[
  {
    "name": "8-Round Magazine",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=349",
    "summary": " Note from Nethys: No description was provided for this item. ",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Abysium Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1409",
    "summary": "Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Abysium Weapon (Standard-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1409",
    "summary": "Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Acrobat's Staff",
    "trait": "Fortune, Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=581",
    "summary": "This +1 striking bo staff is particularly long, making it useful as a balancing pole. While you wield it, the acrobat’s staff releases chalk dust to make your grip more secure, granting you a +1 circumstance bonus to your Reflex DC against checks to Disarm you of it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "adamantine drilling ram",
    "trait": "Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "24",
    "url": "/SiegeWeapons.aspx?ID=45",
    "summary": "An adamantine drilling ram can reduce the Hardness of adamantine structures and objects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Adamantine Weapon (High-Grade)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2855",
    "summary": "Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object's Hardness is greater than that of the adamantine weapon",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Adamantine Weapon (Standard-Grade)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2855",
    "summary": "Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object's Hardness is greater than that of the adamantine weapon",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Adze",
    "trait": "Forceful, Sweep, Tripkee",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=467",
    "summary": "A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze’s shape makes it popular among woodworkers, and tripkee builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it.",
    "hands": "2",
    "damage": "1d10 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Air Repeater",
    "trait": "Agile, Repeating, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=188",
    "summary": "A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Aklys",
    "trait": "Ranged Trip, Tethered, Thrown 20 feet, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=85",
    "summary": "The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Alchemical Bomb",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=431",
    "summary": "These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast.",
    "hands": "1",
    "damage": "Varies",
    "range": "20 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Alchemical Crossbow",
    "trait": "Alchemical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=118",
    "summary": "This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist’s fire, bottled lightning, frost vial, or thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "30 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Alchemical Springald",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=10",
    "summary": "Like the standard springald, an alchemical springald can launch three arrows simultaneously when its paddle is released. It fires specially crafted and balanced bomb arrows that carry black powder enhanced alchemical payloads that explode on impact.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Aldori Dueling Sword",
    "trait": "Finesse, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=535",
    "summary": "An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Alghollthu Lash",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1881",
    "summary": "This fleshy +1 striking whip is obviously crafted from the tentacle of some fearsome beast, likely an aqudel, and constantly strobes with small patterns of light.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Alicorn Lance",
    "trait": "Holy, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1882",
    "summary": "This white  +1  striking   lance   is made from the horn of a  unicorn , willingly granted at the end of its lifetime. In addition to its normal …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Alicorn Trigger",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3214",
    "summary": "This +2 greater striking jezail features a preserved alicorn horn mounted underneath the barrel. Such a horn is usually willingly granted by the creature at the end of its natural lifespan, but some wicked gunsmiths acquire the horn through violence.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Alkenstar Cannon",
    "trait": "Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=20",
    "summary": "Named for Ancil Alkenstar, this bronze cannon is one of the largest pieces of mobile artillery ever deployed, though its immense weight limits just how mobile it actually is. The barrel of an Alkenstar cannon is nearly 3 feet in diameter, making it impractical to manufacture and handle cannonballs of sufficient size. Instead, Alkenstar cannons spray buckshot in a similar way to blunderbusses, firing large barrels that break apart mid-flight and release a rain of scattershot over a massive area. The slow movement and short range make this siege weapon fit fewer situations than most, but when used effectively, such as to stop a charge of Mana Waste mutants against the walls of Alkenstar, the results are devastating.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Anchor Spear",
    "trait": "Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=654",
    "summary": "The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained xulgath cavalry, anchor spears are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Anesthetizing Jaws",
    "trait": "Magical, Mounted, Nonlethal, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=21",
    "summary": "Communities use these large jaws to nonlethally subdue large game so it can be safely moved, treated for injury, or otherwise studied. The jaws are attached via a length of chain, which channels stunning magic into the target and aids in retrieval.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ankhrav Duster",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3201",
    "summary": "Acid drips from the  ankhrav  mandibles protruding from this   +1   knuckle duster  . Strikes with this weapon deal an additional 1 acid damage. ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ankylostar",
    "trait": "Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=644",
    "summary": "This hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a  +2 greater striking  morningstar  .  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Apotheosis Knife",
    "trait": "Magical, Rare, Unholy",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3713",
    "summary": "This slim +3 major striking unholy wounding dagger has a curved blade akin to that of a peeling knife. Soft elf-leather strips adorn the handle. If you are a demon, it amplifies any auras you have by granting a +1 item bonus to your aura’s DCs.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Aquatic Disintegrator",
    "trait": "Alchemical, Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=22",
    "summary": "Originally developed as a means of deterring kaiju rampages, aquatic disintegrators are specialized cannons designed to fire capsules containing seasplinter, a compound that is harmless on land but erupts in saltwater, causing a chain reaction that devastates any beings that contain salt in their bodies (which is most creatures). While aquatic disintegrators have never put a permanent end to any known kaiju, the damage they inflict upon other marine life has generated mass outcry, with athamarus and other advocates of Golarion's oceans calling for their complete ban. Despite the controversy, these lethal weapons have found popularity on the black market with marine hunters and pirates who care little about ecological impact when it comes to battling titans of the deep.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Arbalest",
    "trait": "Backstabber",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=432",
    "summary": "This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy",
    "hands": "2",
    "damage": "1d10 P",
    "range": "110 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Arcane Ram",
    "trait": "Magical, Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "20",
    "url": "/SiegeWeapons.aspx?ID=39",
    "summary": "A steel-banded marble orb etched with magical runes is attached to the end of this sleek battering ram. The orb transforms the momentum of its crew into pure force energy that can hurl smaller objects out of the way. Because of its magical nature, the muscle of the individual crew members isn’t a factor in how hard an arcane ram hits.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Arquebus",
    "trait": "Concussive, Fatal d12, Kickback",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=518",
    "summary": "This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "150 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Arrows",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=443",
    "summary": "These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Asp Coil",
    "trait": "Reach, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=233",
    "summary": "The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Atlatl",
    "trait": "Propulsive",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=329",
    "summary": "Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl uses darts as ammunition.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Auspicious Scepter",
    "trait": "Divination, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1039",
    "summary": "This imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall Knowledge about a creature after you've dealt it damage with the auspicious scepter, you learn one of its resistances in addition to any other information.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Axe Musket (Melee)",
    "trait": "Critical Fusion, Forceful, Sweep, Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=213",
    "summary": "This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Axe Musket (Ranged)",
    "trait": "Combination, Concussive, Fatal d10, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=213",
    "summary": "This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.",
    "hands": "2",
    "damage": "1d6 P",
    "range": "50 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Azarim",
    "trait": "Divine, Evocation, Intelligent, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1725",
    "summary": "In life, the  dwarven   rogue  Azarim was always something of an outsider among her people for her fast and loose relationship with dwarven …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Backpack Ballista",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=447",
    "summary": "This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack.",
    "hands": "1+",
    "damage": "1d12 P",
    "range": "180 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Backpack Ballista Bolts",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=179",
    "summary": " Nethys Note: Ammunition for a  backpack ballista  .",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Backpack Catapult",
    "trait": "Uncommon, Volley 50 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "3",
    "url": "/Weapons.aspx?ID=174",
    "summary": "This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack.",
    "hands": "1+",
    "damage": "1d12 B",
    "range": "240 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Backpack Catapult Stones",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=180",
    "summary": " Nethys Note: Ammunition for a  backpack catapult . .",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Ballista",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=2",
    "summary": "Resembling a massive crossbow mounted on a tripod, but with a pair of arms for torsion instead of a single prod, a ballista flings massive bolts. Also referred to as a scorpion, this weapon requires fewer crew members than the larger heavy ballista and can be Aimed and Loaded much more quickly.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Barricade Buster",
    "trait": "Kickback, Orc, Razing, Repeating, Uncommon, Volley 20 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "3",
    "url": "/Weapons.aspx?ID=330",
    "summary": "Developed by a  half-orc  inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the  orc  hordes of …",
    "hands": "2",
    "damage": "1d10 B",
    "range": "40 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Bastard Sword",
    "trait": "Two-Hand 1d12",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=370",
    "summary": "This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Battering Ram",
    "trait": "Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "20",
    "url": "/SiegeWeapons.aspx?ID=3",
    "summary": "Simple but powerful, a battering ram is a full tree stripped of limbs with one end clad in iron, often shaped like a ram's head. Large handles are affixed to the sides so it can be hefted and carried by a crew.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Battle Axe",
    "trait": "Sweep",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=371",
    "summary": "These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Battle Lute",
    "trait": "Shove, Two-Hand 1d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=528",
    "summary": "This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. A battle lute adds its item bonus from weapon potency runes (if any) as an item bonus on Performance checks made while using it as an instrument.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Battle Saddle",
    "trait": "Parry, Sweep, Vehicular",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=271",
    "summary": "The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Bayonet",
    "trait": "Agile, Attached to crossbow or firearm, Finesse",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=186",
    "summary": "This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand.",
    "hands": "1 or 2",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Bec de Corbin",
    "trait": "Razing, Reach, Shove, Versatile B",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=272",
    "summary": "A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Belkzen Deadsmasher",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3837",
    "summary": "The head of this imposing steel +2 greater striking vitalizing morningstar is shaped to resemble a cluster of snarling orc faces, their sharpened tusks serving as the spikes. Forged deep in the Hold of Belkzen and wielded by elite warriors tasked with protecting their lands from the servants of the Whispering Tyrant, this brutal weapon grants void resistance 5 to any living creature who wields it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Big Boom Gun",
    "trait": "Cobbled, Fatal d12, Goblin, Modular B, P, or S, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=226",
    "summary": "Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range increment of 20 feet. It also has the following modified critical failure condition:",
    "hands": "1",
    "damage": "1d6 modular",
    "range": "20 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Black King",
    "trait": "Evocation, Magical, Negative, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=2551",
    "summary": "The black king is a +2 greater striking ashen blunderbuss. While the dark metal frame is still pleasant to look at, this design prioritizes destructive power over aesthetic appeal. This specialized blunderbuss has a scatter radius of 20 feet instead of 10, and all splash damage it deals is negative damage instead of physical. Due to the risk of collateral damage, this weapon is typically only used by the especially foolhardy or reckless.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Black Powder Knuckle Dusters (Melee)",
    "trait": "Agile, Critical Fusion, Monk, Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=214",
    "summary": "This pair of  knuckle dusters  is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Black Powder Knuckle Dusters (Ranged)",
    "trait": "Combination, Concussive, Fatal d8, Monk, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=214",
    "summary": "This pair of  knuckle dusters  is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Black Scorpion Stingmace",
    "trait": "Magical, Poison, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3202",
    "summary": "The massive stinger of a black scorpion adds significant weight to this +2 greater striking fearsome mace. On a critical hit, the target is exposed to black scorpion venom.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blade of Four Energies",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1042",
    "summary": "This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blade of Four Energies (Greater)",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1042",
    "summary": "This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blade of the Black Sovereign",
    "trait": "Electricity, Evocation, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=775",
    "summary": "This +2 greater striking shock greatsword is forged from standard-grade adamantine, with inlays of broken circuitry and a robot's ocular lens on the cross guard. A soft thrum comes from the blade, which you feel as a subtle pulse through the grip when wielding it. It sparks when unsheathed, emitting dim light within 5 feet. On a hit against a foe made of metal, wearing metal armor, or using a metal shield, if the foe takes electricity damage from the blade, the makes the foe flat-footed for 1 round; if the Strike was a critical hit, it also makes them clumsy 1 for 1 round.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blade of the Rabbit Prince",
    "trait": "Magical, Rare, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=836",
    "summary": "This +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken halfway up its length, but this doesn't impair the sword's function.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Bladed Diabolo",
    "trait": "Backswing, Disarm, Finesse, Thrown 40 ft., Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=115",
    "summary": "This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee.",
    "hands": "2",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Bladed Gauntlet",
    "trait": "Agile, Finesse, Free-Hand, Modular B, P, or S, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=532",
    "summary": "A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet.",
    "hands": "1",
    "damage": "1d4 modular",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Bladed Hoop",
    "trait": "Finesse, Sweep, Two-Hand 1d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=116",
    "summary": "This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to Climb) interferes with the hoop’s spinning and forces you to Release the hoop. You can’t spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to Hustling.",
    "hands": "0+",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Bladed Scarf",
    "trait": "Disarm, Finesse, Reach, Sweep, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=273",
    "summary": "The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.",
    "hands": "2",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Bladesweeper",
    "trait": "Disarm, Jotunborn, Sweep, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=536",
    "summary": "Little more than three swords attached to a single hilt, a bladesweeper is a devastating weapon in the hands of a jotunborn warrior.",
    "hands": "2",
    "damage": "1d10 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Blast Lance",
    "trait": "Evocation, Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1600",
    "summary": "This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blast Lance (Greater)",
    "trait": "Evocation, Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1600",
    "summary": "A  greater blast lance  is a  +1  striking  lance  whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blasting Ram",
    "trait": "Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "14",
    "url": "/SiegeWeapons.aspx?ID=11",
    "summary": "A blasting ram is a smaller battering ram that supplements the crew's size with explosive force. A steel reservoir holds a charge of black powder that ignites on impact. The body of the ram is reinforced to absorb the force of the explosion, while the head itself has a blast shield to protect the crew. Despite being a portable siege weapon, a blast ram has the Load action, which the crew uses to load the powder charge in the ram's head.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blessed Onager",
    "trait": "Holy, Magical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=48",
    "summary": "Similar in many ways to a catapult, a  blessed onager  is decorated with sigils of a holy god or other divine entity, usually one associated with …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blessed Reformer",
    "trait": "Divine, Holy, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1878",
    "summary": "The Empyreal word for “repent” is etched in golden lettering on the shaft of this +2 greater striking merciful dawnsilver warhammer. If you are unholy, you are enfeebled 2 while carrying or wielding this weapon.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blink Blade",
    "trait": "Conjuration, Magical, Teleportation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2455",
    "summary": "The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blob Paste Propulsor",
    "trait": "Alchemical, Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "5",
    "url": "/SiegeWeapons.aspx?ID=23",
    "summary": "The blob paste propulsor is a mortar with a 25-foot hose attached to a reinforced pot. The pot holds blob paste, a viscous gunk synthesized from oozes. Twin levers are attached to the top of the pot and generate sparks within when pulled, temporarily transforming the gunk into a liquid form that can be aimed with the hose and mortar. This unique ammunition, as well as the weapon used to shoot it, was originally engineered by Garundi alchemists and inventors as an unorthodox but reliable means of knocking flying pests out of the sky. In recent years, blob paste propulsors have won high praise from wildlife researchers as a non-lethal means of subduing destructive monsters and keeping them alive for study and eventual release.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blood-Drinker",
    "trait": "Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=3485",
    "summary": "This  +3 greater striking  keen   sawtooth saber   has a black blade that always seems freshly smeared with blood.    ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blood-Drinker Blade",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3788",
    "summary": "This +1 striking shortsword has the design of a fanged mouth carved into the handle. Whenever the blade draws blood, it glows with a dull red energy, as if empowered by the taste of blood.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blood-Drinker Blade (Greater)",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3788",
    "summary": "This +1 striking shortsword has the design of a fanged mouth carved into the handle. Whenever the blade draws blood, it glows with a dull red energy, as if empowered by the taste of blood.",
    "hands": "1",
    "damage": "",
    "range": ""
  },
  {
    "name": "Bloodgorger Scythe",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3203",
    "summary": "This   +1   striking   scythe   is made from the cruel, blackened branches of the carnivorous scythe tree, which hungrily drink up spilled blood.  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Bloodletting Kukri",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2862",
    "summary": "This +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage. If the target didn't already have persistent bleed damage when you scored the critical hit, you also gain 1d8 temporary Hit Points for 1 minute.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Bloody Fang",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=3486",
    "summary": "The bladed inner curve of this +2 greater striking keen wounding dagger has a jagged, saw-like edge, while its handle is wrapped in red leather. Carved from the mandible of a giant praying mantis, this magical weapon's blade is as sharp and serviceable as steel.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Blowgun",
    "trait": "Agile, Nonlethal",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=424",
    "summary": "This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.",
    "hands": "1",
    "damage": "1 P",
    "range": "20 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Blowgun Darts",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=440",
    "summary": "These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Blunderbuss",
    "trait": "Concussive, Scatter 10 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=196",
    "summary": "This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "40 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Bo Staff",
    "trait": "Monk, Parry, Reach, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=372",
    "summary": "This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon.",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Boarding Axe",
    "trait": "Agile, Azarketi, Climbing, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=155",
    "summary": "This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Boarding Pike",
    "trait": "Reach, Shove, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=138",
    "summary": "Taking the form of a  longspear  fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Bola",
    "trait": "Nonlethal, Ranged Trip, Thrown",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=433",
    "summary": "This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "20 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Bolt Emitter",
    "trait": "Mounted, Unique",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=34",
    "summary": " Nethys Note: No description has been provided for this siege weapon.  Aim   60 feet, minimum distance 10 feet  Fire   ( attack ,  flourish ,  …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Bolts",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=441",
    "summary": "Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Bolts (Phalanx Piercer)",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=351",
    "summary": "Heavy, iron-shod bolt.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Bombard",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=12",
    "summary": "Bombards are some of the oldest and simplest of black powder siege weapons, devised based on many of the same principles as a hand cannon, but deploying them on a larger scale and scope. A bombard's body is usually made of brass or iron, which causes the bombard to resemble the shape of a large bell. While they are capable of moving very slowly, their clumsy and weighty design means bombards usually remain stationary. This in turn means they're often used more defensively than offensively",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Boomerang",
    "trait": "Recovery, Thrown, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=332",
    "summary": "The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Boughshatter",
    "trait": "Earth, Magical, Poison, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3627",
    "summary": "The spikes of this +2 greater striking standard-grade adamantine morningstar have a faintly green shimmer, as if resembling Ayrzul’s crystalline teeth. The weapon vibrates briefly when first drawn in or carried into a radioactive area, with the intensity of the vibration correlating to the radioactivity’s strength. While you carry Boughshatter, you gain a +4 status bonus to saving throws against radiation, including Ayrzul’s Blight.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Bow of Sun Slaying",
    "trait": "Artifact, Cold, Divine, Unique",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3478",
    "summary": "The Bow of Sun Slaying is a +3 major striking greater frost composite shortbow constructed out of wood, horn, and sinew. It bears carvings of a long-forgotten demigod who legends say possessed the ability to destroy the sun with a single arrow.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Bow Staff (Melee)",
    "trait": "Finesse, Monk, Parry, Sweep, Combination, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=344",
    "summary": "The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality.",
    "hands": "2",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Bow Staff (Ranged)",
    "trait": "Combination, Deadly d8, Monk, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=344",
    "summary": "The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality.",
    "hands": "1+",
    "damage": "1d6 P",
    "range": "80 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Breaching Pike",
    "trait": "Hobgoblin, Razing, Reach, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=468",
    "summary": "Forged with a heavy metal wedge effective at damaging enemy shields, breaching pikes are often used by hobgoblin infantry alongside a  tower shield .",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Breath Blaster",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1165",
    "summary": "A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Breath Blaster (Greater)",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1165",
    "summary": "The  greater breath blaster's  activation deals 6d6 damage and the DC is 31. It's a  +2 greater striking  blunderbuss.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Breath Blaster (Major)",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1165",
    "summary": "A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Brilliant Rapier",
    "trait": "Evocation, Light, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1237",
    "summary": "This  +2  brilliant   greater striking   rapier   is formed entirely out of radiant energy, even more so than a usual  brilliant  weapon, and has …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Broadspear",
    "trait": "Reach, Sweep, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=258",
    "summary": "The spearhead of this weapon is in the shape of a long leaf.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Burning Glass",
