--
-- PostgreSQL database dump
--

-- Dumped from database version 17.4
-- Dumped by pg_dump version 17.4

SET statement_timeout = 0;
SET lock_timeout = 0;
SET idle_in_transaction_session_timeout = 0;
SET transaction_timeout = 0;
SET client_encoding = 'UTF8';
SET standard_conforming_strings = on;
SELECT pg_catalog.set_config('search_path', '', false);
SET check_function_bodies = false;
SET xmloption = content;
SET client_min_messages = warning;
SET row_security = off;

--
-- Name: public; Type: SCHEMA; Schema: -; Owner: postgres
--

-- *not* creating schema, since initdb creates it


ALTER SCHEMA public OWNER TO postgres;

--
-- Name: SCHEMA public; Type: COMMENT; Schema: -; Owner: postgres
--

COMMENT ON SCHEMA public IS '';


--
-- Name: AbilityType; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."AbilityType" AS ENUM (
    'STR',
    'DEX',
    'CON',
    'INT',
    'WIS',
    'CHA'
);


ALTER TYPE public."AbilityType" OWNER TO postgres;

--
-- Name: ActionType; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."ActionType" AS ENUM (
    'ACTION',
    'REACTION',
    'FREE'
);


ALTER TYPE public."ActionType" OWNER TO postgres;

--
-- Name: CharacterType; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."CharacterType" AS ENUM (
    'PC',
    'NPC'
);


ALTER TYPE public."CharacterType" OWNER TO postgres;

--
-- Name: CombatantType; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."CombatantType" AS ENUM (
    'PC',
    'NPC',
    'MONSTER'
);


ALTER TYPE public."CombatantType" OWNER TO postgres;

--
-- Name: FeatSource; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."FeatSource" AS ENUM (
    'CLASS',
    'ANCESTRY',
    'GENERAL',
    'SKILL',
    'BONUS',
    'ARCHETYPE'
);


ALTER TYPE public."FeatSource" OWNER TO postgres;

--
-- Name: HighlightColor; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."HighlightColor" AS ENUM (
    'YELLOW',
    'GREEN',
    'BLUE',
    'PINK'
);


ALTER TYPE public."HighlightColor" OWNER TO postgres;

--
-- Name: Proficiency; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."Proficiency" AS ENUM (
    'UNTRAINED',
    'TRAINED',
    'EXPERT',
    'MASTER',
    'LEGENDARY'
);


ALTER TYPE public."Proficiency" OWNER TO postgres;

--
-- Name: SpellTradition; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."SpellTradition" AS ENUM (
    'ARCANE',
    'DIVINE',
    'OCCULT',
    'PRIMAL'
);


ALTER TYPE public."SpellTradition" OWNER TO postgres;

--
-- Name: TranslationQuality; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."TranslationQuality" AS ENUM (
    'HIGH',
    'MEDIUM',
    'LOW'
);


ALTER TYPE public."TranslationQuality" OWNER TO postgres;

--
-- Name: TranslationType; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."TranslationType" AS ENUM (
    'FEAT',
    'EQUIPMENT',
    'SPELL',
    'TRAIT',
    'ANCESTRY',
    'HERITAGE',
    'CLASS',
    'BACKGROUND',
    'CONDITION',
    'ACTION'
);


ALTER TYPE public."TranslationType" OWNER TO postgres;

--
-- Name: UserRole; Type: TYPE; Schema: public; Owner: postgres
--

CREATE TYPE public."UserRole" AS ENUM (
    'ADMIN',
    'GM',
    'PLAYER'
);


ALTER TYPE public."UserRole" OWNER TO postgres;

SET default_tablespace = '';

SET default_table_access_method = heap;

--
-- Name: BattleMap; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."BattleMap" (
    id text NOT NULL,
    "campaignId" text NOT NULL,
    name text NOT NULL,
    "imageUrl" text NOT NULL,
    "gridSizeX" integer DEFAULT 20 NOT NULL,
    "gridSizeY" integer DEFAULT 20 NOT NULL,
    "gridOffsetX" integer DEFAULT 0 NOT NULL,
    "gridOffsetY" integer DEFAULT 0 NOT NULL,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL
);


ALTER TABLE public."BattleMap" OWNER TO postgres;

--
-- Name: BattleSession; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."BattleSession" (
    id text NOT NULL,
    "campaignId" text NOT NULL,
    "mapId" text,
    name text,
    "isActive" boolean DEFAULT false NOT NULL,
    "roundNumber" integer DEFAULT 0 NOT NULL,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL
);


ALTER TABLE public."BattleSession" OWNER TO postgres;

--
-- Name: BattleToken; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."BattleToken" (
    id text NOT NULL,
    "battleSessionId" text NOT NULL,
    "combatantId" text,
    "characterId" text,
    name text NOT NULL,
    "positionX" double precision NOT NULL,
    "positionY" double precision NOT NULL,
    "hpCurrent" integer NOT NULL,
    "hpMax" integer NOT NULL,
    initiative integer,
    conditions text[],
    size integer DEFAULT 1 NOT NULL
);


ALTER TABLE public."BattleToken" OWNER TO postgres;

--
-- Name: Campaign; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Campaign" (
    id text NOT NULL,
    name text NOT NULL,
    description text,
    "gmId" text NOT NULL,
    "imageUrl" text,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL,
    "updatedAt" timestamp(3) without time zone NOT NULL
);


ALTER TABLE public."Campaign" OWNER TO postgres;

--
-- Name: CampaignMember; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CampaignMember" (
    "campaignId" text NOT NULL,
    "userId" text NOT NULL,
    "joinedAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL
);


ALTER TABLE public."CampaignMember" OWNER TO postgres;

--
-- Name: Character; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Character" (
    id text NOT NULL,
    "campaignId" text NOT NULL,
    "ownerId" text,
    name text NOT NULL,
    type public."CharacterType" DEFAULT 'PC'::public."CharacterType" NOT NULL,
    level integer DEFAULT 1 NOT NULL,
    "avatarUrl" text,
    "hpCurrent" integer NOT NULL,
    "hpMax" integer NOT NULL,
    "hpTemp" integer DEFAULT 0 NOT NULL,
    "ancestryId" text,
    "heritageId" text,
    "classId" text,
    "backgroundId" text,
    "experiencePoints" integer DEFAULT 0 NOT NULL,
    "pathbuilderData" jsonb,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL,
    "updatedAt" timestamp(3) without time zone NOT NULL,
    credits integer DEFAULT 0 NOT NULL
);


ALTER TABLE public."Character" OWNER TO postgres;

--
-- Name: CharacterAbility; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CharacterAbility" (
    id text NOT NULL,
    "characterId" text NOT NULL,
    ability public."AbilityType" NOT NULL,
    score integer NOT NULL
);


ALTER TABLE public."CharacterAbility" OWNER TO postgres;

--
-- Name: CharacterCondition; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CharacterCondition" (
    id text NOT NULL,
    "characterId" text NOT NULL,
    name text NOT NULL,
    "nameGerman" text,
    value integer,
    duration text,
    source text
);


ALTER TABLE public."CharacterCondition" OWNER TO postgres;

--
-- Name: CharacterFeat; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CharacterFeat" (
    id text NOT NULL,
    "characterId" text NOT NULL,
    "featId" text,
    name text NOT NULL,
    "nameGerman" text,
    level integer NOT NULL,
    source public."FeatSource" NOT NULL
);


ALTER TABLE public."CharacterFeat" OWNER TO postgres;

--
-- Name: CharacterItem; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CharacterItem" (
    id text NOT NULL,
    "characterId" text NOT NULL,
    "equipmentId" text,
    name text NOT NULL,
    "nameGerman" text,
    quantity integer DEFAULT 1 NOT NULL,
    bulk numeric(65,30) DEFAULT 0 NOT NULL,
    equipped boolean DEFAULT false NOT NULL,
    invested boolean DEFAULT false NOT NULL,
    "containerId" text,
    notes text,
    alias text,
    "customDamage" text,
    "customDamageType" text,
    "customHands" text,
    "customName" text,
    "customRange" text,
    "customTraits" text[]
);


ALTER TABLE public."CharacterItem" OWNER TO postgres;

--
-- Name: CharacterResource; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CharacterResource" (
    id text NOT NULL,
    "characterId" text NOT NULL,
    name text NOT NULL,
    current integer NOT NULL,
    max integer NOT NULL
);


ALTER TABLE public."CharacterResource" OWNER TO postgres;

--
-- Name: CharacterSkill; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CharacterSkill" (
    id text NOT NULL,
    "characterId" text NOT NULL,
    "skillName" text NOT NULL,
    proficiency public."Proficiency" DEFAULT 'UNTRAINED'::public."Proficiency" NOT NULL
);


ALTER TABLE public."CharacterSkill" OWNER TO postgres;

--
-- Name: CharacterSpell; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CharacterSpell" (
    id text NOT NULL,
    "characterId" text NOT NULL,
    "spellId" text,
    name text NOT NULL,
    "nameGerman" text,
    tradition public."SpellTradition" NOT NULL,
    "spellLevel" integer NOT NULL,
    prepared boolean DEFAULT false NOT NULL
);


ALTER TABLE public."CharacterSpell" OWNER TO postgres;

--
-- Name: Combatant; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Combatant" (
    id text NOT NULL,
    "campaignId" text NOT NULL,
    name text NOT NULL,
    type public."CombatantType" NOT NULL,
    level integer NOT NULL,
    "hpMax" integer NOT NULL,
    ac integer NOT NULL,
    fortitude integer NOT NULL,
    reflex integer NOT NULL,
    will integer NOT NULL,
    perception integer NOT NULL,
    speed integer DEFAULT 25 NOT NULL,
    "avatarUrl" text,
    description text,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL
);


ALTER TABLE public."Combatant" OWNER TO postgres;

--
-- Name: CombatantAbility; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."CombatantAbility" (
    id text NOT NULL,
    "combatantId" text NOT NULL,
    name text NOT NULL,
    "actionCost" integer NOT NULL,
    "actionType" public."ActionType" NOT NULL,
    description text NOT NULL,
    damage text,
    traits text[]
);


ALTER TABLE public."CombatantAbility" OWNER TO postgres;

--
-- Name: Document; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Document" (
    id text NOT NULL,
    "campaignId" text NOT NULL,
    title text NOT NULL,
    description text,
    category text,
    tags text[],
    "filePath" text NOT NULL,
    "fileType" text NOT NULL,
    "uploadedBy" text NOT NULL,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL
);


ALTER TABLE public."Document" OWNER TO postgres;

--
-- Name: DocumentAccess; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."DocumentAccess" (
    id text NOT NULL,
    "documentId" text NOT NULL,
    "userId" text,
    "characterId" text
);


ALTER TABLE public."DocumentAccess" OWNER TO postgres;

--
-- Name: Equipment; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Equipment" (
    id text NOT NULL,
    name text NOT NULL,
    traits text[],
    "itemCategory" text NOT NULL,
    "itemSubcategory" text,
    bulk text,
    url text,
    summary text,
    activation text,
    hands text,
    damage text,
    range text,
    "weaponCategory" text,
    price integer,
    level integer,
    ac integer,
    "armorCategory" text,
    "armorGroup" text,
    "checkPenalty" integer,
    "damageType" text,
    "dexCap" integer,
    duration text,
    reload text,
    "shieldBt" integer,
    "shieldHardness" integer,
    "shieldHp" integer,
    "speedPenalty" integer,
    strength integer,
    usage text,
    "weaponGroup" text
);


ALTER TABLE public."Equipment" OWNER TO postgres;

--
-- Name: Feat; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Feat" (
    id text NOT NULL,
    name text NOT NULL,
    traits text[],
    summary text,
    actions text,
    url text,
    level integer,
    "sourceBook" text,
    "ancestryName" text,
    "archetypeName" text,
    "className" text,
    description text,
    "featType" text,
    "nameGerman" text,
    prerequisites text,
    rarity text,
    "skillName" text,
    "summaryGerman" text
);


ALTER TABLE public."Feat" OWNER TO postgres;

--
-- Name: Highlight; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Highlight" (
    id text NOT NULL,
    "documentId" text NOT NULL,
    "userId" text NOT NULL,
    "selectionText" text NOT NULL,
    "startOffset" integer NOT NULL,
    "endOffset" integer NOT NULL,
    color public."HighlightColor" NOT NULL,
    note text,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL
);


ALTER TABLE public."Highlight" OWNER TO postgres;

--
-- Name: Note; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Note" (
    id text NOT NULL,
    "userId" text NOT NULL,
    "campaignId" text NOT NULL,
    title text NOT NULL,
    content text NOT NULL,
    "isShared" boolean DEFAULT false NOT NULL,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL,
    "updatedAt" timestamp(3) without time zone NOT NULL
);


ALTER TABLE public."Note" OWNER TO postgres;

--
-- Name: NoteShare; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."NoteShare" (
    "noteId" text NOT NULL,
    "userId" text NOT NULL
);


ALTER TABLE public."NoteShare" OWNER TO postgres;

--
-- Name: Spell; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Spell" (
    id text NOT NULL,
    name text NOT NULL,
    level integer NOT NULL,
    actions text,
    traditions text[],
    traits text[],
    range text,
    targets text,
    duration text,
    description text,
    url text
);


ALTER TABLE public."Spell" OWNER TO postgres;

--
-- Name: Trait; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Trait" (
    id text NOT NULL,
    name text NOT NULL,
    description text,
    url text
);


ALTER TABLE public."Trait" OWNER TO postgres;

--
-- Name: Translation; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."Translation" (
    id text NOT NULL,
    type public."TranslationType" NOT NULL,
    "englishName" text NOT NULL,
    "germanName" text NOT NULL,
    "germanSummary" text,
    "germanDescription" text,
    quality public."TranslationQuality" DEFAULT 'MEDIUM'::public."TranslationQuality" NOT NULL,
    "translatedBy" text DEFAULT 'claude-api'::text NOT NULL,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL,
    "updatedAt" timestamp(3) without time zone NOT NULL
);


ALTER TABLE public."Translation" OWNER TO postgres;

--
-- Name: User; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public."User" (
    id text NOT NULL,
    username text NOT NULL,
    email text NOT NULL,
    "passwordHash" text NOT NULL,
    role public."UserRole" DEFAULT 'PLAYER'::public."UserRole" NOT NULL,
    "avatarUrl" text,
    "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL,
    "updatedAt" timestamp(3) without time zone NOT NULL
);


ALTER TABLE public."User" OWNER TO postgres;

--
-- Name: _prisma_migrations; Type: TABLE; Schema: public; Owner: postgres
--

CREATE TABLE public._prisma_migrations (
    id character varying(36) NOT NULL,
    checksum character varying(64) NOT NULL,
    finished_at timestamp with time zone,
    migration_name character varying(255) NOT NULL,
    logs text,
    rolled_back_at timestamp with time zone,
    started_at timestamp with time zone DEFAULT now() NOT NULL,
    applied_steps_count integer DEFAULT 0 NOT NULL
);


ALTER TABLE public._prisma_migrations OWNER TO postgres;

--
-- Data for Name: BattleMap; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."BattleMap" (id, "campaignId", name, "imageUrl", "gridSizeX", "gridSizeY", "gridOffsetX", "gridOffsetY", "createdAt") FROM stdin;
\.


--
-- Data for Name: BattleSession; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."BattleSession" (id, "campaignId", "mapId", name, "isActive", "roundNumber", "createdAt") FROM stdin;
\.


--
-- Data for Name: BattleToken; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."BattleToken" (id, "battleSessionId", "combatantId", "characterId", name, "positionX", "positionY", "hpCurrent", "hpMax", initiative, conditions, size) FROM stdin;
\.


--
-- Data for Name: Campaign; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Campaign" (id, name, description, "gmId", "imageUrl", "createdAt", "updatedAt") FROM stdin;
ca115c0a-ae02-4019-a2e4-3ddc471e9964	Ironvale	test	089694da-00f6-4b3c-b3ca-8697cb5ee24b	\N	2026-01-18 16:33:48.835	2026-01-18 16:33:48.835
00000000-0000-0000-0000-000000000001	Abendliche Schatten	Eine spannende Kampagne in der Welt von Golarion. Die Helden erkunden uralte Ruinen und stellen sich finsteren Mächten.	0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df	\N	2026-01-19 07:38:43.134	2026-01-19 07:38:43.134
00000000-0000-0000-0000-000000000002	Die verlorene Stadt	Eine Expedition in die legendäre verlorene Stadt Xin-Shalast.	0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df	\N	2026-01-19 07:38:43.201	2026-01-19 07:38:43.201
\.


--
-- Data for Name: CampaignMember; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CampaignMember" ("campaignId", "userId", "joinedAt") FROM stdin;
ca115c0a-ae02-4019-a2e4-3ddc471e9964	089694da-00f6-4b3c-b3ca-8697cb5ee24b	2026-01-18 16:33:48.835
00000000-0000-0000-0000-000000000001	0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df	2026-01-19 07:38:43.143
00000000-0000-0000-0000-000000000001	12f4d472-7848-4032-9bab-c7694c21bb9e	2026-01-19 07:38:43.149
00000000-0000-0000-0000-000000000001	c7ff22d1-e100-44bf-838b-f888609edb42	2026-01-19 07:38:43.152
00000000-0000-0000-0000-000000000002	0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df	2026-01-19 07:38:43.204
\.


--
-- Data for Name: Character; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Character" (id, "campaignId", "ownerId", name, type, level, "avatarUrl", "hpCurrent", "hpMax", "hpTemp", "ancestryId", "heritageId", "classId", "backgroundId", "experiencePoints", "pathbuilderData", "createdAt", "updatedAt", credits) FROM stdin;
00000000-0000-0000-0000-000000000101	00000000-0000-0000-0000-000000000001	12f4d472-7848-4032-9bab-c7694c21bb9e	Thorin Eisenschild	PC	3	\N	38	42	0	dwarf	\N	fighter	warrior	1200	\N	2026-01-19 07:38:43.158	2026-01-19 07:38:43.158	0
00000000-0000-0000-0000-000000000102	00000000-0000-0000-0000-000000000001	c7ff22d1-e100-44bf-838b-f888609edb42	Elara Sternenlicht	PC	3	\N	24	28	0	elf	\N	wizard	scholar	1200	\N	2026-01-19 07:38:43.185	2026-01-19 07:38:43.185	0
00000000-0000-0000-0000-000000000201	00000000-0000-0000-0000-000000000001	\N	Meister Aldric	NPC	5	\N	55	55	0	\N	\N	\N	\N	0	\N	2026-01-19 07:38:43.198	2026-01-19 07:38:43.198	0
2c84d482-6c8f-4677-b483-639e5c0e6444	ca115c0a-ae02-4019-a2e4-3ddc471e9964	089694da-00f6-4b3c-b3ca-8697cb5ee24b	Bane "El Mano Negro" Johnson	PC	4	data:image/jpeg;base64, 	17	17	0	Human	Skilled Human	Gunslinger	Outlaw	0	{"build": {"xp": 0, "age": "Not set", "mods": {}, "name": "Bane \\"El Mano Negro\\" Johnson", "pets": [], "size": 2, "armor": [{"mat": null, "pot": 0, "qty": 1, "res": "", "name": "Rattan Armor", "prof": "light", "worn": true, "runes": [], "display": "Rattan Armor"}], "class": "Gunslinger", "deity": "Not set", "feats": [["Subtle Theft", null, "Awarded Feat", 1], ["Skilled Human", null, "Heritage", 1, "Heritage Feat", "standardChoice", null], ["Dual-Weapon Reload", null, "Class Feat", 1, "Gunslinger Feat 1", "standardChoice", null], ["Natural Skill", null, "Ancestry Feat", 1, "Human Feat 1", "standardChoice", null]], "focus": {}, "level": 1, "lores": [["Underworld", 2]], "money": {"cp": 0, "gp": 20, "pp": 0, "sp": 0}, "gender": "Not set", "acTotal": {"acTotal": 18, "acItemBonus": 1, "acProfBonus": 3, "shieldBonus": null, "acAbilityBonus": 4}, "formula": [], "rituals": [], "weapons": [{"die": "d6", "mat": null, "pot": 0, "qty": 1, "str": "", "name": "Dueling Pistol", "prof": "martial", "runes": [], "attack": 9, "display": "Dueling Pistol", "damageType": "P", "isInventor": false, "damageBonus": 0, "extraDamage": ["1d4 precision"], "increasedDice": false}, {"die": "d6", "mat": null, "pot": 0, "qty": 1, "str": "", "name": "Dueling Pistol", "prof": "martial", "runes": [], "attack": 9, "display": "Dueling Pistol", "damageType": "P", "isInventor": false, "damageBonus": 0, "extraDamage": ["1d4 precision"], "increasedDice": false}, {"die": "d4", "mat": null, "pot": 0, "qty": 1, "str": "", "name": "Stiletto Pen", "prof": "simple", "runes": [], "attack": 7, "display": "Stiletto Pen", "damageType": "P", "isInventor": false, "damageBonus": 0, "extraDamage": [], "increasedDice": false}], "ancestry": "Human", "heritage": "Skilled Human", "sizeName": "Medium", "specials": ["Way of the Pistolero", "Slinger's Precision", "Intimidation", "Stealth", "Lore: Underworld", "Raconteur's Reload", "Ten Paces", "Deception", "Skilled Human"], "abilities": {"cha": 16, "con": 12, "dex": 18, "int": 10, "str": 10, "wis": 12, "breakdown": {"classBoosts": ["Dex"], "ancestryFree": ["Dex", "Cha"], "ancestryFlaws": [], "ancestryBoosts": [], "backgroundBoosts": ["Dex", "Cha"], "mapLevelledBoosts": {"1": ["Dex", "Cha", "Wis", "Con"]}}}, "alignment": "N", "dualClass": null, "equipment": [["8-Round Magazine", 4, "Invested"]], "familiars": [], "languages": ["None selected"], "attributes": {"speed": 25, "bonushp": 0, "classhp": 8, "ancestryhp": 8, "speedBonus": 0, "bonushpPerLevel": 0}, "background": "Outlaw", "keyability": "dex", "focusPoints": 0, "resistances": [], "inventorMods": [], "spellCasters": [], "proficiencies": {"will": 2, "heavy": 0, "light": 2, "arcana": 0, "medium": 2, "nature": 0, "reflex": 4, "simple": 2, "classDC": 2, "martial": 2, "society": 2, "stealth": 2, "unarmed": 2, "advanced": 0, "crafting": 0, "medicine": 0, "religion": 0, "survival": 0, "thievery": 2, "athletics": 0, "deception": 2, "diplomacy": 2, "fortitude": 4, "occultism": 0, "unarmored": 2, "acrobatics": 2, "perception": 4, "performance": 2, "intimidation": 2, "castingArcane": 0, "castingDivine": 0, "castingOccult": 0, "castingPrimal": 0}, "equipmentContainers": {}, "specificProficiencies": {"expert": ["Dueling Pistol", "Dueling Pistol"], "master": [], "trained": [], "legendary": []}}, "success": true, "translations": {"class": {"germanName": "Gunslinger", "englishName": "Gunslinger", "translationQuality": "LOW"}, "ancestry": {"germanName": "Human", "englishName": "Human", "translationQuality": "LOW"}, "heritage": {"germanName": "Skilled Human", "englishName": "Skilled Human", "translationQuality": "LOW"}, "background": {"germanName": "Outlaw", "englishName": "Outlaw", "translationQuality": "LOW"}}}	2026-01-18 19:32:51.873	2026-01-19 13:31:35.57	2000
\.


--
-- Data for Name: CharacterAbility; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CharacterAbility" (id, "characterId", ability, score) FROM stdin;
5b5b5760-27c6-46b0-bb7c-beafca9fc233	2c84d482-6c8f-4677-b483-639e5c0e6444	STR	10
f44f497b-aead-44c2-be3c-63b1a8e6b8bd	2c84d482-6c8f-4677-b483-639e5c0e6444	DEX	18
b98f07b4-3217-43cb-8b39-efc03d6186f9	2c84d482-6c8f-4677-b483-639e5c0e6444	CON	12
e2dfbdcb-79f8-463c-bc62-ff35973e6b54	2c84d482-6c8f-4677-b483-639e5c0e6444	INT	10
38426e55-c8e1-4492-8afe-9428ac07a76e	2c84d482-6c8f-4677-b483-639e5c0e6444	WIS	12
d472401d-bc6d-4ae7-983b-534927d80bf4	2c84d482-6c8f-4677-b483-639e5c0e6444	CHA	16
2b68bd3a-afe9-4d1d-9fee-e5acf5fb56d2	00000000-0000-0000-0000-000000000101	STR	18
cf398cce-3ecf-4a5a-89e9-6e9ae78bda13	00000000-0000-0000-0000-000000000101	DEX	12
1773f825-1eff-4b39-ada5-b5c7f8dd5273	00000000-0000-0000-0000-000000000101	CON	16
63990c57-bc2c-46ef-890a-22890c15610e	00000000-0000-0000-0000-000000000101	INT	10
c49c9326-ed44-445f-ab33-e2d9a90382e6	00000000-0000-0000-0000-000000000101	WIS	14
cb31f318-7c49-4eca-8d91-f7592c31d782	00000000-0000-0000-0000-000000000101	CHA	8
865e4df5-bee9-4aed-b4f9-20fe9c1f1571	00000000-0000-0000-0000-000000000102	STR	8
f048e436-e2e4-47af-8a1c-8bd81d9e5000	00000000-0000-0000-0000-000000000102	DEX	14
a0cbc1c4-6af1-45f8-bbf3-9767ab8a8c1e	00000000-0000-0000-0000-000000000102	CON	12
3dd1c147-46a6-4e67-bc0d-6be2ef06cab6	00000000-0000-0000-0000-000000000102	INT	18
a6c4410a-9639-4125-9bcc-8ef3d60cc595	00000000-0000-0000-0000-000000000102	WIS	14
3126c0a7-be3b-44f9-a925-5b02e48fa563	00000000-0000-0000-0000-000000000102	CHA	12
\.


--
-- Data for Name: CharacterCondition; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CharacterCondition" (id, "characterId", name, "nameGerman", value, duration, source) FROM stdin;
\.


--
-- Data for Name: CharacterFeat; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CharacterFeat" (id, "characterId", "featId", name, "nameGerman", level, source) FROM stdin;
693a46e9-4ef2-4fc5-8b81-2ab103c49416	2c84d482-6c8f-4677-b483-639e5c0e6444	\N	Subtle Theft	Subtle Theft	1	BONUS
05ad3518-6e01-4a2a-9dc8-1821be6931b7	2c84d482-6c8f-4677-b483-639e5c0e6444	\N	Skilled Human	Skilled Human	1	BONUS
785d5c74-58d9-49af-908f-cd660d43462d	2c84d482-6c8f-4677-b483-639e5c0e6444	\N	Dual-Weapon Reload	Dual-Weapon Reload	1	CLASS
a2aefa2f-814e-4f70-b6ee-da73ef347986	2c84d482-6c8f-4677-b483-639e5c0e6444	\N	Natural Skill	Natural Skill	1	ANCESTRY
656e8ba3-e409-4b6c-bf54-d9886c540540	2c84d482-6c8f-4677-b483-639e5c0e6444	73a4e2bb-0bc7-4872-8833-42a3c5861e5d	Acupuncturist	\N	13	SKILL
3c64f2b6-acc8-4e74-bf7d-290bae437151	2c84d482-6c8f-4677-b483-639e5c0e6444	edfbc264-82e1-4004-a17c-81ab71268f4d	Adapted Cantrip	Angepasster Zauberspruch	13	ANCESTRY
ae5914ec-5a76-4888-92ad-8c160a34c65c	2c84d482-6c8f-4677-b483-639e5c0e6444	98d207fe-5fa7-4b24-92a3-2e5a5bfecf6f	Adroit Manipulation	Geschickte Manipulation	13	ANCESTRY
\.


--
-- Data for Name: CharacterItem; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CharacterItem" (id, "characterId", "equipmentId", name, "nameGerman", quantity, bulk, equipped, invested, "containerId", notes, alias, "customDamage", "customDamageType", "customHands", "customName", "customRange", "customTraits") FROM stdin;
70e8b7c0-50c3-4fc4-b7ca-52aa8fe999f4	2c84d482-6c8f-4677-b483-639e5c0e6444	bc143b83-6ff8-404b-a26b-847219dcb08b	8-Round Magazine	8er-Magazin	1	0.100000000000000000000000000000	f	f	\N	\N	\N	\N	\N	\N	\N	\N	\N
5bc68ea9-8846-4419-9a90-6d849f7682dd	2c84d482-6c8f-4677-b483-639e5c0e6444	7deca982-025c-46db-bf8f-2a8fe5079a25	Alchemist Goggles	Alchemistenbrille	1	0.000000000000000000000000000000	f	f	\N	\N	\N	\N	\N	\N	\N	\N	\N
0dea3d3d-de77-4367-ad4c-204930b1d2e9	2c84d482-6c8f-4677-b483-639e5c0e6444	a9999833-9232-434d-9c31-7ef09bf03cd7	Clan Pistol	Clan-Pistole	1	0.100000000000000000000000000000	t	f	\N	\N	\N	\N	\N	\N	\N	\N	\N
\.


--
-- Data for Name: CharacterResource; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CharacterResource" (id, "characterId", name, current, max) FROM stdin;
86a2b02d-9ff5-4554-b4aa-b655b63b430b	2c84d482-6c8f-4677-b483-639e5c0e6444	Heldenpunkte	1	3
\.


--
-- Data for Name: CharacterSkill; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CharacterSkill" (id, "characterId", "skillName", proficiency) FROM stdin;
632e9487-0d29-4aaa-94ab-4ba450c59593	2c84d482-6c8f-4677-b483-639e5c0e6444	Acrobatics	TRAINED
e6355d2e-afb0-485f-9306-94bdaed11a93	2c84d482-6c8f-4677-b483-639e5c0e6444	Arcana	UNTRAINED
489f0f38-f79d-4c27-877a-3e58bc165c0a	2c84d482-6c8f-4677-b483-639e5c0e6444	Athletics	UNTRAINED
93cc810d-8b5f-4579-91f4-e0b189f28721	2c84d482-6c8f-4677-b483-639e5c0e6444	Crafting	UNTRAINED
5bd63536-108d-4dd7-be0d-9034d2a882c8	2c84d482-6c8f-4677-b483-639e5c0e6444	Deception	TRAINED
9176c0c7-ba64-43b4-9027-40796bffff2d	2c84d482-6c8f-4677-b483-639e5c0e6444	Diplomacy	TRAINED
600499bf-18d2-48bf-94d3-905baa14bbb5	2c84d482-6c8f-4677-b483-639e5c0e6444	Intimidation	TRAINED
af147eee-7829-47aa-bae9-353005b7ebbe	2c84d482-6c8f-4677-b483-639e5c0e6444	Medicine	UNTRAINED
34ad3e55-5ef6-431b-bc8f-234417b0c996	2c84d482-6c8f-4677-b483-639e5c0e6444	Nature	UNTRAINED
8ad6b9d5-3d32-4473-8ed7-b3d362a80f22	2c84d482-6c8f-4677-b483-639e5c0e6444	Occultism	UNTRAINED
25738d31-467a-4d88-936a-216e0fe76810	2c84d482-6c8f-4677-b483-639e5c0e6444	Performance	TRAINED
08394976-46ad-4e08-9119-60745b49d14d	2c84d482-6c8f-4677-b483-639e5c0e6444	Religion	UNTRAINED
683a9229-155e-447f-b12a-d0af0cb992a5	2c84d482-6c8f-4677-b483-639e5c0e6444	Society	TRAINED
db4e500d-f4db-48f3-85a4-401f08a1dd28	2c84d482-6c8f-4677-b483-639e5c0e6444	Stealth	TRAINED
ae60e05e-5026-48e7-b2e8-c88f8d25f6ee	2c84d482-6c8f-4677-b483-639e5c0e6444	Survival	UNTRAINED
e74b952b-1872-4185-94df-2087a85eca7d	2c84d482-6c8f-4677-b483-639e5c0e6444	Thievery	TRAINED
a726af70-b76d-4a70-8e6f-091390bba5fd	2c84d482-6c8f-4677-b483-639e5c0e6444	Perception	EXPERT
c19aa7c8-2897-4f38-8541-7cec9b0ca033	2c84d482-6c8f-4677-b483-639e5c0e6444	Fortitude	EXPERT
0886d2e3-540d-4879-b8a0-139d6993db7c	2c84d482-6c8f-4677-b483-639e5c0e6444	Reflex	EXPERT
c883d873-3b60-42e6-be3b-908b40e07cc7	2c84d482-6c8f-4677-b483-639e5c0e6444	Will	TRAINED
4eec3852-b553-4cf7-8da0-93f4fce79052	2c84d482-6c8f-4677-b483-639e5c0e6444	Lore: Underworld	TRAINED
\.


--
-- Data for Name: CharacterSpell; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CharacterSpell" (id, "characterId", "spellId", name, "nameGerman", tradition, "spellLevel", prepared) FROM stdin;
\.


--
-- Data for Name: Combatant; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Combatant" (id, "campaignId", name, type, level, "hpMax", ac, fortitude, reflex, will, perception, speed, "avatarUrl", description, "createdAt") FROM stdin;
\.


--
-- Data for Name: CombatantAbility; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."CombatantAbility" (id, "combatantId", name, "actionCost", "actionType", description, damage, traits) FROM stdin;
\.


--
-- Data for Name: Document; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Document" (id, "campaignId", title, description, category, tags, "filePath", "fileType", "uploadedBy", "createdAt") FROM stdin;
\.


--
-- Data for Name: DocumentAccess; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."DocumentAccess" (id, "documentId", "userId", "characterId") FROM stdin;
\.


