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Alexander Zielonka a88437f95f
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Add world management for Space Engineers (list/switch/create/clone/rename/delete)
Mirrors Factorio's world feature for the SE server. The SE docker image always
loads the flat config/World dir and its entrypoint rewrites <LoadWorld> on every
start, so repointing the cfg is useless. Instead inactive worlds live in a
sibling config/Worlds library (not mounted) and switching is an instant mv-swap;
the active world name is tracked in .gsm-worldname and files are chowned to
1000:1000. New worlds are created from the image's built-in CustomWorlds
templates or by cloning the active world. Switch/clone require a stopped server.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 23:12:45 +02:00
..
2026-04-19 21:02:13 +02:00
2026-01-09 12:36:19 +01:00

React + Vite

This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.

Currently, two official plugins are available:

React Compiler

The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.

Expanding the ESLint configuration

If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the TS template for information on how to integrate TypeScript and typescript-eslint in your project.