    "trait": "Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=49",
    "summary": "The  burning glass  is a legendary weapon, whose record of use is often exaggerated by victims of its burning beam. It was reportedly designed and …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Butchering Axe",
    "trait": "Orc, Shove, Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=234",
    "summary": "Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall.",
    "hands": "2",
    "damage": "1d12 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Butterfly Sword",
    "trait": "Agile, Concealable, Disarm, Finesse, Monk, Parry, Twin, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=275",
    "summary": "This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Buugeng",
    "trait": "Agile, Conrasu, Sweep, Twin, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=142",
    "summary": "A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Buzzsaw Axe",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1045",
    "summary": "With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Buzzsaw Axe (Greater)",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1045",
    "summary": "The axe is a  +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Buzzsaw Axe (Major)",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1045",
    "summary": "The axe is a  +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Calvary Commander's Lance",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3838",
    "summary": "This +1 striking lance bears a pennant that displays a standard, heraldry, or other symbols desired by its original creator. When mounted and wielding a cavalry commander’s lance, you gain a +2 circumstance bonus to Diplomacy checks when interacting with anyone loyal to the nation or cause represented by your pennant’s imagery.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Cane Pistol (Melee)",
    "trait": "Concealable, Critical Fusion, Thrown 10 ft., Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=215",
    "summary": "This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Cane Pistol (Ranged)",
    "trait": "Combination, Concealable, Concussive, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=215",
    "summary": "This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Cannon",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=13",
    "summary": "Cannons are perhaps the most well known of all black powder siege weapons, and that's because they represent a good midpoint between power and expense. Keeps and fortresses in Alkenstar prefer to fortify their forces with cannons, as they're relatively easy to construct and their ammunition is cheap enough to build up great supplies.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Capturing Spetum",
    "trait": "Hampering, Hobgoblin, Reach, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=469",
    "summary": "Hobgoblins use these polearms both as standard issue for aggressive military units and on an individual basis for hunting fugitives.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Caress of the Great Serpent",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3461",
    "summary": "This +3 greater striking extending urumi was fashioned after the legendary eightheaded orochi serpent, with its whiplike metal blades carved to resemble the many heads of the mythical beast, and its hilt wrapped in scaled leather. These weapons are commonly used by those who worship an orochi, raiding and threatening settlements to obtain sacrifices for the beast in hopes of being granted some modicum of its power.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Carver-Cutter",
    "trait": "Magical, Wood",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2640",
    "summary": "Many of the experienced woodcarvers of the Plane of Wood learn to fight as well, the better to travel into hazardous areas in search of rare and beautiful types of wood for their craft. A carver-cutter serves a dual role as a weapon and a tool for felling trees and engraving wood. The +2 striking battle axe looks like an exquisitely made woodcutting axe.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Carver-Cutter (Greater)",
    "trait": "Magical, Wood",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2640",
    "summary": "The axe is a  +2 greater striking battle axe , and the precision damage is 3d6.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Carver-Cutter (Major)",
    "trait": "Magical, Uncommon, Wood",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2640",
    "summary": "The axe is a  +2  keen  greater striking battle axe , and the precision damage is 3d6.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Carver-Cutter (True)",
    "trait": "Magical, Uncommon, Wood",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2640",
    "summary": "The axe is a  +3 keen greater striking battle axe , the Crafting bonus is +3, and the precision damage is 4d6.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Castrovel's Beacon",
    "trait": "Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3688",
    "summary": "The tip of this +2 greater striking brilliant standard-grade cold iron rapier shines with a flickering sheen of green light that mimics the glittering appearance of Castrovel in the night sky. The carrier of Castrovel’s Beacon instinctively knows Castrovel’s position in the sky even if it hasn’t actually yet risen into view, which grants the wielder a +2 item bonus to Sense Direction when using the stars to orient themself. Additionally, the weapon grants a +2 item bonus to all saving throws against effects that cause the dazzled or blinded conditions.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Catapult",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=5",
    "summary": "A sturdy wooden frame holds the spring-loaded beam that gives this weapon its power. At the end of the beam, a bowl-shaped wooden recession holds the payload, typically heavy stones. The arm is winched back to create torsion, until the release is pulled to abruptly swing the arm forward and fling the payload.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Caterwaul Sling",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2863",
    "summary": "Made of shiny brown leather, this  +1 striking  sling   has a single white thread interwoven into its cord.  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Catoblepas Maul",
    "trait": "Magical, Poison, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3204",
    "summary": "The putrid stench emanating from the catoblepas antlers adorning this +2 greater striking greater crushing maul interferes with your sense of smell. While wielding this weapon, you gain a +2 item bonus to saves against olfactory effects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Celestial Peachwood Sword",
    "trait": "Holy, Magical, Rare, Vitality",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3462",
    "summary": "From blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this +3 greater striking holy vitalizing peachwood shortsword has ancient runes that can permanently destroy the most powerful undead—if you are willing to pay the price.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Chain of Command",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3840",
    "summary": "This +1 striking spiked chain, strung with bloodied military insignia and other grisly trophies harvested from slain soldiers, is commonly used by hobgoblin commandants to motivate their troops. On a critical hit, the chain of command deals an additional 1d6 mental damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Chain Sword",
    "trait": "Finesse, Reach, Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=276",
    "summary": "This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Chainbreaker",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3839",
    "summary": "The head of this +1 striking pick is adorned with a detailed etching of an eagle with outstretched wings. When you use it to Strike an unattended object whose intended purpose is to restrain or confine, such as a pair of manacles or the bars of a prison cell, you ignore the first 5 points of the object’s Hardness.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Chakram",
    "trait": "Thrown",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=235",
    "summary": "Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "20 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Chakri",
    "trait": "Recovery, Thrown, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=333",
    "summary": "Similar to a  chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …",
    "hands": "1",
    "damage": "1d6 S",
    "range": "40 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Chalice of Justice",
    "trait": "Divine, Holy, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3281",
    "summary": "This gleaming golden sword is a +2 greater striking holy cold iron longsword given only to the worthiest heroes of a holy faith. It's made of a sacred, secret alloy that makes the blade both cold iron and silver. If you're unholy, you're drained 2 while holding a chalice of justice. You can't recover from this condition while holding the weapon.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Chaplain's Cudgel",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2864",
    "summary": "This simple wooden  +1 striking  mace   transforms in the hands of a wielder with great faith in a deity.  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Chatterer of Follies",
    "trait": "Enchantment, Illusion, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1047",
    "summary": "This heavy +1 striking khakkara is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great arched ring, and during combat, as tiny tendrils of flame fly off the pyrite, these hanging dolls seem to chatter in tune with the clash and din of battle.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Chimera Flail",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3205",
    "summary": "The three spiked heads of this +1 striking war flail are fashioned to resemble the heads of a chimera. Preserved fragments of bone from the creature are fused with the metal of each head, replacing the typical weight at the end of the chain. Each head has been shrunk and preserved for use. You can have only one head slotted at a time and can use only the ability of the currently slotted head, while the other two hang off the pommel. Switching between heads requires an Interact action.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Cinderclaw Gauntlet",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=482",
    "summary": "Activate [reaction] command; Trigger Your attack roll with the Cinderclaw gauntlet is a critical success.; Effect The creature you hit must succeed at a DC 19 Fortitude save or be sickened 1 by the gauntlet's acrid smoke. Creatures that don't need to breathe are immune.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Clan Dagger",
    "trait": "Agile, Dwarf, Parry, Uncommon, Versatile B",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=368",
    "summary": "This broad dagger is carried by  dwarves  as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a …",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Clan Pistol",
    "trait": "Concussive, Dwarf, Fatal d10, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=197",
    "summary": "The tradition of  dwarves  displaying their clan affiliations with special  clan daggers  goes back millennia, but many of the dwarf clans of Dongun …",
    "hands": "1",
    "damage": "1d6 P",
    "range": "80 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Claw Blade",
    "trait": "Agile, Catfolk, Deadly d8, Disarm, Finesse, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=470",
    "summary": "This handheld weapon’s three parallel blades extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Clear Cutter's Axe",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3598",
    "summary": "Wielded by wealthy Taldan knights against the Goroth Lodge, this   +1   striking   returning   hatchet   has an axe head resembling a roaring  lion’s …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Clockwork Ballista",
    "trait": "Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=42",
    "summary": "Finding a working clockwork arbalest—a relic of Azlanti engineering at its height—is all but impossible now. There are scholarly records, though, that describe the complex mechanisms of the device, which practically automates the process of reloading and firing a standard ballista. The result is extremely effective, as the ballista reloads from a hopper of bolts with a pull of a lever, has a move assist feature that aids in repositioning the weapon, and even features a gyroscope sight array to aid with aiming. The bolts feature clockwork blades that deploy after the initial hit, making the impact point an impassible hazard. By all accounts, a single operator could keep up a steady rate of fire with the clockwork ballista until they ran out of bolts, though the designs suggest two crew members for smooth function and efficient use.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Clockwork Macuahuitl",
    "trait": "Backswing, Clockwork, Forceful, Rare, Versatile B",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=227",
    "summary": "This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon.",
    "hands": "2",
    "damage": "1d10 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Club",
    "trait": "Thrown 10 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=357",
    "summary": "This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Coat Pistol",
    "trait": "Concealable, Concussive, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=189",
    "summary": "This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Cold Iron Weapon (High-Grade)",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2856",
    "summary": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like  demons  and  fey .",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Cold Iron Weapon (Low-Grade)",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2856",
    "summary": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like  demons  and  fey .",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Cold Iron Weapon (Standard-Grade)",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2856",
    "summary": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like  demons  and  fey .",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Combat Fishing Pole",
    "trait": "Ranged Trip, Tethered, thrown 20 ft., Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=508",
    "summary": "The combat fishing pole is a sturdy and flexible pole that can be used as a weapon in melee. When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure must then be reeled back in with an Interact action before the weapon can be used at range again (see the tethered trait). The ranged trip, tethered, thrown, and versatile P traits of the combat fishing pole only apply to thrown attacks made with a lure; throwing the pole itself leaves you with no practical way to retrieve it other than moving to its location and picking it up. A combat fishing pole can be used alongside fishing tackle to fish, and it adds its item bonus from weapon potency runes (if any) as an item bonus on checks to fish when used in this manner.",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Combat Grapnel",
    "trait": "Finesse, Grapple, Tethered, Thrown 20 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=139",
    "summary": "Although  grappling hooks  typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …",
    "hands": "2",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Combat Lure",
    "trait": "Finesse, Tethered, Thrown 20 ft., Training, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=277",
    "summary": "A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal.",
    "hands": "2",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Composite Longbow",
    "trait": "Deadly d10, Propulsive, Volley 30 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=434",
    "summary": "This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.",
    "hands": "1+",
    "damage": "1d8 P",
    "range": "100 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Composite Shortbow",
    "trait": "Deadly d10, Propulsive",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=435",
    "summary": "This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.",
    "hands": "1+",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Conflagration Club",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1051",
    "summary": "A ring of magical crystals encircles the base of this  +1  striking   greatclub  , allowing it to absorb and store magical energy.  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Constricting Meteor",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3206",
    "summary": "The weights of this   +1   striking   meteor hammer   are shaped like snake heads, and anaconda scales adorn the chain. ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Cooperative Blade",
    "trait": "Divination, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=922",
    "summary": "This +1 striking longsword has a mirror-like blade free of tarnish despite being millennia old. While wielding it, you gain a +2 item bonus to checks to Aid. If you're an expert with the skill or attack roll you're using to Aid and you critically succeed, you grant your ally a +3 circumstance bonus to the triggering check instead of a +2 bonus.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Corrupted Polyp",
    "trait": "Magical, Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=46",
    "summary": "When  demonic  forces invaded through the Worldwound, some brought terrible siege weapons with them. One particularly vile device is known as a  …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Corset Knife",
    "trait": "Agile, Concealable, Finesse, Thrown 10 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=278",
    "summary": "A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Covered Battering Ram",
    "trait": "Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "20",
    "url": "/SiegeWeapons.aspx?ID=4",
    "summary": "Though it has the same Ram activity as the basic battering ram, a covered battering ram is additionally suspended from a protective roof attached to large wheels. This gives the crew members greater cover against attacks from outside. The cover is on the left and right flank, but open on the front and rear to allow for operating the ram. The roof has AC 23, Hardness 12, HP 48, and BT 24. Breaking the roof doesn't affect the operation of the battering ram but eliminates the cover.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Crescent Cross (Melee)",
    "trait": "Critical Fusion, Parry, Combination, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=345",
    "summary": "A crescent cross combines a small  scizore  with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Crescent Cross (Ranged)",
    "trait": "Capacity 3, Combination, Parry, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=345",
    "summary": "A crescent cross combines a small  scizore  with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Crimson Bluff",
    "trait": "Illusion, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=3487",
    "summary": "This +2 greater striking grievous sawtooth saber has a red hilt and a purple-black blade. Favored by Red Mantis assassins who enjoy using illusions to confound their targets, a crimson bluff constantly flickers and flashes, creating brief afterimages that can be quite distracting. If you use a crimson bluff as part of a gesture when you Create a Diversion, you gain a +2 item bonus to your Deception check.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Crimson Brand",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=515",
    "summary": "These ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath’s power. The first was granted to Clarethe Iomedar by a mysterious patron who many Reclaimers believe to be an emissary of Ragathiel. A crimson brand is a +1 striking wounding bastard sword. When the wielder uses the crimson brand to cast invoke the Crimson Oath, they can generate a 60-foot line or a 30-foot cone instead of the normal 20-foot cone. Whenever the wielder would inflict persistent bleed damage on an undead creature with the crimson brand, they can instead wreathe the creature in ruby energy, inflicting the same amount of persistent positive damage instead of persistent bleed damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Crossbow",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=425",
    "summary": "This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "120 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Crossbow Catapult",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=47",
    "summary": "A less explosive version of black-powder weapons such as the ribauldequin and hwacha, the crossbow catapult consists of 16 crossbows arrayed in a square on a wooden frame with two large wheels. Aiming is done from behind, sighting through the center and wheeling the face back and forth. All the crossbow triggers are connected in sequence, firing a volley of bolts with a single pull of a wire.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Cruuk",
    "trait": "Shove, thrown 30 ft., Tripkee",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=471",
    "summary": "This specialized club is designed for throwing and useful in both combat and hunting. Tripkees use them to take down creatures that hide high in treetops.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Dagger",
    "trait": "Agile, Finesse, Thrown 10 ft., Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=358",
    "summary": "This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Dagger Pistol (Melee)",
    "trait": "Agile, Critical Fusion, Finesse, Thrown 10 ft., Uncommon, Versatile S, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=216",
    "summary": "This weapon, favored by  rangers  and other wilderness wanderers, takes the form of a stoutly built pistol with a  dagger  blade attached beneath the …",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Dagger Pistol (Ranged)",
    "trait": "Combination, Concussive, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=216",
    "summary": "This weapon, favored by  rangers  and other wilderness wanderers, takes the form of a stoutly built pistol with a  dagger  blade attached beneath the …",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Daikyu",
    "trait": "Forceful, Propulsive, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=472",
    "summary": "This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. It’s most often used while mounted.",
    "hands": "1+",
    "damage": "1d8 P",
    "range": "80 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Dancer's Spear",
    "trait": "Backswing, Finesse, Reach, Sweep, Versatile B",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=279",
    "summary": "Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface.",
    "hands": "2",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Dandpatta",
    "trait": "Agile, Twin, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=260",
    "summary": "This long, narrow blade is attached to a gauntlet that also acts as a handguard.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Dart",
    "trait": "Agile, Thrown",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=426",
    "summary": "This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "20 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Dart Umbrella",
    "trait": "Agile, Concealable, Nonlethal, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=175",
    "summary": "This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections.",
    "hands": "1",
    "damage": "1 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Dawnsilver Tree",
    "trait": "Concussive, Elf, Fatal d10, Parry, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=204",
    "summary": "Neither  dawnsilver  nor a tree, this long gun takes its name from the legends of the  elves  of Jinin and is most commonly found within the nation. …",
    "hands": "2",
    "damage": "1d6 P",
    "range": "150 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Dawnsilver Weapon (High-Grade)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2857",
    "summary": "Dawnsilver weapons are slightly lighter than silver. A dawnsilver weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dawnsilver Weapon (Standard-Grade)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2857",
    "summary": "Dawnsilver weapons are slightly lighter than silver. A dawnsilver weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dazzling Shortbow",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3841",
    "summary": "This +1 striking shortbow is a favorite of mage hunters and those who frequently fight enemies who can turn themselves invisible. A creature who is critically hit with a ranged Strike from a dazzling shortbow must succeed at a DC 19 Fortitude save or be dazzled for 1 minute.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Deathseeker",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3464",
    "summary": "A hauntingly beautiful and masterfully crafted blade, this +1 striking wounding kris has been whet with the spilled blood of its creator, imbuing violent intent within its crimson curves. When you critically succeed at a Strike made with a deathseeker, the target feels the blade's unbridled bloodlust trying to consume it and must attempt a DC 24 Will save; this effect has the incapacitation trait.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Deepdread Claw",
    "trait": "Evocation, Invested, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=768",
    "summary": "One of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of matte-black metal with a razored silver edge. In bright light, it functions as a +1 striking spear, but in darkness or dim light, it becomes a +2 greater striking spear. You can upgrade its fundamental runes as normal for a specific weapon, starting from a +2 greater striking spear, but its fundamental runes are always one type worse in bright light.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Deflecting Branch",
    "trait": "Abjuration, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1448",
    "summary": "This massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The deflecting branch is a +2 greater striking greatclub. On a critical hit, you knock the target prone.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Devil's Trident",
    "trait": "Enchantment, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1477",
    "summary": "This +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the Devil's Trident trigger the weaknesses of any creature with a weakness to water.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dezullon Fountain",
    "trait": "Acid, Magical, Plant",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1883",
    "summary": "A dezullon fountain is a distinct type of +2 striking air repeater made from the still-living pitcher of a dezullon, dealing acid damage instead of the gun's normal piercing damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Djezet Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1414",
    "summary": "The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Djezet Weapon (Standard-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1414",
    "summary": "The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dog-Bone Knife",
    "trait": "Abjuration, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1637",
    "summary": "The blade of this +1 striking dagger is made from the thigh bone of a canine that died in the act of protecting its master. A werecreature or other creature willingly under the effects of a non-permanent polymorph effect damaged by a dog-bone knife must attempt a DC 19 Will save or immediately revert to its natural form—this has no effect on a creature unwillingly polymorphed. On a successful save, the creature is temporarily immune to this effect for 1 minute. Kushtakas and other creatures vulnerable to canines take a –2 circumstance penalty to saves against this effect, and this weapon overcomes any resistance such creatures have to physical attacks.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dogslicer",
    "trait": "Agile, Backstabber, Finesse, Goblin, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=405",
    "summary": "This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of  goblins .",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Donchak",
    "trait": "Hampering, Reach, Reload 1, Tethered, Thrown 20 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=261",
    "summary": "This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Doomsweeper",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3842",
    "summary": "Functioning as a +1 striking halberd when wielded as a weapon, a doomsweeper is a heavy steel rake-like implement commonly used by frontline soldiers to scour the battlefield for unseen dangers. When you hold a doomsweeper extended in front of you, you gain a +1 item bonus to Perception checks to notice any hidden hazards in a 30-foot cone, with the bonus increasing to +2 if you are performing the Scout or Search exploration action.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Door Ram",
    "trait": "Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "3",
    "url": "/SiegeWeapons.aspx?ID=6",
    "summary": "A door ram is a small siege weapon meant for breaking down doors, palisades, and weak portcullises. It consists of a log with an iron cap, and has handholds carved into it or grips attached to it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Double-barreled Musket",
    "trait": "Concussive, Double Barrel, Fatal d10, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=198",
    "summary": "This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm.",
    "hands": "2",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Double-Barreled Pistol",
    "trait": "Concussive, Double Barrel, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=199",
    "summary": "This  flintlock pistol  has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Draddeth's Edge",
    "trait": "Intelligent, Occult, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3843",