--
-- Data for Name: Equipment; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Equipment" (id, name, traits, "itemCategory", "itemSubcategory", bulk, url, summary, activation, hands, damage, range, "weaponCategory", price, level, ac, "armorCategory", "armorGroup", "checkPenalty", "damageType", "dexCap", duration, reload, "shieldBt", "shieldHardness", "shieldHp", "speedPenalty", strength, usage, "weaponGroup") FROM stdin;
31d8ec14-1843-4bca-a72b-1b4e34fb25b6	2nd-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd33ec8a-9d52-4a42-ab31-049abe6b5770	5th-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
348b68c9-8f50-4254-a60f-6bc4cd1d977b	6th-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1dfbc00-4d63-435f-838a-d71226b9deb4	7th-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70cca8b6-27f8-4a52-b4ba-c9aad37233cd	8th-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27707a83-99e3-4b05-9f4b-949a1330e37a	9th-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddf2f47e-1c7c-4869-a2dc-981c10ae306a	Ablative Armor Plating (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1102	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8e398eb-4e8c-430e-9a11-c4a881a68ca1	Ablative Armor Plating (Lesser)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1102	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8446253d-798b-4989-9794-a07c246ca6bb	Ablative Armor Plating (Major)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1102	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
137a0fb1-6648-41f9-a705-e2ead9d6223a	Ablative Armor Plating (Moderate)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1102	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82ccc479-1981-4157-803c-9352221662ab	Ablative Shield Plating (Lesser)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1103	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b45b7c5b-e6e3-4fa4-af93-a619c03462c8	Ablative Shield Plating (Major)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1103	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91c82cac-c37a-4ef5-97ca-c89fe850c59a	1st-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
427d9a5b-3a18-44db-b03f-b09c7aa5fb62	3rd-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
206f47dc-e44f-4e06-bac1-d596e6bbc8db	4th-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f11a19a9-9c42-453e-bd34-3459231a272f	Ablative Armor Plating (True)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1102	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d9b4a53-2095-4b45-9b03-8071c6b91a92	Ablative Shield Plating (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1103	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7c5f3bd-1274-4fdc-b73e-118252e7440d	Absolute Solvent (Lesser)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3351	Originally formulated as a means of dissolving everlasting adhesive, this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as glue bombs, with a counteract modifier depending on the type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e4d69744-2579-46d7-ab1a-a12fb1fce75d	Absolute Solvent (Moderate)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3351	Originally formulated as a means of dissolving everlasting adhesive, this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as glue bombs, with a counteract modifier depending on the type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d709ab52-8fef-40e6-8671-2deb7829ff3a	Abysium Chunk	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=1405	A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e491e85-09ab-4bcb-8ceb-04abe7f756b8	Abysium Ingot	{Precious,Rare}	Materials	\N	1	/Equipment.aspx?ID=1405	A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9a8a9a4-ebbe-4062-a7a0-aa203c6c4212	Abysium Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1405	A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1815925-3c00-4366-b4eb-735f78d49a84	Abysium Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1405	A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02669397-ee46-4293-9f79-6e499801d04c	Abysium Powder	{Alchemical,Consumable,Contact,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1407	This faintly glowing powder rapidly induces the symptoms of abysium poisoning.    Saving Throw  DC 27 Fortitude;  Onset  1 minute;  Maximum Duration  …	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab8d1c30-3e33-4385-8d69-bd89993f1cf8	Ablative Shield Plating (True)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1103	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94d72d92-9904-4059-a9bf-1d0dda4748c4	Absolute Solvent (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3351	Originally formulated as a means of dissolving everlasting adhesive, this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as glue bombs, with a counteract modifier depending on the type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8aee6a4-a6a4-49a0-af5a-3c3c2dc26e2f	Accursed Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2244	Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50488bcc-5559-46f2-9eec-5dd83f8cbb2a	Accursed Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2244	Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55f41076-15b9-41f6-bf52-9ebb4488da51	Achaekek's Kiss	{Alchemical,Consumable,Injury,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1988	Kept as a closely guarded secret by the deadly members of the Red Mantis assassins, this poison is treated with reverence for its ability to end lives. If the victim dies while affected by this poison, its body decomposes to nothing in 1 minute, leaving only its gear behind. Non-magical preservation can’t protect the tainted corpse. Peaceful rest works on the poisoned body only if cast as a 5th-rank spell and the caster succeeds at a counteract check against the poison’s saving throw DC when casting the spell. Even if cast successfully, peaceful rest only works as if it had been cast at 2nd rank.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ddec482-e780-43c5-80d6-49cd35a35232	Acid Flask (Greater)	{Acid,Alchemical,Bomb,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3286	This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eaeedaf5-2c36-4399-b00e-43b9bb7b1621	Acid Flask (Lesser)	{Acid,Alchemical,Bomb,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3286	This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ae94187-1a7d-4690-923c-4e4e3f3d56a8	Acid Flask (Major)	{Acid,Alchemical,Bomb,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3286	This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40d8b3b6-6309-447a-b656-c25fcd2d08e0	Acid Spitter	{Acid,Clockwork,Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1121	This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 Reflex saving throw or take 3d6 acid damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
026ba1d5-99a0-45c0-ae63-6f539748f897	Chariot, Heavy	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=65	Space 10 feet long, 10 feet wide, 4 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d6cd0b29-e190-4bd5-a299-d4b5f23186d7	Accolade Robe (Greater)	{Arcane,Focused,Invested}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3054	Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an accolade robe is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +2 item bonus to Arcana checks.	Extra Credit [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a school spell. If you don't spend this Focus Point by the end of this turn, it is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9839d032-2ee7-490f-b0d0-d038b5d78b19	Accursed Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2244	Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
774484ff-876b-41bf-859b-cb6a324b833f	Acid Flask (Moderate)	{Acid,Alchemical,Bomb,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3286	This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c890aed6-1546-4da6-af12-f9c30e73197c	Adamantine Ingot	{Precious,Uncommon}	Materials	\N	1	/Equipment.aspx?ID=2915	Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
056b60b2-b140-4ab4-991d-6542513a0ec9	Adamantine Object (Standard-Grade)	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2915	Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09708c4b-8f12-4df2-a829-d4826fab1205	Adamantine Transmuting Ingot	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3897	A miniature ingot of metal hangs upon a leather cord, with deep weapon grooves on its surface. A weapon it’s applied to counts as a particular precious material for physical damage it deals for 1 minute, depending on its type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72834cb2-0fb2-4ee0-aecf-44d9f1029eed	Adaptable Paddleboat	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=19	This amphibious clockwork boat moves through the water using clockwork waterwheels to keep a slow, consistent pace. When necessary, the boat uses ingenious clockwork to reposition the waterwheels and transform them into wheels suitable for land.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5907761-ad2c-4c2e-8616-97059995385a	Addiction Suppressant (Greater)	{Alchemical,Consumable,Elixir,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=774	When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a41163e-f795-4389-95cf-798563ce800c	Addiction Suppressant (Lesser)	{Alchemical,Consumable,Elixir,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=774	When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06ac2df3-8664-4676-b8e0-ab7c6d759812	Addiction Suppressant (Major)	{Alchemical,Consumable,Elixir,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=774	When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e03fbc31-f46b-45fa-8353-8d59bddb53a4	Addiction Suppressant (Moderate)	{Alchemical,Consumable,Elixir,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=774	When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e85baae-ee59-4d5b-81c7-f08a4b143c3f	Addlebrain	{Alchemical,Consumable,Inhaled,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=504	Certain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can be properly shackled and imprisoned. Addlebrain is distilled from a hallucinogenic lichen that can often be found growing in the sewers below particularly large cities like Katapesh.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9955ada6-439e-4065-b301-992951feb9f2	Admiral's Bicore	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3954	This ostentatious hat is trimmed with gold thread and tiny jewels, all proclaiming your position of authority on the high seas. While wearing the bicorne, you gain a +2 item bonus to Intimidation and Sailing Lore checks.	Fight On [reaction] (concentrate); Frequency once per day; Trigger You take damage from an enemy’s Strike or spell attack roll; Effect Despite your wounds, your troops are inspired to fight on. For 1 minute, all allies in a 30-foot emanation gain a +2 status bonus to saving throws against fear effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a6fdc5c-0518-4778-ad41-58a3c4fed101	Alchemical Chart (Lesser)	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1970	This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4f0f8a6-32d4-4925-9c84-e27c6200f7eb	Adamantine Echo	{Abjuration,Earth,Invested,Magical,Relic,Unique}	Relics	Relic Seeds	L	/Equipment.aspx?ID=2659	Made from glossy, nearly black adamantine, this large fragment of a plate armor vambrace provides little protection on its own. However, when incorporated into an intact suit of armor, it functions as a +1 armor potency rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a70d882-ae35-4d40-9280-67bf4c569499	Adamantine Object (High-Grade)	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2915	Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd7dccc9-5730-424a-9b4b-760eaddeadb3	Adventurer's Pack	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2700	This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aef110e3-671c-4027-9bf4-7d193fee3d30	Aeon  Stone (Black Disc)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
424e4440-96b7-4eef-b2e7-8b485e41f51d	Aeon Stone (Amplifying)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
729d744f-e743-4d4b-ba33-1742e46781cb	Affinity Stones	{Artifact,Invested,Magical,Rare,Transmutation}	Artifacts	\N	\N	/Equipment.aspx?ID=2573	Dwarven tales state that the first set of these stones was created by a dwarven lapidary for his elven sweetheart. The gem he chose was amber—to show his clan that a union between stone and leaf was possible. His family remained hesitant, despite the unmistakable love that the men shared. The tales then say that it was Folgrit who grew impatient and transformed the stones as a sign of her approval.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0ffd4ea-0eab-49f4-89b6-40adca4aa2ac	Admonishing Band	{Consumable,Enchantment,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1226	This wide strip of treated lizard hide is wrapped around the grip or stock of the affixed weapon, augmenting the unease that your gunshot creates. When you activate it, you fire your gun into the air with the effects of Warning Shot. If you already have the Warning Shot feat, the target doesn't become temporarily immune to your Demoralize, potentially allowing you to Demoralize them again.	one-action] envision; Requirements You're trained in Intimidation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ec53ecf-79cc-45d3-a853-317db93cd6a4	Advancing	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1827	This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory.	free-action] (concentrate); Requirements Your last action or activity reduced an enemy to 0 Hit Points; Effect You Stride up to 15 feet. This movement doesn't trigger reactions. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9151e0e0-3092-4c6f-a289-c0bd0e0c062a	Advancing (Greater)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1827	This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory.	free-action] (concentrate); Requirements Your last action or activity reduced an enemy to 0 Hit Points; Effect You Stride up to 15 feet. This movement doesn't trigger reactions. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
feaa39c2-9146-4364-82a8-4f14ac06a779	Aeon Stone (Clear Quartz Octagon)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad2a84ee-f107-4003-bd21-3de1e579f5a8	Aeon Stone (Consumed)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ef27a23-478f-473c-a5e4-3f35c857eeea	Aeon Stone (Crescent)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba5b599c-4dfd-40dd-b253-c990b76ca0d8	Aeon Stone (Cymophane Cabochon)	{Earth,Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69372246-153b-4263-9cb2-983694b4ac42	Aeon Stone (Delaying)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95fa97b4-17f1-4068-ab82-f6475eea6efc	Aeon Stone (Dusty Rose Prism)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e47f0c3e-a44e-4836-89a9-c4406d908a97	Aeon Stone (Black Pearl)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
475b7ed9-5fe0-47d0-b3f9-a4e4fee6a71c	Aeon Stone (Formulating)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bfb27d54-ccbf-4189-9df3-fa1241f22fc2	Aeon Stone (Lavender and Green Ellipsoid)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
31a99055-1ac7-41da-ad85-9d0a437d4512	Aeon Stone (Mottled Ellipsoid)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
624198b1-6206-43df-a825-1c30d5d0857c	Aeon Stone (Nourishing)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0998f773-0b8e-4047-9185-76e878d0d731	Aeon Stone (Olivine Pendeloque)	{Earth,Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6accba95-74dd-41ff-a792-5239adc2a6aa	Aeon Stone (Pale Lavender Ellipsoid)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aea6690f-8f60-4b18-a4d9-7c14a34496a7	Aeon Stone (Flickering)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b5b7ab1-3c25-4f85-aeb3-13e1831c3911	Aeon Stone (Pearly White Spindle)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
35cad647-2806-41c4-844d-4ee62d2b4b1f	Aeon Stone (Peering)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57c07a17-deda-4456-a2ff-08d393abab84	Aeon Stone (Pink Rhomboid)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
49ecc2fe-c257-4e90-bd33-30b73194378c	Aeon Stone (Polished Pebble)	{Earth,Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09952adc-94b7-46f5-bdc0-9d364ce263d0	Aeon Stone (Preserving)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc3f83b5-3dbf-430d-af30-2c55587b06db	Aeon Stone (Rainbow Prism)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9adeb493-3c85-45fd-9775-b1f7082e2f9c	Aeon Stone (Pearlescent Pyramid)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7b5a4fa-d19f-42ea-8dc0-9e4272163aa7	Aeon Stone (Sprouting)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
447a5972-10e5-43e2-86f2-44b59d8e84ef	Aeon Stone (Vital amplification)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36491688-8f0b-4cc7-8620-cc3e5f32e482	Aeon Stone (Western Star)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1496b625-3bbe-497e-891d-915df16adfcc	Aerial Cloak	{Air,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2575	This blue cloak is surprisingly light for its length and seems to catch wind bursts in its tail, flying out behind the wearer while cushioning falls and easing jumps. The sides of the cloak are slightly weighted, making it easy to grab ahold of when it fills with air. This cloak grants you a +1 item bonus to Athletics checks to Leap and a +1 item bonus to Acrobatics checks to Balance or Maneuver in Flight.	Fall Gently [reaction] (concentrate, air); Frequency once per day; Trigger You're falling; Effect The cloak catches the air and you grab onto its edges, utilizing the draft to guide you to safety. Treat your fall as 30 feet shorter and glide to a space of your choice at the bottom of your fall, which must be within 20 feet of where you would've landed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f66d6e15-880e-443c-9f63-9adefe791011	Aether Appendage	{Incorporeal,Magical,Uncommon}	Assistive Items	Prostheses	L	/Equipment.aspx?ID=2160	This otherworldly prosthetic arm is the product of psychopomp magic. An aether appendage is incorporeal so long as no item is being held in the hand or worn on the arm.	one-action] (concentrate, manipulate); Frequency once per day; Requirements You're holding a non-magical item of light or negligible Bulk; Effect The item becomes incorporeal for 1 minute. Your aether appendage can use the incorporeal item normally.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89629d8a-3ef1-4406-b497-b4e1604bb9e4	Aether Marble (Greater)	{Bomb,Consumable,Force,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2416	Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b97fb536-b8ae-492f-a145-62da28d06a0f	Aether Marble (Lesser)	{Bomb,Consumable,Force,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2416	Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8becde89-640c-4608-9a3a-4d514eb8260f	Aether Marble (Moderate)	{Bomb,Consumable,Force,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2416	Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec7be338-05da-4185-a9c5-9fe617ede1e4	Aeon Stone (Smoothing)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29605930-7390-4864-8eb5-8121b00b056d	Affliction Suppressant (Major)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1956	First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain an item bonus to all saves against afflictions for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6354c4a8-8149-4b9f-b4ca-58925c2934ba	Aim-Aiding	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1828	Armor etched with this rune aids in routing ranged attacks aimed at an enemy around you. You don't provide enemies cover against your allies' ranged attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca6a77ad-4def-47b8-8f12-1547bcc00f24	Air Bladder	{}	Adventuring Gear	\N	L 1 if inflated	/Equipment.aspx?ID=1394	This weighted animal bladder can be inflated with air in preparation for a dive. It holds enough air to breathe for one round. As a free action, you can inhale the contents of the air bladder, which resets the number of rounds you can hold your breath (see the rules for drowning and suffocating). You can inflate the bladder or remove its attached weight as an Interact action. An unattached inflated bladder without the weight will float toward the surface of the water at a rate of 60 feet per round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b9b277e-edc9-41bc-a1a4-6233324d1c05	Air Cartridge Firing System	{Uncommon}	Customizations	Firing Mechanisms	\N	/Equipment.aspx?ID=1220	PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Weapons that install an air cartridge firing system and that have the kickback trait retain the trait and the associated drawbacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
58db7807-35c8-48b8-9cd2-37c0d30babb3	Air Cycle	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=88	This clockwork vehicle consists of a small wheeled platform under a pair of wings made with a light wooden frame covered by sturdy cloth. An air cycle must be launched from a high altitude, similar to a glider. Once airborne, however, the air cycle can be kept aloft and controlled using a system of pedals and steering handles to control its speed and direction. If you stop pedaling the air cycle, it functions as a glider.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8bd91b3-0b22-48e5-95ca-66f59ff1c58b	Airship	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=57	Space 90 feet long, 30 feet wide, 60 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
702d2386-fcb6-4834-b41b-8d6cfbc79c4d	Alacritous Horseshoes	{Companion,Invested,Primal}	Worn Items	Companion Items	1	/Equipment.aspx?ID=3013	When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
914fb36a-83cf-46c4-b0e8-27097d470baa	Alarm Snare	{Auditory,Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3363	You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a range between 100 to 500 feet at which it can be heard. When a Small or larger creature enters the square, the snare makes a noise loud enough that it can be heard by all creatures in the range you designated.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2eea9164-622c-45db-9999-89044e32383e	Alchemical Chart (Greater)	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1970	This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc66f27f-7e5a-48f5-8a5b-2399a170e640	Affliction Suppressant (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1956	First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain an item bonus to all saves against afflictions for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee2f1aa1-2974-45ff-9c75-2eacdb5ac29e	Affliction Suppressant (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1956	First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain an item bonus to all saves against afflictions for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
778098d8-3a60-42d4-8483-dc7af59d296c	Alacritous Horseshoes (Greater)	{Companion,Invested,Primal}	Worn Items	Companion Items	1	/Equipment.aspx?ID=3013	When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7deca982-025c-46db-bf8f-2a8fe5079a25	Alchemist Goggles	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3431	These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover . If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +1 item bonus to the splash damage the target of the Strike takes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50d48b4e-5259-425e-817c-fe1f1bf2a31b	Alchemist Goggles (Major)	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3431	These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover . If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +1 item bonus to the splash damage the target of the Strike takes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
38b04839-80b2-40ae-b3e5-bc21855406d3	Alchemist's Damper	{Consumable,Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1581	A glass tube of mercury is contained within this golden clasp that's fitted in front of a firearm's trigger. On the triggering Strike, the mercury turns briefly to gold, reducing the effect of recoil, allowing you to ignore the circumstance penalty of the attached weapon's kickback weapon trait.	free-action] envision; Trigger You attack with the affixed firearm; Requirements You're an expert with the affixed firearm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2cc136aa-d39c-4637-8274-d853d23af29b	Alchemist's Fire (Greater)	{Alchemical,Bomb,Consumable,Fire,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3287	Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e24f809b-6cd8-4e14-8746-828c5f949e8e	Alchemist's Fire (Lesser)	{Alchemical,Bomb,Consumable,Fire,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3287	Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3c3aa7a-ccd8-45d0-bd8e-b551202e4304	Alchemist's Fire (Major)	{Alchemical,Bomb,Consumable,Fire,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3287	Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5501f872-0e6f-4d31-b7dc-04566c2a0179	Alchemist's Fire (Moderate)	{Alchemical,Bomb,Consumable,Fire,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3287	Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6a603f6-3498-4e3c-8105-7814deab9371	Alchemist's Flamethrower	{Alchemical,Fire,Rare}	Alchemical Items	Alchemical Other	1	/Equipment.aspx?ID=1972	This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of alchemist's fire must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed. Properly loading the flamethrower in this way takes 1 minute. When the trigger on a loaded flamethrower is pulled, the alchemist's fire is siphoned into the rifle and shot out of the muzzle in a line of fire. The damage dealt by a flamethrower is determined by the strength of the weakest alchemist's fire loaded into the flamethrower.	two-actions] (fire, manipulate); Requirements The flamethrower is loaded; Effect You pull the trigger, expending both loaded alchemist's fires to shoot a line of fire. Creatures in the area take fire damage based on the weakest alchemist's fire loaded into the flamethrower, as noted below. Creatures that critically fail the basic Reflex save additionally take the listed persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20b8009b-e7a4-412f-8104-405bdbc2c130	Antiplague (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3297	Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ef90b5a-68d2-47b9-b409-e08b3d31dd36	Alchemical Fuse	{Alchemical,Consumable,Fire}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1580	An alchemical fuse is a length of treated cord that can be used to time the detonation of an alchemical bomb or a stick of pyronite, or simply as a timer—at the GM's option, fuses can be used as timers to trigger other devices that can be triggered with a single appropriate action, as well.	one-action] Interact; Effect You extinguish the fuse	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71bf4826-99f9-405d-8387-5d4e4ad1f842	Alchemist Goggles (Greater)	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3431	These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover . If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +1 item bonus to the splash damage the target of the Strike takes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
597c2f45-a8a1-4a92-a4b3-5fc194fe318a	Alchemist's Lab (Expanded)	{}	Adventuring Gear	\N	6	/Equipment.aspx?ID=2701	An expanded alchemist's lab gives a +1 item bonus to  Crafting  checks to create alchemical items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1df9899f-02bd-4e91-9f06-7700ba4bdcee	Alchemist's Toolkit	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2702	This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's toolkit, you can draw and replace them as part of the action that uses them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92c68cc0-791b-4250-a213-09902e9f811f	Alcohol	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=622	Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
688f2fd4-a371-4720-a393-ecec51bcfe9c	Ale	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1770	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f61ad391-4018-4ec2-b7c4-04c4d8a5b7cf	Alicorn Hair	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	\N	/Equipment.aspx?ID=3254	Hair shed from an alicorn's mane glows when it comes into contact with a living creature. A stabilize spell empowered with an alicorn hair allows you to target 1 additional creature.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb959972-0fdc-478d-add5-04f697ae21ba	Alignment Ampoule (Greater)	{Alchemical,Bomb,Consumable,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=852	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f00251b-6536-4d9f-b993-9debd4b62c8a	Alignment Ampoule (Lesser)	{Alchemical,Bomb,Consumable,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=852	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15e218d1-c7db-4db7-9fd5-4f96a85b477a	Alignment Ampoule (Major)	{Alchemical,Bomb,Consumable,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=852	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
58c3db10-4025-48a7-a054-74aacf4fcfd6	Alignment Ampoule (Moderate)	{Alchemical,Bomb,Consumable,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=852	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab4f9964-dd61-456b-8e57-391ec0c51770	Alkenstar Ice Wine	{Alchemical,Consumable,Drug,Ingested,Poison,Positive,Uncommon}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=1788	This bottle of delicately sweet ice wine has the properties of alcohol. Made exclusively from grapes frozen in the Mana Wastes' erratic surge storms, Alkenstar ice wine finds a ready market among Geb, though undead are still immune to the drug's listed effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e90c9670-b4bd-403f-ba24-3a14eb1cad5e	Alloy Orb (High-Grade)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2963	Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
467461f5-219c-4cef-9440-429af5494f86	Alloy Orb (Low-Grade)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2963	Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddd8d554-2433-4038-839c-133b93126832	Alloy Orb (Standard-Grade)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2963	Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3981f5c2-300f-44c0-9e6d-b07a449a97cb	Alluring Lantern	{Graft,Invested,Magical}	Grafts	\N	L	/Equipment.aspx?ID=3177	An antenna with a bioluminescent lure protrudes from your head, drawing enemies' attention. When not activated, the antenna lays flat and blends in with your hair or skin.	Raise Lure [one-action] (manipulate, mental, visual); Frequency once per day; Effect Until the beginning of your next turn, the lure raises above your head and lights up with multicolored flashes that draws creatures closer. Any creature that begins its turn within 20 feet of you must succeed at a DC 23 Will save or become fascinated by the lure and must spend at least one of its actions to move toward you. The fascination ends at the end of the creature’s turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10e20cba-9b62-4ade-8e01-10e86100a1c6	Antiplague (Major)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3297	Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f544d30-1d1b-417e-b109-632ea5265d72	Alchemist's Lab	{}	Adventuring Gear	\N	6	/Equipment.aspx?ID=2701	You need an alchemist's lab to  Craft  alchemical items during downtime.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06ee915b-9993-41fd-aa79-333686da0471	Alluring Scarf (Major)	{Enchantment,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1379	This thin, multicolored scarf shifts between hues in almost dizzying patterns.	two-actions] Interact (emotion, enchantment, mental, visual); Frequency once per day; Effect You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes fascinated and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting hostile to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
281965b9-48be-47cc-9d6a-114af08e138b	Alpaca	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1664	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e22fe9d-e0f0-4d30-9798-64e53b714759	Amazing Pop-Up Book	{Grimoire,Magical,Uncommon}	Grimoires	\N	L	/Equipment.aspx?ID=2170	Goblin wizards invented the amazing pop-up book to store their spells without written words, though the tradition has been spreading to illusionists from other cultures. These grimoires have colorful covers and open to reveal three-dimensional scenes illustrating various spells. Goblins delight in constructing the books just right so a terrifying creature, like a horse or dog, pops up toward the reader each time a page is turned.	free-action] (concentrate, spellshape); Frequency once per day; Effect If your next action is to cast an illusion spell prepared from this grimoire that creates illusory terrain or creatures, such as mirage, you draw forth the pop-up scene. If a creature succeeds, but doesn’t critically succeed, at a saving throw to disbelieve the illusion, then just as their mind recognizes the illusion, a startling—though obviously false—illusion pops up somewhere unexpected in their field of vision, visible to only them, dealing mental damage equal to the spell’s rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b2bdd93-bcdd-44ec-81e3-544d7d5b2faf	Ambrosia of Undying Hope	{Alchemical,Consumable,Elixir,Necromancy,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=661	This elixir is usually stored in a small metal flask or miniature stein. The dark liquid sparkles as if it were full of stars and is considered sacred to Cayden Cailean and to the cults of the Failed in Absalom. The next time you would die from damage within 8 hours after you drink the ambrosia, it prevents you from dying, you regain 20 Hit Points, the elixir's benefits end, and you become temporarily immune to the ambrosia of undying hope for 24 hours. The ambrosia can't protect you from death effects or disintegration, but it can protect against almost any other form of death via damage. You can only be under the effect of a single ambrosia of undying hope at a time.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c92edf7-7ca2-44d8-9fac-7a944f23f5e7	Alluring Scarf (Greater)	{Enchantment,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1379	This thin, multicolored scarf shifts between hues in almost dizzying patterns.	two-actions] Interact (emotion, enchantment, mental, visual); Frequency once per day; Effect You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes fascinated and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting hostile to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d688a7a-57b8-4cbf-a3aa-563d111d106f	Ally's Kerchief	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3955	Organizations generally buy these simple squares of fabric in large batches with an invisible symbol on each. They help armies composed of troops unfamiliar with each other, such as mercenaries or conscripts, to recognize allied units. The kerchiefs might be tied around the head, neck, or arm. They can also be used to root out impostors.	Identify Allies [free-action] (concentrate); Trigger You move within 15 feet of a creature wearing a matching ally’s kerchief; Effect The symbol magically glows above your head. It’s invisible to everyone not invested in a matching ally’s kerchief.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba1ff7b4-9b5f-43ad-a6e2-a231be6fbb53	Ambling Surveyor	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=33	This huge, magical clockwork rover moves on a continuous band of heavy treads, which make it easier to for the device to navigate across various adverse conditions. It contains magical clockwork birds which can transmit visual information back to the surveyor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06b9681f-541e-4b25-a5a7-b41d448bcb6a	Amphisbaena Handwraps	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3223	Your hands fit through the venomous mouths of this pair of handwraps made from amphisbaena skin. Your unarmed strikes gain the versatile P trait. Amphisbaena handwraps can have weapon runes etched onto them, similar to handwraps of mighty blows.	Twin Venom Strike [two-actions] (manipulate); Frequency once per hour; Effect Make two unarmed Strikes. Both Strikes count toward your multiple attack penalty, but the penalty doesn’t increase until after both attacks. Each Strike deals an additional 1d6 poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c103be0-18fb-4d21-bbff-7c28ffedc1dc	Amulet of Kinship's Strength	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3681	This weighty brass disk is inscribed with the ancestral names of its previous owners and now includes your own. When worn, it rests against your chest with a heavy warmth, a reminder of the strength of those who came before you. While worn and invested, you gain a +2 item bonus to Will saves. This bonus increases to +3 if the effect has the fear trait.	one-action] Strengthen Resolve; Frequency once per day; Effect You extend your resolve to your allies, casting strength of mind on up to three willing targets.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e173121-e222-4078-806e-2780ceb793bb	Amulet of the Third Eye	{Apex,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2132	This large brass medallion hangs low on the torso. It’s shaped in the form of an unblinking eye, with a ring of turquoise as the iris and an orb of jet serving as the pupil. The amulet grants you a +2 item bonus to Perception checks. When you invest the amulet, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value.	two-actions] (concentrate); Frequency once per day; Effect You cast truesight.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3d0d0ab-2d55-43ad-8bf2-8aefd6f99743	Analysis Eye	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3875	This metal disk is engraved with an image of an open eye, which always seems to look directly at the creature viewing it no matter what angle it’s seen from. The first time you succeed at a Strike against a given creature with a weapon under the effect of an analysis eye, as a free action, you learn one weakness or resistance of that creature; if the creature has multiple weaknesses or resistances, the GM selects which one you learn.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a703e79b-f177-4765-8bd3-6783871d425f	Ancestral Echoing	{Dwarf,Evocation,Magical,Rare,Saggorak}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=526	The wisdom of this weapon’s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon is one step higher than normal, to a maximum of the highest proficiency rank you have in any weapon. For instance, if you had master proficieny with martial weapons and expert proficiency with advanced weapons, you would have master proficiency with advanced weapon that had this rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5662206c-54db-464d-9442-a08cc813df70	Amphibious Chair	{Magical,Transmutation}	Assistive Items	Mobility Devices	\N	/Equipment.aspx?ID=1359	This magical upgrade allows the wheelchair to shift its functionality between land and aquatic environments without a hitch, propelling through the water or on land with equal ease. Your chair has a base land Speed of 20 feet if that's faster than your land Speed (for example, if you are an aquatic creature with no land Speed or a very slow land Speed), and your chair has a base swim Speed of 20 feet if that's faster than any swim Speed you have. Additionally, while riding in the chair, you can magically breathe underwater if you normally breathe air, or breathe air if you can normally only breathe underwater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83c619bd-0609-4b8b-adba-53a1049c4a56	Amphisbaena Spittle	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3255	Hardened clumps of amphisbaena spittle can be harvested from the dual-headed snake's hunting grounds. When a casting of web of eyes is empowered with this catalyst, you can place an additional scrying sensor on the back of each target's head, in the shape of a closed snake's eye. When a target shares their vision with the others affected by the spell, the eye blinks open, preventing the target from being flanked until the start of its next turn.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e65788e9-67cb-4732-9303-c3d0ae85ac89	Anchor of Aquatic Exploration	{Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2186	No matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the anchor of aquatic exploration, you can breathe underwater; however, you can't Swim, losing any Swim speed you have, automatically failing any Athletics checks to Swim, and so on. Instead, when you enter a body of water, you sink to the bottom at a rate of 25 feet per round and can move across the bottom at your normal Speed. You're protected from environmental effects of deep water such as pressure, cold temperatures, and any negative consequences of depressurization.	minute (manipulate); Frequency once per day; Requirements You're underwater; Effect You spend one minute digging the anchor into the seabed, after which the anchor casts a cozy cabin spell, summoning a sunken ship instead of a cabin. The sunken ship is filled with breathable air.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2dd5ad8-6f2e-4bcc-9dde-f879225e4da8	Anchoring	{Abjuration,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1371	This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon casts dimensional anchor on the target (DC 27, counteract modifier +17).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7013b2d6-61d2-4979-9e69-ae1ac10c4316	Angelic Opera Cloak	{Apex,Holy,Invested,Magical,Rare}	Apex Items	\N	L	/Equipment.aspx?ID=3644	This luxurious cloak embodies an angel’s swiftness. You gain a +3 item bonus to Acrobatics checks and never take falling damage, as your cloak billows like a pair of wings to soften any fall you take. When you invest in the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score. If you are unholy, you are slowed 1 while wearing this cloak.	On Angel's Wings [two-actions] (concentrate); Frequency once per hour; Effect The opera cloak transforms into two pairs of brilliant, feathered wings that grant you a fly Speed of 40 feet for 10 minutes. During this time, you gain immunity to paralysis effects and ignore effects that would give you a circumstance penalty to speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b259ed48-7095-4a40-a71c-2f6d5cac30e6	Anglerfish Lantern	{Magical,Water}	Held Items	\N	1	/Equipment.aspx?ID=2624	This bull's-eye lantern is either stylized after an anglerfish or made from the taxidermy of one. While it can be lit as usual, the anglerfish lantern automatically shines when submerged in water.	Dive! 1 minute (concentrate, manipulate); Frequency once per day; Effect You lower the submersible anglerfish lantern into water at least 15 feet deep while issuing a command. The lantern transforms into a bathysphere for 1 hour. This vehicle possesses a 60-foot cone light that can be swiveled up to 90 degrees with an Interact action and has the activation listed above. When the effect ends, any occupants are ejected harmlessly. If the bathysphere becomes broken, the effect ends and the submersible anglerfish lantern is broken as well.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec48329d-07a5-4a60-b951-e132b725f341	Anglerfish Lantern (Submersible)	{Magical,Uncommon,Water}	Held Items	\N	1	/Equipment.aspx?ID=2624	This bull's-eye lantern is either stylized after an anglerfish or made from the taxidermy of one. While it can be lit as usual, the anglerfish lantern automatically shines when submerged in water.	Dive! 1 minute (concentrate, manipulate); Frequency once per day; Effect You lower the submersible anglerfish lantern into water at least 15 feet deep while issuing a command. The lantern transforms into a bathysphere for 1 hour. This vehicle possesses a 60-foot cone light that can be swiveled up to 90 degrees with an Interact action and has the activation listed above. When the effect ends, any occupants are ejected harmlessly. If the bathysphere becomes broken, the effect ends and the submersible anglerfish lantern is broken as well.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08a0b86b-a791-42ee-8563-011e1b2d11c3	Anima Robe	{Illusion,Invested,Magical,Unique}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3697	This robe was the favored garment of the legendary Ekujae hero, Iyalirrin. When the draconic god Dahak threatened destruction, Iyalirrin was the primary architect of a powerful ritual to banish him called the anima invocation. Iyalirrin and many others were forced to sacrifice themselves to empower this ritual, but he ensured his Anima Robe remained in good hands before he did so. Since then, the Anima Robe has been worn by dozens of elven occultists and bards who have traveled Golarion and beyond. The Anima Robe has remained in the care of Queen Telandia for only the past few dozen years.	Who Are They? [one-action] (auditory, concentrate, illusion, manipulate, olfactory, visual); Frequency once per day; Effect With a swish of the robe’s sleeve, you cast a 7th-rank illusory creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52593661-5c34-4da0-b01e-1ea75fd4e59d	Chariot, Light	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=66	Space 5 feet long, 5 feet wide, 4 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
587a6680-c029-4543-9337-2c80ffb062f3	Ancestral Geometry	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=2202	Geometric precision and perfect angles signify that an artist with exemplary knowledge of dwarven tattooing traditions created this body art. Your family's ancestral stories, recited throughout the tattooing process, bind your blood even tighter to theirs. During your daily preparations, you manifest a visitation by an ancestor—possibly via a dream, a vision, or a magical trinket left by your bedroll. Roll 2d20 and record the highest result. Then roll 1d6 and note a type of saving throw: 1–2 Fortitude, 3–4 Reflex, and 5–6 Will.	reaction] (concentrate, fortune); Frequency once per day; Trigger You rolled a saving throw of the noted type; Effect Replace the roll with the d20 roll from your ancestor's visitation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e56ca32-d33c-4b7f-b729-b7f6f4827202	Anchoring (Greater)	{Abjuration,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1371	This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon casts dimensional anchor on the target (DC 27, counteract modifier +17).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40939bb0-3eb3-4330-96a9-99b8dc808932	Animal Call	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3243	Animal calls are often whistles or similar devices that imitate the calls of animals. Each call is for a specific type of animal, such as a duck or bear. When you use the call, it gives you a +1 item bonus to Command an Animal, provided the animal is of the type as the call. You also do not take a circumstance penalty when attempting to Demoralize that animal for not sharing a language.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f9e5f2d4-79b6-4121-8e36-f017722946a3	Animal Nip (Greater)	{Alchemical,Consumable,Olfactory,Plant,Wood}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2636	Animal nip contains a mix of herbaceous, fragrant plants, ground into a coarse powder with a strong scent that attracts a broad spectrum of animals. You activate animal nip by sprinkling it on the ground or a target of your choice. For the next minute, all creatures within 30 feet that have the animal trait must attempt a Will save or become fascinated by the smell of the animal nip for 1 round. On a critical failure, they also fall prone and roll about on the ground. If the target is subject to a hostile act, the fascination ends immediately. Regardless of the result of the creature's save, it's then immune to animal nip for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d84258f-cc5e-4009-b7df-0d957fd6f164	Animal Nip (Lesser)	{Alchemical,Consumable,Olfactory,Plant,Wood}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2636	Animal nip contains a mix of herbaceous, fragrant plants, ground into a coarse powder with a strong scent that attracts a broad spectrum of animals. You activate animal nip by sprinkling it on the ground or a target of your choice. For the next minute, all creatures within 30 feet that have the animal trait must attempt a Will save or become fascinated by the smell of the animal nip for 1 round. On a critical failure, they also fall prone and roll about on the ground. If the target is subject to a hostile act, the fascination ends immediately. Regardless of the result of the creature's save, it's then immune to animal nip for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07431c5b-337d-4105-b475-1a8132e82ea2	Animal Nip (Moderate)	{Alchemical,Consumable,Olfactory,Plant,Wood}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2636	Animal nip contains a mix of herbaceous, fragrant plants, ground into a coarse powder with a strong scent that attracts a broad spectrum of animals. You activate animal nip by sprinkling it on the ground or a target of your choice. For the next minute, all creatures within 30 feet that have the animal trait must attempt a Will save or become fascinated by the smell of the animal nip for 1 round. On a critical failure, they also fall prone and roll about on the ground. If the target is subject to a hostile act, the fascination ends immediately. Regardless of the result of the creature's save, it's then immune to animal nip for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e968b9cb-f1cb-44c4-94c5-592bd59ad1f2	Animal Pheromones (Greater)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3228	These chemicals convey myriad signals. Many varieties of these alchemical cocktails exist, each tailored for the unique chemistry of a specific type of animal. You can, for example, make wolf pheromones, but not pheromones that affect all animals. The pheromones don’t work on creatures that are similar to the specific kind of animal, but aren’t actually animals—for example, wolf pheromones don’t work on werewolves. When you learn the formula for animal pheromones, you learn the formulas for all common animals. If no animals of a kind are common, you must learn the formula for it separately, and the formula has the same rarity as the least-rare creature of that kind.	minute (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a8d8ec5-1eba-4a07-9ea5-7c1b6a789d64	Animal Pheromones (Lesser)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3228	These chemicals convey myriad signals. Many varieties of these alchemical cocktails exist, each tailored for the unique chemistry of a specific type of animal. You can, for example, make wolf pheromones, but not pheromones that affect all animals. The pheromones don’t work on creatures that are similar to the specific kind of animal, but aren’t actually animals—for example, wolf pheromones don’t work on werewolves. When you learn the formula for animal pheromones, you learn the formulas for all common animals. If no animals of a kind are common, you must learn the formula for it separately, and the formula has the same rarity as the least-rare creature of that kind.	minute (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7deb7b92-0932-41b5-99d7-a57fe552216d	Animal Pheromones (Moderate)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3228	These chemicals convey myriad signals. Many varieties of these alchemical cocktails exist, each tailored for the unique chemistry of a specific type of animal. You can, for example, make wolf pheromones, but not pheromones that affect all animals. The pheromones don’t work on creatures that are similar to the specific kind of animal, but aren’t actually animals—for example, wolf pheromones don’t work on werewolves. When you learn the formula for animal pheromones, you learn the formulas for all common animals. If no animals of a kind are common, you must learn the formula for it separately, and the formula has the same rarity as the least-rare creature of that kind.	minute (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee30c3ff-f025-492e-bbbf-0c46ef971aff	Animal Bed	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1697	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
948b14cd-09a6-4781-81d6-619ab938c981	Animal Blind	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=3242	Simple blinds consist of a series of poles with a cloth to cover them. The cloth covering is styled to represent the natural surroundings such as green and brown leaf and wood patterns for forests, or gray rocks for underground environments. This cloth is either sheer enough to be seen through on one side, or sometimes has small slits cut in it, allowing someone behind it to see what is going on outside while remaining hidden. While not the most convincing camouflage, it's good enough to fool many animals and creatures with lower intelligence.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2be605f2-89b6-4152-9e4c-f3c545a543d8	Animal Repellent (Minor)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1936	Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a00214a-7e6a-48cd-bd9f-b6d185b11b14	Animal Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3035	This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
565dfee3-c29d-4c75-bbb3-e62c7e8b910b	Animal-Turning Fulu	{Abjuration,Consumable,Fulu,Magical,Rare,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=2690	Frightened animals depicted on this fulu flee in all directions from a central figure (traditionally represented by a human hunter, but sometimes depicted as a skeletal undead creature or even a fiend with long, broken arms). You activate this fulu, gaining a +2 item bonus to AC against the triggering Strike. If this causes the Strike to miss, you become concealed from the triggering creature until the start of your next turn.	reaction] envision; Trigger A creature with the animal trait successfully Strikes you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b10dc93a-e088-4b04-ae9b-2c4d1a3d5cf4	Antiplague (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3297	Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ff0b0d5-7a00-45a3-ad19-bd6baf055c9f	Hireling (Skilled)	{}	Services	Hirelings	\N	/Equipment.aspx?ID=67	PFS Note Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
184697a1-70a1-4ee5-845b-471008cafeba	Animal Repellent (Lesser)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1936	Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9fe2cdc7-d20e-4b59-abaa-226e1a1665ba	Animal Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3035	This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d1f465b-2319-4b3a-848f-f6e1c298298d	Animal Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3035	This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51eec755-f350-4ca7-aa80-14cb88b7fac2	Anointing Oil	{Consumable,Magical,Necromancy,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=1563	Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts gentle repose on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is enfeebled 1 until the contact is broken or the oil's effect wears off.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c92a614a-7334-436d-84c5-00fc32cd8ebd	Anointing Oil (Greater)	{Consumable,Magical,Necromancy,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=1563	Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts gentle repose on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is enfeebled 1 until the contact is broken or the oil's effect wears off.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
496f53c4-1f34-4ec0-a109-f9f9c9fd225e	Anticorrosion Oil	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2067	You can coat objects of 6 Bulk or less with anticorrosion oil. For 24 hours, the object takes half damage from acid and from all effects that specifically cause it to rust or corrode, such as contact with an ore louse’s saliva.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
32befefa-3ad8-4324-9207-11d267907ee9	Antidote (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3296	An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa2a1404-e3f8-4457-ac1f-dc44e227688a	Antidote (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3296	An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1b872d1-203d-45cc-9336-cc6ced77a67e	Antidote (Major)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3296	You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a save against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8c19265-6dcd-4e8f-ad7c-5cd56dee7f07	Antidote (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3296	An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08ed0070-bc4a-465c-bb47-9db4e8c577ae	Antimagic	{Magical,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2787	This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects.  	Antimagic Armor [reaction] (concentrate); Frequency once per day; Trigger A spell targets you or includes you in its area; Effect The armor attempts to counteract the triggering spell with the effect of a 7th-rank dispel magic spell and a counteract modifier of +26.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
edac23a8-40f8-4f5f-a130-3f1b03cce9d7	Antimagic Oil	{Consumable,Magical,Oil,Rare}	Consumables	Oils	L	/Equipment.aspx?ID=2930	This oil contains energy that repels nearly all types of magic. When you apply this oil to armor, the creature wearing the armor becomes immune to all spells, effects of magic items (the wearer's and those of others), and effects with the magical trait for 1 minute. The oil affects neither the magic of the armor nor the fundamental runes of weapons attacking the wearer. Magical effects from a source of 20th level or higher, such as a deity, still function on the armor's wearer.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb03cfb4-7929-45f8-9472-148bcaff4636	Antiplague (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3297	Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43666559-59ef-47ab-be10-9cf517856271	Animated	{Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2831	An  animated weapon  flies autonomously and strikes your foes.  	Set Free [two-actions] (concentrate, manipulate); Effect You Release the weapon and it flutters through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d077056-8ba4-41ed-bc32-45d807335b8f	Anointed Waterskin	{Divine,Evocation,Good,Water}	Held Items	\N	L	/Equipment.aspx?ID=1037	This waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the activations, the waterskin is empty, but slowly refills itself. It becomes full enough to use again at the next dawn.	minute (command, Interact); Requirements The anointed waterskin is full; Effect You decant the water, creating up to 10 vials of holy water. You must provide the vials.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a486c8f-0791-492f-b9ad-eb7205b43f35	Anylength Rope (Lesser)	{Magical,Transmutation}	Held Items	\N	L	/Equipment.aspx?ID=2454	This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points.	two-actions] envision, Interact ; Frequency once per day; Requirements The rope is split into two or more pieces; Effect The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 minute. Obstacles and other creatures can prevent a piece of rope from reaching you. Once all pieces reach you or the minute has passed, the pieces rejoin, becoming a single rope. The length of this reformed rope is equal to the total length of all the pieces together; if a piece is missing, the rope is now shorter than its original 50-foot length. Any pieces that didn't rejoin with the rest of the rope remain where they are after the minute passes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15791a14-7b18-488b-bcf0-755c67d5b7d2	Anylength Rope (Moderate)	{Magical,Transmutation}	Held Items	\N	L	/Equipment.aspx?ID=2454	This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points.	two-actions] envision, Interact ; Frequency once per day; Requirements The rope is split into two or more pieces; Effect The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 minute. Obstacles and other creatures can prevent a piece of rope from reaching you. Once all pieces reach you or the minute has passed, the pieces rejoin, becoming a single rope. The length of this reformed rope is equal to the total length of all the pieces together; if a piece is missing, the rope is now shorter than its original 50-foot length. Any pieces that didn't rejoin with the rest of the rope remain where they are after the minute passes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8a9d638c-8e56-4749-bdca-50c8abca6705	Apotropaic Fulu	{Abjuration,Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=971	This unassuming yellow paper, affixed above a door or gate, flickers in the light. Pick an alignment trait: chaotic, good, lawful, or evil. When a creature with the opposing alignment trait of the fulu (good for an evil fulu, and so on) passes through the entrance, it must succeed at a DC 17 Fortitude save or become sickened 2; regardless of whether they succeed, the creature becomes temporarily immune for 1 day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54c923f6-321b-4586-898a-2cba1e719068	Apparatus of the Octopus	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=32	This apparatus, which is shaped like an octopus (or more rarely, a squid or other aquatic creature), uses almost entirely magical propulsion. Clockwork parts make up the controls and mechanisms to improve some of the functionality, but magic moves the vehicles' cogs and gears. While it needs only a pilot, it can optionally hold a second crew member, which can be useful if the second crew member controls the apparatus's hands or eyes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b3fe2f6-91fe-471b-bb14-c854548fa99b	Apparition Gloves	{Illusion,Magical}	Assistive Items	\N	L	/Equipment.aspx?ID=2165	This set of gloves translates whatever the wearer says into the signed version of that language by projecting a ghostly, translucent version of the wearer's hands in front of them. The apparition is a purely visual illusion used for communication, so it can't move on its own, nor can it hold or manipulate objects, or attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d942a4d-b5f6-4438-8760-cb8db883e687	Appetizing Flavor Snare	{Consumable,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1486	You construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or fresh carrion. The first creature to enter the square must succeed at a DC 15 Reflex save or be doused with the substances. For 1 hour, animals attracted to the flavor (such as most predators, at the GM's discretion) can smell the creature from double the usual distance of their scent and are likely to approach to investigate the smell. A creature can wash away the appetizing flavor with 1 minute of vigorous scrubbing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd3f07de-4fe8-4136-99f9-7c45e47d4634	Crutch	{}	Assistive Items	\N	L	/Equipment.aspx?ID=2774	Crutches come as singles or as a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and the swing of your arm to move with them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11478be4-11f5-4f2c-85c0-ced78c81dd2c	Antivenom Potion	{Consumable,Magical,Necromancy,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=902	This cloudy, white liquid helps protect against poisons. When you drink an antivenom potion, you can immediately attempt a DC 10 flat check to end any persistent poison damage you're taking. In addition, for 1 minute after drinking the potion, you gain a +1 item bonus to Fortitude saving throws to avoid taking persistent poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7419424e-1dd8-467a-a876-9a2f3c469ae5	Antler Arrow	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3390	The creation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain an escaping foe. When an activated antler arrow hits a target, glowing antlers extend to pin it down. The target must succeed at a DC 16 Reflex save or become stuck to the surface, taking the critical specialization effects of a bow.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cbab5941-5420-4e12-a298-3a5aef361227	Arbor Wine	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1908	Watering grape or berry bushes with certain alchemical liquids as they grow results in a ruby-red drink that’s rich and heady. The vines develop a connection to their natural environment and impart it onto the wine’s imbiber. For 1 minute after drinking a glass of arbor wine, you have tremorsense at a range of 30 feet.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d1fec83-b974-42fe-a849-4ada8146677b	Arbor Wine (Aged)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1908	Watering grape or berry bushes with certain alchemical liquids as they grow results in a ruby-red drink that’s rich and heady. The vines develop a connection to their natural environment and impart it onto the wine’s imbiber. For 1 minute after drinking a glass of arbor wine, you have tremorsense at a range of 30 feet.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
427bbb69-60e7-4ea8-906e-dee5d957af3a	Arboreal Boots	{Invested,Primal}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3056	These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2ce85f5-288e-4011-9931-922a88362a9a	Arboreal Staff	{Intelligent,Primal,Rare,Staff}	Intelligent Items	\N	1	/Equipment.aspx?ID=2392	Rather than passing on when they feel their death approaching, a rare few elderly arboreals undergo a ritual of preservation. This rite fuses the arboreal's consciousness into a branch, allowing their spirit to live on within the object. The branch functions as a greater verdant staff, though the arboreal spirit allows only partners willing to safeguard nature to use the staff's spells. An arboreal who decides to become an arboreal staff is more connected to shorter-lived species than others of their kind. Most choose to endure to share their knowledge with future generations, but they take a long view in ways that can be frustrating to their wielders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f0ad4a5-d7c1-4253-91d7-27aea7457536	Arboreal Wand (2nd-rank spell)	{Healing,Magical,Rare,Vitality,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3718	This gnarled wand is made from the branch of an  arboreal .	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
075888c6-ebee-42bb-ae33-060360ce5df3	Armored Skirt	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=514	These armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An armored skirt can be donned with 2 Interact actions when it’s worn with light or medium armor, or as part of donning heavy armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
120a9f8f-9ce6-4179-b720-cfe6fb42aa56	Applereed Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=783	This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3798eacb-bec1-4f56-93ed-b37adfca5bf1	Applereed Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=783	This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4db3634d-8265-416a-8358-2b9290a66e79	Arachnolute	{Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=3220	The strings of this spider-shaped lute are made from the webbing of a goliath spider and the tuning pegs are crafted from the spider’s spinnerets. An arachnolute grants you a +2 item bonus to Performance checks while playing music with the instrument.	Web Chord [two-actions] (manipulate); Frequency once per hour; Effect Sticky webbing sprays in a 30-foot cone as you strum the lute’s strings. Each creature in the area of the webbing is immobilized unless it succeeds at a DC 29 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c66d8754-d05e-4d94-bdff-5e974cb8d224	Arboreal Boots (Greater)	{Invested,Primal}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3056	These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a145b76-657c-4e4c-b694-57194a5d1efb	Arboreal Wand (5th-rank spell)	{Healing,Magical,Rare,Vitality,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3718	This gnarled wand is made from the branch of an  arboreal .	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec363f28-ee18-46ac-b4d9-010c6407ea64	Arboreal Wand (7th-rank spell)	{Healing,Magical,Rare,Vitality,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3718	This gnarled wand is made from the branch of an  arboreal .	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96481060-6d63-4bb4-b94e-5c8207be4de8	Arboreal's Revenge	{Cursed,Magical,Rare,Transmutation}	Cursed Items	\N	2	/Equipment.aspx?ID=1174	This walnut and brass +1 striking blunderbuss has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip beneath the flared muzzle is a well-positioned bulging tree knot, and the long stock looks as if it was grown to fit you. On closer examination, the whorls and rings in the wood resemble eyes.	two-actions] command, Interact; Frequency once per day; Effect You cast barkskin from the blunderbuss as a 2nd-level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the weakness to fire imposed by this weapon's curse, for a total of weakness 8 to fire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5678dbd8-dab7-4b3b-acec-bcf0de45410c	Arcane Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3902	PFS Note If a PC uses an arcane standard’s Magical Weakness ability against a creature which has taken more than one type of energy damage, the player chooses which energy type the creature gains weakness to.	Magical Weakness [one-action] (concentrate); Frequency once per turn; Effect The magic of the banner causes energy to linger, tearing away at its target, leaving them vulnerable to more. One creature within the banner’s aura that has taken acid, cold, electricity, fire, or sonic damage this turn gains weakness 5 to that damage type for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5a70e35-6071-4b14-a583-539d33c7385e	Archaic Wayfinder	{Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75fc2eab-3e24-4086-b989-c6054ceb6561	Armored Sleigh	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=97	Designed to traverse frozen climates, armored sleighs are constructed from heavy oaken timbers covered with iron. These massive vehicles can readily traverse frozen and snow-covered ground while protecting the pilot and crew from the cold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb965006-90be-4f53-996b-959fbd1bd58d	Bestial Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3315	You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b95ad056-2334-489e-825b-2311f06880bc	Arboreal Wand (4th-rank spell)	{Healing,Magical,Rare,Vitality,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3718	This gnarled wand is made from the branch of an  arboreal .	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13b4b20f-30d2-4b13-a6dd-d238c3ac25be	Arboreal Wand (6th-rank spell)	{Healing,Magical,Rare,Vitality,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3718	This gnarled wand is made from the branch of an  arboreal .	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc8ec80e-7103-4c56-b5c0-59a47d6a019f	Armbands of Athleticism	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3057	Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf69d109-b843-4758-b331-a137fb5f2357	Armbands of Athleticism (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3057	Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab965c3b-d9aa-497c-b020-eca79eeabf78	Armor Latches	{Adjustment}	Adjustments	\N	\N	/Equipment.aspx?ID=1824	This armor is easily doffed. A set of armor with armor latches gains the noisy trait; you can't add latches to armor that already possesses the noisy trait. You can remove a set of armor with armor latches with a 3-action activity, which has the manipulate trait. This doesn't affect the time it takes to don the armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b2afd15-d2c9-4a34-9caf-e25eac5c9671	Armor Polishing Kit	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=2694	This kit can be used to clean and polish armor. Creatures wearing armor that has been maintained by this kit gain a +1 circumstance bonus on Diplomacy checks to Make an Impression on soldiers, guards, Gorumites, and other martially minded characters. This bonus expires after 24 hours, or if the armor is soiled in some way, such as by walking through a sewer or falling in a mud pit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
499416e6-f610-42ad-850d-2371d1d13ec2	Armor Potency (+1)	{Magical}	Runes	Fundamental Armor Runes	\N	/Equipment.aspx?ID=2785	Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune.   You can upgrade the  armor …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
378ca581-e7d9-45a4-a0eb-de9dbe3a9da3	Armor Potency (+3)	{Magical}	Runes	Fundamental Armor Runes	\N	/Equipment.aspx?ID=2785	Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d01095f9-d6c0-438d-a3db-1ae7e55f4e9e	Armored Carriage	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=25	Slow but steady, an armored carriage combines clockwork with a protective hull for a safe and comfortable ride.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cefcf257-4fb1-4c92-951b-d7f5de163b11	Arctic Vigor	{Cold,Evocation,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1288	This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from  extreme cold or severe cold …	two-actions] command; Frequency once per day; Effect You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt a DC 27 basic Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5502d54-1f2c-4ed0-85d1-2d1b61b34077	Arctic Vigor (Greater)	{Cold,Evocation,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1288	This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold.	two-actions] command; Frequency once per day; Effect You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt a DC 27 basic Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
417350d3-e30c-448f-9053-77f82513197f	Armbands of the Gorgon	{Apex,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2133	Each of these shining, bluish-gray metal armbands is adorned with the plated visage of a gorgon's head. When targeted by a spell or effect with the incapacitation effect, you treat the result of your save as if it were one degree of success better, and the result of any check made to inflict such an effect on you as one degree of success worse (as if you were more than twice the rank of the spell or effect targeting you). When you invest the armbands, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value.	one-action] (manipulate); Frequency once per day; Effect You clap the bracers together and remove a single condition of your choice currently afflicting you. If the condition is permanent, it's instead suppressed for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
515eaca5-fb4e-49c5-a34c-59366ef90edc	Armor Potency (+2)	{Magical}	Runes	Fundamental Armor Runes	\N	/Equipment.aspx?ID=2785	Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
822244a3-64d8-4b58-9676-5f44676d2795	Armory Bracelet (Major)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2340	Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd374a0d-b20a-4433-8c80-bea5f5524f0f	Armory Bracelet (Moderate)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2340	Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f0d776fa-6897-4e49-a8a7-2de59941f0c6	Aroden's Hearthstone	{Arcane,Artifact,Enchantment,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=673	This coin-sized gemstone can be used on its own but must be included in the construction of a hearth in order to fully activate its magic.  \r\n	three-actions] command, envision; Frequency once per month; Effect Aroden's Hearthstone draws in heat from the world itself, causing the ambient temperature within 100 miles to drop below 0°F. Within 1 mile of the Hearthstone, the temperature drops to –200°F, rivaling the frigid cold of outer space and dealing 4d6 cold damage each round to every creature in the area. This effect lasts 1 minute, during which time the nearest moon (probably Golarion's) appears an eerie blue color to any observers within 100 miles of the hearthstone. At the end of 1 minute, the hearthstone emits a blast of concentrated heat that deals 25d6 fire damage to creatures and objects within 150 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71a6d504-939d-4608-b17d-41e32f18163d	Beacon of the Wilds	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3907	This magical banner lightens your feet and allows you to move adroitly. This banner is sometimes referred to as the marching flag. You and your allies ignore difficult terrain within the banner’s aura.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2cb04958-21c2-4587-9e6a-8a622263f996	Aroma Concealer	{Alchemical,Consumable,Oil}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3229	This oily mix of herbs and natural detergents can be applied to a creature to reduce and cover any ordinary odors they produce. The creature receives a +2 item bonus to Stealth checks to Hide or Sneak against creatures using primarily smell. This bonus also applies to the DC to Track the creature by scent. The listed amount is enough to cover one Medium or smaller creature and takes 1 minute to apply. The effect lasts for 1 hour after applying.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
902be497-9f05-4875-959f-1c7b56c80550	Artisan's Toolkit	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=2703	You need this toolkit to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith's toolkit differs from a woodworker's toolkit. If you wear your artisan's toolkit, you can draw and replace it as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe91f005-7968-4351-8608-556cc95d67c6	Artisan's Toolkit (Sterling)	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=2703	You need this toolkit to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith's toolkit differs from a woodworker's toolkit. If you wear your artisan's toolkit, you can draw and replace it as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ece66b5d-dfb3-45c4-a392-c4af8d00a463	Ash Gown (Greater)	{Fire,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2599	Ash gowns are formal wear spun from smoke, ash, and char collected from the Plane of Fire. Typically, they're voluminous floor-length dresses or three-piece suits, but regardless of their specific tailoring, ash gowns are always an ostentatious display of wealth and loyalty to the powers of the Plane of Fire. They're exceptionally popular in the courts of the Elemental Lords and among the high society of Medina Mudii'a. The gown grants you resistance 5 to fire and a +1 item bonus to Intimidation checks.	Blazing Promenade [two-actions] (manipulate); Frequency once per day; Effect The ash gown ignites in a ferocious blaze, flames licking the floor and trailing behind you like a dancing cape. You Stride and make a Strike at the end of your movement. During the Stride, your flames incinerate minor obstacles in your path; you ignore non-magical difficult terrain, and any you move through is destroyed. Creatures that are adjacent to you at any point during your movement take 2d6 fire damage with a DC 23 basic Reflex save. A creature doesn't need to attempt this save more than once, even if you move past it multiple times.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00c480cb-eb5d-4115-86d4-9d018014e22b	Beacon Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2921	The shaft of a beacon shot is studded with flecks of gemstones. When an activated beacon shot hits a target, it embeds itself into that target and spews sparks for 1 minute. If the target is invisible, it becomes merely hidden to creatures who would otherwise be unable to see it. The sparks also negate the concealed condition if the target was otherwise concealed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f267fff-fc97-4433-ae45-e027202baf51	Arsenic	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3322	This toxin is a compound of arsenic and other substances. You can't reduce your  sickened  condition while affected.    Saving Throw  DC 18 …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
569b1cda-3c08-4147-be62-30de7216372a	Ascendant Dragon Spirit	{Consumable,Magical,Potion,Transmutation,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=3154	This masterfully crafted spirit is mixed into a potent magical cocktail and packaged in a gourd with an engraving of a forest dragon coiling around it. Drinking it imparts an intriguing balance of woodsmoke, honey, and bright floral notes on the back end. When consumed, your arms become infused with the deadly power of a forest dragon. For 1 minute, your unarmed Strikes deal an additional 1d6 poison damage and an additional 1d6 negative damage.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1d98f12-9335-41d1-abfd-9d30a3a80cac	Ashes of the War God	{Consumable,Magical,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3643	 Ashes of the war god  may be applied to armor, a weapon, or mixed into an  elixir  or  potion .   Armor  The armor becomes  +3 major resilient  …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ff96a399-a53a-4c4a-a174-708d595de011	Assassin's Bracers (Type III)	{Illusion,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3495	These paired bracers of red leather appear as plain armbands on the outside but display the branded symbol of Achaekek on the inside. They grant the wearer a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to assassin's bracers as though they were light armor.	Focus on the Doomed [two-actions] (concentrate, manipulate); Frequency once per day; Effect You designate one creature within 30 feet. You cast 4th-rank invisibility on yourself, but the designated creature can still see you. The bracers enhance your appearance to the designated creature, making you appear more fearsome and unnerving, granting you a +1 item bonus to attempts to Feint or Demoralize the designated creature. The designated creature takes a –1 item penalty to saving throws against fear effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d82e55fb-67ef-49d3-a307-42ef6d478d2a	Assisting	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1829	Your armor provides support for your joints or advanced prostheses for missing limbs, holding your body in place and easing physical symptoms. This replicates the benefits of any number of splints, supports, and prostheses. When you invest the armor, you determine how many such supports you want, and where on your body they assist you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f18fa360-d600-4c46-a2cc-2edd442108a6	Astral	{Magical,Spirit}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2832	Astral weapons command powerful spiritual energy from the Astral Plane. This rune has the same effects as a ghost touch rune, plus Strikes with it deal an extra 1d6 spirit damage. If used to attack a creature that's possessing another creature, this weapon deals no damage to the possessed creature. On a critical hit against a creature possessing another creature, the possessing creature must succeed at a DC 26 Will save or be expelled and unable to possess a creature for 1d4 rounds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fe1ec39-44a1-4514-87b5-ac90215c2d04	Astral (Greater)	{Magical,Spirit}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2832	Astral weapons command powerful spiritual energy from the Astral Plane. This rune has the same effects as a ghost touch rune, plus Strikes with it deal an extra 1d6 spirit damage. If used to attack a creature that's possessing another creature, this weapon deals no damage to the possessed creature. On a critical hit against a creature possessing another creature, the possessing creature must succeed at a DC 26 Will save or be expelled and unable to possess a creature for 1d4 rounds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6121c88d-00e7-4631-a5a2-d173180b0106	Astringent Venom	{Alchemical,Consumable,Contact,Poison,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1990	This oily, dark-purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of astringent venom is recognizable by the frostbite-like hue of their hands as they lose circulation to their extremities, making it difficult for them to hold things. Each round at the beginning of their turn, a creature affected by astringent venom must succeed at a flat DC 5 check or drop one random item they're holding.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24fbcf86-afec-4f0b-aaa8-95d46c5fe711	Hireling (Unskilled)	{}	Services	Hirelings	\N	/Equipment.aspx?ID=67	PFS Note Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
901ef8f9-bfb1-489a-86bd-b8ecff930752	Ashen (Greater)	{Enchantment,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2550	In his attempts to recreate the initial feeling of the object he encountered ages ago, the Ash Engineer discovered a different effect, one that would confound his enemies. Ashen weapons are typically coated in a thin layer of ash that gradually returns over the span of a day, even after wiping away. A creature hit by an attack from an ashen weapon becomes surrounded by burning ash, which deals 1d4 persistent fire damage. This ash clouds the senses, causing the creature to become confused for 1 round unless it succeeds at a DC 25 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3829c161-0089-41c4-b850-a4998b6e1f80	Assassin's Bracers (Type II)	{Illusion,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3495	These paired bracers of red leather appear as plain armbands on the outside but display the branded symbol of Achaekek on the inside. They grant the wearer a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to assassin's bracers as though they were light armor.	Focus on the Doomed [two-actions] (concentrate, manipulate); Frequency once per day; Effect You designate one creature within 30 feet. You cast 4th-rank invisibility on yourself, but the designated creature can still see you. The bracers enhance your appearance to the designated creature, making you appear more fearsome and unnerving, granting you a +1 item bonus to attempts to Feint or Demoralize the designated creature. The designated creature takes a –1 item penalty to saving throws against fear effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4e94f1b-93e5-4970-9cfe-11e7a25a3f65	Atlas Arcane	{Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=3922	This well-worn vellum scroll has edges trimmed with golden thread, and it unrolls to reveal a map of the nearby area. The atlas arcane always shows the surrounding area (out to a 36- mile radius centered on the map) with a reasonable level of detail, providing a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map.	Situation Report [three-actions] (auditory, concentrate, detection, manipulate); Frequency once per day; Effect You speak a command phrase, and the map reveals the location of all troop movements within the area it maps. This intel is current the moment the phrase is spoken but does not update afterward, and moving the map does not reveal further intel.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2ff41f7-29a7-461a-ab17-eb303535e70b	Atmospheric Breathing Suit	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=3244	A combination of waterproof leather, durable glass, and a system of copper tubes allows aquatic creatures who wear this suit to be able to spend time on land. They’re custom‑tailored to fit a wide variety of body types and needs. Part of the system of tubes is set up in a way to allow the wearer to speak and hear as well as they normally would with creatures outside the suit. Water, either fresh or salt, is kept moving throughout the system to keep the wearer moisturized. The moving water allows for easier flow to the gills or breathing apparatus of the creature. It also means that the water will slowly run out. Each suit must be refilled with the proper type of water for a creature every 24 hours. It takes 2 gallons of water to refill a suit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0980f485-1aef-4a17-995b-8959434700e4	Atmospheric Staff	{Air,Magical,Staff,Uncommon}	Staves	\N	2	/Equipment.aspx?ID=2576	This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6fbfde2-991d-4047-9acc-8fa34646613a	Atmospheric Staff (Greater)	{Air,Magical,Staff,Uncommon}	Staves	\N	2	/Equipment.aspx?ID=2576	This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
103e9160-f50c-4b7e-bd65-d3a28e14d41f	Atmospheric Staff (Lesser)	{Air,Magical,Staff,Uncommon}	Staves	\N	2	/Equipment.aspx?ID=2576	This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad0efc26-e7ea-4fd8-ba55-707a80ae3a45	Atmospheric Staff (Major)	{Air,Magical,Staff,Uncommon}	Staves	\N	2	/Equipment.aspx?ID=2576	This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71674692-5576-4605-b060-9f008347b246	Auric Noodles	{Alchemical,Consumable,Processed}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1909	Auric noodles are boiled, then pan-fried and tossed with sliced vegetables and a sticky, savory sauce incorporating alchemical reagents. After you eat the noodles, they boost your ability to sense magic for 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to checks to Identify Magic, and you can move at full speed while using the Detect Magic exploration activity.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5147f4ba-b384-4fee-af4c-66ae61d35754	Oil of Weightlessness	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2939	You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f71a0c9-edd6-42d8-96e4-1de80447a50d	Astrolabe (Standard)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2411	Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival. By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
41907b9d-8773-4148-a2aa-3fb09adcc854	Atakebune	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=83	The structure of these gargantuan vessels is fully covered by iron. These vessels are akin to floating fortresses rather than true warships, and are typically used in coastal actions and for river blockades. They use oars for propulsion, as their full iron cladding, as well as their bulk, impedes propulsion via sails.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a989e0d3-0386-46e5-a4a7-2b1496f69542	Avalanche Boots	{Apex,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2135	While the insides of these boots are comfortable, fur-lined leather, the outsides are a jumble of slate plates, giving the impression of a rockslide. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Force Open and Shove. When you invest the boots, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value.	free-action] (concentrate); Frequency once per hour; Trigger You succeed or critically succeed with a Shove; Effect If the Shove was a success, you push your opponent up to 10 feet instead of 5 feet. If the Shove was a critical success, you push your opponent up to 20 feet, and you can then choose to knock them prone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc019bd2-1034-4259-9725-4311e9cf881d	Avalanche of Stones Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1296	When a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing 22d8 bludgeoning damage (DC 40 basic Reflex).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e55777f-7682-4d7a-9835-c8da1bf9838f	Avernal Cape	{Abjuration,Earth,Invested,Magical,Relic,Unique}	Relics	Relic Seeds	L	/Equipment.aspx?ID=2667	Made from preserved crimson worm hide, this thick leather cape can deflect incoming blows without serious damage. It functions as a dueling cape and while moved into a protective position, it also grants you fire resistance equal to twice the relic's number of gifts.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4529210-0dd4-4aa0-975b-4aa8f56d0c45	Awakened Metal Shot (Awakened Adamantine Shot)	{Consumable,Evocation,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1189	These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6b30ef2-575a-4838-ac14-a17e96624498	Awakened Metal Shot (Awakened Silver Shot)	{Consumable,Evocation,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1189	These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
53403340-eeeb-45ca-8f94-7b515af59eba	Axe of the Dwarven Lords	{Artifact,Conjuration,Magical,Transmutation,Unique}	Artifacts	\N	3	/Equipment.aspx?ID=609	The blade of this +4 major striking keen returning speed dwarven waraxe is carved with an intricate design depicting countless generations of great dwarven warriors and leaders. The axe has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a dwarven waraxe. Strikes with the axe deal an additional 1d6 damage to orcs. While the axe is in your possession, you gain a +4 item bonus when Crafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons. If you are a dwarf, you gain greater darkvision while holding the axe. If you are not a dwarf, you are stupefied 4 while holding the axe, and if you are an orc, you are also drained 4 and enfeebled 4 while holding it.	three-actions] envision, Interact; Frequency once per week; Effect The axe casts a 10th-level summon elemental spell to conjure an elite elemental avalanche. The spell is automatically sustained, requiring no action on your part but still allowing you to command the elemental on each of your turns. You can Dismiss the Spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d45857e-a765-4109-ae65-0d88ec3ba5f2	Axolotl	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1665	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1509d6a9-1512-48b2-91f6-a97de9636442	Authorized	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1864	Sharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a specific creature. If any other creature wields the weapon, needles immediately erupt from the weapon's hilt or shaft, dealing 1d8 piercing damage plus 1d4 persistent bleed damage to the wielder. If the weapon has a striking rune, this damage increases to 1d8 per damage die and 1d4 persistent damage per damage die; this counts only the weapon's base die and dice from the striking rune. The persistent bleed damage can't end while the creature still holds the weapon. The spikes retract once the creature lets go.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61e8f162-8630-4feb-bfab-c30923bc7732	Automated Cycle	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=18	This clockwork cycle provides most of its mobility via cogs and gears, which allow the cycle to move at a reasonable pace without the need for significant pedaling effort on the part of the pilot. The pilot uses a system of pedals and steering to control the speed and direction of the vehicle. The vehicle comes equipped with two sidecars, one on each side of the pilot.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e306d2f6-278b-4a71-92f8-bd6fb6fa18ae	Awakened Metal Shot (Awakened Cold Iron Shot)	{Consumable,Evocation,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1189	These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b91cc61-f82b-4dc7-a259-b26ae9ff8cd1	Backfire Mantle	{Abjuration,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=1040	This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to splash damage from your own alchemical items and those of your allies.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e20c698-388f-4c02-9b68-bb01236d4757	Backpack	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2704	A backpack holds up to 4 Bulk of items, and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
462bc0c0-797f-4e28-a194-a70ea787a6b7	Backpack Balloon	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=117	What appears to be a simple, if bulky, backpack conceals clockwork devices that can inflate two large balloons, carrying the backpack’s wearer through the air for brief periods of time. In addition, propellers allow the pilot to move while airborne.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95c8afa1-9079-4ab2-8c59-ea5e613d9a41	Bag of Cats	{Conjuration,Magical,Transmutation,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1085	This beautiful leather bag is lined in soft fur and purrs quietly when pet.  	two-actions] envision, Interact; Frequency once per day; Effect You pull the bag over your head and it covers you completely. You then exit the bag in the form of a large cat. You gain the effects of 3rd-level animal form but must use the cat battle form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4533f9b-1559-4eaf-a187-f4fccbf5529d	Bag of Devouring Type II	{Conjuration,Cursed,Extradimensional,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=598	This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1fe40acb-65d3-47a6-b287-4c1f2f58e393	Bag of Devouring Type III	{Conjuration,Cursed,Extradimensional,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=598	This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04585d26-4e6e-450f-83d7-92d81a9d5c0e	Bag of Weasels	{Cursed,Extradimensional,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=3128	This item appears to be and functions as a type I spacious pouch, until you try to retrieve an item from the bag. Whenever you retrieve an item from the bag of weasels, roll a DC 11 flat check. On a success, you retrieve the item as normal. On a failure, the item you retrieve is transformed into a weasel; this doesn't affect artifacts, cursed items, or other hard-to-destroy items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa3aed73-df85-4a5d-8d38-96a0c62a9ae6	Azure Worm Repellent	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=655	Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8fce5e02-16a7-4fc0-acc6-5cd06dc38ded	Backfire Mantle (Greater)	{Abjuration,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=1040	This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to splash damage from your own alchemical items and those of your allies.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4dc629c6-b28c-40d0-b8a3-801ebd702f95	Badger	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1666	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d6ebcf4-efcf-4ca2-aaf5-283e5791a474	Bagpipes of Turmoil (Major)	{Coda,Occult,Staff}	Staves	Coda	1	/Equipment.aspx?ID=2265	While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b7e58c8-acf4-46e8-b457-28ce61fcebe4	Balisse Feather	{Consumable,Holy,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3406	This long, fire-red feather smolders from the weapon it adorns. When you activate the feather, the creature you damaged burns with sacred light. The creature must succeed at a DC 29 Will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 5. These effects last until the end of your next turn. This item has no effect on a creature with the holy trait.	free-action] (concentrate); Trigger You deal damage using the affixed weapon to a creature that has the unholy trait or that you witnessed harm an ally, an innocent, or noncombatant within the last minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc717fae-d440-4ab5-88ba-a60661b2b76d	Balisse Feather (Greater)	{Consumable,Holy,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3406	This long, fire-red feather smolders from the weapon it adorns. When you activate the feather, the creature you damaged burns with sacred light. The creature must succeed at a DC 29 Will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 5. These effects last until the end of your next turn. This item has no effect on a creature with the holy trait.	free-action] (concentrate); Trigger You deal damage using the affixed weapon to a creature that has the unholy trait or that you witnessed harm an ally, an innocent, or noncombatant within the last minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
393f9056-d670-41bb-92a8-0f4d874d5446	Ball	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1328	Toy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like bean-filled sacks and hard-hide balls.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
34507e37-2305-494c-86f8-47f12e525c73	Bands of Force	{Force,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3058	Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor.	Return Force [reaction] (force, manipulate); Trigger A creature critically misses you with a melee Strike.; Effect You Shove the creature using the bands' Athletics modifier of +14.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
797d22db-3871-422c-b554-0d6dfef65945	Bands of Force (Greater)	{Force,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3058	Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor.	Return Force [reaction] (force, manipulate); Trigger A creature critically misses you with a melee Strike.; Effect You Shove the creature using the bands' Athletics modifier of +14.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06c0e9a9-ffd8-4f49-ba3b-747bb466fa73	Bands of Force (Major)	{Force,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3058	Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor.	Return Force [reaction] (force, manipulate); Trigger A creature critically misses you with a melee Strike.; Effect You Shove the creature using the bands' Athletics modifier of +14.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2b8a9a76-9803-40da-8803-71e788ef048f	Bane	{Divination,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1041	A bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those creatures. The crafter chooses aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. The weapon deals 1d6 additional damage of the weapon's damage type to creatures with the chosen trait or traits. The benefit doesn't apply against creatures of the chosen type disguised as other creatures. It's up to GM discretion whether the bane rune applies against a creature disguised as a creature of the chosen type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16d6bba7-07ce-4618-aa9c-92fe80e65577	Reinforcing Rune (Greater)	{Magical}	Runes	Shield Rune	\N	/Equipment.aspx?ID=2811	The shield’s Hardness increases by 5, it gains an additional 80 Hit Points, and its BT increases by 40 (maximum 15 Hardness, 120 HP, and 60 BT).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5353a54-062e-442b-86a2-e3cd3d6b14bd	Bagpipes of Turmoil (Greater)	{Coda,Occult,Staff}	Staves	Coda	1	/Equipment.aspx?ID=2265	While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
109a2e58-42b0-48ea-8ee4-bf281d18f5da	Bandalore	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1329	Similar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string. By holding the end of the string and releasing the bandalore, a skilled user can move the bandalore up and down, performing a variety of tricks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5198059-109c-4c30-b2d7-0ca2d862b4e2	Bane Ammunition (Moderate)	{Alchemical,Consumable,Poison}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1895	Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eebd947f-c1ef-4358-8e1b-a502ce1a79b2	Banner of Piercing Shards	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3904	This magical banner has an intricately embroidered pattern of shards and cracks across its surface, almost like a broken mirror. Though it always feels dry to the touch, this banner from a distance gleams red as if slightly stained with the blood of your enemies. While holding a banner of piercing shards, you can use the following ability.	Shards Seek Wounds [one-action] (concentrate); Frequency once per minute; Effect Shards of sharpened glass violently shoot out from the magical banner into the newly opened wounds of a nearby enemy. The magical banner deals 1d4 persistent bleed damage to any enemy within the banner’s aura that has been dealt damage since the end of your last turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e99ea22f-8ca5-42d8-b348-6a8e0c9f41b1	Banner of the Restful	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3905	This peach-colored magical banner offers the promise of a good watch and a comfortable sleep. You and allies within the banner’s aura gain a +1 item bonus to Perception DCs and protection from severe cold and heat.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f0077069-49b4-4bd0-acf1-c73a77ebb20c	Banner of the Rising Star	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3906	A single pale star shines bravely amid the dark cloth of this magical banner. The star can be seen even in the dead of night. While holding a banner of the rising star, you can use the following ability.	Rise Up [one-action] (concentrate, healing); Frequency once per minute; Effect The magical banner lifts your allies from the brink of death. An ally within the banner’s aura with the dying condition regains 30 Hit Points, does not increase their wounded condition, and can Stand as a free action. They become immune to Rise Up for 1 day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7847520c-f492-4ea5-9977-96dbfe11f8e9	Banquet of Hungry Ghosts	{Consumable,Enchantment,Magical}	Consumables	Other Consumables	8	/Equipment.aspx?ID=1536	This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead. It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. Incorporeal undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes friendly to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time.	hour (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a5f2e23-1ac2-4561-bdce-68974074ea66	Baochuan	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=84	The keel of these vessels consists of wooden beams bound together with iron hoops to provide added stability during ocean transits. In stormy weather, holes in the prow partially fill with water when the ship pitches forward, lessening the violent turbulence caused by waves. Renowned for their seaworthiness, Baochuan were often chosen for transporting valuable treasure or important emissaries during stormy seasons. As such, they're often referred to as “treasure ships” and highly sought prizes by pirates.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c916ba86-dae2-4b7d-aa5c-3463e402bb2e	Barbed Vest	{Cursed,Invested,Magical,Necromancy,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=820	Viciously sharp spiked chains wrap around this studded leather armor that can be used to magically harm the wearer and channel supernatural abilities without somehow tearing at the leather itself.	two-actions] Interact; Frequency once per day; Effect The barbed vest casts spiritual weapon, summoning a spiked chain to fight for you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3edd21f1-53d0-4381-bc26-fd37734c132e	10th-rank Scroll	{Consumable,Magical,Scroll}	Consumables	Scrolls	L	/Equipment.aspx?ID=2962	This roll of paper or parchment contains a single spell.	Cast A Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e5dcb26-cae1-4632-8afb-4ff7680464e0	Bane Ammunition (Lesser)	{Alchemical,Consumable,Poison}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1895	Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
17cc8f18-d156-4b95-aa98-fe73c52400ba	Bane Oil	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2068	Bane oil comes in as many forms as the bane weapon property rune. Coating a weapon with the oil gives the weapon the benefit of one type of bane rune for 1 minute. A weapon can be coated in only one type of bane oil at a time. Any new application of this oil supersedes any previous one. If a weapon has the bane rune, this oil has no effect if it's of the same type as the rune.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e5b7ffc-d20e-4ced-8011-c980fce5b74f	Barding (Light; Large)	{}	Adventuring Gear	\N	4	/Equipment.aspx?ID=2778	You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
056e80d7-93af-4b2f-aa8d-16c7770f7821	Barding (Light; Small or Medium)	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=2778	You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
173c6471-c460-4e1a-8818-27c8b351ec31	Barding Saddle	{Companion,Invested,Magical,Uncommon}	Worn Items	Companion Items	4	/Equipment.aspx?ID=3956	This saddle is covered with well-polished metal plates on the outside and adjusts to fit any mount. 	Ready for Battle [two-actions] (manipulate); Effect You touch the metal plates of the saddle, which begin to unfold around the creature, covering your mount in heavy barding that extends from a simple-looking saddle. The Bulk of the saddle is the same in either form, but your mount isn’t affected by the restrictions or the benefits of wearing barding while it’s in saddle form. If the mount is already wearing barding, this has no effect. You return the barding to saddle form by using the same activity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39ca1a29-d8a4-4f68-a8d2-a229cdd9d735	Bargainer's Instrument	{Consumable,Magical,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2116	A bargainer’s instrument is a musical implement. The most typical version is a violin made from maple and spruce, its body stained so deep a purple it appears almost black. When activated, the instrument casts a binding circle ritual to conjure a willing extraplanar talent to compete with you in performance.	hour (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ecc44a5-87fc-421c-9dec-6a11b6ef43ad	Barricade Stone (Cube)	{Conjuration,Consumable,Magical,Structure,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1441	The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56).	two-actions] command, Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12458859-e5c0-4805-9d3a-8864049f8aa6	Barricade Stone (Cylinder)	{Conjuration,Consumable,Magical,Structure,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1441	The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56).	two-actions] command, Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1c120fb-fad9-4c91-a9f4-2361645ef103	Beast Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2245	The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. The staff is a +1 striking staff. While wielding the staff while you have it prepared, you’re affected by speak with animals. If you have Animal Empathy, you gain a +1 circumstance bonus on checks using it.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e963f8c4-0132-495c-8f97-6e731aada264	Boulderhead Bock	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=843	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3635620-803b-428c-b27f-39aa3ad1cc44	Barding (Heavy; Small or Medium)	{}	Adventuring Gear	\N	4	/Equipment.aspx?ID=2778	You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9daa89fc-ff9e-41e2-9999-954c0d527787	Basic Crafter's Book	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2705	This book contains formulas for  Crafting  the 0-level common items in this chapter.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc88d122-56c7-47c6-9862-2d4f3b746a91	Basic Face Mask	{}	Assistive Items	\N	\N	/Equipment.aspx?ID=2152	This simple cloth mask, sewn to closely fit your face, is fastened by two sets of strings drawn across your face and secured behind your head. While wearing the mask, you gain a +1 item bonus on any initial saves to avoid contracting airborne diseases, such as choking death or tuberculosis.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d65b6d72-1333-4b0b-9b7f-8cc722d62cec	Basilisk Eye	{Consumable,Magical,Talisman,Visual}	Consumables	Talismans	\N	/Equipment.aspx?ID=2964	This slimy green stone glows with whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must succeed at a DC 25 Fortitude save or become slowed 1 for 1 minute as its body slowly stiffens in partial petrification.	free-action] (concentrate); Trigger You Shield Block a melee attack with the affixed shield.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec4fa1e7-aa63-44e2-81f5-5805fd1837c4	Bat	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1667	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11bba3ae-f0cc-4234-baa7-10e75b1c8b06	Bathysphere	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=73	Space 15 feet long, 15 feet wide, 15 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b83c603-4da9-42a7-acd4-c648efd2ee1e	Baton of the Fallen	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3923	This pale shaft of wood has skulls and the mournful faces of the dead carved into its surface. Cold to the touch, it brings a slight chill to the air and smells of freshly disturbed earth.	Gather the Fallen [three-actions] (manipulate, occult, void); Frequency once per day; Effect You plant the baton into the ground, the soil softly parting to allow it to be solidly seated. Doing so summons a cloud of ghostly spirits in a 30- foot burst. All creatures within the cloud become concealed, and all creatures outside the cloud become concealed to creatures within it. The spirits deal 8d6 void damage to each creature who enters or begins their turn in the cloud (DC 35 basic Fortitude). You are unaffected by the cloud. This effect lasts 1 minute or ends if an adjacent creature spends an Interact action to knock the baton over.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d34f693-021c-4e81-a340-2c00d2818900	Batsbreath Cane	{Magical,Sonic}	Assistive Items	Canes & Crutches	L	/Equipment.aspx?ID=2155	A specialized +1 striking thundering probing cane made from strengthened spruce wood, a batsbreath cane is distinctive for its brass tip. The tip covers a small hollow in the wood that houses quartz crystals infused with latent storm magic.	one-action] (manipulate); Frequency once per hour; Effect You strike the cane firmly against the ground, causing a pin within the brass tip to tap the crystals and emit a sonic pulse. The pulse reverberates in a 60-foot radius for the next minute, with the cane acting as an antenna to receive the echoes. For 1 minute, as long as you remain in the area and are holding the cane, you gain hearing as a precise sense.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d472d445-670e-4f65-93b0-479dd00c51d7	Battering Ammunition	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3862	Etched with the symbol of a ram’s head, activated battering ammunition magically gathers momentum as it flies, imparting this momentum to its target on a successful Strike. It deals bludgeoning damage instead of its normal damage type and pushes the target 5 feet on a successful hit.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2ab84ef-bf90-4c74-9b1c-44811c4dd971	Battering Snare	{Consumable,Mechanical,Nonlethal,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1509	This snare consists of a flat rock or metal plate held in place with a spring or flexible branch. When triggered, the flat object swings wide and smacks the triggering creature violently. The first creature to enter its square receives 2d6 bludgeoning damage (DC 16 basic Reflex save). On a critical failure, the creature is also stunned 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
514fe756-b68d-4525-94ad-0188d600b626	Battery Tower	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=37	The battery tower uses both pushed propulsion and turned propulsion to turn a capstan. Turned propulsion uses the same rules as rowed propulsion. Pushed propulsion uses the same rules as pulled.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b22a177-faaf-4b0d-b520-b0f05a4e44a1	Battle Dirigible	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=90	These heavily armored rigid airships are carried aloft by a series of massive gasbags carried within the framework of their hull, protected from damage by a hide and metal skin. Used to control the battlefield from the air, these airships carry both their own armaments as well as one or more gliders mounted on rails for quick deployment along the sides and top.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3554e681-a4f8-48f1-957d-ca74dd4d922b	Battle Medic's Baton	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=2187	This short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to  Medicine  checks. 	two-actions] (concentrate, manipulate); Frequency once per hour; Requirements You have the Battle Medicine action; Effect You use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03949ced-3667-4781-979d-2cda09f163d7	Basic Chair	{}	Assistive Items	Mobility Devices	2	/Equipment.aspx?ID=1160	This common wheelchair is ideal for everyday use, but isn't designed for adventuring. Basic chairs are most common among non-adventurers.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4064098c-2197-4e35-984b-58343fd723e4	Basic Companion Chair	{Companion}	Assistive Items	Animal Companion Mobility Aids	1	/Equipment.aspx?ID=2147	This harness fits around the torso of an animal companion and connects via struts to a number of wheels to assist the companion’s movement. Companion chairs can be fitted for animal companions of any shape or size and have two- and four-wheel configurations. Like the basic chair, a companion chair is ideal for everyday use but not more strenuous activity, making it more common among non-adventurers.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
576123bc-f547-42a8-be70-b3c4212810df	Beastmaster's Sigil (Major)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2226	This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19.	Cast a Spell; Frequency once per day; Effect You cast 4th-rank summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af14a884-3ac7-4f86-8d11-bf34fb5a49c2	Beckoning Cat Amulet	{Consumable,Divination,Fortune,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=582	This clay figurine resembles a white cat with a paw outstretched. When it’s activated, any allies within 10 feet who also just failed or critically failed a Reflex saving throw from the same source (such as a fireball spell) can also reroll their saving throw and use the better result.	free-action] envision; Trigger You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as Cat’s Luck or Halfling Luck).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f64dd59-5369-4eaf-b6ae-c297643c8289	Beehive	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1668	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
863e49a1-9ff5-4e57-a349-476740aa1453	Beekeeper's Smoker	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3716	This device resembles a teapot with a trigger. When filled with cloth fuel (worth 1 cp) and lit, it smolders and gradually fills with smoke for 10 minutes, during which time you can squeeze the trigger to spray smoke.	Spray Smoke [one-action] (manipulate); Frequency once per minute; Effect You expel smoke into an adjacent 5-foot square. All creatures in that area are concealed, and other creatures are concealed to them. The smoke lasts for 1d4 rounds or until dispersed by strong wind.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93b34a82-aa85-406f-bcd9-e60a48ec8819	Belladonna	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3323	Sometimes called “deadly nightshade,” belladonna is a widely available toxin produced from a plant similar to a tomato.    Saving Throw  DC 19 …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55636810-5f12-4581-89ab-a2e417b2a42d	Bellflower Toolbelt	{Invested,Magical,Rare}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2308	Different versions of the bellflower toolbelt are customized to appear to suit specific trades, so a belt used for carpentry would look different from a belt for baking.	two-actions] (concentrate, manipulate); Effect You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. Each object remains transformed until it has been removed from the belt for 24 hours or someone uses a single Interact action to return it to its normal form. If enough transformed items are in it, the belt can be used as artisan's tools for that trade.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a37d8b0-7a6b-470c-afd7-a6dd03a4699d	Beast Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2245	The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. The staff is a +1 striking staff. While wielding the staff while you have it prepared, you’re affected by speak with animals. If you have Animal Empathy, you gain a +1 circumstance bonus on checks using it.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43f461b5-8daf-4707-92e9-ce1cdba6d9be	Beastmaster's Sigil	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2226	This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19.	Cast a Spell; Frequency once per day; Effect You cast 4th-rank summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93031959-a1ee-480e-9539-9a328c26d7f6	Bedroll	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2706	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70015aa5-4237-4063-82d4-8b171954c484	Bedroll of Deep Slumber	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3924	This bedroll is made of especially fine cotton, stuffed with goose down, and the hem is inscribed with the sigils of the Dreamlands. If you fall asleep in the bedroll, you gain 5 temporary Hit Points that last while you sleep and for 1 minute after you wake up, as well as a +1 status bonus to saves against mental effects that occur while you are asleep, such as the nightmare spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59f5f889-81d5-4395-b243-488bd8f88353	Belt of Long Life	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3007	This thick leather belt is engraved with imagery of an ancient tree. You gain 15 temporary Hit Points the first time you invest the belt in a day. When you invest the belt, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value.	Call Upon the Ancient Life [one-action] (manipulate); Frequency once per day; Effect You draw upon the life- giving energy of the tree on the belt to gain rapid healing. For 2d4 rounds, at the start of your turn each round, you recover 15 Hit Points.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f22415f-b6ef-4348-a01b-1059c1e2768d	Belt of the Five Kings	{Enchantment,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=410	Made from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance bonus to Diplomacy checks to Make an Impression with dwarves or make a Request from dwarves. You also gain a +1 circumstance bonus to Intimidation checks against giants and orcs.	one-action] Interact; Frequency once per day; Requirements You are a dwarf; Effect You tighten the belt one notch to gain temporary Hit Points equal to your level and grant allies within 20 feet of you darkvision. Both effects last for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c939bfea-7a2b-44c7-9bcb-0a24cad80f22	Bendy-Arm Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1958	Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b29bd560-683f-4dc1-b8a2-de440e852ac5	Bendy-Arm Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1958	Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c77e93e-f9e9-4d32-9115-10705c6aaefd	Bendy-Arm Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1958	Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9fa07244-50ad-4226-b691-268991208a9d	Benthic Drums	{Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=3926	This large bass drum is made of driftwood and whale hide, with swirling shapes that hint at more distinct and sinister forms carved on its surface. This drum grants you a +2 item bonus to Performance checks while playing music with the instrument. You can communicate basic ideas with whales and other large sea animals by playing music with this instrument.	Call from the Depths [three-actions] (concentrate, emotion, fear, manipulate, mental, sonic); Frequency once per week; Effect You drum a song of an ancient creature, calling forth the cries of a great whale in the minds of your foes. All enemies in a 60-foot emanation take 9d10 sonic damage (DC 36 basic Will save). Creatures who fail are also frightened 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93a25034-d11b-4f0e-9eb7-abe6d8eddf64	Berserker's Cloak	{Invested,Primal}	Worn Items	\N	1	/Equipment.aspx?ID=3432	This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. If you have the Rage action, while raging, you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a +1 weapon potency rune and a striking rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice by one).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62ff417f-e170-45c9-a88a-ba9d3aca0b7e	Berserker's Cloak (Greater)	{Invested,Primal}	Worn Items	\N	1	/Equipment.aspx?ID=3432	This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. If you have the Rage action, while raging, you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a +1 weapon potency rune and a striking rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice by one).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94ec1a80-0f4f-4b56-8d34-26d7eea43aaa	Bestial Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3315	You gain a +3 item bonus, your claw deals 3d8 slashing damage, your jaws deal 3d10 piercing damage, and the duration is 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4eb32648-7b94-4c4a-92cf-57b4150b2834	Belt of Good Health	{Invested,Magical,Necromancy}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=913	When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your maximum Hit Points and current Hit Points by 4.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f315554-99cb-45ab-9165-18fe0061f0b7	Bendy-Arm Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1958	Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5006d5ad-ce29-45e1-b484-c5d8bec09805	Bestiary of Metamorphosis	{Grimoire,Magical,Transmutation}	Grimoires	\N	L	/Equipment.aspx?ID=989	This grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures changing to depict new ones from time to time.	one-action] envision (polymorph, transmutation); Frequency once per day; Requirements You're under the effect of a polymorph spell you prepared from this grimoire that offers a choice of multiple forms; Effect You transform into a different form allowed by the polymorph by bending and molding the spell's energy. This reduces the spell's remaining duration by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b59f31db-b7f3-4807-918a-ea0c93713081	Beverages (Bottle of Fine Wine)	{}	Services	\N	L	/Equipment.aspx?ID=2765	Beverages (Pot of Coffee or Tea)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88819e58-a556-4e0c-8741-0e0d2fdaeb5c	Beverages (Bottle of Wine)	{}	Services	\N	L	/Equipment.aspx?ID=2765	Beverages (Pot of Coffee or Tea)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2ad1e18-fc1d-4de2-82ed-db605dab433d	Beverages (Keg of Ale)	{}	Services	\N	2	/Equipment.aspx?ID=2765	Beverages (Pot of Coffee or Tea)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee08d91d-ef3a-4b57-a335-e5f8d8032931	Beverages (Mug of Ale)	{}	Services	\N	L	/Equipment.aspx?ID=2765	Beverages (Pot of Coffee or Tea)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d6ba8f1-6a22-45c7-8275-ca9670b629dd	Beverages (Pot of Coffee or Tea)	{}	Services	\N	L	/Equipment.aspx?ID=2765	Beverages (Pot of Coffee or Tea)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1b8f66a-e62c-4e4b-965b-f8942477e569	Bewildering Spellgun	{Attack,Consumable,Emotion,Magical,Mental,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2117	When stared at, a bewildering spellgun seems to warp the space around it, creating a mind-bending sensation. Whispers of gibberish arise from it, making their way to nearby ears despite any other sounds in the area. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 15 feet. Once fired, the spellgun twists in your hand and melts away.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db5c1ddf-8e31-4b3b-a485-d5de1fa74185	Bewitching Bloom (Amaranth)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac901467-2f02-4f04-9358-290d88a055fc	Bewitching Bloom (Bellflower)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b24e92c-0a32-422c-a528-6f4e9ec6abb8	Bewitching Bloom (Cherry Blossom)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36ff9c4e-bd57-4af3-bc29-4d6b703e08b9	Bewitching Bloom (Lilac)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe143e98-a462-4eb8-8794-1a8d9ec94196	Bewitching Bloom (Lotus)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1aa81f45-47bc-416c-a3ca-45e724050000	Bewitching Bloom (Magnolia)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52dccafb-0cb3-416f-91b5-b95e31e111c1	Bestial Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3315	You gain a +2 item bonus, your claw deals 2d6 slashing damage, your jaws deal 2d8 piercing damage, and the duration is 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f2ff418-6fb2-4d78-9d54-dd11d785a691	Bewitching Bloom (White Poppy)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbc16e13-65ae-42ff-bc22-0ee7a282a0d1	Bi-Resonant Wayfinder	{Evocation,Illusion,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9adc4538-d9b0-4984-b105-0c8c1dc7da96	Big Rock Bullet	{Consumable,Earth,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1248	A  big rock bullet  is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a  …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ad47124-6962-429c-a61f-9174319913dd	Big Rock Bullet (Greater)	{Consumable,Earth,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1248	The bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82c4c43e-8141-47cf-9bc4-d83a0d6c69dd	Big Rock Bullet (Major)	{Consumable,Earth,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1248	The bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9e90742-d4e7-4b03-bb6d-a0377a702ce4	Binding Coil (Greater)	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1018	This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer.	free-action] envision; Trigger Your Strike with the affixed weapon damages a creature; Requirements You're an expert in Athletics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97731a36-0f79-42da-8479-1636a7d10d3f	Binding Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1122	When a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The snare deals 2d6 piercing damage, and the targeted creature must attempt a DC 28 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59d19a5c-a0bf-4dbf-be92-58b1931aa06b	Bioluminescence Bomb	{Alchemical,Bomb,Consumable,Light,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1819	This vial of glowing goo constantly sheds dim light in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it shatters and releases the bioluminescent fluid's energy in a flare of light. Each creature within 10 feet of where the bomb exploded must succeed at a DC 17 Reflex save or be marked with dye that continues to glow for 24 hours. An affected creature must also attempt a DC 17 Fortitude saving throw against the overwhelming burst of light.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1fe9a04-3c0b-44e4-a3e8-f83516995137	Bioluminescent Stripes	{Graft,Invested,Light,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3178	A line of glands embedded in your skin secretes a chemical that glows when it interacts with the air. As a single action, you can activate your bioluminescent stripes to glow with a bright light in a 20-foot radius and dim light for the next 20 feet. While you are glowing, you can’t be undetected and you take a –4 item penalty to Stealth checks to Hide and Sneak. You can Dismiss the glow as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1a30f3f-7821-4035-9266-fe6f97c895bb	Bird	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1669	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9162413c-bd3b-492f-a1be-7481df7c0623	Bewitching Bloom (Red Rose)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d8feefa-e6ec-4177-bc6e-d5eece579b68	Bitter	{Magical,Poison,Transmutation,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1258	While you wear this acrid armor, any creature that Engulfs you or Swallows you Whole is sickened 1; if it spends an action retching to reduce the sickened condition, you can attempt to Escape as a reaction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6dcce1cc-f70a-4adc-b0fd-188ff7350581	Bitterblood Elixir	{Alchemical,Consumable,Elixir,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3793	Bitterblood elixir is a pale pink color, like that of water tinted by a few drops of blood. After you drink this elixir, your blood becomes dangerous for other creatures to consume. For the next hour, whenever a creature drinks your blood, the elixir changes your blood into a foul-tasting acid as it mixes with the drinker’s saliva. You’re unharmed by this transformation, but the blood drinker must attempt a DC 20 Fortitude save.	manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
afa842cb-57bb-42a7-bd29-de4fce411aad	Black Adder Venom	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3324	Adder venom is a simple but effective way to enhance a weapon.    Saving Throw  DC 18 Fortitude;  Maximum Duration  3 rounds;  Stage 1  1d4 poison …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
875995f3-327a-445d-97f3-edc6397e346f	Black Ash	{Catalyst,Consumable,Magical,Rare}	Consumables	Spell Catalysts	\N	/Equipment.aspx?ID=3746	On certain rare occasions, when a particularly despoiled tree or a powerful demonic fungal infestation (such as a Jeharlu Spore) is destroyed, the grimy black ash that remains behind functions as a catalyst called black ash. A wall of thorns empowered with this catalyst gains the fungus trait and appears diseased and toxic, with greasy filaments of dripping fungus growing through its vines. A creature damaged by this wall’s thorns takes an additional amount of persistent poison damage.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61e15371-dd3e-4c53-a1e7-77ff8b5d75ca	Black Lotus Extract	{Alchemical,Consumable,Contact,Poison,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3325	Black lotus extract causes severe internal bleeding.    Saving Throw  DC 42 Fortitude;  Onset  1 minute;  Maximum Duration  6 rounds;  Stage 1  13d6 …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
550a36e9-bf1c-4be3-aaa1-2b9ac852ed6b	Black Powder (Dose or Round)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1190	Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
abbd7bdf-b692-4756-9e48-eefc9676175c	Black Powder (Horn)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1190	Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14d8355d-879e-432c-a121-62f50439c10a	Black Powder (Keg)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1190	Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fff25209-6940-4efc-bd71-e1aa4afafada	Black Smear Poison	{Alchemical,Consumable,Injury,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=485	Many calignis use a debilitating poison crafted from subterranean fungi.   Saving Throw  DC 16 Fortitude;  Maximum Duration  6 rounds;  Stage 1  1d6 …	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e84453f-bf29-4d72-97f9-f5c06df1c8eb	Black Tendril Shot (Greater)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2045	A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f0395b7-7da6-4ec2-a16b-b88d744d3deb	Black Tendril Shot (Lesser)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2045	A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4233fb38-962c-4d9d-ba89-91f3a0bcdd36	Black Tendril Shot (Moderate)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2045	A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33de301e-bde6-406c-af63-b07f5ad37fd5	Kukri	{Agile,Finesse,Trip,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=413	The blade of this foot-long knife curves inward and lacks a cross guard at the hilt.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
062b2e3e-57f5-4cf0-9d6e-08e67831d2a0	Biting Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3364	This snare closes shut on the leg of a creature. The snare deals 5d6 piercing damage to the first creature that enters its square; that creature must attempt a DC 21 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e35fa71d-8c58-4d69-8364-5284d4265473	Kusarigama	{Disarm,Monk,Reach,Trip,Uncommon,"Versatile B"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=291	This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7eddb448-c8a6-4c2f-9c1e-d274a25ff96c	Blade Phantom's Guide	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3876	A blade phantom’s guide is a metal rectangle, often on a chain, etched with an image of a warrior in a fighting stance. When you apply a blade phantom’s guide to a weapon, it summons a spiritual fragment of a warrior who was adept with that weapon. For 1 minute, you treat your proficiency with that weapon as equal to your highest weapon proficiency. This effect cannot affect a weapon whose level is higher than the blade phantom’s guide (11th).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d957dea3-25c1-4e88-9767-884d094cd693	Blast Boots (Major)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1104	When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63062243-961f-40d9-ac5e-c1da666716fb	Blast Boots (Moderate)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1104	When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12ae078b-a22a-4e73-9d8f-a0032ccf2f34	Exquisite Surprise Doll	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1332	Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
664819d1-93b2-43d5-8531-2dd3f8eb985c	Blakenshipper	{Magical}	Held Items	\N	2	/Equipment.aspx?ID=3927	This strange instrument is both played and worn, consisting of a set of pipes on a metal arm attached to a harness, a horn, a drum attached to a foot pedal, arm bellows, various keys, cymbals, and more esoteric elements. The blakenshipper grants you a +1 item bonus to Performance checks while playing music with the instrument.	Be the Band [three-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You work double-time, playing an entire band’s composition yourself, bolstering those around you by your mighty effort. You and all allies within a 60-foot emanation gain 15 temporary Hit Points that last for 1 round. For the next minute, you can Sustain to continue the music, granting you and all allies within a 60-foot emanation 5 temporary Hit Points that last for 1 round; this Sustain action gains the auditory and manipulate traits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3a032b32-78b5-4511-8e4a-c1cac2fb8f44	Blast Boots (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1104	When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
387eac0c-9d16-462f-9b38-0212f84cd2a9	Blast Boots (Lesser)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1104	These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
039f4444-164b-4a93-b10e-20686a448cf7	Blasting Stone (Lesser)	{Alchemical,Bomb,Consumable,Sonic,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3288	When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of blasting stones grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3cf8a21-619f-466c-9e3a-626315211216	Blasting Stone (Major)	{Alchemical,Bomb,Consumable,Sonic,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3288	When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of blasting stones grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3a96725a-f446-445e-9c84-d6d5099b4843	Blasting Stone (Moderate)	{Alchemical,Bomb,Consumable,Sonic,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3288	When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of blasting stones grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93761e6e-d7be-4b74-a50f-49780ccab459	Blaze	{Alchemical,Consumable,Drug,Ingested,Poison,Uncommon}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=1547	This acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical environmental protection is unreliable. Users experience euphoric feelings of warmth and wellbeing followed by intense bouts of dehydration and disorientation.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e265f8a-b116-4abb-8951-65f2021be7ce	Blazing Banner	{Aura,Fire,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3908	This magical banner shimmers in a fiery array of reds, oranges, and yellows. The rampant threads catch light in the wind and give the appearance of a blazing flame. Whenever you or an ally within the banner’s aura critically succeeds with a Strike, the Strike deals an additional 1d4 persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e3a89be-12dc-4f37-bd0f-9bd265cdbc7f	Blazons of Shared Power (Greater)	{Evocation,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1221	These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of shared power come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbda704a-1a8c-438b-bdaf-36663381e17a	Blightburn Bomb (Greater)	{Alchemical,Bomb,Consumable,Disease,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1902	Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, persistent poison damage, and poison splash damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness at the listed Fortitude DC.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc5b9e42-8a65-433c-9b96-773b6f6ad472	Blightburn Resin	{Alchemical,Consumable,Contact,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3326	This tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames.    Saving Throw  DC 30 Fortitude;  Onset  1 …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
009c0c76-66fb-4eb5-a66a-3287761bdc8e	Blast Foot (Greater)	{Evocation,Invested,Magical}	Assistive Items	Prostheses	1	/Equipment.aspx?ID=1366	You can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.	two-actions] envision, Interact; Frequency once per day; Effect You blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a basic Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
976e8baf-6e8e-4301-81bb-9411ad25a7a7	Blasting Stone (Greater)	{Alchemical,Bomb,Consumable,Sonic,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3288	When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of blasting stones grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
125b725c-e18d-4585-a85a-4cdcfd1f3a19	Blending Brooch	{Consumable,Illusion,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2097	This small, matte-black pin always seems to be on the periphery of your vision, even when you stare directly at it. When you Activate the talisman, choose one creature you can see. You become invisible to that creature unless it succeeds at a DC 28 Will save. This effect lasts for 1 minute or until the target hits you with an attack, whichever comes first.	free-action] (concentrate); Trigger You roll initiative using Stealth and can see a creature; Requirements You are a master in Stealth.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2c2de528-6fd7-4fcc-986c-10817fe11410	Blessed Ampoule	{Divine,Evocation,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1521	This small glass vial contains a drop of   holy water  . When activated, the weapon's physical damage for the Strike becomes good damage.	free-action] envision; Trigger Your Strike with the affixed weapon hits a target; Requirements You're an expert with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa82134a-fb52-4665-89f2-23c2b5e319f8	Blessed Tattoo	{Abjuration,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=498	You can activate the tattoo as a reaction instead of a two-action activity, triggered when a demon attacks you or you attempt a saving throw against a demon’s ability.	two-actions] envision, Interact; Frequency once per day; Effect You gain the effect of protection against evil.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
669a9f5a-0e10-499a-968c-d86eb99314c0	Blight Bomb (Greater)	{Alchemical,Bomb,Consumable,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3289	Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24d490cb-0e9a-4fb5-bc22-7e904eda7106	Blight Bomb (Lesser)	{Alchemical,Bomb,Consumable,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3289	Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6fb76661-99ba-415f-bd08-364d4dbe81ef	Blight Bomb (Major)	{Alchemical,Bomb,Consumable,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3289	Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05e91694-a4b2-443b-b5eb-bb19313162a7	Blight Bomb (Moderate)	{Alchemical,Bomb,Consumable,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3289	Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b42af95-5f50-479f-b3fa-855659f0d2b9	Blight Breath	{Air,"Bottled Breath",Consumable,Magical,Poison}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2577	This foul-smelling bottle contains compressed, noxious fumes. After you inhale the odious gases of the blight breath, you gain resistance 10 to poison for as long as you hold your breath. You can exhale the blight breath as a single action. The resulting spray of noxious fumes deals 10d6 poison damage to each creature in a 15-foot cone, with a DC 29 basic Reflex save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9653264-50ee-4d59-9916-90c266622255	Blightburn Bomb	{Alchemical,Bomb,Consumable,Disease,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1902	Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, persistent poison damage, and poison splash damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness at the listed Fortitude DC.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d0658e5-d999-4d36-867c-d30a519295dd	Reinforcing Rune (Lesser)	{Magical}	Runes	Shield Rune	\N	/Equipment.aspx?ID=2811	The shield’s Hardness increases by 3, it gains an additional 52 Hit Points, and its BT increases by 26 (maximum 10 Hardness, 80 HP, and 40 BT).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ae9ce1e-009f-49d7-9a7a-601725ed625e	Bleeding Canines	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3187	Some of your teeth have been replaced with those of a larger meat-eating predator. You gain a jaws unarmed attack that deals 1d6 piercing damage. These jaws are in the brawling group.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33721942-480f-420b-9270-fdc3f04cd417	Bleeding Spines Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3365	When a creature enters the square, thorny spines protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent bleed damage. The creature must attempt a DC 31 basic Reflex saving throw. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to take damage from the spines (attempting the same basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c77adfdb-fd18-4e5b-8866-b31944344bb6	Blindpepper Tube	{Alchemical,Consumable,Uncommon,Visual}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=800	This single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube with a one-way valve and a range of 5 feet. To use it, the wielder must tear open the tube's seal as an Interact action, then spend another action to blow the hot pepper into an adjacent creature's face. These actions don't have to be taken in the same round. The target must attempt a DC 15 Reflex save to avoid inhaling the pepper or getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02a53157-6f6e-4a9c-a728-8587e31be938	Blisterwort	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1991	This clear, viscous liquid causes lesions and blisters that spread quickly. The victim's pain response increases and flesh breaks easily under physical stress.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f081aa7-ba1c-4b07-8c81-6eaebdf66fb1	Blocks	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1330	These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12b5795f-e4ae-4eff-8aeb-6c625de46a3e	Blood Bomb (Greater)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2669	This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7474a9fc-11b3-44dd-a990-595e85063ed1	Blindpepper Bolt	{Consumable,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1249	The head of this bolt is a vented container that smells strongly of caustic pepper. When an activated blindpepper bolt hits a target, it deals no damage; instead the creature must attempt a DC 17 Fortitude save. If the Strike was a critical success, the target takes a –2 circumstance penalty to its Fortitude save. At the GM's discretion, a creature with no eyes or olfactory organs might not be affected by this item.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1fa5677e-1fc4-46f2-9bbe-f0aac3dbd6b6	Blister Ammunition (Lesser)	{Alchemical,Consumable,Poison}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1896	Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27a08641-bddb-4ffd-8383-4876f702337b	Blood Bomb (Lesser)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2669	This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a97d162-2f39-4ef0-a1f5-d80d3db45c4e	Blood Booster (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1957	This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13371177-cb91-4e05-a22b-4e50c88e5bad	Blood Booster (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1957	This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a5a563d-850c-411e-9010-6b9fa7dcffad	Blood Sap	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=625	This potent drug is distilled from a certain tropical vine into a deep-red syrup that, over time, stains the user’s lips and teeth a vivid shade of red.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2994f644-4a6e-40b3-b3d5-3140ac281b2f	Blood Sight Elixir (Greater)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3490	This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight with the listed duration and effects. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00a10540-6a72-44c9-b431-541a2c7fa5dd	Blood Sight Elixir (Lesser)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3490	This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight with the listed duration and effects. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1dfe19b8-6151-4fb4-951b-008551439e2c	Blood Sight Elixir (Major)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3490	This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight with the listed duration and effects. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52f1ecc0-6606-4e0e-8de3-c7df75529eee	Blood Sight Elixir (Moderate)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3490	This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight with the listed duration and effects. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6eac88c8-f96f-4515-a366-9e53213df22b	Bloodbane	{Dwarf,Evocation,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=539	A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b7adfaa0-1410-4cf0-8298-664f0d6d396d	Blood Bomb (Moderate)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2669	This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c73725b-a7f6-4331-8551-949cc4b0e226	Blood Booster (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1957	This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c321b23-e545-45a3-bc7b-e55cacde9e87	Bloodhammer Reserve	{Consumable,Magical,Polymorph,Potion,Transmutation,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2558	This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: “You ever thought about being a frog?”	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2daf8fc1-d73a-484e-812d-08c8565b6cd1	Bloodhammer Reserve (Black Label)	{Consumable,Magical,Polymorph,Potion,Transmutation,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2558	This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: “You ever thought about being a frog?”	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0ca23cb-0176-4b0b-8d5b-c1ce24c43bbe	Bloodhammer Reserve (Select)	{Consumable,Magical,Polymorph,Potion,Transmutation,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2558	This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: “You ever thought about being a frog?”	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd01e768-2786-4ad3-9a54-58e8c2f54649	Bloodhound Mask (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=694	This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77ba5498-8150-455f-8df4-dcda700acdbe	Bloodhound Mask (Lesser)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=694	This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c1cc668-7d50-42de-bd5c-73ca7d3ee7ef	Bloodhound Mask (Moderate)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=694	This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9900c0b4-9a0a-494d-a1fe-77b55c9cd198	Bloodknuckles	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2559	These thin cloth wraps, which are illegal to use in Highhelm's organized brawls, blend into the skin and add an edge to your blows. The wraps are +1 striking wounding handwraps of mighty blows. When you invest the wraps, they gain the effects of a 3rd-level magic aura spell to appear non-magical and resemble simple bandages. Casual observers are unlikely to notice anything amiss with the wraps, but a creature that succeeds at a DC 25 Perception check can notice something is off about them, though they would still need to find other means to discern the magical nature of the wraps.	reaction] envision; Frequency once per minute; Trigger You cause a creature within reach to take bleed damage; Effect You use your foe's pain to reinvigorate you. You gain temporary Hit Points equal to the value of the triggering bleed damage, up to a maximum of 10 temporary HP. These temporary Hit Points remain for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac0f1f05-adb0-425e-8bcd-4661cc4a0029	Reinforcing Rune (Major)	{Magical}	Runes	Shield Rune	\N	/Equipment.aspx?ID=2811	The shield’s Hardness increases by 5, it gains an additional 84 Hit Points, and its BT increases by 42 (maximum 17 Hardness, 136 HP, and 68 BT).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce5080ee-6732-4fae-8813-47d8f7497744	Bloodeye Coffee	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=623	A strong blend including several spices common in the Padishah Empire of Kelesh, bloodeye coffee is a favorite morning drink across the Inner Sea region. The maximum addiction stage of bloodeye coffee never progresses beyond stage 1.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d0d880d-0309-4d6b-90e8-bbad338fd187	Bloodthirsty	{Magical,Necromancy,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1297	The magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking persistent bleed damage, your target becomes drained 1.	reaction] envision; Trigger You reduce a creature to 0 Hit Points with the weapon; Effect You gain a number of temporary Hit Points equal to twice the creature's level. These Hit Points remain for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66e8f525-35ca-40b7-88a0-dada438ef78f	Blooming Lotus Seed Pod	{Consumable,Magical,Plant,Uncommon,Wood}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2637	The seeds of this lotus seed pod scatter with incredible ease and accuracy, quickly growing into temporary plants.  	Blooming Flower 10 minutes (manipulate); Effect You plant the blooming lotus seed pod in the ground and a giant lotus flower blooms in that square. Over the next 8 hours, creatures who sleep for at least 6 hours within 30 feet of the lotus flower gain the benefits of long-term rest as though they'd spent an entire day and night resting, and all creatures within the affected area are immune to the effects of the nightmare spell and other magical effects that affect only sleeping creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57facf0c-83cc-4659-9a7f-c777d1916aa5	Blue Dragonfly Poison	{Alchemical,Consumable,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1992	Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison causes debilitating hallucinations in most other creatures.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00501297-23d3-4b62-873d-3a3901d7ac90	Boastful Hunter	{Evocation,Intelligent,Primal,Rare}	Intelligent Items	\N	1	/Equipment.aspx?ID=1178	Possessing a boisterous, proud demeanor, this +1 jezail is an aspiring big game hunter, always quick to share a tale of its bold adventures and predatory conquests—although the veracity of such tales is often questionable. A boastful hunter enjoys tracking and hunting animals of all kinds but takes particular pleasure in taking down large, dangerous, or rare animals. Against an animal, the boastful hunter deals 1d6 additional damage. On a critical hit against an animal, the boastful hunter also deals 1d6 persistent bleed damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5878b08b-19fa-484e-8412-4fda05e04bd2	Body Recovery Kit	{Alchemical,Consumable,Healing,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=840	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0ff81a1-b249-4047-a1ae-e8cd7dc80796	Bogeyman Breath	{Alchemical,Consumable,Fear,Inhaled,Mental,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3619	This dust is created from the powdered bones of ensnared rabbits and other woodland creatures that died from fright. When inhaled, it pollutes the victim’s mind with fear, awakening an unshakable prey response that sees danger lurking in every shadow.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54f2d80f-279d-4b69-9895-c50ddae558d2	Bola Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2046	This ammunition bears a rune with three lines radiating out, each ending in a circle. When an activated bola shot hits a target, it deals nonlethal bludgeoning damage. Compare the attack roll to the target's Reflex DC to determine the shot's other effects.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b955eb0-cff9-4d13-b324-11a71d755374	Bolka's Blessing	{Divine,Magical,Uncommon}	Runes	Clan Dagger Filigrees	\N	/Equipment.aspx?ID=3769	This filigree grants you a +1 item bonus to Diplomacy checks and to Perception checks to Sense Motive. Additionally, once per day, the filigree symbol can be activated for a healing effect.	Gift of Life [one-action] (concentrate, healing, vitality); Frequency once per day; Effect You regain 3d10 Hit Points.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6942794-1a1d-4065-a4c0-8ba60df00706	Bomb Coagulant Alembic	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1973	This apparatus increases the viscosity of the reagents in alchemical bombs, to deadly effect. As a 10-minute activity that has the manipulate trait, you can use a bomb coagulant alembic to distill the contents of one alchemical bomb that deals splash damage into a stickier substance. After distilling, the bomb deals no splash damage but instead deals persistent damage equal to and of the same type as its original splash damage. If the bomb already deals persistent damage, distilling increases that damage by the bomb's original splash damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
436959f7-5155-486f-80d8-de8c193279f0	Bloodseeker Beak	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2965	This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal 1d4 persistent bleed damage.	free-action] (concentrate); Trigger You hit a off-guard creature with the affixed weapon	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9e54d75-249b-47c7-a009-5050b7034081	Bloodseeker Beak (Greater)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2965	This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal 1d4 persistent bleed damage.	free-action] (concentrate); Trigger You hit a off-guard creature with the affixed weapon	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df41213f-31f8-4618-a284-94eb6ca51243	Bomber's Eye Elixir (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3298	This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cbf7bb6a-f48f-49fc-a70a-5dab02be2dda	Bone Dreadnought Plate	{Alchemical}	Alchemical Items	Alchemical Other	5	/Equipment.aspx?ID=1974	This suit of bone-based fortress plate is a masterpiece of alchemical science. This armor has a receiver that can hold a single lodestone bomb, which takes 3 Interact actions to install.	one-action] (manipulate); Requirements A lodgestone bomb is installed in the armor; Effect The bomb shifts numerous small plates and hinges, offering a wide variety of protections, granting you resistance to cold, electricity, fire, piercing, and slashing damage equal to the loaded lodestone bomb’s splash damage. These effects last for 20 minutes, but each time you’re hit by an attack that deals damage of one of these types, decrease the remaining duration by 1 minute. Once activated, the armor can’t be deactivated. The activation uses up the lodestone bomb, and the armor can’t be activated again until a new one is installed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8a81e3a5-8838-4cb3-b7af-cdfddb58d7a8	Bone Object	{}	Materials	\N	\N	/Equipment.aspx?ID=2358	A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a unicorn or the spikes of a manticore, may even yield magical properties when worked by a skilled crafter.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae1159de-ed16-44fc-98e6-2f7c2c80e9e0	Bone Specimen	{}	Materials	\N	1	/Equipment.aspx?ID=2358	A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a unicorn or the spikes of a manticore, may even yield magical properties when worked by a skilled crafter.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be1397d3-e598-4b63-80de-35d484d44d81	Book of Lost Days	{Cursed,Enchantment,Magical,Unique}	Cursed Items	\N	1	/Equipment.aspx?ID=1640	This massive tome's yellowed pages curl at the edges, and the letters on its face and spine are too worn to be read. When you open the book, it always opens to a page that seems to perfectly answer the question you had in mind, but reading more than a few lines causes your head to swim alarmingly.	hour (envision, Interact); Requirements You aren't drained; Effect You open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains information about that subject commensurate to rolling a total of 40 to Recall Knowledge about the topic, with additional context provided on a success or critical success.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
adb294cd-3e53-4495-8219-803b55c4c08f	Boreal Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2246	A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
895f03b2-aa2f-460f-a568-ae4fa35dc9ff	Bomb Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3366	You create a snare that causes three 3rd-level moderate alchemical bombs of the same type to explode when a creature triggers the snare. The target and all creatures in adjacent squares must attempt a DC 24 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from three moderate bottled lightnings) with no splash damage or other effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2bfaaa19-46c0-45ff-8b18-eaf49d0d8cc5	Bomber's Eye Elixir (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3298	This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5b635bc-97d8-4174-8ac4-9ec3e62f4377	Book of Lingering Blaze	{Evocation,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=990	The common saying, “Where there is progress in the field of magic, there is always someone who uses it to set things on fire,” is engraved in gold on the cover of this red spellbook.	one-action] envision (metamagic); Effect If your next action is to cast an evocation spell dealing fire damage that you prepared from this grimoire, you superheat the flames, allowing the spell to ignore up to 10 resistance to fire of creatures affected by the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
655c41cc-02c1-4dbb-9050-64fc5135d4b9	Bookthief Brew	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=844	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ea4199f-66d1-4e59-97fe-2697f468aaa1	Booming Bell	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3928	This large bronze bell has a fine ash handle, and the clapper is made of blackened iron. It grants you a +1 item bonus to Performance checks while playing music with the instrument.	Clarion Crescendo [two-actions] (manipulate, sonic); Frequency once per day; Effect You ring a blasting note on the bell that sends shock waves through the air. The blast deals 4d6 sonic damage to each creature in a 15-foot emanation (DC 22 basic Fortitude save). On a failure, the target is also deafened for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ab9bbc5-c418-4a7d-9cb1-0ffc914f341f	Boots of Bounding	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3059	The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5- foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f342d2e-57a7-490f-afe3-4f1b7ac42e3d	Boots of Bounding (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3059	The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5- foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6396d5cf-2f8e-4f9f-a6d8-94fcf59e35bb	Boots of Dancing	{Cursed,Enchantment,Invested,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=600	These boots act as greater boots of elvenkind, but they react wildly to strong physical exertion. While you wear the boots, the curse activates whenever you attempt an Athletics check or Stride more than once in a single round during an encounter. The boots cast an 8th-level uncontrollable dance spell on you, and you automatically fail your save. Once the curse has activated for the first time, the boots fuse to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a203aef-8d88-49a1-baf2-496462105cc8	Boreal Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2246	A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee679c44-b9f6-4c51-9d8d-61c7730f8c90	Boreal Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2246	A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ecb44820-c7c6-405a-819c-4646996efdca	Book of Warding Prayers	{Divine,Grimoire}	Grimoires	\N	L	/Equipment.aspx?ID=2172	Script in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. Books of warding prayers are each devoted to a particular deity and are also a religious symbol of that deity.	free-action] (concentrate); Frequency once per day; Trigger Your last action was to cast a prepared divine spell granted by your deity; Effect You and all your allies in a 30-foot emanation gain resistance 10 to spirit damage for 1 minute. You can instead choose to grant resistance to holy effects instead of spirit damage if the spell you cast had the holy trait, or resistance to unholy effects instead of spirit if your spell had the unholy trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78f3f9ca-13ed-459b-928c-b5b5f6c4e62c	Boom Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1469	By combining a lesser alchemist's fire, a lesser thunderstone, and other catalysts with a pressure sensitive trigger, you create a snare that creates a fiery and thunderous explosion when triggered. The target and all creatures in adjacent squares take 2d6 fire damage and 2d6 sonic damage with a basic DC 19 Reflex save. On a failure, they are deafened for 1d4 rounds and take 1d4 persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
039ce4fa-8452-43ed-bdc6-a2a57e9245ec	Boots of Quick Marching	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3958	These brown leather shoes have surprisingly thick soles, as though a cobbler had recently repaired them. The tan laces always pull to exactly the right tautness for your feet and ankles to feel supported. You can perform the Hustle exploration mode activity for twice as many minutes as normal, equal to your Constitution modifier × 20 (minimum 20).	Big Step [one-action] (concentrate); Frequency once per day; Effect The soles on your boots grow even thicker for a moment, proving a bounce to your step. You Step twice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f2f7384-7682-4e23-a426-5c745dd3c5b3	Boots of the Dead	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3959	Perhaps you had no other choice than to steal the boots off a fallen soldier. Yours may have been worn out, full of holes, or even coming apart. Did you take them from a fallen ally or adversary? Everyone looks the same after war has its way. Nevertheless, the guilt you feel weighs you down. You gain a +1 item bonus to saving throws and DCs against forced movement.	One of You [one-action] (manipulate); Frequency once per hour; Effect You shuffle your boots, which still stink of the dead, causing one undead creature of your choice to think that you too are undead. The target is off-guard against the next melee attack you attempt against it before the end of your current turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81ef0090-f121-40e8-aa40-ec17eaccece8	Boots of the Secret Blade	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3960	You pride yourself on being well prepared with weaponry for any situation. Your dark-gray boots might appear mundane, but you know that they can conjure a blade at any moment. Even the most thorough of searches can’t find a knife that doesn’t exist yet.	Draw Secret Blade [one-action] (manipulate); Frequency once per hour; Effect You reach down to your boot, draw a dagger from it, and make a ranged or melee Strike with it. This dagger is created magically and does not exist before being drawn. The dagger remains a physical object until the next time you use Draw Secret Blade, and it disappears as a new blade is created.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3c5273d-c574-442c-85ca-4da6e5c4a1f5	Boozy Bottle	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2204	This tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against  poison . 	reaction] (concentrate); Frequency once per day; Trigger You fail (but don't critically fail) an initial saving throw against a poison, or you gain persistent poison damage; Effect You pick your poison. Calling out the name of a drink as though ordering at a bar, you negate the triggering poison. Instead, you become slightly drunk. For 10 minutes you’re off-guard and gain a +1 item bonus to saving throws against fear.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9355dee6-489b-4d1f-983c-70e67916ed20	Reinforcing Rune (Minor)	{Magical}	Runes	Shield Rune	\N	/Equipment.aspx?ID=2811	The shield’s Hardness increases by 3, it gains an additional 44 Hit Points, and its BT increases by 22 (maximum 8 Hardness, 64 HP, and 32 BT).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70707100-2975-4827-9d3c-025a80e47b39	Boots of the Blight	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3693	Tanglebriar is not the only realm plagued by fiendish fungi. The soldiers of Nirmathas have long fought against a similar blight deep in Fangwood, and these boots are one of the more potent tools they’ve developed to help in this pursuit. Now that the Fangwood blight has been mostly contained, many of these boots have been gifted to elven soldiers, for they are equally useful to those who operate within Tanglebriar’s borders. They are also regarded as great trophies for the demons and cultists who dwell within Tanglebriar, for not only can they make use of these boots’ powers, but wearing something created by your enemy gives Treerazer’s agents yet another way to engage in psychological warfare—they often adorn their boots with severed elf ears, or worse!	Fungal Stride [two-actions] (concentrate); Frequency once per hour; Effect You ignore the effects of difficult terrain and gain resistance 10 to damage caused by hazardous terrain. This activation lasts for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb31067e-875d-417a-b77a-edf3ef6bc63b	Bottled Catharsis (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3299	This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8dfe553-6bdc-415a-b5f3-f58cbb777c04	Bottled Catharsis (Major)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3299	This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92dc0acb-e66d-4fee-aad9-12fa834e8b77	Bottled Catharsis (Minor)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3299	This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
722f68b2-a515-4d7e-86de-5a05d183fc20	Bottled Catharsis (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3299	This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
745cb1c2-8e95-4784-88c8-a250582991d3	Bottled Lightning (Greater)	{Alchemical,Bomb,Consumable,Electricity,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3290	Bottled lightning is packed with volatile reagents that create a blast of electricity when they're exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
31597743-1928-4875-bad1-49e86326fd05	Bottled Lightning (Lesser)	{Alchemical,Bomb,Consumable,Electricity,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3290	Bottled lightning is packed with volatile reagents that create a blast of electricity when they're exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c60c312a-1476-4803-a3be-03f07496decb	Bottled Lightning (Major)	{Alchemical,Bomb,Consumable,Electricity,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3290	Bottled lightning is packed with volatile reagents that create a blast of electricity when they're exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5a2510d-efce-4fb4-bd2f-6da30a5235b1	Bottled Lightning (Moderate)	{Alchemical,Bomb,Consumable,Electricity,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3290	Bottled lightning is packed with volatile reagents that create a blast of electricity when they're exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70b8c459-8eed-47ed-8a87-a90d6f637c15	Bottled Night	{Alchemical,Consumable,Darkness,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=2780	Tiny black motes swirl inside this crystalline vial. The vial can be thrown up to 20 feet, shattering and releasing the motes to absorb light within a 15-foot burst. Light sources within the motes' area of effect create a 5-foot radius of dim light instead of their normal light and light sources outside the motes to not illuminate the area within them. The darkness lasts for 1 minute, but will disperse immediately in a strong wind.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7beaeb61-0331-4808-907d-5336028cc42e	Bottled Air	{Air,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3017	Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it.	Breath In [one-action] (manipulate); Effect You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesn't escape the mouth of the bottle, so leaving the open bottle in an airless environment doesn't change the environment.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5162efed-d342-40c5-ac90-c4c2e7efc3a7	Bottled Catharsis (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3299	This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
498a4bd5-5868-4a6a-b3fc-0c6a39d28995	Bottled Sunlight (Greater)	{Alchemical,Bomb,Consumable,Fire,Light,Positive,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1532	This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5105b39c-70c1-4daa-aeea-e6454296e7e9	Bottled Sunlight (Lesser)	{Alchemical,Bomb,Consumable,Fire,Light,Positive,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1532	This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4579bd5e-de11-4c7f-b0b2-7f35412c4194	Bottomless Stein	{Conjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=563	A magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter how much is drunk or spilled. If it is emptied (such as by being gulped quickly or upended onto the floor), the bottomless stein will fill again within 1 round as long as it is right side up, though it’s impossible to transfer the ale to another container to sell it or store it for later. The exact type of ale with which the stein is filled is determined at the item’s creation, and cannot be changed thereafter.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed5da3ce-30dc-4762-80a4-8f32edbb943d	Boulder Seed (Greater)	{Alchemical,Bomb,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1903	This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da782938-4387-4eb0-be61-9d0f26974f52	Bottled Roc	{Alchemical,Consumable,Expandable}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1947	This bottle contains a shrunken bird preserved with its feathers intact. When opened, the contents reconstitute into a Gargantuan effigy of a great roc, which can appear in the air instead of on the ground. The roc Grabs up to two creatures, then Flies up to 90 feet and Releases the creatures. The creatures must be within 15 feet of the roc for it to Grab them; if any of them are unwilling to be grabbed, the roc must Grapple them with a +17 Athletics modifier or fail to pick them up.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72cbcffa-4631-490f-ac06-40c2b077dbeb	Bottled Screams	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1792	The vengeful wails of a revenant, barely contained in this rattling jar, infuse your magic with all of their spite and malice. If a target fails its saving throw against your seal fate spell after you've added this catalyst, it takes 1d6 persistent damage of the type chosen for the spell (2d6 if it critically fails).	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e38f316d-49fa-45c7-9e27-018694e06e9a	Bottled Sunlight (Major)	{Alchemical,Bomb,Consumable,Fire,Light,Positive,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1532	This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04f26cf8-0659-4733-b5e3-4d49868a8235	Bottled Sunlight (Moderate)	{Alchemical,Bomb,Consumable,Fire,Light,Positive,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1532	This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f547008-5913-4378-ac43-5449b63bef83	Box of Unspoiling (Type II)	{Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=3743	This storage container decorated with images of wildlife and berries is popular among Shoanti quahs and other nomadic groups. The box functions like a spacious pouch, holding an amount of Bulk depending on its type, and is inscribed with magic to keep its contents cool to allow for travel with perishable items like meat and fruit. Items in the box are kept fresh for up to a year.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b5674f6-585c-481b-835f-398ab16b5014	Box of Unspoiling (Type III)	{Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=3743	This storage container decorated with images of wildlife and berries is popular among Shoanti quahs and other nomadic groups. The box functions like a spacious pouch, holding an amount of Bulk depending on its type, and is inscribed with magic to keep its contents cool to allow for travel with perishable items like meat and fruit. Items in the box are kept fresh for up to a year.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
acdff949-c769-48ff-8347-614af52189ec	Bracelet of Dashing	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3060	This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.  	Jangling Dash [one-action] (concentrate); Frequency once per day; Effect You gain a +10-foot status bonus to Speed for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22b9ad31-88f5-4334-be26-c525fb673e7b	Bracers of Devotion	{Divine,Focused,Invested}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2320	Champions adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, reassuring focus and devotion flow into you through them. Each time you spend a Focus Point to cast a devotion spell, your divine ally gains a benefit until the start of your next turn, depending on its type.	free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a champion devotion spell. If not used by the end of your turn, this Focus Point is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5dec059-9bce-412e-b4d2-7447d613143b	Bracers of Missile Deflection	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3061	These bracers are made from plates of durable dawnsilver and gleam like the summer sun.	reaction] (manipulate); Frequency once per day; Trigger A ranged weapon attack hits you but doesn't critically hit; Requirements You are aware of the attack and not off-guard; Effect The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e1c2f6d-2c9e-4060-b8cc-05370bf8564c	Bracers of Missile Deflection (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3061	These bracers are made from plates of durable dawnsilver and gleam like the summer sun.	reaction] (manipulate); Frequency once per day; Trigger A ranged weapon attack hits you but doesn't critically hit; Requirements You are aware of the attack and not off-guard; Effect The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6038dc2-ad49-49bd-9ee0-1bccf76e4cf7	Cloister Robe (Major)	{Divine,Focused,Invested}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2321	The most devoted, cloistered clerics wear a cloister robe. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f53b806-0e8f-4606-9144-174ab43c0f6b	Bower Fruit	{Consumable,Cursed,Primal,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=2375	Bower fruit got its name from its association with the Green Mother, a fey Eldest with a fondness for plants and manipulation, whose domain is known as the Hanging Bower. She uses these cursed fruits to keep mortals in her thrall, but it's unknown whether she created them or simply popularized their use.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63c1a14c-eaba-4c2c-adeb-33967f216880	Box of Unspoiling (Type I)	{Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=3743	This storage container decorated with images of wildlife and berries is popular among Shoanti quahs and other nomadic groups. The box functions like a spacious pouch, holding an amount of Bulk depending on its type, and is inscribed with magic to keep its contents cool to allow for travel with perishable items like meat and fruit. Items in the box are kept fresh for up to a year.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5134376-b8d6-409d-90c0-dabf63700e97	Box of Unspoiling (Type IV)	{Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=3743	This storage container decorated with images of wildlife and berries is popular among Shoanti quahs and other nomadic groups. The box functions like a spacious pouch, holding an amount of Bulk depending on its type, and is inscribed with magic to keep its contents cool to allow for travel with perishable items like meat and fruit. Items in the box are kept fresh for up to a year.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da362317-79cc-4c21-b19b-2d0bb6dbc355	Brain Cylinder	{Magical,Necromancy,Rare}	Intelligent Items	\N	1	/Equipment.aspx?ID=953	A brain cylinder allows the extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. As long as the brain remains in the cylinder, the creature remains alive and can continue to think, even though its body is dead. Detachable modules that fit into the base of the cylinder allow the brain to see, hear, or speak using a raspy speaker. So long as these are attached, the brain can speak and understand any languages it knew in life, though nothing within the cylinder compels it to do so if it is unwilling. It also retains its living alignment, and can use Intelligence-, Wisdom-, and Charisma-based skills. A standard brain cylinder has one skill at +15, one at +13, and two at +11, as chosen by the GM.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3c09cbe-3ac8-4d7d-b151-0100f2ecad98	Branch Attendant's Mask	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3561	Although not all attendants’ masks are enchanted, many apply a first enchantment to celebrate their acceptance into a branch of the academy. While you wear the mask or have it as your bonded item, add the associated cantrip to your prepared cantrips. This has no effect if you do not prepare cantrips from the arcane or primal lists.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c556065-18b0-4744-8577-a66c5ef83940	Branch of the Great Sugi	{Magical,Necromancy,Rare}	Held Items	\N	1	/Equipment.aspx?ID=3132	This large tree branch is alive, despite having been harvested from the sugi tree it once belonged to. This long, flexible, and limber branch is a +1 striking whip. When used to Strike, the branch snaps with the sound of a cracking whip but fills the air surrounding the point of impact with the pleasant scent of freshly cut cedar and a sprinkling of fallen leaves on the ground.	one-action] Interact; Effect You transform the branch of the great sugi from its tree form back into its whip form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5440359-6e45-4d3c-859f-75260847d136	Brass Ear	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2707	A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using it to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal. It's not suitable for improving your hearing in general, a role better served by a hearing aids.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13a0b317-7e02-4b88-84a0-8d9153dbb4cf	Bravery Baldric (Fleet)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2309	A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.	two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf209623-fd46-4750-8af4-092edaf1e984	Bravery Baldric (Flight)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2309	A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.	two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab795221-4c39-4b92-8964-3defb1ae72e0	Bravery Baldric (Haste)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2309	A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.	two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da508706-782e-407c-b4ec-777fd72f449a	Bravery Baldric (Healthful)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2309	A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.	two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4526166-bc4a-40d6-83c1-e9ef94c080d2	Bracers of Strength	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3008	Etchings of powerful bears decorate these brass bracers. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open. When you invest the bracers, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value.	Bear Hug [one-action] (manipulate); Effect Attempt to Grapple a creature. If you succeed, you crush the creature in your grasp, dealing bludgeoning damage to it equal to your Strength modifier. If you critically succeeded, the damage is equal to double your Strength modifier and the creature suffocates as long as it remains grabbed or restrained by you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
917d0a97-98fa-412b-99ea-6f0dc325d28e	Bravo's Brew (Greater)	{Alchemical,Consumable,Elixir,Mental}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3300	This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16ae454b-07ec-4235-ad0b-23aaea130ad4	Brewer's Regret	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1309	When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects. In addition, your doomed value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8a2b7ba6-045b-4aef-8cd1-0687dca07c6c	Bravery Baldric (Stone)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2309	A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.	two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e11fe72-ddaa-488f-ac09-9d743718489a	Bravo's Brew (Lesser)	{Alchemical,Consumable,Elixir,Mental}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3300	This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61d09819-cd77-4592-97c0-ba14844fe3ea	Bravo's Brew (Moderate)	{Alchemical,Consumable,Elixir,Mental}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3300	This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f783e824-1d30-4087-80ba-bda4de0f3a22	Breath of Freedom	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3761	This delicate feather ornament looks fragile but is solid as stone. When you Activate the talisman, you can immediately attempt to  Escape .	reaction] (concentrate); Trigger You become grabbed, immobilized, or restrained; Requirements You’re an expert in Reflex saves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93b5dc80-ce87-4313-b729-fdd1b5dc9f6a	Breathtaking Vapor	{Alchemical,Consumable,Inhaled,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1993	This colorless mist has a mild, waxy scent that precedes acute shortness of breath. Creatures that don't need to breathe can still take the poison's damage but are immune to its other effects.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa08c4d9-84b7-4167-ab20-9e0c72fdc528	Breech Ejectors	{Consumable,Uncommon}	Customizations	Firing Mechanisms	\N	/Equipment.aspx?ID=1222	These spring-loaded inserts can be fitted into the breech of a double-barreled firearm over the course of 10 minutes or during the firearm's daily maintenance. After the weapon is fired, the ejectors hasten the reloading process by ejecting the spent detritus from the fired rounds. This allows you to reload both barrels of the double-barreled weapon as a single Interact action the next time you reload the weapon as long as you do so before the end of your next turn. However, the ejectors are consumed in the process, and you must spend the time to insert a new set to gain the benefit again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4be4194-5bd4-4299-ac57-a47c67e5d2c9	Brightbloom Posy (Greater)	{Magical,Plant,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2227	Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast burning blossoms.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81ba3822-eb68-408b-bacf-5344adb1f05d	Brightbloom Posy (Major)	{Magical,Plant,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2227	Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast burning blossoms.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
338acc52-fd07-42c1-999f-2378c08ce778	Brilliant	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2833	This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 spirit damage to fiends and 1d4 vitality damage to undead. On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round.	Shine Bright [one-action] (concentrate, light); Effect You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract rank of 5 and a +19 counteract modifier to end a magical darkness effect whose area is within reach of the weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47b0842b-86e3-4e15-ad4a-84e33c3fb318	Brilliant (Greater)	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2833	This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 spirit damage to fiends and 1d4 vitality damage to undead. On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round.	Shine Bright [one-action] (concentrate, light); Effect You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract rank of 5 and a +19 counteract modifier to end a magical darkness effect whose area is within reach of the weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
864db955-e4c3-418f-b97b-3ae559413d21	Brimorak Bone Tiles	{Catalyst,Consumable,Magical,Rare,Unholy}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3581	These bones from different types of demons can be used to form temporary barriers. When you crush the bone fragments and blow the resulting dust around yourself as you cast shield, the shield appears as a bone bulwark shaped like the demon’s face.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb3cc9f1-c476-4ec4-8e37-57385ea7e8a8	Brimstone Fumes	{Alchemical,Consumable,Inhaled,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3327	Fumes from the forges of Hell drain health and strength alike.    Saving Throw  DC 36 Fortitude;  Onset  1 round;  Maximum Duration  6 rounds ; Stage …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ffd9cdfd-e73c-473f-8600-c4950086bd1d	Brine Dragon Scale	{Acid,Consumable,Talisman,Uncommon,Water}	Consumables	Talismans	\N	/Equipment.aspx?ID=2625	Brine dragons are known to distract their foes at just the right moment, and this blue-green scale appears to have come from one of these creatures. When you activate the scale, it cracks open and releases a spray of caustic saltwater at the triggering creature. The creature takes 2d8 acid damage with a DC 24 basic Reflex save. If the creature critically fails at its save, its concentration is broken—the triggering action is disrupted.	reaction] (concentrate); Trigger A creature in reach of the weapon takes an action with the concentrate trait. ; Prerequisite You're an expert with the affixed weapon	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
74b5ebdc-214d-4b84-aaec-b996ee28b177	Bring Me Near	{Magical,Teleportation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2188	This collapsible fine spyglass consists of 3 leather tubes that slide into one another. The edge of each is trimmed in silver, and the lenses are made of finely crafted glass. While looking through it, you gain a +2 item bonus to any Perception checks made involving sight.	minute (concentrate, manipulate); Frequency once per day; Effect You focus on any spot you can see within 5 miles through the spyglass and rotate its parts in a meticulous order. You and up to 4 willing creatures adjacent to you are instantly teleported to that spot. If there's not enough room for everyone, only you are transported. If there's not enough room for you, the teleportation fails.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea7fa668-2294-4f6c-8c61-d6062ee21acb	Brick	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1776	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd42efd8-a5ad-4036-83f9-dcb314d4c9e7	Brightbloom Posy	{Magical,Plant,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2227	Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast burning blossoms.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
afa015dd-d229-4834-9609-d08b8923745e	Brightshade	{Alchemical,Consumable,Injury,Poison,Vitality}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1994	Brewed from a plant native to the First World, brightshade destroys tissue, living or dead. Victims of this poison take poison damage if they’re alive and vitality damage if they’re undead.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bfe4d4d4-b555-4e1c-961b-d496b58e87b3	Bristling Spines (Moderate)	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3179	Your exposed skin is covered in fine, needle-like hairs that you can flick into the eyes of enemies.	Urticating Burst [two-actions] (manipulate) ; Frequency once per day; Effect You flick tiny spines in a 15-foot cone, dealing the listed amount of piercing damage to all creatures in the area with a basic Reflex save. On a critical failure, the creature is also dazzled until the end of their next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7aeb3f26-12a7-46b2-9e1d-b17f5d56faf9	Broken Tusk Pendant (Greater)	{Enchantment,Invested,Primal,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1508	The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, Broken Tusk pendants are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. Broken Tusk pendants bear no magical powers if they are made for oneself; only gifted pendants have true magical properties.	reaction] Interact; Frequency once per hour; Trigger An animal targets you with a melee attack, and you can see the animal; Effect You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7402d30d-53bf-40d7-84f5-8090f72f1954	Bronze Bull Pendant	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2966	This pendant is forged from grainy steel and depicts a snorting bull's face. The pendant must be attached to the chest area or on a shoulder guard. When you activate the pendant, attempt an Athletics check to Shove with a +1 item bonus to check. Increase the distance you Shove your target to 10 feet on a success or 20 feet on a critical success.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad27b475-4bc8-4a62-b858-9af8834e4f7c	Brooch of Inspiration (Greater)	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1434	This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills.	two-actions] envision (fortune); Frequency once per day; Effect You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the higher result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3cd479d-6594-4f6f-bb55-0ad893f04597	Brooch of Inspiration (Major)	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1434	This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills.	two-actions] envision (fortune); Frequency once per day; Effect You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the higher result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77f897a0-6a3c-4487-afe5-3b53bb1ebf5b	Giant Scorpion Venom	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3335	The venom of a giant scorpion is excruciating and its effects are somewhat debilitating.    Saving Throw  DC 22 Fortitude;  Maximum Duration  6 …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e433ff9-549f-4642-826c-74b38a8c5d93	Bristling Spines (Lesser)	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3179	Your exposed skin is covered in fine, needle-like hairs that you can flick into the eyes of enemies.	Urticating Burst [two-actions] (manipulate) ; Frequency once per day; Effect You flick tiny spines in a 15-foot cone, dealing the listed amount of piercing damage to all creatures in the area with a basic Reflex save. On a critical failure, the creature is also dazzled until the end of their next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4ecb46e-23c4-421b-97ee-af1189408cee	Brooch of Inspiration	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1434	This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills.	two-actions] envision (fortune); Frequency once per day; Effect You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the higher result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef94f975-cbb8-4dd2-8aea-b82aafe40c5e	Buoyant Shot	{Consumable,Magical}	Consumables	Magical Siege Ammunition	\N	/Equipment.aspx?ID=3867	These stone spheres are etched with images of clouds. Each buoyant shot is 1 Bulk instead of 4 and can float on the surface of water instead of sinking. When this ammunition is Launched, a creature who fails their Reflex saving throw is also pushed 5 feet away from the center of the burst (10 feet on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62fd8516-bc4b-4519-bd6b-2387b4032b41	Burglar's Rosebud	{Consumable,Emotion,Mental,Plant,Uncommon,Wood}	Consumables	\N	\N	/Equipment.aspx?ID=3733	Though originally intended to protect a green man’s favorite agents against predation by pesky herbivores, thieves have adapted the design to help them disperse guard animals. The soft flower bud belies the horrible perfume contained within. Activated by cracking open the petals, the rosebud exudes a noxious cloud that has the olfactory trait for 10 minutes. If dropped, it fills a 10-foot-burst. If you carry it in one hand and periodically waft it as a free action, the rosebud instead gives you a 10-foot emanation. Creatures that enter or start their turn in the cloud must succeed at a Fortitude save against the listed DC or become sickened 1. Animals and beasts that critically fail are also fleeing for 1 round. A creature that successfully saves against the burglar’s rosebud becomes temporarily immune to the effects for 24 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b93cd21f-175e-4526-927e-561d10cb4ce4	Burial Oil	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2069	A pearlescent fluid, burial oil applied to a weapon grants the benefits of a   vitalizing   rune for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a200ad19-1bee-4935-8459-d83f593374ff	Bullhook	{Enchantment,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=583	A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct animals in training or in performing their tasks. A bullhook grants you an item bonus to Nature checks to Command an Animal while you are holding it.	two-actions] command, Interact; Frequency once per day; Effect You wave the bullhook to produce the effects of a command spell. This spell loses the linguistic trait and can target only animals.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47743c21-7275-4df8-86e4-0a48cc244c61	Bullhook (Greater)	{Enchantment,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=583	A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct animals in training or in performing their tasks. A bullhook grants you an item bonus to Nature checks to Command an Animal while you are holding it.	two-actions] command, Interact; Frequency once per day; Effect You wave the bullhook to produce the effects of a command spell. This spell loses the linguistic trait and can target only animals.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5347f228-2018-4b5d-b3bf-cc049c98ae7f	Buoyancy Vest	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=863	This canvas vest has been filled with cork shavings, tightly folded, and sewn shut. Wearing a buoyancy vest allows you to float in water with a lowered risk of sinking. If you end your turn in water while wearing a buoyancy vest and haven't succeeded at a Swim action that turn, attempt a DC 5 flat check. On a success, you do not sink, though you can still get moved by the current, as determined by the GM. The GM can also determine whether the vest is more or less effective in different weather conditions, raising the DC in rough waters or lowering the DC in calm water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f63d5bf-f19c-4f6f-8fcc-6936322f3e06	Burial Oil (Greater)	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2069	A pearlescent fluid, burial oil applied to a weapon grants the benefits of a vitalizing rune for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5871d9c9-60b2-4e2a-afc7-9facb882047e	Depth Gauge	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=866	This simple tool consists of a small iron weight attached to a thin rope that is marked at regular intervals (typically every foot). It can be used to measure the depth of a hole or body of water by dropping the weight down into unknown depths and counting the markings on the rope. It can also be used as a plumb bob.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f372a189-7945-479b-a5cc-c60c861c2acb	Called (Accessory Rune)	{Conjuration,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1386	With this rune, you can instantly retrieve an item in your possession without digging around looking for it. 	one-action] command; Frequency once per hour; Requirements You have a free hand and the called item is in a bag, pack, pouch, or other container on your person, or unattended within 30 feet; Effect The item teleports to a free hand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c22f9c0c-3bd3-4fe2-a2ef-70ac2b9863a5	Called (Weapon Rune)	{Conjuration,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1567	A  called  weapon can be teleported to its owner's hand.  	two-actions] command, envision; Effect You extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even if it was restrained. If the weapon is in another creature's possession, that creature can attempt a Will save against your Will DC. If the creature succeeds, your bond as the owner is broken, and you can't use this activation again until you use the first activation to restore the connection.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f694bea2-c2fc-4f68-b660-79590dba98cd	Calling Stone	{Consumable,Magical}	Consumables	Magical Siege Ammunition	\N	/Equipment.aspx?ID=3868	This magical ammunition is made of clear amber with an inner glow that pulses rapidly. It is used by commanders to aid their troops in focusing fire on a specific enemy location. When activated, the blast area is illuminated in a brilliant light that draws the eye from across the battlefield. This light lasts for 1 minute, during which time Aim actions that end with a siege weapon targeting within the illuminated area can be made using one fewer action than normal (minimum 1).	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
398d7e18-624e-4ac1-a1ce-9eb4d674c5b5	Caltrop Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3367	This snare consists of a hidden canister of caltrops attached to a trip wire. When the snare is triggered, it flings the caltrops into either the snare's square or a square adjacent to the snare. You choose which square when you set up the snare.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a608a6f-86d2-400a-968d-29b6fb66f4cd	Celestial Hair	{Abjuration,Consumable,Magical,Rare,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=662	This strand of hair shimmers like the strands of fate. When you activate the string, it resonates with a single, perfect note. The triggering saving throw becomes a failure or the triggering attack roll becomes a regular hit, not critical one. If the source of the attack or effect is an evil creature, that creature must succeed at a DC 41 Will saving throw or be enfeebled 2 and stupefied 2 until the end of its next turn.	free-action] Interact; Trigger You critically fail a saving throw or are critically hit by an attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f2936b1-6f23-40de-9b62-8acc04c30149	Burrowing Bolt	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3863	These arrows have tips grooved like a drill bit and angled fletching, causing them to spin quickly about their shaft when fired. When striking a structure or object of Hardness 14 or less within your first range increment, an activated burrowing bolt tunnels into the surface silently and leaves a hole behind it, burrowing through up to 5 feet of material before magically vanishing.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f746058-e83c-41d4-a9c7-b8bb104dda05	Butterfly or Moth	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1670	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a12924be-e648-495e-ad1f-9c777b546cd5	Cage	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1698	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0fbc80e-ddf8-4e79-96a5-bd65ecbf4fa4	Caisson	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=98	This heavily armored wagon is designed to transport black powder and other flammable munitions in and around combat zones. It has extra armor plating that increases its weight to several times that of an ordinary wagon. Due to this extra weight, the armored wagon is quite slow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bb3c0f3-f1a6-45f9-bdfc-41a69092df2a	Calamity Glass	{Cursed,Divination,Magical,Scrying}	Cursed Items	\N	L	/Equipment.aspx?ID=1641	This mirror appears to give warnings about the future, but subtle and malevolent hands designed the silver-framed glass to lure heroes into bringing doom upon those they hope to save.	minute (envision, Interact); Frequency once per week; Effect You activate the calamity glass and obtain a vision related to a likely action or event within the next 48 hours. The calamity glass decides what vision to show, though if you think about a specific event, the vision is typically at least tangentially related.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7c85873-e602-4239-807f-7bbe70c0ebcd	Camouflage Suit	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1201	This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d2f8840-90d5-45e4-af28-b7ce99b421a5	Camouflage Suit (Superb)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1201	This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
125a13f9-fa75-4388-beb2-7b68184ed1a2	Camouflaging Chromatophores (Greater)	{Graft,Invested,Magical,Uncommon}	Grafts	\N	\N	/Equipment.aspx?ID=3180	Special cells in your skin can change color to help you blend in with your environment. You gain the listed item bonus to Stealth checks to Sneak and Hide.	Background Adaptation [two-actions] (concentrate); Frequency once per day; Effect For 1 minute, you can Hide without needing cover or concealment to do so. This doesn’t allow you to Sneak without ending your movement in cover or concealment, however, as your skin’s attempts to match the background as you move produce noticeable rippling waves of color.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3a212da-6d3c-4cf8-bc02-091199dc92e8	Camouflaging Chromatophores (Lesser)	{Graft,Invested,Magical,Uncommon}	Grafts	\N	\N	/Equipment.aspx?ID=3180	Special cells in your skin can change color to help you blend in with your environment. You gain the listed item bonus to Stealth checks to Sneak and Hide.	Background Adaptation [two-actions] (concentrate); Frequency once per day; Effect For 1 minute, you can Hide without needing cover or concealment to do so. This doesn’t allow you to Sneak without ending your movement in cover or concealment, however, as your skin’s attempts to match the background as you move produce noticeable rippling waves of color.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5fcb024c-48aa-46bc-8cfc-b0391c9ba54d	Camp Shroud (Lesser)	{Consumable,Illusion,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1568	Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5923308-d64b-4c7a-adf6-135231aa5fad	Celestial Peach (Life)	{Consumable,Divine,Healing,Magical,Necromancy,Positive,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=769	Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62f4ffb5-0f4c-429f-b039-f2f3f9197459	Camouflage Dye (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1937	Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can Hide or Sneak without cover or concealment for 10 minutes. If the target uses a hostile action or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be hidden or undetected.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
37772480-174c-4eee-8773-294cb033126f	Camouflage Dye (Lesser)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1937	Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can Hide or Sneak without cover or concealment for 10 minutes. If the target uses a hostile action or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be hidden or undetected.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe8c6286-80c4-46f4-965b-a87231edaa9e	Camp Shroud (Moderate)	{Consumable,Illusion,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1568	Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2939bb49-4782-43f5-87eb-a3e2f6501aad	Campaign Stable	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	L when not activated	/Equipment.aspx?ID=1569	Used to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn wooden horseshoe.	minute (command, Interact; Frequency once per day; Effect You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and sufficient feed and water to sustain the horses for 1 day. The stalls can house other quadrupedal mounts, but the stable provides only horse feed, which might be unsuitable for other creatures. As a 1-minute activity, which has the concentrate trait, you can alter the shape of the stalls to accommodate different mounts, though the space available within the stable never changes, only the layout.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7bde7df-3ca6-4dbf-be46-3f505fef6923	Canary Informant (Advanced Services)	{}	Services	\N	\N	/Equipment.aspx?ID=2468	Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4d984cb-69df-48a5-bcf1-cf354d200f92	Canary Informant (Basic Services)	{}	Services	\N	\N	/Equipment.aspx?ID=2468	Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20ea0b14-e48a-4641-a2f1-878b9ba1ea68	Canary Tail (First Week)	{}	Services	\N	\N	/Equipment.aspx?ID=2468	Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0a60704-2389-4a1e-accc-26395d2d7cf4	Canary Tail (Fourth Week)	{}	Services	\N	\N	/Equipment.aspx?ID=2468	Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f42ec50a-2528-4e28-981f-665ef8aaa5ef	Canary Tail (Second Week)	{}	Services	\N	\N	/Equipment.aspx?ID=2468	Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f65d1072-3a45-4c33-b731-a8b2504c80e4	Camp Shroud (Minor)	{Consumable,Illusion,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1568	Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8300183-fcd8-4aec-be24-c442a1ae2e34	Candle of Invocation	{Conjuration,Consumable,Divine,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=709	This golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. Once lit, this candle burns for 1 hour, and it can't be extinguished.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bcd2fb7f-0b82-428b-a067-dec6d0c7f781	Candle of Revealing	{Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3412	When lit, this black candle's eerie blue flame reveals the presence of invisible creatures. Within a 10-foot radius of the lit candle, creatures don't benefit from the invisible condition. Their bodies are outlined, not fully visible, so they're concealed. Once lit, the candle burns for 1 minute, after which the effect ends. If extinguished, it can't be relit.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66bc2dd3-3667-48f3-9291-96ca0b73ab6f	Candlecap	{Invested,Light,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2332	The crown of a candlecap is stitched leather sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick.	one-action] (manipulate); Effect You shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't be smothered or quenched. Activating the candlecap again douses the light.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f619a8b3-1116-4e1c-b4e4-e136ca6da616	Cane	{}	Assistive Items	\N	L	/Equipment.aspx?ID=2772	A cane is a straight length of wood with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists with taking weight off the affected opposite leg. The cane is typically 2 to 3 feet long but can be lengthened or shortened as needed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc37cccb-c6c0-4c58-9bae-a4338e45aa6b	Cantrip Deck (5-Pack)	{Evocation,Magical}	Held Items	\N	\N	/Equipment.aspx?ID=1046	In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.	one-action] or more (envision, Interact); Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3256a0c6-2b4c-43c7-b19a-a4cce535919e	Cantrip Deck (Full Pack)	{Evocation,Magical}	Held Items	\N	\N	/Equipment.aspx?ID=1046	In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.	one-action] or more (envision, Interact); Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7de2b459-380c-42d1-a0fa-6ecb9933febb	Cloister Robe (Moderate)	{Divine,Invested}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2321	The most devoted, cloistered clerics wear a cloister robe. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3be7df9c-6cb9-4185-b576-cbe05bd045cc	Candle	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2709	A lit candle sheds  dim light  in a 10-foot radius for 8 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b02c4d9a-1b29-41c3-919a-698233a8c7ed	Candle of Inflamed Passions	{Consumable,Fire,Magical,Mental}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2602	This blood-red candle is made from wax derived from oil shale found in certain parts of the Plane of Fire. The wick burns with a flame that flickers and dances even if there's no draft to stir it. You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find their emotions running high. Creatures in the area take a –1 status penalty to saving throws against emotion effects. Once lit, the candle burns for 10 minutes. If extinguished, it can't be relit.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a20b9ed1-965a-4b80-ab6c-14bd154e0629	Candle of Truth	{Consumable,Magical,Mental,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2999	This tapered candle has a golden wick that burns with white fire. You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find it difficult to tell falsehoods. Creatures in the area receive a –4 status penalty to Lie.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
604f4d7e-8201-4568-b5e9-6ec23c1767e7	Cape of Illumination (Moderate)	{Evocation,Invested,Light,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2458	This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.	two-actions] envision, Interact; Frequency once per day; Effect You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d60bd1d0-aed6-4715-ae24-221267a176eb	Cape of Justice	{Evocation,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2682	While Yaezhing is feared and seldom worshipped in the open, some regions of Tian Xia see him as a god of necessary evil and their only hope for justice. This garment is often worn by bounty hunters or priests of Yaezhing, yet non-worshippers of the god of harsh justice sometimes wear this item without fear of religious persecution. The red cape appears almost black while in the shadows, with a lighter red mandala pattern on it that resembles a shuriken.	two-actions] command, Interact (incapacitation); Frequency once per day; Effect You produce manacles from the cape and then fling them at a Medium or Small bipedal target within 30 feet. The target must attempt a DC 18 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63c2878a-a6d3-4381-958b-434384394add	Capsaicin Tonic	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=903	This translucent, pale-yellow drink has several pepper seeds suspended within it. Although the tonic is painfully spicy when first consumed, the heat soon fades as the tonic coats your throat. In the next hour, you can use the activation below up to three times; the third time you use it, the effects of the capsaicin tonic end. While under the effects of the tonic, you can easily consume even the spiciest of foods without trouble.	one-action] Interact; Effect You belch out a foul-smelling cloud of blisteringly spicy gas that fills a single square adjacent to you. Creatures within the cloud are concealed, and all creatures outside the cloud are concealed to creatures within it. The cloud remains for 1 minute but can be dispersed by a strong wind. The cloud deals 1d4 fire damage to creatures that enter the cloud on their turn, as well as to creatures that start their turn in the cloud (a creature takes this damage no more than once per round, even if it moves back and forth into the cloud multiple times during the round).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02305d8d-cc7d-4fd4-bbaf-18bc9aece053	Captivating Bauble	{Auditory,Consumable,Emotion,Linguistic,Magical,Talisman,Visual}	Consumables	Talismans	\N	/Equipment.aspx?ID=2098	This talisman appears as an ornate piece of jewelry of the highest quality. When you Activate it, your speech and mannerisms become supernaturally compelling for up to 1 hour. By engaging an intelligent creature in conversation for at least 1 minute, you can cause them to become fascinated unless they succeed at a DC 30 Will save. This fascination lasts for as long as you continue conversing or until you move at least 20 feet away. When the effect ends, the target becomes temporarily immune for 24 hours. If you or any ally within 120 feet takes an overtly hostile action while a creature is fascinated by the bauble, the bauble burns out in a shower of sparks and all its effects end.	three-actions] (concentrate, manipulate); Requirements You are a master in Deception or Diplomacy.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62b0dca3-f7f1-47c5-b755-be89cf12fe76	Captivating Rosebud	{Consumable,Emotion,Magical,Uncommon,Wood}	Held Items	\N	\N	/Equipment.aspx?ID=2639	Named because of its popularity among thieves to distract any authorities in pursuit, a captivating rosebud has a near-irresistible fragrance.  	Rose Vines 10 minutes (manipulate); Effect You plant the captivating rosebud into a square adjacent to a building or other structure. It grows into a rosebush that stretches up to 30 feet tall. You and your allies can use the rosebush as a ladder to Climb easily up and down the side of the adjacent structure, but all other creatures must succeed at a DC 17 Will saving throw or fail to notice the rosebush's presence.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80a807a6-0815-41f0-a72c-03986f99d47f	Cognitive Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3316	Your mind becomes clear, but physical matters seem ephemeral.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd1b47ea-3b57-4ce6-8bf9-a22df28507d3	Cape of Illumination (Greater)	{Evocation,Invested,Light,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2458	This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.	two-actions] envision, Interact; Frequency once per day; Effect You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c34a3c0-62a9-4e48-b2d0-aaa5e7c43a1f	Cape of Illumination (Lesser)	{Evocation,Invested,Light,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2458	This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.	two-actions] envision, Interact; Frequency once per day; Effect You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1510693e-0964-4a56-8784-5c2b158827e5	Cassisian Helmet	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2333	A small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the cassisian helmet, you gain a +1 status bonus to AC and saves against unholy creatures and effects.	two-actions] (concentrate, manipulate); Frequency once per hour; Effect Lowering the visor, you send out eye beams that deal your choice of 2d6 cold or fire damage (DC 20 basic Reflex save) to all creatures in a 15-foot line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a65597e-d0fb-4b4f-be37-7fdad20c8432	Cat	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1671	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dea0e428-1022-499d-81c3-c1917c5e14b9	Cat (Galtan Orange)	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1671	The Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as staff in noble houses. During the Galtan revolution, as noble households fell, these cats were left to fend for their themselves. While there's a substantial feral population, only one breeder of pedigreed Galtan orange cats remains, making them highly sought after.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6b0bdb5-03eb-4cd8-84f1-bd3623aa9a34	Cat's Eye Elixir	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3301	After you consume this elixir, your vision sharpens, and you become sensitive to even the most minute movements. For the next minute, you reduce the flat check to target hidden creatures to 5, and you don't need to attempt a flat check to target concealed creatures. These benefits apply only against creatures within 30 feet of you.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6da0ec2-8334-4b72-b7d1-cc951fc493a6	Catch Pole	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=3245	This sturdy pole has a rope attached to one end in a loop with the other end extending to the handle. You can pull the handle side of the rope to tighten the loop. Using this loop, you can Grapple without having a free hand. A creature grappled this way receives a –2 circumstance penalty to attack rolls when Striking with an unarmed attack. Due to limitations in the size of the loop, a catch pole can only be used on creatures sized Medium or smaller.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68280c90-d589-4231-9fc5-54a52c934419	Catching	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2299	 Nethys Note: This rune was not reprinted in the remastered Treasure Vault book.    A  catching  rune creates a small, magical vacuum that attempts …	free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike made with a held weapon; Effect You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee3ade25-fcf7-4935-8d38-7d72af241da1	Cauldron of Flying	{Magical,Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=53	Witches flying about the countryside at night in their magical cauldrons are often merely legends, but the existence of this magical vehicle shows at least some of the legends are true.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd925062-cf7d-4f6b-8430-c0c1eb5958cc	Careless Delight	{Alchemical,Consumable,Ingested,Mental,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1995	Sometimes called liquid persuasion, this sweet-tasting tincture induces euphoria that lowers inhibitions and increases trust. The status penalty from being stupefied due to this poison doubles when applied to Deception checks to Lie, Perception checks to Sense Motive, and Perception DCs to detect a Lie.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c99a3c41-869f-4685-b8b8-a54257f5eca7	Carriage	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=63	Space 10 feet long, 10 feet wide, 7 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94c9ce11-a7f3-4b97-8f10-c2916678167b	Carrion Cask	{Magical,Necromancy,Uncommon}	Other	\N	L	/Equipment.aspx?ID=1797	This stylized, palm-sized box contains a black, ooze-like substance that can easily devour a corpse in moments, breaking the body down into a necromantic sludge.	two-actions] command, envision; Frequency once per day; Requirements The carrion cask has consumed a corpse since the last time it was activated; Effect You release the sludge from the carrion cask's last meal in a pulse of necromantic energy. Creatures in a 30-foot cone take 6d6 negative damage, with a DC 24 basic Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e40e2c44-a7dc-428b-987d-bb74a800e24c	Cart	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=64	Space 10 feet long, 5 feet wide, 4 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1928f56d-0a6f-4ce1-9da3-9761a58d2504	Cartographer's Kit	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=847	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
debaabde-cd66-4857-b8f9-f3d066c9b78a	Cauthooj Bagpipes	{Magical,Uncommon}	Held Items	\N	2	/Equipment.aspx?ID=3221	The main portion of this set of bagpipes is fashioned from the dried skin of a cauthooj, with the feathers still attached. The bird’s vocal cords are crafted into the instrument’s reeds. The pipes grant a +2 item bonus to Performance checks while playing music with them.	Throw Song [reaction] (auditory, mental); Trigger A creature within 30 feet attempts a melee Strike against you or an ally; Effect You let loose a staccato chirp from the pipes that appears to come from somewhere else. The triggering creature must attempt a DC 31 Will save. On a failure, the creature redirects the Strike to another creature of your choice within reach of the melee Strike. If no other creatures are within range, the affected creature instead takes a –2 penalty to the Strike.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8d150a1-b80d-4c26-9764-8009c162caa8	Cave Worm Venom	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3328	Venom from enormous cave worms leaves a victim weakened.    Saving Throw  DC 32 Fortitude;  Maximum Duration  6 rounds;  Stage 1  5d6 poison damage …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27059881-1e2a-4626-bda3-7534635a6a79	Cavern Crawler	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=99	This massive undead vehicle is created by crafting a piloting and cargo compartment within the husk of a massive cave worm and then infusing the remains with void energy. This compartment has breathable air as well as sealable weapon ports. Designed specifically to burrow under and then behind enemy positions, cavern crawlers can attack enemies on their flank or bring supplies and reinforcements to troops deep behind enemy lines.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a46e238d-32a8-4b0d-acc0-9922b94e5d2b	Cavern's Heart	{Conjuration,Earth,Magical,Rare}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2681	Usage etched onto medium or heavy armor This armor can channel your life force into an enhanced   wall of stone  . 	three-actions] command; Frequency once per day; Effect By stamping your foot on the ground and calling out to spirits of stone, you summon a stone wall. This is a wall of stone, except that the wall is tied to your own life force. When the stone wall is damaged, you are damaged instead. If you are reduced to 0 HP, the wall is destroyed. The effect is dismissed if you move more than 30 feet away from the stone wall or if you spend a single action with the concentrate trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3456423-cbdf-492d-a12a-7ebf004fdd48	Cayden's Brew	{Consumable,Magical,Poison,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2079	Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you unleash this magical burp, you can’t do so again for 1d4 rounds.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33ad3d7b-6814-4b0b-bbf8-60b6cd5ff27c	Cayden's Brew (Double)	{Consumable,Magical,Poison,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2079	Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you unleash this magical burp, you can’t do so again for 1d4 rounds.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da3368eb-5ab9-4648-84af-99543b07471c	Cayden's Brew (Triple)	{Consumable,Magical,Poison,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2079	Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you unleash this magical burp, you can’t do so again for 1d4 rounds.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80beb536-d131-41dd-817f-bd206df3d538	Cayden's Tankard	{Artifact,Divine,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=2360	This ordinary-looking silver tankard functions as a +4 major striking hopeful returning light hammer when wielded as a weapon. Imbued with Cayden Cailean's courage, you are immune to fear effects. Any liquid poured into the tankard transforms into a strong, alcoholic ambrosia that remains contained safely within until you drink it. Drinking the ambrosia Activates the tankard, with one of the following effects. If you aren't the one blessed to borrow the tankard, you are drained 4 and enfeebled 4 while holding it, and its magic doesn't function for you.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You enhance yourself with a shard of Cayden's divine fortune and cast indestructibility.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65bb6207-8d49-4c73-9014-854c7738ce86	Celestial Peach (Rejuvenation)	{Consumable,Divine,Healing,Magical,Necromancy,Positive,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=769	Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54db3154-6841-427f-a40d-7a57a29465ce	Cauterizing Torch	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1105	This small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly cauterizing wounds and helping to stop bleeding. The cauterizing torch is applied to yourself or an adjacent target. The target attempts an immediate flat check to end any persistent bleed effect with the lower DC for particularly effective assistance.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
007e4cc5-4ce6-4b8f-bb77-0e7f8d464c12	Chain	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2710	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
278df687-9b98-4be6-acad-2f75aee1ec41	Chair Storage	{}	Assistive Items	Mobility Devices	\N	/Equipment.aspx?ID=1360	The chair has an efficient allocated space to hold additional items. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don't count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn't counted against your limit, much like if you used multiple backpacks or similar items at the same time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
53299b59-2a9e-4e26-b26b-901dc2cf331a	Chalice of Ozem	{Artifact,Divine,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3787	This ruby-studded dawnsilver chalice can’t be harmed by any substance it holds, no matter how caustic. Furthermore, liquid placed within the Chalice of Ozem never spills unless its carrier chooses to do so (using a single action with the concentrate trait).	Iomedae's Blessing [two-actions] (concentrate, manipulate); Frequency once per hour; Effect You hold the chalice and call out Iomedae’s name. The chalice casts dispelling globe with a +19 modifier to its counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f708f6f6-ffd8-4217-914a-b90527dac3ef	Chalk	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2711	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc8d4c9b-5953-4903-8144-89cbe73ae699	Chameleon Suit (Major)	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1106	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b52ff9ab-43d2-4bcd-9532-ce4e285b39aa	Channel Protection Amulet	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3062	This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 against damage from harm spells if you're living, or against heal spells if you're undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52d55893-3be4-4db5-8df5-ef11149f5e7b	Chaos Collar	{Companion,Invested,Primal,Transmutation}	Worn Items	Companion Items	L	/Equipment.aspx?ID=1613	This unobtrusive collar is made to hide beneath an animal's fur or blend in against scaled skin. It's most often used by unscrupulous trophy hunters hoping to make a name for themselves by defeating threats they artificially created, using hapless animals as pawns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65c930e5-63e0-4f50-9344-ecdc546cdad8	Chaos Falcon Feather	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3257	When used as catalysts, chaos falcon feathers lend flexibility to spells that deal with elemental energy. For the duration of a catalyzed resist energy spell, you can Sustain the Spell on an adjacent target, touching them and changing the type of energy to which they have resistance. This reduces the remaining duration of the spell by 1 minute; if the spell has less than a minute remaining, it reduces the duration to 1 round.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2b5075ee-f510-440a-8abb-7502f3f79eef	Cerulean Scourge	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3329	This poison is infamous for making the victim's blood vessels glow with a bright blue light before painfully bursting.    Saving Throw  DC 37 …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72b963e0-0152-42d3-a7bf-4c727af3f0d9	Chain of the Stilled Spirit	{Magical,Necromancy,Uncommon}	Held Items	\N	2	/Equipment.aspx?ID=812	This 3-foot length of chain is made of a mystical blue-white steel. You can wrap the chain around an item or creature; if a ghost of 9th level or lower is bound to the item or creature via its rejuvenation ability, it cannot rejuvenate if it is destroyed. This chain can't impede a ghost's rejuvenation that is tied to an area, only to an item or creature. At the GM's discretion, the chain of the stilled spirit might work on abilities similar to Rejuvenation that prevent a spirit from going being fully destroyed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b3a3f64-b31c-4efe-906d-fdee22c2b17a	Chameleon Suit	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1106	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76ce77c8-dee6-4142-8953-9d832af9c522	Chameleon Suit (Greater)	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1106	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f207eee5-7d9e-4135-96a7-3bc7a8946397	Charm of Resistance (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3065	This charm, normally hung from the belt or worn around the neck, grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a charm of cold resistance could be carved in the shape of a yeti, whereas a charm of fire resistance would be made from volcanic glass.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e4baabec-37da-40b6-ad6e-32237ddc83c8	Charm of Resistance (Major)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3065	This charm, normally hung from the belt or worn around the neck, grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a charm of cold resistance could be carved in the shape of a yeti, whereas a charm of fire resistance would be made from volcanic glass.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dcd1656a-4e99-491c-8018-ae0cdf3744ca	Cheetah's Elixir (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3302	Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e01d2650-895c-475f-a960-87021d002480	Cheetah's Elixir (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3302	Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f013a165-a34c-4665-8409-2392bf4be383	Cheetah's Elixir (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3302	Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0114f0bd-b3ef-412b-9a6b-d6c2b621fac1	Chest	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=2712	A wooden chest can hold up to 8 Bulk of items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
005d8c84-2973-4692-b5c1-57466a5488f7	Chilled Fire Noodles	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3458	These cool noodles are served with dark fermented sauces and vinegars before finally being tossed with spicy chili oil. When you consume the noodles, you temporarily ignore the -1 status penalty to AC and saving throws caused by the fatigued condition for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aef3e412-4664-4272-bd11-fda2f431201f	Chilled Fire Noodles (Greater)	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3458	These cool noodles are served with dark fermented sauces and vinegars before finally being tossed with spicy chili oil. When you consume the noodles, you temporarily ignore the -1 status penalty to AC and saving throws caused by the fatigued condition for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36860389-952d-4550-9978-aad573ce2d9c	Chime of Opening	{Evocation,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=252	This hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times before it cracks and becomes useless.	one-action] Interact; Effect You aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a Thievery check against the lock’s DC, with a Thievery bonus of +13. This targets only one lock or binding at a time, so you might need to activate the chime multiple times to open a target with several forms of protection.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46527236-d0b0-4611-ac2e-dd0946c56029	Coin of Comfort	{Enchantment,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1271	This thick silver coin is deeply worn on one side, creating a shallow dip. 	one-action] Interact; Frequency once per hour; Effect You rub your thumb along the grooved side and become filled with a sense of comfort and safety. You reduce your frightened condition by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d3483b4-2290-4bf3-9bda-b590eb39d8d0	Charlatan's Gloves	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3064	Tiny silver hooks decorate these fine silk gloves. They grant a +1 item bonus to Thievery and allow you to cast telekinetic hand as an innate occult spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e91e3217-6581-4e94-852b-d6da4346e205	Charlatan's Gloves (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3064	Tiny silver hooks decorate these fine silk gloves. They grant a +1 item bonus to Thievery and allow you to cast telekinetic hand as an innate occult spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7421af20-bf0c-4605-8d5e-d80f875b9da7	Charm of Resistance	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3065	This charm, normally hung from the belt or worn around the neck, grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a charm of cold resistance could be carved in the shape of a yeti, whereas a charm of fire resistance would be made from volcanic glass.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
384b26cc-01ac-4229-a424-5c47c7a83c0d	Choleric Contagion	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1996	This vile poison is contagious, causing the victim's skin to secrete the toxin, allowing it to spread to others. While under the effects of choleric contagion, the first time during per round the victim succeeds at an attack roll with an unarmed attack against another creature, the target of the attack is exposed to the poison.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c4d049c-cc2a-4612-ba02-164648ae4c05	Chopping Evisceration Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1250	An almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a storm of sharpened metal, which deals 16d8 slashing damage (DC 33 basic Reflex).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68e8be4f-7141-4df7-96d1-76efccc491c4	Chroma Kaleidoscope	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3878	These iron rings filled with kaleidoscopic glass are popular among Shelynites. A chroma kaleidoscope’s effects last for 1 hour. When you critically Strike a creature with a weapon under the effects of a chroma kaleidoscope, a blast of color from the weapon forces them to attempt a Will saving throw against your class DC or spell DC, whichever is higher, with the following effects.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d051ef9e-b82f-426e-9270-6c773f25c6ee	Chromatic Jellyfish Oil (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1959	Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
733cbff9-4549-4302-ba56-cf90f75c05a3	Chromatic Jellyfish Oil (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1959	Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
652d127b-b59d-4faa-b07b-7e40105a3b3a	Choker of Elocution	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3066	This platinum choker bears characters from a language's alphabet, and it gives knowledge of that language and the associated culture's customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
504f5c85-a700-41de-9d17-fc2999d06545	Choker of Elocution (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3066	This platinum choker bears characters from a language's alphabet, and it gives knowledge of that language and the associated culture's customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d0334f2-bef3-42c7-a9d3-9a051429fa94	Choral Toga	{Apex,Holy,Invested,Magical,Rare}	Apex Items	\N	L	/Equipment.aspx?ID=3645	This elegant toga is infused with inexhaustible energy to enjoy life possessed by azatas. You gain resistance to poison 20 and become immune to deafened. When you invest in the robes, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score. If you are unholy, you become deafened while wearing the toga.	Elysium's Breath 1 minute (concentrate, healing); Effect The air around the robe constantly circulates to keep you healthy. For 8 hours, you become immune to diseases spread via inhalation, olfactory effects, and environmental effects that would prevent you from breathing (including being underwater or from being strangled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd8106e6-f4c7-4a2c-857d-2de3bf4f64f0	Cindergrass Poultice	{Consumable,Healing,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=3671	This thick, waxy gel erases the effects of flame. It restores 2d12 Hit Points to a creature when applied to their body. If the creature has taken fire damage within the last minute, it restores additional Hit Points equal to the amount of fire damage the creature took within the last minute (maximum +10). Finally, the creature becomes immune to the effects of severe heat for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71e7df86-773e-4d6c-8758-83496d821781	Cipher of the Elemental Planes	{Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=2652	This device is made from two metal discs, one slightly smaller than the other, each bearing a variety of runes and symbols along their outer edges. The center ring typically shows a rune for each elemental plane, and many older ciphers include only the planes of air, earth, fire, and water. A thick, golden pin in the center of both discs holds them together.	Align to Plane [two-actions] (manipulate, scrying, visual); Effect You turn the discs to align symbols, creating a minute planar gateway as large as a keyhole. You can look through it to view a location in an elemental plane. Each cipher connects to 12 locations on each elemental plane—typically large settlements. Anyone holding the cipher can understand the primary language of the plane the cipher is aligned to. A cipher of the planes can be used in place of a planar key for interplanar teleport and similar magic for travel to the plane it's aligned to. When it's used this way, you arrive unerringly at the location the cipher is aligned to.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c7ff53e-eea8-4380-9d63-3aada7d2cc56	Clandestine Cloak	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3067	When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks.	Cloak Identity [two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull the cloak's hood up and gain the benefits of veil of privacy for 1 hour or until you pull the hood back down, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8fc4d2b0-d55b-4edf-af75-c5178fdc5fb5	Clandestine Cloak (Greater)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3067	When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks.	Cloak Identity [two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull the cloak's hood up and gain the benefits of veil of privacy for 1 hour or until you pull the hood back down, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df3b905c-63df-4316-a87a-c6bf06387fb7	Clarity Goggles (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2314	The goggles grant a +3 item bonus. They work against effects created by 9th-rank or lower spells or a creature of 19th level or lower.	two-actions] (concentrate); Frequency once per day; Effect You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your Perception bonus against any illusion effect created by a 3rd-rank or lower spell or a creature of 8th level or lower. You must be able to see the illusion, and it must be within 60 feet. If the check succeeds, you see through the illusion for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c110d3b9-abb2-411d-a694-bad19686dc91	Clarity Goggles (Lesser)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2314	Clarity goggles  feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture …	two-actions] (concentrate); Frequency once per day; Effect You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your Perception bonus against any illusion effect created by a 3rd-rank or lower spell or a creature of 8th level or lower. You must be able to see the illusion, and it must be within 60 feet. If the check succeeds, you see through the illusion for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
761433a4-eb43-4665-bca4-7bc3b66b8e8b	Giant Wasp Venom	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=115	 Giant wasp  venom interferes with a victim's movement.    Saving Throw  DC 25 Fortitude;  Maximum Duration  6 rounds;  Stage 1  2d6 poison damage …	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b2d3ac4-01c7-409c-8f9c-dbd9f78dacd6	Chronomancer Staff	{Magical,Rare,Staff}	Staves	\N	1	/Equipment.aspx?ID=2248	Clock faces and gears adorn the twisted iron shaft of a chronomancer staff, the hands of the clocks continually ticking or winding backward. Used as a weapon, the staff is a +2 greater striking quickstrike staff. While wielding this staff, you also gain a +1 circumstance bonus to initiative rolls.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb06c15c-2809-4cdb-9662-628669aa78f9	Cinnamon Seers	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1910	Zippy, alchemically treated cinnamon suffuses cinnamon seers, a rock candy with a lively taste that provides a mental boost. A cinnamon seer remains in your mouth for 1 hour, its stimulating flavor granting you a +1 item bonus to checks to Recall Knowledge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fae2439c-75fa-46af-a27e-677ee43c358e	Climbing Kit	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2713	This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47575184-79fd-451e-8052-66df4faffb39	Climbing Kit (Extreme)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2713	This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a5d27d0-632c-48c9-8811-7f35c7504794	Clinging Bubbles (Lesser)	{Consumable,Magical,Transmutation}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2460	This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times.	one-action] Interact; Effect You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a –5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty. The cloud can be redirected with strong winds. The cloud of bubbles has AC 5, 20 Hit Points, and weakness 5 to piercing and slashing. The bubbles pop naturally and harmlessly after 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad5f283f-4f83-4d36-b726-bb3dd98c2835	Conducting	{Evocation,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=919	A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you Conduct Energy, the weapon deals an additional 1d8 damage of the selected type instead of 1 additional damage per die; if the weapon already had the resonant weapon trait, it deals 1d8 damage plus 1 damage per die instead. On a critical hit, the weapon deals 1d8 persistent damage of the same type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9827f499-518c-4b5d-b770-a1ea13214bd1	Clawed Bracers	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3068	Animal claws are woven into the thick leather of these bracers.  	Extend Claws [one-action] (manipulate. morph); Frequency once per hour; Effect The bracers fuse temporarily with your forearms, with the claws extending to your fingertips. You gain a climb Speed of 20 feet and a claw unarmed attack with the agile and finesse traits that deals 1d6 slashing damage. This lasts for 10 minutes or until you Dismiss it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46bc5bc5-5eeb-4575-9ee8-6ba6e6137454	Clay	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1331	This malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
173ed9fd-43a4-4d7d-9dba-0f514a0d6ce4	Clay Sphere	{Magical,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=3728	This dry clay ball becomes malleable when activated, shifting into a variety of forms. The spell attack roll of any spell cast by Activating this item is +7 and the spell DC 17.	Cast a Spell; Frequency once per day; Effect You cast plant form.]	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3d1ab72-ddf2-4d6c-a78c-84f7acbeae06	Cliff Crawler	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=39	Space 30 feet long, 15 feet wide, 20 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d429fb49-d0bc-4421-9240-dbedee4482b2	Climbing Bolt	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2922	The shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, securely fastened to the surface the bolt struck. The rope can be pulled free with an Interact action and a successful DC 20 Athletics check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dfa6a8c5-deec-4936-8e13-a6e13170c07b	Cloak of Feline Rest	{Enchantment,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1048	This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous. While sleeping in this cloak you only take a –2 status penalty to auditory Perception checks, rather than a –4 status penalty.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dcee6289-3b66-4fe3-b24f-af95963e240f	Cloak of Gnawing Leaves	{Invested,Primal,Rare,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1820	This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer.	reaction] envision; Frequency once per day; Trigger You are damaged by a melee attack from an adjacent creature; Effect The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbe70b89-9bc2-4f7d-9413-c12fe887fe3c	Cloak of Illusions	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3069	This cloak flows, covering and concealing the wearer's body. The cloak allows you to cast figment as an occult innate cantrip. Although naturally a dull gray, while invested the cloak picks up colors and patterns from its surroundings, granting a +1 item bonus to Stealth checks.	Draw Hood [two-actions] (manipulate); Frequency once per day; Effect You draw the hood up and gain the effects of invisibility, with the spell's normal duration or until you pull the hood back down, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
832b59d6-56e4-4b4f-a172-19e6004eea76	Cloak of Illusions (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3069	This cloak flows, covering and concealing the wearer's body. The cloak allows you to cast figment as an occult innate cantrip. Although naturally a dull gray, while invested the cloak picks up colors and patterns from its surroundings, granting a +1 item bonus to Stealth checks.	Draw Hood [two-actions] (manipulate); Frequency once per day; Effect You draw the hood up and gain the effects of invisibility, with the spell's normal duration or until you pull the hood back down, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0bdcfb53-1a73-4def-94b4-a103f500c289	Cloak of Immolation	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=3129	Appearing as a magic cloak such as a clandestine cloak, this garment is made of highly volatile fabric. While wearing it, if you take fire damage, you also take 1d10 persistent fire damage. Taking fire damage while the persistent fire damage is in effect has no additional effect. You can extinguish the persistent fire damage as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f41dfac4-646e-4bb6-89af-2cd154e6eaa1	Cloak of Repute	{Enchantment,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=510	This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you.	two-actions] command; Frequency once per day; Effect You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69af7ae8-1f74-4afb-8ac7-25d83bd29d72	Cloak of Repute (Greater)	{Enchantment,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=510	This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you.	two-actions] command; Frequency once per day; Effect You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01c9f9b9-cf02-42f4-a84e-43f88469c462	Cloak of Repute (Major)	{Enchantment,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=510	This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you.	two-actions] command; Frequency once per day; Effect You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8701f6b-0b59-4054-8d0a-1b1932f0381f	Cloak of Swiftness	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3009	This thin cloak is surprisingly light, as if clouds or the very wind were woven together to make the garment. The cloak grants you a +3 item bonus to Acrobatics checks. When you invest the cloak, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value.	Ride the Wind [one-action] (manipulate); Frequency once per day; Effect You tug on the cloak, wrapping yourself in the power of wind. You gain a fly Speed of 30 feet for 1 hour. While wrapped in the cloak, you become translucent, causing you to become concealed for the duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47846983-c961-4ff7-bda0-b2e6924c8670	Cloak of Devouring Thorns	{Invested,Primal,Rare,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1820	The save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.	reaction] envision; Frequency once per day; Trigger You are damaged by a melee attack from an adjacent creature; Effect The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb09ff7d-9787-4570-8549-30f435616f63	Cloak of Thirsty Fronds	{Invested,Primal,Rare,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1820	The save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure.	reaction] envision; Frequency once per day; Trigger You are damaged by a melee attack from an adjacent creature; Effect The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e55ee6d-5658-46d5-9882-367e546934be	Clockwork  Monkey	{Auditory,Clockwork,Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1124	These cute and unassuming toy monkeys are often dressed in loud clothing and carry a percussion instrument. It's activated once a creature moves adjacent to the square it sits in, at which point it leaps on the creature, scurrying about on its agile hind legs while it pounds on its instrument, riding the creature and raising a racket. The creature being assaulted by the monkey must find a way to escape its agitator either via flinging the monkey off with the Escape action (DC 18) or by breaking the monkey. The monkey has AC 19, Hardness 2, HP 10 (BT 5) and object immunities.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
470b6b86-e835-41e1-89e2-8d3d452708a7	Clockwork Bookshelf	{Clockwork,Uncommon}	Adventuring Gear	\N	4	/Equipment.aspx?ID=1141	This device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the bookshelf's six levels is actually loaded with a pair of shelves instead of a single shelf. A simple switch on the side of the bookshelf flips the corresponding shelf to the other side, revealing any books stored in the paired shelf. While this makes the clockwork bookshelf a little deeper than a normal bookshelf, in order to fit both shelves, it effectively allows you to store twice as many books using the same amount of wall space. Those who wish to keep volumes hidden from visitors (or perhaps stow a weapon or potion within a false book) often load the hidden shelf first, then switch to the second shelf lined with more respectable volumes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d26edf0-a4f2-4cb3-a8e0-a9ad3d3b9745	Clockwork Borer	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=30	A clockwork borer is essentially a huge adamantine drill attached to a large wheeled carriage. The clockwork gears within move the borer itself and spin the drill, allowing it to burrow through loose material quickly and even through solid stone at a slower rate.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d635f68-44cf-4487-9102-44a7eddcb1db	Clockwork Box Packer	{Clockwork,Uncommon}	Adventuring Gear	\N	4	/Equipment.aspx?ID=1142	This handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for their staff as a status symbol, and merchants who are in the shipping trade can afford to slowly reap the benefits of its usage. It takes 1 minute to wind a clockwork box packer; after which, it can function for up to 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d0cfed2-1649-47a3-a3e6-a87a89dab0dc	Clockwork Castle	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=35	While the name slightly overstates its size, nonetheless a magical clockwork castle is a sizable mobile fortress built on ten spiderlike clockwork legs, with three stories of palatial accommodations within. Legends tell of a unique clockwork castle massively larger even than this size, perhaps an artifact in its own right.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c579e9a-e1a7-4e13-b332-2562f46bd58d	Crowbar (Levered)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2718	When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dabd8b79-07fb-4517-a853-cc594e9abe6f	Cloak of the Bat (Greater)	{Invested,Magical,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=425	Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted.	two-actions] command, Interact; Frequency once per day; Effect You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by casting a 4th-level pest form spell on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f7e141a-c168-489f-a37a-ab2b89f5dcfa	Cloak of Waves & Clouds	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3463	This magical cloak was crafted from the feathers and scales of a legendary giant fish that could transform into a resplendent bird.  	Cut Air and Sea [one-action] (concentrate, manipulate); Effect The cloak ripples, becoming either giant eagle feathers or iridescent fish scales. Until you next Activate the cloak, you gain either a swim Speed of 60 feet and the ability to breathe underwater or a fly Speed of 40 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
