Implement complete inventory system with equipment database
Features: - HP Control component with damage/heal/direct modes (mobile-optimized) - Conditions system with PF2e condition database - Equipment database with 5,482 items from PF2e (weapons, armor, equipment) - AddItemModal with search, category filters, and pagination - Bulk tracking with encumbered/overburdened status display - Item management (add, remove, toggle equipped) Backend: - Equipment module with search/filter endpoints - Prisma migration for equipment detail fields - Equipment seed script importing from JSON data files - Extended Equipment model (damage, hands, AC, etc.) Frontend: - New components: HpControl, AddConditionModal, AddItemModal - Improved character sheet with tabbed interface - API methods for equipment search and item management Documentation: - CLAUDE.md with project philosophy and architecture decisions Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -7,9 +7,13 @@ const adapter = new PrismaPg({ connectionString: process.env.DATABASE_URL });
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const prisma = new PrismaClient({ adapter });
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async function main() {
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const passwordHash = await bcrypt.hash('admin123', 10);
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console.log('Seeding database...\n');
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const user = await prisma.user.upsert({
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// Create password hash
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const passwordHash = await bcrypt.hash('password123', 10);
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// Create Admin User
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const admin = await prisma.user.upsert({
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where: { email: 'admin@dimension47.local' },
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update: {},
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create: {
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@@ -19,10 +23,208 @@ async function main() {
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role: 'ADMIN',
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},
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});
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console.log('Created Admin:', admin.username);
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console.log('Admin user created:', user.username, user.email);
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// Create GM User
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const gm = await prisma.user.upsert({
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where: { email: 'gm@dimension47.local' },
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update: {},
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create: {
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username: 'gamemaster',
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email: 'gm@dimension47.local',
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passwordHash,
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role: 'GM',
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},
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});
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console.log('Created GM:', gm.username);
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// Create Player Users
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const player1 = await prisma.user.upsert({
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where: { email: 'player1@dimension47.local' },
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update: {},
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create: {
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username: 'spieler1',
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email: 'player1@dimension47.local',
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passwordHash,
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role: 'PLAYER',
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},
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});
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console.log('Created Player:', player1.username);
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const player2 = await prisma.user.upsert({
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where: { email: 'player2@dimension47.local' },
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update: {},
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create: {
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username: 'spieler2',
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email: 'player2@dimension47.local',
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passwordHash,
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role: 'PLAYER',
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},
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});
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console.log('Created Player:', player2.username);
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// Create Test Campaign
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const campaign = await prisma.campaign.upsert({
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where: { id: '00000000-0000-0000-0000-000000000001' },
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update: {},
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create: {
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id: '00000000-0000-0000-0000-000000000001',
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name: 'Abendliche Schatten',
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description: 'Eine spannende Kampagne in der Welt von Golarion. Die Helden erkunden uralte Ruinen und stellen sich finsteren Mächten.',
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gmId: gm.id,
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},
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});
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console.log('Created Campaign:', campaign.name);
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// Add members to campaign
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await prisma.campaignMember.upsert({
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where: { campaignId_userId: { campaignId: campaign.id, userId: gm.id } },
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update: {},
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create: { campaignId: campaign.id, userId: gm.id },
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});
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await prisma.campaignMember.upsert({
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where: { campaignId_userId: { campaignId: campaign.id, userId: player1.id } },
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update: {},
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create: { campaignId: campaign.id, userId: player1.id },
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});
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await prisma.campaignMember.upsert({
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where: { campaignId_userId: { campaignId: campaign.id, userId: player2.id } },
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update: {},
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create: { campaignId: campaign.id, userId: player2.id },
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});
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console.log('Added members to campaign');
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// Create Test Characters
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const character1 = await prisma.character.upsert({
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where: { id: '00000000-0000-0000-0000-000000000101' },
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update: {},
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create: {
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id: '00000000-0000-0000-0000-000000000101',
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campaignId: campaign.id,
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ownerId: player1.id,
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name: 'Thorin Eisenschild',
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type: 'PC',
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level: 3,
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hpCurrent: 38,
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hpMax: 42,
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hpTemp: 0,
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ancestryId: 'dwarf',