    "summary": "It’s uncertain how or why the intelligence occupying this +2 greater striking shifting warhammer came to be there, but over its many years of battlefield experience, it has proven itself to be a brilliant military tactician on par with some of history’s greatest generals. Its earliest appearance was in the hands of its namesake, General Lord Draddeth, who attributed many of his successful campaigns to the counsel of a magical hammer he had commissioned during the Molthuni Cessation from Cheliax. Though the hammer disappeared upon the general’s death, its legend has persisted, and the colloquialism “the Draddeth Edge”—referring to a natural talent for strategic planning and quick thinking—remains in common usage across Molthune.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dragon-Mouth Pistol",
    "trait": "Concussive, scatter 5 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=519",
    "summary": "Similar to the  blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragonmouth …",
    "hands": "1",
    "damage": "1d6 P",
    "range": "20 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Dragonfire Halfbow",
    "trait": "Evocation, Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3162",
    "summary": "Crafted by layering bamboo with strips of sliced scales harvested from a fire-breathing dragon, this bow has a significant draw strength. This design is commonly seen in Hongal, as the shorter limbs allow for easier maneuvering on horseback. While the wielder of this +2 striking composite shortbow is mounted, they apply the bow's item bonus to Nature checks to Command your mount.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dragonscale Bo Staff",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1884",
    "summary": "This +1 striking bo staff is covered in scales shed by or harvested from a dragon. When benefiting from the circumstance bonus to AC granted by the bo staff’s parry trait, you also gain a +1 circumstance bonus to saving throws against magical effects of the tradition matching the dragon who provided the scales, plus resistance 5 to a damage type determined by that tradition: force for arcane, spirit for divine, mental for occult, or fire for primal. For instance, a dragonscale bo staff made with scales taken from an omen dragon would provide a +1 circumstance bonus to saves against occult effects and resistance 5 to mental damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dragontooth Leiomano",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1885",
    "summary": "Dragon teeth line the edges of this +2 greater striking leiomano . The leiomano deals an additional 1d6 damage of a type determined by the tradition of the dragon from which the teeth were taken: force for arcane, spirit for divine, mental for occult, or fire for primal. The weapon also gains the relevant trait (for instance, fire for a club made with teeth taken from an adamantine dragon).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Drake Rifle",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1166",
    "summary": "A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 damage with a range increment of 150 feet and reload 1. It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "drilling ram",
    "trait": "Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "24",
    "url": "/SiegeWeapons.aspx?ID=45",
    "summary": "This battering ram is fitted with a large metal drill powered by a clockwork engine. Once rammed into an object, the drill can be activated to weaken the structure against further strikes. Despite being a portable siege weapon, a drilling ram has the Load action, which represents winding the clockwork engine.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dueling Pistol",
    "trait": "Concealable, Concussive, Fatal d10",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=520",
    "summary": "Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Dueling Spear",
    "trait": "Disarm, Finesse, Uncommon, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=236",
    "summary": "This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Duskwood Weapon (High-Grade)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2858",
    "summary": "Duskwood weapons are as dark as ebony, with a slight purple tint. A duskwood weapon's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Duskwood Weapon (Standard-Grade)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2858",
    "summary": "Duskwood weapons are as dark as ebony, with a slight purple tint. A duskwood weapon's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dwarven Dorn-Dergar",
    "trait": "Dwarf, Razing, Reach, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=280",
    "summary": "A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons.",
    "hands": "2",
    "damage": "1d10 B",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Dwarven Scattergun",
    "trait": "Concussive, Dwarf, Kickback, Scatter 10 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=207",
    "summary": "A favored weapon of  dwarf  scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …",
    "hands": "2",
    "damage": "1d8 P",
    "range": "50 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Dwarven Thrower",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=384",
    "summary": "This +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you’re a dwarf, a dwarven thrower functions for you as a +2 greater striking returning warhammer with the thrown 30 feet trait, and your attacks with the hammer deal 1d8 additional damage against giants.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Dwarven Waraxe",
    "trait": "Dwarf, Sweep, Two-Hand 1d12, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=420",
    "summary": "This favored weapon of the  dwarves  has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Earthbreaker",
    "trait": "Razing, Shove, Two-Hand d10, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=281",
    "summary": "This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Eclipse",
    "trait": "Evocation, Light, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=503",
    "summary": "This +1 returning striking cold iron starknife has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which wrap over and around the handle in knots to support the weapon’s four cold iron blades. While the handle is polished to a mirrorlike shine, the blades of Eclipse are a flat black and entirely unreflective. Eclipse is also the portal key required to activate Dreamgate at Alseta’s Ring.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Elven Branched Spear",
    "trait": "Deadly d8, Elf, Finesse, Reach, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=237",
    "summary": "Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.",
    "hands": "2",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Elven Curve Blade",
    "trait": "Elf, Finesse, Forceful, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=406",
    "summary": "Essentially a longer version of the scimitar, this traditional  elven  weapon has a thinner blade than its cousin.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Erraticannon",
    "trait": "Magical, Rare, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1602",
    "summary": "This +1 striking hand cannon is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the top of the gun allows any type of ammunition (including arrows, bolts, stone bullets, and firearm rounds) to be fed into the machine, which converts the ammunition into blasts of raw, destructive energy. Each time you attack with the weapon, roll 1d8 to determine the damage type of the Strike—all of the erraticannon's weapon damage is converted to that damage type for the Strike. Additionally, roll another d8, and the erraticannon deals 1d6 additional damage of this second damage type.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Explosive Dogslicer (Melee)",
    "trait": "Agile, Backstabber, Critical Fusion, Finesse, Goblin, Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=224",
    "summary": "An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard.",
    "hands": "2",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Explosive Dogslicer (Ranged)",
    "trait": "Backstabber, Combination, Fatal d10, Goblin, Scatter 5 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=224",
    "summary": "An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard.",
    "hands": "2",
    "damage": "1d6 S",
    "range": "20 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Exquisite Sword Cane",
    "trait": "Agile, Concealable, Finesse, Parry, Twin (Sheath)",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=132",
    "summary": "An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Exquisite Sword Cane Sheath",
    "trait": "Agile, Finesse, Parry, Twin (Sword)",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=133",
    "summary": "An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Falcata",
    "trait": "Fatal d12",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=282",
    "summary": "The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Falchion",
    "trait": "Forceful, Sweep",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=373",
    "summary": "This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon.",
    "hands": "2",
    "damage": "1d10 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Falconet",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=50",
    "summary": "A compact cannon that fires much smaller ammunition than typical cannons, the falconet has an undersized but lethal shot of similar weight and size to a bird of prey, hence the name. The falconet sits between the heaviest musket and traditional cannon, but its lighter size and cost make it appealing to forces that can’t field a full cannon crew.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Fangwire",
    "trait": "Agile, Backstabber, Deadly d8, Finesse, Grapple, Kobold, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=473",
    "summary": "This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder flicks one handle around a vulnerable spot so that it serves as a catch for the wire, then yanks the other handle back, pulling the wire tight and inflicting painful lacerations. The function and name come from a wire-based trap called a “slow fang.”",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Fauchard",
    "trait": "Deadly d8, Reach, Sweep, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=529",
    "summary": "A fauchard is similar to a glaive, save that its cutting edge is along the concave side.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Faultline Hammer",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3659",
    "summary": "The steel head of this +1 striking earthbreaker has a large crack that zigzags down its center, making it look like it could crack in half with any swing. This belies the hammer’s strength; its strikes can shatter stone with ease.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Feng Huo Lun",
    "trait": "Agile, Disarm, Finesse, Monk, Parry, Twin, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=283",
    "summary": "Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Fiend's Hunger",
    "trait": "Magical, Necromancy, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2683",
    "summary": "The blade of this +1 low-grade silver dagger has a sickly red tinge. Though once used to send souls to empower Kugaptee, the fury of those slain by the blade now allow its wielder to periodically strike back against fiends.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Fiend's Mouth Cannon",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=14",
    "summary": "Fiend's mouth cannons are large-scale cannons designed to blast a target at great distance, from a stationary location. They get their name from the fiendish features usually adorning their barrels and frames. Compared to a standard field cannon, a fiend's mouth cannon can be aimed more easily, but flexibility comes at the cost of mobility. The barrel rests on a platform which can be rotated 360 degrees to allow for precise aiming.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Fighter's Fork",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2865",
    "summary": "This  +1  trident  , usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries.  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Fighting Fan",
    "trait": "Agile, Backstabber, Deadly d6, Finesse, Monk, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=284",
    "summary": "This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Fighting Oar",
    "trait": "Sweep, Uncommon, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=505",
    "summary": "A fighting oar is a sturdy boat oar, typically made of wood, whose haft and blades are reinforced for use in combat. A fighting oar adds its item bonus from weapon potency runes (if any) as an item bonus on Piloting Lore and Sailing Lore checks made to pilot a rowed vehicle (for more information on vehicles, see here).",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Fighting Stick",
    "trait": "Backswing, Halfling, Nonlethal, Shove, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=168",
    "summary": "This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song’o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Filcher's Fork",
    "trait": "Agile, Backstabber, Deadly d6, Finesse, Halfling, Thrown 20 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=407",
    "summary": "This  halfling  weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Final Rest",
    "trait": "Magical, Necromancy",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1537",
    "summary": "This +3 greater disrupting greater striking silver longsword is made from the purest silver. The blade is carefully etched to depict a vast and sprawling necropolis, a place where the dead are laid to rest. Whenever you critically hit an undead creature with final rest, the undead creature takes 3d6 persistent good damage, with a DC 36 Fortitude save.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Fire Lance",
    "trait": "Fatal d10, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=190",
    "summary": "This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard.",
    "hands": "2",
    "damage": "1d6 P",
    "range": "10 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Fire Poi",
    "trait": "Agile, Backswing, Finesse, Twin, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=117",
    "summary": "These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage.",
    "hands": "1",
    "damage": "1d4 B + 1d4 F",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Firearm Ammunition (10 rounds)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=211",
    "summary": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Firearm Ammunition (5 rounds)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=212",
    "summary": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Firedrake",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=15",
    "summary": "This alchemical black powder hybrid siege weapon uses a blast of black powder to spray alchemical fire from a long metal nozzle, often sculpted or painted with designs resembling a dragon's neck and head. The nozzle turns on a ratcheted, rotating disc with a reservoir in the center to hold a barrel full of combustible alchemical liquid, using black powder to propel the fire. This main structure is atop a wheeled cart to allow it to be easily moved. Unlike most mounted siege weapons, a firedrake is intended to be wheeled out into the thick of a skirmish rather than shooting from a distance.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Fishing Lure",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=515",
    "summary": "When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure must then be reeled back in with an Interact action before the weapon can be used at range again (see the tethered trait). The ranged trip, tethered, thrown, and versatile P traits of the combat fishing pole only apply to thrown attacks made with a lure; throwing the pole itself leaves you with no practical way to retrieve it other than moving to its location and picking it up.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Fist",
    "trait": "Agile, Finesse, Nonlethal, Unarmed",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=356",
    "summary": " Nethys Note: no description was provided for this item ",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Unarmed"
  },
  {
    "name": "Fists of Divinity",
    "trait": "Mounted, Unique",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=51",
    "summary": "The Technic League has extracted many secrets from the Silver Mount, but one of the most impressive is a device simply known as the Fist of Divinity. Perhaps once used to move cargo or for some other esoteric purpose, the Fist functions as a relatively small mass driver that can propel an object at incredible and deadly speeds. The force of a fired item’s impact overrides any properties it might had, so crews tend to use easily accessible stones or other debris as ammunition. Like much of the League’s recovered tech, it’s impossible to say how much longer the Fist will work, or how many more times it can be used before it simply runs out of power.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Flail",
    "trait": "Disarm, Sweep, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=374",
    "summary": "This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Flame Bellows",
    "trait": "Alchemical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=52",
    "summary": "A flame bellows turns the common alchemist’s fire into a spray of burning destruction. Consisting of a wheel or wagonmounted reservoir and bellows, and a long tube through which the substance is directed, it’s as simple as it is effective. Unfortunately, it’s also incredibly dangerous to operate, with volatile and highly flammable chemicals housed in delicate mechanisms, one mistake away from consuming the whole team and the bellows in a super-heated blaze. The bellows are intended to be wheeled into the thick of battle rather than fired from a distance. Flame bellows teams are known as marked men, with all but the luckiest ending their career as a pile of ash, the victims of their own weapon. Despite not being a black powder weapon, a flame bellows can misfire like one.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Flashblade",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3465",
    "summary": "A sleek and impossibly lightweight blade attached to a haft scriven with lightning bolts make up this + 1   striking   nodachi .",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Flashblade (Greater)",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3465",
    "summary": "This is a  +2 greater striking  nodachi , and the activated reach increases to 20 feet.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Flashblade (Major)",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3465",
    "summary": "This is a  +3 greater striking  nodachi , and the activated reach increases to 25 feet.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Flaying Knife",
    "trait": "Magical, Necromancy, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=787",
    "summary": "This long, thin +1 striking wounding dagger has a smooth edge on one side and a serrated edge on the other. Its persistent bleed damage comes from slicing away long strips of the target's flesh, and it deals 1d8 persistent bleed damage on a hit instead of 1d6. A creature takes a –2 status penalty to saving throws against diseases for as long as it has persistent bleed damage from this knife.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Fleshrender",
    "trait": "Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=3488",
    "summary": "This  +3 greater striking  animated   dawnsilver   sawtooth saber   has many serrated edges and gleams blinding white in bright light.   If you're …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Flingflenser",
    "trait": "Backstabber, Fatal d10, Goblin, Scatter 5 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=208",
    "summary": "A flingflenser is a  goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …",
    "hands": "2",
    "damage": "1d6 S",
    "range": "30 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Flintlock Musket",
    "trait": "Concussive, Fatal d10",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=521",
    "summary": "The flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus, the flintlock musket is popular among civilians for its ease of use.",
    "hands": "2",
    "damage": "1d6 P",
    "range": "70 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Flintlock Pistol",
    "trait": "Concussive, Fatal d8",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=522",
    "summary": "Though less accurate and powerful than a  flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …",
    "hands": "1",
    "damage": "1d4 P",
    "range": "40 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Flute Rocket",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=53",
    "summary": "A design originating from Irrisen, the flute rocket marries the high angle of fire used by a mortar with a more refined rocket. This allows the superior range of the rocket and angle of fire to reach far behind walls and emplacements. Flute rocket crews set the weapon well behind their front line, often behind walls or even buildings, relying on a spotter to aid in calibrating the aim of the rockets without exposing the crew to return fire. Flute rockets are particularly effective at neutralizing opposing artillery, leveraging their range and angle of attack to take out cannons without fear of reprisal.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Flying Talon",
    "trait": "Agile, Finesse, Kobold, Ranged Trip, Tethered, Thrown 10 ft., Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=474",
    "summary": "This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used in melee to stab foes or hurled at a range. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Flyssa",
    "trait": "Agile, Finesse, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=285",
    "summary": "This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Forked Bipod",
    "trait": "Agile, Deadly d6, Finesse",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=184",
    "summary": "Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Four-Tiger Blade",
    "trait": "Abjuration, Divine, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3163",
    "summary": "When a once-in-a-lifetime alignment of the stars shone through the roof of a secluded blacksmith's forge, the smith took advantage to craft their masterpiece. For two hours, they hammered a lump of ordinary steel into a divine blade, etching constellations and wards down its length, then shared their creation's formula with a small group of close associates before passing away.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Four-Ways Dogslicer",
    "trait": "Cold, Electricity, Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3282",
    "summary": "This +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow—one with fiery red light, one with a chill blue, and one that gives off sparks—while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Frost Fair Yanyuedao",
    "trait": "Artifact, Cold, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3479",
    "summary": "The Frost Fair Yanyuedao is a +2 greater striking yanyuedao (use statistics for glaive) once wielded by a legendary military general from Goka. This weapon was constructed from pieces harvested from a dragon’s body. When in an area of severe cold or colder, the Frost Fair Yanyuedao becomes a +3 major striking yanyuedao with a glowing blue cutting edge and the following ability.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Frying Pan",
    "trait": "Fatal d8, Halfling",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=517",
    "summary": "The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the Halfling Weapon Familiarity ancestry feat are trained in the frying pan.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Fulminating Spear",
    "trait": "Evocation, Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1087",
    "summary": "This +1 striking returning spear is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into the shaft. You can make the spear glow like a torch or suppress its light by using an action, which has the concentrate trait.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Fulmination Fang",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3215",
    "summary": "The stock and barrel of this +1 striking gun sword are lined with scales from a storm snake. Their insulating properties grant their wielder some protection against electricity.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gada",
    "trait": "Backswing, Two-Hand d12, Vanara",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=262",
    "summary": "A large spherical head with a spike on top sits mounted to a long shaft.",
    "hands": "1",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Gaff",
    "trait": "Trip, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=530",
    "summary": "These hooked staffs are popular among fishers and warriors alike.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Gakgung",
    "trait": "Deadly d8, Monk, Propulsive",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=334",
    "summary": "A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting.",
    "hands": "1+",
    "damage": "1d6 P",
    "range": "100 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Gauntlet",
    "trait": "Agile, Free-Hand",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=359",
    "summary": "A pair of these metal gloves comes with  full plate ,  half plate , and  splint armor ; they can also be purchased separately and worn with other …",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Gauntlet Bow",
    "trait": "Capacity 4, Free-Hand, Parry",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=538",
    "summary": "The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet, and it retains any valid runes when used as such. You can't reload a gauntlet bow with the hand wielding it.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Gearblade",
    "trait": "Clockwork, Invested, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=896",
    "summary": "Shaped like a blade made from spinning gears, this +2 greater striking weapon can catch enemy weapons and grind up foes. In order to function, the gearblade must be wound for 10 minutes once every 24 hours. During this process, you can reconfigure the weapon to transform into a bastard sword, greatsword, longsword, or shortsword. It then gains all the features of the chosen weapon except that its Bulk is always 2 and it gains the disarm weapon trait and the versatile B weapon trait (which replaces any other versatile trait the weapon might have). If you don't wind the gearblade, it becomes inert and has the statistics of a greatclub.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "General's Word",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3845",
    "summary": "The mere act of wielding this heavy +2 greater striking thundering mace grants you a distinct air of authority and gravitas. While wielding the weapon, you can cast bullhorn as a 1st-rank cantrip at will.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ghoul Stiletto",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1886",
    "summary": "A ghoul stiletto is a +1 dagger wrapped in the still-undead skin of a ghoul. While you wield the dagger, you gain a +1 status bonus to all saves against curses and olfactory effects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Giant Squid Lash",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3207",
    "summary": "Three dried tentacles from a giant squid studded with pufferfish spines have been twisted together to form this robust +1 wounding whip. With a clever flick of the wrist, they can be unfurled into a deadly arc of poisonous barbs.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gill Hook",
    "trait": "Azarketi, Grapple, Reach, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=156",
    "summary": "This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Glacial Zephyr",
    "trait": "Alchemical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=54",
    "summary": "Rumors say the design for the first glacial zephyr originated in the Darklands, where certain heat-leeching fungi and other alchemical reagents needed to power the device are easier to find. There are any number of subterranean societies that might have sponsored the development of the zephyr, but without anyone coming forward to claim it, rumors are all there are to go on. The device itself is actually quite simple. A glacial zephyr uses three bellows in tandem to push air cooled by an alchemical paste out in a wave from the central reservoir. The result is a controlled blast that damages enemy forces and emplacements, without the unpredictability of fire or indiscriminate nature of acid.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gladius",
    "trait": "Deadly D10, Uncommon, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=510",
    "summary": "Similar to a  shortsword , a gladius is designed to inflict deadly stabbing wounds while still being useful as a slashing weapon.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Glaive",
    "trait": "Deadly d8, Forceful, Reach",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=375",
    "summary": "This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Glaive of the Artist",
    "trait": "Enchantment, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=567",
    "summary": "This +2 holy greater striking glaive has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of Shelyn’s religious symbol. While wielding the glaive, you gain a +2 item bonus on Crafting and Performance checks.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gloaming Arc",
    "trait": "Evocation, Magical, Shadow, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1716",
    "summary": "This black +2 striking scimitar reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while you're holding it, increasing to a +2 item bonus if it has a +3 weapon potency rune.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gloaming Shard",
    "trait": "Conjuration, Magical, Shadow",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1058",
    "summary": "The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gloom Blade",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2866",
    "summary": "As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a +1 shortsword and doesn't appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th rank or higher.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gluttonous Spear",
    "trait": "Magical, Necromancy, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=788",