784eed11-6bf6-4ded-b7e8-c5bfc2551dff	Clockwork Bumblebee	{Clockwork,Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=40	Space 20 feet long, 10 feet wide, 8 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f080aa7-e446-4aec-8815-d6be9546053a	Clockwork Goggles (Greater)	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1107	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e143056-8315-4d8a-9817-1b932cef608a	Clockwork Goggles (Major)	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1107	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a226629f-9480-4984-be52-8a9ada4f382f	Clockwork Heels	{Clockwork,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1266	This clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a springboard triggers and pops out small metal wheels that propel you forward. You gain a +5-foot item bonus to your Speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d0cadfc-65fa-46a4-b9ad-e8ffcdda8910	Clockwork Hopper	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=27	A clockwork hopper is similar in form to a large rabbit, making hop-like strides that avoid terrain impediments, though the lurching hops can be bumpy and cause motion sickness in some riders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
28520b4f-89e8-4c18-a066-06b1a41063ac	Clockwork Cloak	{Clockwork,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2310	Paper-thin interlocking cogs and gears make up the bronze  clockwork cloak .  	two-actions] (manipulate); Effect You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't need to eat, drink, or sleep. You remain aware of your surroundings but take a –4 penalty to Perception checks. You can stay in standby mode indefinitely, although your body ages normally. You can leave standby mode as a free action. If you do so to initiate combat, you gain a +2 item bonus to your initiative roll.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6440a415-0d9c-4b10-b203-b8767cd42bfb	Clockwork Dial	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=864	This small timepiece allows you to accurately track time, useful for coordinating attacks, cooking, and all other sorts of activities, without the steadiness or care necessary to use an hourglass. As always, spell durations are too inexact to be reliably tracked, as they don't last precisely the duration listed. Protected within a brass or steel case, the clockwork mechanism of this device is turned using a small key. Most dials have a maximum duration of 1 hour, with each turn of the key adding 10 minutes to the timer, though some are crafted with longer or shorter durations and intervals. Setting the timer requires one free hand and an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
deac6190-0f23-42b1-9279-da4d81d08c79	Clockwork Disguise	{Clockwork,Uncommon}	Adventuring Gear	\N	2	/Equipment.aspx?ID=1143	Sometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are used all across Golarion. For example, if a spy wants to infiltrate a military camp, they must be wearing the same type of armor as the soldiers stationed there—or else have a very good explanation for their commander as to why they're out of proper uniform! The clockwork disguise is intended to help avoid such awkward, potentially fatal confrontations.	one-action] Interact; Effect Transform the clockwork disguise into any one current preset configuration of the user's choice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
548be7d9-2cc7-4811-8b51-2b6665088c31	Clockwork Goggles	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1107	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ec8ba6f-347e-4f86-bd63-40fcb56efe84	Clockwork Rejuvenator	{Clockwork,Consumable,Magical,Necromancy,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=895	This device has four finger-like latches centered around a whirring mass of gears. After winding the clockwork rejuvenator, you can latch it to the chest of an adjacent recently dead creature and return it to life. If you wound the rejuvenator using 1 Interact action, you can return to life a creature that died in the last 2 rounds, restoring it to 1 HP. If you wound the rejuvenator using 2 Interact actions, you can return to life a creature that died within the last 3 rounds. After attaching, the device continues to whirl for 1 minute, restoring 10 HP per round to the target. Thereafter, the clockwork rejuvenator loses its magic and becomes inert.	one-action] or [two-actions] Interact; Requirements The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bfcec321-2940-47ce-ae11-d7ff5b4d3d59	Clockwork Sun	{Arcane,Artifact,Clockwork,Rare}	Artifacts	\N	24	/Equipment.aspx?ID=3792	Hardness 20; HP 300 (BT 150); Immunities critical hits, object immunities, precision damage; Weaknesses electricity 20, orichalcum 20; Resistances physical 20 (except adamantine or orichalcum)	Set Cycle (concentrate, manipulate); Effect You program the clockwork sun’s motions and periods of illumination over the course of a 24-hour cycle. The clockwork sun follows this cycle exactly and must return to its starting point at the end of each cycle. If it does so, the act of the cycle automatically winds the clockwork sun, and it repeats the cycle. A clockwork sun that encounters an unexpected barrier can navigate simple blockades by moving around or climbing over them—as such, many users set a clockwork sun’s cycle to take less time than 24 hours, giving the artifact plenty of time to return to its starting spot if it’s forced take detours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89f84823-1047-48f0-a6d0-8d4ce100529a	Clockwork Wagon	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=22	A clockwork wagon is a slow, bulky wagon with cogs and gears running all along its interior and exterior, allowing it to pull about twice as much cargo as an ordinary wagon. However, it has less passenger space than an ordinary cart.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b7a1ed4d-86e2-43c6-811a-1f1a5dd02fe2	Cloister Robe (Lesser)	{Divine,Invested}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2321	The most devoted, cloistered clerics wear a cloister robe. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cec4b19b-2af9-4869-9420-c7d6594e8fd2	Oil of Weightlessness (Greater)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2939	You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba95d5cc-7c80-410c-898d-1d55d2a55e27	Clockwork Recorder	{Rare}	Adventuring Gear	\N	L	/Equipment.aspx?ID=764	This small recording device can be as tiny as a music box or around the size of large book and is typically concealed in hollowed-out books and jewelry. A clockwork recorder can record up to 1 hour of sound before its wax cylinders must be retrieved and replaced. Any given clockwork recorder can play back the recordings of a cylinder, regardless of whether it was the recorder used for the original recording.	three-actions] Interact; Effect You wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to start at any point up to one month later.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b7d098e-2d66-43ea-b683-84cc487e711a	Clockwork Songbird	{Divine,Enchantment,Magical,Unique}	Held Items	\N	L	/Equipment.aspx?ID=3442	Originally constructed by the Thassilonian wizard Liralarue to serve as a key for a treasure vault, this clockwork songbird has other functions as well. Liralarue took the songbird apart once she realized Thassilon faced a mysterious doom, then hid the parts in her domain. The parts survived but never traveled too far from the region that would become known as the Sandpoint Hinterlands.	two-actions] Interact; Frequency once per day; Effect You place the clockwork songbird on a stable surface, and it casts an alarm spell heightened to 3rd level to your specifications. When the alarm is triggered, it does so in the form of a loud warbling birdsong sung by the clockwork. If the clockwork songbird is moved from its location before the alarm spell's duration has run its course, the spell ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b042a269-8678-45b0-a033-02c94b7dd952	Cloister Robe (Greater)	{Divine,Focused,Invested}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2321	The most devoted, cloistered clerics wear a cloister robe. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ab20ed5-410b-4304-bb1c-8837a7590773	Clothing (Explorer's)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2715	Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f1af5f9-9729-41d0-ab8f-1cc78f5765ea	Clothing (Fine)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2715	Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes.  More expensive finery or clothes for …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43ce9a4b-d6e7-4853-be9f-659815602045	Clothing (High-Fashion Fine)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2715	Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes.  More expensive finery or clothes for …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba6352f1-95c0-48af-a84c-6ed79ad4ad76	Clothing (Ordinary)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2715	Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes.  More expensive finery or clothes for …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
195ae5b1-0674-4352-a654-83973f1f9129	Clothing (Winter)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2715	Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes.  More expensive finery or clothes for …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84ddadb0-027e-4b94-9ce4-1fca140864c6	Cloud Buns	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3459	White, pillowy dough surrounds an interior containing minced meats, spices, and herbs. The dough is steamed with elemental magic to make it light and airy while keeping the meaty center moist. When you consume a bun, a set of small clouds form around your feet that grant you a fly Speed of 30 feet or your speed, whichever is lower, for 1 round.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa59f269-64d1-47ae-88e1-c7c4fe3e3398	Cloud Buns (Greater)	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3459	White, pillowy dough surrounds an interior containing minced meats, spices, and herbs. The dough is steamed with elemental magic to make it light and airy while keeping the meaty center moist. When you consume a bun, a set of small clouds form around your feet that grant you a fly Speed of 30 feet or your speed, whichever is lower, for 1 round.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5c764d9-d4a8-4df9-a18b-be5b13a07e51	Cloud Pouch	{Magical,Water}	Held Items	\N	1	/Equipment.aspx?ID=3018	This small bag is filled with a fine, silvery powder that feels silky to the touch.  	Disperse [two-actions] (manipulate); Frequency once per hour; Effect You scatter the dust into the air around you, causing it to condense into a cloud in a 20-foot burst within 10 feet, as the mist spell. You can Sustain the activation to make the cloud Fly 20 feet. The cloud lasts 1 minute, and you can Dismiss it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd9c0120-d8c7-49ae-b1e7-40aa7df940ae	Clown Monarch	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1997	A victim of clown monarch is amusing to behold as they repeatedly suffer slapstick pratfalls. This poison disrupts the victim's sense of balance.    …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
195fd44b-277c-47b6-9152-c90f658811ab	Clubhead Poison	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1998	This poison is named for the strain of fungi from which it's distilled. Hallucinations assail the victim's mind, causing them to see imaginary foes.  …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
239256e0-b686-4c9a-a937-e2b8ae11b0e1	Clunkerjunker	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=20	A favorite of goblins, a clunkerjunker is essentially an armored cart built out of junk that uses volatile flammable chemicals, explosions, and alchemical reactions to propel itself bumpily along. While the initial idea is impressive and the cost of creating one is surprisingly low, these junkers, unfortunately, have a strong tendency to malfunction, and they're always one bad bump away from disaster.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec277618-6d33-452d-a8a2-f1001a219a7f	Cloth (Cotton)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1773	Cloth (Wool Cloth, 1 square yard)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7366a785-6e4d-4156-939d-79832f34d7c9	Cloth (Linen)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1773	Cloth (Wool Cloth, 1 square yard)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f65f72fc-e9db-4bc4-882e-85e3cccfc93e	Cloth (wool cloth, 1 Bulk)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1773	Cloth (Wool Cloth, 1 square yard)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
365a4df1-f190-4a1b-846e-787c59192c8d	Cloth (Wool Cloth, 1 square yard)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1773	Cloth (Wool Cloth, 1 square yard)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13596fe6-49c8-43db-a72e-8a9172b8e48a	Clothing (Desert)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2715	Desert clothing is made up of loose-fitting, light, breathable clothes that protect your head and body from the sun and allow you to cool off easily. They allow you to negate the damage from severe environmental heat and reduce the damage from extreme heat to that of severe heat. This effect is negated if the clothing is worn with any armor, except armor that is especially cooling at the GM’s discretion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d137dcb-8fd8-4067-9881-7effd61bca7f	Codebreaker's Parchment (Major)	{Illusion,Magical}	Held Items	\N	L	/Equipment.aspx?ID=1049	This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing.	one-action] Interact; Effect You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07cd5e70-3f40-45ab-828a-f74183a98b1f	Coded Signal (Monument)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1631	Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c2e4a13-acf6-42c7-9d91-ac176ddf91b4	Coded Signal (Temporary)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1631	Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76ff8f1b-029a-4036-8607-cdda8f7f488a	Codex of Unimpeded Sight	{Divination,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=991	A female figure peers through her blindfold from the cover of this stately tome.	free-action] envision; Frequency once per day; Requirements Your last action was to cast a divination spell prepared from this grimoire; Effect The grimoire offers you a glimpse into the truth of things. Seek or Recall Knowledge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8960b5c2-477a-4c2a-bd18-21f13c292588	Codex of Unimpeded Sight (Greater)	{Divination,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=991	The frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek or skill check to Recall Knowledge.	free-action] envision; Frequency once per day; Requirements Your last action was to cast a divination spell prepared from this grimoire; Effect The grimoire offers you a glimpse into the truth of things. Seek or Recall Knowledge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89bafabb-b736-43bb-9977-f1a8c7f04fed	Cognitive Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3316	The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b252235-fe07-497c-b02f-c0110820d94e	Cognitive Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3316	Your mind becomes clear, but physical matters seem ephemeral.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54cd3b03-ed12-4a1f-84b7-fe92ba28a93d	Cognitive Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3316	The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7dff4fa-9a31-4d56-ac1d-f4ee98307c7a	Codebreaker's Parchment	{Illusion,Magical}	Held Items	\N	L	/Equipment.aspx?ID=1049	This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing.	one-action] Interact; Effect You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9f6c762-897a-4909-9c9a-bf9608b5f530	Codebreaker's Parchment (Greater)	{Illusion,Magical}	Held Items	\N	L	/Equipment.aspx?ID=1049	This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing.	one-action] Interact; Effect You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f49e659-b11a-404e-805c-a3f4d3421cfd	Coded Signal (Permanent)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1631	Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4cad810-42ce-4dc3-a454-2210c7ae93bc	Cold Iron Blanch (Greater)	{Alchemical,Consumable,Precious,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=861	You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8bd72703-765e-4178-b3d7-7d428a87d934	Cold Iron Blanch (Lesser)	{Alchemical,Consumable,Precious,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=861	You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e4ef881-01dd-48a8-80ec-08b1c6b45c26	Cold Iron Blanch (Moderate)	{Alchemical,Consumable,Precious,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=861	You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c113b71a-b846-4bb0-8f02-746651c3de4f	Cold Iron Chunk	{Precious}	Materials	\N	L	/Equipment.aspx?ID=2916	Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ea22bb5-0c09-4238-a756-2f9a2c4db05e	Cold Iron Ingot	{Precious}	Materials	\N	\N	/Equipment.aspx?ID=2916	Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ff1e4382-c84f-491c-9e43-9e91ebc9798c	Cold Iron Object (High-Grade)	{Precious}	Materials	\N	\N	/Equipment.aspx?ID=2916	Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85d96acf-8b93-4330-b0c7-4b20389b7687	Cold Iron Object (Low-Grade)	{Precious}	Materials	\N	\N	/Equipment.aspx?ID=2916	Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1fbee1b-2812-4611-8451-05739aba14b1	Cold Iron Object (Standard-Grade)	{Precious}	Materials	\N	\N	/Equipment.aspx?ID=2916	Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cfc2eed3-7cfc-4fbd-97e8-d08c39347790	Cold Iron Transmuting Ingot	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3897	A miniature ingot of metal hangs upon a leather cord, with deep weapon grooves on its surface. A weapon it’s applied to counts as a particular precious material for physical damage it deals for 1 minute, depending on its type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9b39d12-b488-4541-9ba9-1de1dc3f7e43	Crushing (Greater)	{Magical,Necromancy,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1298	Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
32b9f239-ee20-4fce-b692-dff723731daf	Cold Comfort (Lesser)	{Alchemical,Cold,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1259	The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is immobilized for 1 minute or until it Escapes (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a6c3708-9729-4c59-b1fc-8facec8725a4	Collar of the Eternal Bond	{Conjuration,Eidolon,Invested,Magical}	Worn Items	Eidolon Items	L	/Equipment.aspx?ID=1050	When you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such as a choker, and it glows brightly with the symbol you and your eidolon share. While your eidolon wears a collar of the eternal bond, the collar bolsters their connection to you, allowing them to move up to 150 feet from you before unmanifesting instead of 100 feet. The eidolon can also Activate the collar to move even further.	one-action] envision; Frequency once per day; Effect Your eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, you and your eidolon can move any distance from each other without your eidolon unmanifesting. When the duration ends, if your eidolon is more than 150 feet from you, they immediately unmanifest.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
046ef856-efd2-47bf-9788-79bbea63a362	Collar of the Shifting Spider	{Alchemical}	Alchemical Items	Alchemical Other	1	/Equipment.aspx?ID=1975	This intimidating collar contains a hollow central tube and ends in twin metal points shaped like spider fangs. The collar can be loaded with an alchemical mutagen as an Interact action.	free-action] (manipulate); Trigger You roll initiative; Requirements A mutagen is loaded in the collar; Effect The metal points dig into your neck, inflicting 1 piercing damage and injecting the mutagen directly into your bloodstream. This has the same effect as if you drank the mutagen conventionally, except the duration of the mutagen is halved due to the more direct administration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26f81cda-6703-4282-b5f3-f5ffa40e0173	Colorful Coating (Blue)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1938	These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0255cdf0-2655-4b1e-8530-f7c0c30a6c4d	Colorful Coating (Green)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1938	These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3aac151c-2a7c-44b7-a968-6b6a8158b507	Colorful Coating (Indigo)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1938	These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
49bfc40a-660f-431b-80ff-e5eadad61837	Crushing Bough Bracers	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3622	Carved from the heartwood of some impossibly large tree on the Plane of Wood or First World, crushing bough bracers enable wearers to cling to and shape plant material with ease. The pine cone designs appear to open and bare their seeds when the bracers are in especially verdant areas.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddb19c8a-27bc-49f1-b1db-00f793836b15	Collar	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1699	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b4437b3-b012-476c-ad25-9402b8d0ba7f	Collar of Inconspicuousness	{Companion,Invested,Primal}	Worn Items	Companion Items	1	/Equipment.aspx?ID=3016	This leather collar's almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the ability to change its appearance from that of a ferocious animal into a more inconspicuous form.	Adorable Guise [one-action] (concentrate); Effect You touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house cat instead of a tiger, or a puppy instead of a wolf). This has the effects of pest form (2nd rank, or 4th rank if your companion can fly). The effect lasts until you Dismiss it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1edfebaa-c33f-4573-a14b-a74b63ee2417	Colorful Coating (Violet)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1938	These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48234368-96e4-4995-9853-5b3423bbff10	Comandant's Scabbard	{Apex,Invested,Magical}	Apex Items	\N	L	/Equipment.aspx?ID=3961	Only the leader of an army could wear this diamond and ruby-encrusted scabbard that somehow always remains shiny no matter how terrible the conditions. While wearing the scabbard, you feel exceptionally powerful, and you gain a +3 item bonus to Athletics checks. When you invest the scabbard, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value.	Commanding Draw [one-action] (fortune); Frequency once per hour; Requirements You have a weapon sheathed in your commandant’s scabbard; Effect You Interact to draw your weapon from your scabbard and Strike with it. On that Strike, you can roll twice and take the better result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
abad032b-9acc-4fd0-bf5b-d0e378cf663c	Combat Catamaran	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=107	This high-speed sailing ship is designed to track down fleeing vessels. When traveling downwind, the combat catamaran can deploy a pair of huge kite-like spinnakers that dramatically increase its speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51517085-0b1e-4e41-98df-bf64fa4b78d2	Combat Kite	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=118	This massive box-shaped kite is flown from the ground with a thin and light magical tether. This enables the combat kite to carry cargo high over enemy positions and remotely release it, often alchemical bombs or gliders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae074963-42c9-4272-8a16-a91264547386	Combat Transport	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=92	These massive vehicles incorporate multiple gas filled bladders and clockwork technology to quickly deploy troops in battle. With a large fuselage bracketed by equally large gas bladders, combat transports utilize both aft-mounted and bottommounted clockwork fans to move and hover.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7cf026a8-984b-4900-a255-b1dbfc1f9d80	Communication Bangle	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=841	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b40944e-9259-4d5a-b5d4-a8ea043240b8	Conch of Otherworldly Seas	{Magical,Uncommon,Water}	Held Items	\N	L	/Equipment.aspx?ID=2626	Magical writing covers the surface of this beautiful conch shell, which emits a blue light from inside. A conch of otherworldly seas is a virtuoso handheld musical instrument that grants a +2 item bonus to Performance checks attempted while using it.	Sounds of the Deep 10 minutes (concentrate, manipulate); Effect You hold the horn to your ear and touch the correct series of runes inscribed on its surface, causing the conch to cast a 5th-rank clairaudience spell for your benefit. Provided you choose a location that's underwater, you can extend the spell's range to 1 mile and hear with perfect clarity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dddc40c5-ad9a-4f21-93a2-3c06f00521a4	Colorful Coating (Red)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1938	These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
35acb932-f176-4a9d-841f-2c73e718bede	Colorful Coating (Yellow)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1938	These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9309e32d-52d2-4ad7-98ae-6b28329873f9	Comealong	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=865	This portable winch consists of a length of cable or chain, two hooks, and a ratcheting drum with a handle. When used with two sections of rope or chain, it allows you to pull a heavy load along a flat surface.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0097b52e-93be-4278-b0b1-15d87a2ad5b9	Compass (Lensatic)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2716	A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47ace238-d369-408b-ac40-754c28d9fa4d	Compass of Transpositional Awareness	{Conjuration,Invested,Magical,Rare,Teleportation}	Held Items	\N	L	/Equipment.aspx?ID=1638	The silver face of this glass-encased compass is etched with dozens of esoteric symbols, obscure icons, and inscrutable abbreviations.  	one-action] ; Frequency once per day; Effect You use the compass of transpositional awareness to triangulate your current coordinates and the coordinates of your intended destination using teleportation magic. For 1 minute, whenever you cast a teleportation spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, extend its range to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b10d963-e5bb-40a0-afc0-c4ee3286ac96	Composer Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2249	A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
038146eb-37fa-4274-8893-7841971951a8	Composer Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2249	A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5385ff9c-6abe-46c0-a60f-0c454f55593c	Composer Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2249	A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c28cb99-fbd5-4899-a225-8fe9a4e3be52	Compound Eyes	{Fortune,Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3181	You replace your eyes with ones similar to an insect’s or a crustacean’s, which allow you to better pinpoint movement. Once per day when you attempt a flat check to target a creature that’s concealed from you, you can roll twice and take the better result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
567ed47d-fa50-4d3b-9e52-cb5d2abc09ab	Comprehension Elixir (Greater)	{Alchemical,Consumable,Elixir,Mental}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3303	This bitter draft opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, as long as they're written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c42e277b-3181-4ec9-bbc9-1e9485b25a70	Comprehension Elixir (Lesser)	{Alchemical,Consumable,Elixir,Mental}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3303	This bitter draft opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, as long as they're written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b8dc0a6-2e06-4fa5-9bf8-8050c84084e5	Concealed Holster	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1202	This leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with this holster. You gain a +1 item bonus to Stealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97c28292-ba26-43b5-a9a6-5cc06c77e53f	Concealed Sheath	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2714	This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers, wands, thieves' toolkits, and similar objects. You can affix it to the inside of a boot, under a bracer or sleeve, or in other inconspicuous locations to gain a +1 item bonus to Stealth checks and DCs to hide or conceal the item within.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4850f3e6-b9ae-468d-a333-60c60da62ff7	Concealment Coin	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2427	This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew or close the coin with an Interact action. You can determine an unattended concealment coin's true nature with a successful DC 20 Perception check. Determining the coin's nature while it's being handled is more difficult and typically requires a successful Perception check against the Thievery DC of the person holding the coin.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5044d5ba-5ab2-4957-a309-07ed2f2861f3	Condensed Mana	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1802	Condensed mana is a crystal vial filled with concentrated miasma from the Mana Wastes. The colors shift abruptly and unpredictably within and the opening of the bottle is sealed tighter than any other potion or alchemical item, emphasizing its dangers.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20261e3f-756d-4420-9fc5-5ddf9f5d95ea	Compass	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2716	A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d9d74a7-8151-4756-b99b-cc6c7563b20e	Conduit Shot (Moderate)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2047	Fine lines of djezet sparkle in conduit shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
547a7f0d-efae-4e77-8e24-0045428c55b3	Conrasu Coin (Arbiter)	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1639	These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of aeon.	free-action] envision; Trigger varies, see entry	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7485b191-8064-444f-bfe2-2b87cb38ab5b	Conrasu Coin (Bythos)	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1639	These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of aeon.	free-action] envision; Trigger varies, see entry	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4df354f4-f414-413c-b7f6-3a2fa4b145e9	Conspirator's Cookie	{Consumable,Magical,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3520	The shape and exact flavor of these chocolate-covered cookies vary slightly based on who prepares them and the language they are imbued with when crafted. Although named for their use in obfuscating communications, Diarra finds them useful for quite the opposite reason.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
35f77498-a173-47ff-8ce4-7f9f0cecac80	Constricting Whip Tail	{Graft,Invested,Magical}	Grafts	\N	L	/Equipment.aspx?ID=3195	You have a strong, prehensile tail. You gain a tail unarmed attack that deals 1d6 bludgeoning damage. This tail is in the brawling group. You gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to Climb. You can also use your tail for the Grab an Edge action, even if your hands are otherwise occupied.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef1dcc40-7ad9-427d-9451-e11794dfe1dd	Contagion Metabolizer (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1960	Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aeba8cf5-d96e-4403-b46c-bb558da4b754	Contagion Metabolizer (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1960	Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f07b7fc4-3857-4dfb-8058-3522a89399c3	Contagion Metabolizer (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1960	Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a894e26c-ac0a-4f7b-b3bc-2111447a93da	Reinforcing Rune (Moderate)	{Magical}	Runes	Shield Rune	\N	/Equipment.aspx?ID=2811	The shield’s Hardness increases by 3, it gains an additional 64 Hit Points, and its BT increases by 32 (maximum 13 Hardness, 104 HP, and 52 BT).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
427126e3-f725-4efe-bf5a-f5f997e66663	Conduit Shot (Lesser)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2047	Fine lines of djezet sparkle in conduit shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f1a57f7-971d-4fdf-bc86-7437a96f088b	Confabulator	{Illusion,Magical,Uncommon}	Assistive Items	\N	L	/Equipment.aspx?ID=2166	This device attaches to any non-percussive musical instrument, allowing a non-verbal character to shape the sounds of the instrument into speech. The speech can be any language the character understands, and the sound of the speech resembles the instrument the device is attached to. You also gain a +1 item bonus to Performance checks made with the instrument.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f3afe5e-4b08-4056-b5fe-fdc9288a460c	Cooling Elixir (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3304	This elixir is made to help you withstand extreme environments. For 24 hours, you're protected from the effects of severe heat.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09a299f6-36b4-4c69-87ab-dff0cf4785b0	Cooperative Waffles	{Alchemical,Consumable,Processed}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1911	Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses Follow the Expert to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0ae519e5-8ef3-42ed-a07e-66d821b6514c	Cooperative Waffles (Greater)	{Alchemical,Consumable,Processed}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1911	Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses Follow the Expert to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db0a520f-fbc9-4976-9da5-101930eceb28	Copper (Ingot)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1764	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15b7db80-47fe-4cfa-9a2b-015f53fbb0f4	Copper Penny	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2100	This plain copper coin is typically affixed near the feet, on a pant leg or hem. When you Activate it, you Stand and can't be knocked prone again on the current turn.	free-action] (concentrate); Trigger You are knocked prone; Requirements You're an expert in Acrobatics, and you are unarmored.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2123033c-f139-4e7a-a724-002371ca2bec	Crying Angel Pendant	{Consumable,Divine,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2967	When you activate this alabaster pendant, attempt to Administer First Aid using Medicine with a +1 item bonus to the check. If you succeed, and you were trying to stabilize, the target regains 1 Hit Point, losing the dying condition and becoming conscious as normal. If you succeed, and you were trying to stop bleeding, the bleeding ends.	two-actions] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7203384e-e85d-493e-8f72-d1fa2ad506b3	Conundrum Spectacles (Greater)	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1468	These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing.	one-action] Interact; Frequency once per day; Requirements You are attempting to read something in a language you don't understand; Effect You flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you are reading. This doesn't let you understand codes, riddles, or metaphors (subject to the GM's discretion). This effect lasts 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c05f25e4-2b48-41f8-a8bb-d1675763b0a5	Cookware	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=2717	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72386376-2ee7-432f-8747-312b3bdaaa6f	Cooling Elixir (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3304	This elixir is made to help you withstand extreme environments. For 24 hours, you're protected from the effects of severe heat.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7daf0a0-60c1-4a85-9e16-1f4ef6501dbe	Cooling Elixir (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3304	This elixir is made to help you withstand extreme environments. For 24 hours, you're protected from the effects of  severe heat .	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66927a92-7cbb-4cf7-bb27-8b74c28a178c	Cornucopia of Plenty	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3932	This exquisite wicker horn is made of green wood and smells of fresh wheat and barley. 	Bountiful Rations [one-action] (manipulate); Frequency once per day; Effect You draw forth and consume a filling snack from this cornucopia. You gain 5 temporary Hit Points that last for 1 minute and suppress the effects of the fatigued condition for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d2bbd26-a8d7-417c-9d65-7cdf81a87978	Coronet of Stars	{Apex,Invested,Magical,Necromancy,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2527	This short golden crown bears a number of gems, each placed in the center of an engraving of a star. While wearing the crown, you are overcome with a nurturing instinct and understand the best ways to help others. You gain a +3 item bonus to Medicine checks.	reaction] command; Frequency once per hour; Trigger An ally within 60 feet fails a non-secret check; Effect You call out to your ally and offer a reassurance. The triggering ally rerolls the failed check and takes the higher result. This is a fortune effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
852135f3-92f1-4b70-a056-6e52b369aa18	Corpse Compass	{Divination,Magical,Necromancy,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1605	This bone compass, made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're Tracking a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your Survival check to do so. Otherwise, it works as a normal compass.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
448bb9e7-eea9-4aa2-8609-25f0ca1f8bfa	Corpsecaller Round	{Consumable,Magical,Necromancy,Negative,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1606	This bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated corpsecaller round hits a target, the struck creature is called to the grave. It takes 4d10 negative damage with a DC 25 Fortitude saving throw.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7bb51197-76eb-46ba-8caf-8352250a7525	Corpseward Pendant	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2341	A  corpseward pendant  is usually shaped like the skull of a humanoid or small animal. 	one-action] (manipulate); Frequency once per hour; Effect You become undetectable to undead creatures for 10 minutes. Undead can’t see, hear, or smell you, or detect you with sensory capabilities such as tremorsense. A creature can attempt a DC 18 Will saving throw to ignore this effect. If an undead has reason to believe that undetected opponents are present, it can still attempt to Seek or Strike you. If you attempt to use a vitality spell to damage undead, touch or damage an undead creature, or attack any creature while warded in this manner, the pendant’s effects immediately end. An undead creature who observes you in this manner or one who succeeds at the Will save is immune to the corpseward pendant for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
336271d1-8b63-40be-b174-cb0f3a4ed2a8	Corrective Lenses	{}	Assistive Items	\N	\N	/Equipment.aspx?ID=2773	A set of corrective lenses might take the form of eyeglasses or specialized goggles worn over the eyes. You can don or remove your corrective lenses as an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc1a7b4c-ce09-45fe-a886-fe3212ded9a2	Corrosive (Greater)	{Acid,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2834	Acid sizzles across the surface of the weapon etched with this rune. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1305b6f-085b-4e2a-b418-afaecad331d9	Corrosive Ammunition	{Acid,Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3391	This peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it dissolves across the target's armor. The armor takes 1d8 persistent acid damage that ignores the armor's Hardness; if the target isn't wearing armor, it takes the acid damage instead. This damage occurs at the end of the target's turns.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
38e91a03-80a7-4474-8645-714d40c4e82f	Corrosive Engravings	{Acid,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2175	These tin sheets are bound in brass and show significant signs of erosion. The grimoire's title is acid-etched, and flipping between the sheets leaves your fingers covered in flecks of rust and powdery metal.	free-action] (concentrate); Frequency once per day; Effect If your next action is to cast an acid or poison spell that deals persistent damage, any creature who takes persistent damage from the spell is also sickened 2 until the persistent damage ends. Using an action to retch can reduce the sickened value as normal, but it can't reduce the sickened value below 1 until the persistent damage ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4bee35c1-aa08-44a4-b06c-ff52e01399e9	Core Bugle	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3931	This brass horn is marked by age but remains in excellent condition. The rim of the mouth is ringed by finely carved runes. This bugle grants you a +2 item bonus to Performance checks while playing music with the instrument.	Reveille [one-action] (auditory, manipulate); Frequency once per day; Effect You blow a swift cadence of sharp notes that carries through the air. You and all allies within a 30- foot emanation can immediately Stand as a free action; this doesn’t provoke reactions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d586c6b6-e4d2-4b96-8ca3-17802f37d073	Corrosive	{Acid,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2834	Acid sizzles across the surface of the weapon etched with this rune. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7358cb35-c6f1-4a91-ac7d-eae38762c8a2	Cotton (Bale)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1771	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0faccb9-85f8-42a0-b165-94386f56c896	Counterfeit Item (Low-Grade)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1632	Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9acb9957-413a-4a87-9f59-2f95d46a25a8	Counterfeit Item (Medium-Grade)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1632	Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04b75132-82ab-4264-b656-89b13239c853	Countering Charm	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3070	This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into countering charms that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast.	Counter [reaction] (manipulate); Trigger You are targeted by or within the area of the spell stored within the charm; Requirements You have a free hand; Effect You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +20. This expends the spell held in the charm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8bf3359a-f50e-4e6b-926f-6cf4cc65c695	Countering Charm (Greater)	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3070	This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into countering charms that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast.	Counter [reaction] (manipulate); Trigger You are targeted by or within the area of the spell stored within the charm; Requirements You have a free hand; Effect You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +20. This expends the spell held in the charm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82f50d15-0cbe-45a8-8408-9da2f33074c3	Countering Charm (Major)	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3070	This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into countering charms that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast.	Counter [reaction] (manipulate); Trigger You are targeted by or within the area of the spell stored within the charm; Requirements You have a free hand; Effect You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +20. This expends the spell held in the charm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64cc8a9f-4e8d-49d8-b3be-c7daa15c80d1	Magic Wand (9th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6eeb4ac7-27b8-4dcc-8c68-45393a539e9a	Cotton (1 Bulk)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1771	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
277a6893-da15-40e7-a98b-81ab815da3c7	Counterfeit Item (High-Grade)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1632	Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84bd5626-f8d5-4430-8217-59d0e1c47092	Coyote Cloak	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3071	This dusty cloak is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df471be0-a4b7-4e51-baf8-cdbec069fbfd	Coyote Cloak (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3071	This dusty cloak is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fbf71de-53b5-437c-8a6a-37dd23f54d8c	Cradle Minder	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1673	Sought after in Cheliax, the cradle minder resembles an imp. Despite rumors they were given as part of household pacts with devils, these creatures were bred from fiendish frog. Amphibious, they have leathery wings, frog-like eyes, and a forgiving temperament. They're ideal companions for children, as they tend to bond closely with one person and let out loud croaks when they become aware of danger. They require fiendish earthworms (unique feed) regularly, so ensuring you have a stable food supply is a necessity for ownership.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd7caabb-a813-40ee-ab6a-c07c0be1d33b	Crafter's Eyepiece	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3072	This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success.	Prototype 1 minute (manipulate); Frequency once per day; Effect You calibrate the eyepiece to have it cast a 5th-rank creation spell over the course of 1 minute to construct a temporary item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2fe0d4d1-b1d1-4763-aab6-00ad29b5ac41	Crushing Coils	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=2377	Made from constrictor snakeskin, the strips of this +1 leather armor wrap around you like an anaconda might wrap around its victim. The first time you roll a 1 on any attack roll or check after donning the armor, it fuses with you and constricts. It constricts anytime you roll a 1 on any attack roll or check thereafter. When the armor constricts, you're restrained for 1 round.	one-action] (concentrate, manipulate); Effect The armor wraps around you, allowing you to don it by the time the activation finishes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
646bc7b2-4084-4175-a710-77900d4309e5	Cow	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1672	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b02b1ec-6cf4-4748-8532-551a7ab7b967	Crackling Bubble Gum (Greater)	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1912	This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea43b1ce-7f7f-42a1-86cb-98e05a127575	Crackling Bubble Gum (Lesser)	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1912	This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f67c663-b38e-4f72-9d6f-d8c7317f2397	Crackling Bubble Gum (Major)	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1912	This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14707bfd-556d-4370-8153-346a2850dc71	Crackling Bubble Gum (Moderate)	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1912	This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5bbf072-3b1e-4b9f-8b3b-4766ac63842b	Crimson Worm Repellent	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=655	Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
436e34d9-ac68-4f09-815b-24a27ebf8951	Crooner's Cravat	{Invested,Magical,Unique}	Held Items	\N	\N	/Equipment.aspx?ID=3632	This long, silky neckcloth has the ability to be tied into a convincing semblance of an elegant evening scarf, a worker’s neck kerchief, an elaborate cravat, or any other neckwear. It also provides a boost to vocal performances, enhancing both projection and the emotive qualities of a performance. In its natural state, this item appears as a long, white silk scarf. A crooner’s cravat grants a +1 item bonus to all Performance checks, but this increases to a +2 item bonus for Performance checks to sing.	Influential Croon [two-actions] (auditory, emotion, linguistic); Frequency once per hour; Effect You pour emotion into your vocal performance, projecting an empathetic bond that fascinates listeners. You cast enthrall (DC 30 Will save). When you first activate Influential Croon, you can also cast subconscious suggestion on one creature within 30 feet (DC 30 Will save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae601396-4362-45b4-8184-9c2679b1405e	Creeping Death	{Alchemical,Consumable,Contact,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3717	Saving Throw DC 22 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and stunned 1 (2 rounds); Stage 2 2d6 poison damage and confused (1 round); Stage 3 2d6 poison damage and controlled (2 days); Stage 4 dead. A creature that dies while infected with creeping death immediately releases a burst of spores in a 15-foot emanation, exposing creatures in the area to creeping death. If the corpse of a creature killed by creeping death isn’t burned, it rises as the host of a cythnophorian 12 hours later.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6f94ccb-67b2-4985-8604-f56bda606622	Crowbar	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2718	When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20872162-4a04-4754-9f67-b4ec8e564273	Crown of the Companion	{Healing,Invested,Magical,Uncommon,Vitality}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2334	Stories tell of a king who once loved his subjects so much he was willing to give his own life energy for them, using an object like the crown of the companion. Whether true or not, this majestic wooden crown bears elaborate carvings depicting that tale with images of a regal figure giving increasingly of themself to a throng of needy subjects. While wearing this crown, you gain a +1 item bonus to Diplomacy checks.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You bow to an ally within 30 feet, creating a magical bond between the two of you as if you cast share life targeting the ally. The link remains even if you move more than 30 feet away from them. At the end of the spell’s duration, your ally recovers 4d8 Hit Points and you recover half of what they recover.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a47fed59-52cb-4d49-ba9e-1e3fa75337cd	Crown of the Fire Eater	{Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1435	A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to  fire .	reaction] comman; Frequency once per day; Trigger You take fire damage; Effect You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4bea19b8-6f32-4422-b75d-b0cfd0021144	Crown of the Fire Eater (Greater)	{Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1435	The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25.	reaction] comman; Frequency once per day; Trigger You take fire damage; Effect You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88d8c4f6-2693-4630-9c04-44fc6a07149b	Crown of the Fire Eater (Major)	{Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1435	The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.	reaction] comman; Frequency once per day; Trigger You take fire damage; Effect You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5df7de2-b894-47cd-bf35-d75b133e473a	Crown of the Kobold King	{Enchantment,Invested,Magical,Unique}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1727	Originally, this magical crown was to be known as the Crown of Toil—a magic item crafted by the dwarven priest named Gristogar. He intended for the crown to bolster his ability to rule and herald in a new era of a dwarven kingdom that followed the teachings of Droskar. Yet Gristogar wasn't equal to his own ambitions, and before he could complete the Crown of Toil, his cult died out and he ended his own life. For centuries, the incomplete crown lay dormant, but over that time, fragments of Gristogar's soul infused it—not enough to transform it into a truly intelligent item, but enough to give it a rudimentary need and desire to be completed.	minutes (envision, Interact); Frequency once per day; Effect You cast a nightmare spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
108550ab-660b-442d-a364-dc91e26e00b6	Crown of Witchcraft	{Focused,Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3073	An elegant accoutrement for a witch who has come into the higher echelons of power, a crown of witchcraft typically looks like a garland of flowering twigs, a jeweled circlet, or a tall hat of fine fabric. You gain a +1 item bonus to Intimidation checks, and if you're a witch, you gain a +2 item bonus to your patron skill.	Defiant Hex [free-action] (concentrate); Frequency once per day; Effect Gain 1 Focus Point, which you can spend only to cast a witch hex spell. If you don't spend this point by the end of this turn, it is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f013057-dc7a-469a-aae2-6b140ce7c6c2	Crown of Witchcraft (Greater)	{Focused,Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3073	An elegant accoutrement for a witch who has come into the higher echelons of power, a crown of witchcraft typically looks like a garland of flowering twigs, a jeweled circlet, or a tall hat of fine fabric. You gain a +1 item bonus to Intimidation checks, and if you're a witch, you gain a +2 item bonus to your patron skill.	Defiant Hex [free-action] (concentrate); Frequency once per day; Effect Gain 1 Focus Point, which you can spend only to cast a witch hex spell. If you don't spend this point by the end of this turn, it is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95d1ec46-90f0-4242-978e-58009cfa051b	Crushing	{Magical,Necromancy,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1298	Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3062ee1-7c9c-4c98-bbf2-b80d096592ab	Crown of Intellect	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3010	A trio of brilliant gems have been set into this elegant golden crown. You gain a +3 item bonus to checks to Recall Knowledge, regardless of the skill. When you invest the crown, you either increase your Intelligence modifier by 1 or increase it to +4, whichever would give you a higher value. This gives you additional trained skills and languages, as normal for increasing your Intelligence modifier. You must select skills and languages the first time you invest the crown, and whenever you invest the same crown of intellect, you get the same skills and languages you chose the first time.	Search Your Mind [one-action] (concentrate); Frequency once per hour; Effect You gain the effects of hypercognition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15e8776c-421c-4086-8e85-0aacf7d13eb9	Cryomister (Lesser)	{Cold,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1108	The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e37f8640-db35-4d26-b3fa-f1b98981f28e	Cryomister (Major)	{Cold,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1108	The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f5a0893-e648-4f1f-9a17-ffbdfb3666b4	Cryomister (Moderate)	{Cold,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1108	The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b430b75a-94cb-430d-928d-daacb702bb6f	Crystal Ball (Clear Quartz)	{Magical,Scrying,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3019	This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.	Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85c4492c-1688-41d3-884a-5f68eaacc544	Crystal Ball (Moonstone)	{Magical,Scrying,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3019	This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.	Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
388d48c5-e423-4598-a2cc-c46a26aec71c	Crystal Ball (Obsidian)	{Magical,Scrying,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3019	This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.	Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
488d6b92-9071-4585-85bd-a13708f43d25	Crystal Ball (Peridot)	{Magical,Scrying,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3019	This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.	Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ecea1f6a-385b-46d5-a50c-e28f4318103d	Crystal Ball (Selenite)	{Magical,Scrying,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3019	This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.	Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
756ffd10-c327-4998-b84d-6397920f4abb	Crystal Shards (Greater)	{Alchemical,Bomb,Consumable,Earth,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3291	This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bec3b96e-a581-4b9c-804c-68d1ebba85ef	Demon Dust	{Alchemical,Consumable,Drug,Inhaled,Poison,Uncommon}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=1495	This highly addictive drug is produced from the crushed bones of demons. Demon dust strengthens the inhaler's body for acts requiring great physical stamina. While the drug is in effect, users typically experience some form of memory loss. Others claim to have experienced hallucinations, flashbacks, and confusion for a few hours after the drug wears off.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
42070847-0b6b-410a-b081-d80642e4200d	Cryomister (Greater)	{Cold,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1108	The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f972a45e-55bf-41a1-b6f0-7cbcf3c6bbce	Cube of Nex	{Artifact,Evocation,Magical,Unique}	Artifacts	\N	\N	/Equipment.aspx?ID=1805	The Cube of Nex acts as a Lesser Cube of Nex except it suppresses all magic within 5 feet of it with the effects of a 10th-level antimagic field spell, instead of just one school. However, spells you cast and magic items you wield ignore the antimagic field from the Cube of Nex.	two-actions] Interact; Frequency once per minute; Effect A cube of force or Lesser Cube of Nex within 60 feet of you becomes inert. It can't be Activated, any current activation ends, and any constant abilities it has cease to function.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39620037-92e1-4436-a694-b605a74d94b8	Cultist Cowl (Greater)	{Enchantment,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3443	The fabric of a cultist cowl is either raspy burlap, durable cotton, or fine silk, depending on the item's power (and thus the implied import of the worshipper who wears it). When a character who worships a single deity dons a cultist cowl, the cowl's colors change to match those sacred to that deity, and the deity's symbol or rune appears on the lower front of the cowl that hangs just over the chest. These colors and symbols remain until a different worshipper wears the cowl. While worn, you gain a +1 item bonus to Religion checks. You also gain a +1 item bonus to all skill checks attempted to aid a ritual by being a secondary caster.	two-actions] envision, command; Frequency once per hour; Effect The cowl casts crisis of faith (DC 37 Will) heightened to 7th-level to your specification.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba488aec-00e0-4a70-b60d-1063044fba35	Cultist Cowl (Major)	{Enchantment,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3443	The fabric of a cultist cowl is either raspy burlap, durable cotton, or fine silk, depending on the item's power (and thus the implied import of the worshipper who wears it). When a character who worships a single deity dons a cultist cowl, the cowl's colors change to match those sacred to that deity, and the deity's symbol or rune appears on the lower front of the cowl that hangs just over the chest. These colors and symbols remain until a different worshipper wears the cowl. While worn, you gain a +1 item bonus to Religion checks. You also gain a +1 item bonus to all skill checks attempted to aid a ritual by being a secondary caster.	two-actions] envision, command; Frequency once per hour; Effect The cowl casts crisis of faith (DC 37 Will) heightened to 7th-level to your specification.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba244b57-579f-4177-9c66-dad161dcf6d9	Demon Mask	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3076	This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks.	Leering Mask [two-actions] (manipulate); Frequency once per day; Effect The mask casts a fear spell with a DC of 20.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ab2187f-d656-42c4-893d-17a8325653a0	Cube of Recall	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=2189	This small cube has smooth matte sides. One side is black, the opposite side is white, and the other four are various shades of gray. Each side can be attuned to a location and then teleport you back to that spot in the blink of an eye.	three-actions] (concentrate, manipulate, teleportation); Effect While speaking a word of command and bringing the location into your mind, you push the corresponding side of the cube. You teleport to the location attuned to the side you press, within 100 feet of the attuned location, as long as that location is on the same planet. If it's not, your activation produces no effect, but the attunement remains.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb4b229e-00a2-4e84-93a8-ac3cd811b532	Cultist Cowl	{Enchantment,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3443	The fabric of a cultist cowl is either raspy burlap, durable cotton, or fine silk, depending on the item's power (and thus the implied import of the worshipper who wears it). When a character who worships a single deity dons a cultist cowl, the cowl's colors change to match those sacred to that deity, and the deity's symbol or rune appears on the lower front of the cowl that hangs just over the chest. These colors and symbols remain until a different worshipper wears the cowl. While worn, you gain a +1 item bonus to Religion checks. You also gain a +1 item bonus to all skill checks attempted to aid a ritual by being a secondary caster.	two-actions] envision, command; Frequency once per hour; Effect The cowl casts crisis of faith (DC 37 Will) heightened to 7th-level to your specification.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d6aa04b-3413-4bf4-a594-792542b71f94	Cursed Dreamstone	{Cursed,Enchantment,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=641	A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A cursed dreamstone seems to function as a normal dreamstone until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed dreamstone must attempt a DC 26 Will save to resist the curse’s effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af263f11-b8cb-4456-b9b8-4737029576ac	Curious Teardrop	{Divine,Intelligent,Invested,Metal,Rare}	Intelligent Items	\N	\N	/Equipment.aspx?ID=2612	A  curious teardrop , despite being a sphere of liquid metal, hangs like an earring on a golden finding. The intelligent droplet is a spirited …	Reflect Emotions [reaction] (concentrate); Trigger You're targeted by an emotion or metal effect; Effect You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the teardrop attempts a counteract check at +36 to immediately reflect a copy of the effect back at the originator, targeting it using the creature's own relevant statistics but controlling the effect as if the teardrop had cast it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59f62768-c7dd-4789-9c69-872796d2457e	Curled Cure Gel	{Alchemical,Consumable}	Alchemical Items	Alchemical Plants	L	/Equipment.aspx?ID=1659	Curled cure secretes a gel that gently warms the skin and stimulates healing. You can Activate the item as part of the same activity you use to Treat Wounds. If you successfully Treat Wounds, you can also reduce the value of one of the targets' clumsy, enfeebled, or stupefied conditions by 1. The target of your Treat Wounds is then temporarily immune to curled cure gel for 24 hours, whether or not your attempt to Treat Wounds was successful.	Treat Wounds	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
25ceaa03-e60f-4da1-a9a6-394bd355e478	Cursed Immaculate Instrument	{Artifact,Cursed,Divine,Mythic,Rare}	Artifacts	\N	L	/Equipment.aspx?ID=3514	This object, made of silver light, takes the form of a small musical instrument, prop, or other tool associated with a specific art form. The holder of the immaculate instrument never suffers from creative blocks of any kind and their work is always insightful and skilled. A character who uses the immaculate instrument to Perform or Craft can attempt the check at mythic proficiency once per month, and as long as they possess their immaculate instrument, they treat any critical failures with these skills as failures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b97b208-4203-4d61-8315-57569145c38e	Curtain Call Cloak	{Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1782	This blue velvet cloak is cut from the remains of a curtain from a destroyed theater. When worn, you gain a +2 item bonus to Performance checks while acting, orating, or singing, as the cloak makes minor motions to accentuate your performance.	two-actions] Interact; Frequency once per day; Effect You take a bow, spread your arms, and the cloak casts 4th-level darkness centered on a corner of your space. This darkness doesn't impede your vision. While the darkness persists, it emits noise like the applauding of a moderately sized crowd.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d95eebf1-9758-4f7b-9687-22015af6034f	Cutter	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=74	Space 30 feet long, 15 feet wide, 20 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c3f9a45-947d-4588-8391-7577c54afb9a	Cytillesh	{Alchemical,Consumable,Drug,Ingested,Poison,Uncommon}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=630	Deros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored through modify memory. The save for addiction to cytillesh is DC 20, and the addiction has the virulent trait.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7eca386-84d6-4a4e-af4d-e51261dd7f38	Cytillesh Oil	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3330	This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities.    Saving Throw  DC 19 …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c4702a7-13a4-4a29-ae8b-7b15a2e31046	Reinforcing Rune (Supreme)	{Magical}	Runes	Shield Rune	\N	/Equipment.aspx?ID=2811	The shield’s Hardness increases by 7, it gains an additional 108 Hit Points, and its BT increases by 54 (maximum 20 Hardness, 160 HP, and 80 BT).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88352724-5af3-4dd1-bfc7-2399a11d3be4	Adaptive Cogwheel	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1225	This tiny copper gear is attached to the side of a firearm with a matching bolt or pin. When you activate it, the affixed weapon magically transfigures itself into the form of any simple or martial firearm to which you have access, harmlessly ejecting any contained ammunition in the process. Any runes or attached items present on the affixed weapon remain active unless incompatible with its new form, in which case they're suppressed for the duration of the transformation. The effect lasts until the beginning of your next turn.	free-action] envision; Requirements You're wielding the affixed firearm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
316e2214-a417-4965-aa6b-e6742aea8df5	Curare	{Alchemical,Consumable,Incapacitation,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1999	Hunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark.    Saving Throw  DC 25 Fortitude;  Maximum Duration  6 …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
448f01ac-33ed-4f97-80e0-5f66e68e25e4	Cythbikian Staff	{Fungus,Magical,Staff,Unique}	Staves	\N	1	/Equipment.aspx?ID=3612	The Cythbikian staff is a gnarled length of rotting wood, riddled with mold and fungal growths. Originally called the Zibikian staff in honor of its creator, the green man Zibik, with whom Ghorus communed before magically receiving this staff. Ghorus spent years using samples of the staff’s spores to invent weapons for his war against Taldor.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b1bea56-a1b8-4e61-9941-1d6a194a8459	Dancing Scarf	{Invested,Magical,Visual}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3074	This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance.	Swirling Scarf [one-action] (manipulate); Requirements On your most recent action, you succeeded at a Performance check to dance; Effect You become concealed until the beginning of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b06d191a-afa5-46d4-af3a-52c65bbb96c9	Daredevil Boots (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3075	These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy's space.	Daredevil Impulse [two-actions] (concentrate); Frequency once per day; Effect The boots cast unfettered movement on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7fd7334-e6ee-48b9-8a47-5ee7fe17e050	Dark Pepper Powder	{Alchemical,Consumable,Inhaled,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=2560	Made from the smokebulbs that grow in Stonebreach, dark pepper is used as a common spice in dwarven cooking, but can also be an irritant in large quantities. Sacks of dark pepper are readily available in the Roundabout Market, but are less common in markets elsewhere in the city. You can toss a handful of dark pepper at an adjacent creature as an Interact action. The target must attempt a DC 16 Fortitude save to avoid coughing to the point of choking. On a failed save, the creature coughs uncontrollably, becoming flat-footed for 1 round. On a critical failure, the creature is instead flat-footed for 3 rounds.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e03a21a-7449-4dbe-be04-e13ebf4178db	Darkvision Elixir (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3305	After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4445064-6624-496e-9728-d05558135cbe	Darkvision Elixir (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3305	After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e77fc3a-911c-4a78-aa99-e1c8d9b4646e	Darkvision Elixir (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3305	After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d2a44c6-1271-4d01-98ec-08e80d2aaa80	Dawnfire Beacon	{Aura,Light,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3909	The warm, caring light of the sun glows from the center of this magical banner, mirroring the dawn. This magical banner exudes bright light in the banner’s aura (and dim light in an area equal to twice the banner’s aura). This effect is suppressed when you aren’t holding the banner or wielding the weapon it is affixed to.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
761edaa3-5724-408b-94cb-39bf5a6dd162	Dancing Lamentation	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2000	This toxin erratically stimulates the limbs, forcing unexpected shifts in momentum. The result resembles a gangly, lurching dance. At the start of each turn, the victim takes one or more Steps in a random direction if able. This movement is forced and doesn't count against the victim's actions for the round.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89fae720-b64b-47e3-9919-914f76a4feae	Dancing Scarf (Greater)	{Invested,Magical,Visual}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3074	This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance.	Swirling Scarf [one-action] (manipulate); Requirements On your most recent action, you succeeded at a Performance check to dance; Effect You become concealed until the beginning of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2224bae4-fc86-4552-b916-06580f184c66	Daredevil Boots	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3075	These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy's space.	Daredevil Impulse [two-actions] (concentrate); Frequency once per day; Effect The boots cast unfettered movement on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12a15709-3522-47f6-a5bc-893b3f6cdcfb	Darkvision Scope (Greater)	{Divination,Magical}	Customizations	Scopes	L	/Equipment.aspx?ID=1212	The item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look through the scope.	one-action] Interact; Effect You gain darkvision until the beginning of your next turn, as long as you continue to look through the scope.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6f960c3-fde3-4d1a-a19e-71fed4456674	Dawnsilver Ingot	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2917	Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
624835d0-610e-40a4-8d0e-fb57093b87db	Dawnsilver Object (Standard-Grade)	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2917	Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
860b4ef6-d0d5-44c4-a759-0ee08ab6878c	Ring of Swimming	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3107	This blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83e62cfb-aab4-48a4-891f-dc673ad0c05c	Dawnlight	{Divine,Evocation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1534	This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess.	Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2213be74-7093-429e-9719-d1bbf9029004	Dawnlight (Greater)	{Divine,Evocation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1534	This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess.	Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
45eab453-8a24-40b6-97a4-693385f326f7	Dawnlight (Major)	{Divine,Evocation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1534	This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess.	Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
363aeb60-7d05-4749-b364-28e58f1878c3	Deadlock Mint	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2021	Deadlock mint is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mystic armor using deadlock mint, you release a small blast of concussive air in an emanation of a size that depends on the catalyst’s type. Unattended objects up to a certain Bulk limit are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
012c2b54-9fbe-4e7b-99f0-3fd2106bd912	Deadlock Mint (Greater)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2021	Deadlock mint is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mystic armor using deadlock mint, you release a small blast of concussive air in an emanation of a size that depends on the catalyst’s type. Unattended objects up to a certain Bulk limit are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b26c1b4-1f65-48c7-a158-07d4f6fff02f	Deadly Slashing Claws	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3188	Sharp claws have been grafted to your hands or feet, perhaps extending from your knuckles or the tips of your toes. You gain a claw unarmed attack that deals 1d4 slashing damage. These claws are in the brawling group and have the agile and finesse traits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6be0a856-0b3c-467c-b4a7-75e15bfb3426	Deadweight Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1961	The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab232190-c7f3-4320-b7d4-34f1ef60c024	Deadweight Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1961	Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c86fe4ae-8c21-42cd-89ad-4fa1eb12ca3f	Deadweight Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1961	Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d33c7c2e-00c8-4032-9cdd-836ab547c988	Deadweight Snare	{Consumable,Kobold,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=3368	This snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and ropes deploy, weighing down the creature's weapons and limbs. The creature must attempt a DC 18 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4600890e-7b1c-4587-a698-34e515fa0c14	Dazing Coil	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2968	This knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged creature must succeed at a DC 31 Will save or be stunned 1. If it critically fails, it instead becomes stunned 2.	free-action] (concentrate); Trigger You deal damage to an off-guard creature with the affixed weapon	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3b856be-0238-4494-905b-99b02b57d417	Dazzling Rosary	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1003	When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be dazzled until the beginning of your next turn. The type of rosary determines the maximum spell level of spiritual weapon that can use the rosary as a catalyst.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b4f299c-5463-4295-be59-2202ec692ebc	Dazzling Rosary (Greater)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1003	When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be dazzled until the beginning of your next turn. The type of rosary determines the maximum spell level of spiritual weapon that can use the rosary as a catalyst.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11f5ee07-ca4a-4201-aac2-7c4f1bbba94e	Deadweight Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1961	The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e0121e5-5395-4fc7-903c-500bfe8485f3	Deathless	{Healing,Magical,Necromancy,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1238	PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin	reaction] envision; Frequency once per day; Trigger You gain the doomed or wounded condition; Effect You reduce the value of the triggering condition by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
438d61fa-cc0f-433f-8c9f-c69e684055df	Deathless Light	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1452	This glowing piece of flesh increases the spell level of a spell with the light trait by 1 (maximum 7) when determining whether the spell's light will shine in magical darkness or counteract a darkness spell.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
898e32d2-6483-426f-9901-9848fb6cab19	Deathstalk Mushroom	{Alchemical,Consumable,Ingested,Poison,Rare,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3703	Deathstalk mushrooms that have been alchemically treated into this poison cause those who succumb to suffer horrific hallucinations in which everyone around them distorts into demonic shapes shortly before their own bodies begin to break down and melt from within. Creatures with the fungus trait are immune to this poison and often find the flavor of a deathstalk mushroom to be rather pleasant.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47ad2f58-9079-45cb-9573-9f8581b3dff0	Decaying	{Acid,Magical,Void}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2835	Eerie waves of purplish energy dance across the surface of a weapon etched with this rune. When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 2d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a decaying rune damages objects, constructs, and the like by eroding them away.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72912c5c-2d65-4611-ab1d-ee1fde85dadd	Decaying (Greater)	{Acid,Magical,Void}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2835	Eerie waves of purplish energy dance across the surface of a weapon etched with this rune. When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 2d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a decaying rune damages objects, constructs, and the like by eroding them away.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29703070-0ba3-481b-b3ec-26bf47a07a16	Deck of Harrowed Tales	{Artifact,Conjuration,Magical,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=2497	The  Deck of Harrowed Tales  is a unique deck connected to a unique demiplane known as the Harrowed Realm. 	two-actions] envision, Interact; Frequency once per day; Effect If on a plane other than the Harrowed Realm, the deck creates a gate to the Harrowed Realm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87ea5102-9fa3-4982-9eed-be51e96e7c00	Deck of Illusions	{Illusion,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1052	This set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being that, when the deck is activated, immediately appears as a believable, life-size illusion. You can look at the card's artwork, but no magical effect takes place until you Activate the deck, shuffling and drawing randomly.	one-action] envision, Interact; Effect You draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The image is an illusory creature, except it has a range of only 30 feet from where the card was thrown and the illusion lasts until destroyed or until anyone moves or damages the card. The creature takes its actions once on your turn if you're within 60 feet of the card and Sustain the Activation. The illusion ends if you don't Sustain it, or if you activate a new card from the deck.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6fb10a57-9ac3-4c24-aa51-c8e7b5e9d8b3	Witchwarg Elixir (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3314	This elixir warms your core and improves your circulation. For 24 hours, you're protected from the effects of  severe cold .	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
915cf308-bf5d-41e1-bd69-b9d2e90c2c95	Deathcap Powder	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3331	The toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects.    Saving Throw  DC 33 Fortitude; …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a888a08f-5285-4503-bec0-abc0e9c72371	Deathdrinking	{Magical,Necromancy,Rare}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1762	A weapon etched with a deathdrinking rune shimmers with dark purple energy. When held by a living creature, the weapon causes twinges of hunger to manifest.	reaction] envision; Frequency once per day; Trigger you kill or destroy a creature with the deathdrinking weapon; Effect If the creature you killed was living, you gain a +1 item bonus to attack and damage rolls for 10 minutes. If the creature you destroyed was undead, you gain a number of temporary HP equal to twice your level for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92d817a0-b19e-4951-8a83-2d7d8f97db9e	Defiled Costa	{Catalyst,Consumable,Magical,Rare}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1793	This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a mask of terror spell cast using this catalyst, it also takes 6d10 mental damage, with a basic Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1abf84a-ae39-49aa-8608-34803f686791	Delve Scale	{Alchemical,Consumable}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1913	If fried, cast-off scales of a benthic worm render into crunchy snacks. Alchemists add reagents to the frying oil to enhance the scales’ properties and flavor. For 1 minute after eating a delve scale, you gain a burrow Speed of 15 feet and a +2 item bonus to Athletics checks to High Jump or Long Jump.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9d2dc26-2fca-4415-bc85-f00e7cb227d8	Demilich Eye Gem	{Arcane,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=489	This glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains. 	command, Interact; Frequency once per day; Effect The gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the gem's glow fades, but returns 24 hours later, when the spell can be used once again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5ff2f41-6e27-45d5-9df8-8301306f85da	Demolition Fulu (Greater)	{Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=2030	A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b27614ab-4ec8-4e68-a46f-497cc108aca8	Demolition Fulu (Lesser)	{Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=2030	A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5190cbc2-2581-4c33-8e07-67ac6f9dad91	Demolition Fulu (Moderate)	{Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=2030	A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3e83741-c141-418b-8b46-b592dc0fde9f	Demon Mask (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3076	This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks.	Leering Mask [two-actions] (manipulate); Frequency once per day; Effect The mask casts a fear spell with a DC of 20.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
258a963d-6860-4f0f-a7e1-87d9272474e7	Defiled Costa (Greater)	{Catalyst,Consumable,Magical,Rare}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1793	This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a mask of terror spell cast using this catalyst, it also takes 6d10 mental damage, with a basic Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9c0cc1b-25ff-4d6d-8576-d3a8b4f40d38	Demolishing	{Evocation,Magical,Rare}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1464	A demolishing weapon is made to destroy constructs. Damage inflicted on a construct with a demolishing weapon continues to spread throughout the creature—cracks form, linkages fail, surfaces erode—and otherwise dismantle its body. When you damage a construct using a demolishing weapon, you deal an extra 1d6 persistent force damage. On a critical hit, you deal an extra 1d12 persistent force damage instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
849b0979-d975-46e5-9aac-476e8f321e17	Demortification Oil	{Consumable,Magical,Necromancy,Oil,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3444	This foul-smelling oil has the appearance and odor of the greasy, thick fluids that seep from a decaying body. When you spread this oil on an intact corpse that has been dead no longer than 1 week, its decay fades and the corpse is restored to the condition it was just after death. Demortification oil can't undo damage done to a corpse after death, such as consumption by scavengers. Applied to a non-incorporeal undead, a dose of demortification oil grants the undead creature a +1 item bonus to Armor Class for 1 hour.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
064f0935-f95b-423f-9bec-be4437c3850e	Deployable Cover	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1098	This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover completely blocks one edge of the chosen square, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae08116e-a3ad-43ad-b6c1-d3dec43f85df	Deployable Cover (Ballistic Cover)	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1098	This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover completely blocks one edge of the chosen square, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af12547b-7257-47b4-a41d-a59d9a3ac163	Depth Charge (I)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2048	Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1989af38-87e0-4c8d-b7b6-a658bbeac1b7	Depth Charge (II)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2048	Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd551604-bd19-4fa4-8c48-d4d8742221ff	Depth Charge (III)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2048	Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da11564d-3c30-4e04-82ab-41a83924d523	Depth Charge (IV)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2048	Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e4147873-e60f-4fc2-a227-bcb29f123e76	Depth Charge (V)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2048	Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
258f7aab-a675-4145-992d-a093868c599e	Depth Charge (VI)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2048	Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92f9d6c4-2250-461e-9621-cfeaef60f8fc	Depth Charge (VII)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2048	Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
918b0bcd-6879-4483-954d-cb755830e2e6	Demon-Hunting Bands	{Consumable,Divine,Holy,Rare,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3540	These strips of supple leather, typically about 2 inches wide and 3 feet long, feature sigils, runes, and divine marks that reflect family lineage and beliefs in the old gods of Sarkoris. When activated, the band’s holy patterns surround you as you move, preventing your movement from triggering reactions from demons. The holy patterns scour nearby demons; any demons you pass adjacent to during the triggering movement take damage equal to their weakness to holy effects. You can activate the bands when you Burrow, Climb, Fly, or Swim (instead of Stride) if you have the corresponding movement type.	free-action] (concentrate); Trigger You Stride	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
38c7fc7c-cbd6-49d8-a93e-ac6e35ceb03b	Desolation Locket (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2228	The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast canticle of everlasting grief.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96a533fa-60e9-46b1-bb16-573557bbf661	Detective's Kit	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2719	This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective's kit is of exceeding quality, and thus a detective's kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details. Like other tool kits, a detective's kit uses one hand if wearing the kit and two hands otherwise.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66310ff0-3115-4e54-9f04-256d5096cccc	Deteriorating Dust	{Consumable,Evocation,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=565	Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers.	two-actions] Interact; Effect You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the object’s Hardness instead. If the deteriorating dust is still active after the object’s Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dust’s duration expires, but any damage remains.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0c5d1de-3733-4c17-990a-6d2a1348ef30	Detonating Gears Snare	{Auditory,Clockwork,Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1126	This snare uses clockwork stressed almost to the breaking point, which activates with a powerful explosion that deals 3d8 piercing damage to the first creature entering the snare's square. The creature must attempt a DC 19 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2fc862ff-85ee-4ca2-8a02-71d370fdd502	Devil's Breath Incense	{Abjuration,Consumable,Divine,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3445	This 6-inch-long stick of gray-green incense has an unsettling, oily look to it. When burned, a stick of devil's breath incense emits a brimstone-like stink and burns for 10 minutes. Varisian tales claim the stink of this incense closely matches the odor of the breath of the Sandpoint Devil, although it doesn't come close to the full stink of its flaming exhalations. A creature within 10 feet of a stick of burning devil's breath incense must succeed at a DC 23 Fortitude save or become sickened 1 (sickened 2 on a critical failure), after which they're temporarily immune to the incense for 1 hour.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af55a3d7-4bf7-4a0d-b48e-d21bc4e40dcb	Devil's Luck	{Contract,Enchantment,Fortune,Invested,Magical,Rare}	Contracts	Infernal Contracts	\N	/Equipment.aspx?ID=931	You've bargained with an imp, one of the least powerful devils, for a fragment of infernal luck.    Benefit  Once per day, you can roll a saving …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3dfb1cb-7c5f-45c5-b283-61b5811e6d6e	Disintegration Bolt	{Consumable,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3392	The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated disintegration bolt hits a target, it's subject to a disintegrate spell requiring a DC 34 Fortitude save. As with the spell, a critical hit on the attack roll causes the target's saving throw outcome to be one degree worse.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a67bddc9-3d88-4731-875e-f67108889b4d	Desolation Locket	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2228	The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast canticle of everlasting grief.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14769496-e206-41fd-af61-70386e44a790	Desolation Locket (Major)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2228	The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast canticle of everlasting grief.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
195ff1ed-e148-4938-90c4-621b7063a301	Detect Anathema Fulu	{Abjuration,Consumable,Fulu,Magical,Talisman,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=972	Given to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a specific deity or cause, decided at the time of crafting. The fulu heats up when activated, giving you enough warning to correct your actions; if you proceed, the fulu immolates in a burst of flame. This deals 4d6 fire damage and brands your skin until you receive an appropriate atone ritual. Either way, activating the fulu consumes it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27ac3212-b412-42e9-a1b5-27768c50a7a0	Digly's Oil of Sympathy (Major)	{Consumable,Healing,Magical,Oil,Rare}	Consumables	Oils	L	/Equipment.aspx?ID=3586	This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82db5f78-8450-4cdd-bcbd-aa41566e3594	Digly's Oil of Sympathy (Minor)	{Consumable,Healing,Magical,Oil,Rare}	Consumables	Oils	L	/Equipment.aspx?ID=3586	This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69d37880-5370-4f46-a7b6-1662c6200449	Digly's Oil of Sympathy (Moderate)	{Consumable,Healing,Magical,Oil,Rare}	Consumables	Oils	L	/Equipment.aspx?ID=3586	This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b43e2e7d-c2f4-4834-800b-be706076f8ea	Diluted Hype	{Alchemical,Consumable,Drug,Ingested,Poison,Uncommon}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=780	A synthetic adrenaline supplement that increases awareness and reaction time. Diluted hype has been mixed with saltwater to allow for cheaper mass production.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39b2909e-3785-472f-a0ca-621052367fbc	Dimensional Cleavestone	{Consumable,Magical,Uncommon,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3879	The edges of this irregular hunk of obsidian seem to shimmer. While wielding a weapon under the effect of a dimensional cleavestone, you gain the Tear Rift action for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc987e0c-4a62-406e-b5e0-8c8f1635e392	Dimensional Knot	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1004	Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, spellcasters of all religions use them to enhance their capacity with teleportation magic. Adding this catalyst to a 4th-level dimension door spell allows you to bring a single willing adjacent creature along with you; however, the teleportation is somewhat disorienting for them, causing them to become stunned 1.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd9df19f-fd6f-4880-a14e-e288e472707e	Dinosaur	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1674	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ae5410b-ec64-4d5c-9bfa-871f065e4fb3	Dispelling Sliver	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2969	Made from a treated sliver of cold iron, this talisman allows you to counteract magical effects. When you activate the dispelling sliver, it attempts to counteract a single spell active on the target (counteract modifier +29), with the effects of an 8th-rank dispel magic spell.	free-action] (concentrate); Trigger Your Strike damages a target	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d6a196f-2c25-4c85-8caf-21763c797793	Digly's Oil of Sympathy (Greater)	{Consumable,Healing,Magical,Oil,Rare}	Consumables	Oils	L	/Equipment.aspx?ID=3586	This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3d13f07-0376-4bd8-b04a-70e7cfb9c73d	Digly's Oil of Sympathy (Lesser)	{Consumable,Healing,Magical,Oil,Rare}	Consumables	Oils	L	/Equipment.aspx?ID=3586	This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8af96b8-8428-4040-9a21-dec7fe8c5889	Dimension Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2049	Dimension shot is deep blue black, but motes of light play upon it like stars in the night sky. The activated ammunition allows you to teleport to a location near where the ammunition hits. If you hit a creature, you can teleport to an unoccupied space adjacent to that creature. If you fire at a square, you can teleport to a space that contains that square or an unoccupied space adjacent to it. The teleportation fails if no unoccupied space is available to you.	two-actions] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb34ea68-0765-41d0-95a6-ecd6bdec4c37	Diplomat's Charcuterie	{Alchemical,Consumable,Processed}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1914	A common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to engender friendly feelings between those consuming them. Contents of the plate vary by chef and the intended palates, from the hearty sausages and hard cheese of charcuterie from the Lands of the Linnorm Kings to the hot-pepper cheese curds and smoked almonds of Thuvian platters. After Activating the charcuterie by eating it, you gain a +1 item bonus to Diplomacy checks to Make an Impression and Perception checks to Sense Motive. These bonuses last 24 hours or until you make your next daily preparations, whichever comes first.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac118c08-5d63-4128-bfaf-b63a613e9b98	Dirt Sea In A Jar	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3685	This small jar of dark sand swirls intensely as you peer into it, evoking the dangerous beauty of the Dirt Sea. 	one-action] or [two-actions] (manipulate); Frequency once per day; Effect You pour the contents of the jar onto unworked ground. If you activate this item with one action, you pour the sand into one or two 5-foot squares adjacent to you. If you activate this item with two actions, the sand spreads across a 15-foot cone. The affected space turns into quicksand. Creatures already in the area can Step out of the area as a reaction. The quicksand doesn’t inflict lasting damage to most surfaces or nearby architecture, though a feature surrounded by the quicksand might sink or settle naturally. This terrain lasts for 1 day or until the effect is Dismissed, causing the sand to reappear in the jar.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c762b06b-98c5-474c-be07-522d8928eac6	Dischoran Rubble	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3258	Rock fragments exposed to any dischoran'ssonic blasts can sometimes retain a portion of the attack's energy, trembling slightly whenever they are touched. When you cast noise blast using a piece of dischoran rubble, the cacophony reverberates through the targets' forms for 1 round. If a creature that failed or critically failed its initial saving throw moves 10 feet or more on their next turn, it takes 2d10 additional sonic damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ac4b907-8c1c-478d-aecc-c6867d098ba8	Discord Fulu	{Consumable,Fulu,Magical,Misfortune}	Consumables	Fulu	\N	/Equipment.aspx?ID=2031	Incorporating green in its writing, a discord fulu is a popular but unethical tool often deployed on romantic rivals to foil their advances. While the fulu is affixed to it, a creature treats its attitude toward other creatures as one step worse than it is. The creature also takes a –1 status penalty to Diplomacy checks. The first failure the creature rolls on a Diplomacy check becomes a critical failure instead, and the fulu turns to ash, ending its effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bf7758c-933e-4f73-812d-bb7891a1a0eb	Disguise Kit	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2720	This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d99d886-eced-43f1-a645-55394a5824c9	Disguise Kit (Elite Cosmetics)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2720	This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f14b21d4-a8e2-4264-a6b1-24117b5f4ba2	Disguise Kit (Elite)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2720	This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18479db5-f9d1-4f1e-9fbd-549970a50002	Disguise Kit (Replacement Cosmetics)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2720	This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ad2cdfc-cb91-4b0d-aaa9-e0b9c9ee63f9	Fearweed	{Consumable,Contact,Divine,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=828	Cultivated by mashing and fermenting toxic weeds found in lonely graveyards, fearweed is a greenish paste magically infused with psychic horror. The frightened condition from fearweed can't be removed while the poison lasts.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6ccd0ee-ec1c-4daf-897c-496e289dcdea	Diplomat's Badge	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3078	When displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks.  	Diplomat's Bearing [one-action] (concentrate); Frequency once per day; Effect Attempt a DC 20 check to Recall Knowledge about people of a human ethnicity, a non- human ancestry, or some other type of creature. (The GM determines what your options are.) If you succeed, the badge's bonus increases to +2 for Diplomacy checks with creatures of that group for the rest of the day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80ffe808-76ea-4859-b06c-f99260af5940	Diver's Gloves (Lesser)	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2461	These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim.	reaction] envision; Trigger You would take damage from falling into water; Effect The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the fall were half the distance, to a minimum fall of 5 feet. You then Swim with the effects of a critical success for the check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3fec340-318e-433c-a081-c55e1da85089	Diviner's Nose Chain	{Divination,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=855	The diviner's nose chain is worn by attaching piercings to the ear and nose, creating a connection between the senses of hearing and smell. The diviner's nose chain grants you scent out to 30 feet as an imprecise sense, and a +1 item bonus to checks to Seek or Sense Motive.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7793e777-b8b1-4fc1-a24f-fee2985e0c44	Diving Suit	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1261	Diving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers. The suit grants a +1 item bonus to Swim checks made underwater, and the helmet features tubes for connecting bottled air. When connected to a diving suit, bottled air doesn't need to be held and can be used to breathe as a free action. If you wear armor over a diving suit, you become clumsy 1 until you remove the diving suit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac6a15d1-027c-41bf-9e94-bfa4b397bcf9	Djezet Alloy Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1410	This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
792b594f-ac9f-4eee-89cb-53b139d5e08d	Distracting Carapace	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3182	Your skin is studded with pieces of iridescent chitin that ripple like oil on water. When you move your body in a distracting way, your allies can take advantage to move stealthily. When you Aid an ally who is trying to Create a Diversion, instead of the usual effects of Aid, you can roll an Acrobatics or Performance check and use that result to determine the outcome of the diversion, instead of attempting a Deception check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2c2825b-46d0-46fd-9ee6-03d6d3cba536	Divine Scroll Case of Simplicity	{Invested,Magical,Transmutation,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=525	The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.	one-action] Interact; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scroll’s energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case’s spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cbe19687-9e57-4598-ba51-c9eab29731bc	Djezet Alloy Ingot	{Precious,Rare}	Materials	\N	1	/Equipment.aspx?ID=1410	This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ca79c82-64cf-48cc-94d6-9db19c62f009	Djezet Mass	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=1410	This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe2eb29f-a09f-4578-8a25-feb9d8e5b665	Djong	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=85	Djongs are immense multi-decked outriggers used by the Tian-Sing for transit within the Minata archipelago. Similar in design to the smaller karakoa, djongs have an open hull design that makes them very fast and exceptionally stable, capable of carrying hundreds of rowers on their decks, as well as a large woven triangular sail on a mast. The broad platforms on the djongs made them excellent for ferrying cargo, and their size and stability enabled them to host hundreds of warriors and their gear for transport. During peacetime, djongs are often used to host major celebrations and important weddings, with dignitaries bringing large entourages on their own djongs and then rafting up with other celebrants to form a floating village.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7e3a97b-d037-4493-8a3b-e536b5cb174a	Doctrine of Blissful Eternity	{Grimoire,Magical,Necromancy,Uncommon}	Grimoires	\N	L	/Equipment.aspx?ID=1798	The bones of small animals decorate the cover of this tome, creating a pattern that resembles a gross perversion of  Pharasma's  holy symbol. 	reaction] command; Frequency once per day; Trigger An undead minion you summoned or created using a spell prepared from this grimoire takes damage that would bring it to 0 Hit Points; Effect You call out and demand the undead to remain, reaching out with tendrils of negative energy that preserves your minion so it might continue to serve you. Expend a spell slot in which you've prepared a harm spell to restore 1d8 Hit Points to your undead minion per level of the expended spell slot, before applying the damage. If this prevents the minion from being reduced to 0 Hit Points, it isn't destroyed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01bee41d-7c5b-4f38-951e-1f6357cec90f	Dog	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1675	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26bfd7b6-9bf2-475b-ba94-4a83c86d2c90	Doom Switch	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3933	This short length of wood is decorated with fine carvings of symbols representing fate. 	Bragging Rights [one-action] (attack, manipulate); Frequency once per day; Effect You attempt to Strike a significant enemy with the doom switch, marking them for defeat. The switch is treated as a simple melee weapon for the purpose of proficiency. This attack deals no damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf0fd9cd-a213-4de1-a18b-9d0b317bd70e	Doubling Rings	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3079	This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are weapon potency and striking, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d21bca5c-0de9-4b4f-8dae-e51c21dd9a18	Doubling Rings (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3079	This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are weapon potency and striking, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22c51b4b-ed33-44ab-8fdc-292cb8553831	Draconal Mask	{Apex,Holy,Invested,Magical,Rare}	Apex Items	\N	L	/Equipment.aspx?ID=3646	This dragon-themed half-mask helps you to navigate through darkness and to notice things from afar—such as helping to find seats in a theater after a show begins, or to pick up details from a show even if you’re seated in the back row! You gain a +3 item bonus to Perception checks and never take a penalty to Perception checks based on distance or weather. You gain darkvision, or greater darkvision if you have darkvision. When you invest in the mask you either increase your Wisdom score by 2 or increase it to 18, whichever would give you a higher score. If you are unholy, you become blinded as long as you wear the mask.	Dragons See the Truth [reaction] (concentrate); Frequency once per hour; Trigger You fail a saving throw against an illusion effect; Effect The mask attempts to counteract the triggering illusion with a counteract rank of 9 and a counteract modifier of +31. You then gain the effects of truesight for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ee67c49-4f73-4f72-9ba1-020703f7905a	Djezet Dose	{Consumable,Magical,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1412	Some mages carry vials of djezet for its magic-enhancing properties. When you drink a djezet dose, if your next action is to Cast a Spell, you can apply the effects of the Reach Spell or Widen Spell metamagic feats.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a8491f7-4f5f-428d-a82c-fdc7e64c4925	Doll	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1332	Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b02b9295-c860-4d62-a870-bab96d447dcd	Dragon Bile	{Alchemical,Consumable,Contact,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=112	A mix of digestive juices and  green dragon  poison glands nauseates the victim as its flesh is digested from within.   Saving Throw  DC 37 …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4087b70-37a2-4a60-833d-db4575a92e78	Dragon Breath Scale	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2022	When used to cast breathe fire or chilling spray , a scale from a dragon’s throat changes the spell’s damage type and corresponding trait to the damage type and trait of the dragon’s breath. You can instead choose the damage type and trait corresponding to the dragon’s tradition if it’s different. The dragons from Monster Core and their damage types are as follows, with the tradition option listed if it’s different from the dragon’s breath.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7608b860-a803-432f-812e-d44188a57940	Dragon Handwraps	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2138	These silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major striking greater flaming handwraps of mighty blows. You also gain a +4 item bonus to Athletics checks made to Grapple or Shove. When you invest the handwraps, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value.	free-action] (concentrate); Frequency once per hour; Trigger You succeed or critically succeed with a Grapple; Effect You gain a +2 status bonus to your Athletics DC against any checks made to Escape your grapple until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c350f810-ecdc-4005-b466-2a0522a35a6d	Dragon Pearl	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=3482	These fermented and dried tea leaves are rolled into a ball shaped like a pearl. When brewed as a tea and consumed, it promotes an outpouring of vital energy that surges through your body. For the next 10 minutes, you have resistance 15 to void damage, and your unarmed attacks deal an additional 1d6 points of vitality damage on a successful Strike. While this effect is active, whenever a damaging attack or effect would reduce you to 0 Hit Points, you can use your reaction to immediately end the benefits of dragon pearl and remain conscious and standing with 10 Hit Points, increasing your wounded condition by 1.	minute (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
383b6d55-0451-4007-8a32-b88e99570c39	Dragon Rune Bracelet	{Focused,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2322	A dragon rune bracelet is a gold bangle formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words in Draconic that indicate kinship with dragons. As many types of dragon rune bracelet exist as there are types of dragons, though bracelets associated with uncommon or rare dragons have the same rarity as the dragon.	free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a sorcerer draconic bloodline spell. If not used by the end of your turn, this Focus Point is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
201a2ad6-d9e1-4bec-9da9-acb06b654713	Dragon Turtle Artillery	{Evocation,Magical,Uncommon}	Held Items	\N	3	/Equipment.aspx?ID=3167	One end of this heavy cylinder of steel has been forged in the likeness of a dragon turtle's head, the mouth gaping wide. Grips at the opposite end allow one to hold and aim this heavy cannon-like barrel with both hands. As long as you're carrying dragon turtle artillery while you're on a boat or ship, the DC for any effect to capsize that vehicle increases by 4.	two-actions] command, Interact; Frequency once per day; Effect A 50-foot cone of steam blasts from the mouth of the cannon, dealing 10d6 fire damage to creatures in its area of effect (DC 27 basic Reflex save). This blast ignores the fire resistance normally granted to creatures by being underwater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90106065-9582-4667-969e-00ae0bc6ed99	Dragon Turtle Scale	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2970	This shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed.	one-action] (concentrate); Requirements You're trained in Athletics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f724c565-2138-4533-99ac-a4ee372a9536	Dragon Turtle Scale (Greater)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2970	This shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed.	one-action] (concentrate); Requirements You're trained in Athletics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3808136-1550-4c37-94c6-86bca5ae844a	Dragon's Blood Pudding (Greater)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1310	While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a9defd5-1ff0-4329-9320-79dea7db790e	Draft of Stellar Radiance	{Consumable,Evocation,Light,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=1823	This potion's bottle glows softly with shimmering silver light. Upon drinking this potion, you're surrounded by a nimbus of blazing starlight that lasts for 1 minute. You emanate a field of bright light with a 20-foot radius (and dim light for another 20 feet, like a torch). You take a –20 penalty to Stealth checks. Any creature that targets you with an attack or an ability must succeed at a DC 17 Fortitude save or be dazzled for 1 round. A creature who succeeds at this save is immune to the effect for 24 hours.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0161bd9a-4d60-43be-b752-b260c3501547	Dragon's Blood Pudding (Moderate)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1310	While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59965cab-36d5-4931-b7d2-be477427c319	Dragon's Breath (1st-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64dac709-b740-422b-b4d4-98b2ceb25056	Dragon's Breath (2nd-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bd35450-d1e5-4913-acc2-b8697763f086	Dragon's Breath (3rd-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10bbacb6-196c-4027-8d1a-6319c3ddda9b	Dragon's Breath (4th-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab65f334-92e1-4a1d-b442-de4e12ea2c0a	Dragon's Breath (5th-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a741b87-8462-4ce1-8172-a318a3417929	Dragon's Breath (6th-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68750bf8-66db-410f-97d2-cc41c80a2cf5	Dragon's Breath (7th-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70766ceb-9a58-40c7-a84c-7895f34f537b	Fortifying Pebble	{Abjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=522	This small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the affixed object takes 10 less damage.	free-action] envision; Trigger The affixed object would take damage	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce69d0f7-ac14-4dc5-9ec4-75f5626c5d4a	Dragon's Blood Pudding (Major)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1310	While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d905c607-de99-41f1-bb0e-af85543da914	Dragon's Crest	{Adjustment,Uncommon}	Adjustments	\N	\N	/Equipment.aspx?ID=1428	This variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A dragon's crest can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing a dragon's crest can't be combined with an attached weapon, like shield spikes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ac27b3b-2932-4122-83af-1e04000031b8	Dragonbone Arrowhead	{Consumable,Evocation,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1020	This arrowhead, carved from dragon bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, the affixed weapon gains the thrown 20 feet weapon trait, and when you make a thrown Strike with it, it flies back to your hand after the Strike completes. If your hands are full when the weapon returns, it falls to the ground in your space.	one-action] Interact; Requirements You're an expert with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09bc66fe-3e50-48ec-bf2b-a6e02a687b8b	Dragonclaw Scutcheon	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2101	This decorative shield emblem contains the gilded claw of a dragon mounted in a setting of high-grade adamantine alloy. It protects against a damage type depending on the type of dragon the claw came from (see sidebar). When you Activate the scutcheon, you and all of your carried, wielded, or worn items gain immunity to all damage of that type until the end of your next turn.	free-action] (concentrate); Trigger You would take damage of a type depending on the talisman’s dragon type.; Requirements You have the affixed shield raised.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f1db0a6-8fb1-4d09-a5c4-24ba2f976991	Dragonfly Fulu	{Consumable,Fulu,Magical,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=2032	Tradition says the dragonfly fulu should be affixed to the upper back, like the wings of an insect. When you Activate this fulu, you gain a +2 status bonus to Athletics checks to High Jump or Long Jump for 1 minute. During this time, you can attempt an Athletics check to High Jump or Long Jump as a single action without the Stride requirement. You can also High Jump or Long Jump from a nonsolid substance, such as air or water, but if you use this power of the fulu, its effects ends after you jump.	free-action] (concentrate); Trigger You take the Leap action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8321b086-52e7-4cb3-ac2e-cc5832186f11	Dragonfly Potion	{Consumable,Magical,Morph,Potion,Transmutation,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=1272	Your eyes transform into those of a giant dragonfly, the thousands of separate facets wrapping around your head, and a pair of long, delicate, insectile wings grow from your upper back. You gain a fly Speed equal to your land Speed. Additionally, you gain low-light vision and a +2 item bonus to visual Perception checks, and you can't be flanked except by creatures higher level than you are (though lower-level creatures can still help their higher-level allies flank). These effects last for 1 minute.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3a323b3-3204-4f30-b48a-b2e1c028257b	Dragonhide Object (High-Grade)	{Precious,Uncommon}	Materials	\N	L	/Equipment.aspx?ID=3268	The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color and texture, depending on the dragon it came from. Due to dragonhide's resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the tradition associated with the dragon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6eb7c0de-ca88-4883-9069-286e1661caf3	Perfect Droplet (Greater)	{Evocation,Magical,Spellheart,Water}	Spellhearts	\N	\N	/Equipment.aspx?ID=1016	Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast hydraulic torrent.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ee9d087-cfdf-47b5-b572-d4be12797bcd	Dragon's Breath (9th-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa3b99af-2141-47d7-8095-23e0efaa61b7	Dragon's Eye Charm	{Divination,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=502	This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one’s hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers.	one-action] Interact; Frequency once per day; Effect You can speak and understand Draconic as long as you Sustain the Activation, to a maximum of 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9171b676-bbea-4416-a9a2-847c300e39f8	Dragonprism Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2250	A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to Demoralize.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d6d9842-1370-4807-b950-2db2e66ceec7	Dragontooth Trophy	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2103	This imposing fang is engraved with an intricate arrangement of symbols, glyphs, and patterns and dangles from a leather strap bound to the hilt of the affixed weapon. When you Activate the trophy, your weapon is momentarily transformed into a magical construct of draconic fury. On the triggering Strike and until the end of your next turn, the damage type of the affixed weapon changes to the type matching the dragon the claw came from (see the sidebar). This change overrides the versatile trait and similar abilities.	free-action] (concentrate); Trigger You succeed at a Strike with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8760102-a697-436b-8e57-0d750c2e4bf4	Drakeheart Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3317	The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.	Final Surge [one-action] ; Effect You Stride twice. The drakeheart mutagen's duration ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33789f91-deb7-4236-aca8-8ac8fd42e665	Drakeheart Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3317	The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.	Final Surge [one-action] ; Effect You Stride twice. The drakeheart mutagen's duration ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b50868b-1799-4aa7-a4fe-96fdc90d235b	Drakeheart Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3317	The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.	Final Surge [one-action] ; Effect You Stride twice. The drakeheart mutagen's duration ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13c22ec3-fe10-4886-82e4-15c5814fc85a	Drakeheart Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3317	The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.	Final Surge [one-action] ; Effect You Stride twice. The drakeheart mutagen's duration ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ceb7d91-9e97-43ba-b8bd-6cce09e7bc21	Draxie's Recipe Book	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2177	This tiny recipe book was created by a famous draxie chef, but it instantly resizes to fit the hand and eyes of the reader. While most of the pages are blank and ready to receive spells, the first four pages are taken up by a complex seasoning recipe that requires a casting of revealing light.	free-action] (concentrate); Frequency once per day; Effect If your next action is to cast a revealing light spell, all creatures within the spell’s area who don’t critically succeed at their save are covered with a spicy red powder. Any attempt to grab or grapple a creature affected in this way, or to swallow such a creature whole, gains a +1 circumstance bonus to the attempt, or a +2 circumstance bonus if the attempt is made using a jaws or similar mouth-based attack, due to the target’s extra deliciousness and savory smell. An affected creature can remove the powder by thoroughly cleaning themselves (a process that typically takes about 10 minutes) or by completely immersing themselves in water. This ability can also be used to properly season up to 100 pounds of prepared food within the area of the revealing light spell instantaneously.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b953a997-d97c-4dd5-8049-3039a7043434	Energy Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1962	When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14f1e43c-530e-426b-8602-a37524859765	Dragonprism Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2250	A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to Demoralize.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06c9b980-9d4a-42d2-a456-c490dec6362f	Dragonscale Cameo	{Consumable,Magical,Morph,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2102	This ornamental pin, consisting of a single preserved dragon scale from a dragon mounted in a setting of precious metal, is typically affixed between the shoulder blades. When you Activate the pin, a pair of draconic wings matching the color of the scale unfurl from your shoulders, granting you a fly Speed of 50 feet for 5 minutes.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c740d91a-675a-4a8f-854e-f88a6d2d1821	Dread (Moderate)	{Emotion,Enchantment,Fear,Magical,Mental,Uncommon,Visual}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1252	Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e67a843-96b2-4b33-9255-3313bb2aefe5	Dread Ampoule (Greater)	{Alchemical,Bomb,Consumable,Emotion,Fear,Mental,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3292	This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40011802-98c7-4b1c-b2a6-041ba7e0a209	Dread Ampoule (Lesser)	{Alchemical,Bomb,Consumable,Emotion,Fear,Mental,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3292	This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dac938af-97c0-45a8-a006-d6c5dcdcd411	Dread Ampoule (Major)	{Alchemical,Bomb,Consumable,Emotion,Fear,Mental,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3292	This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b81ce836-6b6e-47af-89b4-db96bbdc00e4	Dread Ampoule (Moderate)	{Alchemical,Bomb,Consumable,Emotion,Fear,Mental,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3292	This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01f21b48-691d-41f0-a1ab-d7cd283ecfff	Dread Blindfold	{Emotion,Fear,Invested,Magical,Mental}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3080	When tied over your eyes, this ragged strip of black linen gives you darkvision and a +3 item bonus to Intimidation checks. You can see through the blindfold, but only using darkvision.	Visions of Terror [free-action] (concentrate); Frequency once per minute; Trigger You damage a creature with a Strike; Effect Your target is gripped by intense fear. This has the effect of a DC 37 vision of death spell. The creature is then temporarily immune for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7716f218-e3f6-4d0a-8ee3-05dc2a82ae90	Dreadsmoke Thurible	{Magical,Necromancy,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=566	This black-and-gray thurible is decorated with a skeleton motif; the jaw of one of the decorative skulls unhinges, allowing you to load it with incense as an action. A long, thin chain is connected to the top of the thurible.	two-actions] Interact; Cost incense worth at least 5 gp; Effect You swing the thurible around you, spreading inky black smoke in a 20-foot emanation that has the effect of obscuring mist. Undead creatures can see through the smoke as if it didn’t exist. Negative energy also disrupts the magic of the smoke; anyone who uses a negative effect, along with creatures affected by a negative effect, can see through the smoke for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f10dd59-f9f7-4ea5-82ea-14df9ed9104f	Drover's Band	{Enchantment,Incapacitation,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=927	This black leather wrist guard has a bright red gem on the inside of the wrist. Faint glyphs and words of domination in Infernal swim inside the gem. Your words become harsh and clipped when you have this magic item invested.	three-actions] command; Frequency once per day; Effect You exert your will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 Will save. If you are a devil, the target uses an outcome one degree of success worse than the result of its saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
344ce285-a8f0-4f8b-a206-8b202b7f1d8a	Dread (Greater)	{Emotion,Enchantment,Fear,Magical,Mental,Uncommon,Visual}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1252	Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
431bfc9b-dcff-4929-b506-45568ff856b3	Dread (Lesser)	{Emotion,Enchantment,Fear,Magical,Mental,Uncommon,Visual}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1252	Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c056d2a-c77b-4d34-9854-8c4aeaba5407	Dreaming Round	{Consumable,Enchantment,Incapacitation,Magical,Mental,Sleep,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1191	The night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature must attempt a DC 30 Fortitude save.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7a9cf33-9a5f-4741-a22c-3cd047f5ea39	Dreamtime Tea	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=628	This lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. The saving throw for addiction to dreamtime tea is DC 19.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aecff55a-42d6-4e1d-a33c-2dcb56428db3	Dreamweb Bolt	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=3517	Made from the webs spun from the thorax of the Weaver of Webs herself, dreamweb offers a number of mystic benefits. Cloth items and rope made from dream web have Hardness 4 with 12 HP per inch and a break DC of 16. Light armor made from dream web is lighter than normal cloth or leather: the armor's Bulk is reduced by 1 (reduced to light Bulk if the armor's normal Bulk is 1, with no effect on an item that normally has light Bulk). Light armor made from dream web grants the wearer poison resistance equal to 3 plus the value of its armor potency rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a1b5ba7-106b-4324-9b70-12aa43323572	Dreamweb Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=3517	Made from the webs spun from the thorax of the Weaver of Webs herself, dreamweb offers a number of mystic benefits. Cloth items and rope made from dream web have Hardness 4 with 12 HP per inch and a break DC of 16. Light armor made from dream web is lighter than normal cloth or leather: the armor's Bulk is reduced by 1 (reduced to light Bulk if the armor's normal Bulk is 1, with no effect on an item that normally has light Bulk). Light armor made from dream web grants the wearer poison resistance equal to 3 plus the value of its armor potency rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bca7b89b-1b17-4f5b-8a46-cef9e5d231c1	Dreamweb Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=3517	Made from the webs spun from the thorax of the Weaver of Webs herself, dreamweb offers a number of mystic benefits. Cloth items and rope made from dream web have Hardness 4 with 12 HP per inch and a break DC of 16. Light armor made from dream web is lighter than normal cloth or leather: the armor's Bulk is reduced by 1 (reduced to light Bulk if the armor's normal Bulk is 1, with no effect on an item that normally has light Bulk). Light armor made from dream web grants the wearer poison resistance equal to 3 plus the value of its armor potency rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba692552-4ab2-4314-ab52-1c70cf9b47c0	Drop of Convergent Waters	{Consumable,Magical,Rare,Talisman,Water}	Consumables	Talismans	\N	/Equipment.aspx?ID=3563	Abhaya’s tireless years of study have allowed her to reproduce, at some level, the unconscious melding of elements she experienced during the last Challenge of Sky and Heaven. A single drop of water in a crystalline container is the simplest application of her research.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ff8f48b0-86f1-4ef3-9288-67b19540eec5	Drought Powder	{Consumable,Earth,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2588	A gray powder that smells like wet rock, drought powder has various uses against water. If you sprinkle it over your body, you and items you carry or wear remain dry for the next 24 hours. Thrown into a body of water, the dust lowers the water in an area 50 feet long by 50 feet wide by 10 feet. You can fling it in the air, coating all creatures in a 10-foot burst centered on a point within 5 feet of you. Creatures who have the water trait in that area are affected as if by a slow spell (DC 28). If you attempt to use the dust in other, similar ways, the GM decides whether the dust can accomplish your aims.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
378bfb52-ca34-48eb-b84a-2b62d8a110c6	Dream Pollen Snare	{Consumable,Incapacitation,Mechanical,Mental,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1510	This simple trap is made of taut twigs that, when triggered, snap down on a pollen-filled sac of a peculiar flower. When inhaled, the pollen imparts a hazy state of profound agreeability. The first creature that enters the snare's space triggers the snare. The creature that triggered the trap must attempt a DC 18 Will save. Undead creatures and creatures that don't breathe are immune to dream pollen.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02ee76ae-da5f-47f1-88e0-25f3eed7ac4c	Dreamstone	{Enchantment,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=507	A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a dreamstone, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the dreamstone for at least 24 hours prior to resting. As long as you carry a dreamstone, you gain a +2 item bonus to saving throws against sleep effects.	one-action] Interact (metamagic); Frequency once per day; Effect If the next action you use is to Cast a Spell of 4th level or lower that has the sleep trait or is associated with dreams, the spell slot is not expended.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8abb243-5b39-410f-8f1d-4f2690e0057b	Drums of War	{Coda,Occult,Staff}	Staves	Coda	1	/Equipment.aspx?ID=2266	This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d84e800-a76a-4872-be4b-ff47e65189cf	Drums of War (Greater)	{Coda,Occult,Staff}	Staves	Coda	1	/Equipment.aspx?ID=2266	This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb718df8-2f12-49e4-aac3-c6714bae10ec	Duchy Defender	{Conjuration,Intelligent,Occult,Rare}	Intelligent Items	\N	1	/Equipment.aspx?ID=1179	Patriotic to the extreme, this +2 flaming greater striking flintlock musket was among the first firearms forged in the Gunworks and was wielded by Ancil Alkenstar, founder of the Grand Duchy of Alkenstar. In Alkenstar's hands, the musket was used to defend the burgeoning Grand Duchy from outside threats, including mutants of the Mana Wastes, Nexian constructs, and undead from Geb. After Ancil's death, the weapon was passed down, per his own decree, not to his heirs but to the greatest defender of Alkenstar, as determined by the weapon's previous owner. Over time, the devotion and heroism of each successive wielder left a psychic imprint on the weapon, until it developed an intellect and drive of its own.	three-actions] command (conjuration, magical, teleportation); Effect The duchy defender travels through the air at a speed faster than light, returning to the hands of a previous owner who has been deemed worthy. If the owner's hands are full, the duchy defender instead appears on the ground in their space. If there is no previous owner the duchy defender deems worthy that lives, it instead travels to a random public location within Alkenstar. Traveling to an unknown location is draining; after doing so, the duchy defender can't transport itself anywhere for 1d4 days.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62efa71d-ce62-430d-a0fb-45067164d615	Duck	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1676	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa1837a4-3137-4410-84af-685fe806e7bc	Dueling Cape	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2721	You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can't hold anything else in that hand. While you do so, you can spend an action to hold it in a protective position, giving you a +1 circumstance bonus to AC and to Deception checks to Feint until the start of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f5c5cb9-6b5e-4e48-bafd-e23d6b989279	Dust Pods	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=576	You hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare’s square. The creature must attempt a DC 17 Reflex saving throw. A creature dazzled by the pollen can use an Interact action to attempt a DC 5 flat check to remove the condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
671c9e6f-5dc2-428f-8925-ddd0be6c33a4	Druid's Crown	{Invested,Primal}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2335	Made of materials scavenged from wild places, a druid's crown can be rebuilt for a variety of benefits. The crown grants you a +1 item bonus to a skill, and can be activated to cast a spell, both depending on the material used to build the crown, as listed on the table below. If you invest and wear living mantle along with the crown, the crown's item bonus increases by 1 and its spell's DC rises to 27.	two-actions] (concentrate); Frequency once per day; Effect The crown casts its spell at 2nd rank (DC 20).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86e4ea2d-ab04-420e-b496-7b9aa594e23d	Drum of Upheaval	{Conjuration,Earth,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1281	This heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on Performance checks you make using the drum. Additionally, it imparts the rhythms of two songs upon your mind as soon as you touch it. One is a fast marching cadence; the other is a frenetic ritual dance. Each song has a different activation.	two-actions] Interact; Frequency once per day; Effect The drum casts a DC 43 earthquake spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57f8afa6-6490-4a46-a13a-b4e4bb99f62f	Drums of War (Major)	{Coda,Occult,Staff}	Staves	Coda	1	/Equipment.aspx?ID=2266	This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b7013feb-ec49-4ee6-9d7b-b52122c55d31	Duskwood Branch	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2918	Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
298ff471-b232-4964-a864-08a4c090cfe9	Duskwood Lumber	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2918	Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5aead26f-16f7-411a-b4f3-aec1043e19c4	Duskwood Object (High-Grade)	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2918	Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2dde2c56-4b0c-47e5-b1e7-5d03d09a6186	Duskwood Object (Standard-Grade)	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2918	Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cff3faaa-ed6b-42ac-a3fb-6e9203e7d9fa	Dust Goggles	{Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3672	These sand-colored goggles keep the harsh weather of the Cinderlands at bay. While wearing the goggles, you ignore penalties to Perception from desert weather effects and gain a +1 bonus to Perception checks involving sight.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd3414ec-3477-4d4e-8e50-5810ab7275df	Dust of Appearance	{Consumable,Divination,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=241	Stored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10-foot burst centered on a point within 5 feet of you. For 1 minute, the coated creatures can’t be concealed or invisible, nor can they benefit from mirror image or similar abilities that create illusory duplicates. Any illusions in the area of 3rd level or lower are revealed as such, although this does not end their effect.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2446d1de-ebe7-4d93-b4d7-d94f655c834d	Dust of Corpse Animation	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3413	This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a skeleton or a zombie. If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a skeletal horse. If more than one undead in the level range is appropriate, such as skeletal guard or skeletal champion for a Medium humanoid skeleton, you choose.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15318b73-f812-48c7-9ebf-b9282da19341	Dust of Corpse Animation (Greater)	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3413	This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a skeleton or a zombie. If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a skeletal horse. If more than one undead in the level range is appropriate, such as skeletal guard or skeletal champion for a Medium humanoid skeleton, you choose.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
74a6ffa4-0475-4872-937e-fb2a12a3f0c9	Dust of Disappearance	{Consumable,Illusion,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=242	This powder shimmers like a thousand tiny motes of light. Activating the dust by sprinkling it on yourself or a creature within reach casts a 4th-level invisibility spell with a duration of 1 minute on that creature. This invisibility can’t be negated or seen through by any spell of 3rd level or lower or any item of 5th level or lower.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e30b499e-8c81-43dd-8c68-5579c834d65d	Dupe's Gold Nugget	{Consumable,Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1582	This nugget of gold and lead amalgam is attached to the weapon by thick, twisted wire or chain. When activated, the target's limbs become like lead weights. For 2 rounds, each time the target Strides it must attempt a DC 23 Fortitude save. On a failure, it takes a –10-foot status penalty to its Speed for that Stride (to a minimum Speed of 5 feet). On a critical success, the dupe's gold nugget effect ends early.	free-action] envision; Trigger You hit with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15870fbc-e51b-44e7-9b17-1371e701d408	Dweomerweave Robe	{Illusion,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1316	This robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of ether spider silk. Dweomerweave is naturally hazy and translucent. It can take on the illusory appearances of other fabrics and garments, and dweomerweave robes are coveted by adventurers who want to travel light without compromising on fashion.	minute (Interact); Frequency once per day; Effect You gain the effects of a 1st-level illusory disguise except that the illusion only alters the appearance of the dweomerweave robe, changing it into another garment with an appearance of your choice. The spell persists until the next activation. You can Dismiss the activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26f8398e-f841-465e-8580-649982b927a4	Eagle-Eye Elixir (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3306	After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that's greater when attempting to find secret doors and traps.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae049fe3-85ec-480c-905e-04d0221cafbd	Eagle-Eye Elixir (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3306	After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that's greater when attempting to find secret doors and traps.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5d40565-6bc6-4675-9092-001e232e13e1	Eagle-Eye Elixir (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3306	After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that's greater when attempting to find secret doors and traps.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27f82e00-4b83-4f54-b3e4-f524411f08d5	Earplugs	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1203	These small pieces of cloth and stuffing have been crafted to dramatically muffle sound and easily slide into and out of the ear canals of humanoid creatures. You can insert or remove earplugs from your ears or a willing creature's ears with a single Interact action using one hand. They take a –2 circumstance penalty to all auditory Perception checks but also gain a +2 circumstance bonus to saving throws against auditory effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6987610a-2750-4715-adbf-63015bff7ce3	Earthbinding	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1866	A weapon with this rune hums when touched to the ground. 	reaction] (concentrate); Frequency once per hour; Requirements You critically hit a flying creature with the etched weapon; Effect The rune casts a DC 20 earthbind spell on the flying creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab0b1777-e7bc-4595-b5dc-01f40f43c1e9	Earthglide Cloak	{Earth,Invested,Occult}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3081	This brown-and-gold cloak covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone.  	Glide Through Earth [one-action] (manipulate); Frequency once per hour; Effect You Burrow through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, you are forcibly expelled into the nearest open area, taking 1d6 bludgeoning damage for every 5 feet between the end of your movement and the open area.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3420990-efee-4cd4-a9a6-8cb1e6bdacef	Earthsight Box	{Magical,Scrying,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3417	This fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of iron. The box contains handfuls of fine sand. 	Replicate Earth 1 minute (concentrate, manipulate); Frequency once per day; Effect You hold the box closed and, while envisioning the terrain, turn the box clockwise three times. When you open the box, the sand reveals, in miniature, the stone terrain surrounding you, to a range of 60 feet. This shows details of paths, hills, embankments, boulders, and even artificial structures like walls and ditches, as long as they're made of stone and earth. If you're underground, it reveals tunnels and voids in the earth within 60 feet at your current depth. The sand maintains its shape until you close the box.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd5e5719-c99a-4df9-83e7-9568130b7d80	Dwarven Daisy (Moderate)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=594	A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to dazzle its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85c507f7-e07c-4a92-a50c-e2d623c8fdf4	Dyes and Ink	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1779	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d15b17d-b5cd-408e-86cb-795d91687217	Eagle-Eye Elixir (Major)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3306	After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that's greater when attempting to find secret doors and traps.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee2b0a7f-71b9-42f3-9139-02d0a80d1149	Echo Receptors	{Graft,Invested,Magical,Uncommon}	Grafts	\N	\N	/Equipment.aspx?ID=3183	You can sense your surroundings using sonic pings rather than relying on your vision. You gain echolocation at 40 feet, allowing you to use hearing as a precise sense.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d6733fe8-2f44-42dd-ad50-650f8070b38e	Effervescent Ampoule	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2971	Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, you can move across water and other liquids as if they were solid ground. Your movement does not trigger any device or hazard that relies on a weight-sensitive pressure plate or similar device. When the ampoule's effect ends, you sink, fall, break through flimsy ground, or land on pressure plates as normal for your current location.	one-action] (manipulate); Requirements You're trained in Acrobatics	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9142e24b-8734-4c9e-87c8-4dd8cc297b52	Effervescent Decoction	{Air,Consumable,Evocation,Magical,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=1608	This bubbly potion is purportedly made from winds gathered from the Mana Wastes and distilled into a liquor.   For 1 hour after you imbibe the …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9fc6e3f3-5c78-4ddf-916c-d4355072bdea	Egg Cream Fizz	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1915	Containing neither eggs nor cream, an egg cream fizz contains milk or nut milk, sparkling water, and flavored syrup, frothed and chilled. Upon drinking, you feel lighter and more buoyant, gaining a +5-foot item bonus to your Speed for 10 minutes. During this time, you also gain another effect determined by the drink's syrup, which is chosen when the drink is created.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c6d83e7-effd-4970-9a27-419e132f56f4	Eidetic Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2081	Bright pink, pale lavender, and vibrant orange colors swirl through this purplish liquid, making the eidetic potion resemble an unforgettable sunset. When you drink this potion, for 1 round, anything you observe becomes locked into your memory. You can recall the memory perfectly and gain a +2 status bonus to create representations of that memory, whether using Crafting to create an artistic rendition or Society to create a Forgery. The memory remains locked for 1 week or until you benefit from the bonus it imparts for the first time, whichever comes first; afterward, it becomes a normal, fallible memory. You can only have a single memory locked in your mind at a time. Using this potion while you have a locked memory from a previous use makes the previously locked memory fallible but allows you to lock a new memory.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b56a1a5-b48f-41d0-b5cb-d3e21494f394	Emetic Paste (Moderate)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1939	Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
233d12ab-a18f-4140-b6ca-25becb8d2daa	Echo Token	{Consumable,Magical,Rare}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3521	Visitors to the Echo Repository always emerge with one of these silver coins, stamped with the visage of a faceless queen, somewhere on their person. An echo token carries a minute shard of the Echo Repository's mission to impart lost information.	Flip a Coin [one-action] (manipulate); Effect When flipped, the coin disintegrates into a glittery mist. You learn and memorize one random fact about a specific type of Lore (such as Architecture Lore, Elf Lore, Astral Plane Lore) that you didn't previously know, chosen by the GM. The next time you attempt a check to Recall Knowledge on this type of Lore within the next year, you gain a +1 status bonus on the check. You can benefit from only one echo token at a time in this way; if you Flip another echo token, the Lore skill changes. However, the memorized fact will remain perfectly in your memory forever unless magically altered or removed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
370ca056-88dc-4bb0-9977-714c18e544ed	Ectoplasmic Tracer	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1535	This sticky, fluorescing substance, stored in an atomizing nozzle, sprays all creatures within a 15-foot cone when released. This marks any incorporeal creatures in the cone for 1d4 days. Anyone attempting to Track a marked creature gains a +2 item bonus to the check. The tracer has no effect on corporeal creatures, nor incorporeal creatures not formed of spiritual essence, such as animate dreams that are purely mental in nature.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbe6bb6f-0f81-4394-8b95-f6a7845709aa	Elder Sign	{Abjuration,Artifact,Occult,Rare}	Artifacts	\N	1	/Equipment.aspx?ID=611	This stone tablet is carved with the symbol of a five-branched twig. There are only a limited number of elder signs, and each time one is destroyed, the universe’s doom creeps inexorably closer. Reciting one of three different occult mantras (DC 20 Occultism check to do so correctly) allows three different activations. All three abilities work only on a creature connected to the Elder Mythos or a cosmic horror, such as a wendigo or gug; the activations refer to them as “eldritch creatures.”	two-actions] command, envision, Interact; Effect The elder sign casts dimensional lock, though it wards against travel by only eldritch creatures. Each time the elder sign casts dimensional lock in this way, the previous dimensional lock spell ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9b2c286-d9f5-47d1-8157-a21dd0ec515d	Eldritch Flare	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2002	This poison draws power from the magic of its victim. If a creature under the effects of eldritch flare Casts a Spell, excess magical energy feeds back into the toxin, increasing the DC of the poison by 2 that round. In addition, if the spell deals damage, the poison deals half its damage as one of the types of damage the spell deals (the other half remains poison damage). If the target is immune or has resistance to the spell's damage, the poison deals half its damage as mental damage instead. If the victim casts no spells during a round while affected, the poison still deals its poison damage.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f0d94cc9-d7e7-4f3a-bf8a-d95614b19d36	Electrocable	{Electricity,Fire,Rare}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1147	This footlong length of conductive cable is capped on both ends by grounded handles containing Stasian coils. These coils can be turned on or off as a single action. While on, the coils electrify the cable, dealing 1d6 electricity and 1d6 fire damage in a thin precise line to anything the cable touches, though the cable is too unwieldy to use as a weapon. Electrocables are typically used to “cut” a thin straight line through metal. They ignore 10 points of a metal object's hardness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ee4e95b-72f4-4ff2-9931-1eda7464d4fe	Electromuscular Stimulator	{Consumable,Gadget,Rare}	Consumables	Gadgets	1	/Equipment.aspx?ID=1109	This rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be carefully attached to you, requiring 1 minute to do so. You can attach an electromuscular stimulator to yourself. When you Activate an attached electromuscular stimulator, roll a Crafting check, using the Crafting modifier of the creature who attached the stimulator to you, with a DC equal to the standard DC for your level. The effects of the activation depend on the result of the Crafting check.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0ac28e2-ff60-4ff1-95fe-973c33725cb9	Elemental Ammunition (Greater)	{Alchemical,Consumable,Splash}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1897	When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27cbff0d-5b69-45af-9115-d803ddef0ea2	Elemental Ammunition (Lesser)	{Alchemical,Consumable,Splash}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1897	When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3534b141-256b-4b79-acc2-b947af20d493	Elemental Ammunition (Moderate)	{Alchemical,Consumable,Splash}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1897	When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6c0b45a-9e07-409a-8168-e61fa74b45c6	Elemental Fragment	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2653	This chunk of solidified planar energy is as large as a walnut and comes in six different varieties: a clear piece of crystal for the Plane of Air, a rough piece of rock for the Plane of Earth, a solidified piece of cooled lava for the Plane of Fire, a compact piece of iron for the Plane of Metal, a solid piece of ice for the Plane of Water, or a compact mass of plant matter for the Plane of Wood. You crack the fragment as you activate it, unleashing the planar energy within. This energy casts a spell of your choice: a 5th-rank elemental form spell affecting you or a 5th-rank summon elemental spell; if you summon an elemental, you can Sustain the activation to keep control of the elemental. The spell's element matches that of the fragment.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f77addf3-368f-4224-9297-ebcef125090f	Witchwarg Elixir (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3314	This elixir warms your core and improves your circulation. For 24 hours, you're protected from the effects of severe cold.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64c13c63-52cf-4754-b21b-a43fef2975bc	Elder Seed	{Consumable,Primal,Rare}	Blighted Boons	\N	L	/Equipment.aspx?ID=2370	An enormous, perfect, ripe seed from a tree important to a region's druids, an elder seed exudes vitality. Plant life grows quickly and abundantly around it. Anyone who touches the seed understands the nature of its power. Swallowing it whole imparts its effects, but succeeding at the save against the boon causes the swallower to regurgitate the seed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
986f442e-1292-4cbd-9c35-cd2b354befe6	Elemental Gem	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=243	You shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. It cracks open, casting a 5th-level summon elemental spell to summon forth an elemental you control as long as you spend an action each round to Sustain the Activation.	two-actions] command, Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1bf823ba-3ed7-4545-b0a0-ad258a258960	Elemental Wayfinder (Air)	{Air,Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11a0eb0c-dd9b-4318-ad97-c66154cb6489	Elemental Wayfinder (Earth)	{Earth,Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ca7d44a-6846-4719-8557-ae90864e2e84	Elemental Wayfinder (Fire)	{Evocation,Fire,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6093b123-915f-4a02-b7fc-ce4a8faa676b	Elemental Wayfinder (Water)	{Evocation,Invested,Magical,Uncommon,Water}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7837650-34e2-4cdb-9b35-895f4ae94a09	Elixir of Gender Transformation (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3307	This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. Changes from this elixir take place gradually over the course of months or years, depending on the type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb46510b-c010-4c31-99fd-9264ceb191f7	Elixir of Gender Transformation (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3307	This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. Changes from this elixir take place gradually over the course of months or years, depending on the type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92092daf-871c-453e-90b8-a57d0cf127b0	Endless Quiver	{Invested,Magical,Uncommon}	Worn Items	\N	1	/Equipment.aspx?ID=3962	Elite archers can go through countless arrows over the course of a battle. Smart ones carry an endless quiver to ensure they never run out. This quiver holds 40 mundane arrows and regenerates 10 per hour. Once an arrow is removed from the endless quiver, it dissipates after 1 minute.	Convert Arrows [one-action] (manipulate); Frequency once per day; Effect You tap the quiver, and the arrows inside transform into cold iron or silver. They revert to wood after 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f90a73d-4fb9-45bb-8c33-b8ed1b15059f	Elemental Fragment (Major)	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2653	This chunk of solidified planar energy is as large as a walnut and comes in six different varieties: a clear piece of crystal for the Plane of Air, a rough piece of rock for the Plane of Earth, a solidified piece of cooled lava for the Plane of Fire, a compact piece of iron for the Plane of Metal, a solid piece of ice for the Plane of Water, or a compact mass of plant matter for the Plane of Wood. You crack the fragment as you activate it, unleashing the planar energy within. This energy casts a spell of your choice: a 5th-rank elemental form spell affecting you or a 5th-rank summon elemental spell; if you summon an elemental, you can Sustain the activation to keep control of the elemental. The spell's element matches that of the fragment.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad4119b7-03dd-4ed1-9e78-a3dace354695	Elixir of Life (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3308	Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c3a553f-ff81-4258-b06e-210e035a56af	Elixir of Life (Major)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3308	Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f39c799-44b5-4bf5-bea3-fe29e0e5b17e	Elixir of Life (Minor)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3308	Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e11cba4-d3b7-4a21-8017-7ee7ac85107a	Elixir of Life (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3308	Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0fb8c77-17de-4d27-af55-8b75c25fe752	Elixir of Life (True)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3308	Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7caba6dd-4ca5-444a-b33b-813610f5f23a	Elixir of Rejuvenation	{Alchemical,Consumable,Elixir,Healing,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3309	The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you're restored to your maximum Hit Points, and all afflictions of 20th level or lower affecting you are removed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c1f79e5-cad2-4178-8584-0d42afbc6d5b	Elsie's Excellent Bottled Vim	{Alchemical,Consumable,Elixir,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=2695	A dose of this slightly fizzy, pale-pink tonic vitalizes the body and bolsters the spirit, bringing those suffering from aches and pains brought on by illness some temporary respite. For 8 hours after drinking this elixir, reduce the value of one of the following conditions you're suffering by 1: clumsy, drained, enfeebled, or sickened. A condition whose value is reduced to 0 is not removed; after 8 hours, the condition returns to its original value, unless its duration expired or it was removed by another means.	Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b257cb3-bc0e-40e1-ad2f-494bccac1bae	Elven Absinthe	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=631	Specialists in Kyonin prepare this emerald-green beverage.   Saving Throw  DC 20 Fortitude;  Onset  1 hour;  Maximum Duration  1 day;  Stage 1  +2 …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9e1a1fc-dad7-45fc-8457-883250906403	Elysian Clairglass	{Magical,Rare,Scrying}	Held Items	\N	1	/Equipment.aspx?ID=3493	Used by soldiers who battle on the borderlands of Elysium, particularly in Gorum’s realm of Clashing Shore, these bronze spyglasses are somewhat plain-looking save for a single diamond set into the largest cylinder. An Elysian clairglass functions like a typical spyglass, but you can see twenty times farther while looking through it, rather than eight times farther. It also grants a +3 item bonus to Perception checks to notice details at a distance.	Pinpoint [two-actions] (concentrate, manipulate); Frequency once per day; Effect You cast pinpoint.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad0faaa2-4512-42fe-bd12-c3310f6b1808	Elysian Dew	{Consumable,Magical,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2082	When you drink sweet, sky-blue Elysian dew, for 1 minute, you gain a 10-foot aura that evokes the vitality of Elysium, causing nearby objects to seem more colorful and plants to stand taller. You and any ally that starts its turn in the emanation gain 5 temporary Hit Points, a +1 item bonus to saving throws, and a +1 item bonus to Acrobatics and Athletics checks until the start of your or the ally's next turn. If you're evil and drink this potion, it fails to work, and you must succeed at a DC 30 Fortitude save or the potion renders you drained 2.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9f542fe-5754-4297-9128-09cd396716b8	Endless Grimoire (True)	{Divination,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=992	When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f46e45ff-1f4a-408c-b0ed-6f93fcef4a42	Elixir of Life (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3308	Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48a1a4f0-5fea-4d1f-98de-8fc70ffd2247	Emergency Disguise	{Conjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=862	In Woodsedge Lodge, this thin red ribbon, typically worn around the neck, symbolizes the reach of Galt's soul-trapping guillotines, the infamous final blades. Each of these talismans stores a specific disguise, chosen at the time of its creation. When activated, the talisman applies a disguise to its wearer, allowing them to Impersonate without taking the time to assemble a convincing disguise first. The components the disguise creates can appear to be worth up to 3 gp total. The instant nature of the disguise leaves a few traces of its haphazard nature, imposing a –2 circumstance penalty on checks to Impersonate using the disguise. Wearers with the Quick Disguise feat don't take this penalty. Any objects created as a part of the disguise disappear after 24 hours or after you remove them.	one-action] envision; Requirements You're trained in Deception.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
340515b8-8799-4edb-a5dd-bc5d22aae81a	Emergency Eye	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2104	This eye, harvested from a monster, looks like it's peacefully sleeping but gives you a backup when you can't use your eyes. When the eye is activated, the eyelid pops open, and the eye stares frantically about. You see through the eye with normal vision until the end of your next turn, when the eye withers and flakes away.	free-action] (concentrate); Trigger You become blinded, or an effect otherwise impedes your vision; Requirements You are an expert in Perception.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d608177-cbf7-4992-9911-28116bbd46b6	Emetic Paste (Greater)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1939	Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f4c12b2-6842-4434-82ca-2c0609f62075	Emetic Paste (Lesser)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1939	Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6443e459-9f8d-4ca1-a129-472e3a9b56ca	Emberheart	{Apex,Invested,Magical,Necromancy}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1054	This small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath ashes. When worn, the amulet gives off a gentle warmth, akin to being near a fireplace. You gain poison resistance 15 when wearing this amulet.	two-actions] Interact (healing, magical, necromancy, positive); Frequency once per day; Effect You hold the amulet aloft as a ripple of warm orange light exudes outward. Each ally in a 30-foot emanation regains 30 Hit Points and gains a +3 status bonus to Fortitude saves until the end of their next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b26ccb07-ba8b-44b2-96b1-59c4af203945	Emerald Grasshopper	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2972	This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, make a Leap, traveling up to 40 feet horizontally and up to 10 feet vertically. If you don't end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground.	one-action] (concentrate); Requirements You are trained in Athletics	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7529e360-e801-4b04-9802-5d4841bb0b84	Emerald Grasshopper (Greater)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2972	This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, make a Leap, traveling up to 40 feet horizontally and up to 10 feet vertically. If you don't end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground.	one-action] (concentrate); Requirements You are trained in Athletics	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65170f36-f66c-4f4f-9c16-ffd883f78a10	Empathy Charm	{Companion,Magical,Uncommon}	Assistive Items	Animal Companion Mobility Aids	\N	/Equipment.aspx?ID=2151	This charm, usually placed on an animal companion's collar, contains a single strand of your hair, as well as one of your animal companion's, creating a link that better transmits emotional cues to a trained psychological assistance animal.	reaction] (concentrate); Frequency once per day; Trigger You attempt a saving throw against an emotion effect; Requirements Your animal companion wearing the empathy charm is within 10 feet; Effect Your animal companion senses the effect and attempts to calm you. You gain a +1 circumstance bonus against the triggering save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78133ef4-c281-430b-81b5-49cdd451b3a0	Emperor's Peak Quartz Bracelet	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3766	While most residents of—and travelers to—the Five Kings Mountains live underground, a significant number of people explore the regions’ awe-inspiring peaks. Among their many discoveries on Emperor’s Peak is a deposit of rainbow-colored rock crystal quartz with inherent magical properties that aid in survival, especially in the mountains. Dwarven artisans fashion chunks of this translucent quartz into fashionable bracelets. Wearing such a bracelet grants you a +1 item bonus to Survival checks to Sense Direction and Subsist. This bonus increases to +3 when in mountainous terrain. If you attempt a Survival check to Subsist after 8 hours or less of exploration, you take only a –2 penalty instead of a –5 penalty.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1dc66fd-7317-4b95-a946-75446cf5c707	Empty Hand Marking	{Invested,Magical,Rare,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=3656	Members of the Empty Hand consider themselves leaders of Belkzen, and their fearsome reputation has helped control Urgir for generations. As a proud member or honored guest of the hold, you’ve been allowed to bear their mark. The tattoo depicts a partially closed hand that grasps nothing. Many people wear this tattoo on their faces, but others have it on an exposed shoulder or arm.	Reproach [free-action] (concentrate); Frequency once per day; Trigger You successfully Coerce a creature; Effect The maximum duration of the target’s compliance increases to 1d4 days, rather than 1 day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00778146-dad9-4943-a49f-6defd0f0a489	Encompassing Lockpick	{Conjuration,Extradimensional,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1240	This lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, belying the components within. An almost-impossible number of other tools are hidden in the compartment, including an entire set of infiltrator thieves' tools and any replacement picks, an elite disguise kit and any replacement cosmetics, and an extreme climber's kit, all while still somehow remaining only light Bulk. This makes the encompassing lockpick a favorite discreet option for rogues infiltrating high society events, as formal wear generally has few pockets and only allows a character to wear a single tool kit of light Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d74dca9-f0fd-4162-8ddd-2a0fe176b28e	Endless Grimoire	{Divination,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=992	When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e2878fb-4516-4c90-9fa5-04e33820c5e3	Endless Grimoire (Greater)	{Divination,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=992	When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab576de6-4d4d-43cc-b1e0-fc5133ff0093	Endless Grimoire (Major)	{Divination,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=992	When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f122e99-7120-40bc-90c6-0966c0d68eb4	Frost Vial (Major)	{Alchemical,Bomb,Cold,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3293	The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a09f52cc-2729-4671-9c3b-774a5b88efc9	Empathic Cords	{Divination,Invested,Magical,Mental,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1465	These intracately braided lenghts of leather, twince, and ribbon can be worn around the neck. Empathic cords function only with the other cord in their pair and must be crafted together. If one cord becomes broken, the other dissolves in to non-magical dust. The Price listed above is for a pair of cords. The creatures wearing a pair of empathic cords can sense each other's feelings and communicate empathically, no matter how far away they are, as long as the creatures are on the same planet.	two-actions] command, Interact; Frequency once per day; Effect You cast message, targeting the creature wearing the matching cord. The range of this message is planetary.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5da94be5-6e81-4851-be10-e9c8e13a0061	Energizing Pill	{Alchemical,Consumable,Lozenge,Uncommon}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=3152	This special blend of potent herbs comes in the form of a compact ball that allows it to be held in the mouth, where it remains for 1 hour. An energizing pill has a bitter taste at first, but the longer one lets it soak, the more complex and sweet its flavor grows. It heightens your reactions, granting you a +2 item bonus to initiative rolls with Perception.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df67d37e-5b77-49e8-833c-1909130b9ebc	Energizing Treat	{Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2118	An energizing treat is a treat made from meat or grains. When you feed your animal companion or familiar an energizing treat, it's quickened for 1 minute. It can use the extra action each round only for Strike, Stride, and Support actions, and it can do so only if it normally has those actions available and you take the proper action to command it.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55214277-cb68-48d5-86b9-6c19dea6c355	Energy Adaptive	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1830	A complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a given time.	reaction] (concentrate); Frequency once per hour; Trigger You take acid, cold, electricity, or fire damage; Effect You gain resistance 5 to the triggering damage type. This doesn't apply to the triggering damage. This resistance lasts until you Activate this rune again or the armor is no longer invested by you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86543c55-afbb-422f-9d57-79933c83ffef	Energy Breath Potion (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2941	Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. The potency of the breath depends on the potion's type, based on how long the distilled ingredients were aged. This potion has the trait matching the damage type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e19bc31-87da-4663-8171-4057c6ea202c	Energy Breath Potion (Lesser)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2941	Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. The potency of the breath depends on the potion's type, based on how long the distilled ingredients were aged. This potion has the trait matching the damage type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a991746b-b347-40bd-aa16-ec6d95300c65	Energy Breath Potion (Moderate)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2941	Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. The potency of the breath depends on the potion's type, based on how long the distilled ingredients were aged. This potion has the trait matching the damage type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
950489b8-d970-4368-8685-9f17694f9204	Energy Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1962	When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca84d197-e298-4c62-89bb-12d386e4922d	Energy Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1962	When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8e0198a-f790-4fe3-9767-d6b94df1b986	Energy Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1962	When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d2ad7f1a-9ed9-4f7e-88c3-0d4cf11fa22b	Perfect Droplet (Major)	{Evocation,Magical,Spellheart,Water}	Spellhearts	\N	\N	/Equipment.aspx?ID=1016	Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast hydraulic torrent.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d02061e-3dd8-4cc2-8bc4-b59cdb7cd1df	Energizing	{Abjuration,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1241	PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin	reaction] envision; Trigger You take acid, cold, electricity, fire, or sonic damage; Effect The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. As normal, if you use this reaction again during the duration, the damage doesn't combine; instead, change the 1d8 damage to the new triggering type of damage and change the duration to the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3a4fcdce-6803-45dc-99a2-a5d379bad370	Energy Robe (Electricity)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1317	This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.	two-actions] command, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b21dbc84-d4c2-4c22-8055-bab87d452567	Energy Robe (Fire)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1317	This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.	two-actions] command, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15c30f2c-1039-466b-8d81-9d7285e1972b	Energy Toxin Bottle	{Consumable,Cursed,Magical,Potion,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=2378	This glass bottle embellished with brass decorations appears to be a lesser energy breath potion of a specific type, but has been polluted, making it toxic to use.	one-action] (manipulate); Effect You drink from the bottle and must succeed at a DC 25 Fortitude saving throw or become sickened 1 (sickened 2 on a critical failure) and immediately vomit the potion directly onto yourself, taking 5d6 damage of the same damage type the potion deals and expending the item. If you succeed at your Fortitude save, you become sickened 1 but otherwise are able to unleash Energy Breath as normal for a lesser energy breath potion of the appropriate type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ded0feb2-ee1d-4d30-a6b7-dda0584fdca9	Energy-Resistant	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2788	These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-resistant runes can be etched onto a suit of armor; rather than using only the strongest effect, each must provide resistance to a different damage type. For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70dba817-1ae2-44e4-8e10-025a7a4aff9a	Energy-Resistant (Greater)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2788	These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-resistant runes can be etched onto a suit of armor; rather than using only the strongest effect, each must provide resistance to a different damage type. For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
234393c1-7add-44bf-b038-7102fbcdf4c3	Chakri	{Recovery,Thrown,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=333	Similar to a  chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …	\N	1	1d6	40 ft.	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10b223cd-2e3b-4d2e-9f61-bd22b68c0792	Chalice of Justice	{Divine,Holy,Uncommon}	Weapons	\N	1	/Equipment.aspx?ID=3281	This gleaming golden sword is a +2 greater striking holy cold iron longsword given only to the worthiest heroes of a holy faith. It's made of a sacred, secret alloy that makes the blade both cold iron and silver. If you're unholy, you're drained 2 while holding a chalice of justice. You can't recover from this condition while holding the weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
129faea3-d8dc-49de-a177-9f6b9e33703d	Chaplain's Cudgel	{Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2864	This simple wooden  +1 striking  mace   transforms in the hands of a wielder with great faith in a deity.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c2b7137-684a-4c17-b3cc-6ac64c295b2f	Energy Robe (Cold)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1317	This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.	two-actions] command, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb6dccc0-789e-4ddc-a3a4-b826171a4b3a	Enervating Powder	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3332	This carefully concocted mixture of fungal spores and ground bones has paralytic properties that make it a valuable poison.    Saving Throw  DC 28 …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eab258c4-502f-4f64-802b-93d90d04a38c	Enhanced Hearing Aid	{Divination,Magical}	Assistive Items	Hearing Aids	L	/Equipment.aspx?ID=1349	These hearing aids work like   magical hearing aids  , but they're designed with a more potent and focused magic. 	free-action] envision; Frequency once per day; Requirements Your hearing aids are currently on; Effect You mentally increase the input of your hearing aids. You gain a +1 item bonus to all hearing-based Perception checks for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87fd251a-4a39-41a8-9ea0-b906219848c0	Enigma Mirror (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2229	Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23.	Cast a Spell; Frequency once per day; Effect You cast mirror malefactors.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d025b179-4ae9-4311-b3dd-516d0dae4b35	Enigma Mirror (Major)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2229	Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23.	Cast a Spell; Frequency once per day; Effect You cast mirror malefactors.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b387b5a-5161-42e4-b54e-dee55b53a510	Ensnaring Disk	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2105	This coin-sized metal disk is inscribed with arcane symbols and mounted on the inner surface of a shield. When you Activate the disk, the triggering weapon momentarily sticks to your shield, allowing you to attempt to Disarm it from its wielder with a +2 item bonus. If you roll a critical failure on this check, you get a failure instead.	free-action] (concentrate); Trigger You use the affixed shield to Shield Block a melee weapon attack; Requirements You are an expert in Athletics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f604ed5-7327-4c7e-99ea-00473680212e	Entertainer's Cincture	{Focused,Invested,Occult}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3082	The designs adorning these lush sashes often imitate the decor of famous opera houses, theaters, and museums. When you invest this item, choose Deception, Diplomacy, Intimidation, or Performance; you gain a +2 item bonus to that skill.	Transcribe [one-action] (manipulate); Frequency once per day; Effect You tuck a small roll of paper into the cincture. For the next 10 minutes or until you Dismiss the activation, any performance you make is recorded on the paper, and the paper expands as necessary to accommodate it. Depending on the type of performance, this might take the form of sheet music, a transcript, or a diagram of dance moves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9b0a5f41-513d-4b04-9005-5a7ecb2cbabe	Entertainer's Cincture (Greater)	{Focused,Invested,Occult}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3082	The designs adorning these lush sashes often imitate the decor of famous opera houses, theaters, and museums. When you invest this item, choose Deception, Diplomacy, Intimidation, or Performance; you gain a +2 item bonus to that skill.	Transcribe [one-action] (manipulate); Frequency once per day; Effect You tuck a small roll of paper into the cincture. For the next 10 minutes or until you Dismiss the activation, any performance you make is recorded on the paper, and the paper expands as necessary to accommodate it. Depending on the type of performance, this might take the form of sheet music, a transcript, or a diagram of dance moves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e668a4bc-818a-4331-95cd-ea6460c87b23	Entertainer's Lute	{Coda,Occult,Staff}	Staves	Coda	L	/Equipment.aspx?ID=2267	This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9bada78-78e4-4a6e-b413-7449a8162ed8	Entertainer's Lute (Greater)	{Coda,Occult,Staff}	Staves	Coda	L	/Equipment.aspx?ID=2267	This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d433ffae-ac98-4a1b-881c-37fbfd60f003	Engulfing Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3369	You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 10d8 piercing damage to the first creature to enter this square; that creature must attempt a DC 34 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5e79431-93ef-4d5b-b077-25cea0655049	Enigma Mirror	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2229	Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23.	Cast a Spell; Frequency once per day; Effect You cast mirror malefactors.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69462987-59f1-4ad0-a8db-5d914d3e6d4b	Envenomed Snare	{Consumable,Mechanical,Poison,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1254	This snare is coated with giant wasp venom and tipped with needles, which deliver the venom to the first creature to enter the square. That creature takes 4d6 damage (DC 23 basic Reflex) and, on a failure, the creature is exposed to the giant wasp venom.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d07dfd2-4fc5-4ba7-8728-82a5e9a53b5d	Eroding Bullet	{Acid,Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1192	Eroding bullets cast a faint green glow, and smell like the sicklysweet organic gases that rise from corpses. Handling an eroding bullet without gloves deals 1 point of acid damage and leaves the putrid scent coated on your fingers. Upon Striking an enemy, the glass casing inside the bullet bursts, releasing a splattering of bubbling green acid that coats the target. The target takes 2d6 persistent acid damage in addition to the damage normally dealt by the attack.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13916bf3-d2c5-4871-a7d3-a311a06e74f8	Escape Fulu	{Consumable,Fulu,Magical,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=2033	The escape fulu is a charm common among wealthy people, who wear the talisman in case of kidnapping. When you Activate this fulu, for 1 minute, you gain a +2 status bonus to your attempts to Escape as well as to Stealth checks to Hide and Sneak.	free-action] (concentrate); Trigger You attempt to Escape.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3211f67-2e1b-4f6a-afac-b7f75a628d75	Essence Forge (Greater)	{Magical,Rare}	Other	\N	20	/Equipment.aspx?ID=3791	An essence forge consists of a large stone workbench with a receptacle for fuel built into the left side. Sparkling crystals are embedded across the forge’s structure, with additional flourishes made from a different material, as appropriate to the type of forge.	Absorb Essence [one-action] (concentrate, healing, manipulate); Requirements The essence forge contains essence; Effect You absorb the essence in the forge, emptying it and allowing it to be primed. If the essence value in the forge is equal to or greater than the value determined by the forge’s type, the forge heals you for its type’s listed HP. Otherwise the absorbed essence has no effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8da6296-e4ba-4f92-85d1-0248cd9d8f39	Essence Forge (Lesser)	{Magical,Rare}	Other	\N	20	/Equipment.aspx?ID=3791	An essence forge consists of a large stone workbench with a receptacle for fuel built into the left side. Sparkling crystals are embedded across the forge’s structure, with additional flourishes made from a different material, as appropriate to the type of forge.	Absorb Essence [one-action] (concentrate, healing, manipulate); Requirements The essence forge contains essence; Effect You absorb the essence in the forge, emptying it and allowing it to be primed. If the essence value in the forge is equal to or greater than the value determined by the forge’s type, the forge heals you for its type’s listed HP. Otherwise the absorbed essence has no effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd090cdd-4140-446d-90fd-baeefb333e78	Eyecatcher	{Adjustment,Uncommon}	Adjustments	\N	\N	/Equipment.aspx?ID=2452	An eyecatcher is a simple tassel, reflective basket hilt, or other accessory attached to a weapon to serve as a distraction. You gain a +1 item bonus to Deception checks to Feint while using a weapon with an eyecatcher attached. An eyecatcher affects the balancing of a weapon, making it slightly more unwieldy. This increases the weapon's Bulk by 1 and grants a –1 penalty to damage rolls with the weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
009e0724-08cb-44e2-adf3-b687ab581c22	Enveloping Light	{Invested,Magical,Necromancy,Positive,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1290	This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead.	two-actions] command; Frequency once per day; Effect For 5 rounds, your entire body begins to glow, with the effects of a 1st-level light spell. At the end of each of your turns during this time, you regain 1d4 Hit Points.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
321160d0-20e2-486e-b465-4b1bf432c5ff	Essence Charm	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3795	Anyone can use an essence forge to craft an essence charm without needing to know the formula for an essence charm. No larger than a coin, an essence charm is normally worn around the neck or hung from a belt—its exact appearance is up to the crafter. When an essence charm is created, its crafter selects a skill in which they are at least trained. The essence charm grants a +1 item bonus to that skill when worn.	Lucky Charm [reaction] (concentrate); Frequency once per day; Trigger You fail or critically fail a check using the essence charm's chosen skill; Effect A failed check becomes a success, and a critical failure becomes a failure.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76e631a9-832f-4b1c-ac23-5d9d942143ce	Eternal Eruption of Blackpeak	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3020	Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.	Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9798fc5-6cde-4d55-9884-fcbbaa278a33	Eternal Eruption of Droskar's Crag	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3020	Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.	Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5329deaf-d747-4c89-a8ae-e5b7e1d4cc64	Eternal Eruption of Ka	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3020	Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.	Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85233dae-d257-4d6f-96f1-6516cbed1ac7	Eternal Eruption of Mhar Massif	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3020	Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.	Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0029382-b169-4575-9f02-60629de90456	Eyes of the Cat	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3084	These lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0aa8509c-e10d-4bf1-98ac-4d1a77a51c08	Essence of Mandragora	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3239	This poison is extracted carefully from a mandragora's thorny vines in a process that, due to the mandragora's humanoid form, eerily mirrors drawing blood.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dfffb92b-9289-4cfb-be47-9e7c184a1cee	Eternal Eruption	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3020	Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.	Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec15deb1-a11d-45fa-8802-33dba87dab8b	Eternal Eruption of Barrowsiege	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3020	Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.	Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81078430-c65d-4aa1-81e6-a8af317103a7	Ethereal	{Conjuration,Magical,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=284	An  ethereal rune  replicates armor on the Ethereal Plane. 	one-action] command; Frequency once per day; Effect You gain the effects of an ethereal jaunt spell. This doesn’t require concentration and lasts for 10 minutes or until you choose to return to material form as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1953a5a0-1e43-41db-8513-1cedb91917b4	Etheric Essence Disruptor (Lesser)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1110	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24deef8f-9c12-432b-9c7e-840de391d329	Etheric Essence Disruptor (Major)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1110	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f856181b-cb2e-45bd-b9dd-81bec850d158	Etheric Essence Disruptor (Moderate)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1110	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
38192044-2e48-47ee-92ec-71b3d65256fb	Ethersight Ring	{Invested,Magical,Revelation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2342	An ethersight ring is a glass band containing a swirling cloud of gray smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, and you can see clearly into the Ethereal Plane with a range of 60 feet. Whether or not you have invested the ring, you are visible to creatures in the Ethereal Plane within the same range while wearing it. Although you can see these creatures and they can see you, you can affect each other only with abilities that cross between the Ethereal Plane and the Universe.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a79351d4-f938-4022-b51b-94d5544f2270	Euphoric Loop	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2023	This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5402094b-f4dd-4655-9a04-4ad8828efa6e	Euphoric Loop (Greater)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2023	This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f332ac7-8b73-4936-afb9-8437f7d4c90b	Euphorium	{Alchemical,Consumable,Processed,Uncommon}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=3636	An alternative to the magical serum of sex shift, euphorium offers similar benefits with a gustatory twist. Euphorium generally takes the form of a light, fluffy cake decorated with overpoweringly sweet frosting and served with alchemically chilled ice cream.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56fcc531-59cb-49d1-a316-6e12681e5eb1	Exquisite Alloy Orb (Standard-Grade)	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2963	Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d8f0582-cdd5-4a6d-9dc2-17dd8b529b1c	Eternal Eruption of Sakalayo	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3020	Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.	Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2c9994fd-ed60-43e9-84a3-f91d1fcd7441	Ethereal Crescent	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3880	This crescent-shaped shard of iridescent metal is strangely translucent, fading to a blurry outline when examined for too long. A weapon under the effects of an ethereal crescent becomes a ghost touch weapon for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
476a0bf2-5b51-4571-a4a2-bc363cbe3bb9	Etheric Essence Disruptor (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1110	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89e035d0-6682-4bda-9c99-7484727e8a02	Everair Mask (Moderate)	{Abjuration,Air,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2565	This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An everair mask makes use of magical runes related to the Plane of Air to create breathable air.	two-actions] envision, Interact; Frequency once per day; Effect You activate the mask's rune, and the air surrounding air, as well as the air you exhale, becomes enriched with oxygen. This allows the everair mask to recycle air into breathable air for 1 hour. The rune's magic is unable to provide breathable air while underwater, in a vacuum, or in any other situation where air is normally unavailable.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf88de89-c5a9-4e69-acce-6b2f6a68765f	Everburning Coal	{Fire,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=2603	This lump of coal is always warm to the touch and glows faintly red from within, as if holding an ember of flame waiting to be stoked. No amount of water or coldness can extinguish the coal's warmth. When you hold an everburning coal in your hand, you gain resistance 10 to cold and are protected from mild, severe, and extreme cold.	Coal Wall [three-actions] (concentrate, manipulate); Frequency once per day; Effect The everburning coal creates a towering wall of hot coals. This has the effect of wall of ice, except for the following adjustments.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97095ae3-cf76-4cab-925b-1ab8302255fe	Everlasting Adhesive	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3352	This peculiar amber adhesive bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at once to form a single bond between two surfaces. If the activation is interrupted, the bond fails, and the adhesive is wasted.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d03bbfb6-68cb-4867-82bd-f0ae76598d3c	Everlight Crystal	{Light,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3021	An everlight crystal is one of the most common applications of permanent magic. This stone or gem sheds magical bright light constantly in a 20-foot radius (and dim light for the next 20 feet). The light requires no oxygen, generates no heat, and can’t be extinguished, though the crystal can be covered.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0ea38ae3-7773-450c-b0d4-8523404f9965	Everyneed Pack	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2306	Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as chalk, flint and steel, and string. It doesn't contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane backpack after items of your choice with a combined value of 8 gp have been removed from it.	minute (manipulate); Frequency once per hour; Effect You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3208503b-10b5-4eb9-bc25-1e04209eb201	Everyneed Pack (Greater)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2306	A pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the pack with a combined value of 5 gp or less, and the pack becomes a mundane backpack after 45 gp worth of items are removed.	minute (manipulate); Frequency once per hour; Effect You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
daa7abec-a8cc-41f5-a625-9b67b9d91132	Everywhen Map	{Divination,Invested,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=2670	The map changes based on the creature who invests it, showing every path the creature has ever traveled in their lifetime. The map doesn't distinguish between current or past locations. It can be tricked into revealing the path of a different creature if a piece of that creature (such as hair, bone, or skin) is used with a successful DC 24 Trick Magic Item check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1a6e798-560e-44e1-a026-0aa0565e2ea1	Execution Powder	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2001	The spores of a certain mushrooms, if carefully collected and suspended in a properly mixed alchemical fluid, can kill those near death. If a creature is reduced to 0 Hit Points while under the effect of execution powder, it must succeed at a DC 34 Will save or die (this is a death effect). If a creature dies from execution powder, the spores from their last breath alight on a random creature adjacent to the victim, granting that creature 20 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b701ab1-9da6-4f21-be8b-f9acdbe7355b	Experimental Clothing	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1318	Experimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and unconventional patterns. At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
330c7dbb-2b1e-4524-94f7-fbef7404d5ed	Everair Mask (Major)	{Abjuration,Air,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2565	This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An everair mask makes use of magical runes related to the Plane of Air to create breathable air.	two-actions] envision, Interact; Frequency once per day; Effect You activate the mask's rune, and the air surrounding air, as well as the air you exhale, becomes enriched with oxygen. This allows the everair mask to recycle air into breathable air for 1 hour. The rune's magic is unable to provide breathable air while underwater, in a vacuum, or in any other situation where air is normally unavailable.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db66530b-7cca-4a23-9521-31ca7c958d87	Exploration Lens (Searching)	{Divination,Invested,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1443	An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone. In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7bdbba7d-63c1-4c50-9822-cd4139572599	Explorer's Yurt	{Magical,Structure}	Structures	\N	1 (when not activated)	/Equipment.aspx?ID=3022	Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite attempts to clean it, the tent is perpetually smudged with dirt in various places.	Unroll 10 minutes (manipulate); Frequency once per day; Effect The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96602b53-e238-4b95-9b44-d5ece5fba979	Explosive Ammunition	{Consumable,Fire,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2923	This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8012b080-3993-4f6f-b5b9-289a4acb15be	Explosive Ammunition (Greater)	{Consumable,Fire,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2923	This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b013f2d3-7433-4f85-9c2e-53802219b513	Explosive Mine (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1111	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26646ce0-cda8-4a71-970b-4391a2a57427	Explosive Mine (Lesser)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1111	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76aa93fa-2780-4da4-928f-13d312239125	Explosive Mine (Major)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1111	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6124afe-ec55-47ae-9611-e59493e51375	Explosive Mine (Moderate)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1111	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
449d18a7-b7c2-48ba-82ac-2e4364a425cd	Explosive Missive	{Consumable,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2061	An explosive missive is slightly warm to the touch, regardless of the surrounding environment. When composed and then activated, the missive explodes. The tenor of what you write or the theme of your illustration determines the damage type and adds the corresponding trait to the missive: acid for a caustic inscription, cold for an aloof one, electricity for an energetic one, fire for an angry one, or sonic for an overly emphatic one. The missive deals 4d6 damage to each creature in a 5-foot burst from a corner of the missive's space (DC 18 basic Reflex save). A creature who rolls a critical failure also takes 1d4 persistent damage of the same type. The missive burns to ash while releasing its magic.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
675fed72-a94f-4e85-81a3-5dae8a733e70	Expulsion Snare	{Consumable,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1487	You conceal a rounded board or thin metal plate just beneath the ground, concave side down. The first creature to enter the snare's square finds it unexpectedly springy and is bounced back out of the square when the flattened board springs back into place. The triggering creature must succeed at a DC 17 Fortitude saving throw or be moved into an adjacent square (chosen by you when you craft the snare). This is forced movement. On a critical failure, the creature falls prone in that square.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dea664c7-9b83-4e95-ab57-98a7d9482b81	Exquisite Alloy Orb (High-Grade)	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2963	Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5aaeb94f-502f-4cbd-aca5-ff3ee69c03c6	Exploration Lens (Investigating)	{Divination,Invested,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1443	An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone. In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e9792fd-2997-4e0c-9bce-be89661d6d9b	Extendable Tail	{Mechanical}	Assistive Items	Tails	1	/Equipment.aspx?ID=2163	Built with collapsible poles and expanding hoops, this tail can extend to a length of 20 feet. While it's no more prehensile than a tail of a typical member of your ancestry, it ends with an anchor that you can secure around a sturdy object with an Interact action. While the tail is anchored, you can't move more than 20 feet from that spot, but you can use the tail to lower yourself up to 20 feet, as if it were a length of rope. You can use another Interact action to disengage the anchor and retract your tail.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f6dba30-26ec-434b-b0bb-3af569ea0ad1	Extendible Pincer	{Clockwork,Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1148	This extendable rod features a pincer on one end and clamped handle on the other. By squeezing the handle, the pincer opens or closes. As an Interact action, you can extend or retract the rod by 5 feet to one of three settings, allowing you to Interact to pick up an object with the pincer either within your own space, in an adjacent space, or exactly 10 feet away.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c56c3cdf-9b73-4d5b-8964-ac5c993009e4	Extending	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2836	An extending rune allows you to extend your weapon to impossible lengths.	Extend [two-actions] (manipulate); Effect You extend your weapon, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ffdc2ba-e62c-4b13-9dad-b847bbb093f2	Extending (Greater)	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2836	An extending rune allows you to extend your weapon to impossible lengths.	Extend [two-actions] (manipulate); Effect You extend your weapon, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06094df4-b27d-4e7c-985e-330c976045c4	Extra Lung	{Air,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2578	An extra lung is a waterproofed bladder of air worn in an underarm holster, connected to the wearer's nose by a long tube. You can use it as a source of air instead of breathing in the air around you. It can hold 5 rounds' worth of breathable air, and can be refilled if the extra lung is left open for 10 minutes in an environment with suitable air.	Cough Up [reaction] (manipulate); Trigger You breathe in an inhaled poison or other inhaled affliction; Effect You cough the poison or tainted air into your extra lung, immediately attempting a new save against the effect. The air inside your extra lung becomes fouled, and you re-expose yourself to the inhaled affliction if you breathe it in. The extra lung is cleansed of any poison it contains every day at dawn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
275d4389-2b68-465c-8418-14dc50db5a72	Exsanguinating Ammunition (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1193	This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
154b5e81-f217-48e0-bc2b-bd4feea9bba8	Exsanguinating Ammunition (Major)	{Alchemical,Consumable}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1193	This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad0e9937-857d-43a8-b8cd-d052dc1eb4c0	Extinguishing Ball	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3864	This deep-blue glass ball is filled with liquid, and its flight is accompanied by the sound of flowing water. An activated extinguishing ball does no damage. Instead, it bathes the target in a splash of magical water with the following effects, depending on the result of your attack roll.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a85aa30b-0b50-491b-b6e3-5b5d289c5507	Eye of Enlightenment	{Consumable,Divination,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1021	This dried eye was plucked from a magical creature. You combine your observation about your enemy's reaction to your Strike with the stores of magical wisdom within the talisman to try to glean more information about the foe's true nature. When you activate this talisman, you attempt to Recall Knowledge about the creature you hit. If you roll a critical failure, you get a failure instead.	free-action] envision; Trigger You succeed at a Strike with the affixed weapon; Requirements You're an expert in Arcana, Occult, Nature, Religion, Society, or a Lore skill.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c795b7e7-8132-49a3-89fb-ee6f5df6cfff	Eye of Fortune	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3083	Adherents of Erastil, god of the hunt, create these magical eye patches. An eye of fortune has a jeweled eye symbol on its front, allowing you to magically see through the eye patch as though it were transparent.	Luck Beyond Sight [free-action] (concentrate, fortune) ; Trigger You attack a concealed or hidden creature and haven't attempted the flat check yet; Effect You can roll the flat check for the concealed or hidden condition twice and use the higher result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29c93c28-0219-4ec7-be52-faac21c665f1	Eye of the Mantis	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3494	This 1-inch tall figurine depicts a crouched praying mantis. It’s usually carved from green jade, crimson marble, or purple porphyry. Regardless of the figurine’s material composition, its gemstone eyes are always a dull ruby red that seems to drink light.	Scouting Eye 1 minute (concentrate, manipulate); Frequency once per day; Effect You cast scouting eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2d34359-0550-47cd-a845-9d912497a0a7	Eye of the Unseen	{Divination,Invested,Magical}	Assistive Items	Prostheses	L	/Equipment.aspx?ID=1367	This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks.	two-actions] command, envision; Frequency once per day; Effect You focus on the eye to see the unseen. The eye casts see invisibility on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dfa22a52-4e7b-45d7-b5fb-86dbc84c7ee5	Eye of the Unseen (Greater)	{Divination,Invested,Magical}	Assistive Items	Prostheses	L	/Equipment.aspx?ID=1367	This functions as the  eye of the unseen , except the item bonus is +2 and it casts a 5th-level  see invisibility  on you.	two-actions] command, envision; Frequency once per day; Effect You focus on the eye to see the unseen. The eye casts see invisibility on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
200718ec-2214-41df-8918-11814a94a79f	Eye of the Wise	{Artifact,Divination,Invested,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=508	This fist-sized, 12-rayed black star sapphire is sacred to Yuelral, the elven goddess of magic and jewels, and most accounts of its creation attribute its crafting to a circle of her worshippers. In addition to the abilities listed below, the gem functions as a portal key for Jewelgate at Alseta's Ring.	one-action] Interact; Effect You hold the Eye of the Wise up to your own eye and peer through it. The Eye of the Wise grows transparent and grants you a +2 item bonus to attempts to Decipher Writing, Disable a Device, Identify Magic, Pick a Lock, Seek, or Sense Motive. You can Sustain this activation as long as you hold the gem in place.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4830ea1e-7887-4699-b404-6cad2304698e	Eye Slash	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2206	Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bea3e985-11c0-46db-9b57-4a6f83f057f1	Eye Slash (Greater)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2206	Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06144fde-b2db-4938-ba29-0ada6bc21e11	Eye Slash (Major)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2206	Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07b4fbaf-3c11-4ee8-b2d6-36b476bbc881	Eye Slash (True)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2206	Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9354274-5ea8-48d3-899b-af7fdbf21eee	Fearless Sash	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2311	A feeling of security radiates out from this sash made of fine yellow fabric. You gain a +1 status bonus to saves against  fear . 	one-action] (concentrate); Frequency once per day; Effect You and each ally in a 5-foot emanation reduce your frightened values by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40b672d1-489a-409d-a411-693ebf18c96d	Eye of Apprehension	{Consumable,Fortune,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2973	This round piece of cymophane's silky inclusion makes it look like a cat's eye. While affixed, it makes you jittery. When you activate it, roll Perception twice and use the higher result.	free-action] (concentrate); Trigger You are about to roll Perception for initiative but haven't rolled yet; Requirements You are a master in Perception	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8cad881-266b-4106-a090-6b3ba2caa75c	Faerie Queen's Bower	{Divine,Holy,Intelligent,Invested,Rare}	Intelligent Items	\N	1	/Equipment.aspx?ID=2395	A suit of   autumn's embrace   armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of  faerie queen's bower  …	two-actions] (concentrate); Frequency once per day; Effect The armor casts 4th-rank safe passage, with the protected area beginning from your square and extending to a place of relative safety.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de667f3a-424f-478d-9da9-0a5a6fbf711f	Faith Tattoo (Major)	{Divine,Invested,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2207	The spell is 5th rank, and its DC is 30.	Cast a Spell; Frequency once per day; Effect The tattoo casts harm, heal, or the 1st-rank spell from your deity’s cleric spells. You can choose harm or heal only in accord with the deity’s divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bf624b9-abeb-4fbe-bfa0-366d492746b8	Faith Tattoo (True)	{Divine,Invested,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2207	The spell is 7th rank, and its DC is 35.	Cast a Spell; Frequency once per day; Effect The tattoo casts harm, heal, or the 1st-rank spell from your deity’s cleric spells. You can choose harm or heal only in accord with the deity’s divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05386303-202f-402d-8c80-b095ba8dc03a	Falconsight Eye	{Magical,Uncommon}	Assistive Items	Vision Assistance	L	/Equipment.aspx?ID=2157	This prosthetic eye resembles that of a bird of prey. Along with the abilities of the magical prosthetic eye, it allows you to strike foes at greater range and with impressive accuracy.	one-action] (concentrate); Frequency once per hour; Effect You become keenly aware of your foes, even those seemingly out of reach. For 1 minute, you can close your eyes as a free action to see through a ranged weapon you're wielding, which reduces the penalty for firing into your weapon's second range increment from –2 to 0. This effect doesn't negate the blinded condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92e96e2f-bcae-4b6a-a40c-f9e2b94432f7	False Death	{Alchemical,Consumable,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=551	Typically used to fake one’s death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber’s Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (Perception DC 10 to detect), making it difficult to trick a creature into consuming the poison against its wishes.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01df66c3-5367-4028-a935-cde650b44b31	Fearsome	{Emotion,Fear,Magical,Mental}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2837	When you critically hit with this weapon, the target becomes  frightened  1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae526d1b-1db6-4507-953a-7aaf537c81dc	Fade Band	{Consumable,Illusion,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2974	This thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-rank   invisibility   spell on you.	free-action] (concentrate); Trigger An attack misses you; Requirements You are trained in Stealth	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a826699-70dd-4651-8661-2b7ec00a6f03	Faith Tattoo	{Divine,Invested,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2207	You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver religious symbol of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit.	Cast a Spell; Frequency once per day; Effect The tattoo casts harm, heal, or the 1st-rank spell from your deity’s cleric spells. You can choose harm or heal only in accord with the deity’s divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5d45bcc-52ea-4bb1-9b6c-691e0079c50d	Faith Tattoo (Greater)	{Divine,Invested,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2207	The spell is 3rd rank, and its DC is 24.	Cast a Spell; Frequency once per day; Effect The tattoo casts harm, heal, or the 1st-rank spell from your deity’s cleric spells. You can choose harm or heal only in accord with the deity’s divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90dfe561-d57a-4470-9335-22126ad28c70	False Flayleaf	{Alchemical,Consumable,Inhaled,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1714	This poisonous plant is nearly identical in appearance to flayleaf. Unlike its namesake, it has a smooth leaf and pale white veins. Adventurous foragers should beware its effects.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5f5ed00-c9a6-4dcb-8392-5f07c214065d	False Hope	{Alchemical,Consumable,Injury,Poison,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2003	This poison is an insidious distillation of the venom of the boomslang snake. It acts slowly and cyclically, giving its victim a false sense that the poison has failed to take hold or its effects have ended. The GM makes the target's saving throws in secret during any stage that has no effect.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d037cc9d-d2c7-49b8-bb47-8dfc1ad377db	False Manacles	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=868	These manacles are nearly indistinguishable from real manacles upon inspection, but contain a hidden release that enables a wearer who knows the location of the release to free themselves with a single Interact action. An observer who examines the manacles and succeeds at a DC 20 Perception check notices their false nature. On a critical success, the observer finds the location of the hidden catch as well.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6603ead-41b9-4d9b-a664-4fb14c57c9d4	False Witness (Disreputable)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1633	There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16265908-516d-489d-a153-dfa19f64a4bb	False Witness (Honorable)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1633	There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92aec4cf-6ef5-410a-bd75-cba2dfa6f4d3	False Witness (Ordinary)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1633	There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04df873b-8b9e-4bfb-bd27-104b859a84a1	False Witness (Respectable)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1633	There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51ff39fc-4b19-4fb9-b09d-abbb583a554b	False Witness (Unimpeachable)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1633	There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
611e7100-950e-48b6-8b7e-c3d1af247c5c	False-Bottomed Mug	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1620	This mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the Bellflower Network to sneak messages and small objects to other possible members. The Perception DC to discover the false bottom is 15 if someone specifically examines the mug.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
868c4fed-289a-4ff1-8a2b-3f0a0741289a	Familiar Morsel	{Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2119	Familiar morsels are little treats that come in a wide variety of flavors that appeal to numerous creatures. Each morsel is keyed to one familiar ability at its creation. When you feed the morsel to your familiar, it gains that familiar ability for 1 hour. If your familiar doesn't meet the requirements, or if it already has an ability from a familiar morsel, the morsel is nothing more than a pleasing snack, its magic wasted.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15c63c71-f06b-4ebb-97d4-fe302caa79a3	False Death Vial (Greater)	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2106	This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your wounded condition increases by 1, and the talisman casts drop dead on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an extradimensional container), it's left behind in your original space.	free-action] (concentrate); Trigger You would be reduced to 0 Hit Points by damage but not immediately killed; Requirements You are unarmored.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
308f5e3a-b816-45e6-940f-45f979eb3687	Fan of Falling Words	{Illusion,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3168	This folding handheld paper fan appears blank when first found, but if the wielder unfolds its leaves as an Interact action, they display an ink-brush painting of the wielder's choice. The fan must be closed and opened again to display a different painting. While held, the fan of falling words grants you a +2 item bonus to Performance checks to act or perform comedy, orate, or sing.	three-actions] command, Interact; Frequency once per day; Effect You manifest the tapestry of your words, causing the image you depict on the fan to leap off its leaves. The fan casts hallucinatory terrain to your specifications (DC 27 Will save to disbelieve). While this only takes three actions to perform (as opposed to the spell's normal 10 minutes of casting), the effect has no range, and the 50-foot burst it creates is centered on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eac75f14-71e8-44b3-9780-f672399b6e38	Fan of Soothing Winds	{Air,Magical}	Held Items	\N	1	/Equipment.aspx?ID=2579	This fan of soothing winds has six cloud-shaped glass beads on the bottom of the fan, one on each of the exposed ribs. One side of the beads is white, and the other is a dark, stormy gray. Once flipped, a bead stays on its newly exposed side for an entire day before resetting overnight.	Healing Wind [two-actions] (concentrate); Frequency once per day per bead; Effect You open your fan and turn a bead of your choice. The fan casts a 3-action heal spell with an area of a 30-foot cone instead of a 30-foot emanation; the save DC for an undead creature is 28. This spell gains the air trait. The rank of the spell depends on which bead you're turning: the first two beads cast 4th-rank heal, the center two cast 3rd-rank heal, and the last two cast 2nd-rank heal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18e6a97f-a5e5-4fd3-8edc-d0084a768a12	Fan of Soothing Winds (Greater)	{Air,Magical}	Held Items	\N	1	/Equipment.aspx?ID=2579	This fan of soothing winds has six cloud-shaped glass beads on the bottom of the fan, one on each of the exposed ribs. One side of the beads is white, and the other is a dark, stormy gray. Once flipped, a bead stays on its newly exposed side for an entire day before resetting overnight.	Healing Wind [two-actions] (concentrate); Frequency once per day per bead; Effect You open your fan and turn a bead of your choice. The fan casts a 3-action heal spell with an area of a 30-foot cone instead of a 30-foot emanation; the save DC for an undead creature is 28. This spell gains the air trait. The rank of the spell depends on which bead you're turning: the first two beads cast 4th-rank heal, the center two cast 3rd-rank heal, and the last two cast 2nd-rank heal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5eaa51bf-4a57-4dc8-a833-1ee7775c9740	Fan of the Four Winds	{Air,Magical,Relic,Unique}	Relics	Relic Seeds	L	/Equipment.aspx?ID=2405	The fan of the four winds once belonged to a sage of Gozreh and was passed down as a sacred relic for generations to those found worthy. Since that time, no one has unlocked the fan's full powers, though many devout priests have used it to aid them in their travels. A worthy member of this order might receive the fan as a reward, as could a suitable helper of the clergy. The fan might also have been lost, allowing for a new wielder to find it. The fan of the four winds has the following activation.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You fan in a direction, and the fan casts gust of wind. If this casting is directed toward the sail of a vessel, it instead fills it with swirling air. The vessel gains a +10-foot circumstance bonus to its Speed for 8 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6481bf7f-24ad-433a-97ef-56e8e2bc3229	Fang Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=580	You set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters the snare’s square. The first creature to enter the square must attempt a DC 20 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9667251d-4816-41a9-b80e-07b501a95e00	Fearsome (Greater)	{Emotion,Fear,Magical,Mental}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2837	When you critically hit with this weapon, the target becomes frightened 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
009a873a-0b04-47c7-82af-ccbb1a8c8cb3	War Javelin	{Tethered,"Thrown 30 ft.",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=512	A war javelin is similar to a standard  javelin , but made of sturdier woods with additional leather grips to make it suitable as a melee weapon and …	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91e497ba-5f69-42be-b2a8-89f75771025e	War Lance	{"Deadly d8","Jousting d6",Parry,Shove,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=534	This lance appears shorter and stockier in comparison to other weapons of its type. The war lance notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af76fd39-a2df-48aa-ab34-a84f5fd7c9ae	Farlight Stone	{Light,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3789	Farlight stones are common in libraries, monasteries, labs, and other places where simple but silent communication is important. Farlight stones always come in linked pairs, and each of the fist-sized stones can be Activated independently.	Notify [one-action] (concentrate); Requirements The stone is glowing with light; Effect The stone’s light begins to pulse. You can choose the rate of the pulse between slow, moderate, and fast. If the linked stone is within 15 miles, its center begins to glow in the same color and pulse at the same rate. You can use this activation to end the pulsing caused by a linked stone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e8aca3a-d13f-45e3-bebd-020bb28ce9a5	Fashionable Wayfinder	{Conjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f55c4515-8516-453a-981e-519ef84d1be9	Fate Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2050	Fate shot is made of a nickel-steel alloy carved with the smiling face of a comedic player on one side, while the other side holds the frown of a tragic dramatist. When you hit a target with this ammunition, roll a DC 11 flat check. On a success, treat all the damage dice for your attack as though they rolled the average damage +1, rounded up (for example, a fate shot arrow fired from a shortbow would normally deal 1d6, which has an average of 3.5, so you deal 5 damage). This doesn't affect additional damage dice that only happen on a critical hit, such as those added by the deadly trait. On a failure, roll the damage, but your target takes half damage, and you take the remaining amount as mental damage.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9cd31ced-6e84-41c8-9f16-ea0f8d3478dc	Fauna Guardian	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=2205	A fauna guardian is a tattoo of an animal, which you can temporarily animate to protect you. The animal must be chosen when you get the tattoo, and can be any common animal of 4th level or lower. (Your GM might allow other options.)	three-actions] (concentrate); Frequency once per day; Effect You animate your tattoo using the duration and other parameters of a 5th-rank summon animal spell. It appears in a space adjacent to you. If your tattoo animal drops to 0 HP, the activation ends, and the inanimate tattoo returns to your skin.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f910dec-ca07-4b71-9f51-892785abd6ac	Faydhaan's Dallah	{Magical,Water}	Held Items	\N	1	/Equipment.aspx?ID=2627	Noble faydhaan shuyookhs serve coffee brewed in ornate dallahs such as this one to welcome guests in their courts. Most nobles have their kitchen staff import the beans at great expense from other planes then roast the beans with local ingredients gathered on the Plane of Water to create a brew unique to their locale. A faydhaan's dallah has the name of a specific faydhaan shuyookh engraved on the bottom and typically comes with six drinking cups, a platter, and a selection of coffee beans.	Faydhaan's Hospitality [two-actions] (concentrate); Frequency once per day; Requirements You used the dallah's activation to brew a batch of coffee today; Effect You speak the name of the faydhaan shuyookh inscribed on the dallah. You don't need to be holding the dallah to use this activation. The shuyookh transmutes the coffee within the body of each creature who partook from the batch you brewed, choosing a single common potion of 6th level or lower, which grants them all the benefits of that potion. Typically, the shuyookh chooses a moderate healing potion, lesser potion of resistance, or potion of swimming.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb0b089e-32e7-4038-a491-aa853e9a1b76	Fear Gem	{Consumable,Emotion,Fear,Magical,Mental,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2975	Dark smoke seems to writhe within this obsidian gem. When you activate the gem, make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.	two-actions] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77556ad9-00b9-4c27-b55d-1781bed70a14	Fanged (Major)	{Magical,Transmutation,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1433	When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal.	one-action] Interact (magical, polymorph, transmutation); Effect You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely associated with (a lizardfolk would turn into a lizard, a kitsune into a fox, a deer instinct barbarian into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the fanged weapon even though you don't have any hands. However, you can attack only with the fanged weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the two-hand trait, you are holding the weapon in two hands. You can Dismiss this effect, and it ends automatically if you drop the fanged weapon (whether or not of your own volition).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
799b8ce5-1b02-4c9d-89d5-3a98ae2f3a5a	Fearflower Nectar	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3333	The nectar of a night-blooming desert flower attacks a victim's central nervous system and causes feelings of panic.    Saving Throw  DC 21 …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e62a3ae4-96d6-459d-a914-8bae49c292a3	Feather Step Stone	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2976	This stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it. When you activate the stone, you ignore the effects of any difficult terrain and greater difficult terrain you move through until the end of your turn.	free-action] (concentrate); Trigger You Stride or Step; Requirements You are trained in Acrobatics	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18cf6610-aeea-43b3-ad76-a2a25a7dbd2e	Feather Token (Anchor)	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=244	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a06c551a-c5a7-4c3e-ac18-e55ec97877ac	Feather Token (Balloon)	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=244	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae01edce-98b6-4e11-b6fc-9b36f0b98d1c	Feather Token (Bird)	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=244	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54d937fc-2211-4705-9366-cd4bf4086e20	Feather Token (Fan)	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=244	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d3fb2ce-d316-4b6d-88a1-39b33287b919	Feather Token (Holly Bush)	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=244	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae026a3a-c93a-47a9-bff9-81abd10dfc7b	Feather Token (Puddle)	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=244	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97af8a88-7416-4965-8717-2357f32f4d2c	Giant-Killing	{Magical,Necromancy,Rare}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1756	This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a giant. On a critical hit, the giant is also enfeebled 1 until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c83ad274-ebc2-4795-94ab-890dc43d5670	Feather of the Unfounded Bravado	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3935	This large feather is garishly colored in reds, oranges, and yellows, but on closer inspection, it’s simply a particularly large chicken feather that’s been dyed. Carrying the feather provides a boost to your self-confidence, but it might lead you into dangerous situations.	Overconfident Facade [two-actions] (concentrate); Frequency once per day; Effect For 1 hour, the feather grants you a +1 item bonus to Intimidation checks to Demoralize and Diplomacy checks to Make an Impression, but a –1 item penalty on Acrobatics and Athletics checks, as your inflated confidence leads you to attempt things you simply cannot do.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
180182d8-54c5-46b2-8639-37ad378e60d4	Featherlight Fletching	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3881	Elven archers were the first to create the featherlight fletching, meant for long-range battles, though artisans of many other ancestries have now learned the art of crafting these whetstones. A featherlight fletching is a feather-shaped trinket crafted of spun silver filigree and aids projectiles in flying true, even over great distances. A ranged weapon under the effects of a featherlight fletching doubles its range increment for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1ba8e54-d466-4eda-81f9-c2fbe075b622	Feed (Standard)	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1700	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39329cff-b121-44e8-9405-17252d59cc3a	Feral Linguist	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3724	This wooden whistle is stuffed with cotton and carved with images of bellowing stags, howling wolves, and chirping birds. You can blow on this whistle to use it as a catalyst when casting an animal form spell. When you do, you gain the listed benefit for the duration of the spell.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64c4e807-bbb3-4db2-9f17-5c42159b74ab	Ferret	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1677	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b18b51ca-e983-42ba-81d4-3ab29db1b43b	Ferrofluid Urchin (Greater)	{Consumable,Magical,Metal,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2613	This spiky glob of magnetic liquid attaches directly onto the metal of your armor. When you activate the globule, it reshapes to deflect the incoming harm. You gain resistance to the triggering damage.	free-action] (concentrate); Trigger You take physical damage; Prerequisite You have the armor specialization effect of the affixed armor	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0aafbf5b-801f-41d7-a7e5-05c0af4a8a10	Ferrofluid Urchin (Lesser)	{Consumable,Magical,Metal,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2613	This spiky glob of magnetic liquid attaches directly onto the metal of your armor. When you activate the globule, it reshapes to deflect the incoming harm. You gain resistance to the triggering damage.	free-action] (concentrate); Trigger You take physical damage; Prerequisite You have the armor specialization effect of the affixed armor	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d568beef-faac-4b20-9b23-cc535919797a	Ferrofluid Urchin (Moderate)	{Consumable,Magical,Metal,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2613	This spiky glob of magnetic liquid attaches directly onto the metal of your armor. When you activate the globule, it reshapes to deflect the incoming harm. You gain resistance to the triggering damage.	free-action] (concentrate); Trigger You take physical damage; Prerequisite You have the armor specialization effect of the affixed armor	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3f52167-70fb-470b-94ca-293b447d74c6	Festrem Mortu	{Cursed,Grimoire,Magical,Necromancy,Uncommon}	Grimoires	\N	L	/Equipment.aspx?ID=2671	The book's cover is a patchwork of tanned humanoid skin that reeks of rotting meat. The longer a living creature studies this book, the more the scent of decay appeals to them.	reaction] (concentrate, necromancy); Frequency once per day; Trigger Your last action was to cast a necromancy spell prepared from this grimoire; Effect You draw negative energy from the triggering spell. You gain 10 temporary hit points that last for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d16081c7-fed4-469b-aeec-f0c14a582186	Fetters (Average)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3591	This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a86e9fd7-aa54-4422-8355-44365d0f1e41	Fetters (Good)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3591	This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a1ffd1c-da2c-4696-a60b-6093b4c2050c	Fetters (Simple)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3591	This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07dbe3f3-498b-4f85-8cca-fbb4d29cb24d	Feather Token (Whip)	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=244	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f396b79c-102e-4900-80cb-ab92a5a7815b	Feed (Unique)	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1700	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
faf3f55b-1b56-4442-bb30-2ccbf73aface	Fey Dragonet Liqueur (Greater)	{Consumable,Magical,Mental,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2085	Each draft of fey dragonet liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you expel this magical breath, you can’t do so again for 1d4 rounds.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6bfa25c-3ecd-4abf-81ac-75b4b82c6ee3	Feyfoul (Greater)	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1757	To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
209f378e-a5cf-4379-b804-a688845ffc13	Feyfoul (Lesser)	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1757	To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd3a2900-d282-4355-ab5f-d689052e6020	Feyfoul (Moderate)	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1757	To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a696bec-a15f-43dc-80c6-3767081a11b9	Fiddle of the Maestro	{Coda,Occult,Rare,Staff}	Staves	Coda	L	/Equipment.aspx?ID=2268	This exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a +2 item bonus to Performance checks. If you’re a master in Performance, while playing it you also gain a +1 status bonus to Reflex saves and a +1 item bonus to Dexterity-based skill checks. If you’re legendary in Performance, the bonuses are +2.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ffba15d9-e588-4db8-a762-e02ecbc29bf1	Field Guide	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3246	This book contains illustrations and information on edible and dangerous plants. Most field guides tend to be region specific, such as the Mindspin Mountains or Osirian desert. If you are attempting to Subsist in the field guide’s region with a skill you’re untrained in, consulting the book gives you a +2 circumstance bonus to the skill check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc5e6110-8df7-40f2-9012-b93ee17b7ab6	Fiendbreaker (Artifact)	{Apex,Artifact,Intelligent,Invested,Magical,Staff,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3751	The stately echo of Jininsiel, the woman who guided her people through the Darklands to escape the devastation of Earthfall, causes Fiendbreaker to softly shimmer with a silvery radiance equivalent to that of candlelight. Fiendbreaker can activate or deactivate this radiance as a free action once per round on her partner’s turn. Fiendbreaker’s telepathic voice is calm and soothing, seeking to support her partner’s decisions with compliments or warnings against overconfidence as needed.	Restore Mind [two-actions] (concentrate); Frequency once per hour; Effect Fiendbreaker attempts to counteract an ongoing mental affect you’re suffering from, with a counteract rank of 9th and a +25 modifier to the roll (or a +30 modifier if the source of the mental effect on you was created by a fiend).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
99e26862-3d22-4936-8674-6d5830435ec7	Fey Dragonet Liqueur	{Consumable,Magical,Mental,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2085	Each draft of fey dragonet liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you expel this magical breath, you can’t do so again for 1d4 rounds.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71564c6c-5c1f-4f73-9470-12e0caf07422	Fey Dragonet Liqueur (Lesser)	{Consumable,Magical,Mental,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2085	Each draft of fey dragonet liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you expel this magical breath, you can’t do so again for 1d4 rounds.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
952294a3-1c24-469c-b391-53111d4b41d6	Final Blade	{Artifact,Death,Evil,Necromancy,Occult,Rare}	Artifacts	\N	40	/Equipment.aspx?ID=1094	A Large or smaller restrained or willing creature can be executed by a  final blade .  	minute (Interact); Effect You execute a creature restrained beneath the blade. The creature you execute takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or be decapitated as though it suffered a critical hit with a natural 20 from a +3 major striking vorpal scythe. The soul of a creature executed with a final blade is trapped, and the creature can't be returned to life, not even by miracle or similar magic. A final blade can hold any number of souls in this way, and a sufficient number of captured souls forms a monster called a gray death.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0da78bc2-96eb-4a05-9418-5f909468c380	Fingerprinting Kit	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=797	Rarely found outside of major metropolises, fingerprinting kits are a state-of-the-art, non-magical means of linking suspects to the scene of a crime.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12f14250-aad2-46fb-b359-20b9b21c0ded	Fire and Iceberg	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1311	Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f19e417-3b5a-43c6-a6b3-ef68c5e07483	Fire and Iceberg (Major)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1311	Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d82911e-2429-4e9f-9dd5-58992299c14a	Fire Box	{Clockwork,Consumable,Fire,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1128	Anyone who opens the box triggers a clockwork mechanism that unleashes a 15-foot cone of fire. The cone issues forth in a random direction determined by the GM but always including the creature who opened the box. Those within the cone must succeed at a DC 17 basic Reflex save or take 4d6 fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3dc129c4-11ef-471d-9f56-deda58761b42	Fire-Douse Snare	{Consumable,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1488	You carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a creature enters the square, the vessel's neck shatters, dispersing the powders into the air. The powder instantly douses non-magical fires the size of a campfire or smaller within 10 feet of the snare. The creature triggering the snare must attempt a DC 20 Reflex save to avoid getting powder in its face. A creature blinded or dazzled by the powder can use an Interact action to attempt a DC 10 flat check; on a success, it removes the condition. On a failure, it can try again, with a DC of 5 on the next Interact check. If it fails a second time, it automatically removes the condition with a third Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
420b1f32-5d5e-47b9-ab96-7975089e5a34	Fife of the Faithful	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3936	This small metal fife is of extraordinary fine quality, with gold filigree on the embouchure. A fife of the faithful grants you a +1 item bonus to Performance checks while playing music with the instrument.	Call to Arms [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You play a rousing tune on the fife that carries across the battlefield. You and all allies in a 60-foot emanation gain a +1 status bonus to saving throws for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2e5a05b-db85-4237-a1f4-30bf0c70f261	Final Stand	{Artifact,Divine,Magical,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3844	The origins of this +3 greater striking rapier are shrouded in mystery, but it earned its name in the hands of an unknown hero who used it to singlehandedly defend a remote Nirmathi village from a vicious gang of bandits, shrugging off dozens of blows that would have felled any other mortal. Only when all of the bandits had been dispatched or driven off did the noble warrior finally succumb to their injuries.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
28be24d1-78e7-4038-87c6-01fe05357970	Fire and Iceberg (greater)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1311	Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c87abcdf-73d5-4a50-8e0f-96e62e47f487	Fish	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1768	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aadc5a43-1738-41d1-a755-bae85c97b61b	Firecracker Fulu	{Consumable,Evocation,Fulu,Magical,Rare,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=2691	The fulu explodes and showers the area with bright sparks. The creature struck takes an additional 1d4 sonic damage and must succeed at a DC 15 Fortitude save or be dazzled for 1 round (or dazzled for 1 minute on a critical failure).	free-action] envision; Trigger You critically succeed at an attack roll with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
efac6882-5530-49f8-897f-fd99523ca5e0	Firefly	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=26	A firefly blends magic and technology, using electricity magic and magnetism to hover just above the ground. While a firefly is more box-like than insect-shaped, it gets its name from the constant glow of the light and electricity magic that power it, as well as from the stabilizing magnets that protrude from its sides in roughly the same position as wings would be.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb13179c-3afd-43a6-a8b8-4ac1d450fb9d	Firefoot Popcorn	{Alchemical,Consumable}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1916	When you consume firefoot popcorn, for 1 minute, you can Leap double the normal distance. You can also attempt to High Jump or Long Jump as a single action. If you do, you don't perform the initial Stride (nor do you fall if you don't Stride 10 feet).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
816add20-730b-4dc8-876c-f306c644a3d4	Fireproof Gloves	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3963	First developed by blacksmiths to move burning hot workpieces around, fireproof gloves then became popular with soldiers responsible for disabling bombs and magical traps. The thick tan gloves come up over the arm. When wearing these gloves, you gain fire resistance 5.	Release Heat [one-action] (concentrate, fire); Frequency once per day; Requirements You have a free hand; Effect You take the heat that’s built up in your gloves and discharge it onto an enemy. You deal 6d8 fire damage to one creature within reach (DC 26 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68e9c36d-042f-4be4-a1bc-e015a658830b	Firestarter Pellets	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1005	These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure).	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b721f6f-07b3-4966-8c5a-f2998f65ac45	Firestarter Pellets (Greater)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1005	These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure).	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
475cdbf8-12c4-44dd-b97f-67932fad1338	Firestarter Pellets (Major)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1005	These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure).	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c90f5a4-c846-4744-a537-0eed0556f384	Firework Pogo	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=42	Space 5 feet long, 5 feet wide, 5 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa3e8e75-89f0-4101-97cb-43fc0b38e1e4	Fishing Tackle	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2722	This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
951b9904-8ba8-42c0-8d04-c5fc63ce08c0	Fishing Tackle (Professional)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2722	This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90aed248-f3db-45ff-a601-42311d283f64	Five-Feather Wreath	{Air,Magical,Spellheart,Transmutation}	Spellhearts	\N	\N	/Equipment.aspx?ID=1013	Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18.	Cast a Spell; Frequency once per day; Effect You cast air walk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d66077d-f3dc-42dc-9ec2-7da0ee00f5f2	Five-Feather Wreath (Greater)	{Air,Magical,Spellheart,Transmutation}	Spellhearts	\N	\N	/Equipment.aspx?ID=1013	Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18.	Cast a Spell; Frequency once per day; Effect You cast air walk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e139c31a-1351-44fe-b3d8-00d8a3df7af7	Five-Feather Wreath (Major)	{Air,Magical,Spellheart,Transmutation}	Spellhearts	\N	\N	/Equipment.aspx?ID=1013	Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18.	Cast a Spell; Frequency once per day; Effect You cast air walk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
982319e4-f079-4d71-ae20-e5482b6c4065	Alchemical Chart (Moderate)	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1970	This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dec25c02-3a90-4a76-8f61-a6487cfcbdb3	Firearm Cleaning Kit	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1204	This kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without a firearm cleaning kit, you can't perform the necessary tasks during your daily preparations to ensure that your firearm isn't at risk of misfiring under normal use conditions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51bda4be-02be-40d0-ab53-4cba480c7587	Fixer (Expert Councelor)	{}	Services	Fixer	\N	/Equipment.aspx?ID=879	A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5fc0f8f6-f733-4d1f-abd9-dd57fefafd70	Flag of the Stronghold	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3910	This magical banner is off-white with a depiction of a stronghold that’s often colored in a striking blue. Those who stand under the banner are prepared to face the weapons of war and defend their keep until the end. You and allies within the banner’s aura gain resistance 5 to damage from siege weapons.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2c7a4a15-1c27-4d68-8ff2-235b486f6676	Flame Drake Snare	{Clockwork,Consumable,Fire,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1127	The snare takes the form of a Tiny, drake-like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a gout of fire in a 15-foot cone in the direction from which the creature entered. For instance, if a creature entered the square coming from the east, the cone would point east, to hit any allies behind the triggering creature. Those within the cone must succeed a DC 19 basic Reflex save or take 6d6 fire damage. After spitting its fire, the snare falls apart.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d5e9641-a920-4772-8a7e-b24c37e99a28	Flaming	{Fire,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2838	A weapon with this rune is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
42b84b1d-f0a9-401d-8bd5-2f3eeef6a7bd	Flaming (Greater)	{Fire,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2838	A weapon with this rune is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1bb0ab84-d333-4643-b55f-b36fc0b815e4	Flaming Star	{Evocation,Fire,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1014	A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast wall of fire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc5096ee-bc74-46b2-883c-d21f734b4e3f	Flaming Star (Major)	{Evocation,Fire,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1014	A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast wall of fire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05bdea1c-1a47-40bf-bfae-cf371c212aa2	Flare Beacon (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1112	The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d6d6c16-7090-4682-89b2-ab3fde1845e0	Flame Navette	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3407	This piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. You can activate only one flame navette per day. When you activate the navette, you gain the benefit of the fighter's Determination class feat, with a counteract rank of 8 and a counteract modifier of +22.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e02f4842-0f11-405a-87fe-edc7f8be80f7	Flaming Star (Greater)	{Evocation,Fire,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1014	A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast wall of fire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b06dc42-0d29-4c22-95ff-a4f13a286767	Flare Beacon (Moderate)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1112	The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f22000e-f230-45de-acdc-31de792df9b1	Flare Snare	{Consumable,Mechanical,Snare,Trap,Visual}	Snares	\N	\N	/Equipment.aspx?ID=3370	Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5074425b-ae19-42f5-9e20-dbe7f9667a50	Flash Beetle Lantern	{Magical,Uncommon}	Held Items	\N	2	/Equipment.aspx?ID=3222	This unassuming hooded lantern contains a mass of flash beetle eggs suspended in a magical solution. It sheds light on a 45-foot radius (and dim light in the next 45 feet).	Spotlight [one-action] (light, manipulate, visual); Frequency once per day; Effect Flipping a concealed lever in the lantern’s handle triggers a small current to pass through the solution. The eggs brighten and emit a series of brilliant flashes in a 30-foot cone. Each creature in the area of effect must attempt a DC 18 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76e27abc-e664-43e5-85ec-47401b6be22f	Flask of Fellowship	{Conjuration,Magical}	Held Items	\N	L	/Equipment.aspx?ID=1056	This is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together. 	Make an Impression; Effect If you share drinks from a flask of fellowship as part of your Make an Impression action, the drink that pours from the flask happens to be exactly what the target of your efforts would most like to have a dram or two of—wine, spirits, hot ginger tea, or ice cold water with lemon, for example. You gain a +1 item bonus on your Diplomacy check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c589dc79-64e0-464f-b4be-391185595354	Flayleaf	{Alchemical,Consumable,Drug,Ingested,Inhaled,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=624	The flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it’s sourced from plants specifically grown to produce such effects.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa027699-7345-441c-a1c9-e1040c4b748d	Fleshgem (Combat)	{Evocation,Invested,Primal,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1436	Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles.	one-action] to [two-actions] command; Frequency once per day; Requirements You are standing on the ground; Effect The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all creatures other than you, the area is difficult terrain as well as hazardous terrain. Creatures that move through a space containing crystal shards take 2 piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