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classId: 'fighter',
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backgroundId: 'warrior',
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experiencePoints: 1200,
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},
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});
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console.log('Created Character:', character1.name);
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// Add abilities for character1
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const abilities1 = [
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{ ability: 'STR' as const, score: 18 },
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{ ability: 'DEX' as const, score: 12 },
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{ ability: 'CON' as const, score: 16 },
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{ ability: 'INT' as const, score: 10 },
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{ ability: 'WIS' as const, score: 14 },
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{ ability: 'CHA' as const, score: 8 },
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];
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for (const ab of abilities1) {
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await prisma.characterAbility.upsert({
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where: { characterId_ability: { characterId: character1.id, ability: ab.ability } },
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update: { score: ab.score },
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create: { characterId: character1.id, ability: ab.ability, score: ab.score },
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});
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}
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console.log('Added abilities to', character1.name);
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const character2 = await prisma.character.upsert({
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where: { id: '00000000-0000-0000-0000-000000000102' },
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update: {},
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create: {
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id: '00000000-0000-0000-0000-000000000102',
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campaignId: campaign.id,
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ownerId: player2.id,
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name: 'Elara Sternenlicht',
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type: 'PC',
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level: 3,
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hpCurrent: 24,
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hpMax: 28,
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hpTemp: 0,
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ancestryId: 'elf',
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classId: 'wizard',
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backgroundId: 'scholar',
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experiencePoints: 1200,
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},
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});
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console.log('Created Character:', character2.name);
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// Add abilities for character2
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const abilities2 = [
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{ ability: 'STR' as const, score: 8 },
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{ ability: 'DEX' as const, score: 14 },
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{ ability: 'CON' as const, score: 12 },
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{ ability: 'INT' as const, score: 18 },
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{ ability: 'WIS' as const, score: 14 },
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{ ability: 'CHA' as const, score: 12 },
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];
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for (const ab of abilities2) {
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await prisma.characterAbility.upsert({
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where: { characterId_ability: { characterId: character2.id, ability: ab.ability } },
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update: { score: ab.score },
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create: { characterId: character2.id, ability: ab.ability, score: ab.score },
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});
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}
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console.log('Added abilities to', character2.name);
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// Create an NPC
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const npc = await prisma.character.upsert({
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where: { id: '00000000-0000-0000-0000-000000000201' },
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update: {},
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create: {
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id: '00000000-0000-0000-0000-000000000201',
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campaignId: campaign.id,
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ownerId: null,
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name: 'Meister Aldric',
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type: 'NPC',
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level: 5,
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hpCurrent: 55,
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hpMax: 55,
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hpTemp: 0,
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},
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});
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console.log('Created NPC:', npc.name);
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// Create a second campaign
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const campaign2 = await prisma.campaign.upsert({
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where: { id: '00000000-0000-0000-0000-000000000002' },
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update: {},
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create: {
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id: '00000000-0000-0000-0000-000000000002',
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name: 'Die verlorene Stadt',
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description: 'Eine Expedition in die legendäre verlorene Stadt Xin-Shalast.',
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gmId: gm.id,
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},
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});
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console.log('Created Campaign:', campaign2.name);
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await prisma.campaignMember.upsert({
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where: { campaignId_userId: { campaignId: campaign2.id, userId: gm.id } },
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update: {},
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create: { campaignId: campaign2.id, userId: gm.id },
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});
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console.log('\n✅ Database seeded successfully!');
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console.log('\n📋 Test Accounts:');
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console.log(' Admin: admin@dimension47.local / password123');
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console.log(' GM: gm@dimension47.local / password123');
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console.log(' Player 1: player1@dimension47.local / password123');
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console.log(' Player 2: player2@dimension47.local / password123');
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}
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main()
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.catch(console.error)
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.catch((e) => {
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console.error('Seeding failed:', e);
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process.exit(1);
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})
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.finally(() => prisma.$disconnect());
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