    "summary": "The head of this +1 striking returning spear is wrapped in greasy hide, and its head resembles a thick, clawed finger. On a critical hit, the target is enfeebled 1 for 1 minute, and you gain 1d8 temporary Hit Points that last for 1 minute.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gnome Amalgam Musket (Melee)",
    "trait": "Backswing, Critical Fusion, Gnome, Trip, Uncommon, Versatile P, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=217",
    "summary": "Rumored to be the result of a  gnomish  dare to make a variant of a  hooked hammer  that's even more intricate and complex, this weapon adds a musket …",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Gnome Amalgam Musket (Ranged)",
    "trait": "Combination, Concussive, Fatal d10, Gnome, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=217",
    "summary": "Rumored to be the result of a  gnomish  dare to make a variant of a  hooked hammer  that's even more intricate and complex, this weapon adds a musket …",
    "hands": "2",
    "damage": "1d6 P",
    "range": "50 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Gnome Flickmace",
    "trait": "Gnome, Reach, Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=421",
    "summary": "More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Gnome Hooked Hammer",
    "trait": "Gnome, Trip, Two-Hand 1d10, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=408",
    "summary": "This  gnome  tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think …",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Godsbreath Bow",
    "trait": "Evocation, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1481",
    "summary": "This +2 greater striking composite shortbow is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a leather case etched with images of Namzaruum in combat with Somnalu. On a successful Strike, it deals an additional 1d6 bludgeoning damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Golden Blade of Mzali",
    "trait": "Evocation, Fire, Light, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1449",
    "summary": "Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Grasp of Droskar",
    "trait": "Cursed, Divination, Invested, Magical, Rare, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1729",
    "summary": "This +1 striking gauntlet appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive boon granted by Droskar to his most faithful subjects. Placing the glove on your hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to a supernaturally hard ball of black stone, fusing to you and preventing you from using this hand for anything other than gauntlet Strikes or the grasp of Droskar's activated abilities (a grasp of Droskar does not have the free-hand weapon trait). The gauntlet can't be removed without a successful casting of remove curse or a similar spell. The gauntlet reverts to normal (and can be removed with ease) if the curse is removed, the hand is removed from the body, or the wearer dies.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gravedigger's Call",
    "trait": "Magical, Occult",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3846",
    "summary": "This rusted shovel functions as a +2 striking decaying glaive when wielded as a weapon, but it more closely resembles a neglected tool. Its haft was carved from the trunk of a long-dead tree that once grew among the broken stones of an abandoned cemetery, and its blade was forged from shattered remnants of the armor that failed to protect those buried there. When you carry or wield a gravedigger’s call, you gain a +1 item bonus to Perception checks to Seek haunts and to skill checks to determine the reasons for a haunt or spirit’s existence.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Gray Prince",
    "trait": "Evocation, Magical, Negative, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2553",
    "summary": "While nothing created by the Ash Cult could be considered mass-produced, this +1 striking ruinous hand cannon is by far their most popular design. The sleek body and intricate carving work make it a favorite accessory of certain aristocrats. The carving isn't merely decorative, however. Rather than a traditional maker's mark, Ornmarr etches excerpts of unreadable text onto each creation, hoping that one day his weapons will sing to another as the silver crystal once sang to him.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Greataxe",
    "trait": "Sweep",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=376",
    "summary": "This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power.",
    "hands": "2",
    "damage": "1d12 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Greatclub",
    "trait": "Backswing, Shove",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=377",
    "summary": "While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.",
    "hands": "2",
    "damage": "1d10 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Greater Belkzen Deadsmasher",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3837",
    "summary": "This  +3 greater striking  ghost touch  greater vitalizing morningstar  grants its wielder void resistance 10.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Greater Chainbreaker",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3839",
    "summary": "This  +2 striking pick  ignores 10 points of Hardness when Striking restraints.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Greater Talonstrike Blade",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3859",
    "summary": "This large +2 striking standard-grade silver bastard sword is the signature weapon of many veteran Eagle Knights. It’s easily recognized by its distinctively notched blade and the stylized wings adorning its cross guard. These blades are sometimes passed down from generation to generation.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Greatpick",
    "trait": "Fatal 1d12",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=378",
    "summary": "This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Greatsword",
    "trait": "Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=379",
    "summary": "This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights.",
    "hands": "2",
    "damage": "1d12 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Griffon Cane",
    "trait": "Backswing, Two-Hand d10",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=228",
    "summary": "A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Grisly Scythe",
    "trait": "Magical, Necromancy, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1761",
    "summary": "While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing pain. A grisly scythe has a twisted thorny haft and a blade that appears to be rusted, but it functions as a +1 striking wounding scythe.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Grounding Spike",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1874",
    "summary": "Metal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target that has been struck by a polarizing mace within the last round, you deal additional electricity damage to the target equal to the number of grounding spike's damage dice. If you critically hit such a target, the creature is off-guard until the start of your next turn.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Growth Gun",
    "trait": "Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1167",
    "summary": "A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra, troll, or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its modular trait. A growth gun can be fired underwater, though it's still limited by the selected damage type as normal.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Guiding Star",
    "trait": "Chaotic, Divine, Evocation, Good",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1059",
    "summary": "This +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation Spell, your next attack this turn with this starknife reduces the target's cover, changing greater cover to standard cover or ignoring standard and lesser cover.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Guisarme",
    "trait": "Reach, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=380",
    "summary": "This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long.",
    "hands": "2",
    "damage": "1d10 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Gun Sword (Melee)",
    "trait": "Critical Fusion, Uncommon, Versatile P, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=218",
    "summary": "This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Gun Sword (Ranged)",
    "trait": "Combination, Concussive, Kickback, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=218",
    "summary": "This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Gut-Ripper",
    "trait": "Magical, Mythic, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3512",
    "summary": "This +1 striking ogre hook causes its owner to dream of past murders conducted with the weapon. Gut-Ripper's mythic magic is tied to the bloodlust of the ogre boss who was holding it upon becoming mythic. If Gut-Ripper doesn't kill a creature each day by midnight, it becomes a non-magical ogre hook.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Habu's Cudgel",
    "trait": "Magical, Necromancy, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1088",
    "summary": "Long associated with a notorious crime boss in Nantambu, this stout +1 striking fearsome club is studded with vicious-looking knobs of obsidian and wrapped in cloth for a better grip. It emits a ghastly groan when swung.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Halberd",
    "trait": "Reach, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=381",
    "summary": "This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Halfling Sling Staff",
    "trait": "Halfling, Propulsive, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=438",
    "summary": "This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling.",
    "hands": "2",
    "damage": "1d10 B",
    "range": "80 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Hammer Gun (Melee)",
    "trait": "Critical Fusion, Shove, Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=219",
    "summary": "This weapon, favored by  dwarves  and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an  arquebus  …",
    "hands": "2",
    "damage": "1d10 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Hammer Gun (Ranged)",
    "trait": "Combination, Concussive, Fatal d10, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=219",
    "summary": "This weapon, favored by  dwarves  and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an  arquebus  …",
    "hands": "2",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Hand Adze",
    "trait": "Agile, Finesse, Sweep, Thrown 10 ft., Tripkee",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=475",
    "summary": "The adze’s smaller version is useful for delicate woodworking in cramped spaces. Tripkees use hand adzes for crafting and as close quarters weapons.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Hand Cannon",
    "trait": "Modular B, P, or S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=523",
    "summary": "Hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload.",
    "hands": "1",
    "damage": "1d6 modular",
    "range": "30 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Hand Crossbow",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=427",
    "summary": "Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Hardened Harrow Deck",
    "trait": "Magical, Rare, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=837",
    "summary": "The harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards made of thin metallic plates adorned with all the imagery common in standard harrow decks, but with more angular designs. You can hurl cards from the hardened harrow deck as +2 greater striking darts with the deadly d10 trait. A card used as a weapon isn't destroyed and can be recovered with 1 minute of searching if it can't be recalled back to the deck (see the deck's Activate entry below). However, if even a single card is missing from the deck, the deck can't be used to perform a traditional harrow reading.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Harmona Gun",
    "trait": "Kickback, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=202",
    "summary": "A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona.",
    "hands": "2",
    "damage": "1d10 B",
    "range": "150 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Harpoon",
    "trait": "Tethered, Thrown",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=336",
    "summary": "Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Harpoon Cannon",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=24",
    "summary": "Harpoon cannons fire bolts about 6 feet long that are attached to 200 feet of rope. Traditionally, they are used at sea to impale aquatic creatures, particularly giant squids, megalodons, and sea serpents. But these weapons can also be useful to tether land-based big game, especially those with the capability to burrow.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hatchet",
    "trait": "Agile, Sweep, Thrown  10 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=382",
    "summary": "This small axe can be used in close combat or thrown.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Heartripper Blade",
    "trait": "Magical, Necromancy, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1730",
    "summary": "This wicked-looking curved weapon is a +1 striking dagger that draws power from defeating foes, either to bolster itself or its wielder. A heartripper blade is well suited for use in any ritual that involves divination, and incorporating it into any ritual with the divination trait grants the wielder a +1 item bonus on any check made to resolve the effects of the ritual's casting.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Heavenly Rolling Flames",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3466",
    "summary": "This set of +2 greater striking flaming feng huo lun is warm to the touch and wreathed in the bright red and orange glow of a constantly flickering flame. While wielded, you gain cold resistance 2, and you treat the effects of environmental cold as one degree lower. Heavenly rolling flames can be Activated only if you wield two of them, and Activating them counts against the frequency for both weapons.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Heavy Ballista",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=7",
    "summary": "Capable of launching bolts the size of fully grown trees, a heavy ballista is best suited to smashing down castle gates, walls, or similar fortifications.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Heavy Bombard",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=17",
    "summary": "A heavy bombard looks like little more than a large metal cylinder, resembling the barrel of a firearm so large that it's immobile. The sheer size of the weapon allows it to strike far and hard.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Heavy Crossbow",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=428",
    "summary": "This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "120 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Hell's Judgement",
    "trait": "Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3847",
    "summary": "These massive +2 flaming greater striking guisarmes are bestowed only upon the most loyal and renowned Hellknight paravicars, especially those who have distinguished themselves in the service of the strict laws of the organization.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hex Blaster",
    "trait": "Curse, Emotion, Enchantment, Fear, Magical, Mental, Occult, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1597",
    "summary": "This +2 striking fearsome arquebus is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hongali Hornbow",
    "trait": "Deadly d6, Propulsive, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=238",
    "summary": "These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs.",
    "hands": "1+",
    "damage": "1d8 P",
    "range": "40 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Hook Sword",
    "trait": "Disarm, Monk, Parry, Trip, Twin, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=287",
    "summary": "This long sword has a hook near the tip, making it easy to snag an opponent or their weapons.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Horsechopper",
    "trait": "Goblin, Reach, Trip, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=409",
    "summary": "Created by  goblins  to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Horselord's Longbow",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3848",
    "summary": "These +1 striking longbows, usually decorated with intricate animal carvings and hawk feathers, are a favored weapon among the mounted warriors of the Shriikirri-Quah clan in north-central Varisia, although Shoanti travel widely enough that they find frequent use by cavalries of other nations and cultures as well. While you are mounted, Strikes with this bow gain a +2 circumstance bonus to damage against unmounted creatures who are smaller than your mount.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Howler Pistol",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3216",
    "summary": "Designed by a gunsmith as a personal challenge, a howler pistol strikes a miniature version of the sonic horn siege weapon’s resonating orb with its hammer to generate beams of sonic energy. A howler pistol is a +1 striking dragon mouth pistol that deals sonic damage instead of piercing damage and doesn’t have the concussive trait.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hundred-Moth Caress",
    "trait": "Divine, Necromancy, Negative",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1061",
    "summary": "The handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust of hundreds of moths' wingbeats fills the air. If you're a devotee of Urgathoa, you can use this scythe as a divine focus, and with every Strike, it exudes a pallid cloud of powdery dust.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hunter's Anthem",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=2867",
    "summary": "This +2 striking longbow is carefully handcrafted from a length of flexible green-tinted wood, etched in a variety of runic symbols, and strung with a dawnsilver bowstring. When you shoot the bow in rapid succession, the echoing chords generated by the bowstring form a haunting dirge that evokes the inevitable end of all things. If you have the Hunt Prey class feature, the weapon gains the thundering rune on Strikes against your prey.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hunter's Bow",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=907",
    "summary": "Stealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and you get a critical hit, the target takes an extra 1d6 damage (this is in addition to sneak attack damage if you're a rogue).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hwacha",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=18",
    "summary": "Rather than a shoot a single, large projectile like a boulder, the hwacha fires dozens of rocket-propelled arrows at once. The frame of the hwacha holds 100 tubes, each loaded with an arrow or a small bundle of arrows wrapped with a small amount of black powder and attached to a fuse. By lighting a master fuse, you can make all of the arrows fire in rapid succession.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hydrocannon",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3217",
    "summary": "This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition, though the living tissue must be maintained with 1 sp of specialized nutrient feed each day. If not, its misfire check is DC 10. If you fail this misfire check, the organ bursts, dealing an amount of bludgeoning damage equal to double the number of weapon damage dice to you and rendering the hydrocannon broken.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Hyldarf's Fang",
    "trait": "Evocation, Fire, Magical, Poison, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1181",
    "summary": "This +2 greater striking hand cannon is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the fang has been filed down, but still leaks black fluid occasionally. It was fashioned from the tooth of the tor linnorm Hyldarf by a half-Ulfen gunsmith from Tian Xia who sought the title of linnorm king. Though the smith failed to slay the linnorm, he did claim the mighty dragon's tooth and fashion it into a magic firearm that still drips warm venom. Hyldarf survived the encounter with her attacker and slew the gunsmith years later, though by then the smith had already bequeathed the weapon to his chosen heir and it was far out of her grasp. The linnorm still searches for her missing tooth, portending potential doom for the weapon's owner.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Icicle",
    "trait": "Cold, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=2868",
    "summary": "This +2 greater striking greater frost longspear appears to be a single continuous icicle stretching over 6 feet long. The icicle automatically extinguishes non-magical fires in a 20-foot emanation. While wielding it, you gain fire resistance 5.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Infiltrator's Accessory",
    "trait": "Illusion, Magical",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3283",
    "summary": "This elegant +1 striking sword cane serves equally well as both a fashionable accessory and a hidden weapon suitable for high-society events where weapons aren't typically permitted.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Injection Spear",
    "trait": "Injection, Reach, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=170",
    "summary": "A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Inubrix Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1418",
    "summary": "While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Inubrix Weapon (Standard-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1418",
    "summary": "While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Iris of the Sky",
    "trait": "Evocation, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1182",
    "summary": "This +1 striking jezail is built from white hot metal and has a ruby fused into the palm wood stock. When the iris of the sky misfires, you take 5 persistent fire damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Javelin",
    "trait": "Thrown",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=429",
    "summary": "This thin spear is well balanced for throwing but is not designed for melee use.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "30 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Jezail",
    "trait": "Concussive, Fatal Aim d12, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=203",
    "summary": "Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand.",
    "hands": "1",
    "damage": "1d8 P",
    "range": "90 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Jian of Life's Duality",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3467",
    "summary": "This +2 greater striking longsword sports no extravagant characteristics save for a blade of pure, unblemished ivory and a hilt of unmarred obsidian. It takes on the propensity of its user, turning whiter or darker based on their actions.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Jistkan Colossus Crusher",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3849",
    "summary": "This +2 greater striking maul is a marvel of magical and mechanical engineering, designed thousands of years ago by the mages of the Jistka Imperium for the express purpose of disabling any of the Imperium’s countless magical constructs and automatons that might turn against their creators. When you damage a construct with a Strike from the Jistkan colossus crusher, you deal an additional 1d6 persistent force damage. Additionally, whenever you critically hit a construct with this weapon, the Jistkan colossus crusher briefly disrupts the magical energy signature animating the construct; it must succeed a DC 35 Fortitude save or become stunned 1.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Jistkan Horn",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=55",
    "summary": "Crafted by the Jistka Imperium in the height of their power, the Jistkan horn resembles a metal cornucopia attached to a wheeled wooden frame. A large circular gong hangs from a series of wires inside the horn. Behind the gong is a small reservoir that holds the blasting stone, loaded via a tube connected to the top of the casing. Once loaded, the blasting stone is activated by a ramming rod, and its effects are amplified by the gong and surrounding metal. A shock wave emanates from the horn’s mouth, an attack that was particularly effective in the sands of northern Garund’s deserts.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Jistkan War Crossbow",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3850",
    "summary": "These +3 greater striking grievous arbalests are a fantastically intricate creation of the ancient Jistka Imperium, seamlessly weaving together mechanical ingenuity and powerful magic to create one of the deadliest projectile weapons ever devised by human hands.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Jiu Huan Dao",
    "trait": "Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=288",
    "summary": "This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to the weapon for broad swings and clash together to make noise.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Jorngarl's Harm",
    "trait": "Occult, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=3773",
    "summary": "This oversized greataxe, infamous for the chilling laughter it emits whenever it takes a life, was crafted by the frost giant sorcerer Jorngarl from the final blade named Toothy Morris after it was stolen in an attack on a Gray Gardener convoy. It functions as a +3 major striking vorpal greataxe that retains the unique properties of a final blade, trapping the souls of any it slays and preventing them from being returned to life by any means short of divine intervention, even a wish ritual or similar magic.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Juggling Club",
    "trait": "Agile, Nonlethal, Thrown 20 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=111",
    "summary": "A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Kaldemash's Lament",
    "trait": "Arcane, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1890",
    "summary": "Resembling little more than a simple iron pipe with a handle, Kaldemash's Lament is one of the most well-known star guns in all of Arcadia. Legends state the Crowned Regent Kaldemash helped forge one of the first star guns millennia ago. While the star gun served Kaldemash as a powerful weapon, its most notable achievement was the accidental killing of one of Kaldemash's greatest friends. This death is what caused the regent to recognize the true destructive power of the star guns and led to him developing the Star Code, a set of rules of engagement and proper use of firearms still in use in Arcadia today. Although Kaldemash never named the weapon himself, all legends that mention the weapon refer to it as Kaldemash's Lament.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Kalis",
    "trait": "Deadly d8, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=263",
    "summary": "A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Kama",
    "trait": "Agile, Monk, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=410",
    "summary": "Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Karambit",
    "trait": "Agile, Fatal d8, Finesse, Uncommon, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=289",
    "summary": "This small, curved blade resembles a tiger's claw and is capable of delivering deep wounds.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Katana",
    "trait": "Deadly d8, Two-Hand 1d10, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=411",
    "summary": "A katana is a curved, single-edged sword known for its wickedly sharped blade.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Katar",
    "trait": "Agile, Deadly d6, Monk, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=369",
    "summary": "Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Keep Stone Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2572",
    "summary": "As a material with defensive properties, keep stone isn't particularly prized for weapons, but it does offer a particular niche. When used with abilities that allow you to use a Strike to counteract spells or magical effects, such as the Sunder Spell feat, the counteract check gains a +2 circumstance bonus. If the counteract check is tied to the Strike's result, add the bonus when calculating your counteract result, but not to the attack roll. Keep stone is treated as adamantine for the purpose of overcoming resistances.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Kestros",
    "trait": "Concussive, Propulsive, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=513",
    "summary": "The kestros is a type of  sling  that fires special ammunition with wing-shaped fins and a pointed end. The thongs of the sling are of uneven length, …",
    "hands": "1",
    "damage": "1d6 P",
    "range": "40 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Khakkhara",
    "trait": "Monk, Shove, Two-Hand d10, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=412",
    "summary": "This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Khopesh",
    "trait": "Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=476",
    "summary": "This curved sickle sword has a pointed tip, allowing it to be swung in wide arcs or thrust vertically around enemy defenses. The tip of a khopesh is hooked and can be used to trip an opponent.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Kickback Spring",
    "trait": "Magical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=25",
    "summary": "A smaller version of the kickback spring was first deployed as a deterrent to keep crops safe from nuisance foragers like moose. These larger versions often line walls or other defensive points, providing a final layer of protection before a large creature would breach such areas. The kickback spring fires a compressed disk of rapidly expanding air at creatures, attempting to push them back and provide defenders a moment to regroup.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Kinetic Club",
    "trait": "Earth, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3660",