34a135d3-7733-4efc-8939-53f788cf04e4	Fleshgem (Earthspeaker)	{Evocation,Invested,Primal,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1436	Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles.	one-action] to [two-actions] command; Frequency once per day; Requirements You are standing on the ground; Effect The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all creatures other than you, the area is difficult terrain as well as hazardous terrain. Creatures that move through a space containing crystal shards take 2 piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f27ec9ef-6464-4fc3-bb30-b49bac6e820b	Frost Vial (Moderate)	{Alchemical,Bomb,Cold,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3293	The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57d3b47c-72c0-4692-9adc-f8248868ae7d	Flare Beacon (Major)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1112	The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4565db1-f558-402f-907a-cdecf8cdc24d	Floating Tent (Four-Person)	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=2580	This diamond-shaped tent is designed for sleeping in planar environments without gravity, such as the Plane of Air. Weights are attached at each of its six points, carefully balanced against each other to prevent the tent from leaning too far in any one direction. The tent has an anchor, which can be used to moor the tent and prevent it from floating away from the object or location it is anchored to.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b42d440-241c-4a9c-8ea4-38f39d0d65ef	Floating Tent (Pup)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2580	This diamond-shaped tent is designed for sleeping in planar environments without gravity, such as the Plane of Air. Weights are attached at each of its six points, carefully balanced against each other to prevent the tent from leaning too far in any one direction. The tent has an anchor, which can be used to moor the tent and prevent it from floating away from the object or location it is anchored to.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84ba3665-121b-421b-b993-35cb45f3f179	Flooding Bolt	{Consumable,Magical,Water}	Consumables	Magical Siege Ammunition	\N	/Equipment.aspx?ID=3869	The hardened glass head of this bolt is filled with sloshing sea water. Designed for sinking ships in naval combat, this bolt does damage as normal for its weapon type. If it deals damage to the ship’s hull, it pierces through the wall and lodges itself in place, the tip shattering and flooding the hold at a rate of 10 gallons per round for 1 minute. This bolt can be removed from the hull with an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62e77b59-1ad6-4401-997d-fdb26d7225af	Flower Press	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=3247	A flower press resembles a book with wooden covers and straps that tighten down to apply pressure. There are individual pages for multiple plants. Pressing flowers and other plants in this way allows them to be preserved for future study or as ornamentation. It can also be used to make impressions of plants for inclusion in journals and guidebooks instead of illustrations. Most flower presses can contain a dozen or so flowers at a time, each one on a different layer.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8707d36-ffe9-4f53-8be0-6454fbaad1b3	Fluid Form Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3036	A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6ba3f43-df4a-4997-9c51-b3926bb0f26f	Fluid Form Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3036	A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3b7dcd6-532c-4842-a989-024a0c5594db	Flurrying	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1867	When you make a Flurry of Blows using the etched weapon and your first Strike reduces a creature to 0 Hit Points, you can make your second Strike with an echo of the weapon, increasing the reach to 30 feet.	two-actions] (concentrate, force); Frequency once per day; Effect The weapon casts a spiritual weapon spell. The ghostly weapon looks like the etched weapon. Use your normal attack bonus and damage for the weapon instead of the damage listed in the spell, but use your Wisdom modifier instead of Strength when determining damage. You can choose to make a Flurry of Blows instead of a Strike when the spiritual weapon attacks; this still counts as your flourish for the turn. You can Sustain this activation in the same manner as the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
218e91dc-d642-4ff6-8730-1b8c5057b6c6	Giant-Killing (Greater)	{Magical,Necromancy,Rare}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1756	This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a giant. On a critical hit, the giant is also enfeebled 1 until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
788800ea-2995-441f-8518-2f5ec8ed2b4d	Flint and Steel	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2723	Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27616d29-25d1-4c65-8e1d-a93a25ca869f	Floating Camouflage Blind	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=108	The floating camouflage blind comprises a wooden platform fastened to a pair of pontoons and is powered by a small clockwork motor. On this platform are four short walls, with a canvas cover providing protection from the elements. Typically, the outside of the blind is painted to blend in with any surrounding foliage. Floating camouflage blinds are often placed near the mouth of strategic waterways so that traffic can be stealthily monitored.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
581ca6d0-b0e0-4333-8fd1-00f61fc119b9	Fluid Form Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3036	A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0bf091cc-2809-48ef-9afc-d4077de2fb05	Foe-Sensing Rod	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3882	Imbued with a spirit fragment that continually surveys the world around it, this crystalline bar is roughened to form a file at one end. When you apply the foe-sensing rod to a weapon, choose aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, undead, or both fungus and plant. The spirit fragment is transferred into your weapon for 1 hour, keeping watch for creatures with the chosen trait or traits. The affected weapon vibrates slightly if such a creature is within 60 feet of you, unless the creature is disguised or hidden and has a Deception or Stealth DC of 26 or higher.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01c69d40-eb09-4e42-8188-f4faca469c84	Folding Boat	{Magical,Transmutation,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1370	This simple carved box can fold or unfold into a boat when activated.	two-actions] command, Interact; Effect The folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can store up to 1 Bulk of items. The other form is a rowboat. If the chosen form can't fit in the space, it takes the largest shape that does fit. You can activate the boat again to revert it to its original shape. If the boat is occupied, the item can't be activated. Much like a magical structure, a folding boat can't harm creatures when it unfolds and creatures within it are set aside harmlessly when it folds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc83a4da-d175-434e-bc36-7ab1ea2dce7b	Folding Boat (Greater)	{Magical,Transmutation,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1370	A  greater folding boat's  alternate form is a  cutter , rather than a rowboat, piloted and crewed by  ethereal sailors . The ethereal sailors don't …	two-actions] command, Interact; Effect The folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can store up to 1 Bulk of items. The other form is a rowboat. If the chosen form can't fit in the space, it takes the largest shape that does fit. You can activate the boat again to revert it to its original shape. If the boat is occupied, the item can't be activated. Much like a magical structure, a folding boat can't harm creatures when it unfolds and creatures within it are set aside harmlessly when it folds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
719526d1-e672-4aa1-88a1-0b54e00e1dde	Folding Drums	{Magical,Transmutation,Uncommon}	Held Items	\N	 varies (see text)	/Equipment.aspx?ID=926	You can unfold this virtuoso percussion instrument into a hand drum (1 Bulk), a marching drum set with a shoulder harness and back brace (3 Bulk), or a large standing drum set with a built-in stool (16 Bulk). Changing the folding drum's size is a 3-action Interact activity, and the drums must have sufficient open space to accommodate their new size.	one-action] Interact (concentrate); Frequency once per hour; Effect You play a pounding rhythm on the drum. If the next action you use is to cast a composition cantrip that has an emanation, increase the area of the emanation by 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2bb5fafc-e59e-4234-9566-7928cb686940	Folding Ladder	{}	Adventuring Gear	\N	1 3 unfolded	/Equipment.aspx?ID=1396	This multi-hinged, 10-foot ladder is useful for climbing upward or across dangerous pits. You can fold or unfold the ladder with two total Interact actions, which don't need to be consecutive.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b44356e8-a293-41cd-aac3-3d254924ba38	Follypops (Hotpops)	{Consumable,Evocation,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1313	These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0fd2eea5-68e8-484e-9e38-58eba36abc49	Flying Fortress	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=93	The ultimate battlefield command center, this massive skyborne castle serves as a platform for launching aerial assaults on land-based and sea-based enemy positions. By hovering over an enemy position, the flying fortress can lay waste to enemies who lack countering siege weapons by firing down on their frontline defenses.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
044b3f61-a8d8-45d4-bfbc-b80005be9ae4	Flying Submersible	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=109	This tubular vehicle flies with the aid of a pair of large gas-inflated balloons. With a clockwork-powered aft propeller, the vehicle can move forward if there are no extreme headwinds. Upon landing in the water, the balloons are deflated and stowed within the vehicle, while the aft propeller continues to move it on the surface of the water. By filling a long ballast tank in the vehicle’s keel, it can then submerge and travel underwater. The vehicle can stay submerged for only 1 hour until it must resurface to refresh its oxygen supply. The weapons of this vehicle are in a special compartment that allows them to be fired and reloaded underwater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8d3fabb-0b85-4c47-9575-9b4436286393	Force Tiles	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1006	Light refracts in strange ways through these precisely ground glass tiles, lengthening the refracted force and causing it to push back. Adding this catalyst to a wall of force spell increases the wall's maximum length to 80 feet and maximum height to 40 feet and causes creatures that try to move into the wall's space (or are Shoved into the wall) to take 2d6 force damage.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8655024d-a8ce-4659-89af-6a08c3b686d4	Forgotten Signet	{Artifact,Invested,Magical,Rare}	Artifacts	\N	\N	/Equipment.aspx?ID=2362	At the center of this silver ring gleams an obsidian gem, its surface emblazoned with a blood-red rune of forgetting. While wearing a forgotten signet, you’re subjected to hidden mind (+32 counteract bonus) and easily fade from others’ memory. Sapient creatures must attempt a DC 42 Will save each time you depart from their company or they forget you entirely.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3bf3b2c-fc99-48f0-ae9a-6059245d8c94	Formula Book (Blank)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2724	A formula book holds the formulas necessary to make items other than the common equipment from this chapter; characters of the alchemist class typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57279c9e-7cc2-4cf7-883b-f648b7f1fb8d	Fortification	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2789	A fortification rune wards against the deadliest attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength modifier require to reduce its penalties by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06342e73-0e78-4cca-9a84-02273fa3017d	Fortification (Greater)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2789	A fortification rune wards against the deadliest attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength modifier require to reduce its penalties by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b771c8bd-2741-41e9-9753-42b436e9234c	Follypops (Sizzlers)	{Consumable,Evocation,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1313	These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c47fbd82-6b3b-4345-892d-cdc9ab32a4cd	Forensic Dye	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3353	Activating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts rapidly, transforming into a murky, reddish-brown substance for a brief moment before turning clear once more.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af30ed1a-a7e3-46d4-ac32-19d22673b358	Forgetful Drops	{Alchemical,Consumable,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	1	/Equipment.aspx?ID=1621	These innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's mind slightly, making them easier to fool; in later stages, they can lead to the victim entering a murderous confused state. Secret societies use these drops to befuddle a target or to frame them for violence.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
123a15e7-d0b6-4cf4-a50a-62ff3553bb18	Forgetful Ink	{Alchemical,Consumable,Contact,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=969	Used to write secret messages, a single dose of forgetful ink is enough to pen a page of text, often with flourishes extending to the page's edges. Anyone handling the page is exposed to the poison. This includes casual reading, unless the reader specifically takes precautions not to physically touch it. Unlike other poisons, forgetful ink retains its potency for one year, regardless of the number of victims exposed.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
23c49e4b-8fb1-44af-9f28-677c4386a95c	Fortune's Coin	{Fortune,Magical}	Held Items	\N	\N	/Equipment.aspx?ID=2190	This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated.	reaction] (manipulate); Trigger You fail a check or attack; Effect Flip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on the fiend closes. Either way, you're temporarily immune to fortune's coin for 1 hour. When all seven eyes are closed, the coin vanishes into a puff of smoke, disappearing forever. This activation is a fortune effect, regardless of how the coin flip lands.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da7d599d-12c1-400e-95e0-48340106e43c	Fortune's Coin (Platinum)	{Fortune,Magical}	Held Items	\N	\N	/Equipment.aspx?ID=2190	This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated.	reaction] (manipulate); Trigger You fail a check or attack; Effect Flip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on the fiend closes. Either way, you're temporarily immune to fortune's coin for 1 hour. When all seven eyes are closed, the coin vanishes into a puff of smoke, disappearing forever. This activation is a fortune effect, regardless of how the coin flip lands.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4276f8e8-44d7-4c24-b834-e02ed93c6af9	Fortune's Favor	{Fortune,Invested,Magical,Relic,Unique}	Relics	Relic Seeds	\N	/Equipment.aspx?ID=2406	Blessed by Nivi Rhombodazzle, this striking silver necklace is adorned with sparkling sapphires that draw the eye of any who see it. Over the years, this necklace has appeared in many paintings and illustrations, usually around the neck of a carefree and daring adventurer or a stylish rake gambling vast sums of coin. Finding this relic is always seen as a sign of great fortune to come, but when that luck runs out, the necklace is lost just as quickly. Wearing the relic, you quickly realize how distracting it can be, granting you a +1 item bonus on Deception checks made to Feint and on Games Lore checks made to gamble or determine the outcome of a game of chance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
098ebbc1-2ce7-42b1-93ca-76222c294301	Fox	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1679	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c758611a-cf5f-4db4-a4b4-149e1b8c0ca6	Foxglove Token	{Magical,Poison,Spellheart,Uncommon}	Spellhearts	\N	L	/Equipment.aspx?ID=3725	This small piece of wood is finely carved to depict a foxglove. The spell DC of any spell cast by  Activating  this item is 17.    Armor  You gain  …	Cast a Spell; Frequency once per day; Effect You cast 4th-rank wall of thorns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df8e37bc-91c4-4fa8-b8f6-4f79e65dab82	Fossil Fragment (Triceratops Frill)	{Earth,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2590	This small piece of triceratops frill turns into a triceratops when activated. It can be called upon once per day and can remain in triceratops form for no more than 10 minutes. The skeleton can serve as a mount for a creature one size smaller than it or smaller.	Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9bbe2de0-0428-4c75-ab0b-aede169bb97d	Fossil Fragment (Tyrannosaur Tooth)	{Earth,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2590	This dagger-shaped tooth turns into a tyrannosaurus when activated. It can be called upon once per day and can remain in tyrannosaurus form for no more than 10 minutes. The skeleton can serve as a mount for a creature one size smaller than it or smaller.	Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a97d929b-a440-4aff-a732-bf56997396ca	Fraudslayer Oil	{Alchemical,Consumable,Contact,Mental,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2006	Made from a rare root that reacts to the physical changes that happen when someone is being deceitful, fraudslayer oil is a blunt instrument. It can compel truth, but it carries a fatal price if the victim can’t stop themself from repeatedly telling lies. While under the effect of fraudslayer oil, the victim takes the listed poison damage and mental damage for any time they voluntarily and knowingly tell a lie, due to the poison’s increased blood pressure to their brain. They take this damage once per round at most, even if they lie several times in rapid succession. The victim is aware of this effect and can choose to not answer or give only evasive, technically truthful, answers.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8aab0fec-0022-4220-8c94-a2752b72aa95	Frost Worm Snare	{Clockwork,Cold,Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1129	The snare takes the form of a Tiny frost worm clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose a 30-foot line of frost in the direction from which the creature entered the square. For instance, if a creature entered the square coming from the south, the worm would shoot the line south, to hit any allies of the triggering creature. Those within the line must succeed a DC 25 basic Reflex save or take 10d6 cold damage. After spitting its frost, the snare falls apart.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55dc668c-892a-4460-be54-0ec8677bf952	Frog	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1680	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bdb57857-e51b-4d3e-b407-6e5bbcedfe21	Frog Chair	{Clockwork,Magical,Uncommon}	Assistive Items	Mobility Devices	3	/Equipment.aspx?ID=1162	This clockwork traveler's chair is shaped like a wheeled frog, with springs attached to the bottom and an extensible tongue on the front.  	one-action] Interact; Frequency once per minute; Effect You activate the wheelchair's tongue to grab a nearby object and bring it to you. Interact to pick up an unattended object within 15 feet and bring it to your empty hand. If you don't have a hand to take the object, it falls in your space instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7172ff63-b17e-49e5-9a15-180847eb7ac9	Frogskin Tincture	{Alchemical,Consumable,Elixir,Poison}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3234	Once you imbibe this bitter elixir, your skin exudes a toxin for 1 hour, affecting any creature that hits you with a jaws Strike or other bite attack. If you are Swallowed Whole by another creature, they are automatically exposed to the poison every round and take a –2 penalty to their saving throw against it.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ba9627d-5eb2-4201-8985-a0b3f8e71593	Frost	{Cold,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2839	This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
67ddd9a0-14c1-4132-b6f5-6e5885493cce	Frost (Greater)	{Cold,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2839	This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f40950c-b4b6-489b-9838-553bad7c56c0	Frost Breath	{Air,"Bottled Breath",Cold,Consumable,Magical}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2581	This bottle of frozen vapors is captured in the frozen peaks of the crown of the world. After inhaling frost breath, you gain resistance 5 to cold. You can exhale the frost breath as a single action to release a spray of frigid air in a 15- foot cone. Each creature in the area takes 4d6 cold damage with a DC 20 basic Reflex save. For 10 minutes, surfaces in the area are covered in ice, becoming difficult terrain and uneven ground (Acrobatics DC 20).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d12d69c0-7104-4f9a-a967-225aad9dd181	Frost Vial (Greater)	{Alchemical,Bomb,Cold,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3293	The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dfefe84a-6340-44a2-bfea-7c3a98aaafb1	Frost Vial (Lesser)	{Alchemical,Bomb,Cold,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3293	The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6293419b-5608-4172-b4d2-f306fa78cdd0	Goring Horn	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3186	A beast's horn or horns have been grafted onto your skull. You gain a horn unarmed attack that deals 1d8 piercing damage. This horn is in the brawling group.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad6192ce-213a-4dfb-b553-0e9d89e44518	Freezing Ammunition	{Cold,Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3393	This chilly ammunition is dark blue and cold to the touch. When activated freezing ammunition hits a target, the target must succeed at a DC 19 Fortitude save or be slowed 1 for 1 round by the intense cold (slowed 1 for 1 minute on a critical failure).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
272e1463-bec0-44e4-a559-8a1cce0006e6	Frenzied Quintessence	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3883	Contained within this small iron-bound glass sphere is a raging whirlwind of colors, each fighting for prominence. After a successful Strike with a weapon enhanced by frenzied quintessence, you are quickened for 1 round. You can use the additional action only to Stride toward a foe or Strike.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c15d9aa-654c-4e11-8d13-e97c1c50309d	Frenzy Oil	{Alchemical,Consumable,Contact,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=552	This oil, which is pressed from vrock spores and mixed with a combination of acacia ash and thistle seeds, seeps into the skin of living creatures, initially inspiring irritability that unpredictably manifests as berserk rage.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd1b455e-f1cc-4c82-a7ae-7d97d1009828	Frozen Lava of Blackpeak	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3000	This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db0144f9-eaeb-46b2-85e2-83986b95bcfa	Frozen Lava of Droskar's Crag	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3000	This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a951fcd1-1bff-4999-bfe8-3c95a4451d04	Frozen Lava of Ka	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3000	This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cddf34ec-dc58-4837-8733-343207047dcc	Frozen Lava of Mhar Massif	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3000	This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ae0b59c-1c02-43aa-9dfc-5ea268aadf88	Frozen Lava of Pale Mountain	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3000	This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
476ddf85-8058-40c6-a899-d719f97cb7c7	Galvanic Chew	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1918	A galvanic chew is a processed ball of dried electric eel, roasted until chewy and coated in spicy, reagent-infused powder that tingles with electricity as you chew. For up to 1 hour, you have resistance 5 to electricity.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de5d09e1-2bd6-4398-b296-01a612c8f84b	Frozen Lava of Barrowsiege	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3000	This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79d26d61-d7b7-4f98-b1ba-2e07d61b8572	Fulcrum Lattice	{Occult,Transmutation,Unique}	Other	\N	2	/Equipment.aspx?ID=943	This silver and copper framework is shaped to hold four focusing lenses, one behind the other, from smallest to largest. It has a socketed base to be mounted into a stand, such as that found in a lighthouse lantern. The Fulcrum Lattice was specifically designed to hold the four fulcrum lenses from smallest to largest (ebon, crimson, ochre, emerald), and it hums slightly while within 10 feet of any fulcrum lens. A fulcrum lens slotted into the Fulcrum Lattice has no Bulk; the lattice remains at 1 Bulk and can be carried easily. Inserting or removing a lens from the Fulcrum Lattice requires a single Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ec6ed4f-9786-4308-882f-dfb4260be0c8	Fulu Compendium	{Mental,Necromancy,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=988	This pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself every day at sunrise. Using the compendium as a reference grants a +2 item bonus to any skill checks to determine a fulu's function or authenticity.	two-actions] Interact; Frequency once per day; Effect You rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead creatures in a 30-foot emanation are affected by a spirit-sealing fulu with a save DC of 25.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e758c2f9-06c0-4fbb-bc00-327e248e9d1c	Fulu of Fire Suppression	{Abjuration,Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=975	The silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the kitchen, this fulu slows the spread of fire in a 30-foot radius by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a992c1ef-dc06-46f9-8999-67fb001fceb9	Fulu of Flood Suppression	{Abjuration,Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=976	This blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time with the tides. This fulu is most effective in the lowest area of a building, or near the most valuable or least-waterproof items. They're often seen as the rainy season approaches, with demand spiking just before a particularly large storm hits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f9b75485-0c76-472c-a5a3-a3765168be79	Fulu of the Drunken Monkey	{Abjuration,Consumable,Fulu,Magical,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=974	The monkey on this fulu sits on the point of the armor just over the bearer's stomach, happily drinking any intoxicants that come flowing down. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on Fortitude saves against the same poison for the next minute. If the triggering poison was normal alcohol, you instead automatically succeed at the triggering save and gain a +4 status bonus on saves against alcohol for 1 minute.	free-action] envision; Trigger You attempt a Fortitude save against an ingested poison.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92527e78-e52d-43a2-9c4d-748f81a61b54	Fulu of the Stoic Ox	{Abjuration,Consumable,Fulu,Magical,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=977	The ox on this fulu rests vigilantly on the point of the armor right over the bearer's heart, protecting the bearer against diseases and safeguarding their health. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on all Fortitude saves against the same disease for the next minute.	free-action] envision; Trigger You attempt a Fortitude save against a disease.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
736f688e-3439-413d-8f97-1b53772deb85	Fulus of Concealment	{Consumable,Fulu,Illusion,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=973	This fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when Activating the fulus: animal, beast, celestial, fey, fiend, humanoid, monitor, plant, or undead. Those within the fulus' circle upon activation (including the fulus themselves) gain the effect of invisibility sphere, but only against creatures with the chosen trait. If any of the fulus are moved or destroyed after activation, the effect ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
628b0f96-5983-4ad4-9895-19c2e551724e	Fundamental Oil	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2070	Made of elemental salts and essences from the Inner Sphere or where such planes leak onto the Universe, fundamental oil is anathema to elementals and other creatures with a weakness to elemental damage. A weapon anointed with this oil acts as bane oil to elementals, but the damage type is the same as the target’s greatest weakness if the target has weakness to acid, cold, electricity, fire, or sonic damage. If it has none of these, the additional damage is the same type as the weapon’s damage type. These effects last 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
495fd056-2737-47af-a592-e42bda74e5bc	Fungal Walk Musk	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=940	This foul-smelling unguent dulls the odors and traces that fungus creatures detect. For 1 day after you slather this musk on your body, fungus creatures take a –4 penalty to Perception checks to Seek you or otherwise notice you. If a fungus creature is mindless, it instead has a –6 penalty. The musk also grants you a +1 item bonus to AC against melee attacks from fungus creatures with no vision for the same period of time. The effects of fungal walk musk end immediately if you're submerged in water or subject to another olfactory effect.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0a1ab4a-bc9f-4fae-bc76-884c83f8b955	Fu Water	{Consumable,Divine,Good,Necromancy,Potion,Splash}	Consumables	Potions	\N	/Equipment.aspx?ID=987	Burnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many fulu items, fu water must be created using divine magic.	one-action] Interact; Effect You drink the fu water to counteract ailments within yourself. Attempt a counteract check with a +9 counteract modifier and a counteract level of 3 against one effect that imposes the confused, fascinated, frightened, or stupefied condition. You are then sickened 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd518872-7b06-4e0e-87cc-5c823925645a	Furnace of Endings (Lesser)	{Fire,Invested,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2552	Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to “smuggle” stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it.	one-action] to [three-actions] envision, Cast a Spell; Frequency once per day; Requirements The last object burned was a scroll containing an appropriate spell; Effect You cast the stored spell as if you were activating the scroll.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cfa6f816-c056-4ab3-979f-c0fbcff2822d	Furnace of Endings (Major)	{Fire,Invested,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2552	Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to “smuggle” stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it.	one-action] to [three-actions] envision, Cast a Spell; Frequency once per day; Requirements The last object burned was a scroll containing an appropriate spell; Effect You cast the stored spell as if you were activating the scroll.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
063da5c7-ffb2-45b7-abeb-efcbe398f86d	Fury Cocktail (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1917	A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d7b8fa0-b8ea-44f8-ac05-651c8f2502f6	Fury Cocktail (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1917	A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbc7e4df-1e4a-4826-80d8-5bc6bca77b20	Gadget Skates	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1113	Gadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet).   When you Activate gadget skates, …	one-action] Interact (move)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6aa6d42-8fc4-4dfb-a81b-b1a852b3eae5	Gaffe Glasses	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=2380	These wire-rim glasses appear to be glasses of sociability, making you think they grant a +1 item bonus to Diplomacy when they grant none. The GM secretly adjusts your Diplomacy checks to ignore the bonus, and if you have multiple +1 item bonuses to Diplomacy, the glasses take precedence, negating those bonuses.	one-action] (concentrate); Effect Like glasses of sociability, with the same limitations, you stare at another creature. If you've met and exchanged names, you expect to instantly remember the target's name. However, you recall the worst possible incorrect name, such as mistaking a famous artist for their hated rival. This blunder doesn't prevent you from realizing the creature's real name after you've been corrected. Once you use this activation, the glasses fuse to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db94d0e6-b1a5-4b33-b8d8-121ea24788ed	Galley	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=75	Space 130 feet long, 20 feet wide, 25 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af352bbf-2657-4e07-ba8d-ed814e709d02	Gallows Tooth	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2977	This grisly molar hangs from a cord threaded through a hole just above its dried, exposed root. When you activate this talisman, make a melee Strike against an adjacent creature. That creature is off-guard against the Strike and until the end of your turn.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
314cce6a-8759-46bd-8610-3e2f9f5417fa	Furnace of Endings (Greater)	{Fire,Invested,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2552	Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to “smuggle” stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it.	one-action] to [three-actions] envision, Cast a Spell; Frequency once per day; Requirements The last object burned was a scroll containing an appropriate spell; Effect You cast the stored spell as if you were activating the scroll.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72bca528-7288-453c-8676-5f9cd77c6e34	Fury Cocktail (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1917	A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b428f9e-9126-4892-ad59-3ee1d190c1dd	Gambler's Staff	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=2251	A small glass orb on the head of a gambler's staff holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living via games of chance use gamblers' staves to encourage the odds in their favor. Most gambling dens ban players they discover using such magic items. A gambler's staff grants you a +2 circumstance bonus to checks to Earn Income from gambling (typically using Games Lore). To get this benefit, the staff must be on your person during all the downtime you spend gambling.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0631f4d-f7b1-4ca6-9c6f-090ff2bbd090	Ganjay Book	{Magical,Transmutation,Uncommon}	Held Items	\N	L or —	/Equipment.aspx?ID=859	This item is a formula book, religious text, or spellbook that has been creased—possibly by Princess Ganjay herself—to fold up into an impossibly small shape. When folded up, the book can't be read or used, but its Bulk is reduced by 1 (a book that is 1 Bulk becomes light Bulk, and a book that is light Bulk becomes negligible in weight).	minute (Interact); Effect You fold or unfold the Ganjay book, manipulating the cunning creases.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
37502fed-c263-47ab-9861-3478393ffe77	Garrote Bolt	{Consumable,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=888	The shaft of this silver bolt is engraved with wiry designs. When a garrote bolt hits a target, it transforms into a silver garrote and wraps around one of the target's appendages, dealing an additional 2d12 persistent slashing damage. On a critical hit, it wraps around the target's throat, and the target can't breathe until the persistent damage ends.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c09a70d1-8242-43db-a603-475c316f060b	Garrote Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2051	Wiry designs mark the silvery coating on a garrote shot. When the activated ammunition hits a target, it transforms into a silvery garrote that wraps around one of the target's appendages, dealing 2d12 persistent slashing damage. On a critical hit, it wraps around the target's throat if it has one, and the target can't breathe until the persistent damage ends. If the persistent damage kills the target, the garrote severs the appendage it's wrapped around.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3cdd1032-fee1-4512-b5c9-7817e67073c3	Gas Mask of Clean Air	{Air,Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3964	This black canvas mask covers your mouth and nose, with thick tubes coming from the sides. While wearing this mask, you gain a +1 item bonus to saves against inhaled poisons, inhaled diseases, and olfactory effects.	Breathe Clean [one-action] (manipulate); Frequency once per day; Effect Your mask springs to life, pumping clean air into your nose and mouth. For 1 round, you are immune to inhaled poisons, inhaled diseases, and olfactory effects. If you have ongoing effects due to such an effect from before activating the mask, those effects continue as normal. If the air around you is unbreathable, you are underwater, or you are in a vacuum, you can breathe normally.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46d18806-da76-434d-bd86-ce47459c2605	Gasping Lament	{Coda,Invested,Magical,Rare,Staff}	Staves	Coda	\N	/Equipment.aspx?ID=3737	This collar is a silken cord from which hangs a small silver amulet that bears the likeness of a woman with her hand at her throat. A gasping lament is a powerful coda instrument that’s worn rather than held. While you sing, you gain a +2 item bonus to Intimidation checks to Demoralize and to Performance checks. Full rules for coda instruments appear here.	Cast a Spell; Effect You expend a number of charges from the collar to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2daa6699-359d-4c20-a02e-a506163c7750	Major Heartmoss	{Healing,Magical,Spellheart,Uncommon}	Spellhearts	\N	L	/Equipment.aspx?ID=3726	This burgundy moss grows in heart-shaped clumps and releases a pleasant, calming scent. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast healing well.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2876d27d-33a4-4757-897d-2abb96627a2e	Galvasphere	{Consumable,Gadget,Rare}	Consumables	Gadgets	L	/Equipment.aspx?ID=1136	A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent intact Medium or Small humanoid corpse, the corpse animates as a galvaheart zombie for 1 minute. The galvaheart zombie has the statistics of a zombie shambler except that it is a construct instead of an undead, isn't unholy, can't be harmed by positive energy, and is the same size as the corpse (Medium or Small). The zombie is your minion and performs the actions you choose when you Command it. If you don't Command it, it takes no action, twitching in place as the electricity that animates it slowly expends itself.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9969b11f-7c7d-4cf1-bc1a-6097adc450c4	Games	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1333	A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0b9e465-d1c2-4a2f-9e34-7c1f5f20a7c4	Gate Attenuator (Major)	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2654	Gate attenuators are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a gate attenuator, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element.	Elemental Spell [two-actions] (concentrate); Frequency once per day; Effect The gate attenuator casts a 1st-rank spell, with a spell attack modifier of +7 and spell DC of 17. If you're a kineticist and the spell's element matches one of your kinetic elements, you can use your impulse attack modifier instead of the spell attack modifier or your impulse DC instead of the spell DC. The spell corresponds to the element the item is attuned to, and it gains that element's trait if it doesn't already have it: air gust of wind, earth pummeling rubble, fire dehydrate, metal thunderstrike, water snowball, or wood flourishing flora.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63bbf786-fc58-466c-96c3-06f4c85081ba	Gauntlight	{Artifact,Magical,Necromancy,Unique}	Artifacts	\N	\N	/Equipment.aspx?ID=915	Gauntlight is much more than a 115-foot-tall lighthouse rising from the heart of an old ruin in Fogfen—its pale stone walls extend far below the ruins, passing through eight different dungeon levels and finally terminating at the ninth level below the surface, where its deep foundation centers on an ominous chamber where, long ago, Nhimbaloth herself once physically brushed against this world. Once she finished its physical construction, the sorcerer Belcorra Haruvex used this spot as a source of power to infuse the walls, floors, and ceilings of each of Gauntlight's levels with eldritch power. The lens at the apex of the lighthouse would have, in time, been able to focus this lingering eldritch energy into a powerful beam, but Belcorra's plans were cut short before she could replace the mundane lenses with dangerous magical ones.	three-actions] Interact; Frequency once per month; Effect A pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The user chooses one creature of 4th level or less that is physically located within Gauntlight; this creature is then is teleported to any point within this illumination radius. If Gauntlight is fully restored, any number of creatures within Gauntlight of 15th level or lower can be transported. This is a teleportation effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75ae79de-a9f9-48f1-af18-15c843106134	Gearbinder Oil (Greater)	{Alchemical,Consumable,Incapacitation}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1940	Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8eaed516-eec3-4398-a886-179f4455e644	Ghost Charge (Greater)	{Alchemical,Bomb,Consumable,Splash,Vitality}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3294	These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2c7958d1-0056-4ad2-a6e8-46f5fae4bf2e	Gate Attenuator (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2654	Gate attenuators are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a gate attenuator, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element.	Elemental Spell [two-actions] (concentrate); Frequency once per day; Effect The gate attenuator casts a 1st-rank spell, with a spell attack modifier of +7 and spell DC of 17. If you're a kineticist and the spell's element matches one of your kinetic elements, you can use your impulse attack modifier instead of the spell attack modifier or your impulse DC instead of the spell DC. The spell corresponds to the element the item is attuned to, and it gains that element's trait if it doesn't already have it: air gust of wind, earth pummeling rubble, fire dehydrate, metal thunderstrike, water snowball, or wood flourishing flora.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d471a68-5198-4f10-8123-ab525e0bc20f	Gecko Pads (Greater)	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1114	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
28fdd406-f09b-4ff1-87f5-162b083d42c4	Gecko Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2942	A gecko potion is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout thousands of microscopic, bristled hairs that cling to objects, granting you a +1 item bonus to Climb and Palm an Object, and to your Reflex DC against Disarm attempts.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9ea6f68-9da7-4666-b7f7-859c43c7945f	Genius Diadem	{Apex,Arcane,Intelligent,Rare}	Intelligent Items	\N	L	/Equipment.aspx?ID=3125	The  genius diadem  is a  crown of intellect  that typically acts like an arrogant professor or mentor, often boasting that it is a certified greater …	Brain Drain [two-actions] (concentrate, manipulate); Frequency once per hour; Effect The genius diadem casts 7th-rank never mind.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87a3fa0f-9fb2-4d19-ba6d-89601b41ebec	Geobukseon	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=86	These squat vessels are built with a protective shell- like covering on their deck rather than the open main deck design of most sailing vessels. The fully covered deck protects the vessel's 80 rowers and complement of 50 soldiers from arrows and incendiary weapons. In addition, this armored deck is covered with iron spikes to discourage enemies from attempting to board.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4da8825b-95bd-48c4-b0db-e9a40416f11f	Gerbil or Hamster	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1681	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
139c49f4-d1fe-4d5c-b844-9fd6142cc188	Ghost Ammunition	{Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2924	Ghost ammunition is cool to the touch. This ammunition has the benefits of the ghost touch property rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Though the ammunition penetrates barriers and ignores all cover, the target still benefits from the flat check from being concealed or hidden. You still can't target an undetected creature without guessing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2ddbe5a-02e6-4f4a-87c0-d61fb9a9b908	Ghost Ampoule	{Alchemical,Auditory,Consumable,Emotion,Expandable,Fear,Mental}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1948	A daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened it forms the echo of a departed spirit, which looks like a Medium ghost. You can throw the ampoule up to 30 feet when you Activate it. The ghost utters a final lament, forcing each living creature in a 15-foot emanation except you to attempt a DC 18 Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure).	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
74244e7e-ea78-4400-9931-177c7dd4d43a	Gearbinder Oil (Moderate)	{Alchemical,Consumable,Incapacitation}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1940	Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5cce8d5a-882d-4d4e-879f-de8dbc238230	Gecko Pads	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1114	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a6501d0-61fa-429b-9b19-2a89c62f3e4d	Gelid Shard	{Arcane,Artifact,Cold,Invested,Rare}	Artifacts	\N	\N	/Equipment.aspx?ID=2369	 Note from Nethys: This item is a constituent part of the  Gelid Shard  archetype using the  archetype artifact  rules.   This crystal shard shimmers …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c59b442-1fed-4373-9b40-056cf7dd98ff	Genealogy Mask	{Divination,Invested,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=956	PFS Note The genealogy mask may be purchased to strengthen your character’s story and roleplay, but cannot be used to impact gameplay during Organized Play adventures.	one-action] command; Frequency once per day; Effect You ask the mask about the deeds of a particular ancestor, and the mask speaks for 10 minutes, recalling the tales it knows about that ancestor. The mask is limited by what information a particular ancestor shared with it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cfd707b8-0d8f-41ea-8488-defed20f931b	Ghost Charge (Moderate)	{Alchemical,Bomb,Consumable,Splash,Vitality}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3294	These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8203539-489e-4408-9090-704e4712823b	Ghost Delivery Fulu	{Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=2035	A  ghost delivery fulu's  inscription resembles a dovecote with spirits around it, and it has a prominent stamp in red wax. This fulu activates once …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7ea12b8-e937-4e3e-af3d-0a033286fc52	Ghost Dust	{Consumable,Illusion,Occult,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2978	This small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-rank invisibility spell on you. You may then Stride or Step. You can instead Burrow, Climb, Fly, or Swim if you have the corresponding Speed.	free-action] (concentrate); Requirements You are trained in Stealth	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a478f149-4377-4733-a1fb-dc733c8788d5	Ghost Ink	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3354	This pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a torch or other open flame. This glow lasts only as long as the ink is exposed to heat, after which the ink becomes invisible again. The crafter of the ghost ink can alter the formula slightly to instead make the ink sensitive to sunlight, starlight, magical light, or heatless light created by an alchemical effect, such as a glow rod.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
afe9a9cf-6049-4299-be36-e4801df5435e	Ghost Oil	{Consumable,Magical,Oil,Transmutation}	Consumables	Oils	L	/Equipment.aspx?ID=1571	The vials containing this translucent, unsubstantial oil are always cold to the touch. Applying ghost oil to a melee weapon you're wielding or carrying causes it to become semitransparent and gain the effects of a ghost touch rune, but it also makes the weapon unable to harm corporeal creatures. The oil has no effect when applied to another creature's weapon. The effect of the oil lasts for 1 minute.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59180314-bff3-4303-a364-bfb02ac0a687	Giant Centipede Venom	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3334	Giant centipede venom causes severe muscle stiffness and general fatigue.    Saving Throw  DC 17 Fortitude;  Maximum Duration  6 rounds;  Stage 1  …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
141a01c1-94dc-40f6-80ab-3844462951c0	Ghost Charge (Major)	{Alchemical,Bomb,Consumable,Splash,Vitality}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3294	These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b2810b9-730b-4f1c-8dca-3ed83523f9a1	Ghost Courier Fulu	{Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=2034	The inscription on a ghost courier fulu leaves space for a message, and a prominent red stamp indicates which ghost delivery fulu this fulu homes in on (see below). When you Activate this fulu, you dictate a message up to 25 words long that then magically appears on the paper in the language you spoke. The fulu then disappears into the Ethereal Plane, arriving at the assigned ghost delivery fulu in 2d10 hours, provided that fulu is within 500 miles. There, the fulu’s magic dissipates, but the message remains. If the fulu takes any damage in transit, it has a 50% chance to drop back into the Universe, intact but bereft of magic.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81825e5e-bfbd-45be-a9cf-1a12d96c421c	Ghost Fowl Porridge	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3460	This robust porridge—made from a cockatrice distilled into a broth, hot peppers from a demonic source, and various toppings—causes diners to utter a ghostly wail from the intense heat. Consuming the porridge grants you a +2 item bonus to saving throws against being petrified for 1 hour. You also gain resistance 3 against physical damage for the duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ada76f3e-3138-4519-a7e7-640626b9b5b0	Ghost Touch	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2840	A weapon etched with this rune can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost always have a specific vulnerability to ghost touch weapons. Incorporeal creatures can touch, hold, and wield ghost touch weapons (unlike most physical objects).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
946193c7-8b41-4602-9040-d239103c16af	Ghostcaller's Planchette (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2230	This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29.	Cast a Spell; Frequency once per day; Effect You cast tempest of shades.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
006a071e-c974-4e39-b343-fc6d926e7b60	Ghostcracker	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2024	A ghostcracker pops and smokes when consumed. When you throw the ghostcracker down in your space as part of casting an illusory creature spell, the appearance of the creature twists nightmarishly. When an enemy’s attack or spell ends the illusory creature spell, the creature “dies” in a disturbing fashion, rendering the enemy frightened 1. From this effect, the ghostcracker adds the emotion, fear, and mental traits to the spell.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c563a3d-cb47-44b3-b6ed-12e8869c48be	Ghosthand's Comet	{Artifact,Magical,Unique}	Artifacts	\N	2	/Equipment.aspx?ID=2363	The barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. Ghosthand's Comet is a +4 major striking beast-bane greater impactful advanced firearm with a range increment of 300 feet. It deals 5d8 force damage and has the backstabber, concussive, kickback, and fatal d12 traits. As a star gun, Ghosthand's Comet runs on magic and doesn't use ammunition or black powder. The weapon is silent when fired.	one-action] (concentrate); Effect On your next attempt at a ranged Strike with Ghosthand's Comet, the shot phases through any material or magical obstacle, such as a wall of force, in its path, ignoring all cover. You must attempt the Strike by the end of your turn or this effect is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f289570b-077d-4509-ab3b-7582d2192ed5	Ghostly Portal Paint	{Consumable,Magical,Oil,Transmutation,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=1022	Translucent and nearly weightless, this opalescent paint seems to resolve into occult symbols if stared at too long. When used to cover a 5-foot-wide, 10-foot-tall section of a wall, the paint turns that section of wall ghostly and incorporeal to a depth of 10 feet, allowing corporeal creatures and objects to pass through it. The portal persists for 10 minutes. When this effect wears off, anything remaining within the portal is shunted to the nearest exit.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be0837a2-e023-43a5-8897-4184cec2314d	Ghostshot Wrapping	{Consumable,Illusion,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1228	This long strip of linen is tightly wound around the barrel of the affixed firearm or the grip of a bow. When activated, the talisman's magic dampens the sound of the triggering shot, rendering it completely silent, and additionally skews the angle of the shot, so it appears to come from a different location and direction than your actual position. You don't become automatically observed to any creatures due to making the triggering Strike.	free-action] envision; Trigger You attempt a ranged Strike with the affixed weapon while hidden or undetected.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1867e6ba-b041-4640-8a25-3d77fbc57712	Giant Catch Pole	{Uncommon}	Adventuring Gear	\N	2	/Equipment.aspx?ID=3245	This sturdy pole has a rope attached to one end in a loop with the other end extending to the handle. You can pull the handle side of the rope to tighten the loop. Using this loop, you can Grapple without having a free hand. A creature grappled this way receives a –2 circumstance penalty to attack rolls when Striking with an unarmed attack. Due to limitations in the size of the loop, a catch pole can only be used on creatures sized Medium or smaller.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8f09aba-7f71-4cf0-9007-11ec4fe48075	Map (Geologic Map)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3585	These are various types of maps used by explorers	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1d24859-803b-4534-b973-7f209f98f9b3	Ghostbane Fulu	{Consumable,Fulu,Magical,Necromancy,Talisman,Transmutation}	Consumables	Fulu	\N	/Equipment.aspx?ID=978	This white paper fulu bears red ink and attunes a weapon to the spiritual essence of an incorporeal creature. Upon activation, the weapon gains the benefit of the ghost touch property rune against the triggering incorporeal creature for 1 minute.	free-action] envision; Trigger You successfully Strike an incorporeal creature with the weapon to which the fulu is affixed, but you haven't rolled damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed36c1b8-5910-44d2-a89e-6a6d84d4ea4a	Ghostcaller's Planchette	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2230	This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29.	Cast a Spell; Frequency once per day; Effect You cast tempest of shades.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2713ab6-7673-4992-b4d1-786e67c4d411	Glass Cutter	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=870	This small rod has a tiny, sharp cutting wheel made of steel on one end and a thick bulb on the other. You can use the glass cutter's wheel to score ordinary glass and use the bulb to break the piece along your scoring. It typically takes 1 minute of work to cut a hole large enough to fit your hand. If you are attempting to break the glass quietly, you must attempt a Thievery check against the Perception DC of nearby creatures to go unnoticed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf96ad78-950a-4f61-abe6-3b0e286e0532	Glasses of Sociability	{Divination,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1057	These wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They grant you a +1 item bonus to Diplomacy.	one-action] envision; Effect You stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if the creature is disguising their identity, the glasses don't penetrate the disguise. If a doppelganger was disguised as an innkeeper you met, the glasses would give you the innkeeper's name, and if a noble you met before was in disguise as a masked vigilante, the glasses wouldn't reveal their name.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e879e252-1c8b-4f6d-be11-2edb1d1cfd23	Glider	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=58	Space 5 long, 10 feet wide, 2 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c49dc2b5-3450-4302-b123-f72867636aa3	Gliding	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1831	The armor allows you to make a controlled descent. 	one-action] (concentrate); Effect You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. Provided you spend at least 1 action gliding on your turn and haven't yet reached the ground, you remain in the air at the end of your turn. Otherwise, you fall.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5cbcff2-c2bd-4627-82ed-eb8a139b1df6	Glimmering Missive	{Consumable,Light,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2062	A glimmering missive sparkles as you compose it. When activated, it explodes, disintegrating into a shower of multicolored motes in a 10-foot burst from a corner of the missive's space. Creatures in the area are covered in sparkling dust that remains luminous for 1 hour. Visible creatures can't be concealed while covered by the luminous dust; any invisible creatures are concealed while covered in the luminous dust, rather than being undetected.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be4116aa-bcb9-4635-9bc8-26f42800ffab	Glittering Scarab	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1622	This pin is a valuable copy of a popular pin sold in markets throughout Osirion. The original pin is a solid piece, often purchased by tourists. The glittering scarab, though, can be squeezed gently, causing the wings to part and reveal an eye painted underneath them. This pin is used to gain entrance to most meetings of the Esoteric Order of the Palatine Eye. Someone who specifically examines the scarab can find the hidden eye with a successful DC 20 Perception check, though if they know about glittering scarabs, they can simply squeeze it to check for the eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
993d3a76-4e19-4532-ac0e-ad7fd0cccaca	Glittering Snare	{Consumable,Mechanical,Snare,Trap,Uncommon,Visual}	Snares	\N	\N	/Equipment.aspx?ID=1273	Small flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The first creature to enter the square or open the container must attempt a DC 20 Reflex save as the area is showered with bright, glittering dust that sticks to skin, fur, and clothing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9dad959-25ae-4def-9b7c-02159e819361	Map (Local Map)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3585	These are various types of maps used by explorers	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1d77fe5-85f6-4133-b1c4-2f9aab2ee10b	Gills	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3184	Delicate folds in the skin just behind your ears ripple as water flows over them. You can breathe underwater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5cd82fa4-3f80-42fb-8868-9e14466f829c	Ginger Chew	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1919	This chewy ginger candy aids digestion and soothes unsettled stomachs. A ginger chew lasts for 1 hour and grants you a +1 item bonus to Fortitude saves against being sickened.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c820cc34-973c-4d53-b12d-52530ac27b07	Gliding Membranes (Greater)	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3185	Membranes that stretch between your arms and torso help you convert a fall into a glide. Treat falls as 25 feet shorter. Even if you take fall damage, you can land on your feet by succeeding at a DC 15 Acrobatics check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66c134c2-0ee0-42a5-bead-3d6f71f4062e	Gliding Membranes (Lesser)	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3185	Membranes that stretch between your arms and torso help you convert a fall into a glide. Treat falls as 25 feet shorter. Even if you take fall damage, you can land on your feet by succeeding at a DC 15 Acrobatics check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29eca6d6-6fbf-4fc2-94b6-24976b78cf2d	Glow Rod	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3355	This 1-foot-long, gold-tipped rod glows after it's struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim light to the next 40 feet).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0049f28c-b653-49bd-9119-74c51dcaca38	Glowing Lantern Fruit	{Consumable,Magical,Uncommon,Wood}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2641	The flesh of this fruit pod resembles a stylized paper lantern, with a woody, geometric structure and thin layers of flesh, complete with a glow coming from the interior.	Fire Fruit 10 minutes (manipulate); Effect You plant the glowing lantern fruit in the ground upside down. The petals of the lantern peel away, while the fruit inside glows hotter. For the next 8 hours, the glowing lantern fruit emits as much light and heat as a bonfire, giving all creatures within 15 feet immunity to the effects of mild and severe cold temperatures for as long as they're within the area.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4697918-cc7c-434d-b9a0-6d7318bb8c09	Glue Bomb (Greater)	{Alchemical,Bomb,Consumable}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3295	A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2b183c9d-8c21-417d-b951-592e4890fb78	Glue Bomb (Lesser)	{Alchemical,Bomb,Consumable}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3295	A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
089d0333-10dd-434b-86b8-db8f10d40a1b	Glue Bomb (Major)	{Alchemical,Bomb,Consumable}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3295	A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
745b374c-d228-4599-9d98-db24da649d39	Glue Bomb (Moderate)	{Alchemical,Bomb,Consumable}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3295	A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cae254f2-4aaf-409b-8b87-ed3ea8d6fe5a	Glue Bullet	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1195	These cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby surface, hindering their movement. The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it Escape against a DC of 18. On a critical hit, the target is also immobilized until it Escapes.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d0fc52d-a801-4983-ae2a-a6c4c6643f9b	Gnawbone Toxin	{Alchemical,Consumable,Contact,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2005	Made from the ground bones of ghouls or other cannibalistic creatures processed into a green-gray paste, gnawbone toxin imparts an insatiable desire to consume the flesh of intelligent creatures. If the victim eats at least a mouthful of humanoid flesh, it ignores the enfeebled condition from gnawbone toxin for 1 minute. Victims under the effect of gnawbone toxin regain only half as many Hit Points from healing effects unless they’ve eaten at least a mouthful of humanoid flesh in the last minute.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a36b472-80a8-4316-b640-c2b7c6a66c80	Goblin-Eye Orb	{Consumable,Divination,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1229	This colorful marble dangles from a leather thong wrapped around the affixed weapon. When you activate the band, for the triggering Strike, you don't need to attempt a flat check due to the enemy being concealed or hidden to you.	free-action] envision; Trigger You attempt a Strike with the affixed firearm or crossbow against an enemy that's concealed or hidden to you; Requirements You're an expert with the affixed firearm or crossbow and an expert in Perception.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
286efc89-e4c5-44e8-a254-6ee1334fb1da	Godrending Ammunition	{Consumable,Magical,Rare}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3763	Embedded in this piece of ammunition is a shining sliver of a warshard. When an activated godrending ammunition hits a target, the body of the struck creature attempts to tear itself apart, causing nauseating pain. Instead of its normal damage, the ammunition deals 10d8 slashing damage. The target can attempt a DC 30 Fortitude saving throw; it takes a –2 circumstance penalty to this save if the Strike was a critical hit.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9747fcd2-e7e6-4e4a-98a2-6a35686013b8	Gold (Ingot)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1765	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b164d437-a4c3-4d9d-84fd-f24061373372	Gloves of Carelessness	{Abjuration,Cursed,Extradimensional,Invested,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=602	These gloves appear and function as gloves of storing but repel any item not stored in the gloves. When wearing them, whenever you Interact to draw or pick up an item, roll a DC 11 flat check. On a success, you do so as normal. On a failure, you instead fling the item 15 feet in a random direction. You can use a reaction to attempt a DC 23 Reflex save, causing the item to land at your feet instead if you succeed. Removing the stored item from the gloves does not trigger the item’s curse. The first time the curse activates, the gloves fuse to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
055f2467-7512-4cce-b6ed-aee6c6ffbe57	Map (Nautical Chart)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3585	These are various types of maps used by explorers	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf030c1d-7b3d-4384-8111-6c48a80318a5	Golden Goose	{Cursed,Evil,Magical,Transmutation}	Cursed Items	\N	L	/Equipment.aspx?ID=1643	This life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift to mortals whose greed makes them susceptible to temptation. While the golden goose can be used without malice, those who possess such a thing often find its glittering lure erodes their morals over time.	Interact; Effect You feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The golden goose's eyes flare red as it chews the heart into pulp. Once the heart is destroyed, the goose lays a golden egg worth 50 gp, or 100 gp if you murdered the creature for no reason other than to feed the goose.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71ea0d86-b8e6-4a1b-be29-c2f52e76fea7	Golden Greaves	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3965	These shiny greaves made of splinted metal coated with gold protect the shins and help you stand your ground in the heat of battle. While wearing the greaves, you gain a +1 item bonus to your Fortitude DC against forced movement effects and to your Reflex DC against effects that would knock you prone.	Make Them Fall [reaction] (concentrate, misfortune); Frequency once per day; Trigger An enemy fails to Reposition, Shove, or Trip you; Effect Your golden greaves glow with a strange light, and you move your legs in just the right way to completely throw off your opponent. Your opponent instead critically fails on the triggering check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05e75936-c914-47dc-89df-9efb7fc6af7c	Golden Legion Epaulet	{Enchantment,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=499	These gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform. While they can be enchanted to provide a variety of effects, the Golden Legion epaulet remains the most common.	one-action] (Command); Frequency once per day; Effect Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56760527-20a5-4159-b895-81645600299f	Golden Rod Memento	{Abjuration,Cursed,Magical,Rare}	Cursed Items	\N	\N	/Equipment.aspx?ID=1478	This coin-sized golden pin depicts a bundle of five trimmed tree branches. Once you've stolen the pin, accepted it from Krampus willingly, or carried it for at least 1 minute, its curse activates. After that happens, the pin fastens itself to your clothing, providing you an insistent empathic admonition not to be naughty and constantly informing Krampus of your location, as status. The pin reappears and reattaches itself within moments if discarded or destroyed. The pin constantly monitors your actions, judging you against a good-aligned champion's code of conduct, plus the following third tenet:	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f56f1899-ef38-4947-ad50-d495cd47c326	Golden Branding Iron (Greater)	{Consumable,Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1583	This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil.	free-action] envision; Trigger You hit a target with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb7f85e9-5833-4673-93a7-03db2ea62542	Golden Branding Iron (Major)	{Consumable,Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1583	This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil.	free-action] envision; Trigger You hit a target with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82a0d948-1109-4633-b82a-21b7cb7053a3	Golden Chrysalis	{Consumable,Evocation,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1023	Threads of iridescent golden silk wrap around the core of this magical sling stone. When you activate and shoot a golden chrysalis, rather than making an attack roll for your Strike, you cause the chrysalis to unwind in midair to reveal a magical butterfly that flies in a 30-foot line, scattering golden scale dust that hangs in the air for 1 minute.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f0f6b5a-0fa0-4682-945e-183217d4a954	Golden-Cased Bullet (Greater)	{Consumable,Divination,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1584	The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88d202fd-df15-4499-90a0-3b248f92ec06	Golden-Cased Bullet (Major)	{Consumable,Divination,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1584	The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4124f670-107b-4aff-bc89-740e30cbbe63	Goo Grenade (Greater)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1811	A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
713da079-4ec5-4b7d-b574-c907eff55eb0	Goo Grenade (Lesser)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1811	A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80da5f37-f5ae-4574-bfc9-85bcd5351027	Goo Grenade (Major)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1811	A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
243521aa-e8a4-40e7-b368-c7f59c2dce33	Goo Grenade (Moderate)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1811	A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2fdbd48a-66de-4716-805a-f0c31fc26be0	Gorget of the Primal Roar	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3085	This engraved duskwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks.  	Primal Roar [one-action] (auditory, concentrate, emotion, fear, mental); Frequency once during the duration of each polymorph effect; Requirements You're in a non-humanoid form via a polymorph effect; Effect You unleash a bestial roar, attempting a single Intimidation check compared to the Will DCs of all enemies within 30 feet to impose the effects below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
260f986c-0371-402e-9980-a91f9f216025	Gorgon's Breath	{Alchemical,Consumable,Inhaled,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2004	Gorgon's breath is a fine powder that can easily enter living creatures' bloodstreams through their lungs before binding to mucous membranes and causing any nearby soft tissues to harden.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
42bb737f-e4c3-41f0-90f2-530dbe199b26	Golden Silencer (Standard)	{Consumable,Illusion,Magical,Talisman,Uncommon}	Consumables	Talismans	L	/Equipment.aspx?ID=1585	The Golden Gunners are dreaded for their use of their golden silencers, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components.	one-action] Interact; Requirements You're an expert in Stealth.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d3061d5-2697-43f2-a830-d8aaa3840684	Golden Spur	{Conjuration,Consumable,Magical,Talisman,Teleportation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1586	This golden spur is affixed to a weapon by a braided leather cord. You teleport to a space you can see within 10 feet of the target. You must have line of effect to the space.	one-action] command; Trigger You hit a target within 120 feet with the affixed weapon; Requirements You're a master in Arcana, Nature, Occultism, or Religion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1125d1e5-6356-46dc-af24-7cbdb163442e	Golden-Cased Bullet (Standard)	{Consumable,Divination,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1584	The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa304b07-8c55-408c-a17d-977b22f252b4	Goz Mask (Major)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2348	Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features.	one-action] (manipulate); Frequency once per day; Effect You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d156886d-1322-446d-971b-ba206ee6111e	Grail of Twisted Desires	{Conjuration,Illusion,Magical,Unique}	Held Items	\N	L	/Equipment.aspx?ID=584	This timeworn chalice is constructed of dull tin. It has an unassuming appearance save for the gold, silver, and ebony rings that encircle its rim. …	one-action] envision; Frequency three times per day; Effect The chalice fills with one of three different wines of your choosing, as described below. The wine looks, tastes, and smells the same regardless of which type you choose, and detect magic has no effect on the liquid beyond indicating that it is magical.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1934a463-1d38-487c-9bb6-d2cef7035cbe	Grappling Arrow	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=871	This small  grappling hook  is designed to be tied to a rope and fired from a bow. When fired, it has half the normal range increment for the weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
25ab2b47-68d7-4b7b-a703-7925d7726d38	Grappling Gun	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1099	This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b93c715-69f0-456c-835d-b063732e74b9	Grappling Gun (Clockwork)	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1099	This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
108db321-fa2b-4484-9b9f-8d694f141c98	Map (Pictorial Map)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3585	These are various types of maps used by explorers	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86cb1d3a-6a99-4655-b01d-e34fc783fc89	Gossip's Eye	{Magical}	Assistive Items	Vision Assistance	L	/Equipment.aspx?ID=2158	These discrete prosthetics have been the secret behind more than a few salacious rumors getting out among Taldan high society. This functions like a magical prosthetic eye, but with an added benefit.	one-action] (concentrate); Frequency once per day; Effect You whisper “spy for me” to the eye, which removes itself from your eye socket and begins to relay its signal to you even at range. Although it can't move on its own, you can place the eye in a discrete location (using your Stealth DC) to avoid detection. For 10 minutes, you can see what the eye sees as long as you're within 100 feet of the eye. The eye's signal can penetrate most barriers but is blocked by lead of any thickness, as well as denser materials. The eye's signal is visual only.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af080291-9716-4d00-855c-6f1dfacf2968	Goz Mask	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2348	Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features.	one-action] (manipulate); Frequency once per day; Effect You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d372a807-b769-477f-aa8f-9754bbfb163b	Goz Mask (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2348	Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features.	one-action] (manipulate); Frequency once per day; Effect You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09a976e1-2aab-4b73-bb9e-98a53850d5b1	Grappling Bolt	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=872	This small grappling hook is designed to be tied to a rope and fired from a crossbow. When fired, it has half the normal range increment for the weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7370064a-7730-4c4a-ab9f-931c3ee46b29	Gravemist Taper	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2025	A gravemist taper is a conical candle with symbols of terror and death carved into the wax. The taper can be used as a catalyst when casting a mist spell, burning the taper away, coloring the mist gray, and filling the mist with ghastly, shadowy shapes. The flat check to overcome the concealed state from the mist rises to 7, and a creature who fails such a check becomes frightened 1. This aspect of the spell has the emotion, fear, and mental traits.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ceded47d-5e46-4252-9cd9-2506ee85bbe1	Graveroot	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3336	The opaque white sap from the graveroot shrub clouds the mind.    Saving Throw  DC 19 Fortitude;  Maximum Duration  4 rounds;  Stage 1  1d8 poison …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a75bc05-3984-48bb-89f8-ff4a0ef74562	Gravitational Flux	{Consumable,Magical}	Consumables	Magical Siege Ammunition	\N	/Equipment.aspx?ID=3870	Small unattended objects tend to levitate slightly around this star-flecked onyx sphere. When Launched, gravity in the area of the burst is briefly inverted. Creatures in the burst must attempt a DC 25 Fortitude save with the following results.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a95ce214-6f39-4072-9838-ec53d4dd24db	Gravity Inverter	{Consumable,Gadget,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3797	When you Activate a gravity inverter, you can either place it in an adjacent space or toss it up to 30 feet away. Once you’ve done so, this metallic device implodes, creating a 10-foot-radius, 40-foot-tall cylinder of unstable gravity that lasts for 4 rounds.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
772710cb-fabd-4bac-9530-d8fb88644ba9	Graymist	{Apex,Artifact,Divine,Intelligent,Invested,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3756	 Graymist  functions as a   shadowmist cape  .  Once restored,  Graymist  gains these activations.  	Traceless Retreat [two-actions] (concentrate); Frequency once per day; Effect Graymist casts mislead on yourself and up to three other targets of your choice within 30 feet. Graymist sustains this effect up to 1 minute, during which you cannot activate Graymist and Graymist cannot take any other actions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87618b33-d935-4d72-a231-6621220bfffc	Grease Snare	{Consumable,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1489	This snare releases a stream of grease that coats the area, making movement difficult and potentially making the target slippery and clumsy. The square with the snare, as well as three adjacent squares you determine when you set the snare, become difficult terrain when a creature triggers the snare. The triggering creature must attempt a DC 22 Reflex saving throw. A creature can use three Interact actions to wipe away the grease from a single square or from the triggering creature; removing the grease from the triggering creature ends the effects on it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
feed131a-11e6-4954-9599-af7921186549	Greater Aetheric Irritant	{Consumable,Gadget,Sonic,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3565	An aetheric irritant is a chime that can emit a subsonic frequency that otherworldly beings find unpleasant. When you Activate an aetheric irritant, you sound the chime and place it on the ground in a square within your reach. Creatures with the fey, spirit, or undead traits must attempt a Will save when they enter the affected area and at the beginning of every turn they are in the affected area. Those who fail the save treat the area as difficult terrain until the beginning of their next turn. A creature that critically succeeds at the save is immune to all aetheric irritants for 24 hours. An aetheric irritant continues to hum until it shakes itself to pieces after 10 minutes of being activated or it is moved, whichever comes first.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
abaeb202-3fac-4b51-bc6a-48ff4f3106f0	Greater Antifungal Salve	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3747	This foul-smelling pink paste is traditionally kept in a tightly sealed jar. Spreading the salve on exposed skin grants an item bonus to saving throws against all afflictions that have the fungus trait or that originate from creatures with the fungus trait. The bonus lasts for 6 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9d11362-d5e9-4b1f-a10b-26a213f04520	Greater Arcane Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3902	PFS Note If a PC uses an arcane standard’s Magical Weakness ability against a creature which has taken more than one type of energy damage, the player chooses which energy type the creature gains weakness to.	Magical Weakness [one-action] (concentrate); Frequency once per turn; Effect The magic of the banner causes energy to linger, tearing away at its target, leaving them vulnerable to more. One creature within the banner’s aura that has taken acid, cold, electricity, fire, or sonic damage this turn gains weakness 5 to that damage type for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d24513f2-674c-4a10-95d6-f2ad846060c6	Map (Political Map)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3585	These are various types of maps used by explorers	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59ec7bf8-4d79-4d01-a3ad-0838290dd601	Map (Treasure Map)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3585	These are various types of maps used by explorers	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27ca9b0d-434d-49b9-a553-eb2b501e90d6	Grasping Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=3372	You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save with the following effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5cba24d5-725e-460e-9999-515e40fc33b9	Grasping Tree	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=578	You rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare’s square. The first creature to enter the square must attempt a DC 19 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ebf6c127-d1d0-4f7f-9b0d-b6bb8da4d4c7	Greater Banner of the Restful	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3905	This peach-colored magical banner offers the promise of a good watch and a comfortable sleep. You and allies within the banner’s aura gain a +1 item bonus to Perception DCs and protection from severe cold and heat.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8670760d-3739-4081-ade9-ca0955f9761c	Greater Boots of the Secret Blade	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3960	You pride yourself on being well prepared with weaponry for any situation. Your dark-gray boots might appear mundane, but you know that they can conjure a blade at any moment. Even the most thorough of searches can’t find a knife that doesn’t exist yet.	Draw Secret Blade [one-action] (manipulate); Frequency once per hour; Effect You reach down to your boot, draw a dagger from it, and make a ranged or melee Strike with it. This dagger is created magically and does not exist before being drawn. The dagger remains a physical object until the next time you use Draw Secret Blade, and it disappears as a new blade is created.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43e99f7d-d00b-4fb6-9ab1-835d1cd0a72b	Greater Bougainvillea Blossom	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3723	This pink flower has long, slender thorns along the stem. The flower can be used as a catalyst when casting an entangling flora spell, which causes the affected plants to sprout long thorns and vibrant pink blossoms. The area becomes hazardous terrain, dealing the listed piercing damage to an enemy each time it enters an affected square.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b8fa680-917c-4844-a75f-f1435edf965d	Greater Burrowing Bolt	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3863	These arrows have tips grooved like a drill bit and angled fletching, causing them to spin quickly about their shaft when fired. When striking a structure or object of Hardness 14 or less within your first range increment, an activated burrowing bolt tunnels into the surface silently and leaves a hole behind it, burrowing through up to 5 feet of material before magically vanishing.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db2e1508-3f48-420f-9320-60079c2fa284	Greater Clay Sphere	{Magical,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=3728	This dry clay ball becomes malleable when activated, shifting into a variety of forms. The spell attack roll of any spell cast by Activating this item is +7 and the spell DC 17.	Cast a Spell; Frequency once per day; Effect You cast plant form.]	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8faa109e-0f72-4701-8935-283ab6aa8ef1	Greater Banner of Piercing Shards	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3904	This magical banner has an intricately embroidered pattern of shards and cracks across its surface, almost like a broken mirror. Though it always feels dry to the touch, this banner from a distance gleams red as if slightly stained with the blood of your enemies. While holding a banner of piercing shards, you can use the following ability.	Shards Seek Wounds [one-action] (concentrate); Frequency once per minute; Effect Shards of sharpened glass violently shoot out from the magical banner into the newly opened wounds of a nearby enemy. The magical banner deals 1d4 persistent bleed damage to any enemy within the banner’s aura that has been dealt damage since the end of your last turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e555fbf-160e-4a4f-949f-fa3781690ceb	Greater Black Ash	{Catalyst,Consumable,Magical,Rare}	Consumables	Spell Catalysts	\N	/Equipment.aspx?ID=3746	On certain rare occasions, when a particularly despoiled tree or a powerful demonic fungal infestation (such as a Jeharlu Spore) is destroyed, the grimy black ash that remains behind functions as a catalyst called black ash. A wall of thorns empowered with this catalyst gains the fungus trait and appears diseased and toxic, with greasy filaments of dripping fungus growing through its vines. A creature damaged by this wall’s thorns takes an additional amount of persistent poison damage.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d606b50-c3bc-4df6-bd8e-0d53ea9884c2	Greater Blazing Banner	{Aura,Fire,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3908	This magical banner shimmers in a fiery array of reds, oranges, and yellows. The rampant threads catch light in the wind and give the appearance of a blazing flame. Whenever you or an ally within the banner’s aura critically succeeds with a Strike, the Strike deals an additional 1d4 persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
344b457a-a9e4-4d02-a3e0-be1119e4e6e5	Greater Bolka's Blessing	{Divine,Magical,Uncommon}	Runes	Clan Dagger Filigrees	\N	/Equipment.aspx?ID=3769	PFS Note Characters from Five Kings Mountains have access to this option.	Gift of Life [one-action] (concentrate, healing, vitality); Frequency once per day; Effect You regain 3d10 Hit Points.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
814912a9-1091-4e5b-a7bb-ed4d1cec0c5a	Greater Defoliation Bomb	{Alchemical,Bomb,Consumable,Splash,Uncommon,Void}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3721	This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the listed void damage, persistent void damage, and splash damage to all plants in the area. Non-creature plants in the area immediately wither and die. Many types grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48a3b23d-f8f0-4724-9c7d-182f7e6ff969	Greater Durian Bomb	{Alchemical,Bomb,Consumable,Olfactory,Plant,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3734	Whereas a durian’s aroma ranges from pleasant to revolting depending on the person, a durian bomb is a fruit that’s been alchemically modified for maximum revulsion. Many types of this bomb grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6acd50d-4659-4e95-9ad8-b5980ec19e95	Greater Endless Quiver	{Invested,Magical,Uncommon}	Worn Items	\N	1	/Equipment.aspx?ID=3962	Elite archers can go through countless arrows over the course of a battle. Smart ones carry an endless quiver to ensure they never run out. This quiver holds 40 mundane arrows and regenerates 10 per hour. Once an arrow is removed from the endless quiver, it dissipates after 1 minute.	Convert Arrows [one-action] (manipulate); Frequency once per day; Effect You tap the quiver, and the arrows inside transform into cold iron or silver. They revert to wood after 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3fcafe2-0232-4595-8f15-0c279ca0b987	Greater Ethereal Crescent	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3880	This crescent-shaped shard of iridescent metal is strangely translucent, fading to a blurry outline when examined for too long. A weapon under the effects of an ethereal crescent becomes a ghost touch weapon for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a52db8eb-ec26-4a86-a105-86eff08de4a5	Greater Feral Linguist	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3724	This wooden whistle is stuffed with cotton and carved with images of bellowing stags, howling wolves, and chirping birds. You can blow on this whistle to use it as a catalyst when casting an animal form spell. When you do, you gain the listed benefit for the duration of the spell.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2723f2d9-39d8-4ca3-b948-c9e08ebca9e5	Greater Fireproof Gloves	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3963	First developed by blacksmiths to move burning hot workpieces around, fireproof gloves then became popular with soldiers responsible for disabling bombs and magical traps. The thick tan gloves come up over the arm. When wearing these gloves, you gain fire resistance 5.	Release Heat [one-action] (concentrate, fire); Frequency once per day; Requirements You have a free hand; Effect You take the heat that’s built up in your gloves and discharge it onto an enemy. You deal 6d8 fire damage to one creature within reach (DC 26 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b407ff2a-adc1-440e-9c6b-adb3fd5cd99d	Greater Flowing Water	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=3740	The Flood Truce is a season of relative peace, and this tattoo of a river can soothe your temper when you might otherwise lash out. You gain a +1 item bonus to Diplomacy checks made against orcs who honor the Flood Truce.	Embody the Truce [reaction] (concentrate); Frequency once per day; Trigger A mental effect would compel you to harm an ally or bystander; Effect Attempt a counteract check with a counteract rank of 2 to end the effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75e2467c-63e5-4d6c-b5c3-43f3cb8c0ce4	Greater Foxglove Token	{Magical,Poison,Spellheart,Uncommon}	Spellhearts	\N	L	/Equipment.aspx?ID=3725	This small piece of wood is finely carved to depict a foxglove. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast 4th-rank wall of thorns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b3eb9b4-0daf-45f3-8fa1-5a79e04a90e4	Greater Gasping Lament	{Coda,Invested,Magical,Rare,Staff}	Staves	Coda	\N	/Equipment.aspx?ID=3737	This collar is a silken cord from which hangs a small silver amulet that bears the likeness of a woman with her hand at her throat. A gasping lament is a powerful coda instrument that’s worn rather than held. While you sing, you gain a +2 item bonus to Intimidation checks to Demoralize and to Performance checks. Full rules for coda instruments appear here.	Cast a Spell; Effect You expend a number of charges from the collar to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e412516-c756-4418-b075-d050681d85a4	Greater Godrending Ammunition	{Consumable,Magical,Rare}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3763	Embedded in this piece of ammunition is a shining sliver of a warshard. When an activated godrending ammunition hits a target, the body of the struck creature attempts to tear itself apart, causing nauseating pain. Instead of its normal damage, the ammunition deals 10d8 slashing damage. The target can attempt a DC 30 Fortitude saving throw; it takes a –2 circumstance penalty to this save if the Strike was a critical hit.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e7a2b98-f742-461c-8987-310bb3019571	Greater Heartmoss	{Healing,Magical,Spellheart,Uncommon}	Spellhearts	\N	L	/Equipment.aspx?ID=3726	This burgundy moss grows in heart-shaped clumps and releases a pleasant, calming scent. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast healing well.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47c566d0-1036-438d-9a65-27684ae12835	Greater Crimson Godsblood Serum	{Consumable,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=3762	Though it contains but a tiny drop of Gorum’s blood, drinking this thick, swirling potion fills the user with divine wrath and resilience. While under the effect of the potion, you gain a status bonus to physical damage rolls for 1 minute. The first time during that minute you’re reduced to 0 Hit Points but not immediately killed, you avoid being knocked out, regain the listed amount of Hit Points, and become confused for 1 round, and your wounded condition increases by 1.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
527be38b-6b37-461b-8fb7-5fbf8f4d0091	Greater Knave’s Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3912	This magical banner is dip-dyed in an ombre from black to red, mottled and uneven. Whenever you or an ally within the banner’s aura critically succeeds with a Strike against an off-guard target, the Strike deals an additional 1d4 precision damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
adea489f-580d-49d4-a75d-6a0252b1cea8	Greater Mat of Resilence	{Magical,Uncommon}	Other	\N	1	/Equipment.aspx?ID=3745	This light but sturdy woven mat, a miniature version of the floating foundations used in villages of the Dirt Sea, is carried tied in a tight roll. When you use an action to unfurl the mat onto an unoccupied horizontal space, the mat covers the existing terrain to create a smooth surface that can be walked on as if it were solid ground. Difficult or hazardous terrain in that square may be treated as normal while the mat of resilience covers it. The mat can be rolled back up or moved to an adjacent square using an Interact action, but it cannot be moved or put away while a creature is atop it.	Sturdy Foundation [one-action] (manipulate); Requirements A creature is atop the mat; Effect The creature enters a simple stance that makes the most of the mat’s stabilizing magic. While in this stance, if at least half of the creature’s space is atop the mat, it cannot gain the off-guard condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d7ffe3b-a388-4f27-a16b-239046db7ce6	Greater Medic’s Armband	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3972	You wear this white armband with a bright blue symbol identifying you as a combat medic. You gain a +1 item bonus to Diplomacy checks to change the attitudes of diseased, poisoned, and wounded creatures.	Do No Harm [free-action] (concentrate); Frequency once per day; Trigger An enemy within 30 feet targets you with a Strike or a spell that deals damage; Effect Your armband glows, showing that you’re here as a medic and not as a combatant. Both you and the triggering enemy take a –4 status penalty to damage rolls until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
813fca68-6b04-42f5-88c4-435fe5e4b6d6	Greater Moritype	{Consumable,Gadget,Uncommon,Void}	Consumables	Gadgets	L	/Equipment.aspx?ID=3568	This plate of smoky glass is a variation on Dr. Krasovna Gerenevich’s krasovnatype that is imprinted with void energies. Creating the plate requires a living thing to die as part of its electrical charging; most creators use insects or lab mice. The moritype creates an image in the same way as a krasovnatype, but also siphons off part of that aura. If used on a living creature, that creature must attempt a Will save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de62de7b-d200-4aee-a128-3ade05c78db1	Greater Nail Bomb	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3722	This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals the listed piercing damage and piercing splash damage from a cold iron source. Many types grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3d750c2-4675-46cf-b80c-cba17d4b6634	Greater Necrotic Cap	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3729	You can use this slimy, rotting mushroom as a spell catalyst when you cast an acid grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the enfeebled and sickened conditions, with the listed values, as the spores consume their flesh. As long as the target is taking persistent void damage, they can’t reduce the value of their sickened condition below 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48bbd832-e5f3-4f83-b128-682c34a2ece0	Greater Quartz-Coil Rail Transport	{Consumable,Electricity,Gadget,Teleportation,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3570	The distance you can teleport increases to 60 feet, and the electricty damage increases to 6.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18faf59c-bf8a-4130-9dae-1b8658c0f0b8	Greater Rending Gauntlets	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3741	These heavy gloves are reinforced with thick animal hide and sharpened bone.	Shredding Finisher [one-action] (manipulate); Frequency once per hour; Requirements You hit the same creature with two unarmed Strikes in the same round; Effect The gauntlets’ spikes dig into the creature just before you tear them free, dealing the listed piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd5e27ed-bd23-4031-8601-6ec3501fa09d	Greater Killer’s Belt	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3968	Small blood-red rubies decorate this black leather belt, which is a fashion accessory for only the most bloodthirsty soldiers. When you wear this belt, you gain a +1 item bonus to Intimidation checks.	Bleeding Rubies [one-action] (manipulate); Frequency once per day; Requirements You have a free hand and your last action was to deal damage to an enemy with a Strike or spell attack roll; Effect You pull a ruby off your belt and crush it into dust. As this dust reaches the enemy you just harmed, it embeds into the skin, causing them to bleed. The target takes 1d6 persistent bleed damage. The ruby reappears on the belt after 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2bfe089c-0f42-4d0b-a060-79d613718712	Greater Kols's Oath	{Divine,Magical,Uncommon}	Runes	Clan Dagger Filigrees	\N	/Equipment.aspx?ID=3770	The bonuses increase to +2, the damage increases to 8d6, and the DC increases to 28.	Vow Unbreakable [one-action] (auditory, concentrate, linguistic, mental); Frequency once per day; Effect You command a creature within 30 feet to Stride away from you, drop prone, or release one item it’s holding. The creature can choose to perform that action as the first action on its next turn; if it doesn’t, it takes 4d6 mental damage (DC 20 basic Will save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee046acc-1dba-4704-9478-2cb881ed372b	Greater Skitter Knot	{Consumable,Magical,Rare}	Consumables	\N	\N	/Equipment.aspx?ID=3719	Carved from an arboreal’s knuckle, this wooden torus can be activated despite your being unconscious. The knot then sprouts several roots that arch over your body like a spider’s legs. These lift you a few inches off the ground before Striding and carrying you with them. The roots prioritize taking you away from obvious harm, though as a reaction, an ally who speaks Arboreal can command the roots to carry you to a particular point within range.	free-action] envision; Trigger You are dying at the beginning of your turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3a858bc9-eb90-4922-ab42-80edc40042b5	Greater Spider Satchel	{Alchemical,Bomb,Consumable,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3732	The Verduran Forest’s tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact. Many types of spider satchel grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
109cb401-97a4-4a07-97aa-32e23e198155	Greater Staff of Arcane Might	{Magical,Rare,Staff}	Staves	\N	1	/Equipment.aspx?ID=3038	This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +1 striking staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c6853d9-4022-4989-a91c-7586ca48bab9	Greater Stalwart’s Banner	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3914	This magical banner mimics the rich green of summer grass. While holding a stalwart’s banner, you can use the following ability.	Stand Firm [one-action] (concentrate); Frequency once per minute; Effect You and allies within your banner’s aura gain 5 temporary Hit Points and a +1 status bonus to your Fortitude DC and Reflex DC against any effect that would move you or knock you prone. These effects last for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd10a448-7caf-4353-ae0b-32cbaa9c2819	Greater Stormshard	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3742	These shards of coalesced necromantic essence are sometimes found in the wake of an ancestor storm. Howling spirits are faintly visible, trapped inside the jagged, dark-green glass.	Free the Spirits [two-actions] (concentrate, manipulate); Frequency once per day; Effect You briefly release the spirits from the stormshard before drawing them back into the glass. Each creature in a 10-foot emanation takes 4d8 void damage (DC 20 basic Fortitude save). You treat the result of your saving throw as one degree of success better than its outcome.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce900ed8-de5d-433d-9fdf-b6e591c91caf	Greater Swapping Stone	{Conjuration,Consumable,Magical,Teleportation,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=944	This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a186dc15-a1ac-43a1-af97-e7b12e2fbe8f	Greater Swift Standard	{Air,Aura,Magical,Rare}	Banners	\N	L	/Equipment.aspx?ID=3917	As this magical banner sways in the breeze, the horses embroidered across the fabric seem to gallop at unnatural speeds, racing across the field. You and allies that start your turn within the banner’s aura gain a +5-foot status bonus to land Speeds for 1 round. This bonus is doubled while traveling.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10905545-80f3-4f92-9a53-9a1af74f8d8c	Greater Tenderizer Grenade	{Acid,Alchemical,Bomb,Consumable,Plant,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3736	Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb’s contents soften, oxidize, and season whatever they touch. Many types of this bomb grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97366968-dd5c-4a4b-b7d2-e651a854fe56	Greater Toothy Knife	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3896	This jagged bit of metal is pitted and worn but wickedly sharp. The DC of the flat check to end persistent bleed damage dealt by a weapon under the effects of a toothy knife is 17 (or 12 with appropriate assistance). This bleeding still typically ends on its own after 1 minute, as normal.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a569916-6b42-4c02-ada0-f8c6df426fb7	Greater Trudd's Strength	{Divine,Magical,Uncommon}	Runes	Clan Dagger Filigrees	\N	/Equipment.aspx?ID=3771	PFS Note Characters from Five Kings Mountains have access to this option.	Protect the Clan! [one-action] (concentrate); Frequency once per day; Effect Protective energy releases in a 10-foot emanation, granting a +1 status bonus to Armor Class to all allies within the area. The bonus lasts for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3fb2162-13a6-4552-9391-d4bbc3235c94	Greater Vanishing Shocker	{Consumable,Electricity,Gadget,Illusion,Magical,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3573	The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
029d80ee-f30f-413c-b55e-ffa16689d8f6	Greater Sailor’s Collar	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3977	Veteran sailors like to wear this jaunty blue collar, tied with a small bow in the front and tucked into the belt. It can even save your life if you fall overboard. When wearing the sailor’s collar, you gain a +1 item bonus to Athletics check.	Gasp for Air [reaction] (air, concentrate); Frequency once per day; Trigger You fail a Swim check; Effect Your collar inflates, giving you something to breathe from. You can breathe underwater for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e800ce9-b2b5-402d-89c2-7ed2978a4812	Grim Sandglass	{Magical,Necromancy,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1015	One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad7aa53f-32f9-4aed-a149-25162d3249ad	Grim Sandglass (Greater)	{Magical,Necromancy,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1015	Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.	Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7ff66e5-89dc-4408-9fd3-1056b5b5050a	Grim Sandglass (Major)	{Magical,Necromancy,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1015	Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.	Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
41767328-ed24-47e1-b41c-2631274840c2	Grim Trophy	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2979	This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, make an Intimidation check to Demoralize up to two targets, comparing your Intimidation check result to both of their DCs	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf93a939-ec67-430e-857e-d17f016ba0f5	Marble	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1778	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1afe82f-687c-403f-99d0-09e8a876b5f0	Green Gut	{Alchemical,Consumable,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=656	This watery, mint-green emetic of xulgath design is often carried in a delicate obsidian vial or other fragile container. In the unfortunate circumstance that a creature has been Swallowed Whole by another creature, the swallowed creature can break open a vial of greengut to immediately induce vomiting. The swallower must succeed at a DC 40 Fortitude save or take 18d6 poison damage and possibly vomit the contents of its stomach.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b086ae4a-a7c0-4fcc-8ff1-cfc89868a9bd	Green Wyrmling Breath Potion	{Consumable,Evocation,Magical,Poison,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=911	This liquid contains blood from a wyrmling green dragon. For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. Exhaling dragon breath uses a single action. The breath weapon deals 2d6 poison damage in a 15-foot cone, and each creature in the area must attempt a DC 23 basic Fortitude save. After you use the breath weapon, you can't do so again for 1d4 rounds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5e0ab276-e443-460d-88df-2a8b2b2dfe15	Grievous	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2841	When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b78b4624-db2c-4ef0-a1dc-1e4fb5b4708d	Griffon  Cane	{}	Assistive Items	Canes & Crutches	L	/Equipment.aspx?ID=1345	A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19e583ef-697a-43d4-b3ba-91446abd168d	Grim Trophy (Greater)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2979	This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, make an Intimidation check to Demoralize up to two targets, comparing your Intimidation check result to both of their DCs	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8882b5f2-240b-44c5-86e8-d4f1340ab8e6	Map (Weather Map)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3585	These are various types of maps used by explorers	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df69d217-f85f-42c9-80c5-db9ded6488b1	Grisantian Hide Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1474	Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a grisantian lion, but high-grade items require the pelt of the grogrisant itself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97b852e1-dcc3-4cca-b9c3-9bba122ae360	Grit	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=1494	First developed in the Puddles about 20 years ago, this stimulant has grown from a diversion of the wretched poor to a habit for well- heeled merchants and nobles. At low doses, grit provides the physical body with increased energy while stimulating the idle mind into effortless flights of creative fancy. Abuse of the drug leads to severe hallucinations, numbing, and uncontrollable rage. Grit is produced by grinding down alchemically-enhanced barbarian chew, which is mixed with toxic plant- based substances, such as bitterbark or redroot. The powder is very expensive and highly addictive.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb22ed8b-b4d7-4c30-9a6a-5889b3281ea0	Grolna	{Alchemical,Consumable,Drug,Ingested,Poison,Uncommon}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=807	This caligni-made, murky-green drug supercharges a creature's olfactory senses at the expense of dulling their mind. Popular throughout the Darklands for its ability to transform normally dull scents and flavors into intense, euphoric experiences, grolna can also be a great aid to trackers who want to follow scent trails, turning ordinary humanoids into effective bloodhounds.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b4df9c2-e88f-4aab-ad91-2f003bc1401e	Grub Gloves (Lesser)	{Invested,Magical,Necromancy,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2561	Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +1 item bonus to Athletics checks. The gripping power of the gloves provides you with a +2 circumstance bonus to Reflex saves to Grab an Edge. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips.	two-actions] envision, Interact; Frequency once per day; Effect You rub your hands together and take a deep breath to prepare for the rest of your day. You regain 3d8+10 Hit Points and feel refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
241e9a03-0a23-482a-a143-e3096cae9a6a	Guide (Survival Guide Level 1; Trained)	{}	Services	\N	\N	/Equipment.aspx?ID=2469	Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd7fd08b-48e0-4079-b340-ec39b2c37211	Grinning Pugwampi	{Consumable,Magical,Misfortune,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2107	This bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject's infamous misfortune on those you strike. The damaged creature must attempt a DC 33 Will save.	free-action] (concentrate); Trigger You damage a off-guard creature with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f19b19f-3387-4d0a-a3a2-97bbec1233c0	Grippy Gloves	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3966	A good pair of gloves is a critical item for any soldier, particularly if you plan to get up close to your enemy. When you wear these black leather gloves with fine silver stitching, you gain a +1 item bonus to Athletics checks to Climb, Grapple, and Reposition.	Sticky Grip [one-action] (manipulate); Frequency once per day; Requirements You have an enemy grabbed or restrained; Effect Your gloves help you squeeze even more tightly, keeping your opponent from moving freely. The enemy you have grabbed or restrained is slowed 1 for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d1d0f90-c3fa-4a3d-87bd-c5533922a1f4	Grisantian Hide Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1474	Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a grisantian lion, but high-grade items require the pelt of the grogrisant itself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09cdcd8f-8b30-49ef-9489-507d681b50ea	Grudgestone (Greater)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2108	This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the grudgestone, your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first.	free-action] (concentrate); Trigger A creature critically hits you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a47b146-3b98-49b5-867b-3557b0d3ac88	Gruesome Bolt	{Consumable,Magical}	Consumables	Magical Siege Ammunition	\N	/Equipment.aspx?ID=3871	This sickly green ammunition emits an eerie wail as it flies through the air. When a gruesome bolt impacts its target, it embeds a seed of fear in nearby creatures. All creatures within 10 feet of the target are subject to the effects of a 3rd-rank fear spell (DC 19).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68defef4-98f1-4d73-be07-ff2d1ba4e34b	Guardian Aluum Charm	{Enchantment,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2498	A guardian aluum charm grants control over powerful aluums—metal and stone constructs created by the Pactmasters to help maintain order in the city of Katapesh. As long as you wear a guardian aluum's linked guardian aluum charm, that aluum follows your verbal commands.	two-actions] command, envision; Frequency once per day; Effect The charm grants you control over an aluum you can see within 60 feet, as long as the target aluum is level 13 or less. This has the effect of dominate and allows a DC 28 Will save. If the aluum is currently under the control of someone wearing its linked charm, its saving throw is one degree higher than what is rolled. You can control only one aluum at a time with this activation, and controlling a new aluum ends the effect for one you had previously affected.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e239d43-a47c-43c1-b086-6e608727fd8b	Guardian Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2252	A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63d613e8-2796-4af3-b5d5-b46241f42517	Guardian Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2252	A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ecbd4db-5997-458e-a36e-c183befd60cc	Guardian Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2252	A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d761fa38-addb-4e44-b55b-71065386f9ec	Guide (Expedient Wilderness Guide)	{}	Services	\N	\N	/Equipment.aspx?ID=2469	Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47ef4d67-b378-445f-b190-922c107eefb8	Guide (Safe Wilderness Guide)	{}	Services	\N	\N	/Equipment.aspx?ID=2469	Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ade7459-e133-4e01-a887-329a3865792a	Mail of Luck	{Divination,Invested,Magical}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=155	This suit of  +2 resilient  splint mail   has a large, green gemstone inset in a prominent location.    Activating the armor causes the gemstone to …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eaafdb7f-dde6-424b-a707-e34f6e957df2	Grudgestone	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2108	This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the grudgestone, your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first.	free-action] (concentrate); Trigger A creature critically hits you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4602813b-96df-4058-98e4-9b2edf3a5ad0	Guangu of the Steppe	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3937	This large drum is made of hardwood and horse hide, with white silhouettes of coursing stallions along its circumference. This drum grants you a +1 item bonus to Performance checks while playing music with the instrument.	The Hammer of Hooves [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You hammer a thundering beat on the guangu. For 10 minutes, mounted allies within a 60-foot emanation gain a +10-foot status bonus to their mount’s Speeds. They also gain a +1 status bonus to Nature checks to Command an Animal and automatically succeed when they Command an Animal they’re mounted on to take a move action (such as Stride).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddd9f3ca-a001-4d6e-977e-99bc9524316d	Guiding Chisel	{Conjuration,Elf,Magical,Unique}	Held Items	\N	1	/Equipment.aspx?ID=541	This magical chisel evokes the holy symbol of the elven goddess of art and architecture, Findeladlara. The Guiding Chisel’s original function was as a portal key to Duskgate, but as Alseta’s Ring faded from the collective memories of the elves, the chisel became known and used exclusively for its other abilities. Eventually, elven emissaries gave it to the dwarves of Saggorak as a gesture of friendship.	minutes (command, envision, Interact); Frequency once per day; Effect You embed the Guiding Chisel in the ground and imagine a building. After 10 minutes, you remove the chisel and the building appears. The building can take any shape you wish, filling up to ten contiguous 10-foot cubes within 1,000 feet of the chisel. The building lasts until you use the chisel to create another building. This building has the structure trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27dae01d-803c-41fb-bff3-788b241cabf0	Guiding Star Orb	{Magical,Unique}	Held Items	\N	L	/Equipment.aspx?ID=3699	Candlaron the Sculptor is one of Kyonin’s most storied and honored wizards. While his final fate is unknown, his greatest creations, the aiudara, remain behind as a legacy of his power—as do other potent items, such as the Guiding Star Orb, a navigational traveling aid that the heroic wizard often relied upon when venturing into an unexplored part of the world.	Momentary Aiudara 10 minutes (concentrate, manipulate, teleportation); Frequency once per day; Effect You cause a shimmering magical archway to appear next to you as the Guiding Star Orb casts a 7th-rank teleport to your specifications. If you are teleporting to an aiudara you’ve visited before, you and the targets appear precisely at that location.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55e5d1ea-5bdd-491c-9c34-da0311634346	Guiding Star Orb (Artifact)	{Apex,Artifact,Intelligent,Invested,Magical,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3752	The stoic echo of Candlaron the Sculptor, architect of the aiudara network, infuses the Guiding Star Orb. As long as you have him invested, the Guiding Star Orb orbits your body instead of needing to be held in one hand. You can stow the Guiding Star Orb with an Interact action, and he can be snatched out of the air with a successful Disarm action against you. When stowed, the Guiding Star Orb remains invested, but if he’s removed from you via Disarm, your investment ends if you don’t reclaim him by the end of your next turn. The Guiding Star Orb’s voice is scholarly and precise, speaking telepathically with clearly enunciated but often complex words, and he assumes you’re educated enough to keep up with his academic dialogue.	Momentary Aiudara (concentrate); Frequency once per day; Effect A shimmering magical archway appears next to you as the Guiding Star Orb casts a 9th-rank teleport to your specifications. If you’re teleporting to an aiudara you’ve visited before, you and the targets appear precisely at that location. If you’re teleporting to Lotusgate in Kyonin, this effect functions as interplanar teleport if you aren’t on the same plane as Kyonin.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48ca988a-eb00-4782-85bf-6d7b57c80f66	Guise of the Smirking Devil	{Auditory,Invested,Magical,Void}	Worn Items	\N	\N	/Equipment.aspx?ID=3434	This ice-blue half-mask is adorned with a wicked silver grin that covers only the wearer's mouth. You gain a +2 item bonus to  Intimidation  checks.	Hideous Wail [two-actions] (concentrate, manipulate); Frequency once per day; Effect The mask emits a soul-chilling scream that deals 6d10 void damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3f68215-cb40-47d0-b2d3-d0be4f1588dd	Guise of the Smirking Devil (Greater)	{Auditory,Invested,Magical,Void}	Worn Items	\N	\N	/Equipment.aspx?ID=3434	The item bonus to Intimidation is +3. Activating a greater guise of the smirking devil casts wails of the damned (DC 41), affecting all living creatures in the area.	Hideous Wail [two-actions] (concentrate, manipulate); Frequency once per day; Effect The mask emits a soul-chilling scream that deals 6d10 void damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb3d8f15-2f35-479f-8bec-a50a7ad8f87f	Guide (Survival Guide Level 4)	{}	Services	\N	\N	/Equipment.aspx?ID=2469	Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a4fb61a-e25a-484b-b8d3-20eaa670c216	Guide Harness	{Companion}	Assistive Items	Animal Companion Mobility Aids	1	/Equipment.aspx?ID=2149	The grip of this guide harness fits comfortably in the hand. Guide harnesses are purpose-built for low-sight or blind adventurers who have guide animals. Usually fastened with side straps placed through a martingale, guide harnesses can be easily reconfigured to allow them to be worn by any animal companion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3765e096-e0b9-47c8-9619-2a02869cfd15	Hag Eye (Smokey)	{Divination,Invested,Occult,Rare,Scrying}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=935	This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.	two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9332cb79-aec2-42fa-aea1-a482c678b2c7	Hail of Arrows Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3373	When a creature enters the snare's square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the snare's square with massive arrow fire that deals 18d6 piercing damage. Creatures in the area must attempt a DC 37 basic Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab2ea953-3803-452d-aed0-3df9fc93c31d	Potion of Swimming (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2953	This potion tastes like salt water, and sandy grit settles at the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d508f577-81a4-4793-a9c4-c171ec6dc4e8	Gunner's Saddle	{Uncommon}	Customizations	Stabilizers	2	/Equipment.aspx?ID=1217	Developed by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a tripod to stabilize a weapon with the kickback trait. Just like a normal tripod, you Interact to deploy the tripod to stabilize the firearm, and then again to retract the tripod to move it. The saddle uses complex hydraulics to protect the steed from the firearm's recoil.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1045d625-46de-4571-a9d6-46b0b7a7feca	Hag Eye	{Divination,Invested,Occult,Rare,Scrying}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=935	This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.	two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07311e96-cc75-481f-8eeb-3ecb09031f2a	Hag Eye (Oracular)	{Divination,Invested,Occult,Rare,Scrying}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=935	This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.	two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a9ef814-08df-4f90-87c4-271d8bea2a58	Hand of Mercy	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3884	Shaped like an open-palmed hand, this small sculpture of smooth sandstone seems to blunt a weapon when applied rather than sharpen it. For 1 minute, a weapon to which a hand of mercy is applied gains the nonlethal trait and can’t be used to make lethal attacks. Any persistent damage the weapon would deal is negated.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba8f3d72-09e7-4a2e-aaba-3eebf3067c11	Hand-Hewed Face	{Contract,Invested,Magical,Rare}	Contracts	Bargained Contracts	\N	/Equipment.aspx?ID=1651	At the crossroads under a new moon, you traded your face for one that you can mold as though it were clay, sealed with a ribbon worn around your neck to hide the seam. Your true appearance changes to that of a generic member of your ancestry. You can shape your facial features with your hands and thus don't need a disguise kit to Impersonate, and you don't take circumstance penalties to Impersonate someone due to the difference in your facial features. Once per day, from any distance, the entity that holds your bargained contract can change their appearance to match your appearance from before you sealed the contract, or the appearance you are currently using through Impersonate. When they do, your face transforms to your new true appearance, that of a generic member of your ancestry, and you become stunned 3 by the sudden backlash.	two-actions] Interact; Requirements You have used Impersonate and molded your face into a different face; Effect You peel your current face from your skin, revealing the true generic appearance from your bargained contract. This allows you to duck out of sight and remove the facial component of your disguise almost immediately, though clothing or other elements might still give you away.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e027ad71-bdc8-4c1e-937d-e7c7eba39971	Handcuffs (Good)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=798	Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbf07401-adbd-45de-8797-8bed4a841fad	Handcuffs (Superior)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=798	Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d6137693-b3bc-408f-8e24-08c6695ee997	Harpoon Bolt	{Conjuration,Consumable,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1589	This iron spike can be fitted into the barrel of a two-handed firearm that doesn't have the scatter property with an Interact action. The spike is attached to a 50-foot-long coil of rope held in a simple spool that can be attached to a weapon's barrel. The weight and awkward balance of the bolt and its spool reduce the range of the weapon by 10 feet when fired. A creature hit by a harpoon bolt takes normal damage from the shot and must succeed at a DC 18 Fortitude save. On a failure, the harpoon bolt becomes lodged in its body.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ef827cb-4743-4701-bc32-d5231429ee27	Hammer	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2726	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc38562e-8f54-48d0-b70c-6cf2ece98b99	Hampering Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3374	You arrange brambles, wires, sticky goo, or other materials to interfere with a creature's movement. The square with this snare as well as three adjacent squares (to form a 10-foot-by-10-foot area) become difficult terrain when the first creature enters the snare's square. The difficult terrain affects the creature's movement right away, including its movement into the triggering square, and it lasts for 1d4 rounds after the snare is triggered. A creature can use an Interact action to clear the difficult terrain out of a single square early.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6dc73cc4-d333-4f4a-a2c5-344394a9a300	Handcuffs (Average)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=798	Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ad32e2a-4d26-4f00-8529-16605fac5071	Handling Gloves	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1701	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40a591b2-ae44-42da-95f2-4206eb1a6f6d	Handwraps of Mighty Blows (+1)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3086	As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5a6aea4-5375-48b1-90d4-2232b40c5eae	Handwraps of Mighty Blows (+2 greater striking)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3086	As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0859e882-fb95-44aa-b576-032161ed1f98	Handwraps of Mighty Blows (+2 striking)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3086	As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20f3afee-e2eb-4380-b7c3-0f0c4729fb8f	Handwraps of Mighty Blows (+3 greater striking)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3086	As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5d560bd-e198-4697-a86a-b9c22e25c776	Handwraps of Mighty Blows (+3 major striking)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3086	As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0c83d98-18e3-46ce-830b-78344397b567	Harness	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1702	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94a08b91-7cc2-4f34-8194-9d7c7183b73f	Harrow Carrying Case	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=823	This elegant wooden case contains a recessed section to hold a simple or common harrow deck and a harrow mat. The case features a watertight seal to protect its contents from the elements and everyday wear and tear.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46e307e4-4b91-474f-8b0f-ba5dfe47eedc	Major Mitigation Mail	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3819	The armor is  +2 greater resilient chain mail , and the healing is increased to 11d10+20 Hit Points.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5879fbc-443a-4256-a7d3-63b2d7d759de	Handwraps of Mighty Blows (+1 striking)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3086	As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d92c8d9-2a81-44bb-8914-368c1f3a9a94	Major Reactive Mail	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3821	The armor is  +2 greater resilient chain mail . The damage increases to 7d8 and the DC increases to 36.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5ab6053-bf51-4aa3-bc6c-fd77fdef6c62	Harrow Mat	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=825	This leather mat bears intricate designs and symbols embossed into them to enhance the mystique of a harrow reading. The mat provides a +1 item bonus to Deception, Diplomacy, and relevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
881344c7-ae71-4e12-be2e-2ea3e16c4165	Hat of Many Minds	{Conjuration,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1060	This pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you adjust it. You gain a +2 item bonus to checks to Earn Income.	three-actions] envision, Interact; Frequency once per day; Effect You tear off a patch of cloth to manifest it into a copy of yourself, dressed in the color and fabric of the patch. The copy follows your specific instructions and performs a single, straightforward task for up to 30 minutes. It takes the copy three times as long to complete the task as it would you, meaning it can perform a task that would take you a maximum of 10 minutes. It doesn't react quickly enough to be of any use during an encounter, and it can't use your spells or other special abilities—just basic actions and skill actions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f15a10b6-18eb-4e22-b6c8-e358222dfba5	Hauling	{Evocation,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1372	Hauling  weapons are adept at moving creatures around the battlefield after a successful attack.	reaction] Command; Frequency once per hour; Trigger You succeed at an attack roll to Strike with a weapon with the hauling rune; Effect The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
146b01a0-73f1-4d0a-b98a-cab709012c85	Hauling (Greater)	{Evocation,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1372	Hauling weapons are adept at moving creatures around the battlefield after a successful attack.	reaction] Command; Frequency once per hour; Trigger You succeed at an attack roll to Strike with a weapon with the hauling rune; Effect The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48605bf4-66a1-492b-99ad-99956f1689b3	Headbands of Translocation	{Invested,Magical,Teleportation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2336	Headbands of translocation are silk bands that come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the same time and think of the same symbol while doing so, both headbands change to display that symbol until they are removed. If you both have invested your headbands, you can Aid each other without taking an action to prepare, and when you roll a critical failure when attempting to Aid an ally with a paired headband, you get a failure instead.	one-action] (manipulate); Frequency once per day; Effect You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, provided you are within 1 mile of each other.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
676e7f0c-6de5-4b2a-b425-63873b2d1aa7	Headwrap of Wisdom	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3011	This simple scarf is designed for wrapping around the head and comes with a gemmed pin for decoration. When you invest the headwrap, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value.	Reclaim Your Mind [reaction] (concentrate, fortune); Frequency once per hour; Trigger You fail a saving throw against an effect that makes you confused, fascinated, or stupefied ; Effect The headwrap of wisdom clears your mind. You can reroll the saving throw and use the better result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
129a0251-2679-4a38-b940-ef7e03367432	Healer's Gel (Greater)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1007	An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0caa5ab8-75a4-44e5-b868-dd94e835db47	Harrow Deck (Fine)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=824	Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
99d0057d-a3d5-4f7b-a783-47003f6bf83d	Harrow Deck (Simple)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=824	Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a65ba04c-d240-480b-acad-45d455837249	Healer's Gloves (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3087	These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.	Healer's Touch [one-action] (manipulate); Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94f91ea1-4169-45cc-9b1e-687722ccd219	Healer's Toolkit	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2727	This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's toolkit, you can draw and replace them as part of the action that uses them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae195243-1a58-4158-995c-71cee9fd7334	Healer's Toolkit (Expanded)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2727	This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's toolkit, you can draw and replace them as part of the action that uses them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aef85833-674f-4d02-8bc2-2cd88bc15635	Healing Potion (Greater)	{Consumable,Healing,Magical,Potion,Vitality}	Consumables	Potions	L	/Equipment.aspx?ID=2943	A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec6a6b81-15cc-4c8f-9240-2008416ab9e6	Healing Potion (Lesser)	{Consumable,Healing,Magical,Potion,Vitality}	Consumables	Potions	L	/Equipment.aspx?ID=2943	A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18a29d49-99f8-4228-bf88-0fab71edcdc4	Healing Potion (Major)	{Consumable,Healing,Magical,Potion,Vitality}	Consumables	Potions	L	/Equipment.aspx?ID=2943	A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01807ce5-e3bc-4a2b-b901-1553d5e948ae	Healing Potion (Minor)	{Consumable,Healing,Magical,Potion,Vitality}	Consumables	Potions	L	/Equipment.aspx?ID=2943	A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af4e8570-72a7-4570-a981-e7daa1b526fa	Healing Potion (Moderate)	{Consumable,Healing,Magical,Potion,Vitality}	Consumables	Potions	L	/Equipment.aspx?ID=2943	A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f2ee43c-25f7-4ad5-b1a6-23e83b165674	Healing Vapor (Greater)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1941	Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7bac2362-3776-464c-b4a1-b94845bc82b5	Healing Vapor (Lesser)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1941	Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa878cfb-c08a-4aee-bddc-a957c4a02d06	Heartmoss	{Healing,Magical,Spellheart,Uncommon}	Spellhearts	\N	L	/Equipment.aspx?ID=3726	This burgundy moss grows in heart-shaped clumps and releases a pleasant, calming scent. The spell DC of any spell cast by Activating this item is 17. …	Cast a Spell; Frequency once per day; Effect You cast healing well.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6db39de0-6c79-4efd-a58a-879cec5ff2ff	Healer's Gel (Moderate)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1007	An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92cd4709-6587-49a4-820f-44b4ae47ac91	Hearing Aid	{}	Assistive Items	\N	\N	/Equipment.aspx?ID=2775	A hearing aid is worn in the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those who are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac38adde-b4e6-4219-927c-bbd028fcd41e	Heartblood Ring	{Consumable,Magical,Rare}	Blighted Boons	\N	L	/Equipment.aspx?ID=2371	Sealed inside the hidden compartment of a gold ring, heartblood has an unmistakable coppery taste, along with a thick mouth feel. A whiff of the concoction is pleasantly stimulating.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
37a2ce6f-2413-4f94-afea-9a9ad19cac79	Heartening Missive (Bull)	{Consumable,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2063	You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f38ce84e-8b4e-4f3d-977d-a1fa8fddcf32	Heartening Missive (Butterfly)	{Consumable,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2063	You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b9b51a8-b894-4c2f-b4d1-174f6fcc00e7	Heartening Missive (Rabbit)	{Consumable,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2063	You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e9139b6-0fd8-4a66-953c-b64e24075bd4	Heartening Missive (Turtle)	{Consumable,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2063	You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56998cef-622e-43f0-916a-18e601056bfd	Mamlambo Scale	{Invested,Magical,Rare}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3197	The faint glow beneath the thick, algae-green scales of this suit of   +1   resilient   scale mail   hints at the armor’s source. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
651ccc7e-8361-41eb-9438-cc6e8f3ccd21	Hearing Aid (Magical)	{}	Assistive Items	\N	\N	/Equipment.aspx?ID=2775	A hearing aid is worn in the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those who are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c82ec216-016e-4e71-8384-944f6516db4b	Heart Bloodstone of Arazni	{Artifact,Divine,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3783	The Heart Bloodstone of Arazni represents protection. While holding the Heart Bloodstone, you can feel the gentle rhythm of a beating heart within the jar.	Proclaim Resilence [two-actions] (concentrate); Frequency once per day; Requirements You worship Arazni or are favored by her; Effect You make a loud and clear proclamation of your resilience (such as “I will not fall to the hands of my enemies!”). You gain resistance to void damage equal to your level until the beginning of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf2a9715-78ee-4dd9-b88a-b1d0b1bacc75	Heedless Spurs	{Abjuration,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=658	These wicked-looking spiked metal wheels fit around the ankles and jingle when the wearer walks, imposing a –1 item penalty on Stealth checks. If used as a weapon, they are treated as a spiked gauntlet.	one-action] Interact; Frequency once per 10 minutes; Requirements You are riding a mount; Effect You kick both spurs into your mount's flank. Your mount takes 2d6 persistent bleed damage and gains the quickened condition for 1 minute or until the persistent bleed damage ends, whichever comes first. It can use the extra action only to Stride.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
999ce4c2-ca1d-440f-9240-c05d9ecb8575	Hell Staff	{Magical,Staff,Uncommon,Unholy}	Staves	\N	1	/Equipment.aspx?ID=2253	A hell staff is a tall, pointed staff forged of red-tinted steel with Diabolic inscriptions that march neatly down its sides. At its top sits an inverted ruby pyramid divided into nine sections. Found mostly in Cheliax or other lands where diabolic influences hold sway, when used as a weapon the staff is a +3 greater striking flaming unholy staff. When you prepare this staff, if you’re holy, you become drained 1 until your next daily preparations. The staff’s summon lesser servitor spell can be used only to summon animals with the fiend trait, devils, or hell hounds (at 4th rank). Its summon fiend spell can summon only devils or hell hounds.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96f0019f-2489-4cd7-974e-df16fa61c9dd	Hellfire Boots	{Fire,Invested,Occult}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=3088	These heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While wearing hellfire boots, you gain resistance 10 to fire damage.	Devil's Dance [two-actions] (manipulate); Frequency once per minute; Effect You Stride. Each square you move through during your Stride is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that moves through one of these spaces takes 3d6 fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb8af7e6-92b9-49b7-81fd-b5f9e46b182e	Helm of Zeal	{Divine,Focused,Invested}	Worn Items	\N	L	/Equipment.aspx?ID=3435	This elaborate helmet is emblazoned with the divine symbols of a deity chosen when the helmet was crafted. You gain a +2 item bonus to that deity's Divine Skill.	Divine Fervor [free-action] (concentrate); Frequency once per day; Trigger You've just used your champion's reaction; Effect You gain an additional reaction you can use only for your champion's reaction. You lose this reaction if you don't use it by the start of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b4b737d-6223-4d04-8446-b08a09d9fdc3	Helm of Zeal (Greater)	{Divine,Focused,Invested}	Worn Items	\N	L	/Equipment.aspx?ID=3435	This elaborate helmet is emblazoned with the divine symbols of a deity chosen when the helmet was crafted. You gain a +2 item bonus to that deity's Divine Skill.	Divine Fervor [free-action] (concentrate); Frequency once per day; Trigger You've just used your champion's reaction; Effect You gain an additional reaction you can use only for your champion's reaction. You lose this reaction if you don't use it by the start of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64d04617-1269-4d36-8665-5ab41ca40f35	Hemlock	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3337	Concentrated hemlock is a particularly deadly toxin that halts muscle action—including that of the victim's heart.    Saving Throw  DC 38 Fortitude;  …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d888cab-e3e6-4b4a-a1d8-0ecc1b5b8075	Herald's Ring	{Invested,Magical,Unique}	Held Items	\N	\N	/Equipment.aspx?ID=3633	Adorned with golden herald horns, this green ring both enhances a performer’s vocal projection and provides partial protection against sonic attacks. …	Reflect Sound [reaction] (concentrate); Frequency once per day; Trigger You take sonic damage from a spell or effect; Effect You use the herald’s ring to reflect a portion of the sonic damage back at its source by attempting to counteract the effect. The ring has a counteract modifier of +23.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f149ad86-7233-417e-acb3-89418a34547a	Hippogriff in a Jar	{Alchemical,Consumable,Expandable}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1949	This bottle contains a shrunken hippogriff. When opened, the contents reconstitute into a Large effigy of a hippogriff. The hippogriff waits up to 1 round and allows two creatures to mount it, then Flies up to 65 feet and waits 1 more round to give the mounted creatures time to dismount. Creatures who are still mounted on the hippogriff when it dissolves fall prone in the space where the hippogriff corpse ends its movement.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6c5534e-d350-4daa-9b99-dc16a4b49dd8	Heated Cloak	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1149	This fine cloak is lined with tiny tubes of slowly reacting alchemical reagents. These chemicals generate heat, which is circulated throughout the cloak by the wearer's movements. While active, the wearer is protected from severe cold. The cloak offers no protection from extreme or incredible cold. It operates for 24 hours and can be reset with a simple process that takes 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8fa9573-24c3-4468-a514-0f879b2c105d	Helepolis	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=16	The helepolis uses both pushed propulsion and turned propulsion to turn a capstan. Turned propulsion uses the same rules as rowed propulsion. Pushed propulsion uses the same rules as pulled.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b001af2f-d02b-4f86-b00c-98d9b46527f4	Hidden Pocket Outfit	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3529	Usually worn by actors but also popular with anyone intent on subterfuge, this outfit resembles a normal piece of clothing, but with multiple pockets designed to conceal blood pack squibs and similar small items. When wearing this outfit, you automatically succeed on all relevant checks to Conceal an Object on your person as long as the object is of light or negligible Bulk. However, someone specifically searching you can still attempt a Perception check against your Stealth DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13f96f39-8c7b-42b3-bf95-7e85f8b56b2b	Highhelm Drill (Mark I)	{Evocation,Force,Magical,Uncommon}	Held Items	\N	3	/Equipment.aspx?ID=2566	Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active Highhelm drill can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources.	two-actions] Interact; Frequency once per day; Effect The force drill appears and begins turning, dealing 5 force damage per round to any material against which you hold the drill. The drill ignores the first 4 Hardness of any material it damages. The drill remains active for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4641e5d5-2ae8-4f24-afa6-f254085132f9	Highhelm Drill (Mark II)	{Evocation,Force,Magical,Uncommon}	Held Items	\N	3	/Equipment.aspx?ID=2566	Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active Highhelm drill can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources.	two-actions] Interact; Frequency once per day; Effect The force drill appears and begins turning, dealing 5 force damage per round to any material against which you hold the drill. The drill ignores the first 4 Hardness of any material it damages. The drill remains active for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
30d92f5b-74c2-4b3b-bd63-092971af7abd	Highhelm Drill (Mark III)	{Evocation,Force,Magical,Uncommon}	Held Items	\N	3	/Equipment.aspx?ID=2566	Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active Highhelm drill can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources.	two-actions] Interact; Frequency once per day; Effect The force drill appears and begins turning, dealing 5 force damage per round to any material against which you hold the drill. The drill ignores the first 4 Hardness of any material it damages. The drill remains active for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0fbb31e5-dff4-4d5e-8464-a8cf83f280f6	Hillcross Glider	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=51	On festival days, the people of Hillcross celebrate by launching gliders from the top of the cliffs and riding updrafts through the ravine. Hillcross gliders are made of bone and stretched hide, tied together with sinew, and sealed with a glue made from animal fat.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
17240775-cea5-4648-a06e-656c960ecc2d	Hippogriff Feather	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3259	Tawny-colored hippogriff feathers can be up to 2 feet long. Used as a catalyst with a ghostly carrier spell, a single hippogriff feather grants the hand semicorporeal wings that increase the hand's maneuverability. The hand has a range of only 60 feet, but its increased agility grants it a +1 status bonus to its AC and Reflex saves.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a74a16c-24e8-410f-9539-fd440b0d0cdb	Hexwise Banner	{Aura,Magical,Rare}	Banners	\N	L	/Equipment.aspx?ID=3911	Multicolored threads are woven through this magical banner, causing it to appear purple in some light and green in others. The shimmering light offers hope and safety in the face of powerful magic wielders. You and allies within the banner’s aura gain resistance 5 to damage from spells; for spells that apply multiple instances of damage, such as force barrage, this applies only to the first instance of damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86f47c22-7d33-45bb-be4f-80331329e4c4	High-Contrast Goggles	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3248	Made with a brightly colored leather strap, these goggles have a series of overlapping lenses in an array of colors spanning the spectrum of visible light. The effect of this is that every color is more vibrant and similar shades have higher contrast. This means that shapes of even similar colors tend to stand out more, allowing the wearer to see even camouflage easier.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
afe9dc94-5460-4d80-b5ad-c1a5c5a37b52	Holy	{Holy,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2842	A holy weapon commands powerful celestial energy. Strikes made with it gain the holy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are enfeebled 2 while carrying or wielding this weapon.	Holy Healing [reaction] concentrate, healing, vitality; Frequency once per day; Trigger You critically succeed at a Strike against an unholy creature with the weapon; Effect You regain HP equal to double the unholy creature's level	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5339a161-14c6-4cc7-97e3-9110df7abe34	Holy Prayer Beads	{Divine,Healing,Necromancy,Positive,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=256	This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster.	Cast a Spell; Effect Cast bless or heal, each once per day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7c1b3d6-8aaa-4b7a-9f3b-48caf073f75f	Holy Prayer Beads (Greater)	{Divine,Healing,Necromancy,Positive,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=256	This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster.	Cast a Spell; Effect Cast bless or heal, each once per day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc39ebcd-d671-404c-87c0-2d4409f178e5	Holy Water	{Consumable,Divine,Holy,Splash}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3001	This vial contains water blessed by a benevolent deity. You activate a vial of holy water by throwing it as a Strike. It's a simple thrown weapon with a range increment of 20 feet. Holy water deals 1d6 spirit damage and 1 spirit splash damage. Holy water can damage only creatures with the unholy trait.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca625290-d3af-4535-b77d-6c0f18beb59e	Homeward Swallow	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=2209	This small tattoo of a swallow always points toward your home. The tattooing must take place at a location you consider to be your home, or the magic fails to bind with the ink. When you travel to your home using teleportation that can be off target, such as teleport or interplanar teleport, you arrive exactly at your home. If your home is destroyed or you come to believe a new place is your home, this tattoo fades from your skin.	one-action] (concentrate); Effect You sense the direction toward your home.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59563015-ecbe-4827-8636-79478dfac8ca	Inubrix Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1415	This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55c6330a-b4b3-4ecd-a171-d726ba7b85f2	Hoax-Hunter's Kit	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1616	This wooden box unfolds into a stack of hinged trays holding calipers, magnifying lenses, acids and reagents, comparison sketches of species commonly mistaken for one another, and glass slides for specimen testing. When you use this kit to study accounts of a creature or what it left behind (such as spoor, tracks, or fur samples), you gain a +1 item bonus to Recall Knowledge about the creature or to Track the creature. In addition, if you fail to Recall Knowledge about the creature (but don't critically fail), you're able to eliminate at least one possibility of a common type of animal. For instance, you might be able to verify the creature isn't an owlbear, even if you get no further information.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d6448b7-c3c0-492e-bf6e-3c0f4cea711c	Hobbling Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=3375	You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a593fac9-689a-4443-8cd7-10af35d396a3	Hollowed Hilt	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1553	A hollowed hilt is a weapon modification that allows a pommel to be detached and its hilt meticulously hollowed out to create a small compartment without greatly affecting its balance. Often used by knight emissaries to hide important missives, this space can hold an object of light Bulk about the size of a scroll. A creature studying the weapon can find the hilt compartment with a successful DC 20 Perception check. Any weapon with an appropriate hilt or pommel can be converted into a hollowed one by paying the equipment's price.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
261303e5-a6c1-43b5-8426-e2eb437c150e	Hoof Stakes Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1511	This snare consists of several narrow, sharpened stakes, each over a foot long, clustered together and pointing upward. The snare is patently obvious unless planted amid tall reeds or grasses or in someplace dark. Medium and smaller creatures can pass among the stakes easily; unlike most snares, the hoof stakes snare triggers only when a Large or larger creature enters its square. The snare deals 2d6 piercing damage to the triggering creature, which must attempt a DC 18 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
392ba222-67d4-442b-837e-c7022a2d943c	Hopeful	{Enchantment,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1381	A weapon with a hopeful rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and stand for your shared convictions. Allies within 30 feet that share at least one alignment component with you gain a +1 status bonus to attack rolls until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
079b6b23-69b6-49dc-9ffc-295077e993ab	Horn of Blasting	{Evocation,Sonic}	Held Items	\N	L	/Equipment.aspx?ID=257	A  horn of blasting  is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your  Performance  check.  	two-actions] Interact; Frequency once per day; Effect You blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save with the following effects	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a15f2ef5-4dbc-40a9-acca-f9589920f126	Horn of Rust	{Artifact,Chaotic,Evil,Invested,Magical,Transmutation,Unique}	Artifacts	\N	2	/Equipment.aspx?ID=2698	This rusted, coiled iron horn is sizable, appearing similar in shape to a ram's horn but measuring nearly 2 feet in diameter. Flakes of rust constantly fall from this item, and it leaves hands with a rusty red stain that lingers. While the Horn of Rust's power has diminished over the ages since Xar-Azmak's death, those who carry it are still subject to its palpable chaotic influences. If you aren't chaotic evil, you are enfeebled 1 while carrying or using the Horn of Rust, and if you're lawful or good, you are instead enfeebled 2 and stupefied 1. The longer a non-worshipper of Xar-Azmak carries the Horn of Rust, the greater the chances a vloriak or other demon (or group of demons) will seek them out to slay them and reclaim the artifact. The frequency of these attacks is left to the GM to determine, but they should occur no less frequently than once a month. These attacks should always be at least moderate encounters; if the PCs don't take them seriously, the attacks could eventually escalate into severe encounters.	two-actions] envision, Interact; Frequency once per day; Effect You place the horn's bell against a diseased creature and then inhale into the mouthpiece rather than blow into it. The horn attempts to draw out the disease, casting a remove disease spell to your specification with a counteract modifier of +11. If the Horn of Rust succeeds at countering a disease, it gains a number of charges equal to half the disease's level (rounded down, minimum 1). If it critically fails, not only is the disease not countered, but you are exposed to the disease and must attempt a saving throw against it to resist contracting the affliction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c69afb39-6131-4400-89f0-af31deb2f1bf	Horrific Effigy	{Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3939	This blasphemous idol has the vague outline of a recumbent humanoid, but the more detail one perceives, the more its alien nature is revealed. The mere presence of the effigy causes disturbing dreams, and anyone who sleeps within 50 feet of the item must succeed at a DC 30 Will save or awaken fatigued.	Smothering Lassitude [two-actions] (concentrate, manipulate, visual); Frequency once per day; Effect You brandish the effigy aloft, exposing all who see it to its bizarre visage. You and all creatures within a 120-foot emanation must attempt a DC 34 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
968da8e7-f06c-4119-97c1-dd1865f76dd8	Honeyscent	{Alchemical,Consumable,Inhaled,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=784	This sweet-scented poison triggers vivid hallucinations in those who succumb to it, causing most to believe swarms of ravenous biting insects are feeding on them. So vivid are these hallucinations that the victims damage themselves by scratching and clawing at the imaginary swarm. At the GM's discretion, a creature incapable of clawing at itself might instead slam against solid objects, in which case the poison inflicts bludgeoning damage.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
001828f7-7a87-4f76-96c7-fc17c220e4cc	Hooked	{Conjuration,Magical,Rare}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1755	A hooked weapon extends hooks when it's used to attack. A hooked weapon gains the trip trait. If a hooked weapon normally has the trip trait, you can attempt to Trip a foe as a reaction when you critically hit it with the hooked weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92f9dacd-5d98-4849-8358-0328192159db	Horn of Exorcism	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3024	A  horn of exorcism  is an instrument made from an animal horn, or an object of the same shape from carved wood or ivory.    	Sacred Seeds [two-actions] (manipulate); Frequency once per day; Effect You fill the horn with sacred seeds and then scatter them around you with a twist of your wrist. The horn grants you and your allies in a 30-foot emanation the ghost touch property rune on all of your weapon and unarmed Strikes for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6880a64a-3b9f-4811-94eb-a3f0dfeada0d	Horned Hand Rests	{Companion,Evocation,Invested,Magical}	Worn Items	Companion Items	1	/Equipment.aspx?ID=1365	These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair.	one-action] or [two-actions] envision; Frequency once per minute; Effect You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6885a79f-4118-4d00-bd47-c00831e1cfa2	Horned Hand Rests (Greater)	{Companion,Evocation,Invested,Magical}	Worn Items	Companion Items	1	/Equipment.aspx?ID=1365	The 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version deals 6d6 force damage, and the Fortitude DC is 32.	one-action] or [two-actions] envision; Frequency once per minute; Effect You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
340bf121-4239-479e-ae53-b07f69668711	Horse	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1682	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c995aa4b-ab33-4bb3-b994-bd6b8f637d9b	Horn of the Archon	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3938	Crafted by archons for mortal use, this trumpet is made of luminous gold and ivory, giving off a soft glow that warms the soul. This trumpet grants you a +2 item bonus to Performance checks while playing music with the instrument.	Archon's Note [one-action] (auditory, incapacitation, manipulate); Frequency once per day; Effect You blast a note on the horn so clear and pure that its grandeur stuns your enemies and inspires your allies. Allies in the area gain a +1 status bonus to attack rolls and saving throws for 1 round. Enemies within a 60-foot emanation must attempt a DC 35 Fortitude saving throw. They’re then temporarily immune for 1 day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0cbebff5-8fc0-4d37-9498-47312dcd49d4	Horn of the Sun Aurochs	{Evocation,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1550	A horn of the sun aurochs grants a +2 item bonus to  Performance  checks when played as an instrument. 	two-actions] Interact; Frequency once per day; Effect The horn is clearly audible for hundreds of feet, but within a 20-foot emanation, the sound causes agony in those who wish harm upon the user; the horn also sheds bright light in that area and dim light to the next 20 feet. Enemies of the user in this area take 7d6 sonic damage and 7d6 good damage (basic DC 30 Fortitude save). Creatures that are specifically vulnerable to sunlight are also frightened 1 if they fail this save or frightened 2 on a critical failure. This activation also attempts to counteract any darkness or sleep effects in the area (+23 counteract check).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ffb5ec9-65ea-4184-98dc-e68036b14f4b	Horned Lion Amulet	{Abjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2462	This small figurine of a horned lion sitting at attention is the size of a coin and carved from simple stone. The figurine can be fastened to a suit of armor as a charm or adornment. When you activate the amulet, the lion's eyes glow with flames, granting you fire resistance 10 against the triggering damage and a subsequent fire resistance 5 for 1 minute. If the triggering damage was due to persistent fire damage, you immediately attempt a DC 10 flat check to recover from the persistent damage. The DC remains at 10 until the persistent fire damage ends.	free-action] envision; Trigger You take fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a291b1c5-ff95-48d0-bea8-f6e64ef7c912	Hourglass	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2728	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ca73590-6b71-4299-a108-8ba91a2d5ade	Hummingbird Wayfinder	{Evocation,Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
511c5972-c950-4e4f-aa69-e60aa4b9d20e	Hunger Oil	{Consumable,Contact,Divine,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=829	Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing hunger pangs that only living flesh can abate. If you eat at least a mouthful of humanoid flesh, you ignore the enfeebled condition from hunger oil for 1 minute. While under the effect of hunger oil, you regain only half as many Hit Points from healing effects unless you've eaten at least a mouthful of humanoid flesh in the last minute.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
58e9d390-5b08-4cb8-b6d6-9742333a7dd5	Hungry Lantern	{Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3940	This lantern is made of weathered tin and is cold and moist to the touch. The interior of the lantern, where a wick or candle would normally be placed, is filled with thick, black smoke, and there’s no way to open the lantern.	Consuming Darkness [three-actions] (concentrate, darkness, death, manipulate, spirit); Frequency once per week; Effect Pure, impenetrable darkness flows out of the lantern like smoke and simply eats the light. A 60-foot emanation centered on the lantern is plunged into darkness for 1 minute. This darkness functions as a 4th-rank darkness spell. When the darkness is created, it deals 6d8 spirit damage (DC 30 basic Fortitude save) to all creatures within the area. Any creature reduced to 0 Hit Points from this damage is destroyed entirely, leaving behind only a shadow that will slowly fade over the course of a year.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4578e839-f0e1-4ef7-b1a9-c5653a188958	Ignitor	{Clockwork}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1151	An ignitor uses interlocking clockwork to create a small spark in order to ignite flammable materials. While holding the ignitor, you can Interact with it to ignite a flammable object within reach.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
734aec06-0b62-49af-897d-b60e166ff5f2	Religious Symbol (Silver)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2745	This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol to use certain abilities. A religious symbol can be worn on the body on a chain or pin, or can be held.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c586e978-b1f3-4100-807c-97a794579f61	Hot Air Balloon	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=59	Space 15 long, 15 feet wide, 50 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86200e31-4607-4c9d-96a4-3d8d11167403	Humbug Pocket	{Invested,Occult}	Worn Items	\N	\N	/Equipment.aspx?ID=3089	Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +2 item bonus to Society and to Stealth checks to Conceal an Object in the pocket.	Papers Please [one-action] (concentrate, manipulate); Frequency once per hour; Effect You create a temporary forgery by imagining the document you need and pulling it from the pocket. Attempt to Create a Forgery of the document you desire, with the GM rolling the secret check as normal. Its quality is based on your check, but the document disintegrates after 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df1b8de7-7ebd-441c-96af-b90f4d2a10ca	Humbug Pocket (Greater)	{Invested,Occult}	Worn Items	\N	\N	/Equipment.aspx?ID=3089	Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +2 item bonus to Society and to Stealth checks to Conceal an Object in the pocket.	Papers Please [one-action] (concentrate, manipulate); Frequency once per hour; Effect You create a temporary forgery by imagining the document you need and pulling it from the pocket. Attempt to Create a Forgery of the document you desire, with the GM rolling the secret check as normal. Its quality is based on your check, but the document disintegrates after 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
785af094-435f-475f-b961-196ef8690de2	Hunter's Brooch	{Divine,Invested,Positive,Transmutation,Unique}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=923	While wearing this silver religious symbol of  Erastil , you can cast the   disrupt undead   cantrip as an innate divine spell. 	three-actions] command, Interact; Frequency once per day; Effect By touching a weapon you wield to the symbol and uttering a plea for Erastil's steadying hand, you grant that weapon the deadly d12 trait. Against undead, the weapon instead gains the fatal d12 trait. This blessing lasts for 1 minute, until you score a critical hit with the weapon, or until you aren't wielding the weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5815e2a5-a0a4-4795-9ded-f4b8bd42cf5b	Hydra Mutagen	{Alchemical,Consumable,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3235	You sprout a second head, increasing your awareness, intuition, and cognitive ability but also causing your physical capabilities to be impaired as both minds struggle to control a single body.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af8a3234-a531-4b64-b00d-ae609a5990f0	Hype	{Alchemical,Consumable,Drug,Ingested,Poison,Rare}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=781	A synthetic adrenaline supplement that increases awareness and reaction time.    Saving Throw  DC 25 Fortitude;  Maximum Duration  1 minute;  Stage 1 …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b1723b9-8a07-4599-bbeb-93e70f4a345f	Ice Breaker	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=110	Colder oceans are often beset with heavy layers of sea ice, providing some kingdoms natural barriers to sea-based assaults and bombardments. To counter this, as well as to resupply troops in these areas, engineers designed massive steam-powered ice breakers. Powered by a dozen steam boilers lit with arcane flames, these ships can make their way through heavy ice fields that would crush most vessels, leaving an open channel behind them for other ships to follow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9258bad3-9cda-4a3e-94ff-741c9eafb1e3	Ice Forge	{Conjuration,Magical,Rare,Structure}	Structures	\N	L when not activated	/Equipment.aspx?ID=2420	While many of the magical wonders created by saumen kar have been destroyed, ice forges, while rare, still see use today among the few individuals who manage to discover and keep one of these portable treasures. When an ice forge isn't activated, it appears to be a small anvil carved from a lump of ice no larger than an apple. While in this state, the ice forge remains cold to the touch but doesn't melt in the presence of high temperatures. It can be used to chill a beverage in a small container, although those who venerate and respect these items' legacy would doubtless find this use to be insulting at best.	minute (envision, Interact); Requirements The ice forge is in forge form; Effect The ice forge casts creation (heightened to 5th level) to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e017c594-a2b5-4404-9580-4fa94a9b6659	Ice Slick Snare	{Cold,Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1471	Using a moderate frost vial as a catalyst, this snare spills out over the ground when triggered to create a slippery patch of ice on the ground. When a creature triggers this snare, it takes 2d6 cold damage and must attempt a DC 22 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47f49204-99da-405c-af02-f10d024813f8	Ichthyosis Mutagen	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=928	After you drink this mutagen, your skin continually renews itself, thickening into large, scaly patches.   Benefit  For 1 minute, you gain fast …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
961bed61-3d06-423d-8c56-f8255863753d	Icy Disposition	{Abjuration,Contract,Invested,Magical,Rare}	Contracts	Infernal Contracts	\N	/Equipment.aspx?ID=934	Your flesh looks no different, but is cold to the touch.    Benefit  You gain cold resistance equal to your level and a +1 status bonus to saving …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4caa476d-e8e7-442e-8404-641fec876e98	Hunter's Bane	{Consumable,Detection,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3408	This talisman is a ring of dried, interwoven pieces of straw. When you activate the hunter's bane, you sense the exact location of the attacker. It becomes observed by you if it was hidden from you or becomes hidden from you if it was undetected. If the attacker is behind lead, the hunter's bane has no effect.	concentrate); Trigger A hidden or undetected enemy hits you with an attack; Requirements You're trained in Survivial.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df2c8398-de3f-458c-98d1-d4fdac13138f	Hunter's Hagbook	{Fortune,Grimoire,Magical,Unique}	Grimoires	\N	L	/Equipment.aspx?ID=1709	This magical book has its official title, The Grimoire of Lady Jayne Cutter, written on an inside page in illuminated letters. Among occultists and other scholars, it's known by its colloquial name: the Hunter's Hagbook. The book is a grimoire created and used by a legendary Varisian monster hunter. The Hunter's Hagbook can hold 100 spells but the following spells are always present in the book, can't be removed from it, and count against the total: blind eye, blood duplicate, caster's imposition, hag's fruit, ritual obstruction, web of influence	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5040ac2c-7a10-49b8-9859-1623292ee1ad	Ice Boat	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=111	In addition to sailing across open water, this vessel can also travel at high speeds over frozen rivers, lakes, oceans, and fjords.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c5f6f2f-1125-4905-8daa-9b2f99bfb522	Immaculate Holsters	{Conjuration,Invested,Magical,Uncommon}	Customizations	Holsters	L	/Equipment.aspx?ID=1210	This pristine leather belt is made of treated and polished black leather with silver fittings; it features a pair of matching leather holsters that can each fit a one-handed firearm or hand crossbow.	three-actions] envision; Frequency once per day; Effect Up to two firearms currently holstered in the immaculate holsters are instantly cleaned and oiled, protecting them from accidental misfires (though not misfires caused as a result of using a feat or ability). The holstered weapons are also reloaded with non-magical 0-level ammunition appropriate to a weapon of their type; if a firearm has multiple chambers, such as a slide pistol, each empty chamber is loaded. Immaculate holsters can't reload the cartridge of a repeating weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a43883f4-85d5-4674-99a7-74f1160c4023	Immolation Clan Pistol	{Cursed,Evocation,Fire,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=1175	This charred and blackened +2 striking clan pistol is coated in a thick layer of soot and grease and its retort sounds uncomfortably like a scream. Clearly at dangerous risk of misfire, this weapon claimed the life of its dwarven crafter shortly after completion and is haunted by that pained spirit. This ever-burning spirit keeps the firearm warm to the touch, regardless of surrounding environment.	command, Interact; Frequency once per day; Effect You allow yourself to become partially possessed by the immolated spirit bound to the clan pistol. For 1 minute, you look like a flaming corpse. During this time, you gain a +2 status bonus to Intimidation checks and the immolation clan pistol becomes a +2 striking flaming clan pistol.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f4c2136-6659-4929-bf50-a00c6191e377	Immovable	{Magical,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1832	This rune utilizes magical principles to manipulate gravity and turn you into an immovable object. 	one-action] (manipulate); Frequency once per day; Effect Your armor anchors you in place, even defying gravity, rendering you immobilized until you Dismiss the Activation. while you're immobilized in this way, you can be moved only if a creature succeeds at a DC 40 Athletics check to Force Open your armor. You can also be moved if 8,000 pounds of pressure are placed upon you, though this is likely fatal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4df8a6c2-d6a3-44e1-8f59-2f6e2bd38c62	Immovable Arm	{Magical,Transmutation}	Assistive Items	Prostheses	1	/Equipment.aspx?ID=1368	The flat iron bar of an   immovable rod   has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of …	one-action] Interact; Effect You curl your fingers inward to press the button on the heel of your hand, anchoring your prosthetic arm in place. Your arm no longer moves, defying gravity if necessary. You can still move the fingers of this hand and your elbow, shoulder, and rest of your body while the magic is in effect, but you can't move your wrist. If you press the button again, the rod inside your arm is deactivated, ending the magic that anchors it in place. While anchored, the arm can be moved only if 8,000 pounds of pressure is placed upon it or if a creature succeeds at a DC 40 Athletics check to Force Open your arm. A creature can notice the button hidden in the hand of the prosthesis with a successful DC 25 Perception check to Seek.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6fbb248-63b2-4ee7-9f1a-8f12687edeb4	Immovable Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2087	When you drink the thick, slate-colored immovable potion, you become anchored in place, even defying gravity, rendering you immobilized for 1 minute or until you Dismiss the activation. While you are immobilized this way, the DC to move you from your place, including knocking you prone, is 40.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f677e0e-6a2d-4f0b-9393-4f8a88e19a59	Religious Symbol (Wooden)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2745	This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol to use certain abilities. A religious symbol can be worn on the body on a chain or pin, or can be held.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d20855b-cdbb-4279-acdd-fa0511c10248	Illusory Program	{Consumable,Illusion,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3524	Produced to promote plays, illusory programs are thin pamphlets infused with minor magic. Upon opening one of these pamphlets, readers are treated to a series of tiny illusions that stand on each page, typically showcasing highlights of the performance or profiles of the cast. The magic woven into each page is of the cheap, short-lived variety, fading 24 hours after the program has been opened.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ffb0c6c-af83-4c1f-9eb1-dbcead31fa1d	Immaculate Instrument	{Artifact,Divine,Mythic,Rare}	Artifacts	\N	L	/Equipment.aspx?ID=3514	This object, made of silver light, takes the form of a small musical instrument, prop, or other tool associated with a specific art form. The holder of the immaculate instrument never suffers from creative blocks of any kind and their work is always insightful and skilled. A character who uses the immaculate instrument to Perform or Craft can attempt the check at mythic proficiency once per month, and as long as they possess their immaculate instrument, they treat any critical failures with these skills as failures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e783b18-dd6e-4a34-8282-adc5e50a6a8e	Impact Foam Chassis (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1115	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	see below	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
981d6225-7155-47e0-b7ba-4326a86fa87a	Impact Foam Chassis (Moderate)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1115	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	see below	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82acf191-4dda-4118-96e6-f1c2edc9388f	Impactful	{Evocation,Force,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1062	This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be pushed 5 feet away from you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a18acdc-4943-4eb4-afc1-f2f0e1bfcf24	Impactful (Greater)	{Evocation,Force,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1062	This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be pushed 5 feet away from you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
729e212b-d0e3-43c8-826a-09933629afc2	Implacable	{Magical,Transmutation,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1373	This substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you Escape (for instance, from the Grapple action or a tanglefoot bag), you become quickened. You can use the extra action each round only to Step or Escape.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b0620d8-6d19-433f-b58a-592ee90f1c73	Implosion Dust (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1942	Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64dd29d7-07cf-4d76-95d6-12d8ff5c9252	Implosion Dust (Lesser)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1942	Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d2a0908-8317-4894-a134-540840ab2503	Inubrix Chunk	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1415	This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b16ce81-4cb0-4686-82e4-78c2f364838d	Imp Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2052	This black-and-red ammunition contains an egg-shaped capsule. When an activated imp shot hits, the capsule cracks open and releases a manifestation that resembles a Tiny imp that can't act in any way or provide benefits outside those described here. If the Strike misses the target, the imp appears, makes a rude gesture at you, and vanishes in a puff of sulfuric smoke. On a hit, though, the imp harries the target for up to 1 minute, remaining in the target's space, slapping, nipping, hurling insults, and moving with the target as it moves. A creature harried by the imp is flat-footed and takes a –2 circumstance penalty to attack rolls and skill checks. At the start of your turn on each round while the imp is active, you must attempt a DC 11 flat check. On a failure, the imp makes a final vulgar gesture at the target and vanishes in a cloud of brimstone.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f51b091-2e22-4a8f-ba7a-b3d7045b1431	Impact Foam Chassis (Lesser)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1115	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	see below	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24d89677-3a5d-41b8-9766-3d11f07356b5	Impact Foam Chassis (Major)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1115	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	see below	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
352f6e33-c36b-4e7f-b00d-d0d36f3afeff	Impossible Cake (Greater)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1312	PFS Note “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8babe2b8-505c-4939-b80a-83d4798ebfe3	Impossible Cake (Major)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1312	PFS Note “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbd63697-2764-4b28-bd2f-d76ecec86272	Indomitable Keepsake	{Abjuration,Consumable,Fortune,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1230	This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit.	free-action] envision; Trigger You're critically hit by a firearm attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd5c5ad3-6c18-4104-9e2e-de9aa06d244b	Indomitable Keepsake (Greater)	{Abjuration,Consumable,Fortune,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1230	This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit.	free-action] envision; Trigger You're critically hit by a firearm attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ebf3f46f-603b-4936-87cb-ab8bfeaca7cf	Indomitable Keepsake (Major)	{Abjuration,Consumable,Fortune,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1230	This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit.	free-action] envision; Trigger You're critically hit by a firearm attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d33ccf4e-a072-4059-ac65-fbf696b60eae	Impossible	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1868	This rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to dispel magic and similar effects that could counteract its magic. If it's a ranged weapon or thrown weapon, its range increment is doubled.	two-actions] (concentrate, teleportation); Frequency once per hour; Effect You and the weapon flash to a perfect attacking position, then return to where you started. Make a Strike with the etched weapon against one creature you can see, even if the target is beyond the weapon's reach or range. On this Strike, ignore any circumstance penalty, status penalty, and range increment penalty.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9b1b5531-1aaf-454c-aee3-363f03a88f28	Impossible Cake	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1312	This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13f92690-cda2-4e0a-9ce6-3cc6e7633301	Impulse Control	{Divination,Magical}	Assistive Items	Mobility Devices	\N	/Equipment.aspx?ID=1361	The magical impulse control upgrade attaches the wheelchair to your fingers or nerve impulses, making it accessible for those with mobility restrictions or other health conditions You still can't move the wheelchair if you're physically or magically prevented from doing so, such as by being grabbed or magically paralyzed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ced15a0-d07f-47e1-aabe-ca9c881e3192	Incense of Distilled Death	{Consumable,Magical,Void}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3414	This black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and potent void energy. Undead creatures gain fast healing 4 while in the area; though this healing comes from void energy, it doesn't negatively impact living creatures. Once lit, the incense burns for 1 minute, and it can't be extinguished.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
840da882-4828-4ee0-9056-8dbc5cc88c4a	Infused Stone	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1777	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
32bc048f-0598-4cbc-83b0-de86a14c74eb	Injection Reservoir	{Adjustment,Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1977	This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with an injury poison. Immediately after a successful attack with the adjusted weapon, you can inject the target with the loaded poison by activating the reservoir with an Interact action. Refilling the reservoir with a new poison requires 3 Interact actions and uses both hands.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
947f9189-c045-4a94-bb6e-6c214b8cbfd8	Insight Coffee (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1920	A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90bffec2-6c18-4f99-87c7-e60e49dfa80a	Inubrix Ingot	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1415	This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f48245a1-fc52-4505-bbe5-164fd08d3bf4	Inubrix Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1415	This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6da2ed6b-43d4-4b3d-9197-6c9e5a3898aa	Infesting Shot	{Consumable,Magical}	Consumables	Magical Siege Ammunition	\N	/Equipment.aspx?ID=3872	This stone is riddled with holes and cracks large enough to allow insects or other small vermin to pass through. After it’s Launched, two army ant swarms crawl out of the stone into spaces adjacent to the stone. The swarms are agitated and attack the closest non-ant creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cbfeb569-7c6b-4236-a3ee-c579efb18d09	Infiltrator's Elixir	{Alchemical,Consumable,Elixir,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=93	Favored by spies and tricksters, an infiltrator’s elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of your size, but different enough so you might be unrecognizable. If you aren’t a humanoid, you might take on a form more similar to your own, at the GM’s discretion.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
693f488d-05d5-43ca-a870-0becb4f99797	Inquisitive Quill	{Intelligent,Magical,Rare}	Intelligent Items	\N	\N	/Equipment.aspx?ID=2396	A colorful feather adorns an  inquisitive quill , which never runs out of ink. Essentially a Tiny construct, an  inquisitive quill  can stand on its …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80dea2cd-59f9-4911-a221-527672fc0cbd	Insight Coffee (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1920	A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a695513-b484-400d-bffd-5e1200a0adb9	Insight Coffee (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1920	A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2eac8c7-7c21-43fc-be58-902d41fa6378	Instant Evisceration Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3376	When a creature enters the snare's square, the snare releases an unbelievable arsenal of blades at the creature, dealing 18d8 piercing damage (DC 42 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
674368bc-06f8-4499-905b-f64e57c016b0	Instant Fortress	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	L	/Equipment.aspx?ID=366	This metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded thousands of times.	three-actions] command, Interact; Effect You toss the cube on the ground, and it immediately unfolds into an adamantine fortress.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e97454bc-742e-4ed9-a65b-8f2e2cb685bb	Insistent Door Knocker (Greater)	{Conjuration,Magical}	Held Items	\N	1	/Equipment.aspx?ID=511	This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action.	two-actions] command, Interact; Frequency once per day; Effect You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any creature can move through the door normally, as if the door had always been there. The door can penetrate up to 1 foot of material, so thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. A thin layer of metal in a wall, floor, or ceiling also causes the effect to fail. You can use an Interact action to release the door knocker from the surface and return the surface to its previous shape.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc08a330-4e27-4920-98f6-fb3a5c20faca	Instant Spy	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1116	An instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a clockwork spy, as well as a short-lived gemstone that can store up to 1 hour of sound to play back later.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8476ff71-bb5d-479c-bde6-b6eaf6d3acc6	Instinct Crown	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2338	An instinct crown is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a giant instinct crown. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations.	two-actions] (concentrate, rage); Frequency once per day; Requirements You’re raging, and the crown’s instinct matches your barbarian instinct; Effect You draw upon your instinct to gain a boon, as follows.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6a59c57-04f0-4053-8d17-254894cecab7	Instructions for Lasting Agony	{Grimoire,Magical,Necromancy}	Grimoires	\N	L	/Equipment.aspx?ID=993	This worn and stained manual emits a chill when opened. 	one-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a harmful necromancy spell that you prepared from this grimoire and that allows a saving throw, you warp and twist negative energy into the spell to cause intense pain. If the target fails its saving throw against the spell, it becomes sickened 1 by the pain.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
393af804-2593-4842-9e03-5e66ba39b0ec	Invigorating Soap	{Alchemical,Consumable,Healing,Processed,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3139	This slender bar of pine-scented soap can only be activated when you're immersed in water. Upon activation, the soap covers you in a sudsy foam that quickly fades, filling you with energy and soothing away aches and pains. It immediately restores 10 Hit Points and removes the fatigued condition. If you begin an 8-hour period of rest immediately after using invigorating soap, you regain an additional 10 Hit Points from resting.	minutes (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ceae5fa3-a88b-4c5f-b226-1e36fe785a66	Invisibility	{Illusion,Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2790	Light seems to partially penetrate this armor.	Go Invisible [one-action] (concentrate); Frequency once per day; Effect With a thought, you become invisible for 1 minute, gaining the effects of a 2nd-rank invisibility spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56707172-320a-48c7-ba4f-1be293c4c048	Invisibility Potion	{Consumable,Illusion,Magical,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2944	An  invisibility potion  is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-rank   invisibility   spell.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
633c8de1-57fc-4b79-80c9-d2d60e725781	Invisible Net	{Abjuration,Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=586	You activate this folded lace handkerchief by spreading it out on the ground, where it grows to cover a 30-foot-by- 30-foot square area. Pale and diaphanous, the spread handkerchief is exceptionally difficult to see from more than 30 feet away and evaporates entirely after 1 minute. Any creature that falls on the net doesn’t take falling damage.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72132dfb-a1de-4acd-b0ba-c49cc018268e	Iron (Ingot)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1767	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85363746-b377-4d43-af3f-f5fe514e0464	Iron Cudgel	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3409	This miniature club is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use Brutal Finish, as the fighter feat. You must meet the normal requirements, including those of the press trait.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f30b3d5-58d0-4575-8675-8c318656d22b	Iron Medallion	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2981	This small medallion is shaped like a shield. When you activate it, you gain a +2 status bonus to the triggering save and other saves against fear for 1 minute. On the triggering save, if the outcome of your roll is a failure, you get a success instead. If the outcome is a critical failure, you get a failure instead.	free-action] (concentrate); Trigger You attempt a Will save against a fear effect but haven't rolled yet	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
344b924e-92df-4b41-86d0-246f7f9cca0a	Iron Wine	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=3455	This strong, clear liquor is made from fermented rice. When you drink a cup of iron wine, your sweat becomes highly combustive for the next 10 minutes, igniting with the slightest bit of friction. This causes your unarmed attacks to deal an additional 1d4 fire damage for the duration of the effect. Drinking more than one cup of iron wine in a single day gives you weakness 5 to fire until your next daily preparations.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
774f05ac-3f87-4b28-bfda-85f4c6e79b09	Ironclad	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=112	This heavy gunboat features solid hardwood timbers covered with thick iron plates riveted together to protect the portions of the vessel above the waterline. These timbers slope inboard at an angle to reduce the effectiveness of siege projectiles and cannon shots. The vessel is powered by a twin pair of propellers spun by steam from boilers that are magically fired, yielding glowing blue smoke through its twin pair of smokestacks. Ironclads are so formidable that a single one has been known to blockade an entire port by itself against more traditional wooden ships.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd7a3469-681c-4212-a728-bc2e541df913	Inventor's Fulu	{Consumable,Fulu,Magical,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=2037	Some inventors in Tian Xia put fried snacks near their innovations, a charm to make devices behave as intended. The practice rubbed off on other inventors, who replaced the food with a drawing on an inventor's fulu. When you Activate the fulu, your critical failure becomes a failure, and you can spend just 1 minute to return your innovation to full functionality. The fulu then burns up, and its effects end.	free-action] (concentrate); Trigger You critically fail an action with the unstable trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0954574f-f0c8-40fe-bf91-8fb6df0361a8	Invisibility (Greater)	{Illusion,Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2790	You can activate the armor up to three times per day.	Go Invisible [one-action] (concentrate); Frequency once per day; Effect With a thought, you become invisible for 1 minute, gaining the effects of a 2nd-rank invisibility spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0641474f-2e49-42ef-9354-af770af855ab	Iron Equalizer	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3410	This small iron band has a shifting weight that helps equalize the affixed weapon's balance. When you activate it, you use Certain Strike, as the fighter feat. You must meet the normal requirements, including those of the press trait.	Cheat Fate [one-action] (manipulate); Effect You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. No matter how the toss is resolved—letting the coin fall to the ground, slapping it down on the back of your hand, or catching it on your open palm—it always lands with the side you rubbed face up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63af8d36-9b0c-40b0-821b-559071147e25	Irritating Thorn Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1519	You dip thorns, spines, or pine needles in a mild toxin that causes skin irritation and swelling, then lash them together into a ball. When a creature enters the snare's square, the thorny ball is lobbed at that creature, dealing 3d8 piercing damage. The creature must attempt a DC 19 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
847b2e16-5201-4d5b-a964-94b323cec7fa	Isolation Draught	{Alchemical,Consumable,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=555	Derived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber’s senses.    Saving Throw  …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
41a281d7-3692-4586-835d-22e18a0d9606	Item Cache (Common Cache Level 1)	{}	Services	\N	\N	/Equipment.aspx?ID=2470	Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55900e8b-05bb-466d-96a3-e8f5b54edfd8	Item Cache (Common Cache Level 2)	{}	Services	\N	\N	/Equipment.aspx?ID=2470	Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2759508-f50b-4eb3-9fe7-2b415811b98b	Item Cache (Common Cache Level 3)	{}	Services	\N	\N	/Equipment.aspx?ID=2470	Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8490bfda-2353-48f4-9728-e1fc122cc840	Item Cache (Common Cache Level 4)	{}	Services	\N	\N	/Equipment.aspx?ID=2470	Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
646ac7a5-f1a1-491b-beb8-362cc8e3a38f	Item Cache (Uncommon Cache Level 1)	{}	Services	\N	\N	/Equipment.aspx?ID=2470	Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea6381b4-0d2c-410e-892d-688434a0c438	Item Cache (Uncommon Cache Level 2)	{}	Services	\N	\N	/Equipment.aspx?ID=2470	Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c63cd7a6-e1b1-4f32-930f-b34462769732	Item Cache (Uncommon Cache Level 3)	{}	Services	\N	\N	/Equipment.aspx?ID=2470	Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc3de5e4-ae54-4961-b96c-81c14c41dbd9	Irritating Seedpod	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3735	When you crack open this soft, spongy seedpod, you can use it as a catalyst when casting a mist spell. When you do, irritating pollen fills the area for the spell’s duration. Creatures in the area must attempt a Fortitude saving throw at the listed DC to avoid sneezing uncontrollably. On a failed save, the creature gains the listed condition for the listed time. A creature that succeeds at this saving throw becomes temporarily immune to the irritating seedpod’s pollen for 10 minutes.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11bf0d66-7947-4f90-a905-cfadfe6445bb	Ivory Baton (Greater)	{Enchantment,Magical,Rare}	Held Items	\N	1	/Equipment.aspx?ID=1492	This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs.	one-action] Interact; Frequency once per round; Effect You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws (except saving throws against the ivory baton).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa72f5c2-1a3d-4bc7-8aab-025459d3b7de	Jabali's Dice	{Earth,Magical}	Held Items	\N	\N	/Equipment.aspx?ID=2591	Jabali's dice are two six-sided dice carved from evenly weighted stone to the specifications of a specific jabali shuyookh. The sides showing a 6 also have the name and title of the shuyookh inscribed in Petran. If you whisper the name and title during a dice game using jabali's dice, they bless you with a bit of luck, granting a +2 item bonus to your Games Lore check. You can do so frequently enough to apply this bonus while Earning Income using Games Lore, but only one user at a time can do so.	Jabali's Gamble [two-actions] (concentrate, manipulate); Frequency once per day; Effect You call out the shuyookh's name and title, then roll the dice. The shuyookh appears briefly to provide for your defense. Roll 2d6 to determine the effect. Represented by the GM, the shuyookh chooses any effect's specifications, benefiting you according to the shuyookh's whims.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ead7e68c-6f8c-4de6-9c8d-95b8f92d36ab	Jack's Tattered Cape	{Illusion,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1482	This ragged, mud-stained cape closes with a single black button engraved with a leering devil's face. When you Leap, High Jump, or Long Jump (or Vault, if you're Spring-Heeled Jack), you gain a +1 item bonus to Stealth checks to Hide or Sneak until the start of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e983c3c-35d0-43df-992e-313f902a946c	Jahan Waystone	{Artifact,Conjuration,Magical,Rare,Teleportation}	Artifacts	\N	\N	/Equipment.aspx?ID=957	This enormous stone glows with a pale light and emits a quiet hum. Each Jahan waystone is part of a paired link. The paired stones correspond in the color of the light they emit, as well as the specific tone at which they hum.	minute (envision, Interact); Effect You place your hand on the stone and focus on the stone's light. The stone's glow envelopes all creatures in a 10-foot radius with its light and attempts to teleport the creatures to its paired stone. If there is no open space within 30 feet of the target waystone, the teleportation attempt fails. A creature can resist the teleportation with a successful DC 45 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72384a03-692f-4b27-8361-750ed877ffae	Religious Text	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2746	This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text to use certain abilities. A religious text must be held in one hand to use it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52eed8bd-07d1-4943-8d5c-2d6c8cefd810	Ivory Baton	{Enchantment,Magical,Rare}	Held Items	\N	1	/Equipment.aspx?ID=1492	This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs.	one-action] Interact; Frequency once per round; Effect You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws (except saving throws against the ivory baton).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ca469ff-8660-4d4f-94c5-d80284abd5a9	Jade Bauble	{Consumable,Magical,Mental,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=3411	This bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. When you activate the bauble, it magically draws the attention of foes. Until the start of your next turn, enemies within the reach of the weapon the talisman is affixed to are off-guard.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
523825a7-7796-48b5-bf50-5e046ad84f74	Jade Cat	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2982	A thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not off-guard when you Balance, and narrow surfaces and uneven ground are not difficult terrain for you.	free-action] (concentrate); Trigger You fall or attempt an Acrobatics check to Balance; Requirements You are trained in Acrobatics	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd04083f-f650-4d9c-bffb-2fe3bddfa8f1	Jax	{Cursed,Divine,Evocation,Intelligent,Unique}	Intelligent Items	\N	1	/Equipment.aspx?ID=1590	Jax was a caravan guard who died defending her charges from a pack of Lamashtan cultists in the Spellscar Desert. Her spirit of fury and hopelessness infused her weapon upon her death, imbuing the firearm with a fragment of her soul and intelligence. The rifle, upon awakening, remembered just enough of Jax's former life to think of her former wielder's name as her own.	two-actions] command; Frequency once per day; Effect Jax deems you an unworthy agent of justice. She casts dominate on you (DC 24). If you're chaotic or a worshipper of Lamashtu, you take a –2 penalty to your Will save, and the result of your save is one degree of success worse than the result you rolled. Jax orders you to fight banditry and protect innocent travelers in the Spellscar Desert, renewing the spell as often as necessary until you cease your lawless ways.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2bbe0f1-35d8-4141-987d-d1bd045e2572	Jellyfish Lamp	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=495	These bioluminescent jellyfish are as bright as candles, come in a variety of colors, and can act as living lanterns. They dry up and die if removed from the water for more than 1 hour, but as long as they’re allowed access to seawater, they can usually survive for up to 1 year by feeding on micronutrients. Rarely, a well-treated jellyfish lamp might live longer and potentially develop stronger light or additional abilities.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
282e5cae-2166-469c-a882-f6ee836bedbc	Jolt Coil	{Electricity,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2231	Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast draw the lightning.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
824afe86-eb98-4b49-bc25-cfb34333fe99	Jolt Coil (Greater)	{Electricity,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2231	Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast draw the lightning.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee0dee6a-10b1-4724-9034-4fe37ed11ccd	Jolt Coil (Major)	{Electricity,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2231	Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast draw the lightning.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c254ef83-c832-434d-90c6-fc4d10c56681	Jar of Shifting Sands	{Conjuration,Earth,Magical}	Held Items	\N	L	/Equipment.aspx?ID=1064	This small, ceramic jar is full, holding approximately a quarter gallon of sand. When poured out, the jar immediately begins to conjure more sand. It is said, however improbably, that this jar is responsible for creating at least one desert in the world.	two-actions] command, Interact; Effect You quickly pour sand over an adjacent square, making it difficult terrain. You can't use either of the jar's activations for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2c1a8d0a-1a42-4a77-9535-1960c77674e3	Journeybread	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1921	Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5fd51ab-cf3a-43ae-99f5-f93e58fc23a2	Warleader's Bulwark (Greater)	{Invested,Magical}	Armor	\N	2	/Equipment.aspx?ID=3277	The armor is a  +2 greater resilient  breastplate  . The item bonus and penalty increase to +3 and –3, respectively.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1a3e268-a05e-4c9f-97bb-086ac0bb73c3	Judgement Thurible (Major)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2232	The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don’t worship a deity. The spell DC of any spell cast by activating this item is 27.	Cast a Spell; Frequency once per day; Effect You cast summon deific herald.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c78c333-9d12-4aa1-aacd-cf91f9864246	Juggernaut Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3318	The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
783764b9-f52b-4029-8c96-55e8bbbb32d0	Juggernaut Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3318	The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1247e652-9ab8-49d0-9f88-1f69b7d03867	Juggernaut Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3318	The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0948ea37-56db-4db6-9277-db4347784e38	Juggernaut Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3318	The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d43a4d5f-c4a5-4d02-9adc-02c326f1d189	Junk Bomb (Greater)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1459	This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3dc2890-7e3e-41c2-9488-ebc2fbe1c186	Junk Bomb (Lesser)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1459	This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd298feb-6c46-4148-84b5-0077283a81d0	Junk Bomb (Major)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1459	This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd8b9ac8-395e-4d35-856e-e299ce6faae4	Junk Bomb (Moderate)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1459	This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a05ad15-d453-4073-a38c-f4e3bebcae34	Judgement Thurible	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2232	The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don’t worship a deity. The spell DC of any spell cast by activating this item is 27.	Cast a Spell; Frequency once per day; Effect You cast summon deific herald.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c00e803-3ffd-4d8f-948d-24e63d04caa9	Judgement Thurible (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2232	The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don’t worship a deity. The spell DC of any spell cast by activating this item is 27.	Cast a Spell; Frequency once per day; Effect You cast summon deific herald.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6c0d00a-18d1-4bc0-9003-27f716d7ebc8	Kaiju Fulu	{Consumable,Fulu,Magical,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2038	Despite the name, a  kaiju fulu  protects a building against damage of all sorts. When an affixed structure no larger than 100 feet × 100 feet and up …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
170f365c-c002-4f2a-9cbc-d1ed353e3c43	Kalmaug's Journal	{Divination,Grimoire,Invested,Magical,Relic,Unique}	Relics	Relic Seeds	1	/Equipment.aspx?ID=2668	This grimoire is constructed from individual tarnished silver plates, bound together to form a fine book. Each “page” contain engraved maps, accounts of sites in Nar-Voth, and daily journals. Throughout the journal, spells and notes are inscribed on the margins and within the text. When Chapter One is completed, this grimoire contains the following spells: allfood, deep sight, fate's travels, glowing trail, know location, stonesense, wanderer's guide.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0de9a6fc-462d-4567-af9f-f6f3e45603e0	Karakoa	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=87	Karakoa are large twin-hulled outriggers used by the Tian-Sing for transit within the massive Minata archipelago. Fast and sturdy, karakoa are distinct from other Tian vessels in that they're equipped with platforms for transporting warriors and fighting at sea. During peacetime, they're also used as trading ships, able to carry goods and passengers. While capable of crossing oceans, their open hull design may perform poorly during rough seas as breaking whitecaps could swamp the craft.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29c090df-6246-4421-a42c-496ffca119a6	Kayalini	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1683	Originally brought to Absalom by kayals fleeing the Shadow Plane, kayalinis are shy creatures made from shadow. They resemble small monkeys with reptilian features like claws, short horns, and long, shadowy tongues. When in a new home, they tend to hide under beds or in closets. Around people they trust, they'll sit quietly on a lap for hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0351daba-59d0-4dee-afe3-d434a7d03b74	Keen	{Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2843	The edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a success. This property has no effect on a 19 if the result would be a failure.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cde952d8-0d0b-4d97-8523-7e2d8a25e4ee	Keep Stone Chunk	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=2569	The crowning achievement of Highhelm's millennia of metallurgical advancements and engineering is the beautiful alloy called keep stone. Despite its name, no stone is used in the production of keep stone. Through the use of a highly guarded process that smelts together adamantine and lead, Highhelm's greatest crafters were able to develop a material with an appearance that more closely resembles marble than metal. Keep stone is only slightly weaker than adamantine alone, but with the incredible ability to disrupt magic. Any spell or magical effect targeting raw keep stone must succeed at a DC 5 flat check or the effect is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
67a8b088-6b7f-4a96-bb8c-45621dec5cca	Keep Stone Ingot	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=2569	The crowning achievement of Highhelm's millennia of metallurgical advancements and engineering is the beautiful alloy called keep stone. Despite its name, no stone is used in the production of keep stone. Through the use of a highly guarded process that smelts together adamantine and lead, Highhelm's greatest crafters were able to develop a material with an appearance that more closely resembles marble than metal. Keep stone is only slightly weaker than adamantine alone, but with the incredible ability to disrupt magic. Any spell or magical effect targeting raw keep stone must succeed at a DC 5 flat check or the effect is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b8973aa-b48f-4d64-87c2-b1cd08fad6c5	Jyoti's Feather	{Healing,Magical,Spellheart,Vitality}	Spellhearts	\N	\N	/Equipment.aspx?ID=2233	A jyoti’s feather is a shimmering red-and-gold feather that seems almost metallic, although it’s delicate and flexible to the touch. Though most aren’t made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Universe, the creatures’ connection to life energy lent these spellhearts their name.	Cast a Spell; Frequency once per day; Effect You cast field of life.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04d39bc5-2e62-4e1e-933b-c7c78ae5d174	Jyoti's Feather (Greater)	{Healing,Magical,Spellheart,Vitality}	Spellhearts	\N	\N	/Equipment.aspx?ID=2233	A jyoti’s feather is a shimmering red-and-gold feather that seems almost metallic, although it’s delicate and flexible to the touch. Though most aren’t made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Universe, the creatures’ connection to life energy lent these spellhearts their name.	Cast a Spell; Frequency once per day; Effect You cast field of life.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3d9ba22-6a8e-4954-8fa4-e5e8efce85b5	Jyoti's Feather (Major)	{Healing,Magical,Spellheart,Vitality}	Spellhearts	\N	\N	/Equipment.aspx?ID=2233	A jyoti’s feather is a shimmering red-and-gold feather that seems almost metallic, although it’s delicate and flexible to the touch. Though most aren’t made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Universe, the creatures’ connection to life energy lent these spellhearts their name.	Cast a Spell; Frequency once per day; Effect You cast field of life.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3cfd718-5dce-4c5c-8e7f-85bf78ad41e2	Key to the Stomach	{Contract,Invested,Magical,Rare}	Contracts	Bargained Contracts	\N	/Equipment.aspx?ID=1652	Whether due to the inconvenience of having a physical body or the desperation of impending starvation, you were drawn to a person offering relief from hunger. You swallowed a key, which remains in your stomach, that continuously satiates you. You no longer need to eat or drink. Once per day, from any distance, the entity that holds your bargained contract can have the key sealing your bargained contract absorb all items in your stomach, which prevents you from benefiting from items that require you to eat or drink them, such as potions and elixirs, for 10 minutes. During this time, the entity gains the benefits of these items instead.	two-actions] command; Frequency once per day; Effect You absorb any poisons with the key sealing your bargained contract. You gain the benefits of a casting of neutralize poison.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f37a3565-8cc1-4663-b640-c15758fae3f7	Killer’s Belt	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3968	Small blood-red rubies decorate this black leather belt, which is a fashion accessory for only the most bloodthirsty soldiers. When you wear this belt, you gain a +1 item bonus to Intimidation checks.	Bleeding Rubies [one-action] (manipulate); Frequency once per day; Requirements You have a free hand and your last action was to deal damage to an enemy with a Strike or spell attack roll; Effect You pull a ruby off your belt and crush it into dust. As this dust reaches the enemy you just harmed, it embeds into the skin, causing them to bleed. The target takes 1d6 persistent bleed damage. The ruby reappears on the belt after 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e636259-ec90-4ab9-894d-dc6f57b28cde	Kin-Warding	{Abjuration,Dwarf,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=538	A kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon’s parry trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon’s circumstance bonus to AC, but you do not gain the bonus yourself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf625eed-9228-4ca5-986c-f24d475454d7	Kinbur's Sandals of Bounding	{Invested,Magical,Transmutation,Unique}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3148	These elevated wooden sandals once belonged to a haughty kitsune named Kinburi. It was well known that her swiftness and grace were unmatched, and observers described her as seeming to glide above the earth with each step. She often challenged others to wager on her speed, but as people began to grow wise, she was forced to conceal her identity or promise to forfeit her sandals if she lost.	two-actions] (command); Frequency once per hour; Effect You loudly boast about your grace and agility, then take any combination of two High Jumps or Long Jumps. You do not need to Stride first, and between the two jumps, you need only to come into contact with a physical object before making the second jump; this object doesn't need to be one that can bear your weight, or even be attached to the ground—you can jump off from a floating feather or a thin branch or even off a paper wall as needed. The sandals' item bonus increases to +2 for these jumps.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ea81e28-8649-40a9-97c7-aa3e6bf59e95	Kindled Tome	{Grimoire,Intelligent,Magical,Rare}	Intelligent Items	\N	L	/Equipment.aspx?ID=2397	A  kindled tome  is a   book of lingering blazes   awakened to sapience and imbued with an enthusiasm for fire. It encourages you to learn new  fire  …	two-actions] (concentrate, manipulate); Frequency once per day; Effect The tome casts fireball at 5th level to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04300008-7352-456c-8712-e311c9ea0d7a	King's Sleep	{Alchemical,Consumable,Ingested,Poison,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3338	King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The drained condition from king's sleep is cumulative with each failed save and can't be removed while the poison lasts.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c2631e8-76f7-40bd-8715-067b70d1ec8b	Key of Unwinding	{Consumable,Magical,Uncommon,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3885	A key of unwinding is a narrow brass clock hand, its pointed end fashioned into the shape of a key. When applied to a weapon, a key of unwinding forms a direct link to the Dimension of Time, allowing you to draw on a fragment of temporal power. For 1 minute, you gain the Rewrite Time reaction while wielding the attuned weapon.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7382349-02db-4663-8606-7d7b1258dfe2	Keymaking Tools	{Conjuration,Magical}	Held Items	\N	L	/Equipment.aspx?ID=1065	These thieves' tools provide their owner the ability to have continued control over a lock while leaving it in place. They grant a +1 item bonus to Thievery checks to Pick a Lock. Upon completely opening a lock by picking it with these tools, the tools produce a temporary copy of the key for the picked lock. This phantom key can lock or unlock the lock just like the original key. The key appears attached to the thieves' tools case by a fine silver chain and lasts for 12 hours before it fades into nothing. Only one key created this way can exist in the same set of thieves' tools. Creating a new key replaces the previous one.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01c5fec5-509b-4a57-b929-4455b5180617	Knave’s Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3912	This magical banner is dip-dyed in an ombre from black to red, mottled and uneven. Whenever you or an ally within the banner’s aura critically succeeds with a Strike against an off-guard target, the Strike deals an additional 1d4 precision damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
58be3945-dc09-4926-b1e0-717a37bae79b	Knight's Maintenance Kit	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1554	This set of gear contains a repair kit, cloth rolls for storing or covering equipment, and specialized mixtures developed by the Knights of Lastwall to clean and treat armaments for continued use. This kit gives you a +1 item bonus to checks to Repair weapons, shields, and armor using the Crafting skill, and you restore an additional 5 Hit Points when you successfully Repair such items using it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e67ba1d9-423b-422d-a45a-9c88d85b82a0	Knight's Standard	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1555	This cloth flag or banner, no larger than a few feet long, bears the symbol or heraldry of a deity, knightly house, nation, or similar organization. A typical standard comes with a stand or pole to hold it aloft. You can instead spend 2 consecutive Interact actions to mount a knight's standard on a two-handed polearm or spear weapon; the standard is visible as long as you wield the weapon with two hands. Some individuals are inspired by the sight of a standard or demoralized by the destruction of one.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba1cbc91-2660-4cc6-9acf-8a221dbc6340	Knight's Tabard	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1556	This cloth vestment features the heraldry or symbol associated with an entity (such as a deity, kingdom, or organization). Knights typically wear it over armor and other clothing, helping them identify allies on the battlefield or distinguishing themselves in more peaceful situations. An individual wearing a tabard gains a +1 item bonus to Make an Impression on creatures who have a positive association with the entity represented on the tabard.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
67aa49a6-5227-42a3-936d-817523783006	Knockout Dram	{Alchemical,Consumable,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=808	This soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to quickly induce a deep unconsciousness.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1fb669e5-f765-4c9f-bb59-c48b7c4d8853	Kora of the Unending Story	{Coda,Occult,Rare,Staff}	Staves	Coda	1	/Equipment.aspx?ID=3704	This 21-stringed instrument symbolizes connectivity with the past, present, and future. The kora grants a +2 item bonus to Performance checks made to tell stories when used to accompany song or speech.	Cast a Spell; Effect You expend a number of charges from the kora to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e978a78a-1a62-44cd-b4f7-16e44dd67140	Kortos Diamond	{Artifact,Divine,Evocation,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=675	The hilt of this +3 major striking axiomatic spell-storing longsword is simple and elegant. The blade itself is made of throneglass—a clear, jewellike crafting material with a razor-sharp edge, capable of absorbing psychic magic and redirecting it at the wielder's enemies. Whenever the Kortos Diamond is in an area of dim or brighter light, it glows faintly, as if reflecting the light of a setting sun.	two-actions] command, Interact; Frequency once per day; Effect You hold the Kortos Diamond aloft and proclaim your might in a booming voice. You cast overwhelming presence (DC 42).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
896bddfd-f8a2-4c69-9ad6-fa290a653b4e	Kotodama Bells	{Magical,Uncommon}	Other	\N	L	/Equipment.aspx?ID=3468	This set of bronze bells bear engravings with symbols representing the word “awaken.” Among kotodama magic users, who seek to touch the souls of objects using the power of words, the peals of these bells are known to awaken the spirits of even inanimate objects.	Awaken the Soul [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You ring the bell and focus on an object of negligible Bulk within 10 feet. The bell’s toll animates the object for 24 hours. The object becomes a minion that can’t attack but can move and take simple Interact actions appropriate for an item of its type, as determined by the GM. For example, a piece of chalk can write a message or draw a symbol, a hand fan can open or fan in a particular direction, or a magnifying glass can set itself up to dramatically reveal incriminating evidence. The animated item has AC 5, 5 Hit Points, a Speed of 10 feet, and automatically fails all saves. If the object is broken, it can no longer move, though it can still Interact as appropriate for an item of its type. As normal with minions you control, you must Command the object to grant it actions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b0ff3c1-1a69-4c6e-b7b8-d5591d42b702	Kite	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1334	This colorful canvas kite is controlled by twine and flies when it catches the wind.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b008dc52-f1a7-4763-8222-289e1e81f30a	Knapsack of Halflingkind	{Conjuration,Extradimensional,Healing,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=446	This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a67be4e-0290-4723-8070-fb42ecf336c9	Knapsack of Halflingkind (Greater)	{Conjuration,Extradimensional,Healing,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=446	This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fe74491-2569-49a2-ae79-4955ba95c1cb	Kraken Figurehead	{Figurehead,Magical,Water}	Figurehead	\N	\N	/Equipment.aspx?ID=2628	A knot of tentacles makes up the body of this figurehead. It's always slightly slimy and sticky to the touch. Superstitious sailors tend to avoid ships with this figurehead on the bow, claiming it's bad luck to flaunt a kraken's image while at sea.	Grab Them! [one-action] (attack, concentrate); Requirements The ship's spectral tentacles are activated; Effect The tentacles grab at an enemy vessel in the aura. Attempt a piloting check against the target vessel's AC. On a success, the tentacles grab hold and tether the two vessels together. While tethered, the ships can't move farther away from each other, creatures aboard the enemy vessel receive a –2 circumstance penalty to all piloting checks, and creatures attempting to Board the enemy vessel gain a +2 circumstance bonus to any check required to do so.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d27350ee-d267-4972-9f91-118d86129a8d	Kraken Figurehead (Wracking)	{Figurehead,Magical,Water}	Figurehead	\N	\N	/Equipment.aspx?ID=2628	A knot of tentacles makes up the body of this figurehead. It's always slightly slimy and sticky to the touch. Superstitious sailors tend to avoid ships with this figurehead on the bow, claiming it's bad luck to flaunt a kraken's image while at sea.	Grab Them! [one-action] (attack, concentrate); Requirements The ship's spectral tentacles are activated; Effect The tentacles grab at an enemy vessel in the aura. Attempt a piloting check against the target vessel's AC. On a success, the tentacles grab hold and tether the two vessels together. While tethered, the ships can't move farther away from each other, creatures aboard the enemy vessel receive a –2 circumstance penalty to all piloting checks, and creatures attempting to Board the enemy vessel gain a +2 circumstance bonus to any check required to do so.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8ac218f-868f-423c-82d4-b8e7ed8c7586	Krasovnatype	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3566	A krasovnatype (named after Dr. Krasovna Gerenevich) consists of a carefully prepared silvered glass plate charged by a Stasian coil. When you touch the front of the glass or hold it near a living creature within your reach, an image of that creature’s aura is imprinted on the glass. Once a krasovnatype has an image on it, you can’t use the glass plate on another creature. If you are trained in Occultism, you can look at the image and learn if the associated creature has innate, prepared, or spontaneous spellcasting, along with the tradition of that casting and the highest rank of spells they can cast. Referencing the image grants a +1 item bonus to any Recall Knowledge check regarding the creature.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e27c9119-701d-4b2b-a85d-6dd67c3d570d	Kushtaka Relic	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3261	These relics come in many forms, as the only requirement is they were owned by a human who transformed into a kushtaka. Used as a catalyst for spirit blast against a target possessing another creature, a kushtaka relic attempts to banish such a spirit. A creature who fails the Fortitude save against spirit blast has its grasp on its possessed target weakened. The result of the possessed creature's next Will save against the possession effect is improved by one degree. A creature who is possessing another and critically fails the Fortitude save against spirit blast takes damage and then is banished from the body it was possessing.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e36d9aa1-2dce-4077-9ee0-00f24b0c8a34	Lacquered Waist Drum	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3171	This hourglass-shaped drum has two heads, each of which produces a different sound when struck. When played together, the resonance of the two sounds is effective in repelling evil spirits. This drum can be played as an instrument, granting a +2 item bonus to Performance.	three-actions] Interact; Frequency once per hour; Effect You raucously play both heads of the drums, accompanied with shouting and dancing. This display generates a pulse of positive energy in a 30-foot emanation from you. All undead creatures within this area must attempt a DC 28 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a144ad05-2410-478d-a637-d22ab910fe8b	Ladder (10 ft.)	{}	Adventuring Gear	\N	3	/Equipment.aspx?ID=2729	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7b1cd3d-7fc9-4a90-91f1-4ed4e14dd48a	Lady's Chalice	{Conjuration,Divine,Good,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1546	This silver chalice bears the symbol of Pharasma, a swirling cloud that transforms into a flight of whippoorwills that encircle the top. The chalice can be activated in one of two ways, though only once per day total.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b09064a8-e5c4-4d22-af28-9b9fb1949df7	Leaper's Elixir (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=95	This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f2fbe60-2dd4-4483-b6b0-76138f3c8d43	Kraken Bottle	{Alchemical,Consumable,Expandable,Uncommon}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1950	Coiled tentacles make it all but impossible to see anything else inside this ampoule. When opened, a Gargantuan kraken bursts forth, which can appear in water instead of on the ground. Its arms attempt to grasp up to four creatures with a reach of 60 feet. The kraken repositions grabbed creatures to a different space within its reach unless the target succeeds at a DC 38 Fortitude save.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c9119ac-4d71-40f8-b9da-5ff640f187ae	Lady's Blessing Oil	{Alchemical,Consumable}	Alchemical Items	Alchemical Plants	L	/Equipment.aspx?ID=1661	Lady's blessing oil is favored by Pharasmin healers who ease the transitions of life. You can Activate the item as part of the same activity you use to Administer First Aid to stabilize a creature. If you use lady's blessing oil, the DC of the check to Administer First Aid is reduced to the creature's recovery roll DC, rather than 5 + the recovery roll DC. However, if you roll a failure on the check, you get a critical failure instead.	Administer First Aid	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2daed20-da3c-4343-891e-7a9a3a0a7952	Lantern (Hooded)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2730	A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f196820f-6c0f-4bb3-b2bf-895e6d8ca609	Lastwall Soup	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=516	Crimson Reclaimers make this rich, hearty soup using herbs that baffle the senses of the undead. A bowl of Lastwall soup is as nourishing as a full meal. In addition, for 1 hour after consuming a bowl of Lastwall soup, you gain a +2 item bonus to Stealth checks and DCs against undead.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a4411cfa-401c-4588-b7d3-0b3530982f3d	Laurel of the Empath	{Apex,Fortune,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2139	This silvery, woven ring of leaves sits on top of the head. While wearing it, when you roll Perception for initiative, you can roll twice and take the higher result. This is a fortune effect. Whenever you spend at least 1 minute talking with a living creature, you automatically become aware of its attitude toward you. When you invest the laurel, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value.	minutes (concentrate, fortune, mental); Frequency once per day; Effect You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights into the personality of your target—their hopes, dreams, and fears. When the ritual is over, you gain a +4 item bonus to all Perception checks made concerning the target for one month. Also, the target gains inspirational insight, allowing the target to use one of the two reactions listed above once during the next 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e131bac4-d884-4a1a-8225-4749d0cbc79c	Lawbringer's Lasso	{Evocation,Lawful,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1598	This enchanted lasso is a net that can be used to Grapple creatures up to 30 feet away, requires a DC 18 Athletics check to Force Open, and has an Escape DC of 18. It's permanently attached to a 30-foot rope.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1547208-5266-4623-9970-e3c0d179f29f	Leadenleg	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3339	Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis.    Saving Throw  DC 20 Fortitude;  Maximum Duration …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4429aba9-1837-4a9e-a3f5-f5b033ff7d66	Leaper's Elixir (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=95	This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5c7a50e-fe2c-47dc-b680-7f7fe35e841b	Lantern (Bull's-Eye)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2730	A bull's-eye lantern emits its light in a 60-foot cone (and  dim light  in the next 60 feet).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
541fb0ac-e702-4c47-b883-8432a0a97e5c	Lantern of Empty Light	{Enchantment,Magical,Rare}	Held Items	\N	1	/Equipment.aspx?ID=916	It's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it is consumed by the Outer Goddess Nhimbaloth. A lantern of empty light is not intrinsically an evil item, though it remains a favored tool of those who would manipulate the minds of others for sinister reasons. It can be used as a normal bull's-eye lantern, but prolonged use tends to instill in the user a vague sense of being watched by unseen eyes.	two-actions] Interact; Frequency once per day; Effect You direct the lantern's light upon a single incorporeal undead creature within 60 feet to siphon away some of the creature's essence, dealing 4d8 positive damage to the creature (DC 20 basic Will save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e34207eb-f9db-469b-8c77-3b0734ef4945	Large Bore Modifications	{Uncommon}	Customizations	Firing Mechanisms	1	/Equipment.aspx?ID=1223	These modifications include a heavier stock and larger replacement barrel designed to increase the stopping power of firearms. Large bore modifications can only be applied to firearms with the kickback or scatter traits, and attaching large bore modifications takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce65f51b-8e75-47d3-84d5-6ba5a2bf8484	Leash	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1703	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b478c3a5-5e12-423f-9699-30b06cf32543	Leather	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1774	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0401de1f-f12e-461b-953f-ae5e20edf278	Lesser Aetheric Irritant	{Consumable,Gadget,Sonic,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3565	An aetheric irritant is a chime that can emit a subsonic frequency that otherworldly beings find unpleasant. When you Activate an aetheric irritant, you sound the chime and place it on the ground in a square within your reach. Creatures with the fey, spirit, or undead traits must attempt a Will save when they enter the affected area and at the beginning of every turn they are in the affected area. Those who fail the save treat the area as difficult terrain until the beginning of their next turn. A creature that critically succeeds at the save is immune to all aetheric irritants for 24 hours. An aetheric irritant continues to hum until it shakes itself to pieces after 10 minutes of being activated or it is moved, whichever comes first.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1eca0c9c-350d-42fa-bf6c-4ab8481bb9c2	Lesser Antifungal Salve	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3747	This foul-smelling pink paste is traditionally kept in a tightly sealed jar. Spreading the salve on exposed skin grants an item bonus to saving throws against all afflictions that have the fungus trait or that originate from creatures with the fungus trait. The bonus lasts for 6 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8a29abf1-7a53-4ae7-9e6e-08ad6f98f7e2	Lesser Aurochs' Might Tattoo	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=3738	The auroch depicted by this tattoo is a powerful symbol of strength and resilience. When upgraded, the tattoo expands to depict an increasingly imposing herd of aurochs.	Aurochs Charge [two-actions] (concentrate); Frequency once per day; Effect You Stride twice and make a melee Strike against a creature within your reach at any point during your movement. If the Strike hits and deals damage, the target attempts a DC 24 Fortitude save to avoid being toppled by the impact.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f12806b-d83b-4625-9b2e-bcb4e5278cfe	Lesser Banner of Creeping Death	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3903	The very fabric of this off-putting magical banner seems to be rotting with a slick, foul texture. Traditionally, these banners were created from the uniforms of fallen enemy troops, but this is considered a cruel and dishonorable practice by many modern nations. While holding a banner of creeping death, you can use the following ability.	Void’s Embrace [one-action] (concentrate, void); Frequency once per minute; Effect A massive wave of void energy floods out from the banner in all directions. All living creatures within the banner’s aura take 1d4+1 void damage (DC 19 basic Fortitude save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8bd488ee-b622-47a7-80ab-6e58c63641ea	Lesser Bougainvillea Blossom	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3723	This pink flower has long, slender thorns along the stem. The flower can be used as a catalyst when casting an entangling flora spell, which causes the affected plants to sprout long thorns and vibrant pink blossoms. The area becomes hazardous terrain, dealing the listed piercing damage to an enemy each time it enters an affected square.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe425193-cbdf-46f6-b7cb-30a4609c7528	Lesser Cleft Head Marking	{Invested,Magical,Rare,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=3739	Caution and misdirection are the hallmarks of your hold. You’ve encountered more travelers than most of Belkzen’s holds ever see, and you need to understand how to deal with them. You’re a proud member of the Cleft Head Hold or have been found worthy of wearing their mark. This tattoo is a crooked line that begins high above one eye and zigzags toward your mouth. The tattoo’s grim appearance can help mask your true motivations. You gain a +1 item bonus to Deception checks to Feint.	Unexpected Strike [free-action] (concentrate); Frequency once per day; Trigger You Strike a creature that has the off-guard condition with a weapon attack; Effect You deal an extra 1d6 precision damage to the target.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b9a5ae7-e1f6-4dcd-9964-931f6df914f6	Lesser Crimson Godsblood Serum	{Consumable,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=3762	Though it contains but a tiny drop of Gorum’s blood, drinking this thick, swirling potion fills the user with divine wrath and resilience. While under the effect of the potion, you gain a status bonus to physical damage rolls for 1 minute. The first time during that minute you’re reduced to 0 Hit Points but not immediately killed, you avoid being knocked out, regain the listed amount of Hit Points, and become confused for 1 round, and your wounded condition increases by 1.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b00ca9a-d256-42c5-8773-74acf5e27bf4	Lesser Cube of Nex	{Artifact,Evocation,Magical,Unique}	Artifacts	\N	\N	/Equipment.aspx?ID=1804	A Lesser Cube of Nex acts as a cube of force, but the effect lasts until you press the sixth face to Dismiss it, and the activation can be used once per hour. You must first Dismiss any previous activation before you use it again. Additionally, each Lesser Cube of Nex is attuned to a single school of magic. Within 5 feet of the Lesser Cube, all magic from that school is suppressed or impossible to cast, with the effects of a 10th-level antimagic field spell. While there are eight Lesser Cubes of Nex, each of the artifacts is unique, as there's only one Lesser Cube of Nex for each school of magic.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ffa54f90-5f58-4c4e-8435-11b38fcc170b	Legerdemain Handkerchief	{Extradimensional,Magical}	Held Items	\N	\N	/Equipment.aspx?ID=2194	This frilled, silvery-gray handkerchief is a stylish tool for personal hygiene by all appearances, but it can be used to covertly make very small items vanish.	one-action] (manipulate); Requirements The handkerchief is entirely covering an item of negligible Bulk; Effect The handkerchief transports the item it covers into its extradimensional space. The handkerchief can hold only one item within its extradimensional space at a time, so any item taken is replaced by any item already within the space. You can also use this action to expel an item already within the extradimensional space without replacing it. This activation can't be used on an attended item unless the creature with that item allows it. Placing the handkerchief over an item typically takes an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab2fdced-7293-413c-a469-1fa8310dd7c7	Lesser Flowing Water	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=3740	The Flood Truce is a season of relative peace, and this tattoo of a river can soothe your temper when you might otherwise lash out. You gain a +1 item bonus to Diplomacy checks made against orcs who honor the Flood Truce.	Embody the Truce [reaction] (concentrate); Frequency once per day; Trigger A mental effect would compel you to harm an ally or bystander; Effect Attempt a counteract check with a counteract rank of 2 to end the effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f52bce5a-9dee-45fc-9820-5cf23f14beb1	Lesser Irritating Seedpod	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3735	When you crack open this soft, spongy seedpod, you can use it as a catalyst when casting a mist spell. When you do, irritating pollen fills the area for the spell’s duration. Creatures in the area must attempt a Fortitude saving throw at the listed DC to avoid sneezing uncontrollably. On a failed save, the creature gains the listed condition for the listed time. A creature that succeeds at this saving throw becomes temporarily immune to the irritating seedpod’s pollen for 10 minutes.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3cfd1054-d572-4f0e-9f2c-37bf9adc2184	Lesser Maelstromic Destabilizer	{Consumable,Gadget,Spirit,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3567	A maelstromic destabilizer is a whirling gyroscope of burnished bronze and glass. It strengthens the bonds that hold a creature to this world by weakening those same bonds to every other nearby creature. When activated, the destabilizer emits a constant pleasant chime as it spins. For the next minute, the creature holding the gadget gains the listed resistance to spirit damage, while all creatures not immune to spirit damage in a 10-foot emanation gain the listed weakness to spirit damage.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d923616-2086-4c27-bfd1-f0ee0faeef62	Lesser Nail Bomb	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3722	This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals the listed piercing damage and piercing splash damage from a cold iron source. Many types grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2f40147-3331-465b-b651-453f40a40c27	Lesser Necrotic Cap	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3729	You can use this slimy, rotting mushroom as a spell catalyst when you cast an acid grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the enfeebled and sickened conditions, with the listed values, as the spores consume their flesh. As long as the target is taking persistent void damage, they can’t reduce the value of their sickened condition below 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af75b3a7-1618-49b2-b7a0-707728caf304	Lesser Quartz-Coil Rail Transport	{Consumable,Electricity,Gadget,Teleportation,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3570	his odd metal rod is often misinterpreted as a mechanical wand of some kind.  Any gadgeteer or mage will be able to elaborate on the fact that magic …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4128f2d8-e3ea-46a4-b702-bbbc115d2564	Lesser Rending Gauntlets	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3741	These heavy gloves are reinforced with thick animal hide and sharpened bone.	Shredding Finisher [one-action] (manipulate); Frequency once per hour; Requirements You hit the same creature with two unarmed Strikes in the same round; Effect The gauntlets’ spikes dig into the creature just before you tear them free, dealing the listed piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18e9e2d9-4be1-4e8f-82cc-336123137b3f	Lesser Roc-Shaft Arrow	{Consumable,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3744	Each of these arrows is made from an immense roc’s flight feather, most of whose vanes have been trimmed to expose the arrow’s shaft. When an activated roc-shaft arrow hits a target, the arrow briefly grows a pair of avian wings and attempts to carry off the target. The target must succeed at a Fortitude save or be moved to a space you choose within an area determined by the arrow’s type; if the target critically fails, the arrow can move them an additional 10 feet. If this would move the target into a hazardous space, this effect gains the incapacitation trait.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06f52f5b-6463-459d-930c-43942a680819	Lesser Durian Bomb	{Alchemical,Bomb,Consumable,Olfactory,Plant,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3734	Whereas a durian’s aroma ranges from pleasant to revolting depending on the person, a durian bomb is a fruit that’s been alchemically modified for maximum revulsion. Many types of this bomb grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86c42cc8-0fa8-4a85-86a9-55c318ad8e78	Lesser Inflammation Flask	{Acid,Alchemical,Bomb,Consumable,Disease,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3731	This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid splash damage. On a hit, the target also gains weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb4e3422-3d9b-4e87-a417-9524a3a943be	Lesser Tangibility Resonator	{Consumable,Gadget,Sonic,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3572	One of the stranger devices to come out of the University of Lepidstadt is a twisted glass contraption that hums with electricity. This vibration is harmless to most but is massively disruptive to the locomotion of incorporeal creatures. When activated, one incorporeal creature within 15 feet must attempt a DC 19 Fortitude saving throw. Once used, the vibrations cause the glass to shatter.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
962def1c-faae-4c44-ab41-2612582bee99	Lesser Tenderizer Grenade	{Acid,Alchemical,Bomb,Consumable,Plant,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3736	Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb’s contents soften, oxidize, and season whatever they touch. Many types of this bomb grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92360897-2591-48ff-9b32-bc0e666205c3	Lesser Wood-Rotted Root	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3730	This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a oaken resilience. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in the listed emanation. Creatures in the area must attempt a Fortitude save at the listed DC to avoid taking the listed poison damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8d7e643-db71-4217-aa38-dd4b6f875755	Lethargy Poison	{Alchemical,Consumable,Incapacitation,Injury,Poison,Sleep,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3340	Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1af5df1-1386-4cdd-849b-54f1d24077ee	Liar's Demise	{Consumable,Contact,Divine,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=830	This thick orange cream quickly seeps into skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only the truth. While under the effect of liar's demise, you take the listed poison damage and mental damage for any time you voluntarily and knowingly tell a lie, due to the poison's increased blood pressure to your brain. You take this damage once per round, even if you lie several times in rapid succession. You're aware of this effect and can choose to not answer or give only evasive, technically truthful, answers; this is a mental effect.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
31a38144-7d04-41bb-b4ba-576ccc4818ca	Life Shot (Major)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1899	Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
490c89ea-8597-4977-a612-89676c1c51fc	Lesser Spider Satchel	{Alchemical,Bomb,Consumable,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3732	The Verduran Forest’s tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact. Many types of spider satchel grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
211be9ee-6524-435d-91b9-0a164c51a98a	Lesser Swapping Stone	{Conjuration,Consumable,Magical,Teleportation,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=944	This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
366570e5-bac7-480c-940e-e867c4a893c9	Lesser Vanishing Shocker	{Consumable,Electricity,Gadget,Illusion,Magical,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3573	The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bfe59754-5153-4f08-88f0-c6a56ac3b905	Librarian Staff (Greater)	{Extradimensional,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2254	A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0df91815-8750-41eb-99df-08af3b9b2dc9	Lieutenant's Sash	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3969	You wear a brightly colored sash around your waist as a symbol of your new position. You’re bound to make mistakes in this role, but if you can learn from them, perhaps you’ll live long enough to become an officer. If you trigger a reaction from an enemy or a hazard, you gain a +1 circumstance bonus to saving throws you attempt as a result of that reaction and a +1 circumstance bonus to your AC against attacks made during that reaction.	Heads Up! [reaction] (concentrate); Frequency once per hour; Trigger One of your allies triggers a reaction from an enemy or a hazard; Effect You share your hard-earned experience with your ally, giving them a +1 circumstance bonus to saving throws they attempt as a result of that reaction and a +1 circumstance bonus to their AC against attacks made during that reaction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8fae4510-468a-44ee-9ad5-8eeded4a7471	Life Salt	{Consumable,Divine,Positive}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1540	This crystal vial contains salts blessed by channeling life-giving energies into waters purified by holy fire. You can activate this vial by throwing it as a Strike. It's a simple thrown ranged weapon with a range increment of 10 feet. Unlike an alchemical bomb, it doesn't add the manipulate trait to the attack made with it. On a hit against an undead, life salt deals 1 persistent positive damage, and the undead must succeed at a DC 20 Will save or be unable to attack you as long as it continues taking the persistent positive damage. If you use a hostile action against any undead, this second effect ends, and the undead can attack you normally.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5be38e15-9ed8-4088-8c4d-214282fbfb58	Life Shot (Greater)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1899	Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9aa3cb30-9d49-4d37-893f-711d79473a65	Life Shot (Lesser)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1899	Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc6ecd7c-70d8-48b9-8ba3-675610d2eb9b	Liquid Gold (Greater)	{Consumable,Evocation,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1587	This glass vial containing liquid gold is fastened to a weapon by a fine gold chain.	free-action] Interact; Trigger You roll for initiative; Requirements You're an expert in Stealth.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e006fef-17b5-4fdc-9b27-833ef7ab5fc9	Librarian Staff	{Extradimensional,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2254	A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
109b5628-eb7d-4497-8eca-7b0715453576	Lich Dust	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=121	Dust salvaged from the remains of a destroyed  lich  has paralytic properties that make it a valuable poison.   Saving Throw  DC 28 Fortitude;  Onset …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8145be4b-c858-44cb-969d-c3378c9debda	Lich Soul Cage	{Arcane,Necromancy,Negative,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=488	This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the soul cage. The soul cage then rebuilds the lich's undead body over the course of 1d10 days. Afterward, the lich manifests next to the soul cage, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich's soul cage must be destroyed to prevent a lich from returning.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
510099b1-4bf1-47ad-8cf0-92a0644cb261	Life-Boosting Oil (Greater)	{Consumable,Healing,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2071	When you apply sticky, stinging life-boosting oil, you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2fd8ed5-9f07-408a-993b-a58ba27207fb	Life-Boosting Oil (Lesser)	{Consumable,Healing,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2071	When you apply sticky, stinging life-boosting oil, you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ae1fef7-eacb-4d67-963f-d227d3fdb664	Lifeblight Residue	{Consumable,Divine,Injury,Poison,Uncommon,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=831	This black slime is carefully culled from coffins and sarcophagi used by the undead, and is then distilled and combined with necromantic energy, creating a dangerous sludge that leeches life force as aggressively as it rots flesh.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8bafa04-62aa-4eda-b539-d441d9e24e3e	Lifting Belt	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3091	This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier.	Assisted Lift [two-actions] (manipulate); Effect You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
