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Dimension-47/.planning/STATE.md
Alexander Zielonka a8c4944bb6
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chore(phase-01): checkpoint after Wave 3 Task 1 — pause for resume on another machine
Phase 1 execution state at pause:
- Wave 1 ✓ (01-01 schema/migration, 01-02 pure-function lib)
- Wave 2 ✓ (01-03 seed pipeline + Wizard worked example)
- Wave 3 partial (01-03b Task 1 of 3 done — 6 caster overlays salvaged from c5d40cd)
- Wave 4 pending (01-04 LevelingModule)
- Wave 5 pending (01-05 React wizard UI)

To resume: \`/gsd-execute-phase 1\` discovers SUMMARY files for completed plans
and picks up at 01-03b Task 2 (class-feature-options bulk curation).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 15:13:50 +02:00

2.9 KiB

gsd_state_version, milestone, milestone_name, status, stopped_at, last_updated, last_activity, progress
gsd_state_version milestone milestone_name status stopped_at last_updated last_activity progress
1.0 v1.0 milestone executing Phase 1 UI-SPEC approved 2026-04-27T11:58:04.508Z 2026-04-27 -- Phase 01 execution started
total_phases completed_phases total_plans completed_plans percent
7 0 6 0 0

Project State

Project Reference

See: .planning/PROJECT.md (updated 2026-04-27)

Core value: Am Tisch funktioniert alles in Echtzeit und regelkonform — Charakterbogen am Handy, Battle-Steuerung am Laptop, Tisch-Display als read-only Spielsicht, ohne Reibung, ohne falsche Werte, ohne Reload. Current focus: Phase 01 — level-up-pf2e-regelkonform

Current Position

Phase: 01 (level-up-pf2e-regelkonform) — EXECUTING Plan: 1 of 6 Status: Executing Phase 01 Last activity: 2026-04-27 -- Phase 01 execution started

Progress: [░░░░░░░░░░] 0%

Performance Metrics

Velocity:

  • Total plans completed: 0
  • Average duration: —
  • Total execution time: 0 hours

By Phase:

Phase Plans Total Avg/Plan

Recent Trend:

  • Last 5 plans: —
  • Trend: —

Updated after each plan completion

Accumulated Context

Decisions

Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:

  • Milestone init: Level-Up wird voll regelkonform implementiert (statt Re-Import-only)
  • Milestone init: PWA mit Web Push, kein Native-Wrapper (PWA-Install ersetzt App-Store)
  • Milestone init: Battle-Screen bleibt Laptop+Tisch-Display, kein Pflicht-Mobile
  • Milestone init: Obsidian-Anbindung ist v1 nur lesend
  • Milestone init: Vault wird selbst-gehostet (Transport-Protokoll wird in Phase 7 entschieden)
  • Roadmap: 7-Phasen-Reihenfolge gemäß Research-Empfehlung (Level-Up zuerst, dann PWA als Foundation für Push/Vault)

Pending Todos

None yet.

Blockers/Concerns

Open spike questions documented per phase in ROADMAP.md (Spike Required notes):

  • Phase 1: Voraussetzungs-DSL-Scope, Free-Archetype-Slot-Restriktionen
  • Phase 5: Display-Token-Modell, Tisch-Display-Hardware-Specs
  • Phase 6: Authorization-Audit der bestehenden Character-WebSocket-Events
  • Phase 7: Vault-Transport-Entscheidung (Filesystem-Mount vs WebDAV)

Cross-cutting from research (PITFALLS.md):

  • Codebase hat null Tests heute — Phase 1 etabliert Test-Disziplin für reine Funktionen
  • WebSocket-Channel-Trennung (separate Sub-Rooms vs ein Broadcast) wird in Phase 1 als Muster etabliert und in Phase 5 für GM/Display ausgebaut

Deferred Items

Items acknowledged and carried forward from previous milestone close:

Category Item Status Deferred At
(none)

Session Continuity

Last session: 2026-04-27T09:17:39.142Z Stopped at: Phase 1 UI-SPEC approved Resume file: .planning/phases/01-level-up-pf2e-regelkonform/01-UI-SPEC.md