    "summary": "Embedded along the length of this +1 striking greatclub are the teeth and scales of a zetogeki, a giant lizard that can absorb and then release bursts of kinetic energy. The more momentum a wielder builds up while swinging the weapon, the more forceful the impact when it finally makes contact.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Kithrender",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3851",
    "summary": "The head of this heavily notched +2 greater striking fearsome greataxe is crudely inscribed with the face of a hideous fiend, its fangs bared in a twisted leer. The name of the fiend has been lost to history, but legends say it took a particular delight in turning the bonds between mortal beings against them, and that it created these weapons for its mortal acolytes so that they might carry on its cruel work.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Knight Captain's Lance",
    "trait": "Divine, Enchantment, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1573",
    "summary": "The appearance of this beautifully crafted +2 disrupting greater striking lance changes to match the armor of its wielder. It has a cloth flag attached behind the lance point that displays whatever heraldry the wielder wishes. If a cavalier with the Cavalier's Banner feat takes the knight captain's lance, it instead automatically displays the banner of their pledge.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Knuckle Duster",
    "trait": "Agile, Free-Hand, Monk",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=185",
    "summary": "This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Kris",
    "trait": "Agile, Deadly d8, Finesse",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=264",
    "summary": "This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Kukri",
    "trait": "Agile, Finesse, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=413",
    "summary": "The blade of this foot-long knife curves inward and lacks a cross guard at the hilt.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Kusarigama",
    "trait": "Disarm, Monk, Reach, Trip, Uncommon, Versatile B",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=291",
    "summary": "This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Lady's Knife",
    "trait": "Conjuration, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1437",
    "summary": "This +1 striking returning dagger has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a decorative bodice. Despite the name, which stems from the dagger's historical basis in Oppara as a lady's favor, this dagger is common among wielders of all genders and has become quite fashionable in Absalom of late, with most nobles who carry them matching their evening finery to the gems on the hilt.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Lady's Spiral",
    "trait": "Magical, Necromancy, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1539",
    "summary": "This +1 disrupting striking whip has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip ends in an oak spike that has been sanctified with ashes from Pharasma's Boneyard. If the spike is used to stake a vampire that's vulnerable to being staked, the vampire is immediately destroyed, without having to sever its head and anoint it with holy water. If the whip is buried with a creature, that creature can't rise as an undead as long as the whip remains by its side.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Lance",
    "trait": "Deadly d8, Jousting 1d6, Reach",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=383",
    "summary": "This spear-like weapon is used by a mounted creature to deal a great deal of damage.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Lance of Sun's Radiance",
    "trait": "Light, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3600",
    "summary": "Crafted for a long-forgotten knight to slay Avathrael Realmshaper, this +2 striking dragon bane lance is crafted from gleaming steel with a golden silk banner depicting a radiant sun. When in a location of dim light or darkness, the lance of sun’s radiance sheds bright light in a 60-foot radius, and dim light for a further 60 feet.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Lancer (Melee)",
    "trait": "Critical Fusion, Reach, Combination, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=346",
    "summary": "This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.",
    "hands": "2",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Lancer (Ranged)",
    "trait": "Capacity 2, Combination, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=346",
    "summary": "This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Lashtail",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=26",
    "summary": "The lashtail is named after the segmented chain that the weapon sweeps in a horizontal arc. The chain links are thick and flat, which look somewhat like scales, and linked together to resemble a great dragon’s tail. The chain is stretched against a spring-backed launcher. When released, the lashtail swings the chain outward, typically aimed to take down stampeding animals approaching on foot.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Last Hope",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3853",
    "summary": "These +2 greater striking vitalizing longswords are granted as special commendations to Knights of Lastwall who perform acts of exceptional heroism or strike decisive blows against the forces of the Whispering Tyrant.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Leiomano",
    "trait": "Fatal d10, Uncommon, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=292",
    "summary": "This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Leydroth Spellbreaker",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3218",
    "summary": "The larynx of a leydroth, a dangerous creature whose roar can unravel magic, is integrated into the firing mechanism of this +3 greater striking blunderbuss.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Liar's Gun",
    "trait": "Cobbled, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1173",
    "summary": "This dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to predict the weapon's angle of fire from the four working barrels. Most of the time, this gun functions as a +1 striking pepperbox with capacity 4 instead of capacity 3, albeit one with a complicated loading mechanism involving rotating the barrels. In a pinch though, all four of the real barrels can be fired simultaneously.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Life's Last Breath",
    "trait": "Evil, Magical, Necromancy, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=659",
    "summary": "The twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. Life's Last Breath is said to have been forged centuries ago for an unknown urdefhan general and has since fallen into the hands of countless other powerful urdefhan warlords.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Light Hammer",
    "trait": "Agile, Thrown 20 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=384",
    "summary": "This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Light Mace",
    "trait": "Agile, Finesse, Shove",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=360",
    "summary": "A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head's metal ridges or spikes.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Light Mortar",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=36",
    "summary": " Nethys Note: The AC, Fortitude, Reflex, HP and BT statistics for this item are located in the  Light Mortar Innovation . This item does not have a …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Light Pick",
    "trait": "Agile, Fatal 1d8",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=385",
    "summary": "A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Lion Scythe",
    "trait": "Agile, Finesse, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=533",
    "summary": "A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Lionfish Spear",
    "trait": "Magical, Water",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2629",
    "summary": "Colorful stripes and trailing ribbons give this +2 striking underwater wounding spear an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to swim.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Lionfish Spear (Greater)",
    "trait": "Magical, Water",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2629",
    "summary": "Colorful stripes and trailing ribbons give this +2 striking underwater wounding spear an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to swim.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Little Love",
    "trait": "Magical, Rare, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1483",
    "summary": "This steel +1 dagger is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with Little Love, you can activate the dagger to spring away from your foes.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Liuyedao",
    "trait": "Agile, Deadly d4, Finesse, Sweep, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=491",
    "summary": "The liuyedao, or willow-leaf saber, is a common, one-handed military saber with a moderately curved blade designed for slashing and chopping attacks.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Long Air Repeater",
    "trait": "Kickback, Repeating, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=194",
    "summary": "Like the one-handed  air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …",
    "hands": "2",
    "damage": "1d4 P",
    "range": "60 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Long Hammer",
    "trait": "Brace, Dwarf, Reach, Trip, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=293",
    "summary": "The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long.",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Longbow",
    "trait": "Deadly d10, Volley 30 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=436",
    "summary": "Favored Weapon Breath Of The Endless Sky, Cernunnos, Eiseth, Elion, Erastil, General Susumu, Hshurha, Isph-Aun-Vuln, Jukha, Ketephys, Phlegyas, Skode, Sky Keepers, Sovyrian Conclave, Ylimancha",
    "hands": "1+",
    "damage": "1d8 P",
    "range": "100 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Longspear",
    "trait": "Reach",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=361",
    "summary": "This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Longsword",
    "trait": "Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=386",
    "summary": "Longswords can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Luck Blade",
    "trait": "Divination, Fortune, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=390",
    "summary": "Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Luck Blade (Wishing)",
    "trait": "Divination, Fortune, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=390",
    "summary": "Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Lumber Lord's Axe",
    "trait": "Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3164",
    "summary": "This unassuming tool wouldn't look out of place on the belt of an industrious laborer. Grooves worn into the wooden handle over years of use and an irregularly sharpened blade give it the distinct impression of being cherished, and the potent scent of freshly chopped wood always clings to the axe's blade despite any attempt to clean it or remove the odor. A creature that holds or carries this +2 striking cold iron fungus and plant bane battle axe feels an obligation to tell the truth and receives a –4 status penalty to its attempts to Lie.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Mace",
    "trait": "Shove",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=362",
    "summary": "With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Mace Multipistol (Melee)",
    "trait": "Critical Fusion, Finesse, Shove, Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=220",
    "summary": "At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Mace Multipistol (Ranged)",
    "trait": "Capacity 3, Combination, Concussive, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=220",
    "summary": "At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "20 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Machete",
    "trait": "Deadly d8, Sweep",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=516",
    "summary": "This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a deadly weapon.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Macuahuitl",
    "trait": "Backswing, Tearing, Uncommon, Versatile B",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=511",
    "summary": "This wooden club is embedded with razorsharp blades, typically made of obsidian. The blades are inserted vertically around two sides of the weapon, leaving a central bludgeoning surface available for bashing.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Magazine (Air Repeater)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=209",
    "summary": "A typical air repeater magazine holds 6 pellets.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Magazine (Long Air Repeater)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=210",
    "summary": "A typical long air repeater magazine holds 8 pellets.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Mageslayer",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3854",
    "summary": "This roughly forged +1 striking scimitar is a favorite instrument of battlefield operatives seeking to weaken an enemy’s forces by strategically eliminating their magical support. A mageslayer deals an additional 1d6 spirit damage to any creature it Strikes that’s capable of casting spells from the arcane tradition. When wearing or wielding a mageslayer, you gain resistance 5 to damage from spells from the arcane tradition.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Magic Weapon (+1 Striking)",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Basic Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2861",
    "summary": "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Magic Weapon (+1)",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Basic Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2861",
    "summary": "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Magic Weapon (+2 Greater Striking)",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Basic Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2861",
    "summary": "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Magic Weapon (+2 Striking)",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Basic Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2861",
    "summary": "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Magic Weapon (+3 Greater Striking)",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Basic Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2861",
    "summary": "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Magic Weapon (+3 Major Striking)",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Basic Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2861",
    "summary": "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Main-gauche",
    "trait": "Agile, Disarm, Finesse, Parry, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=387",
    "summary": "This parrying dagger features a robust guard to protect the wielder's hand.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Mambele",
    "trait": "Deadly d8, Disarm, Thrown 20 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=477",
    "summary": "Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and blade that curves backward toward the wielder. The blade’s curve is such that, after a mambele has struck a victim, more damage is dealt as the weapon is extracted from the victim’s body.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Mammoth Bow",
    "trait": "Evocation, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "4",
    "url": "/Equipment.aspx?ID=1531",
    "summary": "This heavy, 12-foot-tall +2 striking composite longbow is fashioned from mammoth tusks lashed together. Due to its great size, you can attack with the Mammoth Bow only if you're Large or larger. The Mammoth Bow deals 2d6 additional piercing damage because of its incredible, magically enhanced draw power. Additionally, the Mammoth Bow has a 180-foot range increment instead of a 100-foot range increment, but its volley range increases from 30 feet to 50 feet.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Man-Feller",
    "trait": "Divination, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1732",
    "summary": "This impressive-looking weapon is forged from a single piece of cold iron. Man-Feller is a +1 striking cold iron battle axe that strikes particularly painful wounds into the flesh of humans it hews. The battle axe deals an additional 1d6 slashing damage to any human it wounds. This benefit doesn't apply against humans disguised as other creatures. It's up to GM discretion whether this effect applies against such a disguised human.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Marking Powder Cannon",
    "trait": "Light, Magical, Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=27",
    "summary": "The fine spray dispersed by a marking powder cannon outlines beasts that evade sight. This weapon was developed against creatures that use brush to hide their approach, but its application has spread to include underwater creatures and nighttime predators. The spray is an oil that shimmers orange, making it an excellent camouflage breaker. It is also used to mark targets, if multiple creatures are expected to approach simultaneously.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Mattock of the Titans",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "16",
    "url": "/Equipment.aspx?ID=391",
    "summary": "This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you’re a Large barbarian with the giant instinct or are a Huge creature. When it’s used as a weapon, the mattock of the titans has the statistics of a +3 greater striking keen adamantine greatpick.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Maul",
    "trait": "Shove",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=388",
    "summary": "Mauls are massive warhammers that must be swung with two hands.",
    "hands": "2",
    "damage": "1d12 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Maul-Spade",
    "trait": "Deadly d10, Jotunborn, Shove, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=537",
    "summary": "This heavy, club-like weapon can clobber foes, but it also functions as a shovel. A maul spade adds its item bonus from weapon potency runes (if any) as an item bonus on checks made with Athletics and appropriate Lore skills (such as Labor Lore) when using it as a shovel to dig.",
    "hands": "2",
    "damage": "1d10 B",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Meteor Hammer",
    "trait": "Backswing, Disarm, Reach, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=296",
    "summary": "This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and can serve as deadly bludgeons with incredible reach.",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Metronomic Hammer",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1595",
    "summary": "A polished brass metronome ticks rhythmically within the haft of this +1 striking gnome hooked hammer. Gnome adherents of Brigh often attempt to reproduce this item as part of a ritual symbolizing methodical problem-solving and thoughtful craftsmanship.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Mikazuki (Melee)",
    "trait": "Backswing, Disarm, Monk, Parry, Combination, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=347",
    "summary": "The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow.",
    "hands": "2",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Mikazuki (Ranged)",
    "trait": "Combination, Monk, Propulsive, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=347",
    "summary": "The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow.",
    "hands": "1+",
    "damage": "1d6 P",
    "range": "70 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Mindlance",
    "trait": "Arcane, Mental, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1891",
    "summary": "This +1 striking arquebus is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun deals mental damage and adds the nonlethal trait to the attack. Each mindlance also includes a reinforced stock that benefits from any fundamental runes on the firearm. When you critically succeed at an attack roll with a mindlance, the target becomes frightened 2 unless it succeeds at a DC 24 Will save.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Monkey's Fist",
    "trait": "Finesse, Monk, Nonlethal",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=130",
    "summary": "Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are Disarmed, the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Morning Glow",
    "trait": "Holy, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3689",
    "summary": "The blade of this +2 greater striking holy standard-grade cold iron elven curve blade shines with a pale fire that illuminates the wielder’s face in a grim visage and produces dim light in a 10-foot emanation. The wielder can suppress or reactivate this light as a single action with the concentrate trait.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Morningstar",
    "trait": "Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=363",
    "summary": "This weapon has a short shaft ending in a metal ball studded with spikes.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Morphing Weapon",
    "trait": "Magical, Metal",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": " varies",
    "url": "/Equipment.aspx?ID=2615",
    "summary": "In its base form, this armament looks like a smooth bar of soft, gleaming metal shaped like a horseshoe. Its ability to adjust to any battle situation makes it a popular weapon for elite warriors of the Plane of Metal. It can be shaped into a melee weapon using its shifting rune, but it can shift only into weapons primarily made of metal or back to its base shape. In weapon form, it's a +1 striking shifting weapon.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Mortar",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=19",
    "summary": "A mortar fires its shells at a high angle, allowing it to bypass obstacles and strike from above. A crew typically sets up such a weapon behind a wall or in another hard-to-access area to protect themselves while retaining full functionality. Due to the steep angle of its arc, such mortars are especially useful when opposing barricaded targets.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Mountebank's Passage",
    "trait": "Conjuration, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1183",
    "summary": "This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. Originally created by a student at Blythir College in Alkenstar, the mountebank's passage has the ability to create temporary linked portals on existing surfaces. The weapon disappeared shortly after its invention, but rumors have circulated that it now belongs to a group of thieves who use it to commit impossible robberies.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Mud Maker",
    "trait": "Magical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=56",
    "summary": "Designed by inventive  gnomes , a  mud maker  is a wooden device—often painted bright colors—that uses torsion to fling 1-foot diameter clay disks …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Naginata",
    "trait": "Deadly d8, Reach, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=297",
    "summary": "This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Nexian Disgorger",
    "trait": "Magical, Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=57",
    "summary": "Not everything produced in the fleshforges of Nex can be classified as a creature. One such large example is the Nexian disgorger, a corpulent tube of flesh that, while inanimate, can “digest” a special alchemical syrup to produce explosive gobs of acidic effluvia. These gobs are propelled by muscular contractions and can travel an astounding distance. A Nexian disgorger can’t move on its own, so it’s transported within a pool containing a layer of nutrient slurry and mounted on a reinforced wagon.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Nexian Sealing Blade",
    "trait": "Arcane, Evocation, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2521",
    "summary": "More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are +1 striking disrupting silver longswords with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Nexian Sealing Blade (Greater)",
    "trait": "Arcane, Evocation, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2521",
    "summary": "This is a  +2 greater striking  disrupting   silver   longsword  . When activating the sword, it deals 10d6 sonic damage with a DC of 31.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Nightmare Cudgel",
    "trait": "Invested, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=890",
    "summary": "Crafted from polished wood, this seemingly mundane +1 striking club comes with a red leather strap near the handle. The mere sight of the cudgel in a guard's hand fills prisoners with dread. Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Nightmare's Lament",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3219",
    "summary": "Ritually constructed from the bones of a nightmare, a nightmare’s lament is a +1 striking rapier pistol. Thin wisps of dark smoke continually surround the redflecked blade.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Nightstick",
    "trait": "Agile, Finesse, Nonlethal, Parry, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=131",
    "summary": "This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Nodachi",
    "trait": "Brace, Deadly d12, Reach",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=298",
    "summary": "Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Noqual Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1422",
    "summary": "Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Noqual Weapon (Standard-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1422",
    "summary": "Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "North Wind's Night Verse",
    "trait": "Cold, Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1068",
    "summary": "This +1 striking frost katana is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved from a single tusk of dragon-turtle ivory and wrapped in strips of winter wolf hide. Strikes with the katana gain a +2 status bonus to damage rolls against creatures that have a status penalty to their Speed or are slowed. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Nullifier Sling",
    "trait": "Magical, Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=58",
    "summary": "Appearing similar to a trebuchet, a  nullifier sling  launches smaller projectiles that do less damage but contain magic that can counteract any …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Nunchaku",
    "trait": "Backswing, Disarm, Finesse, Monk, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=414",
    "summary": "The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Obsidian Edge",
    "trait": "Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=2606",
    "summary": "This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Obsidian Edge (Greater)",
    "trait": "Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=2606",
    "summary": "This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Obsidian Edge (Major)",
    "trait": "Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=2606",
    "summary": "This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Obsidian Edge (True)",
    "trait": "Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=2606",
    "summary": "This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ogre Hook",
    "trait": "Deadly d10, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=495",
    "summary": "Ogres are known for using immense, curved picks called ogre hooks.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Orc Knuckle Dagger",
    "trait": "Agile, Disarm, Orc, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=415",
    "summary": "This stout, metal blade of  orc  design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Orc Necksplitter",
    "trait": "Forceful, Orc, Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=422",
    "summary": "This single-bladed bearded axe has a jagged blade that's perfect for separating bone from tendon and cartilage.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Orc Skewermaul",
    "trait": "Brace, Orc, Two-Hand 1d10, Uncommon, Versatile",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=527",
    "summary": "As  dwarves  poured out of  the Darklands  following their Quest for Sky, the  orcs  driven before them adapted to their tactics—including dwarves’ …",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Orichalcum Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2859",
    "summary": "Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum's temporal properties, etching the quickstrike weapon property rune onto an orichalcum weapon costs half the normal Price (though transferring the rune to a weapon made of another material requires you to first pay the remaining Price and then pay the cost to transfer).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ouroboros Flail",
    "trait": "Magical, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1069",
    "summary": "You can easily expand and contract the chain of this +2 greater striking extending war flail. It magically grows new links when extended and loses them when contracted.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ouroboros Flail (Greater)",
    "trait": "Magical, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1069",
    "summary": "The flail is a  +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ouroboros Flail (Major)",
    "trait": "Magical, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1069",
    "summary": "The flail is a  +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Palstave",
    "trait": "Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=506",
    "summary": "This simple axe is created by inserting a weighted metal wedge into a curved wooden handle with a Y-shaped groove at the top, and then binding the splitting wedge in place with leather thongs.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Panabas",
    "trait": "Forceful, Sweep, Two-Hand d10",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=299",
    "summary": "This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded in one or two hands.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Pantograph Gauntlet",