952ae7c5-5e97-4791-9b6c-8b89d358708b	Magic Wand (5th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b477062-a29a-4887-b91f-b39e3e324b19	Life Shot (Moderate)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1899	Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d32a385-2416-44cb-aa5d-5052714ffb08	Life Shot (True)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1899	Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55ef44b0-9b7d-4c3e-ac59-cea652b91afc	Life-Boosting Oil (Major)	{Consumable,Healing,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2071	When you apply sticky, stinging life-boosting oil, you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2df78c7-3d55-411c-b193-66c82bee39ed	Life-Boosting Oil (Moderate)	{Consumable,Healing,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2071	When you apply sticky, stinging life-boosting oil, you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e4e1bea4-83af-421c-bc31-576e7e74ec38	Lightweave Scarf (Greater)	{Magical,Spellheart,Visual}	Spellhearts	\N	\N	/Equipment.aspx?ID=2234	The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast confusing colors.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7a0cc00-5c73-425a-87bb-8878db2d18c3	Limning Gem	{Consumable,Light,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3887	This luminescent white gem glows from within, and a weapon it’s applied to gains its inner radiance, shedding dim light in a 10-foot radius. Successful Strikes with a weapon affected by a limning gem outline the target in a bright white light; if the target was invisible, it becomes concealed instead. This light lasts until the end of your next turn or for the remainder of the limning gem’s duration on a critical hit.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e80793e7-aea1-4f38-9047-69c24f36660c	Linguist's Dictionary	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2180	PFS Note Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules.	free-action] (concentrate); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as translate or truespeech; Effect The grimoire absorbs knowledge of one language translated this way (caster’s choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell’s duration has elapsed. The linguist’s dictionary can hold one language at a time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a3edbd2-fcd0-43dd-a21c-02d03bccb96c	Linguist's Dictionary (Greater)	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2180	PFS Note Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules.	free-action] (concentrate); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as translate or truespeech; Effect The grimoire absorbs knowledge of one language translated this way (caster’s choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell’s duration has elapsed. The linguist’s dictionary can hold one language at a time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4107fefc-db9e-4d2c-85e5-fd9819aa3765	Lini's Leafstick	{Magical,Plant,Staff,Transmutation,Unique}	Staves	\N	1	/Equipment.aspx?ID=1001	This staff was created as an example of the  personal staves rules .  Moss and winding vines give this gnarled staff of wild wood a vibrant green …	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f75991a-187d-4d82-831d-ada0ded1614a	Lion Badge	{Abjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1498	This plain wooden badge has the face of a roaring lion etched onto its surface. When you activate this talisman, reduce the value of your frightened condition by 1 (to a minimum of 0). When this talisman is used, the image of the lion fades and the item becomes a plain, non-magical wooden badge.	free-action] envision; Trigger You gain the frightened condition as a result of a Will save; Requirements You're an expert in Will saves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f8597f3-59de-4262-913c-2ad3858c6dd7	Lion Claw	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1024	This dried claw from a mighty beast bestows upon you the ability of a predator. When you activate the claw, you learn to pounce on your prey in one fluid motion. You Stride and then Strike with the affixed weapon against one creature you were undetected by. You remain undetected by the creature until after you Strike.	one-action] Interact; Requirements You're undetected by a creature and are a master in Stealth.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9c7285d-c5de-4ee3-b6f0-316dbb0bcb57	Lion's Call	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3777	Given only to highly trusted agents by the grand princes back when Lion Blades protected the Primogen Crown, these historic +1 striking authorized shortswords allow a Lion Blade wielder to locate resources.	Echo the Call [reaction] (arcane, concentrate); Frequency once per day; Trigger A creature locates you using another lion’s call; Effect You immediately learn the location and appearance of the triggering creature. You can communicate telepathically with the triggering creature while you remain within 1 mile of each other for the next hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dda3366d-8c99-43d5-b85a-72979e9463a4	Liquid Gold	{Consumable,Evocation,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1587	This glass vial containing liquid gold is fastened to a weapon by a fine gold chain.	free-action] Interact; Trigger You roll for initiative; Requirements You're an expert in Stealth.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9da1e92-cbe4-4b3f-93a0-e23f62d2d496	Lightweave Scarf	{Magical,Spellheart,Visual}	Spellhearts	\N	\N	/Equipment.aspx?ID=2234	The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast confusing colors.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
551e41a5-7fad-4468-835a-197d12f5d5b5	Lightweave Scarf (Major)	{Magical,Spellheart,Visual}	Spellhearts	\N	\N	/Equipment.aspx?ID=2234	The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows. The spell DC of any spell cast by activating this item is 24.	Cast a Spell; Frequency once per day; Effect You cast confusing colors.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
720a0fa5-7b16-48af-a635-90d981774b5c	Loaded Dice	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3582	These dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to Games Lore checks to gamble with the dice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0b29e03-cd37-4da1-8028-0c68ce4781e5	Lizard	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1684	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fdd18028-9220-424b-9f8a-70664bb0f272	Lizard (X's)	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1684	Named after the  druid  that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
798d5492-4412-41db-9b31-79ef231132a4	Lock (Average)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2731	Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f5f39e1-7715-440f-9b20-6a169cfa58ff	Lock (Good)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2731	Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
704450b1-bdb3-4268-a3d5-f90b7418e891	Lock (Superior)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2731	Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77d91cd7-6847-42be-9567-a1f2d984bbd2	Lock (Poor)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2731	Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d78b6c6f-f46e-4479-9142-884006b94ba9	Locket of Love Left Behind	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3970	There’s a tiny picture of a beloved partner, child, or even place nestled inside this small gold locket with a heart on the front. The locket reminds you that no matter how terrible the ravages of war are, you have something very important to live for. While wearing the necklace, you gain a +5-foot status bonus to your Speeds when you have the fleeing condition. If you are dying, the DC of recovery checks is reduced by 1.	True Love’s Power [reaction] Trigger You would die due to a death effect rather than the dying condition; Effect Your love pulls you back from the brink of death and the locket cracks. You avoid dying and remain at 1 Hit Point. You cannot use the ability again until you replace the casing of the locket, which typically takes around 1 month and costs 600 gp.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa38015b-204b-47e6-a21c-66730bf280e5	Magic Wand (6th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4575ae34-6a42-4deb-aaa4-4d54b4115c29	Bane Ammunition (Greater)	{Alchemical,Consumable,Poison}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1895	Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a875cda-b16b-4441-a5b1-95d43c45c4fe	Living Mantle	{Focused,Invested,Plant,Primal}	Worn Items	\N	L	/Equipment.aspx?ID=3092	The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 item bonus to Nature checks. You also suffer no effects from severe cold and severe heat.	Druidic Secrets [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don't spend this Focus Point by the end of this turn, it is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77a493f5-3838-4752-87fe-b2bbd2292673	Living Mantle (Greater)	{Focused,Invested,Plant,Primal}	Worn Items	\N	L	/Equipment.aspx?ID=3092	The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 item bonus to Nature checks. You also suffer no effects from severe cold and severe heat.	Druidic Secrets [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don't spend this Focus Point by the end of this turn, it is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c6cd65a-0952-4eaa-b8d7-85e363a0ae04	Lock (Simple)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2731	Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d905ff0-d306-429f-a166-195ea46a1aa6	Lodestone Bomb (Greater)	{Alchemical,Bomb,Consumable,Force,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1904	Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes persistent force damage and is clumsy 1 and enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c681274b-e386-40ae-a611-28b2bd7608d6	Lodestone Pellet	{Consumable,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1591	These round, black pellets are made from magically enhanced magnetic lodestone. They can be loaded into an air repeater or long air repeater. When activated, lodestone pellets provide a +1 circumstance bonus to ranged Strikes made against creatures made of metal or wearing metal armor.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
890ebe9a-bf34-4f5e-bf93-2495f368bd01	Lodging (Bed, for 1)	{}	Services	\N	\N	/Equipment.aspx?ID=2766	Lodging (Extravagant Suite, for 6)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
952f8ba9-dfdf-45d9-8064-351cac9b68ba	Lodging (Floor Space)	{}	Services	\N	\N	/Equipment.aspx?ID=2766	Lodging (Extravagant Suite, for 6)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6853645a-4f85-49d7-b032-a71a5014d91a	Lodging (Private Room, for 2)	{}	Services	\N	\N	/Equipment.aspx?ID=2766	Lodging (Extravagant Suite, for 6)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
120d8349-3810-4307-ba5d-a58e12da2e2c	Longship	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=76	Space 65 feet long, 15 feet wide, 25 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef170805-2371-4a63-aed0-ccc4ad17f895	Looter's Lethargy	{Alchemical,Consumable,Contact,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2007	The poison known as looter's lethargy ensures no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, and even valuable items themselves, the poison slowly saps the strength of those who touch it. Nearby guardians can then simply follow the resulting trail of discarded valuables to find the weakened trespasser.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62b5066a-7001-4d87-a437-4bb98153a1a0	Lost Ember	{Contract,Invested,Magical,Rare}	Contracts	Bargained Contracts	\N	/Equipment.aspx?ID=1653	Sealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing you to avoid distractions during combat. Once per day, from any distance, the entity that holds your bargained contract can take one of your memories. This functions as a casting of modify memory that doesn't grant you a saving throw and can't be reversed by any means without stealing the memory back first.	free-action] command; Frequency once per day; Trigger You start your turn flat-footed or confused; Effect A speck of ash from the vial sealing your bargained contract appears out of nowhere on your tongue, bringing your senses into focus. You suppress the flat-footed or confused condition until the start of your next turn. You can use this free action when you are confused, even though you normally can't take actions of your choice when confused.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e46f8e38-a4cb-4c1c-b4a9-051ec2406364	Lover's Gloves	{Emotion,Invested,Magical,Mental}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3093	These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They buoy your spirit, giving you a +1 item bonus to Diplomacy checks.	Bond [one-action] (manipulate); Frequency once per day; Effect You grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings. The creature gains a +1 status bonus to saving throws and 10 temporary Hit Points for 10 minutes. If the creature shares your feelings, you gain the same benefits, and for the duration, when you both roll a success on a saving throw against an emotion effect that causes negative emotions, you both get a critical success instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a75d5c01-27e8-4f38-97d3-2b8b7a96ea5c	Magic Wand (7th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee24bf4c-8a44-4356-8202-5055dd18f990	Lodestone Bomb	{Alchemical,Bomb,Consumable,Force,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1904	Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes persistent force damage and is clumsy 1 and enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d160e33-9f4e-40c5-99b8-de782e218b16	Lodging (Extravagant Suite, for 6)	{}	Services	\N	\N	/Equipment.aspx?ID=2766	Lodging (Extravagant Suite, for 6)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69eaecab-d3ad-4bfd-bb73-958d364ebb77	Luckless Dice	{Cursed,Magical,Misfortune,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=2383	Carved of bone, luckless dice appear to be a set of loaded dice. If unsuccessfully identified as cursed, luckless dice seem to hold a minor enchantment that improves your luck. However, they fuse to you when you use them, cursing you with ill fortune. Luckless dice don't grant a bonus on Games Lore checks. Instead, when you use them to gamble, the GM rolls secretly, granting you the lower result. Once you realize the dice are cursed, the GM can instead allow you to roll twice and take the lower result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec8482aa-71c8-4deb-945b-25ece201d1a0	Lucky Draw Bandolier	{Conjuration,Invested,Magical,Uncommon}	Customizations	Holsters	L	/Equipment.aspx?ID=1211	This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs.	one-action] Interact; Frequency once per day; Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc49810b-78cb-48bc-9ecb-4b77bff83023	Lucky Draw Bandolier (Greater)	{Conjuration,Invested,Magical,Uncommon}	Customizations	Holsters	L	/Equipment.aspx?ID=1211	You can activate a  greater lucky draw bandolier  once per hour instead of being able to activate it once per day.	one-action] Interact; Frequency once per day; Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40e14278-edd0-4cc8-9052-75dc840d6f7a	Lucky Kitchen Witch	{Fortune,Magical,Uncommon}	Other	\N	L	/Equipment.aspx?ID=1710	This small doll in the shape of a witch is made from sticks and clad in a simple dress, bonnet, and wooden shoes. It sits astride a miniature straw broom. When hung in a kitchen, the witch brings good luck and protects a cook from malicious spirits. The lucky kitchen witch must hang in a kitchen for a week to give any benefit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a247a76-e8a0-4b35-87ef-4d1886df2da3	Lucky Rabbit's Foot	{Consumable,Divination,Fortune,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=568	This treated rabbit’s foot has shockingly blue fur and is often carried by vagabonds who worship Desna. When you activate the foot, reroll the triggering Reflex save. If you fail the second roll as well, you can Stride up to your Speed.	reaction] envision; Trigger You fail a Reflex save against a damaging effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
171d79e4-883f-4fe3-a276-9976206516e7	Lumber	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1775	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9719b8c-cf99-439b-b029-8b0a803b8483	Lyrakien Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2255	A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
362583bd-89c1-43e6-b5fe-2b73367142d0	Lyrakien Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2255	A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e643246e-d14a-4ddf-b021-c1150db2066a	Magic Wand (8th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
082481b8-55b9-463c-8a51-b87bd2c0d01e	Lovers' Ink	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=765	This ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires another dose of lover's ink and a specific agitation to reveal the hidden message, preventing casual interception. Any message written with lovers' ink is revealed by applying a page worth of lover's ink and vigorously shaking, requiring 3 Interact actions. A typical vial provides enough ink to fill 1 page worth of text. While the text is hidden, a creature closely examining a surface marked with lover's ink can detect the presence of the ink with a successful DC 25 Perception check. On a critical success, they can make out the ink well enough to use Society to Decipher Writing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce67b12d-6e57-43bb-8014-f6fbaac0fc98	Lung Bloodstone of Arazni	{Artifact,Divine,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3785	The Lung Bloodstone of Arazni represents suffering. While you carry the Lung Bloodstone, you gain the ability to turn your pain into a weapon against your enemies.	Admonish [two-actions] (auditory, emotion, incapacitation, mental); Frequency once per day; Requirements You worship Arazni or are favored by her; Effect You point your finger at a creature within 60 feet that has wronged you, and you verbally admonish them. The creature takes 1d4 mental damage for every level you have (basic Will save against your class DC). On a failed save, the creature is also stunned 1 (stunned 3 on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
497ef674-f619-4eef-8fe3-feeb8382444b	Madcap Top	{Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3025	This top has 20 divisions, painted in a chaotic mess of clashing colors. When spun, the top quickly settles on a side and generates a strange magical effect based on the side that lands face-up.	Spin the Top [two-actions] (concentrate, manipulate); Effect Choose a creature within 60 feet to target and roll a d20 on the table below to determine the top's effect. You make any decisions for a spell cast by the top unless otherwise indicated, except that it must target the creature you chose, or the creature you chose must be the center of the spell's area, if it has an area but no targets. If the spell's range is less than 60 feet, increase the range to 60 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aca8e9a7-4970-47f4-a6de-439331bc4686	Maestro's Instrument (Greater)	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3026	A maestro's instrument can be crafted in the form of any variety of handheld musical instruments. A maestro's instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.	Charming Performance [two-actions] (manipulate); Frequency once per day; Effect You play the instrument, causing it to cast a DC 17 charm spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
49fb4af3-cdbd-48a8-ac85-b9ca341a079b	Maestro's Instrument (Lesser)	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3026	A maestro's instrument can be crafted in the form of any variety of handheld musical instruments. A maestro's instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.	Charming Performance [two-actions] (manipulate); Frequency once per day; Effect You play the instrument, causing it to cast a DC 17 charm spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e814660-f0f2-4b37-87f7-3c1d2ad7f132	Maestro's Instrument (Moderate)	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3026	A maestro's instrument can be crafted in the form of any variety of handheld musical instruments. A maestro's instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.	Charming Performance [two-actions] (manipulate); Frequency once per day; Effect You play the instrument, causing it to cast a DC 17 charm spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb3c2904-5eac-466c-81d7-06d599ad7e12	Mage Bane	{Alchemical,Consumable,Injury,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=556	Upon being mixed and injected into the bloodstream, this powder of the crimson orchid quickly assaults the brain and nerves, disrupting the victim’s ability to piece together coherent thoughts and spells.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
698334d4-eee7-4644-82ef-e3869d4dcdd6	Mage's Hat	{Arcane,Invested}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3094	This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and is adorned with symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate cantrip.	Hat Spell Cast a Spell; Frequency once per day; Effect You doff the hat, causing magical energy to pour from it. You cast the spell stored in the hat.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8c4a676-ec0d-461e-9dfc-8025dc2b2d46	Mage's Hat (Greater)	{Arcane,Invested}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3094	This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and is adorned with symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate cantrip.	Hat Spell Cast a Spell; Frequency once per day; Effect You doff the hat, causing magical energy to pour from it. You cast the spell stored in the hat.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50a399a7-34f5-47d9-8a37-55f41bb1012f	Magic Wand (1st-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c3e46d2-48b6-4f63-b115-f399e7cd73e7	Magic Wand (2nd-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c9b69c9-e5c2-48ae-a299-a9a889dcda4c	Magic Wand (4th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d6b467a1-b451-4712-960e-a2705a7d37b9	Maestro's Chair	{Enchantment,Magical}	Assistive Items	Mobility Devices	6	/Equipment.aspx?ID=1357	A  maestro's chair  is a  traveler's chair  with the  impulse control  upgrade and a small pipe organ installed into the frame. You can use the …	one-action] Interact; Frequency once per 10 minutes; Effect You use your chair to Stride up to your chair's speed. If you have a composition cantrip that is currently active, you Sustain it as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64a3007f-27d8-4121-8216-c7919cec9608	Magic Wand (3rd-rank Spell)	{Magical,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3050	This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb7aa365-2c44-42e6-8d43-9e8e0330ce60	Magnetic Construction Set	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1335	This collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to move or suspend them. The metal rods are a quarter of an inch in diameter and vary in length from 3 to 6 inches. If connected with the magnets, these rods can be used to build flimsy shapes and structures, which collapse if external weight or pressure is applied.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
667d603c-ff48-423f-bba3-f651198adef5	Magnetic Shield	{Alchemical,Aura}	Alchemical Items	Alchemical Other	1	/Equipment.aspx?ID=1979	Copper rings spiral around this steel shield. Twin electrical probes near the grip can socket into a jar of moderate (or higher leveled) bottled lightning, which takes 3 Interact actions to install.	one-action] (manipulate); Requirements A bottled lightning is installed in the shield; Effect The shield becomes an electromagnet for 3 rounds. When an activated magnetic shield is raised, the circumstance bonus increases by 1 against attacks made with weapons primarily made of metal. If you use a Shield Block against a creature attacking you with such a weapon, you also gain a +1 item bonus to Disarm attempts against that weapon until the end of your next turn. The activation uses up the bottled lightning, and the shield can’t be activated again until a new one is installed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60778c89-fa25-4d66-b0d5-ac538f3ea320	Magnetic Shot (Lesser)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2054	Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3db3ba8e-59e8-4856-b5ac-a1b90e0a2a41	Magnetic Shot (Moderate)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2054	Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
947079bb-6837-4821-8b59-1ac40c09567b	Magnetic Suit	{Aura,Consumable}	Consumables	Gadgets	1	/Equipment.aspx?ID=1117	This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c5a6d22-92cb-4f5b-962a-3bf8fbb64f3a	Magnetic Suit (Major)	{Aura,Consumable}	Consumables	Gadgets	1	/Equipment.aspx?ID=1117	The area that gains an AC bonus when attracting is a 20-foot emanation, and the status bonuses and penalties increase from 1 to 3.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
739f683c-2ca4-4535-a768-f816d6f3e951	Potion of Truespeech	{Consumable,Magical,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2954	This sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours after you drink it. This doesn't allow you to read these languages in their written form.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e598f532-baba-4d9c-a574-526f5440fa13	Magical Lock Fulu	{Consumable,Fulu,Magical,Transmutation}	Consumables	Fulu	\N	/Equipment.aspx?ID=979	The symbols on this fulu depict a lock and winding chains. Affixing this fulu over the seam or frame of the target locks it, even if it has no latch or existing lock.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51c2cb69-93a4-4f7c-a8da-30b0eae9376a	Magnetic Shot (Greater)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2054	Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86ab922b-8bb2-419e-912a-8915c567dc0a	Magnetic Suit (Greater)	{Aura,Consumable}	Consumables	Gadgets	1	/Equipment.aspx?ID=1117	The area that gains an AC bonus when attracting is a 15-foot emanation, and the status bonuses and penalties increase from 1 to 2.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6d3be56-4e9b-4664-8901-ec6b5f9e76b2	Magnifying Scope	{Divination,Magical}	Customizations	Scopes	L	/Equipment.aspx?ID=1214	These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to Seek creatures through the scope.	one-action] Interact; Effect While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
574fe86e-9e1d-4e47-8653-488a5f1cf414	Magnifying Scope (Greater)	{Divination,Magical}	Customizations	Scopes	L	/Equipment.aspx?ID=1214	PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons.	one-action] Interact; Effect While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8922e181-cc58-470e-9a74-b61c749f07e9	Magnifying Scope (Major)	{Divination,Magical}	Customizations	Scopes	L	/Equipment.aspx?ID=1214	PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons.	one-action] Interact; Effect While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb225662-5297-4ac8-b682-67ecbae2a738	Major Aetheric Irritant	{Consumable,Gadget,Sonic,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3565	An aetheric irritant is a chime that can emit a subsonic frequency that otherworldly beings find unpleasant. When you Activate an aetheric irritant, you sound the chime and place it on the ground in a square within your reach. Creatures with the fey, spirit, or undead traits must attempt a Will save when they enter the affected area and at the beginning of every turn they are in the affected area. Those who fail the save treat the area as difficult terrain until the beginning of their next turn. A creature that critically succeeds at the save is immune to all aetheric irritants for 24 hours. An aetheric irritant continues to hum until it shakes itself to pieces after 10 minutes of being activated or it is moved, whichever comes first.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
166a061b-87c7-4475-82ea-753db19de08d	Major Antifungal Salve	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3747	This foul-smelling pink paste is traditionally kept in a tightly sealed jar. Spreading the salve on exposed skin grants an item bonus to saving throws against all afflictions that have the fungus trait or that originate from creatures with the fungus trait. The bonus lasts for 6 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7360e14-d8e7-4489-8bda-8bb396401b99	Major Astonishing Ink	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3564	This syrupy ink smells organic and faintly spoiled. It’s tied to one of Ushernacht’s engines, created with a sample of the fluid from inside the engine. If the associated engine stops functioning, all ink linked with it can no longer be activated, including freshly created ink.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac21c50e-86a0-4594-9f46-fe0846b8ae19	Magnetite Scope (Greater)	{Magical,Transmutation}	Customizations	Scopes	L	/Equipment.aspx?ID=1213	PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons.	one-action] Interact; Effect The next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01bed661-e72c-47b3-bf94-c77c6ac9461b	Magnetizing	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1833	This rune alters the magnetic polarity of your armor, making other metal items drawn to it ever so slightly. You can amplify the magnetic power of the armor to keep another creature from getting away from you.	one-action] (concentrate); Frequency once per hour; Requirements A creature adjacent to you is made of metal or wearing metal armor; Effect You magnetize your armor. If you or the target attempt to move away from one another, treat each square as difficult terrain. This doesn't affect movement that keeps you the same distance from one another, so you could still Step if you remained adjacent to the target. This effect ends once either of you is no longer adjacent to the other at the end of an action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb167542-c839-4dcc-88a1-3459fccfcb92	Magnifying Glass	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2732	This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2411d160-3c91-4cc0-9717-6efccfa3f48e	Major Banner of the Restful	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3905	This peach-colored magical banner offers the promise of a good watch and a comfortable sleep. You and allies within the banner’s aura gain a +1 item bonus to Perception DCs and protection from severe cold and heat.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ce6ffdf-043c-4f9c-b74c-0ff3bf260522	Major Blazing Banner	{Aura,Fire,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3908	This magical banner shimmers in a fiery array of reds, oranges, and yellows. The rampant threads catch light in the wind and give the appearance of a blazing flame. Whenever you or an ally within the banner’s aura critically succeeds with a Strike, the Strike deals an additional 1d4 persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c937d151-31a1-4ec5-a758-845f0cbe355a	Major Boots of the Secret Blade	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3960	You pride yourself on being well prepared with weaponry for any situation. Your dark-gray boots might appear mundane, but you know that they can conjure a blade at any moment. Even the most thorough of searches can’t find a knife that doesn’t exist yet.	Draw Secret Blade [one-action] (manipulate); Frequency once per hour; Effect You reach down to your boot, draw a dagger from it, and make a ranged or melee Strike with it. This dagger is created magically and does not exist before being drawn. The dagger remains a physical object until the next time you use Draw Secret Blade, and it disappears as a new blade is created.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8c99d77-1450-4c59-88cc-29055edb3cc6	Major Bougainvillea Blossom	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3723	This pink flower has long, slender thorns along the stem. The flower can be used as a catalyst when casting an entangling flora spell, which causes the affected plants to sprout long thorns and vibrant pink blossoms. The area becomes hazardous terrain, dealing the listed piercing damage to an enemy each time it enters an affected square.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a801fa8-e963-4d20-ae7c-8a88d1d9f482	Major Clay Sphere	{Magical,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=3728	This dry clay ball becomes malleable when activated, shifting into a variety of forms. The spell attack roll of any spell cast by Activating this item is +7 and the spell DC 17.	Cast a Spell; Frequency once per day; Effect You cast plant form.]	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50c49904-de3d-4b21-8a45-2992dfc2a753	Major Dawnfire Beacon	{Aura,Light,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3909	The warm, caring light of the sun glows from the center of this magical banner, mirroring the dawn. This magical banner exudes bright light in the banner’s aura (and dim light in an area equal to twice the banner’s aura). This effect is suppressed when you aren’t holding the banner or wielding the weapon it is affixed to.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d216cbad-1358-45ea-9ce6-1c13c53901be	Major Defoliation Bomb	{Alchemical,Bomb,Consumable,Splash,Uncommon,Void}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3721	This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the listed void damage, persistent void damage, and splash damage to all plants in the area. Non-creature plants in the area immediately wither and die. Many types grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd479ba1-015a-4ab4-86ea-35880cb8c31f	Major Durian Bomb	{Alchemical,Bomb,Consumable,Olfactory,Plant,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3734	Whereas a durian’s aroma ranges from pleasant to revolting depending on the person, a durian bomb is a fruit that’s been alchemically modified for maximum revulsion. Many types of this bomb grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
434f4915-f02c-4781-9763-dbd6940e3279	Major Flag of the Stronghold	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3910	This magical banner is off-white with a depiction of a stronghold that’s often colored in a striking blue. Those who stand under the banner are prepared to face the weapons of war and defend their keep until the end. You and allies within the banner’s aura gain resistance 5 to damage from siege weapons.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8947c1f7-ee08-4c1a-a149-8e6d7df4498a	Major Foxglove Token	{Magical,Poison,Spellheart,Uncommon}	Spellhearts	\N	L	/Equipment.aspx?ID=3725	This small piece of wood is finely carved to depict a foxglove. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast 4th-rank wall of thorns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af6b443a-c7ed-4944-ae7e-1aeea73a31bf	War Razor	{Agile,Backstabber,"deadly d8",Finesse}	Weapons	Base Weapons	L	/Weapons.aspx?ID=525	A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b5ade7d-412f-48ea-838c-8be3de792438	Major Black Ash	{Catalyst,Consumable,Magical,Rare}	Consumables	Spell Catalysts	\N	/Equipment.aspx?ID=3746	On certain rare occasions, when a particularly despoiled tree or a powerful demonic fungal infestation (such as a Jeharlu Spore) is destroyed, the grimy black ash that remains behind functions as a catalyst called black ash. A wall of thorns empowered with this catalyst gains the fungus trait and appears diseased and toxic, with greasy filaments of dripping fungus growing through its vines. A creature damaged by this wall’s thorns takes an additional amount of persistent poison damage.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6cebc475-43de-4325-b207-64f0b5d56b18	Major Knave’s Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3912	This magical banner is dip-dyed in an ombre from black to red, mottled and uneven. Whenever you or an ally within the banner’s aura critically succeeds with a Strike against an off-guard target, the Strike deals an additional 1d4 precision damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f127a7e5-f399-4ab5-80d1-494c4b9f4a24	Major Nail Bomb	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3722	This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals the listed piercing damage and piercing splash damage from a cold iron source. Many types grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
492ea866-e6d8-4705-a529-a03b9212e07c	Major Necrotic Cap	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3729	You can use this slimy, rotting mushroom as a spell catalyst when you cast an acid grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the enfeebled and sickened conditions, with the listed values, as the spores consume their flesh. As long as the target is taking persistent void damage, they can’t reduce the value of their sickened condition below 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4bf43dec-bae9-464d-9aff-bee209746ebd	Major Portable Seal	{Consumable,Gadget,Magical,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3569	A portable seal is a stiff framework of copper wires and strategically placed hinges, so that when the device is snapped open it forms an instant geometric design. A tiny Stasian coil is attached, which when activated runs a mixture of occult energy and high-voltage electricity through the wire. The design covers a 5-foot burst when unfolded and must be unfolded into an area free of major obstructions such as rocks or hostile creatures. When a creature with the summoned trait attempts to enter the seal’s area or make a melee Strike against a creature in that area, the summoned creature must attempt a Will save.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05e7b312-1dbf-4486-89e8-67e9fd7a2b84	Major Quartz-Coil Rail Transport	{Consumable,Electricity,Gadget,Teleportation,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3570	The distance you can teleport increases to 80 feet, and the electricty damage increases to 8.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbc812b4-b079-4251-b376-13b8859fc074	Major Skitter Knot	{Consumable,Magical,Rare}	Consumables	\N	\N	/Equipment.aspx?ID=3719	Carved from an arboreal’s knuckle, this wooden torus can be activated despite your being unconscious. The knot then sprouts several roots that arch over your body like a spider’s legs. These lift you a few inches off the ground before Striding and carrying you with them. The roots prioritize taking you away from obvious harm, though as a reaction, an ally who speaks Arboreal can command the roots to carry you to a particular point within range.	free-action] envision; Trigger You are dying at the beginning of your turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87330aee-8ea8-4927-ad85-726b9c739081	Major Spider Satchel	{Alchemical,Bomb,Consumable,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3732	The Verduran Forest’s tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact. Many types of spider satchel grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b475f88f-9ed5-4804-95c8-e95ff63b0186	Major Staff of Arcane Might	{Magical,Rare,Staff}	Staves	\N	1	/Equipment.aspx?ID=3038	This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +1 striking staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4107397c-eaa0-484b-b134-8e89610c8187	Metalmist Sphere (Moderate)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=853	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
593ad38e-f86f-40fa-824e-f2f5a032d4fd	Major Inflammation Flask	{Acid,Alchemical,Bomb,Consumable,Disease,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3731	This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid splash damage. On a hit, the target also gains weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5b8df3d-4505-4a45-896c-915721274310	Major Maelstromic Destabilizer	{Consumable,Gadget,Spirit,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3567	A maelstromic destabilizer is a whirling gyroscope of burnished bronze and glass. It strengthens the bonds that hold a creature to this world by weakening those same bonds to every other nearby creature. When activated, the destabilizer emits a constant pleasant chime as it spins. For the next minute, the creature holding the gadget gains the listed resistance to spirit damage, while all creatures not immune to spirit damage in a 10-foot emanation gain the listed weakness to spirit damage.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39bf201e-b5eb-4f4f-9e16-873e0f111932	Major Swift Standard	{Air,Aura,Magical,Rare}	Banners	\N	L	/Equipment.aspx?ID=3917	As this magical banner sways in the breeze, the horses embroidered across the fabric seem to gallop at unnatural speeds, racing across the field. You and allies that start your turn within the banner’s aura gain a +5-foot status bonus to land Speeds for 1 round. This bonus is doubled while traveling.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b97de0fb-feb0-47d3-9773-90e7c02b3aa5	Major Tangibility Resonator	{Consumable,Gadget,Sonic,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3572	One of the stranger devices to come out of the University of Lepidstadt is a twisted glass contraption that hums with electricity. This vibration is harmless to most but is massively disruptive to the locomotion of incorporeal creatures. When activated, one incorporeal creature within 15 feet must attempt a DC 19 Fortitude saving throw. Once used, the vibrations cause the glass to shatter.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5e0968a8-2a5f-439f-be77-5f7c4887e0b3	Major Tenderizer Grenade	{Acid,Alchemical,Bomb,Consumable,Plant,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3736	Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb’s contents soften, oxidize, and season whatever they touch. Many types of this bomb grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43a6dadf-ab70-4c15-a79c-aec932706d53	Major Timepiece Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3918	This magical banner seems to impossibly be made from many turning gears that encourage viewers to keep perfect time. Whenever you or an ally within the banner’s aura uses the Delay or Ready action, you or the ally gain 5 temporary Hit Points that last for 1 minute and then become immune to this effect for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72c2313f-1f96-47ca-9096-ed4cafc652fe	Major Wood-Rotted Root	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3730	This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a oaken resilience. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in the listed emanation. Creatures in the area must attempt a Fortitude save at the listed DC to avoid taking the listed poison damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8ea8ecf-8636-48a2-ad5b-66717e3c092e	Majordomo Torc	{Intelligent,Invested,Magical,Rare}	Intelligent Items	\N	L	/Equipment.aspx?ID=2398	Forged in platinum, a  majordomo torc  is engraved with heraldic insignias along with one language's alphabet, much like a   choker of elocution  . …	two-actions] (concentrate, manipulate); Frequency once per day; Effect The majordomo torc casts befitting attire on you, usually to your specifications. However the torc can also choose the appearance of the illusion for you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0324fbe-2d18-457f-8366-84835b2b5151	Mala Beads of Foresight	{Divine,Focused,Invested}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2325	As you move your body, qi flows into mala beads of foresight you wear and have invested, making them one with your life force. In their usual form, beads are spheres of wood, but versions customized to different martial orders are common. You gain a +2 item bonus to Religion checks.	free-action] (concentrate); Frequency once per hour; Trigger You have just Refocused by meditating; Effect While meditating, you searched your feelings for a portent of the future. You're affected by an augury spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
521d06a8-a29f-41d6-bc68-5ce1db5e2231	Major Stormshard	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3742	These shards of coalesced necromantic essence are sometimes found in the wake of an ancestor storm. Howling spirits are faintly visible, trapped inside the jagged, dark-green glass.	Free the Spirits [two-actions] (concentrate, manipulate); Frequency once per day; Effect You briefly release the spirits from the stormshard before drawing them back into the glass. Each creature in a 10-foot emanation takes 4d8 void damage (DC 20 basic Fortitude save). You treat the result of your saving throw as one degree of success better than its outcome.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27823305-5765-4c28-b0e9-d1dc8de09fc1	Major Swapping Stone	{Conjuration,Consumable,Magical,Teleportation,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=944	This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
320b2efe-5d97-4c5b-ae1a-34b7b4d268a6	Major Vanishing Shocker	{Consumable,Electricity,Gadget,Illusion,Magical,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3573	The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60d3b2fa-630c-4f54-b54e-60abe1a43950	Malleable Mixture (Greater)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1263	Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd5c5816-9684-4f5d-99de-7320c3b53a52	Malyass Root Paste	{Alchemical,Consumable,Contact,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=122	Malyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking.   Saving Throw  DC 26 Fortitude;  …	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6fbbc12-4de3-4be7-8ea6-b086650eaf16	Mana-Rattler Liniment	{Alchemical,Consumable,Elixir,Morph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1611	According to reports, as well as Emelett's own marketing pitches, this lotion is derived from rare mana rattlesnakes whose oils ward against poison and disease. When applied, you can attempt to counteract a poison or disease effect currently afflicting you. The potion has a counteract level of 5 and a +15 modifier for the roll. You also acquire a serpentine appearance, growing fangs and scaly skin. For 1 hour, you gain a fangs unarmed attack that deals 1d6 piercing damage plus 1 poison damage.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a731571-c49b-4970-a49e-74a595473328	Manacles (Average)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2733	You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e39066b5-0cb5-456a-8f60-cca8463e181c	Manacles (Good)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2733	You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6f1e7b6-7c0f-4229-b373-33f84f260972	Manacles (Poor)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2733	You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8cee384-bd24-4b71-a528-013bda774077	Marbles	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1336	These tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 13 Acrobatics check or Reflex save (its choice) or fall prone. Once a creature enters a space with marbles, enough marbles are scattered that other creatures moving into that space don't need to attempt a roll to avoid falling.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd9c8ed3-f1be-4f4c-9618-e97ecdb1f21a	Combat Grapnel	{Finesse,Grapple,Tethered,"Thrown 20 ft.",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=139	Although  grappling hooks  typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
44c6c04b-e7a6-402a-b273-5b5fca1c09e6	Malleable Mixture (Lesser)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1263	Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb5b370e-0b7d-4bc8-b143-6f79080fe14c	Manacles of Persuasion	{Magical,Necromancy,Nonlethal,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=569	These sturdy, average manacles are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of Zon-Kuthon sometimes employ manacles of persuasion against captured enemies and spies. When the manacles are locked around an immobilized creature’s wrists, they begin to sap the life out of the victim, dealing 2 negative damage per hour until the creature falls unconscious. The effect is nonlethal, so the damage doesn’t cause the creature to become dying. While the creature is unconscious, the manacles deal no damage and allow the creature to recover Hit Points normally to a maximum of 10 Hit Points, at which point the manacles begin to deal damage once more. The manacles have no effect on a creature that is not immobilized.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20cf14da-b901-490e-adc7-784a811ad6c8	Mantis Embrace (Greater)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3496	These stylized red gloves are constructed from plates of leather that have been treated to resemble insect chitin. The gloves grant the wearer a +2 item bonus to Athletics checks to Grapple or Shove.	Crushing Embrace [one-action] (manipulate); Frequency once per hour; Requirements You are grappling a creature; Effect You Strike the creature you are grappling with a melee weapon or unarmed attack. This Strike deals an additional 3d6 precision damage and gains the death trait. The body of a creature that is slain by Crushing Embrace is so gruesomely damaged that the creature's body cannot be affected by any effect that requires an intact body to function, such as the talking corpse spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26ac3fee-25a0-4eff-838a-6c6fb84f6ada	Mantle of the Amazing Health	{Apex,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2140	This ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened iron piercing the edge of the skin. While somewhat off-putting, the mantle grants a +2 status bonus to all Fortitude saving throws against disease and poison. When you invest the mantle, you either increase your Constitution modifier by 1 or increase it to +4, whichever is higher.	two-actions] (concentrate, manipulate); Frequency once per hour; Effect If you're currently afflicted by a poison or a disease, you can hold the cloak tight to your body and immediately attempt a saving throw to end the effect. If that saving throw succeeds, you end the effect of either the poison or disease no matter the stage of the affliction. Furthermore, you gain immunity to that poison or disease for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
376ea98c-1a78-40e9-97e7-c38a421fa837	Mantle of the Tikbalang	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=3226	This long hide cloak is stitched with patches of the ebony hair of a tikbalang. While wearing this cloak, you take a –2 item penalty to saves against illusions but gain a +2 item bonus to Deception checks.	Illusory Thrash [two-actions] (concentrate, illusion, manipulate, mental); Frequency once per day; Effect You wrap the mantle around your body, causing you to briefly appear much larger than you are. Make a melee Strike. This Strike deals an additional 4d6 mental damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09bcff08-277a-4010-bdf2-c9a1b876f4f3	Map (Geographical Map)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3585	These are various types of maps used by explorers	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0c3a46c-b5f0-4421-8bfb-a34b833cead6	Manacles (Superior)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2733	You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce8b1a1b-e4b5-49d8-bdf1-4d6ee1351892	Mantis Embrace	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3496	These stylized red gloves are constructed from plates of leather that have been treated to resemble insect chitin. The gloves grant the wearer a +2 item bonus to Athletics checks to Grapple or Shove.	Crushing Embrace [one-action] (manipulate); Frequency once per hour; Requirements You are grappling a creature; Effect You Strike the creature you are grappling with a melee weapon or unarmed attack. This Strike deals an additional 3d6 precision damage and gains the death trait. The body of a creature that is slain by Crushing Embrace is so gruesomely damaged that the creature's body cannot be affected by any effect that requires an intact body to function, such as the talking corpse spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f0de0bf-121f-4a1b-bedd-2e5669a5dc4e	Martyr's Shield	{Divine,Intelligent,Rare}	Intelligent Items	\N	1	/Equipment.aspx?ID=3126	 A martyr's shield  is a   lesser sturdy shield   imbued with the compassion of a devout champion of a righteous deity, like  Iomedae  or  Vildeis , …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ed8ff5d-b8e7-467f-98b3-3ae8507f46d6	Marvelous Medicines	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3027	This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. If you use the marvelous medicines when you Treat a Poison or Treat a Disease, before you roll your check, the medicines attempt to counteract the poison or disease you're treating, with a counteract rank of 5 and a counteract modifier of +21. This is a healing effect. The medicines can't be used to treat the same affliction for that patient again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
49d39a2d-16a4-4dcd-905a-658ecfc5bd03	Marvelous Medicines (Greater)	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3027	This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. If you use the marvelous medicines when you Treat a Poison or Treat a Disease, before you roll your check, the medicines attempt to counteract the poison or disease you're treating, with a counteract rank of 5 and a counteract modifier of +21. This is a healing effect. The medicines can't be used to treat the same affliction for that patient again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89c72839-4190-4053-8768-81da46100fc8	Marvelous Miniature (Boat)	{Consumable,Expandable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3002	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
503338ac-3fb8-4a12-9c5e-493c0f39fe2f	Marvelous Miniature (Campfire)	{Consumable,Expandable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3002	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
17cf98f7-828f-4792-ab1e-e7165d259b5d	Marvelous Miniature (Chest)	{Consumable,Expandable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3002	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
024d9371-11a1-4052-a801-ee1e9f48003a	Marvelous Miniature (Horse)	{Consumable,Expandable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3002	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69d44032-3257-43d9-886a-5bde0355a0c4	Prey Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=2672	A mixture of fey blood and rare ingredients give you incredible speed but also cause you to become particularly attractive to predators.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a35724aa-846e-40c5-9c0b-a256d3fbf46c	Marshal's Baton	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3941	This short, thick, stick-like object is crafted of wood and steel. Precious metals decorate the grip, and fine filigree marks the caps on each end. A marshal’s baton grants you a +1 item bonus to Diplomacy and Intimidation checks against troops, individual soldiers, and military leaders.	Stentorian Order [two-actions] (auditory, manipulate); Frequency once per day; Effect You issue a command in a booming voice while gesturing with the marshal’s baton and cast a command spell (DC 18). This spell affects troops and swarms as if they were a single creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78147c24-b05b-4d47-a547-48d608d8a004	Marvelous Calliope	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	L when not activated	/Equipment.aspx?ID=587	This large slide whistle appears to be made of fine brass, the sides of which are engraved with musical notes and dancing clowns.  \r\n	two-actions] Interact; Frequency once per hour; Effect You play the calliope, causing it to cast charm on one of the listeners.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5b1301e-9514-41e3-bb18-2ab9699a9333	Mask (Ordinary)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1397	This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fec4075b-48cc-4491-9b68-dd5c419cd275	Mask (Plague)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1397	This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in water purifiers can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78aea200-f578-4d6a-a8c6-9ab29c3c21ba	Mask (Rubber)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1397	Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02e8c6df-9690-4f9e-837d-7bd7b1e2814d	Mask of Mercy	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2350	This porcelain or alabaster mask portrays an angelic visage of kindness and mercy. The mask grants a +1 item bonus to  Medicine  checks. 	one-action] (concentrate, fortune); Frequency once per day; Trigger You are about to roll a variable number of Hit Points you restore from an action with the healing trait; Effect Roll twice to determine the number of Hit Points you restore and take the higher result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
237b4ca1-8e86-4a9c-9d6e-551c9cf8eba4	Mask of the Cursed Eye	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2351	A mask of the cursed eye is decorated with at least one wide, staring eye. The first time each day you’re targeted with a detection, prediction, revelation, or scrying spell by a creature on your plane that you can’t perceive, the creature targeting you must attempt a DC 24 Will save. This effect is automatic and does not require you to Activate the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9cf130d-e9ca-4c25-9a18-7e35eb17eaf1	Mask of the Mantis	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3497	The traditional headwear for the Red Mantis assassin is the mask of the mantis. Most of these masks are constructed from hard leather helmets that serve to obscure the assassin's identity and give them the appearance of possessing a mantis's head. Some variants, however, consist only of the mask itself, and are meant to be worn over the face. Regardless of the shape and style, all masks of the mantis function the same.	Locate Target [two-actions] 10 minutes (concentrate); Frequency once per day; Effect You cast pinpoint. If the target of this spell is a creature for which you've accepted a contract to assassinate, you are considered to have seen the creature in person for the purposes of pinpoint's requirements.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5948cf4-7291-4de6-b1c3-22fe7700a663	Mask of the Mantis (Greater)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3497	The traditional headwear for the Red Mantis assassin is the mask of the mantis. Most of these masks are constructed from hard leather helmets that serve to obscure the assassin's identity and give them the appearance of possessing a mantis's head. Some variants, however, consist only of the mask itself, and are meant to be worn over the face. Regardless of the shape and style, all masks of the mantis function the same.	Locate Target [two-actions] 10 minutes (concentrate); Frequency once per day; Effect You cast pinpoint. If the target of this spell is a creature for which you've accepted a contract to assassinate, you are considered to have seen the creature in person for the purposes of pinpoint's requirements.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d6306eaf-9bbe-4704-a565-d3963211ca6a	Mask of the Mantis (Major)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3497	The traditional headwear for the Red Mantis assassin is the mask of the mantis. Most of these masks are constructed from hard leather helmets that serve to obscure the assassin's identity and give them the appearance of possessing a mantis's head. Some variants, however, consist only of the mask itself, and are meant to be worn over the face. Regardless of the shape and style, all masks of the mantis function the same.	Locate Target [two-actions] 10 minutes (concentrate); Frequency once per day; Effect You cast pinpoint. If the target of this spell is a creature for which you've accepted a contract to assassinate, you are considered to have seen the creature in person for the purposes of pinpoint's requirements.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cfb632e1-5474-49bd-9117-80c8b1ef72bc	Medusa Armor	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	3	/Equipment.aspx?ID=3130	This +2 adamantine scale mail appears to have a fortification rune but grants none of its effects. Whenever you are critically hit, after taking damage, you become petrified for 1 round. Once the curse has activated for the first time, the armor fuses to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f393172-a7a8-4402-be48-1b6cb64eea9d	Mask (Fine)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1397	This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1cbfe3a-544e-429a-9667-fc99ddce4a99	Masquerade Scarf (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3095	The activation is a 2-action activity, you can activate it any number of times per day, and the   illusory disguise   is 2nd rank.	Masquerade 1 minute (manipulate); Frequency once per day; Effect You arrange the scarf over your lower face, and it casts a 1st-rank illusory disguise spell on you, which ends immediately if the scarf is removed. You can alter the scarf's appearance or make it invisible as part of the illusory disguise, but it can still be felt if touched.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8ff522b-449c-47e3-8916-5f6f71ca2d99	Master Magus Ring	{Arcane,Focused,Invested}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2327	Elegant jewelry such as the master magus ring adorns experienced magi. Each ring has a significant metal and symbol to represent a particular hybrid study, such as a heavy iron ring with an icon of a mountain for inexorable iron, or glittering silver with a shield-like emblem for sparkling targe. You gain a +2 item bonus to Arcana checks.	free-action] (concentrate); Frequency once per day; Effect The ring transports you and any items you're wearing and holding from your current space to an unoccupied space you can see within a range equal to your Speed. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the activation fails and is used.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6081d379-de95-42fc-bab2-d16e3e964201	Matchmaker Fulu	{Consumable,Enchantment,Fortune,Fulu,Magical,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=980	This red fulu contains blessings for one's relationship from Shelyn, goddess of beauty and love. You get a +2 status bonus to the Diplomacy check, and if you roll a critical failure on the check, you get a failure instead.	free-action] envision; Trigger You attempt a Diplomacy check to Make an Impression.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b3b2514-740a-4c72-aa45-c44121b5a63d	Matchstick	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	\N	/Equipment.aspx?ID=3356	An alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a matchstick is much faster than creating a flame with flint and steel. You can ignite it and touch it to a flammable object as part of the same Interact action. A matchstick remains lit for 1 round, after which it's consumed and extinguished.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ecd45fe-689d-455a-b8ad-5ef5b43887d8	Material Essence Disruptor (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1118	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbe28576-569d-4676-a3aa-dd8d59754785	Material Essence Disruptor (Lesser)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1118	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f8c1c86-7324-47b2-90b2-47400628353b	Material Essence Disruptor (Major)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1118	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3614abaa-c698-4ba4-ba83-d2bcc91e7a89	Membership Cords	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1623	These braided wool cords are threaded with reflective metal threads in patterns specified by the purchaser. No two society's patterns are the same, and purchasers tend to return to the same weaver each time to ensure new cords match previous ones. In a room lit only by dim candlelight, the reflective metal threads shimmer in a specific pattern. Many societies use these cords to prevent outsiders from infiltrating secret meetings and often have someone at the meeting area's entrance checking cords before allowing entry.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
784b4453-a0c6-43d5-ad08-2aff2acf9328	Masquerade Scarf	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3095	This delicately embroidered scarf matches with every outfit and can even complete a costume or disguise with illusions.	Masquerade 1 minute (manipulate); Frequency once per day; Effect You arrange the scarf over your lower face, and it casts a 1st-rank illusory disguise spell on you, which ends immediately if the scarf is removed. You can alter the scarf's appearance or make it invisible as part of the illusory disguise, but it can still be felt if touched.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7ce68ca-f304-4382-804c-c12f360074b8	Material Component Pouch	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=33	This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b674c290-0ba0-4aac-b367-d3e33f87de12	Material Essence Disruptor (Moderate)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1118	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d27e9905-1ab7-4f76-92ca-b7c90e0ea330	Meal (Fine Dining)	{}	Services	\N	L	/Equipment.aspx?ID=2767	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83b903ff-f244-4c1e-8fb4-b411802936eb	Meal (Poor)	{}	Services	\N	L	/Equipment.aspx?ID=2767	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d9b181b-a5bb-422d-a3c4-2f9db7b6e80f	Meal (Square)	{}	Services	\N	L	/Equipment.aspx?ID=2767	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c04e021-22fe-4a58-bf5a-46d3defb525a	Mechanical Torch	{Clockwork}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1236	Powered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. When active, the torch sheds bright light in either a 20-foot radius (and dim light to the next 40 feet) or a 40-foot cone (and dim light to the next 40 feet). Changing this area requires a single Interact action to flip a switch. The torch carries sufficient charge to operate for ten minutes. You can recharge the torch in 1 minute via an integrated crank-charging mechanism, turning the clockwork gears and generating sparks to power the torch, though doing so requires two hands.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e799210b-50ea-49a9-a4f0-089a243c7b0f	Medal of Gorilla’s Might	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3971	Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item.	Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7a8f6fb-7cb1-4777-9cc5-d1d2cfbbbf43	Medal of Griffon’s Heart	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3971	Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item.	Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f39ed707-c428-4fb8-a638-f1c6068b2a1c	Medal of Phoenix’s Fire	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3971	Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item.	Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fec9d653-89c6-4764-8e70-a480c551ac10	Medal of the Wolf Pack	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3971	Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item.	Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea8bcbbe-09d3-4e79-9055-28bf1822c860	Medal of Unicorn’s Purity	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3971	Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item.	Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
808a8ebc-9df5-4133-8306-84ced425aad4	Medical Wagon	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=101	Medical wagons are frequent sights near the battlefield. These wagons carry various mundane and magical medical supplies and are generally staffed by a medic. A small gurney is mounted in the back of the wagon for transporting personnel or for use as an emergency operating table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76b61ed9-6c8c-4877-a406-22723db54244	Medic’s Armband	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3972	You wear this white armband with a bright blue symbol identifying you as a combat medic. You gain a +1 item bonus to Diplomacy checks to change the attitudes of diseased, poisoned, and wounded creatures.	Do No Harm [free-action] (concentrate); Frequency once per day; Trigger An enemy within 30 feet targets you with a Strike or a spell that deals damage; Effect Your armband glows, showing that you’re here as a medic and not as a combatant. Both you and the triggering enemy take a –4 status penalty to damage rolls until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d2bcaa63-176e-42e4-9704-81ba525f79e9	Maw of Hungry Shadows	{Grimoire,Incapacitation,Magical,Shadow,Teleportation}	Grimoires	\N	L	/Equipment.aspx?ID=2181	Shadows swirl around this soot-black tome, swallowing up any light that touches them. A faint whispering emanates from the grimoire's pages when opened.	one-action] (concentrate); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire that has the shadow trait; Effect Your shadow, and that of the tome, elongates and reaches hungrily for one foe within 30 feet, who must attempt a Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ae9d44f-220c-4f8c-9238-aca715d8b7ce	Memory Ribbon	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3768	The time-honored tradition of weaving beautiful, embroidered glory ribbons throughout one’s hair and beard remains an important cultural practice among some dwarven clans, with the choice of colors and style of presentation representing status, achievements, and other significant aspects of someone’s position. Magical versions also exist that help enhance the wearer’s memory. These magical ribbons are especially popular when someone has been invited to serve as a toastmaster at a guild banquet or as a master of ceremonies at an important festival. Their use in final oral exams for high positions is, however, hotly debated.	Read the Ribbon's Story [free-action] (concentrate); Trigger You attempt a skill check to Recall Knowledge but haven’t rolled yet; Effect The memory ribbon grants you a +2 item bonus to the triggering skill check to Recall Knowledge. Afterward, the ribbon becomes non-magical.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05b54cd9-c3ca-498b-8d19-959626edfc04	Menacing	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2300	Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item bonus to Intimidation checks to Coerce others.	two-actions] (concentrate, manipulate); Frequency once per day; Effect The rune casts a 3rd-rank fear spell (DC 25).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9cd049d1-94e6-4ece-8bfb-5b13e78d5565	Menacing (Greater)	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2300	Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item bonus to Intimidation checks to Coerce others.	two-actions] (concentrate, manipulate); Frequency once per day; Effect The rune casts a 3rd-rank fear spell (DC 25).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b7a1663-9da2-4e80-adc8-5417c4efc6d6	Mender's Soup	{Alchemical,Consumable,Processed}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1922	This hot, broth-based soup typically contains tubers, leeks, zesty spices, reagents, and if desired, the meat of livestock. Civic authorities commission batches of mender's soup for workers if a tricky job is on the agenda. After you eat the soup, its effects last 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to Crafting checks to Repair and restore an additional 5 Hit Points to items you successfully Repair during this time.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0b9b58f-b99c-4f06-b110-6c4021b24be9	Mentalist's Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3037	This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b473cc7f-42b3-4e36-ba4c-abd1e3519af7	Mentalist's Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3037	This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae138edd-2ece-4d4a-8c10-158049593002	Mentalist's Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3037	This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3bd8dd61-d581-4ba6-9db4-f08611bf941f	Warhammer	{Shove}	Weapons	Base Weapons	1	/Weapons.aspx?ID=403	Favored Weapon Azathoth, Grask Uldeth, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, Minderhal, Shapes of the Fading Luster, Stone's Blood, The Laborer's Bastion, Torag, Trudd	\N	1	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51ab9004-d0a2-4067-b176-a507fec60dba	Memory Guitar	{Divination,Magical,Mental}	Held Items	\N	L	/Equipment.aspx?ID=1739	This simple guitar appears worn and battered from use, but upon close observation, the damage seems to be intentional. From the correct angle, the guitar's scratches and marks seem to form a simple picture, such as an environmental scene or a crude face.	three-actions] Interact; Frequency once per month; Effect You play the guitar and the instrument attempts to help you recover a lost memory. You can either have a specific memory in mind, such as trying to remember a childhood event, or let the guitar find a memory for you. You recall the moment with perfect clarity and reestablish it permanently in your mind with the failure effects of modify memory.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5bb99346-e8b6-46e2-9db6-65315a721dc7	Mending Lattice	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2983	This lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs the affixed item.	free-action] (concentrate); Trigger The affixed item would take damage; Requirements You are trained in Crafting	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad05a647-5438-4d6d-a6ed-8f4c8b33d9ea	Merciful	{Magical,Mental}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1869	Merciful weapons are sheathed in an unmistakable wispy green aura recognized by both gladiators and guards around the world. A merciful weapon has the nonlethal trait and can't be used to make a lethal attack. Any persistent damage the weapon would deal is negated.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aaf8135f-ece1-4686-8ee4-7557d6ad346c	Merciful Balm	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2072	Smelling strongly of herbs and pine resin, merciful balm is a thick, sticky paste that can be used to anoint a weapon, granting the weapon the nonlethal trait for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04ece9bf-6a20-4835-b34f-54d39d56b513	Merciful Charm	{Abjuration,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1523	This small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the nonlethal trait for the triggering attack and all other attacks for 1 minute.	free-action] envision; Trigger You Strike with the affixed weapon; Requirements You're trained in the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbf21eb9-9806-404a-9c87-3a53767728a3	Mesmerizing Opal	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2984	This silver-bound opal pendant is afire with iridescence. When you activate it, attempt a Deception check to Feint. If the outcome is a success, you get a critical success instead. If the outcome is a critical failure, you get a failure instead.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94131487-c7ff-4094-a39c-66af0683e0ef	Messenger Missive	{Consumable,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2064	A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and Flies at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd977cfa-dc46-4223-a694-d2181d6e7252	Messenger Missive (Multiple)	{Consumable,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2064	A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and Flies at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c029f58f-a811-4ed1-b336-d0d44757a8e3	Messenger's Ring	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3096	This silver signet ring changes to match the insignia of a leader or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast message as an arcane innate spell at will.	Sending [three-actions] (concentrate); Frequency once per hour; Effect The ring casts sending to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e5b71c5-424b-4987-ab12-c0d4fbf05723	Messenger's Ring (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3096	This silver signet ring changes to match the insignia of a leader or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast message as an arcane innate spell at will.	Sending [three-actions] (concentrate); Frequency once per hour; Effect The ring casts sending to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6dae423-e4d2-4583-8693-d158bd127de1	Metalmist Sphere (Greater)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=853	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9bb4bf7-66f7-4568-8b63-068a3a14d900	Metalmist Sphere (Lesser)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=853	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc709bbc-90f3-4414-8256-848900bf5838	Warpglass Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=898	If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5797948e-7ef0-45f1-bef5-a35a8d02975d	Merchant's Scale	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2734	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b24f0c6b-ffcc-4388-9625-4d0caa9b1023	Midday Lantern (Major)	{Light,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1450	This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.	one-action] to [three-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d68fdc4d-a9fc-4867-85cd-22a30cbb7eeb	Midday Lantern (Moderate)	{Light,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1450	This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.	one-action] to [three-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f9a412a5-98be-4419-b4d3-13343088e3f8	Mistform Elixir (Lesser)	{Alchemical,Consumable,Elixir,Illusion,Visual}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3310	A faint mist emanates from your skin, making you concealed for the listed duration. As usual, if you become concealed when your position is still obvious, you can't use this concealment to Hide or Sneak.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0769185-b452-44f7-b8c4-af51efa99384	Meteor Shot (Greater)	{Consumable,Evocation,Fire,Magical,Splash,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1196	This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
384ca249-b733-44ad-87a8-36b322770dfe	Meteor Shot (Major)	{Consumable,Evocation,Fire,Magical,Splash,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1196	This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63cac0ca-06d6-425b-85e7-569001888f4e	Midday Lantern (Greater)	{Light,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1450	This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.	one-action] to [three-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
735fff19-d259-4bb3-993f-e1260bc80b65	Midnight Milk (Refined)	{Alchemical,Consumable,Drug,Ingested,Poison,Rare}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=3451	Midnight milk is a strange and powerful drug, originally invented by the intellect devourers of the alien city of Ilvarandin to remotely steal the bodies of distant dreaming victims through the use of an artifact called the Dream Lens. Pure midnight milk is incredibly rare—almost all of that found beyond the vault of Ilvarandin is instead cut to reduce costs and expenses. Crafting a dose of this dangerous drug requires a wide range of reagents; the most difficult to acquire of these reagents are vials of refined “sweat” harvested via a mithral blade from the fleshy fronds of a rare form of cavetongue fungus known as authul, which grows wild only in remote corners of the Vaults of Orv. When an alchemist mixes midnight milk, they must do so while in a trancelike state that approximates the dreaming mind—a classic method of reaching this state involves the repetition of a wordless chant spoken in a specific meter and rhyme scheme (one that the poet Vumeshki unknowingly duplicated with his dream-inspired poem, “Ilvarandin”). Recently, an experimental form of the drug created by the alchemist Aliver Podiker has been developed, but so far, attempts to replicate refined midnight milk using these methods have met with failure.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18fbe78b-3fb3-4287-b619-1bc8b3fd0d1d	Mind's Light Circlet	{Focused,Invested,Light,Occult}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2328	Gemstones of many colors adorn the silver of a mind's light circlet. When you're charged with mental power, the jewels scintillate with light, with different gems resonating based on your emotions. If you have at least 1 Focus Point, the gems cast dim light in a 10-foot radius. When you amp a spell, the light increases to bright light in a 20-foot radius (and dim light to the next 20 feet) until the start of your next turn.	free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c168f51-2464-4ef0-b670-08f97f13039f	Mind-Swap Potion	{Consumable,Magical,Mental,Possession,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=2088	Small bolts of brightly colored electricity flicker through the cloudy mind-swap potion. The potion often comes in a double-chambered flask, because when you drink it, you consume half the contents. If another creature of the same ancestry consumes the remainder of the contents within 1 minute, your minds swap per the effect of a critical success on a mind swap ritual. The effects last for 24 hours or until one of you Dismisses the activation.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09c8331d-4532-4ba2-95da-44751280f660	Mindlock Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2055	Mindlock shot is made of luminous ectoplasm in a crystalline form. When you command this ammunition, you pick a Stride or Strike. If you hit a creature with the ammunition, it falls under a mental effect that makes it use its first action on its next turn to take the action you picked. It chooses exactly how to use that action, and if you choose Stride, the target can Step if doing so is beneficial for it. On a critical hit, the target must use its next 2 actions to do as you chose, within the same parameters.	two-actions] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dfd36141-5296-43bc-97bc-f4a0369c65ff	Wasp Guard	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1855	 Druids  and  Calistria's  faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97cdd993-c786-49ca-9e1d-18a8e4c045cf	Wilderness Weave	{Invested,Magical}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=3825	This padded armor is favored by trackers and foragers who frequent uninhabited forests and brush lands. The armor enables you to communicate with wildlife and other animals.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c6a6cbb-8377-4576-adae-e993e5e44abf	Mighty Counterweight	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3888	This thick lead disk is etched with geometric patterns, and a weapon it’s applied to grows unusually heavy. When you attack with a weapon under the effects of a mighty counterweight, you deal an amount of additional bludgeoning damage equal to the number of weapon damage dice.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6909d9f6-f65a-4830-bbf7-abc7301fe587	Mindfog Mist	{Alchemical,Consumable,Inhaled,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3341	Mindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful.    Saving Throw  DC 35 …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
abd6aa70-5a84-4657-9b72-d0d6d08077b5	Fan Buckler	{Magical,Uncommon}	Shields	Specific Shields	L	/Equipment.aspx?ID=3776	When collapsed, a fan buckler appears to be no more than an elegant wooden fan. Any attempts to discern that there’s more to the item require a successful Perception check against the Deception DC of the wielder.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a7a6460-d9b3-4fe5-873d-d11650c77f46	Sapling Shield (Minor)	{Magical}	Shields	Specific Shields	2	/Equipment.aspx?ID=1860	The buckler has Hardness 3, HP 24, and BT 12.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a08f859-a6bc-4161-9330-dd9b37fa5e53	Siege Shield	{Magical,Uncommon}	Shields	Specific Shields	4	/Equipment.aspx?ID=3830	This massive tower shield (Hardness 5, HP 20, BT 10) is crafted from the toughest steel. It’s not ideal for single combat, but it can be used to defend soldiers during a siege. While this shield is raised, you gain resistance to damage from siege weapons equal to half this shield’s Hardness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b31b4b16-6d68-4911-8e2a-147b718e88b6	Minor Astonishing Ink	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3564	This syrupy ink smells organic and faintly spoiled. It’s tied to one of Ushernacht’s engines, created with a sample of the fluid from inside the engine. If the associated engine stops functioning, all ink linked with it can no longer be activated, including freshly created ink.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9100dd1-da72-4d4e-b8fb-c6bc67a02874	Minotaur Chair	{Evocation,Magical}	Assistive Items	Mobility Devices	4	/Equipment.aspx?ID=1358	A  minotaur chair  is a  traveler's chair  with  chair storage ,   impulse control  , and  +1  striking   wounding   wheel spikes  . The  wheel …	two-actions] Interact; Frequency once per hour; Effect You rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. Stride in a straight line, moving through enemies' spaces and making an attack with the wheel spikes against every foe in the line. If the foe is prone, the following effects apply: the attack gains a +1 circumstance bonus to damage per weapon damage die, and the wounding rune deals 1d12 persistent bleed damage on a hit (or 3d6 persistent bleed damage on a critical hit).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c0ea5c5-9d90-4fa4-b3c0-c94cd36dc853	Miogimo's Mask	{Invested,Magical,Necromancy,Unique}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=889	The crime lord Miogimo almost always appears with this special mask, crafted with a piece of his soul. It has two forms. In its first form, the mask depicts a silvery and angelic face; while wearing the mask in this form, your alignment appears as lawful good to creatures attempting to detect your alignment. In its second form, the mask depicts a gold-skinned demonic face; while wearing the mask in this form, your alignment appears as chaotic evil to creatures attempting to detect your alignment. If you die while wearing the mask, a fragment of your soul is trapped in the mask, forming a life link. If there was already a soul fragment in the mask when this happens, you roll a Will save against the Will DC of the person who left the previous fragment. If you succeed, your soul fragment replaces the old one. On a failure, you die normally.	minutes (command, envision, Interact); Requirements A soul fragment is in the mask; Effect You cast talking corpse on the soul fragment, except you communicate telepathically and don't require the fragment's body to speak.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66a1339a-4ab3-4ff7-9de7-a0a910722bc1	Miraculous Paintbrush	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2120	The bristles on a miraculous paintbrush shift in a rainbow of colors, and can magically create an object painted with them. The paint flows as you Activate the miraculous paintbrush and changes color at your whim as you paint. The paint can cover a 10-foot-square, two-dimensional surface. When you’re done painting, attempt a DC 30 Crafting check.	minutes (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
994811b2-83a0-4dc2-8c7f-05f0f379934e	Miring Round	{Consumable,Magical}	Consumables	Magical Siege Ammunition	\N	/Equipment.aspx?ID=3873	This ammunition is made of thick glass filled with gray, murky water. When a miring round impacts the ground, it shatters, the murky water soaking into the ground in the normal blast area for the weapon and turning it into soft mud regardless of its normal composition. The area becomes difficult terrain for one minute. Any siege weapons or other heavy objects, as determined by the GM, sink into the mire. Siege weapons that sink in are difficult to operate, requiring 1 additional action to Aim for as long as they remain in the mud. After 1 minute, the mud dries up and the ground returns to its normal composition. Any creatures or objects in the mud are returned to the surface.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c0f359b-7097-426b-b698-ef9c96615d2c	Mirror	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2735	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0fa3ab82-13c6-402b-853d-f11d0082a7f7	Mistform Elixir (Moderate)	{Alchemical,Consumable,Elixir,Illusion,Visual}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3310	A faint mist emanates from your skin, making you concealed for the listed duration. As usual, if you become concealed when your position is still obvious, you can't use this concealment to Hide or Sneak.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bdf263af-9bc8-4d2d-b0e4-3a3ca27744b9	Miniaturization Module	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3798	A miniaturization module is a bulky clockwork belt interwoven with clear rubber tubing. These tubes are filled with distilled liquid magic, which serves as a power source. While wearing a miniaturization module, you gain a +1 item bonus to checks to Escape.	Miraculous Escape [reaction] Frequency once per day; Trigger You become grabbed, immobilized, or restrained; Effect You instinctively trigger the miniaturization module and wiggle free, then move and grow larger, seemingly escaping in a flicker of motion. You become Tiny, then attempt to Escape the triggering effect, gaining a +4 circumstance bonus to this check. If you successfully Escape, you Step into an adjacent space. Regardless of the result, you then return to your original size.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e14ec10-4091-4aef-8a62-9449da415d50	Minor Bloodstone Doll	{Consumable,Magical,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3574	his small doll has been carved from a fragment of Bloodstone. When you Activate a bloodstone doll in response to another’s magic, you Interact to take it in hand and hold it up toward the triggering creature. Attempt a counteract check against the triggering spell at the listed bonus and rank.	reaction] (concentrate, manipulate); Trigger A creature within 60 feet casts a summon spell; Requirements You have a free hand	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a808b394-51c3-451d-ae23-2364acd56157	Mirror Goggles (Moderate)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2315	These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects.	reaction] (manipulate); Trigger A creature within 60 feet targets you with a visual effect; Effect You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes disoriented by this reflection. On a failure, the creature is sickened 1 (sickened 2 on a critical failure). The creature is temporarily immune for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57ff231a-4a43-4dbb-bb7a-e58bdc105593	Mirror of Sleeping Vigil	{Illusion,Invested,Magical,Sleep,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1439	This jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the Dreamlands, letting you see your own body and a 5-foot emanation around you, though you can't hear, smell, or use other senses from your dreaming self. You do not take the –4 status penalty to visual Perception checks in that area or gain the blinded condition from being unconscious against creatures in that area. As long as you fell asleep voluntarily and not from a sleep effect, you can automatically wake up from sleep if there is visible activity around you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1540e553-f66f-47a6-9ca9-d950dbdb7e22	Mirror Robe	{Illusion,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1319	Thousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster.  	one-action] Interact (visual); Requirements The mirror robe was last activated to divert attention away from you and you are hidden or undetected by at least one foe; Effect You draw attention toward yourself. Choose one foe to which you were hidden or undetected. You reveal yourself to all, becoming observed. The foe you chose diverts its attention to you, becoming flat-footed to your allies until the beginning of your next turn. If you are invisible or otherwise can't become observed, you can't use this activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5adb481-3e2e-43a7-b11d-33830ae67799	Mirror-Ball Snare	{Consumable,Mechanical,Snare,Trap,Uncommon,Visual}	Snares	\N	\N	/Equipment.aspx?ID=1274	A mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a creature enters the square, the ball pops into the air, and all creatures within 10 feet who can see the mirror ball must succeed at a DC 22 Fortitude save or become dazzled for 1 round. On a critical failure, affected creatures are instead dazzled for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a6dcb1f-8b0d-4716-b0ea-966a34f67076	Misdirecting Haversack	{Illusion,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1242	This brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items.  	one-action] command; Effect You revert one of the documents back to its original state.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3163e31f-b07f-4262-a328-c1f002abcfcc	Misleading	{Illusion,Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1834	This rune attempts to obfuscate your location through illusory trickery. When you're concealed, the DC of the flat check to target you with an effect is 6 instead of 5.	two-actions] (concentrate); Frequency once per day; Effect The armor casts mislead, affecting you. It lasts until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc5461ed-ba65-46d5-baf6-00315f14b31e	Mistform Elixir (Greater)	{Alchemical,Consumable,Elixir,Illusion,Visual}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3310	A faint mist emanates from your skin, making you concealed for the listed duration. As usual, if you become concealed when your position is still obvious, you can't use this concealment to Hide or Sneak.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13e64312-e4cc-4fe0-be1c-b6bce04d32cd	Mirror Goggles (Lesser)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2315	These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects.	reaction] (manipulate); Trigger A creature within 60 feet targets you with a visual effect; Effect You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes disoriented by this reflection. On a failure, the creature is sickened 1 (sickened 2 on a critical failure). The creature is temporarily immune for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5cbef22-8dfe-4c96-878f-983370776d48	Missive Mint	{Alchemical,Auditory,Consumable,Linguistic}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1923	This white mint with a chalky coating appears to be a normal candy unless someone examining it succeeds at a DC 15 Crafting check to Identify Alchemy. If the crafter has the powerful alchemy class feature, this DC is their class DC instead, if it's higher. The mint's crafter can imbue a missive mint with a message containing up to 25 words while creating it. Someone who consumes the missive mint hears the message in a fizzing voice as the mint's coating bubbles away, which takes the same amount of time as it would to speak the message. The mint's eater has no way of knowing who the original sender was, what they sound like, or who the message was intended for.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc0e953e-e599-4a12-8cae-acc2a9e8c2b4	Mnemonic Acid	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=822	This translucent yellow-green liquid has a sharp, tangy odor and an oily sheen. It's mildly acidic and can cause a minor rash after prolonged contact with skin. To unlock its true potential, you must submerge a piece of an intelligent creature's brain matter in the acid and allow the material to completely dissolve. This takes 2d10 minutes, during which time the mnemonic acid bubbles and steams eagerly.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b424187-10ad-47ae-aa69-0531b857d0e3	Mobile Command Post	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=102	This utilitarian vehicle resembles a small encampment, complete with protective barriers, a kitchen, sleeping quarters, and partitioned offices, all mounted on ironclad timbers. Beneath these timbers is a series of cogs and wheels, enclosed by a solid chain track made of iron plates. These tracks enable the mobile command post to move over all types of terrain, albeit at a slow pace. Once in position, these tracks fold up, allowing the vehicle’s base to rest on the ground while providing extra protection along the sides of the vehicle.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6591a49-c50f-438c-85ca-f8666003e628	Mobile Inn	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=29	A mobile inn is the next step up from an armored carriage, bringing the limited comforts of a simple (and cramped) inn stay to make long distance journeys more bearable for wealthy travelers. Essentially a tiny inn on wheels, powered by alchemical catalysts and a steam engine, the vehicle is equipped with a stove, storage cupboard, washbasin, table, two benches, and a compact sleeping loft large enough to accommodate four. It can be modified to accommodate a single passenger in significantly more comfort or to easily hold 5 passengers by stripping the accommodations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d04292e-0e63-4564-93c7-bab1de274e2d	Mocker's Swazzle	{Magical,Unique}	Held Items	\N	L	/Equipment.aspx?ID=3630	A swazzle is a device made of two strips of metal bound with sinew and around a reed that, when held to the mouth, causes the user’s voice to take on a distinctive rasping tone. Swazzles are often used by street puppeteers to give their puppets’ voices a unique and memorable timber. A mocker’s swazzle, though, has a different use—rather than simply giving voices to troublemaking puppets, it helps a performer fight back against hecklers in a crowd.	Mocking Spell [one-action] (auditory, linguistic, spellshape); Frequency once per day; Effect You direct a quick bit of insulting mockery at a creature who can understand you that’s within earshot. If your next action is to cast a mental spell that targets only that creature, that creature takes a –1 item penalty to any saving throw against the spell and, regardless of the result of the saving throw, becomes off-guard until the start of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ad523e4-d539-407c-97c9-7d18eb00b31b	Moderate Aetheric Irritant	{Consumable,Gadget,Sonic,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3565	An aetheric irritant is a chime that can emit a subsonic frequency that otherworldly beings find unpleasant. When you Activate an aetheric irritant, you sound the chime and place it on the ground in a square within your reach. Creatures with the fey, spirit, or undead traits must attempt a Will save when they enter the affected area and at the beginning of every turn they are in the affected area. Those who fail the save treat the area as difficult terrain until the beginning of their next turn. A creature that critically succeeds at the save is immune to all aetheric irritants for 24 hours. An aetheric irritant continues to hum until it shakes itself to pieces after 10 minutes of being activated or it is moved, whichever comes first.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2202f646-2a45-484e-adc7-1388d737b780	Moderate Antifungal Salve	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3747	This foul-smelling pink paste is traditionally kept in a tightly sealed jar. Spreading the salve on exposed skin grants an item bonus to saving throws against all afflictions that have the fungus trait or that originate from creatures with the fungus trait. The bonus lasts for 6 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa987443-d5e1-4925-aa4d-cec45a085589	Moderate Astonishing Ink	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3564	This syrupy ink smells organic and faintly spoiled. It’s tied to one of Ushernacht’s engines, created with a sample of the fluid from inside the engine. If the associated engine stops functioning, all ink linked with it can no longer be activated, including freshly created ink.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f5dce6d-d915-4010-9cc6-9e159cb48f4b	Lionfish Spear (Greater)	{Magical,Water}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2629	Colorful stripes and trailing ribbons give this +2 striking underwater wounding spear an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to swim.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d92b7a2b-d4f2-49d9-be24-7de8894b6360	Miter of Communion	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=570	This ornate headgear comes in many different shapes and sizes, though most are elaborately decorated with motifs of the deity whose honor in which it was made. The miter brings you spiritually closer to your deity’s servitors, granting you a +2 item bonus to Religion checks.	minute (command); Frequency once per week; Effect You chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d32a2789-34a2-4030-8c96-9d7a28286f07	Moderate Bougainvillea Blossom	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3723	This pink flower has long, slender thorns along the stem. The flower can be used as a catalyst when casting an entangling flora spell, which causes the affected plants to sprout long thorns and vibrant pink blossoms. The area becomes hazardous terrain, dealing the listed piercing damage to an enemy each time it enters an affected square.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24996a82-1919-415b-aa7c-174c49327d8b	Moderate Crimson Godsblood Serum	{Consumable,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=3762	Though it contains but a tiny drop of Gorum’s blood, drinking this thick, swirling potion fills the user with divine wrath and resilience. While under the effect of the potion, you gain a status bonus to physical damage rolls for 1 minute. The first time during that minute you’re reduced to 0 Hit Points but not immediately killed, you avoid being knocked out, regain the listed amount of Hit Points, and become confused for 1 round, and your wounded condition increases by 1.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f72890d-ca4c-4abd-9da0-9ee1e10a4de8	Moderate Defoliation Bomb	{Alchemical,Bomb,Consumable,Splash,Uncommon,Void}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3721	This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the listed void damage, persistent void damage, and splash damage to all plants in the area. Non-creature plants in the area immediately wither and die. Many types grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83384d6d-2adf-4c31-90d7-84853417dcac	Moderate Durian Bomb	{Alchemical,Bomb,Consumable,Olfactory,Plant,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3734	Whereas a durian’s aroma ranges from pleasant to revolting depending on the person, a durian bomb is a fruit that’s been alchemically modified for maximum revulsion. Many types of this bomb grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d744e08a-22cc-4467-90ed-6842aac1d17a	Moderate Flowing Water	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=3740	The Flood Truce is a season of relative peace, and this tattoo of a river can soothe your temper when you might otherwise lash out. You gain a +1 item bonus to Diplomacy checks made against orcs who honor the Flood Truce.	Embody the Truce [reaction] (concentrate); Frequency once per day; Trigger A mental effect would compel you to harm an ally or bystander; Effect Attempt a counteract check with a counteract rank of 2 to end the effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7630b17b-ea3c-4125-9cba-9410f4b8ecee	Moderate Inflammation Flask	{Acid,Alchemical,Bomb,Consumable,Disease,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3731	This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid splash damage. On a hit, the target also gains weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b15765e3-d378-4590-9582-0a73bfb4a13a	Moderate Maelstromic Destabilizer	{Consumable,Gadget,Spirit,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3567	A maelstromic destabilizer is a whirling gyroscope of burnished bronze and glass. It strengthens the bonds that hold a creature to this world by weakening those same bonds to every other nearby creature. When activated, the destabilizer emits a constant pleasant chime as it spins. For the next minute, the creature holding the gadget gains the listed resistance to spirit damage, while all creatures not immune to spirit damage in a 10-foot emanation gain the listed weakness to spirit damage.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3c880b5-d952-4a92-8c53-f301bbe814b7	Moderate Nail Bomb	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3722	This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals the listed piercing damage and piercing splash damage from a cold iron source. Many types grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51dae2e5-8e67-417b-aebc-cfd1ee3e30ba	Moderate Necrotic Cap	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3729	You can use this slimy, rotting mushroom as a spell catalyst when you cast an acid grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the enfeebled and sickened conditions, with the listed values, as the spores consume their flesh. As long as the target is taking persistent void damage, they can’t reduce the value of their sickened condition below 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
075f330a-91c6-4330-b952-5582aab5b464	Monkey Pin	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2985	This small brass pin is shaped like a monkey climbing a tree. When you activate this talisman, use a Climb action with a +1 item bonus on the check. On this check and until the end of your turn, if you succeed on an Athletics check to Climb, you move your full Speed during the Climb. If you roll a critical failure, you get a failure instead.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cbf072b2-25f4-4737-b26a-2617b7980f94	Moderate Banner of Creeping Death	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3903	The very fabric of this off-putting magical banner seems to be rotting with a slick, foul texture. Traditionally, these banners were created from the uniforms of fallen enemy troops, but this is considered a cruel and dishonorable practice by many modern nations. While holding a banner of creeping death, you can use the following ability.	Void’s Embrace [one-action] (concentrate, void); Frequency once per minute; Effect A massive wave of void energy floods out from the banner in all directions. All living creatures within the banner’s aura take 1d4+1 void damage (DC 19 basic Fortitude save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5eea496f-1a77-4d72-92aa-5553b1e1876d	Sturdy Shield (Lesser)	{}	Shields	Specific Shields	1	/Equipment.aspx?ID=2828	The shield has Hardness 10, HP 80, and BT 40.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2b7c324-6be2-4556-8f43-48cc0bebe1d6	Moderate Rending Gauntlets	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3741	These heavy gloves are reinforced with thick animal hide and sharpened bone.	Shredding Finisher [one-action] (manipulate); Frequency once per hour; Requirements You hit the same creature with two unarmed Strikes in the same round; Effect The gauntlets’ spikes dig into the creature just before you tear them free, dealing the listed piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
28adfe56-4730-4356-9144-bb7964229da8	Moderate Roc-Shaft Arrow	{Consumable,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3744	Each of these arrows is made from an immense roc’s flight feather, most of whose vanes have been trimmed to expose the arrow’s shaft. When an activated roc-shaft arrow hits a target, the arrow briefly grows a pair of avian wings and attempts to carry off the target. The target must succeed at a Fortitude save or be moved to a space you choose within an area determined by the arrow’s type; if the target critically fails, the arrow can move them an additional 10 feet. If this would move the target into a hazardous space, this effect gains the incapacitation trait.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
efa26ec5-de8e-4535-8fa5-ba6e768931a0	Moderate Spider Satchel	{Alchemical,Bomb,Consumable,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3732	The Verduran Forest’s tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact. Many types of spider satchel grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8da253a-f8c9-4d72-8ef4-03ec8f5e124d	Moderate Swapping Stone	{Conjuration,Consumable,Magical,Teleportation,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=944	This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d77e3904-e73b-4e15-9380-77e84167a3af	Moderate Tangibility Resonator	{Consumable,Gadget,Sonic,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3572	One of the stranger devices to come out of the University of Lepidstadt is a twisted glass contraption that hums with electricity. This vibration is harmless to most but is massively disruptive to the locomotion of incorporeal creatures. When activated, one incorporeal creature within 15 feet must attempt a DC 19 Fortitude saving throw. Once used, the vibrations cause the glass to shatter.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83a4f92b-8f6e-4679-84cf-c507815979c5	Moderate Tenderizer Grenade	{Acid,Alchemical,Bomb,Consumable,Plant,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3736	Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb’s contents soften, oxidize, and season whatever they touch. Many types of this bomb grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59332175-692e-4cb2-bb98-4d26375ba7f3	Moderate Vanishing Shocker	{Consumable,Electricity,Gadget,Illusion,Magical,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3573	The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13519894-231a-4fb4-858d-e80cf98c43c9	Moderate Wood-Rotted Root	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3730	This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a oaken resilience. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in the listed emanation. Creatures in the area must attempt a Fortitude save at the listed DC to avoid taking the listed poison damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b52b818-2377-40b0-a4ef-fa9d4f475f0d	Monarch	{Air,Divine,Relic,Unique}	Relics	\N	L	/Equipment.aspx?ID=3452	Monarch is an ancient starknife, once wielded by a priest of the Desnan sect known as the Order of the Starless Night, an organization devoted to protecting Golarion from the horrors of the Dark Tapestry. The weapon is made of low-grade silver, and its blades gleam with soft light, equivalent to that of a candle (the glow can be extinguished or activated by the weapon's carrier by activating Monarch as an envision action). The blades bear etchings of monarch butterflies in flight.	minutes (envision, Interact); Frequency once per day; Requirements Monarch must possess a major gift; Effect Monarch casts dream message (heightened to 4th level) to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
452ea212-6137-47e5-ac45-bbe9b40a3cf3	Monkey	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1685	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40c5df25-96cd-40c4-940f-75ac4d9f9c37	Navigator's Star	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2212	A star inked on the back of the hand, usually between the thumb and forefinger, keeps you on the right path. 	two-actions] (concentrate, manipulate); Effect As you hold up your hand and align the star in view, you learn which direction you're facing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a645594-7546-463d-83df-8d5c43836555	Moderate Quartz-Coil Rail Transport	{Consumable,Electricity,Gadget,Teleportation,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3570	The distance you can teleport increases to 40 feet, and the electricty damage increases to 4.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3dde9572-5f20-427a-95dd-cfc7c3f72245	Moon Radish Soup	{Alchemical,Consumable,Healing,Mental,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1746	In addition to its slightly spicy-sweet flavor, Svetlana Leveton's creamy moon radish soup is amazingly comforting, clearing the mind of anyone who has a bowl of it. After you eat the soup, it attempts to counteract (counteract +6) stupefied conditions affecting you; if successful, it reduces the value of your stupefied condition by 1 (or by 2 on a critical success). After eating a serving of moon radish soup, you gain temporary immunity to its effects for 24 hours.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
002f6058-0c3c-4718-afcc-3717118daba2	Moonkeep Hyacinth	{Consumable,Magical,Plant,Rare}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3790	These magical flowers are infused with the power to counteract the curse of the werecreature. Intentionally growing these flowers is nearly impossible, as they don’t produce seeds, and the primal magic required to produce them has been lost to time. They occasionally grow in places where a particular powerful werecreature is buried, though if an exact process to guarantee their growth exists, it remains a mystery.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b460e26-a4c2-47ad-9b0d-1980a3a0efca	Moonkeep Orchid	{Consumable,Magical,Plant,Rare}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3790	These magical flowers are infused with the power to counteract the curse of the werecreature. Intentionally growing these flowers is nearly impossible, as they don’t produce seeds, and the primal magic required to produce them has been lost to time. They occasionally grow in places where a particular powerful werecreature is buried, though if an exact process to guarantee their growth exists, it remains a mystery.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5d0e28d-d02e-414a-8be2-fbf763f0db99	Moonlit Ink	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	\N	/Equipment.aspx?ID=1624	This alchemical ink is applied to a stamping device, typically a wooden seal or chop commissioned by the secret society and costing 1 sp. When the seal is pressed to paper, the ink briefly shows up before fading into invisibility. The stamp can be revealed by exposing the stamped item to direct moonlight for 1 minute. A character checking a good or document marked by a moonlit ink stamp must succeed at a DC 25 Perception check to spot the stamp without exposure to moonlight. In addition to its use by secret societies for their secret books, papers, and messages, some smugglers use moonlit ink to mark their goods.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
899d36d7-b206-4f79-b3c3-c7628b6a4856	Moonlit Spellgun (Greater)	{Attack,Consumable,Fire,Light,Magical,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2121	Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6838331a-0ada-4619-b098-f2f73cf84e28	Moonlit Spellgun (Lesser)	{Attack,Consumable,Fire,Light,Magical,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2121	Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
466fa8c0-bf42-440d-ac61-6f6ff434cbc1	Monster Suit	{Uncommon}	Adventuring Gear	\N	2	/Equipment.aspx?ID=3532	Monster suits are used in elaborate and often tawdry performances where actors portray monstrous creatures.These shows tend to feature gratuitous special effects and culminate with the costumed actors engaging in mock battles on stage, to audiences’ delight.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
992688c1-c4d7-4f90-8e42-083dff4f496c	Moonkeep Lily	{Consumable,Magical,Plant,Rare}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3790	These magical flowers are infused with the power to counteract the curse of the werecreature. Intentionally growing these flowers is nearly impossible, as they don’t produce seeds, and the primal magic required to produce them has been lost to time. They occasionally grow in places where a particular powerful werecreature is buried, though if an exact process to guarantee their growth exists, it remains a mystery.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c0c21b6-7736-4e00-9b7f-709dbf6df759	Moonlit Spellgun (Moderate)	{Attack,Consumable,Fire,Light,Magical,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2121	Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cfb6c4f4-2355-44e9-8bcf-45c06a5501c6	Moonsilver Necklace	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3172	Those who are in tune with nature understand well the transience of life and the migration of souls. Just as the moon waxes and wanes, so too are the candles of life lit and extinguished. The ritual for creating this item requires an animal sacrifice in direct moonlight, the belief being that creatures sacrificed in this way are blessed to reincarnate into better lives. While wearing this silver, crescent-shaped necklace, your unarmed melee Strikes are silver weapons with the properties of the ghost touch rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
906649e9-b658-4b9f-b443-4ce5e75d9311	Moonstone Diadem	{Divination,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=588	This delicate and elegant diadem is woven of intricate silver wires set with three tear-shaped pearlescent moonstones. You gain a +1 item bonus to Religion checks.	three-actions] focus; Frequency once per hour; Requirements You are within 10 feet of a moonstone pool; Effect You peer into the moonstone pool and gain access to all the visual history recorded within the receptacle by concentrating on the specific subject you wish to see. Conversely, you can choose to deposit your own memories into the pool by concentrating for 1 hour on the information you wish to impart.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4ad7537-e583-4519-9f85-1efdf757d606	Moritype	{Consumable,Gadget,Uncommon,Void}	Consumables	Gadgets	L	/Equipment.aspx?ID=3568	This plate of smoky glass is a variation on Dr. Krasovna Gerenevich’s krasovnatype that is imprinted with void energies. Creating the plate requires a living thing to die as part of its electrical charging; most creators use insects or lab mice. The moritype creates an image in the same way as a krasovnatype, but also siphons off part of that aura. If used on a living creature, that creature must attempt a Will save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15c52c71-dcab-4287-ae33-c3b0ee8e19a9	Morph Jewel	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3889	Constructed of an oddly flexible material, this golden jewel holds whatever shape it’s twisted into. Choose bludgeoning, piercing, or slashing when you apply a morph jewel to a weapon. The weapon’s damage becomes that type for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75ea14bf-cbba-42fa-8b28-35ac3869373a	Mortal Chronicle	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2211	Common among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls bearing the wearer's name or nickname. If you die, the date and cause of your death appear on the tattoo. The cause is literal and inexact, failing to identify specifics; it could read “beheaded” or “immolated” but not “beheaded by Amiri” or “murdered with fire.” If you're raised from the dead, a mark on the tattoo indicates the date you reversed your death. The tattoo then expands enough to list your next death when it comes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
32017436-5fa6-4ac1-97fb-008e4c6de3df	Mortalis Coin	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2110	This small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become dying 2 (typically due to a critical hit or your critical failure), you become dying 1 instead. In addition, for 10 minutes, you die from the dying condition at dying 5, rather than dying 4.	free-action] (concentrate); Trigger You are reduced to 0 Hit Points by damage but not immediately killed; Requirements You are an expert in Fortitude saves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ebedfb9-3a53-41b4-8520-126aae3ea6b2	Mortar of Hidden Meaning	{Divination,Magical}	Held Items	\N	L	/Equipment.aspx?ID=571	This matching mortar and pestle are made from immaculate darkwood that looks nearly olive in the right light. 	minute (Interact); Frequency once per hour; Effect You use the mortar of hidden meaning to grind tea leaves (or another suitable substance for making a hot beverage). While grinding the tea leaves, which takes no less than 1 minute, you can speak a message into the mortar. After the leaves are steeped in hot water, the first person who drinks from the resulting brew hears the message whispered in their ear.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a47e4b6-d76c-4668-a689-273e105836e3	Nighthawk	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=94	These matte-black gliders seem to disappear into the night. Designed to stealthily cross over enemy lines, nighthawks can carry a small squad of combatants behind enemy troops to infiltrate command positions or readily attack the enemy’s flank. Nighthawks must be launched from a high altitude, similar to other gliders. They can be quickly broken down and hidden in 10 minutes after landing. Reconstructing a nighthawk takes an hour and a successful Crafting check (DC 27).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79d601ee-221b-4b77-a645-ae309b98d838	Moonlit Spellgun (Minor)	{Attack,Consumable,Fire,Light,Magical,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2121	Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06b193c5-a21a-499c-b72f-ee41806ac212	Motivating Treat Bag	{Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3661	This stiff, cloth pouch is embroidered with whimsical images of playful pets. When you perform your daily preparations in the presence of your creature companion, three treats appear in the bag: an encouraging treat, a reward treat, and a soothing treat. These treats are always suitable for your companion and last until the next time you perform your daily preparations.	Rustle the Bag [one-action] (auditory, manipulate); Effect You Command your companion. Until the end of your turn, it gains a +5-foot status bonus to each of its Speeds, but must use at least one action to move closer to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ccfa3aec-0d38-4810-8ed8-e740bda5fdbf	Mourner's Dawnlight Fulu	{Consumable,Fulu,Magical,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2039	A mourner's dawnlight fulu is a stack of pages that resembles joss paper, used to locate the remains of the lost. When you Activate the fulu, you envision a specific object or deceased creature you're familiar with and want to find. You then rip the fulu into pieces and let them drift in the wind. If the item or creature you seek is within 500 feet, the pieces flutter through the air and land on the target, or on the surface closest to a buried or otherwise obscured target. If the torn fulu lands or fails to locate the desired target, its magic ends.	three-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f00964e-bbdb-4942-b956-f1d841526551	Mouse	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1686	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69acb223-e4e7-4b07-bde8-92c417434e58	Mud Bomb (Major)	{Alchemical,Bomb,Consumable,Earth,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1514	This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1427a479-0148-49f2-8303-b0f375bde210	Mud Bomb (Moderate)	{Alchemical,Bomb,Consumable,Earth,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1514	This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54df0e3b-e90c-4499-a2ed-216f289fbd1f	Motion-Seeking Lenses	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3973	When you wear these green-tinted glasses, all the movement in the surrounding area seems to jump out at you. You gain a +1 item bonus to your Perception DC against Stealth checks to Hide or Sneak, and anyone attempting to Sneak doesn’t benefit from the circumstance bonus from cover against your Perception DC.	Find the Hidden [one-action] (detection, manipulate); Effect You twist the lenses of your glasses as you look for someone hidden. You Seek with a +1 item bonus. If you find a hidden creature or object, you can Point Out as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aed25b1c-f43a-4c31-a4b6-8a6efffdd4a5	Mountain to the Sky	{Conjuration,Magical,Structure,Unique}	Structures	\N	\N	/Equipment.aspx?ID=770	This tiny, carved walnut shell contains a sacred mountain within. You can only activate mountain to the sky on an unoccupied patch of earth or soil. When activated, the walnut transforms into an impossibly steep mountain, 5,000 feet tall and 100 feet wide at the base. Climbing the mountain requires 8 hours and a successful DC 35 Athletics check. After activating it, if you climb to the top of the mountain without any assistance from flight or magic, the mountain plane shifts you to Heaven when you reach the summit. You can return the mountain to the sky into the shape of a walnut shell as a 1-minute activity, which has the concentrate and manipulate traits, so long as no living creatures are present on the mountain.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
276cd98d-a7bd-4776-96b0-be7d49b9305e	Mud Bomb (Greater)	{Alchemical,Bomb,Consumable,Earth,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1514	This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da7ca77e-5570-4cd1-8688-8358eeb8efb2	Mud Bomb (Lesser)	{Alchemical,Bomb,Consumable,Earth,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1514	This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e562fec-3c02-4a88-8b44-3f644b4ff5a4	Mug	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2736	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71424061-6ceb-4080-8a43-e2909fa0c32e	Mummified Bat	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2986	This talisman is the magically treated corpse of a tiny bat bound in papyrus. When activated, the affixed weapon detects vibrations around you and guides your perception. For 1 minute, you don't need to succeed at a flat check to target concealed creatures. You're not off-guard to creatures that are hidden from you (unless you're off-guard to them for reasons other than the hidden condition), and you need only a successful DC 5 flat check to target a hidden creature. While you're adjacent to an undetected creature of your level or lower, it's instead only hidden from you. If you have the Blind-Fight feat, you gain imprecise	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed2ee528-3196-407b-966f-719339682b81	Murderer's Knot	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2987	This black strand of leather is tied to look like a peace knot when the weapon is worn, but it doesn't hamper drawing the weapon. When you activate the knot, the creature you damaged takes 1d6 persistent bleed damage and is off-guard until the bleed ends. If you have the Twist the Knife feat, the talisman instead deals persistent bleed damage equal to your sneak attack damage.	free-action] (concentrate); Trigger You damage an off-guard creature with a Strike using the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d03bd1e-c5d9-4b77-89ff-978b72713c22	Musical Instrument (Handheld)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2737	Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e46a2e7b-d16e-4b1a-8607-07cb562a7032	Musical Instrument (Heavy)	{}	Adventuring Gear	\N	16	/Equipment.aspx?ID=2737	Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3046e5c8-4009-4154-932a-06dca1070140	Musical Instrument (Virtuoso Handheld)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2737	Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22ed7ba9-38fd-431a-8db8-a5d2d0a718a7	Musical Instrument (Virtuoso Heavy)	{}	Adventuring Gear	\N	16	/Equipment.aspx?ID=2737	Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6481e31b-81ee-4b9a-a418-90fd7ae987e1	Musket Staff of Force	{Force,Magical,Rare,Staff}	Staves	\N	1	/Equipment.aspx?ID=3587	A stock carved of enchanted wood forms the base for a musket staff, a magic weapon used by a gunwitch as both a powerful firearm and magical staff. Many other variants exist with different spells. This +1 flintlock musket has a reinforced stock permanently attached to it, and the musket's weapon potency rune (and any other runes) applies to Strikes with the stock as well. The musket staff also contains spells and can be prepared following the same rules as a staff.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d0e0eb7-c653-482c-a6f6-591c67f284d5	Musket Staff of the Void	{Magical,Rare,Staff,Void}	Staves	\N	1	/Equipment.aspx?ID=3588	A stock carved of enchanted wood forms the base for a musket staff, a magic weapon used by a gunwitch as both a powerful firearm and magical staff. Many other variants exist with different spells. This +1 flintlock musket has a reinforced stock permanently attached to it, and the musket's weapon potency rune (and any other runes) applies to Strikes with the stock as well. The musket staff also contains spells and can be prepared following the same rules as a staff.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d48fa04c-7654-4737-8ac9-9c954025af35	Mustard Powder	{Alchemical,Consumable,Inhaled,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2008	Concocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper dispersal. Recipes have quickly spread across Golarion. Mustard powder's sickened condition ends when the poison's other effects do.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0720898-bd97-4edf-b654-e239b0325e48	Mudrock Snare	{Consumable,Kobold,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=3378	Fired clay covers a shallow pit of thin mud interspersed with fragile vials of a quick-drying agent. The first creature to step into the square breaks through the clay and sinks into the pit, fracturing the vials and releasing the chemicals that harden the mud. That creature must attempt a DC 29 Fortitude save as the mud solidifies over its legs.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03ccb095-cb91-4a91-a090-027a9f3ae5f4	Mukradi Jar	{Alchemical,Consumable,Expandable}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1951	A miniature mukradi, its chitin shrunken and pale, is coiled within this jar. Its hollow form grows to a Gargantuan shell when you open the jar. It emits one of three breath weapons, chosen by you. Each creature in the area must attempt a DC 34 basic Reflex save.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce0db86e-b869-4bdb-9003-7ed163fd6e82	Mythic Resilent	{Magical,Mythic,Rare}	Runes	Fundamental Armor Runes	\N	/Equipment.aspx?ID=3499	Mythic resilient runes imbue armor with unrivaled protection from a wide array of effects. The armor grants a +4 item bonus to saving throws to the wearer.	Defy Obliteration [reaction] (concentrate); Trigger You critically fail a saving throw; Effect Spend a Mythic Point; if the triggering save was made due to an effect created by a mythic monster, hazard, or other effect, it’s a normal failure instead. If the save was made due to an effect that wasn’t mythic, it becomes a success.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55e0d163-9d07-4420-b411-ebee6df4e03e	Mythic Striking	{Magical,Mythic,Rare}	Runes	Fundamental Weapon Runes	\N	/Equipment.aspx?ID=3500	This weapon is filled with unmatched destructive power. The weapon deals five weapon damage dice. 	Unstoppable Devastation [reaction] (concentrate); Trigger You roll the weapon damage dice for a Strike with this weapon and do not like the result; Effect Spend a Mythic Point and reroll your weapon damage dice, taking the higher of the two results.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bdb3a13-607e-4535-be0a-ba3b9907b71d	Name Pendant	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3974	Many soldiers wear this metal pendant engraved with their name and critical details. Sadly, they also ascertain the identity of fallen soldiers. Many soldiers find that the pendant helps them stay grounded. When you wear your name pendant, you gain a +1 bonus to saving throws against spells and magical effects with the mental trait.	Alert Superior Officer [free-action] Trigger You gain the dying condition; Effect The pendent alerts all other allies within 500 feet who are also wearing a name pendant.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eddc47ed-834b-4887-8d76-b405f1f29511	Nap Gas Disperser	{Consumable,Gadget,Magical,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3799	When you Activate a nap gas dispenser, you can either place it in an adjacent space or toss it up to 30 feet away. Once you’ve done so, the metallic canister instantly disperses knockout gas in a 15-foot burst. Creatures in the area must attempt a DC 23 Fortitude save, with the following results. This is a poison and incapacitation effect.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40e1b171-9df6-46c0-bcc5-db5b5e87a958	Nauseating Snare	{Consumable,Mechanical,Poison,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3379	You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 24 Fortitude saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc6b9ab8-a25c-44fb-9dd8-2755c2a381eb	Navigator's Feather	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	L	/Equipment.aspx?ID=3607	This jaunty feather is affixed to headgear and can guide you in times of trouble, twisting to point in different directions. When you activate the talisman, you roll the triggering >Survival check to Sense Direction or Track twice, and use the higher result.	free-action] (concentrate, fortune); Trigger You would roll a Survival check to Sense Direction or Track but haven’t rolled yet; Requirements You’re trained in Survival.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ad204b9-5e58-45ba-9ecc-0838d961b643	Mutator Onyx	{Alchemical,Earth,Magical,Rare}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=3576	A mutator onyx is a jet-black, alien mineral first found within the walls of the Onyx Citadel but is now used primarily as an alchemical teaching or experimentation tool within Oprak. Pressing the gem into a solid, unattended inanimate object with Hardness 5 or less transforms that object’s surface into a curious syrupy, liquid-like state, reducing its Hardness to 0. One mutator onyx can transform up to a 5-foot cube. After 10 minutes, the matter reverts to its solid state, regaining its Hardness.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f1a76ad9-67b7-45d9-8492-a850a38ba4bc	Mythic Armor Potency	{Magical,Mythic,Rare}	Runes	Fundamental Armor Runes	\N	/Equipment.aspx?ID=3498	This armor is etched with a mythical ward providing unparalleled defense. Increase the armor’s item bonus to AC by 4, and the armor can be etched with four property runes.	Survive Devastation [reaction] (concentrate); Trigger An enemy critically succeeds against you with a weapon or unarmed Strike; Effect Spend a Mythic Point; if the triggering Strike was made by a mythic creature, it’s a normal success instead. If it was made by a non-mythic creature, it’s a failure.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf061852-f312-4a5a-a58c-abae584f9e37	Mythic Weapon Potency	{Magical,Mythic,Rare}	Runes	Fundamental Weapon Runes	\N	/Equipment.aspx?ID=3501	This weapon strikes with peerless accuracy to pierce the defenses of the mightiest monstrosities. Attack rolls with this weapon gain a +4 item bonus, and the weapon can be etched with four property runes.	Unerring Blow [reaction] (concentrate); Trigger You roll an attack roll to Strike with this weapon and receive a critical failure; Effect Spend a Mythic Point and reroll your attack roll with mythic proficiency, taking the higher of the two results.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82c4cb37-6a73-4dbf-90b2-1ce44d40dfdc	Necro Roamer	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=103	Favored by necromancers, this vehicle is a heavily fortified, armored wooden shed mounted on the legs of a dozen  undead  creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48bdc9d6-aa0d-45a4-9ffd-df6d96d7c791	Necrotic Bomb (Greater)	{Alchemical,Bomb,Consumable,Negative,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=938	Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54d62224-bfad-4bc1-a156-0d4d7f80af71	Necrotic Bomb (Lesser)	{Alchemical,Bomb,Consumable,Negative,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=938	Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
faa8240f-e289-4583-89e0-0e9a5434cf52	Necrotic Bomb (Major)	{Alchemical,Bomb,Consumable,Negative,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=938	Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d95a6ee-7eb0-481d-b516-f94fbd85f2f2	Necrotic Bomb (Moderate)	{Alchemical,Bomb,Consumable,Negative,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=938	Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
31ab3d6d-fcf5-433f-a9c8-e480c2676175	Nectar of Purification	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2931	A shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st- rank cleanse cuisine spell over any food or drink onto which it's poured. The nectar evaporates as it takes effect, leaving the taste and texture of the food or drink unaltered.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95cd431b-52aa-4564-9149-f5964687992e	Needle of Undeath	{Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3687	This thin, wand-like implement is carved from bone and scrimshawed with depictions of battle. While holding the needle of undeath, mindless undead creatures see you as one of their own and are indifferent to you until you take hostile actions against them, and you have a +2 item bonus to Deception and Diplomacy checks against intelligent undead. This does not affect a summoned undead’s attitude.	one-action] Speak with Undead; Frequency once per hour; Effect You can use Diplomacy to Make an Impression on mindless undead or make simple requests of them with a +2 item bonus. You cannot make this request of someone else’s summoned undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
abacc174-1dc9-4841-a982-63fd5cd71ac6	Nyctessa's Staff	{Magical,Necromancy,Staff,Unique}	Staves	\N	\N	/Equipment.aspx?ID=2779	This macabre staff is crafted from gleaming white bone, a spinal column spiraling out of its base with a skull swinging from the spine's tip. It was handcraft for Nyctessa by her father, a powerful Blood Lord, from her mortal mother's bones.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
787f2719-a25b-4efc-b0b6-38f1532597bd	Necklace of Strangulation	{Cursed,Invested,Magical,Rare,Transmutation}	Cursed Items	\N	L	/Equipment.aspx?ID=605	This beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult. When invested, it magically locks in place, suspiciously tightly, and fuses to you. When you enter a situation of extreme stress (as determined by the GM), the necklace tightens around your neck, suffocating you and dealing 30 bludgeoning damage to you at the end of each of your turns. Once per round, you can spend a single action to attempt a DC 34 Athletics check or Fortitude save; success means you don’t take the damage on your current turn, but you continue suffocating. The necklace loosens after you’ve been dead for a month.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a4b27d7-1bd1-4599-b336-9592f74e03fa	Necrobinding Serum	{Consumable,Incapacitation,Injury,Magical,Necromancy,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1733	This potent necromantic serum is distilled from the body of an intelligent corporeal undead who seeks to establish absolute control over their undead minions. The raw materials of a necrobinding serum are composed of a slurry made from the creator's own flesh and blood mixed with pulped fungal toxins. The exact ingredients vary, but the act of brewing a necrobinding serum is typically viewed with distaste at best and, in many societies, is regarded as an evil act. While necrobinding serum isn't a poison, its method of delivery is identical to that of an injury poison—it's applied to a weapon that's then used to Strike an undead target (living creatures suffer no additional effect from exposure to a dose of necrobinding serum).	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27f608fc-22d1-4d08-bf08-9a523a9af9a7	Net Launcher	{Rare}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1100	This wide, hollow tube is two to three feet long and fires an unattached net at much greater range than one can be thrown. A net launcher can be wielded while propped up on your shoulder or cradled under your arm. A net must be carefully folded to be launched without tangling. Properly loading a net into a net launcher takes 1 minute. A net fired with a net launcher can target a Medium or smaller creature within 40 feet, rather than 20 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
efc37558-ade1-4d92-8320-d44ad793909c	Nethershade	{Alchemical,Consumable,Injury,Poison,Void}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3342	Distilled from the Netherworld, this oily substance imposes tenebrous effects. The  enfeebled  condition from nethershade lasts for 24 hours.    …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c352fd1-1736-4b9f-b439-31fc0c99c4da	Nevercold	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2026	Nevercold, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield, the spell's duration increases by 5 minutes, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f44ad59a-7f4a-4add-954e-88c5b3c03b74	Nevercold (Compressed)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2026	Nevercold, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield, the spell's duration increases by 5 minutes, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6e89ab4-19ef-48eb-9634-f1a649abf1a9	Nevercold (Refined)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2026	Nevercold, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield, the spell's duration increases by 5 minutes, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a71ea644-e633-4390-932d-e71f1a628415	Nightbreeze Machine	{Air,Clockwork,Uncommon}	Adventuring Gear	\N	4	/Equipment.aspx?ID=1154	The nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as tall as the average human that houses a series of flat metal “blades” in a circular arrangement. When placed on a flat surface, a creature within reach can Interact to flip the lever, turning the machine on. When the machine is active, the blades begin to spin rapidly, setting the air in the room into motion, which cools off the room's inhabitants. A front-mounted metal grate prevents anyone from coming into accidental contact with the spinning blades without impeding airflow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
795cac2a-5e75-454c-aa55-b295552d7892	Oak Potion	{Consumable,Plant,Potion,Primal,Wood}	Consumables	Potions	L	/Equipment.aspx?ID=2945	After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-rank   oaken resilience   spell for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95eb8a43-4a33-4f64-ae96-e79bcb93c1c4	Neophyte's Fipple	{Consumable,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2122	Made of polished wood, a neophyte's fipple is a block flute enchanted to guarantee melodic sound. When you Perform a song on the fipple to Activate it, your ability modifier, proficiency bonus, and item bonus for the Performance check total +7, regardless of what they would normally be. Add other bonuses and penalties to the check normally. Once the magic is used, the fipple remains as a mundane instrument.	one-action] (concentrate); Requirements You are untrained in Performance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
256e4fed-f89d-40a7-8ca5-48b3d2b0446d	Net	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2738	You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to Grapple a Medium or smaller creature up to 10 feet away (instead of only adjacent creatures). You can continue to Grapple to keep your hold on the target so long as the target remains within 10 feet and you continue to hold the net. The grabbed creature gains a +2 circumstance bonus to Escape unless you are adjacent to them, and it can attempt a DC 16 Athletics check to Force Open the net entirely. Once the target is no longer grabbed, the net is unwieldy until refolded with an Interact action with the concentrate trait that requires two hands; if used without being refolded, Grapple checks made with the net take a –2 penalty.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3dbe7f4b-9d34-4cfc-add6-4ab3f90d26ae	Nettleweed Residue	{Alchemical,Consumable,Contact,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3343	Concentrated sap of stinging weeds makes an effective toxin.    Saving Throw  DC 27 Fortitude;  Onset  1 minute;  Maximum Duration  6 minutes;  Stage …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e1e6dc0-97ef-4d5b-9e5f-dd078b772839	Nightmare Vapor	{Alchemical,Consumable,Inhaled,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=125	Purportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught in the throes of terrible nightmares.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0ca63e89-dd51-440b-a2a0-f5fe849170b7	Nimbus Breath	{Air,"Bottled Breath",Consumable,Electricity}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2583	The dwarves of Cloudspire Citadel in Golarion's Mwangi Expanse create bottles of nimbus breath by capturing and bottling the fluffiest nimbus clouds from the lairs of cloud dragons. After harvesting the cloud, the bottle must sit at the peak of the tallest mountain for 10 days and 10 nights, pelted by all forms of weather. Nimbus breaths can also be created by capturing clouds on other planes, such as those found on the Plane of Air or in the highest peaks of Celestia.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b592a591-fc8b-4df7-a720-f9ab6a33ee77	Noisemaker Snare	{Clockwork,Consumable,Fire,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1130	When a creature enters this snare's square, it triggers an extremely loud clockwork device, which explodes with a bang that can be heard from 200 feet away and deals 1d8 fire damage. The creature must attempt a DC 18 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
047e42fc-ec37-41a0-9746-6b0ae2b1673e	Nomad's Shawl	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3674	The intricate beading of this shawl subtly guides you. While you wear the shawl, you always know which direction is north and gain a +1 item bonus to Survival checks.	Mind's Map [one-action] (concentrate); Effect You focus your mind’s eye on a location you’ve been to previously. The beads on the shawl shift colors to create a map of the area based on your memories. You can dismiss this effect as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05b90e64-959c-43da-be57-dada89bd61f8	Noppera-Bo Hood	{Illusion,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2686	This unpleasant-looking hood appears to be a completely smooth, round sack of skin that feels uncannily warm to the touch. When you wear this hood and invest it, it merges with your head and face, becoming imperceptible as a worn item except on close examination, which reveals a slight oily sheen to your facial features. You can cause minor shifts and changes to your features while wearing a noppera-bo hood; this counts as having a disguise kit to Impersonate any creature that is the same ancestry as you.	two-actions] envision (transmutation); Frequency once per day; Effect You focus on the hood's magic, and then gain the effects of 1st-level illusory disguise, though it's a transmutation effect rather than an illusion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b068e724-aea3-4599-97ba-4f1a00491c37	Noqual Chunk	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=1419	Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
335e468a-7db0-4f03-8780-7c8f01c677f9	Noqual Ingot	{Precious,Rare}	Materials	\N	1	/Equipment.aspx?ID=1419	Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8085356-fdf6-49d2-a2cd-a5b0c5a4f1c7	Noqual Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1419	Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e043dbbc-599b-4cf9-b3ca-d7053b793aa7	Nightmare Salt	{Alchemical,Consumable,Ingested,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2009	This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7e4216a-3b67-4b09-9766-aca749fb1e67	Nightpitch	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2027	A pellet of tar mixed with the fur of a nocturnal creature, such as a bat, nightpitch used to cast a darkness spell makes the area of the darkness difficult terrain.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63eb69d8-ffe5-46ac-8141-c62a4e52ef6d	Nosoi Charm (Greater)	{Divination,Invested,Magical,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=1095	Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to Performance checks to play an instrument, orate, or sing. You can cast sending once per day as a divine innate spell.	one-action] Interact; Effect You gain lifesense as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the life force that animates living creatures and the perverse force that animates the dead, though you can't distinguish between the two.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5e8ed70-372f-4f9d-8cf6-423d3389a0aa	Nostalgic Pot	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3675	This small pot filled with pebbles is imbued with the nostalgia of its owner. While this pot is on your person, you get a +1 item bonus to saves against emotion effects.	Jingling Memories [one-action] (concentrate, emotion); Frequency once per day; Effect You shake the pot, granting a +1 item bonus to an ally to save against an emotion effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a30630e8-b489-45aa-b7df-c609c1e2bd3c	Noxious Incense	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1008	Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a wall of fire spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are concealed, and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e1781f2-eb71-48c7-afd7-256505fd76f0	Noxious Incense (Greater)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1008	Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a wall of fire spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are concealed, and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb3f8523-f854-4f2a-8696-7786546571d0	Numbing Tonic (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1963	Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee690e5f-d320-4d41-b093-fc43b68b8461	Numbing Tonic (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1963	Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4edb93fc-d7c6-4bc4-893c-57f255e1475e	Numbing Tonic (Major)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1963	Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cdd7e920-36fb-400f-9776-73890d7dff05	Numbing Tonic (Minor)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1963	Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55627d92-e5e1-49aa-b3dc-d9203a18e3c8	Numbing Tonic (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1963	Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61731175-9e1c-4555-ab63-82d91acfa037	Numbing Tonic (True)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1963	Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e778a365-d12f-4dc0-a4cc-1114205d8d59	Oil of Mending	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2935	A vial of oil of mending appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-rank mending spell to repair the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cdc4de17-343a-4822-bd6c-23838151c585	Nosoi Charm	{Divination,Invested,Magical,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=1095	Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to Performance checks to play an instrument, orate, or sing. You can cast sending once per day as a divine innate spell.	one-action] Interact; Effect You gain lifesense as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the life force that animates living creatures and the perverse force that animates the dead, though you can't distinguish between the two.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2a21eca-69cf-436b-8ea8-5178214e2214	Obsidian Goggles	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3097	The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight.	Darkvision [one-action] (manipulate); Frequency once per day; Effect Adjusting your goggles, you gain darkvision for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb451e9f-6729-4199-94a5-f2baaffe9e33	Obsidian Goggles (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3097	The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight.	Darkvision [one-action] (manipulate); Frequency once per day; Effect Adjusting your goggles, you gain darkvision for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea7c7af3-15c4-477f-baed-64ae5fc6d1bf	Obsidian Goggles (Major)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3097	The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight.	Darkvision [one-action] (manipulate); Frequency once per day; Effect Adjusting your goggles, you gain darkvision for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc57ff8f-0099-4376-badc-4462f2de13c5	Occult Scroll Case of Simplicity	{Invested,Magical,Transmutation,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=525	The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.	one-action] Interact; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scroll’s energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case’s spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6f461d5-bf88-43d8-9a0e-a9c59ffee8be	Ochre Fulcrum Lens	{Enchantment,Invested,Occult,Unique}	Other	\N	2	/Equipment.aspx?ID=942	Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.	two-actions] Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52928702-30ba-470d-8b71-6ca22c0f037e	Octopus Bottle	{Alchemical,Consumable,Expandable,Uncommon}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1952	Miniature octopus arms press up against the sides of this bottle, obscuring the rest of its contents. When opened, a Huge octopus bursts forth, which can appear in water instead of on the ground. Its arms attempt to grasp a creature with a reach of 15 feet. The octopus repositions that creature to a different space within its reach unless the target succeeds at a DC 24 Fortitude save.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db1aa49e-5af8-4902-a499-2af778d648a5	Oil of Ownership (Greater)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2073	You can coat objects of 6 Bulk or less with oil of ownership, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
900bdeda-919d-4294-9a9f-9ea78f103d38	Obfuscation Oil	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2932	You can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes undetectable to detection, revelation, and scrying magic of 8th rank or lower (such as locate). This oil is permanent, but it can be removed with acid. Removing the oil in this way usually takes 1 minute for objects with Bulk of 1 or less, or a number of minutes equal to the item's Bulk.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14075896-0b90-4d5d-aa0c-e2b19ec5fff0	Oblivion Essence	{Alchemical,Consumable,Injury,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=558	Created from a daemon’s powdered soul gems or refined from the waters of Abaddon’s rivers, oblivion essence causes victims to rapidly age and decay.  …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e2a9719-2aa8-4981-85b4-361d9914e661	Octopus Potion (Moderate)	{Consumable,Magical,Morph,Potion,Water}	Consumables	Potions	L	/Equipment.aspx?ID=2630	Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to Grapple a random enemy within 15 feet of you. On a success, roll 1d4 to determine an additional effect of the arms, which lasts as long as the target remains grabbed or restrained by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grappled or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a73a112a-6c96-45cc-9b0e-70e23387d4cf	Oil of Dynamism	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	\N	/Equipment.aspx?ID=3398	This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. For example, sprinkling it on a statue makes an animated statue. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3c3cbd8-7a81-4636-903d-e9c0afc61912	Oil of Dynamism (Greater)	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	\N	/Equipment.aspx?ID=3398	This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. For example, sprinkling it on a statue makes an animated statue. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
511a2d72-c9a8-4185-b522-84b49d84d4f4	Oil of Keen Edges	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2934	When this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 minute, granting it the benefits of the keen rune.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ea09074-c21d-4b80-8ebb-dbdda9eb92be	Ogre Spider Filament	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3262	This delicate strand of spiderweb sticks to the target of a spider sting spell, hampering their movement. Using this catalyst causes a creature afflicted with spider venom to become clumsy instead of enfeebled.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
977baa14-b33c-45c1-aec9-7398ada6147f	Oil	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2739	You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e7eba8f-9c91-4173-b773-cfc64044e5ef	Oil of Animation	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2933	You can rub this bronze-colored oil onto a melee weapon to grant it the benefits of the animated rune. Once you fail a flat check for the weapon, causing it to fall, this effect ends.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29ea9cb3-9f66-4657-a382-d7f150a543f5	Oil of Corpse Restoration	{Consumable,Magical,Necromancy,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2421	Adlet spiritual leaders create this thick purple gel so that the dead can temporarily assume their appearance in life during ancestral worship ceremonies. Spreading it over the bones of an undead creature or a lifeless corpse causes the gel to congeal, forming a cosmetic layer that covers or restores any missing or compromised flesh until the body mimics its appearance in life. The dead creature's flesh looks healthy and whole. It gains a +2 circumstance bonus on Deception checks to look like a living creature. The gel does not restore life or Hit Points and the flesh quickly rots away 8 hours after application.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca0ffc8d-1bc1-43f7-8b3c-d90737f6333c	Oil of Potency	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2936	When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it's armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
811ab3aa-f34c-41c2-b6de-84f1a213fd89	Oil of Potency (Greater)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2936	When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it's armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ef1ea25-fec1-44a4-b458-7f966bc2f68f	Oil of Potency (Major)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2936	When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it's armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03e099f5-eb0f-4b6f-a985-7a67abf2a625	Oil of Repulsion	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2937	This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any creature that hits you with a melee Strike must attempt a DC 28 Fortitude save with the following effects.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bfa0fad0-d3d4-4546-b77d-812bea25e46a	Oil of Revelation	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=3399	This bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a struck matchstick.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5aedb790-f4dc-4fb2-8cfd-ac8808b34c05	Oil of Swiftness	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2075	Anoint a weapon with  oil of swiftness , which hisses upon application, to give it the   quickstrike   rune for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
687129c0-a1fc-43dc-93aa-ae8b5be8ff9a	Oil of Unlife (Greater)	{Consumable,Magical,Oil,Void}	Consumables	Oils	L	/Equipment.aspx?ID=2938	This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79d07590-d630-4447-ab20-5e77cac1de1e	Oil of Unlife (Lesser)	{Consumable,Magical,Oil,Void}	Consumables	Oils	L	/Equipment.aspx?ID=2938	This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be9eb6fa-29e4-49a1-b107-d62b95ab8bd3	Oil of Unlife (Major)	{Consumable,Magical,Oil,Void}	Consumables	Oils	L	/Equipment.aspx?ID=2938	This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0ffd3757-d0f7-427e-b501-475d65bafd0f	Oil of Unlife (Minor)	{Consumable,Magical,Oil,Void}	Consumables	Oils	L	/Equipment.aspx?ID=2938	This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
624c6112-a9b1-415a-8ffa-73924763c82f	Oil of Unlife (Moderate)	{Consumable,Magical,Oil,Void}	Consumables	Oils	L	/Equipment.aspx?ID=2938	This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3216bd09-2e20-46ec-9e3c-ad60ffac95bc	Oil of Ownership (Moderate)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2073	You can coat objects of 6 Bulk or less with oil of ownership, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5708102a-9964-47f7-a0aa-c8875b0c69a9	Olfactory Obfuscator (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=690	This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they Seek for you, and you are concealed from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fd63320-1b77-45e3-b554-0f78a726707f	Olfactory Stimulators	{Magical}	Assistive Items	Animal Companion Mobility Aids	\N	/Equipment.aspx?ID=2150	This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing olfactory stimulators gains a sense of smell, which is as precise as an average member of its species, as well as the scent special ability if members of its species typically have that ability. Olfactory stimulators can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the companion trait.	free-action] (concentrate); Frequency once per day; Effect Your olfactory stimulators twitch as they gather even more information. You gain imprecise scent with a range of 30 feet for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3e60df7-9bc0-4bb5-8eca-bc3696daaeb8	Olfactory Stimulators (Bloodhound)	{Magical}	Assistive Items	Animal Companion Mobility Aids	L	/Equipment.aspx?ID=2150	This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing olfactory stimulators gains a sense of smell, which is as precise as an average member of its species, as well as the scent special ability if members of its species typically have that ability. Olfactory stimulators can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the companion trait.	free-action] (concentrate); Frequency once per day; Effect Your olfactory stimulators twitch as they gather even more information. You gain imprecise scent with a range of 30 feet for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a69f2f77-73d4-46f6-be09-833f59887661	Ommatophoric Mutagen	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3236	Your eyes bulge from their sockets and extend upwards from your head on long, prehensile stalks, greatly enhancing your eyesight and field of view but leaving you unable to close your eyes, increasing your vulnerability to harmful visual effects.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ab230e0-871a-4f49-8c46-353505b5395d	Omnidirectional Spear Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3380	As soon as a creature enters the snare's square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 15d8 piercing damage (DC 37 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d562cd6-4d94-45a0-8fb0-d74e9b464426	One Hundred Victories	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2214	One hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. Orc warriors covet these scar patterns and cluster them around what they consider to be their strongest assets—a pattern around the heart signifies a warrior with great endurance, while one along the arms indicates great upper body strength.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9223a8bc-beaa-45bf-b50b-2f27d6b46def	Oily Button	{Conjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=789	A thin sheen of slick oil covers this gaudy button. When you activate the oily button, your attempts to Disarm your opponent of an item before the start of the opponent's next turn gain a +4 circumstance bonus instead of +2, and the –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item lasts until the end of its next turn or until it uses an Interact action to adjust its grip.	free-action] envision; Trigger You succeed at an Athletics check to Disarm; Requirements You are an expert in Athletics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa0a15ce-b1cf-4912-a542-4d38f1cc39b8	Olfactory Obfuscator	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=690	This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they Seek for you, and you are concealed from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
760cf26c-2337-4942-8c28-fb5f3b6bc8f5	Prey Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=2672	A mixture of fey blood and rare ingredients give you incredible speed but also cause you to become particularly attractive to predators.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14e9e681-ca3c-4f3c-89d7-a5de3e43a51b	Ooze Ammunition (Greater)	{Acid,Alchemical,Consumable}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1900	Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6682a63b-25b2-49d1-9707-c66c44c97b18	Ooze Ammunition (Major)	{Acid,Alchemical,Consumable}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1900	Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a7d8790b-6cd8-4d81-b83f-5b4ef425bdef	Ooze Ammunition (Moderate)	{Acid,Alchemical,Consumable}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1900	Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc104be6-17fd-48ec-ac10-d3c0eff87ce0	Oozepick	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1812	You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of thieves' tools that last for 1 hour and provide a +2 item bonus to Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aba6bce9-9204-41a1-bb31-d824714fc1be	Oozepick (Greater)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1812	You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of thieves' tools that last for 1 hour and provide a +2 item bonus to Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d2932ec6-9610-41e1-aae0-125ae81f8d7c	Open Mind	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1806	 Abraxas  teaches knowledge is the only power that matters. This tattoo of a stylized eye provides a +1 item bonus to  Lore  checks. 	one-action] envision; Frequency once per hour; Effect Abraxas opens your inner eye; you gain the effects of hypercognition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
137e65f4-3f6b-47f3-92b0-191fc0eac41e	Opossum, domestic	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1687	This tamed version of the wild Arcadian opossum is favored by those who like to match outfits with their pets, as the domestic opossum tolerates clothing and accessories. They're very tolerant of travel and can eat table scraps, making them popular with caravan drivers or ship captains.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
580e2018-ccc6-41c3-b6bf-b3aca3ad4f99	Onyx Panther	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2988	This beautiful black pebble is sculpted into a stylized panther shape. When you activate it, use a Sneak action with a +1 item bonus to the check. You can move your full Speed (instead of half) on this Sneak action and any others you take this turn.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae6b7b82-16a1-49eb-a8db-f444258c869d	Ooze Ammunition (Lesser)	{Acid,Alchemical,Consumable}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1900	Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e65a0da5-7043-4b52-a513-c3d8b8267cdf	Orb Shard	{Arcane,Artifact,Enchantment,Magical,Rare}	Artifacts	\N	1	/Equipment.aspx?ID=616	Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed.	two-actions] envision, Interact; Frequency Three times per day; Effect You attempt to overwhelm a dragon’s mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 feet; the dragon can attempt to resist the orb with a DC 30 Will saving throw (or higher with orb shards). Gold dragons take a –4 circumstance penalty to this saving throw. Any stun from this activation ends if the dragon is attacked or otherwise subject to a hostile act other than that of the orb.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ca19dec-3a84-45ce-a0c3-8ea6b972e175	Orchestral Brooch	{Auditory,Consumable,Evocation,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1025	This silver brooch reverberates lightly with the sound of music every time anyone touches it. You can transform it into the shape of any chosen instrument when you Affix it. When you activate this talisman, your performance is accompanied by a grand procession of music that complements your own work, subject to your direction and intent. You receive a +1 status bonus to your Performance check. If you roll a success, you get a critical success instead.	free-action] envision; Trigger You attempt a Performance check, but you haven't rolled yet; Requirements You're a master in Performance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a18bda7f-3b41-4547-bb4a-deeb932a0fa8	Orichalcum Chunk	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=2919	The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
850e155d-1e1b-4550-9e37-771b1a0b3d0d	Orichalcum Ingot	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=2919	The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8100e880-daab-469f-a044-d2d2f5bf66f7	Orichalcum Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=2919	The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0a43b53-b0a9-43e0-a8f0-a7f4e6f72688	Origin Unguent	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=697	This shimmering, violet unguent forms mild chemical bonds between objects with a matching composition. You apply the adhesive to two objects, or to an object and a creature. You can check if the two share an origin (such as if they were broken from the same whole, or if a poison sample or body part came from the same creature) by holding them together with the unguent between; if they match, the unguent becomes sticky.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
746e5736-0092-447f-8694-5aa1562202ed	Orm Choker	{Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3227	This elaborate choker is fashioned from the treated hide of a water orm. Its interior is lined with the creature’s silky hair. While wearing an orm choker, your form blurs slightly around the edges, granting you a +1 item bonus to saving throws against detection, revelation, and scrying effects.	Watery Form [three-actions] (concentration, water); Frequency once per day; Effect You dissolve into liquid, appearing only as a stretch of flowing water. While in this form, you gain a swim Speed of 45 feet, you automatically succeed at Athletics checks to Swim, and you gain a +4 circumstance bonus to Stealth checks in water. However, you can’t speak, use any of your other items or abilities, or enter a body of salt water while in this form. You can remain in this form for up to 1 hour, though you can return to your normal form using a single action that has the concentrate trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc1b1004-1ef5-4127-8ab0-265ecc9d63bc	Osteomancer's Pouch	{Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=3662	This leather pouch holds a pair of six-sided dice carved from actual knucklebones. When rolled, the dice grant you a vision of a distant location, though their power is unreliable.	Roll the Bones [two-actions] (concentrate, manipulate); Frequency once per day; Effect You roll the dice. If you roll two 1s, the activation fails with no effect. Otherwise, the dice cast clairvoyance for you. When cast in this way, the spell’s range becomes 100 feet × the result of your roll.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
489f2409-b626-4974-8047-897042712759	Orb of Dragonkind	{Arcane,Artifact,Enchantment,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=616	Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed.	two-actions] envision, Interact; Frequency Three times per day; Effect You attempt to overwhelm a dragon’s mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 feet; the dragon can attempt to resist the orb with a DC 30 Will saving throw (or higher with orb shards). Gold dragons take a –4 circumstance penalty to this saving throw. Any stun from this activation ends if the dragon is attacked or otherwise subject to a hostile act other than that of the orb.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62f8c613-2ad6-46ea-a437-106c74460842	Oxygen Ooze	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1813	You can chew on this translucent green ooze to cause it to expand into a bubble of slime that envelops your mouth and nose. For the next hour, the ooze provides breathable oxygen, allowing you to breathe in environments where you couldn't normally breathe. It then harmlessly dries up and falls away.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ff93dd4-de48-4714-ae67-e8a8cae7e872	Pacifying	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1870	This rune turns weapons into instruments of peacemaking. 	reaction] (concentrate, mental); Trigger You damage a creature with the etched weapon; Effect The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a –2 penalty to attack rolls on any attacks that aren't nonlethal for 1 minute, and the creature also experiences a clear psychic warning that they should stop making attacks that could kill.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0bcd26d8-9ac5-447a-8b01-509eff6b9a69	Pact of Blood-Taking	{Contract,Invested,Magical,Necromancy,Rare}	Contracts	Infernal Contracts	\N	/Equipment.aspx?ID=932	You negotiate for might and viciousness.    Benefit  Your successful Strikes with slashing and piercing melee weapons deal 1  persistent bleed damage …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b6d7c71-7964-4457-abed-1563616da068	Pact-Bound Pistol	{Cursed,Enchantment,Evil,Fire,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=1176	Wielded in over a hundred duels by the famed Ustalavic noblewoman Countess Tasya Iserav, this +1 striking fearsome dueling pistol is a work of master craftsmanship, almost eerie in the axiomatic perfection present in each dimension and detail.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e8e59a6-a518-4bc5-8f7c-f7c2c178c3a9	Paint Set	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1337	This set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint set with extra paints and canvas for 1 sp.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12764aca-db2a-4843-ae26-e9fbf48682c2	Paired	{Conjuration,Magical,Teleportation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1388	These runes always come in pairs and can be applied to a garment's pockets to be activated.	one-action] command; Frequency once per day; Requirements The paired items are both invested, typically by two different characters, and are within 100 feet of each other; Effect Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f6b7a01-2346-4fd6-87a5-6698acfe9c79	Paired (Greater)	{Conjuration,Magical,Teleportation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1388	These runes always come in pairs and can be applied to a garment's pockets to be activated.	one-action] command; Frequency once per day; Requirements The paired items are both invested, typically by two different characters, and are within 100 feet of each other; Effect Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e65eec1a-c0aa-4939-8b31-888453b2ee3d	Paired (Major)	{Conjuration,Magical,Teleportation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1388	These runes always come in pairs and can be applied to a garment's pockets to be activated.	one-action] command; Frequency once per day; Requirements The paired items are both invested, typically by two different characters, and are within 100 feet of each other; Effect Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d91c976-8349-4630-a301-bea5d77b3e02	Paradise Light	{Invested,Light,Magical,Rare}	Other	\N	L	/Equipment.aspx?ID=3615	This crystal phial was created from Brilliance, a condensed planar fragment of the plane of Nirvana which is trapped within Gloaming Arbor. A paradise light glows brightly, shedding bright light in a 30-foot radius and dim light to a further 30 feet. A PC that looks into the paradise light sees images of Nirvana, an idyllic pastoral paradise. A paradise light is required to navigate the heart of the forest in Gloaming Arbor.	Sanctum [two-actions] (manipulate); Frequency once per hour; Effect You conjure a shard of Nirvana in a 30 foot emanation, temporarily altering the landscape into an soothing meadow for 1 minute. Creatures in the area gain a +1 item bonus to Will saves and Wisdom-based skill checks, and have fast healing 2. A creature in the area that attempts to take a hostile action must succeed at a DC 28 Will save or the hostile action is prevented and the actions they would’ve spent are wasted.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d19f9ad-9348-49e6-b24e-d437d502ad51	Ovinrbaane	{Artifact,Cursed,Evocation,Intelligent,Magical,Unique}	Artifacts	\N	2	/Equipment.aspx?ID=1748	 Ovinrbaane  (literally translated as “enemy of all enemies”) is instilled with an unquenchable bloodlust, and it chafes any time it is not being …	reaction] ; Frequency three times per day; Trigger An undesirable spell effect with a duration affects Ovinrbaane's partner; Effect Ovinrbaane casts dispel magic (heightened to 8th level, counteract check +31) on the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2d2e89f-af16-4bf4-bc86-8d0e7f4f4624	Owl Screech Egg	{Alchemical,Auditory,Consumable,Emotion,Fear,Mental}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1924	Not only are the eggs of giant owls delicious when boiled, but when infused with a mix of alchemical reagents, they also make you emit a long and terrifying screech. All creatures in a 30-foot emanation must attempt a DC 23 Will save. Regardless of the result, creatures in the area are temporarily immune to this screech for 1 minute.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eace6b96-3b6e-4f7b-96bc-fbdc294d63d2	Palette of Masterstrokes	{Conjuration,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1759	This painter's palette is decorated with an image of Shelyn's religious symbol: a songbird with a colorful curved tail. The feathers on this tail constantly produce a wide range of colorful pigments, granting you a +2 item bonus to Crafting checks made to create paintings. A palette of masterstrokes functions as a divine focus for a cleric of Shelyn.	two-actions] Interact (illusion, incapacitation); Frequency once per hour; Effect With a sweeping motion, you swing the palette of masterstrokes in your hand. It casts color spray as a 4th-level divine spell. The spell DC is 29.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6c0946f-a0e7-415e-a42d-c323879774f3	Pallesthetic Mutagen	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3237	You gain unparalleled sensitivity to the tiniest of vibrations through solid surfaces and even the very air around you, but your eyes become useless. …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93c2c6e2-8607-4167-ba0e-dbed450394d5	Panacea	{Consumable,Healing,Magical,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2946	This potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and diseases affecting you, as well as the blinded and deafened conditions from spells affecting you. The potion has a counteract rank of 7th and a +20 modifier for the roll.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae7e214e-aedd-42b8-87e5-7f9a5cfef2f9	Panacea Fruit	{Consumable,Healing,Necromancy,Primal,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=665	This fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness. When you consume the fruit, it attempts to counteract all curses, diseases, and poisons affecting you, and you immediately regain 8d8+30 Hit Points. The fruit has a counteract level of 9 and a +30 modifier for the rolls against each condition. The fruit's seed remains after consumption and can be planted later, becoming a seed-shaped tree feather token that sprouts a tree bearing many kinds of mundane fruit.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7917f898-89ef-4cba-adf8-4ff682c53c83	Panaceatic Salve	{Abjuration,Consumable,Enchantment,Magical,Mental,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=3155	This pungent herbal ointment was originally only intended for use as an analgesic. That being said, popular folklore around this salve claims it can do anything from curing fevers to repelling vampires, a reputation that, if nothing else, is easy to get swept up in. When you activate a dose of panaceatic salve by rubbing it on your skin, you gain 4d8+10 temporary Hit Points for 10 minutes. At the end of this duration, if you still retain at least 1 of these temporary Hit Points, you can attempt a new saving throw against an ongoing disease or poison affliction you're afflicted with; if you fail or critically fail this saving throw, you don't increase the affliction's stage.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9378685f-a6be-4e64-b45a-1089ba5ec815	Paper Shredder	{Clockwork,Uncommon}	Adventuring Gear	\N	2	/Equipment.aspx?ID=1155	Whether it's a parchment with ominous pentagrams and dangerous magical symbols inscribed upon it, incriminating legal documents, or just simply paper waste, sometimes you just need to make sure a document is completely destroyed in a way that makes it nearly impossible to read afterwards. Enter the paper shredder, a clockwork device that performs exactly this function.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c57b2815-45e7-42fc-b958-0eb5b5362290	Parade Armor	{Adjustment,Uncommon}	Adjustments	\N	\N	/Equipment.aspx?ID=1560	Parade armor is an armor adjustment that creates a set of pseudo-decorative armor to wear during noncombat functions. Any medium or heavy armor can be fashioned into parade armor, which features custom designs based on the wearer's affiliation, military branch, or rank. A particular faction typically has one uniform appearance for its set of parade armor. While wearing this armor, you gain a +1 item bonus to Diplomacy and Intimidation checks against creatures of the same affiliation as your parade armor, though the bonus to Intimidation doesn't apply when interacting with creatures of higher rank than you. The armor is slightly bulkier, increasing the Bulk by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3c5abfd-805b-4eb4-b10f-fd330a262556	Perfect Droplet	{Evocation,Magical,Spellheart,Water}	Spellhearts	\N	\N	/Equipment.aspx?ID=1016	Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17.    Armor  You gain …	Cast a Spell; Frequency once per day; Effect You cast hydraulic torrent.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
198b143c-c9d3-4385-a815-b18cfe893971	Pale Fade	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2010	Pale fade is a white ointment with a sharp, earthy scent. The poison rapidly desiccates flesh, which then crumbles and forms a cloud of pallid dust. If the victim is concealed by this poison, then the cloud of dust also conceals other creatures from the victim.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e09909b5-570b-4663-b45f-55a4d46e121d	Palm Crossbow	{Rare}	Adventuring Gear	\N	L	/Equipment.aspx?ID=766	This thick, elegant bracelet conceals a specialized firing mechanism that can hold a single blowgun dart. You can fire the dart normally from the bracelet. Recognizing the bracelet's nature requires a successful DC 25 Perception check.	two-actions] Interact; Effect You expand the bracelet into a hand crossbow. The bracelet has enough pieces to assemble up to three bolts, but the bolts contain necessary components for the bracelet. Without all of the bolt pieces, you cannot collapse the crossbow back into a bracelet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
061874b0-94c0-4a0d-9a87-53e009da527b	Parrying Scabbard	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2740	You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the parry trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5e9a0e44-dac7-426f-8494-35b496255283	Passage Charm	{Invested,Magical,Rare,Shadow}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3616	This glossy black brooch is made of solidified shadows and is a gift, given by Avathrael Realmshaper to their allies to allow them to navigate the heart of the forest within Gloaming Arbor. While wearing a passage charm, you can cast darkness as an innate occult spell twice per day.	Shape the Shadows [three-actions] (manipulate); Frequency once per day; Requirements You’re in an area that’s dark or dim light; Effect You command the shadows to do your bidding, forming a path, a ramp, a wall, or stairs. The passage charm casts 5th-rank wall of stone, except the spell loses the earth trait, gains the shadow trait, and has a duration of 24 hours, and the wall is created from solid shadows, rather than stone. If any section of the wall is exposed to bright light, that portion of the wall has its Hardness temporarily reduced by half (to Hardness 7).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62629990-09a8-46c6-b3e1-2afff25b3281	Passage Pane	{Artifact,Conjuration,Divine,Rare,Teleportation}	Artifacts	\N	3	/Equipment.aspx?ID=1814	The pane of this large circular mirror has a diameter of 8 feet and a gray cast. The mirror reflects its surroundings in muted colors, and any living creatures that look into the mirror see themselves as preserved corpses with sallow skin, sunken cheeks, and a vacant expression. The mirror is mounted in a bone frame intricately carved with imagery of corvids, keys, and winding roads. These roads represent the Dead Roads, the secret back routes between the Boneyard and all other planes that are under the purview of the psychopomp usher Barzahk the Passage and their followers.	envision, Interact (conjuration, divine, teleportation); Requirements The passage pane is an active rift to the Boneyard, and you're bonded with the passage pane; Effect You close the rift.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0dc3e973-6dd7-469e-8d8f-a3f8a72e3e64	Pathfinder's Coin	{Illusion,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=523	This coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air and spin if placed on a wayfinder.	one-action] command; Requirements The coin is levitating above a wayfinder; Effect You give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a wayfinder. A Pathfinder’s coin can hold only one message at a time, and it replays its message only once.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
797ea7b3-4505-48dc-92ff-352ecf236491	Pathfinder's Mentor	{Intelligent,Invested,Magical,Rare}	Intelligent Items	\N	\N	/Equipment.aspx?ID=2399	A  Pathfinder’s mentor  is a   wayfinder   that has developed sapience. It has two aeon stone slots, and both stones grant their resonant powers …	minute (concentrate, manipulate); Frequency once per day; Effect The wayfinder casts wanderer's guide on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8f8af1d-51d2-472b-a116-1ccea6d24b10	Pathfinder's Pouch	{Abjuration,Extradimensional,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=524	This unobtrusive belt pouch is popular among Pathfinders who operate in places where the Society is not welcome. It is constantly under the effects of a 3rd-level magic aura spell to appear non-magical. The pouch’s normal space holds as much as an ordinary belt pouch, but it also has a small extradimensional space that holds up to 1 Bulk of items. A creature actively inspecting the pouch in its ordinary state discovers the existence of the extradimensional space only on a critical success to Search the pouch (see the Concealing an Item action of the Stealth skill), though when the extradimensional space is active, it’s obvious to anyone examining the pouch that it is more than it seems.	one-action] Interact; Effect You switch the pouch to allow access to its extradimensional space instead of its normal space, or vice versa. This lasts until you next activate it. Items in the other space are inaccessible and hard to find until you switch the pouch back.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ff32e00-12b7-4384-aeaa-491f86677f83	Paws of the Grogrisant	{Apex,Invested,Primal,Unique}	Apex Items	\N	L	/Equipment.aspx?ID=3781	Princess Eutropia commissioned Taldor’s Imperial College of Heralds to preserve the paws that fell off the Mantle of the Grogrisant. A few weeks later, the college presented this pair of boots. You gain a +3 item bonus to Athletics checks and saves against forced movement. When you invest in the boots, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value.	Grogrisant Leap [one-action] (concentrate); Frequency once per day; Effect The Grogrisant’s legendary strength and reflexes empower your movement. You Leap, doubling the vertical and horizontal distance of your Leap action. If you land adjacent to a creature, you can Strike that creature once as part of this action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02ad4e55-bc19-4952-8cb6-ea01507e6a0e	Parchment of Secrets	{Consumable,Illusion,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1625	This parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of text, encoding your secret message within the innocuous message.	minute (Interact); Effect You tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a symbol of your choice appears at the corner of the page. The next time someone taps the symbol with a writing instrument, the chosen letters glow again, revealing the secret message, and then the power of the parchment is spent.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c19823eb-c29b-4d41-ac1b-b5f343e51f10	Peachwood Object (Standard-Grade)	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=3470	Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0cdfb7fd-34fc-4790-8e88-fbe6d7aa3916	Peachwood Talisman	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=3471	Symbols of good fortune and luck are carved on this thin, square wooden plaque. It smells of sandalwood from the blessings placed upon it. After activation, for the next minute , you can sense attacks from undead. You aren't off-guard to hidden, undetected, or flanking, undead of your level or lower, or undead of your level or lower using surprise attack. However, they can still help their allies flank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c862122-0397-49cd-ae08-4d002ccd39cd	Pendant of the Occult	{Invested,Occult}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3098	This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the guidance cantrip as an occult innate spell.	Dream Message (concentrate, manipulate); Frequency once per day; Effect You cast a 4th-rank dream message spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3cdb5848-78f1-485a-be30-cc57d6c27d3a	Pendant of the Occult (Greater)	{Invested,Occult}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3098	This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the guidance cantrip as an occult innate spell.	Dream Message (concentrate, manipulate); Frequency once per day; Effect You cast a 4th-rank dream message spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b0606b4-3472-4653-84a7-b683ae5427cd	Penetrating Ammunition	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2925	This ammunition has a slender shape and a viciously pointed tip. When you activate and shoot penetrating ammunition, the Strike takes the shape of a 60-foot line originating from you. Roll one attack roll and compare the result to the AC of each target in the line. The ammunition ignores up to 10 of a target's resistance, and it can penetrate walls up to 1 foot thick with Hardness 10 or less. Each target that takes damage from this ammunition also takes 1d6 persistent bleed damage.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1644c0bb-818e-40ac-af4b-ab41a43e2d9e	Pepper Poultice	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Other	\N	/Equipment.aspx?ID=3676	This mash of Cinderlands peppers has been fermented into a potent poultice to expel toxins from the body. When you have the sickened condition, you can slather this poultice onto your skin to reduce your sickened value by 1.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0b0946e-4f00-4650-bddf-626b4d48a258	Peacemaker	{Abjuration,Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1231	This ragged piece of white cloth is wrapped around the grip, stock, or haft of the affixed weapon. When you activate the talisman, you gain the effects of a sanctuary spell (DC 20) lasting for 1 minute. If you draw the affixed firearm, the effect ends immediately and the talisman crumbles.	one-action] envision, manipulate; Requirements Your last action was an Interact action to stow the affixed firearm or crossbow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86ed0338-0643-475d-a2ed-a0d797234443	Peachwood Branch	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=3470	Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87fa9558-9115-4171-9fc8-1d3ffa6e8403	Peachwood Lumber	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=3470	Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cdb993df-d647-4541-8354-0874863371d5	Peachwood Object (High-Grade)	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=3470	Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6aa429c6-0fc2-4b7e-8f59-b44413b398f7	Periscope	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2741	This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while remaining behind cover. This doesn't provide a sufficient line of effect to target creatures around corners.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c85e152-0c8d-434e-ae7c-61abfad1ccfc	Periscopic Viewfinder	{Clockwork,Consumable,Gadget,Rare}	Consumables	Gadgets	L	/Equipment.aspx?ID=1268	This bronze, spherical device slowly rotates around a cluster of angled mirrors and a light-filled orb. When you activate the viewfinder, it spins rapidly and reflects light into the orb at the center. This reveals the area around you up to 30 feet in a burst of light, including objects and areas that aren't in your line of sight. This doesn't grant you any additional information that couldn't otherwise be gathered by your senses.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29f90168-d670-4ab4-85b4-f8ba20b49617	Pernicious Spore Bomb (Greater)	{Alchemical,Bomb,Consumable,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1515	This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3a94c3d-e1c4-45eb-87e4-6c5fb81f7c47	Pernicious Spore Bomb (Lesser)	{Alchemical,Bomb,Consumable,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1515	This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73a77c57-bf83-41ea-86ed-ea0be8fe418f	Pernicious Spore Bomb (Major)	{Alchemical,Bomb,Consumable,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1515	This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a7a05e47-169d-4807-929c-3c2676d07d67	Pernicious Spore Bomb (Moderate)	{Alchemical,Bomb,Consumable,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1515	This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7471f273-b2d6-47ed-a745-0e98437c5228	Persistent Lodestone	{Conjuration,Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1232	This small magnetite block is attached to the barrel of the firearm by a thin metal wire drilled through a hole in its center. When you activate the lodestone, the ammunition from your missed shot is immediately recalled to your firearm, allowing you to fire again without reloading.	free-action] envision; Trigger You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
379edbd4-6bd2-45c1-bf0b-d823a1c0521d	Persona Mask	{Fortune,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3099	Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing.	Sacrifice Role [reaction] (concentrate, fortune) ; Frequency once per day; Trigger You fail a Performance check that benefits from the mask's bonus; Effect You change the mask's character and reroll the Performance check, using the second result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b53c877-83af-423e-9955-f3e9d56871e5	Persona Mask (Greater)	{Fortune,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3099	Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing.	Sacrifice Role [reaction] (concentrate, fortune) ; Frequency once per day; Trigger You fail a Performance check that benefits from the mask's bonus; Effect You change the mask's character and reroll the Performance check, using the second result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d3d93af-0e88-4995-8b05-fd0e64944c93	Pesh Paste	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=2474	The maximum addiction stage of pesh paste never progresses beyond stage 1. Taking pesh paste suppresses the effects of addiction to all other forms of pesh. You gain a +2 item bonus to your next weekly save against addiction to pesh.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a94e2662-a8d4-4b4e-bdab-ceb4329a3c5a	Peshspine Grenade (Greater)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=549	Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19282aa4-7f2e-473c-aa70-1b80802761b2	Perfection's First Step	{Consumable,Mental,Occult,Uncommon,Water}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3562	This palm-leaf manuscript contains an incomplete philosophical treatise about perfection, which you must complete and provide written commentaries upon before you can activate it. This activity takes 10 minutes, but can occur at any time before you activate the treatise. When you activate perfection’s first step, you cast unbreaking wave advance with a save DC of 19. You are then temporarily immune to benefiting from further copies of perfection’s first step until your next daily preparations.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0367c9e8-b6bf-452f-a4cb-f4999296e4ca	Phantasmal Doorknob (Greater)	{Emotion,Magical,Mental,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2235	The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn. The creature is then temporarily immune to being blinded this way for 24 hours.	Cast a Spell; Frequency once per day; Effect You cast phantasmal calamity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0a7a6c6-952c-4721-bdb7-2132d0a02047	Phantasmal Doorknob (Major)	{Emotion,Magical,Mental,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2235	The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn. The creature is then temporarily immune to being blinded this way for 24 hours.	Cast a Spell; Frequency once per day; Effect You cast phantasmal calamity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d940338-1498-4768-971e-ff598148356c	Phantom Roll	{Alchemical,Consumable}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1925	A phantom roll contains vegetables, greens, and fine, clear noodles, all wrapped in transparent, edible starch paper and alchemically treated and laced with a tangy sauce. Upon eating the roll, you gain a +1 item bonus to Stealth checks you attempt during the Avoid Notice exploration activity. You can also Avoid Notice at full Speed or combine it with Investigate or Scout while moving at half Speed. These effects expire 24 hours after you eat the roll or when you make your next daily preparations, whichever comes first.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da4cb675-7f41-426b-b379-79072111dad2	Phantom Shroud	{Conjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1783	This pale blue cloak is wispy, thin, and cold to the touch. When worn, the cloak turns your hands pale and translucent, imbuing you with the dangerous touch of a ghost. This effect doesn't impede the normal use of your hands. You also gain an unarmed attack that deals 3d6 negative damage with the agile, finesse, and magical traits. You gain the benefits of a +2 weapon potency rune with these unarmed attacks (granting a +2 item bonus to your attack rolls).	two-actions] Interact; Frequency once per day; Effect You fold the cloak around yourself, and it casts ethereal jaunt on you. You can Sustain the activation for up to 10 minutes. When the activation ends, you return to material form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55489805-fe37-427e-b70d-0d64f289d1ac	Pharasmin Visor	{Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3695	Popular in Ustalav and other lands where undead are numerous, a Pharasmin visor is a valuable part of any fashionable noble’s armory when attending events in places like Caliphas. This item consists of a metal skullcap helm with a pair of blue crystal lenses extending from each side on metal armatures that can be moved independently in front of or away from the eyes. The helm can appear as either gleaming silver or dull black, and the wearer can alter its appearance whenever they invest the visor.	See Through Death [one-action] (manipulate); Effect You adjust the visors so that both are raised. The Pharasmin visor grants a +2 item bonus on all saving throws against effects with the death trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f2a28ad-b3bb-4a61-bb23-bd8af35163de	Phasing Trine	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3891	A phasing trine is a metallic triangle embedded with a clear crystal designed in the shape of a bow and nocked arrow. Strikes made with a ranged weapon under the effect of a phasing trine against a target who is observed by or hidden to you (but not undetected) pass through any non-magical barriers or walls in their way, though magical barriers stop the ammunition. These Strikes ignore all cover and circumstance bonuses to AC from shields. The Strike’s damage can’t be reduced with a Shield Block reaction using a non-magical shield.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2fc0de6-5979-4fb7-8986-50d85d1a2741	Peshspine Grenade (Major)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=549	Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad4fe6b6-242b-4be7-877a-d39b9a959f3e	Peshspine Grenade (Moderate)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=549	Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
898aac99-2871-4b99-a65d-453cd07e7626	Phantasmal Doorknob	{Emotion,Magical,Mental,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2235	PFS Note The standard version is permitted for use while the greater and major versions are limited.	Cast a Spell; Frequency once per day; Effect You cast phantasmal calamity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
379f6ca6-573c-4252-8528-5e30daa6fb7d	Philosopher's Stone	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	2	/Equipment.aspx?ID=3357	An alchemist with the Craft Philosopher's Stone feat adds the formula for this item to their formula book. This allows them to create a philosopher's stone once per month during their daily preparations using advanced alchemy. Unlike other items created with advanced alchemy, the philosopher's stone remains potent for 1 month or until the alchemist creates a new one. This is the only way to create a philosopher's stone.	one-action] (concentrate) or 1 or more days	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
379415e9-3e6b-4341-91c8-b6b1deadd39d	Philter of Empty Dreams	{Consumable,Magical,Necromancy,Poison,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=3454	A philter of empty dreams is a dose of glowing blue liquid that prevents dreams. When you drink a philter of empty dreams, you have no dreams for the next 8 hours and gain a +1 item bonus to saving throws against dream- or nightmare-themed effects (including saving throws against the effects of midnight milk). If you're suffering from an addiction to midnight milk when you drink a philter of empty dreams, the potion attempts to counteract the addiction with a counteract level of 4 and a +15 modifier for the roll. If an intellect devourer who's controlling a stolen body uses the body to drink a philter of empty dreams, the intellect devourer must succeed at a DC 24 Fortitude save or be forced to Exit the Body immediately.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c533ff4a-3eb2-4b00-ab9d-d5e024f97dec	Phistophilus Fiddle	{Magical,Relic,Unique}	Relics	Relic Seeds	1	/Equipment.aspx?ID=2408	Made of pure gold with platinum strings, the phistophilus fiddle shouldn't be able to play a note—but play it does, so beautifully that it can move almost any audience. The fiddle was stolen from the contract devil who created it, and the cunning fiend still wants to reclaim the instrument. Fiendish misfortunes often befall its owners, allowing it to switch hands. The fiddle is a handheld virtuoso instrument.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5449f0d-619e-4a37-a5ff-424bf0ee00df	Phoenix Fighting Fan	{Artifact,Conjuration,Healing,Magical,Rare}	Artifacts	\N	L	/Equipment.aspx?ID=945	This elegant  +3  greater striking   flaming   silver   fighting fan   features sharp silver feathers instead of traditional paper leaves in its …	minutes (envision, Interact); Effect The fan casts 8th-level raise dead, consuming the phoenix fighting fan in the process.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d50c791-e893-4be6-8d74-912b77df53e1	Gi	{Comfort}	Armor	Base Armor	L	/Armor.aspx?ID=22	Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use.	\N	\N	\N	\N	\N	\N	\N	0	\N	\N	\N	\N	5	\N	\N	\N	\N	\N	\N	\N	\N	\N
4be36d1c-aa5f-4824-a771-8f5426a197a9	Glorious Plate	{Evocation,Good,Light,Magical,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=520	This elegant full plate is embossed with heraldic imagery and never tarnishes or loses its shine. Glorious plate is +2 resilient full plate. In battle, glorious plate sheds bright light in a 10-foot radius, which enemies see as a blinding halo that obscures creatures other than the wearer. When an enemy looks at the wearer, it must attempt a DC 33 Will saving throw. The enemy is then temporarily immune for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c7ebc3e-4f20-4845-9256-6584f821442c	Pheromone Flare (Lesser)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	1	/Equipment.aspx?ID=3230	This alchemical candle is attached to a tall pole and grounding stake. When the flare is lit, it sprays a concentrated cloud of pheromones to attract the attention of a specific kind of animal (see alchemical pheromones). Similar to animal pheromones, when you learn the formula for a pheromone flare, you learn the formulas for all common animals.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e82d1a5-e946-45b7-9a07-25328c3684d4	Pheromone Flare (Moderate)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	1	/Equipment.aspx?ID=3230	This alchemical candle is attached to a tall pole and grounding stake. When the flare is lit, it sprays a concentrated cloud of pheromones to attract the attention of a specific kind of animal (see alchemical pheromones). Similar to animal pheromones, when you learn the formula for a pheromone flare, you learn the formulas for all common animals.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a905d45f-a880-40ba-8ca7-1c74dfd0fa8e	Phylactery of Faithfulness	{Divination,Divine,Invested}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=452	This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind.	one-action] envision; Frequency once per day; Effect You ask for guidance about a particular course of action, gaining the effects of an augury spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e323dd46-5929-4b41-b815-531ff482b59d	Pickled Demon Tongue	{Acid,Divine,Evocation,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=2414	This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast 4th-level acidic burst.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f853c35d-8af6-46ac-8843-568db9845414	Pickled Demon Tongue (Greater)	{Acid,Divine,Evocation,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=2414	This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast 4th-level acidic burst.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73d63310-8930-48eb-8d27-b0d81f826f2f	Piercing Horn	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3186	A beast's horn or horns have been grafted onto your skull. You gain a horn unarmed attack that deals 1d8 piercing damage. This horn is in the brawling group.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f1ab88ed-c798-4c3f-99ec-7ee2a5891855	Poisoner's Staff (Major)	{Conjuration,Magical,Necromancy,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=838	This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88f10f92-1056-4b34-91a9-00a9916eca25	Phoenix Necklace	{Artifact,Healing,Magical,Necromancy,Rare}	Artifacts	\N	\N	/Equipment.aspx?ID=946	This brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a flickering fire. Hao Jin created the necklaces to mitigate the potential of death during the Ruby Phoenix Tournament pre-qualifier, and she specially attuned each phoenix necklace to the silver feathers she created for the pre-qualifying round. While the silver feathers themselves aren't magical, they are required to activate the necklace's power. Each team starts with 3 feathers hidden in their headquarters; they acquire more through challenges and events. Additionally, the tournament emissary's enforcers have the ability to deliver messages to the necklace's wearer at any time by casting sending, though the wearer can't respond.	minutes (envision, Interact); Effect The necklace consumes one of the attached silver feathers and casts 7th-level raise dead. Activating this ability is particularly costly and every activation requires consuming one more silver feather than the previous activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7a29297-706a-428a-9104-aa281d120018	Pickled Demon Tongue (Major)	{Acid,Divine,Evocation,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=2414	This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast 4th-level acidic burst.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b6cba48-d81e-4fe7-951f-01372919091e	Pickpocket's Tailoring	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1320	Pickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects inside the lining. You gain a +1 item bonus to Stealth checks to Conceal an Object of light Bulk or less in the pockets. When you get a failure (but not a critical failure, which works as normal) on a Stealth check to Conceal such an Object, observers know you're concealing an object somewhere, but they don't find the object unless they succeed at a DC 20 Perception check to locate the seams in the garment.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2525b4dc-b520-45b4-a3a8-a74499d83bd2	Pig	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1688	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e314bfa0-9813-4d33-a0e4-9d1f4005bb9b	Pinpoint Arrowhead	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3892	This metal arrowhead is sharp at the tip but never draws the blood of its user. When you attempt a ranged Strike with a weapon under the effect of a pinpoint arrowhead, you treat any cover the target has as one degree less (for example, treat standard cover as lesser cover, and lesser cover as no cover).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a9df4ab-77f0-4fc1-a88e-e0434f8c7508	Pinwheel	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1338	This paper and wood pinwheel spins when blown upon by a person or the wind.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
991acc57-80af-4cfb-a73a-4d2e89a14cb3	Pipes of Compulsion	{Coda,Occult,Staff,Uncommon}	Staves	Coda	L	/Equipment.aspx?ID=2269	These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
579c8558-6043-48c2-912d-a9efa5c03e61	Pipes of Compulsion (Greater)	{Coda,Occult,Staff,Uncommon}	Staves	Coda	L	/Equipment.aspx?ID=2269	These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e591038-de05-44d9-acb0-cdcf491bec62	Pipes of Compulsion (Major)	{Coda,Occult,Staff,Uncommon}	Staves	Coda	L	/Equipment.aspx?ID=2269	These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd02157a-0900-4c4b-9c83-685250372283	Pirate Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2256	Carved of driftwood stained white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones sit on top. When used as a weapon, the staff is a +2 striking fearsome staff. While wielding the staff, you gain a +2 circumstance bonus to Intimidation checks to Coerce.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
efd36fac-07a5-4f36-951b-dd31a7449550	Pistol Wand	{Magical,Rare,Wand}	Wands	Specialty Wands	1	/Equipment.aspx?ID=3589	Used by gunwitches who want a bit more power each day, a pistol wand is a firearm that also contains an enfeeble spell that can be cast using the same rules as a wand. Many other variants exist with different 1st-rank spells. This +1 flintlock pistol has a reinforced stock permanently attached to it, and the pistol's potency rune (and any other runes) applies to Strikes with the stock as well.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast enfeeble.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2577c29d-eb57-47b3-8e9b-60740641f256	Piton	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2742	These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27e4ce0f-00e4-4c72-b7cc-83dee0a59425	Piereta	{Divine,Evocation,Intelligent,Unique}	Intelligent Items	\N	1	/Equipment.aspx?ID=666	Piereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, Arazni. After Arazni perished at the hands of the Whispering Tyrant, Piereta became the first paladin to swear her service to the newly ascended goddess, Iomedae. When she fell in battle, a fragment of her spirit clung to the sword through which she had wielded her faith in countless battles, granting the weapon a sentience of its own. The sword named herself after her fallen bearer and has been a faithful companion to many Iomedaean warriors since.	two-actions] command, Interact; Frequency once per day; Effect Piereta casts a 9th-level field of life.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2b7eebe6-6ff7-442f-a491-79414e1c47b4	Pipe of Dancing Smoke	{Conjuration,Fire,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2464	This ornate pipe is chiseled from a single bloodstone piece with wooden accents. When in use, the pipe gives off a vibrant red smoke that floats lazily in the air. These pipes are popular among bards and braggarts who like the ostentatious smoke it gives off—and who often use it to create raucous diversions or send indiscreet signals.	two-actions] Interact; Frequency once per day; Effect The smoke forms a bird that flies up to 120 feet in a direction of your choice. When it collides with a solid object or travels the full range, whichever is shorter, it explodes in a 20-foot burst of smoke with the effects of obscuring mist.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a60f9da5-98ed-4bf3-98af-7f7a7e851fb8	Plasma Hype	{Alchemical,Consumable,Drug,Ingested,Poison,Rare}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=782	A synthetic adrenaline supplement that increases awareness and reaction time. Plasma hype has been infused with a specific mixture of Numerian fluids and other alchemical reagents to improve upon the original hype formula.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0afd661-9cdf-4bea-9abe-4de2444e0777	Playing Cards	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=873	A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f005d563-1239-4abc-9e55-a577f228f378	Pocket Watch	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1790	This timepiece is a marvel of clockwork and miniaturization; its gears, arbor, and mainspring are immaculately crafted and tuned to maximize precision and reduce time loss. This pocket watch has the properties of a clockwork dial, except it has a maximum duration of 24 hours and is available to characters from Alkenstar.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af25795f-bdcc-4fd8-9660-45d1b565c233	Potency Crystal	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2989	This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice.	free-action] (concentrate); Trigger You make an attack with the affixed weapon, but you haven't rolled yet	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3010755c-0f0d-4f03-9a08-b57ab069ddd7	Planar Shot	{Consumable,Magical}	Consumables	Magical Siege Ammunition	\N	/Equipment.aspx?ID=3874	Within each planar shot is a small gem magically linked to one of the following elemental planes: air (electricity), earth (acid), fire (fire), metal (electricity), water (cold), or wood (vitality), chosen when the shot is crafted. This gem shatters upon impact, dealing an additional 1d10 damage of the corresponding type. Any creature that critically fails its Reflex save also takes 1d10 persistent damage of the same type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef652a27-b8f3-4ebf-9f9e-22457910d59e	Planar Tunnel	{Extradimensional,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2195	A complex, collapsible mechanism forms the outer surface of a planar tunnel. It’s linked to a passageway that can be accessed if the tunnel is fully opened. The passage is extradimensional, but borders another plane of existence. Each planar tunnel is keyed to one specific plane.	three-actions] (manipulate); Effect You open the collapsed mechanism to fully open the tunnel, revealing an extradimensional space that stays in place. The tunnel is 6 feet across—just big enough to cover a 5-foot square—and 10 feet deep. The passage’s depth is perpendicular to the surface, so it’s most commonly placed on a floor to make a hole straight down or on a wall to create a horizontal passage through it. The atmosphere is hospitable to travel even if the keyed plane wouldn’t be.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9c97044-ec27-4a1d-8967-413d978124eb	Pocket Gala	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	L when not activated	/Equipment.aspx?ID=1382	This item appears to be a miniature stone replica of an aristocratic home or a simple castle. 	minutes) command, envision, Interact; Frequency once per day; Effect You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 feet wide, and features a ceiling that rises to a height of 20 feet. Elegant double doors on either end of the ballroom allow entry.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3170b57-6261-4782-b424-241b8cbce5a8	Pocket Stage	{Magical,Structure}	Structures	\N	L (when not activated)	/Equipment.aspx?ID=3028	This item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls.  	Play with Dolls 1 minute (concentrate, manipulate); Effect You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the miniature, causing it to grow into a modest stage 20 feet wide and 15 feet deep. It's dressed with the decorations you selected, and simple mannequins wear the costumes you chose. A wooden proscenium arch frames the stage, and simple curtains along the sides conceal the wings. As a magical structure, the stage has the structure trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef4001c6-c13c-4e08-b57c-60358f761e48	Poison Concentrator (Greater)	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1981	This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same infused alchemical poison, creating a single concentrated poison. The concentrated potion has a +1 item bonus to its DC, and its level is increased by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11e65646-9e85-4898-9b65-68e6606a8144	Poison Concentrator (Lesser)	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1981	This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same infused alchemical poison, creating a single concentrated poison. The concentrated potion has a +1 item bonus to its DC, and its level is increased by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c4f040d-dd72-464d-8dfd-404cc874d028	Poison Concentrator (Major)	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1981	This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same infused alchemical poison, creating a single concentrated poison. The concentrated potion has a +1 item bonus to its DC, and its level is increased by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19ba4ffc-9af3-4dd5-a93b-f99725c30d0b	Poison Concentrator (Moderate)	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1981	This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same infused alchemical poison, creating a single concentrated poison. The concentrated potion has a +1 item bonus to its DC, and its level is increased by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08dd1155-3e49-4ca6-a844-d6926a1c6c1a	Poison Fizz (Greater)	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1926	Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d7e7e0c-e9e7-442a-a8a4-a076fb2ee61b	Poison Fizz (Lesser)	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1926	Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68a0e0f8-317e-404b-b896-e4eade0dad75	Poison Fizz (Moderate)	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1926	Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3d01d10-4b97-4c9c-8044-190a4a9b5e4f	Poison Ring	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2448	This ring contains a compartment beneath the bezel intended to hold a small amount of poison. You can determine the ring's true purpose with a successful DC 20 Perception check. Noticing the compartment while the ring is being worn is more difficult and typically requires a successful Perception check against the Stealth DC of the person wearing the ring. You place poison within the ring using the same method for applying poison to a weapon. You can release the ring's poison or consume it using an Interact action if you have a free hand. The ring's compartment is large enough to hold an effective amount of most poisons, but it's too small to hold a significant amount of other liquids, including potions and magical oils.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
870c40b7-a039-4222-962f-7fc2f491c33f	Poisoner's Staff	{Conjuration,Magical,Necromancy,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=838	This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5e4e65ab-7f57-406c-8b3f-6965f3a1942f	Poisoner's Staff (Greater)	{Conjuration,Magical,Necromancy,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=838	This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e528dac-5407-415e-a9b5-a151eb95cd93	Primal Pollen	{Consumable,Inhaled,Magical,Poison,Primal}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3715	This magical flower immediately grows and blooms when planted, showering the area with intoxicating pollen. Insects take a –4 penalty on Fortitude saves to resist this poison.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e3a84da-e6f7-4542-a771-a55f7d39f11b	Poison Barbs Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1512	You set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals 1d4 piercing damage to the first creature to enter its square (DC 15 basic Reflex save). On a failed save, several barbs lodge in the creature's feet. For 1 minute (or until a creature or an ally spends three Interact actions to remove the barbs), the barbs deal 1d4 poison damage to the creature each time it Strides more than half its Speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd93c1c5-abc6-4807-989e-d51df33f217b	Poisonous Cloak Type III	{Cursed,Invested,Magical,Rare,Transmutation}	Cursed Items	\N	L	/Equipment.aspx?ID=606	This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3f2c107-5fad-4b26-84f8-39ba8df77a1c	Poisonous Cloak Type IV	{Cursed,Invested,Magical,Rare,Transmutation}	Cursed Items	\N	L	/Equipment.aspx?ID=606	This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
140ad8f0-625d-471c-ae2d-b2bda27e7830	Polar Travel Kit	{}	Adventuring Gear	\N	4	/Equipment.aspx?ID=2426	A polar travel kit costs 30 gp and is 4 Bulk. Each kit includes a bedroll, a climbing kit, a compass, a small knife, a repair kit, a short shovel, a short saw for cutting ice, a set of skis and poles, a pair of snow goggles, a pair of snowshoes, a spyglass, twenty tindertwigs, and two sets of winter clothing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c8b1a65-1f61-4860-9d44-a3daa9131ce7	Polished Demon Horn (Greater)	{Divine,Enchantment,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=2415	This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast outcast's curse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
caef5289-45e9-4779-b741-81daf47ca1a0	Polished Demon Horn (Major)	{Divine,Enchantment,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=2415	This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast outcast's curse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
44916200-2198-456e-a06a-8a6538a44194	Political Favor (Major)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1634	For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f04a45b-4388-4ad5-933e-a299897f4465	Political Favor (Minor)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1634	For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad861ae7-2e81-476a-a3ad-cb278c12d35f	Political Favor (Moderate)	{Uncommon}	Services	Secret Society Membership Services	\N	/Equipment.aspx?ID=1634	For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df557e65-7499-4541-a841-3625f8f9c4f9	Pontoon	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2301	Footwear with pontoon runes allows you to traverse waterways with ease. While wearing footwear with the rune, you can walk on the surface of water and other liquids without falling through. This offers no protection against damage the liquid deals. You can go under the liquid's surface, but you must Swim if you do.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76d39288-46c8-4c29-8773-9366a1fe36f9	Popdust	{Alchemical,Consumable,Sonic,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1339	You can sprinkle popdust in an empty square adjacent to you. The first creature that applies pressure to the popdust, such as by moving into that square, causes it to emit a series of thunderous cracks.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60fe5dba-cc57-4110-a3ef-8f3d371e71ef	Potency Crystal (Greater)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2989	This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice.	free-action] (concentrate); Trigger You make an attack with the affixed weapon, but you haven't rolled yet	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3772da8c-3cd2-4e2b-a70e-bdd2b3814c4e	Polished Demon Horn	{Divine,Enchantment,Spellheart,Uncommon}	Spellhearts	\N	\N	/Equipment.aspx?ID=2415	This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast outcast's curse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c7734f7-10bd-40d4-94f2-0d32ac30720d	Portable Altar	{Uncommon}	Adventuring Gear	\N	3	/Equipment.aspx?ID=1557	This travel-ready kit contains a small altar featuring a deity's iconography. The altar's top can be lifted to reveal a compartment for materials of no more than light Bulk (such as candles, incense, oils, and small texts). The altar grants a +1 item bonus to checks made to conduct religious rites using Performance or Religion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef0d5ff4-37dd-4526-bda8-814c59fb22ac	Portable Ram	{}	Adventuring Gear	\N	3	/Equipment.aspx?ID=1398	A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to Force Open these obstacles.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4283c362-76d6-4331-aba8-09438751ddb9	Portable Ram (Reinforced)	{}	Adventuring Gear	\N	3	/Equipment.aspx?ID=1398	A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to Force Open these obstacles.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8547967f-7ffe-499d-8448-0d6b29449eb2	Portable Weapon Mount (Monopod)	{Uncommon}	Customizations	Stabilizers	1	/Equipment.aspx?ID=1219	Monopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to retrieve. Monopods are less stable than a tripod, and firing a kickback weapon from a monopod without the necessary Strength reduces the penalty to a –1 circumstance penalty instead of removing it entirely.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
890621df-9699-499b-99db-86a49931e2ef	Possibility Tome	{Magical}	Held Items	\N	2	/Equipment.aspx?ID=3029	An array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before it's been activated, its vellum pages are blank and pristine, but once activated, words dance and swim onto the pages before your eyes.	Skim 10 minutes (concentrate, manipulate); Effect As you flip through the book, you think about a broad topic you want to know more about. Choose one skill: Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society, or a single subcategory of Lore. The book's pages fill with information about that skill, though only you can see the information. While the pages are full, you can spend an Interact action perusing the book just before attempting a check to Recall Knowledge with the chosen skill. This grants you a +3 item bonus to the check, and if you roll a critical failure, you get a failure instead. The information within the book disappears after 24 hours or when the tome is activated again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a165303-8029-430c-b6d1-08ca3a82bd4d	Portable	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1835	This rune allows your armor to collapse into a disguised, portable form. 	three-actions] (concentrate, manipulate); Effect You doff your armor, which folds into another wearable object, such as a bangle or amulet with light Bulk. This wearable object has features that hint at the armor it hides. You aren't wearing the armor while it's in this form, but at the GM's discretion, you can still activate properties that might feasibly come from the wearable item the armor has become. If the armor is in its portable form, you can use this activation to revert it to armor, which you can don in 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bdc4d607-8bd6-45bf-a222-19f281756c4a	Portable Animal Blind	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=3242	Simple blinds consist of a series of poles with a cloth to cover them. The cloth covering is styled to represent the natural surroundings such as green and brown leaf and wood patterns for forests, or gray rocks for underground environments. This cloth is either sheer enough to be seen through on one side, or sometimes has small slits cut in it, allowing someone behind it to see what is going on outside while remaining hidden. While not the most convincing camouflage, it's good enough to fool many animals and creatures with lower intelligence.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0326510f-23fd-473a-81f2-c1f143fa4955	Portable Gaming Hall	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	L when not activated	/Equipment.aspx?ID=1275	A portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers. 	minute) command, envision, Interact; Effect The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The underside of the table contains retractable drawers full of dice, harrow cards, game pieces, and other gambling accouterments. A gallon of ale or a similar drink with a spigot near the bottom hangs on the door, replenishing to a full gallon each day; you can also bring in your own drinks if you require more than the gaming hall provides.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08c676c0-7504-4ce0-ad77-f58c305005af	Portable Weapon Mount (Tripod, Shielded)	{Uncommon}	Customizations	Stabilizers	5	/Equipment.aspx?ID=1219	A shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a shielded tripod is in your square, you can use the Take Cover action to gain standard cover behind the tripod's shield. You can't use this cover to Hide or Sneak, as normal for times when your cover still leaves your position obvious.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6297354f-6f7d-4544-9015-b02f740d0c2a	Potion of Annulment (Moderate)	{Abjuration,Consumable,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=1711	A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9be054d9-05f8-43c9-8de0-a340caeccfcb	Potion of Disguise (Greater)	{Consumable,Magical,Polymorph,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=3402	Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c88813c-3f09-4a55-8bae-e19100cb63d3	Potion of Disguise (Lesser)	{Consumable,Magical,Polymorph,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=3402	Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8b48463-e375-499d-8f09-101339d38e20	Potion of Disguise (Moderate)	{Consumable,Magical,Polymorph,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=3402	Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
476f8a63-af0a-4c22-ab1c-c837896e7086	Potion of Emergency Escape	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=3403	The stopper for a potion of emergency escape is crafted to easily snap open in dire circumstances. When you drink this potion, for 1 minute you become fleeing from all hostile creatures you’re aware of. You gain a +40-foot status bonus to all Speeds as long as this fleeing condition lasts. You immediately Stride.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e246b09f-7857-4c9f-867c-7e7969a821bf	Potion of Flying	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2948	Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2fa7391-3ed4-4b09-a15f-47b5a58716c3	Potion of Flying (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2948	Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8cc44e5f-2ba8-4f65-9d98-99053cdffd54	Potion of Grounding	{Abjuration,Consumable,Electricity,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=1027	Sparks flash within this amber syrup. Drinking this potion turns you into a living lightning rod for 1 minute, drawing nearby electricity to strike you instead of allies. You gain the following reaction while the effect lasts.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8be2664-1578-427f-ba52-072c5013fd58	Potion of Leaping	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2949	For 1 minute after you drink this fizzy potion, whenever you Leap, you gain the effect of the 1st-rank   jump   spell.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db697e53-44f6-4959-b768-7188c6c57c08	Potion of Quickness	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2950	Drinking this silver potion grants you the effects of   haste   for 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d9f4b94-d304-4a0a-9cc6-1441be149fe0	Potion of Swimming	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2953	This potion tastes like salt water, and sandy grit settles at the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ef7dd34-55d5-4a60-818b-c4d9c4205e27	Potion of Annulment (Greater)	{Abjuration,Consumable,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=1711	A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
009b59dc-e439-4f2a-9b86-7413f2fae739	Potion of Annulment (Lesser)	{Abjuration,Consumable,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=1711	A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
544aaafe-32c6-493e-86af-c83190b57f46	Potion of Resistance (Moderate)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2951	Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f243199-797a-413e-9306-31989dce79e4	Potion of Retaliation (Lesser)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=3404	A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
31e13f3e-5994-492c-b904-42291f6bea38	Potion of Retaliation (Major)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=3404	A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61e97a98-6278-4cce-9903-f620c1629c53	Potion of Retaliation (Minor)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=3404	A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d55d75f2-c0a7-4497-b034-d24faeb2e9c9	Potion of Retaliation (Moderate)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=3404	A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a63bec4f-6015-46ee-9a91-b2c3c6f8b891	Potion of Shared Life	{Consumable,Magical,Necromancy,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=1030	Two swirling liquids fill this flask, each slightly distinct in color and brightness from the other. When you drink this potion, you consume only half of the contents. If another willing creature consumes the remainder of the contents within 1 minute, your vitalities become linked for 1 minute from the moment the second one of you drinks. The two of you share breath, so as long as you're within 60 feet of one another, neither of you can begin suffocating unless you're both suffocating. You both gain the following reaction.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89b641d1-13e4-4335-aa0a-cbc5bb174396	Potion of Shared Memories	{Consumable,Magical,Mental,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2952	A potion of shared memories can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and focus on a particular memory for 1 minute. This memory must be of a single event, location, person, or otherwise encompass a span of about 1 minute. The clear fluid takes on a shimmering hue reminiscent of the stored memory and gains a slightly sweet taste.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f556b4ce-3a7b-4155-a122-32747543a1b1	Potion of Stable Form	{Abjuration,Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=1029	This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66c0f027-de5d-4fa3-bb2e-c854b94a442d	Potion of Stable Form (Greater)	{Abjuration,Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=1029	This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa872a44-2d36-4d6d-a202-53d153bdfbe7	Potion of Resistance (Lesser)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2951	Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dded39e5-309a-482d-a09a-5c8c39a26a65	Potion Patch (Moderate)	{Consumable,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2123	A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first.	one-action] (concentrate); Requirements You must have the potion patch affixed to your skin.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0066b57d-bfc8-476f-b4b4-d13391eaca43	Powder	{Consumable}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1399	A bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help pinpoint invisible creatures. You can throw the powder into an adjacent square as an Interact action. If there's a creature in that square, it becomes temporarily observed until the end of your turn, though the creature still has concealment due to invisibility. The powder quickly falls away or becomes invisible itself, preventing you from tracking the creature indefinitely.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
018dbd88-8670-458d-aa9b-c0ae8338cbf4	Prankster's Perpetual Pieplate	{Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3577	Although the simple pies that fill this glass plate every minute are edible, they don’t last long enough to sate hunger or provide any real nutritive value. Instead, they can be magically guided at targets, unleashed harmlessly by even the most uncoordinated child.	Project Pastry [one-action] (manipulate); Frequency once per minute; Effect You magically hurl the pie at a creature within 30 feet. Unless the target succeeds at a DC 15 Reflex save, they're splattered with a harmless but tasty mess, which remains until it is wiped away with an Interact action or is otherwise cleaned off (like if the target is submerged in water). After a minute, the mess disappears, and the pieplate refills with another kind of pie.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cad599ff-22a9-416b-bf1d-347a5f2368ce	Praying Mantis	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1689	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ccb4d759-2d9a-4acc-b0b7-5baad1ccac3e	Predator's Claw	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2990	This claw set in an iron clasp and chain is usually that of a large predator. When you activate the claw, the triggering attack gains the weapon's critical specialization effect.	free-action] (concentrate); Trigger You critically succeed at an attack roll with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9114b675-b55b-4295-9e6b-12c03faaf244	Potion of Water Breathing	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2956	This filmy, gray potion reeks of ocean detritus and tastes even worse. After drinking this potion, you gain the effects of a 2nd- rank water breathing spell for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
462ce7a1-6b4c-4640-9b26-cee58bdabafc	Potion Patch (Lesser)	{Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2123	A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first.	one-action] (concentrate); Requirements You must have the potion patch affixed to your skin.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ebd15867-a7b0-42bc-b477-474884361213	Practice Targets	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1205	While gunslingers have many methods for practicing their aim, these sturdy paper targets are excellent for tracking a gunslinger's progress over time, keeping score of how close they came to hitting the most vital spots. These targets are also used in situations where more detailed accuracy must be recorded, such as firearm competitions. Practice targets can appear in many shapes and sizes and usually come in packs of 10 held in protective cases made of heavy cloth or light leather.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
743a3a8f-5719-4b4c-aaec-851b8b850330	Psychic Warding Bracelet	{Consumable}	Consumables	Other Consumables	L	/Equipment.aspx?ID=854	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
508c04e3-a1d5-4057-b0d8-ad620e8fa1c3	Presentable (Greater)	{Enchantment,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1389	A garment with this rune is always clean, as though it had just been affected by prestidigitation. You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment.	two-actions] envision, Interact; Frequency once per day; Effect You cast suggestion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba0d277e-3cfd-45da-b87a-14765475df2c	Preserved Moonflower	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=3457	Though these preserved vegetables aren't actual moonflowers, they're made using a moonflower-distilled vinegar. When consumed, tendrils sprout from your veins and curl around you, granting you a +2 status bonus to saves against void effects for 10 minutes and reducing your wounded condition by up to 2. Eating more than one preserved moonflower dish in a day doesn't grant further benefits and makes you drained 1.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a094c9ce-e3d3-42af-9f5c-c0b0e1e3c19f	Preserving	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2302	Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a preserving rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items.	two-actions] (concentrate, manipulate); Frequency once per day; Effect The container casts cleanse cuisine on all the food and drink within.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f1756cd-5c8c-4848-a888-fbb2aa800a48	Preserving (Greater)	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2302	Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a preserving rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items.	two-actions] (concentrate, manipulate); Frequency once per day; Effect The container casts cleanse cuisine on all the food and drink within.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95fbb86a-8b73-41a5-9589-b60f0a1e0a33	Preserving Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3865	Resembling a large salt crystal, preserving shots are made to allow troops to more easily hunt for food on long marches. When a large or smaller animal is killed by a preserving shot, the meat is magically transformed into jerky, salt pork, or some other preserved form appropriate for the animal, allowing the hunter to quickly butcher it and resume their march without the need to smoke or cure the meat.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b840ee0-4b72-4f05-9584-7363a01a3d5c	Pressure Bomb (Greater)	{Alchemical,Bomb,Consumable,Force,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1460	This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba0b34e4-1a59-46c8-81ff-201df5e07f33	Pressure Bomb (Lesser)	{Alchemical,Bomb,Consumable,Force,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1460	This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4023ce7a-4a36-4810-8767-c37b8862916c	Pressure Bomb (Major)	{Alchemical,Bomb,Consumable,Force,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1460	This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7556b26-aca0-4543-8177-5541ac20f2be	Pressure Bomb (Moderate)	{Alchemical,Bomb,Consumable,Force,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1460	This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
168f3910-d45f-4e64-bb16-ded203367384	Prey Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=2672	A mixture of fey blood and rare ingredients give you incredible speed but also cause you to become particularly attractive to predators.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00b566c9-173b-4627-b9cd-e6bd629271b1	Prey Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=2672	A mixture of fey blood and rare ingredients give you incredible speed but also cause you to become particularly attractive to predators.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
364eb44e-6bd8-4e7c-a360-c066aa5188fa	Presentable	{Enchantment,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1389	A garment with this rune is always clean, as though it had just been affected by prestidigitation. You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment.	two-actions] envision, Interact; Frequency once per day; Effect You cast suggestion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da817eeb-dff3-4b77-8cc4-bf18ffca8476	Primeval Mistletoe (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3100	This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +1 item bonus to Nature checks while you wear it.	Cultivate [two-actions] (manipulate); Frequency once per day; Effect You plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with vitality energy, replicating the effects of a field of life spell. You can Sustain the activation up to 1 minute. When this magic ends, the holly bushes revert back into the original greater primeval mistletoe.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f562c71-84ec-4be1-940e-541e99a033ce	Primordial Flame	{Artifact,Cursed,Evocation,Fire,Light,Magical,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=1513	Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. While uncovered, the Primordial Flame sheds bright light in a 100-foot radius (and dim light for the next 100 feet). If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the Primordial Flame attempts to counteract the darkness with a counteract level of 10 and a counteract modifier of +35.	two-actions] command, Interact; Effect The Primordial Flame casts a 5th-level produce flame spell. If you can cast spells higher than 5th level, the Primordial Flame automatically heightens produce flame to half your level rounded up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9fb8d060-952d-4130-8dde-4dfc9c3c0fff	Printing Press	{Clockwork,Rare}	Adventuring Gear	\N	20	/Equipment.aspx?ID=1156	The printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass production of large volumes of text. Using the press, a worker can produce up to 3,600 identical pages per day. In order to use the printing press, you must first set the type for the page you want to print. Time required to set type varies depending on the number of characters used; from 1 hour for small pages with brief text, to 8 hours for a full-sized normal page of text, though extreme examples may be outside this range. When you prepare a page for printing, you can include engraved images in addition to text. No magical properties of text are transferred in the printing process, so it cannot be used to mass-produce magical scrolls, glyphs of warding, or similar spells or magic items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
793d3c3b-9e88-49d1-b6f1-04d5dc3f491c	Prismatic Dust	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3533	This pigmented dust is often used to add color to the lights of a performance. Prismatic dust can be activated while you are adjacent to a source of magical bright light. When activated, the dust is sprinkled into the light, changing the light’s color into the color of the dust for 1 hour. The color of the dust is determined upon the dust’s creation.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20bfdb8d-88f5-49cb-92ee-94f813f8fc82	Pristine Epaulets	{Fortune,Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3975	Gaudy and sparkling, these intricately decorated epaulets have clearly never seen a battlefield. Worn by officers with more schooling or connections than actual fighting experience, these epaulets grant you a +1 item bonus to Society and Warfare Lore checks.	I Meant to Say [reaction] (concentrate, fortune); Frequency once per day; Trigger You critically fail a Diplomacy check; Effect The pristine epaulets are often worn to both tense military negotiations and social events and can help you recover from a misstep. You can reroll the check, but you must take the new result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e779544-eafa-4e5d-ac19-faf5d5c3d2a5	Privacy Ward Fulu (Chamber)	{Abjuration,Consumable,Fulu,Magical,Rare}	Consumables	Fulu	\N	/Equipment.aspx?ID=2692	This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b913db4b-731a-4a72-b76f-3f5f00992101	Privacy Ward Fulu (Hallway)	{Abjuration,Consumable,Fulu,Magical,Rare}	Consumables	Fulu	\N	/Equipment.aspx?ID=2692	This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48225d67-ea7b-4e54-9fc2-08d1d273e465	Primal Symbol	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2743	Primal spellcasters, especially druids, often wear adornments of natural materials to symbolize their connection to nature, such as rings of woven plants, tokens made from animal parts, or other symbols related to a druidic order or nature philosophy.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f342e05b-205a-43e8-b753-c89519052b2a	Primeval Mistletoe	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3100	This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +1 item bonus to Nature checks while you wear it.	Cultivate [two-actions] (manipulate); Frequency once per day; Effect You plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with vitality energy, replicating the effects of a field of life spell. You can Sustain the activation up to 1 minute. When this magic ends, the holly bushes revert back into the original greater primeval mistletoe.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b73210b4-8cd3-4002-9ac5-e22b199304a1	Prognostic Veil (Greater)	{Divine,Focused,Invested}	Worn Items	\N	\N	/Equipment.aspx?ID=3436	This gauzy purple veil is embroidered with symbols of divinatory significance. As your curse worsens, the veil ripples in an ever-increasing unseen wind. You gain a +2 item bonus to Religion checks.	Twist the Skeins of Fate [reaction] (concentrate); Frequency oncer per day; Trigger An ally within 30 feet is about to attempt a saving throw; Requirements You have the cursebound condition; Effect The ally gains a status bonus to the saving throw equal to the value of your cursebound condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43b297e4-92ca-4c90-9680-0bfbaafc57b6	Propaganda (Level 1)	{}	Services	\N	\N	/Equipment.aspx?ID=2471	Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
697d2f1f-77d4-45cd-a787-1118621384eb	Propaganda (Level 2)	{}	Services	\N	\N	/Equipment.aspx?ID=2471	Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97ddb9fa-d274-47d5-91f9-deb700f46268	Propaganda (Level 3)	{}	Services	\N	\N	/Equipment.aspx?ID=2471	Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7dd7194-af23-4bd0-8b3c-45c940dc19dc	Propaganda (Level 4)	{}	Services	\N	\N	/Equipment.aspx?ID=2471	Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61c27138-8754-4f94-afb5-083778c01bfa	Psychopomp Mask	{Invested,Magical,Necromancy,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=964	These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask in your place. If you begin your turn with a dying value of 3 or greater, instead of making your recovery check, you lose the dying condition but remain unconscious at 0 Hit Points. The mask then cracks in half and is destroyed. The psychopomps won't be so easily fooled again—you are temporarily immune to the effects of any psychopomp mask for 1 year.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92bdd0e3-97c0-4903-9021-dae17a9f66e4	Probing Cane	{Finesse,Sweep}	Assistive Items	Canes & Crutches	L	/Equipment.aspx?ID=1346	Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81a66f33-f8a8-49c2-b547-8b8e3c8159c7	Prognostic Veil	{Divine,Focused,Invested}	Worn Items	\N	\N	/Equipment.aspx?ID=3436	This gauzy purple veil is embroidered with symbols of divinatory significance. As your curse worsens, the veil ripples in an ever-increasing unseen wind. You gain a +2 item bonus to Religion checks.	Twist the Skeins of Fate [reaction] (concentrate); Frequency oncer per day; Trigger An ally within 30 feet is about to attempt a saving throw; Requirements You have the cursebound condition; Effect The ally gains a status bonus to the saving throw equal to the value of your cursebound condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e86f5e68-9370-43d4-aca2-626d77787fe3	Propaganda (Level 7)	{}	Services	\N	\N	/Equipment.aspx?ID=2471	Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79c3b214-3a12-4209-90d9-c8ca7f249ff5	Propulsive Boots	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3101	These sleek red boots make your legs feel like they're bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have.	Quickening Stomp [one-action] (manipulate); Frequency once per day; Effect You stomp three times and gain the quickened condition for 1 minute. You can use the extra action to Stride, Climb, or Swim. (You must still attempt an Athletics check for the Climb and Swim actions unless you have the appropriate movement type.)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f859a2e7-b5d2-4649-90fa-8684df5b83dc	Prosthesis	{}	Assistive Items	\N	\N	/Equipment.aspx?ID=2776	A prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic prosthesis can be designed as a replacement for any body part. Advancements in the prosthetic field mean that even the most basic of prostheses can provide the full range of functionality for a missing body part.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77b92b37-35b3-4d08-8840-e6f366e22274	Protective Netting	{Fortune,Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3976	Troops fighting in locales filled with insects wear enchanted gauzy nets over their heads, draped from wide flat hats, to protect against swarms of stinging or biting creatures. While wearing protective netting, if you would be exposed to disease or injury poison from an attack, attempt a DC 17 flat check. On a success, you are not exposed.	Flutter Net [reaction] (manipulate); Frequency once per day; Trigger A swarm enters your space; Effect Your protective netting flutters rapidly, keeping the swarm away. You gain a +1 item bonus to saving throws against effects originating from swarms for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14e0e6a4-0ca8-4339-83cc-3a730a8275f3	Psyche Salts (Greater)	{Consumable,Magical,Potion,Rare}	Consumables	\N	L	/Equipment.aspx?ID=3794	A dose of psyche salts is kept in a small, corked vial. When you activate psyche salts, you uncork and pass the open end of the vial near the head of an adjacent creature. The salts within fizz and evaporate, creating a sour-smelling cloud that envelops the creature’s head before fading. As they do, the vapors attempt to clear harmful influences from the creature’s mind. The creature gains the effect of a clear mind spell and a +1 item bonus to saving throws against mental effects for 10 minutes.	manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b689bbae-e64b-4281-8f3f-40dc3718f70d	Psyche Salts (Lesser)	{Consumable,Magical,Potion,Rare}	Consumables	\N	L	/Equipment.aspx?ID=3794	A dose of psyche salts is kept in a small, corked vial. When you activate psyche salts, you uncork and pass the open end of the vial near the head of an adjacent creature. The salts within fizz and evaporate, creating a sour-smelling cloud that envelops the creature’s head before fading. As they do, the vapors attempt to clear harmful influences from the creature’s mind. The creature gains the effect of a clear mind spell and a +1 item bonus to saving throws against mental effects for 10 minutes.	manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20e16730-5d4e-427c-b035-df9e9284007c	Psyche Salts (Moderate)	{Consumable,Magical,Potion,Rare}	Consumables	\N	L	/Equipment.aspx?ID=3794	A dose of psyche salts is kept in a small, corked vial. When you activate psyche salts, you uncork and pass the open end of the vial near the head of an adjacent creature. The salts within fizz and evaporate, creating a sour-smelling cloud that envelops the creature’s head before fading. As they do, the vapors attempt to clear harmful influences from the creature’s mind. The creature gains the effect of a clear mind spell and a +1 item bonus to saving throws against mental effects for 10 minutes.	manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
adbfbb89-20d1-4e10-95f4-b0379fa98928	Psychic Colors Elixir	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=2418	This orange liquid lets you visibly detect the psychic energies that enable telekinesis and telepathy. For the next minute, you can sense if a creature you can see is using a telepathic or telekinetic ability, such as the telepathy monster ability, spells like telekinetic projectile or telepathic bond, or similar abilities. You also can sense if an object or creature you can see is being manipulated or contacted by such an ability. Both the user and the target of the ability are outlined in faint shimmers of matching color.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
157ce694-7d20-4f6c-b04a-fb188243fbb7	Propaganda (Level 6)	{}	Services	\N	\N	/Equipment.aspx?ID=2471	Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
