import { useState, useEffect } from 'react' import { useNavigate } from 'react-router-dom' import { getServers } from '../api' import { useUser } from '../context/UserContext' import ServerCard from '../components/ServerCard' import SettingsModal from '../components/SettingsModal' import UserManagement from '../components/UserManagement' export default function Dashboard({ onLogout }) { const navigate = useNavigate() const { user, token, loading: userLoading, isSuperadmin, role } = useUser() const [servers, setServers] = useState([]) const [loading, setLoading] = useState(true) const [error, setError] = useState('') const [showSettings, setShowSettings] = useState(false) const [showUserMgmt, setShowUserMgmt] = useState(false) const fetchServers = async () => { try { const data = await getServers(token) setServers(data) setError('') } catch (err) { setError('Failed to connect to server') if (err.message.includes('401') || err.message.includes('403')) { onLogout() } } finally { setLoading(false) } } useEffect(() => { if (!userLoading) { fetchServers() const interval = setInterval(fetchServers, 10000) return () => clearInterval(interval) } }, [token, userLoading]) const roleLabels = { user: 'Viewer', moderator: 'Operator', superadmin: 'Admin' } if (userLoading) { return (
Loading...
) } const onlineCount = servers.filter(s => s.running).length const totalPlayers = servers.reduce((sum, s) => sum + (s.players?.online || 0), 0) return (
{/* Header */}

Gameserver Monitor

{onlineCount}/{servers.length} online | {totalPlayers} players
{user?.username}
{roleLabels[role]}
{isSuperadmin && ( )}
{/* Main Content */}
{error && (
{error}
)} {loading ? (
Loading servers...
) : (
{servers.map((server) => ( navigate('/server/' + server.id)} /> ))}
)}
{/* Modals */} {showSettings && ( setShowSettings(false)} /> )} {showUserMgmt && ( setShowUserMgmt(false)} /> )}
) }