    "trait": "Deadly d6, Monk, Reach, Shove, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=172",
    "summary": "A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Peachwood Weapon (High-Grade)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=3472",
    "summary": "Peachwood weapons have an auburn tinge in direct sunlight. Peachwood is treated as duskwood for undead creatures' resistances or weaknesses related to duskwood (bypassing a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Peachwood Weapon (Standard-Grade)",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=3472",
    "summary": "Peachwood weapons have an auburn tinge in direct sunlight. Peachwood is treated as duskwood for undead creatures' resistances or weaknesses related to duskwood (bypassing a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Pepperbox",
    "trait": "Capacity 3, Concussive, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=205",
    "summary": "This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Petrification Cannon",
    "trait": "Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1168",
    "summary": "Built from the taxidermic body of a basilisk, a petrification cannon functions as a +2 greater striking double-barreled musket. A petrification cannon can be activated to fire a beam of energy that transforms flesh into stone.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Phalanx Piercer",
    "trait": "Concussive, Hobgoblin, Propulsive, Razing, Volley 30 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=337",
    "summary": "This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers to take down shielded opponents, the phalanx piercer fires heavy, iron-shod bolts.",
    "hands": "1+",
    "damage": "1d10 P",
    "range": "80 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Pheromone Sprayer",
    "trait": "Alchemical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=28",
    "summary": "Pheromone sprayers are used to fire mass amounts of alchemical animal pheromones in a more weaponized form to allow researchers an easy way to influence otherwise dangerous creatures. Like animal pheromones, the ammunition for this siege weapon must be crafted for a specific kind of animal. A pheromone sprayer consists of two large tanks mounted atop a narrow, cannon-like barrel. One of the tanks contains concentrated alchemical pheromones, while the other tank is loaded with water, which is used to dilute the pheromones to produce different effects upon launch.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Pick",
    "trait": "Fatal 1d10",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=389",
    "summary": "A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Piercing Wind (Melee)",
    "trait": "Critical Fusion, Finesse, Sweep, Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=221",
    "summary": "Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Piercing Wind (Ranged)",
    "trait": "Combination, Concussive, Fatal Aim d10, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=221",
    "summary": "Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "40 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Piranha Kiss",
    "trait": "Agile, Disarm, Finesse, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=239",
    "summary": "Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Pistol of Wonder",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1187",
    "summary": "This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated to produce a variety of unusual effects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Piston Gauntlets",
    "trait": "Clockwork, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1872",
    "summary": "The striking surface of this  +2  greater striking   flaming   pantograph gauntlet   releases a puff of fire each time it reaches the end of its …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Poi",
    "trait": "Agile, Backswing, Finesse, Nonlethal, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=112",
    "summary": "Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Poisonous Dagger",
    "trait": "Magical, Necromancy, Poison",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=910",
    "summary": "This +1 striking dagger has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical fangs emerge and poison the target, dealing 1d4 persistent poison damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Polarizing Mace",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1875",
    "summary": "Even grasping the amber handle of this +1  striking   shock   light mace  makes your hair stand on end.    Special  The  polarizing mace  pairs with …",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Polytool",
    "trait": "Agile, Modular (B, P, or S), Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=300",
    "summary": "The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, file, flint and steel, hook, inkpen, magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it—perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach.",
    "hands": "1",
    "damage": "1d6 modular",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Probing Cane",
    "trait": "Finesse, Sweep",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=229",
    "summary": "Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Radiant Lance",
    "trait": "Divine, Evocation, Fire, Good, Light, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=517",
    "summary": "When wielded in battle, these silver lances blaze with light. A radiant lance is a +2 greater striking holy flaming silver lance. When wielded in battle, the radiant lance sheds bright light in a 60-foot radius. On a hit against an undead creature that is specifically vulnerable to sunlight, the lance bursts with a brilliant flash of light, and that undead must attempt a DC 35 Fortitude save. If the attack was a critical hit, the undead uses an outcome one degree of success worse than the result of its saving throw.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Radiant Victory",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3855",
    "summary": "This finely crafted +1 striking shortsword is carried by field marshals and other military officers who fight alongside their troops on the battlefield. Numerous other types of this blade exist, ranging from falchions to scimitars to longswords, and their appearances vary as widely as the nations and causes to which their wielders swear fealty. Many say that a soldier can tell the worth of their commanding officer by noting whether their primary weapon gives off the faint residual glow associated with a radiant victory.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ranseur",
    "trait": "Disarm, Reach",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=390",
    "summary": "This polearm is a long trident with a central prong that's longer than the other two.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Rapier",
    "trait": "Deadly d8, Disarm, Finesse",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=391",
    "summary": "The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Rapier Pistol (Melee)",
    "trait": "Critical Fusion, Deadly d8, Disarm, Finesse, Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=222",
    "summary": "This elegant weapon is shaped similarly to a  rapier  with a pistol down the length of the blade.\r\n",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Rapier Pistol (Ranged)",
    "trait": "Backstabber, Combination, Concussive, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=222",
    "summary": "This elegant weapon is shaped similarly to a  rapier  with a pistol down the length of the blade.\r\n",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Rat-Catcher Trident",
    "trait": "Conjuration, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=573",
    "summary": "The haft of this +2 striking trident is carved with intricate designs of swarming rodents sacred to Hanspur, the drowned god of the Sellen River. When used against a swarm, it ignores the swarm’s resistance to piercing damage, if any.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Reaper's Crescent",
    "trait": "Light, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1879",
    "summary": "The blade of this alabaster +1 striking sickle grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. Moonlight also causes a second rune on the blade to change shape with the moon's phases: during the new and crescent moon, the weapon has the ghost touch rune; during the quarter moon, the fearsome rune; and during the gibbous and full moon, the wounding rune.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Reaper's Grasp",
    "trait": "Evil, Magical, Necromancy, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1184",
    "summary": "This +2 striking arquebus has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere mention of Galt's infamous final blades is enough to make any mortal creature shudder. Used to execute political opponents in the nation's constant civil war, these guillotines hold the souls of those they execute, preventing them from reaching a natural afterlife. When one of the final blades was destroyed in 4710, some of the metal from its remains made its way to Alkenstar and was reforged into a deadly firearm that retained the guillotine's soul-stealing properties.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Reaper's Lancet",
    "trait": "Magical, Necromancy, Poison, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=810",
    "summary": "Hendrid Pratchett himself designed this custom skull-topped +1 striking exquisite sword cane and had it gilded in high-quality gold. Its first victim was the very smith whom Pratchett commissioned to craft the weapon, so the means of its construction are a secret known only to Pratchett. The magic of the Reaper's Lancet applies to both the blade and the sheath, making them each effectively a +1 striking weapon, but only if both are wielded by the same creature—if the two components are shared between creatures, only the blade retains the rune's magic.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Reaper's Toll",
    "trait": "Magical, Uncommon, Void",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3856",
    "summary": "This +2 greater striking decaying scythe is deathly cold to the touch and exudes an unmistakable aura of menace. As long as you carry this weapon, your presence repels and noticeably unnerves most animals, causing them to avoid you if possible and react to you with a starting attitude one step worse than normal if made to interact with you directly. The one exception is vermin who scavenge corpses; they appear around you with greater frequency. Small mundane plants, such as grass or flowers, wilt and die after spending 24 hours in close proximity to a reaper’s toll, crumbling to dust 24 hours after that.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Redeemer's Pistol",
    "trait": "Abjuration, Good, Magical, Mental, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1599",
    "summary": "This +2 striking dueling pistol is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack with the redeemer's pistol without taking a –2 penalty; if you do so, the attack deals 1d6 additional mental damage. You can also call forth the redemptive spirit within the gun to pass judgment on your foes.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Reinforced Frame",
    "trait": "Agile, Attached, Free-Hand",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=230",
    "summary": "The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Reinforced Stock",
    "trait": "Attached to crossbow or firearm, Finesse, Two-Hand d8",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=187",
    "summary": "A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to.",
    "hands": "1 or 2",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Repeating Crossbow",
    "trait": "Repeating, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=448",
    "summary": "This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "120 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Repeating Crossbow Magazine",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=181",
    "summary": "A typical repeating  crossbow magazine holds five bolts.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Repeating Hand Crossbow",
    "trait": "Repeating, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=539",
    "summary": "This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Repeating Hand Crossbow Magazine",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=182",
    "summary": "A typical repeating hand crossbow magazine holds five bolts.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Repeating Heavy Crossbow",
    "trait": "Repeating, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=450",
    "summary": "This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload.",
    "hands": "2",
    "damage": "1d10 P",
    "range": "180 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Repeating Heavy Crossbow Magazine",
    "trait": "Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=183",
    "summary": "A typical repeating heavy crossbow magazine holds five bolts.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Retribution Axe",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=2869",
    "summary": "The blade of this +1 greataxe bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. You gain a +2 circumstance bonus to your next damage roll against that creature before the end of your next turn. Because the face reshapes each time you're damaged, you get the additional damage only if you attack the creature that damaged you most recently.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Returning Starknife",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3678",
    "summary": "This   returning   throwing knife   is specially made for Lyrune- Quah hunters, and its blade is carved with constellations. ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Revenant Blade",
    "trait": "Invested, Magical, Rare, Void",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3857",
    "summary": "The mortal agents of powerful necromancers are a varied lot, but they tend to share two things in common: a deep and abiding fear of death, and a desperate hope that loyalty to their foul masters might be rewarded with some means of transcending it. To most of these wretched souls, this simple +1 striking sickle is as close as they will ever come to realizing that desire.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Rhoka Sword",
    "trait": "Deadly d8, Two-Hand 1d10, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=158",
    "summary": "These dual-bladed swords are commonly used by  urdefhan  warriors.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Ribauldequin",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=59",
    "summary": "Also known as an organ gun, a ribauldequin consists of a row of gun barrels set parallel on a frame so that they resemble the pipes of a large organ. Time-consuming to load but highly effective against enemy personnel, the ribauldequin is more at home on the battlefield than behind fixed fortifications. The standard organ gun has twelve barrels, firing a spread that covers a significant area.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Righteous Fury",
    "trait": "Holy, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3858",
    "summary": "This gold-plated +2 greater striking holy longsword sports an ornate hilt bearing the religious symbol of Ragathiel, General of Vengeance, and is painstakingly crafted to resemble the divine armaments wielded by the empyreal lord’s celestial soldiers in their battles against the forces of darkness. These weapons are popular among the ranks of those who hold the line against similar enemies, such as the Knights of Lastwall and warriors of the former Mendevian Crusade.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Rime Foil",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1876",
    "summary": "The steely blue blade of this +2 striking frost rapier emerges from a hilt wrapped in thick leather and trimmed in fur to protect the wielder's hand.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Rope Dart",
    "trait": "Disarm, Finesse, Sweep, Tethered, Thrown 20 ft., Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=301",
    "summary": "A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles.",
    "hands": "2",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Rotary Bow",
    "trait": "Capacity 4",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=338",
    "summary": "This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow.",
    "hands": "1",
    "damage": "1d8 P",
    "range": "80 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Rowan Rifle",
    "trait": "Enchantment, Magical, Primal, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1185",
    "summary": "In a dense forest within Arcadia, djezet fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the plant life growing nearby, one stubborn rowan tree refused to die, its roots slowly absorbing djezet in small particles from the ground until the entire plant was suffused with it. Fey bowyers discovered the remarkable plant and coaxed it into growing into a very particular shape, its branching trunks woven together into a tightly twisted and naturally rifled barrel.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Rustbringer",
    "trait": "Magical, Metal",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2617",
    "summary": "The handle, chain, and spiked ball of this +1 striking corrosive flail are all made of iron so rusted that the weapon appears nonfunctional at first glance. On Strikes against a creature that's primarily made of metal, it gains the deadly d10 trait.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Rustbringer (Greater)",
    "trait": "Magical, Metal",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2617",
    "summary": "The flail is a  +3 greater striking greater corrosive flail , and the disarmed weapon takes 4d6 acid damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sai",
    "trait": "Agile, Disarm, Finesse, Monk, Uncommon, Versatile B",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=416",
    "summary": "This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy's weapon.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Sansetsukon",
    "trait": "Backswing, Disarm, Monk, Parry, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=302",
    "summary": "The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The staff sections are connected by short lengths of cord or chain, similar to nunchaku.",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Sap",
    "trait": "Agile, Nonlethal",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=392",
    "summary": "A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Sawtooth Saber",
    "trait": "Agile, Finesse, Twin, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=423",
    "summary": "The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Scalding Gauntlets",
    "trait": "Fire, Invested, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2608",
    "summary": "Prized by naari geniekin who prefer to fight with their fists, scalding gauntlets are a pair of +2 striking spiked gauntlets. The intricate golden gauntlets are engraved with Pyric writing praising the glories of the Dominion of Flame and embellished with shimmering black and red gemstones. A creature you grab or restrain while wearing the gauntlets must succeed at a DC 26 Fortitude save or take 2d6 persistent fire damage and be sickened 1 from the pain; it's temporarily immune to being sickened by scalding gauntlets for 1 hour.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Scalding Gauntlets (Greater)",
    "trait": "Fire, Invested, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2608",
    "summary": "The gauntlets are a  +2 greater striking  flaming  spiked gauntlet , and the Fortitude save is DC 28.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Scalding Gauntlets (Major)",
    "trait": "Fire, Invested, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2608",
    "summary": "The gauntlets are a  +2 greater striking flaming spiked gauntlet , the Fortitude save is DC 32, and the damage is 3d6 persistent fire.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Scalding Gauntlets (True)",
    "trait": "Fire, Invested, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2608",
    "summary": "The gauntlets are a  +3 greater striking greater flaming spiked gauntlet , the Fortitude save is DC 36, and the damage is 4d6 persistent fire.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Scarlet Queen",
    "trait": "Evocation, Fire, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2554",
    "summary": "The scarlet queen is a +2 striking flaming hammer gun. Due to the awkward and complex nature of combination weapons, it's by far the least popular of Ornmarr's designs, but those who have mastered it consider it his finest creation to date. The glistening red steel always feels warm to the touch and sheds dim light in a 15-foot radius. Any non-magical object of light Bulk destroyed by the scarlet queen is reduced completely to ash.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Scimitar",
    "trait": "Forceful, Sweep",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=393",
    "summary": "This one-handed curved blade is sharp on one side.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Scizore",
    "trait": "Disarm, Parry",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=303",
    "summary": "A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short pole.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Scizore of the Crab",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1887",
    "summary": "A  scizore of the crab  is a  +1  scizore   that has the  grapple  trait in addition to its normal weapon traits.  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Scorpion Whip",
    "trait": "Disarm, Finesse, Reach, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=114",
    "summary": "A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Scourge",
    "trait": "Agile, Disarm, Finesse, Nonlethal, Sweep",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=531",
    "summary": "A scourge—also known as a cat-o'-nine tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, when fashioned into a weapon, a scourge can have metal barbs woven into the cords to pierce clothing and armor.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Screaming Pinion",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3764",
    "summary": "This +2 greater striking flintlock musket is an innovation of the Platinum Wing, and possession of one by a civilian is a high crime in Andoran. The gun’s secret is the chip of a warshard used as the hammer in the striking mechanism.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Screech Shooter",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1169",
    "summary": "Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a screech shooter is a special +1 striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Screech Shooter (Greater)",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1169",
    "summary": "A greater screech shooter is a  +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Screech Shooter (Major)",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1169",
    "summary": "The DC for the activation is 37 and it affects creatures in a 50-foot emanation.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Scrollstaff",
    "trait": "Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=521",
    "summary": "A band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first scrollstaves millennia ago, and even the few scrollstaves found beyond the organization often incorporate Magaambyan iconography as an homage to their source.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Scythe",
    "trait": "Deadly d10, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=394",
    "summary": "Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle.",
    "hands": "2",
    "damage": "1d10 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Searing Blade",
    "trait": "Fire, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2870",
    "summary": "This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Searing Blade (Greater)",
    "trait": "Fire, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2870",
    "summary": "This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Seedpod Shooter",
    "trait": "Magical, Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=30",
    "summary": "A large quantity of enchanted seedpods are packed into a seedpod shooter’s funnel. The siege engine controls the dispersal of seedpods into the air and enhances their speed and sharpness when fired. While these seedpods naturally whistle when blown through the air, the device causes this sound to reverberate at a frequency that can cause nausea.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Seismic Amplifier",
    "trait": "Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=31",
    "summary": "Seismic amplifiers are devastating underground, where they tap into the energy of nearby faults. Installing one requires drilling a steel shaft into the stone and loading it with crystal resonance rods. Breaking the rod releases the energy into a disk-like amplifier. Any creatures burrowed into ground within the burst treat the result of their Reflex save as one step worse.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sensei's Parasol",
    "trait": "Abjuration, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3165",
    "summary": "A master once said to his pupil that, in the hands of a skilled practitioner, even a parasol can become a deadly weapon. Returning the next day, the pupil excitedly turned over a parasol forged out of metal slats, explaining that it lowered the amount of skill one would need to exert deadly force. The master sighed, seeing that his pupil had failed to see the point, but accepted the gift nonetheless. Ingenuity was, after all, a virtue.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Serpent Dagger",
    "trait": "Magical, Poison",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2871",
    "summary": "The serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. When you critically succeed at an attack roll with the serpent dagger, the target becomes sickened 1 unless it succeeds at a DC 19 Fortitude save. This is a poison effect. In addition, you can activate the dagger to poison a creature with a more potent poison.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Shadefield Knife",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3680",
    "summary": "This +1 striking dagger made of black stone is carved from the bloodstained earth of the Shadefields and carries the grudge of the Shoanti who perished on that battlefield.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Shadow's Heart",
    "trait": "Illusion, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1786",
    "summary": "This  +3  greater striking   kukri   has a thin, delicate blade that absorbs light. ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Shattered Plan",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1877",
    "summary": "Though the body of this +2 striking impactful boomerang is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the hand. If you damage a target that has been struck by a rime foil within the last round, you bruise its chilled body, and the target takes a –5-foot penalty to all its Speeds, or a –10-foot penalty on a critical hit.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Shatterpult",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=60",
    "summary": "The arm of this modified catapult ends in three baskets, the aim of which can be adjusted to fling its payload over a wider spread. A shatterpult is usually loaded with specially made “shatterstones,” which are constructed to explode into hundreds of sharp shards upon impact. The jagged pieces of a burst of shatterstones make the ground difficult to cross, similar to a handful of caltrops.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Shauth Blade",
    "trait": "Agile, Deadly d8, Finesse, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=157",
    "summary": "These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Shauth Lash",
    "trait": "Deadly d10, Finesse, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=159",
    "summary": "This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades.",
    "hands": "2",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Shears",
    "trait": "Deadly d8, Finesse, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=446",
    "summary": " Nethys Note: no description was provided for this item ",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Shield Bash",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=395",
    "summary": "A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Shield Boss",
    "trait": "Attached to Shield",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=396",
    "summary": "Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Shield Bow",
    "trait": "Deadly  d8, Parry",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=339",
    "summary": "As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits its flexibility somewhat, decreasing its total draw strength and penetrating power.",
    "hands": "1+",
    "damage": "1d6 P",
    "range": "50 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Shield Pistol",
    "trait": "Attached to shield, Concussive, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=354",
    "summary": "These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as they allow them to hold a blade and a firearm in each hand without giving up on defense. As is normal with firearms, a character doesn't have access to shield pistols unless they separately have access to firearms.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "20 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Shield Spikes",
    "trait": "Attached to Shield",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=397",
    "summary": "These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Shobhad Longrifle",
    "trait": "Backstabber, Concussive, Fatal d12, Kickback, Rare, Volley",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=251",
    "summary": "The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors. Shobhad longrifles are equipped with a built-in silencer so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "120 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Shortbow",
    "trait": "Deadly d10",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=437",
    "summary": "This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.",