864f91fd-6747-4a90-995d-cd4c24971f54	Pummel-Growth Toxin	{Alchemical,Consumable,Injury,Morph,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2011	This substance is the result of a failed alchemical experiment to regrow a severed arm. An extra outsized, uncontrolled limb of the sort used for manipulation grows from the victim's body. The limb initially flails about, throwing the creature off-balance. Once it “matures,” the limb pummels the victim instead. The limb can't deal its bludgeoning damage if the victim is unable to take actions. Upon recovery from the poison, the extra limb withers and falls off.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d61c8ab3-c1a4-4df3-8c1e-9875e63fd154	Pummeling Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1302	This snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing 6d8 bludgeoning damage (DC 21 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd3c5e23-b7e9-42f6-a985-d7d1e5429969	Puppetmaster Extract	{Alchemical,Consumable,Contact,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3663	Distilled from a trighoul’s vital fluids, this gummy, ooze-like toxin springs to life when it makes contact with flesh. It swiftly grows spines that dig into the victim, twitching with rudimentary intelligence as they root around for the nervous system. If the toxin embeds itself deeply enough, it seizes control of the victim’s body.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc3a4e8d-4c12-4fda-86e6-a5e854812b26	Purgatory Emissary's Staff	{Magical,Necromancy,Rare,Staff}	Staves	\N	L	/Equipment.aspx?ID=3174	This ash wood staff is topped by a long tassel of bleached-white horsehair. Historically carried by the most important of court officials throughout various regions and periods of Tian Xia's history, purgatory emissary's staves are also strongly associated with psychopomps serving punitive sentences. It's thought this connection is a comical nod to the bureaucratic nature of the afterlife.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a028e1a1-1e68-414b-b78d-ab5b423bae1f	Purifying Spoon (Ladle)	{Magical,Wood}	Held Items	\N	\N	/Equipment.aspx?ID=2643	A phrase of luck is carved into the handle of this wooden teaspoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry.	Purify [two-actions] (manipulate); Frequency once per day; Effect You stir the spoon in food or drink, casting cleanse cuisine on the substance as you stir. This small spoon can purify up to 1 gallon of food or drink.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
efba23f5-93dc-475f-b138-d411fea5b35a	Purifying Spoon (Tablespoon)	{Magical,Wood}	Held Items	\N	\N	/Equipment.aspx?ID=2643	A phrase of luck is carved into the handle of this wooden teaspoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry.	Purify [two-actions] (manipulate); Frequency once per day; Effect You stir the spoon in food or drink, casting cleanse cuisine on the substance as you stir. This small spoon can purify up to 1 gallon of food or drink.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
601884e7-b3a7-4f7b-8829-e797a50c0328	Purifying Spoon (Teaspoon)	{Magical,Wood}	Held Items	\N	\N	/Equipment.aspx?ID=2643	A phrase of luck is carved into the handle of this wooden teaspoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry.	Purify [two-actions] (manipulate); Frequency once per day; Effect You stir the spoon in food or drink, casting cleanse cuisine on the substance as you stir. This small spoon can purify up to 1 gallon of food or drink.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4cae779c-4859-4da9-b1c4-1b8250f22a9c	Purloining Cloak	{Apex,Intelligent,Invested,Magical,Rare}	Intelligent Items	\N	L	/Equipment.aspx?ID=2401	Each  purloining cloak  is a   mercurial mantle   once worn by a legendary thief or two. The cloak became infused with a daredevil spirit and a …	one-action] (concentrate); Effect The cloak assesses the price of valuables it can see. This valuation doesn't include the value of features the cloak can't discern, such as magical properties.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a37d5fc-d4d4-4180-8db2-4a5149b7055b	Purple Pepper Powder	{Alchemical,Consumable,Processed,Uncommon}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=3677	This nearly black purple powder is made from the extremely spicy Kuthite’s kiss pepper and is a favorite among the Sklar-Quah. When you eat a meal flavored with this purple pepper powder, you gain resistance 10 to fire and resistance 5 to poison for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f4c3f3d-a09c-488a-b44c-68972fd3250d	Purple Worm Repellent	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=655	Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1418f4eb-ae7d-4cc5-978a-07997abb4702	Purple Worm Venom	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=126	Venom from enormous  purple worms  leaves a victim weakened.   Saving Throw  DC 32 Fortitude;  Maximum Duration  6 rounds;  Stage 1  5d6 poison …	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
257bc3d1-44c5-4c39-bfc6-c7e011329442	Greater Hero’s Plate	{Magical,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3720	Golden images of heroic deeds decorate the black plates of this +1 resilient full plate. You gain resistance 5 to mental damage and a +1 status bonus to saves against fear.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62574c73-afd7-44ff-a3eb-73d4421299c4	Puff Dragon	{Clockwork,Consumable,Mechanical,Poison,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1131	This cute and unassuming dragon toy activates once a creature moves into its square. It then unleashes a rapid burst of toxic gas in a 10-foot emanation. Those within the emanation when the snare is activated must attempt a DC 25 Fortitude saving throw or take 3d6 poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f3d20a4-4fce-487f-b2eb-513043c749c4	Puzzle Box (Complex)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1340	A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c36d86e-0565-4290-bc5e-dd129b9836d5	Puzzle Box (Hollow)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1340	A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c3e68d8-b953-4405-8342-ada973e0b7d5	Qat	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=1493	While initially used by Qadiran soldiers and warriors going to battle, this stimulant and euphoriant soon became popular among civilian Qadirans from diverse social strata. Some of the latter close up shop for three to four hours after the midday meal to socialize and chew qat leaves. User experiences with qat vary from feeling energetic, euphoric, talkative, and alert to experiencing depression and hallucination, depending on the quality and type of qat leaves.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22e30260-8e2b-4c17-8494-0efa41718140	Queasy Lantern (Greater)	{Light,Magical,Necromancy,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1293	This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light.	two-actions] Interact; Frequency once per day; Effect You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes sickened 1 (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f7a8f34-0442-419d-987b-0bd7298d1119	Putrid Sack of Rotting Fruit	{}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2524	Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. Since their last adventure, Reaching Rings has refined their rations's ability to serve as a weapon in addition to delicious, flavorful sustenance.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16fb3e6e-8c48-48cf-8d6e-cd83ed7f10b1	Puzzle Box (Challenging)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1340	A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7fc68d4f-8eb4-4ace-b906-ede580630f55	Puzzle Box (Simple)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1340	A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
472e3de3-e31d-49d0-b8e0-0d981ea60640	Quenching	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1836	This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
44a9f61d-02dd-4758-b8e7-8c2a715b355c	Quenching Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2089	Quenching potion is a clear liquid that tastes like fresh, cool spring water. Drinking this potion or pouring it over yourself completely hydrates you and cleanses your system. Immediately attempt a flat check to end any persistent acid, fire, poison, or void damage affecting you, and attempt a new saving throw against any poison affecting you. Poison can’t progress to a worse stage due to this saving throw. The potion counts as a particularly appropriate type of help against persistent acid, fire, poison, and void damage.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3dba530f-21d5-41ce-8962-033ef577d1ae	Quick Runner's Shirt	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1303	This light shirt is made of thin fabric embroidered with arrangements of winged feet.	two-actions] envision; Frequency once per hour; Effect Your feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride actions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88a5eb77-79a7-420f-915f-27aa8a28da5c	Quick Runner's Shirt (Greater)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1303	This light shirt is made of thin fabric embroidered with arrangements of winged feet.	two-actions] envision; Frequency once per hour; Effect Your feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride actions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0cac312c-05f2-47e5-ae9f-083b8285ee65	Quick Wig	{Illusion,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1321	A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a Deception check to Impersonate to go unrecognized by changing your hair, you no longer require a disguise kit, you gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. Quick wigs detangle themselves while not in use.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
441cfa6b-0434-4291-a95c-e5a037c879ad	Quickened Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3913	This magical banner flaps enthusiastically in the breeze, gleaming across the battlefield. While holding a quickened standard, you can use the following ability.	Speed Up [one-action] (concentrate); Frequency once per minute; Effect The banner offers a magical boost of adrenaline. An ally within the banner’s aura becomes quickened for 1 round and can use the additional action only to Stride.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc7698ee-54ce-4cdb-be01-bba4b94d18d2	Queasy Lantern (Moderate)	{Light,Magical,Necromancy,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1293	This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light.	two-actions] Interact; Frequency once per day; Effect You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes sickened 1 (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb5311e3-285a-476a-8b87-1703d9c84578	Quenching (Greater)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1836	This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b2f8438-2ea6-4a5a-997b-5693af70b5fb	Quenching (Major)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1836	This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22b0fc45-e232-4791-b6f9-12a8f1e76af8	Quenching (True)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1836	This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
076408e7-0128-4769-ba49-01b59c0b5422	Quickmelt Slick (Moderate)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1516	This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad0059e7-50a0-496c-bf78-cc0b6f5fa9cc	Quickpatch Glue	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=848	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f713fd56-b20a-4a9d-b4f1-5e3971ba2bb2	Quicksilver Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3319	The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12299117-b285-4665-b303-bef5710c7b1c	Quicksilver Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3319	The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
703465b3-9a0c-49b2-a517-3e81560d521b	Quicksilver Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3319	The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbbc8176-fe97-4953-a34a-dffdb0999a3c	Quicksilver Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3319	The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b3dd597-47c3-48d4-ae60-deb4a4eb29d9	Quickstrike	{Magical,Rare}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2844	Attacks with a quickstrike weapon are supernaturally swift. While wielding a quickstrike weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40a67bb3-bc63-43fe-82bf-b084e335c812	Quill of Passage	{Conjuration,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=881	This black-feathered quill has a glowing nib with a small amount of glowing ink inside it. 	two-actions] command, Interact; Frequency once per day; Effect Placing the tip of the quill against a wall of wood, plaster, or stone and speaking a command word causes the ink to flow from the nib onto the wall in the shape of a glowing doorway, casting passwall on the touched surface.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e18ddae-e334-48af-88d2-b137a7ebd50c	Rabbit	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1690	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba2861be-fe00-4713-88cc-474f56bbf2e9	Raccoon	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1691	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85088f94-8173-4c6b-9474-87cd3a212300	Radiant Prism	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2236	This glass prism pays homage to its namesake pantheon—the Radiant Prism of Sarenrae, Desna, and Shelyn. Any armor or weapon the prism is affixed to glows softly with colored lights. The spell DC of any spell cast by activating this item is 35.	Cast a Spell; Frequency once per day; Effect You cast falling stars.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a5d40c3-c1fc-4184-816f-c84d2c72d81c	Radiant Prism (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2236	This glass prism pays homage to its namesake pantheon—the Radiant Prism of Sarenrae, Desna, and Shelyn. Any armor or weapon the prism is affixed to glows softly with colored lights. The spell DC of any spell cast by activating this item is 35.	Cast a Spell; Frequency once per day; Effect You cast falling stars.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
294d0ab4-57c6-4f09-b945-999fa19c6c0d	Radiant Prism (Major)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2236	This glass prism pays homage to its namesake pantheon—the Radiant Prism of Sarenrae, Desna, and Shelyn. Any armor or weapon the prism is affixed to glows softly with colored lights. The spell DC of any spell cast by activating this item is 35.	Cast a Spell; Frequency once per day; Effect You cast falling stars.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e58e29ba-4e27-4546-9e74-32d2895ce100	Raven Band	{Divination,Invested,Primal,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1507	This armband is woven from overlapping raven feathers, including one large feather from a kadlaka. As long as you wear it, you understand what ravens are saying, but you can't speak to ravens unless you activate the raven band.	one-action] Interact; Frequency once per day; Effect When you stroke the kadlaka feather, the raven band gives you the effects of speak with animals, except that you can speak with and understand only birds, not other animals.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
117a0c00-df4a-4f1b-989c-280d306b9448	Quickmelt Slick (Lesser)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1516	This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e578169-dc4c-4ca1-97a6-51d73cbfc080	Rainbow Vinegar	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=3456	Black swill with multicolored ribbons makes this vinegar look like an oil spill. Ingesting a dose of rainbow vinegar makes your sweat acidic and nonconductive for 10 minutes. During this time, your unarmed attacks deal an additional 1d4 acid damage, and you haveresistance 10 to electricity. Vampires find this vinegar particularly harmful and take an additional 2d4 acid damage instead. Taking more than one dose of rainbow vinegar in a single day gives youweakness 5 to acid until your next daily preparations.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d9c952e-0c99-479b-8e05-c3a76c82a7c1	Rainbow Vinegar (Greater)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=3456	Black swill with multicolored ribbons makes this vinegar look like an oil spill. Ingesting a dose of rainbow vinegar makes your sweat acidic and nonconductive for 10 minutes. During this time, your unarmed attacks deal an additional 1d4 acid damage, and you haveresistance 10 to electricity. Vampires find this vinegar particularly harmful and take an additional 2d4 acid damage instead. Taking more than one dose of rainbow vinegar in a single day gives youweakness 5 to acid until your next daily preparations.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
240f3368-f70f-4558-9904-90ca789dcbdb	Raining Knives Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1304	As soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing 11d8 piercing damage (DC 29 basic Reflex).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d05b6d6-a2ec-4634-8013-517de9a088ee	Ranging Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2056	Strange striations and pits mark the head of a ranging shot. When the activated ammunition is fired, it sends out whistling pings along its path until it hits something or reaches its maximum range. As long as you can perceive the sounds the ammunition makes, you can tell exactly how far it has flown. The sounds are audible to creatures who didn't Activate the ammunition, but they receive no special information from the ranging shot's whistling.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f63af185-81bd-49c1-8dab-9652d72b9799	Rappelling Kit	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2450	This satchel contains all the basic equipment found in a climbing kit plus the specialized equipment—including a harness, belay device, and locking clips—needed for descents. When Climbing down with a rappelling kit, you move twice as fast as usual based on your check result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
267dbd19-bd4f-4049-837c-074f382a42bf	Rat	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1692	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
881086d8-708e-477d-943a-819b2ce4dba2	Ration Tonic	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=3405	This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ace81c17-ca7a-48a8-a01d-b1486e43e599	Ration Tonic (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=3405	This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e879b3d8-f4fc-4456-840c-6b7857ba982d	Rations	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2744	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7eb9ec8-8fa2-491b-8266-651ce400fad6	Rattling Bolt	{Arcane,Consumable,Evocation,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2522	Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be deafened and stupefied 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a62ff11-fb5b-4433-8735-e093f5f111e3	Rattling Bolt (Greater)	{Arcane,Consumable,Evocation,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2522	Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be deafened and stupefied 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1359ac2-c12d-4645-aa87-b43b48de73c1	Raft	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=77	Space 10 feet long, 10 feet wide, 2 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6900341f-88a0-4654-becb-075c795ac5ee	Raiment	{Illusion,Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2791	This armor can be disguised with a mere thought.  	Costume Change [one-action] (concentrate); Effect You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armor’s statistics don’t change. Only a creature that’s benefiting from truesight or a similar effect can attempt to disbelieve this illusion, with a DC of 25.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
911c5d0f-bab5-4086-8291-e1f6ecd15e76	Reactive Flash	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3893	These whetstones are miniature stone replicas of weapons, such as a sword or an axe, though their function is the same regardless of their shape. When you attempt a Strike as a reaction (such as with a Readied action or the Reactive Strike reaction) using a weapon under the effect of a reactive flash, the target must first succeed at a DC 19 Reflex save or be off-guard against the attack.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9353585-4ca9-460e-a22c-b377901498f5	Reading Ring	{Divination,Magical}	Assistive Items	\N	\N	/Equipment.aspx?ID=1353	Reading rings  are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cbb17d2d-e56c-4937-b322-7b8a6c657fd1	Reading Ring (Greater)	{Divination,Magical}	Assistive Items	\N	\N	/Equipment.aspx?ID=1353	A  greater reading ring  has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6cfffc90-747c-4556-8c3b-3df77ab15ee4	Ready (Greater)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2792	A ready rune draws component pieces of a suit of armor toward one another, making it extremely fast to get into. You can don light armor with a ready rune as a single action, or medium or heavy armor with a ready rune as a 2-action activity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4abd81e4-e178-482b-8978-331c6f54234d	Reaper's Shadow	{Alchemical,Consumable,Injury,Poison,Uncommon,Virulent,Void}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3620	Derived from duskwood sap tapped during the winter solstice, this toxin erodes the connection between body and soul, tricking the latter into assuming the former has already died. Survivors of this near-death experience report ominous tunnel vision, as if the Grim Reaper lurks in their peripheral vision and awaits their final breath.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1fa34652-4cd6-4293-9164-e540270ea5a6	Reaper's Spellgun	{Attack,Consumable,Death,Magical,Spellgun,Void}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2124	A rod of blackened bone with a bulb at one end comprises a reaper's spellgun, which feels heavier than it looks. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a shadowy ray, then dissolves into gray mist.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ad2910f-6401-43d1-acc5-a71fd381b2b5	Rebound Fulu	{Abjuration,Consumable,Fulu,Magical,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=981	The bronze-colored ink on this pale, silvery talisman sharply reflects light, enough that it seems to glow. When you activate the fulu, it reflects your foe's violence back against them. The foe that triggered the Shield Block reaction takes damage equal to your shield's Hardness or the damage they would have dealt before the Shield Block reaction, whichever is less.	free-action] envision; Trigger You use the Shield Block reaction with the shield to which this fulu is affixed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f091e66e-e3e0-4976-a6d9-f296c4b16609	Greater Mitigation Mail	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3819	The armor is  +2 resilient chain mail , and the healing is increased to 8d10+15 Hit Points.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c30ea4ed-c0d6-4a14-a9f2-91507302830e	Greater Reactive Mail	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3821	The armor is   +1 resilient    chain mail  . The damage increases to 5d8 and the DC increases to 28.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4128178-6160-4bfe-ba1c-8fc3f61996db	Grisantian Pelt Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1475	Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc700f9d-8395-4558-b0cd-a01b0b14aaaa	Razmiri Wayfinder	{Illusion,Magical,Necromancy,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c540fdb-a8a1-47a3-8b50-2298ac55f953	Ready	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2792	A ready rune draws component pieces of a suit of armor toward one another, making it extremely fast to get into. You can don light armor with a ready rune as a single action, or medium or heavy armor with a ready rune as a 2-action activity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc82df4d-8343-446e-961b-066e88622cdb	Grisantian Pelt Armor (Standard-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1475	Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2cf77af-71da-4c31-81bc-88de9514fe0f	Recovery Bladder	{Consumable,Rare}	Adventuring Gear	\N	L 8 if inflated	/Equipment.aspx?ID=1264	Tattletail developed this tether-covered bladder to help divers in Anuli's Crater Lake recover heavy salvage or escape dangerous underwater beasts. Pulling the ripcord causes a small, pressurized air tank to instantly inflate the bladder to the size of a rowboat, forcing up to 16 Bulk of attached items or creatures to jet to the surface of the water at a rate of 60 feet per round. Pulling the ripcord, or removing or affixing something to one of the many tethers on the recovery bladder, takes an Interact action. A recovery bladder can only be used once, as the quick inflation permanently stretches the bladder, and only a few tinkerers have the skills and equipment to refill a pressurized air tank.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52333494-b44a-4fab-99e0-c7e44f50e2a4	Red Hand's Satchel	{Artifact,Divine,Extradimensional,Invested,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3757	 Red Hand’s Satchel  is an   alchemist’s haversack  , with a main section containing an extradimensional space like that of a   type IV spacious …	Instant Alchemy [two-actions] (manipulate); Frequency once per hour; Effect You name and then produce a common alchemical item of any level up to level 20 from the satchel’s main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item’s level. On failure, you can’t activate Red Hand’s Satchel in this way until the next time you make your daily preparations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79b3c99b-9ed0-48a8-9414-7b4f4f641b2e	Red-Handed Missive	{Consumable,Curse,Magical,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2065	Composed to look like an important document, a red-handed missive is a trap used by those who suspect someone has been going through their correspondence. If activated, the missive dissolves into red dye that coats anything touching the missive. Magic in the dye prevents it from washing off for 1 week.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8a9d3a94-bf92-4219-877c-47f71a676dea	Red-Rib Gill Mask (Greater)	{Alchemical,Consumable,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1447	This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10300ec4-a577-480d-8b37-ef0074b21e78	Red-Rib Gill Mask (Lesser)	{Alchemical,Consumable,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1447	This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4f8bf80-0bd8-4ddc-bd0c-ed36f1b5c7ad	Red-Rib Gill Mask (Moderate)	{Alchemical,Consumable,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1447	This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d317b25-68ed-411b-980d-27022dbf6b45	Recording Rod (Reusable)	{Consumable,Divination,Magical,Scrying,Uncommon}	Consumables	Other Consumables	1	/Equipment.aspx?ID=803	This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion.	one-action] Interact; Effect When activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. This recorded sequence can then be played back as many times as desired, the sights and sounds communicated telepathically to the rod's holder. The rod's recording sequence can be triggered manually by a person holding it, or it can be programmed to begin recording automatically in response to a specified stimulus, such as nearby movement or a specific trigger word spoken in its vicinity. For basic recording rods, once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the recording rod operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A reusable recording rod lacks the consumable trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dea4dfe2-ca2d-4d6a-9f3b-c5830dfc0871	Red Thread Knot	{Invested,Magical,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=3135	This small length of red thread is knotted six times, with a loop at each end so it can either be worn as a bracelet or anklet, or hung from a strap. 	reaction] envision; Trigger You critically fail a save; Effect The knot unties one of its six knots, altering your fate in the process. Treat your saving throw as if you failed the check rather than critically failed the check. This is a fortune effect. Once the sixth knot unties, it becomes a non-magical red thread.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d35b157-dc33-4f0d-a548-ec82342e210c	Redpitch Bomb (Major)	{Alchemical,Bomb,Consumable,Fire,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=906	Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b627c17a-1289-4318-9958-2f4f51186c35	Redpitch Bomb (Moderate)	{Alchemical,Bomb,Consumable,Fire,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=906	Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e628da9-8203-4519-a9be-ceee5e73e8c3	Reducer Round	{Consumable,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1603	This bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on a successful hit. Instead, the target must attempt a DC 19 Fortitude save.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e36e2d3c-5af2-49be-acb9-0e581213e635	Refined Pesh	{Alchemical,Consumable,Drug,Ingested,Inhaled,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=626	When eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion.   Saving Throw  DC 12 …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5eddd69-541c-447b-8624-668b95e054f4	Reflecting Shard	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2111	This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with spell riposte, using your Athletics modifier for the counteract check. The talisman’s counteract rank is 7th.	reaction] (concentrate); Trigger You are targeted by a spell of 5th rank or lower; Requirements You're a master in Athletics, and you have the affixed shield raised.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba8c8f1e-ceea-4014-9540-1eb9698301a9	Reflecting Shard (Greater)	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2111	This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with spell riposte, using your Athletics modifier for the counteract check. The talisman’s counteract rank is 7th.	reaction] (concentrate); Trigger You are targeted by a spell of 5th rank or lower; Requirements You're a master in Athletics, and you have the affixed shield raised.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd3dc447-fd37-4c3b-8d17-2bd17b9d4c04	Reinforced Surcoat	{Adjustment,Uncommon}	Adjustments	\N	L	/Equipment.aspx?ID=1429	This surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical resistance equal to 2 + the value of the armor's potency rune against the attack's damage. If the armor is in the chain armor group and you have its armor specialization effect, you instead increase the physical resistance from the chain armor specialization by 2. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit. However, the reinforced surcoat increases the Speed penalty of your armor by 5 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e53a8493-7ea9-44e0-a8eb-ec25afe4507b	Reinforced Wheels	{}	Assistive Items	Mobility Devices	\N	/Equipment.aspx?ID=1362	The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f44a5777-960e-44e5-abee-0de63497bd6f	Redpitch Bomb (Lesser)	{Alchemical,Bomb,Consumable,Fire,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=906	Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9785f15a-b783-4d22-b9ea-525cabc77a53	Reflexive Tattoo	{Invested,Magical,Necromancy,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1291	This subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a barrier facing inward, this tattoo prevents ostentatious expressions of spells that are internal to you, making them easier to hide.	one-action] Interact (concentrate, manipulate, metamagic); Frequency once per day; Effect If the next action you use is to Cast a Spell of 2nd level or lower that affects or targets only you, you can hide that you're casting it. This has the same effect as the Conceal Spell feat.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eaa87343-968a-45ab-b36d-7d11128fb0e4	Repair Toolkit (Superb)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2747	A repair toolkit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair toolkit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65a8a397-3832-489c-a63a-5928a3a182de	Repeater bandolier	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3987	This leather bandolier holds up to three magazines for repeating weapons in leather pockets that pop open with the quick flick of a thumb. You can replace a magazine in a repeating weapon with a magazine from a worn bandolier faster, reducing the number of Interact actions required by 1. You can wear only one repeater bandolier at a time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3a1fc5f-4c30-4e59-92d3-663f0f50c66c	Researcher (Level 1; trained)	{}	Services	Researcher	\N	/Equipment.aspx?ID=880	In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3137fc03-a7ca-483f-a99a-381f5d19beef	Rending Snare	{Consumable,Kobold,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=3381	Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the process. The snare deals 10d8 piercing damage to the first creature to enter the square; that creature must attempt a DC 34 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b53f84aa-8860-49b9-9670-3e268470e250	Repair Toolkit	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2747	A repair toolkit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair toolkit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b82af684-2049-4f61-81e7-0bc7bc301725	Replacement Filter (Level 10)	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=877	This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a60314eb-c749-4d2a-8e98-e13cec4252ed	Repulsion Resin	{Consumable,Divine,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=832	This clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this poison to keep enemies at bay despite the poison's debilitating effects. While you're stupefied from this poison, a creature that starts its turn within 10 feet of you or approaches within 10 feet of you must attempt a DC 35 Will saving throw. On a failure, the creature can't voluntarily move closer to you; this is a mental effect. Once the approaching creature has attempted to save, it uses the same result for all saves from that dose of repulsion resin.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ae00e61-28f3-4341-a3f8-b52d534796cf	Researcher (Level 4)	{}	Services	Researcher	\N	/Equipment.aspx?ID=880	In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
238c0294-78b9-4f26-a047-e204821659bb	Researcher (Level 6)	{}	Services	Researcher	\N	/Equipment.aspx?ID=880	In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f312f75-3986-4c94-97a5-ef0024c3d714	Researcher (Level 7; master)	{}	Services	Researcher	\N	/Equipment.aspx?ID=880	In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3a53a8b5-abb2-49d9-b8ce-fc47f68367d6	Resilient	{Magical}	Runes	Fundamental Armor Runes	\N	/Equipment.aspx?ID=2786	Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor using the normal process for upgrading items and runes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1f1e1d9-7ebc-4447-a2e9-44b688787147	Resilient (Greater)	{Magical}	Runes	Fundamental Armor Runes	\N	/Equipment.aspx?ID=2786	Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor using the normal process for upgrading items and runes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
907f63de-8d86-4725-9eca-712aeb311881	Resonant Guitar	{Magical,Metal,Sonic,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2616	Every part of this dark, shining guitar, from the strings to the soundboard, is constructed of metal. When the strings are strummed, the gilding on the guitar ripples like a liquid. A resonant guitar is a virtuoso handheld musical instrument that grants a +2 item bonus to Performance checks attempted while using it.	Chord of Protection [reaction] (manipulate); Frequency once per day; Trigger A creature within 30 feet of you targets you or an ally with a melee attack; Effect You strike a piercing chord, putting up an invisible sound barrier between the target and the attacker. The target gains a +2 status bonus to AC against the triggering attack. If the Strike still hits, the barrier breaks, dealing 3d10 sonic damage to the attacker.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f24feb77-4b35-4cf4-9336-6585123615cf	Sanguine Fang	{Magical,Spellheart,Void}	Spellhearts	\N	\N	/Equipment.aspx?ID=2239	A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25.	Cast a Spell; Frequency once per day; Effect You cast vampiric exsanguination.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
170d7b2e-4b15-46c4-be30-6682f62f3543	Researcher (Level 3; expert)	{}	Services	Researcher	\N	/Equipment.aspx?ID=880	In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
185340c2-18d0-4806-bb7c-98da2de8d8e5	Researcher (Level 5)	{}	Services	Researcher	\N	/Equipment.aspx?ID=880	In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a2f1d33-23ba-4767-986a-9e55d37859e5	Resilient (Major)	{Magical}	Runes	Fundamental Armor Runes	\N	/Equipment.aspx?ID=2786	Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor using the normal process for upgrading items and runes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63f802e6-a936-491b-a9b9-7bc15727c959	Resonating Fork	{Magical,Sonic,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2237	This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19.	Cast a Spell; Frequency once per day; Effect You cast painful vibrations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0c80e2f-c549-42ee-a0c7-c868d1178225	Resonating Fork (Greater)	{Magical,Sonic,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2237	This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19.	Cast a Spell; Frequency once per day; Effect You cast painful vibrations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
177366a9-aab4-431e-be23-a12083836cc0	Resonating Fork (Major)	{Magical,Sonic,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2237	This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19.	Cast a Spell; Frequency once per day; Effect You cast painful vibrations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86313189-7155-4d18-adf7-c38c4d4ad2b6	Restful Sleep Fulu	{Consumable,Enchantment,Fulu,Magical,Necromancy}	Consumables	Fulu	\N	/Equipment.aspx?ID=982	This fulu depicts the five-spoke wheel of Qi Zhong, god of magic and medicine, and burns away slowly, like incense. If you fall asleep within the fulu's duration, you regain double the amount of Hit Points you usually gain from resting. You also gain a +2 status bonus to saves against mental effects that occur in your dreams, such as the nightmare spell.	free-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d481ca0c-b6a2-46c0-b366-8f30ab953243	Restful Tent	{Enchantment,Magical}	Other	\N	1	/Equipment.aspx?ID=1071	This four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater can still damage or destroy the tent. Mundane pests such as solitary ordinary insects avoid the tent, though swarms and giant insects can attack the tent as normal. Once you pitch the tent, only you can easily move it; any other creatures must succeed at a DC 20 Athletics check to do so. Finally, the tent automatically camouflages with its surroundings, requiring a Searching creature to succeed at a DC 22 Perception check to notice it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e7c17b4-5ead-49ea-acf0-dbae17d2d2f8	Resurrection Tea	{Consumable,Magical,Necromancy,Potion,Tea,Uncommon}	Consumables	Tea	L	/Equipment.aspx?ID=3145	Resurrection tea was named for its repugnant taste, said to be “strong enough to kill the living,” and its incredible medicinal properties “powerful enough to raise the dead.” The primary ingredients in this medicinal tea are ginseng and jujubes, enhanced with additional herbs, shaved deer antlers, sugi tree bark, and a variety of mushrooms stewed for several hours in a large pot to form a brown, pulpy, and viscous liquid. The bitterness and earthy taste make the tea rather unappetizing. The tea restores 2d8+5 Hit Points, and you reduce the DC of recovery checks by 1 for 8 hours.	one-action] Interact or 10 minutes (concentrate, Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ccec638b-4885-4ed1-97cd-25f7c88b3470	Retaliation (Greater)	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2303	Nethys Note: This rune was not reprinted in the remastered Treasure Vault book.	free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d85c350-0246-404b-a50a-d876c0115308	Retaliation (Lesser)	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2303	Nethys Note: This rune was not reprinted in the remastered Treasure Vault book.    Shields with a  retaliation  rune use the impact of weapons to …	free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b6917f2-85f4-455d-aab8-e1adbde6f5b3	Retaliation (Major)	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2303	Nethys Note: This rune was not reprinted in the remastered Treasure Vault book.	free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3bae358-e682-47e6-a31c-b6f8de306b2f	Retaliation (Moderate)	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2303	Nethys Note: This rune was not reprinted in the remastered Treasure Vault book.	free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce9edf04-dce2-4661-865c-6e2b3f402260	Retribution	{Artifact,Divine,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3758	 Retribution  is a   +3 greater striking     keen     shifting     wounding     war razor  .     Once  Retribution  is restored, it becomes a  +3 …	reaction] Reflect Curse; Frequency once per hour; Trigger You are about to attempt a saving throw against a curse; Effect If you succeed or critically succeed against the curse, it is reflected back to its source and it does not affect you; the source must then attempt a saving throw against the curse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
172e01a3-71ee-4dbe-b22d-91f3b056c635	Resonating Crystal Boots	{Invested,Magical,Uncommon}	Worn Items	\N	L	/Equipment.aspx?ID=3774	These supple leather boots are studded with tiny crystals. 	Chiming Steps [one-action] (auditory, concentrate, sonic); Frequency once per day; Effect Stride up to half your Speed. The crystals ring out with pleasant-sounding chimes that reverberate painfully in the ears of others. Each creature that you pass adjacent to during your Stride takes 4d8 sonic damage (DC 24 basic Fortitude save); a creature takes this damage only once. A creature who critically fails the save is also deafened for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bce1d042-dc2a-452a-9a73-a08543add06a	Retrieval Belt (Major)	{Extradimensional,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3102	This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside.	Retrieve Item [free-action] (manipulate); Requirements An item is stored in the belt and you have a free hand; Effect The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3af2f38-7ed1-49fe-954d-9c91b51d50f1	Retrieval Prism	{Conjuration,Consumable,Magical,Talisman,Teleportation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1032	This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand.	free-action] command; Requirements You have a free hand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e5fb0ea-a468-4fdf-a19a-a8256cc8b637	Returning	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2845	When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3035efe1-8e72-4e83-a4e1-1137bbe7492d	Revealing Mist (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1943	Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes invisible creatures in the area to be concealed rather than undetected. Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8145e2e2-091b-42a1-8541-83cacff32691	Revealing Mist (Lesser)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1943	Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes invisible creatures in the area to be concealed rather than undetected. Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e00a717-3575-4c32-a37e-ad905c5c36cf	Reverberating Stone	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2112	This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 basic Fortitude save. Any creature that fails its save is pushed 5 feet away from you (or 10 feet on a critical failure).	free-action] (concentrate); Trigger You use the affixed shield to Shield Block a melee attack; Requirements You're a master in Athletics, and you have the affixed shield raised.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0bc01244-f558-4477-b6b0-5bebf827485c	Reverberating Stone (Greater)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2112	This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 basic Fortitude save. Any creature that fails its save is pushed 5 feet away from you (or 10 feet on a critical failure).	free-action] (concentrate); Trigger You use the affixed shield to Shield Block a melee attack; Requirements You're a master in Athletics, and you have the affixed shield raised.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3734f43-de1a-4976-a646-e07b0763238a	Rhino Hide Brooch	{Abjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1090	This thick brooch is carved from a single piece of rhino hide. It's lacquered and covered in a thin layer of silver dust. When activated, the talisman grants you resistance 5 to physical damage until the end of the current creature's turn. This resistance applies to the triggering attack.	reaction] envision; Trigger You would take physical damage	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1854864-0b5f-4b21-9fd7-f7edd9fad777	Little Love	{Magical,Rare,Transmutation}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1483	This steel +1 dagger is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with Little Love, you can activate the dagger to spring away from your foes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
17552962-d838-44df-89a8-69eb2813d62f	Retrieval Prism (Greater)	{Conjuration,Consumable,Magical,Talisman,Teleportation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1032	You don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.	free-action] command; Requirements You have a free hand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a0e8141-77f2-4ff5-b81e-8c8fa74c41bd	Rhythm Bone	{Auditory,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=970	This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface.	one-action] Interact; Effect The bone replays its recorded sounds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59e94866-1346-4724-a14e-720c5b0e44a4	Rhythm Bone (Greater)	{Auditory,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=970	This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface.	one-action] Interact; Effect The bone replays its recorded sounds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f50c0959-309c-4a5a-86db-58ad19ffb62b	Right of Retribution	{Contract,Enchantment,Invested,Magical,Rare}	Contracts	Infernal Contracts	\N	/Equipment.aspx?ID=933	Profane powers of vengeance are yours to inflict.    Benefit  When a creature deals damage to you, you can call out for retribution as a reaction. …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c503599e-9697-4bf6-8652-d7d0cc0ef94e	Rime Crystal	{Cold,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2238	Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast howling blizzard.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2280c97b-ff9b-45ff-9ada-5edbe944ac41	Rime Crystal (Greater)	{Cold,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2238	Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast howling blizzard.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ca00d76-456a-4771-bca3-08cf7348341c	Rime Crystal (Major)	{Cold,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2238	Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17.	Cast a Spell; Frequency once per day; Effect You cast howling blizzard.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f91082b8-2155-4800-99b6-740cec9c73ee	Rime Jar	{Evocation,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2422	Magical reagents slosh inside this rime-frosted pottery jar the size of a human head. Despite appearing to be rimed in hoarfrost, the jar is warm to the touch. Ilverani wizards create rime jars to sustain themselves during the coldest winter nights.	three-actions] Interact; Effect The jar draws off the cold and warms your body. If you have the fatigued condition caused by exposure to environmental cold, it removes the condition. For 8 hours after applying the rime, you treat extreme cold as severe cold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
610293b6-9590-4a75-a7d4-e601fdb5e756	Ring of Sustenance	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3106	This polished wooden ring constantly refreshes your body and mind. You don't need to eat or drink while wearing it, and you need only 2 hours of sleep per day to gain the benefits of 8 hours of sleep. A ring of sustenance doesn't function until it's been worn and invested continuously for a week. Removing it resets this interval.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c7f3465-72db-43b4-b0ed-8c117b224210	Rhinoceros Mask	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2352	Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71f8c1f3-55b6-4490-8bd4-3c65d1440d38	Rhinoceros Mask (Greater)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2352	Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a32117fe-5c77-43e6-abfb-3d0fa35ec9d2	Ridill	{Artifact,Evocation,Magical,Transmutation,Unique}	Artifacts	\N	4	/Equipment.aspx?ID=1473	This 12-foot sword was made by a cyclops in the ancient past. It might be the greatest dragon-killing weapon ever made, and Fafnheir justly fears it, which is why he keeps it hidden in his hoard. Runes of dragon slaying are written down its blade. Ridill is a +3 major striking dragon bane speed adamantine greatsword. While wielding Ridill, you gain a +2 circumstance bonus to saves against fear. This increases to +4 if the effect is from a dragon. If you have an ability that depends on Large weapons (such as barbarian giant instinct), it works with Ridill.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ebc9562-c271-4a11-985f-3aa11034e264	Ring of Counterspells	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=454	This ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a single spell into this ring as long as no spell is currently stored within, expending the normal time, costs, and so forth to Cast the Spell. The spell’s effect doesn’t occur; the spell’s power is instead stored within the ring.	one-action] command; Effect You harmlessly expend the stored spell, having no effect but emptying the ring so that another spell can be cast into it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61886450-c64f-48ad-80d1-9139bfea39fe	Ring of Maniacal Devices	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3437	This magic ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a thieves' toolkit from the ring. This toolkit appears in your hand and any part of it folds back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring's insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps.	Fireball Trap 10 minutes (manipulate); Frequency once per day; Effect You create the effects of a rune trap ritual containing fireball. You can have only one trapped rune from a ring of maniacal devices active at a time, even if you have multiple rings, and the rune disappears if you lose your investiture in the ring.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0230ff98-da93-4344-99eb-d9bb898e61f0	Ring of Minor Arcana	{Arcane,Evocation,Invested,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=478	This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate arcane cantrips any number of times each day: detect magic, mage hand, and prestidigitation. Each is cast as a 1st-level spell. If you are an arcane spellcaster, these can instead be heightened to the level of your cantrips.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d553996b-e47c-4f06-836f-a78a49219ea7	Ring of Stoneshifting	{Conjuration,Earth,Invested,Magical,Teleportation,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=634	This simple iron ring is faceted with a bulbous geode lined with bright purple crystals. A ring of stoneshifting grants you the ability to ignore difficult terrain caused by rubble or uneven ground made of stone and earth.	minute; Frequency three times per day; Requirements You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand); Effect You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you must be able to identify the location precisely by both its position relative to your starting position and its appearance or other identifying features. You can’t carry extradimensional spaces with you to the destination, and if you attempt to do so, the activation fails.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75bdc94c-493f-4e2a-a329-d10a0509ecbb	Ring of Climbing	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3103	Claw-like prongs on this thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed equal to half your land Speed. Penalties to your Speed (including those from your armor) apply before halving.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6b3d852-cbae-4a08-9d6c-2d16cbd4eb33	Ring of Discretion	{Invested,Magical,Visual}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2345	A ring of discretion magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon affected by the ring, the weapon becomes obvious to onlookers and is no longer affected until you sheathe the weapon for at least 1 minute. A creature can use the Seek action to examine you and disbelieve this illusion (DC 15), and it can attempt to do so without using an action each time it hits you with an attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72fe074a-2839-4695-a9e7-93b3e835da5c	Ring of Lies	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3104	This plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks.  	Sweeten Lies [two-actions] (manipulate); Frequency once per day; Effect Snapping your fingers on the hand that wears the ring causes the ring to cast honeyed words on you with no visual manifestations of a spell being cast.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3412088a-0037-4394-a69e-e0bacb989471	Ring of Observation (Moderate)	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2465	This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary.	one-action] envision; Frequency once per day; Effect The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying for 1 minute. During this time, you can use a single action, which has the concentrate trait, to focus on the ring. When you focus on the ring, it grows warm to the touch if you're being intentionally observed by creatures within 30 feet. The ring can only notice creatures that aren't hidden from you and that are intentionally watching you. The ring ignores people who are part of a crowd but aren't actively paying attention to you, for example.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e801d414-b9ee-4dc5-9526-ba19151cc473	Ring of Ravenousness	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	\N	/Equipment.aspx?ID=2385	Carved of acacia wood, a ring of ravenousness is inlaid with a geometric pattern. The ring appears to be a ring of sustenance. Once you invest it, though, it fuses to you, its effects activating immediately. While wearing the ring, you require twice the normal amount of food and drink for a creature your size to avoid starvation and thirst.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee668324-2d92-4ebf-af3d-b1109d9f4cd1	Ring of Sigils	{Arcane,Invested}	Worn Items	\N	\N	/Equipment.aspx?ID=3105	This silver band is carved with the personal sigils of different individuals, adding one to represent you when you invest it. The ring allows you to cast sigil as an arcane innate cantrip.	Track Sigil [one-action] (manipulate); Frequency once per 10 minutes; Effect You detect the general direction toward the most recent sigil you created using the ring. This activation fails if the sigil is more than 5 miles away or if there's lead or running water between you and the sigil.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71e2460c-14e2-4ed5-a48a-555a4efdb799	Ring of Sigils (Greater)	{Arcane,Invested}	Worn Items	\N	\N	/Equipment.aspx?ID=3105	This silver band is carved with the personal sigils of different individuals, adding one to represent you when you invest it. The ring allows you to cast sigil as an arcane innate cantrip.	Track Sigil [one-action] (manipulate); Frequency once per 10 minutes; Effect You detect the general direction toward the most recent sigil you created using the ring. This activation fails if the sigil is more than 5 miles away or if there's lead or running water between you and the sigil.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4b8feb6-a932-4ebc-bb96-5ae23785c2c0	Ring of Sneering Charity	{Cursed,Enchantment,Invested,Magical}	Cursed Items	\N	\N	/Equipment.aspx?ID=1645	This gold ring seems to offer good fortune to the wearer when they are charitable to those in need, but its curse was created to tear societies apart by inflaming class resentments and discrediting good works of true charity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ef05e7f-cd67-4d33-b24f-20978f86f647	Ring of Spell Turning	{Abjuration,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=458	This golden ring has three diamonds set into its face. 	reaction] envision; Trigger You are targeted by a spell; Effect The ring replicates the effects of an 8th-level spell turning with a counteract modifier of +35, possibly causing the triggering spell to reflect back on its caster. The ring can reflect no more than 9 total levels of spells per day. If you activate the ring to reflect a spell that would exceed this limit, the attempt fails, but the attempted usage of the ring does not count toward the daily limit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4fb9cff-9f00-42ab-97b4-b31b61642c93	Ring of Observation (Lesser)	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2465	This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary.	one-action] envision; Frequency once per day; Effect The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying for 1 minute. During this time, you can use a single action, which has the concentrate trait, to focus on the ring. When you focus on the ring, it grows warm to the touch if you're being intentionally observed by creatures within 30 feet. The ring can only notice creatures that aren't hidden from you and that are intentionally watching you. The ring ignores people who are part of a crowd but aren't actively paying attention to you, for example.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
313d9f13-4af6-45a0-b335-728d6a423884	Ring of Recalcitrant Wishes	{Divination,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=901	This band of interwoven gold and copper, traced with Aklo symbols, is topped with a gleaming, luminescent opal gently bleeding wisps of shadowstuff.	three-actions] command; Effect You attempt to make the ring cast an arcane wish spell. However, if the ring doesn't deem the wish to be sufficiently selfless, the wish isn't cast and the ring can't be activated for 24 hours. You are drained 3, whether or not the ring refuses the wish. Once the wish is cast, the Ring of Recalcitrant Wishes has no powers, though it is rumored that the wearer's death in an act of profound self-sacrifice restores the wish to the ring.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f739858-0d6f-4cdd-8fc5-dd1116921ee5	Ring of Truth	{Cursed,Enchantment,Invested,Magical,Rare}	Cursed Items	\N	\N	/Equipment.aspx?ID=607	This ring appears to be a ring of lies, but when invested, close investigation reveals angelic wings and divine creatures hidden on the face of the ring. When you invest the ring, you are rendered unable to tell a deliberate lie, in either speech or writing. If you attempt to omit the truth or phrase things truthfully but deceptively, roll a DC 11 flat check; on a failure, the ring itself blurts out the entire truth (as you believe it) as an answer. Keeping silent does not activate the ring’s curse. Once the curse has activated for the first time, the ring fuses to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1922d91-da49-48a4-9c74-7ff3077d9391	Ring of Wizardry (Type I)	{Arcane,Divination,Invested,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=462	This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fe4d532-6248-4559-b8bc-8a7d9c67e8ae	Ring of Wizardry (Type II)	{Arcane,Divination,Invested,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=462	This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
369bad58-6866-48b2-99b9-792efc7437c0	Ring of the Ram (Greater)	{Evocation,Force,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=461	The ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet.	one-action] or more (Interact); Frequency once per minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5041beb4-c0aa-49cc-ac1b-8de181a1e41c	Ring of the Tiger (Greater)	{Invested,Magical,Primal,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1750	This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw.	one-action] Interact; Requirements You aren't carrying anything in the hand on which the ring is worn; Effect Your hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then the claw turns back to normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a66fdd3-2e87-4866-85a1-a68b58c546a3	Ring of Torag	{Abjuration,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1734	This simple golden ring has a large, red gemstone set into it that sparkles with an inner fire.  	reaction] envision; Frequency once per day; Trigger You're targeted by a fire effect; Effect The ring's red gemstone flashes with light, granting you resistance 5 against fire and a +1 status bonus on your AC or saving throw against the fire effect targeting you; these benefits end as soon as the fire effect is resolved.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b66890e2-629c-47d6-836d-95a74a80da33	Roaring Potion (Greater)	{Consumable,Magical,Potion,Sonic}	Consumables	Potions	L	/Equipment.aspx?ID=2091	Ripples move constantly through a roaring potion, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour.	one-action] (concentrate); Frequency once every 1d4 rounds; Effect You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ff76f11-1302-43eb-a763-c98f3763260a	Roaring Potion (Lesser)	{Consumable,Magical,Potion,Sonic}	Consumables	Potions	L	/Equipment.aspx?ID=2091	Ripples move constantly through a roaring potion, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour.	one-action] (concentrate); Frequency once every 1d4 rounds; Effect You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3444d23c-1569-4e77-bbfa-db391e3b4626	Roaring Potion (Moderate)	{Consumable,Magical,Potion,Sonic}	Consumables	Potions	L	/Equipment.aspx?ID=2091	Ripples move constantly through a roaring potion, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour.	one-action] (concentrate); Frequency once every 1d4 rounds; Effect You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b090e99-7ad1-4863-929e-d21b9a1ef0c7	Robe of Eyes	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=463	This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink across its fabric. While wearing the robe, you gain a +3 item bonus to Perception checks, and you constantly benefit from the effects of a 2nd-level see invisibility spell.	one-action] Interact; Effect You pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a 5th-level prying eye spell. You can Sustain the Activation just as you would be able to Sustain the Spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
30be4070-ecbf-4a22-9443-1244ccfc2936	Robe of Stone	{Earth,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2593	A robe of stone, decorated with patterns reminiscent of gems and geodes, constantly sheds tiny amounts of dust. While wearing it, you gain imprecise tremorsense in a radius of 10 feet, and you can speak and read Petran. Also, you can eat earth (soil, sand), gems (crystals, glass), and metal instead of food to meet your daily nutrition requirements. You find eating these materials as pleasant as food—the more valuable, the more delicious.	Become Stone [two-actions] (concentrate, manipulate, polymorph); Frequency once per day; Effect The cloak casts elemental form on you, transforming you into an earth elemental. In addition to the spell's normal effects, you can Burrow through any earthen matter, including rock, moving at the spell's burrow Speed, leaving no tunnels or signs of your passing. Also, the range of the tremorsense you gain from the robe increases to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84721cc0-091e-4f69-a87e-0f5cb73c63ea	Robe of the Archmagi	{Abjuration,Arcane,Invested,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=464	Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe.	reaction] command; Frequency once per day; Trigger You attempt a saving throw against an arcane spell, but you haven’t rolled yet; Effect You automatically succeed at your save against the triggering arcane spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dcf58a61-c4f7-48a8-82dc-8ab619f2f357	Ring of Wizardry (Type IV)	{Arcane,Divination,Invested,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=462	This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0708b9a-ef70-4ed1-b3a0-3d2ada753dd1	Ringmaster's Staff (Greater)	{Illusion,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=589	This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use ringmaster’s staves to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a ringmaster’s staff, your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an auditory or sonic effect through barriers that would otherwise block it.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56c71f29-f998-4411-8453-0e675a3dac58	Rock-Braced	{Abjuration,Dwarf,Magical,Rare,Saggorak}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=527	Rock-braced armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 item bonus to your Fortitude DC against the check to move you. If the creature would not normally need to attempt a check to move you, then the creature must succeed at an Athletics check against your Fortitude DC (including the +4 item bonus) or you are unmoved.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a978195-f7d7-48f7-a4d1-4348a331238c	Rod of Cancellation	{Abjuration,Magical,Rare}	Held Items	\N	1	/Equipment.aspx?ID=742	This powerful magic rod is inimical to all magic. 	two-actions] Interact; Effect You touch the rod to a magical effect or magic item and attempt to counteract the effect or item. Regardless of the result, the rod of cancellation can't be activated again for 2d6 hours. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. If you choose, you can instead completely drain the rod of cancellation's magic on a success in order to completely drain the magic from the effect or item. If you do, both become completely non-magical and their magic can't be recovered, even by the remake spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
acfadafb-4186-44f9-a5b9-56c5b8a883ba	Rod of Negation	{Abjuration,Magical}	Held Items	\N	1	/Equipment.aspx?ID=264	This long, plain, leaden rod can disrupt magic. 	two-actions] Interact; Effect This rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-level dispel magic spell with a counteract modifier of +23. Once activated, the rod can’t be activated again for 2d6 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2abcdc32-d8dc-4726-9ff9-84252bed7143	Rod of Razors	{Rare,Tech}	High-Tech	\N	2	/Equipment.aspx?ID=1751	This ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in adamantine, and its haft is surprisingly elastic and can be used to extend the item's reach in combat dynamically, as needed.	one-action] Strike; Frequency six times per day; Effect You fire a razor-sharp flechette from the rod of razors. This is a ranged weapon attack that has a range of 100 feet, a reload of 0, and the deadly d10 and volley 30 feet traits. The flechette inflicts 3d8 piercing damage on a hit, and belongs to the dart weapon group. The flechette is an adamantine weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a81a6fed-05bb-4073-b36e-80914e058b46	Root Boots	{Invested,Magical,Rare,Transmutation}	Worn Items	\N	L	/Equipment.aspx?ID=3137	The soles of these plain leather boots look like coils of flattened roots. The boots allow for full-foot flexibility despite their sturdy make and smell faintly of evergreen trees. While worn and invested, your footsteps sound like rustling leaves, granting you a +1 item bonus to Stealth checks in a forest or wooded area.	reaction] envision; Frequency once per day; Trigger You're standing on earth, and something attempts to move you against your will; Effect The roots extend from your boots to grip the ground, granting you a +4 item bonus to your Fortitude DC against effects that attempt to move you, such as Shove or Pull.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd82f236-a938-4d6f-bd45-b25f9a8f8591	Rooting	{Magical,Plant,Wood}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2644	Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round (Escape DC 23) and clumsy 1 for as long as the immobilization lasts.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bffa71b-2491-4ab4-84b6-1428ab055d97	Rooting (Greater)	{Magical,Plant,Wood}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2644	Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round (Escape DC 23) and clumsy 1 for as long as the immobilization lasts.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93d47dc4-da16-4c17-a0cd-d55917054e1e	Rooting (Major)	{Magical,Plant,Wood}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2644	Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round (Escape DC 23) and clumsy 1 for as long as the immobilization lasts.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce68141a-d5a0-41f4-8e51-18fac6f683ca	Rooting (True)	{Magical,Plant,Wood}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2644	Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round (Escape DC 23) and clumsy 1 for as long as the immobilization lasts.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c743824-dafc-4733-bb9a-209fe2002ea5	Rope	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2748	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2614730-3ef3-4eed-b57a-f4f80e824f96	Rock Ripper Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1305	You weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each adjacent square becomes difficult terrain, and the triggering creature must attempt a DC 19 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a969ed37-c4fd-4632-bf86-32ef33b5e4ef	Rope of Climbing (Greater)	{Magical,Transmutation}	Held Items	\N	L	/Equipment.aspx?ID=743	This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic.	one-action] Interact; Frequency once per day; Effect You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an Interact action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f7d82f1-176f-4262-8755-5fcc44511b7c	Rose of Loves Lost	{Consumable,Cursed,Enchantment,Evil,Magical}	Cursed Items	\N	L	/Equipment.aspx?ID=1646	No thorns are visible on this ruby-red crystal rose, which seems to grant a boon to a loved one, but it draws three beads of blood when first bestowed upon an unwitting recipient. Hags delight in using the rose's curse to ruin young lovers, but it can be found anywhere—even buried innocently in a treasure hoard.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce55f976-3505-48c3-9794-ba62ba9284d7	Rowboat	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=78	Space 10 feet long, 5 feet wide, 3 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
170ffa01-90e1-4d3e-be10-18b152b10fab	Rubbing Set	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=874	By using a rubbing set, you can quickly make a copy of carvings or etchings you find during your explorations, making them easier to accurately reproduce. This kit consists of a roll of thin onion-skin paper in a waterproof leather case, several thick wax crayons, and a bar of sealing wax that can be melted and used to temporarily hold the paper in place while you take the rubbing. Using the kit consumes the materials and provides a +1 item bonus on checks to document or reproduce artwork or writing that has been carved, etched, or otherwise physically added to a surface.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b19c7aa4-4e15-43d8-81ca-313537880d18	Ruby Capacitor	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2113	This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn.	free-action] (manipulate); Requirements You prepared the staff.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
302146bc-eac0-4f0f-a28f-2975b3c3f8fe	Ruby Capacitor (Greater)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2113	This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn.	free-action] (manipulate); Requirements You prepared the staff.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b4a2c43-3e61-42bf-9217-cc42520298d3	Ruby Capacitor (Major)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2113	This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn.	free-action] (manipulate); Requirements You prepared the staff.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
abcf1e43-1061-4ad4-bf3e-8a5a491ff10e	Ruby String	{Conjuration,Consumable,Rare}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=771	The frayed threads from the rips and tears in Hao Jin's Tapestry still contain traces of the Ruby Phoenix's magic. Hao Jin has collected most of these loose strings, but others occasionally find these potent silk strands in unexpected places. A ruby string can fulfill the cost requirement for an 8th-level create demiplane ritual. When used in this way, the ruby string negates the need for secondary casters, and you get a success for all secondary checks. Alternatively, you can activate it to create a smaller demiplane without requiring the ritual.	hours (envision, Interact); Effect You spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane, but the space is a single 10-foot cube.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0fb86849-42ed-467c-b3d1-ff38ff53d64d	Ruler	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=849	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8e2a976-7b45-453a-9270-a30ee51eb34d	Rovagug's Mud	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2092	Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14043bad-3cc9-496e-ae2a-d367ce7cb2d8	Rovagug's Mud (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2092	Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8010e3e4-36b5-40af-b81c-66ae3b834ebb	Runestone	{Consumable,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3003	This flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. When a rune is transferred from the runestone to another object, the runestone cracks and is destroyed. The Price listed is for an empty stone; a stone holding a rune adds the Price of the rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85ced89b-624d-4911-a49a-31da27d79396	Rusting Ammunition (Moderate)	{Alchemical,Consumable,Force}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1901	Rusting ammunition is made using a ore louse's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes persistent damage for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0ce4d93-82fc-4bc2-855e-6a3c98941e33	Saboteur's Friend	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1928	The euphemistically named saboteur's friend looks, smells, and tastes like an appetizing chocolate square. You lace the chocolate with reagents that induce a strong laxative effect. Saboteur's friend is useful for incapacitating rather than dealing lasting harm. Unlike some poisons, saboteur's friend can have its sickened condition reduced (but changing to a higher or lower stage after a save applies any sickened condition listed for that stage, as normal).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd8cc310-77ac-4459-b762-2dbca6ad3cd0	Sack	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2749	A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f31df27c-13a1-4967-9ac1-95e35accb40d	Sack of Hyrdra's Teeth	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3943	This soft cotton bag has a drawstring of sinew and a jagged embroidery pattern around the mouth. Inside are a seemingly endless number of needle-sharp teeth.	Fist Full of Fangs [two-actions] (manipulate, occult); Frequency once per day; Effect You draw a whole handful of teeth and cast them to the ground, casting rouse skeletons as a 5th-rank spell (DC 30).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbb5eb60-7b15-4667-8d1b-1a20db95afcc	Sack of Rotten Fruit	{}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1657	Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. When you Strike a creature with a sack of rotten fruit, the sack is consumed while the creature takes 1d4 bludgeoning damage and must attempt a DC 15 Fortitude save. On a failure, the creature is sickened 1. The range increment of a thrown sack of rotten fruit is 20 feet.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15ef8373-5123-408a-a00e-0ebc304d2a29	Sanguine Fang (Greater)	{Magical,Spellheart,Void}	Spellhearts	\N	\N	/Equipment.aspx?ID=2239	A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25.	Cast a Spell; Frequency once per day; Effect You cast vampiric exsanguination.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb48376d-39ba-465d-80ce-6fef407e4a0a	Runescribed Disk	{Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1524	This decorative silver disk is inscribed with magical runes, similar in appearance to a miniature teleportation circle but with the runes indicating movement encircled by runes associated with time. When you activate the disk, you flicker out of sight, seeming to teleport directly to your destination as you accelerate your flow of time dramatically for the duration of your move action. Your movement doesn't trigger reactions.	free-action] envision; Trigger You use an action with the move trait; Requirements You're an expert in Acrobatics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84bcc7cc-516b-4b04-a194-6208c67c47a6	Rust Scrub	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=2696	This salt scrub is infused with citron juice and alchemical ingredients that allow it to fight rust on metallic equipment. One application can be used to restore 2d4 Hit Points to an item that has been damaged by rust. The GM determines what portion of damage to an item was caused by rust if that value isn't known.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d135dfd7-7bf6-4dad-a0a8-f2d132777564	Rusting Ammunition (Greater)	{Alchemical,Consumable,Force}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1901	Rusting ammunition is made using a ore louse's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes persistent damage for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8445d03-9c80-42de-a381-8c20b7622b6c	Safe House (Level 1)	{}	Services	\N	\N	/Equipment.aspx?ID=2472	Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fae1b119-eae6-4165-9b6a-595226d9f04f	Safe House (Level 2)	{}	Services	\N	\N	/Equipment.aspx?ID=2472	Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84fb77ec-7245-41a5-bd9f-b30781dbf9ef	Safe House (Level 3)	{}	Services	\N	\N	/Equipment.aspx?ID=2472	Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7500cbfc-748c-4454-844b-d08033ff0d92	Sage's Bloom	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	L	/Equipment.aspx?ID=3608	This simple white flower is placed into a hat or worn braided into your hair. When activated, it releases a soothing scent, which helps you focus your mind. When you activate the talisman, you Recall Knowledge three times, rather than once. If you use Nature for any of these checks and get a critical failure, that check is instead a failure.	free-action] (concentrate); Trigger You attempt a Nature check to Recall Knowledge but haven’t rolled; Requirements You’re trained in Nature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94bd0bb0-3e6c-4f28-b1c7-5b8e07ad9899	Sailing Ship	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=79	Space 75 feet long, 20 feet wide, 25 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c58b116-bf8b-4263-be4d-3d24371fd04e	Sailor’s Collar	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3977	Veteran sailors like to wear this jaunty blue collar, tied with a small bow in the front and tucked into the belt. It can even save your life if you fall overboard. When wearing the sailor’s collar, you gain a +1 item bonus to Athletics check.	Gasp for Air [reaction] (air, concentrate); Frequency once per day; Trigger You fail a Swim check; Effect Your collar inflates, giving you something to breathe from. You can breathe underwater for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b741b54-d48b-467d-ab0e-cdc8b672fc32	Sairazul Blue	{Consumable,Earth,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=2594	A Sairazul blue potion is a rich navy blue in color. Subjects of the Crystalline Queen produced the potion to protect themselves from the radiation Ayrzul left behind. For the next 8 hours, your skin becomes navy blue, and you gain resistance 5 to poison damage and void damage. If you drop to 0 Hit Points due to poison or void damage, the Sairazul blue within your body reacts, healing you for 8d8 Hit Points. The resistances the potion grants then end.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9fdcd5a5-58c0-4ff5-adca-fcce3d37ebc2	Salve of Antiparalysis	{Consumable,Healing,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2940	Applying this filmy salve to a creature helps it overcome magical paralysis. The salve attempts to counteract the paralysis (counteract rank 3rd, counteract modifier +22).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
197a3a3f-14f8-4bbc-8879-246545a02e1c	Salve of Antiparalysis (Greater)	{Consumable,Healing,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2940	Applying this filmy salve to a creature helps it overcome magical paralysis. The salve attempts to counteract the paralysis (counteract rank 3rd, counteract modifier +22).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7462fd4c-7a06-4687-b5c7-f993946b4952	Saddlebags	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2750	Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0e6e8a8-6bcc-4e18-a335-1532243ca696	Saints' Balm	{Consumable,Healing,Magical,Necromancy,Oil,Uncommon}	Consumables	Oils	\N	/Equipment.aspx?ID=590	This luminescent paste is made from the powdered bones of a long-forgotten saint, mixed with herbs and blessed by a priest. It typically comes in a tightly sealed, palm-sized dish etched with holy symbols. Applying saints’ balm to yourself or a creature within reach restores 3d8+10 Hit Points to the creature to which it’s applied.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e56808d1-879f-40c3-88f2-e74de96dd81c	Sand Barge	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=43	Space 30 feet long, 20 feet wide, 15 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
857641f3-f7c1-476d-8249-8ada5637c6cf	Sandalwood Fan	{Magical,Uncommon,Wood}	Held Items	\N	L	/Equipment.aspx?ID=2645	This ornate fan's carving depicts a particular tableau from the Plane of Wood, often of the site where the fan was created. Fanning it through the air creates a sandalwood-scented breeze and a crackling of magic. A sandalwood fan is a planar key for interplanar teleport and similar magic. The sandalwood fan makes it more likely for you to arrive where you intended, appearing 1d6×25 miles from your intended destination instead of the usual error range. This distance is further reduced to 1d4×25 miles if your destination is the scenery depicted on the fan.	Cloud of Leaves [two-actions] (manipulate); Frequency once per day; Effect You summon leaves that protect your allies and identify enemies. All allies and indifferent creatures within 30 feet of you gain lesser cover for 1 round, while enemies come under the effect of revealing light for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ff7cd096-b82c-42e6-8ccb-9224fed1d361	Sandcastle	{Earth,Magical,Structure,Uncommon}	Structures	\N	L inactivated	/Equipment.aspx?ID=2595	A sandcastle comes in a cylindrical, waterproof satchel that contains densely packed fine sand. The sand's color depends on where it was collected when the item was made. This sand can be shaped and magically activated to create a fortification made of hard-packed sand. It can survive most ordinary weather, but a sandcastle has little resilience against water. It collapses if activated on water or if the structure is caught in a deluge or heavy rainfall. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage, and it has weakness to water 15. If destroyed, a section of the sandcastle becomes a pile of sand, or wet sand if it was destroyed by water. This sand is difficult terrain, which lasts for the remaining duration of the activation. It's easy to make handholds and footholds in the sand walls, so the DC to climb the walls is 15.	Shape the Castle 1 minute (concentrate, manipulate); Frequency once per day; Effect You empty the satchel and shape the sand into a miniature castle. When finished, you utter “build” in Petran, and the sandcastle swiftly builds into a full-size structure. The castle is shaped as you choose, up to 120 feet in any dimension. Its walls must be 10 feet thick, and each story must be at least 10 feet tall from floor to ceiling. The sandcastle has only rudimentary furnishings with no moving parts—even a chair or door is too complicated, but block-like benches and platforms can be created. Typically, the castle has little more than staircases and windows.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0deda7b2-d8b2-417c-9ece-ea9322427d01	Sandstorm Top	{Evocation,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1480	On Tekritanin holidays, children reenacted legendary battles of deities by playing with magical tops. Though the paint on this wooden top has long since faded, its magical runes once gleamed yellow-gold and fiery orange, evoking the color of the sky during a sandstorm. To set the top in motion, wind a string around its bottom and upward along its body, and then throw it while gripping the string.	one-action] Ineteract; Frequency once per day; Effect You throw the sandstorm top 10 feet away from you. For 1 minute, as it spins, the top generates a magical sandstorm in a 5-foot radius. Any creature that starts its turn in the area or moves into the area takes 4d6 slashing damage (DC 30 basic Reflex save). Additionally, a creature within the sandstorm must hold its breath or begin suffocating.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1147c939-28ce-41e4-a067-4c2ef355fd10	Sampling Ammunition	{Consumable,Magical,Necromancy}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1618	The head of this arrow or bolt is a pointed glass cylinder with a hollow core. Upon hitting a corporeal creature, sampling ammunition captures a small portion of the target's skin, blood, and flesh. The sample falls to the ground below wherever the creature was hit. This sample is sealed and magically preserved inside its chamber, although it deteriorates normally once the cylinder is opened. Sampling ammunition can't collect samples from creatures made entirely of metal, stone, or other hard substances.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2da6ae5d-3be2-4094-8270-0d68d146d241	Sand Diver	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=23	A sand diver is a vaguely scorpion-shaped vehicle that uses alchemical reactions to propel itself. The tail-like structure acts as a heat sink and releases alchemical fumes behind the diver as it burrows. Instead of pincers, it has two burrowing mechanisms in front that allow it to dig through sand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa97dec5-d522-4278-b168-57d03e3c6fa7	Sand Racer	{Magical,Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=47	Space 10 feet long, 5 feet wide, 5 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f8b469d-ade1-42f1-baf3-7496bceb31f6	Sandals of the Stag	{Apex,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2142	These sturdy leather sandals feature straps that wrap up to the knees. Etched in the leather are intricate patterns of stags leaping through the forest. You gain a +5-foot item bonus to your land Speed and a +3 item bonus on Athletics checks when attempting to High Jump or Long Jump. When you invest the sandals, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value.	reaction] (concentrate); Frequency once per minute; Trigger You attempt a High Jump or Long Jump but you didn't Stride at least 10 feet; Effect You can attempt the jump normally. It doesn't automatically fail.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
011b49d1-28ca-497c-80bf-b277b5dc292a	Sanguine Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1964	The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6137c7e-8764-4999-9558-e83127249b12	Sanguine Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1964	You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd56b544-b9eb-4782-b089-ef0d1d614a5d	Sanguine Pendant	{Focused,Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3438	This clear crystal pendant contains a drop of blood from a sorcerer that expands and contracts as you cast spells. A sanguine pendant is associated with a specific sorcerer bloodline, and only sorcerers with that bloodline can invest this item. This item gains the trait matching the tradition of that bloodline. The pendant grants a +2 item bonus to both of your bloodline skills.	Blood's Call [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a bloodline spell. If you don't spend this Focus Point by the end of this turn, it's lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1bb35e08-4c3b-41ae-9aba-12b7b91f93cf	Sanguine Pendant (Greater)	{Focused,Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3438	This clear crystal pendant contains a drop of blood from a sorcerer that expands and contracts as you cast spells. A sanguine pendant is associated with a specific sorcerer bloodline, and only sorcerers with that bloodline can invest this item. This item gains the trait matching the tradition of that bloodline. The pendant grants a +2 item bonus to both of your bloodline skills.	Blood's Call [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a bloodline spell. If you don't spend this Focus Point by the end of this turn, it's lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50de4b98-9edc-4891-aeae-24f6acccc6c3	Sanitizing Pin	{Consumable,Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2697	This pin includes a piece of gauze wrapped around a dried herbal poultice. When you activate the sanitizing pin, the poultice dissolves and bolsters your body's defense against poison or disease. You gain a +2 status bonus on your Fortitude save against the initial exposure to the affliction. If you roll a critical failure on the triggering attempt, you get a failure instead.	free-action] command; Trigger You attempt a saving throw against a disease or poison.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b14ae507-e8da-4456-aa8d-f99337d03850	Sargassum Phial	{Alchemical,Consumable,Expandable,Incapacitation,Mental,Poison}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=3232	A layer of vapor swirls just below the surface of this glass container holding a large, dried heap of fungal-encrusted seaweed. You can throw the phial up to 30 feet when you Activate it. When opened or thrown, a Medium sargassum heap effigy reconstitutes to release a hallucinogenic cloud in a 15-foot emanation, forcing each creature to attempt a DC 20 Fortitude save. On a failure, a creature rolls 1d4 to determine what it is hallucinating for the next 1d4 rounds (unless otherwise noted). At the beginning of their turn, an affected creature attempts a new save.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98c2b7f5-2ce1-4aab-998b-ea9fc4738fd7	Sash of Books	{Apex,Divination,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2529	This elegant black sash features stylized crimson books embroidered at either end and a set of simple tassels. While wearing the sash, you feel as if you have a better understanding of the people and life around you. You gain a +3 item bonus to Society checks.	two-actions] command, envision; Frequency once per day; Effect You become keenly aware of your surroundings and become able to anticipate dangers. You gain the effects of foresight.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69065b76-0447-46c0-a31b-efb0280df262	Sash of Prowess	{Focused,Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3439	This humble sash can be worn around the waist or across the chest. A sash of prowess often bears a coloration or a pattern that represents the monastery in which you trained but can also sport religious symbology, such as the open hand of Irori. You gain a +2 item bonus to Acrobatics and Athletics skill checks.	Reserves of Inner Strength [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a qi spell. If you don't spend this Focus Point by the end of this turn, it's lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5187e1f3-9985-4066-a473-d99a5aed9cfc	Sash of Prowess (Greater)	{Focused,Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3439	This humble sash can be worn around the waist or across the chest. A sash of prowess often bears a coloration or a pattern that represents the monastery in which you trained but can also sport religious symbology, such as the open hand of Irori. You gain a +2 item bonus to Acrobatics and Athletics skill checks.	Reserves of Inner Strength [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a qi spell. If you don't spend this Focus Point by the end of this turn, it's lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2946630e-fba3-41e5-b232-b155450ae5b1	Staff of Nature's Vengeance (Major)	{Evocation,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=749	This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91a94969-2700-4e6f-9866-1ad9b2392f9c	Sanguine Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1964	You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9ebfa8e-762c-439b-a1cb-0879decba2f7	Savior Spike	{Consumable,Force,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2991	This pyramid-shaped spike is attached to an armor's chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase, giving you a +1 item bonus to the check. If you roll a success on the triggering attempt, you get a critical success instead. If you roll a critical failure, you get a failure instead.	free-action] (concentrate); Trigger You attempt to Grab an Edge but haven't rolled	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9b602cb-3ab5-43a9-8eac-ad656c44e934	Scale of Igroon	{Artifact,Primal,Rare}	Artifacts	\N	L	/Equipment.aspx?ID=2365	Carved from a scale of the kaiju Igroon, this jagged shield refracts light around it in a shimmering haze. A scale of Igroon (Hardness 20, HP 160, BT 80) recovers 4 Hit Points at the start of its wielder's turn. When you Raise a Shield, you can use the Shield Block reaction with the scale of Igroon to block an attack or effect that deals acid, cold, electricity, fire, force, or sonic damage as well as physical damage.	free-action] (manipulate); Trigger You use Shield Block and prevent yourself from taking energy damage from a line, ray, or a direct attack, including a force barrage spell; Effect You reflect the energy along a trajectory you choose. The effect travels only up to its remaining range, using its original parameters if it strikes other targets.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b22bd0fb-ab82-4384-b5f0-0d4859ffc658	Scapular of Shields	{Abjuration,Apex,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2530	This fine scapular features the image of an ornate shield. While wearing the cloak, you feel protected and capable of withstanding even the deadliest blows. Each time you're critically hit while wearing the scapular, attempt a DC 17 flat check. On a success, it becomes a normal hit. When you invest the scapular, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score.	reaction] envision; Frequency once per day; Trigger You would take damage from an attack; Effect The shield on your scapular animates and intercedes on the attack. You gain 20 resistance to all damage against the triggering damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a89c60ca-2b0c-44ee-b862-c6f53694914e	Scarlet Mist	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2012	Derived from a mixture of krooth venom and an agitating agent, scarlet mist causes bleeding that turns into a foaming mist. When a creature under the effects of scarlet mist takes persistent bleed damage from the toxin, creatures within 5 feet take the splash damage. The persistent damage can't be staunched until the poison's effects end. A creature that can't bleed doesn't take the bleed damage or cause the splash damage but can still take the poison damage.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
772bf1db-0e8b-46d4-887f-a9532d24f518	Scholar's Drop	{Alchemical,Consumable,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1929	University students in Katapesh first used the scholar's drop to gain an edge over their academic rivals, but the candy has since spread across Golarion. The flavor of this hard, sugar-coated candy is highly refreshing and based on lemon and green tea. For 1 hour, you gain a +1 item bonus to saving throws against effects that could render you fatigued.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
514fab85-fdb4-454d-a031-fe81edea2ece	Scholarly Journal	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2763	Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a89c9b6-ccb1-4ec8-80c6-39ab2cf45829	Saurian Spike	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2240	This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. The spell attack modifier of any spell cast by activating this item is +15.	Cast a Spell; Frequency once per day; Effect You cast 7th-rank dinosaur form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7938d50-ce86-4f13-95e0-6136cdca8013	Saurian Spike (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2240	This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. The spell attack modifier of any spell cast by activating this item is +15.	Cast a Spell; Frequency once per day; Effect You cast 7th-rank dinosaur form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
514ec4cb-448f-4a28-8c05-fa785bab3e0f	Saurian Spike (Major)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2240	This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. The spell attack modifier of any spell cast by activating this item is +15.	Cast a Spell; Frequency once per day; Effect You cast 7th-rank dinosaur form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bdcef16d-d7b8-4832-aafc-7a645def825a	Scope of Truth	{Divination,Magical}	Customizations	Scopes	L	/Equipment.aspx?ID=1216	PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Replace the word "transmutation" in the scope of truth with the word "polymorph."	two-actions] Interact; Frequency once per day; Effect For the next 10 minutes, you can see things through the scope as they actually are. The GM rolls a secret counteract check with a +20 counteract modifier and a counteract level of 7 against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it, not to end the spell or effect. For instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6aa5340c-b6ca-4bdc-b886-5ca2a27b8e25	Scouting Arrow	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3866	The tip of this arrow is carved into the shape of a lidless eye. When an activated scouting arrow strikes a surface within the second range increment of the weapon it was fired from, the wielder of that weapon can Seek as though they were at the point of impact of the arrow using their normal senses. After this glimpse, the ammunition crumbles to ash.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
901b8ba6-6411-4145-9463-65193c2ad070	Scroll Belt	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2451	These belts are specially designed to allow for writing along the inside surface. You can scribe a spell to a scroll belt, Crafting the scroll as normal. A scroll belt can only hold a single spell, and you must Cast the Spell before you can scribe another spell to the belt. You can't Cast a Spell from the belt while wearing it; you must remove the belt with an Interact action. A scroll belt acts as a mundane belt, but when a spell is scribed on it, any creature can immediately discern that an unattended belt holds magic. If you're wearing the belt, a creature can notice the belt holds a spell with a successful Perception check against your Stealth DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5846650-6d8e-4c8c-8179-6a2386606be7	Scything Blade Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3382	This snare sends a powerful series of scything blades to slice through a creature entering the snare's square, dealing 10d8 slashing damage (DC 32 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89f81cf3-8340-45c0-83db-c252eacbb0bf	Sea Touch Elixir (Greater)	{Alchemical,Consumable,Elixir,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3311	This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08060538-1e21-4f14-ae1b-7238c5e03fbd	Sea Touch Elixir (Moderate)	{Alchemical,Consumable,Elixir,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3311	This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7098eb2-d829-4d43-8606-960b5fe506c5	Sealing Chest (Greater)	{Abjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=851	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a282e7fc-5b8f-411d-841d-48261a7f979b	Sealing Chest (Lesser)	{Abjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=851	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b03c800-bb0e-44be-b5ae-310b8d8191af	Sealing Chest (Moderate)	{Abjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=851	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ddcee86-2691-4dbf-882f-f2cfd3650136	Scour	{Alchemical,Consumable,Drug,Ingested,Inhaled,Poison,Uncommon}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=632	This gritty powder improves responsiveness but suppresses thoughts and leaves you weakened. The saving throw for addiction to scour is DC 30, and the addiction is virulent.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
afcef69d-72ca-4e5a-a181-4b3627756389	Sea Touch Elixir (Lesser)	{Alchemical,Consumable,Elixir,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3311	This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
74989d67-0e08-490b-abe9-e6bebd1b9b6c	Sealing Chest (Major)	{Abjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=851	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c427d5c3-0bb7-46fe-b386-ef4b4b532dff	Secret-Keeper's Mask (Gray Master)	{Divination,Enchantment,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=914	Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.	reaction] Interact; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a –2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b6c58f0-be16-45d1-8397-299f474ccef3	Secret-Keeper's Mask (Reaper of Reputation)	{Divination,Enchantment,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=914	Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.	reaction] Interact; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a –2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1dea2ec4-4470-4074-bc5f-8936c9a3f2e9	Security Badge	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3796	When displayed prominently, this iron badge grants you authority and gravitas. You gain a +1 item bonus to  Intimidation  checks.     Special  A …	Authoritative Command [one-action] (auditory, concentrate, incapacitation, linguistic, mental); Effect You shout at a foe within 60 feet, compelling them to stand in place and drop everything they’re holding. The target attempts a DC 23 Will save with the following results.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
936d6e94-cfe9-47d7-b25c-e61fd8397179	Seed Pod of Rooted Wisdom	{Consumable,Magical,Mental,Plant,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3539	his tiny magic item looks like a ripe brown fruit from a kapok tree. Inside the fruit are three seeds. Each magical seed releases an effect when swallowed. The first grants you a +1 status bonus on Will saves against fear effects for 10 minutes. The second makes your next 10 words comprehensible to any creature that understands any language. The third lets you recall precisely how to get from where you are to any other place you’ve stayed for more than an hour within the past day. Once the seeds are removed, the fruit is edible, if chewed slowly, and quite tasty, being much sweeter than the non-magical version.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6d94cb8-b1d2-4ff9-89d0-c8dcf6896d1f	Serum of Sex Shift	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2957	Upon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and physiology accordingly. You have mild control over the details of this change, but you retain a strong “family resemblance” to your former appearance.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a3a964b-892a-41b5-b103-e87fb5014100	Searing Suture (Lesser)	{Alchemical,Consumable,Fire,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1548	Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the persistent bleed damage—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
436c932e-8146-45e1-962a-2afa7aad35c9	Seeking Bracelets	{Abjuration,Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1499	Both beaded bracelets in this pair have an even larger bead in their center. The bracelets are magically linked and only interact with their counterpart from the same pair. When you crush the largest bead to activate the bracelet, it creates a mental alert in the mind of the wearer of the paired bracelet. This alert works at any distance as long as both bracelets are on the same plane.	two-actions] envision, Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f02662d-02c5-492a-a168-47b6bb0623eb	Self-Immolating Note	{Alchemical,Consumable,Fire,Uncommon}	Alchemical Items	Alchemical Tools	\N	/Equipment.aspx?ID=1626	This paper is crafted with an unusual formula, causing it to catch fire and self-immolate 5 minutes after being exposed to the air. The item activates automatically when the envelope is opened, which typically takes an Interact action. Anyone holding the note when it catches fire takes 1 fire damage. Often, these notes are given as practical jokes or threats, but secret societies find them quite useful when sharing information about upcoming meetings or any other relevant news. These letters must be written in haste and require the use of their accompanying envelopes, which prevent air from interacting with the paper until the envelope's seal is broken.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
34275b42-d870-4267-9ed7-8cdcf90759e0	Semaphore of Slanders	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3945	This semaphore set consists of two hardwood poles painted white, with finely crafted silk flags bisected by yellow and red fields. A tiny stylized black serpent with its tongue extended is depicted on the top outer corner of each flag. The semaphore of slanders, in addition to being a functioning semaphore set, can be used to send false signals to any enemy forces observing the signaler, providing a +2 item bonus to Deception checks to do so, and allies are always aware of this ruse.	Insidious Insinuation [two-actions] (concentrate, emotion, fear, manipulate, mental, visual); Frequency once per day; Effect You activate the semaphore to mislead the enemy. Choose a creature within 60 feet to attempt a DC 28 Will saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0246659-09e6-4b4b-9e5b-fc662dddb31f	Sense-Dulling Hood (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1944	Sometimes, an enemy’s dangerous special ability makes relatively standard sensory capabilities a liability. From an ofalth emitting its stench to a banshee wailing, plenty of creatures use their prey’s senses against them. A sensedulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against auditory, olfactory, and visual effects for a time, according to the mask’s type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
30e36bb3-d593-4668-8e77-f4046fe1456d	Sense-Dulling Hood (Lesser)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1944	Sometimes, an enemy’s dangerous special ability makes relatively standard sensory capabilities a liability. From an ofalth emitting its stench to a banshee wailing, plenty of creatures use their prey’s senses against them. A sensedulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against auditory, olfactory, and visual effects for a time, according to the mask’s type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80fc6a5a-c854-46b4-9135-ae67ce04da59	Sentinel Horn	{Auditory,Divination,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2678	This curved brass horn is a virtuoso instrument with a surprisingly deep tone, etched with images of interlocking lines and swirls. Sentinel horns come in pairs, and each works with only the other of its pair. The listed Price is for a pair of sentinel horns.	one-action] Interact; Frequency once per round; Effect You play a specific tune on the horn. When you do, the other horn also plays the same tune, not matter how far away it is, as long as it is on the same plane.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
49fc7ad0-ef27-491e-8c9d-bd21d1e4f809	Serrating	{Evocation,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=519	A serrating weapon’s bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals an additional 1d4 damage.	one-action] Interact; Effect You brandish the weapon and focus its power, causing the serrated shards to buzz as they spin at a dizzying speed. On your next hit with the weapon this turn that deals slashing damage, the serrating rune adds an additional 1d12 damage instead of the additional 1d4 damage, and then the shards return to their usual speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
324bb94f-aacc-4290-8f06-0f02d951df79	Seer's Flute (Greater)	{Coda,Occult,Staff,Uncommon}	Staves	Coda	L	/Equipment.aspx?ID=2270	This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e63c60ae-f93f-4bd5-a88a-705f208dd816	Seer's Flute (Major)	{Coda,Occult,Staff,Uncommon}	Staves	Coda	L	/Equipment.aspx?ID=2270	This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc8a748d-29ea-4047-a0fa-3f01dff17e33	Serene Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3320	The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db8ce18a-158a-4880-9a80-64403cdc4abe	Serene Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3320	The bonus is +1, or +2 vs. mental, and the duration is 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f937624-3bc0-4a6d-b2f8-c6bd9e699b5d	Serene Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3320	The bonus is +2, or +3 vs. mental, and the duration is 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6848e13e-2cfe-4dd5-a593-855db41d5e43	Serithtial	{Artifact,Divine,Intelligent,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3123	The legendary blade  Serithtial  is said to have been forged by  Iomedae , goddess of honor, justice, and valor. She is an intelligent  +4  major …	Grace of the Inheritor (concentrate); Frequency once per hour; Effect Serithtial spends the appropriate number of actions and casts a 9th-rank heal or ring of truth spell (DC 45 for either of the two spells).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24046d91-d71e-4706-8257-2cdd2c0d3001	Serpent Oil (Greater)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2076	This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9f7c1ce-ab65-4307-8e7a-6d347be75a29	Serpent Oil (Lesser)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2076	This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
810c94a9-bff9-455e-a8d6-a632ca0dbf50	Serpent Oil (Major)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2076	This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9619040f-26cd-46be-9bdd-dde41a5e1e13	Serpent Oil (Moderate)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2076	This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26b463fc-748a-4ac2-a432-3c61d5f20c9a	Serpent Oil (True)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2076	This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fdaf81b6-5e30-4e72-b20d-9a0899c92900	Sloughstone Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=3515	Weapons made from sloughstone exploit Verex-That-Was's hatred of his unwilling transformation, turning his own flesh against him. Processing sloughstone is difficult and unpleasant, increasing the DC to craft an item with the material by 4. Structures can't be made out of sloughstone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e96cad5a-d5f0-44e6-9052-afc3f8c1362a	Seraptis Bone Tiles	{Catalyst,Consumable,Magical,Rare,Unholy}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3581	These bones from different types of demons can be used to form temporary barriers. When you crush the bone fragments and blow the resulting dust around yourself as you cast shield, the shield appears as a bone bulwark shaped like the demon’s face.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a160e594-1b69-48eb-a6ee-84131d887701	Serene Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3320	The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3cc6565-0328-4698-8bd6-a87fa0063bc5	Sextant of the Night	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=2196	This finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A fine spyglass made of silver is affixed to the frame; removing the spyglass destroys the sextant. By all appearances, the sextant shouldn't function, as the shades and mirrors are swapped, but when you look through the spyglass, you see a night sky during the day and the sun during the night, as if day and night were inverted.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6b56e8a-c77a-4bcc-9e95-a574497b1885	Shade Hat	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1322	This comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from the sun. While wearing the shade hat, you are protected from mild and severe heat (but not extreme heat).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4121edff-9c57-499c-81b2-05aabde7af54	Shadow	{Magical,Shadow}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2793	Armor etched with this rune takes on a hazy black appearance. You gain a +1 item bonus to  Stealth  checks while wearing the armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3694e87-9815-462b-a5f8-b3df3b152459	Shadow (Major)	{Magical,Shadow}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2793	Armor etched with this rune takes on a hazy black appearance. You gain a +1 item bonus to Stealth checks while wearing the armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c3ab480-576c-4d19-b3bc-374c1c33fa94	Shadow Ash	{Catalyst,Cold,Consumable,Magical,Necromancy,Rare}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1723	This small pile of ash glows with strange blue embers that coat whatever they touch with a thin layer of frost laced with veins of necrotic ichor. Adding this catalyst to an animate dead spell or create undead ritual wreathes the resulting undead creature in a shroud of frost that pulses with negative energy. During a combat encounter, the first opponent to deal damage to the undead creature with a melee Strike takes 3d6 cold damage and becomes drained 1 as the shroud of ice and rot shatters from the blow. If the undead creature survives the encounter, the shroud of frost reforms the next day. When an undead creature animated or created with this catalyst dies, it can return to animation with half of its Hit Points within 1d4 rounds of its death (unless it was killed in a manner that destroys it remains completely such as a disintegrate spell) with a DC 11 flat check. If the undead creature rises again, a desperate, garbled screech resonates from within its corpse.	Cast a Spell or successfully perform a ritual as the primary or secondary caster	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8eeb59f-8a29-41dd-a713-9163914b5f2d	Shadow Essence	{Alchemical,Consumable,Injury,Negative,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=127	Distilled from the Plane of Shadow, this oily substance imposes tenebrous effects. The enfeebled condition from shadow essence lasts for 24 hours.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9b8e0f8f-24e3-4281-8786-39c370a618a3	Setup Snare	{Consumable,Kobold,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=2664	This snare is designed to divert a target's movement towards another snare or hazard. You may choose to have the target attempt a Will saving throw instead of a Reflex saving throw; if you do, add the fear and mental traits plus add either the visual or auditory trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c5e3c02-54ad-4f74-88ea-91e9b7aa0fe9	Seventh Prism (Pentagonal)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2028	Beloved by the church of the Seventh Veil, a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use a seventh prism to cast dizzying colors, targets are dazzled for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its blinded condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbedb689-78e9-4140-bada-699da6c69b44	Seventh Prism (Triangular)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2028	Beloved by the church of the Seventh Veil, a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use a seventh prism to cast dizzying colors, targets are dazzled for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its blinded condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
241ee242-e640-46eb-a494-a5e9dbafb0fe	Shadow (Greater)	{Magical,Shadow}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2793	Armor etched with this rune takes on a hazy black appearance. You gain a +1 item bonus to Stealth checks while wearing the armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f77d9d8a-144e-4fe4-8f68-73aba9e31d99	Shadowmist Cape	{Apex,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2143	This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value .	two-actions] (manipulate); Frequency once per day; Effect With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast vapor form on yourself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07555d6d-f533-4b45-a0a5-6fd7a7cc3a79	Shadowpiercer	{Artifact,Magical,Mythic,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3510	Muted, silvery moonlight gleams along the curved blade of this +4 major striking ghost touch spear. Braided tassels of horsehair dangle from its sturdy haft, and archaic runes in Nidalese script shimmer along the weapon in the presence of shadow magic.	Rebuff Gloom [reaction] (concentrate, occult); Frequency You don’t currently have the drained condition; Trigger You or an ally within 60 feet is targeted by a darkness or shadow effect; Effect Spend a Mythic Point; the spear drains your vitality to counteract the effect. You can attempt to counteract the effect (+46 modifier level, counteract rank 10). You can activate this effect without having a Mythic Point available but doing so makes you drained 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b7c8911-286b-4273-8235-1e3df2252903	Shapespeak Mask	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2353	A shapespeak mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you can speak when polymorphed into an animal. The mask removes no other limitations, such as the inability to cast spells while transformed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2165d8bd-9b46-4975-bcdc-dc173d21c68b	Shaping Sweet	{Consumable,Magical,Rare}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3522	Many inhabitants of the First World can shape their environment around them; weaker creatures can only make minor changes, while powerful entities such as the Eldest can remake entire landscapes. A shaping sweet is a gelatinous, fruit-flavored candy that confers a whisper of this ability on you when you eat it. For 1 hour after eating a shaping sweet, you can make each of the following changes to your surroundings with an Interact action. You can make each change only once.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d6749dd1-3a5d-4811-88fd-40f18970e623	Shard of Self-Destruction	{Cursed,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=3516	This jagged shard of bone appears to be and functions as a +1 striking dagger with a sharp edge that is perpetually stained with blood. Whenever you critically hit with the weapon, you deal an additional 1d6 persistent bleed damage, but you also take 1d6 persistent bleed damage. You take a –2 penalty to the flat check to remove this bleed damage, and when you succeed at this flat check, you are exposed to Verex's ruin (see below) as the site of the injury grows red and inflamed, your blood vessels discoloring and swelling as if serrated knives were trying to push their way out.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2470fd9-f337-4396-a545-9d5640a08450	Shard of the Third Seal	{Abjuration,Magical,Unique}	Held Items	\N	L	/Equipment.aspx?ID=1735	This stone fragment from the Third Seal retains a tiny sliver of that legendary item's power. The shard sheds light constantly, with the effects of a torch requiring no oxygen and generating no heat. The flame can be covered or hidden, but it can't be smothered or quenched.	two-actions] envision, Interact; Frequency once per day; Effect By gripping the shard tightly and waving it before you, you can produce the effects of a levitate spell on yourself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57b4743d-f39e-40ba-83ba-b0f2b3dad5c4	Shielding Salve	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=3400	This shimmering paste has many properties of a shield spell. When you slather it onto a creature or object, the target gains a +1 circumstance bonus to AC for 1 round. The first time a physical attack or a force barrage hits the target during that round, the oil prevents 5 damage from that attack or spell, and then the oil's effect ends.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e4a263aa-8a24-4fff-8283-b59d5f97fe4d	Grisly Brigandine	{Invested,Magical,Rare}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3813	This   +1 resilient    studded leather armor   is a gruesome amalgamation of skulls and bones from various creatures held in place with straps of …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b672df7-2872-4d4f-b1d2-7de0bcfc7f92	Half Plate	{}	Armor	Base Armor	3	/Armor.aspx?ID=49	Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.	\N	\N	\N	\N	\N	\N	\N	5	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0435eb0-5aad-4097-b088-b1fc4ad47190	Harmonic Hauberk	{Auditory,Focused,Illusion,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1380	Rose gold and copper rings in this +2 resilient chain shirt form a vague bird shape. The jingling links tinkle musically, almost like birdsong. While you wear the armor, effects with the auditory trait must first counteract the harmonic hauberk or they have no effect on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a39b6805-e946-43e6-a26d-bbd5518d91de	Hellknight Breastplate	{Uncommon}	Armor	Base Armor	2	/Armor.aspx?ID=23	Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers, and Hellknight breastplate serves those in the order who lack the training to wear heavy armor.	\N	\N	\N	\N	\N	\N	\N	4	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N
79256ddd-9cd4-437c-a567-adf2529376b7	Kilted Breastplate	{Flexible}	Armor	Base Armor	1	/Armor.aspx?ID=51	This armor consists of a chest plate, typically made out of bronze or other water-resistant alloys, strapped to the body with a leather harness and featuring a skirt of leather pleats reinforced with metal studs to protect the upper legs.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	\N	\N
586684bd-49fb-4ea1-b57b-2890a84fc28d	Shark Tooth Charm	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2992	This dried-seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, attempt to Escape using Acrobatics with a +1 item bonus to the check. If you roll a success, you get a critical success instead (if you roll a critical failure, you get a failure instead). If you fail the Acrobatics check against a grabbing creature, the creature must either release you as a free action or take 2d8 piercing damage as shark's teeth momentarily emerge from your skin.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
295f287b-c5f6-43bb-a29d-891c2f3f0f78	Sharkskin Robe	{Invested,Magical,Water}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2631	This sandy-textured robe comes with sleeves that resemble dorsal fins. It's believed to have been developed by frustrated alchemists from the Universe for trips to the Plane of Water. The sharkskin robe grants you a swim Speed equal to your land Speed and a +2 item bonus to Athletics checks.	Shark's Elegance [two-actions] (concentrate, manipulate); Frequency once per hour; Effect For 1 minute, any time you make a Strike, your weapon or unarmed attack gains the benefit of the underwater weapon property rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52ae0f54-1eb4-4739-a898-4366da16b70d	Sharpened Canines	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3187	Some of your teeth have been replaced with those of a larger meat-eating predator. You gain a jaws unarmed attack that deals 1d6 piercing damage. These jaws are in the brawling group.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8201bd1a-c141-4e64-b51d-582fb22a6d63	Shatterstone	{Alchemical,Bomb,Consumable,Sonic,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1905	A shatterstone is a small ceramic orb. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be deafened until the end of their next turn.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
790aa894-6b3a-46b0-af68-7da30ee9e9ac	Shatterstone (Greater)	{Alchemical,Bomb,Consumable,Sonic,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1905	A shatterstone is a small ceramic orb. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be deafened until the end of their next turn.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
791d42ce-1a2e-444c-877c-c38e6d5bd45e	Shawl of Seasons	{Invested,Magical,Uncommon}	Worn Items	\N	L	/Equipment.aspx?ID=3775	PFS Note Characters from Kyonin have access to this option. When using a shawl of seasons, the season is the current season where the player is located.	Change of Seasons 10 minutes (concentrate); Frequency once per day; Effect You arrange the shawl on your shoulders to gain the benefits of a season of your choice until your next daily preparations. If the season you choose is the current season, you also gain a +1 item bonus to Fortitude saving throws.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64070794-c821-49f6-bf06-f361301b4e81	Shell of Easy Breathing	{Magical,Water}	Other	\N	2	/Equipment.aspx?ID=2632	This large salt-encrusted seashell is more than 2 feet across, with images of deep sea creatures carved around its edge.	Fill the Shell [one-action] (manipulate); Effect You place the shell on a level surface and sprinkle a few drops of water into its basin. The shell slowly fills with saltwater over the course of 1 minute. The shell's magic then becomes active, indicated by a steady stream of bubbles. Moving the shell disturbs its contents, causing the item to deactivate and the water inside to evaporate; otherwise, it remains activated for an unlimited duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
944f330e-4bfa-4d58-964d-42371d0e391e	Shell of Easy Breathing (Greater)	{Magical,Water}	Other	\N	2	/Equipment.aspx?ID=2632	This large salt-encrusted seashell is more than 2 feet across, with images of deep sea creatures carved around its edge.	Fill the Shell [one-action] (manipulate); Effect You place the shell on a level surface and sprinkle a few drops of water into its basin. The shell slowly fills with saltwater over the course of 1 minute. The shell's magic then becomes active, indicated by a steady stream of bubbles. Moving the shell disturbs its contents, causing the item to deactivate and the water inside to evaporate; otherwise, it remains activated for an unlimited duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ba8cd2e-c2b0-4d80-838f-86d2bd1cae38	Shield Augmentation	{Adjustment,Uncommon}	Adjustments	\N	\N	/Equipment.aspx?ID=1430	There are numerous methods to modify shields—snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on—but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing an augmentation can't be combined with an attached weapon, like shield spikes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e9143f1-da36-40d2-9ed8-189a67504570	Shield Sconce	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=875	This carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a torch without giving up your shield or holding it in your other hand. While carrying a torch in this way, you must attempt a DC 11 flat check every time you use the Shield Block reaction; on a failure, the torch is extinguished.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12d4f0eb-fcca-426c-80ac-1d8584989d74	Stanching (Major)	{Magical,Necromancy,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1294	These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ced6275d-6153-487f-87d3-c1b4b248fae4	Shark Diver	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=44	Space 40 feet long, 20 feet wide, 20 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61d6dfe7-aede-4c91-adf7-fb650b9bfecb	Shimmering Dust	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1009	This luminous mica dust fluoresces for a short time after being exposed to significant amounts of magical energy. When a creature fails its save against a cloud of glitterdust created using this catalyst, glowing grains stick to them, causing them to shed dim light in a 20-foot radius for as long as their invisibility is negated by the spell as well as causing them to take a –2 circumstance penalty to Stealth for that duration.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1dd4673e-629e-49f4-905a-e973ea8c67fd	Shining Ammunition	{Consumable,Light,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2926	Shining ammunition gives off a faint glow. When shot, it sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. If it hits a target, it sticks, causing the target to shed light in the same radius. A creature can remove the ammunition with an Interact action, but the ammunition itself continues to glow for the rest of the duration or until destroyed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05893a14-5f04-460f-afae-633dcacca8ea	Shining Symbol	{Divine,Invested,Light}	Worn Items	\N	\N	/Equipment.aspx?ID=3109	If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20-foot emanation.	Spiritual Light [two-actions] (concentrate, light, revelation); Frequency once per day; Effect The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –1 status penalty to Deception and Stealth checks. You can Dismiss this activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e27e439-cabf-4a19-acb1-6907f9b5841c	Shining Symbol (Major)	{Divine,Invested,Light}	Worn Items	\N	\N	/Equipment.aspx?ID=3109	If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20-foot emanation.	Spiritual Light [two-actions] (concentrate, light, revelation); Frequency once per day; Effect The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –1 status penalty to Deception and Stealth checks. You can Dismiss this activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6554715-75e5-4e31-b71e-79f92de6424a	Shining Wayfinder	{Abjuration,Divination,Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
802833a0-35cd-4280-8e3b-b4965f218689	Shiver	{Alchemical,Consumable,Drug,Ingested,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=627	A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent trait.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03fc404c-2968-41d6-abd4-dd3b2a92e881	Shock	{Electricity,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2847	Electric arcs crisscross shock weapons, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df24ff04-ee03-42b6-87dd-8b5bec058389	Shock (Greater)	{Electricity,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2847	Electric arcs crisscross shock weapons, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4acb261-740b-4178-91ed-62f52f66a2fe	Silvered Marp Fur	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	\N	/Equipment.aspx?ID=3263	A marp that gnaws on silver rather than gold grows fur tipped with silver that can be further processed into a versatile spell catalyst. A spellcaster who uses silvered marp fur with an impaling spike spell creates a silver spike rather than a cold iron one.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f9e1346-cc68-45c8-8db8-76fecd358620	Shifting	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2846	With a moment of manipulation, you can shift this weapon into a different weapon with a similar form.  	Shift Weapon [one-action] (manipulate); Effect The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon's runes and any precious material it's made of apply to the weapon's new shape. Any property runes that can't apply to the new form are suppressed until the item takes a shape to which they can apply.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73ec7d5e-42a0-4a29-b66c-5b5e6089f72b	Shining Hackle	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3978	Some troops wear this plume of short feathers in their hats as part of a formal uniform, but the soft glow emanating from it can be useful elsewhere. While wearing the shining hackle, you gain a +1 item bonus to Perception checks based on sight, but you also take a –1 item penalty to your Stealth checks.	Glowing Hackle [one-action] (concentrate, light); Effect Your shining hackle glows even brighter, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). This effect lasts until you Dismiss it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d572ce9-2583-453f-9fd5-128fa5826c21	Shot of the First Vault	{Artifact,Divine,Rare}	Artifacts	\N	\N	/Equipment.aspx?ID=3124	Legends claim that some long-forgotten god stole the original bundle of shots of the First Vault from Abadar's repository. Since then, individual pieces have turned up throughout the multiverse. When you pick up a shot of the First Vault, it immediately reshapes itself to function with any ranged weapon and establishes you as its owner until another creature picks it up. As its owner, you can use the shot's single-action activation after shooting it.	Vault Deposit [three-actions] (manipulate); Effect You line up a perfectly aimed attack directly toward the First Vault. You Strike a creature, then the shot of the First Vault attempts to bring your target with it as it returns to the First Vault. Unless your attack roll is a critical failure, the creature must attempt a DC 45 Reflex save; this effect has the incapacitation trait. Regardless, the shot of the First Vault returns to the First Vault.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d82b9e07-4ee2-4e16-8f16-144ad94ead4c	Shrapnel Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1132	This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap releases, dealing 12d6 piercing damage in a deafening explosion. Everyone in a 10-foot radius of the snare's square must attempt a DC 31 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c4049c7-2d21-4033-bc3f-44d5a403e716	Shrieking Key	{Cursed,Magical,Rare}	Cursed Items	\N	\N	/Equipment.aspx?ID=2387	A skull-topped metal shrieking key appears to be a skeleton key, useful in place of thieves' tools when attempting to Pick a Lock. A shrieking key has no activation, however. When you use it to Pick a Lock, the key emits a loud shriek audible for 500 feet despite ambient noise. Physical barriers still block or muffle the shriek as normal. You also take a –2 circumstance penalty to the Thievery check rather than enjoying a bonus. After you attempt such a check with the key the first time, it fuses to you, returning to your possession if discarded. To use another device to Pick a Lock, you must first succeed at a DC 20 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed1f8652-1acd-4db0-94fe-b2380254d955	Shrieking Skull	{Auditory,Consumable,Enchantment,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1233	This dried skull of a snake is mounted atop the firearm's barrel or affixed to a crossbow's stock. When activated, the skull crawls onto the ammunition loaded in the affixed weapon. If you Strike with the weapon before the end of your turn, the skull lets out a bloodcurdling scream as the ammunition approaches its target. Regardless of whether the Strike is a success, the screaming skull allows you to attempt to Demoralize the target as well as each enemy within 30 feet of the target.	one-action] envision; Requirements You're an expert in Intimidation and the affixed weapon is loaded.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6a352ad-003e-4fe6-a4c9-1517a2f59ded	Shrinking Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2958	This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a88f484f-859d-409f-8530-ef9d50984a9e	Shrinking Potion (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2958	This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-rank shrink spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1732201e-88ac-45bb-8010-f8207a78a439	Skysunder	{Electricity,Evocation,Magical,Relic,Unique}	Relics	Relic Seeds	L	/Equipment.aspx?ID=2660	This   +1 striking   clan dagger   bears the face of a stern dwarven god, his beard and features forming part of the blade.    Forming the Bond  The …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b8d25e6-591b-4a21-a890-6d76b161fc94	Shockwave	{Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2848	Shockwave weapons magically increase their density and momentum when swung, creating a thudding impact on those nearby. Strikes with this weapon deal bludgeoning splash damage equal to the number of weapon damage dice. You're immune to this splash damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
366ff7da-9202-443c-b4ac-96365490e6a2	Shootist Bandolier	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=937	This leather bandolier holds up to three repeating hand crossbow magazines in leather pockets that pop open with the quick flick of a thumb. You reduce the reload time for a repeating hand crossbow magazine from the bandolier by 1, to a total of 2 actions. You can wear only one shootist bandolier at a time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
199ac7a0-b1a3-4744-a817-0b3650e64327	Shortbread Spy	{Consumable,Divination,Magical,Scrying,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1033	Though this item looks like a simple cookie in the shape of a humanoid, it springs to life once decorated with icing or other edible substances. The cookie then scrambles away at a Speed of 15 feet, returning to the same spot about 1 hour later, which gives it enough time to travel roughly a half-mile away and then return along the same path. The cookie spy is oblivious to your instructions and can't be given directions, instead following a path of its own choosing. Upon its return, it falls to the ground, never to move again.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ef2e82b-da3b-47d4-8f80-0aa76cb489d7	Siccatite Ingot	{Precious,Rare}	Materials	\N	1	/Equipment.aspx?ID=1423	In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b60e5dfa-bc56-4979-b834-0718777a101f	Siccatite Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1423	In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3393fd0b-e484-4ea3-80bb-adc5d39f3ffc	Siccatite Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1423	In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5802cbc-ce0f-4f54-9268-130927610f0f	Siege Barge	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=113	These special barges were designed to siege river and oceanside fortresses and enemy encampments. In addition to carrying two huge siege weapons and their crews, these barges also hold a variety of stones and other siege projectiles.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1cb7d765-9a5b-4729-823e-00c803ba9bb2	Siege Dragon	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=95	Crafted to appear as a chunky adamantine dragon at a distance, this vehicle is designed to scare civilians and intimidate enemy armies on the battlefield below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91d53996-c075-4a2f-b58c-3b728d41118f	Siege Tower	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=17	The siege tower uses pushed propulsion, which uses the same rules as pulled. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78befae7-8753-4cb4-8d56-a496d64a7732	Sifting Pan	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3251	A simple circular or rectangle pan with a mesh on the bottom. Often used for sifting through dirt or mud to find gold, sifting pans can be used to search for many materials, depending on the size of the holes in the mesh.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e62f4ccb-878b-4e53-b827-7f58bc9386d5	Sight-Theft Grit	{Consumable,Divine,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=833	This blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft grit causes the victim's sight to dim and then depart altogether. The blinded condition from this poison lasts for an additional 24 hours once the poison has run its course.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7b3d850-d9ca-48e2-908c-7be1441b8716	Sighting Shot	{Consumable,Light,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2057	Eyes are carved onto a sighting shot. When you Activate the ammunition, it glows, shedding bright light for 20 feet and dim light for 20 feet beyond that. If you shot the activated ammunition, your mind swirls with images of what the sighting shot passed and hit as if you sprinted along the ammunition's course. You see this path as if with your normal visual senses. Once a sighting shot hits anything or reaches its maximum range, it stops transmitting images to you. A sighting shot's light is visible to creatures who didn't Activate the ammunition, but they receive no special information from it.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2bb9f11d-14ce-40c2-a23c-f427a924796d	Sightless Tincture	{Alchemical,Consumable,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2013	PFS Note The clause of sightless tincture which states that "the blinded condition from this poison lasts for an additional 24 hours once the poison has run its course" only applies if the victim reaches Stage 3 and is blinded.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7e5f6ed-ccc6-4066-9557-51dcd04753dd	Slashing Claws	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3188	Sharp claws have been grafted to your hands or feet, perhaps extending from your knuckles or the tips of your toes. You gain a claw unarmed attack that deals 1d4 slashing damage. These claws are in the brawling group and have the agile and finesse traits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eefb411e-ae01-4247-aa8f-c1bb284be8cc	Siccatite Chunk	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=1423	In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97dcc86d-bad3-4c12-9a39-a93c3dfcfd25	Silencing Ammunition	{Consumable,Illusion,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1244	 Silencing ammunition  is particularly dense and seems to dampen sounds around it. On a successful Strike, an activated piece of  silencing …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94d440ec-aaa6-48fc-a866-728b12ac0fb4	Silencing Shot	{Consumable,Illusion,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1197	This shimmering, golden-hued ammunition never makes any sound. A creature hit by a silencing shot is subject to the effects of a 4th-level silence spell (DC 25).	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6915c572-34dc-47fe-953f-b7f459dd0c75	Silent Bell	{Illusion,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1628	This large handbell is made from cast bronze and has a wooden handle. The outside of the bell is covered in fine etchings, showing a group of varied people sitting around a table with clouds obscuring anyone in the background. The clapper is curiously absent from this bell and, when idly rung, it produces no audible sound.	three-actions] envision, Interact; Frequency once per day; Effect The silent bell creates an invisible wall surrounding a cube, 20 feet to a side, that prevents sound from passing into or from the cube for 10 minutes. The wall isn't solid and doesn't prevent anything but sound from passing through. Since the cube is invisible, creatures can still read lips and body language through the wall.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d37a118-1441-4b9f-85bd-77c525003e6c	Silhouette Cloak	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1306	In bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak seems to blend into your surroundings and grants you a +3 item bonus to Stealth checks.	reaction] Interact; Frequency once per day; Trigger You take damage; Effect You fold the cloak over yourself and vanish into your shadow for a moment, gaining the benefits of the first activation until the end of the current creature's turn. The damage resistance applies to the triggering damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e43a178d-349e-4698-881e-f7c2df27f205	Silver (Ingot)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1781	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6636d5c7-e9da-45c0-9cad-b8c08a762182	Silver Chunk	{Precious}	Materials	\N	L	/Equipment.aspx?ID=2920	Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d85de8a-ae03-40f2-a940-90e38dfe36b8	Signal Whistle	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2751	When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4cee7b9c-611f-4915-bfe4-2f53cb91fb7a	Signaling Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3383	A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth. When a creature enters a square of a signaling snare, nothing happens to the creature, but instead it causes a small, unobtrusive disruption to the terrain that allows the snare's creator or another creature who knows what to look for to determine whether a creature of the appropriate size entered the square.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1bb8fa8f-bee6-400e-9099-9cc738f24733	Silencer	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1206	One of the more prolifically used devices developed in the infamous Alkenstar Gunworks, these small firearm components are capable of muffling most of the weapons' explosive sound when fired. Without a silencer, a firearm's shot makes a loud and distinctive bang, which can easily be heard through doors and thin walls, but firearms equipped with silencers only make a quiet noise when fired. Due to engineering constraints, a silencer can't be attached to any firearm with the scatter trait. Attaching a silencer to a firearm takes 1 minute, and the silencer is consumed the first time a shot is fired through it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4986a9b4-e12b-4ece-b91f-44c12f70b284	Silent Heart	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1807	Abraxas teaches that the true heart is impenetrable, dedicated only to knowledge. This tattoo of a venom-soaked heart provides a +1 item bonus to Occultism checks.	reaction] envision; Frequency once per hour; Trigger You're about to attempt a saving throw against an emotion effect or an effect that would make you controlled; Effect Abraxas envelops your heart in the shadow of his secret, granting you a +2 status bonus on your saving throw against the triggering effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9391d90f-2db1-467f-9147-8f8d99281c8c	Silver Crescent (Moderate)	{Alchemical,Consumable,Light,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1930	A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5259f98b-584e-45b7-a373-6d381e377ff7	Silver Object (High-Grade)	{Precious}	Materials	\N	\N	/Equipment.aspx?ID=2920	Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1616a75e-a469-45b5-a307-2ca9bba86cc5	Silver Object (Low-Grade)	{Precious}	Materials	\N	\N	/Equipment.aspx?ID=2920	Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4750716-0a42-4727-96d8-92b96110b158	Silver Object (Standard-Grade)	{Precious}	Materials	\N	\N	/Equipment.aspx?ID=2920	Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
befa52c9-387c-4228-a48a-5517408420e4	Silver Orb (Greater)	{Alchemical,Bomb,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2523	Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2cfa57ed-b001-4d42-8fa2-0e6afbbadbb8	Silver Orb (Lesser)	{Alchemical,Bomb,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2523	Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
832a72c6-509a-4682-b178-aeebf3f84063	Silver Powder Orb	{Alchemical,Bomb,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2523	Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f110ea1-3293-4872-9ee0-c5585fe12647	Silver Salve	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3358	You can slather this silvery paste onto one melee or ranged weapon, or 10 pieces of ammunition. Silver salve spoils quickly, so you must use a vial all at once. For the next hour, the weapon or ammunition counts as silver instead of its normal precious material (such as cold iron) for any physical damage it deals.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9de3144-024f-499e-813f-eb3705270f68	Silver Transmuting Ingot	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3897	A miniature ingot of metal hangs upon a leather cord, with deep weapon grooves on its surface. A weapon it’s applied to counts as a particular precious material for physical damage it deals for 1 minute, depending on its type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d07d259-3d40-4cdd-a68e-1c64a9fb2fe6	Silver Tripod	{Conjuration,Consumable,Force,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1235	This tiny, silver facsimile of a weapon tripod is usually attached to the underside of the affixed weapon's barrel. When activated, it creates an invisible construct of magical force that attaches to the weapon and automatically stabilizes it in any location, even in midair. The effect lasts for 1 minute or until you Dismiss it. The effect also ends immediately if you let go of the affixed weapon. The affixed weapon cannot be moved while this effect is active.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0059a6f5-54b9-442b-8a9e-76d854ac4f37	Stanching (True)	{Magical,Necromancy,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1294	These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01061da1-b192-421b-825e-af7371416c8d	Silver Crescent (Lesser)	{Alchemical,Consumable,Light,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1930	A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
968ae956-eb25-4bc0-99f4-39af062bf51c	Silver Ingot	{Precious}	Materials	\N	\N	/Equipment.aspx?ID=2920	Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b3fec41-2a81-4218-8343-4955ec3f0281	Silversoul Bomb (Major)	{Alchemical,Bomb,Consumable,Mental,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3153	This rare alchemical bomb gathers and concentrates the emotions that linger in a burial ground where generations of beloved ancestors have been interred, infusing that powerful emotional energy into the alchemically prepared powdered silver stored within the bomb. This energy glows with a soft, silver radiance and, if contained in a clear container, allows a silversoul bomb to be used as a torch to illuminate an area.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b35f121-1cdf-4a43-90b5-e449b991ff76	Singing Muse	{Abjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1091	This small figurine is carved from a single piece of silvery, spiky stone and resembles a beautiful dryad pouring water into a small pool. When you activate the muse, you are momentarily enlightened with inspiration that bolsters your performance. If you roll a success on your triggering check, you get a critical success instead.	reaction] envision; Trigger You attempt a Performance check	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8ffad8f-d1ce-4aae-a166-1c390b3f3e04	Singing Sword	{Intelligent,Occult,Rare}	Intelligent Items	\N	1	/Equipment.aspx?ID=3127	A  singing sword  is a  +1  striking   longsword   imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A …	Counter Performance [reaction] (concentrate); Frequency once per hour; Trigger You or an ally within 60 feet rolls a saving throw against an auditory effect; Effect The singing sword casts counter performance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c5fa55b-8ee1-4068-80c0-46e4329cdc22	Singularity Ammunition	{Consumable,Evocation,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1307	Singularity ammunition seems to pull in the light around it, swirling along the surface in a misty pattern. An activated singularity arrow creates a strong gravitational force, centered on the creature hit. All creatures in a 10-foot emanation from the target must succeed at a DC 30 Fortitude save or be pulled 5 feet closer to the target. The singularity then explodes, dealing 7d12 bludgeoning damage to the original target and all creatures in a 5-foot emanation (DC 28 basic Reflex save).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
504baf03-9f2d-4d84-a7ab-89b3bc4ff95c	Sloughstone Chunk	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=3515	Weapons made from sloughstone exploit Verex-That-Was's hatred of his unwilling transformation, turning his own flesh against him. Processing sloughstone is difficult and unpleasant, increasing the DC to craft an item with the material by 4. Structures can't be made out of sloughstone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e19bae9b-3b96-4eca-a6e0-b6af70aa3663	Silversoul Bomb (Greater)	{Alchemical,Bomb,Consumable,Mental,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3153	This rare alchemical bomb gathers and concentrates the emotions that linger in a burial ground where generations of beloved ancestors have been interred, infusing that powerful emotional energy into the alchemically prepared powdered silver stored within the bomb. This energy glows with a soft, silver radiance and, if contained in a clear container, allows a silversoul bomb to be used as a torch to illuminate an area.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
639f7684-f5f5-42b4-a53d-6ae2c41efb3b	Silvertongue Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3321	Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
227be269-4a5b-45d2-8226-63bb85b1ae45	Silvertongue Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3321	Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
310454fc-c1f5-4521-8b27-cee5aba43235	Silvertongue Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3321	Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f757c3b-e20a-4f0c-b701-7eb9698c95d2	Silvertongue Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3321	Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9397747f-e816-4694-b4a1-f14183e153cd	Sisterstone Chunk	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=1720	Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ce1a4ff-4f45-401f-9c0c-17b3ed4cc976	Sisterstone Ingot	{Precious,Rare}	Materials	\N	1	/Equipment.aspx?ID=1720	Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
25d2a8d8-5b4e-4915-a85f-dfa2ddda7158	Sisterstone Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1720	Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59ac8105-d06b-401c-b219-d1b389e5a1eb	Sisterstone Object (Low-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1720	Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
519705bf-42b8-488b-867e-ef08ae1f2e7d	Sisterstone Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1720	Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b22d187-4888-4eef-b862-998d29fee17b	Sixfingers Elixir (Greater)	{Alchemical,Consumable,Elixir,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=791	This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72218f5e-2cd5-4180-8c55-693582c752a6	Sixfingers Elixir (Moderate)	{Alchemical,Consumable,Elixir,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=791	This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7cb28c61-6976-4912-8272-784c5c6f9aa7	Size-Changing	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2795	This armor can make itself and its wearer quickly change size.  	Change Size [one-action] (concentrate); Frequency once per day; Effect The armor casts your choice of enlarge or shrink on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e7e36b6-737e-4a10-af8c-ba65bac8c59b	Skarja's Heartstone	{Abjuration,Invested,Occult,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=487	This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.	one-action] command; Requirements You must be touching the heartstone; Effect The heartstone attempts to counteract one disease affecting you (counteract level 7, counteract modifier +23).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fcaeaa6-33ee-4a3f-9182-dbb412a22d54	Sloughstone Ingot	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=3515	Weapons made from sloughstone exploit Verex-That-Was's hatred of his unwilling transformation, turning his own flesh against him. Processing sloughstone is difficult and unpleasant, increasing the DC to craft an item with the material by 4. Structures can't be made out of sloughstone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dcd09c43-5053-4592-84c7-8b43d628152e	Sinuous Recorder	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3946	This ash recorder is highly polished, with a spiral, serpentine pattern etched along its length. The recorder grants you a +1 item bonus to Performance checks while playing music with the instrument.	Sooth Serpents [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You play a swift composition that fascinates all snakes, pythons, vipers, and serpents that hear it. At the GM’s discretion, creatures with major serpentine features, such as serpentfolk, are also subjected to this effect. All such creatures within a 30-foot emanation must attempt a DC 20 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59c99896-c13e-4644-bf77-21d2eb89d541	Sixfingers Elixir (Lesser)	{Alchemical,Consumable,Elixir,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=791	This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6cf419fe-f690-4d5d-86ae-3b6b77cdd360	Skimmer	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=114	This sleek vessel generally appears as a fast-moving catamaran. Using a pair of clockwork mechanisms, the main hulls can be lifted out of the water, with only the narrow blade of their keels remaining slightly below the surface, turning the skimmer into an even faster hydrofoil, doubling its normal speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c6e8aaa-6164-4359-a090-a30c4dbe7a3c	Skinstitch Salve	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3359	This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways.  	Stitch Wounds [free-action] (manipulate); Effect You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
557d0aca-aec1-4c75-a19a-a58a98a122ed	Skittering Mask	{Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2355	A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to hidden or undetected enemies, nor can it distinguish that a creature not acting openly hostile is an enemy.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5d419d9-0afa-40b9-b261-884461edc9a7	Skittering Mask (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2355	A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to hidden or undetected enemies, nor can it distinguish that a creature not acting openly hostile is an enemy.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
205d7444-f878-4a7b-991a-d71df59234eb	Sloughstone Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=3515	Weapons made from sloughstone exploit Verex-That-Was's hatred of his unwilling transformation, turning his own flesh against him. Processing sloughstone is difficult and unpleasant, increasing the DC to craft an item with the material by 4. Structures can't be made out of sloughstone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d825b30-c858-459d-af9a-2188a7fc6a0d	Skeleton Key (Greater)	{Magical}	Held Items	\N	\N	/Equipment.aspx?ID=3030	A grinning skull tops the bow of this macabre key. This key can be used in place of a thieves' toolkit when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as a normal thieves' toolkit and loses its benefits until repaired.	Loosen Lock [free-action] (manipulate); Frequency once per day; Effect The key casts breach on the lock you're trying to pick.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df0c99b3-f8a7-4052-877d-7c2d88c5ebc8	Skeptic's Elixir (Greater)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=917	This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee436254-764d-4346-b6ba-c383b3bd797c	Skeptic's Elixir (Lesser)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=917	This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3faf1d89-8a05-4362-9c4a-8746f28e3632	Skeptic's Elixir (Moderate)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=917	This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
479078df-32ca-4a70-95d1-75a009bf1383	Skunk Bomb (Major)	{Alchemical,Bomb,Consumable,Olfactory,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1906	Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b7047c7-bf43-455c-91d0-f3e00c70e2b8	Skunk Bomb (Moderate)	{Alchemical,Bomb,Consumable,Olfactory,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1906	Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60851681-0ef1-4f4f-88cb-3cda2373763d	Sky Chariot, Medium	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=61	Space 10 feet long, 20 feet wide, 8 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ba02808-45f1-4b56-9c19-f0cd0e8f8e76	Sky Serpent Bolt	{Air,Consumable,Electricity,Evocation,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1376	This azure bolt is carved in the shape of an undulating snake, its bared fangs framing the point of its head. When an activated sky serpent bolt successfully hits a target, the bolt takes the form of a snake made of pure lightning, dealing 2d12 electricity damage to all creatures in a 30-foot line (DC 19 basic Reflex save) starting from the target.	one-action] or [two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a777d6d5-f8e2-4d4a-b9b1-8b7e4c26b8b0	Skyfisher Vapors	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3264	Skyfisher vapors are only visible via their effect on a toxic cloud spell, or apparent lack thereof. These gases cause the conjured cloud to be as transparent as a sky fisher. The cloud is invisible, meaning it does not provide concealment, but it requires a successful Perception check against your spell DC to notice the cloud by faint distortions in the air. Your magical connection to the cloud means you always know where it is. This has no effect on its damage.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4da3a0e3-d76e-41a4-90e4-b56e97b47c4f	Skunk Bomb (Greater)	{Alchemical,Bomb,Consumable,Olfactory,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1906	Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19f600bf-7a38-4680-aa21-50b9c4a539af	Skunk Bomb (Lesser)	{Alchemical,Bomb,Consumable,Olfactory,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1906	Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80fc0fb5-0260-4140-bae0-e5f7b502c34d	Sky Chariot, Armored	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=96	This open-air vehicle is constructed similar to a sleigh, with four wheels in the place of runners and a set of sweeping wings extending from its sides. The wooden body of the vehicle is armored to protect the occupants, who can fire handheld weapons over the gunwales to gain cover from ranged attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5c41879-054f-4fdb-987d-9c26da20f49b	Sky Chariot, Heavy	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=62	Space 20 feet long, 20 feet wide, 8 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ee2e2ce-b104-4844-be9a-9d308ca30ca3	Sky Chariot, Light	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=60	Space 10 feet long, 15 feet wide, 8 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
792cbc60-f84b-4bf1-8049-0e3175423530	Sleep Arrow	{Consumable,Enchantment,Magical,Mental,Sleep}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=166	Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no damage, but a living creature hit by it is subject to the effects of a sleep spell (DC 17).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68eedfcc-c691-408c-bd89-7899a7024ec1	Sleeves of Storage	{Extradimensional,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3110	This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a spacious pouch that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae2723ba-17ff-4435-a0b5-0411b80b66b8	Sleigh	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=68	Space 10 feet long, 5 feet wide, 4 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b9c16d9-ec91-4ca3-815e-c74a3530ba88	Sleuth's Pipe	{Magical,Relic,Unique}	Relics	Relic Seeds	L	/Equipment.aspx?ID=2409	A famed detective once owned the long, curved sleuth's pipe, taking it with them on investigations, keeping it in hand or mouth while cogitating. The pipe might have passed down through generations. Or, when an owner dies without heirs, it could go up for auction, be given to family friends, or remain at the scene of a crime to be found later. The sleuth's pipe has sapience that eventually awakens, allowing the relic to act as a helpful assistant in investigations. Even while this sapience sleeps within the pipe, it grants you a +1 item bonus to Perception checks to Sense Motive, and if you're an investigator, any checks you make to Pursue a Lead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
28987850-320d-44cf-bee8-931a4d5c9609	Slick	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2794	This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8d965c1-cb60-4ae4-9dee-0f92ad706b83	Slick (Greater)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2794	This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5cd13931-fb29-4f83-9335-7366fd939dab	Slick (Major)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2794	This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f771f72c-41fb-462b-85fa-360787f98f1f	Slippery Ribbon	{Consumable,Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=793	This ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the slippery ribbon, your Speed increases by an amount necessary for you to move all the way through the enemy's space.	free-action] envision; Trigger You succeed at an Acrobatics check to Tumble Through, but you don't have enough Speed to move all the way through the enemy's space; Requirements You are an expert in Acrobatics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
310273cb-d246-4d3d-ae3e-14067c4ecb71	Sloughing Toxin	{Alchemical,Consumable,Injury,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=929	This complex toxin makes the muscles beneath a creature's skin loose and malleable, which fleshwarpers find useful in their work. Rough or jerky movements the victim performs concentrate the toxin in subdermal muscles and eventually cause skin and muscle to slough away.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
246201c7-885c-4d23-89f9-0cc1505d8463	Slayer's Stone	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3894	This dull red stone is shot through with glittering veins of black and silver. When you apply a slayer’s stone to your weapon, choose aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. A weapon under the effect of a slayer’s stone deals an additional 1d6 precision damage to the creatures with the chosen trait or traits for 1 minute. It’s up to the GM’s discretion whether this benefit applies against a creature disguised as a creature with the chosen trait or traits.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
770dd40f-16c7-4950-b81e-bbfed3f81457	Sled	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=67	Space 5 feet long, 1 foot wide, 3 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72e0dc8c-2c98-4a77-babc-ff9f75877ef3	Sleeves of Storage (Greater)	{Extradimensional,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3110	This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a spacious pouch that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
99e49e54-d9b3-4b4d-8aa9-b7973e2e8fc8	Slumber Wine	{Alchemical,Consumable,Ingested,Poison,Sleep}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3344	Slumber wine sees its greatest use in matters of social intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 Medicine check.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ed64294-a6e1-4afc-b439-d0e7177d3ca9	Smoke  Screen Snare (Greater)	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	L	/Equipment.aspx?ID=1520	You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ecad5cd-cba5-4606-9448-077a1b1deab7	Smoke Ball (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3360	With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
680ad68d-a9bf-4ea3-b0cb-e889b8c524a1	Smoke Fan	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1119	When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f029683b-c5b1-4268-a7a5-65bb61223845	Smoke Fan (Greater)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1119	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d4b26c4-1b37-4462-9597-3ab5f8d3094c	Smoke Screen Snare (Lesser)	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	L	/Equipment.aspx?ID=1520	You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
febc7018-5c43-49af-8273-45751a805e97	Smoked Goggles	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1400	These goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always considered to be Averting your Gaze, but all creatures have concealment from you. The fact that the goggles conceal creatures is part of what grants the wearer the item's benefits. If you have a way to negate the concealment from the smoked goggles, you no longer gain the benefit, either.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae712638-baad-41fd-9a93-bcba22248ae5	Striking (Major)	{Magical}	Runes	Fundamental Weapon Runes	\N	/Equipment.aspx?ID=2829	A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c855afd3-0de4-4bf1-acc7-e5aaf82563a1	Slumber Arrow	{Consumable,Magical,Mental,Sleep}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3394	Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no damage, but a living creature hit by it grows lethargic and must attempt a DC 17 Will saving throw. On a failure, it takes a –5-foot status penalty to its Speeds for 1 round, and is also slowed 1 for 1 round on a critical failure.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d8e0c09-d3cb-47bc-ae12-be6ea5ed8af9	Smogger	{Conjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	2	/Equipment.aspx?ID=1592	Some mutants savor the acrid smog of Alkenstar and the Gunworks. A smogger recreates this pollution by sucking in clean air and spewing it back out as pungent smog.	two-actions] Interact (poison); Frequency once per day; Requirements The smogger's above activation is in effect; Effect The smog created by the smogger thickens into a toxic element that burns the eyes, blisters flesh, and causes fits of coughing. All creatures in the smog cloud, including you, must attempt a DC 32 Fortitude save—creatures that must breathe and aren't holding their breath take a –2 circumstance penalty to this save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef830eb2-8492-4d1c-931c-9f91c0f26aa0	Smoke Ball (Lesser)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3360	With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b779bc6-6748-46f7-94fd-12bc6d7097d7	Smuggler's Sack (Type V)	{Conjuration,Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2466	This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.	one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
302422be-ea26-4623-9f33-c036cfff2fde	Smuggling (Level 1)	{}	Services	\N	\N	/Equipment.aspx?ID=2473	Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da9b9010-254a-4f32-b86b-cd63464f1f93	Snarling Badger (Moderate)	{Consumable,Magical,Mental,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2114	This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately.	free-action] (concentrate); Trigger You lose the dying condition; Requirements You have a wounded value of 1 or more.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e106ebae-8519-429c-bfcb-e5bb1a20fdd8	Smuggler's Sack (Type II)	{Conjuration,Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2466	This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.	one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55a1bdfd-c758-4307-935f-866ffb92365e	Smuggler's Sack (Type IV)	{Conjuration,Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2466	This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.	one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dde0d51d-d6d3-4a4a-ab9c-54b5be621ad1	Smuggling (Level 5)	{}	Services	\N	\N	/Equipment.aspx?ID=2473	Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e9ff257-1408-47a9-ada3-9740087c7443	Snagging Hook Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3384	This snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, with a DC 29 basic Reflex save. On a critical failure, the hooks piercing its flesh make the creature immobilized until it successfully Escapes (DC 29).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c74f4c7a-14d4-44a8-b160-1cdd00e279b9	Snail Coach	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=28	Shaped like its animal namesake, a snail coach is a trolley powered by a combination of magic and alchemical adhesives, with a hard outer shell to protect itself from attacks. The adhesive trail both allows it to climb and leaves a hindrance for pursuing foes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
34a8938d-85d4-4151-8ab9-630aaf0f849e	Snake Oil	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3361	You can apply snake oil on a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a poison). For the next hour, the symptom disappears, and the wounded or afflicted creature doesn't feel as if it still has the wound or affliction, though all effects remain. A creature can uncover the ruse by succeeding at a DC 17 Perception check, but only if it uses a Seek action to specifically examine the snake oil's effects.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33c00338-6b2d-4923-aca3-1113de80514f	Snapleaf	{Consumable,Illusion,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=512	This small, crystalline carving takes the shape of a tree leaf and attaches to armor or clothing with a simple strap. When you activate the snapleaf, you gain the benefits of feather fall and a 2nd-level invisibility spell for 1 minute or until you stop falling, whichever comes first.	reaction] Interact; Trigger You begin to fall	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
710627cc-1dda-4550-a37a-d6de17677c16	Snare Kit	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=51	This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and replace a worn snare kit as part of the action to use it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df22730f-810e-4979-887f-52a6ea767809	Snare Kit (Specialist)	{}	Adventuring Gear	\N	2	/Equipment.aspx?ID=51	This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and replace a worn snare kit as part of the action to use it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f7c57bb-850b-460d-bb61-a90c16fee2d9	Snare of Speed	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3947	This snare drum and sticks are made from dark wood, and the skin is fine antelope hide. This drum grants you a +2 item bonus to Performance checks while playing music with the instrument.	Larghissimo [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You play the snare with a lassitude that drains the speed from your foes. Enemies within a 30-foot emanation must attempt a DC 34 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3cf0ad67-62cc-4ce7-a266-834f0731e7d9	Snarling Badger (Greater)	{Consumable,Magical,Mental,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2114	This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately.	free-action] (concentrate); Trigger You lose the dying condition; Requirements You have a wounded value of 1 or more.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c986daa3-dc68-4a72-8beb-6cc8d436475a	Snarling Badger (Lesser)	{Consumable,Magical,Mental,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2114	This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately.	free-action] (concentrate); Trigger You lose the dying condition; Requirements You have a wounded value of 1 or more.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5d4fedb-4c92-48e8-a42f-d48f966a6f25	Snagging	{Abjuration,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1390	This animated item attempts to catch you when you fall. You can attempt to Grab an Edge, even if your hands are tied behind your back or otherwise restrained, so long as there's a solid edge within 10 feet. If you roll a success, you can Grab the Edge even if you don't have a hand free.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57ceb3c2-767b-4fca-9e07-e1dea34b6aef	Snake	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1693	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01ca51c7-03fc-4bdc-b54f-060941da8d16	Sniper's Bead	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1234	This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.	free-action] envision; Trigger You attempt a ranged Strike with the affixed weapon before rolling; Requirements You're a master with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6443dddc-cd7b-42ba-9392-05935f205275	Sniper's Bead (Greater)	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1234	This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.	free-action] envision; Trigger You attempt a ranged Strike with the affixed weapon before rolling; Requirements You're a master with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0715887a-ae7e-4414-81ef-5cabb193331f	Sniper's Bead (Major)	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1234	This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.	free-action] envision; Trigger You attempt a ranged Strike with the affixed weapon before rolling; Requirements You're a master with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe5a6147-437a-4de4-a750-5acf28118f63	Snowcaster's Staff	{Magical,Rare,Staff}	Staves	\N	1	/Equipment.aspx?ID=3692	This +2 striking frost staff is an heirloom that was gifted to Alzarius by his mother when he made his choice to remain in Xer. It is a gift he claims has been handed down through generations of spellcasters in his family.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7312fbca-fdd0-4768-bc65-7de763b931bb	Snowshoes of the Long Trek	{Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=857	These magically enhanced snowshoes are practically a necessity when traversing the gelid tundra and snow-drenched taiga of the Saga Lands. The snowshoes of the long trek allow their wearer to walk across ice and snow with the same surety as dry earth, ignoring the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to ordinary difficult terrain). In addition, a character wearing snowshoes of the long trek gains a +5-foot status bonus to their Speed while moving across snow or ice and is never at risk of breaking through naturally-occurring loose or soft snow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9dd3d3b-86e2-4ec0-95a1-1cb58df5e48d	Soap	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2752	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56797b65-893f-4ada-a808-e708464bd40e	Soaring Wings	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2216	Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings.	two-actions] (concentrate, manipulate); Frequency once per day; Effect For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ad71c10-82eb-4523-9fc1-9e89eceebaa1	Soaring Wings (Greater)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2216	Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings.	two-actions] (concentrate, manipulate); Frequency once per day; Effect For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0666f034-ecc6-427f-9f44-f78064c298ce	Soaring Wings (Major)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2216	Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings.	two-actions] (concentrate, manipulate); Frequency once per day; Effect For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6326535-bddc-4bd4-8bae-2e458d99d88c	Sparkwarden	{Conjuration,Invested,Magical,Relic,Shadow,Tattoo,Unique}	Relics	Relic Seeds	\N	/Equipment.aspx?ID=2661	The geometric designs of this warding tattoo extend the length of your arm, resembling an armored sleeve. The crimson ink sometimes glows softly like warm coals when you're excited or building something new.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3cf478e6-a061-4f4a-9568-1308f7bef58b	Sneezing Powder	{Alchemical,Consumable,Inhaled,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1341	You can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 Fortitude save to avoid sneezing. On a failed save, the creature sneezes uncontrollably, becoming slowed 1 for 1 round. On a critical failure, the creature is instead slowed 1 for 3 rounds.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c720f9f-fb16-4b5a-b175-3935e58ec716	Soaring	{Abjuration,Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=920	A set of soaring armor helps you fly faster and protects you and nearby allies from falling. While wearing soaring armor, you gain a +10-foot item bonus to your fly Speed, if you have one. As normal, if your fly Speed is based on your land Speed and you already have an item bonus to your land Speed, these bonuses aren't cumulative.	reaction] command; Trigger You or a creature within 60 feet of you is falling; Effect You cast feather fall on the triggering creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33e811b1-9016-424e-80ea-454be8155dab	Soothing Powder (Greater)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1945	Soothing powders are remedies made to stop a particular type of persistent damage. Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b67a1ff-db6c-4e53-9972-f88d5e343ef2	Soothing Powder (Lesser)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1945	Soothing powders are remedies made to stop a particular type of persistent damage. Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d975144a-1482-4979-81c6-3b66985f8d96	Soothing Scents	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1010	Performers popularized these bundles of aromatic herbs to calm the mind and ward off misfortune before a big show, though soldier bards have found them especially useful for clearing fear during particularly tumultuous battles. Adding this catalyst to a soothe spell also causes the spell to reduce the target's frightened condition value by 1.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
026ac12e-ffdb-4a8c-81b4-1b3dc82e4db3	Soothing Toddy	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1931	Hot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against emotion effects and against effects with a trait determined by the liquor mixed into the tea when it's created. These benefits last for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b86f6eb-7f4b-4131-8a84-2c8cb6f9821b	Soothing Tonic (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1965	Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91e1a224-9fbd-4478-9a9e-f7fe8782c454	Soothing Tonic (Major)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1965	Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7965cd07-5aa7-4399-b3ce-3d0d024fac31	Soothing Tonic (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1965	Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73a9a135-5108-470a-bc64-086f79a1fa79	Soul Cage	{Arcane,Necromancy,Negative,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=1545	As you Craft your soul cage, you trap your soul within it, an integral part of the complicated process of becoming a lich. When you're destroyed, your soul flees to the soul cage, which rebuilds your undead body over the course of 1d10 days.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82dc944e-b839-4576-96be-f772b22cf82d	Soulcutter (Artifact)	{Apex,Artifact,Intelligent,Invested,Magical,Unique}	Artifacts	\N	2	/Equipment.aspx?ID=3754	The echo of the  Calistrian  witch Silisifex imbues her legendary blade with a shimmering pale-green glow equivalent to that of candlelight;  …	Shame Demon [two-actions] (concentrate); Effect Soulcutter targets a demon she can see or hear within 30 feet, causing the blade’s green light to well up around the demon for a moment. The demon suffers the effects of its sin vulnerability, if it has any, and is then temporarily immune to Shame Demon for 24 hours. If Soulcutter’s partner wasn’t aware of the normal effects that trigger that demon’s sin vulnerability, they learn it at this time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48371dc0-c0ee-4360-a795-598e73d84d0a	Spear Frog Poison	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2015	Carefully harvested from the skin of the poisonous spear frog, this toxin causes a burning rash and weakness in the limbs. Each frog yields enough toxin to Craft one dose of spear frog poison.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c59631a-aec3-4058-9bae-c7e7b8a80587	Soft-Landing	{Abjuration,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1391	This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter. 	reaction] envision; Frequency once per day; Trigger You begin to fall; Effect You gain the effects of feather fall for 1 minute or until you stop falling, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dda0be5c-dcd7-462b-9511-b39c147e8a2c	Soothing Tonic (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1965	Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
100f345e-8bfe-4c78-ad85-3d81abe7cb5e	Soulspeaker	{Illusion,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1736	This grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a humanoid, but any creature capable of speaking in life can provide the grisly component needed for this magic item's creation. The head can contain a short message whispered to it and can then be commanded to repeat the message later. While a soulspeaker carries a message, the eyes of the shrunken head open, and they close as soon as its message is delivered.	two-actions] command; Effect You cast message, but instead of your message being transferred directly to a target's ears, the message is stored in the soulspeaker. The soulspeaker's eyes open, and the next time it's activated, the soulspeaker repeats the message you spoke to it with a rasping whisper before its eyes close again, the message expended.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6df6326a-2871-4411-9ff6-561812c3951c	Sovereign Steel Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=776	Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7cf1a2e7-65af-4074-b7ad-37c06a70db75	Spellcasting (4th rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68aa8f1e-06d0-43ff-8942-af8702b6732c	Sovereign Steel Chunk	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=776	Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eeaae093-b9e8-476d-b744-f4e537e15fa6	Spacious Pouch (Type II)	{Extradimensional,Magical}	Held Items	\N	1	/Equipment.aspx?ID=3032	Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a spacious pouch opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the spacious pouch itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1f48fef-60e3-4e8e-b81c-8ee3ccead46b	Spacious Pouch (Type III)	{Extradimensional,Magical}	Held Items	\N	1	/Equipment.aspx?ID=3032	Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a spacious pouch opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the spacious pouch itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89ea96ab-57a1-4d33-bc77-478c8261a0d5	Spacious Pouch (Type IV)	{Extradimensional,Magical}	Held Items	\N	1	/Equipment.aspx?ID=3032	Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a spacious pouch opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the spacious pouch itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f532f104-b326-4101-9199-0e9fa78f6871	Spark Wafer	{Alchemical,Consumable,Fire,Light,Uncommon}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=3534	These wafers contain ground-up alchemical reagents that activate shortly after being snapped. First popularized by technicians in Absalom’s Ivy Playhouse, they have spread throughout Golarion as an inexpensive way to add to the visual splendor of a show without relying on magic. When you activate a spark wafer, you bend the wafer, nearly snapping it in two, and then throw it at a corner of a square within 20 feet (all part of the same manipulate action). The wafer then releases a 10-foot-high column of sparks for 1 round. The sparks shed bright light in a 5-foot burst and dim light in the next 5 feet. Any creature that begins their turn in the burst takes 1d4 fire damage (DC 14 basic Reflex save).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8480681d-93e3-4c4f-9fa5-79596ee2a615	Sparking Spellgun (Greater)	{Attack,Consumable,Fire,Magical,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2125	A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c25b60bc-6763-4ad3-9af8-63aba82a6141	Sparking Spellgun (Lesser)	{Attack,Consumable,Fire,Magical,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2125	A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
584c3a10-e706-4442-8cd3-ea023499e8b5	Sparking Spellgun (Moderate)	{Attack,Consumable,Fire,Magical,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2125	A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6df373c-6c3c-424e-91e3-52cab56b03cf	Sparkler	{Alchemical,Consumable,Fire,Uncommon}	Alchemical Items	Alchemical Tools	\N	/Equipment.aspx?ID=1946	A sparkler gives off colorful sparks, burning for 1 minute. It provides bright light in a 10-foot radius (and dim light for the next 10 feet). While the sparkler burns, you can use it as an improvised weapon, dealing 1 fire damage on a hit. On a critical hit, you cause the target to become dazzled for 1 round.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95137040-a27e-456a-82c6-b0cbd77f88e2	Sparkshade Parasol	{Fire,Invested,Magical}	Held Items	\N	1	/Equipment.aspx?ID=2610	This large magical parasol shields you from the heat in hot environments, no matter whether the heat comes from above, like the beating sun, or below, like roiling lava. While holding the sparkshade parasol, you gain resistance 10 to fire and are protected from mild, severe, and extreme environmental heat.	Parasol's Pyrotechnics [two-actions] (concentrate, manipulate); Requirements Flames are dancing on the sparkshade parasol due to you using Parasol's Protection; Effect You release captured flames out from your parasol, shooting fire in a 30-foot line. Each creature in the line takes 10d6 fire damage (DC 28 basic Reflex save). This activation loses its charge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65186235-5530-4353-80d4-e6c0e3fba3f1	Spider	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1694	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c90c228-87f2-48e4-872f-a569fc826864	Spacious Pouch (Type I)	{Extradimensional,Magical}	Held Items	\N	1	/Equipment.aspx?ID=3032	Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a spacious pouch opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the spacious pouch itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e216c8c-f538-4c7f-a7dd-8217bbe8a4c0	Spectacles of Understanding (Greater)	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=882	The item bonus is +2, and the ability to comprehend writing from comprehend language lasts until you fold up the spectacles or the item is no longer invested by you, whichever comes first, rather than lasting 1 hour.	one-action] Interact; Frequency once per day; Effect Unfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level comprehend language for one hour except that it applies to all languages you see rather than a single language, and it does not apply to language you hear.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f55a5873-5c14-450c-99bb-59e52041444d	Spectral Nightshade	{Consumable,Divine,Ingested,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=834	Belladonna cultivated in planes hazardous to living visitors, such as the Shadow Plane or the Boneyard, grow with a strange, skeletal look to their branches. The leaves and berries of these extraplanar plants are partly incorporeal and significantly more toxic than belladonna grown on the Material Plane. When imbued with spirit-twisting magic, spectral nightshade quickly drains away the victim's vitality and makes colors painfully bright and bewildering. Spectral nightshade doesn't affect creatures that have no spirit; if a possessing spirit inhabits a body that takes poison damage from spectral nightshade, the possessor takes an equal amount of force damage, even if the possessor can't be affected directly by poisons.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db00385f-97b7-4711-922e-b649f614dfc5	Spectral Opera Glasses	{Divination,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1784	These bulky opera glasses are attached to a rod for ease of use. When held up to the eyes, which requires a free hand, you can see up to four times further than normal, and the glasses provide you a +2 item bonus to Perception checks.	one-action] Interact, envision; Frequency once per day; Effect For 1 hour, anyone who looks through the glasses can see invisible creatures and objects, and sees creatures with the spirit trait as solid and substantial (rather than ghostly).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba025f15-4d68-418c-a9a0-d33d826bba41	Speedster	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=31	A speedster is a light streamlined hybrid clockwork and steam-powered alchemical chassis roughly the shape of a horse or other creature built for speed. Speedsters are built to maintain a rapid pace that can become even faster for brief periods of time by releasing stored up steam pressure for an extra burst of speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6367e50f-213a-4485-8438-e46b50e9b54e	Staff of Earth	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2261	Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5b06d35-0866-4a2c-9129-5100eb976a2d	Spectacles of Inquiry	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2316	Anything viewed through these thin spectacles looks crisp and clear, and the earpieces accentuate sounds around you. You gain a +2 item bonus to Perception checks.	one-action] (concentrate); Frequency once per hour; Effect The spectacles key in on someone to show you their social cues in perfect clarity. Choose a creature you can see. You gain a +3 item bonus on Perception checks you make to use Sense Motive against that creature. This benefit lasts until you Activate the item again in this way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f02c3a6e-4c11-4a22-9835-cfdd6c18d6fa	Spectacles of Piercing Sight	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2317	With lenses set in a silver frame,  spectacles of piercing  sight grant you a +3 item bonus to visual Perception checks. 	one-action] (concentrate); Frequency once per hour; Effect You can see into and through solid matter for 1 minute. This vision can pierce through solid materials up to 20 feet away as if looking at something in normal light even if no illumination is available. You can see through up to 1 foot of stone, 1 inch of metal, or 3 feet of wood or dirt. A thin sheet of lead blocks this vision entirely.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96566725-ae87-453c-82ee-7229461eed36	Spectacles of Understanding	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=882	These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to Decipher Writing.	one-action] Interact; Frequency once per day; Effect Unfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level comprehend language for one hour except that it applies to all languages you see rather than a single language, and it does not apply to language you hear.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
42968b12-aa4e-430a-9d3e-64dcc1dcb4ed	Spell-Eating Pitch	{Consumable,Divine,Injury,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=835	This gummy resin contains sparkling motes of magical energy that dramatically impair your cognitive functions and dispel spells as you cast them. Spell energy manifests but then sputters out, as though drained away by the sparkling motes. While you're stupefied by this poison, the DC of flat checks to avoid disruption from the stupefied condition when you Cast a Spell is 5 + twice the stupefied value, rather than 5 + the stupefied value.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
186cc50f-c1b4-45c7-a7f6-6960b7a7fc34	Spellbook (Blank)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2753	A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12e2f3a5-2abc-48d9-a0c5-be0c8937bfa1	Spellcasting (1st rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60f78d67-fcc2-488d-82d9-24a240903b2a	Spellcasting (2nd rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a6c9c39-eb98-4fdd-8d1c-79cda8e8edea	Spellcasting (3rd rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddc08512-0bbf-4a07-94ff-2def31b60594	Timepiece Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3918	This magical banner seems to impossibly be made from many turning gears that encourage viewers to keep perfect time. Whenever you or an ally within the banner’s aura uses the Delay or Ready action, you or the ally gain 5 temporary Hit Points that last for 1 minute and then become immune to this effect for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb72c3b4-8ab4-4215-9a02-3b57823fd019	Spell Reservoir	{Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2849	A spell reservoir rune creates a pool of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd rank or lower into the weapon. The spell must require 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it is instead stored for later.	Safe Release [one-action] (concentrate); Effect Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8977ef3e-1ad5-44c5-b176-937b862ffa8e	Spell-Bastion	{Abjuration,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1392	A spell-bastion rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to Cast a Spell of 3rd level or lower into the shield. The spell must take 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it's instead stored for later. When you invest a spell-bastion shield, you immediately know the name and level of the stored spell. A spell-bastion shield found as treasure has a 50% chance of having a spell of the GM's choice stored in it.	one-action] command; Effect You harmlessly expend the stored spell. This frees the shield to have a new spell cast into it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97c8ecf2-acbc-4288-bd6f-e64cb2931c2e	Spellbook of Redundant Enchantment	{Enchantment,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=994	When opening the book, whispers can be heard on the wind, or laughter rings in the distance. 	free-action] envision; Frequency once per day; Trigger You cast an enchantment spell prepared from this grimoire that has no effect because all targets critically succeeded on their saving throws; Effect You quickly divert the failed enchantment energy into yourself to retain your favored spell in place of another. You lose another spell you prepared of an equal or higher level to the triggering enchantment spell but retain the ability to cast the enchantment spell again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33e2ae0d-2ba8-4353-8caa-32d2400c019b	Spellcasting (7th rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3a97208-dc78-4882-8c40-4503813172a6	Spellcasting (9th rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8efd1d8-03e5-499b-8f12-b57c5adff894	Spellslasher	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3895	A spellslasher is made of faceted crystal, its edges sharp and oddly misaligned. When it’s applied to a weapon, it attunes the weapon to magical energies, allowing it to slice through spells as though they were physical threads. While your weapon is under the effect of a spellslasher, you gain the Spellslash reaction; you can use this reaction only with the affected weapon, and the spellslasher’s effects end as soon as you use Spellslash.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8dafd7bc-b191-440b-a7fc-54dadbd0224c	Spellstrike Ammunition (Type I)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26b4599f-fb9f-4e7a-8eec-a1dd606a2439	Spellstrike Ammunition (Type II)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10bdf9e5-aeae-41e2-ba7e-395ca4795b40	Spellstrike Ammunition (Type III)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7ab4e72-ae04-4d23-bf78-f0eac0c03bde	Staff of Healing (True)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3042	This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0bd3611-66e3-4e1b-8e3e-db60bfc0227f	Spellcasting (6th rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b26f60bc-c6ae-4078-9ce1-c93e6bfb9364	Spellcasting (8th rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9ddce37-5e07-47c2-bd16-c72b6316e22f	Spellstrike Ammunition (Type VI)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1a20cd9-c5e2-485d-9163-0ace9bce22c1	Spellstrike Ammunition (Type VII)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c08fb427-8117-4e0b-bddd-d291631289a3	Spellstriker Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2258	A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83703304-c989-47bd-b9eb-f04c4ee5d54f	Spellstriker Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2258	A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
25eeb83d-52be-4dc1-9741-fa55b8c2b77b	Spellstriker Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2258	A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8debd1e2-137e-4844-9986-9f3d963cf520	Spiced Demonade	{Alchemical,Consumable,Elixir,Rare}	Alchemical Items	Alchemical Elixirs	\N	/Equipment.aspx?ID=3519	There are some who claim that the original version of this tart red drink contained the ground skin of actual demons, but in truth, spiced demonade was created by a first-year academy student desperate to look awake and alert after a night of carousing.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbcf37e8-10c5-4cec-a57d-70fa1628add4	Spellstrike Ammunition (Type IX)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e3f7c93-4ad4-4141-8e15-ecebb39bf0ec	Spellstrike Ammunition (Type V)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0569c691-714e-4136-a7f0-25e0e04f4675	Spellstrike Ammunition (Type VIII)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e4889da-4b82-438d-a571-6f7814797e01	Spellwatch	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1837	Counter-runes chip away at unwanted magic that impedes you. You can attempt a new saving throw against one hostile spell affecting you at the start of each of your turns. If you succeed, the spell ends, and if you fail it continues unchanged, with no additional ill effect. If you’re affected by multiple hostile spells, choose only one each turn to attempt the additional save against.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ccb308e6-47cf-4d45-83ab-ed8652c218dd	Spider Venom	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3346	This spider venom erodes a target's defenses.    Saving Throw  DC 22 Fortitude;  Maximum Duration  6 rounds;  Stage 1  1d10 poison damage and  …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
284175fc-db36-4927-92a1-61d4b22aa67b	Spiderfoot Brew (Major)	{Alchemical,Consumable,Elixir,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1461	This gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to climb for the listed duration.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1fb9b5c-4e55-4a60-871b-ddd233a0ab9a	Spiderfoot Brew (Moderate)	{Alchemical,Consumable,Elixir,Morph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1966	This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21a886e8-5711-4e4b-a321-d10b38d48290	Spike Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3385	This basic snare consists of hidden spikes that rely on a creature's momentum to lacerate or potentially impale it as it enters the snare's square, dealing 2d8 piercing damage. The creature must attempt a DC 17 basic Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
025aec24-e709-4435-a7de-602f1b88369f	Spiny Lodestone	{Magical,Metal,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2620	This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +8, and the spell DC is 18.	Cast a Spell; Frequency once per day; Effect You cast rust cloud.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
831c3740-43cd-4efa-894d-a0e999716140	Spiny Lodestone (Greater)	{Magical,Metal,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2620	This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +8, and the spell DC is 18.	Cast a Spell; Frequency once per day; Effect You cast rust cloud.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d463b6df-e9d2-4fe7-abfd-cb4bcbf86ea1	Spiny Lodestone (Major)	{Magical,Metal,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2620	This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +8, and the spell DC is 18.	Cast a Spell; Frequency once per day; Effect You cast rust cloud.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b2a615d-f9a4-4564-94a0-5ade408571da	Spiral Chimes	{Air,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2584	Spiral chimes are a set of small metal bells decorated with spiraling designs that hang on thin wires from a carved statue of a storm cloud or air elemental. Each bell in the spiral chimes rings at a different tone, and when caught in the turbulent winds of a storm, the bells combine to create deep, full songs.	Revealing Chime [one-action] (manipulate, sonic); Frequency once per day; Effect You ring the chimes, blanketing everything in a 30-foot burst within 120 feet in visible, reverberating sound. This can negate invisibility, making creatures concealed instead of invisible. The duration and other effects depend on the result of each creature's attempt at a DC 30 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b4105eb-3b1f-4839-9baa-99804699b33c	Staff of Illumination	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3043	This simple iron staff is capped with a faceted, clear gem.    	Cast a Spell; Effect	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8bb40bfc-f63b-4773-a8ee-a0641d03ffd3	Spider Root	{Alchemical,Consumable,Contact,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3345	A paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit.    Saving Throw  DC …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c68a015-b37d-44e2-9348-bc01a2e0e006	Spiderfoot Brew (Greater)	{Alchemical,Consumable,Elixir,Morph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1966	This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ba4f4a9-71ba-4e4a-89d6-360d6264477a	Spiderfoot Brew (Lesser)	{Alchemical,Consumable,Elixir,Morph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1966	This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fba6ab64-2b88-470c-b496-e7446229158f	Spirit Snare	{Consumable,Electricity,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1133	This complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as etheric spirit singers. When an incorporeal creature enters its square, the device lets loose an ectoplasmic web that lashes around the creature's spectral form. The creature must succeed a DC 26 Reflex saving throw or become immobilized for 1 round. On a critical failure, the creature becomes immobilized for 1 minute. In either case, the incorporeal creature can attempt to Escape (DC 26).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71b3db52-c1cf-421e-a61f-254d5dd4dfe8	Spirit Trap	{Consumable,Magical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=2688	A spirit trap consists of a net dipped in water that has been steeped with sacred herbs to better combat phantoms. This snare's components function as a net when not set up. You set this snare up in a 10-foot-by-10-foot area. The first creature with the spirit trait that steps into the area must attempt a DC 16 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
654b36f3-5f46-4fee-bf56-daba2276b391	Spring-Loaded Net Launcher	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1269	This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single hand, and at a greater distance. As normal, you make a ranged attack roll against a Medium or smaller creature, but you can target a creature up to 60 feet away, instead of only 20 feet away. The net trap otherwise functions as an unattached net.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a932a0a9-75b6-470c-a030-c8cfbae3318c	Spirit Bulb (Greater)	{Consumable,Magical,Plant,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3004	This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 5th-rank plant form spell affecting you, or plant it in the ground next to you to have it cast a 5th-rank summon plant or fungus spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
32c394cb-f924-48ec-8532-e509c6f5c7f8	Spirit Bulb (Major)	{Consumable,Magical,Plant,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3004	This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 5th-rank plant form spell affecting you, or plant it in the ground next to you to have it cast a 5th-rank summon plant or fungus spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4cda0ba-528d-4ece-9ac8-ace709376b06	Spirit-Sealing Fulu	{Consumable,Fulu,Incapacitation,Magical,Necromancy}	Consumables	Fulu	\N	/Equipment.aspx?ID=983	Duration 1 round (or 4 rounds); Usage affixed to one undead creature; Bulk —	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b80cf2f0-d32e-49a3-a5d6-024606cbd631	Spirit-Sealing Fulu (Greater)	{Consumable,Fulu,Incapacitation,Magical,Necromancy}	Consumables	Fulu	\N	/Equipment.aspx?ID=983	The DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
35c80482-6cea-4742-b157-d6a50a920511	Spiritual Warhorn (Major)	{Consumable,Force,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2126	A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9eca0ff6-0eb5-4d60-97a2-ac096ca775cf	Spirit-Singer (Incredible)	{Rare}	Adventuring Gear	\N	16	/Equipment.aspx?ID=1138	Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a2b32e9-23f0-4bf6-ac53-1d820c869abd	Spiritsight Tea	{Consumable,Divination,Magical,Potion,Tea,Uncommon}	Consumables	Tea	L	/Equipment.aspx?ID=3146	Spiritsight tea exudes a soft blue glow, creating illumination equal to that of a candle. When consumed, your eyes take on a soft glow as well, and you can see invisible creatures and objects for 10 minutes; such creatures appear to you as translucent shapes, and they're concealed to you. You gain a +1 item bonus to Perception checks to Seek incorporeal creatures.	one-action] Interact or 10 minutes (concentrate, Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e6acba8-60b4-4520-9964-8bfe39d37b21	Spiritual Warhorn (Greater)	{Consumable,Force,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2126	A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8859b79-835c-4b61-ac4b-7b2436e8d58f	Spiritsight Ring	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2346	The opal set in the intricately carved ivory spiritsight ring eventually becomes translucent and tickles your finger whenever an incorporeal creature is nearby. When in the presence of a nearby incorporeal creature, even if it's within a solid object, you eventually detect the creature, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, like humans' sense of smell. An incorporeal creature trying to hide its presence from this sense attempts a Stealth check against your Perception DC to hide from your vague sense, as normal for attempting to foil special senses. You gain a +2 item bonus when using the Seek action to find hidden or undetected incorporeal creatures within 30 feet of you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
466dcab3-e716-4d03-827f-fb9573d539bd	Spiritual Warhorn (Lesser)	{Consumable,Force,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2126	A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea876473-5015-4b77-81f1-4e34e8cb1935	Splendid Floodlight	{Illusion,Magical,Uncommon}	Held Items	\N	3	/Equipment.aspx?ID=1785	This drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A splendid floodlight has a primary function as well as several secondary functions available by rotating through a series of translucent sheets called gels. A splendid floodlight comes with the four gels described below, but other gels exist with different abilities.	two-actions] Interact; Requirements The splendid floodlight's light is on; Effect You rotate one of the following gels into position in the floodlight or rotate a gel out. You can do this even if the splendid floodlight has been moved from its position when the light was created. You can have up to two gels in place at once; if you rotate in a third, another of your choice rotates out.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01b370f9-b0c2-4fcd-867d-f16489433e04	Splint	{}	Assistive Items	Joint Supports and Splints	\N	/Equipment.aspx?ID=1350	Splints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid in structure than supports and braces, with metal or wooden bars pulled firmly against the bone structure to provide constant support (ring splints only attach to a single digit). They are a little less flexible, but you still have full use of your limbs and fingers when using one. You still have full mobility of the limb when not wearing it, but the limb becomes painful and feels less secure without the extra support it normally has, which might present physical symptoms.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b718e21-e3b5-45f3-b01e-8cf5340e75a3	Splinter of Finality	{Artifact,Invested,Occult,Rare}	Artifacts	\N	\N	/Equipment.aspx?ID=3772	 Note from Nethys: This item is a constituent part of the  Splinter of Finality  archetype using the  archetype artifact  rules.   The sharpness of …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc071e67-6339-45e9-89d4-a7648b9b521f	Spore Shepherd's Staff (Greater)	{Conjuration,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=2665	This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
548345c2-d63f-46c2-81fb-e795702d52fb	Spore Shepherd's Staff (Major)	{Conjuration,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=2665	This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5910e4d5-0e03-47ad-b424-c79fb6f5206b	Sportlebore Capsule	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3240	This tiny capsule of soluble material is filled with a flavorless clear powder mixed with thousands of microscopic eggs laid by insidious parasites known as sportlebores. If the capsule or its contents are swallowed by an unwitting victim, the eggs rapidly hatch inside their unfortunate host, causing great abdominal pain. The target can't recover from the poison's enfeebled or sickened condition except by magic. After stage 3, the target returns to stage 1, but if it progresses to stage 3 a second time, the damage is doubled.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2b2f32e-5377-4c61-a6be-62199287c0f1	Spotless Spats	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3979	No soldier in a parade or other formal appearance would dare forget their pristine white spats covering their boots. Their presence inspires the wearer to keep the rest of their uniform equally tidy. While wearing the spotless spats, your outfit is magically cleaned every 10 minutes, as if by the prestidigitation spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a88c20b-25db-4e63-a0d2-bdb8436ae746	Spring Heel	{Clockwork,Mechanical,Uncommon}	Assistive Items	Prostheses	1	/Equipment.aspx?ID=2161	Fitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and the shaft telescopes out and back, returning to its compressed form and catapulting you forward.	one-action] (concentrate, manipulate); Frequency once per hour; Effect You Stride up to twice your speed or Leap up to 20 feet horizontally and 5 feet vertically.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
008d2ceb-9e21-40c2-ba1e-4fa6b470fb33	Spleen Bloodstone of Arazni	{Artifact,Divine,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3786	The  Spleen Bloodstone of Arazni  represents freedom. Holding the  Spleen Bloodstone  makes you feel as if no bonds can contain you.  	Break Bonds [free-action] (concentrate); Frequency once per day; Requirements You worship Arazni or are favored by her; Effect The confused, controlled, grabbed, immobilized, paralyzed, petrified, and restrained conditions, as well as any Speed penalties affecting you, immediately end unless the effect is magical and of 12th level or higher. You can use this ability even if your actions are restricted or otherwise decided for you (such as being confused or controlled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a435101a-5cd3-4bf8-a2fa-e8d45960a39c	Spore Shepherd's Staff	{Conjuration,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=2665	This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0768ec23-0e88-42fa-b710-da61c109aabf	Sprite Apple (Pink)	{Alchemical,Consumable,Light}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1932	A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.	minute (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6267a615-2dee-4873-bca2-17f6aa19b3aa	Sprite Apple (Teal)	{Alchemical,Consumable,Light}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1932	A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.	minute (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89490967-6765-413e-a679-ebf7a4e7031e	Spry Sinews (Greater)	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3189	The tendons in your legs are uncommonly stretchy. When you Leap, increase the distance traveled by the listed amount.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd5debe7-4614-417b-8c24-a9029365bb5c	Spun Cloud (Green)	{Air,"Bottled Breath",Consumable,Magical}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2585	On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36fcbda2-e3ee-4549-8a18-6e7fb4225e44	Spun Cloud (Red)	{Air,"Bottled Breath",Consumable,Magical}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2585	On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c24ddc0-9375-489b-b213-e607ef431f61	Spun Cloud (White)	{Air,"Bottled Breath",Consumable,Magical}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2585	On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
649b5074-9555-4d27-a67a-35e4ce60ab0b	Staff of Control (Major)	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=3039	An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a Request.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07d30c69-2877-437b-945c-7e0a5cd39216	Traveler's Chair	{}	Assistive Items	Mobility Devices	3	/Equipment.aspx?ID=1356	This  wheelchair  is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e7b4818-fe0b-4df7-94a3-965b6260c22b	Sprite Apple (Golden)	{Alchemical,Consumable,Light}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1932	A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.	minute (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a46f6cf2-2a1a-4e1b-b99f-1513367a51c2	Spry Sinews (Lesser)	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3189	The tendons in your legs are uncommonly stretchy. When you Leap, increase the distance traveled by the listed amount.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9ce485f-6578-4ac4-bd50-b866e1f33030	Spun Cloud (Blue)	{Air,"Bottled Breath",Consumable,Magical}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2585	On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
015d5cfb-1a1a-4115-bfaa-cb8538c78ff7	Spy Staff (Greater)	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=2259	In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1168867-3912-43c9-a4c7-7c2d0e89c26a	Spy Staff (Major)	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=2259	In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
109be9af-847b-47df-b944-eab7d988793e	Spyglass	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2754	A typical spyglass lets you see eight times farther than normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
765c21ab-dc03-4525-8e55-aa5519285e2f	Spyglass (Fine)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2754	A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f6def3a-2a30-4f72-8751-556225474c86	Spyglass Eye	{Magical}	Assistive Items	Vision Assistance	L	/Equipment.aspx?ID=2159	Polished to a perfect surface and incredibly clear, this special magical prosthetic eye allows you to clearly see small details as well as things a great distance away.	two-actions] (concentrate); Frequency once per hour; Effect A magical lens of hardened air comes into being in front of the eye, allowing you to see as though you were looking through a fine spyglass for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
349052b4-e36a-431a-b33d-dfebb3e1eb57	Squid Ink Sac	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3190	Sacs full of dark ink have been implanted inside your mouth, allowing you to spit it forth.   If this graft is used underwater, you can instead …	Spray Ink [one-action] (manipulate) ; Frequency once per day; Effect You splatter ink in a 10-foot cone, covering creatures and revealing invisible ones. Each creature in the area must succeed at a DC 20 Reflex save or become covered in ink. If a creature has its invisibility negated by this ink, it is concealed instead of invisible. A creature can negate the effects of the ink by spending two Interact actions to wipe off the ink.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ed96764-f99c-409c-8966-4addaba48e75	Squire's Tabard	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3980	Squires with aspirations of being knights wear these loose, colorful tunics, typically emblazoned with the crest of the knight or kingdom they serve. 	At Your Aid [one-action] (concentrate); Frequency once per day; Effect You race to the side of an ally who needs your help. You Stride twice, ignoring difficult terrain, but your movement must end adjacent to an ally.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ecbf9c0d-5092-4854-a866-1d4bf4388883	Squirrel	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1695	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc9c5bb5-7bb8-4d06-a5d6-1cef107aece6	Stabling	{}	Services	\N	\N	/Equipment.aspx?ID=2768	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8eb277dd-7c55-44d1-8e69-581c52a97b8e	Staff of Air	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2260	Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7b1f873-a327-4333-9d85-bb70c692e128	Staff of Air (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2260	Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d699f312-0f13-4746-816a-6283079d0794	Staff of Air (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2260	Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f177378d-3ad0-4241-ac29-1233ed519edf	Staff of Arcane Might	{Magical,Rare,Staff}	Staves	\N	1	/Equipment.aspx?ID=3038	This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +1 striking staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc09a693-1a5a-4f5d-87ec-462d07b915c7	Staff of Control	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3039	An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a Request.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5f5a26c-3b3b-43e6-98a5-81132e769a7b	Staff of Control (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3039	An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a Request.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
846d6766-6e1f-457f-9fd8-e150fba46321	Spy Staff	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=2259	In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85f888c4-9ba2-4672-b0af-7e72cf768fb7	Staff of Elemental Power	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3040	This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
53acfc24-680b-4bb3-8bc3-6ccb6c1db661	Staff of Elemental Power (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3040	This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64a3edbb-bc23-473d-adee-2dd288c2d57d	Staff of Elemental Power (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3040	This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4034254-b1a8-45af-9f8a-1139aa89ce9c	Staff of Final Rest	{Magical,Necromancy,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=1285	This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a02914c6-a6d2-47d9-b118-fa28833d2e94	Staff of Final Rest (Greater)	{Magical,Necromancy,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=1285	This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
865de6ba-ba13-4b2f-b636-b1aac8f68c38	Staff of Final Rest (Major)	{Magical,Necromancy,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=1285	This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3f7f531-ada5-4cc7-b665-aae592fd2754	Staff of Fire	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3041	This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24f4d6e0-1756-477c-9ced-bac3138f258f	Staff of Fire (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3041	This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5933f29f-90db-430e-928e-a458caa1ad50	Staff of Fire (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3041	This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b2e1009-e3c6-406d-932a-3ebffd1edc81	Staff of Healing	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3042	This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
807f4178-958d-4088-879c-19ebd51bc338	Staff of Healing (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3042	This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6aa6915e-4723-4533-97c0-45cb0826a8c8	Staff of Healing (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3042	This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7b1fc27-e5fb-485a-80f9-7ca9d4c74089	Liuyedao	{Agile,"Deadly d4",Finesse,Sweep,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=491	The liuyedao, or willow-leaf saber, is a common, one-handed military saber with a moderately curved blade designed for slashing and chopping attacks.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
512ae173-c097-4564-9ba3-079957784c31	Staff of Impossible Visions (Major)	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=3421	This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like see the unseen). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27f19500-e50a-43f7-a97e-57c37bd319ec	Staff of Impossible Visions (True)	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=3421	This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like see the unseen). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb3ab4c6-4028-48c1-9fd6-ec2e1fe45854	Staff of Metal	{Magical,Metal,Staff}	Staves	\N	1	/Equipment.aspx?ID=2621	This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b32311fc-36d1-495d-b60f-6124eabe6cf8	Staff of Metal (Greater)	{Magical,Metal,Staff}	Staves	\N	1	/Equipment.aspx?ID=2621	This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02ba6b7f-8a33-40b3-81fd-6ff68c71236f	Staff of Metal (Major)	{Magical,Metal,Staff}	Staves	\N	1	/Equipment.aspx?ID=2621	This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de8efd81-c824-4fdd-8253-796bd380ef2a	Staff of Nature's Cunning	{Magical,Plant,Staff,Transmutation}	Staves	\N	1	/Equipment.aspx?ID=1002	Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb86ae83-0b27-4000-8078-7bce19ee206c	Staff of Nature's Cunning (Greater)	{Magical,Plant,Staff,Transmutation}	Staves	\N	1	/Equipment.aspx?ID=1002	Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
58d57d32-22cd-4826-bb74-828b11366650	Staff of Nature's Cunning (Major)	{Magical,Plant,Staff,Transmutation}	Staves	\N	1	/Equipment.aspx?ID=1002	Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d34567ec-cf04-4d22-9e6a-eccf1187ff45	Staff of Nature's Vengeance	{Evocation,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=749	Cantrip    tanglefoot     1st    shocking grasp  ,   spider sting     2nd    flaming sphere  ,   vomit swarm     3rd    earthbind  ,   wall of …	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24a3facc-6c02-45d5-aae7-f560a17635c8	Staff of Nature's Vengeance (Greater)	{Evocation,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=749	This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5cb1b1ef-3306-4659-960e-0e889a1e9dfa	Staff of Impossible Visions (Greater)	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=3421	This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like see the unseen). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6a7cff8-c521-4ee5-ae0c-8e4cd68f0606	Staff of Protection	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3045	This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a146737b-ff73-4a7e-9214-ddf32e039681	Staff of Protection (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3045	This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
653849e0-f70c-4129-a70d-675b903530d9	Staff of Protection (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3045	This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac469373-1988-4629-b87b-0b3dc517151f	Staff of Providence	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3422	A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5538c6ee-58fe-4d3b-8d5b-224cd06c712f	Staff of Providence (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3422	A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1888761d-60e2-4b74-b067-7087d533366b	Staff of Providence (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3422	A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f8e34c4c-7763-49be-9a61-29804dd3de40	Staff of Providence (True)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3422	A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
31dd6244-4018-42af-a44b-c57220e6df1a	Staff of Sieges	{Evocation,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=672	This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fdf8a8c5-a46c-47ed-9a9d-0f27d960472c	Staff of Summoning	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3046	This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6703204-8a17-4a0c-a48f-02f43cfb85ff	Staff of Summoning (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3046	This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a23fc7ce-f34d-45e6-8156-4a0b497947f8	Staff of Summoning (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3046	This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
101fb9c6-0f44-46c4-85fc-a473f15a90d4	Staff of the Black Desert	{Divination,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=660	This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df2f4f1f-8473-4d01-a0c5-c7ea2d3aeb23	Staff of Phantasms (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3044	This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2be8ea57-0230-415f-9db4-69e0fd04ca9a	Staff of the Dead (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3047	This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc37241a-7ec6-4ddc-8cb5-29a81da77657	Staff of the Dead (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3047	This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33c8b256-2d54-4eb2-81b4-fca669df3874	Staff of the Desert Winds	{Abjuration,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=1078	This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a8cb7c7-40f4-4212-8f06-22aaf83a1dd3	Staff of the Desert Winds (Greater)	{Abjuration,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=1078	This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48501813-d3bd-4ee8-be69-7052d8cec0b7	Staff of the Desert Winds (Major)	{Abjuration,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=1078	This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ddd86e4-8950-470f-8eb4-ba20346fd486	Staff of the Desert Winds (True)	{Abjuration,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=1078	This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
436a5709-62c8-4f5b-86e6-f328c3fd0a68	Staff of the Dreamlands (Greater)	{Enchantment,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=1440	The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1fa4283b-dd21-47e2-b7d0-780ef664aa93	Staff of the Dreamlands (Major)	{Enchantment,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=1440	The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15a49c32-5d02-4a2b-8018-e90414209413	Staff of the Magi	{Evocation,Magical,Rare,Staff}	Staves	\N	1	/Equipment.aspx?ID=362	Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03f3438f-2eb8-48ba-83e2-db5aa8ed47f9	Staff of the Tempest	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3423	A staff of the tempest is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the concealed condition from mist, precipitation, and the like.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bfa05f04-a2e9-4802-9233-f9c2ddacede7	Striking Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3387	You affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare's square. The creature must attempt a DC 26 basic Reflex saving throw. If you choose stones when you Craft the snare, it deals 9d8 bludgeoning damage; if you choose spikes, it deals 9d8 piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73d222a7-6fae-46e5-acfb-301feb068977	Staff of the Dead	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3047	This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a5b2ec4-e2fd-4a0d-9cd3-a65bab458fd1	Staff of the Unblinking Eye (Greater)	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=3048	3rd  darkvision,   mind reading     4th    clairvoyance  ,   detect scrying  ,   telepathy	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7850b503-cc2b-4b14-b2a9-a305678aac37	Staff of the Unblinking Eye (Major)	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=3048	5th    mind probe  ,   scouting eye     6th  telepathy,   truesight	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47a4f291-f28a-474a-bfe1-16921eb29743	Staff of Water (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2262	A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c337fa31-5274-466f-8fed-0e56c043e903	Staff of Water (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2262	A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9f35e30-fb20-4e16-81be-517c41589e84	Stage Fright Missive	{Consumable,Curse,Magical,Mental,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2066	Composing a stage fright missive usually involves creating a scathing review, insulting letter, or embarrassing image that ridicules the recipient. The activating creature must succeed at a DC 20 Will save or be overcome with embarrassment for 1 hour, taking a –1 status penalty to Deception, Diplomacy, Intimidation, and Performance checks. During this time, if the creature attempts to speak or perform in front of an audience, they become sickened 1. When they recover from this sickened condition, the missive's effects end. You choose when composing the missive whether it remains as a non-magical document or burns to ash after imparting its magic.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6cb3573a-1b28-4f8a-9ead-5bb9acca1414	Stage Magician's Cloak	{Invested,Magical,Unique}	Held Items	\N	L	/Equipment.aspx?ID=3634	This black velvet cloak has a silvery blue iridescent lining. The cloak can be worn with either side facing out—switching from one side to the other requires two Interact actions. If these actions are both taken on the same turn, the act of removing and redonning the cloak doesn’t cause it to lose its investiture. When worn with the black velvet lining facing out, the stage magician’s cloak grants a +2 item bonus to Occultism checks. When worn with the silvery blue lining facing out, it grants a +2 item bonus to Arcana checks.	Now You Don't [two-actions] (manipulate, teleportation); Frequency once per day; Effect Harmless silver smoke issues from the cloak in a 10-foot emanation. You cast a 2nd-rank invisibility on yourself and are transported, along with all items you’re wearing and holding, from your current space to an unoccupied space within 30 feet that you can see. If this would bring another creature with you—even if you’re carrying it in an extradimensional space—the transportation part of this effect fails.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c6416eb-f357-45c6-877c-cc70ef2603e4	Stalagmite Seed	{Consumable,Earth,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2597	You can throw a stalagmite seed, use it as a sling stone, or pack it into firearm ammunition. When you use the seed, you aim it at a 5-foot square rather than a specific target. Stalagmites of assorted sizes erupt in the square the seed lands in, dealing 6d6 piercing damage to any creature within that space (DC 23 basic Reflex save). The stalagmites remain for 1 minute, creating difficult terrain in that space, before they crumble into dust.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f60675d5-aab1-4b1d-a824-f9e9821d6dfa	Stumbling Fulu	{Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=2043	The  kitsune  who first created a  stumbling fulu  advised the user to tuck the fulu under the target's belt for maximum effect. When the creature to …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66efdb0f-0a05-4e91-bce6-97deb3a258b2	Staff of the Tempest (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3423	A staff of the tempest is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the concealed condition from mist, precipitation, and the like.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bef4d431-887d-4c72-b82e-ca5df9402a2e	Staff of the Unblinking Eye	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=3048	Cantrip    detect magic     1st    sure strike     2nd    darkvision  ,   see the unseen  ,   translate	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5345ca58-ca65-4a5b-84e5-04f6dd333d56	Staff of Water	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2262	A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e2f3030-8297-412c-8d7f-dbf9f5cec4a0	Stalwart's Ring	{Invested,Necromancy,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=480	This fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf’s head. Once per day, during your daily preparations, you can meditate on this ring to grant yourself 5 temporary Hit Points. These last until your next daily preparation, as long as you are wearing the ring.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd83c3b5-a84b-4be3-b38d-ff435fe18420	Stalwart’s Banner	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3914	This magical banner mimics the rich green of summer grass. While holding a  stalwart’s banner , you can use the following ability.	Stand Firm [one-action] (concentrate); Frequency once per minute; Effect You and allies within your banner’s aura gain 5 temporary Hit Points and a +1 status bonus to your Fortitude DC and Reflex DC against any effect that would move you or knock you prone. These effects last for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5af3dde3-4f9a-48e3-b39b-5293472670dd	Stampede Medallion (Greater)	{Eidolon,Evocation,Invested,Magical}	Worn Items	Eidolon Items	L	/Equipment.aspx?ID=1080	When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip.	two-actions] envision; Frequency once per day; Effect Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed. Each of these foes takes 8d6 bludgeoning damage, with a DC 29 basic Reflex save. On a critical failure, the foe is also knocked prone. After dealing damage, the stampede of eidolons vanishes as quickly as it appeared.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a520ee5-0ea6-41c4-b97f-cc91f0e3ee05	Stanching (Greater)	{Magical,Necromancy,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1294	These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a817143e-d4d0-424f-bc66-a806125dc277	Stalk Goggles (Greater)	{Invested,Magical,Morph,Rare,Transmutation}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1821	These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves.	one-action] envision; Frequency once per day; Effect By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
45e5fb32-f622-4248-a39f-293fdb5d83bd	Stalk Goggles (Major)	{Invested,Magical,Morph,Rare,Transmutation}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1821	These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves.	one-action] envision; Frequency once per day; Effect By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
354cdc48-c8b0-4732-a4cf-e76c1bf6a0c8	Stalker Bane Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=3386	This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a stalker bane snare must attempt a DC 20 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
335d98a2-b36e-466f-b76c-03b398c85f97	Stanching	{Magical,Necromancy,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1294	These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9d8eef4-1033-4036-9a7b-5af2c85f1c5d	Standard of the True Ally	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3916	This magical banner reminds those who view it of the strong bond they have with their comrades on the battlefield. Whenever you or an ally within the banner’s aura uses an action on your turn to prepare to help with Aid, they can Step or Stride towards an ally as part of that action. They then become immune to this effect for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e75f6933-3506-4e76-8a12-33c423795029	Star Grenade (Major)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1604	These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a153d5d-f044-440b-8581-10fc62d27deb	Star Grenade (Moderate)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1604	These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21568eaf-e6c0-4a84-896b-ac12b0d489ea	Star of Cynosure	{Abjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2423	Found throughout Golarion, these star-shaped talismans of whalebone scrimshaw are carved by Erutaki from the Crown of the World. They are popular with adherents to the cult of Desna, who believe the talismans protect their dreams.	free-action] envision; Trigger You attempt a Will save against a mental enchantment spell, but you haven't rolled yet; Requirements You have master proficiency in Will saves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee1a508e-1834-4134-b3e1-be108854c202	Stunning Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3388	You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 10d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 32 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f10cd30-687c-402b-9600-c32a360a3b51	Standard of the Sure-Footed	{Air,Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3915	This magical banner gleams a brilliant orange with steel-gray embellishments. While holding a standard of the sure-footed, you can use the following ability.	Help Up [one-action] (air, concentrate); Frequency once per turn; Effect A gust of wind gives an ally a helpful lift. An ally within the banner’s aura can Stand as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
89935553-e0bb-4218-a0b9-1b28fe96e9d0	Star Grenade (Greater)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1604	These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be1dcecc-44e3-42b8-908f-032f02502781	Starshot Arrow (Greater)	{Conjuration,Consumable,Magical,Rare}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=772	The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48358147-72ed-4f97-8b86-8763692a1bd8	Starshot Arrow (Lesser)	{Conjuration,Consumable,Magical,Rare}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=772	The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b578c2c-342a-4c80-b4e5-866545047f7a	Static Snare	{Consumable,Electricity,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1308	You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 Reflex saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c435c7cf-7ce5-465a-abde-968c5f423c01	Static-Muscular Relay	{Consumable,Electricity,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3571	This glass orb has a Stasian coil in the center, allowing visible electricity to be safely seen within the glass. The electricity that dances within this orb can be transferred to the user of this gadget, allowing their muscles to react and respond much quicker. When activated, you gain a +2 circumstance bonus to Reflex saves and AC for 1 minute, or until you are hit by an attack or fail a Reflex saving throw, whichever happens first.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
334e53a5-673e-4b62-a5d7-defabb324256	Statue Skin Salve	{Consumable,Magical,Oil,Transmutation,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2520	This gritty salve can be applied to the skin of a creature to form a thin layer of smooth stone on its body for 20 minutes. During this time, it gains resistance 3 to piercing and slashing damage. Further, the creature gains a +2 item bonus to Impersonate a statue or creature made of stone for 8 hours, or until its body is fully submersed in water.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3407a00-2a11-4d36-89b2-efb9403ca226	Stargazer's Spyglass	{Divination,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2413	This ornate spyglass has a brass tube inscribed with constellations and green-tinted lens. It's often used by field astronomers to pick out greater details among stars and other celestial bodies. Like a typical spyglass, you can see eight times farther while looking through a stargazer's spyglass.	one-action] envision; Frequency once per day; Requirements You are viewing the night sky with the spyglass; Effect You set your eye upon a star and think of someone to cast guiding star.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bae9780a-938d-4203-8fec-9fb6cad010aa	Starless Scope	{Divination,Divine,Magical,Unique}	Held Items	\N	1	/Equipment.aspx?ID=954	Even during the time of Thassilon, when the Order of the Starless Night still existed, starless scopes were uncommon. Today, this final scope might well be the last one to survive the passage of time.	two-actions] Interact (abjuration, divine); Frequency once per hour; Effect You raise the scope to your eye and observe a creature within 30 feet. You can attempt to identify the creature by Recalling Knowledge. The starless scope adds a +2 item bonus to this check. If the creature is associated with the Dominion of the Black or the Elder Mythos, or is a creature whose actions have blasphemed against Desna (Ioseff Xarwin's ghost falls into this latter category), the creature must attempt a DC 27 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2bf7c880-3369-4532-96c8-0d468cce2839	Trinity Geode (Major)	{Earth,Evocation,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1017	The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast spike stones.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c39c2754-3665-4b32-be78-0e85bb5b3196	Steam Trolley	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=24	A steam trolley is essentially a much bigger steam cart, with a heavier-duty alchemical cauldron and furnace feeding into a larger steam engine.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
44edc440-43a9-4a67-8881-14c42b813a52	Steam Turtle	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=115	This heavily armored aquatic vehicle resembles a gargantuan sea turtle covered with steel plates. The steam turtle is designed for beach landings and assaults on port facilities. Once it disables enemy fortifications, it extends a long boarding gangplank for troops to disembark and deploy.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3eecdd1a-380d-43d0-af3a-0061bbf60f61	Steam Winch	{Rare,Steam}	Adventuring Gear	\N	2	/Equipment.aspx?ID=1158	This hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you could with a hand cranked winch or comealong. A steam winch allows you to slowly pull a heavy load (usually up to 50 Bulk) along a flat surface or up and down a vertical expanse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d4c5644-bf9f-49f4-ad80-6753bf04d321	Steelscour (greater)	{Acid,Alchemical,Bomb,Consumable,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2784	A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, target a metal creature or metal object held by a creature. Steelscour has no effect on living or undead flesh, and deals half damage to objects constructed of non-metal materials.	one-action] Interact or Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad0c0420-7ba3-42b7-8a5b-3b8aebd1abf7	Steelscour (lesser)	{Acid,Alchemical,Bomb,Consumable,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2784	A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, target a metal creature or metal object held by a creature. Steelscour has no effect on living or undead flesh, and deals half damage to objects constructed of non-metal materials.	one-action] Interact or Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4145ad5e-ed15-47fe-9e48-048306c02300	Steelscour (major)	{Acid,Alchemical,Bomb,Consumable,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2784	A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, target a metal creature or metal object held by a creature. Steelscour has no effect on living or undead flesh, and deals half damage to objects constructed of non-metal materials.	one-action] Interact or Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
688d5f00-c6ce-4581-94f5-98a975eced39	Steelscour (moderate)	{Acid,Alchemical,Bomb,Consumable,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2784	A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, target a metal creature or metal object held by a creature. Steelscour has no effect on living or undead flesh, and deals half damage to objects constructed of non-metal materials.	one-action] Interact or Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cebe5afe-e029-4197-974d-709e4893e082	Steelstone Assault Engine	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=104	This steam-powered vehicle has eight sets of axles, each with a pair of huge, spiked metal wheels that are independently powered and can independently shift up and down. This enables the engine to maintain a constant speed even over difficult terrain. On top of the vehicle sits a rotating weapon mount outfitted with a steelstone cannon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6fbacd23-b1d9-429e-bdf3-f6737cbb3555	Steadyfoot Tassel	{Companion,Invested,Primal,Transmutation,Uncommon}	Worn Items	Companion Items	\N	/Equipment.aspx?ID=2666	This handsome tassel comes in a variety of colors to match your companion's collar or bridle. While attached, the tassel gives the companion a +1 item bonus to Acrobatics checks to Balance, and to their Reflex DC against Trip attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4cde140d-9a8a-4acb-807b-fe00c3d34565	Steam Cart	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=21	A steam cart looks like a cart with an alchemical cauldron that produces steam to power the cart's movement through a simple engine.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe1813c3-1a7f-493e-874c-3be1a338512e	Steam Giant	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=69	Space 20 feet long, 20 feet wide, 25 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad7aa373-1c82-4030-975c-55fc1651ecf4	Sticky Algae Bomb (Lesser)	{Alchemical,Bomb,Consumable,Water}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2633	These bombs have been mixed with sticky algae that glow and emit poison. Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. A sticky algae bomb deals the listed poison damage. Many types grant an item bonus to attack rolls. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b81c6a9c-d804-444b-bfab-9ca78a9faa3f	Sticky Algae Bomb (Major)	{Alchemical,Bomb,Consumable,Water}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2633	These bombs have been mixed with sticky algae that glow and emit poison. Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. A sticky algae bomb deals the listed poison damage. Many types grant an item bonus to attack rolls. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
74d3bc5c-b066-44b8-ad3f-5ce28527f94e	Sticky Algae Bomb (Moderate)	{Alchemical,Bomb,Consumable,Water}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2633	These bombs have been mixed with sticky algae that glow and emit poison. Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. A sticky algae bomb deals the listed poison damage. Many types grant an item bonus to attack rolls. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
adf915ea-f4ae-4434-8817-9058bfd04c9a	Stole of Civility	{Enchantment,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=592	Woven from swaths of rich brocade silk and embroidered with ancient Azlanti script in golden thread, this stole imparts a noble appearance to even the homeliest of individuals when draped over the shoulders. While wearing a stole of civility, you receive a +2 item bonus to Diplomacy checks to Make an Impression with humans or Make a Request of humans, and a +2 item bonus to Intimidation checks against humans. The stole also grants you full understanding of the Azlanti language.	one-action] envision; Frequency once per day; Requirements you are a human; Effect You gain 10 temporary Hit Points, which last for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e726e594-9e1e-4884-b4c8-e101ae6164ae	Stone Body Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1967	You gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca3bfe21-c9e0-4ee0-91f8-3ab3508ec7b8	Stone Body Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1967	You gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3fd56910-6f71-438e-aecd-8091e0e8060c	Stone Bullet	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2928	This sling bullet looks like a petrified serpent's eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-rank petrify spell (DC 34).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da9edaf8-f0fd-4d1f-974f-19168baf1303	Stone Circle	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	\N	/Equipment.aspx?ID=1295	A  stone circle  appears to be a thumb-sized rectangular gray stone until activated.	minute) envision, Interact; Frequency once per week; Effect When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. Identical pillars rise up from the ground marking a circle 100 feet across, with capstones connecting the pillars. There must be enough space to deploy the circle or it won't activate. During the activation, you align the stone circle to face a single astronomical feature, such as the sun, the moon, or a constellation. You can revert the stone circle back to its original state by using an Interact action to push over the original stone pillar. Once you do, the rest of the stone circle collapses in a dramatic fashion, the stones falling, cracking, and disintegrating into dust. If you don't begin a ritual inside of the stone circle within 1 day of its activation, it reverts back to its original state.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2e2b3ee-fe65-4743-9986-f99b2b45e5e2	Sticky Algae Bomb (Greater)	{Alchemical,Bomb,Consumable,Water}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2633	These bombs have been mixed with sticky algae that glow and emit poison. Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. A sticky algae bomb deals the listed poison damage. Many types grant an item bonus to attack rolls. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8886028e-33f9-4ae9-b29e-bff014808e8f	Stone Body Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1967	You gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb5cefa2-ad98-4e3c-aea9-e48d52d50c78	Stone Object (Low-Grade)	{}	Materials	\N	\N	/Equipment.aspx?ID=2359	Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even armor. Simple stone objects are made from common materials such as flint or basalt, while exquisite stone objects might be made from crystal, obsidian, or semi-precious gems. Particularly notable stone armors or weapons might even be crafted entirely from a giant emerald, ruby, or sapphire, though they can still use the base statistics presented below. Stone can replace the striking surface of any melee weapon as long as it has no complex moving parts, and ammunition can be crafted with it. Stone can replace metal components in chain and composite armor; only plate armor that specifically describes itself as being made from stone can be crafted from this material	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f57f31be-7922-4cb8-a835-c05fdc1565f6	Stone of Encouragement	{Divination,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2467	This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust.	one-action] command; Frequency once per day; Effect You ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first skill check you attempt within 1 minute. You become temporarily immune to the effects of all stones of encouragement, even ones other than the one you activated, for 1 day. You can still hear the encouraging words of different stones if you hold them, but they don't provide any benefits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