    "hands": "1+",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Shortsword",
    "trait": "Agile, Finesse, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=398",
    "summary": "These blades come in a variety of shapes and styles, but they are typically 2 feet long.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Shuan Ji",
    "trait": "Backswing, Forceful, Reach, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=492",
    "summary": "The shuan ji is a polearm featuring a long spear point on one end and two crescent-shaped blades that allow the wielder to strike with either side of the weapon.",
    "hands": "2",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Shuln Fang Katar",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3208",
    "summary": "This   +2   greater striking   katar   masterfully crafted from the adamantine-laced fang of a  shuln  can puncture even the toughest of armors. ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Shuriken",
    "trait": "Agile, Monk, Thrown, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=439",
    "summary": "This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "20 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Siccatite Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1426",
    "summary": "Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Siccatite Weapon (Standard-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1426",
    "summary": "Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sickle",
    "trait": "Agile, Finesse, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=364",
    "summary": "Favored Weapon Areshkagal, Bharnarol, Green Faith, Green Man, Hearth and Harvest, Kagia, Mother Vulture, Pahti Coatl, Rhan-Tegoth, Shei, Sicva, The Green Mother, Thoth, Thoth, Verilorn, Zogmugot",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Sickle-Saber",
    "trait": "Backswing, Forceful, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=240",
    "summary": "A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Sigilstone Slinger",
    "trait": "Magical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=61",
    "summary": "When faced with a siege or prolonged assault against a fortified position, the Blood Lords of Geb are far more likely to rely on an undead creature or necromantic spell than a mechanical device. However, particularly in the war against Nex, such solutions can be thwarted. Forced to find a purely physical means of attacking a fortress, Gebbite engineers found a way to combine necromancy and siegecraft into an even more terrible creation. A sigilstone slinger is a catapult infused with the spirits of the unquiet dead, and each of the stones it hurls is marked with a sigil written in blood that binds an infuriated poltergeist into the ammunition. These cursed projectiles explode with void energy when they land and temporarily haunt the space around the point of impact.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Silver Weapon (High-Grade)",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2860",
    "summary": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Silver Weapon (Low-Grade)",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2860",
    "summary": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Silver Weapon (Standard-Grade)",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=2860",
    "summary": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sinew-Song",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3638",
    "summary": "A sinew-song is an ivory violin bow that bears an odd string, one that vibrates on its own, creating the soft sound of violin music whenever it’s swung through the air. When used to play a violin, this ivory bow functions normally but grants a +3 item bonus to any Performance check attempted as a result. It can also be used to mime playing a violin when no instrument is at hand, but in this case, it grants no item bonus to resulting Performance checks.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Singing Shortbow",
    "trait": "Enchantment, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1074",
    "summary": "Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Singing Shortbow (Greater)",
    "trait": "Enchantment, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1074",
    "summary": "The weapon is a  +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sisterstone Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1722",
    "summary": "A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sisterstone Weapon (Low-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1722",
    "summary": "A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sisterstone Weapon (Standard-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=1722",
    "summary": "A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Skeletal Claw",
    "trait": "Magical, Necromancy, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1718",
    "summary": "This +1 striking tekko-kagi resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone held in place by fine silver chains. When the claws tear into a living creature, the gem pulses with negative energy. The skeletal claw deals an additional 1d4 persistent negative damage to living creatures (1d10 persistent negative damage on a critical hit).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sky Hammer",
    "trait": "Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2872",
    "summary": "The sturdy head of this  +3 major striking  flaming   shock   orichalcum   warhammer   is shaped like a blazing comet.  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sky-Piercing Bow",
    "trait": "Evocation, Magical, Rare, Transmutation",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=950",
    "summary": "Large turquoise gems stud the outer edge of this sturdy +3 greater striking ghost touch composite shortbow. Arrows shot from the bow are unimpaired by wind and air effects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Skyrider Sword",
    "trait": "Air, Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1432",
    "summary": "This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Skyrider Sword (Greater)",
    "trait": "Air, Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1432",
    "summary": "This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Slide Pistol",
    "trait": "Capacity 5, Concussive, Fatal d10",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=524",
    "summary": "Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Slime Whip",
    "trait": "Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=792",
    "summary": "This thick, greasy +1 striking shifting whip is made from a slimy pseudopod. You don't take the usual –2 circumstance penalty to your attack rolls when using the slime whip to make a lethal attack. The whip's form can be changed just like any weapon with the shifting rune, but it reverts to its original form as soon as it isn't wielded. When in its whip form, you can use the following action.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sling",
    "trait": "Propulsive",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=430",
    "summary": "Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "50 ft.",
    "weapon_category": "Simple"
  },
  {
    "name": "Sling Bullets",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=442",
    "summary": "These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Smoking Sword",
    "trait": "Evocation, Fire, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=908",
    "summary": "Smoke constantly belches from this +1 magic longsword. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Solar Shellflower",
    "trait": "Arcane, Fire, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1892",
    "summary": "This +1 striking flintlock musket features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia flower, that collect sunlight and feed it into the spark gun's core. All damage dealt by a solar shellflower is fire damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Songbird's Brush",
    "trait": "Evocation, Good, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1760",
    "summary": "The blade of this +2 greater striking holy glaive shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A songbird's brush sheds bright light in a 20-foot radius (and dim light for the next 40 feet). When wielded in combat, the sound of the blade cutting through the air creates a soft, musical trill as if produced by a songbird. Sacred to the faithful of Shelyn, a songbird's brush is so named for the fighting style developed by worshippers of the Eternal Rose, which equates its sweeping swings to painting with a brush. A songbird's brush grants a +2 item bonus to Performance checks made to dance or sing as long as the glaive is held in two hands.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sonic Horn",
    "trait": "Magical, Mounted, Sonic, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=29",
    "summary": "This siege weapon consists of a horn-shaped nozzle, a base typically decorated with ornate musical notes, and two cranks attached to both sides of the base. Crystalline resonating orbs made from powdered soniphak horn are inserted into a compartment within the base. Once an orb is loaded and the nozzle aimed, both cranks must be turned. This causes compressors within the base to grind away at the resonating orb, crushing it and releasing the sonic energy contained within. To reduce the likelihood of these weapons causing hearing damage, horns come equipped with earplugs and colored flags to enable crew members to communicate without the need for speech.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sonic Tuning Mace",
    "trait": "Evocation, Magical, Sonic",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1075",
    "summary": "This  +1  striking   thundering   light mace   has twin tips, perfectly spaced to resonate when striking foes.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sonic Tuning Mace (Greater)",
    "trait": "Evocation, Magical, Sonic",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1075",
    "summary": "The mace is a  +2 greater striking thundering light mace . When you activate the mace to cast  sound burst , the spell is 6th level (DC 30).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Soul Chain",
    "trait": "Cursed, Evocation, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1737",
    "summary": "A soul chain is a +1 striking spiked chain that has become cursed after a forge-spurned used it to kill a creature and trap its soul. In the hands of a forge-spurned, a soul chain inflicts an additional 1d6 fire damage on a hit. Other creatures can use a soul chain as a standard +1 striking spiked chain. A soul chain fuses with its wielder the first time the wielder damages a living creature with the weapon. A character who dies while carrying a soul chain must attempt a DC 20 Will save; on a failure, they're immediately transformed into a forge-spurned. Carrying multiple soul chains doesn't increase the DC of the save, but the carrier must attempt the save once for each chain they carry.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Soulcutter",
    "trait": "Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3701",
    "summary": "This +2 greater striking astral elven curve blade was the treasured weapon of the Calistrian witch Silisifex, who played several key roles in reclaiming Kyonin from Tanglebriar when the elves returned to Golarion. Although a witch, her mesmerizing skill with the curved blade rivaled that of many soldiers. Her reasons for leaving Soulcutter behind in Kyonin before her final mission into Tanglebriar in an attempt to purify Deathstalk Tower are unknown.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "South Wind's Scorch Song",
    "trait": "Evocation, Fire, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1076",
    "summary": "This +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed to its curved and blackened blade, and its pommel ends in a brilliant tassel of phoenix feathers. While you have a status bonus to at least one of your Speeds, your Strikes with this scimitar that deal fire damage gain a +2 status bonus to their fire damage. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sovereign Steel Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=778",
    "summary": "Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sovereign Steel Weapon (Standard-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=778",
    "summary": "Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spark Dancer",
    "trait": "Arcane, Fire, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1893",
    "summary": "This +2 greater striking pepperbox cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire or electricity damage, alternating with each attack as it rotates cores. Arcadian gunslingers liken the rotating cores to a group of dancers, each taking their turn in the spotlight.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sparkblade",
    "trait": "Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=904",
    "summary": "Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2d4+4 electricity damage to each creature (DC 19 basic Reflex save).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spear",
    "trait": "Monk, Thrown 20 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=365",
    "summary": "A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Spellcutter",
    "trait": "Abjuration, Cursed, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1457",
    "summary": "The blade of this +2 greater striking adamantine longsword seems to absorb light from the air around it, giving the impression the wielder is standing in the shadow of a much larger creature. While Spellcutter is a potent weapon for battling undead and constructs, an ancient restriction on the blade prevents it from harming living creatures; attacks against living beings deal no damage. This restriction doesn't apply to dhampirs or creatures with the negative healing ability who are otherwise living; the magic of the blade can't distinguish between such beings and undead.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spellender",
    "trait": "Abjuration, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1092",
    "summary": "This knife is a +1 striking returning dagger with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved into the handle in tiny script, running around the handle in a spiral. The grooves of the carved prayer provide a good grip on the knife and make it easy to catch when it returns to your hand.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spellguard Blade",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3284",
    "summary": "The guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. When you're benefiting from the circumstance bonus to AC from this weapon's parry trait, you also apply that circumstance bonus to your saving throws against spells that target you.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spider Gun",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1170",
    "summary": "A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spider Gun (Greater)",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1170",
    "summary": "The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spider Gun (Major)",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1170",
    "summary": "A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spike Launcher",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1171",
    "summary": "Built from the spiked tail of a manticore, a spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a +1 striking weapon. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the backstabber, fatal aim d12, and kickback traits with a range increment of 120 feet and reload 2. It uses the critical specialization of the bow weapon group, rather than the firearm critical specialization.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spiked Chain",
    "trait": "Disarm, Finesse, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=417",
    "summary": "This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Spiked Gauntlet",
    "trait": "Agile, Free-Hand",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=366",
    "summary": "Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Spiral Athame",
    "trait": "Abjuration, Artifact, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1817",
    "summary": "The pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet that spirals through the orb's interior. Strikes with the dagger deal an additional 1d8 positive damage to worshippers of Urgathoa and to anyone who has ever created or summoned an undead creature.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spiral Rapier",
    "trait": "Disarm, Finesse, Parry, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=241",
    "summary": "An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Spirit Thresher",
    "trait": "Kholo, Sweep, Uncommon, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=478",
    "summary": "Bones, some solid and others splintered, are affixed to metal chains at the end of a long stick to form a powerful flail. Many kholo warriors insist the vicious crack the weapon makes as it strikes loosens fragments of the soul like husks struck from grains.",
    "hands": "2",
    "damage": "1d12 B",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Spiritsight Crossbow",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3285",
    "summary": "This  +1  striking   ghost touch   crossbow   has an array of crystalline lenses and silver fittings along the stock and feels strangely light.  ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Splinter Spear",
    "trait": "Magical, Wood",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2646",
    "summary": "The entirety of this +2 duskwood greater striking spear is made of worn, cracked, splintered wood, including the spearhead. These splinters never harm you when you hold the weapon, but when you hit with the spear, splinters break off in the target, dealing 1d6 persistent bleed damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Splinter Spear (Greater)",
    "trait": "Magical, Wood",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2646",
    "summary": "The spear is a  +3 high-grade duskwood greater striking spear , and the activation's damage is 16d6 (DC 37).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Splinter Spear (Major)",
    "trait": "Magical, Wood",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=2646",
    "summary": "The spear is a  +3 high-grade duskwood major striking spear , and the activation's damage is 18d6 (DC 43).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Splithead Bow",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3209",
    "summary": "This +1 striking hauling longbow is lined with the flesh of a fallen hydra and ornate carvings on the grip that depict the hydra’s number of heads it had before it was slain. When you wield the bow in combat, you regain 2 Hit Points at the start of each of your turns.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spoon Gun",
    "trait": "Cobbled, Goblin, Modular B, P, or S, Scatter 5 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=225",
    "summary": "No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.",
    "hands": "1",
    "damage": "1d6 modular",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Spore Sap",
    "trait": "Evocation, Fungus, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=647",
    "summary": "This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Spray Pellet",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=353",
    "summary": "Specially prepared packet of spray pellets.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Spraysling",
    "trait": "Halfling, Propulsive, Scatter 5 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=340",
    "summary": "A spraysling is similar to a standard  sling  but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …",
    "hands": "1",
    "damage": "1d6 B",
    "range": "20 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Springald",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=8",
    "summary": "A springald consists of a wooden board cranked backward and chutes that hold up to three oversized arrows. Rather than having a nock, each arrow has a flat back end. Releasing the board strikes the backs of the arrows, sending them hurtling through the air.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Staff",
    "trait": "Monk, Two-Hand 1d8",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=367",
    "summary": "This long piece of wood can aid in walking and deliver a mighty blow.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Staff of Sun Wukong",
    "trait": "Artifact, Divine, Unique",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3481",
    "summary": "Also known as Ruyi Bang, this +3 major striking greater extending grievous bo staff is a legendary artifact wielded by the Monkey King, Sun Wukong. Unlike normal bo staves, the Staff of Sun Wukong is made of solid iron with two brilliant gold bands at either end.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Stargazer",
    "trait": "Invested, Magical, Scrying, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1880",
    "summary": "When you invest this clear quartz crystal ball, it orbits your head like an aeon stone. As long as you have the stargazer invested, you can use an Interact action to direct it to orbit one of your hands where you can telekinetically smash the orb into foes, wielding it as a +2 greater striking returning club. While you're directing the stargazer, your hand is full, and you can send it back to your head with another Interact action. On a critical hit, the stargazer pulses with hypnotic starlight, dazzling the struck creature for 1 round. A stargazer doesn't add critical specialization effects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Starknife",
    "trait": "Agile, Deadly d6, Finesse, Thrown 20 ft., Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=399",
    "summary": "From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Stasian Sled",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=62",
    "summary": "Originally invented in Ustalav, a Stasian sled is instantly recognizable in any army that fields it. The device employs alchemically enhanced batteries, complex wire coils, and an adjustable rod arrangement to generate a directed blast of electricity. Early prototypes relied on an even-longer central rod and had to be used during thunderstorms as they drew power directly from natural lightning. With further developments in the understanding of Stasian technology, the Stasian sled is no longer weather dependent, though it does tend to go through batteries at a shocking rate. It’s no longer advisable to field a Stasian sled during a thunderstorm, as even though much of the equipment is grounded, the device still attracts lightning bolts like a lantern draws moths, invariably dealing significant damage to the crew. The typical crew wrangles the batteries, with one crew member operating the aiming mechanism via a crank.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Steam Artillery",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=63",
    "summary": "Even without the explosive chemical reaction of black powder, it’s possible to achieve significant propulsion using steam. A steam artillery consists of a bronze tube, fire pot, and bellows attached to a wooden frame with wheels. A steam rocket is loaded into the tube, where it’s subjected to tightly focused heat from the coals in the fire pot fed by air from the bellows. Very quickly, the water within the corked rocket is converted to pressurized steam. Loading the weapon involves first inserting the rocket and then working the bellows.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Steelheart 21",
    "trait": "Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=16",
    "summary": "Named for Brondar Steelheart, one of the most important historical dwarven pioneers in the use of black powder, this remarkable piece of new Dongun artillery uses metallurgy and alchemy to negate nearly all of the immense amount of recoil a shot from a siege weapon usually produces. The barrel of the Steelheart 21 is suspended in a mix of alchemical fluids that first compress to dampen the recoil when fired, then expand to push the barrel back into place afterwards. The result reduces the amount of time needed to reset the aim of the siege weapon. The crew member who launches the Steelheart 21 can use the Quick Aim reaction (below), allowing them to adjust the weapon's aim on the fly as they fire to adapt to a faulty initial target, changing battlefield conditions, the use of illusions by the enemy, or any of a variety of other factors that lead to the need to alter the siege weapon's course.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Stiletto Pen",
    "trait": "Agile, Concealable, Finesse, Thrown 10 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=137",
    "summary": "This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Stoneraiser Javelin",
    "trait": "Conjuration, Earth, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=648",
    "summary": "This stone-headed  +2 striking  returning   javelin   draws forth the power of the earth itself to strike at enemies. ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Storm Flash",
    "trait": "Electricity, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2873",
    "summary": "This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it's wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Storm Flash (Greater)",
    "trait": "Electricity, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2873",
    "summary": "This is a  +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt, the spell is 8th rank (DC 38).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Storm Hammer",
    "trait": "Electricity, Evocation, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=909",
    "summary": "Sparks of crackling electricity arc from this +1 magic warhammer, and the head thrums with distant thunder. Any hit with this hammer deals 1 extra electricity damage. You can use a special action while holding the hammer to transform the sparks into lightning bolts.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Storm Herald",
    "trait": "Electricity, Magical, Sonic, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3210",
    "summary": "This iridescent, black +2 striking shock thundering fighting fan is crafted from the crackling feathers of thunderbirds to resemble one of the beast’s mighty wings. Channeling the avian’s tempestuous nature, you are surrounded by a stormy shell of wind and electricity while wielding a storm herald, granting you resistance 5 to electricity and sonic damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Sukgung",
    "trait": "Fatal Aim d12",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=341",
    "summary": "The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is well-balanced enough to be fired with one hand.",
    "hands": "1",
    "damage": "1d8 P",
    "range": "200 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Sun Shot",
    "trait": "Concussive, Propulsive, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=250",
    "summary": "Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Sun Sling",
    "trait": "Concussive, Propulsive, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=248",
    "summary": "A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon.",
    "hands": "1+",
    "damage": "1d8 P",
    "range": "100 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Switchscythe",
    "trait": "Fatal d10, Gnome, Modular (P and grapple, or S and sweep), Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=242",
    "summary": "Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Sword Cane",
    "trait": "Agile, Concealable, Finesse",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=400",
    "summary": "This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Talonstrike Blade",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3859",
    "summary": "This large +2 striking standard-grade silver bastard sword is the signature weapon of many veteran Eagle Knights. It’s easily recognized by its distinctively notched blade and the stylized wings adorning its cross guard. These blades are sometimes passed down from generation to generation.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Talwar",
    "trait": "Forceful, Two-Hand d10, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=266",
    "summary": "Longer, and with less curve than a  scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Tamchal Chakram",
    "trait": "Agile, Deadly d6, Finesse, Thrown 20 feet, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=154",
    "summary": "These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Tar Spitter",
    "trait": "Alchemical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=64",
    "summary": "A tar spitter is a mass of tubes, pumps, and a copper tank mounted on an armored wagon. The tank is filled with hot tar under high pressure that can be sprayed from an aimed nozzle. The weaponized adhesive often roots enemies to the spot, making them easier prey for allied soldiers. Cleaning a tar spitter is a difficult task, and crew members usually wear thick leather aprons and gloves to avoid getting the tar on their skin.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Taw Launcher",
    "trait": "Conrasu, Deadly d10, Modular (B, P, or S), Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=342",
    "summary": "This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes.",
    "hands": "2",
    "damage": "1d10 modular",
    "range": "100 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Teekdoon",
    "trait": "Portable, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "15",
    "url": "/SiegeWeapons.aspx?ID=32",
    "summary": "While the official name of this contraption is the “portable catapult,” it gained the name “teekdoon” as a reference to the weapon’s initial inspiration: the diving takedowns of peregrine falcons. However, it replaces elegant dives with the brute force of falling weights that hit targets from above.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tekko-Kagi",
    "trait": "Agile, Disarm, Finesse, Free-Hand, Monk, Parry, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=304",
    "summary": "Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the tekko-kagi for catching their foes off guard.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Temperbrand",
    "trait": "Fire, Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=3489",