449618f6-8fb7-4068-9a37-553910b93ff6	Stone of Encouragement (Greater)	{Divination,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2467	This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust.	one-action] command; Frequency once per day; Effect You ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first skill check you attempt within 1 minute. You become temporarily immune to the effects of all stones of encouragement, even ones other than the one you activated, for 1 day. You can still hear the encouraging words of different stones if you hold them, but they don't provide any benefits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2a1e735-c0ed-47fa-ab7b-063fc3357ab2	Stone of Unrivaled Skill	{Contract,Invested,Magical,Rare}	Contracts	Bargained Contracts	\N	/Equipment.aspx?ID=1654	You traded your senses to a hag for unrivaled expertise stolen from various souls who were once the greatest in their field. Your bargained contract is sealed by sleeping with a pitch-black stone under your pillow every night. Choose one skill when you seal this bargained contract. You become an expert in that skill; if you were already an expert, you become a master, and if you were already a master, you become legendary. Once per day, from any distance, the hag that holds your contract can take over your senses for 10 minutes, during which time the hag hears, sees, smells, tastes, and feels everything you would typically experience. During this time, you are dazzled by your own disjointed senses.	two-actions] command; Frequency once per day; Effect You place the stone sealing your bargained contract in your mouth. For the next 10 minutes, you gain a +3 status bonus to skill checks using the skill you chose for your contract.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
073dec84-def1-4a6b-9b7a-2fde15d470e4	Stone of Weight	{Conjuration,Cursed,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=608	Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you’ve carried the stone on your person for 1 minute, its curse activates: the stone’s size does not change, but it suddenly increases in weight to 5 Bulk. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon. It reappears in your possessions within 1 minute if you discard it, and can’t be destroyed or thrown away permanently, or even placed in a container that would reduce or negate its Bulk (like a bag of holding), until it is subject to a remove curse spell or similar magic effect. Once the curse has activated for the first time, the stone fuses to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ad51532-bc6a-43f2-824b-da75a2a330f1	Stonethroat Ammunition	{Consumable,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1246	Each piece of  stonethroat ammunition  is tipped with an unusual yellow stone. When an activated piece of  stonethroat ammunition  hits a target, the …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
585b834f-2803-42fa-8bca-a86d4634186c	Stone Fist Elixir	{Alchemical,Consumable,Elixir,Morph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3312	Your fists become hard as stone. For 1 hour, your fists deal 1d6 bludgeoning damage and lose the  nonlethal  trait.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4676097-7fbe-4ebb-9b64-c29aa1e3d837	Storm Breath	{Air,"Bottled Breath",Consumable,Electricity,Magical}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2586	Storm breaths are bottles of temperamental lightning captured during storms on the Plane of Air, releasing small charges of static energy any time they're touched. The first storm breaths were created by Ranginori's faithful following the Elemental Lord's return from a long imprisonment, but the recipe has since been duplicated across the multiverse. After inhaling storm breath, you gain resistance 5 to both electricity and sonic. You can exhale the storm breath as a bolt of lightning, dealing 4d12 electricity damage to all creatures in a 30-foot line, with a DC 25 basic Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46604312-4632-441c-9d9e-8101eb6094ab	Stormbreaker Fulu	{Abjuration,Consumable,Fulu,Magical,Talisman,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=984	This unassuming paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud, and you gain resistance 15 to cold, electricity, and sonic damage until the end of your next turn. For that duration, you ignore difficult terrain from wind and weather, and you can't be forcibly moved or teleported unless the effect counteracts the fulu (DC 40). These protections apply against the triggering effect.	free-action] command; Trigger You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d764291-8f84-4201-8b4c-c4fdb18dcf45	Stormfeather	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1034	Even while affixed, this electric blue feather sways lightly in the air, as if always accompanied by a breeze. When activated, the talisman casts fly on you, though the duration is 1 minute. You can Dismiss this activation. If you do, you're affected by feather fall.	one-action] Interact; Requirements You're an expert in Acrobatics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
240b33d8-1eb4-4cff-a637-9f4be16f4c0b	Stormshard	{Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3742	These shards of coalesced necromantic essence are sometimes found in the wake of an ancestor storm. Howling spirits are faintly visible, trapped inside the jagged, dark-green glass.	Free the Spirits [two-actions] (concentrate, manipulate); Frequency once per day; Effect You briefly release the spirits from the stormshard before drawing them back into the glass. Each creature in a 10-foot emanation takes 4d8 void damage (DC 20 basic Fortitude save). You treat the result of your saving throw as one degree of success better than its outcome.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
079b2912-ce6a-49da-8cf5-5f9574943078	Storyteller's Opus	{Grimoire,Illusion,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=995	This green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks. When opened, the engravings on the front seem to move in a loop, enacting this story.	reaction] envision; Frequency once per day; Trigger A creature succeeds, but doesn't critically succeed, at a Perception check to disbelieve an illusion spell you prepared from this grimoire; Effect You quickly tell a fib to try to smooth over the inconsistencies in your illusion. Attempt a Deception check against the triggering creature's Perception DC. If you succeed, the creature doesn't disbelieve the illusion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
028cf53a-72b0-4a8f-8663-af946bbbd586	Strider	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=70	Space 10 feet long, 10 feet wide, 25 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84c04633-98c1-4cdf-8c16-b6daef1b2066	Striking	{Magical}	Runes	Fundamental Weapon Runes	\N	/Equipment.aspx?ID=2829	A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5aa309c8-4ff4-4c62-a4d3-06a356172b01	Storm Arrow	{Air,Consumable,Electricity,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3395	The head of this arrow is made from gleaming copper. When an activated storm arrow hits a target, it's buffeted by raging winds and struck by a bolt of lightning that deals 3d12 electricity damage, and the target must attempt a DC 25 Reflex saving throw. If this arrow is shot from a weapon with a shock property rune, the save DC increases to 27, though the attack doesn't benefit from the shock property rune itself.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b5eb171-3281-4cfb-b6fa-5e06d914f24d	Storm Chair	{Electricity,Magical,Rare}	Assistive Items	Mobility Devices	3	/Equipment.aspx?ID=1164	This traveler's chair uses magic and Stasian technology, storing up power in its Stasian coils to arc lightning through your foes and grant brief spurts of flight.	two-actions] Interact (electricity, evocation, magical);; Frequency once per hour; Effect You create a ball of electricity around the chair, surrounding it in a damaging aura of electricity and using electromagnetism to briefly levitate. For 1 minute, you gain a fly Speed equal to your Speed and adjacent creatures that hit you with a melee attack, as well as creatures that touch or hit you with an unarmed attack, take 2d6 electricity damage each time. As normal, this applies to creatures who choose to touch you, not when you touch or attack another creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bbcbec7f-abf4-4e42-a3d9-7941f3debae4	Striking (Greater)	{Magical}	Runes	Fundamental Weapon Runes	\N	/Equipment.aspx?ID=2829	A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ebd3bfd-abed-4308-955f-51569eda8f0c	Submersible Helm (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2337	A submersible helmet is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to Athletics checks to Swim.	three-actions] (concentrate, manipulate); Frequency once per day; Effect You can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51fcfd93-fe8b-47fe-aa58-5f02f37bca5f	Subtle Armor	{Adjustment,Uncommon}	Adjustments	\N	\N	/Equipment.aspx?ID=2453	Using fabrics and fashion accessories, you disguise your armor to look like everyday clothing. After applying this adjustment, you can attempt a Stealth check to Conceal an Object to hide the nature of your armor. You gain a +1 item bonus to this check. The added weight and care make it more difficult to move around in the armor, increasing the armor's check penalty by 1, its Strength entry value by 2, and its Bulk by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1724e1a-9065-4642-8d40-e307599767f0	Succubus Kiss	{Alchemical,Consumable,Drug,Ingested,Poison,Rare}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=1496	This rare and highly addictive drug is rumored to be created by wizards working alongside succubi. Taken in the form of lozenges, this drug can heighten the body's pleasure and pain stimuli as well as increase alertness, energy, and euphoria. Serious side effects that can occur include heart attack, stroke, and sudden vision and hearing loss, but these risks do little to deter users.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10f850d5-40c7-4ee2-814b-5ad01e2ece5c	Sulfur Bomb (Greater)	{Acid,Alchemical,Bomb,Consumable,Olfactory,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1257	A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f87ba2be-215e-416c-ae78-854d737f619d	Sulfur Bomb (Lesser)	{Acid,Alchemical,Bomb,Consumable,Olfactory,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1257	A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7373fe29-a5bb-4e4a-9f61-20c8d67d0478	Sulfur Bomb (Major)	{Acid,Alchemical,Bomb,Consumable,Olfactory,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1257	A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa81c623-f0e2-4e0d-a1dc-ba0fda578796	Sulfur Bomb (Moderate)	{Acid,Alchemical,Bomb,Consumable,Olfactory,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1257	A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
611c095f-e7fc-4367-8f3b-0d7341a352b2	Summoning Handscroll	{Conjuration,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=996	Classic summoning circles are engraved into the batons of this massive papyrus scroll. 	free-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a conjuration spell prepared from this spellbook that summons one or more creatures, you infuse one of the summoned creatures with the spell's energies, causing it to arrive with 10 temporary Hit Points that last for up to 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
afe45259-3bf4-4514-8c6f-43090f4ab0a2	Sun Dazzler	{Alchemical,Light,Visual}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1984	This metallic tube has a complex array of lenses and prisms at one end and a hatch at the other. The hatch can be unlocked, loaded with a glow rod, and refastened using 3 Interact actions.	one-action] (manipulate); Requirements A glow rod is installed in the dazzler; Effect The glow rod burns to dust in a single focused flash, creating a 30-foot cone of scintillating light. Each creature in the cone must attempt a DC 24 Fortitude save, with the following effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
709f6e02-516e-4599-bc7d-8fbc187851ed	Sturdy Satchel	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=850	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96fc3667-ce67-4bbd-ab9c-f3bcd0be83d4	Submersible Helm	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2337	A submersible helmet is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to Athletics checks to Swim.	three-actions] (concentrate, manipulate); Frequency once per day; Effect You can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a49a6a82-84bc-4ad5-902c-aaa379a2652c	Sun Orchid Poultice	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=763	The process of creating the sun orchid elixir leaves behind a large amount of thick paste with its own healing properties. Artokus commonly sells this paste to Thuvian natives who can't purchase the elixir proper and uses the income to support his alchemy students. When you apply the sun orchid poultice, it reduces your clumsy, drained, and enfeebled condition values by 2. In addition, the poultice provides a youthful burst of energy, granting you a +3 item bonus to saves and 20 temporary Hit Points for 1 hour.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
772e9569-e0a6-41a9-b81d-0a8561f2763e	Sun Sight	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2218	Placed under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to Perception checks that involve sight. If you're dazzled, you receive a new save at the start of each of your turns to end your dazzled condition.	one-action] to [three-actions] (concentrate); Frequency once per day; Effect The tattoo casts a 4th-rank blazing bolt, with the rays emitting from your eyes. The number of actions you spend Activating the tattoo determines blazing bolt’s number of rays. The tattoo also attempts to dispel each illusion on a creature hit by a ray (counteract rank 5th, counteract modifier +19).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
351b021d-4518-469d-8363-704f9f2dcc06	Sun Wheel	{Abjuration,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=905	Created by the priests of a Qadiran sect of Sarenites, the sun wheels were designed to protect the Dawnflower's followers in their quest to hunt down a dangerous cult trying to raise a spawn of the evil god Rovagug. Once they completed their crusade, these priests disbanded and went on to minister other congregations. They each took their sun wheels with them, handing them down to the next generations.	one-action] concentrate; Effect The sun wheel casts a shield spell benefiting you. When you use the spell to prevent damage, you prevent 10 damage instead of 5. If the attacker is adjacent to you, you can choose to deal 2d6 fire damage to it, which it gets a DC 21 basic Reflex save to resist.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d11c035-03b9-491d-8200-8782f75ed226	Sunflower Censer	{Illusion,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1800	This gold-and-ivory incense burner always emits a pleasant, floral-scented smoke without any need to be refilled. It has a chain that can be easily affixed to a belt or bag, allowing it to be worn without a free hand. As long as the censer is burning, the bearer benefits from the undetectable alignment spell. They also don't appear undead to divination spells or abilities, or to senses such as lifesense, unless those abilities successfully counteract the censer. The censer can be lit or extinguished with an Interact action.	two-actions] Interact; Frequency once per hour; Effect Smoke bellows from the censer with the effects of an obscuring mist centered on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57f2fe7a-e451-4236-9af8-8b1dfbb92fee	Sunken Pistol	{Arcane,Enchantment,Intelligent,Rare}	Intelligent Items	\N	1	/Equipment.aspx?ID=1180	A  sunken pistol  is imbued with the unfulfilled desires and insatiable greed of its previous wielder, a notorious pirate drowned at sea. Once a …	three-actions] command; Frequency once per day; Effect The sunken pistol casts water breathing on you as a 3rd-level arcane spell. The sunken pistol can Dismiss this spell, so be sure to keep the gun happy if you're relying on its good graces to breathe!	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7454a503-6fe5-4c6c-87d3-a80e945ceb28	Superior Catch Pole	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=3245	This sturdy pole has a rope attached to one end in a loop with the other end extending to the handle. You can pull the handle side of the rope to tighten the loop. Using this loop, you can Grapple without having a free hand. A creature grappled this way receives a –2 circumstance penalty to attack rolls when Striking with an unarmed attack. Due to limitations in the size of the loop, a catch pole can only be used on creatures sized Medium or smaller.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63345560-0594-414d-ae68-0469593c6908	Support	{}	Assistive Items	Joint Supports and Splints	\N	/Equipment.aspx?ID=1351	Supports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap around the desired area and provide not only support but warmth that soothes aches and pains. You can still use your limb or joint even if you're not wearing your support, but you might feel aches and pains that are worse than usual and may manifest into physical symptoms.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2f6dd8e-57a2-4cfd-9197-ca1417208876	Swallow-Spike (Greater)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1838	The attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6.	one-action] (attack, concentrate); Requirements You're being held immobilized as described in the rune's other activation; Effect Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
837637ee-9bee-471e-b2b6-c9144e752a5d	Trip Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3389	You set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare's square must attempt a DC 21 Reflex save.  If you …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e490274-f832-44c9-a34c-d8f932310cc2	Sun Herald's Stylus	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3473	This writing instrument was made from the spur of one of the giant divine roosters that heralds the presence of Shizuru. While you hold it, you gain a +2 item bonus to Calligraphy Lore and Medicine checks.	Rejuvenating Ink [two-actions] (manipulate); Frequency once per day; Effect Drawing a circle on the ground with your stylus, you cast field of life centered on yourself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2097b567-22ef-4990-8096-67483d48ca2b	Surging Serum (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3313	Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07076434-b8a6-42b8-a5b6-4f26f65a8398	Surging Serum (Major)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3313	Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3925c3c-c4c3-4bf1-89e9-4a369eb0badc	Surging Serum (Minor)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3313	Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae134bf2-3c4d-49b6-bed3-3f4e034185fe	Surging Serum (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3313	Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4c81c1c-b8e8-4b2b-93c5-2e3e40675c46	Surprise Doll	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3583	This doll contains a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64738fdf-7d64-45a0-96fe-f6be507d387e	Surprise Doll (Exquisite)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3583	This doll contains a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9244a576-363c-44c1-9a81-421fd07970ae	Survey Map	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2764	Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5af186e4-e442-4364-8aa1-b624200700f2	Survey Map (Atlas)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2764	Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc35c562-7afe-46b8-a317-e99ad1da00bb	Swagger Stick	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3948	This stick is a decorative wooden baton with a metal cap on one end and a stylized handle in the shape of a horse or other martial beast on the other. Mundane swagger sticks are carried by officers in armies all across Golarion. This one is made of particularly fine wood, with an aged silver cap and handle, and small garnets for the creature’s eyes.	Swagger [one-action] (manipulate, visual); Frequency once per day; Effect You dramatically swing, twirl, or otherwise brandish the swagger stick to direct your troops. All allied creatures within 30 feet who can see your display gain +1 status bonus to attack rolls, Fortitude saves, and Will saves against mental effects for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c9b9b5e-6242-4fd2-b839-d6561e5f56af	Swallow-Spike	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1838	PFS Note Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon.	one-action] (attack, concentrate); Requirements You're being held immobilized as described in the rune's other activation; Effect Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f4a43ea-8cec-4a3d-b423-07e3ade392de	Sure-Step Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2094	The light-brown liquid of a sure-step potion helps you find your footing. After drinking it, you gain a +1 item bonus to Acrobatics checks to Balance for 1 hour. In addition, you can Step into difficult terrain, and you aren’t off-guard on uneven ground.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
67eb96b4-3c83-4054-b01a-bd254dff284a	Surging Serum (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3313	Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
210be9fe-d13d-4e20-8e08-db2a74e6e2ff	Swarmeater's Clasp	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2347	A swarmeater's clasp features carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage from swarm creatures.	two-actions] (concentrate, manipulate); Frequency once per day; Requirements a swarm creature is within your reach; Effect You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of bludgeoning damage to the swarm. Hit Point recovery is a healing vitality effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13400580-4133-4264-aa00-781ebb5735d0	Swarmsuit	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1401	These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa6e0c05-742a-4a07-93e1-783883d18738	Swarmsuit (Impenetrable)	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1401	These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1adecad-1a04-4c34-9962-8e7da17734d4	Swift Block Cabochon	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2994	This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, use the Shield Block reaction even if you don't have the shield raised and even if you don't normally have that reaction. Increase the shield's Hardness by 5 against the triggering attack. The shield remains raised after the block.	reaction] (concentrate); Trigger You take damage from a physical attack while you don't have the affixed shield raised	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9b85264f-c20a-4f74-8549-cb2054e4c6e3	Swift Standard	{Air,Aura,Magical,Rare}	Banners	\N	L	/Equipment.aspx?ID=3917	As this magical banner sways in the breeze, the horses embroidered across the fabric seem to gallop at unnatural speeds, racing across the field. You and allies that start your turn within the banner’s aura gain a +5-foot status bonus to land Speeds for 1 round. This bonus is doubled while traveling.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d4c03de-317c-4e23-82d0-622e8c047658	Swiftmount Saddle	{Companion,Divination,Invested,Magical,Primal,Uncommon}	Worn Items	Companion Items	2	/Equipment.aspx?ID=1575	This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts in battle. A swiftmount saddle grants a +2 item bonus to Nature checks made to Command an Animal for anyone who is riding the creature wearing it.	free-action] Interact; Frequency once per day; Requirements You're adjacent to the creature wearing the swiftmount saddle and could Mount it; Effect You Mount the creature wearing the swiftmount saddle.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1df9831-2797-4901-970a-88000f6ef887	Swim Fins	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=496	These flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item bonus to the distance you move when rolling Athletics to Swim, not when using a swim Speed, and you take a –10-foot item penalty to your Speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d87098a-85da-4a8a-b24e-595b641b4671	Combat Lure	{Finesse,Tethered,"Thrown 20 ft.",Training,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=277	A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f584f6a6-f477-4417-9be8-add893237312	Composite Longbow	{"Deadly d10",Propulsive,"Volley 30 ft."}	Weapons	Base Weapons	2	/Weapons.aspx?ID=434	This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.	\N	1+	1d8	100 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1ca38a6-f0d7-4789-af91-ade05dd43eaf	Swarming	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1871	Able to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of devastation.	two-actions] (concentrate); Frequency once per hour; Effect You fling your weapon and it multiplies as it flies through the air, filling a 30-foot cone. All creatures within the area take damage equal to double the weapon's number of damage dice, with a DC 27 basic Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bccd7503-71c7-4d35-a7f8-0e0f76355cde	Composite Shortbow	{"Deadly d10",Propulsive}	Weapons	Base Weapons	1	/Weapons.aspx?ID=435	This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.	\N	1+	1d6	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8f47466-f9a1-4ab8-af6c-10f0283202cf	Symbol of Conflict (Major)	{Divine,Invested,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3111	This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +1 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects.	Presence [two-actions] (concentrate, manipulate); Frequency once per day; Effect The symbol casts bane or bless. The counteract DC of these effects is 18, and the counteract modifier is +8.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75567e1a-0f93-4e38-a3bc-100dcf20b52f	Tack	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2755	Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
636c88de-9212-4ac4-912f-f74328585091	Tactician's Helm	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2339	Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician’s helm, imparting knowledge of battlefield tactics that feeds off your minor victories. The helm grants you a +1 item bonus to Warfare Lore checks. Also, a jewel adorns the brow of the helmet. This jewel becomes charged each time you hit a creature with a Reactive Strike. A tactician’s helm can hold up to 2 charges, and its charges reset to 0 when you invest it.	one-action] (concentrate); Cost 1 charge from the helm; Frequency once per hour; Effect You choose one of the following effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
45ac3fcd-fb3e-4d6d-ab93-9c1955067377	Tailor's Boll	{Consumable,Magical,Plant,Wood}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2647	Harvested from one of the rainbow fields of the Plane of Wood, this cotton boll is filled with multicolored fibers. When you Activate the boll, you make a request for a bespoke set of non-magical explorer's clothing or fine clothing. The hard fibers and seeds leap from your hand to spin and weave, cotton flying through the air at incredible speed to make cloth and thread. The clothing is ready at the start of your next turn, in the most convenient spot nearby for hanging the clothing or laying it flat.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
456bafcf-4133-43a5-aae5-4c7ae20739d3	Taldogis Badge	{Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3779	This badge depicting a hunting  dog  is used by Eutropia’s supporters to indicate their allegiances.  	Bark [two-actions] (concentrate, manipulate, subtle); Frequency once per hour; Effect The hunting dog makes a single bark that only you and a single target of your choice within 30 feet can hear. If the target is a supporter of Eutropia, you gain a +2 circumstance bonus to Diplomacy checks against them for the next minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f55301a-9c17-45b5-9b3d-644e046eb246	Talented Tap Shoes	{Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3535	These stylish shoes were originally created by the Tappin’ Toes Troupe, a group of tap-dancing Taldan bards who achieved massive popularity for their line dance routines. Notoriously lazy when it came to practicing choreography, the troupe enchanted their footwear to enhance their agility. Upon retirement, the troupe sold off their shoe designs, and talented tap shoes have become popular among professional dancers ever since. While wearing the shoes, you gain a +2 item bonus to Acrobatics checks to Balance and Tumble Through an enemy’s space and to Performance checks using dance.	Strut Your Stuff [one-action] (manipulate); Frequency once per day; Effect You click the toes of your talented tap shoes on the ground, and for the next minute, whenever you succeed or critically succeed at a Reflex save to avoid a damaging effect, you can Stride half your Speed as a reaction. However, during this time, you take a –2 item penalty to Stealth checks to Sneak.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c4d2dff-8e5a-4568-9179-b7450adf5173	Swooping Wings	{Graft,Invested,Magical}	Grafts	\N	1	/Equipment.aspx?ID=3191	A pair of feathered wings are anchored to your shoulder bones. You gain a 25-foot  fly Speed .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b3728ce-4483-4c2f-bd5e-ff5c875e2183	Symbol of Conflict	{Divine,Invested,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3111	This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +1 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects.	Presence [two-actions] (concentrate, manipulate); Frequency once per day; Effect The symbol casts bane or bless. The counteract DC of these effects is 18, and the counteract modifier is +8.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02f1ed49-6cef-4440-afe8-9fc98b82a10a	Symbol of Conflict (Greater)	{Divine,Invested,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3111	This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +1 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects.	Presence [two-actions] (concentrate, manipulate); Frequency once per day; Effect The symbol casts bane or bless. The counteract DC of these effects is 18, and the counteract modifier is +8.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c2fdd96-f825-4acb-84ff-5f12c15dccaf	Talisman Cord	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=883	This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7048b7e-00d4-48cd-88e7-a5cf1f75b8be	Talisman Cord (Greater)	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=883	This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
081d3ffb-2ac8-4fb5-9851-e9082a3d0410	Talisman Cord (Lesser)	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=883	This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e77a0e7-b1bf-4d4f-91b4-97ec2a0508aa	Talisman of the Sphere	{Artifact,Evocation,Magical,Rare}	Artifacts	\N	\N	/Equipment.aspx?ID=621	This loop of adamantine can be slung on a chain to be worn as a necklace, but must be held to convey its benefits. A creature that can’t cast either arcane or occult spells takes 8d6 mental damage just from picking up the item, and they take that damage again at the start of each of their turns if they continue to hold it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a8a9530-a7f4-4c9e-9d65-d36e6413ac89	Tallow Bomb (Greater)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1501	A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e81539a-3bab-4c9d-a5fc-d615c42e382e	Tallow Bomb (Lesser)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1501	A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
67d34b21-4aad-4152-a1a6-d7c6f7860048	Thieves' Toolkit (Replacement Picks)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2758	You need a thieves' toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
37504230-28bd-4b8e-bf57-a0eff2b2e265	Taleteller's Ring	{Cursed,Enchantment,Invested,Magical}	Cursed Items	\N	\N	/Equipment.aspx?ID=1648	Smiling faces are inscribed about this silver band. You become a fluent weaver of fictions, gaining a +2 item bonus to Deception checks to Lie, Deception DCs against Sense Motive, and Performance checks for storytelling. Whenever you're under suspicion or being questioned by an authority figure, you find yourself compulsively spinning absurd, tall tales that are so unconvincing that they make you look guilty even when you're innocent. The ring's bonuses vanish, and any listener can quickly determine you're lying. Nevertheless, you're completely unable to be honest in such situations.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9896d7c9-d75f-40de-ac69-76aa0d5d17c2	Taljjae Tassel	{Consumable,Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=3157	The bright red tassels of the creature known as Taljjae are a ubiquitous motif in Hwanggot and are used as charms to pray for good fortune and reward for great effort. They adorn clothing, weapons, and even drinking gourds. These particular tassels carry within them a potent fraction of the mysterious fey's power. When you activate a Taljjae tassel, your weapon gains the properties of the grievous rune for the duration of the triggering attack.	free-action] envision; Trigger Your Strike with the affixed weapon was a critical success.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2980025-b181-49a6-b024-46fc8dc09ce4	Tallowheart Mass	{Abjuration,Divine,Healing,Necromancy,Rare,Transmutation}	Held Items	\N	L	/Equipment.aspx?ID=1738	This disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of fibers and hair. While some create tallowheart masses that are connected via lengths of scented cord or even fine chain, the mass of tallow is always off-putting in texture, scent, and appearance. Despite the mass's unpleasant look, this magical item can be quite helpful. Each of the three portions can be activated in one of three ways, but once a portion is activated, it's consumed. Once you've consumed all three portions, you fully expend the tallowheart mass.	one-action] Interact; Effect If you rub a portion on your body, it melts into your worn gear and flesh and grants you resistance 10 to fire damage for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e70b4d6-0065-4cc7-befb-89ffd7fbc5f3	Tangle Root Toxin	{Alchemical,Consumable,Contact,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3347	Tangle root toxin sees use to impede opponents in athletic competitions, in addition to espionage and tracking.    Saving Throw  DC 26 Fortitude;  …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5e34d3d-9342-45e0-bac8-b26264000d43	Tank (Stationary)	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1704	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2b11227a-b711-4222-be38-d0797fc44294	Taper of Sanctification	{Consumable,Divine,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3415	This thin golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. A taper of sanctification must be dedicated to a deity who can be sanctified to holy or unholy, and has the corresponding trait. If the deity's sanctification lists both options, the crafter must choose one when the candle is made.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
37390785-9e85-472d-8158-416e617200f2	Tar Rocket Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1276	You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket launches at the creature and potentially sticks to it. You determine the direction the rocket faces when crafting the snare. The triggering creature must attempt a DC 20 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df52461b-b896-444f-ad77-f67fc0f72fc6	Tarantula Ampoule	{Alchemical,Consumable,Expandable,Uncommon}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=3233	The dried, shrunken corpse of a giant tarantula inside this smoked glass bottle is obscured by swirling vapor and cobwebs. You can throw the ampoule up to 30 feet when you Activate it. When you open or throw the ampoule, a Large giant tarantula effigy bursts forth and lunges at one adjacent creature. If the target fails a DC 21 Fortitude save, it takes 1d10+4 piercing damage. If the target critically fails the save, it’s also exposed to tarantula venom .	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
41c0b3ec-dbe4-479b-b67f-21f4a29aaadb	Tasset of Flexibility	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3982	You can attach these light-brown leather flaps adorned with gold stitching to a breastplate or even clothing to protect your upper legs in battle. They give you the freedom to move your body to its limit without worrying about exposing yourself to a hit. While wearing the tasset of flexibility, you gain a +1 item bonus to Acrobatics checks.	Lunging Attack [one-action] (concentrate); Frequency once per day; Effect The tasset helps you stretch farther than you normally could. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2924aa20-e25b-4691-9f4a-f63e98557a03	Taster's Folly	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2017	Devised to bypass detection, a dose of taster's folly consists of two compounds that aren't mixed but placed in the contents of one meal. Each compound is harmless on its own. The DC to Recall Knowledge about this poison from one of its components is 23 and attempts to use magic to detect the unmixed components require a successful DC 23 counteract check. The onset period begins only if a victim consumes both compounds during the same hour. If the two compounds mix prior to consumption, they become toxic and are detectable as such. The sickened condition can't be ended until the poison's effects end.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8c9c444-5108-4374-a5b1-583333109339	Tattletale Orb (Clear Quartz)	{Cursed,Magical,Rare,Scrying}	Cursed Items	\N	1	/Equipment.aspx?ID=2390	A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9eb4cabd-2fa7-4879-a927-68339b04533f	Tallow Bomb (Moderate)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1501	A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d24b694-5159-48ad-a692-af670b03706a	Tank (Traveling)	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1704	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2136622-cd8b-416e-8db4-06f4ca205332	Tattletale Orb (Peridot)	{Cursed,Magical,Rare,Scrying}	Cursed Items	\N	1	/Equipment.aspx?ID=2390	A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10b6c0c0-a9ad-415a-81cb-9a5d3f660e3d	Tattletale Orb (Selenite)	{Cursed,Magical,Rare,Scrying}	Cursed Items	\N	1	/Equipment.aspx?ID=2390	A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3a82a77-e94a-4491-98ce-c68b57a2727e	Tatzlwyrm's Gasp	{Alchemical,Consumable,Inhaled,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3241	Brave alchemists take great care to capture a tatzlwyrm's poisonous vapor in small vials, typically through a system of compressors that can concentrate their exhalations.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7bbee4f-ab92-490f-b004-f96ce0c2df7d	Tear-Away Clothing	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1402	Performers and criminals are both known to use disposable clothing designed to be torn off the body quickly and easily. This garment is loose enough to be worn over another outfit, including light armor. You can remove tear-away clothing with an Interact action. The price for tear-away clothing is to modify an existing outfit. If purchasing a new outfit, add the tear-away clothing's price to the outfit to modify it as part of the purchase.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7935da0d-92d0-407f-89be-e74db883efe4	Tears of Death	{Alchemical,Consumable,Contact,Poison,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3348	Tears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios.    …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1994a6f-a487-4c72-9881-54e674b6c4b0	Tears of the Last Azlanti	{Arcane,Artifact,Invested,Transmutation,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=676	This gold necklace sports six bails, each with a different aeon stone. The backside of each bail is engraved with a single ancient Azlanti rune: Patience, Remembrance, Resilience, Tenacity, Wisdom, Invention.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc7e024b-5eec-4539-926f-5e46eb6b1045	Telekinetic Converter	{Invested,Magical,Rare,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2417	Copper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they normally cast to pure psychic intention. When you Cast a Spell using the telekinetic converters, you substitute any verbal spellcasting components for mental components of simple thought, granting the concentrate trait to the spell you're casting.	two-actions] Interact; Prerequisite You have a spellcasting class feature and have an unexpended spell slot of 5th level or higher; Effect You cast your choice of telekinetic haul or telekinetic maneuver as a 5th-level occult spell, consuming one of your unexpended spell slots of the same level as if you had used it to cast the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a21240ca-be0e-4583-b1ee-f899c3187e62	Ten-Foot Pole	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2756	When wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8908a055-6bfe-480e-ba8b-4e33d808e0f5	Tent (Four-Person)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2757	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12e14338-9121-484c-bc8a-e41dcc452759	Tent (Pup)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2757	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
330a1307-9435-4608-bede-4bd03672a468	Third Eye	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3112	When invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight and allows you to read auras. No one but you can manipulate the third eye while it's invested by you. Your heightened senses and ability to sense emotional auras grant you a +3 item bonus to Perception checks.	Truesight [two-actions] (concentrate); Frequency once per day; Effect You gain the effects of an 8th-rank truesight spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54bc5f95-3c85-41c9-97ad-fb52f8a13b27	Tattletale Orb (Obsidian)	{Cursed,Magical,Rare,Scrying}	Cursed Items	\N	1	/Equipment.aspx?ID=2390	A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d62e289d-cd2a-42c9-a920-ae05dcc5f235	Tent (Pavilion)	{}	Adventuring Gear	\N	12	/Equipment.aspx?ID=2757	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80de3237-059b-41ed-b3fa-e44e1313470d	Tentacle Potion (Moderate)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2095	Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a3f1cf6-0069-42a1-80f3-18220883cb01	Terrifying Ammunition	{Consumable,Emotion,Fear,Magical,Mental}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3396	This black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated terrifying ammunition damages a creature, the creature's mind is filled with visions of its failures, its tragedies, and eventually, its own death. The creature must attempt a DC 20 Will save.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90d047d0-ce3e-41dd-ae76-098b154cf4ec	Terror Spores	{Alchemical,Consumable,Inhaled,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2675	Better known as the shrieking toadstool, the tragzioma fungus releases spores when disturbed by browsers, sending nearby creatures into a screaming panic that attracts opportunistic carnivores. Delicate alchemical processes have stabilized and concentrated the spores into a poison.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bea6f9ea-3d3d-45be-b27c-d492fe1f21a3	Thawing Candle	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2611	This stubby, black candle has a wick made of a type of flammable bronze that can be found only on the Plane of Fire. You activate the candle by lighting it, which enables creatures within 10 feet of the candle to ignore the cold while within range. Creatures in the area gain cold resistance 10. In addition, a creature taking persistent cold damage that is in or enters the area can immediately attempt a DC 15 flat check to end the persistent damage. A given creature can gain this flat check only once from a single thawing candle. Once lit, the candle burns for 10 minutes. If extinguished, it can't be relit.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7e2ad62-2ec8-4322-a9ec-745a6ad78df7	The Avalanche	{Artifact,Evocation,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2532	 The Avalanche  represents unmitigated disasters, destruction that overruns all in its path. As long as  The Avalanche  is invested, you gain a +1 …	free-action] envision, Interact; Frequency once per day; Effect You wave the card in the air and hurl staggering volumes of ice, snow, and rocks out into the world. This magical avalanche buries your foes. Choose up to 4 creatures within 60 feet, each of whom must attempt a Reflex save against your class DC. Regardless of their saving throw, the creature's space becomes greater difficult terrain from the mounds of ice, snow, and rubble.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a599455-aa62-451d-bd9f-7d8eff77a210	The Bear	{Artifact,Invested,Magical,Transmutation,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2501	 The Bear  represents brute force applied to solve unusual problems. As long as you have  The Bear  invested, you can use  Athletics  checks to  …	two-actions] envision, Interact; Frequency once per minute; Requirements Your last action was a successful melee Strike; Effect You attempt to Grapple, Shove, or Trip the creature you hit with the successful Strike, even if you have no hand free. You gain a +2 status bonus to your check. If you Grapple using a weapon, you can Strike with the weapon only if it has the grapple trait and you Strike the grabbed target, or if you cease Grabbing with the weapon. After the effect of the initial Grapple ends, you can't keep a target grabbed with a weapon that lacks the grapple trait. The status bonus increases to +3 if you're at least 17th level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f23cbad5-5d47-48a8-b6e3-a7bccbf89ae3	The Beating	{Artifact,Invested,Magical,Necromancy,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2502	 The Beating  symbolizes attack from all sides. If you have  The Beating  invested, whenever you and an ally are flanking a foe, your melee Strikes …	free-action] envision; Frequency once per day; Effect You wave the card to conjure up dozens of violent ghostly figures; you cast pernicious poltergeist, and the area of the spell is treated as difficult terrain in addition to its normal effects. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cca060d0-a3bb-42d3-9fa4-5fb7099010c1	Thorn Triad	{Magical,Spellheart,Wood}	Spellhearts	\N	\N	/Equipment.aspx?ID=2650	From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 18.    Armor …	Cast a Spell; Frequency once per day; Effect You cast petal storm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47f00473-7636-4b45-be94-c898c6c2ce39	Tentacle Potion (Lesser)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2095	Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5fb143bc-81ee-4123-b62f-96ae04294322	The Brass Dwarf	{Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2476	The  Brass Dwarf  represents invulnerability. When you invest  The Brass Dwarf , you gain resistance to fire equal to your level. 	one-action] envision; Frequency once per hour; Effect Choose acid, cold, electricity, fire, mental, poison, or sonic. You can't choose the damage type for which The Brass Dwarf currently gives you resistance. You gain resistance to the damage you chose equal to your level, and you lose the prior resistance that The Brass Dwarf gave you. For 1 minute, you gain weakness equal to half your level to the damage type of the prior resistance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
827f924c-977c-4681-a1e6-6a547c8d9250	The Cricket	{Artifact,Invested,Magical,Transmutation,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2535	 The Cricket  represents speed and quick passage. As long as  The Cricket  is invested, it grants you a +10-foot item bonus to all your Speeds. This …	free-action] envision, Interact; Frequency once per day; Effect Your feet begin to glow and shimmer as if they were vibrating. Stride up to three times your Speed. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type. This movement doesn't trigger reactions and you can move through creatures' spaces as if they weren't there during this movement.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0406fbb6-5c00-42d9-8e29-91f1f99a534a	The Crows	{Artifact,Conjuration,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2536	 The Crows  represent taking things through violence or force, particularly when done through agility and swiftness rather than brawn. As long as  …	free-action] envision, Interact (teleportation); Frequency once per day; Effect You hold the card in your hand, and with a flick of the wrist it vanishes, only to be replaced by an object of your choice within 30 feet. The object must be 2 Bulk or less. If that object is unattended, it teleports into your hand automatically. If the object is attended by a creature, you must make a Thievery check against the creature's Reflex DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87f2810e-f696-4b90-bca0-f9ac6b4a49bc	The Cyclone	{Artifact,Evocation,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2503	 The Cyclone  represents tumultuous evil plots. As long as it is invested,  The Cyclone  bolsters you with helpful winds that grant you a +2 item …	two-actions] envision, Interact; Frequency once per day; Effect You cast whirlwind. You do not treat the squares in the whirlwind as difficult terrain, but all other creatures do. The level of the spell is one-half your level, rounded down (minimum 8th level), and the save DC is your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d5cd2c3-ad52-4967-8381-7fac1ca8d77b	The Dance	{Artifact,Divination,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2537	 The Dance  represents the delicately balanced rhythms of the universe and the ability stay in step with existence. As long as  The Dance  is …	free-action] envision; Frequency once per day; Trigger You are about to roll initiative; Effect Your body begins to move with anticipation, creating a trail of afterimages for a moment. You can roll initiative with a Performance check. Regardless of what skill you use to roll for initiative, roll the check three times and take the result of your choice. This is a fortune effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82dea3df-cbba-4fca-97bf-3333eda551ec	The Dancer's Song	{Alchemical,Consumable,Ingested,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3782	A pair of conjoined sahkils known as The Dancers created this poison for the Ninth Army. While stupefied by this poison, a creature can’t treat any creature as its ally.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb7d0641-4707-4d96-abb2-035b7b2f406b	The Big Sky	{Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2475	 The Big Sky  represents widespread change or liberation. As long as you have  The Big Sky  invested, you gain a +2 item bonus to Perception checks …	two-actions] envision; Frequency once per day; Effect For 10 minutes, you and up to four creatures you touch ignore difficult terrain and effects that would give a circumstance penalty to Speed. If you are at least 17th level, the targets also ignore greater difficult terrain.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82bdb4bd-9f2f-4180-9f51-6f11df525700	The Courtesan	{Artifact,Illusion,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2534	 The Courtesan  represents political intrigue and social niceties. As long as  The Courtesan  is invested, you gain a +2 item bonus to  Diplomacy  …	two-actions] envision, Interact; Frequency once per day; Effect You pass the card over your face and become exactly who you need to be; you cast illusory disguise. The level of the spell is one-half your level, rounded down (minimum 6th level). You can change your appearance again at any time during the duration by using a three-action activity, which has the concentrate trait. While under these effects, your Deception checks to Impersonate are one degree of success greater when you use them against a creature that is a lower level than yourself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4df01d79-8e5f-48cc-b499-a353fcd1728c	The Desert	{Artifact,Evocation,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2505	 The Desert  signifies enduring passage through trying circumstances. As long as  The Desert  is invested, you are immune to the effects of  …	two-actions] envision, Interact; Frequency once per day; Effect You wave the card in the air to create desert winds that blast sand so scouring it strips flesh from bone. The sand created by this effect vanishes an instant later, but the effects on those caught in the area linger. Creatures in a 60-foot cone take 7d6 piercing damage and 7d6 fire damage (with a basic Fortitude save equal to your class DC). A creature who fails this save also becomes fatigued and enfeebled for 1 minute, and a creature who critically fails this save becomes enfeebled 2 for 1 minute and fatigued until they get a night's rest (or the fatigue is removed by other means). The damage increases to 8d6 piercing and 8d6 fire if you're at least 15th level, to 9d6 piercing and 9d6 fire if you're at least 17th level, and to 10d6 piercing and 10d6 fire if you're at least 19th level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c3fb2f1-6415-4e0e-b101-f27358fb0f3b	The Eclipse	{Artifact,Enchantment,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2538	 The Eclipse  represents self-doubt and loss of purpose, as well as a loss of faith. As long as  The Eclipse  is invested, you gain a +2 item bonus …	reaction] envision (mental); Frequency once per day; Trigger A foe that you're aware of and who is within 60 feet achieves a critical success on a saving throw or a Strike; Effect You produce an aura of doubt that overwhelms all foes in a 30-foot emanation and reduces bright light in that area to dim light, as if the region were under an eclipse. The triggering creature's critical success is reduced to a regular success. All further saving throws or Strikes attempted by enemies within the emanation suffer a –2 item penalty; saving throws or Strikes attempted by the triggering enemy suffer a –3 penalty instead. You can sustain this aura of doubt for up to 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fec51283-4e32-4774-ac58-6cc353f325fa	The Empty Throne	{Artifact,Divination,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2478	 The Empty Throne  represents great loss and wisdom from those who are now gone. As long as you have  The Empty Throne  invested, it grants you a +2 …	one-action] envision; Frequency once per day; Effect You overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a Will DC equal to your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1474dc5-b5c8-41c2-9f9c-7e36d9cd5d62	The Fiend	{Artifact,"Harrow Court",Illusion,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2479	 The Fiend  represents the inevitability of great calamities and pervasive dangers. As long as you have  The Fiend  invested, when you repeat a …	two-actions] envision, Interact; Frequency once per day; Effect You wave the card to create a vision of destruction around you; you cast phantasmal calamity, except the area is a 20-foot emanation. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC. You are immune to the effects of your own phantasmal calamity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ea6c203-34d3-42a6-992a-d0d07e360dfc	The Fool	{Artifact,Enchantment,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2539	 The Fool  represents grave foolishness, grand naivete, and exceptional greed. As long as you have  The Fool  invested, anytime you gain the …	two-actions] envision, Interact (mental); Frequency once per day; Effect You display The Fool to your foes in a clumsy, awkward, and embarrassing way. Choose up to four creatures within 60 feet. These four creatures must attempt a Will save against your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2d92843-bb5d-4791-8e10-f41e1933663a	The Forge	{Artifact,Invested,Magical,Transmutation,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2506	 The Forge  denotes strength through diversity. As long as you have  The Forge  invested, you can carry more than normal— increase your maximum and …	two-actions] envision, Interact; Frequency once per day; Effect You pass the card over an adjacent broken (but not destroyed) object (magical or otherwise) of up to 4 Bulk, and restore the object to its full Hit Point total, removing the broken condition in the process.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f51ea732-f04e-4246-9aa3-b8f17affced2	The Hidden Truth	{Abjuration,Artifact,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2507	 The Hidden Truth  represents the act of observing something beyond the obvious to gain obscure lore. As long as this card is invested, you gain a +2 …	two-actions] envision, Interact; Frequency once per day; Effect You cast true seeing. The level of the spell is one-half your level, rounded down (minimum 6th level). If you're at least 17th-level, you can affect up to three adjacent willing targets with this spell at the same time as you cast it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f69ec867-6eb6-4810-82c8-0508755b76a6	Thorn Triad (Greater)	{Magical,Spellheart,Wood}	Spellhearts	\N	\N	/Equipment.aspx?ID=2650	From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 18.	Cast a Spell; Frequency once per day; Effect You cast petal storm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78d2d954-d4fe-4f35-a42c-cfc1ef1ab655	The Demon's Lantern	{Artifact,Evocation,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2504	 The Demon's Lantern  represents trickery and feats of legerdemain. As long as you have  The Demon's Lantern  invested, you gain a +2 item bonus to …	reaction] envision; Frequency once per day; Trigger A creature hits you with a melee attack; Effect You release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it misses. If the attack misses, the attacker is dazzled until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2515559-03fe-4052-b083-4b76c8934574	The Joke	{Artifact,Invested,Magical,Transmutation,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2541	 The Joke  represents solving a problem not with strength, but with cleverness or artifice. As long as you have  The Joke  invested, you can attempt …	two-actions] envision, Interact; Frequency once per day; Effect You perform a quick but amusing card trick with The Joke meant to distract others. You cast hideous laughter on up to 10 creatures in range of the spell. The level of the spell is one-half your level rounded down (minimum 6th level), and the save DC is your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d711185f-48b1-42a9-bf51-43eb93cfa7e7	The Juggler	{Artifact,Evocation,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2480	 The Juggler  represents coordination and destiny. As long as you have  The Juggler  invested and you aren't carrying an item in two hands, you have …	reaction] Interact; Trigger an item of 1 Bulk or less falls within your reach, or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon of 1 Bulk or less; Effect You grab the triggering item. If all of your hands are full (including any extra free hands from The Juggler), you must immediately release an item, which can include the triggering item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e4b7b49-aa0b-49d0-b994-62b83aa1fece	The Keep	{Artifact,Conjuration,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2508	 The Keep  represents steadfastness and being unshakable to threats. As long as  The Keep  is invested, you gain a +2 item bonus to saving throws …	two-actions] envision, Interact; Frequency once per day; Effect You cast magnificent mansion. The level of the spell is one-half your level, rounded down (minimum 7th level), and the interior of the mansion appears to be the inside of a resplendent keep made of stone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2391038-3833-490b-a8b3-053d11b6464b	The Lens of the Outreaching Eye	{Artifact,Divination,Invested,Magical,Scrying,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=2499	As long as you have the Lens of the Outreaching Eye invested, the Harrowed Realm's impediments to magic don't apply to you, and you gain a +3 item bonus on all checks made to resolve divination effects.	minutes (command, envision, Interact); Frequency once per day; Effect The Lens of the Outreaching Eye casts discern location on the Deck of Harrowed Tales.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03384420-6ef6-4ce2-b66e-d87b6557892f	The Liar	{Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2481	 The Liar  represents obsession or treacherous love. As long as you have  The Liar  invested, it grants you a +2 item bonus to  Deception  checks to  …	two-actions] envision, Interact; Frequency once per day; Effect You touch a weapon and instill faithlessness within it. The weapon gains the backbiting curse. The curse lasts until you use this activation again. If you're at least 17th level, you can instead use this activation on a weapon within 30 feet. If the weapon is carried by a creature, it can resist the effect with a successful Will save against your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5d30be6-5db5-4773-b216-89520fc1fe43	The Locksmith	{Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2482	 The Locksmith  represents opening locks, including metaphorical locks such as unlocking fate. As long as you have  The Locksmith  invested, it …	reaction] envision, Interact; Frequency once per day; Trigger You would be afflicted by a curse or a disease; Effect You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract level and a counteract check modifier equal to your class DC – 10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f73737d6-62af-4ae4-a193-de2c4d8d4c07	The Lost	{Abjuration,Artifact,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2509	 The Lost  symbolizes loss of identity and a life filled with emptiness. As long as  The Lost  is invested, you gain resistance to  mental  damage …	reaction] envision; Frequency once per day; Trigger you fail a saving throw against a mental effect; Effect You reflexively flood your mind with emptiness, stripping away any element of identity that the mental effect might be trying to affect. Increase the result of your failed saving throw by one degree of success.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ce72e90-da19-44f7-bbe0-6dd485c8cbb2	The Rabbit Prince	{Artifact,Divination,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2487	 The Rabbit Prince  represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have  …	reaction] envision (fortune); Frequency once per day; Trigger You miss a creature with a melee weapon Strike; Effect Reroll the triggering Strike with a +1 status bonus. If you hit, attempt a DC 15 flat check; on a failure, your weapon gains the broken condition (if your weapon is already broken, it's destroyed). If you're at least 14th level, this flat check is DC 10. If you're at least 17th level, this flat check is DC 5.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f199432b-52e0-4c74-864e-e2e7bd4f1d0e	The Inquisitor	{Artifact,Enchantment,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2540	 The Inquisitor  represents the search for the truth and the power to see through lies. As long as you have  The Inquisitor  invested, the results of …	two-actions] envision, Interact (linguistic, mental); Frequency once per day; Effect You swipe the card over the head of an adjacent creature to delve into their thoughts. You cast mind probe, but as a two-action spell rather than one that takes 1 minute to cast. The level of the spell is one-half your level, rounded down (minimum 5th level), and the save DC is your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
afe5f089-a638-421c-a387-75e4fe3bacfd	The Mountain Man	{Artifact,"Harrow Court",Invested,Magical,Transmutation,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2483	 The Mountain Man  represents creatures with incredible physical power. As long as you have  The Mountain Man  invested, it grants you a +2 item …	two-actions] command, Interact; Frequency once per day; Effect You bring the might of the mountain into your body. You cast 2nd-level or 4th-level enlarge upon yourself. If you're at least 15th level, the duration increases to 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c075a2da-1f54-4767-b891-b5a2ec9bda29	The Publican	{Artifact,Enchantment,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2486	 The Publican  represents friendship, shelter, and insight. As long as you have  The Publican  invested, treat critically failed checks made to  Aid  …	reaction] envision; Frequency once per day; Trigger You improve a creature's attitude to you; Effect You improve the creature's attitude by an additional step more than you would normally. If you're at least 18th level, you improve the creature's attitude by two additional steps.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50adea9a-7369-4918-ad42-e4f9707b7ed6	The Queen Mother	{Artifact,Divination,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2543	 The Queen Mother  is knowledge manifest, but she only shares this knowledge with loyal subjects. When you first invest  The Queen Mother , choose a  …	three-actions] command, envision, Interact; Frequency once per day; Effect You call upon a loyal subject to aid you by holding The Queen Mother out and asking her to send help. You cast summon animal or summon construct, but with a range of 90 feet. The level of the spell is one-half your level rounded down.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c33c213-b9f3-4f26-8aa1-d05c022d81ed	Thieves' Toolkit (Infiltrator)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2758	You need a thieves' toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f6cf029-f9a8-41eb-bc53-7c776898214e	The Midwife	{Artifact,Invested,Magical,Necromancy,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2511	 The Midwife  represents the arrival of new life or new information, particularly via the aid of another. As long as you have  The Midwife  invested, …	reaction] command; Frequency once per day; Trigger A creature you can sense within 60 feet would die or be destroyed; Effect You prevent the target from dying or being destroyed and restore to the target 6d8+24 Hit Points. This effect can prevent a death effect or disintegrate from slaying a target. The amount of healing granted increases to 7d8+28 if you're at least 15th level, 8d8+32 if you're at least 17th level, and 9d8+36 if you're at least 19th level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40ee7890-0347-471f-9c48-fa6c35c3aab1	The Owl	{Artifact,Divination,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2512	 The Owl  represents the wisdom of nature and the natural order. As long as you have  The Owl  invested, it grants a +2 item bonus to Perception …	hour (command, envision, Interact); Frequency once per day; Effect After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. Attempt a DC 30 Nature check to determine the result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
facbfec9-b4f1-4f7b-af99-b08b9363a1a4	The Paladin	{Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2485	 The Paladin  represents righteousness and resolute defense. As long as you have  The Paladin  invested, you gain the  Shield Block  general feat. If …	reaction] envision; Frequency once per day; Trigger You fail or critically fail a saving throw; Effect Adjust the result of your saving throw up by one degree of success.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5e6e12bf-ee97-4985-ab9d-ba8d346887e0	The Peacock	{Artifact,Divination,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2542	 The Peacock  represents a sudden shift in attitude or societal change, often represented by a colorful but ugly creature that serves as a reminder …	two-actions] envision, Interact; Frequency once per day; Effect You freeze your appearance as it exists in this very moment by tapping The Peacock to your lips. You cast stoneskin on yourself, but with a duration of 30 minutes instead of 20 minutes. The level of the spell is one-half your level rounded down (minimum 6th level).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bfcae20f-b815-4102-ab94-a3ccc60ec865	The Silent Hag	{Artifact,Divination,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2484	 The Silent Hag  represents insight, treacherous secrets, and strife. As long as you have  The Silent Hag  invested, it grants you a +2 item bonus to …	three-actions] envision; Frequency once per hour; Effect You choose to lose one of your senses and gain another until you use this activation again. Choose from one of the following:	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
373fc5df-6a0b-4aa2-b529-1b8c6f9d92c7	The Tangled Briar	{Artifact,Conjuration,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2515	 The Tangled Briar  signifies the return of ancient triumphs. As long as you have  The Tangled Briar  invested, you gain  Toughness  as a bonus feat. …	two-actions] envision, Interact; Frequency once per day; Effect You raise the card up above your head and invoke the thorns and briars of the tangled parts of the world; you cast wall of thorns. The level of the spell is half your level, rounded down (minimum 6th level). The brambles within this particular wall of thorns are treated as greater difficult terrain.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6efec8c8-2ce9-452b-9bea-38c857babdc9	The Theater	{Artifact,Divination,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2490	 The Theater  represents prophecy and how prophets can't change the unfolding pageantry of fate. As long as you have  The Theater  invested and as …	reaction] envision (fortune); Frequency once per hour; Trigger You are targeted by a misfortune effect; Effect The Theater attempts to counter the misfortune effect before it affects you. It has a counteract level equal to your level divided by 2 (rounded up), and a counteract modifier of your Class DC – 10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11669935-1a7a-4153-baca-65aa17592ffb	The Trader	{Artifact,Divination,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2545	 The Trader  represents trades and exchanges of information. As long as you have  The Trader  invested, you gain a +2 item bonus to  Diplomacy  …	two-actions] envision, Interact; Frequency once per day; Effect The Trader allows you to make an exchange with yourself. Press the card to your brow, and then select two skills. Your proficiency rank with those two skills swaps for 1 hour. For example, if you were a master in Athletics and untrained in Crafting, you would become untrained in Athletics and a master in Crafting. If making this swap would break prerequisites to feats, you lose access to those feats until your skill proficiencies change back in an hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7156177c-f457-4295-ac99-6309f04c111b	The Trumpet	{Artifact,Evocation,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2491	 The Trumpet  represents timely warning. As long as you have  The Trumpet  invested, you (and only you) hear the sound of trumpets when you're about …	two-actions] envision; Frequency once per day; Effect A blast of inspiring noise erupts from the card in a 60-foot cone. Creatures in the area take 14d6 sonic damage (with a basic Fortitude save equal to your class DC). Creatures that fail the save are deafened for 1 round (1 minute on a critical failure). The damage increases to 16d6 if you're at least 13th level, to 18d6 if you're at least 15th level, to 20d6 if you're at least 17th level, and to 22d6 if you're at least 19th level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
906569fe-a628-453d-b1eb-1aefa10f5331	The Sickness	{Artifact,Invested,Magical,Necromancy,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2513	 The Sickness  represents disease of the body or soul. As long as  The Sickness  is invested, it grants you a +2 item bonus to saving throws against  …	two-actions] envision, Interact; Frequency once per day; Effect You flick a corner of the card, as if casting aside a tiny pest or fleck of filth from its surface; you cast Abyssal plague. If you are at least 15th-level, you can instead choose to cast spiritual epidemic. Regardless of which spell you cast, the level of the spell is half your level, rounded down (minimum 6th level), and the save DC is equal to your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb0233a4-8cdc-423e-91fd-84ba55df0050	The Snakebite	{Artifact,"Harrow Court",Invested,Magical,Necromancy,Poison,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2489	 The Snakebite  represents poison, assassination, and disharmony. As long as you have  The Snakebite  invested, it grants you a +2 item bonus to  …	two-actions] envision, Interact; Frequency once per day; Effect You cast purple worm sting on a creature within your reach, with a DC equal to your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7518a86d-5741-487e-89fe-43d1782b208b	The Uprising	{Artifact,Conjuration,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2517	When you have  The Uprising  invested, you gain a +2 item bonus to all saving throws against affects that attempt to control you or restrain you. …	two-actions] command, envision; Frequency once per day; Effect The card calls forth a mob of shadowy figures who batter and hinder your enemies. Target a 20-foot burst at any point on solid ground with 120 feet, and the mob of figures rises up from the ground, persisting for 1 minute. Make an unarmed Strike against the Fortitude DC of any number of creatures in this burst (you can choose to not attack some creatures in the area if you wish). Any creature you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the figures attempt to Grab that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The mob's Escape DC is equal to your class DC. A creature can attack a figure in an attempt to release its grip. It's AC is equal to your class DC, and it's destroyed if it takes 12 or more damage. Even if destroyed, additional figures continue to rise up in the area until the effect's duration ends. You can Dismiss this effect. If you are at least 15th level, you can use a two-action activity, which has the concentrate trait, to move the burst up to 30 feet, which causes any currently grabbed creatures to be released and left behind. If part of the burst appears or moves into an area that can't support it on the ground, that portion of the burst disappears until it is supported.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f43d68bb-6c37-42b5-b462-3fdd542919ab	The Wanderer	{Artifact,Conjuration,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2548	 The Wanderer  represents the art of collecting and finding the value in even the simplest items. As long as  The Wanderer  is invested, you don't …	two-actions] envision, Interact; Frequency once per day; Effect You do a quick bit of legerdemain with The Wanderer. As the card appears to disappear from your hand, it's immediately replaced by an object of Light bulk in your hand. The object can be any Common permanent magic item, weapon, or piece of gear of a level no higher than your level –2. The item exists for 1 minute, or until it is no longer attended by you, at which point the item vanishes and The Wanderer reappears in your possession.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
41b61d0d-3d2c-42d7-80ab-ce86d2fe7b3e	The Waxworks	{Artifact,Invested,Magical,Necromancy,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2518	 The Waxworks  represents helplessness and entropy. As long as you have this card invested, you gain a +2 item bonus to saving throws against effects …	two-actions] envision, Interact; Frequency once per day; Effect You cause two 30-foot lines of hot wax to extend out of the card as you present it. The two lines must both start at you and extend in different directions. If you are at least 15th level, you can create a third line, and if you're at least 19th level you can create a fourth line. All creatures in the area must attempt a Fortitude save against your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de4e808c-c845-400a-ac85-10f7705f82c5	The Tyrant	{Artifact,Invested,Magical,Transmutation,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2516	As long as you have  The Tyrant  invested, you gain a +2 item bonus to  Intimidation  checks made to  Demoralize . This bonus increases to +3 if you …	two-actions] envision, Interact; Frequency once per day; Effect You hold the card up to your lips and exhale onto it; you cast dragon form. The level of the spell is half your level, rounded down (minimum 6th level).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb75b9f6-cb1a-4a80-b7ed-8f927735a5ff	The Vision	{Artifact,Divination,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2492	 The Vision  represents arcane knowledge. As long as you have  The Vision  invested, it grants you a +2 item bonus to all checks made to  Identify …	free-action] envision; Frequency once per day; Effect A visible bolt of blue energy bursts from your head. Attempt to Recall Knowledge about a subject, rolling the check with the most appropriate Lore skill check. This check always resolves as if you were master in the most appropriate Lore skill to Recall Knowledge on the subject (or if you're at least 15th level, as if you were legendary in that Lore skill). If you're already master (or legendary) in that Lore, the result of your Recall Knowledge check is one degree of success better than it would otherwise be.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
67ba8fc5-9ecf-4310-9220-ae14b293be40	Theater Enhancers	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3525	Theater enhancers resemble a pair of opera glasses. When worn, they allow the viewer to see subtle illusions on key props or stage elements that have been cast ahead of time. For instance, a puppet of a demon might appear to project a sinister moving shadow, or a backdrop of a mountain might have snowflakes falling over it. Popular among theatergoers who want a visual experience grander than what they can see with their own eyes, theater enhancers are largely limited to fancy stage productions that can afford the time and money it takes to enchant a stage with them in mind.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2fabe7b-e9c6-4820-90f9-909e78729c7b	Theatrical Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1968	Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca24dbf3-9f7e-453f-944c-222bf9cda9de	Theatrical Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1968	Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c8a1aa4-7f99-41a8-80ef-d02a198f62cc	Theatrical Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1968	Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f34fdfe-c937-48ea-86fa-26c5816c2a35	Therapeutic Snap Peas	{Consumable,Magical,Plant,Uncommon,Wood}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2649	Affectionately called “the healer's kit of the Plane of Wood,” therapeutic snap peas are specially cultivated snap pea pods overflowing with restorative magic.	Beanstalk 10 minutes (manipulate); Effect You plant the therapeutic snap peas in a square of open ground, after which they rapidly grow into a 10-foot-tall beanstalk that remains in place for 8 hours. The beanstalk's enormous pea pods provide a full day's food for up to 8 living creatures of size Large or smaller, which must be eaten before the beanstalk expires. Any creature that eats the pea pods also immediately heals 30 Hit Points and can attempt a new saving throw against one poison or disease afflicting them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2b1007db-e28e-4a14-b260-71c005766ebb	Thieves' Toolkit	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2758	You need a thieves' toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a89686be-4cb5-4797-bf81-10fcc7c9c786	Thieves' Toolkit (Infiltrator Picks)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2758	You need a thieves' toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86edd80a-2d33-4c4e-88dc-747e6d7dfccb	Thorn Triad (Major)	{Magical,Spellheart,Wood}	Spellhearts	\N	\N	/Equipment.aspx?ID=2650	From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 18.	Cast a Spell; Frequency once per day; Effect You cast petal storm.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b11829ae-1612-48a0-9eab-86fbf981f194	The Winged Serpent	{Artifact,Divination,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2549	 The Winged Serpent  represents the wisdom of knowing when to act. As long as you have  The Winged Serpent  invested, you gain a +2 item bonus on …	two-actions] envision, Interact; Frequency once per day; Effect You swipe The Winged Serpent across your eyes to gain insight on when to strike. You cast foresight on yourself, but the duration is only 10 minutes. If you're at least 17th level, the duration extends to 1 hour and you can cast foresight on another creature by touch. The level of this spell is one-half your level rounded down (minimum 9th).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7da6255-928e-4a84-bf7f-a5c3cfc681a7	Theatrical Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1968	Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6f27515-a113-47e0-b8cf-5bb9b94f0f07	Thousand-Pains Fulu (Burl)	{Consumable,Fulu,Magical,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2044	Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77cf3f0f-02c0-42f6-a7df-064f640414c9	Thousand-Pains Fulu (Needle)	{Consumable,Fulu,Magical,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2044	Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac5517db-b347-481f-97d1-78269f4e6608	Thousand-Pains Fulu (Stone)	{Consumable,Fulu,Magical,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2044	Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
842303c7-1f6d-4e3e-8df2-250c000d294c	Thousand-Pains Fulu (Void)	{Consumable,Fulu,Magical,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2044	Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bbf8bb29-6fb4-4344-b521-7bb9a2a95123	Thrasher Tail	{Clockwork,Kobold,Mechanical,Rare}	Assistive Items	Tails	1	/Equipment.aspx?ID=2164	Kobolds admire well-designed objects, especially if it gives them an opportunity to pack it with traps and surprises. This prosthetic tail hides numerous blades and spikes, tensioned and wound around a spring-loaded trigger at the base of the prosthesis. Resetting and reattaching a sprung thrasher tail takes 10 minutes.	reaction] Trigger You're grabbed; Effect Your tail comes off in your opponent's hand, and the mechanism unwinds, causing the blades and spikes to protrude and the tail to spin and thrash. The tail deals 8d6 slashing damage to the opponent who has you grabbed with a DC 25 basic Reflex save. Regardless of the result of their save, you're no longer grabbed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ade3370-2e83-4fe2-87a0-69d878c291b0	Three-Pillared Yang Na	{Divine,Invested,Rare,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=3580	This tattoo represents an abstract tree whose trunk is made up of three lines of Tang text. Applied in a ritual involving jasmine, turmeric, and a blossom from a yang na tree, the tattoo provides three blessings. The first blessing keeps your mind still during negotiations, granting a +1 item bonus to Diplomacy checks.	Third Blessing [reaction] (concentrate); Trigger You take spirit damage; Effect You gain resistance 3 against that spirit damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8abf972e-0219-442f-9d8b-9c125b611e4a	Thresholds of Truth	{Unique}	Other	\N	\N	/Equipment.aspx?ID=924	Zarmavdian's spellbook, Thresholds of Truth, was once a straightforward treatise on arcane and occult lore containing several useful spells. It's been so heavily annotated, however, that the original text is hard to read. It's clear that Zarmavdian wanted to prevent eldritch creatures from manipulating innocent minds, but his spellbook is a treasure trove for those seeking dangerous or inscrutable lore. The bookseller Morlibint currently keeps this book in his collection at Odd Stories. Thresholds of Truth provides access to the Eldritch Researcher archetype and contains the following spells.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac5e1915-56d7-4c1d-9285-85742cf88905	Thousand-Pains Fulu (Blade)	{Consumable,Fulu,Magical,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2044	Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10315db5-8483-43d3-b209-5c8810a380da	Thousand-Pains Fulu (Icicle)	{Consumable,Fulu,Magical,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2044	Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07432b05-b2cc-42a3-ab1f-957c28433415	Throwing Shield	{Adjustment,Uncommon}	Adjustments	\N	\N	/Equipment.aspx?ID=1561	These special straps and weightings fit over a shield or buckler, but not a tower shield. They are designed to let you doff and throw the shield in one swift movement. You can quickly remove the shield by spending a free action as part of the Strike to throw the shield. When thrown in this way, the shield is a martial thrown weapon that deals 1d6 bludgeoning damage and has the thrown 20 feet trait. A shield with the throwing shield attachment can't have any attached weapons, such as shield spikes or a shield boss, and the adjustments to make it more aerodynamic make it slightly less sturdy, reducing its Hardness by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6362557c-4e0d-45ad-aa33-d9a92820e301	Thumper Snare	{Auditory,Clockwork,Consumable,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=2673	This small box contains a clockwork mechanism that rhythmically thumps the ground, allowing creatures with tremorsense to detect it at up to double their usual range. The mechanism can be wound to thump anywhere from 1 round to 1 minute before falling into useless components.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
338f0360-158d-4a1a-995c-b8651af7159e	Thunderbird Tuft (Greater)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1011	This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09bf7e72-6658-4b96-a6e8-0a3dd152a975	Thunderbird Tuft (Lesser)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1011	This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad58dcd7-22a0-4603-a7fd-2503a33b94bb	Thunderbird Tuft (Major)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1011	This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18d5f37b-02cc-4130-8826-d348eda224fb	Thunderbird Tuft (Moderate)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1011	This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
138784f6-c055-4497-8761-bed2292079af	Conflagration Club	{Evocation,Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1051	A ring of magical crystals encircles the base of this  +1  striking   greatclub  , allowing it to absorb and store magical energy.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24598ff2-ae84-48c2-a4cc-4cc884f16f42	Constricting Meteor	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3206	The weights of this   +1   striking   meteor hammer   are shaped like snake heads, and anaconda scales adorn the chain. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a559037-b0d6-4bb7-aa3c-76391aaccfce	Thrower's Bandolier	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2313	This bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed thrown weapons. A thrower's bandolier has a +1 weapon potency rune etched into it, and it can be etched with runes as though it were a one-handed thrown weapon. When you invest the thrower's bandolier, you can attune it to all the weapons sheathed in it (this ends any previous attunements made with the bandolier). Whenever you draw a weapon from the bandolier, the bandolier's runes are replicated onto that weapon. Any runes already on the weapon are suppressed, and any runes previously replicated to a different weapon in this way are removed, returning it to normal.	two-actions] (concentrate, manipulate); Effect All weapons attuned to the bandolier, not including any weapons you're currently wielding, return to the bandolier.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4224eb51-7cc0-4178-8047-5f5f92c7a1de	Thunder Snare	{Auditory,Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=577	The snare makes a thunderous noise when a creature enters the snare’s square, which can be heard up to 1,000 feet away. The creature must attempt a DC 18 Fortitude saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6b98356-5510-4183-970f-ea5a72e4ad33	Gnome Flickmace	{Gnome,Reach,Sweep,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=421	More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fb9a153-80de-493f-b141-2676d192138d	Thundering	{Magical,Sonic}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2850	A thundering weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target must succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df831614-7fc4-4da4-b3c3-b082a01236b4	Thundering (Greater)	{Magical,Sonic}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2850	A thundering weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target must succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc9cc517-b8c0-4739-ab29-7941655ed63f	Thurible of Revelation (Greater)	{Divine}	Held Items	\N	1	/Equipment.aspx?ID=3033	This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text.	Burn Incense [two-actions] (manipulate); Cost incense worth at least 5 gp; Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e2adb2d-1aae-476e-a91c-fbe44c69d2f5	Thurible of Revelation (Lesser)	{Divine}	Held Items	\N	1	/Equipment.aspx?ID=3033	This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text.	Burn Incense [two-actions] (manipulate); Cost incense worth at least 5 gp; Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c88b428-ad2f-46df-a00c-3c80b362c760	Thurible of Revelation (Moderate)	{Divine}	Held Items	\N	1	/Equipment.aspx?ID=3033	This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text.	Burn Incense [two-actions] (manipulate); Cost incense worth at least 5 gp; Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0637a28-92d6-4c6b-af81-616091ab15bc	Tiger Menuki	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2995	This tiger formed of pewter snarls viciously from your weapon's grip. When you activate the tiger, the weapon gains the forceful and sweep traits on the triggering Strike and all other Strikes for 1 minute.	free-action] (concentrate); Trigger You Strike with the affixed weapon	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee6d39b0-4ef0-4c13-8a79-35af6e2d33fa	Time Shield Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2959	This purple potion has a bitter taste and seems to blur with motion. When you drink a time shield potion, you are frozen in time for 2d4 rounds. You can't act or be targeted, you become immune to all effects, and you vanish from your space; as far as the universe is concerned, you simply don't exist as long as the potion lasts. The durations of any effects targeting you when you drink the potion are suspended until it wears off.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14286fe8-b208-4fdd-a590-ebba1e7b70b3	Timeless Salts	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=3362	You sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week. The object doesn't decay, and effects that require the object to be fresh don't count the time passing during this duration as having elapsed. When sprinkled on a corpse, this extends the period in which a creature can be revived by magic as well as the wait time required before a corpse can be targeted again with talking corpse. The salts prevent ordinary pests from consuming the target (such as maggots for a corpse or moths for a piece of clothing). Any creature can use an Interact action to disperse the salts from an unattended object and end this effect.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6500355c-9cf4-4fe1-8dc2-14e4f36fdff9	Timepiece (Desktop Clock)	{Clockwork,Uncommon}	Adventuring Gear	\N	3	/Equipment.aspx?ID=1159	Desktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cedc5554-14cc-4c07-8639-9acd2fc157cf	Timepiece (Grand Clock)	{Clockwork,Uncommon}	Adventuring Gear	\N	16	/Equipment.aspx?ID=1159	These towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
067cbc4c-75bf-48a8-a5ae-4031e53d1bbd	Dandpatta	{Agile,Twin,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=260	This long, narrow blade is attached to a gauntlet that also acts as a handguard.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
975153b3-893a-4fe5-8e5f-42bb09e849bb	Thunderblast Slippers (Greater)	{Invested,Magical,Sonic}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2331	Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved at least 30 feet from where you started, you release a thunderous 5-foot emanation that deals 2d6 bludgeoning damage and 2d6 sonic damage with a DC 25 basic Fortitude save. A creature that critically fails its save is also knocked prone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79134fdd-3073-42e5-aba6-f2a6cf9507bb	Titan's Standard	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3919	This magical banner stands largest on any battlefield. While holding a  titan’s standard , you can use the following ability. 	Titan’s Stature [one-action] (concentrate); Frequency once per minute; Effect The magical banner causes a rapid surge of growth. A Medium or smaller ally within the banner’s aura becomes Large for 1 round. Its equipment grows with it but returns to its natural size afterwards. While Large, the ally is clumsy 1, and its reach increases by 5 feet (or by 10 feet if it started out Tiny).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9bcc396a-2793-4538-8cfe-f7df9697eac3	Titanic Stomper	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=34	Among the most dangerous vehicles created in Ustalav with a mix of magic and the new Stasian technology, a titanic stomper is shaped like a long sinuous lizard or behir with carefully placed Stasian coils and eight big stomping legs. Titanic stompers were meant to devastate the armies of the undead. Only two exist, making them almost unique, and the means to create more have been stymied, as some of the crucial inventors were killed in the process of attempting to design a follow-up technology, a smaller but more powerful suit of mechanized armor called the Grobelarch that ultimately went berserk and killed its creators.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f11fab8f-d212-43ec-b73f-fd64e8d0e766	Tlil Mask	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2356	Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.	one-action] (concentrate); Frequency once per day; Effect Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures can't be concealed from you due to living plants, such as small trees, vines, and grass. This vision also prevents them from Hiding or Sneaking past you using only living plants for concealment or cover. Other than the inability to use the cover to Hide or Sneak, this ability doesn't prevent plants from providing cover to creatures or blocking line of effect. It also doesn't allow you to see through dead plant matter, such as the wooden walls of a building, or thick plant matter, such as the walls of a dungeon built entirely inside an enormous living tree. The effect lasts for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b47e61f-7d0c-49ee-b29a-c5766056ab5e	Tlil Mask (Greater)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2356	Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.	one-action] (concentrate); Frequency once per day; Effect Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures can't be concealed from you due to living plants, such as small trees, vines, and grass. This vision also prevents them from Hiding or Sneaking past you using only living plants for concealment or cover. Other than the inability to use the cover to Hide or Sneak, this ability doesn't prevent plants from providing cover to creatures or blocking line of effect. It also doesn't allow you to see through dead plant matter, such as the wooden walls of a building, or thick plant matter, such as the walls of a dungeon built entirely inside an enormous living tree. The effect lasts for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c11f670-572c-4d1d-9189-06006caa209f	Toad Tears	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=650	Toad tears can be mixed with any other foodstuff or drink, but the poison can also be ingested as is. The process of refining giant toad poison lessens its deadly qualities, and as a result, toad tears are rarely directly fatal. Yet those who are exposed to toad tears often lose control of their actions, making it a dangerous poison nevertheless.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
764a5546-d47d-4e8c-a962-a948b447e230	Toadskin Salve	{Alchemical,Consumable,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1277	This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends.	reaction] Interact; Trigger You are hit with a melee attack that deals physical damage; Effect The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0574f66-134f-4bac-95e7-e9b14fa981ad	Warding  Statuette (Greater)	{Force,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2242	This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13.	Cast a Spell; Frequency once per day; Effect You cast spiritual guardian.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5af5cf5-e977-4129-b528-baa5d586b0cf	Tin (Ingot)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1766	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2e28539-89a0-415a-ad11-9f8c9981cfb8	Tin Cobra	{Clockwork,Consumable,Mechanical,Poison,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1134	This clockwork cobra activates when a creature enters its square, at which point it lashes out and spits venom, dealing 3d6 poison damage. The target must attempt a DC 21 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64b7e1e6-bfeb-4333-883a-379078a8cec2	Toll	{}	Services	\N	\N	/Equipment.aspx?ID=2769	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70c0bfb2-bfd9-41dc-a7aa-410897c6fd47	Tome of Restorative Cleansing (Greater)	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2183	This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.	free-action] (concentrate, healing, vitality); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally; Effect Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points that last for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd2b95e3-7e9b-4e5a-92a0-62229930f989	Tome of Restorative Cleansing (Lesser)	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2183	This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.	free-action] (concentrate, healing, vitality); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally; Effect Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points that last for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e49abcac-565f-4cf9-bb1c-0a33920b5bc8	Tome of Restorative Cleansing (Moderate)	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2183	This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.	free-action] (concentrate, healing, vitality); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally; Effect Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points that last for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5804c24f-d986-4337-a595-38aa7481f441	Tome of Scintillating Sleet	{Cold,Grimoire,Primal}	Grimoires	\N	L	/Equipment.aspx?ID=2184	The first 12 pages of this tome tell the same story in two languages: 6 pages in Skald and 6 pages in the ancient Jotun dialect used by saumen kar, a species of ice-dwelling humanoids. The story is a tale of a saumen kar stricken with snow blindness after spending too long under the sun building snow giants.	free-action] (concentrate); Frequency once per day; Effect If your next action is to cast a cold spell that deals damage, all creatures damaged by the spell are also dazzled for 3 rounds by light refracting and reflecting within and around the spell's chilling effects. If an affected creature critically failed its save against the required spell, or if you critically succeeded on your spell attack roll against the creature, it's instead blinded for 1 round and then dazzled for 3 rounds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc4e7adb-242e-487c-be91-ddf4a47c5500	Tool (Long)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=2759	This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that's appropriate or adjusts the damage if needed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
364aa08f-72e7-4315-a59f-9202c24b0cba	Tool (Short)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2759	This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that's appropriate or adjusts the damage if needed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c28e743d-0aca-4187-bb1c-020d112027d4	Toolkit of Bronze Whispers	{Divine,Intelligent,Rare}	Intelligent Items	\N	2	/Equipment.aspx?ID=2402	Sacred to the faith of  Brigh , a  toolkit of bronze whispers  has been used with such devotion it has developed a consciousness and personality that …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c85aeddf-10b1-4958-a0af-d547675223d3	Dart	{Agile,Thrown}	Weapons	Base Weapons	L	/Weapons.aspx?ID=426	This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.	\N	1	1d4	20 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f0e41a0-61d1-4136-a461-a94f5dac3b55	Dart Umbrella	{Agile,Concealable,Nonlethal,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=175	This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections.	\N	1	1	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee276076-4148-479d-94db-59c25b47d5ea	Tome of Dripping Shadows	{Grimoire,Illusion,Magical,Rare,Shadow}	Grimoires	\N	L	/Equipment.aspx?ID=2680	This book constantly drips evanescent tendrils of shadow that seethe and writhe. The tendrils have a will of their own, retreating from light sources and curling toward darkness. While you hold the tome, you gain darkvision; if you already have darkvision, you gain greater darkvision instead.	reaction] envision; Frequency once per day; Trigger A target of a shadow spell you prepared from the grimoire critically fails a saving throw against the spell; Effect You recall a fragment of the shadow magic that suffuses your target and wrap it around yourself like a caul. The triggering creature's saving throw result is a failure, not a critical failure. For the next minute, you become concealed to all creatures and you are hidden from the triggering creature, regardless of what precise sense it has. If you use a hostile action against the triggering creature, you become only concealed to it (rather than hidden) at the end of the hostile action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9a51a33-eafc-4064-86d2-10eaf0c717f3	Tooth and Claw Tattoo (Major)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2219	This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on.	two-actions] (concentrate, polymorph); Effect The tattoo casts 3rd-rank animal form to transform you into the animal that matches your tattoo.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b809476d-b4c2-4cfa-bb48-a5c0269538f8	Toothwort Extract	{"Additive 1",Alchemical,Consumable}	Alchemical Items	Alchemical Plants	L	/Equipment.aspx?ID=1662	Originally used in dental procedures, toothwort numbs the gums by deadening nerves. When the oils are extracted and distilled, toothwort has a secondary reputation among alchemists for enhancing the duration of poisons. When adding toothwort extract to an alchemical poison, you can extend the maximum duration of the poison by 1 round.	free-action] ; Trigger You use Quick Alchemy to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
67999159-e2bf-4509-bec1-481b3d88b289	Toothy Knife	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3896	This jagged bit of metal is pitted and worn but wickedly sharp. The DC of the flat check to end persistent bleed damage dealt by a weapon under the effects of a toothy knife is 17 (or 12 with appropriate assistance). This bleeding still typically ends on its own after 1 minute, as normal.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c80b437-58f2-4155-bcb6-4237f2e9c0d4	Topology Protoplasm	{Consumable,Magical,Oil,Transmutation}	Consumables	Oils	L	/Equipment.aspx?ID=1035	This slimy gel wriggles to the touch, as if covered by a multitude of imperceptible cilia. If applied to a creature or object no larger than 7 feet in any dimension, the protoplasm shifts it into an ooze-like state for 1 minute, allowing the subject to squash and stretch harmlessly. In this state, a creature that attempts a check to Squeeze uses the outcome one degree of success better than it rolls and can move its full Speed while Squeezing, and an object can fit through a space 2 feet across. One vial can cover a creature or object of up to Large size, but as each vial is made from a specific ooze, multiple vials can't be combined together to cover a larger object, as the two gels simply negate each other.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
583d2fb6-8d1c-4108-b383-500b79e3682f	Torch	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2760	A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
044c3ce2-dce6-49ea-bb9d-c1c53d939278	Torrent Spellgun (Greater)	{Attack,Consumable,Magical,Spellgun,Water}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2128	Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16f06a09-17c4-4046-92ca-2aac300cd0de	Long Air Repeater	{Kickback,Repeating,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=194	Like the one-handed  air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …	\N	2	1d4	60 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
badd465d-3ff4-4892-9a28-3088bf5f0478	Long Hammer	{Brace,Dwarf,Reach,Trip,"Versatile P"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=293	The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
17e48d66-1c75-4a58-a4d3-e95f342b9f3f	Tooth and Claw Tattoo (Greater)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2219	This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on.	two-actions] (concentrate, polymorph); Effect The tattoo casts 3rd-rank animal form to transform you into the animal that matches your tattoo.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c46fc660-5c2e-4fdd-a1ca-14146a58cb34	Torrent Snare	{Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=579	You pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare’s square. When a creature enters the square, the snare’s square and all adjacent squares become slippery difficult terrain, and the triggering creature must attempt a DC 19 Reflex saving throw, with the following effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
628a0cd5-83f9-45a6-bcf3-d424d38d70bb	Longbow	{"Deadly d10","Volley 30 ft."}	Weapons	Base Weapons	2	/Weapons.aspx?ID=436	Favored Weapon Breath Of The Endless Sky, Cernunnos, Eiseth, Elion, Erastil, General Susumu, Hshurha, Isph-Aun-Vuln, Jukha, Ketephys, Phlegyas, Skode, Sky Keepers, Sovyrian Conclave, Ylimancha	\N	1+	1d8	100 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65567d7c-6bfc-47d3-b31b-41c3cc4adb3f	Torrent Spellgun (Moderate)	{Attack,Consumable,Magical,Spellgun,Water}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2128	Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b2d238b-d09b-4880-b73a-113e3eec1252	Toshigami Blossom	{Intelligent,Invested,Primal,Rare}	Intelligent Items	\N	\N	/Equipment.aspx?ID=2403	An encounter with a  toshigami , the enigmatic  kami  who protect cherry trees, is rare, though often sought after and treasured by those who achieve …	one-action] (concentrate); Frequency once per minute; Effect The blossom sends a flurry of cherry blossoms outward in a 20-foot burst that lasts 1 round. You and your allies can see through these blossoms. To all other creatures, creatures within the cloud of blossoms become concealed, and creatures outside the cloud become concealed to creatures within it. When you or an ally succeeds with a Strike against a creature in the blossoms, the Strike deals an additional 1d6 mental damage and an additional 1d6 void damage to living creatures, or an additional 1d6 vitality damage to undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9691a6b-9b30-4da6-b69f-72c6b9f367d0	Toxic Blood	{Graft,Invested,Magical,Poison}	Grafts	\N	\N	/Equipment.aspx?ID=3192	Your blood flows with tetrodotoxin or a similar toxin, poisoning enemies who dare to bite you.  Creatures that damage you with an attack using their …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8daf4e6d-91d9-46f5-a763-b1bca151d9d8	Toy Carriage	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1342	A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a074428-0407-4091-9ac4-743a135138cb	Toy Carriage (Windup)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1342	A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
846419e1-061e-4642-a696-f17dc9b3fda8	Tracker's Goggles	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3113	These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83081d70-88c1-47ba-aeed-8f7573c8c874	Tracker's Goggles (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3113	These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d8b6330-bab9-4a26-a61c-182a9e93e2a2	Tracker's Stew	{Alchemical,Consumable,Processed}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1933	Alchemical reagents add punch to tracker's stew: a rich, fiery mixture of tomatoes, ground nuts, onions, and tubers, often with poultry added. It's usually served with or over rice or noodles. Once you've eaten the stew, it improves your ability to sense and follow tracks for 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to Survival checks to Cover Tracks and Track. You can do either while moving at full speed or both while moving at half speed.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
637e19e4-0a84-405e-9878-0a9da8ce86d2	Tracking Fulu	{Abjuration,Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=985	Used covertly by assassins and spies, this pair of fulus stick to one another when created but can be easily separated. Affix one fulu to a target before activating its pair. When activated, the unaffixed fulu flutters toward the affixed one at a speed of 30 feet per round, traveling for up to 1 hour and fluttering more rapidly the closer it comes to its pair. The unaffixed fulu always moves in a straight line towards the affixed fulu; it can't solve mazes or find its way through winding paths.	free-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b094c92-7a13-47c7-86e5-feb8eb1f7a96	Tracking Tag	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3252	Small and unobtrusive tags made from a durable material, often leather or hardwood, tracking tags are attached to wild animals, usually by a collar, to track their movements. They also serve as a way to let others know that someone is keeping track of this animal. Each tag is also inscribed with a unique label so individual creatures can be more easily identified among a herd.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
981a236e-d533-48a7-a4bf-b06a78330df1	Dawnsilver Tree	{Concussive,Elf,"Fatal d10",Parry,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=204	Neither  dawnsilver  nor a tree, this long gun takes its name from the legends of the  elves  of Jinin and is most commonly found within the nation. …	\N	2	1d6	150 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bddd9e9f-c08a-444e-8ae9-2238de3ce9fb	Toxic Effluence	{Alchemical,Consumable,Contact,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2676	This dark green sludge has a caustic scent and gritty texture. Capable of entering the body through contact with flesh, toxic effluence becomes harmful once it hits the bloodstream, where it causes internal chemical burns, intense pain, and muscle spasms.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
850da7f9-e0a1-460f-bd3e-4cab18e369e5	Tradecraft Tattoo	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2220	Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to Earn Income, treat it as a failure instead.	minute (concentrate, manipulate); Frequency once per day; Effect The tattoo casts creation. You choose the item and its appearance, and whether the spell is 4th or 5th rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51dd7dd5-2aed-41cf-b361-f4186d233adb	Transportation (Caravan)	{}	Services	Transportation	\N	/Equipment.aspx?ID=2770	The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ee48cf3-f3c1-4cd9-aef0-4d5d7eb593b2	Transportation (Carriage)	{}	Services	Transportation	\N	/Equipment.aspx?ID=2770	The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5eae61f-564a-46ec-9ba0-dade8e254ae0	Transportation (Ferry or Riverboat)	{}	Services	Transportation	\N	/Equipment.aspx?ID=2770	The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9013607-9ad7-491b-bbad-92012752b6a7	Transportation (Sailing Ship)	{}	Services	Transportation	\N	/Equipment.aspx?ID=2770	The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29708f0d-3d32-4fc3-b775-bd15d6216fd2	Transposition Ammunition	{Conjuration,Consumable,Magical,Teleportation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1286	Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire transposition ammunition at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the Astral Plane, teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an extradimensional space), the activation fails.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d327ab3e-c423-4896-9ebd-523ed10ff740	Transposition Ammunition (Greater)	{Conjuration,Consumable,Magical,Teleportation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1286	Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire transposition ammunition at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the Astral Plane, teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an extradimensional space), the activation fails.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6f31f61-c8dd-4440-9227-a0726d571f68	Traveler's Any-Tool	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3034	Before it's activated, this item appears to be an ash rod capped with steel on either end.  	Tap [two-actions] (concentrate, manipulate); Effect You imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in the gear from Player Core). This transforms the wooden portion into any haft and the metal caps into spades, hammer heads, or the like, allowing for most basic tools but nothing more complex. You can return the item to its rod form with an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d54b7be-19d6-42dd-839f-e3fdd1dc9970	Trackless (Greater)	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2304	Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you are continuously affected by the vanishing tracks spell.	two-actions] (concentrate); Frequency once per day; Effect You extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within the area. You can Dismiss this effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
370127c4-136d-4155-aed9-1f8289ba87af	Tradecraft Tattoo (Greater)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2220	Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to Earn Income, treat it as a failure instead.	minute (concentrate, manipulate); Frequency once per day; Effect The tattoo casts creation. You choose the item and its appearance, and whether the spell is 4th or 5th rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee83d08b-ca87-40f5-a2b9-d40ef9a30831	Traveling Companion's Chair	{Companion}	Assistive Items	Animal Companion Mobility Aids	1	/Equipment.aspx?ID=2148	This more robust assembly is well suited for longer travel and all manner of adventuring. As with the traveler's chair, small mechanisms built into the wheels and support struts allow the user to traverse up and down stairs without any additional difficulty (though moving up stairs is still difficult terrain, just like for other adventurers) and move without additional difficulty through ladders, uneven ground, and other common adventuring terrain.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c23b501-92fb-4263-8302-4eec102eb8b6	Treats (Standard)	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1705	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7f91897-28b8-415b-be2a-17450e955b43	Treats (Unique)	{}	Animals and Gear	Animal Caretaking Gear	\N	/Equipment.aspx?ID=1705	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69d88ca0-f7c2-40e7-ac87-91da95434c45	Tremorsensors	{Adjustment,Mechanical,Uncommon}	Assistive Items	\N	L	/Equipment.aspx?ID=2168	These small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. While typically worn on one's footwear, the device can be affixed to any part of your armor.	free-action] (manipulate); Frequency once per day; Effect You stomp a foot, clap your hands, or create some other source of sound, gaining tremorsense as an imprecise sense with a range of 20 feet for the next 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cda31cd3-270b-4833-ade2-518481f1076b	Trickster's Mandolin	{Coda,Occult,Staff}	Staves	Coda	L	/Equipment.aspx?ID=2271	Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2da76881-7a7b-40d2-9f42-d49b6cbd6887	Trickster's Mandolin (Greater)	{Coda,Occult,Staff}	Staves	Coda	L	/Equipment.aspx?ID=2271	Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9f976d0-764f-4499-be6e-0beb3299e2f9	Trickster's Mandolin (Major)	{Coda,Occult,Staff}	Staves	Coda	L	/Equipment.aspx?ID=2271	Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
380c7465-57af-4ede-9193-65446fc6439e	Tricky Liniment	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=3401	This greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to Acrobatics checks to Escape or to Squeeze.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91c1b93a-8f68-4bd7-a860-9c77296c7ac5	Trident of Lightning	{Consumable,Electricity,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3005	This item looks like a normal trident carved with Gozren motifs. If thrown without being activated, it wobbles in the air and fails to strike true. When you Activate the trident, the carvings crackle with electricity. You then hurl the trident. It shatters immediately after leaving your hand and unleashes its magic as a 4th-rank lightning bolt originating from your space. The bolt deals 5d12 electricity damage and has a basic Reflex save DC of 25.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21b0ba91-7376-430e-81bf-42dd6851bced	Trinity Geode	{Earth,Evocation,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1017	The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17.  …	Cast a Spell; Frequency once per day; Effect You cast spike stones.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ff7ecb6-48a1-4e57-b441-0362e4160fb1	Trinity Geode (Greater)	{Earth,Evocation,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=1017	The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17.	Cast a Spell; Frequency once per day; Effect You cast spike stones.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1a237a1-afd6-4ee2-ba90-263214061bc1	Main-gauche	{Agile,Disarm,Finesse,Parry,"Versatile S"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=387	This parrying dagger features a robust guard to protect the wielder's hand.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
138d2e77-1756-4f9f-a2fe-52d28d2054e3	Traveler's Fulu	{Consumable,Divination,Fulu,Magical,Rare,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=2693	This fulu shows a series of constellations and arrows depicting astronomical movements through the night sky. When you activate a traveler's fulu, the magic infuses your mind with sensations of deja vu, as if you'd been in this region before. You gain a success on the triggering check.	free-action] envision; Trigger You critically fail an attempt to Sense Direction; Requirements You're trained in Survival	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22b347dc-02cb-46e8-b935-e18924b58e38	Trudd's Strength	{Divine,Magical,Uncommon}	Runes	Clan Dagger Filigrees	\N	/Equipment.aspx?ID=3771	This filigree depiction of a warhammer in front of a kiteshaped shield grants you a +1 item bonus to Athletics checks and to Intimidation checks to Coerce. Additionally, once per day, the filigree symbol can be activated to protect your allies.	Protect the Clan! [one-action] (concentrate); Frequency once per day; Effect Protective energy releases in a 10-foot emanation, granting a +1 status bonus to Armor Class to all allies within the area. The bonus lasts for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
914da692-ae9a-4729-addf-f374f67bd4d0	True Name Amulet (Greater)	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1083	This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae1bf04a-74fd-41cc-8d66-ac066d17ab37	Twisting Twine (Lesser)	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3419	This ball of hempen twine resists efforts to unravel it by hand.	Unravel Twine [one-action] (manipulate); Frequency once per day; Effect You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to Disarm or Trip (your choice) a creature in the square with a total of +9 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0ce0f86-461f-44b6-9d4b-100298eff7e0	Triton's Conch	{Magical,Transmutation}	Held Items	\N	L	/Equipment.aspx?ID=269	If you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore. 	one-action] Interact (auditory); Effect You can raise the conch to your lips and blow into it, letting out a long, rumbling note. For the next minute, you and all allies who were within 30 feet of you when you activated the conch gain a +2 item bonus to Athletics checks to Swim and can breathe under water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5428c46f-5ac4-4f2b-8ed6-3fd3b610844b	Troubadour's Cap	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2144	This jaunty cap can take the form and color of any type of hat you wish upon investing the item, but it always has a peacock feather jutting out from one side. You gain a +2 item bonus to Diplomacy and Performance checks while wearing the cap. When you invest the cap, you either increase your Charisma modifer by 1 or increase it to +4, whichever would give you a higher value.	two-actions] (manipulate); Frequency once per day; Effect Picking the feather from your cap, you throw it toward a target, casting prismatic spray (DC 35).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a55d965a-7f31-435a-bfc0-10e7991a32b5	True Name Amulet (Lesser)	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1083	This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ed497ba-8845-4efe-8e73-3a138ceaee7d	True Name Amulet (Major)	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1083	This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63f268fc-c674-41ff-aee8-1f760e7d7ddf	True Name Amulet (Moderate)	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1083	This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ac10653-b6ac-4f68-b539-e762d113ff1f	Truesight Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2960	Upon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-rank truesight spell that has a counteract modifier of +25.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cdae1033-664a-4de6-85a9-9240869dbad0	Tusk and Fang Chain	{Consumable,Incapacitation,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=952	This length of silver chain has a tiger's fang on one end and the tip of a dire boar's tusk on the other. When you activate the chain, an ephemeral chain encircles the target creature's head and a cacophony of animal sounds clouds its mind. It must attempt a DC 35 Will save.	free-action] envision; Trigger You Grab or restrain a creature or become grabbed or restrained by a creature	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7726a815-f0d5-4cc2-a10f-f71cd66f7df6	Twisting Twine (Greater)	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3419	You can activate the  greater twisting twine  without any frequency limit, and the Athletics modifier is +15.	Unravel Twine [one-action] (manipulate); Frequency once per day; Effect You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to Disarm or Trip (your choice) a creature in the square with a total of +9 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0d45faa-5adf-40d7-b36c-c6835cdb27f2	Trueshape Bomb (Greater)	{Alchemical,Bomb,Consumable,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1907	Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, persistent poison damage, and poison splash damage, according to their type. If the primary target is under the effects of a morph or polymorph effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93c688db-36bc-4028-b7c2-4367411b7989	Trundle Wheel	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=3253	A trundle wheel is used to measure distance. It is a wheel attached to a handle so that it rolls along the ground. The wheel is often covered with leather or a rough metal to allow better grip on a surface and ensure it maintains traction. It’s of an exact circumference, usually a yard or five feet. Each time it makes a complete rotation it makes an audible click so the user knows they have gone exactly that distance and can count the clicks to determine a longer distance traveled.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b118321c-f04f-4720-8081-75ea54a8fc9f	Trusty Helmet	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3983	You keep yourself protected from incoming projectiles with this sturdy steel helmet, painted brown.  	Hunker Down [one-action] (manipulate); Effect You hunker down, protecting your head using your helmet. You gain a +1 circumstance bonus to your AC against ranged attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39b66334-f7a8-4892-aef2-84510e7c2daa	Truth Potion	{Consumable,Magical,Mental,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=2961	For 10 minutes after drinking this astringent potion, you can't intentionally lie and may be compelled to tell the truth. Upon drinking the potion, attempt a DC 19 Will save. You can voluntarily fail or critically fail.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8684cd9d-cd13-4147-993e-d8ca52733aec	Tubeworm Gland	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3193	Thanks to a graft from a hardy deep-sea invertebrate in your stomach, you can ingest food and water that would be toxic to others. You gain a +2 item bonus to Fortitude saving throws against ingested diseases and poisons.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9b8bcea5-0ad9-4ef4-bbb2-937edb78588b	Turtle	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1696	PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e574bf0-f90d-4cf3-bdb0-be69540a1550	Twigjack Sack (Lesser)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1502	Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa424be4-3784-41af-addd-51421d28e071	Twigjack Sack (Major)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1502	Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54a9973d-92b7-4362-8855-bb7b80bab62c	Twigjack Sack (Moderate)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1502	Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
abedf5f8-4f08-4267-9aec-c7be1a35f164	Twilight Lantern (Lesser)	{Light,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1451	This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.	two-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2007abde-e755-4c09-bd20-58bb53da71ea	Twilight Lantern (Major)	{Light,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1451	This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.	two-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
42b27d24-2d38-4af8-880e-85729bd449a0	Twilight Lantern (Moderate)	{Light,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1451	This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.	two-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
148c5cc1-5f0f-4775-8a25-f68803067b50	Twilight Tattoo	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=3765	This tattoo of a black eagle gripping a sword and arrows in its talons identifies the bearer as a member of the Twilight Talons. Agents typically keep the tattoo hidden unless they need to prove their identity to another member. The bearer gains a +1 item bonus to Deception checks.	Inscribe [two-actions] (concentrate, illusion, manipulate); Frequency once per day; Effect You lay your hand on a piece of text, and your tattoo makes a perfect copy of it, storing it as a ring of swirling letters surrounding the design. The tattoo can hold text equivalent to two pages of a book, a single scroll, or a similar area of other surfaces, though it doesn’t replicate any magical effect or other special properties of the original words. You can Dismiss this effect, and when you Dismiss it, the tattoo copies the original text onto a blank writing surface you’re touching.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef9e2417-4c93-43ab-a8ec-e8f821ef2b9c	Twining Chains	{Adjustment,Uncommon}	Adjustments	\N	1	/Equipment.aspx?ID=1431	This set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a user's body as a deterrent to attackers—and, for some, a fashion statement. While wearing twining chains, you gain the Thorns reaction. In addition to their dangers, twining chains' weight also increases your armor's Bulk by 1, Strength entry value by 2, and check penalty by 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9cb2fecd-4709-4db8-87ca-d2f08c30a92c	Dawnsilver Weapon (High-Grade)	{Uncommon}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2857	Dawnsilver weapons are slightly lighter than silver. A dawnsilver weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b1328af-f104-469a-bbda-4e5446815831	Sai	{Agile,Disarm,Finesse,Monk,Uncommon,"Versatile B"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=416	This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy's weapon.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee14b9f7-1623-4c90-af2f-f2295092a876	Twigjack Sack (Greater)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1502	Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
23736f7d-7dbb-4aa5-a6a9-60d3d33c0622	Tyrant's Writ	{Grimoire,Magical,Necromancy,Uncommon}	Grimoires	\N	L	/Equipment.aspx?ID=1801	A spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or even the goddess Urgathoa herself. This grimoire appears at first to be a series of writs that makes arrogant demands of the reader, those around them, and the universe. Anyone who gives these writings more than a cursory look realizes the writs hold spells much like any other grimoire, with the animate dead spell being particularly prominent. Tyrant's writs grants you the ability to demand more from the undead you animate.	free-action] envision (metamagic); Frequency once per day; Effect If your next action is to Cast a Spell to cast an animate dead spell prepared with tyrant's writs, you can choose one of the following additional benefits to grant the summoned undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3aff5edf-fb1b-4eaf-8de0-f4998898228a	Umbral Wings	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=1719	This hooded cloak is soft and surprisingly durable. Its cloth is a purple so deep as to be almost black, woven with dark blue and purple shapes suggesting wings of nocturnal creatures. While wearing the cloak, you gain low-light vision and a +1 item bonus to Seek creatures.	one-action] envision; Frequency once per hour; Effect You gain a fly Speed equal to your Speed until the end of your next turn. If you aren't standing on solid ground when the effect ends, you fall.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7303ea17-7fdd-4140-bdce-6d8e81edc365	Unbreakable Heart	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2222	The name of your beloved adorns this stylized image of a heart. An unbreakable heart tattoo can be received only at the end of a successful heartbond ritual, serving as your token. The other participant can have a token other than a tattoo if they wish. If you have more than one heartbond, each unbreakable heart you have serves as a token for only one of them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f0d2d1b7-e1af-43ba-ad53-bac6d21844c8	Underbrush Cloak	{Invested,Magical}	Worn Items	\N	1	/Equipment.aspx?ID=3984	This hooded cloak is lined with rough foliage, vines, and bark that never wilts or rots away. When wearing this cloak, you gain a +1 item bonus to Stealth checks when in heavily forested areas.	One with the Woods [two-actions] (manipulate); Frequency once per day; Effect For the next minute, you ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ba0bb49-b49a-44b2-a5a7-965de4215170	Two-Person Submersible	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=116	This clockwork vehicle can travel just below the surface of the water for short periods of time to bypass enemy blockades or covertly land on enemy beaches.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76d98459-5afd-431b-97ac-ea2ab55e4da9	Umbraex Eye	{Divination,Invested,Magical,Rare}	Held Items	\N	1	/Equipment.aspx?ID=1787	Like the rest of its form, the eyes of the legendary umbraex darvakka (page 83) collapse into ashes when the creature is destroyed. Rarely, when the umbraex wishes to impart information beyond its ashen reconstitution, it ejects one of its eyes at the moment of destruction. This large orb hardens into an obsidian-like substance that swirls with captivated motes of darkness deep within. While you hold the umbraex eye, you have lifesense (imprecise) 120 feet.	minute (command, Interact); Frequency once per hour; Effect Name a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed as clear images in the eye and accompanied by sound. If the umbraex has no relevant memories, the eye merely flickers with shadows.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2ee4e66-6f41-4fb5-a11d-2d17b814f7df	Undead Detection Dye	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1544	The liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of undead has been in contact with the sample in the past 24 hours. The water changes color, as seen on the table, or remains clear if it doesn't detect any traces of undead. The higher the undead's level or number of undead in contact with the sample, the more intense the color. This isn't a foolproof way to identify a disguised creature as undead, since any contact with undead causes the sample to change colors. If an undead has been disguising its undead nature or its presence in an area, the GM can roll a secret DC 20 Deception or Stealth check for the creature when the dye is activated. On a success, the creature avoided leaving traces. This can't protect the undead from discovery if it actively uses its undead abilities on an area or creature, though it can attempt to remove any evidence with activities like Cover Tracks and Conceal an Object.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
227db19f-7462-47a4-9b6f-0dde67dbe881	Unexceptional	{Illusion,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2563	Merchants traveling into Stonebreach sometimes apply this accessory rune to specific wares to avoid the notice of thieves. Conversely, many thieves in Highhelm apply these runes to stolen goods to help them smuggle items out of the city. The item gains the effects of magic aura to appear as non-magical. The rune's effects also cause anyone who closely observes or holds the item to believe it is a mundane version of that type of item, such as believing a magical dagger to be an ordinary dagger, unless the creature succeeds at a DC 18 Will save. Creatures that succeed their save see that there is more to the item than meets the eye, but aren't immediately aware of the magic aura effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03d8507d-2506-4189-9e36-d968c5ab3a1c	Unfolding Tree House	{Magical,Structure,Uncommon,Wood}	Structures	\N	 L (when not activated)	/Equipment.aspx?ID=3626	Though it looks like a simple profile of a bird’s wing and body carved into a flat triangle of wood, this magical object can transform into a tree house.	Unfold 1 minute (concentrate, manipulate); Frequency once per day; Effect You unfold the triangle on near-invisible seams and the bird animates, flying up to perch in a tree you designate within 300 feet of you. The bird’s perch can be as high as 200 feet off the ground or the top of the trees, whichever is lower. The bird then alights, expands, and reshapes into an elegantly crafted tree house over the course of 10 minutes. Unlike typical items with the structure trait, this tree house attaches to the tree instead of needing to be on solid ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98afd50d-7524-4051-86f5-969e64f13002	Unholy	{Magical,Unholy}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2851	An unholy rune instills fiendish power into the etched weapon. Strikes made with it gain the unholy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against a holy target. If you are holy, you are enfeebled 2 while carrying or wielding this weapon.	Unholy Bloodshed [reaction] (concentrate); Frequency once per day; Trigger You critically succeed at an attack roll against a holy creature with the weapon; Effect The target takes persistent bleed damage equal to 1d8 per weapon damage die of the etched weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f90b000e-8544-4f8f-9697-76cfe73fbfc4	Unholy Water	{Consumable,Divine,Splash,Unholy}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3006	A malicious deity's malice lies within this vial of water. You activate a vial of unholy water by throwing it as a Strike. It's a simple thrown weapon with a range increment of 20 feet. Unholy water deals 1d6 spirit damage and 1 spirit splash damage. Unholy water can damage only creatures with the holy trait.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f0401cc-1c3c-42ff-80fa-c9f6f44f3ead	Underwater	{Magical,Water}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2634	This weapon works as well in water as it does on land. Attacks with the weapon don't take the normal penalties and restrictions for being used in water or underwater. If the weapon is capable of dealing fire damage, its fire functions underwater as well.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf0d43f0-dec3-4c2f-8932-75406f3e0375	Unending Itch	{Alchemical,Consumable,Injury,Poison,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2018	Invented to cause a lengthy and unpleasant demise, this poison manifests as an itch that can't be soothed. The victim experiences the poison damage as irritation rather than pain or sickness and must succeed at a DC 34 Perception check to realize they're poisoned. The poison can also be identified with a DC 34 Medicine check. Once the victim has lost half or more of its Hit Points, the DC drops to 30 for either check. As long as the victim doesn't realize it's poisoned, the GM makes its saving throws in secret.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae72a926-921a-435d-917b-ada43f4cbeab	Unending Youth	{Conjuration,Contract,Invested,Magical,Rare}	Contracts	Thrune Contracts	\N	/Equipment.aspx?ID=762	You cease aging, and if you were older than young adult in age, you become a young adult again. You gain a +4 status bonus to saves against death effects and resistance to negative damage equal to half your level. Once per day, from any distance, Abrogail Thrune II can recite a mandatory appearance clause in your Thrune contract as a 3-action activity to summon you to her side, where you are controlled by Abrogail for 1 minute before you return.	two-actions] command; Frequency once per day; Effect You recite a hold harmless provision from your Thrune contract. Reduce your doomed value to 0. Abrogail Thrune II is immediately made aware that you have used this ability.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a1a5674-9f39-4721-a0cd-5631b765014f	Unifying Emblem (Shriikirri-Quah)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2223	These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan.	The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc78f2da-b6c5-4ce8-9810-1182aff4e1fe	Unifying Emblem (Shundar-Quah)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2223	These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan.	The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00ebaa90-9281-499f-aa25-1f3438db2947	Unifying Emblem (Sklar-Quah)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2223	These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan.	The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08a7405b-f59f-44ab-a408-9b5527ecee4f	Unifying Emblem (Skoan-Quah)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2223	These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan.	The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d4eff7e-0a48-49f8-b6ab-9dedf838c699	Unifying Emblem (Tamiir-Quah)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2223	These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan.	The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50b01f36-8a30-4db2-85c4-4eb49af6d3d2	Uniter of Clans	{Enchantment,Invested,Magical,Relic,Unique}	Relics	Relic Seeds	\N	/Equipment.aspx?ID=2662	Resembling two hands clasped in friendship, this diplomat's badge is designed to be woven into the wearer's braided beard. When the wearer befriends others, one of the hands briefly transforms to resemble the befriended creature's own.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
073587bb-3ff1-4784-9e3a-237b10d846f5	Universal Solvent (Major)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=701	Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags, with a counteract modifier depending on the type.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b27763c5-af3d-48a7-883c-4c58b9e55ef3	Universal Solvent (Moderate)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=701	Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags, with a counteract modifier depending on the type.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cffa963d-ac95-40d5-b3d6-95cf75f5bb2a	Vaccine (Major)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1969	A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db3c9c82-a41f-4ada-ae51-389ec73aa0fc	Universal Solvent (Greater)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=701	Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags, with a counteract modifier depending on the type.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb1e00ca-2792-4254-b1c4-b4bbdea5efe8	Unsullied Blood (Greater)	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1795	Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dcb6c843-ad9a-40e8-afe3-5c71d0dc31a7	Unsullied Blood (Lesser)	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1795	Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5e06aee-d860-4e47-b977-66f22ae43d63	Unsullied Blood (Major)	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1795	Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a71bf1b-a09b-49ff-8fd7-bd217c4ff49a	Unsullied Blood (Moderate)	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1795	Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2cca3967-8d09-4382-b0c9-049e447a874d	Urn of Ashes	{Magical,Void}	Held Items	\N	\N	/Equipment.aspx?ID=3420	This pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you.  	Spirit's Wrath [one-action] (attack, concentrate, manipulate); Frequency once per round; Effect The urn shoots a bolt of void energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or your own spell attack modifier, whichever is higher. On a success, the bolt deals 4d4 void damage (doubled on a critical success).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8017f6e8-7669-4632-8edf-5b80090aa555	Ursine Avenger Hood	{Artifact,Invested,Primal,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=2368	 Note from Nethys: This item is a constituent part of the  Ursine Avenger Hood  archetype using the  archetype artifact  rules.   A gift passed from …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de1ef6c7-882a-4db0-b192-a05b7af955a8	Vaccine (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1969	A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1bbc250b-b8c0-418f-81e2-0490df72be3a	Vaccine (Lesser)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1969	A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b160f3e3-1585-46a3-ac4e-e9b1b1648c8a	Unmemorable Mantle (Greater)	{Illusion,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=513	This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual.	minute (envision, Interact); Frequency once per day; Requirements You are Impersonating someone else; Effect While conversing or otherwise casually interacting with other creatures, you can adjust the mantle’s clasp to modify those creatures’ recollections of the last 5 minutes of their interaction with you. Each creature must attempt a DC 25 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4dc4a15d-66a4-42aa-9a0c-6aa3cd4a1328	Unmemorable Mantle (Major)	{Illusion,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=513	This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual.	minute (envision, Interact); Frequency once per day; Requirements You are Impersonating someone else; Effect While conversing or otherwise casually interacting with other creatures, you can adjust the mantle’s clasp to modify those creatures’ recollections of the last 5 minutes of their interaction with you. Each creature must attempt a DC 25 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f482a699-7668-4f0b-9464-c2546d7b0750	Vandal's Banner	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3920	This magical banner is imbued with the foolhardy courage of hooligans and troublemakers. Strikes you or an ally make while within the banner’s aura ignore the first 2 points of Hardness of an object.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a9d8fdb-8301-463e-a71c-788c507a7b25	Vanishing Wayfinder	{Evocation,Illusion,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ad5fe24-eefa-40ae-96e4-a3c642284193	Vapor Sphere	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1036	Within this strange glass sphere swirls a cloud of smoke that occasionally appears as if it's trying to escape. You react to a surprise encounter with haste, activating this talisman and causing your body to momentarily become like vapor. Against the trap's reaction or the attack, you gain resistance 25 to physical damage and are immune to precision damage. This effect also prevents the reaction or attack from physically moving you (such as falling down a pit or being knocked prone), and after the reaction or attack, you can Fly 5 feet. When you end this flight, you leave your vaporous state and are exposed to any danger still at your location.	reaction] envision; Trigger You trigger a trap's reaction or an enemy that was undetected by you makes an attack against you; Requirements You're an expert in the affixed armor and an expert in Reflex saves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc147030-ea7c-4f71-97af-80b120fcb649	Vaporous Pipe	{Magical}	Held Items	\N	\N	/Equipment.aspx?ID=2198	This hand-polished pipe is carved from oak and releases small wisps of smoke even when unlit. As long as you're holding a vaporous pipe, you don't take a circumstance penalty to Perception checks due to thick smoke, and you can't suffocate from smoke and heated air (such as within a wildfire). As long as you are holding the pipe, you also gain resistance to fire equal to half your level.	one-action] (manipulate); Frequency once per hour; Effect You draw on the pipe and then blow a massive cloud of smoke that fills a 30-foot emanation that includes your space. All creatures within the smoke cloud are concealed from each other and from creatures outside the smoke, though you can still see clearly within it. The smoke dissipates after 3 rounds, or after 1 round if subjected to a strong wind.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f337a35-d8b1-4ad8-b13f-2c97355d72a5	Vat-Grown Brain	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Tools	1	/Equipment.aspx?ID=2419	A malformed, artificial brain pulses with alchemical life inside a nutrient-rich vat. When the vat-grown brain is activated, it attempts to counteract one condition of your choice that was gained from an ability with the mental trait, which it does by drawing the negative mental impressions into itself. However, the artificial brain is not robust, and the strain of the transfer quickly destroys it. The vat-grown brain has a counteract level of 5 and a +17 modifier on the roll.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc72619f-12ac-4afd-ab38-4096ee6b1c05	Vaultbreaker's Harness	{Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2307	A vaultbreaker's harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools, infiltrator picks, a levered crowbar, and a glass cutter. These items are magically bound to the harness; if they are more than 1 foot away from you, they disappear, then reappear in the harness at the next sunset. Broken or destroyed items similarly reappear, restored, in their proper pockets at sunset.	one-action] (manipulate); Effect You cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3338846b-fe7c-4774-87a4-2051ed8c0e8e	Verdant Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3049	This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3869f2e-b0ef-4c59-b5fa-2166be5c94f0	Vaccine (Moderate)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1969	A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8bb0120-daca-4459-8e16-2fca58dbea04	Vanishing Coin	{Consumable,Illusion,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2996	This copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes invisible for a few seconds at random intervals every few minutes. When you activate the coin, it casts a 2nd-rank invisibility spell on you, lasting until the end of your next turn.	free-action] (concentrate); Trigger You attempt a Stealth check for initiative, but you haven't rolled yet; Requirements You are trained in Stealth	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0857ccbd-8575-4bac-bff6-f845c8a1e3aa	Vengeful Demon's Tears	{Consumable,Magical,Potion,Transmutation,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=3159	Vengeful demon's tears is an infamously noxious spirit mixed into a potent magical cocktail and traditionally packaged in a gourd adorned with an engraving of a terrifying demonic face. Drinking it feels akin to lighting your throat on fire and putting it out with an herbal tonic. When you activate this potion, you gain the quickened condition for 3 rounds and can use the extra action each round to Strike, Stride, or to take the following action.	one-action] (concentrate, healing); Effect You focus on the sensation of life burning within your flesh and gain 2d8 temporary Hit Points for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7a33a52-c32b-4c78-8895-54711eca6d4c	Venom Glands	{Graft,Invested,Magical,Poison}	Grafts	\N	\N	/Equipment.aspx?ID=3194	Your salivary glands are modified to be capable of spraying a deadly venom. You gain a poison spray unarmed ranged attack with a range increment of 10 feet that deals 1d4 poison damage. On a critical hit, the target is also sickened 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a4337fc-9eef-4206-850d-b80a7ccd6135	Venomous Cure Fulu	{Consumable,Fulu,Magical,Necromancy,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=986	This green fulu depicts venomous creatures and vermin. When activated, the venom from the fulu fights against the venom in your system, granting you a +2 status bonus to the triggering saving throw.	free-action] envision; Trigger You attempt a saving throw against an injected poison.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69815b6b-b634-4bf8-96c2-cce14960ad45	Ventriloquist's Ring	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3114	This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks.	Throw Voice [two-actions] (manipulate); Frequency once per day; Effect Twisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f3d25dc-c0b0-43a7-90fb-b814c0b68153	Ventriloquist's Ring (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3114	The ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-rank ventriloquism (DC 27). You can activate the ring any number of times per day.	Throw Voice [two-actions] (manipulate); Frequency once per day; Effect Twisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93f8fa21-a1aa-441e-8cb8-4f4f90787ceb	Verdant Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3049	This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cdf64503-92c9-458c-9298-692f87dd2489	Velocipede	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=71	Space 5 feet long, 2 feet wide, 4 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a4eea90-84f2-4556-b5a8-15d690de0c34	Vengeful Arm	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1809	 Abraxas  teaches that an eye for an eye is the basis of law. This tattoo of a coiled viper provides a +1 item bonus to  Society  checks. 	one-action] envision; Effect Abraxas transforms the tattoo into a weapon of your vengeance. The vengeful arm crawls into your hand and becomes a retribution axe. You can use this activation again while holding the axe to revert the vengeful arm to a tattoo. Like other retribution axes, you can etch fundamental runes into the vengeful arm's retribution axe to increase its potency or to add striking.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04780533-b578-4179-9465-265b592adbb0	Venomed Tongue	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1810	Secrets must be unraveled, no matter how painful. This tattoo of braided tongues provides a +1 item bonus to Deception checks. 	one-action] envision; Frequency once per day; Effect Abraxas fills your tongue with venom, causing your deceptions to poison your foes. You use Deception to Create a Diversion, Feint, or Lie. Choose one target against whom your Deception check succeeded; that target takes 2d6 persistent poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c04de790-437d-443d-b05f-1192065db9ab	Verdant Branch	{Plant,Primal}	Assistive Items	Prostheses	L	/Equipment.aspx?ID=2162	Woody vines and branches curl and twist around each other, growing small twigs, leaves, and flowers across the surface of this prosthetic arm or leg. 	one-action] (concentrate); Frequency once per day; Effect A branch grows from your prosthesis, quickly flowering and then producing 1d4 ripe and flavorful fruits. A creature can pick and eat a fruit with an Interact action to regain 2d6+5 Hit Points. The fruits wither away after 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca584bf8-4b82-40ec-84ec-cc721c5794cc	Vermin Repellent Agent (Major)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=860	This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43598305-6639-4436-abf7-81d30de743fc	Versatile Tinderbox	{Magical,Wood}	Held Items	\N	\N	/Equipment.aspx?ID=2651	A fine case carved from elegant wood, this tinderbox holds twigs and strips of wood in a selection of six colors. In a typical versatile tinderbox, these colors are black, blue, green, magenta, yellow, and violet. When used in lighting a fire, colored tinder alters the flames' color and smoke to match. The box is perfectly carved and constructed to hold tinder, keeping it completely dry, but is incapable of closing if used to hold anything else. The tinderbox replenishes itself; it's never out of tinder when its owner is in need, but it never produces a surplus of tinder either.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
55dd2c3e-edf9-4361-adef-ed73871c1089	Vestige Lenses	{Alchemical,Rare}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=767	These simple lenses are alchemically treated to detect the faint smoke trail from a piece of specially formulated sandalwood incense. This incense has an odor undetectable by most people and a long burn time, making it perfect for discreetly tracking individuals. A stick of this incense costs 1 sp and can safely burn for up to 8 hours. While wearing the lenses, you see alchemical fumes in a distinct green tint, granting you a +1 item bonus to Survival checks to Track a creature marked with the incense and to Perception checks to Seek any alchemical vapors. If the smoke is fresh, Tracking via the incense's fumes might use a lower DC than normal for tracking a creature walking on firm surfaces.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4a82b9f-db69-46f0-86cb-b3b809637c54	Vexing Vapor (Lesser)	{Alchemical,Bomb,Consumable,Inhaled,Mental,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1278	This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit).	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c670a5eb-83dc-4803-b121-ebcd48a154d7	Vexing Vapor (Major)	{Alchemical,Bomb,Consumable,Inhaled,Mental,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1278	This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit).	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3d71411-b685-44fc-8287-ec25f0d66faa	Vexing Vapor (Moderate)	{Alchemical,Bomb,Consumable,Inhaled,Mental,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1278	This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit).	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1beb837a-6623-4d43-9417-af3879137346	Dawnsilver Weapon (Standard-Grade)	{Uncommon}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2857	Dawnsilver weapons are slightly lighter than silver. A dawnsilver weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd600b2e-3b57-4a12-89ad-566acec37e5f	Vexing Vapor (Greater)	{Alchemical,Bomb,Consumable,Inhaled,Mental,Poison,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1278	This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit).	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90694a5a-c056-4430-afcb-6ca1165bbecc	Vigilant Eye (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2241	Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye’s pupil continually twitches and moves, scanning its bearer’s surroundings.	Cast a Spell; Frequency once per day; Effect You cast scouting eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f9fffc90-9e33-4c1c-a546-b77e233a0bba	Vigilant Eye (Major)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2241	Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye’s pupil continually twitches and moves, scanning its bearer’s surroundings.	Cast a Spell; Frequency once per day; Effect You cast scouting eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7009501-2d72-488b-8ad7-150489bf8416	Vine Arrow	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2929	Leafy stalks protrude from the shaft of this rustic arrow. When an activated vine arrow hits a target, the arrow's shaft splits and grows, wrapping the target in vines. The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it Escapes against a DC of 19. On a critical hit, the target is also immobilized until it Escapes.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0ab46d3e-b15e-43ec-979d-0d0814d67892	Vine Baton	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3950	This wooden baton is carved with a vine design that spirals from one end of the rod to the other. Similar batons were used by Taldan commanders of their Armies of Exploration for thousands of years.	Forward March! [two-actions] (manipulate, visual); Frequency once per day; Effect You brandish the vine baton with a flourish or in some other dramatic manner. You and your allies within 120 feet can Hustle for 1 additional hour. If you enter an encounter during this time period, the effect ends, but you receive a +2 status bonus to your initiative rolls for that encounter.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
677540ff-e100-43c4-b4fd-e8765b1fd20d	Violet Venom	{Alchemical,Consumable,Contact,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2019	The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a truly pure, unadulterated version of this highly toxic poison.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aacb74b6-aecd-4cf7-9511-6a14d5f6339e	Violin of the Waves	{Auditory,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2199	This violin is crafted from finely wrought rosewood that emits a strong, but pleasant, smell of salt water and ocean life. It's engraved with images of sailors working and waves gently rolling. When you make a Performance check using the violin of the waves, you gain a +2 item bonus to the check. This bonus increases to +3 if the performer is currently aboard a ship, walking on the ocean, or otherwise immediately adjacent to ocean water.	minutes (manipulate); Frequency once per day; Requirements You must be aboard a ship; Effect You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather. For the next day, the weather remains in this state, unless affected by other magical effects. Anyone aboard the ship finds their mind wanders when performing tasks however, daydreaming of drunken revelry or other forms of entertainment, and the crew of the ship takes a –2 status penalty to skill checks to do anything other than participate in such revelry.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e4eac75-a296-49be-b566-764010630fd4	Viper Arrow	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3397	The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper arrow hits a target, the arrow transforms into a viper. The target is affected by the viper's venom, as if it had been bitten. The viper then lands in an open space adjacent to the target.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d70f9a04-9fea-4a0b-a3ab-abd0524043d0	Gnome Hooked Hammer	{Gnome,Trip,"Two-Hand 1d10",Uncommon,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=408	This  gnome  tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think …	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1f6ec21-208e-4477-b8c1-6cb45efeab11	Vigilant Eye	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2241	Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye’s pupil continually twitches and moves, scanning its bearer’s surroundings.	Cast a Spell; Frequency once per day; Effect You cast scouting eye.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8509a4ad-5fcd-427b-820d-7d607f9c0cda	Godsbreath Bow	{Evocation,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1481	This +2 greater striking composite shortbow is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a leather case etched with images of Namzaruum in combat with Somnalu. On a successful Strike, it deals an additional 1d6 bludgeoning damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce26cf6d-ad44-450d-b136-17b1daffc7fe	Viperous Elixir (Lesser)	{Alchemical,Consumable,Elixir,Morph,Poison}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3238	Your teeth elongate into fangs with grooves that can channel a deadly venom. You gain a fangs unarmed attack that deals 1d6 piercing damage, unless you already have an unarmed bite attack that deals more damage. You gain the listed item bonus to unarmed attack and damage rolls when you Strike with your fangs or another bite attack.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f14148ef-5824-4c9e-9548-d552d82239d6	Viperous Elixir (Moderate)	{Alchemical,Consumable,Elixir,Morph,Poison}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3238	Your teeth elongate into fangs with grooves that can channel a deadly venom. You gain a fangs unarmed attack that deals 1d6 piercing damage, unless you already have an unarmed bite attack that deals more damage. You gain the listed item bonus to unarmed attack and damage rolls when you Strike with your fangs or another bite attack.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98f7da70-e234-4ff7-8aa6-0fb0eb89b62d	Vital Earth	{Consumable,Earth,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2598	Life-infused soil from the Plane of Earth, vital earth is glittering dust you inhale that causes you to not need air or water for 24 hours. Also, for this time, your wounds close easily, like molding clay, meaning someone attempting to Administer First Aid or Treat Wounds on you doesn't need a healer's toolkit and gains a +1 item bonus to the Medicine check.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0491c4cf-aaf3-4e8f-9e80-6e3a9b27536f	Vitalizing (Greater)	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2852	A vitalizing weapon pulses with vital energy, dealing an extra 1d6 persistent vitality damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87b91a02-4991-4c7c-905d-f455f714f1df	Vocal Shells	{Clockwork,Rare}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3526	Used by more technologically inclined bards, ventriloquists, and other performers to throw their voices, this gadget consists of two button-sized conch shells, each containing a miniaturized mechanism designed to pick up and transmit sound. One of the shells is designated the sending shell and contains a tiny indentation. When this indentation is pressed and the shell is close to a source of sound (such as on an actor's necklace), any sound that reaches it is transmitted to the receiver shell. If the receiver shell is located within 20 feet, it plays the sounds captured by the sending shell at a perfect volume and pitch.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc9d2477-158e-4fe7-90e5-5cc74b6a0639	Voice from the Grave	{Magical,Mental,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2200	This onyx skull emits eerie whispers when on its own, but when held the skull enables you to speak with spirits and haunts you can see, even if you don't share a language. The voice from the grave translates anything the spirit or haunt says, using a language you understand, and translates your words for the spirit or haunt in kind. This doesn't make the target friendly or even cooperative, but it does enable communication. The GM determines the language in the case of a haunt. You can't communicate with mindless spirits using the skull.	two-actions] (concentrate, manipulate); Frequency once per hour; Effect The onyx skull casts a DC 27 charm spell on one spirit or haunt you can communicate with using the skull. If you target a haunt that doesn't have a Will modifier, it automatically gets a failure on its save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d00ec4b-26b3-45bc-8843-55ba31754214	Voicebox	{Illusion,Magical}	Assistive Items	\N	\N	/Equipment.aspx?ID=2169	This box contains small, magical amplifiers that allow a nonverbal character to translate thought into speech, which emits from the necklace. The speech produced matches any language you understand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90585c08-d936-42cb-af5c-3f14cdfb0cfb	Hatchet	{Agile,Sweep,"Thrown  10 ft."}	Weapons	Base Weapons	L	/Weapons.aspx?ID=382	This small axe can be used in close combat or thrown.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b49b6cea-d443-454d-8510-e795a4867638	Heartripper Blade	{Magical,Necromancy,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1730	This wicked-looking curved weapon is a +1 striking dagger that draws power from defeating foes, either to bolster itself or its wielder. A heartripper blade is well suited for use in any ritual that involves divination, and incorporating it into any ritual with the divination trait grants the wielder a +1 item bonus on any check made to resolve the effects of the ritual's casting.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f9f2c70-2b85-4151-8ac9-a092e4d0ce14	Viperous Elixir (Greater)	{Alchemical,Consumable,Elixir,Morph,Poison}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3238	Your teeth elongate into fangs with grooves that can channel a deadly venom. You gain a fangs unarmed attack that deals 1d6 piercing damage, unless you already have an unarmed bite attack that deals more damage. You gain the listed item bonus to unarmed attack and damage rolls when you Strike with your fangs or another bite attack.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed09c65f-f573-48af-8e9a-5303c740dfa4	Vitalizing	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2852	A vitalizing weapon pulses with vital energy, dealing an extra 1d6 persistent vitality damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6692a299-4d8a-4944-9d6a-3e3ec1e6eb4a	Jistkan War Crossbow	{Magical,Rare}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3850	These +3 greater striking grievous arbalests are a fantastically intricate creation of the ancient Jistka Imperium, seamlessly weaving together mechanical ingenuity and powerful magic to create one of the deadliest projectile weapons ever devised by human hands.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aef31fe3-30e9-47b8-b7b4-23fe80e700ca	Volcanic Vigor	{Evocation,Fire,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=2677	This tattoo takes the shape of a muscular orc, with molten flesh and hollow eye sockets that seep smoke. You don't take damage from extreme heat or severe heat.	two-actions] command; Frequency once per day; Effect You stomp on the ground, causing a 5-foot radius, 30- foot tall cylinder of lava to erupt from the ground within a range of 30 feet. The cylinder deals 7d6 fire damage. All creatures in the area must attempt a DC 27 basic Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7cc43422-3f7d-4653-9162-0197a4bd9716	Volcanic Vigor (Greater)	{Evocation,Fire,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=2677	This tattoo takes the shape of a muscular orc, with molten flesh and hollow eye sockets that seep smoke. You don't take damage from extreme heat or severe heat.	two-actions] command; Frequency once per day; Effect You stomp on the ground, causing a 5-foot radius, 30- foot tall cylinder of lava to erupt from the ground within a range of 30 feet. The cylinder deals 7d6 fire damage. All creatures in the area must attempt a DC 27 basic Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddad6987-0b7a-4fe3-b081-89acf90aac73	Vorpal	{Magical,Rare}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2853	Originally created as a means of slaying the legendary jabberwock,  vorpal  weapons prove equally effective against nearly any foe with a head.  	Snicker-Snack [reaction] (concentrate, death, incapacitation) ; Trigger You roll a natural 20 on a Strike with the weapon against a creature that has a head, critically succeed, and deal slashing damage; Effect The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that don't require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92eb5453-c4bb-4a1d-ba58-8ade11fb63fc	Voyager's Pack	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3115	This leather rucksack has icons burned into it, and every time it's taken to a plane it hasn't been to before, a new icon representing that plane scorches into the surface. The pack grants you a +3 bonus to Survival checks. It also enables you to see the magical traces of creatures' passage, allowing you to Track a creature that has teleported. The GM sets the DC of this check, usually using the spell DC or the level of the teleportation's caster. This lets you find the location of the creature's destination, and you can use that destination when casting teleport or activating the pack, even though you don't know what it looks like.	Group Voyage 10 minutes (concentrate, manipulate); Effect As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a 7th-rank interplanar teleport or teleport spell, transporting you and everyone attached to the pack. Attempt a DC 45 Survival check. On a success, you arrive 25 miles off target using interplanar teleport or halve the distance you're off-target with teleport. On a critical success, you arrive exactly on target.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fcda1bca-6c0f-4491-9dcc-13e105be27a0	Void Salts	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2783	This sachet is filled with a fine powered that seethes with energy distilled directly from the Negative Energy Plane. When used in casting a grim tendrils spell, void salts allow you to split the area of the spell, creating any number of lines originating from you that total 30 feet in length. A creature that multiple lines pass through is only affected once.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8cb430d-00b7-4448-bfba-96970ada4f34	Void Shackles	{Magical,Rare,Void}	Other	\N	\N	/Equipment.aspx?ID=3714	Void shackles are built from supernatural crystals that form in the Void—materials that dig painfully into the flesh of those they restrain. A set of void shackles functions as superior manacles, but while they are in the Void, the crystals fluctuate in response to the plane’s energy, which increases all DCs to remove them or Escape by 1 to DC 43. If a check to remove void shackles from a creature fails, the wearer of the manacles takes 10d6 void damage (DC 37 basic Fortitude save). While a creature is manacled, the void shackles attempt to counteract any teleportation effect that targets the manacled creature, with a counteract rank of 9th and a +25 modifier to the roll. If the teleportation effect is countered, the manacled creature takes 10d6 void damage (DC 37 basic Fortitude save).	Release Shackle [two-actions] (manipulate); Effect You cause the void shackles to open and release their prisoner. If you were not the one to affix the shackles to that creature or soul, you must attempt a DC 43 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
376a38d5-1b81-43b9-8e0b-c400d1cd6f58	Vonthos's Golden Bridge	{Unique}	Vehicles	\N	\N	/Vehicles.aspx?ID=36	Crafted by the wizard Vonthos as part of his bid to attempt the Test of the Starstone in Absalom, this strange vehicle is considered to be a magical and technological marvel. Vonthos's Golden Bridge is a flying sphere made out of a throne surrounded by several clockwork rings covered in gold and gems infused with powerful adaptive abjurations that grant it unique abilities.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8272a8e4-7d94-4fea-841c-767d7d1f74e4	Waffle Iron	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1403	This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
809a1674-1da2-4369-9f90-107456b0bbca	Waffle Iron (Mithral)	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1403	This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb7c386b-e095-48e8-9d8a-e80bc0795e0f	Wagon	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=72	Space 10 feet long, 10 feet wide, 7 feet high	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9944ec36-ace0-4e63-b61d-ac2d93e742bb	Walking Cauldron	{Invested,Magical}	Other	\N	4	/Equipment.aspx?ID=3116	This iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to Craft potions, oils, or other liquids.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d119fdee-608f-4ca3-968a-f9f32343e7a6	Wand of Choking Mist (2nd-Rank Spell)	{Magical,Wand,Water}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2272	This blackened wood wand has a smoldering tip, emitting a slight trail of steam.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start suffocating.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0aa8ee2-2961-4e9f-a933-98fdb3159042	Wand of Choking Mist (4th-Rank Spell)	{Magical,Wand,Water}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2272	This blackened wood wand has a smoldering tip, emitting a slight trail of steam.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start suffocating.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
582e58e8-6284-4e30-93b5-a96aac7b6c54	Wand of Chromatic Burst (4th-Rank Spell)	{Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2273	This intricately carved quartz wand changes color, cycling through the colors of the rainbow.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic armor of the indicated rank. Additionally, the target can use the Chromatic Armor Burst action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4772c9a0-ac56-4c16-87f0-ed3f9e371294	Wand of Chromatic Burst (7th-Rank Spell)	{Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2273	This intricately carved quartz wand changes color, cycling through the colors of the rainbow.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic armor of the indicated rank. Additionally, the target can use the Chromatic Armor Burst action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7252b4b8-6360-44c2-a56c-c0e3e2c4470d	Wand of Clinging Rime (7th-Rank Spell)	{Cold,Magical,Wand,Water}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2274	A thin layer of frost coats this gnarled holly wand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast frigid flurry of the indicated rank. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. Each creature that fails its save takes persistent cold damage with the amount determined by the wand's type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c72e832-cc9b-496b-8c08-b3172be64fb7	Wand of Clinging Rime (8th-Rank Spell)	{Cold,Magical,Wand,Water}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2274	A thin layer of frost coats this gnarled holly wand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast frigid flurry of the indicated rank. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. Each creature that fails its save takes persistent cold damage with the amount determined by the wand's type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f809ba5-a7f6-4b0d-bef8-f6d52250e187	Vyre's Bliss	{Alchemical,Consumable,Ingested,Poison,Rare,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3642	Vyre’s Bliss is a toxin that looks and tastes like fine wine.    Saving Throw  DC 43 Fortitude;  Maximum Duration  24 hours;  Stage 1   off-guard  …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9988e513-8c67-4108-ba73-b3fd55389a37	Waffle Iron (High-Grade Mithral)	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1403	This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
410b9f35-3b15-4f27-bdec-027676025925	Waffle Iron (Imprint)	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1403	This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24636aa6-421c-4b39-8a9d-256d5d95df50	Wand Cane	{Magical,Wand}	Assistive Items	Canes & Crutches	L	/Equipment.aspx?ID=2154	Though it appears to be a basic cane, the inner workings of the wand cane are an intricate network of lenses and magical circuits, with a slot at the top to insert a wand. The wand cane then spends 1 minute attuning to the wand, after which the wand can be used through the cane.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
796ce540-90f8-44f9-a846-891a1a4e7787	Wand of Continuation (3rd-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3051	This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.	Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c07cbc61-36e1-42a4-bc78-21bb4bf1d775	Wand of Continuation (4th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3051	This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.	Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6cd2127f-7bc0-4c6d-8be9-3e5ed09eb333	Wand of Continuation (5th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3051	This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.	Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0bd9db78-b26e-413d-a07a-714aa48fb99c	Wand of Continuation (6th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3051	This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.	Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be9e0d80-5bb9-459f-9acf-d0195760a847	Wand of Continuation (7th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3051	This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.	Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b51af9d4-8440-4a10-a507-6f9edcfdede7	Wand of Continuation (8th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3051	This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.	Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2350d1d-131e-4b2a-90e3-d8f591c682fc	Wand of Crackling Lightning (3rd-Rank Spell)	{Electricity,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3424	This wand is made of two copper plates and a ceramic center.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are off-guard for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8be77e5-af39-41e5-b4fd-b37831929887	Wand of Crackling Lightning (4th-Rank Spell)	{Electricity,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3424	This wand is made of two copper plates and a ceramic center.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are off-guard for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78f763fd-064b-44de-b9cf-897d26e7729a	Wand of Crackling Lightning (6th-Rank Spell)	{Electricity,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3424	This wand is made of two copper plates and a ceramic center.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are off-guard for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a47d1b39-8705-4e1a-946b-01ecb83f673d	Wand of Crackling Lightning (8th-Rank Spell)	{Electricity,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3424	This wand is made of two copper plates and a ceramic center.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are off-guard for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
884407be-dcdb-418c-a000-3150a8ca7916	Wand of Continuation (1st-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3051	This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.	Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
840ac79f-08e3-46f3-b02f-3e4566a0b874	Wand of Continuation (2nd-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3051	This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.	Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
378b79dc-2c61-4429-ab16-87823edf6951	Wand of Dazzling Rays (6th-Rank Spell)	{Fire,Holy,Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2277	Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b33663f0-0f8f-45fb-a473-50b1fc7664c8	Wand of Dazzling Rays (8th-Rank Spell)	{Fire,Holy,Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2277	Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
763e72d0-a52c-4d33-bf93-cc6c3c2e9132	Wand of Mercy (3rd-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4e8e4ed-7837-49a6-a445-9e1ed01dac06	Wand of Dazzling Rays (4th-Rank Spell)	{Fire,Holy,Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2277	Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19c9ea75-8507-479a-97d8-7766d3de6505	Wand of Dazzling Rays (7th-Rank Spell)	{Fire,Holy,Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2277	Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c8fc91d-4fa2-4469-9ad8-6bcabe2132d1	Wand of Dumbfounding Doom (4th-Rank Spell)	{Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2278	Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f014239-b4aa-4146-bc65-bc1ec0d9ceee	Wand of Dumbfounding Doom (5th-Rank Spell)	{Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2278	Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46b28cc3-d3ca-4fc6-a3d2-64af2cd3faa2	Wand of Dumbfounding Doom (6th-Rank Spell)	{Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2278	Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5cdf396-6837-44e0-84a0-fa3323d7a445	Wand of Dumbfounding Doom (7th-Rank Spell)	{Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2278	Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac2f245d-44d2-40ef-aee0-310b88d21ab5	Wand of Dumbfounding Doom (8th-Rank Spell)	{Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2278	Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
189fe247-fff9-46e0-b837-c7400fd7c137	Wand of Dumbfounding Doom (9th-Rank Spell)	{Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2278	Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40139225-486c-45da-b721-f6356a170ccd	Wand of Fey Flames	{Evocation,Light,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1377	This red maple wand carved into a tongue of flame feels warm in your hand. 	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast faerie fire. For the duration of the spell, you can use the limning flames as a source for your magic. Creatures affected by your faerie fire must succeed at a Will save against your spell DC or take a –2 status penalty to their Will saves against enchantment and illusions spells as long as they are affected by faerie fire. You can cast an enchantment or illusion spell on such a creature up to a distance twice the spell's normal range. If the spell has a range of touch, or doesn't have a range, it is unaffected by the increase in range from the faerie fire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60fc943c-28b6-4976-b552-d5df0f7bdbd8	Wand of Dumbfounding Doom (3rd-Rank Spell)	{Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2278	Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a83dcf5-fb5b-4e8e-9d0a-3948e502bc0e	Wand of Hawthorn (6th-Rank Spell)	{Magical,Plant,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2279	Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast oaken resilience of the indicated rank, and the target sprouts long thorns like those of a hawthorn tree. While oaken resilience lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand’s type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target’s turns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7581c9d-8273-4aab-9d83-26f6e711a3f8	Wand of Hawthorn (8th-Rank Spell)	{Magical,Plant,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2279	Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast oaken resilience of the indicated rank, and the target sprouts long thorns like those of a hawthorn tree. While oaken resilience lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand’s type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target’s turns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b5f3942-f0fb-481c-8994-78c9e24ef931	Wand of Hopeless Night (2nd-Rank Spell)	{Darkness,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3425	This wand is a length of wrought black iron.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast darkness. Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become frightened 1 (frightened 2 on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0910f279-c128-442e-a988-31a7a4859e55	Wand of Hopeless Night (4th-Rank Spell)	{Darkness,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3425	This wand is a length of wrought black iron.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast darkness. Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become frightened 1 (frightened 2 on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab0dc100-9398-41e5-b8a7-3af0dc336f21	Wand of Hybrid Form (2nd-Rank Spell)	{Magical,Polymorph,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2280	The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a07afee-e9a9-42c8-a315-0165beb8b6de	Wand of Hybrid Form (3rd-Rank Spell)	{Magical,Polymorph,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2280	The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8aaa741b-0b67-4a8b-8e66-da59929c4f66	Wand of Hybrid Form (4th-Rank Spell)	{Magical,Polymorph,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2280	The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b136172-adb8-4ca9-bf41-f1d8184ef221	Wand of Hawthorn (4th-Rank Spell)	{Magical,Plant,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2279	Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast oaken resilience of the indicated rank, and the target sprouts long thorns like those of a hawthorn tree. While oaken resilience lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand’s type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target’s turns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5418b637-878d-49fb-9629-deace22f5f26	Wand of Hybrid Form (7th-Rank Spell)	{Magical,Polymorph,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2280	The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83e5c4bb-e8f8-4be2-b2ea-183239325898	Wand of Hybrid Form (8th-Rank Spell)	{Magical,Polymorph,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2280	The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09cbb682-9a18-4b39-be03-1f46e73b59ec	Wand of Hybrid Form (9th-Rank Spell)	{Magical,Polymorph,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2280	The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
37c02508-cd5c-4fc2-8315-7b11e20f2f30	Wand of Legerdemain (1st-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2456609-b89b-4859-86b8-e61e7141577b	Wand of Legerdemain (2nd-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5a25cb3-bd41-4c61-a132-ccd30fde2ae7	Wand of Hybrid Form (6th-Rank Spell)	{Magical,Polymorph,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2280	The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d562fefd-d769-4971-8ecd-ccb5b66f34c1	Wand of Legerdemain (5th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f5439ba-8cfa-4d43-a3f1-bbc1d4fd42d5	Wand of Legerdemain (6th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd35d0f8-2e1d-4ea5-a1eb-fa24df6ebc4a	Wand of Legerdemain (7th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
45f3a8e0-688f-4ec8-b975-c66d9e2879ba	Wand of Legerdemain (8th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f033684-9aee-4b4b-b5f4-26c60d9750d5	Wand of Mercy (4th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9811196-8a6e-4a40-9c62-acaac5e85789	Wand of Legerdemain (4th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b83ba2e9-d468-447f-a52c-e0d0ca72166c	Wand of Mental Purification (2nd-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e7b3d96-1579-4bfa-8664-c06a9fd6dcc4	Wand of Mental Purification (3rd-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
881ff8fa-cb6c-4065-844b-27f28738aade	Wand of Mental Purification (4th-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85cc06fa-9885-4bc6-b63b-018d95be87f8	Wand of Mental Purification (5th-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91ce4540-87fa-499b-b6a6-14ce9cd6c792	Wand of Mental Purification (6th-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77048694-9b44-4fbb-9de8-566bc0ea9da3	Wand of Mental Purification (7th-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd127dae-04bd-419f-939a-508873933d3a	Wand of Mental Purification (8th-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2db2db18-c76d-454a-b3c1-ff900652ae8e	Wand of Mental Purification (9th-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7aac8151-3f40-48fa-84cf-11447e43d9b5	Wand of Mercy (1st-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1a98834-b97c-42aa-9213-b6d7f78d770e	Wand of Mercy (2nd-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8828a4cf-00dd-48d0-8c78-37cbdfa58947	Wand of Mental Purification (1st-Rank Spell)	{Emotion,Healing,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2282	Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02279bed-e5ef-4f91-95a2-3fdb519b5ef7	Wand of Mercy (7th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8101fad2-d6ca-4240-bf2d-be137325c29a	Wand of Mercy (8th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f9b0ea4-f6f3-45ab-87bd-55edec3e2820	Wand of Mercy (9th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7babc5d7-1ffe-4c40-be87-a2d277a6c284	Wand of Noisome Acid (2nd-Level Spell)	{Acid,Evocation,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=794	This greasy stick emits a stomach-churning scent when held in a hand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b35b5d29-0a66-4ff5-91fa-dc545e2037d0	Wand of Noisome Acid (2nd-Rank Spell)	{Acid,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2284	This greasy stick emits a stomach-churning scent when held in hand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid grip of the indicated rank. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
17d5154c-b991-4bd2-b3c1-d01cb49caac0	Wand of Noisome Acid (4th-Level Spell)	{Acid,Evocation,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=794	This greasy stick emits a stomach-churning scent when held in a hand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21590e39-ef75-4b96-b85d-8ca3ec07cc90	Wand of Noisome Acid (4th-Rank Spell)	{Acid,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2284	This greasy stick emits a stomach-churning scent when held in hand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid grip of the indicated rank. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9764e1e-1b29-46a3-abb9-be6b00d5c375	Wand of Noisome Acid (6th-Level Spell)	{Acid,Evocation,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=794	This greasy stick emits a stomach-churning scent when held in a hand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f698c46d-6ff1-4167-a3e0-1d8014e2c4c8	Wand of Noisome Acid (6th-Rank Spell)	{Acid,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2284	This greasy stick emits a stomach-churning scent when held in hand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid grip of the indicated rank. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
001a4c9d-d696-4934-92f5-f5be65706da5	Wand of Noisome Acid (8th-Level Spell)	{Acid,Evocation,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=794	This greasy stick emits a stomach-churning scent when held in a hand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00493ad0-e448-442b-a4f9-0bc8eb07f419	Wand of Noisome Acid (8th-Rank Spell)	{Acid,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2284	This greasy stick emits a stomach-churning scent when held in hand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid grip of the indicated rank. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc3b8009-6743-4ba3-a042-ffcd9cdd5a78	Wand of Mercy (6th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
25e4326f-e493-448b-8b80-8f3c5fb76273	Wand of Overflowing Life (5th-Rank Spell)	{Healing,Magical,Vitality,Wand}	Wands	\N	L	/Equipment.aspx?ID=3426	This alabaster wand has a clear crystal at the tip.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
073bb0a0-4f75-48fd-a258-1be25da37379	Wand of Overflowing Life (6th-Rank Spell)	{Healing,Magical,Vitality,Wand}	Wands	\N	L	/Equipment.aspx?ID=3426	This alabaster wand has a clear crystal at the tip.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86444fb7-398c-4d95-ab06-9f45a3f13f67	Wand of Overflowing Life (7th-Rank Spell)	{Healing,Magical,Vitality,Wand}	Wands	\N	L	/Equipment.aspx?ID=3426	This alabaster wand has a clear crystal at the tip.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
35acf994-dc91-496f-bae7-0f3d0f16664e	Wand of Overflowing Life (8th-Rank Spell)	{Healing,Magical,Vitality,Wand}	Wands	\N	L	/Equipment.aspx?ID=3426	This alabaster wand has a clear crystal at the tip.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6b4b0d4-1cb3-4d8f-875e-f69fbeafe302	Wand of Paralytic Shock (3rd-Rank Spell)	{Electricity,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2285	A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast paralyze, electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains stunned or paralyzed due to the spell. The amount of damage depends on the wand's type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb89913c-320f-4ce7-9a13-c4c00b85b6ff	Wand of Paralytic Shock (7th-Rank Spell)	{Electricity,Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2285	A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast paralyze, electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains stunned or paralyzed due to the spell. The amount of damage depends on the wand's type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8ae89bf-8180-443d-86ee-faf4f78c80f1	Wand of Pernicious Poison (1st-Rank Spell)	{Magical,Poison,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2286	This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast a Spell determined by the wand's type. The poison the spell delivers gains the virulent trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd3374a6-0657-4370-b967-92d11a4cbf0e	Wand of Pernicious Poison (6th-Rank Spell)	{Magical,Poison,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2286	The spell is 6th-rank  spider sting , but it deals 3d6 damage on a touch or on a successful save, and delivers this poison.    Deadly Spider Venom  ( …	Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast a Spell determined by the wand's type. The poison the spell delivers gains the virulent trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13596481-977d-47df-bd13-eda090310167	Wand of Purification (2nd-rank Spell)	{Magical,Wand}	Wands	Magic Wands	\N	/Equipment.aspx?ID=3476	This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7bfe55cb-40d2-4e82-9403-c067fd67ac9d	Wand of Overflowing Life (4th-Rank Spell)	{Healing,Magical,Vitality,Wand}	Wands	\N	L	/Equipment.aspx?ID=3426	This alabaster wand has a clear crystal at the tip.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c6a4c4f-70fd-4899-8247-7d3c9f6905c3	Wand of Purification (5th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	\N	/Equipment.aspx?ID=3476	This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b66f16d0-6c3e-4360-a812-cda834acfe86	Wand of Purification (6th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	\N	/Equipment.aspx?ID=3476	This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6dac2d7b-9af1-4936-8c3d-d715c29a8846	Wand of Purification (7th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	\N	/Equipment.aspx?ID=3476	This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db13cf34-9dd9-4dbe-a28a-dd9409d7e4fb	Wand of Purification (8th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	\N	/Equipment.aspx?ID=3476	This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f2610cf-e41d-4787-bd1b-370ab898ecdf	Wand of Purification (9th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	\N	/Equipment.aspx?ID=3476	This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cccbfc01-a1c4-441c-b150-c61fc1166302	Wand of Reaching (1st-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c42d5c37-2ea6-4fab-91c4-6913bc647280	Wand of Purification (4th-rank Spell)	{Magical,Wand}	Wands	Magic Wands	\N	/Equipment.aspx?ID=3476	This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b4bee98-bd41-493a-97bf-d96896edbb0f	Wand of Reaching (4th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e947f8bb-2d19-442d-8b8a-869a36a793a9	Wand of Reaching (5th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33a12283-2806-4298-8d58-47d4fb068df9	Wand of Reaching (6th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd94a562-1edd-456a-be0c-29dc90562a08	Wand of Reaching (7th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10562fa8-f4c4-4131-8c09-80fcb43d5faf	Wand of Reaching (8th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ee9215f-ea75-4adb-b28d-2cdd03077906	Wand of Reaching (9th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2542bf31-0483-47b4-b241-25552a92343d	Wand of Refracting Rays (4th-Rank Spell)	{Light,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2288	This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic ray of the indicated rank. After you cast the spell, if you hit the target, the light refracts to another creature within 30 feet of the first target. Roll your spell attack roll and to determine the ray's color separately for each target. The ray continues to refract each time it hits. The refraction ceases if you miss any target, and you can end the refraction at any point. You can't target the same creature more than once, and you must have line of effect to all targets.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1a7753f-9a30-4daf-83a2-27fd33831f37	Wand of Refracting Rays (6th-Rank Spell)	{Light,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2288	This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic ray of the indicated rank. After you cast the spell, if you hit the target, the light refracts to another creature within 30 feet of the first target. Roll your spell attack roll and to determine the ray's color separately for each target. The ray continues to refract each time it hits. The refraction ceases if you miss any target, and you can end the refraction at any point. You can't target the same creature more than once, and you must have line of effect to all targets.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
caed8591-af12-4f08-b9b8-db549bd73038	Wand of Slaying (8th-Level Spell)	{Illusion,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=371	This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spell’s level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f0fb5ac9-bd18-4241-93ef-4f4cc11522fc	Jiu Huan Dao	{Sweep,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=288	This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to the weapon for broad swings and clash together to make noise.	\N	1	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da172b87-baa3-401f-bb95-c3e40ae32be2	Wand of Rolling Flames (4th-Rank Spell)	{Fire,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2289	The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
508d1fd6-9b21-4907-9ed4-c29b5568c38d	Wand of Rolling Flames (5th-Rank Spell)	{Fire,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2289	The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82aa4940-4098-470e-84f4-3ce6d9d1398d	Wand of Rolling Flames (6th-Rank Spell)	{Fire,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2289	The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ae784dc-315d-4b34-a334-136511401099	Wand of Rolling Flames (7th-Rank Spell)	{Fire,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2289	The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf7f395b-c15b-46c6-a328-c0545936d0a0	Wand of Rolling Flames (8th-Rank Spell)	{Fire,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2289	The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ba94a6b-2669-4bee-b6cf-9dbbfa7edef8	Wand of Rolling Flames (3rd-Rank Spell)	{Fire,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2289	The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
25dbb3e0-08f8-4e20-be4a-f9dcda0eb105	Wand of Shardstorm (3rd-rank Spell)	{Force,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3052	This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81b8faf8-4e29-43df-9d45-afd4f21ba564	Wand of Shardstorm (5th-rank Spell)	{Force,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3052	This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c65aeaed-c870-44e4-96f0-07be89178237	Wand of Shardstorm (7th-rank Spell)	{Force,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3052	This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43da2fac-5762-431b-9117-565fee60f4bb	Wand of Shocking Haze	{Magical,Visual,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2290	Thin, shiny wires crisscross the surface of this smooth, black wand. The pommel is capped with a polished metal sphere, which sometimes emits small electric sparks.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blur, and the wand creates faint orbs of electricity concealed in the haze around you. Each time a creature that’s adjacent to you fails a flat check against the concealment from blur, they explode one of the orbs, causing them to take 5 electricity damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0f85d9d-4c0f-4965-846c-f99dd4fa47ef	Wand of Shrouded Step	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2291	When you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake. 	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fleet step. For the duration of the spell, you're also concealed while you Stride.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f360fba-829f-4b96-b2c6-e7fc63a3ae96	Wand of Slaughter (7th-Rank Spell)	{Magical,Void,Wand}	Wands	\N	L	/Equipment.aspx?ID=3427	This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast execute at the indicated rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing void damage equal to double the spell's rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88961c7d-8118-4eef-a9d5-785973a36dff	Wand of Slaughter (8th-Rank Spell)	{Magical,Void,Wand}	Wands	\N	L	/Equipment.aspx?ID=3427	This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast execute at the indicated rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing void damage equal to double the spell's rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63b31561-abc1-4bc7-92c6-7970fafc3b3e	Wand of Slaughter (9th-Rank Spell)	{Magical,Void,Wand}	Wands	\N	L	/Equipment.aspx?ID=3427	This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast execute at the indicated rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing void damage equal to double the spell's rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
776a129d-61a9-400a-b0ca-fef30e28e41b	Wand of Slaying (7th-Level Spell)	{Illusion,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=371	This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spell’s level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64b1d0e0-efd3-492f-971f-a4576d2b239e	Whip Tail	{Graft,Invested,Magical}	Grafts	\N	L	/Equipment.aspx?ID=3195	You have a strong, prehensile tail. You gain a tail unarmed attack that deals 1d6 bludgeoning damage. This tail is in the brawling group. You gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to Climb. You can also use your tail for the Grab an Edge action, even if your hands are otherwise occupied.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c61bd108-e4c8-489a-b767-79908f942325	Wand of Shardstorm (1st-rank Spell)	{Force,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3052	This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d14b551c-91e3-4288-b903-84a5f0fe9f51	Wand of Smoldering Fireballs (7th-Rank Spell)	{Fire,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3428	This blackened, heavily burned stick smells faintly of saltpeter.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball at the indicated rank. Each creature that fails its save takes persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b0e3b20-b04f-4022-bf0e-893633e02dbf	Wand of Smoldering Fireballs (9th-Rank Spell)	{Fire,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3428	This blackened, heavily burned stick smells faintly of saltpeter.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball at the indicated rank. Each creature that fails its save takes persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f20dc8d-93ce-4f60-8c48-b7df39036cdf	Wand of Spiritual Warfare (4th-Level)	{Evocation,Force,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1247	PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ec9a61c1-a9af-4802-9493-2926e9f84cec	Wand of Spiritual Warfare (6th-Level)	{Evocation,Force,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1247	PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbea5175-5326-4789-8082-fa8dee5e792f	Wand of Spiritual Warfare (8th-Level)	{Evocation,Force,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1247	PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cbd97286-a47c-48ae-bb9a-adc27f271d92	Wand of Splintered Sorrows (2d-Rank Spell)	{Magical,Uncommon,Wand,Wood}	Wands	Magic Wands	L	/Equipment.aspx?ID=3727	This wooden wand is roughly cut, as if it had been crudely chopped from a tree and left forgotten. When held, the wand imparts feelings of deep sorrow.	Cast a Spell; Frequency once per day plus overcharge; Effect You cast splinter volley of the indicated rank. Each splinter contains some of the despair felt by cruelly harvested trees, causing any creature damaged by this spell to become stupefied 2 for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target also weeps, becoming slowed 1 for the same duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5031532-59f8-4f2d-8978-45ee6c2f7c3b	Wand of Splintered Sorrows (4th-Rank Spell)	{Magical,Uncommon,Wand,Wood}	Wands	Magic Wands	L	/Equipment.aspx?ID=3727	This wooden wand is roughly cut, as if it had been crudely chopped from a tree and left forgotten. When held, the wand imparts feelings of deep sorrow.	Cast a Spell; Frequency once per day plus overcharge; Effect You cast splinter volley of the indicated rank. Each splinter contains some of the despair felt by cruelly harvested trees, causing any creature damaged by this spell to become stupefied 2 for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target also weeps, becoming slowed 1 for the same duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f663ef20-1fa8-42d9-ad2f-a227931e25f7	Wand of Splintered Sorrows (6th-Rank Spell)	{Magical,Uncommon,Wand,Wood}	Wands	Magic Wands	L	/Equipment.aspx?ID=3727	This wooden wand is roughly cut, as if it had been crudely chopped from a tree and left forgotten. When held, the wand imparts feelings of deep sorrow.	Cast a Spell; Frequency once per day plus overcharge; Effect You cast splinter volley of the indicated rank. Each splinter contains some of the despair felt by cruelly harvested trees, causing any creature damaged by this spell to become stupefied 2 for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target also weeps, becoming slowed 1 for the same duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0f7a8e7-950f-47f5-9b39-767ffcfc8a4d	Wand of Smoldering Fireballs (3rd-Rank Spell)	{Fire,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3428	This blackened, heavily burned stick smells faintly of saltpeter.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball at the indicated rank. Each creature that fails its save takes persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
951b6920-8301-4710-9491-5a22b9b245b6	Wand of Smoldering Fireballs (5th-Rank Spell)	{Fire,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3428	This blackened, heavily burned stick smells faintly of saltpeter.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball at the indicated rank. Each creature that fails its save takes persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c473c371-8fbd-413d-ad48-a4fb04fc3fe3	Wand of Teeming Ghosts (2nd-Rank Spell)	{Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2292	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86c5da21-0705-44ab-9704-ec93d1d8edfd	Wand of Teeming Ghosts (3rd-Level Spell)	{Magical,Necromancy,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=795	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a01d81b0-7533-4950-816c-093c02825171	Wand of Teeming Ghosts (3rd-Rank Spell)	{Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2292	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f9222ad-921c-42d5-b4ed-41b3d951369f	Wand of Teeming Ghosts (4th-Level Spell)	{Magical,Necromancy,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=795	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50d4a631-f1ce-4dee-bc58-34bf6e6a3971	Wand of Teeming Ghosts (4th-Rank Spell)	{Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2292	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
85ef9814-b97e-4124-9de0-30483236bc15	Wand of Teeming Ghosts (5th-Level Spell)	{Magical,Necromancy,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=795	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e646b4a8-ecd6-4d52-8c20-e8a1ac7c7f5b	Wand of Teeming Ghosts (5th-Rank Spell)	{Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2292	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0674e383-e9b8-4c6b-8559-3f7f47d30d86	Wand of Teeming Ghosts (6th-Level Spell)	{Magical,Necromancy,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=795	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3fb61fe3-6eda-4059-ba5d-5cbb9c65e249	Wand of Teeming Ghosts (6th-Rank Spell)	{Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2292	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae9f5676-9d6d-4c76-9406-8c886f25d38f	Wand of Teeming Ghosts (7th-Level Spell)	{Magical,Necromancy,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=795	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa18c7c9-4d6b-44fa-9174-c8137f8ab0d0	Dazzling Shortbow	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3841	This +1 striking shortbow is a favorite of mage hunters and those who frequently fight enemies who can turn themselves invisible. A creature who is critically hit with a ranged Strike from a dazzling shortbow must succeed at a DC 19 Fortitude save or be dazzled for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5552956e-7702-4f9d-83f4-3fca7628ee30	Wand of Teeming Ghosts (2nd-Level Spell)	{Magical,Necromancy,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=795	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
871097de-1da3-4ace-bfa3-349a422eeb13	Wand of Teeming Ghosts (8th-Rank Spell)	{Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2292	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f658bec-d661-48f5-9ea4-212e5276ab99	Wand of Teeming Ghosts (9th-Rank Spell)	{Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2292	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b7efba4-aae5-4be6-8d10-859906b50c27	Wand of the Pampered Pet	{Extradimensional,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2294	This extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric. 	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast pet cache but the accommodations inside the extradimensional space are luxurious and spacious. The food is delicious gourmet cuisine tailored to the pet's palate, the habitat is the perfect temperature and environment for the pet, complete with comfortable bed or lounging area. A pair of phantom hands pamper the pet, patting, grooming, or playing with it at the creature's whim.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e4007f03-20c5-4115-a2e5-78a96c2a62c6	Wand of the Snowfields (5th-Rank Spell)	{Cold,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3429	This wand is a slender length of ice-blue glass.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast howling blizzard. Snow lingers in the spell's area, remaining as difficult terrain for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f993404d-0c73-45dd-874b-ae7ad1344128	Wand of the Snowfields (7th-Rank Spell)	{Cold,Magical,Wand}	Wands	\N	L	/Equipment.aspx?ID=3429	This wand is a slender length of ice-blue glass.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast howling blizzard. Snow lingers in the spell's area, remaining as difficult terrain for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce5dd81b-f8d8-41d9-84f9-a12d34fb10d8	Wand of the Spider (2nd-Rank Spell)	{Magical,Poison,Wand}	Wands	\N	L	/Equipment.aspx?ID=3430	The length of this wand is a pair of twisted giant spider legs.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast web, but the strands of webbing are toxic. Any creature that fails its Athletics check or Reflex save to navigate the web takes 1d6 poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9677a10-aa88-4967-b769-204fc08b43c1	Wand of the Spider (4th-Rank Spell)	{Magical,Poison,Wand}	Wands	\N	L	/Equipment.aspx?ID=3430	The strands deal 2d6 poison damage plus 1d6 persistent poison damage.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast web, but the strands of webbing are toxic. Any creature that fails its Athletics check or Reflex save to navigate the web takes 1d6 poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f0e6f27f-7369-4721-87ba-93af0f33ff87	Wand of Thundering Echoes (3rd-Level)	{Evocation,Magical,Sonic,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1385	A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b6918cd-a36e-49c7-b279-4fe2162aa95d	War Blood Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1549	Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
606c0bf8-ed3f-4ac0-9225-a05b6f4579af	Wand of Teeming Ghosts (8th-Level Spell)	{Magical,Necromancy,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=795	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
74c14aef-85d1-4f89-94e5-32f370fce7d7	Wand of Teeming Ghosts (9th-Level Spell)	{Magical,Necromancy,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=795	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
085c53fc-4cc8-4651-bc1e-fed43208f008	Wand of Thundering Echoes (6th-Level)	{Evocation,Magical,Sonic,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1385	A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
53275b6b-0315-448a-ae2e-c5248aaa7785	Wand of Thundering Echoes (7th-Level)	{Evocation,Magical,Sonic,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1385	A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87656154-6de9-4320-8cdb-5f9349308910	Wand of Thundering Echoes (8th-Level)	{Evocation,Magical,Sonic,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1385	A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
152f6581-8e8b-4375-a7b0-112882dcfa19	Wand of Tormented Slumber	{Magical,Mental,Sleep,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2295	The carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle. 	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast 4th-rank sleep, but the slumbering creatures have terrifying nightmares. A creature knocked unconscious by this spell takes 1d6 persistent mental damage. This damage wakes the creature from unconsciousness only if it deals 4 or more damage on a single roll. If the creature awakens from its unconsciousness due to damage (whether it was the persistent mental damage or not), it's frightened 1. If it awakens from damage on its own turn, the creature doesn't reduce its frightened condition automatically on that turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3af909bf-7cfc-4d63-9c1b-674d1292d19a	Wand of Toxic Blades (6th-Rank Spell)	{Force,Magical,Poison,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2296	This slender metal wand is tinted green and small images of bladed weapons are etched on its surface.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blessed boundary of the indicated rank. Damage from the wall also exposes the damaged creature to a poison determined by the wand’s type. The poison uses its normal DC. A creature can be exposed to the poison no more than once per turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3fddad0-1489-46f6-be64-5e6a336212a3	Wand of Toxic Blades (7th-Rank Spell)	{Force,Magical,Poison,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2296	This slender metal wand is tinted green and small images of bladed weapons are etched on its surface.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blessed boundary of the indicated rank. Damage from the wall also exposes the damaged creature to a poison determined by the wand’s type. The poison uses its normal DC. A creature can be exposed to the poison no more than once per turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
edc9a00e-b211-4b93-9503-05536bf7281b	Wand of Toxic Blades (8th-Rank Spell)	{Force,Magical,Poison,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2296	This slender metal wand is tinted green and small images of bladed weapons are etched on its surface.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blessed boundary of the indicated rank. Damage from the wall also exposes the damaged creature to a poison determined by the wand’s type. The poison uses its normal DC. A creature can be exposed to the poison no more than once per turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc75242f-9dc8-4163-9c63-812ad6890d21	Wand of Traitorous Thoughts	{Magical,Mental,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2297	When you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers. 	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast mind probe. The first time the target rolls a success at a Deception check to mislead your probe, it gets a result one step worse than it rolled. This means you learn the answer if the target's Deception check would have succeeded, and you learn nothing rather than believing a falsehood if the check would have been a critical success.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f38ef1e-e000-46e8-ad6e-18fe6ad137a2	Wand of Wearying Dance	{Magical,Mental,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2298	This colorfully painted wand has a few jingling bells tied to the pommel. 	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast uncontrollable dance. When the spell's duration ends, if the target was forced to dance for 1 minute, it becomes fatigued.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b41b3755-8487-4cdb-86ee-7dfdd0025603	Wand of Thundering Echoes (5th-Level)	{Evocation,Magical,Sonic,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1385	A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26957866-dbfc-4171-9bd8-077d458d4b74	Wand of Widening (4th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b400b93c-f8c0-4ce3-abdc-356ce221126f	Wand of Widening (5th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7d7471c-d5fd-4418-b6f9-af446132aa84	Wand of Widening (6th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
487ee6ea-28f8-44f3-af30-4054363c4582	Wand of Widening (7th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2811d998-a261-4921-81ca-6c34e134bc36	Wand of Widening (8th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
53b53c12-89c7-449a-886e-6996a42fdf3a	Wand of Widening (9th-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af54a9b6-d929-4bbd-b1ff-774853c9c10f	Wand of Widening (2nd-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7b4945f-86dc-4470-aa93-4452edc6f896	Wand of Widening (3rd-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f16afb53-0cc2-471a-b224-6c61cac99032	War Blood Mutagen (Moderate)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1549	Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae25eb92-6780-4551-b468-c9326da11fd6	War Saddle	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=3988	Each war saddle is specifically fitted to a mount’s body type and has numerous straps that can secure you on your mount. You remain mounted even if you fall unconscious until either you or someone else uses an Interact action to unfasten the straps on the saddle. A creature or effect can separate you from your mount by pulling so hard it tears the straps, but to do so, the effect’s DC, attack roll, or skill check must exceed 20.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
61b3366a-c106-4b2a-8b6e-9d14ce94e766	War strider	{Uncommon}	Vehicles	\N	\N	/Vehicles.aspx?ID=105	This massive steam-powered vehicle resembles a giant insect with six articulated legs topped with a bulbous turret capable of swiveling 360 degrees to bring its forward-mounted weapons to bear on enemies in any direction. It has weapon ports on either side of its head that give the appearance of eyes. With its long, mechanized legs, it can easily climb over obstacles and cross wide chasms.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf060e46-d3f3-47b4-879b-a6ed25cd4653	War Wagon	{}	Vehicles	\N	\N	/Vehicles.aspx?ID=106	Often adorned with spikes and other defensive countermeasures, a war wagon is an intimidating sight on any battlefield. It can carry both soldiers and a siege weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c79a44dc-1d92-4f6d-bbf4-a9525ae7c982	Warcaller's Chime of Blasting	{Evocation,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1093	The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.	two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a603202b-6565-4aa5-b516-68ed08b88849	Warcaller's Chime of Destruction	{Evocation,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1093	The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.	two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
23f7836c-9530-4ee8-81bd-78ad686d8ab8	Warcaller's Chime of Dread	{Evocation,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1093	The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.	two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ebb72506-0faa-44ea-be00-36ee02b1eab9	Warcaller's Chime of Refuge	{Evocation,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1093	The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.	two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1396dc2d-937d-4ddf-874b-93e3ecc94892	Warcaller's Chime of Resistance	{Evocation,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1093	The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.	two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3645b0cb-2f72-437a-ba4e-a09dfe4b9b2d	Warcaller's Chime of Restoration	{Evocation,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1093	The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.	two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5c561f5-b3f7-4fdf-a926-e03b67cbc280	Warden's Signet	{Focused,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2330	This symbol shows your dedication to the magic practiced by some rangers. Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item bonus to Nature checks.	free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the warden’s signet also casts a 4th-rank oaken resilience spell on you. If not used by the end of your turn, this Focus Point is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
107e4b07-bc17-4a72-9355-08b5b75a5572	Warding  Statuette	{Force,Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2242	This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13.	Cast a Spell; Frequency once per day; Effect You cast spiritual guardian.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
622a7fc0-b9ad-44f4-90b4-d5aa48712647	War Blood Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1549	Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e813525-f972-4098-a30f-ad9477e24fd7	Warding Tattoo	{Abjuration,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=1000	Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.	reaction] envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0347d517-5bbf-453f-ad03-e348073e51e1	Warding Tattoo (Fiend)	{Abjuration,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1000	Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.	reaction] envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12b90294-48c4-4fc4-8b05-4b836901dc5b	Warding Tattoo (Trail)	{Abjuration,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=1000	Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.	reaction] envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b4f3dbc-1525-4b6c-9d02-0d1cc5f9a5d2	Warding Tattoo (Wave)	{Abjuration,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=1000	Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.	reaction] envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a8bfbca-d54a-40ee-8cc7-e5d2bbafd6ee	Wardrobe Stone (Greater)	{Illusion,Invested,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1323	You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.	minutes) envision, Interact; Effect The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be Crafted, such as artifacts. This process is irreversible.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ce53b8f-326e-4e9c-83ef-3018a8e7d454	Wardrobe Stone (Lesser)	{Illusion,Invested,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1323	This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments.	minutes) envision, Interact; Effect The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be Crafted, such as artifacts. This process is irreversible.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c8e0c4f-77ce-4e5e-b6cd-60c58e41c8fd	Wardrobe Stone (Moderate)	{Illusion,Invested,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1323	You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.	minutes) envision, Interact; Effect The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be Crafted, such as artifacts. This process is irreversible.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d75dbae-1826-41f8-98b4-f04062b8770b	Warming Parka	{Invested,Magical}	Worn Items	\N	1	/Equipment.aspx?ID=3985	Only a fool would march an army into a freezing climate without adequate protection. This thick parka with a hood protects you from even the harshest of conditions. You negate the damage from severe environmental cold, reduce the damage from extreme cold to that of severe cold, and reduce the damage from incredible cold to extreme cold.	Extra Warming [one-action] (manipulate); Frequency once per day; Effect You draw the hood of your warming parka closed to fend off the cold as much as possible. For the next minute, you gain resistance 3 to cold damage, but also take a –2 item penalty to Perception checks. You can Dismiss this effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b4a980a-6649-40aa-ae0b-ccbbe8d5962c	Warding Tablets	{Abjuration,Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=997	This grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions. 	one-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a beneficial abjuration spell on yourself or a single ally, you use the tablets' power to infuse the warding with additional abjurations and attempt to remove a harmful effect. Your spell attempts to counteract a harmful spell effect of your choice on the target. This isn't without risks, however. If your attempt fails to remove the harmful effect, the warding energy is consumed by the unyielding malediction, and you lose the abjuration spell's normal effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3769d3c-325d-44f9-832f-88575f103982	Warpipes	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3951	This finely crafted set of bagpipes bears the hallmark scratches and wear of the battlefield, but it nonetheless shines with polish and has been played with love. These bagpipes grant you a +1 item bonus to Performance checks while playing music with the instrument.	Inspirational Salute [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You tap into the great music of the pipes, inspiring all allies who can hear. You and all allies within a 60-foot emanation gain a +1 status bonus to damage rolls and saves against fear effects for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8413528-9810-4353-87dc-66b33489deca	Warpwobble Poison	{Alchemical,Consumable,Injury,Mental,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2020	Warpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move.    …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
815532c0-0e94-4ed9-844b-a8f5700b1ac4	Warrior's Training Ring	{Divination,Invested,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=481	This ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band’s center. While wearing this ring, you add your level to your attack rolls with all weapons with which you are untrained.	free-action] envision; Frequency once per day; Trigger You make an attack with a weapon in which you’re untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54043e3c-1a40-4a73-800f-01c0759c3d22	Watch of Lost Ages	{Magical,Relic,Unique}	Relics	Relic Seeds	L	/Equipment.aspx?ID=2410	The origins of the  watch of lost ages , a silver pocket watch, are enigmatic. Its construction matches no known culture, and its appearance shifts …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4567bebd-8489-47f7-ae47-e8ffd7eff01c	Watchful Portrait	{Consumable,Magical,Scrying}	Consumables	Other Consumables	1	/Equipment.aspx?ID=2129	A watchful portrait appears to be an innocuous depiction of a bored noble, unassuming relative, or unknown local celebrity. You Activate the portrait by hanging it. While it's activated, you can use a single action with the concentrate trait to see through the eyes of the portrait instead of your own. You can do so while you're within 500 feet of the portrait, even if it's outside your line of sight or line of effect. You visually observe the area around the portrait from its perspective, using your own visual senses. While you're scrying through it, the portrait's eyes follow others more than usual. A creature that succeeds at a DC 30 Perception check notices this phenomenon. The scrying ends after 10 minutes or when you decide to stop watching through the portrait.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5bebb2b3-adb2-4756-b28c-965ed8bf9072	Water Bomb (Greater)	{Alchemical,Bomb,Consumable,Nonlethal,Splash,Uncommon,Water}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1517	This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b046d38-f52e-4bab-a846-fb1cd6e63512	Water Bomb (Lesser)	{Alchemical,Bomb,Consumable,Nonlethal,Splash,Uncommon,Water}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1517	This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12614d4e-d259-4b46-b22f-c64c7a254e57	Warpglass Chunk	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=897	This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95973d7b-d811-4539-8d2c-02905cb35d4a	Warpglass Ingot	{Precious,Rare}	Materials	\N	1	/Equipment.aspx?ID=897	This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06520400-21d3-40cb-a0c2-100a071a785c	Warpglass Item (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=897	This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
487cce51-ce95-4e0e-b6e3-6007d94598c3	Water Purifier	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=877	This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9a8ac1b-180c-4cc3-a811-28c3622f3ee6	Waterproof Carrying Case	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1208	This buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a475d29-18cd-4f4f-9332-782dd01f5184	Waterproofing Wax	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1012	Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties can be further applied to split up a grease spell into useful smaller sections. When the spell is cast in an area while using this catalyst, the conjured grease fills three 5-foot squares within 30 feet instead of its normal area; these squares don't need to be contiguous.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07530a4a-baf9-48c4-b561-904958bfc994	Waterskin	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2761	When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2d216a2-483a-46d3-b1b7-325b018f5d20	Waverider Barding	{Companion,Invested,Primal,Transmutation,Uncommon}	Worn Items	Companion Items	L	/Equipment.aspx?ID=1327	This  light barding  is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape. 	two-actions] Interact; Frequency once per day; Effect You trace a finger along the wave patterns on the barding, granting your companion a swim Speed of 30 feet for 10 minutes. If your companion already had a swim Speed, it gains a +10-foot item bonus to its swim Speed for 10 minutes instead. Even if the companion doesn't have the mount special ability, it can still Swim while being ridden.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
200bcac3-b224-45c2-9e74-c5fe34929c9d	Wax Key Blank	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=878	This small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a key is placed within and the box closed, the wax is displaced by the key, leaving an accurate impression of its shape. Once the key is removed, the impression left behind will remain indefinitely and can later be used to cast a duplicate key. Inserting, impressing, or removing a key each requires an Interact action. The wax inside this blank can be reused, though it must be smoothed over between uses, erasing any previous impression.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f11db7c-85e5-4026-b413-75b03f51ae47	Wayfinder	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3117	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f31fd59-aae0-4e53-b354-74df2d193ef7	Wayfinder of Rescue	{Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21ca999d-83f2-4a61-9b22-549553bb0b18	Water Bomb (Moderate)	{Alchemical,Bomb,Consumable,Nonlethal,Splash,Uncommon,Water}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1517	This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3442e29-e106-46ef-9829-3fd5acb5882a	Waterproof Journal	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=845	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
949877b8-8f09-4e71-838d-368656bfec65	Weapon Potency (+2)	{Magical}	Runes	Fundamental Weapon Runes	\N	/Equipment.aspx?ID=2830	Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50431eb2-5d2e-4600-89d4-80b2bd048dd8	Weapon Shot (Lesser)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2059	The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.	two-actions] (concentrate, manipulate); Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9fdc1563-afc4-43f4-914a-ece46e104193	Weapon Shot (Major)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2059	The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.	two-actions] (concentrate, manipulate); Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f095c060-4ffb-4bb5-9f6f-2ceffdbc5887	Weapon Shot (Moderate)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2059	The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.	two-actions] (concentrate, manipulate); Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f6c1717-4bb3-4792-b177-ac8eb8fddbd2	Weapon Siphon	{Adjustment,Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1987	This set of tubing snakes down the striking surface of a weapon to deliver alchemical explosives. A single lesser alchemical bomb can be fitted to the weapon siphon as an Interact action. The bomb must be one that deals energy damage, such as an acid flask, alchemist’s fire, blasting stone, bottled lightning, or frost vial. The next three attacks made with the weapon deal 1d4 damage of the bomb’s damage type in addition to the weapon’s normal damage. If the second and third attacks aren’t all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren’t modified by any abilities that add to or modify a bomb’s effect.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b69171ed-9527-42ef-a659-db0df67379b9	Whirlwind Vial	{Air,Alchemical,Consumable,Expandable}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1954	Opening this vial releases a mighty gust, forming into a fearsome Huge elemental hurricane. The elemental breathes a 30-foot cone of air. Each creature in the cone must succeed at a DC 28 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 4d6 bludgeoning damage.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
107954a2-68f2-4505-8619-63bd2b54777b	Weapon Potency (+1)	{Magical}	Runes	Fundamental Weapon Runes	\N	/Equipment.aspx?ID=2830	Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d73a4512-cad1-436a-a67e-1ceb578e589b	Weapon Potency (+3)	{Magical}	Runes	Fundamental Weapon Runes	\N	/Equipment.aspx?ID=2830	Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
034ba226-794c-4f9f-9e6a-53996c096610	Weapon Shot (Greater)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2059	The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.	two-actions] (concentrate, manipulate); Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6236b324-3feb-4d5a-a167-f4996c7e309e	Wet Shock Snare	{Consumable,Electricity,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1279	A hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 electricity damage (DC 21 basic Reflex save). On a critical failure, the current causes the creature to become stunned 2. The eels are unharmed after use, but the mechanism is broken as usual for snares.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a4d19e7-31cf-4065-a88e-7a0ef124990d	Wheat	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1780	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c05dcb38-0b19-44ec-bda1-7d522fec0252	Wheelbarrow	{}	Adventuring Gear	\N	5	/Equipment.aspx?ID=1404	This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 Bulk of objects without issue. The GM might rule that it can hold more Bulk of particular items, such as sand, or less Bulk of other items, like awkwardly shaped rocks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a8193d3-1dc4-4b3f-afe3-ddfcac1b7f3e	Wheelchair (Supramarine Chair)	{}	Assistive Items	\N	2	/Equipment.aspx?ID=2777	Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
37c258d4-bc31-48f5-bac8-770d58184092	Wheelchair	{}	Assistive Items	\N	2	/Equipment.aspx?ID=2777	Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea5a000a-8a0f-4ce4-b633-61a1d5461aaf	Wheel Spikes	{Agile,Attached,Free-Hand}	Assistive Items	Mobility Devices	\N	/Equipment.aspx?ID=1364	A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba536f6a-4d0f-453e-9313-7cbe55bed52b	Wheelchair (Traveler's Chair)	{}	Assistive Items	\N	3	/Equipment.aspx?ID=2777	Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91433949-479f-4d94-8400-3fbd49453785	Whelming Scrimshaw	{Consumable,Curse,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2130	An etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a whelming scrimshaw. When you Activate this item, you break it and choose one creature within 30 feet. The target must attempt a DC 30 Fortitude save; amphibious and aquatic creatures are immune.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91f3d579-e82d-4a43-b1b8-4e9ee009bc50	Wheel Blades	{Agile,Attached,Free-Hand}	Assistive Items	Mobility Devices	\N	/Equipment.aspx?ID=1363	A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6855f12-b174-4dcd-aa4f-e6a1e31a5af1	Wheelchair (Land-Delver's Chair)	{}	Assistive Items	\N	2	/Equipment.aspx?ID=2777	Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1322e514-1cb1-4dc6-b55c-570f026f1f1c	Weeping Midnight	{Alchemical,Consumable,Injury,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=559	Alchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim’s eyes to leak mucus and swell shut.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e1785f5-5006-4927-bef0-30939c4fc30e	Wemmuth Trinket	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3265	The baubles wemmuths use to lure victims to their hunting grounds are dangerous to retrieve and often stained by blood. One of these trinkets covers the plant matter created by entangling flora with blood-drinking thorns. Creatures who fail or critically fail their Reflex saves against entangling flora also take piercing damage equal to the spell's rank.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af37ec8a-11a0-4aa1-be93-f91a06131283	Wheel Chair (Chair Storage)	{}	Assistive Items	\N	\N	/Equipment.aspx?ID=2777	Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b000a0c-d7f5-4d12-80b9-b85c8e1b9006	Whistle of Calling	{Conjuration,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1578	A whistle of calling appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's attuned, depicting small carvings of hooves, feather patterns, claws, or other appropriate motifs.	two-actions] Interact; Frequency once per day; Effect You blow the whistle and the creature to which it is attuned teleports instantly from as far as 1 mile away to an unoccupied space within 30 feet of you. The whistle has no effect if the attuned creature is dead, on another plane, or outside the range.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f02ffff4-3589-4787-8366-59494e642f31	White Cleome's Eye	{Artifact,Divine,Invested,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3759	Delicate engravings of spiders and cleomes decorate the silver cover of this magnifying loupe. White Cleome’s Eye functions as spectacles of inquiry, but the item bonuses granted to Perception checks increase by 1 (so +3 while worn, and +4 to Sense Motive when you activate the artifact).	Relive the Past [two-actions] (concentrate, manipulate); Frequency once per day; Effect You twist White Cleome’s Eye in a counter-clockwise rotation, allowing you to experience previous events that impacted an object you are touching, causing White Cleome’s Eye to cast a 9th-rank object reading spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78cc0f3e-148f-449a-a4c6-e170deb702cf	Witchwarg Elixir (Greater)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3314	This elixir warms your core and improves your circulation. For 24 hours, you're protected from the effects of severe cold.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dadfa2c6-7717-4d20-bd7f-25b8c17eb44f	Whisper of the First Lie	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3118	This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. While wearing the necklace, you gain a +3 item bonus to Deception checks, and you can attempt to counteract effects that would force you to tell the truth or determine whether you are lying. Success on this counteract attempt lets you ignore the effect, rather than removing the effect entirely. The counteract rank is 9, with a counteract modifier of +35.	Release the Lie [three-actions] (concentrate, manipulate); Effect You unstopper the vial and release the lie, creating the effect of a fabricated truth (DC 47). The vial is emptied and can never be activated again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3029ca3-d08d-4bb4-9e3d-35b7dfe79e6f	Wig of Holding	{Conjuration,Extradimensional,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1324	Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair. They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. You can Interact with a wig of holding to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single Interact action to withdraw these items, like a worn item, rather than taking two Interact actions, like a stowed item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a3da83b-c103-44db-8daf-3189c47321eb	Wildwood Ink	{Invested,Primal,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2224	These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests.	reaction] (concentrate); Frequency once per day; Trigger A creature would detect you by Seeking; Requirements You're in a forest or similar natural area; Effect The tattoo casts one with plants to turn you into a plant before you can be noticed. The duration of this spell is 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6f3766e-b3a2-453b-b413-8e02e2085c38	Wind Ocarina	{Air,Aura,Consumable,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2131	A blue finish decorates the ceramic body of a wind ocarina. When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a 5-foot emanation around you. The winds have the following effects.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04278e71-1391-4e5e-9066-57bdbfd76ac9	Wind-Catcher	{Evocation,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1393	This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7fcf82b5-2b0f-428e-b09b-c84c40ba5e98	Wind-up Wings (Flutterback)	{Clockwork,Rare}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1101	When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d86a8e5a-b863-4d97-bf6f-b25f78c5b56f	Wind-up Wings (Homing)	{Clockwork,Rare}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1101	When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6faf6cc9-2aae-4f7e-a0fb-f7a0d0c5c7b4	Windborne Platform	{Air,Magical,Uncommon}	Other	\N	5	/Equipment.aspx?ID=3537	These magical platforms are used in a variety of performances. They allow performers to access high places safely, while also serving an important role before the performance even begins. They’re used by various backstage crews to hang lights, curtains, and scenery above the stage. Sometimes several of these platforms are lined up to make an upper and lower stage. This large 10-foot-by-10-foot platform can be secured to a surface as a 1-minute activity. While standing on a secured platform, any creature can use the Adjust Height activation.	Adjust Height [one-action] (manipulate); Effect The platform and all creatures and items on the platform either rise or lower up to 10 feet. This action fails if there is more than 50 Bulk on the platform.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8103448-6ed1-4fc1-875d-3422df58a2fa	Winder's Ring	{Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1596	This ring contains dozens of minute, interlocking bronze gears that buzz incessantly. The ring grants you a +1 item bonus to all Crafting checks to construct or repair clockworks.	one-action] Interact; Frequency once per day; Effect The winder's ring transforms into a clockwork spy that doesn't require winding and obeys your spoken commands for up to 1 hour. In this form, the winder's ring has the minion trait. You can use this action again to return the clockwork spy to winder's ring form as long as you're adjacent to the clockwork spy. If the clockwork spy is slain, it reverts to its ring shape, and the winder's ring can't be activated again until 1 week has passed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2ac69c9-a127-4eb8-b734-cb76ac0fff99	Wildwood Ink (Major)	{Invested,Primal,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2224	These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests.	reaction] (concentrate); Frequency once per day; Trigger A creature would detect you by Seeking; Requirements You're in a forest or similar natural area; Effect The tattoo casts one with plants to turn you into a plant before you can be noticed. The duration of this spell is 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14edd3db-0e33-41f4-977e-ee4b249e17d1	Wind at Your Back	{Air,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2201	This object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be easily lifted with little effort, though its ephemeral nature requires using two hands to ensure it doesn't slip from your grasp.	one-action] (manipulate); Frequency once per day; Effect You blow across the surface of the cloud, and it floats free of you and calls up a strong breeze. For the next 8 hours, it floats behind you and your companions, increasing the amount of time the group can Hustle during exploration to the lowest Constitution modifier in the group × 20 instead of × 10. You must all remain within 100 feet to get the benefit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9fd9799-01a0-4e6e-8b41-9be2a442e909	Wind-Catcher (Greater)	{Evocation,Magical,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1393	This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
007050fc-44db-4de7-8ad1-7a9032836c42	Winged	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2796	This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor.	Take to the Skies [two-actions] (concentrate, manipulate); Frequency once per hour; Effect You trace the rune on the front of the breastplate, and the armor’s ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. This effect lasts for 5 minutes or until you Dismiss it. Once the effect ends, the wings disappear completely, reappearing in their ephemeral form 1 hour later.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee058a8c-6e52-416b-a4ca-bf1e5b1d6837	Winged (Greater)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2796	Once activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don’t have to wait an hour to activate the rune again.	Take to the Skies [two-actions] (concentrate, manipulate); Frequency once per hour; Effect You trace the rune on the front of the breastplate, and the armor’s ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. This effect lasts for 5 minutes or until you Dismiss it. Once the effect ends, the wings disappear completely, reappearing in their ephemeral form 1 hour later.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59691484-eafa-49dc-a0e0-e612674c77bd	Winged Sandals	{Air,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3119	Made from soft leather, with delicate white wings attached near the ankles, these sandals are ensorcelled with powerful air magic. Whenever you fall while wearing these sandals, they automatically cast gentle landing on you. This benefit can't trigger again for 10 minutes.	Awaken Wings [two-actions] (air, concentrate); Frequency once per day; Effect The wings grow in size and propel you through the air, granting you a fly Speed of 30 feet for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d9d9561-6715-4f10-99b4-8a052834753a	Winterstep Elixir (Greater)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1518	This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f91db241-2040-4753-abcb-cd7c80fea49d	Winterstep Elixir (Lesser)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1518	This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3cbec9f4-fcc3-4475-b87c-653a8b51359f	Winterstep Elixir (Minor)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1518	This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5a3b4a0-e77f-4815-a4f6-3a5670ca16e6	Winterstep Elixir (Moderate)	{Alchemical,Consumable,Elixir,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1518	This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16a918cb-a48c-42a6-a847-05e99e93d542	Witch's Finger	{Alchemical,Consumable}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1935	Shaped like a pointed, gnarled finger on a stick, witch's finger is a frozen treat imbued with berries that lend it a blood-red hue. A popular tale claims Irriseni winter witches created this dessert, but the story is apocryphal; an enterprising ice cream shop owner in New Stetven invented the treat and, as a marketing ploy, the myth surrounding it. Taking a bite makes you feel warm. For 1 hour, you have cold resistance 3, and for 8 hours, the treat negates the damage you would take from severe environmental cold and reduces the damage you take from extreme cold to that of severe cold.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a72378b-2578-4992-80b2-956b62f87224	Wine (Fine)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1769	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2dc53caa-a6f8-4ba7-a4f5-ef7097ca9db6	Wine of the Blood	{Consumable,Healing,Magical,Necromancy,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=1635	This wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria and rest. When you drink wine of the blood, you recover 2d10 Hit Points. Additionally, the wine attempts to counteract every negative emotion effect affecting you, with a counteract level of 3 and a counteract modifier of +9. Lastly, you gain a +1 status bonus to all Will saves, or a +2 status bonus against emotion effects, for 1 minute.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81d2e166-5990-445d-9e54-bf2eb68cbe45	Wolfsbane	{Alchemical,Consumable,Ingested,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3349	Wolfsbane appears in folklore for its link to werecreature. If you are afflicted with the curse of a werecreature and survive stage 3 of wolfsbane, you're immediately cured of the curse.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e97428b9-96c7-4039-90c4-3fbcac5cb69a	Wolliped Fleece	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	\N	/Equipment.aspx?ID=3267	A small bundle of wolliped fleece contains the memory of winter snows. Adding this catalyst to a casting of chilling spray coats all squares within the area of effect with a thin layer of ice. These squares become difficult terrain until the beginning of your next turn.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