    "summary": "When the mighty fire-and-metal elemental Temperbrand is defeated, their corpse transforms into a +3 major striking greater flaming grievous shifting maul made of what appears to be molten steel, though it behaves as if it were made of solid metal. When a creature first picks up Temperbrand, they must succeed at a DC 43 Will save to establish their dominance over the weapon. On a success, they become Temperbrand's only accepted wielder and may use the weapon normally. On a failure, the character takes 20d6 fire damage (40d6 fire damage on a critical failure) and drops the weapon as it melts away into slag and immediately reforms in an adjacent space. A new attempt to establish dominance can be made by picking the weapon up again and attempting a new Will save. Once Temperbrand has an accepted wielder, it can't be wielded by anyone else unless the accepted wielder intentionally permits it, declaring so in a loud voice; this permission can be rescinded in a similar manner. Anyone else trying to wield Temperbrand after it has accepted a wielder takes fire damage and causes the weapon to melt away as if they failed the Will save to wield it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Temple Sword",
    "trait": "Monk, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=418",
    "summary": "This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation.",
    "hands": "1",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Tengu Gale Blade",
    "trait": "Agile, Disarm, Finesse, Tengu, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=479",
    "summary": "This fan-shaped sword designed by tengu smiths has five broad blades that join at its hilt. Tengu sailors use them as makeshift weather vanes, for the sword spins in the wind’s direction when loosely held aloft.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Tentacle Cannon",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1172",
    "summary": "A tentacle cannon is a +1 striking weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tentacle Cannon (Greater)",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1172",
    "summary": "A  greater tentacle cannon  is a  +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tentacle Cannon (Major)",
    "trait": "Evocation, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Beast Guns",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1172",
    "summary": "A  major tentacle cannon  is a  +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tetsubo",
    "trait": "Razing, Shove, Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "3",
    "url": "/Weapons.aspx?ID=493",
    "summary": "The tetsubo is a war club constructed out of heavy wood shod with iron studs, designed for smashing through armor and defenses. A tetsubo made entirely out of metal might also be referred to as a kanabo.",
    "hands": "2",
    "damage": "1d10 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Thorn Brush",
    "trait": "Holy, Magical, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3639",
    "summary": "This +2 greater striking holy shifting morningstar has a head that appears to be a deep crimson metal rose with thorny petals. When you activate a thorn brush to Shift Weapon, you can cause it to take the shape of a painter’s brush. While in this shape, it can’t be used as a weapon (it can still be activated to Shift Weapon back into a morningstar), but it does grant a +2 item bonus to Crafting checks to paint or otherwise use the tool while creating artwork.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Thorn Whip",
    "trait": "Disarm, Finesse, Ghoran, Reach, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=267",
    "summary": "Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Three Peaked Tree (Melee)",
    "trait": "Critical Fusion, Elf, Tethered, Thrown 20 ft., Uncommon, Combination",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=223",
    "summary": "A recently developed weapon created for an  elven  champion from Jinin, the three-peaked tree can be used as both a  trident  and a  mithral tree . A …",
    "hands": "2",
    "damage": "1d8 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Three Peaked Tree (Ranged)",
    "trait": "Combination, Concussive, Elf, Fatal d10, Parry, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=223",
    "summary": "A recently developed weapon created for an  elven  champion from Jinin, the three-peaked tree can be used as both a  trident  and a  mithral tree . A …",
    "hands": "2",
    "damage": "1d6 P",
    "range": "60 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Three-Section Naginata",
    "trait": "Deadly d8, Forceful, Sweep, Uncommon, Versatile B",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=305",
    "summary": "A fusion of a  naginata  and  sansetsukon , this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult …",
    "hands": "2",
    "damage": "1d8 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Throwing Knife",
    "trait": "Agile, Finesse, Thrown 20 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=243",
    "summary": "This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Thunder Sling",
    "trait": "Agile, Propulsive, Tengu, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=480",
    "summary": "Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "50 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Thundercrasher",
    "trait": "Arcane, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1894",
    "summary": "While looking straight down the barrel of this +1 striking blunderbuss, the spark gun's magical core is visible amid several reflectors. All damage dealt by a thundercrasher is sonic damage. On a critical hit, the target must succeed at a Fortitude save against your class DC or be deafened for 1 minute.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Thundering Fury Dadao",
    "trait": "Evocation, Magical, Rare, Sonic",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3166",
    "summary": "This massive, curved blade roars when it crashes down on opponents, seemingly intent on subduing them with sheer force. It's said materials for the first thundering fury dadaos came from the hide of Yorak, the Horned Thunder, a legendary kaiju that roams the Shanguang desert. The lack of embellishments on this +2 striking thundering greatsword belies a weapon of deadly efficacy.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Thundermace",
    "trait": "Backswing, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=244",
    "summary": "This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Tidal Crossbow",
    "trait": "Magical, Rare, Water",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3211",
    "summary": "The beak and talons of a tidehawk form the triggering mechanism of this +2 greater striking crossbow. Its grip is constantly damp, though this doesn’t affect your ability to keep ahold of the weapon. When used in aquatic combat, a tidal crossbow doesn’t have its range increments halved. A tidal crossbow deals 1d4 additional bludgeoning damage on a successful Strike. On a critical hit, the bow’s additional damage is instead 1d4 bludgeoning splash damage, and the target must succeed at a DC 31 Reflex save or be pushed back 5 feet. The bow critical specialization effect applies to creatures with the water trait even if it wouldn’t normally.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tidal Fishhook",
    "trait": "Magical, Rare, Transmutation, Water",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1485",
    "summary": "This +2 greater striking returning combat grapnel takes the form of a fishhook made of scavenged bones and stone with a cord of braided water. Attacks with a tidal fishhook don't take any of the normal penalties for fighting underwater. A broken (but not destroyed) tidal fishhook can be fully repaired by submerging it in an ocean for 1 minute.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tiger Fork",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3474",
    "summary": "The tiger fork is a +1 trident with the disarm and grapple traits. It has wide, flaring prongs that can be used to fend off deadly beasts and entrap opponents during combat. While you have another creature Grabbed with the tiger fork, you gain a +1 circumstance bonus to saves against forced movement effects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tiger's Claw",
    "trait": "Illusion, Primal, Rare",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1186",
    "summary": "This +2 striking fearsome dueling pistol is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a claw shaped bayonet. One of a set of four guns crafted as a gift to a Zenj family for delivery of rare healing and disease-abating herbs during an outbreak of a deadly disease in the Grand Duchy of Alkenstar, these firearms are now passed down to those who have done brave acts in service to the Zenj people. The flintlock sparks thrown by this weapon take the shape of pouncing tigers and the firearm's report sounds like a tiger's growl. Clever wielders use the firearm's report to panic their prey into mistakes and then pounce for the kill.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tonfa",
    "trait": "Agile, Finesse, Monk, Parry, Twin, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=245",
    "summary": "These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm.",
    "hands": "1",
    "damage": "1d4 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Torag's Silver Anvil",
    "trait": "Divine, Magical, Transmutation, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=575",
    "summary": "This portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. Torag's Silver Anvil can be wielded as a +3 holy greater flaming greater striking silver meteor hammer. Outside of combat, the anvil can be used with a hammer as an incredibly effective portable forge, heating up the metal to be forged without a furnace and granting a +3 item bonus to Crafting checks involving metalworking. When you use the anvil to successfully Repair a metal item, the item recovers an additional 10 Hit Points (or an additional 20 on a critical success).",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Trapdoor Actuator",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=33",
    "summary": "Trapdoor actuators are designed to be well hidden (usually as part of a cliff face) and operated by small, untrained crews. Cleverly designed springs launch an iron rod from the protective wall. Typically, this level of camouflage allows the trapdoor actuator to remain unnoticed unless a creature succeeds at a DC 18 Perception check to spot it. After a launch, the trapdoor actuator’s camouflage can be reset as a two-action activity.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Trebuchet",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=9",
    "summary": "Built with a long wooden arm and a heavy counterweight, a trebuchet can hurl massive projectiles from a large sling, releasing the projectile at the ideal point in the arm's arc.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Tri-Bladed Katar",
    "trait": "Disarm, Fatal d8, Monk, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=540",
    "summary": "This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Tricky Pick",
    "trait": "Backstabber, Fatal d10, Kobold, Modular (B, P, or S), Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=481",
    "summary": "This ingenious kobold pick conceals several hidden traps that the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces.",
    "hands": "1",
    "damage": "1d6 modular",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Trident",
    "trait": "Thrown 20 ft.",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=401",
    "summary": "This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown.",
    "hands": "1",
    "damage": "1d8 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Triggerbrand (Melee)",
    "trait": "Critical Fusion, Finesse, Versatile S, Combination, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=257",
    "summary": "This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Triggerbrand (Ranged)",
    "trait": "Combination, Concussive, Fatal d8, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=257",
    "summary": "This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Trollhound Pick",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3212",
    "summary": "This   +1   striking   greatpick   bears a head studded with the tusks of a  trollhound . ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Twining Staff",
    "trait": "Magical, Wood",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": " to 2",
    "url": "/Equipment.aspx?ID=2874",
    "summary": "Appearing to be just a small, flat disk made of twigs, this item can grow and shrink. Once formed, this oak staff is carved with twisting patterns along its length.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Twisting Gale",
    "trait": "Force, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=3475",
    "summary": "This +2 greater striking impactful sansetsukon is made of metal colored pale blue that echoes howling winds when swung and emits the force of a storm when it connects.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ugly Cute's Gift",
    "trait": "Magical, Transmutation, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2689",
    "summary": "This spiky, stony fragment shed from Ugly Cute's carapace fits quite comfortably over the hand. Though a little bulkier than the typical gauntlet, it still functions as a +1 spiked gauntlet.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Ulfen Shieldbreaker",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3860",
    "summary": "The axe and shield are signature weapons of war and powerful cultural symbols for the Ulfen people. Duels among Ulfen warriors that don’t end in death are traditionally called when one of the combatants’ shield shatters, leading experienced warriors to take as much pride in the resilience of their shields as the sharpness of their axes. This has led to something of an ongoing rivalry between Ulfen armorers seeking to craft unbreakable shields and those seeking to forge unstoppable weapons, with this distinctively bearded +1 striking battle axe representing the current pinnacle of the latter group’s craft.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Umbrella Injector",
    "trait": "Concealable, Finesse, Injection, Parry, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=171",
    "summary": "This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Undead Scourge",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3861",
    "summary": "An undead scourge is a +1 striking vitalizing dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of Pharasmin undead slayers only, but the slayers have since shared the secrets of their creation with the Knights of Lastwall.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Urumi",
    "trait": "Deadly d10, Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=306",
    "summary": "A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Ustradi Long Cannon",
    "trait": "Mounted, Rare",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=65",
    "summary": "The Ustradi long cannon is an incredibly expensive and deadly bombard, designed by the engineers of the Gunworks near Alkenstar in an attempt to craft a slightly more portable version of the feared Maw of Rovagug. Named after the nearby lake, the Ustradi long cannon fires massive, specially made stone spheres propelled by gunpowder explosions in the barrel. Due to its size and weight, it’s difficult to move along its wide runners, especially through muddy terrain. Only a couple of Ustradi long cannons have been built, and no one has yet to commission another as the materials alone cost a small fortune.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Vampire-Fang Morningstar",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1888",
    "summary": "This +1 striking wounding morningstar is studded with teeth pulled from a vampire, which usually requires an animate donor, given vampires' tendency to turn to dust when destroyed.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Vampiric Scythe",
    "trait": "Evil, Magical, Necromancy, Negative, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "2",
    "url": "/Equipment.aspx?ID=1287",
    "summary": "The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Vashu's Ninth Life",
    "trait": "Magical, Transmutation, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3150",
    "summary": "This +1 striking ghost touch katana is made from a whisker stolen from the king of cats over three hundred years ago by a catfolk rogue named Vashu Vigaru. He sought the magic of the whisker to preternaturally extend his life, and some believe he still lives, having successfully divested himself of the sword to escape the king's wrath in the end.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Venom Lash",
    "trait": "Magical, Poison, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3666",
    "summary": "With careful alchemical treatments, orc weaponsmiths can enhance the durability and flexibility of giant scorpion tails to create multi-headed +1 striking flails. Additional enchantments allow the stingers to generate their own venom. When you would apply this flail’s critical specialization, you can instead deal 1d6 persistent poison damage to the target. You gain an item bonus to the persistent poison damage equal to the weapon’s item bonus to attack rolls.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Vine of Roses",
    "trait": "Evocation, Good, Light, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1384",
    "summary": "This +1 striking disrupting spiked chain comes in a rich, green color with rose petals painted on the handle in varying shades of red and pink. The chain seems to banish nearby shadows.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Vine Whip",
    "trait": "Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=1889",
    "summary": "This +1 striking whip is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine attack of the creature it was harvested from. For example, collecting a vine from an assassin vine would result in a vine whip that deals bludgeoning damage, while one from a mandragora or viper vine would deal piercing damage.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Viper Rapier",
    "trait": "Apex, Invested, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=2145",
    "summary": "Crafted from flawless jade, the guard of this rapier takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier functions as a +3 greater striking quickstrike rapier. While wielding the rapier, your movement doesn't trigger reactions when you Stride, Balance, or Tumble Through. When you invest the rapier, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Visap",
    "trait": "Agile, Finesse, Injection, Uncommon, Versatile P, Vishkanya",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=268",
    "summary": "Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Volley Gun",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=66",
    "summary": "Another design originating from the snow-covered land of Irrisen, the volley gun trades the power of black-powder cannons for a high rate of fire at a much smaller caliber. The nine barrels of the volley gun are triggered via a crank, rotating around the central shaft. The weapon is reloaded by slotting a single block placed into the breach, allowing each of the nine barrels to be fired before this mounted gun needs to be reloaded.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Wakizashi",
    "trait": "Agile, Deadly d8, Finesse, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=419",
    "summary": "This short-bladed, single-edged sword is typically carried as part of a pair alongside a  katana .",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "War Flail",
    "trait": "Disarm, Sweep, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=402",
    "summary": "This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes.",
    "hands": "2",
    "damage": "1d10 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "War Gavel",
    "trait": "Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=507",
    "summary": "A war gavel is similar in construction to a palstave axe, but instead of inserting a metal wedge, it uses a heavier wooden head that is either carved into several points or inset with pointed objects like the teeth of large mammals.",
    "hands": "1",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "War Javelin",
    "trait": "Tethered, Thrown 30 ft., Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=512",
    "summary": "A war javelin is similar to a standard  javelin , but made of sturdier woods with additional leather grips to make it suitable as a melee weapon and …",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "War Lance",
    "trait": "Deadly d8, Jousting d6, Parry, Shove, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=534",
    "summary": "This lance appears shorter and stockier in comparison to other weapons of its type. The war lance notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent.",
    "hands": "2",
    "damage": "1d8 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "War Razor",
    "trait": "Agile, Backstabber, deadly d8, Finesse",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=525",
    "summary": "A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Warhammer",
    "trait": "Shove",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=403",
    "summary": "Favored Weapon Azathoth, Grask Uldeth, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, Minderhal, Shapes of the Fading Luster, Stone's Blood, The Laborer's Bastion, Torag, Trudd",
    "hands": "1",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Warpglass Weapon (High-Grade)",
    "trait": "Rare",
    "item_category": "Weapons",
    "item_subcategory": "Precious Material Weapons",
    "bulk": "",
    "url": "/Equipment.aspx?ID=898",
    "summary": "If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving throw.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Web Launcher",
    "trait": "Magical, Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=67",
    "summary": "Fashioned from the desiccated carapace of a large spider or materials constructed to look like a spider attached to a wagon, a web launcher can eject a mass of sticky spider’s silk. Not only can the webbing pummel and entangle enemy armies, it is also used to create easily climbable surfaces to scale enemy fortifications. Multiple cultures across and beneath Golarion, especially those who live in environments where spiders are distressingly common, have arrived at this design in an interesting example of parallel thinking that war historians have studied for centuries.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Wheel Blades",
    "trait": "Agile, Attached, Free-Hand",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=231",
    "summary": "A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon.",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Wheel Spikes",
    "trait": "Agile, Attached, Free-Hand",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "",
    "url": "/Weapons.aspx?ID=232",
    "summary": "A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Simple"
  },
  {
    "name": "Whip",
    "trait": "Disarm, Finesse, Nonlethal, Reach, Trip",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=404",
    "summary": "Favored Weapon Aakriti, Abraxas, Ahriman, Calistria, Dahak, Gendowyn, Gogunta, Kelinahat, Lissala, Lissala, Matravash, Moloch, Ozranvial, Ragadahn, Ranginori, Selket",
    "hands": "1",
    "damage": "1d4 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Whip Claw",
    "trait": "Catfolk, Finesse, Hampering, Reach, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=482",
    "summary": "The whip claw is a long tether affixed to claw-like daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk first developed this weapon to provide extended reach when hunting dangerous animals, and they wield them with unmatched expertise.",
    "hands": "2",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Whip of Compliance",
    "trait": "Enchantment, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=593",
    "summary": "The handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an animal, the whip of compliance can potentially force the target to follow your commands.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Whip-Tongue Sling",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=3213",
    "summary": "This is a +2 striking sling made from the neck, jaw, and tongue of a mobogo to resemble its mouth. The tongue curls around each bullet, which is thrown with the snap of your wrist. Each throw causes a small croak to echo from the sling.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Whipstaff",
    "trait": "Agile, Finesse, Monk, Parry, Sweep, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=308",
    "summary": "The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power.",
    "hands": "2",
    "damage": "1d6 B",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Windlass Bolas",
    "trait": "Clockwork, Magical",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1873",
    "summary": "Clockwork mechanisms tick away inside the weights of these  +1  striking   returning   bolas  , spooling out more cord in midair. ",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Wintershot",
    "trait": "Magical, Unique",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3702",
    "summary": "This +2 greater striking frost composite shortbow belonged to a legendary scout, Jelarial, who found herself in command of a company of elves fleeing Mierani north into the Crown of the World to escape the doom of Earthfall thousands of years ago. Wintershot resurfaced during the war to reclaim Kyonin from Tanglebriar several thousand years later, wielded by a succession of mysterious snipers whose movements through the woodland confounded the demons, so much so that it gave rise to rumors that Jelarial’s ghost had returned to the south to aid her kin in a time of need.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Wish Blade",
    "trait": "Disarm, Geniekin, Resonant, Two-Hand 1d10, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=150",
    "summary": "Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Wish Knife",
    "trait": "Agile, Disarm, Finesse, Geniekin, Resonant, Uncommon, Versatile S",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=151",
    "summary": "Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Wolf Fang",
    "trait": "Mounted, Uncommon",
    "item_category": "Siege Weapons",
    "item_subcategory": "",
    "bulk": "",
    "url": "/SiegeWeapons.aspx?ID=68",
    "summary": "Orcs of Belkzen pioneered the invention of this siege engine, which merges the concepts of battering ram and catapult. A large stone block, one end honed to be like the engine’s namesake wolf fang, is attached to a wooden arm that can be winched back. When the lever is pulled, the arm swings the block forward with great force, the stone piercing almost any object directly ahead of it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Wooden Taws",
    "trait": "",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=152",
    "summary": " Nethys Note: no description was provided for this item. ",
    "hands": "",
    "damage": "",
    "range": "",
    "weapon_category": "Ammunition"
  },
  {
    "name": "Wordreaper",
    "trait": "Divination, Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Specific Magic Weapons",
    "bulk": "L",
    "url": "/Equipment.aspx?ID=1500",
    "summary": "The blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at the base. You can use the wordreaper's handle as an ink pen and it never runs out of ink.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Worldringer",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3477",
    "summary": "This +1 striking khakkhara is topped by an ornate finial depiction of a small-statured traveler with animal companions. While the rings of a khakkhara are normally meant to alert others of one’s presence, the magic of the worldringer enhances the chimes to entreat upon those who hear it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Worldringer (Greater)",
    "trait": "Magical, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "",
    "bulk": "1",
    "url": "/Equipment.aspx?ID=3477",
    "summary": "This +1 striking khakkhara is topped by an ornate finial depiction of a small-statured traveler with animal companions. While the rings of a khakkhara are normally meant to alert others of one’s presence, the magic of the worldringer enhances the chimes to entreat upon those who hear it.",
    "hands": "",
    "damage": "",
    "range": ""
  },
  {
    "name": "Wrecker (Melee)",
    "trait": "Dwarf, Razing, Reach, Combination, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=348",
    "summary": "The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration.",
    "hands": "2",
    "damage": "1d8 B",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Wrecker (Ranged)",
    "trait": "Combination, Dwarf, Ranged Trip, Razing, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "2",
    "url": "/Weapons.aspx?ID=348",
    "summary": "The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration.",
    "hands": "2",
    "damage": "1d6 B",
    "range": "20 ft.",
    "weapon_category": "Advanced"
  },
  {
    "name": "Wrist Launcher",
    "trait": "Agile, Concealable, Free-Hand, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=355",
    "summary": "This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher uses darts as ammunition.",
    "hands": "1",
    "damage": "1d4 P",
    "range": "30 ft.",
    "weapon_category": "Martial"
  },
  {
    "name": "Zhuazhi Bang",
    "trait": "Disarm, Grapple, Razing, Trip, Uncommon",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "L",
    "url": "/Weapons.aspx?ID=494",
    "summary": "This niche close-combat weapon resembles a flail with articulated talons used to hook onto an opponent’s clothing or armor.",
    "hands": "1",
    "damage": "1d6 P",
    "range": "",
    "weapon_category": "Martial"
  },
  {
    "name": "Zulfikar",
    "trait": "Deadly d8, Disarm, Sweep, Uncommon, Versatile P",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=269",
    "summary": "This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade.",
    "hands": "1",
    "damage": "1d6 S",
    "range": "",
    "weapon_category": "Advanced"
  },
  {
    "name": "Scharfschützengewehr",
    "trait": "Deadly d12, Concussive, Sniper, Reload 1, Repetieren 1, Kickback, Faltbar",
    "item_category": "Weapons",
    "item_subcategory": "Base Weapons",
    "bulk": "1",
    "url": "/Weapons.aspx?ID=269",
    "summary": "Burhan mag BigMacs",
    "hands": "2",
    "damage": "1d10 P",
    "range": "",
    "weapon_category": "Martial"
  }
]