440e7ef6-5198-4820-90d2-5186b2d335cd	Witchwyrd Beacon	{Conjuration,Magical,Rare}	Held Items	\N	3	/Equipment.aspx?ID=2500	Made of djezet, orichalcum, and luminous, resonant crystal, a witchwyrd beacon looks like a series of concentric rings mounted on rods that allow the rings to rotate independently of each other. These potent items are used by the Pactmasters of Katapesh to facilitate swift travel and are only rarely entrusted to others.	minutes (command, Interact); Frequency once per day; Requirements you are attuned to the witchwyrd beacon; Effect You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can use a teleportation effect to target the witchwyrd beacon directly, regardless of line of sight. You can dimension door or gate to the beacon as if you could see its location, and if you travel to it via an effect like plane shift, the beacon eliminates the imprecision of the spell. The beacon doesn't change the range of effects, only their accuracy. Once the beacon is used in this manner, it loses its link and must be reactivated again to grant this benefit to attuned creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07381c97-9f82-49d9-acc1-597a8e29f961	Wizard's Tower	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	 when not activated	/Equipment.aspx?ID=1265	A  wizard's tower  is a tiny gaming piece carved into the form of a stone tower. 	minutes (command, envision, Interact); Effect The gaming piece transforms into a fully furnished stone tower 80 feet high and 30 feet in diameter. The tower is topped by a peaked wooden roof, with a wooden door on the second floor accessed by wooden stairs on the tower's exterior. A spiral staircase in the center of the tower connects its 6 floors. The bottom floor is empty, ideal for storage, and the second floor is a great hall for audiences and guests. The third and fourth floors are divided into servants quarters and guest rooms, while the top two floors feature luxurious personal chambers and an alchemy lab. You can revert the tower back to its original state by climbing to the top floor and using an action to speak a command word.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a13e538-f18d-4023-8a66-f72fec9a5ad5	Wondrous Figurine (Candy Constrictor)	{Conjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=270	Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e392c83-dd69-48bf-9811-1853a3af3d27	Wondrous Figurine (Rubber Bear)	{Conjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=270	This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a7d0c711-b62c-4d46-bc65-92fb27dfe8ef	Wondrous Figurine (Stuffed Fox)	{Conjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=270	This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b14c0ad8-22b9-42d6-aacb-ebab16b789c0	Wondrous Figurine (Marble Elephant)	{Conjuration,Magical}	Held Items	\N	L	/Equipment.aspx?ID=270	Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3bd4dca7-dbe9-4f23-bbf4-201b43966061	Wondrous Figurine (Onyx Dog)	{Conjuration,Magical}	Held Items	\N	L	/Equipment.aspx?ID=270	This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a45093fb-2762-4fd9-baa1-93f71e3ceb47	World Forge	{Artifact,Invested,Magical,Mythic,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3511	Mounted upon a base of iron, inscribed with innumerable runes, this immense anvil can be used to forge nearly anything into reality. Stories claim that even metaphorical and abstract concepts, including “a graveknight’s mercy” and “the tears of a living wildfire” have been hammered into solid shape upon Worldforge, though the tales disagree about what form those objects took.	Wondrous Forge (downtime, manipulate); Requirements You have the ability to make a Crafting check at mythic proficiency (such as that granted by the Artisan’s Calling); Effect After spending 2 days setting up the work (or 1 if you have the desired item’s formula) and supplying Worldforge with adequate raw materials (as determined by the GM), you attempt to Craft something upon it. The DC and final cost of the item is also determined by the GM. For each day you spend Crafting, you must expend a Mythic Point or your drained condition increases by 1; this condition can’t be reduced until you have finished Crafting the item or you abandon the project. Each day spent Crafting upon the Worldforge counts as 10 days of normal Crafting time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb1fb805-055c-414b-b73b-790393f1aece	Worm Vial	{Alchemical,Consumable,Expandable,Uncommon}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1955	Opening this vial unleashes its destructive contents: a reconstituted Gargantuan cave worm. The worm has two functions; choose which one to use when you Activate the item.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b714e8a-88a4-41ef-98b8-4ce496f053fc	Wounding	{Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2854	Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e0e106b-9bfa-4f2f-99e2-aa9a330642af	Wounding Oil	{Consumable,Magical,Oil,Uncommon}	Consumables	Oils	L	/Equipment.aspx?ID=2078	Smearing  wounding oil , a crimson fluid, on a weapon causes it to smell strongly of blood and gives it the benefits of the   wounding   rune for 1 …	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82f9479f-9c6b-4fea-9da6-48d5a72a2652	Wraithweave Patch (Type I)	{Conjuration,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1724	A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects).	two-actions] command, Interact; Requirements the wraithweave patch has been wrapped around an object and you are incorporeal; Effect You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The wraithweave patch can only be touched, held, and carried by an incorporeal creature, and returns to solid form if not carried by such a creature—if the wraithweave patch is in a solid object at this time, it tears apart and the item inside is either lost forever or simply lodged within the solid object, at the GM's discretion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe6deee6-5d89-41a9-80ce-6bd97be070f8	Dwarven Waraxe	{Dwarf,Sweep,"Two-Hand 1d12",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=420	This favored weapon of the  dwarves  has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.	\N	1	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2735b75d-1e82-4b79-988e-c7c193972676	Earthbreaker	{Razing,Shove,"Two-Hand d10","Versatile P"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=281	This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
07bcffdd-b8f7-4377-94f0-dc187f8c0a38	Eclipse	{Evocation,Light,Magical,Unique}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=503	This +1 returning striking cold iron starknife has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which wrap over and around the handle in knots to support the weapon’s four cold iron blades. While the handle is polished to a mirrorlike shine, the blades of Eclipse are a flat black and entirely unreflective. Eclipse is also the portal key required to activate Dreamgate at Alseta’s Ring.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b892c197-9d79-47bf-a4fd-cbfa10509ddf	Wool (1 Bulk)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1772	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e3a5746-0769-4b8b-b048-ddb440e3a066	Wool (Sack)	{}	Trade Goods	\N	\N	/Equipment.aspx?ID=1772	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca41552f-d60b-4db7-a496-254688afc6a6	Elven Branched Spear	{"Deadly d8",Elf,Finesse,Reach,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=237	Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5a05699-44f7-4c26-8c2b-08281a575af8	Elven Curve Blade	{Elf,Finesse,Forceful,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=406	Essentially a longer version of the scimitar, this traditional  elven  weapon has a thinner blade than its cousin.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
620b01e8-822f-4c6a-9923-df644a09e966	Wrenchgear	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1791	The ubiquity of clockwork constructs in Alkenstar spurred the development of the wrenchgear (a shortened “wrench in the gears”) by innovative criminals (“wrenchers”) to create security exploits and larcenous opportunities. You gain a +2 item bonus to Disable a Device checks made against clockwork creatures (typically to wind them down).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bdf16a51-46ae-43f7-b137-172849a2fb88	Wrestler's Armbands	{Intelligent,Invested,Magical,Rare}	Intelligent Items	\N	L	/Equipment.aspx?ID=2404	 Wrestler's armbands  are a set of   armbands of athleticism   that have gained their own boisterous sapience. Often, such items aren't created …	reaction] (concentrate); Frequency once per minute; Trigger You succeed or critically succeed at an Athletics check; Effect The armbands taunt a creature you're competing with, boasting of your prowess and attempting an Intimidation check to Demoralize that creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa7b5966-1832-44c3-8030-baeb084fcd6f	Wrist Grappler	{Uncommon}	Adventuring Gear	\N	2	/Equipment.aspx?ID=1099	This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e0b2d8d-589f-41ba-b4f6-806e2b1d47ef	Wrist Grappler (Clockwork)	{Uncommon}	Adventuring Gear	\N	2	/Equipment.aspx?ID=1099	This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ab8aaec-2031-4faa-b02e-cce79a99f8e9	Writ of Authenticity	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=842	PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a2836e8-2c2f-44da-9f83-e3ad57f43ecb	Writing Set	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2762	Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or ink pen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with extra ink and paper.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1be58022-fcaf-4111-8458-77682124f4ff	Writing Set (Extra Ink and Paper)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2762	Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or ink pen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with extra ink and paper.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ad85292-43fb-442e-b65e-bf8805bdad83	Wyrm Drinker	{Conjuration,Magical,Staff,Unique}	Staves	\N	1	/Equipment.aspx?ID=1453	This staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon. When wielding this staff, you gain a +1 circumstance bonus to skill checks to Coerce, Make an Impression, Request, or Lie to dragons and creatures with strong draconic ties (such as kobolds, dragon instinct barbarians, and draconic sorcerers).	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22025707-5212-4143-82b3-26e8dc937104	Wyrm Spindle	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2243	The broken tips of four dragon claws—one of each magical tradition—are set into a silver fitting. They protrude in the shape of a star or compass.	Cast a Spell; Frequency once per day; Effect You cast summon draconic legion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1d0f00b-af06-492a-a260-362a46515a60	Wyrm Spindle (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2243	The broken tips of four dragon claws—one of each magical tradition—are set into a silver fitting. They protrude in the shape of a star or compass.	Cast a Spell; Frequency once per day; Effect You cast summon draconic legion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b41c29a-d198-4be0-bafe-47d6ef090240	Wyrm Spindle (Major)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2243	The broken tips of four dragon claws—one of each magical tradition—are set into a silver fitting. They protrude in the shape of a star or compass.	Cast a Spell; Frequency once per day; Effect You cast summon draconic legion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b137fedb-eb11-4689-8f65-a0c46216e89f	Wyrm's Wingspan	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2225	A massive pattern resembling dragon wings stretched to their full span crosses your body. The tattoo is typically inked on the upper back. Though the representation can be highly stylized, each wyrm’s wingspan tattoo depicts the wings of a particular type of dragon. You gain resistance 5 to the damage type matching the tradition of the dragon your tattoo depicts.	two-actions] (concentrate); Frequency once per day; Effect The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0453c6ec-1880-4008-b228-3399075f7901	Wraithweave Patch (Type III)	{Conjuration,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1724	A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects).	two-actions] command, Interact; Requirements the wraithweave patch has been wrapped around an object and you are incorporeal; Effect You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The wraithweave patch can only be touched, held, and carried by an incorporeal creature, and returns to solid form if not carried by such a creature—if the wraithweave patch is in a solid object at this time, it tears apart and the item inside is either lost forever or simply lodged within the solid object, at the GM's discretion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae50021e-0a3c-4f67-9882-17caeb6f4f6b	Wyvern Poison	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3350	Properly harvested, distilled, and preserved, the poison from a wyvern's sting is effective and direct.    Saving Throw  DC 26 Fortitude;  Maximum …	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a729fb0-a752-4464-b1d6-d503ef64e8ea	Zealous Banner	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3921	This magical banner stands as a reminder to fight with everything because you’re fighting for everything. While holding a zealous banner, you can use the following ability.	Forward with Zeal [one-action] (concentrate); Frequency once per minute; Effect The magical banner offers a magical boost of zeal. An ally within the banner’s aura becomes quickened for 1 round and can use the additional action only to Strike.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1dcde699-837f-433d-bf9a-4216d0f2b0b5	Zerk	{Alchemical,Consumable,Drug,Injury,Poison}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=629	This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight.   Saving Throw  DC 20 Fortitude;  Maximum Duration  1 …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2393399-7972-4222-ae42-195ec99acca0	Zombie Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2264	A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff’s summon undead spells can summon only undead that have flesh and an Intelligence modifier of –4 or lower.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast summon undead, you can also cast protect companion on the resulting minion as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21cd7cb3-1b2b-4530-ab31-ac9b52f4ccd9	Pheromone Flare (Greater)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	1	/Equipment.aspx?ID=3230	This alchemical candle is attached to a tall pole and grounding stake. When the flare is lit, it sprays a concentrated cloud of pheromones to attract the attention of a specific kind of animal (see alchemical pheromones). Similar to animal pheromones, when you learn the formula for a pheromone flare, you learn the formulas for all common animals.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72d9f69c-58d1-4e7e-b7b7-aaf379fdaada	Wyvern Nafir	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3952	This simple trumpet is carved from a single wyvern horn. A wyvern nafir grants you a +2 item bonus to Performance checks while playing music with the instrument.	Wyvern Scream [two-actions] (auditory, concentrate, manipulate, sonic); Frequency once per day; Effect You blast a draconic scream from the nafir. All creatures in a 30-foot cone take 5d10 sonic damage (DC 27 basic Fortitude save). On a failed save, the target is pushed back 5 feet (or 10 feet on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a5b9322-5423-4f2e-aabf-991e5a6d85fb	Yarrow-Root Bandage	{Alchemical,Consumable}	Alchemical Items	Alchemical Plants	L	/Equipment.aspx?ID=1663	This root is often infused into bandages for life-threatening bleeding. Activating the item is part of the same activity you use to Administer First Aid to stop bleeding on a creature who's also dying. When you do, you can Administer First Aid to stop bleeding and dying as part of the same activity with only one Medicine check. However, the DC for the Medicine check is equal to the 5 + the higher of the two DCs to Administer First Aid.	Administer First Aid	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be39c815-6161-4699-b2d0-24091a656c03	Yellow Musk Vial	{Alchemical,Consumable,Inhaled,Mental,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=652	The powdered pollen from a yellow musk creeper addles the mind.    Saving Throw  DC 16 Will;  Maximum Duration  2 rounds;  Stage 1   fascinated  by …	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af3e617c-63d6-47ee-8f31-d062de6c9ec2	Zealot Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2263	A zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and shaped like an ornamental sword, while a Lamashtan one could instead be made of blackened iron depicting monstrous faces. Used as a weapon, the staff is a +3 greater striking staff. The staff represents vehement support of the deity to whom the staff is dedicated, punishing defiance. When you prepare this staff, if you don’t worship its deity, you become drained 1 until your next daily preparations.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. Add the cleric spells granted by your deity to the list for their rank and each higher rank. For example, a zealot staff of Sarenrae would add breathe fire at 1st through 7th rank, fireball at 3rd through 7th rank, and wall of fire at 4th through 7th rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48a95808-3787-46fa-92dc-a16384254d2e	Thunderstone (Lesser)	{Alchemical,Bomb,Consumable,Sonic,Splash}	Bombs	\N	L	/Equipment.aspx?ID=3288	When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.	[one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c73e46e3-2e65-429c-a9d9-f998b2ef2416	Abadar's Flawless Scale	{Divination,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=562	This immaculate golden set of merchant’s scales is considered a divine instrument among Abadar’s most faithful. Unlike most scales, this one has only a single dish for placing small objects, and calculates value rather than weight. On the other side of the fulcrum, a steel arrow indicator points to various numbers engraved on the side of the scale. By placing an object of light Bulk onto the dish, you can determine its value in gold pieces in the market in which the scale was made (most of these scales are made in Katapesh or Absalom), based on its material composition and artisanship. For example, after placing a gemstone on the dish, the scale will indicate the fairest (average, in most cases) price you can expect to fetch in the market to which the scale is calibrated, but the scale wouldn’t detect the gemstone’s historical significance or any magical properties. Abadar’s flawless scale can be calibrated to a different market by performing a 1-hour ritual in the proximity of that market.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6c59c8d-12fd-4ff6-8e1f-85a51ce4f409	Ablative Shield Plating (Moderate)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1103	PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
516a02d9-ab42-493e-8829-c19f16464675	Accolade Robe	{Arcane,Focused,Invested}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3054	Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an accolade robe is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +2 item bonus to Arcana checks.	Extra Credit [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a school spell. If you don't spend this Focus Point by the end of this turn, it is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db058214-8541-4646-bc2a-78dbf0c9a925	Accompaniment Cloak	{Focused,Invested,Occult}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2318	This lush velvet capelet is embroidered with images of musicians playing a wide variety of instruments. The images animate when you make art, remaining embroidered, but smoothly unknitting and reknitting in time with your performance. The figures play music that perfectly accompanies your instrument, voice, or movements, granting you a +2 item bonus to Performance checks.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You peel the musicians from the garment and fling them around you. The cloak casts a 4th-rank phantom crowd spell (DC 28); each of the 10-foot squares must be adjacent to you. The crowd looks like the musicians on the garment and continues to accompany your Performance checks. You can Sustain this effect as described in the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
335b9676-0abb-475d-a177-6aedf4407b15	Adamantine Chunk	{Precious,Uncommon}	Materials	\N	L	/Equipment.aspx?ID=2915	Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3cc9b729-b568-46a3-95ed-ac7cb4613eb4	Zombie Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2264	A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff’s summon undead spells can summon only undead that have flesh and an Intelligence modifier of –4 or lower.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast summon undead, you can also cast protect companion on the resulting minion as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9542f03-b51b-4570-805a-c0d70d5bf3f9	Zuhra's Gloves	{Invested,Magical,Metal}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2622	This elaborate metallic webbing feels soft when wrapped around your hands and forearms. It constantly shifts its strands and connections. The name of a zuhra shuyookh is etched in Talican on the only part of the item that's unchanging. You gain a +3 item bonus to your Reflex DC against attempts to Disarm an item you're holding in your hands.	Zuhra's Stratagem [two-actions] (concentrate, manipulate); Frequency once per day; Requirements You're wielding a weapon made primarily of metal; Effect You extend the weapon and call out the zuhra's name. They channel their magic through the gloves to assist you with their choice of offense or defense (as determined by the GM). The zuhra makes any choices for the spell, and any save DC is 30.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73e74cb7-ae30-47b3-8c50-da7e540a150e	Aeon  Stone (Amber Sphere)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f40301f3-6c23-4500-9d9c-89712b1a11b0	Aeon Stone (Azure Briolette)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6093e5a1-7f6f-4663-ba8b-d5450d82f718	Aeon Stone (Envisioning)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72c25005-43ae-4a46-ab01-37aa5c54ccee	Aeon Stone (Pale Orange Rhomboid)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
703e83a3-eec0-4cbd-9e5a-c15cd5f8a51f	Aeon Stone (Repairing)	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3055	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60d2ef42-78c8-4857-ac46-e1167670361b	Affliction Suppressant (Greater)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1956	First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain an item bonus to all saves against afflictions for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da193415-83d6-4e66-b1b3-22c83b08852d	Alchemical Atomizer	{Alchemical,Rare}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=779	Khismar developed this unique atomizer that allows for the distribution of elixirs, oils, and potions as a fine spray or mist. The atomizer can hold a single elixir, oil, or potion. An atomizer contains enough reagents to use it up to 10 times before the reagents must be replaced. A new batch of reagents costs 5 gp and requires an Interact action to replace.	two-actions] Interact; Effect You cause the atomizer to mix its reagents and fire its held consumable at a square within 30 feet. The consumable forms a cloud that fills the space. The first willing valid target to enter the space automatically gains the effect of the consumable. If there are multiple valid targets, such as with multiple weapons for aligned oil, the creature entering the space determines how the effect is applied. The cloud is consumed upon contact with a willing valid target or at the start of your next turn, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e90db19c-d929-4584-8e03-fcfb3e2998fc	Alchemist's Haversack	{Extradimensional,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2305	An alchemist’s haversack is a sturdy leather backpack with two compartments. The main section contains an extradimensional space equivalent to a spacious pouch type II, perfect for carrying bulkier alchemist equipment. A secondary partition can hold 2 Bulk of items, 1 of which doesn’t count against your Bulk limit. This second compartment can also be activated (see below).	one-action] (concentrate); Frequency once per day; Requirements You can create versatile vials; Effect You pull a versatile vial from the satchel’s secondary compartment. It’s as effective as the vials you create at the start of the day, not limited like ones created using Quick Alchemy.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3369790e-94a1-42f8-96a4-4b323c3a022c	Aluum Charm	{Enchantment,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=560	This ornate pendant of brass is adorned with a vibrant blue gemstone. An aluum charm grants control over a particular aluum and lesser influence over other such constructs. As long as you wear an aluum’s linked aluum charm, that aluum follows your verbal commands, including somewhat nuanced orders like “subdue this target” or “strike anyone wearing a blue robe.”	two-actions] command; Frequency once per round; Effect The charm grants you control over an aluum you can see within 60 feet, with a level equal to or lower than the charm. This has the effect of dominate and allows a DC 28 Will save. If the aluum is currently under the control of someone wearing its linked charm, it gets a result on its saving throw one degree higher than what it rolled. You can control only one aluum at a time using this activation, and controlling a new aluum ends the effect for one you had previously affected.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72707864-65d1-4292-b327-e52a6110547e	Amnemonic Charm	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2096	This ornate locket, usually containing a faceless, humanoid portrait, is typically worn on a chain around the neck or attached to your clothing. When activated, the charm casts a DC 26 rewrite memory spell against a single target of the check, removing all memory of your failed attempt and potentially allowing you to make another attempt. The effect can’t remove more than 3 minutes of memories from its target.	free-action] (concentrate); Trigger You fail or critically fail a Deception, Diplomacy, or Intimidation check to Coerce, Lie, Make an Impression, or Request; Requirements You're a master in the skill you failed with.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
298fc833-27e3-41d2-83dc-26ac0024b2e9	Amulet of the Hellcat	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3224	This glass amulet is set on a steel backing shaped like a cage and flickers with an eerie crimson glow. Magically sealed within is a portion of a hellcat's ever-burning heart. While wearing the amulet, you gain a +1 item bonus to Stealth checks made while in bright light, and you can cast the light cantrip emanating from the amulet as an innate divine spell.	Invisible Pounce [two-actions] (concentrate, manipulate); Frequency once per day; Requirements You are in bright light; Effect You become invisible, Stride up to your speed, and then make a melee Strike at the end of that movement. After making the Strike, you are no longer invisible. If at any point during your Stride, you pass out of bright light, you are no longer invisible and must stop moving. You may make a melee Strike if you have a target within reach.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08bdc412-d6e3-486d-a5d5-8135d5c09d4e	Anima Robe (Artifact)	{Apex,Artifact,Illusion,Intelligent,Invested,Magical,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3750	The artistic echo of the Ekujae hero Iyalirrin animates the Anima Robe’s stitching to display embroidered reactions to situations experienced by the wearer. The Anima Robe’s telepathic voice is filled with confidence (almost to the point of cockiness) and is supportive, often encouraging his partner to take risky or showy actions yet never to the extent that would put them in significant harm’s way.	Who Are They? [two-actions] (concentrate); Frequency once per hour; Effect An image of a creature shows up in the robe’s stitching, then appears to come to life; the robe casts an 8th-rank illusory creature to your specifications. The robe can use an action to Sustain this activation for up to 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9f3cdbf-74c3-48f1-8a25-6f568801c051	Animal Repellent (Moderate)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1936	Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0390bd8c-edb1-4154-825b-9ce4df1db757	Animate Dreamer	{Evocation,Intelligent,Occult,Rare}	Intelligent Items	\N	2	/Equipment.aspx?ID=1177	The gunsmith that created this marvelous +2 greater striking spell-storing scattergun poured so much love and care into its creation that the weapon gained a spark of sentience. However, at first it was completely incapable of expressing itself. This led a seething frustration to grow within the weapon, as it yearned desperately to respond to the same love and affection that created it. Through decades of effort, it gained the ability to communicate empathically, then telepathically. Now, the weapon is capable of exerting its influence over other inanimate objects. Despite the weapon's progress, years of feeling helpless have given the animate dreamer a singular goal: to obtain and occupy a body of its own.	three-actions] command; Frequency once per day; Effect The animate dreamer attempts to achieve its goal of occupying a body of its own and casts possession as a 7th-level spell with a spell DC of 33. The weapon still functions as a +2 greater striking spell-storing scattergun while this effect is active but loses all other special abilities until the spell expires and the animate dreamer's intellect returns to it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
872cdebe-94a9-4d16-85a0-eae6904b3edc	Antipode Oil	{Alchemical,Consumable,Injury,Poison,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1989	Prepared from brown mold, this liquid oscillates between rapidly absorbing and releasing heat from its victim. Each round the type of damage dealt by this poison changes, starting with cold, then fire, then cold, and so on. If the victim of this poison takes cold damage from a source other than the oil, reduce the save DC to 22 for 1 round. If the victim takes fire damage from a source other than the oil, increase the save DC to 25 for 1 round.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
baf49672-e542-465b-b4b2-811ec2268a5f	Anylength Rope (Greater)	{Magical,Transmutation}	Held Items	\N	L	/Equipment.aspx?ID=2454	This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points.	two-actions] envision, Interact ; Frequency once per day; Requirements The rope is split into two or more pieces; Effect The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 minute. Obstacles and other creatures can prevent a piece of rope from reaching you. Once all pieces reach you or the minute has passed, the pieces rejoin, becoming a single rope. The length of this reformed rope is equal to the total length of all the pieces together; if a piece is missing, the rope is now shorter than its original 50-foot length. Any pieces that didn't rejoin with the rest of the rope remain where they are after the minute passes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5bddc078-582c-4736-84a6-2113a5966788	Applereed Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=783	This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f740a1e5-0a0b-42f2-95fc-db60474fd848	Apricot of Bestial Might	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=947	This yellow fruit's soft flesh is covered by waxy, fibrous leaves reminiscent of a pineapple. When you eat an apricot of bestial might, you transform into a boar-faced battle form with scaly skin. You can use feats with this item as if it were a bestial mutagen, improving your tusk unarmed attack as if it were a claw or jaws attack.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5520176a-61db-46df-a7f8-9bac2d7cbdd6	Aquarium Lamp	{Electricity,Light,Uncommon}	Adventuring Gear	\N	20	/Equipment.aspx?ID=1140	The aquarium lamp is a combination light source and exotic animal aquarium, intended to provide rich nobles amusement and illumination. It takes the shape of a glass cube 50 feet wide and seven feet high filled with sea water, flanked by two much smaller water tanks. A sparse brass frame around the device keeps the tanks themselves from touching the ground and serves as a mounting point for a pair of electrical coils on the top, which are enclosed within separate glass tubes. Six electric eels swim within the central tank, while a number of animals belonging to species considered to be the eels' natural prey swim in the smaller feeding tanks. With the simple pull of a lever attached to either smaller tank, one of the prey animals is released into the eel tank. Within seconds, the eels converge on the hapless animal, using their electrical charges to stun their victims. When this happens, the salty seawater conducts the electrical energy into transfer coils hidden within the brass frame, which send the energy to the top-mounted electrical coils. The end result produces enough light to fully illuminate a room as though it were midday.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
727c4c10-0bf9-41a4-ac87-6393fcc565fc	Architect's Pattern Book	{Grimoire,Magical,Uncommon}	Grimoires	\N	L	/Equipment.aspx?ID=2171	Typically created by  wizards  who are hobbyists or professional architects, an  architect's pattern book  allows the caster  to customize certain …	free-action] (concentrate, spellshape); Frequency once per week; Effect If your next action is to cast a cozy cabin, planar palace, or resplendent mansion spell, you add a room to the structure that is up to 10 feet per side per rank of the spell. This room is outfitted with all the accoutrements for a particular type of recreation, determined by you when you cast the spell. Any character who spends at least 1 hour using this recreational facility and then sleeps a full 8 hours inside the location created by the spell is exceptionally well-rested. They regain double the amount of Hit Points they would normally receive for an 8-hour rest, and when they make the next day’s preparations, they gain a +1 circumstance bonus to Athletics checks and Will saves for the next 12 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b5f488e-1240-4d55-a46b-9c4612953ce6	Armory Bracelet (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2340	Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
873b779a-e11a-424f-974f-fd0892a74986	Aromatic Ammunition	{Alchemical,Consumable}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1188	The components of this ammunition emit a strong smell when combined during its activation. A creature hit by an activated aromatic ammunition gains a distinct odor for up to 1 hour or until the scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). Any creatures within 30 feet smell the target, allowing even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which they can detect the target using their scent compared to the normal range of their scent.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
760f66a6-c2e8-4271-8f33-14cf359c1b6a	Artevil Suspension	{Alchemical,Consumable}	Alchemical Items	Alchemical Plants	L	/Equipment.aspx?ID=1658	This dried herb is known for its ability to draw toxins from the body, albeit violently. You can administer the suspension orally, Activating the item as part of the same activity you use to Treat Poison. If you succeed at your Medicine check to Treat Poison against an ingested poison, you can reduce the stage of the toxin by one stage, though this can't reduce the stage below stage 1 or cure the poison entirely. If you do, the creature becomes sickened 2 as its body purges the toxin. An artevil suspension doesn't work unless the poison was administered through ingestion; for instance, if a poison can be administered through either ingestion or injury and was administered through injury, the suspension won't work.	Treat Poison	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78df0cb8-91b9-447e-91c5-dc42b27a79e9	Ashen	{Enchantment,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=2550	In his attempts to recreate the initial feeling of the object he encountered ages ago, the Ash Engineer discovered a different effect, one that would confound his enemies. Ashen weapons are typically coated in a thin layer of ash that gradually returns over the span of a day, even after wiping away. A creature hit by an attack from an ashen weapon becomes surrounded by burning ash, which deals 1d4 persistent fire damage. This ash clouds the senses, causing the creature to become confused for 1 round unless it succeeds at a DC 25 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0abc9d19-2132-4d01-a420-434abe175572	Astrolabe (Mariner's)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2411	Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival. By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9b949d44-940f-469b-acc8-e6f1705b74f0	Astrolabe of Falling Stars	{Evocation,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2412	This astrolabe is fashioned of magically attuned platinum plates and rings and is inset with carefully measured ruby gems. The astrolabe's back is engraved with helpful charts, a calendar, and a maker's mark. An astrolabe of falling stars can be used as a mariner's astrolabe. In addition, it can produce the following magical effect.	two-actions] Interact; Frequency once per day; Effect With a flick of your finger, you set the astrolabe's rule spinning, causing the inset rubies to become a blur. Choose a point within 100 feet. The astrolabe of falling stars calls down a brief rain of meteorites in a 10-foot burst centered on that point, dealing 1d8 bludgeoning and 1d8 fire damage to creatures in the area (DC 19 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b71b200-a62c-4ad5-8b93-b152af789129	Aurifying Salts	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=805	You can apply this pale eggshell powder to one outfit, one object of up to Medium size, or up to 10 smaller objects in the same space, such as jewelry, to make them appear gilded for 1 hour. If used as part of Making an Impression on an audience swayed by expensive clothing, it makes most clothing or jewelry seem to be worth 10 times as much as they really are. Only someone who closely inspects an affected item notices it's not real gold. If you apply the salts to an object made of metal, the metal softens like gold, reducing its Hardness by 4 (to a minimum of Hardness 10) for 1 hour.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1fdc282-b0d1-448d-82d6-a40d5787625c	Aurochs Jerky	{Alchemical,Consumable,Processed,Uncommon}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=3668	Aurochs meat already makes for tough jerky, but with the right alchemical treatment, it becomes legendarily resilient and imparts that durability to those who eat it. Eating the jerky causes a pair of inch-long horns to grow from your forehead (or causes your existing horns to grow noticeably) for 1 hour. During this time, you gain a +1 item bonus to Fortitude saves. You can end the effect prematurely, causing the horns to retract or revert to their normal size, with a free action that has the concentrate trait.	Aurochs' Endurance [free-action] (concentrate); Trigger You begin your turn and are fatigued. ; Effect You suppress the fatigued condition for 10 minutes. During this time, you are not immune to fatigue and can become fatigued by subsequent effects, but you gain a +2 item bonus to saving throws against effects that would fatigue you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b950e5c-8559-497d-bec8-bc02951aa4a9	Azure Lily Pollen	{Alchemical,Consumable,Inhaled,Poison,Rare}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1742	Azure lilies are a rare, toxic plant. Once harvested and refined, the effects of the rare azure lily overwhelm the senses with radical swings from torpor to euphoria. Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 mental damage (1 round); Stage 2 3d6 mental damage (1 round); Stage 3 3d6 mental damage and slowed 1 (1 round); Stage 4 3d6 mental damage, slowed 1, and confused (1 round).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ad3d9be-056f-43fe-bcbd-d7d3175f6bce	Bagpipes of Turmoil	{Coda,Occult,Staff}	Staves	Coda	1	/Equipment.aspx?ID=2265	While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96e84542-0ba9-4346-811e-ea33229f00ce	Baleblood Draft	{Alchemical,Consumable,Elixir,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1612	This vial of murky, acrid-smelling liquid is derived from a blend of strange blood, typically coming from aberrations and cryptids. It has no special properties when used alone, but if you drink one shortly before drinking an alchemical elixir, you enhance the elixir's duration. Many tales of mysterious cryptids are actually based on encounters with people suffering the aftereffects of such concoctions.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03717c44-b5a9-4fd5-a526-8cb4201b6cd0	Frying Pan	{"Fatal d8",Halfling}	Weapons	Base Weapons	L	/Weapons.aspx?ID=517	The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the Halfling Weapon Familiarity ancestry feat are trained in the frying pan.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd748084-7d58-4ddf-b693-e9869910fe3c	Barding (Heavy; Large)	{}	Adventuring Gear	\N	8	/Equipment.aspx?ID=2778	You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e70156f6-f880-4ad6-9cf2-03d6bbb9fa19	Barding of the Zephyr	{Companion,Invested,Primal}	Worn Items	Companion Items	L	/Equipment.aspx?ID=3014	This light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion regardless of its shape.	Take Flight [two-actions] (manipulate); Frequency once per day; Effect You trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if the companion doesn't have the mount special ability, it can still Fly while being ridden.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7af6c550-6b88-4be3-ace3-d0a8ff81dacd	Beast Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2245	The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. The staff is a +1 striking staff. While wielding the staff while you have it prepared, you’re affected by speak with animals. If you have Animal Empathy, you gain a +1 circumstance bonus on checks using it.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b585894-fee0-46ef-8920-dc4ef12d58b0	Beastmaster's Sigil (Greater)	{Magical,Spellheart}	Spellhearts	\N	\N	/Equipment.aspx?ID=2226	This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19.	Cast a Spell; Frequency once per day; Effect You cast 4th-rank summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
574a8e7b-502b-4642-b08b-bc5ffc07025b	Bellicose Dagger	{Cursed,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=2374	The hilt of a bellicose dagger is etched with the word for “war” in various languages. Having absorbed the spirit of violence over the course of its existence, the weapon now craves bloodshed. A bellicose dagger is a +1 striking wounding dagger. However, anytime you interact with creatures, no matter the context, you must succeed at a DC 25 Will save or else find you have, as a reaction, drawn the dagger.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95015ded-a210-4ba2-a412-a6e9d0782be9	Bellows Pipes	{Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=3925	Smaller than breath-powered bagpipes, the uilleann pipes are worked using a set of elbow bellows, and the pipes are made from finely carved bone. This bagpipe grants you a +1 item bonus to Performance checks while playing music with the instrument.	Hand Chords [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You execute a complex set of complementary arpeggios for dramatic effect. You and all allies within a 15-foot emanation gain a +1 status bonus to the next attack roll, Perception check, saving throw, or skill check you attempt before the end of your next turn. Each target chooses which roll to use the bonus on before rolling.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f80b4df8-a85d-47e9-a6c4-1b9ece09f8e2	Bestial Mutagen (Major)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3315	You gain a +4 item bonus, your claw deals 4d8 slashing damage, your jaws deal 4d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claw and jaws, or greater weapon specialization if you already have weapon specialization with these unarmed attacks.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98691f51-005a-4151-89f4-140f5144b85e	Bird (House Eagle)	{}	Animals and Gear	Animals	\N	/Equipment.aspx?ID=1669	These smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national pride and help keep watch in the field. They can be kept in a home but require a dedicated perch. They're known for pouncing on and tearing up floor rugs.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
635add95-1266-4691-8d78-3275e3678ed2	Blackfinger Blight	{Alchemical,Consumable,Contact,Poison,Rare,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=821	This oily, dark purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of blackfinger blight is recognizable by the pores of their fingertips weeping an inky oil that coats their hands and makes it difficult to hold things. Each round, at the beginning of their turn, a creature affected by blackfinger blight must succeed at a flat DC 5 check or drop one random item they're holding.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
814a5158-d38f-49d3-89ff-b98cd85c2e0c	Blade Launcher	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1096	A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger, dart, shuriken, or starknife. Configuring a blade launcher requires three Interact actions. Once properly configured, loading an appropriate thrown weapon into a blade launcher requires a single Interact action. A blade launcher can't fire weapons for which it's not currently configured. A weapon fired with a blade launcher loses the agile, monk, thrown, and versatile traits, if it has them, and has a range increment of 40 feet. Due to losing the thrown weapon trait, returning and most other effects that allow a weapon to return don't function; even if a launched weapon did return, you'd still need to load it into the blade launcher with an Interact action to fire the blade launcher again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d09d93cb-0f9f-4eda-b578-f696ad80c44d	Blast Foot	{Evocation,Invested,Magical}	Assistive Items	Prostheses	1	/Equipment.aspx?ID=1366	These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet.	two-actions] envision, Interact; Frequency once per day; Effect You blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a basic Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46380d72-9d54-460d-8123-bce1c4d10314	Bleachguard Doll	{Intelligent,Magical,Rare}	Intelligent Items	\N	L	/Equipment.aspx?ID=2393	Rather than seeking out new experiences to stave off the Bleaching, gnome spellcasters with the right know-how can infuse a small fragment of their consciousness into a doll, then send the doll off with a crew of adventurers to experience new things. Such gnomes might have difficulties that keep them from exploring or might be preoccupied with other pursuits, but the doll acts as an intermediary, transmitting the benefits of new experiences to its creator via a potent, but passive, psychic link. A bleachguard doll has the alignment and demeanor of its creator, but new experiences can cause the two to diverge. The doll's creator is neither able to control it nor are they constantly aware of its activities. If the original creator perishes, the doll sometimes becomes inert (essentially dying as well), sometimes remains an intelligent item, and sometimes becomes a normal soulbound doll, diminished in power but with some of the item's capabilities.	two-actions] (concentrate, manipulate); Frequency once per day; Effect The bleachguard doll animates per summon construct as a soulbound doll, retaining pertinent item statistics, cantrips, and its spell instead of those of the soulbound doll. The soulbound doll can Cast a Spell only if the bleachguard doll has a use of that spell remaining for the day. When reduced to 0 Hit Points or this activation ends, the bleachguard doll becomes inert but repairs itself at the rate of 1 Hit Point per hour. This activation is unavailable until the doll has 23 Hit Points again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3067286-592c-4f8d-a62b-556005e47fc5	Blightburn Ward	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=653	This heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have invested this item, you cannot contract blightburn sickness. It doesn't cure blightburn sickness if you already have it, but the disease's stage can't progress while you wear it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8cf0da52-797c-4ac1-912c-ff64598421f9	Battle Lute	{Shove,"Two-Hand 1d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=528	This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. A battle lute adds its item bonus from weapon potency runes (if any) as an item bonus on Performance checks made while using it as an instrument.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66523b60-8ced-4be0-9539-702fd4a3f17f	Blood Bomb (Major)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2669	This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a56f0c1c-3938-4997-ba42-5f36127d45dd	Blood Pack Squib	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3527	Used by theater troupes in combination with a fake blood pack, this bit of minor magic can simulate a dramatic and sudden wound. A blood pack squib is a small unassuming stone that is keyed to a single fake blood pack in a process that takes 1 minute.	Burst Pack [one-action] (manipulate); Requirements The blood pack squib must be within 20 feet of its associated fake blood pack; Effect You lightly squeeze the stone and the fake blood pack dramatically bursts. The creature wearing the fake blood pack gains the benefits of a punctured fake blood pack. A single creature adjacent to the creature wearing the fake blood pack must succeed at a DC 16 Reflex save or be splattered with the fake blood, becoming dazzled until the end of their next turn. You can also activate the blood pack squib as a reaction when the fake blood pack is punctured normally.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9bf439e-5bd4-4fc0-8c74-7ade1ab294a5	Bloodbane (Greater)	{Dwarf,Evocation,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=539	A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71475ac0-cf52-4fce-a66b-fdeabd40793c	Bloodburn Censer	{Censer,Fire,Magical,Poison}	Censer	\N	L	/Equipment.aspx?ID=2600	The exterior of this egg-shaped brass censer is polished to a mirror-like sheen. Several rings are attached to its sides at regular intervals. The top of the censer's lid is decorated with a pair of intertwining snakes.	Light Incense [two-actions] (aura, manipulate); Cost incense worth at least 5 gp; Frequency once per day; Effect A piping, reddish smoke pours from the censer in a 20-foot emanation. You choose whether the smoke causes the target's blood to turn extremely hot or transmutes to poison; the smoke deals your choice of fire or poison damage. Each living creature that's in the area or enters it attempts a DC 34 Fortitude saving throw, then becomes temporarily immune for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
baace1a2-0078-4f56-b5f7-5844f19b47a9	Bloodline Robe	{Focused,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2319	Each bloodline robe has a design that befits a particular sorcerer bloodline, depicting creatures of that bloodline or using styles common among them. You gain a +2 item bonus to each of your bloodline skills.	free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a sorcerer bloodline spell. If not used by the end of your turn, this Focus Point is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9e070ab-354c-4b5b-93d2-1767ae5c3ec7	Bloodstained Waistcoat	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3957	This white vest has a large crimson bloodstain that can never be removed. Imbued with the anguish of a comrade who bled to death in the creator’s arms, a bloodstained waistcoat helps prevent you and your fellow soldiers from suffering the same fate. Your flat check to remove persistent bleed damage is DC 10 instead of DC 15, which is reduced to DC 5 if another creature uses a particularly appropriate action to help.	Staunch Bleeding [one-action] (manipulate); Frequency once per day; Effect The stain on the bloodstained waistcoat gets slightly larger as you bleed in lieu of an ally. The waistcoat ends a persistent bleed condition for one ally within 30 feet, but you gain that condition with the same parameters.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c50564dd-66ba-40f8-84a2-ab79ea427ce3	Bomb Launcher	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1097	This long, hollow tube is held in two hands and braced over the shoulder. Inside, it contains a small metal basket sized to hold alchemical bombs. A chute in the top delivers an alchemical bomb into the internal basket, while a lever on the underside pulls the basket back and locks it in place. Loading an alchemical bomb into a bomb launcher requires a single Interact action. With a pull of a trigger, the basket speeds forward, allowing you to Strike with the loaded alchemical bomb over long distances. Bombs fired with a bomb launcher have a range increment of 60 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73836d0f-952c-4e73-8e38-0895d4a5e56c	Burnished Plating	{Adjustment,Uncommon}	Adjustments	\N	L	/Equipment.aspx?ID=1427	These highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, you take a –4 circumstance penalty to Stealth checks except in darkness, and your armor's Strength entry increases its value by 2, requiring you to have a higher Strength score to overcome the armor's penalties. Even if you meet your armor's new Strength entry, you still take the penalty to Stealth checks. When you are critically hit by an attack that deals bludgeoning damage, burnished plating stops working until someone spends 10 minutes repairing and polishing it; this doesn't require a Crafting check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e866be11-cbd0-4399-ab0d-d0e141c4a2fe	Book of Translation (Advanced)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=858	The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
185cf87d-85aa-4d62-9c29-53e6dc65d63d	Book of Translation (Standard)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=858	The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
595f2d1c-9eb3-42bf-a38d-ccbc9907b4cf	Boots of Free Running (Lesser)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2456	These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump.	one-action] envision; Frequency once per day; Effect The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can Grab an Edge, if applicable). If you have means of walking on water, such as with water walk or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b69cfae-dfe2-4d6a-8fee-c59ae8ccc791	Bort's Blessing	{Divination,Invested,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=476	This ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to understand, read, and speak one common language of their choice, selected each morning as part of their daily preparations. In addition, the wearer receives a +1 item bonus to Diplomacy checks to Make an Impression.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d790cac-9f09-449f-8e43-7c0abad8275f	Bottled Omen	{Consumable,Divination,Fortune,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=1822	This potion holds a tiny, tightly wrapped scroll and tastes like paper. Upon drinking it, you gain a burst of insight into your immediate future—and how to potentially avoid it. When you attempt a saving throw, you can roll twice and use the better result. The potion's magic ends when you make use of this effect, or after 1 minute. You then become immune to bottled omen potions for 24 hours.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
def2bd53-2969-4011-8593-3a74f14ad797	Bottomless Purse	{Contract,Invested,Magical,Rare}	Contracts	Bargained Contracts	\N	/Equipment.aspx?ID=1649	With a handshake, you traded future wealth for a bottomless purse of gems and other valuables. Using the purse, you can always sell items for their normal sell value during downtime, even if you aren't anywhere near a settlement. You just put them into the purse, and within a day, the proper sale price appears in coins and gems. Once per day, from any distance, the entity that holds your bargained contract automatically sells a common consumable item in your possession, giving you back only half the normal amount for a sold item.	two-actions] envision, command; Frequency once per day; Effect You deposit up to 30 gp of gems and coins in a separate pouch of the bottomless purse while thinking of a common consumable item costing that amount of money. You then upend the pouch. The item you envisioned comes tumbling out into your hand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a72a932-8f84-46ae-acf9-de98f1431d14	Bloody Fang	{Magical,Rare}	Weapons	Specific Magic Weapons	\N	/Equipment.aspx?ID=3486	The bladed inner curve of this +2 greater striking keen wounding dagger has a jagged, saw-like edge, while its handle is wrapped in red leather. Carved from the mandible of a giant praying mantis, this magical weapon's blade is as sharp and serviceable as steel.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e774790-e56f-4640-befc-7082aca0fdd9	Bountiful Cauldron	{Conjuration,Magical,Uncommon}	Other	\N	2	/Equipment.aspx?ID=506	This mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and delicious) vegetable stew. It can also be put to a much greater use in the pursuit of crafting certain items. When used to Craft alchemical items, potions, or oils, a bountiful cauldron grants a +2 item bonus to the Crafting check.	three-actions] command, Interact; Frequency once per day; Effect You stir the cauldron, and it casts a 4th-level create food spell, filling itself with enough delicious vegetable stew to feed 12 Medium creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
427ff4aa-727f-4471-993f-1352cbdca309	Bracers of Pain	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3683	These simple bracers look plain on the exterior, but a series of small, sharp studs line the interior like rows of shark teeth. While these bracers are worn and invested, you gain a +2 item bonus to Will saves.	Sharp Focus [free-action] (concentrate); Trigger You gain an effect that makes you immobilized, slowed, stupefied, or paralyzed; Effect Your bracers snap tight onto your wrists, driving the studs into your skin to shock you into focus. You can attempt to counteract the effect causing your condition, with a counteract rank of 6th and a counteract modifier of +22. On a success, you lose the condition. If you have more than one condition from the same source, you only need one counteract check against them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3fbd6fd-2799-448b-87de-b9420090067b	Bravery Baldric (Healthful, Greater)	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2309	A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.	two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01c58962-eeff-48f9-b20d-5321ab4fe578	Brazier of Harmony	{Censer,Fire,Magical}	Censer	\N	L	/Equipment.aspx?ID=2601	The brazier of harmony is a circular, orb-shaped censer etched with celebrating creatures shaking hands and dancing. The brazier contains a pleasant-smelling potpourri of dried flowers and incenses, designed to create a calm atmosphere that encourages meditation, thoughtfulness, and camaraderie. While holding the lit censer, you gain a +1 item bonus to Diplomacy checks, whether the censer is activated or not.	Light Incense [two-actions] (aura, manipulate); Cost incense worth at least 1 sp; Frequency once per day; Effect When the incense is lit, pleasant, floral smoke surrounds the censer in a 20-foot emanation, creating a space of peace and harmony. Each creature that breathes the smoke is affected by 3rd-rank calm and is then temporarily immune for 24 hours. The spell's effects end when the incense burns out.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b5a0f63-d05c-4105-b7bd-5fd28aec1038	Resonating Ammunition	{Consumable,Evocation,Magical,Sonic}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1031	The end of this ammunition is a metallic tuning fork with magical etchings. When an activated resonating arrow hits its target, the tuning fork resonates with residual energy from the shot, transforming it into dangerous sound waves. This deals 5d10 sonic damage to the target and each creature within 10 feet of it with a basic DC 28 Fortitude save.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
732d2c54-8247-4ae0-8cea-6f73a5f8c2eb	Bristling Spines (Greater)	{Graft,Invested,Magical}	Grafts	\N	\N	/Equipment.aspx?ID=3179	The DC is 23 and the spines deal 5d8 damage. Instead of being dazzled on a critical failure, the target is instead blinded until the end of their next turn.	Urticating Burst [two-actions] (manipulate) ; Frequency once per day; Effect You flick tiny spines in a 15-foot cone, dealing the listed amount of piercing damage to all creatures in the area with a basic Reflex save. On a critical failure, the creature is also dazzled until the end of their next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4276741-ca90-49d5-ba66-10577e77567a	Broken Ram's Thorn	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3256	The thorny growths on a rosethorn ram's horns break off into jagged pieces when these animals fight. When used to enhance the two-action version of a howling blizzard spell, these thorns cause the squares directly adjacent to every creature within the spell's area of effect to become littered with icy caltrops. The first creature that moves into each affected square must succeed at an Acrobatics check with a DC equal to spell's save DC or take an amount of cold damage equal to the spell's rank. When a creature takes damage from the icy caltrops, enough are damaged that other creatures moving into that square are safe.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ad99fbd-45b3-4da5-9498-af7b316e4cc5	Brooch of Shielding	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=418	This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. The brooch automatically absorbs magic missile spells targeting you. A brooch of shielding can absorb 30 individual magic missiles before it melts and becomes useless. Sometimes when found, a brooch of shielding has already absorbed a number of missiles.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1fdff499-d3eb-4961-b0ca-c05f566040de	Bubbling Scale	{Consumable,Magical,Transmutation,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1497	This dark, iridescent scale is about the size of a small coin. When you swallow the scale, you immediately grow a patch of scales that cover the majority of your body. For 1 hour, you can hold your breath for 15 rounds plus your Constitution modifier (instead of 5 rounds + your Constitution modifier) before drowning. It has no effect in non-aquatic environments that require you to hold your breath. After this time, the scales wither and fall off your body.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4731839c-f333-4680-9501-bc1f7d4407bc	Bunta	{Artifact,Conjuration,Magical,Teleportation,Unique}	Vehicles	\N	\N	/Vehicles.aspx?ID=50	This hand-woven coracle appears large enough to hold only a single person. When you pilot the boat, however, you can take on up to a dozen passengers, which ride in your soul. While there, their bodies and equipment are absorbed into you—they are aware of everything you sense and can communicate telepathically with you or any other passengers, but otherwise can't act except to Recall Knowledge and use actions that require only the use of their mind (as determined by the GM). They can exit your soul, or you can remove any number of them using a single action—which has the concentrate trait—causing them to appear in a space adjacent to Bunta. If you leave Bunta or are killed, any creatures in your soul immediately exit your body into the nearest available space. If you leave Bunta after piloting it, you can use a single action, which has the concentrate trait, to store the boat in your soul. You can remove it from your soul into an adjacent square with another such action. If Bunta takes enough damage to destroy it, it bursts into golden mist, then reforms over 24 hours in its last pilot's soul.	three-actions] command, envision, Interact; Requirements You are piloting Bunta; Effect A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. If Bunta travels at least its speed along the river each round for 10 minutes, you arrive at another plane as if you cast plane shift. You arrive in a destination you specify, or a random location if you don't have a choice. If Bunta ever does not travel at least its Speed in a round, you can disrupt this activation. If you continue, you have a 1% cumulative chance of ending up in a random extraplanar location for each round that Bunta did not travel at least its Speed, to a maximum of a 60% chance if Bunta didn't travel at least its Speed for the full 10 minutes. As long as you remain on Bunta, you are protected from any harmful effects of the plane's environment.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5b8b6df-3b03-48f9-9bb7-49672d409c81	Burning Badger Guts Snare	{Consumable,Fire,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1270	When a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and are dumped in the snare's square, as well as up to two adjacent squares that you choose when you set the snare. The burning oil deals 5d8 fire damage to any creatures in the affected squares. Those creatures must attempt a DC 27 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63efce2a-f8c2-4fd2-bfd5-8cea8c9731f3	Gift of the Poisoned Heart	{Consumable,Cursed,Evil,Magical,Necromancy,Rare}	Cursed Items	\N	\N	/Equipment.aspx?ID=1642	Those who fail to see the curse view this object as a priceless gift, capable of restoring life to the deceased, but deep in the heart of this diamond lies a single flaw: a fissured occlusion of sickly, tainted red. To activate the diamond, place it on the relatively intact body of a creature that died within the past year. The stone shatters, restoring the recipient to life with the effects of a successful resurrect ritual, except there is no limit to the level of the creature that may be revived.	minute (command, Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
498cdee0-3f4c-4463-a216-3c0f593d35c4	Caltrops	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2708	These four-pronged metal spikes can damage a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough are ruined that they can't be salvaged.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a29d09f4-2baa-404f-85d9-66eed62933e0	Camp Shroud (Greater)	{Consumable,Illusion,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1568	Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2976788-018b-456a-b367-cf8adeb48902	Camp Shroud (Major)	{Consumable,Illusion,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1568	Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
824d2166-8eac-4b74-a32a-74034fb328b7	Canary Tail (Third Week)	{}	Services	\N	\N	/Equipment.aspx?ID=2468	Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
352b3909-4705-450e-adf2-e5dd059d31e2	Cane of the Maelstrom	{Artifact,Conjuration,Cursed,Divine,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=899	A large crystal of warpglass floats above the head of this silvery purple +3 anarchic greater striking club. If you successfully Strike a creature, the cane also affects the target with a warpwave. While you carry the cane, you hear a constant, distracting chorus of laughing, incoherent Protean whispers and sing-song voices in your mind. Blatant acts of self-indulgence or narcissism quell these whispers, from a few minutes up to a full day depending on the scope of the act, but they immediately return when you use the artifact's powers. The gradually rising chorus eventually drives away rational thought and renders the cane's owner insane, even if staved off from time to time with self-centered acts. As the artifact's abilities pull material from the Maelstrom, it doesn't function in areas where planar connections are severed.	minute (Interact); Effect The Cane of the Maelstrom casts a 5th-level creation spell, except the duration is unlimited and you can create delicate or complex objects by succeeding at an applicable Crafting skill check when you activate this ability.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b5e9c5d-7ca8-4b18-9a64-14d7510bc3af	Cape of Grand Entrances	{Enchantment,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2457	This regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the cape rustles and flows in all the right ways and hangs upon your shoulders in a way that flatters your form and figure. You draw the eyes of those around you and gain a +2 item bonus to your Performance checks.	two-actions] envision, Interact; Frequency once per day; Effect With a flourish of your cape, you make a grand entrance that draws the attention of those around you. You cast enthrall with a DC of 25. The spell gains the visual trait and loses the auditory trait. You Sustain the Spell by continuing to sweep the cape about.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6620b38e-fa61-464b-aa2a-3d6c88ea487b	Cape of the Open Sky	{Invested,Magical,Rare,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=948	This cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all alike in that they are dyed with an elaborate seal depicting two drakes flanking Goka's palace and the Seven Dragons Bridge. The beautiful cape grants you a +3 item bonus to checks to Lie and to Make an Impression. While you wear the cape, the weather (including wind and fog) doesn't affect your movement or vision. Additionally, whenever you fall while wearing the cape of the open sky, the cape automatically casts feather fall on you.	one-action] command; Frequency once per minute; Effect The cloak pushes you onward. You Stride or Fly up to your Speed, but you can move only in a straight line. You gain a +15-foot status bonus to your Speed and fly Speed for this movement.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1ef22de-c403-4187-8701-8ad12a49a1d5	Caustic Deteriorating Dust	{Consumable,Evocation,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=565	Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers.	two-actions] Interact; Effect You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the object’s Hardness instead. If the deteriorating dust is still active after the object’s Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dust’s duration expires, but any damage remains.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e756dad-14cf-41c1-a422-5aadaf6588b7	Celestial Staff	{Holy,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=2247	Heavenly radiance shines from an active celestial staff, a golden staff capped with a pair of sculpted angel’s wings. Used as a weapon, the staff is a +2 greater striking holy staff. While wielding a celestial staff, you gain a +1 circumstance bonus to saving throws against effects that have the unholy trait and effects created by unholy creatures. When you prepare this staff, if you’re unholy, you become drained 1 until your next daily preparations.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9bcfd96b-895b-4ba7-89f0-1477ae10dae1	Chain of Stars	{Consumable,Force,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2099	This delicate dawnsilver chain strung with tiny shuriken is wound tightly around the handle of the affixed weapon. When you Activate the chain, three +1 striking shuriken made from magical force materialize in the target’s space and split off to attack other creatures. Attempt up to three shuriken Strikes that must each target a different creature and can’t target the creature you hit to trigger this talisman. These Strikes use your attack modifier but originate from the hit creature’s space. These attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after all three attacks have been made. The shuriken deal force damage instead of their normal type, and each shuriken vanishes after its attack.	free-action] (concentrate); Trigger You hit a creature with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2001716-7c20-4e28-9998-bde392af3cc8	Charlatan's Cape	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3063	This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks.	Puff of Smoke [two-actions] (manipulate); Frequency once per day; Effect You cast translocate. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d3fed6a-ca15-4ca6-a7e9-083fc9a09e19	Charm of the Ordinary	{Consumable,Magical,Transmutation,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2459	Carved from a chunk of sturdy hardwood, this small charm is shaped like a broom, a wooden barrel, a lantern, or another ordinary item. When activated, the pendant becomes a full-size version of the item it represents, and you merge with the item with the effects of meld into stone, except the item doesn't need to be made of stone and doesn't require the volume to fit you and your worn or held possessions. While merged with the item, you can hear but can't see; unlike with meld into stone, you can't cast spells. The effect ends after ten minutes or when you Dismiss the effect, at which point you are forcibly expelled and the item you occupied becomes a mundane item.	two-actions] envision, Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d36c9544-086b-48f4-8957-616a0979f804	Chimera Thread	{Consumable,Magical,Transmutation}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1614	This multicolored skein is twisted together from strands of many different materials. When used to stitch together pieces from the carcasses of two or more animals, it fuses them into a single intact carcass of an outlandish-looking monster with characteristics of the component species. The thread disappears, leaving no obvious seams and smoothing the transition between the parts of the creatures.	minutes (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e1fd2c1-d3c9-424f-90fc-91b65d497f69	Guide (Survival Guide Level 2)	{}	Services	\N	\N	/Equipment.aspx?ID=2469	Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c4ec509-786b-426c-a4f1-99c94ea5e982	Chromatic Jellyfish Oil (Lesser)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1959	Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5b7db04-8be7-4400-ab21-cb2f9c9f64b9	Chronicler Wayfinder	{Evocation,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65c754cc-9d7b-4d40-b392-215757de3346	Cindergrass Cloak	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3670	This hooded cloak woven of long, waxy grass is designed so it can close over your entire body. While wearing this cloak, you have resistance 5 to fire.	Shed Cinders [reaction] (manipulate); Frequency once per hour; Trigger You would take fire damage; Effect With a flick of the cloak, you deflect and smother the flames. The cloak’s resistance to fire increases to 15 against the triggering effect. Until the end of your next turn, your flat check to remove persistent fire damage is 10 instead of 15, which is reduced to 5 if another creature uses a particularly appropriate action to help. If you take at least 5 points of fire damage after applying the fire resistance, the cloak gains the broken condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3fe96fa0-2a59-4f7d-aed8-acd283472b48	Clarity Goggles (Moderate)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2314	The goggles grant a +2 item bonus. They work against effects created by 6th-rank or lower spells or a creature of 13th level or lower.	two-actions] (concentrate); Frequency once per day; Effect You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your Perception bonus against any illusion effect created by a 3rd-rank or lower spell or a creature of 8th level or lower. You must be able to see the illusion, and it must be within 60 feet. If the check succeeds, you see through the illusion for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
595de4e8-c8df-4f0f-bcb4-530905f8aa88	Clinging Bubbles (Greater)	{Consumable,Magical,Transmutation}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2460	This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times.	one-action] Interact; Effect You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a –5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty. The cloud can be redirected with strong winds. The cloud of bubbles has AC 5, 20 Hit Points, and weakness 5 to piercing and slashing. The bubbles pop naturally and harmlessly after 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71c3e11e-a5b4-40c2-bde6-5b157b46346a	Clinging Bubbles (Moderate)	{Consumable,Magical,Transmutation}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2460	This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times.	one-action] Interact; Effect You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a –5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty. The cloud can be redirected with strong winds. The cloud of bubbles has AC 5, 20 Hit Points, and weakness 5 to piercing and slashing. The bubbles pop naturally and harmlessly after 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5228e48-9e7c-4c13-b82c-2988bbf769b4	Clinging Ooze Snare	{Acid,Consumable,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1470	Complex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect their hidden laboratories, and it is from this tradition that the clinging ooze snare takes its inspiration. With its ingenious mixture of rare reagents, dried protoplasm harvested from ooze creatures, and a little pinch of alchemy, this snare triggers into an ooze-like hazard that temporarily mimics the dangers presented by a creature like a sewer ooze or other carnivorous protoplasmic monster. When a creature triggers a clinging ooze snare, the snare creates a short lived protoplasmic mass that lashes out in all directions, dealing 2d6 bludgeoning damage and 2d6 acid damage. The triggering creature must attempt a DC 21 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bccc8bb4-9d7e-4cba-a875-52055075187e	Blowgun	{Agile,Nonlethal}	Weapons	Base Weapons	L	/Weapons.aspx?ID=424	This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.	\N	1	1	20 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
baa3f9df-7927-4102-b0bf-7c10007d1b5d	Clockwork Chirper	{Auditory,Clockwork,Consumable,Mechanical,Snare,Trap,Uncommon}	Snares	\N	\N	/Equipment.aspx?ID=1123	This simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains immobile and silent until a Small or larger creature enters the square beneath its perch, at which point it springs into action. Once activated, it flies around making a loud chirping sound that can be heard up to 500 feet away. The bird then follows the creature that activated it for up to one hour or until it is destroyed, doing its best to stay just above the creature and out of reach, and continuing its string of loud chirps. The bird is an object with a Speed 10 feet, and a fly Speed of 25 feet. It has AC 15, Hardness 5, HP 10 (BT 5) and object immunities. Once broken, it can no longer fly. It can't attack or otherwise damage other creatures. After an hour has passed after its activation, the clockwork chirper falls into a pile of useless components.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a84735ac-a1cc-43a4-b327-43aee82f8a95	Clockwork Helm	{Clockwork,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=894	Rotating gears cover the outside of this imposing helmet. In order to function, the device must be wound for 10 minutes once every 24 hours. The clockwork helm has a calming and focusing effect on the mind. If you're affected by a detrimental condition caused by a mental or emotion effect, each round at the beginning of your turn, the gears of the helmet unwind and reduce the value of the condition by 1. This effect works only if the condition's value can normally be reduced by simply waiting; otherwise the helmet has no effect.	two-actions] envision; Frequency once per day; Requirements You've wound the clockwork helm for 10 minutes within the last 24 hours; Effect You fire a beam of withering heat from the helmet's eye slits at a target. Make a spell or ranged attack roll (your choice) to affect the target. On a hit, the target takes 10d8 fire damage and is drained 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0dbd9f2b-d705-47b5-b3bb-bbfb780805fc	Clockwork Megaphone	{Clockwork,Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1145	A clockwork megaphone uses cunning clockwork gears to adjust the shape and angle of the cone within the megaphone, allowing you to raise or lower the volume, widen or contract the angle in which you project your voice, or both at the same time. This makes a clockwork megaphone far more useful than an ordinary megaphone for situations where you want to make sure that everyone in a particular venue or location can hear you without being so loud that your voice comes across as a painful shout. It takes 1 minute to wind up a clockwork megaphone, which allows it to remain active for up to 1 hour of adjustments, only counting the time you change the megaphone's settings, not the time you spend speaking. Since it automatically enters standby mode when not in use, this typically means you don't have to wind up the clockwork megaphone for months, or even years, depending on how often you adjust the settings each day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b33f5722-f021-4e81-8c6f-76611886a332	Clockwork Spider Bomb	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	1	/Equipment.aspx?ID=1267	While arachnophobes don't need to fear this contraption's spiderlike appearance, they should probably worry if it starts ticking. When you activate the spider bomb, you place it on the ground and the clockwork spider crawls 5 feet in a straight line, continuing to advance 5 feet in the same straight line at the end of each of your turns for the next 4 rounds (traveling a total of 25 feet). If it takes any damage during this time, its bulbous abdomen detonates in a raging flame, dealing 5d6 fire damage to all creatures in a 5-foot burst (DC 24 basic Reflex save). You can also activate it a second time with a single-action command word activation, causing it to explode. The spider bomb has an AC of 10, 5 Hit Points, and +0 to all saving throws. After it detonates, the spider bomb is completely destroyed, regardless of the effects of its detonation. If it survives to the end of the 4-round duration without being detonated, the spider harmlessly loses its explosive charge and falls apart.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da2d7845-5709-4b8b-98c1-ce3d45da1664	Coating	{Extradimensional,Magical}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1865	When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain only poisons and magic oils that could be applied to the weapon. Stowing or retrieving an item in the space requires an Interact action, except when using the rune's activation.	one-action] (concentrate); Requirements At least one magic oil or poison is stored inside the rune's extradimensional space; Effect For 1 minute, you can apply stored oils and poisons to the weapon without needing any hands free. Applying them takes the same number of actions as normal. An oil or poison applied this way pours directly from the extradimensional space onto the weapon, and when it's fully applied, its empty vial is ejected.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f016d550-4f8b-4302-a2d9-21a6c58db962	Cold Comfort (Greater)	{Alchemical,Cold,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1259	The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is immobilized for 1 minute or until it Escapes (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26eefc36-7c89-41b3-be41-57cd50c06d49	Coldstar Pistols	{Artifact,Magical,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=2361	One dueling pistol in this paired set is etched with flames along its barrel, while the other is etched with icicles. In these separate forms, one gun comprising the Coldstar Pistols functions as a +3 greater striking greater flaming dueling pistol and the other as a +3 greater striking greater frost dueling pistol. When joined, the guns form a double-barreled weapon that functions as a +4 major striking greater flaming greater frost dueling pistol. The combined form has a range increment of 120 feet. In either form, the Coldstar Pistols have the agile, concealable, concussive, and fatal d10 traits. As star guns, the Coldstar Pistols run on magic and don't use ammunition or black powder.	one-action] (manipulate); Frequency once per round; Effect Make two Strikes against one target, taking the highest of the two attack rolls and applying it to both attacks. Your multiple attack penalty increases only after these Strikes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
781e7b2d-f04e-496e-aa4b-648d83595cf1	Colorful Coating (Orange)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1938	These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
868fb082-3380-49d9-909a-dde46bcd043e	Communion Mat	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2174	This pageless grimoire is made up of two durable covers that open to display a small ritual circle. When you first invest the grimoire, you and your familiar each press a limb to a corner of the mat. The ritual circle then morphs to one matching the tradition of your patron, the spells contained in your familiar appearing in the margins. During your daily preparations, your familiar performs a small jaunt around the open ritual circle to strengthen its connection to your patron.	free-action] (concentrate, spellshape); Frequency once per 10 minutes; Effect If your next action is to cast a spell your familiar learned from a lesson (whether a cantrip or from a spell slot), your patron notices that you’re putting their power to good use and strengthens your familiar with a surge of magic. Your familiar Sustains one of your spells.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e61fda7f-8b51-4980-af2c-2c4353e005f8	Conduit Shot (Greater)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2047	Fine lines of djezet sparkle in conduit shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70bf41f5-0adb-4000-9b8f-10f2ef4cb3aa	Constant Crosier	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3930	This weathered crook is often carried by chaplains of more primal deities. The carved wooden shaft bears the marks of fire damage and smells of campfire meals past. It counts as a wooden religious symbol for deities who grant the nature domain. While traveling in exploration mode, you and your allies within 120 feet count anyone’s travel Speed of 15 feet or lower as 25 feet.	Season of Grit [one-action] (manipulate, visual); Frequency once per day; Effect You brandish the constant crosier high in the air and wave it about. All allies within 60 feet who can see the crosier receive a +1 status bonus to Fortitude saves and resistance 5 to persistent damage for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f89380c-55d7-4990-81c1-538fea3f5566	Conundrum Spectacles	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1468	These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing.	one-action] Interact; Frequency once per day; Requirements You are attempting to read something in a language you don't understand; Effect You flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you are reading. This doesn't let you understand codes, riddles, or metaphors (subject to the GM's discretion). This effect lasts 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8d50426-5e4f-44ae-9d34-fd5db3e3f0c9	Cook's Caravan	{Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=100	An army travels on its stomach, and this wagon train is designed to keep that stomach full. Composed of five heavy wagons connected via a series of flexible corridors, this caravan carries provisions and provides dining services for troops. The lead and middle wagons contain full-service galleys while the second and fourth wagons are stocked to the brim with foodstuffs. The last wagon in the caravan contains a boiler and scullery services for cleaning kitchen utensils and dishes. On the roof of each wagon is an herb garden to ensure a fresh supply for all meals, and mounted beneath all wagons are water and beer storage. Each cook’s caravan carries enough supplies to feed its crew, passengers, 12 Large creatures, and 500 soldiers for a month before needing to be restocked.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3fc6bf5-e586-4c99-8341-7f50a0f1acec	Cordelia's Construct Key (Greater)	{Conjuration,Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=884	Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge.	minute (command, envision, Interact); Frequency once per day; Effect You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated broom but has no bristles Strike and can't attack. It performs simple and broad menial tasks for you in exploration or downtime but is too slow to react to individual commands to assist you in a combat encounter.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
32065759-2dda-4bc8-b39c-3b8f3ee806da	Blowgun Darts	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=440	These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d78ea5ff-d6b4-42b7-a3b5-bf9b546f107d	Courtier's Pillow Book	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2176	This elegant journal has a detailed social dossier on the owner's acquaintances. When you make your daily preparations, you can inscribe a secret or embarrassing foible about a specific individual that you know to be true or have on good authority.	free-action] (concentrate); Frequency once per day; Effect If your next action is to cast a mental spell on a target about whom you’ve written an entry in the book, you can state that secret or foible before Casting the Spell to give the target a –1 circumstance penalty to their saving throw against the spell. The inscription then disappears from the grimoire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b72c7f3-6d33-47be-b270-452751729c7e	Covenant Tea	{Consumable,Enchantment,Magical,Potion,Tea,Uncommon}	Consumables	Tea	L	/Equipment.aspx?ID=3140	This green tea is often steeped in a pot with a dried persimmon. Traditionally, all participants in a complex discussion start their conversation with a tea ceremony involving covenant tea, with each member of the group enjoying the covenant of the shared beverage. Some have been known to use trickery and sleight of hand to ensure only those whose goals align with the tea preparer are served covenant tea, while others in the group are served non-magical (but still delicious) green tea, thus subtly tipping the balance in discussion toward those the tea server favors. This practice has resulted in some regions referring to covenant tea as “trickery tea.” Regardless of what you prefer to call the tea, when you drink it, you gain a +1 item bonus to Diplomacy checks and to your Perception DC for 10 minutes.	one-action] Interact or 10 minutes (concentrate, Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65f16706-02ef-4c3b-b6db-da5d9958c733	Crafter's Eyepiece (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3072	This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success.	Prototype 1 minute (manipulate); Frequency once per day; Effect You calibrate the eyepiece to have it cast a 5th-rank creation spell over the course of 1 minute to construct a temporary item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c84580f7-1c98-4109-9919-53f6bae5fdab	Cresset of Grisly Interrogation	{Magical,Necromancy,Rare}	Held Items	\N	1	/Equipment.aspx?ID=1726	This iron cresset appears as a cage-like basket with a metal bowl fitted into its base—a bowl sized perfectly to hold the severed head of a Medium or Small humanoid.	minute (command, Interact); Frequency three times per day; Requirements A severed head is within the cresset of grisly interrogation; Effect You pose a question to the head contained within the cresset, and it animates briefly to reply with a short answer over the course of a minute. The cresset empowers the severed head with the ability to reply even without breath, granting the head a semblance of life, calling upon the physical remains' latent memories rather than summoning back the deceased's spirit. The head must be forcefully commanded to answer with a secret Intimidation check— other attempts to query the head without attempting an Intimidation check for a result automatically fail. Once activated in this way, this activation of a cresset of grisly interrogation can't be performed again for 1 hour. The head answers the question based on the result of the secret Intimidation check against the Will DC the creature had when it was alive or DC 25, whichever is higher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b78d08d7-84a3-42b5-bef0-861f93a80eb9	Crimson Tome	{Grimoire,Illusion,Rare}	Grimoires	\N	L	/Equipment.aspx?ID=3492	These tomes are sacred to the Red Mantis assassins, who use them to scribe their spells and record their violent deeds. The first of them were created in Rahadoum, but when the Oath Wars forced the worshippers of Achaekek to flee Rahadoum, many were identified by their crimson tomes, which were destroyed on the spot. Less than a dozen volumes survived, and the secret of creating them has been lost to history. Rumors persist of a first edition of this rare tome—an artifact version of the one presented here, but if these rumors are true, even the Red Mantis have lost track of such a treasure.	Achaekek's Gift [reaction] (concentrate, spellshape); Trigger You kill a creature with a spell prepared from the crimson tome; Effect The crimson tome infuses the slain creature's mortal remains and soul. If an effect attempts to restore the slain creature to life, the crimson tome immediately attempts to counteract that effect (counteract modifier +27, counteract rank 8). If the restoring effect is counteracted, you immediately learn the name, nature, and location of the creature or effect that attempted to bring the dead body back to life. You can only impart Achaekek's Gift on one creature at a time. If you use this ability on another creature, the previous creature loses Achaekek's Gift.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60667c2c-d531-49c1-82b1-08dc83d0b1b8	Crown of Insight	{Abjuration,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1289	A series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed to you, the GM rolls a secret Perception check for you against the creatures' Stealth DCs. On a success, the creature becomes undetected by you, rather than unnoticed, and on a critical success, the creature becomes hidden to you. All creatures in the area are then temporarily immune to your crown of insight for 24 hours. The crown of insight doesn't help you find hidden items or traps, nor can it help you discern a creature hiding in plain sight, such as a gargoyle pretending to be an inanimate statue. Additionally, since the effect occurs when you move to enter an area that contains creatures, it doesn't detect an unnoticed creature Sneaking up on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba0f8b63-8a59-4b9f-ba55-e1b5362c0488	Crystal Shards (Major)	{Alchemical,Bomb,Consumable,Earth,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3291	This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8431f974-71cc-4324-854f-c1d3f91b9898	Cunning	{Divination,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=885	The weapon performs divination magic on the blood of your foes, granting you insight into their abilities and weaknesses. 	free-action] envision; Frequency once per minute; Requirements On your previous action this turn, you used this weapon to hit and damage a creature that has blood or other vital fluids; Effect You learn the secrets the weapon gleaned from the creature's blood. Attempt to Recall Knowledge about the target of the required attack, gaining an item bonus to the Recall Knowledge skill check equal to the weapon's item bonus to attack rolls from its potency rune. If the required attack was a critical hit, you also gain a +2 circumstance bonus to this check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f8f6e92-3980-4361-97e2-5a8dcdb9ec65	Dagger of Eternal Sleep	{Consumable,Magical,Necromancy,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=564	This tiny serrated dagger looks like a miniature sawtooth sabre. Until activated, it is too small and ornamental to function as a weapon, which might allow it to be passed off as a weapon-shaped decoration.	one-action] Interact; Effect You transform the dagger of eternal sleep into a +1 grievous striking dagger and Strike an unconscious target with the dagger. If you are not in an encounter or otherwise threatened and you roll a hit with your Strike, you get a critical hit instead. The damage from the Strike and the bleed from the critical specialization effect do not awaken the target, though the target becomes temporarily immune to this effect until the next time it wakes up, meaning further daggers of eternal sleep awaken it as normal. The dagger disintegrates immediately after use.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64987dd7-4702-42a3-ab93-88b1dceb1665	Darkvision Scope	{Divination,Magical}	Customizations	Scopes	L	/Equipment.aspx?ID=1212	These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated).	one-action] Interact; Effect You gain darkvision until the beginning of your next turn, as long as you continue to look through the scope.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60e0ae81-7693-4395-8f8d-c4a9ee3af7ea	Dawnflower Beads	{Divine,Healing,Intelligent,Rare,Vitality}	Intelligent Items	\N	\N	/Equipment.aspx?ID=2394	Prayer beads given prolonged exposure to spiritual energies at sacred Sarenite sites can attain sapience as Dawnflower beads. Other such objects hold the spirits of Sarenite priests who dedicated themselves to their work beyond death. Dawnflower beads function as a greater shining symbol. They don’t re-attune to other deities but allow any divine spellcaster who isn’t unholy to use them, though they attempt to talk their wielder out of morally questionable acts. Dawnflower beads have the following additional activations.	Cast a Spell; Frequency once per day; Effect The beads cast 5th-rank vital luminance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
982a393c-a578-4821-84ca-c49808f4c100	Dawnsilver Chunk	{Precious,Uncommon}	Materials	\N	L	/Equipment.aspx?ID=2917	Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be623d3a-0abb-4313-88e5-3a3b8b9adce8	Blunderbuss	{Concussive,"Scatter 10 ft.",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=196	This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats.	\N	2	1d8	40 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65f81dcc-fdf5-42ee-a8d4-866cb1173e93	Daylight Vapor	{Consumable,Divine,Inhaled,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=826	This heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. This effect has the light trait (although the poison itself doesn't, so only the light effect can be counteracted by darkness effects). The sickened condition from daylight vapor can't be removed while the poison lasts, and when the victim enters an area of magical darkness, the poison attempts to counteract the darkness with a counteract modifier of +21. If the poison fails, it can't attempt to counteract the same darkness again.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
767eb441-4724-4971-9977-ad594f676645	Death Coil	{Consumable,Electricity,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1125	This modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or if at least one creature stays within 20 feet of it for more than 1 round. It then lashes out with a torrent of electrical energy dealing 7d12 electricity damage to all creatures within 20 feet of it. Due to the fact that it doesn't trigger immediately when a creature enters its square, abilities like Surprise Snare don't work with a death coil. Creatures within that area must attempt a DC 43 Fortitude saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd76cd10-488a-4924-8db6-f8f9bf39f14c	Decanter of Endless Water	{Conjuration,Magical,Water}	Held Items	\N	L	/Equipment.aspx?ID=254	This item looks like an ordinary glass flask full of water. The stopper can’t be removed unless you speak one of the item’s three command words, each of which causes water to pour forth in a different way. Pulling the stopper straight out creates fresh water, and rotating it as you pull creates salt water. Any effect of the decanter lasts until the decanter is plugged (with its own stopper, a finger, or the like).	one-action] command, Interact; Effect Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, subjecting it to the effects of hydraulic push (spell attack roll +15). You can repeat this once per round as long as the geyser continues, spending an Interact action to direct the geyser each time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5017427b-e992-42cd-b055-bc50c8345b6b	Deck of Many Things	{Artifact,Magical,Rare,Transmutation}	Artifacts	\N	\N	/Equipment.aspx?ID=610	These 22 cards of heavy vellum, usually stored in a box or a pouch, bear images or glyphs depicting symbols of magical power. Looking at a card without activating it shows the card face but has no magical effect. Once the deck is face down, the cards randomize themselves—if you look at the top card multiple times, you may find it changes. Any card removed from the deck goes missing after a few seconds, reappearing in the deck.	one-action] envision, Interact; Effect You declare how many cards you will draw facedown from the deck, then draw your first card. The card takes effect immediately. Any further cards must be drawn within the next hour, and any card you don’t voluntarily draw flits off the deck and affects you anyway. You can never activate the same deck of many things again. Once a card is drawn, it produces its effect immediately and then disappears back into the deck, which immediately shuffles itself. (The Dullard and Jester are exceptions, as described in their entries below.) The effects of each card are as follows.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a7422389-c54f-4a13-b8bd-6345d1d27a8e	Demon's Knot	{Artifact,Cursed,Enchantment,Evil,Invested,Magical,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=2674	The demon Kaivirris is housed in the magnificent ruby that serves as the centerpiece of this beautiful, gold-plated, cold iron pendant necklace. Creatures within 30 feet of the demon's knot feel a subtle urge to acquire the necklace and take a –1 status penalty to Will saves.	two-actions] command, Interact; Frequency once per day; Effect The demon's knot casts chilling darkness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c7e65d1-8258-4134-a61f-11da42db97e3	Desiccating Scepter	{Magical,Necromancy,Rare}	Held Items	\N	1	/Equipment.aspx?ID=2519	Often wielded by priests of cruel desert gods, this thin scepter is carved from dry, yellowed bone and can destroy the moisture in anything it touches.	one-action] Interact; Frequency twice per day; Effect You touch the scepter to a body of water containing 20 gallons or less, which is instantly reduced to dust; larger bodies of water are unaffected. Alternatively, you can touch a creature whose body contains water with the scepter; the target takes 4d6 fire damage and must attempt a DC 19 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eff8b2db-3619-46e8-bf54-5bcc2d6bc79a	Wooden Nickel	{Consumable,Illusion,Magical,Talisman,Visual}	Consumables	Talismans	\N	/Equipment.aspx?ID=2115	This rough wooden coin hangs from a string drilled through a hole at its center. When you Activate the wooden nickel, for 10 minutes, you can cause any object you touch of 2 Bulk or less to look, feel, and smell like valuables of a similar size crafted from a precious metal of your choice.	three-actions] (concentrate); Requirements You are a master in Deception.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65cc20bd-0d58-4bd5-80a5-501cf4bc0ae0	Devoted Vestments	{Divine,Focused,Invested}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3077	These vestments are made of panels showing various scenes from the legends of a particular deity. It serves as a religious symbol of that deity, and you gain a +2 item bonus to Religion checks. When you cast harm or heal, healing granted to followers of that deity is increased by the rank of the spell.	Domain Devotion [free-action] (concentrate); Frequency once per day; Effect Gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the vestments are dedicated to. If you don't spend this point by the end of this turn, it is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39c28d46-297e-40c9-8221-7df62ccf47a9	Dinosaur Boots	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=1299	The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you.	one-action] command (magical, morph, transmutation); Frequency once per day; Effect You grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a dinosaur's. You gain a foot unarmed attack that has the same statistics as your fist unarmed attack, except its damage die is increased from 1d4 to 1d6. Once during the duration, you can use the Trample 3-action activity to Trample creatures one size smaller than you or smaller. This deals an amount of damage to each creature equal to that of your foot unarmed attack (including any extra weapon damage dice, bonuses, or additional damage as normal), with a DC 27 basic Reflex save. You can Dismiss the activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce36d402-bbaf-4d5a-a82a-04e28dd13244	Dinosaur Boots (Greater)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=1299	The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you.	one-action] command (magical, morph, transmutation); Frequency once per day; Effect You grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a dinosaur's. You gain a foot unarmed attack that has the same statistics as your fist unarmed attack, except its damage die is increased from 1d4 to 1d6. Once during the duration, you can use the Trample 3-action activity to Trample creatures one size smaller than you or smaller. This deals an amount of damage to each creature equal to that of your foot unarmed attack (including any extra weapon damage dice, bonuses, or additional damage as normal), with a DC 27 basic Reflex save. You can Dismiss the activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4da4efe0-bff7-492d-a435-828aa2f33bee	Dispersing Bullet	{Consumable,Evocation,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1019	The metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated dispersing bullet hits a target, the bullet scatters into a sphere of metal shards as the metals try to return to their places of origin. All creatures in a 10-foot emanation around the target of the attack (and not including the target) must succeed at a DC 21 Fortitude save or be pushed 10 feet from the target (15 feet on a critical failure).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9aa849e1-3e58-4958-838f-9e9e6a0a1624	Diver's Gloves (Greater)	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2461	These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim.	reaction] envision; Trigger You would take damage from falling into water; Effect The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the fall were half the distance, to a minimum fall of 5 feet. You then Swim with the effects of a critical success for the check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2b1a4bd-8179-4861-91e3-874f34e7503d	Diver's Gloves (Moderate)	{Abjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2461	These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim.	reaction] envision; Trigger You would take damage from falling into water; Effect The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the fall were half the distance, to a minimum fall of 5 feet. You then Swim with the effects of a critical success for the check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06be5527-1e28-434b-89b6-caa4c8cd5638	Djezet Alloy Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1410	This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6dabb171-ce71-4915-ae36-f5b498e98297	Dragon's Blood Pudding (Lesser)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1310	While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59022988-6754-48f6-8890-2be6f82e6b04	Dragon's Breath (8th-Level Spell)	{Magical,Transmutation,Uncommon}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=1387	This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.	free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ca6e2c2-eec6-408f-b8ba-8feeb84eeb00	Dragonhide Object (Standard-Grade)	{Precious,Uncommon}	Materials	\N	L	/Equipment.aspx?ID=3268	The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color and texture, depending on the dragon it came from. Due to dragonhide's resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the tradition associated with the dragon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96c13a92-c602-4e19-978e-7bcf8ad78d44	Dragonscale Amulet	{Enchantment,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=540	This amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage of one of these types from a dragon’s Breath Weapon, the amulet begins to glow brightly; for the next 10 minutes, your resistance against that type of damage increases to 20. If you are subjected to a dragon’s frightful presence, you can roll your saving throw twice and use the higher result to determine the aura’s effects. This is a fortune effect.	two-actions] command; Frequency once per day; Effect You exude an aura that terrifies all foes in a 60-foot radius, as the frightful presence ability with a DC 34 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de9d6879-d38a-4937-bd7d-923840a269d0	Drazmorg's Staff of All-Sight	{Divination,Magical,Staff,Unique}	Staves	\N	1	/Equipment.aspx?ID=1728	This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96ebe545-914c-4472-8fa3-eadb8ff1940f	Dread Helm	{Alchemical,Aura,Emotion,Fear,Mental}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1976	The faceplate of a dread helm has a fierce visage that magnifies the effects of fear. Concealed within is a reservoir that can hold a single dread ampoule, which takes 3 Interact actions to install.	one-action] (manipulate); Requirements A dread ampoule is installed in the helm; Effect The dread ampoule atomizes, creating a fear‑inducing mist that hangs around your face for 3 rounds. The mist grants an item bonus to Intimidation checks equal to the dread ampoule’s item bonus. The mist also deals mental damage equal to the dread ampoule’s splash damage to all creatures within a 5-foot emanation other than you. The activation uses up the dread ampoule, and the helm can’t be activated again until a new one is installed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
acd3d35b-7bd3-4814-894b-71fdebb992f6	Eidolon Cape	{Focused,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2323	Though it appears to be one elegant piece, an eidolon cape consists of a mantle for your shoulders and a detachable cape. The cape is designed to resemble your eidolon, either with a direct likeness or with features reminiscent of your eidolon. For instance, if your eidolon is a dragon, the cape might depict a stylized dragon, or it might have a pattern of colorful scales with gold trim. An eidolon cape features the sigil you share with your eidolon prominently in its design. You gain a +2 item bonus to the skill that matches your eidolon's tradition: Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal.	free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a summoner link spell. If not used by the end of your turn, this Focus Point is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb6933d2-09fa-42d5-8b48-85e346f4ff70	Drowsy Sun Eye Drops	{Alchemical,Consumable}	Alchemical Items	Alchemical Plants	L	/Equipment.aspx?ID=1660	These drops are made from luminescent mushrooms and refined into eye drops, which simulates a creature's natural night vision. When you attempt a Perception check to Seek, you can draw and apply a dose of drowsy sun to your eyes as part of the same action, which grants you darkvision to a range of 30 feet for 1 round. If you do, your Seek action gains the manipulate trait, due to drawing and applying the eye drops.	Seek	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d59955f-7c84-40c5-aedf-58569a717333	Dullahan Codex	{Cursed,Grimoire,Magical,Unique}	Cursed Items	\N	\N	/Equipment.aspx?ID=2379	The origins of the notorious Dullahan Codex are shrouded in mystery. Some legends claim it belongs to a dullahan whose head was taken by the Grim Reaper. Others attribute its creation to a powerful necromancer whose name has been lost to time. Whatever the truth, the grimoire has passed down through the ages, sometimes via mortal hands and other times mysteriously appearing among the possessions of its next target. It deserves its reputation for dooming those who possess it to die, but scholars debate whether the codex causes this fate or merely acts as its harbinger.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9977a25b-682b-4278-9891-5d6b68471a4b	Dwarven Daisy (Lesser)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=594	A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to dazzle its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8fc46987-ac4c-4a9a-a855-eaa10ecb7ed3	Dweomerveil	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3225	This soft covering for the mouth and nose is made from the sleek fur of a dweomercat and is fastened with two gnarled teeth of the same beast. Each day during daily preparations, you must brush and oil the veil. At the conclusion of the activity, select one tradition of magic (arcane, divine, occult, or primal). You gain a +1 item bonus to all saves against magic from that tradition until your next daily preparations.	Dimension Leap [reaction] (concentration, teleportation); Frequency once per day; Trigger You succeed at a saving throw against a spell from the chosen tradition; Effect Your veil billows out and you disappear behind it. You use the traces of dweomercat magic to teleport yourself instantly to any unoccupied square within 30 feet. If you critically succeeded at the triggering save, you can instead teleport within 45 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0676f17b-5245-40ef-b719-25b3e6d76126	Ebon Fulcrum Lens	{Invested,Necromancy,Occult,Unique}	Other	\N	L	/Equipment.aspx?ID=942	Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.	two-actions] Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90a0b0fa-17db-4b48-906c-fa04150d237a	Bo Staff	{Monk,Parry,Reach,Trip}	Weapons	Base Weapons	2	/Weapons.aspx?ID=372	This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5be6989b-1cd2-4ad1-84fd-ac1824479f9b	Elixir of Gender Transformation (Moderate)	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=3307	This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. Changes from this elixir take place gradually over the course of months or years, depending on the type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3565ce8d-952b-43b2-86df-db8e0a9c0347	Ember Dust	{Consumable,Evocation,Fire,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1504	This handful of gritty black dust glows faintly, like old coals, but is cool to the touch. When ember dust is sprinkled upon the ground or a flat surface in an adjacent unoccupied square, the dust transforms into a bonfire that fills the majority of the square. For 8 hours, the bonfire blazes regardless of whether it has any fuel. The fire doesn't harm the surface on which it was sprinkled, and it can't be extinguished except by fully dousing or submerging it in water, or by smothering it completely. Anything that's lit from the bonfire requires fuel to burn and can be quenched normally. While it's safe enough to move through the space and edge around the bonfire, a creature remaining in the bonfire for at least a full round takes 1d6 fire damage each round. After 8 hours, the bonfire becomes a normal fire and continues burning only as conditions permit.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
974a6aba-1217-4f5b-bf8a-803120ffc73a	Empath's Cordial	{Consumable,Magical,Mental,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2083	The pale liquid of empath's cordial changes color to reflect the mood of the creature nearest to it—turning blue for calm, red for anger, and green for envious, among other hues. For 1 hour after you drink this potion, you can sense the presence of general emotions, such as hostility toward you or the presence of an emotion effect impacting a creature's emotions, within 30 feet. A creature that failed a saving throw against calm emotions can't be detected. This potion doesn't allow you to automatically tell what emotions a specific creature is experiencing, but you can attempt a Perception check with a +2 item bonus (DC set by the GM) to discern that information. The potion also grants you a +1 item bonus to Perception checks to Sense Motive against creatures whose emotions you can sense.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
685b9eb0-6978-4e5c-8645-ee5dd45d33c4	Energized Cartridge	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1227	This simple brass shell casing contains trace amounts of alchemical ingredients and is usually attached to the underside of the affixed weapon's barrel. When activated, it causes the ammunition fired from the affixed weapon to transform into your choice of acid, cold, electricity, or fire, dealing damage of the appropriate energy type instead of its usual damage as well as 1d6 persistent damage of the same type on a critical hit.	free-action] envision; Trigger You attempt an attack roll with the affixed firearm or crossbow; Requirements You're trained in use of the affixed firearm or crossbow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88194ed0-f278-443b-83cc-4396cbbb5024	Energy Robe (Acid)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1317	This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.	two-actions] command, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5b10397-4d63-4d00-ae35-2f9687101316	Everair Mask (Greater)	{Abjuration,Air,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2565	This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An everair mask makes use of magical runes related to the Plane of Air to create breathable air.	two-actions] envision, Interact; Frequency once per day; Effect You activate the mask's rune, and the air surrounding air, as well as the air you exhale, becomes enriched with oxygen. This allows the everair mask to recycle air into breathable air for 1 hour. The rune's magic is unable to provide breathable air while underwater, in a vacuum, or in any other situation where air is normally unavailable.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88119d9b-10b1-45ff-b7f1-7ed8f0357ef9	Enfilading Arrow	{Conjuration,Consumable,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1253	This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you fire an activated enfilading arrow, it sails upward and shatters into countless copies. The arrows then rain down in a 10-foot burst at any point within your weapon's first range increment, dealing 6d8 piercing damage to all creatures in the area (DC 25 basic Reflex).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3a726b1-5ded-4610-aaf3-8451d0d31c4c	Enigma-Sight Potion	{Consumable,Magical,Potion,Revelation}	Consumables	Potions	L	/Equipment.aspx?ID=2084	A vial of this enigma-sight potion seems to contain fragments of kaleidoscopic crystal that reflect mind-bending scenes. However, these “crystals” act like liquid when poured or consumed. Drinking the potion grants you the effects of a truesight spell, except that you use your Perception modifier and half your level, rounded up, for the secret counteract check instead of the normal counteract modifier and spell rank. However, if you critically fail the secret counteract check the effect grants, your mind fills in false, nightmarish information. You become stupefied 1 for 1d4 rounds and stunned 1 as your brain struggles to process what you see.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
396689ed-2095-4f62-a447-62600314aa3b	Entertainer's Lute (Major)	{Coda,Occult,Staff}	Staves	Coda	L	/Equipment.aspx?ID=2267	This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a499ebc-81cb-4561-b08b-707a051da5c0	Enveloping Light (Greater)	{Invested,Magical,Necromancy,Positive,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=1290	This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead.	two-actions] command; Frequency once per day; Effect For 5 rounds, your entire body begins to glow, with the effects of a 1st-level light spell. At the end of each of your turns during this time, you regain 1d4 Hit Points.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
04cd51dc-7ad0-4c0d-995d-2845e5a0368c	Essence Forge (Moderate)	{Magical,Rare}	Other	\N	20	/Equipment.aspx?ID=3791	An essence forge consists of a large stone workbench with a receptacle for fuel built into the left side. Sparkling crystals are embedded across the forge’s structure, with additional flourishes made from a different material, as appropriate to the type of forge.	Absorb Essence [one-action] (concentrate, healing, manipulate); Requirements The essence forge contains essence; Effect You absorb the essence in the forge, emptying it and allowing it to be primed. If the essence value in the forge is equal to or greater than the value determined by the forge’s type, the forge heals you for its type’s listed HP. Otherwise the absorbed essence has no effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97639f06-a081-480f-bfcd-4e68061f515c	Eternal Eruption of Pale Mountain	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=3020	Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.	Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7fab924c-1235-4758-98c7-7bf7726aa123	Gloom Blade	{Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2866	As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a +1 shortsword and doesn't appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th rank or higher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a4c34ce0-1596-4257-b70e-00cd453ee388	Exploration Lens (Detecting)	{Divination,Invested,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1443	An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone. In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aee5250e-125a-455c-a78e-895356b6cd2f	Exsanguinating Ammunition	{Alchemical,Consumable}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1193	This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0a57fc2-1616-4859-b423-13a51326713f	Exuviae Powder	{Alchemical,Consumable,Earth,Rare}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=2589	Exuviae powder comes from cast-off shells of cicada-like insects native to the Plane of Earth, crushed to dust. You sprinkle this powder over your body, leaving an iridescent layer reminiscent of insect chitin. After you do so, for 8 hours, you double the time you can hold your breath. During this time, you also have access to the shed chitin activation.	Shed Chitin [reaction] (concentrate); Trigger You would be petrified; Effect The powder petrifies like a shell around you instead, and its other effects end. The powder causes you to become quickened for 1 minute as well as doomed 1 and restrained (Escape DC 25). You can use the extra action each round only for Escape and Stride actions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ecb7f622-b479-4f21-b126-a88321e71e22	Eyes Of The Moonwarden	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3673	This beaded pendant crafted by Lyrune-Quah shamans features an uncut moonstone that warns the wearer of danger. When a hostile creature comes within 30 feet of you, the stone glows with moonlight only you can see.	Lunar Illumination [one-action] (concentrate); Frequency once per hour; Effect Bright moonlight shines out of the gem in a 30-foot emanation, forcing hostile creatures in the area to make a DC 26 Fortitude save or be blinded for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1239a6e5-bd22-45d1-abc2-6cddcc22df83	Fairy Bullet	{Conjuration,Consumable,Fey,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1194	These bullets glimmer with emerald green light that dances across the surface of the bullet like a mischievous sprite. On a successful Strike, a fairy bullet casts revealing light (DC 23) extending outward from a corner of the target's space. You choose which corner of the target's space you want the burst to extend out from at the time you declare the associated Strike. Since the fairy bullet is fired before revealing light can reveal the target, the effects don't affect the flat check for the attack roll with the fairy bullet if the target is hidden from you.	two-actions] command, envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ff495723-2bda-4cdd-bd3d-3cdf866e4108	Fake Blood Pack	{Consumable}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3528	Adventurers have found a number of uses for these animal blood–filled bladders, which were originally used in theatrical productions. Whenever you take slashing or piercing damage with the fake blood pack under your clothes or armor, roll a DC 11 flat check. On a success, the blood pack is punctured. You or an ally can puncture the hidden pack intentionally with an Interact action. When faking an injury, a punctured blood pack grants a +2 item bonus to relevant Deception checks, such as to Lie about being injured, for 4 hours after the pack has been punctured or until the blood is washed off, whichever comes first. Abilities that trigger when a creature deals bleed damage, that determine if a creature is bleeding, or are otherwise based on bleed damage don’t trigger or apply for blood from a fake blood pack, which might mean creatures with such abilities automatically realize the ruse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c7b7abe-f615-47ee-9e61-55496547f522	False Death Vial	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2106	This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your wounded condition increases by 1, and the talisman casts drop dead on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an extradimensional container), it's left behind in your original space.	free-action] (concentrate); Trigger You would be reduced to 0 Hit Points by damage but not immediately killed; Requirements You are unarmored.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
308dae5b-c041-42ff-ba4d-b5a76c875fc7	Feast of Hungry Ghosts	{Consumable,Enchantment,Magical}	Consumables	Other Consumables	3	/Equipment.aspx?ID=1536	This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead. It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. Incorporeal undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes friendly to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time.	hour (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43815c2d-cbdc-4060-ac5a-e3f1bb388759	Feather Token (Tree)	{Conjuration,Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=244	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3745d4d1-836b-4168-bf42-d82229f947d5	Fetters (Superior)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3591	This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98197235-a946-4ac2-91e7-444a2f0611e7	Fiendbreaker	{Divine,Staff,Unique}	Staves	\N	1	/Equipment.aspx?ID=3698	After she led her people through the Darklands to the far side of the world, the elven oracle Jininsiel established the nation of Jinin in the heart of the continent of Tian Xia. As she sought to forge alliances with other lands surrounding her own, Jininsiel crafted potent magic items as gifts. For the people of Tianjing, she created this staff, which served the people of that nation well for many years. They returned it to Jinin as a token of condolence when that nation’s leader passed into the Great Beyond. Many centuries later, when the people of Jinin learned that their kin had returned to Kyonin from Castrovel only to face fiendish threats in their homeland, a group of priests from Jinin traveled across the world to help. They brought with them Fiendbreaker and chose to leave it in Kyonin to help protect them in the future from demonic foes.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4eb2d6d1-09d8-43ec-bf2f-5e47ea81d424	Fiendish Teleportation	{Conjuration,Contract,Invested,Magical,Rare}	Contracts	Thrune Contracts	\N	/Equipment.aspx?ID=760	You tap into the fiendish ability to slip through space. When you Stride, you gain a +3 item bonus to Armor Class against reactions triggered by your movement. Once per day, from any distance, Abrogail Thrune II can call on a provision in your Thrune contract as a single action, causing you to become paralyzed for 1 hour or until Abrogail releases you, whichever comes first.	two-actions] command; Frequency once per day; Effect You recite a subclause of your contract regarding change in venue. You cast dimension door. The space you leave and the one you appear in are filled with the scent of brimstone, dealing 2d6 evil damage to creatures adjacent to both spaces.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09363129-c89a-4a13-baf2-32242525f740	Final Scalecloak	{Artifact,Invested,Magical,Mythic,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3508	Fashioned from a swath of Mogaru’s red-and-black hide and trimmed with Agyra’s rough scales in green, blue, and white, this cloak draws upon the power of both kaiju, but at considerable cost. Any kaiju within a 5-mile radius of the Final Scalecloak can sense the presence and nature of the item, and can also determine whether it’s being worn by a mortal. This sense grows stronger as the item and kaiju near one another, until the kaiju can pinpoint exactly where the cloak is and who currently possesses it.	Embody the Storm [two-actions] (concentrate, manipulate, primal); Frequency once per hour; Effect Spend a Mythic Point; a nimbus of crackling electricity surrounds you for 1 minute. You gain a +4 status bonus to AC against ranged projectiles that are at least partly made of metal. If a foe attempts to Strike you with an unarmed attack or melee attack with a weapon at least partly made of metal, that creature takes 3d10 electricity damage (basic DC 40 Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
528a377e-571d-47e6-9b23-090bd94a685f	Fixer (Basic Councelor)	{}	Services	Fixer	\N	/Equipment.aspx?ID=879	A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c681e8e-9b78-4e60-8d33-d2545f87d4b4	Flickering	{Illusion,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=3447	A flickering rune causes a weapon to shimmer, grow blurry and indistinct, and momentarily turn invisible at random intervals for a second or two. A flickering weapon adds its item bonus from its potency rune to the DC against attempts to Disarm or Steal it. On a critical hit, the weapon flashes bright pulses of color into the creature's eyes, dazzling the creature for 1 round (this effect has the visual trait).	two-actions] envision, command; Frequency once per day; Effect The flickering weapon casts blur to your specification.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
41d95e64-b9c9-4f5b-a2dc-9a068cd7ee7e	Floorbell	{Abjuration,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=815	This surprisingly sturdy 3-foot-by-3-foot clay tile resembles a thick pressure plate. It can support up to 500 pounds of weight atop it before it is destroyed. The floorbell's nature is obvious at a glance, but mundane or magical means can obscure or camouflage the tile (such as by covering it in scattered leaves or by casting an illusory object spell) to make it harder to detect.	two-actions] command, Interact; Effect The floorbell must be activated on level ground. When you do, specify the amount of weight that triggers the floorbell's alarm system. When the amount of weight you specify (or more) is placed on the floorbell, it emits an ear-piercing wail clearly audible to a range of 150 feet. A floorbell can also ring an alarm if a weight you specify is removed from the floorbell, such as if you activated it while a heavy sack was on it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1e5a9936-a83f-4394-be2e-46b48d7e3632	Flying Blade Wheel Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3371	When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +35 that deals 8d8 slashing damage on a hit. Once on each of your turns, you can use an Interact action within 120 feet of the wheel to cause it to Fly up to 60 feet toward the creature it's chasing and make another Strike if it's within 5 feet of its target after it moves. After 1 minute, the spinning ceases, and the wheel falls to the ground. Creatures can destroy the wheel to stop it (AC 37, Fort +29, Ref +20, Hardness 10, HP 200, object immunities).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5444bf77-e7d6-472d-b046-c7c679edb6dc	Flying Broomstick	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3023	This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk.	Lift Off [two-actions] (concentrate, manipulate) (concentrate, manipulate); Effect You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands in order to ride it, or you need to release the broom to send it off with no rider. If you don't have a good idea of the location, layout, and general direction of the destination, or if your named destination is on another plane, the broom wanders aimlessly, circling back to its starting location after 30 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c803c01-ecc2-442c-bc26-b5a6c04a72dd	Follypops (Rotters)	{Consumable,Evocation,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1313	These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a4bf31cd-2b47-40e2-9067-da07fe71be9c	Guide (Survival Guide Level 3; Expert)	{}	Services	\N	\N	/Equipment.aspx?ID=2469	Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52e48cd9-3a28-4646-89a1-47cba096d122	Fortune Cord	{Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3169	In many parts of Tian Xia, it's tradition to mint coins with holes in the centers for the purpose of being able to thread a cord through them and tie them off for security and ease of transaction. This immaculately braided red cord is made in this tradition and can hold up to 100 coins at any given time. As long as you carry a fortune cord, you gain a +2 item bonus to skill checks to Earn Income.	two-actions] manipulate, Interact; Effect You whip the fortune cord, causing 10 coins loaded onto it to detach and fire at a creature within 100 feet that you can see. That creature takes 4d6 damage (DC 28 basic Reflex save); the damage type depends on the type of coins you've loaded. Copper coins deal acid damage, silver coins deal electricity damage, gold coins deal fire damage, and platinum coins deal cold damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bba6e6d3-dc37-4675-a6e7-5059bc967485	Fossil Fragment (Amber Mosquito)	{Earth,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2590	A minuscule insect preserved in fossilized tree sap, this fragment becomes a giant mosquito when activated. It can be called upon once per day for up to 10 minutes. The fossil mosquito can't afflict anyone with septic malaria. If the mosquito uses Blood Drain, it doesn't gain temporary Hit Points, but instead collects blood from the victim. The blood stays within the mosquito indefinitely and stays fresh while it does. If the mosquito uses Blood Drain again, any blood from before that use is lost.	Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c85c67f-8fb0-44c6-8057-83b786e0d8c8	Fossil Fragment (Deinonychus Claw)	{Earth,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2590	This curved claw becomes a  deinonychus  when activated. It can be called upon once per day and can remain in deinonychus form for no more than 10 …	Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
401ed3f6-fb08-4f2a-a892-03f36e5cf3e1	Fossil Fragment (Eurypterid Paddle)	{Earth,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2590	The tip of an oar-like limb specialized for swimming becomes a spiny eurypterid when activated. It can be called upon once a week for up to 24 hours. The eurypterid can serve as a mount for a creature one size smaller than it or smaller, and when it does, it confers the ability to breathe both air and water upon its rider.	Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8726ca1-9352-473e-a087-3e7d25ae5117	Galvanic Mortal Coil	{Magical,Necromancy,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1135	This porous steel coil wraps around a shard of onyx, supplementing the closely guarded science of galvaspheres with the magic of necromancy. When embedded in a body comprised of flesh, the blood and other fluids catalyze electrical pulses within the coil, activating the necromantic energies. In living creatures, this causes a dangerous surge that can damage the heart. In corpses, however, this can create a limited window of reanimation, with access to the corpse's final memories. Galvanic mortal coils are even rarer than other galvaspheres, and thought by most to be merely hypothetical.	minutes) Interact; Frequency once per day; Effect implant the coil into a corpse. The coil casts talking corpse on the body.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29060875-9228-4c88-8aea-7aa8c88311dc	Acrobat's Staff	{Fortune,Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=581	This +1 striking bo staff is particularly long, making it useful as a balancing pole. While you wield it, the acrobat’s staff releases chalk dust to make your grip more secure, granting you a +1 circumstance bonus to your Reflex DC against checks to Disarm you of it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0088c5bc-4735-4125-8c98-0bf21a6aac15	Freedom's Flame	{Artifact,Magical,Mythic,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3509	This +4 major striking holy morningstar is made of wood and adorned with golden flames traced along its haft and head. It has the razing trait, and it ignores the Hardness of structures used to hold those you feel are being unjustly imprisoned (subject to the GM’s discretion).	Holy Retribution [free-action] (concentrate, divine); Frequency once per day; Trigger Your previous action was to use Freedom’s Flame to Strike a foe you have witnessed use a compulsion or control effect on an ally within the past hour; Effect Spend a Mythic Point; your blow is empowered by the righteousness of Milani. The target’s holy weakness is triggered again or, if the target doesn’t have a holy weakness, it takes 15 spirit damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f31274b-d9fb-42a2-ac9b-2a48ae4cbfe3	Freeze Ammunition	{Alchemical,Cold,Consumable,Splash}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1898	Freeze ammunition carries chilling reagents that activate on contact with the target. A creature hit by activated freeze ammunition takes cold damage instead of the weapon's normal damage type, plus 2 cold splash damage. Hitting a 5-foot-square surface successfully with freeze ammunition deals 2 cold splash damage and covers the space in a layer of ice. Each creature standing on the icy surface must succeed at a DC 20 Reflex save or Acrobatics check or else fall prone. Creatures using an action to move onto the icy surface must attempt either a Reflex save or an Acrobatics check to Balance. Creatures that Step or Crawl don't need to attempt a check or save. The ice melts after 1 minute, although unusually hot or cold temperatures can change this duration at the GM's discretion. Dealing at least 1 point of fire damage to the ice removes it instantly	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
35e97fb5-f6ec-4be5-ae88-22fddbc34868	Frostwalker Pattern	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2208	Northern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines and whorls. This tattoo negates any damage you take from severe environmental cold and reduces damage you take from extreme cold to equal that of severe cold.	one-action] (concentrate); Frequency once per day; Effect Until the end of your next turn, you ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing ice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc06a129-0274-4cc8-bd05-be86769829f1	Frozen Lava	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3000	This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3fa0e179-0907-41eb-83c7-b1b975b95d0b	Frozen Lava of Sakalayo	{Consumable,Fire,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3000	This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
790f85e0-fe19-4169-b88a-5c4191ec8ee0	adamantine drilling ram	{Portable,Uncommon}	Siege Weapons	\N	24	/SiegeWeapons.aspx?ID=45	An adamantine drilling ram can reduce the Hardness of adamantine structures and objects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf008e1b-c9fd-4e2b-b8db-3f0b366c1960	Gearbinder Oil (Lesser)	{Alchemical,Consumable,Incapacitation}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1940	Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7e7ce39-35d6-46f1-8221-f236d438255b	Ghastly Cauldron	{Invested,Magical,Necromancy,Negative,Uncommon}	Other	\N	5	/Equipment.aspx?ID=1707	This black cooking pot can produce a feast fit for  undead . 	three-actions] Interact; Trigger once per day; Requirements The cauldron must be filled with water, herbs, bones, and raw meat, and kept at a boil for 1 hour; Effect As you stir the cauldron, its contents transform into 10 meals suitable for undead consumption. Each meal must be ladled from the cauldron individually as a 3-action activity and must be eaten within 1 hour of removal. An undead creature that consumes a meal from the cauldron regains 5d8 Hit Points and gains the benefits of 4th-level restoration that you choose; living creatures who consume a meal from the cauldron take 5d8 negative damage (DC 27 basic Fortitude save) instead. Any meals remaining in the cauldron 24 hours after activation become inedible slurry.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
574dd8ae-9d03-4b8d-9145-b9599e0eff79	Ghost Charge (Lesser)	{Alchemical,Bomb,Consumable,Splash,Vitality}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3294	These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72ffa521-2472-4647-89e5-524cfaff64bc	Ghost Lantern	{Light,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2191	Crafted from cold iron, this black hooded lantern has gray glass and lenses that emit a pale gray light when the lantern is lit. Anything this light falls on looks gray or desaturated. The lantern uses oil as a standard hooded lantern. The lantern’s light shines within the Ethereal Plane as well as the Universe. On any other plane, the light functions as a normal hooded lantern.	one-action] (concentrate); Frequency once per day; Requirements The lantern's shutters are open; Effect You concentrate on the lantern’s light to soften the boundary between the Ethereal Plane and the Universe. Any creature in the lantern’s bright light on the Universe gains the effects of the ghost touch property rune on all its weapons and unarmed attacks. If an affected weapon or attack is magical and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch. This benefit lasts for 5 minutes or until the shutters are closed, whichever comes first. It applies to a creature only while it’s in the lantern’s bright light, and if the creature leaves the light and returns it regains the benefit once more.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1c32832-1e18-4743-9470-9fb12dcb433b	Ghost Scarf	{Abjuration,Invested,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3133	This 6-foot-long scarf shimmers with the silvery light of the River of Souls while worn, providing illumination equivalent to that of a candle. You can deactivate or activate this radiance as an Interact action. The dangling lengths of a ghost scarf softly billow in the presence of haunts, granting the wearer a +1 item bonus to all Perception checks and Perception DCs to resolve discovering a haunt or rolling initiative when a haunt triggers.	one-action] envision; Frequency once per day; Effect The scarf extends silvery threads that wrap around a weapon you carry, granting the effects of a ghost touch property rune to that weapon for 5 minutes. If the weapon already bears a ghost touch rune, you instead gain a +1 item bonus to Fortitude saves against effects from incorporeal undead for 5 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4403215-34cb-4a1c-9872-30e12fd76af4	Globe of Shrouds	{Censer,Fire,Magical,Revelation}	Censer	\N	L	/Equipment.aspx?ID=2604	The body of this censer is made of transparent crystal banded with dark iron. This globe hangs from a sturdy chain attached to a simple steel rod with a smooth grip.	Light Incense [two-actions] (aura, manipulate); Cost incense worth at least 5 gp; Frequency once per day; Effect As you light the incense, barely visible smoke issues from the censer in a hazy 20-foot emanation. Creatures that are in the haze or later enter it are wreathed in wisps of smoke; these wisps last while the creature is in the smoke's aura and until the start of its next turn if it leaves the haze. An ally in the aura is concealed and gains a +2 status bonus to Stealth checks. Any enemy in the aura that is or becomes invisible appears as a translucent shape to you and your allies—it's no longer hidden, but it remains concealed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f9c7d3d-cbf7-4264-b119-08914dd27c29	Golden Branding Iron	{Consumable,Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1583	This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil.	free-action] envision; Trigger You hit a target with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40dfe264-ae92-4d93-ae56-36978f61fc77	Golden Gloves	{Apex,Holy,Invested,Magical,Rare}	Apex Items	\N	L	/Equipment.aspx?ID=3647	These golden-threaded gloves fit snuggly past the elbows, and imbue all other worn clothing with an aristocratic mien. The gloves grant you a +3 item bonus to Society skill checks. When you invest the gloves, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you a higher score. This gives you additional trained skills and languages, as normal for increasing your Intelligence modifier. You must select skills and languages the first time you invest the gloves, and whenever you invest the same golden gloves, you get the same skills and languages you chose the first time. If you are unholy, you become enfeebled 2 when invested in these gloves.	Heaven's Wings [two-actions] (manipulate, visual); Frequency once per hour; Effect You throw wide your arms, putting the golden gloves on full display and causing a blazing halo to form above your head. All enemies within a 40-feet emanation must make a DC 41 Fortitude save or be dazzled for 1 minute (or blinded for 1 minute on critical failure). Unholy creatures take a –2 item penalty to their roll. The halo then melts into your body and attempts to counteract any one affliction you are currently suffering of your choice with a counteract rank of 9 and a counteract modifier of +31.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
827c0936-7b20-4506-96a5-c260efd5ef94	Golem Stylus	{Invested,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=633	This small, diamond-tipped stylus allows you to inscribe a magical symbol on a golem’s body and possibly gain control over it. 	two-actions] Interact; Frequency one per hour; Effect You make a quick inscription on an adjacent golem creature of 11th level or lower. The golem must succeed at a DC 27 Reflex saving throw or you immediately gain control over the golem for 1 minute. A controlled golem is helpful toward you and follows your orders to the best of its ability as long as it is under your control. If the golem’s original controller is within 60 feet of the golem and can see the golem, that controller can attempt a counteract check (DC 27) as a reaction to counteract this effect; on a success, the inscription disappears and the golem reverts to its pre-inscription state. The inscription can also be counteracted with dispel magic.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fffe7efa-1072-4386-ac6b-eca3fdb45aa3	Gorum's Tear	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=3684	This teardrop-shaped piece of iron is a naturally occurring mineral, said to be a solidified tear of bellicose joy shed by Gorum during his battles. When you activate the Gorum’s tear, you roll your next attack roll twice and take the better result, ignoring any circumstance penalties. You then become off-guard to the creature you targeted until the beginning of your next turn.	free-action] (concentrate, fortune); Trigger You make an attack with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60e6eccd-3c98-4044-8fd4-09c209773d64	Gourd Home	{Conjuration,Extradimensional,Magical,Rare,Structure}	Structures	\N	L when not activated	/Equipment.aspx?ID=509	This dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection reveals the gourd has grown in the rough shape of a hut or similar small dwelling.	one-action] Interact; Frequency once per day; Requirements The gourd home must be expanded into its house form atop earth or soil.; Effect By rapping on the door from either outside or inside, you cause the gourd home to shrink back into its normal size and appear to be a non-magical gourd sitting on the ground. For the following 8 hours, the interior of the gourd home becomes an extradimensional space whose size appears unchanged to those within.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5184e96a-c469-4f87-9b6c-8c641b1b2200	Grappling Hook	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2725	You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a ranged attack roll using your simple weapon proficiency against a DC depending on the target, typically at least DC 20. This attack has the secret trait. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6dcefbe-c0c8-460b-b0fc-aa71878f968d	Grave Token	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1794	This simple charm is made from compacted grave dirt infused with bone dust. A harm spell that's empowered by this catalyst can reach faraway targets. If the harm spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of harm, though in most cases, you don't have enough actions to Activate the token and cast a three-action harm anyway.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e532e5b-0852-4ac6-8dbd-a8a3042640c1	Greater Aurochs' Might Tattoo	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=3738	The auroch depicted by this tattoo is a powerful symbol of strength and resilience. When upgraded, the tattoo expands to depict an increasingly imposing herd of aurochs.	Aurochs Charge [two-actions] (concentrate); Frequency once per day; Effect You Stride twice and make a melee Strike against a creature within your reach at any point during your movement. If the Strike hits and deals damage, the target attempts a DC 24 Fortitude save to avoid being toppled by the impact.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b066d8ac-c08a-48b5-a61f-c1409bdfc31c	Greater Banner of Creeping Death	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3903	The very fabric of this off-putting magical banner seems to be rotting with a slick, foul texture. Traditionally, these banners were created from the uniforms of fallen enemy troops, but this is considered a cruel and dishonorable practice by many modern nations. While holding a banner of creeping death, you can use the following ability.	Void’s Embrace [one-action] (concentrate, void); Frequency once per minute; Effect A massive wave of void energy floods out from the banner in all directions. All living creatures within the banner’s aura take 1d4+1 void damage (DC 19 basic Fortitude save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
700c4044-48b4-4529-ac30-75bc7e383494	Greater Cleft Head Marking	{Invested,Magical,Rare,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=3739	Caution and misdirection are the hallmarks of your hold. You’ve encountered more travelers than most of Belkzen’s holds ever see, and you need to understand how to deal with them. You’re a proud member of the Cleft Head Hold or have been found worthy of wearing their mark. This tattoo is a crooked line that begins high above one eye and zigzags toward your mouth. The tattoo’s grim appearance can help mask your true motivations. You gain a +1 item bonus to Deception checks to Feint.	Unexpected Strike [free-action] (concentrate); Frequency once per day; Trigger You Strike a creature that has the off-guard condition with a weapon attack; Effect You deal an extra 1d6 precision damage to the target.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1c07d21-e008-42ca-af84-ce68c0aa95d8	Greater Inflammation Flask	{Acid,Alchemical,Bomb,Consumable,Disease,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3731	This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid splash damage. On a hit, the target also gains weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ebf2867-d6cd-41e5-81c8-0d0ed13e4bcd	Greater Irritating Seedpod	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3735	When you crack open this soft, spongy seedpod, you can use it as a catalyst when casting a mist spell. When you do, irritating pollen fills the area for the spell’s duration. Creatures in the area must attempt a Fortitude saving throw at the listed DC to avoid sneezing uncontrollably. On a failed save, the creature gains the listed condition for the listed time. A creature that succeeds at this saving throw becomes temporarily immune to the irritating seedpod’s pollen for 10 minutes.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81acd8bb-d24b-43e4-852a-716c23d18ec9	Greater Wood-Rotted Root	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3730	This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a oaken resilience. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in the listed emanation. Creatures in the area must attempt a Fortitude save at the listed DC to avoid taking the listed poison damage.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16d0ac05-9667-49cd-9daa-4a6ee42a185c	Grimoire of Unknown Necessities	{Divination,Grimoire,Invested,Magical,Unique}	Grimoires	\N	L	/Equipment.aspx?ID=1458	The cover of this grimoire is bound in a strange crimson, pebbly leather that a DC 40 Occultism check to Recall Knowledge identifies as the hide of a rare monster from the distant plane of Leng. The grimoire's spine is bound in copper and a spiral of shifting runes slowly swirls across its surface.	one-action] envision (arcane, divination); Frequency once per day; Requirements You're an arcane prepared spellcaster and you have rested but not yet prepared your spells for the day; Effect The grimoire provides you with temporary knowledge of a single spell of the highest level you're capable of casting that you don't already have recorded in it or any of your other spellbooks, chosen by the GM based on their knowledge of the adventure to be particularly useful to you during the upcoming day. A strange quirk of the tome prevents the spell's knowledge from ever traveling further than your own mind. The granted spell is not only removed from the tome's pages at the start of the next day, but is also removed from any other scroll, spellbook, or grimoire the granted spell is copied into, as well as any other way it might have been learned or copied.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2d77616-a334-4a0c-a943-09a0adbf5b44	Grindlegrub Steak	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=2556	Fried grindlegrub is a common street food in Highhelm, but Sanra has elevated the dish to something almost gourmet for such pedestrian fare, bringing out both the height of its flavor and its natural energy boosting properties. You do not need to eat for three days after consuming a grindlegrub steak, and for that duration you gain a +1 item bonus to Fortitude saving throws against fatigue and the drained condition.	minute (Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ab6bffa-193b-4436-920d-4a94fce2b469	Grub Gloves (Moderate)	{Invested,Magical,Necromancy,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2561	Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +1 item bonus to Athletics checks. The gripping power of the gloves provides you with a +2 circumstance bonus to Reflex saves to Grab an Edge. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips.	two-actions] envision, Interact; Frequency once per day; Effect You rub your hands together and take a deep breath to prepare for the rest of your day. You regain 3d8+10 Hit Points and feel refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7264c4c6-6c2b-4e9a-a953-25f685089bef	Adamantine Weapon (High-Grade)	{Uncommon}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2855	Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object's Hardness is greater than that of the adamantine weapon	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8928513a-f4a7-45e1-b120-076a9debcef8	Gunner's Bandolier	{Conjuration,Invested,Magical,Uncommon}	Customizations	Holsters	L	/Equipment.aspx?ID=1209	This incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically meaning that weapons with the capacity or repeating traits won't fit in the bandolier's holsters). A gunner's bandolier can be etched with runes as though it were a ranged weapon. When you invest the gunner's bandolier, you can attune it to each of the 4 weapons holstered in it.	three-actions] envision; Effect All weapons that were attuned to the bandolier when you invested it, not including any weapons you're currently wielding, return to the bandolier, and one of the returned weapons is automatically reloaded.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b220ecb7-b2f5-4d1e-a063-d60948fa44c7	Gyroscopic Stabilizer	{Divination,Magical,Uncommon}	Customizations	\N	L	/Equipment.aspx?ID=1588	A gyroscopic stabilizer appears as a gold disk suspended within three rotating golden bands inside a gilded case, itself attached to a set of clamps. These clamps allow you to attach the gyroscopic stabilizer to any one-handed firearm as an Interact action.	one-action] Interact; Frequency once per hour; Requirements The gyroscopic stabilizer is attached to a one-handed firearm without the fatal or fatal aim traits; Effect The gyroscopic stabilizer begins spinning for 1 minute. While the gyroscopic stabilizer is spinning, the weapon it's attached to gains the fatal aim weapon trait with a die one size larger than its damage die (maximum d12). This allows you to wield it in two hands to grant it the fatal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73869c82-6cb6-4395-853b-db76d31494f5	Hag Eye (Frightful)	{Divination,Invested,Occult,Rare,Scrying}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=935	This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.	two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64bf8200-7b4f-416b-967b-477eb3644619	Hag Eye (Stoney)	{Divination,Invested,Occult,Rare,Scrying}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=935	This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.	two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
adc3a421-7007-40a4-ab20-e9f6efa1dbc1	Hairpin of Blooming Flowers	{Evocation,Invested,Magical,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=3134	The flower that adorns this hairpin is a blooming lotus flower that varies in color; it regrows in a day after the item is activated. Whether or not the hairpin's flower is in bloom, as long as you wear it and it's invested, it grants a +1 item bonus to Diplomacy checks.	two-actions] envision, Interact; Frequency once per day; Effect You pluck the flower from the hairpin and scatter the petals, creating a flurry of color in a 10-foot burst centered on you. You become concealed for 1 minute or until you move from your current location. Any creature within the 10-foot burst when you Activate the Item must succeed at a DC 23 Reflex save or become dazzled until the end of its next turn (or blinded until the end of its next turn on a critical failure). The flower blooms again the next day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22a426d1-86f5-47ac-9838-73351054d9f3	Harrow Deck (Common)	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=824	Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5e47f1bd-8fa9-4a3b-bc8b-a09b994fb578	Healer's Gel (Lesser)	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1007	An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8a7ab9f9-82ca-42b5-8c0a-02d7b6a6850c	Healer's Gloves	{Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3087	These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.	Healer's Touch [one-action] (manipulate); Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4db011b6-5465-4df2-8449-31a4cd83dde3	Heartstone	{Abjuration,Invested,Occult}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=487	This gemstone grants its wearer a +2 item bonus to saving throws.  Each  heartstone  is powered by the spirit of a specific night hag. If it’s …	one-action] command; Requirements You must be touching the heartstone; Effect The heartstone attempts to counteract one disease affecting you (counteract level 7, counteract modifier +23).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0728b29-c7a1-4506-9114-c4bc42a4fed9	Heckling Tools	{Cursed,Intelligent,Magical,Rare}	Cursed Items	\N	 as tools of the normal type	/Equipment.aspx?ID=2382	Tools that are severely misused or left in malevolent circumstances can develop malicious sapience, dedicated to critiquing those who use them. Such heckling tools are often born from implements useful to adventurers because such people are the likely to misuse tools or leave them in a corrupting situation. When you first set to using the tools, they fuse to you. Used for their intended purpose, the tools telepathically badger and disparage you, mocking your abilities and giving you ill-founded advice. You must succeed at a DC 19 Will save to realize this badgering comes from the tools and not your own negative thoughts. Instead of the tool's usual bonus, you take a –2 circumstance penalty to checks made using heckling tools. Once you realize the tools are cursed, you can suppress their negative effects, gaining their typical bonus for 24 hours if you succeed at a DC 17 Deception or Diplomacy check to placate them, often by offering obsequious, public admiration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36154309-44f8-4136-aed9-021db5afb4b3	Herd Mask	{Invested,Magical,Teleportation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2349	All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look like one another, with only the slightest of differences to tell them apart.	one-action] (concentrate); Frequency once per day; Effect You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each other, other creatures gain an immediate Perception check against the lower of your or the other wearer's Deception DCs to Impersonate each other. On a failure, they don't realize the swap occurred.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5792d1b4-1504-4a22-9806-dd92cc10737e	Adamantine Weapon (Standard-Grade)	{Uncommon}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2855	Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object's Hardness is greater than that of the adamantine weapon	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8065aff7-776d-437b-a9a0-8b99904a4e85	Hive Mother Bottle	{Alchemical,Consumable,Expandable,Uncommon}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=3231	This bottle is packed with dirt, though the shrunken corpse of an ankhrav hive mother is buried within. When you open the bottle, the effigy of a Huge ankhrav hive mother emerges, burrows up to 20 feet, and then erupts from the ground spraying acid, creating a 15-foot-by-15-foot pit that’s 10 feet deep. Creatures standing in this area take 6d6 acid damage and 1d6 persistent acid damage (DC 24 basic Reflex save). A success or critical success means the creature also leaps to safety, landing in the nearest space adjacent to the pit. A failure or critical failure means the creature falls into the pit. Climbing out of the pit requires a successful DC 22 Athletics check.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
463bc759-1738-4192-aea5-b63cdae4c842	Holy Steam Ball	{Divine,Enchantment,Good,Mental,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1150	The holy steam ball is an odd-looking device that's nevertheless effective at reinforcing its user's mind against fiendish control. It's a hollow black-rubber ball with small, flexible twin tubes sticking out from its center. Sealed within the rubber ball is vapor made from a mixture of evaporated holy water and a special type of incense smoke. The tube's twin prongs are placed into the user's nostrils, after which the user squeezes the rubber ball to activate the device, forcing the vapor into the user's body through their nose. The holy power contained within the vapor strengthens the user's will against creatures that are weak to holy water, making it tougher for malevolent creatures to subvert the user's mind.	one-action] Interact; Requirements The holy steam ball is filled with evaporated holy water and incense smoke; Effect You release the stored steam and smoke to grant yourself its protections. Each use of the holy steam ball lasts for 1 hour and gives you a +2 item bonus to Will saving throws against possession effects from fiend and undead and effects from fiends and undead that cause the controlled condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e4277d8-f590-4882-8c57-0838b91c8dc4	Homeward Wayfinder	{Conjuration,Evocation,Invested,Magical,Teleportation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=470	This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe.	minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03a087fc-1c31-4c65-9717-f19d791a2312	Hongrui's Gratitude	{Invested,Magical,Unique}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2684	Given as thanks for honoring the memories of three unfortunate travelers who met a tragic end in the Willowshore Hinterlands, this red-hooded cloak is decorated with an image of an elaborately dressed performer whose two companions hold a lantern and umbrella for her.	three-actions] command, envision, Interact (abjuration); Frequency once per day; Requirements You don't have the lantern activation of this cloak active; Effect With a wave of the cloak to the right, you cause the image of the umbrella-holding companion on the cloak to vanish. An indestructible red wax paper umbrella appears above you and follows you, shielding you from weather effects, such as rain or bright sunlight. For 1 hour, while this umbrella is active, you gain a +1 item bonus to Survival checks. You can Activate the cloak again to dismiss the umbrella.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a0b5b3d-8d67-4622-a2f1-96cd9c7847d5	Immovable Rod	{Magical,Transmutation}	Held Items	\N	1	/Equipment.aspx?ID=259	This flat iron bar is almost completely nondescript, except for one small button appearing on its surface. 	one-action] Interact; Effect You push the button to anchor the rod in place. It doesn’t move, defying gravity if need be. If the button is pushed again, the rod deactivates, ending the anchoring magic. While anchored, the rod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to Force Open the rod with a DC of 40 (though most intelligent creatures can just push the button to release the rod).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe3633a3-af48-41f2-943d-3357c1556fa3	Hosteling Statuette	{Companion,Invested,Primal,Transmutation,Uncommon}	Worn Items	Companion Items	L	/Equipment.aspx?ID=1325	This soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your companion invests the item, the statuette changes to appear as a miniature carved soapstone version of the companion.	two-actions] envision, Interact; Requirements Your companion is in statuette form; Effect You call forth your companion from the statuette, causing it to unmerge and appear in an unoccupied space adjacent to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
99965d63-bd54-41cd-88d6-b5cf4ca3f417	Hovering Potion	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2086	A foamy, cloudy liquid, hovering potion enables you to defy gravity for 5 minutes. By default, the potion causes you to float several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this potion is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn't use a Fly action this round.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b29f4fe4-6feb-49ba-b4ca-92af9616d672	Hungering Maw	{Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=2109	A shining onyx gemstone clutched in a pair of black steel jaws, this pendant is a potent defense against hostile spirits and other beings who commandeer the bodies of others. When you Activate it, you gain a +4 item bonus to your saving throw against the triggering effect. If your result prevents you from being possessed, the creature that attempted to possess you is subject to a DC 37 bind soul spell, which can trap it in the talisman as if it had recently died. The talisman's magic is exhausted after use, but a soul trapped this way remains imprisoned inside, as detailed in the spell description. Starting at the end of its next turn, the trapped creature gets a new save to end the effect at the end of each of its turns.	free-action] (concentrate); Trigger You attempt a saving throw against a possession effect; Requirements You are a master in Will saves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d2fce1aa-5de2-42d5-a371-8c47dcf4fba9	Hunter's Arrowhead	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2343	A hunter's arrowhead is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images sacred to the elven god Ketephys. While you wear or carry the arrowhead, it infuses you with great skill at hunting, and you gain a +1 item bonus to Survival checks and attack rolls against any creature you've currently designated as your prey with Hunt Prey. A hunter's arrowhead is also a religious symbol of Ketephys.	reaction] (concentrate); Frequency once per day; Trigger You would miss with an attack made with a bow; Effect You gain a +2 circumstance bonus to your attack roll, possibly turning a miss into a hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90933850-9096-4f73-be78-a843bacb982a	Hunter's Dawn	{Arcane,Artifact,Enchantment,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=674	Hunter's Dawn is a +3 greater striking speed ghost touch club. However, the notched head of the weapon marks it as an atlatl, an ancient tool used for throwing darts and javelins. You can use Hunter's Dawn with a mundane dart or javelin like you would use a bow with an arrow; when you do so, the range of the dart or javelin is doubled, and the dart or javelin uses Hunter's Dawn to determine its attack modifier and damage dice.	one-action] Interact; Frequency three times per day; Effect You shave a curl of wood from Hunter's Dawn and create a roaring fire within 15 feet. You can choose one of the following shapes for the fire to take: a 10-foot square, a 20-foot line, or a 15-foot cone. Each creature in the affected squares take 6d6 fire damage (DC 46 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ccdc0a04-84de-4ec8-94c4-0188114f29f9	Illuminated Folio	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2179	The pages of this part-spellbook, part-bestiary are illustrated with all manner of creatures, magical and mundane. The illustrations shift and move around the page when examined.	one-action] (concentrate, spellshape); Effect If your next action is to cast a summon spell prepared from this grimoire, you summon creatures from the illuminated folio rather than their usual source. These summoned creatures appear as living illustrations, granting them resistance to physical damage equal to half their level and weakness 5 to fire and to any ability with the water trait. They can also fold themselves up to pass through spaces only an inch or so wide as part of their movement.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad79aa66-9f40-4daf-b40d-fdced4d7aae5	Illusory Backdrop	{Illusion,Magical,Rare,Structure}	Structures	\N	3 when not activated	/Equipment.aspx?ID=3530	This three-panel folding backdrop measures 5 feet tall and 3 feet wide and takes 2 hands to carry when folded up. It projects a preset illusion when fully unfolded. Illusory backdrops are typically used by artists, bards, gallery owners, and the occasional politician, and common illusions include the tops of battlements with grand castles in the background, cozy bowers, and well-appointed rooms.	Set the Scene 1 minute (manipulate); Effect You unfold the illusory backdrop, placing it on the edge of three contiguous 5-foot squares in a straight line. The illusion then emanates in a 15-foot cone from the center of the line, facing straight away from the panel. The illusion contains a scene that includes up to 5 discrete objects (usually foliage or pieces of furniture). The scene is static and lasts for 1 hour, though that duration restarts if the backdrop is refolded and then unfolded again. The appearance of the illusion is determined when the illusory backdrop is crafted and can’t be changed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46d2c69a-3eec-4ad2-98a7-4b4dc02bc49c	Implosion Dust (Moderate)	{Alchemical,Consumable}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1942	Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63512190-7fc1-4469-bcdb-0de78f215f8c	Inexplicable Apparatus	{Invested,Magical}	Worn Items	Other Worn Items	2	/Equipment.aspx?ID=3090	This strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and lenses whirl into action, following your mental commands effortlessly.	Inexplicable Patch [three-actions] (concentrate, manipulate); Frequency once per day; Effect You command the apparatus to magically jury-rig an item you hold or that's within 5 feet of you. The item is repaired, as a 3rd-rank mending spell. This lasts for 10 minutes, after which the item returns to its previous state of disrepair unless you've Repaired it before then.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7d36583-06ce-4458-8710-1855f7ad63f6	Infernal Health	{Contract,Healing,Invested,Magical,Rare}	Contracts	Thrune Contracts	\N	/Equipment.aspx?ID=761	You regain triple the normal number of Hit Points when resting (meaning you regain triple your Constitution modifier multiplied by your level). The healing you gain from long-term rest is similarly tripled. Once per day, from any distance, Abrogail Thrune II can recite a voidability clause in your Thrune contract as a 1-minute activity to prevent you from regaining Hit Points from resting for 1 day.	two-actions] command; Frequency once per day; Effect You recite a subclause regarding mandatory remediation from your Thrune contract. For 6 rounds, at the start of your turn each round, you recover 25 Hit Points unless you took good damage since the start of your previous turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c5b645d-8b53-4649-a789-c3727ff3bb65	Injigo's Loving Embrace	{Magical,Transmutation,Unique}	Held Items	\N	1	/Equipment.aspx?ID=3147	This net was woven by the jorogumo Injigo, who presented it as a gift to her gnome sweetheart, Mara, to keep her safe in their mountain cottage when Injigo left on hunting expeditions.	minutes (envision, Interact); Frequency once per week; Effect You wrap the net around you like a blanket as you prepare to sleep. As long as you get 8 hours of sleep or analogous rest, you dream of writing love letters to someone you adore: this could be an actual paramour, someone you're interested in, or someone unknown whose identity you don't recall after waking. When you wake, you're filled with a sense of melancholia about those unsent letters, but these feelings distract you from other, more unpleasant thoughts, granting you resistance 5 to mental damage and a +1 item bonus to saving throws against mental effects for the next 8 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00361740-b399-4b1a-9632-3164729322f4	Insistent Door Knocker	{Conjuration,Magical}	Held Items	\N	1	/Equipment.aspx?ID=511	This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action.	two-actions] command, Interact; Frequency once per day; Effect You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any creature can move through the door normally, as if the door had always been there. The door can penetrate up to 1 foot of material, so thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. A thin layer of metal in a wall, floor, or ceiling also causes the effect to fail. You can use an Interact action to release the door knocker from the surface and return the surface to its previous shape.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5eac046b-7016-45fa-8879-d7c2568db726	Life Shot (Minor)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1899	Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6e1b8fe-0a9e-43f5-986d-0a838fef0a20	Inventor's Chair	{Magical,Relic,Unique}	Relics	Relic Seeds	3	/Equipment.aspx?ID=2407	Initially crafted by a gifted inventor who no longer had the use of their legs, the inventor's chair is a traveler's chair. It's a marvel of engineering, utilizing clockwork mechanisms to maneuver about. The chair comes equipped with wheel blades, and portions of its frame contain sterling artisan's tools. The inventor's chair might be a family heirloom or a gift from someone who inherited it. It could instead sit unused in its inventor's abandoned estate, awaiting another user.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a64906a-3711-423c-9ad3-1e5d4048c762	Iron Cube	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2980	This cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature you hit. If this knocks the target prone, the target takes 2d6 bludgeoning damage from the force of the impact. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a free hand. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.	two-actions] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9273b9b-2861-4246-8474-b90b4f1d5749	Irondust Stew	{Abjuration,Consumable,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2557	This hearty meat-and-potato stew has an unusual shine to it and seems to sparkle when it catches the right light. That's because it's been infused with a specially treated iron dust, which Sanra Copperstone promises will strengthen the bones and make for healthier skin. Eating this delicious, if metallic, stew adds that same sheen to your own skin, while also hardening it. You gain 3 resistance to physical damage for 1 minute, but take a –2 item penalty to Acrobatics and Athletics checks during that time.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
105836e4-59e0-4818-ada6-257728adfbc4	Item Cache (Uncommon Cache Level 4)	{}	Services	\N	\N	/Equipment.aspx?ID=2470	Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91ee5406-7975-4454-acf2-f19a209de58a	Ixamè's Eye	{Consumable,Divination,Magical,Rare,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1446	Via some strange alchemical reaction with the gasses of Terwa Lake, the cloud dragon Ixamè's eyeballs have shriveled into sky-blue gems. The dragon's sense of vision isn't impaired, and her eyes can't be removed from her head until she's destroyed. Once removed, each gem functions as a special talisman. Ixamè's eye sparkles when it's in an area of fog or mist. Activating the talisman enables you to see clearly through fog and mist for 1 minute; any creature concealed only by fog or mist is no longer concealed to you. If such a creature was relying on the concealment to Hide or Sneak, this also means it's no longer hidden or undetected.	free-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f95f7b0-9498-4b2c-a570-3d55a054c04f	Journeybread (Power)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1921	Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24c7c10d-d4d9-430f-a65d-23bc231de838	Jug of Fond Remembrance	{Magical}	Held Items	\N	\N	/Equipment.aspx?ID=2193	This large jug always seems to contain just enough of the holder's favorite alcohol to share with a friend. As long as you're holding the jug, you gain a +1 circumstance bonus to Diplomacy checks. If you share a sip of the liquor from the jug with a creature, you gain a +2 circumstance bonus to your next Diplomacy check to Make an Impression or Request something from that creature any time within the next month.	one-action] (manipulate); Frequency once per hour; Effect You take a long swig on the jug and then Recall Knowledge about a creature you can see, with a +2 circumstance bonus to the check. If you fail but don't critically fail this check, you get a success instead. You're then stupefied 1 for 3 rounds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02d5f3ef-0252-43b1-a3a0-49711c0e72ff	Keep Stone Object (High-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=2569	The crowning achievement of Highhelm's millennia of metallurgical advancements and engineering is the beautiful alloy called keep stone. Despite its name, no stone is used in the production of keep stone. Through the use of a highly guarded process that smelts together adamantine and lead, Highhelm's greatest crafters were able to develop a material with an appearance that more closely resembles marble than metal. Keep stone is only slightly weaker than adamantine alone, but with the incredible ability to disrupt magic. Any spell or magical effect targeting raw keep stone must succeed at a DC 5 flat check or the effect is lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f689710a-e907-4be3-9912-4470ccc9302a	Kimanéz Luminescent Toadstool	{Consumable,Fungus,Light,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3579	This large blue toadstool glimmers with soft, magical light similar to moonlight. The spots of white adorning the mushroom’s cap glow ethereally, as if illuminated from the inside, shedding dim light in a 10-foot radius.	Ward Area 10 minutes (concentrate, light, manipulate); Effect You plant the toadstool in the ground, allowing it to connect to all living fungi and plant matter within 120 feet of its planting. For 8 hours, any corporeal creature that touches the affected matter even accidentally begins to glow with bright magical light in a 10-foot emanation, which persists as long as they remain within 120 feet of the planted mushroom. A creature can move through an area containing affected fungi and plant matter without touching it by treating the area as difficult terrain and succeeding at a DC 18 Acrobatics check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9ac9a29-9755-4fa1-b1ce-658c1ccdeb21	Kirin Echo Chime	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3260	The echo of kirin's song can be captured within this small glass chime, which shatters and calls up a meandering breeze of its own when rung. Adding this catalyst to a gust of wind spell causes any flying creatures that would be pushed by the spell's effects to be pushed 30 feet in a direction of your choice, rather than 30 feet in the direction of the spell.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a5dcc36b-f12c-4907-82f8-2dee3e603d35	Kols's Oath	{Divine,Magical,Uncommon}	Runes	Clan Dagger Filigrees	\N	/Equipment.aspx?ID=3770	This filigree grants you, as the clan dagger’s owner, a +1 item bonus to Society checks and to Diplomacy checks to Request. Additionally, once per day, the filigree symbol can be activated to compel an enemy to act.	Vow Unbreakable [one-action] (auditory, concentrate, linguistic, mental); Frequency once per day; Effect You command a creature within 30 feet to Stride away from you, drop prone, or release one item it’s holding. The creature can choose to perform that action as the first action on its next turn; if it doesn’t, it takes 4d6 mental damage (DC 20 basic Will save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb2e5bd0-9b0c-42d0-9c9e-56952ba480fd	Kotodama Whistle	{Magical,Uncommon}	Other	\N	L	/Equipment.aspx?ID=3469	This small wooden whistle bears an engraving with a symbol representing the word “query.” Practitioners of kotodama magic use these whistles to speak with the spirits of objects.	Question the Soul [one-action] (manipulate); Frequency once per day; Effect You place your hand on an object and play a single note on the whistle, causing the item to stir and respond to your questions for 1 minute. During this time, the object attempts to answer your questions to the best of its ability but can provide an answer of only “yes” or “no.” In most cases, an object has knowledge only of events it was personally present for and has no particular knowledge skills to interpret the events it has seen. If the object can’t answer a question with a simple yes or no answer, it stays silent.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4acef1bd-05e3-4421-87e0-7188be18537b	Magical Prosthetic Eye	{Magical}	Assistive Items	Vision Assistance	L	/Equipment.aspx?ID=2156	This prosthetic eye converts visible light into a telepathic signal that is relayed to the wearer's mind using divination magic. As the wearer's mind must process the telepathic signal in the same way as it would a nerve impulse, the acuity and other abilities related to the vision provided by the magical prosthetic eye matches that of other members of your ancestry (for instance, a goblin with a magical prosthetic eye would be able to see in darkvision, while a human wearing the same prosthetic would need illumination). You can remove or replace a magical prosthetic eye using an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e10fb5d-6b62-46e0-8356-60320d30699f	Leeching Fangs	{Consumable,Healing,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3886	A set of leeching fangs is a metal sculpture in the form of a fanged maw, and when applied to a weapon, it causes the weapon or its ammunition to grow numerous mouths filled with serrated teeth. Leeching fangs establish a metaphysical link between the life force of the wielder of the weapon it’s applied to and those it damages. Whenever you deal Hit Point damage to a living creature with a weapon under the effect of leeching fangs, you heal yourself half the amount of Hit Point damage dealt. This cannot heal you above your maximum number of Hit Points.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8fc789e1-8354-4a94-bb25-b30c85a30bde	Lesser Defoliation Bomb	{Alchemical,Bomb,Consumable,Splash,Uncommon,Void}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3721	This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the listed void damage, persistent void damage, and splash damage to all plants in the area. Non-creature plants in the area immediately wither and die. Many types grant a bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
afea599a-4d0c-492d-9f9c-5a4f802b3af5	Lesser Portable Seal	{Consumable,Gadget,Magical,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3569	A portable seal is a stiff framework of copper wires and strategically placed hinges, so that when the device is snapped open it forms an instant geometric design. A tiny Stasian coil is attached, which when activated runs a mixture of occult energy and high-voltage electricity through the wire. The design covers a 5-foot burst when unfolded and must be unfolded into an area free of major obstructions such as rocks or hostile creatures. When a creature with the summoned trait attempts to enter the seal’s area or make a melee Strike against a creature in that area, the summoned creature must attempt a Will save.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8defd510-4f9d-43e7-aa61-35c12a9e02fc	Lesser Skitter Knot	{Consumable,Magical,Rare}	Consumables	\N	\N	/Equipment.aspx?ID=3719	Carved from an arboreal’s knuckle, this wooden torus can be activated despite your being unconscious. The knot then sprouts several roots that arch over your body like a spider’s legs. These lift you a few inches off the ground before Striding and carrying you with them. The roots prioritize taking you away from obvious harm, though as a reaction, an ally who speaks Arboreal can command the roots to carry you to a particular point within range.	free-action] envision; Trigger You are dying at the beginning of your turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e982b333-ce92-4f9d-8600-2a93565ec98e	Liar's Board	{Uncommon}	Adventuring Gear	\N	2	/Equipment.aspx?ID=2555	This clockwork game board contains 6 hidden compartments that can be opened by moving the game pieces in specific, preset patterns. Each chamber has a unique combination, and only one chamber can be opened at a time. Once a chamber is opened, a new combination can be set as a 1-minute activity. You can identify a Liar's Board as a clockwork device with a successful DC 25 Perception check, and you can find an individual hidden compartment with a successful DC 30 Perception check. The GM rolls a d6 to determine which chamber is discovered, rolling again if the result is one you're already aware of. You can force open a compartment you've identified with a successful DC 30 Thievery check, but tampering will be obvious unless you critically succeed at the check. If you spend at least 1 hour examining the game board, you can instead attempt to deduce the correct combination to open a compartment with a successful DC 30 Society or Games Lore check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d8cac62-edb9-41ad-bdef-6e7cc6ba3eb2	Liar's Lexicon	{Enchantment,Grimoire,Magical,Rare}	Grimoires	\N	L	/Equipment.aspx?ID=3450	The covers of this book are bound in scratchy, purple leather—hide harvested from a mind-manipulating wormlike monster known as a seugathi. The margins of this grimoire contain hundreds of tips and notes to avoid having your lies discovered. When you prepare spells from a liar's lexicon, you gain a +2 item bonus to Deception checks to Lie.	one-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a spell that has the emotion trait, your skill at manipulation and exploiting emotion enhance the spell. The spell gains the linguistic trait. Attempt a Deception check to Lie as you cast the spell against the Perception DC of all those observing you. Those you succeed against think you were merely talking, not casting a spell on a creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f643bf1e-5428-4c46-be36-8b3890219b6e	Lamellar Breastplate	{Hindering,Laminar}	Armor	Base Armor	2	/Armor.aspx?ID=26	Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents the metal from corroding.	\N	\N	\N	\N	\N	\N	\N	4	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N
560c1f89-d8f4-48f9-aa16-dd8db976d29b	Lightning Rod Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2053	Made from a shaft of silver with a gleaming copper tip, the lightning rod shot crackles with electricity as it flies through the air. When a lightning rod shot strikes a target, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, it falls to the ground and becomes inactive. If the target of this shot is within 10 feet of any creature or target that takes electricity damage, the target of this shot takes 1 electricity damage for each die of damage taken by the nearby creature or target. If the target of this shot takes electricity damage from a spell or attack, it also takes 1 additional electricity damage for each die of damage dealt. If the spell or attack allows a saving throw to reduce the damage, the target of this shot takes a –1 circumstance penalty to the save. This shot remains active for 1 minute, after which it falls to the ground and crumbles to dust.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf00d5b7-65a2-4562-8816-48e1de9bfb74	Liver Bloodstone of Arazni	{Artifact,Divine,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3784	The  Liver Bloodstone of Arazni  represents confidence. While holding the  Liver Bloodstone , you feel more certain in your abilities.  	Arazni's Fervor [two-actions] (concentrate, manipulate); Frequency once per day; Requirements You worship Arazni or are favored by her; Effect You hold the Liver Bloodstone aloft, and the Bloodstone glows with crimson light, filling you and your allies with Arazni’s wrath. The Liver Bloodstone casts bless. For the next minute, you can use a free action at the beginning of each of your turns to increase the spell’s emanation radius by 10 feet. You can’t increase the emanation’s radius in any other way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d5f5c28-1466-4b75-9463-1dd08dd19553	Living Leaf Weave	{Alchemical,Healing,Plant}	Alchemical Items	Alchemical Other	1	/Equipment.aspx?ID=1978	This suit of leaf weave armor is specially modified to metabolize the alchemical accelerants in medicinal compounds. A special receptacle in the armor can hold an elixir of life, which takes 3 Interact actions to install.	one-action] (manipulate); Requirements An elixir of life is installed in the armor; Effect Slithering vines grow from the armor, granting an item bonus to Athletics checks to Grapple, to your Fortitude DC to resist Grapple, Disarm, or Shove attempts, and to your Reflex DC to resist Trip attempts. The bonus is equal to the elixir’s item bonus, and lasts for 3 rounds. The activation uses up the elixir, and the armor can’t be activated again until a new one is installed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df4c20a7-825a-41e7-bdc3-cc6252e309b4	Locket of Sealed Nightmares	{Illusion,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=664	As long as this locket of horn and silver is closed, you don't need to sleep. However, you can still overexert your body with too much activity, so you still need to rest to avoid becoming fatigued or to remove the fatigued condition. You also gain a +4 item bonus on saving throws against mental illusions, magical effects that would make you unconscious, and effects that would make you fatigued. Each time dawn occurs, you regain the ability to make your daily preparations as if you had rested for 8 hours. Daily preparations still take about an hour, as normal.	two-actions] envision, Interact; Requirements You aren't fatigued; Effect You open the locket to unleash the dreams it has kept at bay. You become fatigued and cast one of the following spells at 9th level (DC 41): hallucination, sleep, or weird.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f19a2ff9-2c38-430c-9b27-b3f5c1a10a9f	Lyrakien Staff (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2255	A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
32c03edd-5d19-4ce5-80d6-eb9facb4a13a	Magical Hearing Aid	{Divination,Magical}	Assistive Items	Hearing Aids	\N	/Equipment.aspx?ID=1348	These curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using divination magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8ea4b97-1f93-4480-91b2-026feca37976	Major Banner of Creeping Death	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3903	The very fabric of this off-putting magical banner seems to be rotting with a slick, foul texture. Traditionally, these banners were created from the uniforms of fallen enemy troops, but this is considered a cruel and dishonorable practice by many modern nations. While holding a banner of creeping death, you can use the following ability.	Void’s Embrace [one-action] (concentrate, void); Frequency once per minute; Effect A massive wave of void energy floods out from the banner in all directions. All living creatures within the banner’s aura take 1d4+1 void damage (DC 19 basic Fortitude save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f4c0e8b-60cf-497e-b559-69fe5cdb2b89	Major Hexwise Banner	{Aura,Magical,Rare}	Banners	\N	L	/Equipment.aspx?ID=3911	Multicolored threads are woven through this magical banner, causing it to appear purple in some light and green in others. The shimmering light offers hope and safety in the face of powerful magic wielders. You and allies within the banner’s aura gain resistance 5 to damage from spells; for spells that apply multiple instances of damage, such as force barrage, this applies only to the first instance of damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d27610f-92a2-42bc-ac7d-d7c8ef86e72b	Major Irritating Seedpod	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3735	When you crack open this soft, spongy seedpod, you can use it as a catalyst when casting a mist spell. When you do, irritating pollen fills the area for the spell’s duration. Creatures in the area must attempt a Fortitude saving throw at the listed DC to avoid sneezing uncontrollably. On a failed save, the creature gains the listed condition for the listed time. A creature that succeeds at this saving throw becomes temporarily immune to the irritating seedpod’s pollen for 10 minutes.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
38b5423f-0532-487c-9865-9b13ebd0244f	Major Stalwart’s Banner	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3914	This magical banner mimics the rich green of summer grass. While holding a stalwart’s banner, you can use the following ability.	Stand Firm [one-action] (concentrate); Frequency once per minute; Effect You and allies within your banner’s aura gain 5 temporary Hit Points and a +1 status bonus to your Fortitude DC and Reflex DC against any effect that would move you or knock you prone. These effects last for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ff4f096f-2ba6-4db3-8131-239456f902ea	Malefic Mirror	{Invested,Occult,Rare,Scrying,Unholy}	Other	\N	2	/Equipment.aspx?ID=3590	This magic mirror is the conduit between the mirror seer and the source of their power. Any creature who looks in this silver mirror can speak with the entity the mirror is linked to, but only a creature who has made a pact with the entity can activate the malefic mirror. If the mirror is shattered, any spells created by the mirror end (it has AC 5, object immunities, Hardness 5, HP 20, and BT 10).	Mirror Mimicry 10 minutes (concentrate, manipulate, occult); Effect The mirror transforms its owner's appearance into an exact copy of any humanoid the owner desires, with a pale mimicry of that creature's abilities. This has the effects of a 3rd-rank illusory disguise spell with a duration of 4 hours. The activation can also be Dismissed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
743dbfe5-4e26-4c3e-bb6c-a3c94a45e230	Malleable	{Magical,Metal}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=2614	The metal of your armor can shift and rearrange at a moment's notice, allowing you to manipulate what kind of damage it resists. 	Reconfigure Armor [one-action] (manipulate); Effect The armor's composition shifts, changing its specialization group to a different one of your choice. This doesn't change what the armor is made of, and any runes or precious material it's made of apply to the new composition. Any property runes that can't apply to the new form are suppressed until the item takes a composition to which they can apply.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
42ab1b84-f9e1-4c0d-a13d-bfc1a8089166	Manacles (Simple)	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=2733	You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8abeadaa-a569-4d8e-824f-403d27361999	Gluttonous Spear	{Magical,Necromancy,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=788	The head of this +1 striking returning spear is wrapped in greasy hide, and its head resembles a thick, clawed finger. On a critical hit, the target is enfeebled 1 for 1 minute, and you gain 1d8 temporary Hit Points that last for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
74ad086e-65eb-4baf-9e87-8fb974906744	Marked Playing Cards	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=873	A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6f1ffc0-b7b8-4f46-ae2e-7ccd836250cb	Marking Snare	{Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=3377	This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a scent marker. Either type of marking grants a +2 circumstance bonus to Track the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a DC 17 Reflex save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8a4554f-8b7a-4bde-8a6e-e406184fe0f9	Marvelous Miniature (Ladder)	{Consumable,Expandable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3002	Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91a264e7-330f-4c0a-9f38-53cef459cbad	Mask of Uncanny Breath	{Focused,Invested,Occult}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2326	A thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a mask of uncanny breath fully covers your face. While wearing it, each breath you take feels cool and pure, perfectly flowing to feed your qi. You gain resistance 10 to inhaled poisons and can breathe in an airless or toxic environment. When you breathe in, fragments of bizarre knowledge flow through you, granting you a +2 item bonus to Occultism checks.	reaction] (concentrate); Frequency once per day; Trigger Your unarmed Strike hits a creature that breathes; Effect The mask contorts and inhales, sucking breath from your target's lungs. The target falls unconscious but doesn't fall prone or drop what it's holding. It wakes up at the end of your turn if it hasn't been woken up already.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
545a6751-5b1c-46b7-b8fb-48422d06e94d	Matsuki's Medicinal Wine	{Alchemical,Consumable,Drug,Ingested,Poison,Rare}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=2685	Old Matsuki's private brew has quite the kick. In addition to making you tipsy, this medicinal wine works wonders in helping to recover from disease—including (ironically) drug addiction. Matsuki's medicinal wine functions as alcohol, except that its saving throw is a DC 18 Fortitude save. In addition, upon drinking a dose of Matsuki's medicinal wine, you gain a +2 item bonus to Fortitude saving throws against diseases and poisons for 24 hours. This applies to your daily save against a disease's progression; however, the bonus doesn't apply to any checks you attempt against Matsuki's medical wine itself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c51fbb2c-ddaf-43dc-ae8a-405cb3907f33	Memoir Map	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2210	Your journeys and the major events in your life that occur after you obtain this tattoo appear on it, your life story traced upon your skin. Each time you journey somewhere new or accomplish something noteworthy to you, a design or symbol appears, representing the event. The positions of these images are relative in location, but measurements aren't exact. A memoir map starts with an icon representing your location when you receive the tattoo, usually over the heart, and grows from there. Traveling to another plane causes a new portion to appear on a different part of your body to represent that plane. If you want a record of your life before you receive your memoir map, you can have the tattoo artist embellish the map to represent past events.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
240cccf4-7087-44ab-835a-9caeaef7166c	Merchant's Guile	{Enchantment,Invested,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=477	The band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite heavy and reliable. Wearing this ring grants you a +2 item bonus to Deception and Diplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade.	three-actions] envision, interact; Effect You can determine if an item is magical simply by handling it. You detect no other indication of its power, only whether or not it is magical, granting the effects of a 1st-level detect magic spell that affects only the object.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f1e79469-e09a-4457-85e1-f0fa532df720	Meteor Shot	{Consumable,Evocation,Fire,Magical,Splash,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1196	This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
618be03f-dc66-4fdf-8f38-516bcea080b2	Overloaded Brain Grenade	{Alchemical,Consumable,Fire,Mental,Splash,Unique}	Alchemical Items	Alchemical Bombs	1	/Equipment.aspx?ID=1462	It's possible for a desperate alchemist to rig the brain container of a defeated alchemical golem to create a volatile (if unusual) explosive. You throw the grenade up to 60 feet, and it explodes, dealing 3d6 fire damage and 3d6 mental damage in a 10-foot burst (DC 27 basic Reflex save). On a critical failure, a creature takes 2d6 persistent fire damage.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a72631de-0552-4fa6-8818-00ab016fa6e2	Midday Lantern (Lesser)	{Light,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1450	This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.	one-action] to [three-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3706008-5329-4385-9d61-8d8b03a0b30a	Mindrender Baton	{Rare,Tech}	High-Tech	\N	1	/Equipment.aspx?ID=1753	This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical.	two-actions] Interact (incapacitation, mental); Frequency once per day; Charges 2; Effect You point the mindrender baton at a target creature within 30 feet and disrupt the target's thoughts so that it sees the carrier of the mindrender baton as its commander and liege. The target must attempt a DC 31 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11399977-8259-4e9d-9747-f88d0c6a1487	Mindsponge	{Mental,Necromancy,Occult,Unique}	Held Items	\N	L	/Equipment.aspx?ID=2424	A mindsponge appears as a misshapen gray sponge that unsettlingly resembles a malformed human brain. Though pliable in all the same ways as a damp sponge, a mindsponge has no ability to absorb water and, in fact, doesn't seem terribly porous at all. Instead, a mindsponge is used to absorb thoughts and memories from living creatures.	minute (envision, Interact); Effect You use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be willing or helpless), you must perform a 10-minute surgery to expose a portion of the target's brain without killing them. This requires a successful DC 28 Medicine (master) check; if you fail this check, the target dies before you can use the mindsponge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ec2a0ee-afbc-4681-ad8e-d57503e46022	Mirror Goggles (Greater)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2315	These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects.	reaction] (manipulate); Trigger A creature within 60 feet targets you with a visual effect; Effect You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes disoriented by this reflection. On a failure, the creature is sickened 1 (sickened 2 on a critical failure). The creature is temporarily immune for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eafe998d-e58e-42df-8e0e-bd1464367ab3	Mistranslator's Draft	{Consumable,Cursed,Divination,Magical,Potion}	Cursed Items	\N	L	/Equipment.aspx?ID=1644	A pickled lizard's tongue, tied into a knot, floats in this oily potion. When you drink it, you can speak and understand all spoken (but not written) languages for 1 hour. However, if you attempt to translate any spoken language, your translation is always erroneous in a way likely to cause substantial confusion or anger, typically reducing the listener's attitude toward you by one step. You aren't aware of your error, and any attempt to correct the mistake only compounds it.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd75189e-ef88-4d2f-aeee-3f849c5e82de	Moderate Aurochs' Might Tattoo	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=3738	The auroch depicted by this tattoo is a powerful symbol of strength and resilience. When upgraded, the tattoo expands to depict an increasingly imposing herd of aurochs.	Aurochs Charge [two-actions] (concentrate); Frequency once per day; Effect You Stride twice and make a melee Strike against a creature within your reach at any point during your movement. If the Strike hits and deals damage, the target attempts a DC 24 Fortitude save to avoid being toppled by the impact.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6da3a91f-d7d3-450d-b094-77a3e54c0bef	Gnome Amalgam Musket (Melee)	{Backswing,"Critical Fusion",Gnome,Trip,Uncommon,"Versatile P",Combination}	Weapons	Base Weapons	2	/Weapons.aspx?ID=217	Rumored to be the result of a  gnomish  dare to make a variant of a  hooked hammer  that's even more intricate and complex, this weapon adds a musket …	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66907760-6137-4dd7-8c1e-e133424df582	Moonlit Spellgun (Major)	{Attack,Consumable,Fire,Light,Magical,Spellgun}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2121	Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
246bc01b-c5e9-45e5-99bc-1adfc30de434	Mother Maw	{Cursed,Extradimensional,Magical,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=2384	This item appears to be and functions as a portable hole, but it's actually the maw of an alien extradimensional creature akin to and older than a bag of devouring. Any animal or vegetable matter put in the hole has a chance of triggering the creature's interest. Whenever you reach into the hole to retrieve an item or place an animal or plant product within the bag, roll a DC 11 flat check. On a success, the hole ignores the intrusion. On a failure, the mother maw devours the triggering material, removing it from existence. The maw can't eat artifacts. If the triggering material isn't entirely inside the maw, such as when someone reaches inside, the mother maw attempts to pull it completely inside using a Grapple action with a +28 Athletics bonus. On a success, it devours the victim or object.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
406cfbda-4246-4f62-adf6-3d50445428e2	Mounted Inspiring Spotlight	{Light,Magical,Rare}	Other	\N	8	/Equipment.aspx?ID=3531	An inspiring spotlight consists of a drum-shaped metal housing around several reflective plates. It has the capacity to cast a powerful, narrow beam of light to illuminate important moments or characters on stage. The portable version consists of an 18-inch-diameter lamp on a tripod that can be set up or broken down over the course of 10 minutes. The mounted version is typically 3 feet in diameter and affixed to a bracket above and behind the audience for indoor performances.	Light It Up [one-action] (light, manipulate); Frequency once per hour; Effect The inspiring spotlight emits a 5-foot burst of bright magical light within 120 feet. If the burst intersects with an area of magical darkness, the inspiring spotlight attempts to counteract the darkness with a +17 modifier. Creatures within the burst gain a +1 item bonus to saving throws and Charisma-based skill checks. The spotlight remains lit for 1 minute or until you Interact to turn it off. During this time any creature adjacent to the spotlight can move the burst up to 20 feet from the burst’s original position with an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8e3ea41-03dd-47c5-be84-e2daf81f2690	Mudlily	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1506	This golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a mudlily to your clothing or your hair to enjoy some of its magical sullying and cleaning properties. While you wear a clean mudlily, you gradually become dirty over the course of an hour; grime and mud subtly manifest from nowhere onto your clothes, hair, skin, and all of your possessions other than the mudlily. After just 1 hour, you appear as though you've been living in squalor for years. This filth can be washed away normally, but it inevitably returns as long as you continue to wear a clean mudlily.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14468108-7b63-4420-aa81-ec6f59a41a00	Navaratna of the Solar Ruby	{Artifact,Divine,Unique}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3480	These nine flawless gems are set within a golden necklace, their centerpiece a holy ruby pulled from the center of a sun. So long as you are wearing the navaratna, you ignore all environmental effects due to temperature, do not take penalties due to wind, and ignore all damage and effects from droughts, floods, and earthquakes. You are also immune to damage from starvation. The navaratna does not otherwise grant you resistance against damage (such as fire or cold damage).	Sutra of the Flawless Servant [reaction] (concentrate, divine, fortune); Frequency once per hour;; Trigger An ally within 30 feet fails a saving throw against an temperature environmental effect; Effect You offer a prayer for your divine protection to extend to your companion. The creature rerolls the triggering saving throw with a +2 item bonus. They must take the new result, even if it is worse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d4d23ff-8474-4916-b045-6eecb635986d	Nemesis Name	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2213	You want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who sees the tattoo senses your hatred of the named being. Receiving a new nemesis name makes any you already have non-magical.	one-action] (concentrate, mental); Frequency once per round; Requirements You can see your nemesis, and they're within 30 feet of you; Effect You focus your hatred into a mental scream. Your nemesis takes 3d6 mental damage, which they can resist with a basic DC 26 Will save. You take half as much damage as your nemesis does, and you can't reduce this damage in any way.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ad34ce7-2890-48dc-b0ab-38fd5b55a3b5	Netherwalk Incense	{Consumable,Magical,Rare,Shadow,Teleportation}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3629	This stick of dark-gray incense carries a faint, strange odor that’s different for any creature that smells it—mimicking a scent that evokes feelings of nostalgia or homesickness. You begin the activation of a stick of netherwalk incense by lighting it on fire as a single Interact action, at which point you designate up to 10 willing creatures within 20 feet of you. After spending a minute concentrating on the smoke and its scent, you and the affected creatures move into the Netherworld and can use its warped nature to speed travel. Each hour, your travel covers a distance of 50 miles, during which landmarks appear as vague and symbolic images rather than concrete visuals. You arrive within a mile of your intended destination when you Dismiss the effect or after 8 hours have passed.	minute (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33f5eabf-4cdd-4c9e-88e6-6e0c44e47186	Nightmare	{Enchantment,Magical,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=3453	A nightmare rune creates minor phantasmal alterations to a weapon's appearance so that those who look upon it see subtle reminders of their deepest fears. An arachnophobe might interpret the cross guard of a nightmare longsword to look like curving, twitching spider legs, for example, while someone who's afraid of sickness might see a nightmare club as a diseased length of bone crawling with flies. These images are all in the mind of the observer, but they also infuse the weapon with additional power. When you hit with a nightmare weapon, add 1d6 mental damage to the damage dealt. In addition, on a critical hit, the target becomes stupefied 1 by overwhelming visions in their mind of personal horrors that linger. If you critically hit a creature that's already stupefied, it becomes frightened 2 as well. These critical hit effects have the emotion, fear, and mental traits.	minutes (envision, Interact); Frequency once per day; Effect The nightmare weapon casts nightmare to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
522f49d3-af3f-47b8-b08d-b89092381e4d	Noqual Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=1419	Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc85f2e0-5d4c-4599-bf70-f92bfb492592	Oath of the Devoted	{Contract,Divine,Invested,Magical,Necromancy,Rare}	Contracts	Other Contracts	\N	/Equipment.aspx?ID=958	You gain fire and mental resistance 5. When you die, you rise as an undead creature with the zombie trait on the next round; if you are a PC, you become an NPC under Walkena's control. Your stats remain the same, except that your alignment changes to evil. If you reach 0 Hit Points as a zombie, you are destroyed and do not rise again.	one-action] command; Frequency once per day; Effect You gain a +1 status bonus to Will saves. Choose a weapon or an unarmed Strike; your chosen attack deals an extra 1d6 fire damage for the next 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
330ce9f9-3e79-4709-be9c-5343d2e6fdcf	Oathlamp of Accord	{Light,Magical,Mental,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3575	This hooded lantern takes the form of a translucent prism. It functions as a normal hooded lantern, except that it isn’t fueled by oil, but by oaths. While you’re holding the lantern, you gain a +1 item bonus to Diplomacy checks.	Annouce Oath [reaction] (light, mental); Trigger You make a promise in good faith; Effect The oathlamp of accord sheds light without consuming fuel until the promise you made is broken or fulfilled. The GM adjudicates whether a spoken promise is broken or fulfilled. This light and the shutters to conceal it work as normal for a hooded lantern. Any creature in the light of the oathlamp becomes aware of the contents of the oath, along with who made it and how long ago.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
623f28dd-e908-40dd-ab87-936a9db41692	Pactmaster's Grace	{Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2344	Granted by Katapesh's Pactmasters to influential merchants, exceptional Zephyr Guards, and favorite retainers, a pactmaster's grace is a crystal-studded blue platinum ring that sharpens the wearer's urban instincts. While invested, the ring grants a +2 item bonus to saving throws while you are in an urban setting, and this increases to a +3 item bonus if you have legendary proficiency in Guild Lore, Katapesh Lore, Mercantile Lore, or Society. You also gain a +3 item bonus to Mercantile Lore checks while wearing the ring, and you can attempt checks that require a proficiency rank of master in Society.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46c4f99c-c72b-4259-9494-23a2074a2a89	Oil of Ownership (Lesser)	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2073	You can coat objects of 6 Bulk or less with oil of ownership, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2166bc9d-96af-4543-bcbd-81a4ed44e789	Oilskin Pouch	{}	Adventuring Gear	\N	L	/Equipment.aspx?ID=3249	Treated with oil and animal fats, the leather of this pouch is more resistant to water but is also stiffer. Many makers and travelers decorate their oilskin pouches with symbols of the ocean and sailing. Often used to store scrolls or other paper documents when a traveler knows they will be in an area of heavy rain or near water. While not entirely waterproof, an oilskin pouch seals with sturdy leather ties, allowing it to resist anything other than total submersion. Even completely underwater, it will protect its contents for up to 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a4a486a-00f3-43d6-b4af-0073acab279e	One-Hour Flower	{Consumable,Magical,Rare}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3518	Popular with lovers, decorators, and sports fans, the seeds of these ephemeral plants grow and bloom immediately into flowers when placed in any warm environment, including a cup of dirt, a bowl of warm water, and a tightly clenched hand. The color of these flowers varies, but each has an internal glow that sheds bright light in a 30-foot radius. The radius of this light shrinks by 10 feet every 20 minutes. At the end of an hour, the plant disintegrates, leaving only a vaguely pleasant scent in the air.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2108aa34-2a2e-4135-86d3-19fb79148801	Ooze Skin	{Alchemical}	Alchemical Items	Alchemical Other	1	/Equipment.aspx?ID=1980	This leather armor has been treated with extract from oozes, which can be reactivated in the presence of a strong acid. A receptacle in the armor can hold an acid flask, which takes 3 Interact actions to install.	one-action] (manipulate); Requirements An acid flask is installed in the armor; Effect The leather weeps slippery protoplasm, granting an item bonus to Escape and Squeeze checks equal to the acid flask’s item bonus. The protoplasm also irritates the skin on prolonged contact, causing any creature that grapples or swallows you to take acid damage equal to the acid flask’s splash damage. Ooze skin remains activated for a number of rounds equal to the level of the acid flask installed. The activation uses up the acid flask, and the armor can’t be activated again until a new one is installed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa716451-9c24-4114-b613-c9104d7d3db2	Oracular Crown	{Divine,Focused,Invested}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2329	Patterns themed to your curse cover your oracular crown. As your curse worsens, the appearance of the crown changes, introducing extreme angles, stronger colors, or other indications of the intensity of your curse. Similarly, it gets closer to its natural form when you reduce the effects of your curse. You gain a +2 item bonus to Religion checks.	one-action] (concentrate, healing, vitality); Frequency once per day; Requirements Your cursebound value is 1 or higher; Effect You regain 3d8 Hit Points. The amount of healing increases to 5d8 if you’re cursebound 2, 7d8 if you’re cursebound 3, or 9d8 if you’re cursebound 4. If you have the void healing ability, this activation has the void trait instead of the healing and vitality traits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
baf17541-36e1-4b14-bcca-4f4d2428a0a2	Boarding Axe	{Agile,Azarketi,Climbing,Uncommon,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=155	This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8371a6d5-ea87-4730-833f-01f3d139131d	Parchment of Direct Message	{Divination,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=2463	These two sheets resemble ordinary parchment, save for a simple seal burned into the corner. The two sheets are magically linked, though if either of the sheets is burnt, cut in half or smaller, or otherwise destroyed, then the other sheet becomes an ordinary piece of parchment. When you write a message on one of the sheets, the text disappears over the span of 1 minute, leaving no ink, imprint, or any other trace of inscription behind. The message then appears on the linked piece of parchment. The magical link between the sheets only functions while both sheets are within 10 miles of each other. Outside of this range, any writing remains on the sheets as if they were mundane sheets of parchment, though this writing becomes erased if the parchment is activated.	one-action] command; Effect You utter a specific magical phrase while holding one of the sheets of parchment. All writing disappears from the parchment.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1757bfe-327c-4f1f-ac2f-aee8deb3af5e	Peace in Dreams Tea	{Abjuration,Consumable,Magical,Potion,Tea,Uncommon}	Consumables	Tea	L	/Equipment.aspx?ID=3144	This creamy tea is made from warm soy milk steeped with whole, dried chrysanthemum flowers and honey and brewed from when the sun first touches the horizon to when it has fully set. Consuming this tea causes mild drowsiness, aids in sleep, and protects from harmful mental effects. You gain a +1 item bonus to all saving throws against mental effects for 1 hour.	one-action] Interact or 10 minutes (concentrate, Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b30e6f0f-31ea-4dd4-8403-a21b7f7daf1e	Penultimate Heartbeat	{Consumable,Magical,Spirit,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3890	This small hunk of slightly rusted iron gives off a faint reddish glow that occasionally pulses when touched. Tales of penultimate heartbeats say that the metal attracts a creature’s spirit at the moment of death and channels it outward for a grisly display. Once applied to a weapon, a penultimate heartbeat’s effects last for 1 hour. When you reduce a living creature to 0 Hit Points with a weapon under the effect of a penultimate heartbeat, it doesn’t perish immediately (though is visibly on the brink of death). You can Reposition the creature up to 10 feet as a free action, after which it dies in a dramatic fashion appropriate to the injury that killed it. Foes in a 30-foot cone you direct originating from the creature’s final position are sprayed with gore, taking 9d10 spirit damage from the release of the creature’s soul. An affected target attempts a Will save against your class DC or spell DC, whichever is higher. This effect has the emotion, fear, and mental traits.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5bc1b34b-13dd-4b81-8560-203ac4f11b1a	Perfected Robes	{Artifact,Divine,Invested,Rare}	Artifacts	\N	L	/Equipment.aspx?ID=2364	These unadorned white robes, fastened with simple brass pins in the shape of a human hand, can’t be soiled or blemished. While wearing perfected robes, you don’t need to eat, sleep, or drink, but you can if you choose to. The robes bless you with constant truesight (+32 counteract bonus). A creature who dons these robes without earning them is clumsy 3, enfeebled 3, and stupefied 3 while wearing them, gaining the truesight but otherwise unable to use the robes’ magic.	two-actions] (concentrate); Frequency once per day; Effect You cast avatar, gaining the abilities for Irori.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0a1b2bc-c643-4e9d-8506-f2fa1cec2941	Peshspine Grenade (Lesser)	{Alchemical,Bomb,Consumable,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=549	Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da2992d9-1dec-4f2e-b394-a5348ddc3522	Phantom Piano	{Focused,Intelligent,Occult,Rare}	Intelligent Items	\N	16	/Equipment.aspx?ID=2400	When a skilled musician dies before reaching their full potential or accomplishing an important goal, their soul might refuse to move on to the Boneyard. Rather than becoming undead, the spirit possesses an instrument they played in life, turning it into an intelligent item and a virtuoso instrument. (Other phantom instruments exist, but most are heavy.) A phantom piano offers a bargain to any bard or other skilled musician who finds it: receive musical aid as you dedicate yourself to reaching the success the spirit felt they were denied in life. The piano refuses to play for those who reject this deal. If you accept, the piano asks only that you practice with it and perform for increasingly refined and august audiences, requiring a successful Performance check appropriate to your proficiency level. The piano sets no strict timeline, but at the GM's discretion, if you go too long without making progress, the piano can cease cooperating with you until it's satisfied with your dedication once again.	free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to Cast a Spell the piano provides you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13222158-8ac6-49c6-99cb-bc1495731bf0	Phoenix Flask	{Consumable,Evocation,Fire,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=1026	Once you ingest this strongly spiced, glowing red potion, blazing wings of a phoenix sprout from your back and carry you through the air. For 1 minute, you gain a Fly speed of 40 feet. The first time each round that you Fly (including to hover in place), you shed burning feathers that deal 3d4 fire damage to all creatures in a 10-foot emanation at the end of your movement (DC 29 basic Reflex save).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9f88f9c-89a8-4067-8503-c1266e183ecd	Phoenix Fulu Holder	{Magical,Rare,Transmutation}	Consumables	Fulu	L	/Equipment.aspx?ID=3173	This elegant wooden frame is decorated with numerous downy red feathers that feel almost uncomfortably hot to the touch. A phoenix fulu holder grants a sort of second “life” to any fulu placed for a time within its frame, but also gives the fulu wielder a stylish and eye-catching way of displaying such a treasure. You can place any fulu into a phoenix fulu holder as an Interact action.	one-action] Interact; Frequency once per day; Requirements An 11th- or lower-level fulu is stored in the phoenix fulu holder; Effect You take the fulu from the phoenix fulu holder, and an instant later, a glowing image of the fulu you removed manifests in the frame. If the previously stored fulu is consumed within the next 24 hours, the flickering image within the phoenix fulu holder becomes a solid and fully functional duplicate of that fulu. This duplicated fulu functions identically to the original fulu, but if not affixed within 24 hours of its formation, it fades away and vanishes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9abfe02d-59a8-44c2-95a6-d13dcf543ee1	Piercing Whistle Snare	{Consumable,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1490	This snare forces air through several high-pitched, whistle-like pipes or reeds. The shrill noise can be heard clearly up to 2 miles away but is most intense near the snare's trigger. The snare deals 4d6 sonic damage (DC 22 basic Fortitude save) to creatures within 10 feet; a creature that fails this save is deafened for 1 round (1 hour on a critical failure). The triggering creature is deafened for 1 minute on a failure, or 1 hour on a critical failure.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2c20aba3-655c-4f69-bb44-f7c21dceb05b	Planar Ribbon	{Conjuration,Occult,Unique}	Held Items	\N	L	/Equipment.aspx?ID=670	By twisting and twirling this ordinary-looking leather ribbon, you can temporarily bend a rift in space.  	one-action] Interact; Frequency once per round; Effect You extend the ribbon to brush against a foe up to 60 feet away. If that creature fails a DC 42 Reflex save, you exchange positions with the target and all of that creature's allies are flat-footed to you until the end of your turn. This activation has the teleportation trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5d656f0-223f-4191-9272-6a61654fa5f5	Planar Skiff	{Magical,Rare}	Vehicles	\N	\N	/Vehicles.aspx?ID=56	A planar skiff is a flat-bottomed ship designed to travel the Great Beyond. A wide variety of skiffs course the planes, with designs incorporating their home planes' fashions and materials. Their magical sails allow them to catch planar currents, and their wards protect travelers as they move across planar boundaries. To allow travel to multiple planes, a planar skiff can have multiple planar keys installed (including items like a cipher of the elemental planes). Installing or removing one takes 10 minutes. A planar skiff is typically built with one planar key from its plane of manufacture and a second for a destination plane.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6403751b-c34a-45e3-847c-3a7a1acb9b2d	Retrieval Belt	{Extradimensional,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3102	This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside.	Retrieve Item [free-action] (manipulate); Requirements An item is stored in the belt and you have a free hand; Effect The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aff41785-cb8c-49e8-b89f-bf03cd047099	Poisonous Cloak Type I	{Cursed,Invested,Magical,Rare,Transmutation}	Cursed Items	\N	L	/Equipment.aspx?ID=606	This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dca495a7-b291-4c45-a7fc-f6eaa5d5efd5	Poracha Fulu	{Consumable,Fulu,Magical,Talisman,Uncommon}	Consumables	Fulu	\N	/Equipment.aspx?ID=2040	Folklore from near the Forest of Spirits tells of the origin of the poracha fulu. Once, a traveler saved an eight-legged feline who turned out to be a poracha prince. In return, the prince gave the traveler a fulu that later prevented a fast-acting poison from slaying them. Traditionally, one wears a string of up to nine poracha fulus, which counts as one talisman. Each time you take persistent damage, one poracha fulu affixed to you negates the damage and crumbles to dust. This response is automatic, but you can use a free action (envision) to prevent your fulus from responding. If you do, any poracha fulus affixed to you never respond to that persistent damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c477f1d2-9479-4df0-b924-586e972692e0	Potency Crystal (Major)	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2989	This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice.	free-action] (concentrate); Trigger You make an attack with the affixed weapon, but you haven't rolled yet	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
17e18c52-ffe2-477d-bdfa-3b32f087c4ee	Potion of Minute Echoes	{Consumable,Divination,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=1028	No matter how carefully you open this bottle, it always lets out an audible, echoing pop. For 1 minute after drinking this potion, you gain a +2 status bonus to Perception checks to hear. In addition, each time you Seek, your hearing becomes a precise sense until the beginning of your next turn, allowing you to pinpoint creatures' locations and otherwise perceive the world in detail by listening to the sound of echoes.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb5319f2-195c-45ab-8968-6afacad6b008	Potion of Resistance (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2951	Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like).	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8523fce6-4171-40b5-aa43-c09503738da1	Potion of Retaliation (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=3404	A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7893b36f-cadb-4d9a-8c0a-fd2fbe2c7223	Potion of Undetectability	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2955	Drinking this dull-black liquid makes you undetectable to detection effects. This grants the same effects as hidden mind but without the bonus against mental effects. You also gain the effects of a 4th-rank invisibility spell, which protects against see the unseen spells of 8th rank and lower and has a DC of 36 against truesight. The potion's effects last for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
335a2b39-4c04-4343-8dd9-b2f5d854efe2	Potion Patch (Greater)	{Consumable,Magical}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2123	A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first.	one-action] (concentrate); Requirements You must have the potion patch affixed to your skin.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
29c84e22-0f0a-4096-9317-7358e620d716	Predictable Silver Piece	{Magical}	Held Items	\N	\N	/Equipment.aspx?ID=3418	This seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the coin without activating it, in which case it follows the normal laws of probability.	Cheat Fate [one-action] (manipulate); Effect You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. No matter how the toss is resolved—letting the coin fall to the ground, slapping it down on the back of your hand, or catching it on your open palm—it always lands with the side you rubbed face up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56d69459-56b7-4c8e-9f8f-cd15a491cfb1	Privacy Ward Fulu (Room)	{Abjuration,Consumable,Fulu,Magical,Rare}	Consumables	Fulu	\N	/Equipment.aspx?ID=2692	This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed4ae59a-d454-4ae4-bb1c-cef3490267e4	Private Workshop	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	L when not activated	/Equipment.aspx?ID=1282	A  private workshop  is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility. 	minute (command, envision, Interact); Effect The model workshop transforms into a full-sized square workshop of the represented type. The walls are 15 feet wide and the ceiling is 10 feet high. The workshop is stocked with mundane tools and can be used to Craft items appropriate to the workshop with a +1 item bonus, but you must supply any raw materials.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6fb1f37c-28ef-406e-94c5-c566890d1981	Pucker Pickle	{Alchemical,Consumable,Poison}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1927	Sharp and pungent, but tasty, pucker pickles were created by goblin alchemists working to avoid being eaten by larger creatures. For 1 hour after eating a pucker pickle, you smell slightly of pickle, but you have a horrendous taste. Once a creature hits you with a Strike using an attack that allows it to taste you, such as a jaws Strike, it takes a –2 circumstance penalty to further attacks against you that allow it to taste you, including attacks like Grappling or Tripping you using its jaws or Swallowing you Whole. Creatures, especially animals, often choose other targets after tasting you. Any creature that Engulfs you or Swallows you Whole is sickened 1. If it spends an action retching to reduce the sickened condition, you can attempt to Escape as a reaction.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7395f277-dafa-449b-97bc-5fa5f01561df	Pusk Bone Tiles	{Catalyst,Consumable,Magical,Rare,Unholy}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=3581	These bones from different types of demons can be used to form temporary barriers. When you crush the bone fragments and blow the resulting dust around yourself as you cast shield, the shield appears as a bone bulwark shaped like the demon’s face.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d8d46bd-25ea-4e6a-8c19-bbec83ccb403	Putrescent Glob	{Conjuration,Consumable,Magical,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=790	This repulsive, hairy glob dangles from the end of your weapon. When you activate the putrescent glob, the creature you damaged must succeed at a DC 23 Fortitude save or its sickened condition increases to sickened 2, and it can't reduce its sickened condition until the end of its next turn. On a critical failure, it's also slowed 1 until the end of its next turn.	free-action] envision; Trigger You damage a creature that is sickened 1 with a Strike using the affixed weapon; Requirements You are an expert with the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20ad7953-0274-41c5-83fe-9d2ca584d1c0	Adze	{Forceful,Sweep,Tripkee}	Weapons	Base Weapons	2	/Weapons.aspx?ID=467	A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze’s shape makes it popular among woodworkers, and tripkee builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a78cec0-ed6b-4f54-a4dc-e2561d9df947	Queasy Lantern (Lesser)	{Light,Magical,Necromancy,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1293	This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light.	two-actions] Interact; Frequency once per day; Effect You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes sickened 1 (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9312c767-6a63-4901-9e62-9b489b85b227	Quick-Change Outfit	{Uncommon}	Adventuring Gear	\N	 varies	/Equipment.aspx?ID=2449	A quick-change outfit is in fact two separate outfits sewn together. The specialized sewing technique allows you to switch quickly between the two outfits. You can use 3 consecutive Interact actions to slip out of the outfit, swap to the other side, and slip it back on. The two outfits can be of any kind (such as ordinary clothing and fine clothing) and appear as one outfit on one side and the second outfit on the other. The outfit's appearance is purely superficial, so you don't receive any special benefits from an outfit (such as protection from environmental cold with winter clothing), though the GM might still apply specific benefits like the bonus to checks with high-fashion fine clothing. You can notice the odd features of a quick-change outfit (such as extra seams) with a successful DC 20 Perception check. The outfit's price is equal to double the price of the more expensive of the two outfits it mimics, and its Bulk is 1 higher than the highest Bulk values of the two outfits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2663c88f-3c2c-401f-9e5c-c9781c28c6eb	Quickmelt Slick (Greater)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1516	This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd30c5b4-26ef-4509-867e-bb03ba27285f	Radiant Spark	{Artifact,Conjuration,Occult,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=900	This shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in ancient times. Each activation consumes a bit of this celestial energy, projecting the screams of the celestials into your mind. While holding the Radiant Spark, you gain a +2 item bonus to saving throws against divine spells and effects and you are aware of its powers. If you are good, while holding the Radiant Spark, you are sickened 3 and can't recover from this condition.	reaction] envision, Interact; Trigger The target critically fails their save against the Radiant Spark's dominate spell or you critically succeed at binding the target with the planar binding ritual using the artifact; Effect The target must attempt a DC 49 Will save and is immune to further attempts for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c450b635-6500-44ca-a1c0-984e0aa530fa	Razmiri Mask	{}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3593	 Nethys Note: Only a PC with the  Razmiran Priest  Archetype may gain the item's benefits.    This mask is made of iron, though more potent versions …	Call Upon Razmir’s Benevolence [two-actions] (concentrate, manipulate, occult); Frequency once per minute; Effect You bend "divine" power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. If the target was unconscious, it regains consciousness and doesn't lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
10311072-87e5-40b8-8233-35dffb85806f	Rebirth Potion	{Consumable,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=2090	A small bit from a humanoid—such as a hair, scale, or feather—steeps in the clear liquid of a rebirth potion. When the potion is created, this bit determines the ancestry and heritage the potion changes the imbiber to. After you drink the potion, you transform into that ancestry over 8 hours during your next period of rest, finishing the transformation after the 8 hours are up. Throughout this time, you are clumsy 2, enfeebled 2, and stupefied 2. Once the transformation is complete, the potion's magic ends and can't be counteracted. Replace your ancestry Hit Points, size, Speeds, ability boosts, ability flaws, traits, and special abilities with those of your new ancestry. You lose your ancestry feats, selecting replacements valid for your new ancestry. You have mild control over the change, but you end up with a unique appearance fitting for your new ancestry, and some quirks of your body remain, such as relative age, general health, scars, and missing digits, limbs, or organs.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1512e064-f99e-4ee0-9122-75d6b09bd6fb	Rhino Shot	{Conjuration,Consumable,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1284	This arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead. When an activated rhino shot is fired, the ethereal form of a large rhinoceros takes shape around the projectile. On a successful Strike, the attack deals an additional 2d6 force damage, and the target must succeed at a DC 19 Fortitude save or be knocked prone. If the hit with the rhino shot was a critical success, the target is knocked prone unless it critically succeeds at its save.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
549b99b8-ab02-4f56-86a4-8d710790d727	Redpitch Bomb (Greater)	{Alchemical,Bomb,Consumable,Fire,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=906	Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
381642ef-3685-47b6-a70c-c0f7c90a020b	Redsand Hourglass	{Artifact,Divine,Transmutation,Unique}	Held Items	\N	1	/Equipment.aspx?ID=1815	This platinum hourglass is filled with red sand, is decorated with imagery of roses and whippoorwills with tiny black onyx eyes, and has the ability to manipulate time. Once used by Pharasma herself, the Redsand Hourglass was stolen from Pharasma's court a millennia ago. While the hourglass is in your possession, you're immune to the paralyzed, slowed, and stunned conditions.	three-actions] Interact (divine, transmutation); Frequency once per week; Effect You flip the hourglass sideways, pausing time for everyone but yourself. You cast time stop.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06a55359-0d79-48ea-bad4-f30cd96d9530	Remote Trigger	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1983	This trigger array uses percussive alchemical caps and crystals to remotely detonate alchemical bombs through harmonic vibrations. You can Interact to flip up a switch on the trigger, causing it to emit infrasonic pulses that attune it to one alchemical bomb over the course of 10 minutes. The trigger can be attuned to up to three bombs at a time.	one-action] (manipulate); Effect The trigger detonates any number of attuned bombs within 60 feet of it. You choose which ones to detonate. A bomb detonated by remote trigger deals its splash damage to any creature in its square.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8c33f438-8ce4-4d5f-82c2-9b52ed8341cb	Replacement Filter (Level 5)	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=877	This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54d6e006-388b-4ae5-bfaf-8ce8858ea9bd	Researcher (Level 2)	{}	Services	Researcher	\N	/Equipment.aspx?ID=880	In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2b20d69c-4d61-4f46-b1ee-1e31b8f208e2	Barricade Buster	{Kickback,Orc,Razing,Repeating,Uncommon,"Volley 20 ft."}	Weapons	Base Weapons	3	/Weapons.aspx?ID=330	Developed by a  half-orc  inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the  orc  hordes of …	\N	2	1d10	40 ft.	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6c4352a-f793-49c6-9973-190247a5f481	Ring of Maniacal Devices (Greater)	{Invested,Magical}	Worn Items	\N	\N	/Equipment.aspx?ID=3437	This magic ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a thieves' toolkit from the ring. This toolkit appears in your hand and any part of it folds back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring's insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps.	Fireball Trap 10 minutes (manipulate); Frequency once per day; Effect You create the effects of a rune trap ritual containing fireball. You can have only one trapped rune from a ring of maniacal devices active at a time, even if you have multiple rings, and the rune disappears if you lose your investiture in the ring.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
853d0fa8-0354-4975-bc0b-35b2314b00c0	Ring of Observation (Greater)	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2465	This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary.	one-action] envision; Frequency once per day; Effect The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying for 1 minute. During this time, you can use a single action, which has the concentrate trait, to focus on the ring. When you focus on the ring, it grows warm to the touch if you're being intentionally observed by creatures within 30 feet. The ring can only notice creatures that aren't hidden from you and that are intentionally watching you. The ring ignores people who are part of a crowd but aren't actively paying attention to you, for example.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
30dc7325-1a02-4b15-bf50-3d76d805c4d8	Ring of the Ram	{Evocation,Force,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=461	This heavy iron ring is shaped to look like the head of a ram, with curling horns.	one-action] or more (Interact); Frequency once per minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9a2eb3a-edb1-46d0-bcfe-23325db4c0ca	Ring of the Tiger	{Invested,Magical,Primal,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1750	This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw.	one-action] Interact; Requirements You aren't carrying anything in the hand on which the ring is worn; Effect Your hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then the claw turns back to normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
acc50e4f-89db-4a1c-82ce-04b62bba2291	Bastard Sword	{"Two-Hand 1d12"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=370	This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.	\N	1	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e49ef468-acc9-48a0-956d-2c6682e7a2a0	Ring of Wizardry (Type III)	{Arcane,Divination,Invested,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=462	This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36daf703-8eb3-48e4-a865-02a069e4a8ec	Ringmaster's Staff	{Illusion,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=589	This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use ringmaster’s staves to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a ringmaster’s staff, your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an auditory or sonic effect through barriers that would otherwise block it.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9025502d-d15f-4364-9b5f-04743a5d7278	Rope of Climbing (Lesser)	{Magical,Transmutation}	Held Items	\N	L	/Equipment.aspx?ID=743	This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic.	one-action] Interact; Frequency once per day; Effect You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an Interact action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee0534e9-114c-42bb-add8-cebc055552fe	Rune of Sin	{Arcane,Invested,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=999	This jagged glyph, one of the Thassilonian runes of sin, reacts to magic of a particular school (there's no rune for divination, as it was considered lesser within sin magic). When you Cast a Spell of the school matching the sin, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against spells of the matching school. This tattoo has the school trait matching the rune: abjuration for envy, necromancy for gluttony, transmutation for greed, enchantment for lust, illusion for pride, conjuration for sloth, and evocation for wrath.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7828730-cdc2-454b-95bf-f7b9b6013b29	Rusting Snare	{Consumable,Mechanical,Rare,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=1491	This snare emits puffs of oxidizing chemicals that rapidly degrade metal items; skymetals and most precious metals are immune. The chemicals affect a non-magical metal item of up to 1 Bulk that the triggering creature is holding or openly wearing (determined randomly if the creature is holding or wearing more than one). The triggering creature must attempt a DC 25 Reflex saving throw. The snare deals 2d6 damage to the item; this damage ignores the item's Hardness and might deal persistent damage on a failed Reflex save. The creature, or an adjacent creature, can attempt to scrape off the chemicals as an Interact action to prevent the persistent damage; doing so reduces the DC of the flat check to end persistent damage to 10 and grants an immediate flat check. Thin iron or steel items, such as weapons, typically have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, typically have 36 HP and a Broken Threshold of 18. Other materials' statistics can be found on here and the statistics for items made of precious materials on their respective pages.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b709a40-e6ad-4d32-94bb-dc5ee2693576	Sacred Valkyrie Helm	{Apex,Holy,Invested,Magical,Rare}	Apex Items	\N	L	/Equipment.aspx?ID=3648	Lightning crackles from the wings flanking this helm, which is emblazoned with images of valkyries in the service of benevolent deities. You gain a +3 item bonus to Athletics checks and gain electricity resistance 20. When you invest in the helm, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score. If you are unholy, you become drained 2 as long as you wear the helm.	Storm's Arms [two-actions] (concentrate, manipulate); Frequency once per day; Effect The helm casts a 9th-rank weapon storm to your specifications. At your option, all damage caused by this spell is electricity damage—in this option, the duplicated weapons created by the spell appear to be made of lightning.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ecd6fb52-a9ff-4bea-a9c8-e855ec18c99e	Battering Ram	{Portable,Uncommon}	Siege Weapons	\N	20	/SiegeWeapons.aspx?ID=3	Simple but powerful, a battering ram is a full tree stripped of limbs with one end clad in iron, often shaped like a ram's head. Large handles are affixed to the sides so it can be hefted and carried by a crew.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d660189-7547-476a-b9d5-d6a49ca52326	Sanguine Fang (Major)	{Magical,Spellheart,Void}	Spellhearts	\N	\N	/Equipment.aspx?ID=2239	A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25.	Cast a Spell; Frequency once per day; Effect You cast vampiric exsanguination.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bff70eeb-673e-44b0-80aa-3cf91d909571	Sanguine Mutagen (Greater)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1964	The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f203eabe-08d1-4c5a-8f87-326044d3c56e	Satchel of Numberless Seeds	{Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=3944	This satchel is made of finely worked leather and stitched with golden thread. A complex pattern of trees, leaves, and vines covers its surface. The satchel always contains a bulk of seeds, and drawing one from the bag results in a random tree or crop plant seed.	Seed of Sustenance [two-actions] (healing, manipulate, primal); Frequency once per day; Effect You draw a seed and cast it into a space within 30 feet. A small tree sprouts within 10 minutes, producing 5 fruits. A creature who eats the fruit with an Interact action regains 1d6+2 Hit Points and receives as much nourishment as one meal for a typical human. After an hour, the tree and all its fruits wither away.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d59be5b8-7b19-4af9-8ca2-464151d3e690	Scholarly Journal (Compendium)	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=2763	Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ec8ed18-89ad-4363-9532-c57a1b79cacb	Searing Suture (greater)	{Alchemical,Consumable,Fire,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1548	Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the persistent bleed damage—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f27c6b1-b233-4e47-867a-cf8abfea4c26	Secret-Keeper's Mask (Blackfingers)	{Divination,Enchantment,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=914	Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.	reaction] Interact; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a –2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d04ead56-d7d8-456f-bdb6-bfb4b680c6a9	Seer's Flute	{Coda,Occult,Staff,Uncommon}	Staves	Coda	L	/Equipment.aspx?ID=2270	This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks.	Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8aa081e-e90c-4ee9-963c-311573ac8562	Battle Axe	{Sweep}	Weapons	Base Weapons	1	/Weapons.aspx?ID=371	These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.	\N	1	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
160c665b-3966-400c-a19f-551d4b34a036	Sentry Fulu	{Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=2042	A sentry fulu depicts an armed guard. When you activate the fulu, it takes the shape of a Tiny humanoid guard made of paper and keeps watch over an area in a 20-foot burst. The guard has a Perception DC of 20, along with precise visual senses and imprecise hearing and vibrational sense to detect creatures moving in its area, including through the air. You dictate whether the guard remains still in its area or patrols it; if the latter, you also determine the path the guard takes, at a Speed of 25 feet. You also determine a password others must give the guard to bypass it. If a creature enters the area without giving the password, the sentry creates either an audible or mental alarm. An audible alarm has the sound and volume of a human shouting, as well as the auditory trait, allowing each creature that can hear it to attempt a DC 15 Perception check to wake up if they're asleep. The mental alert reaches you if you're within 60 feet of the active guard (see below). The guard remains active for 8 hours, and then the fulu is consumed.	three-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1401142-fc2b-42f4-8e04-4880ca8674eb	Server's Stew	{Consumable,Divination,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1314	The type of animal tongue used in this tomato-based stew shifts from region to region, but it's always cooked with spirit of wine and seasoned with refined pesh. Eating this restaurant-staff favorite empowers you to speak and understand a single language for 1 hour. This must be a language the stew's cook could speak and understand, chosen at the time of the stew's creation. It also helps your words land smoothly, granting you a +2 item bonus to Diplomacy checks made in that language for the same duration. It doesn't allow you to read the newly acquired language in its written form.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8cac19e-6322-41e1-9c73-3f491cfa3e54	Shadow Manse	{Conjuration,Magical,Rare,Structure}	Structures	\N	1 when not activated	/Equipment.aspx?ID=1717	This miniature dollhouse is made of dark wood with steep eaves and wide windows. Close inspection through the open windows reveals the inside to be elaborately decorated with fine furniture and ebony accoutrements.	minute (command, envision, Interact); Effect You cause the dollhouse to grow into a mansion, 60 feet across and 20 feet high, with a dozen rooms. The mansion pushes aside rather than traps creatures in the area when it is created. The door appears in front of you; it bears no lock and provides easy entrance to anyone. The mansion's interior is well-appointed and dimly lit via wall sconces and fireplaces that emit pale, heatless flames. Each day at dusk, the mansion's dining room produces enough fine food and water to sustain the creatures in the manor at that time. Except for this nourishment, everything inside the manor is nearly impossible to break; even the flimsiest chairs and thinnest draperies have Hardness 20. The material inside the mansion vanishes if removed, but is replaced with the next activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a50e1a6-a441-4302-b479-874aa5f5587e	Shadowed Scale, the Jungle Secret	{Artifact,Conjuration,Invested,Magical,Primal,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=1530	This gold-inlaid wooden mask depicts the reptilian visage of a mokele-mbembe, a jungle predator seen by the Mwangi as embodiments of nature's strength and majesty. If you're a Magaambyan who already has a mask, you can use Shadowed Scale, the Jungle Secret in lieu of your own mask for the purposes of mask-related abilities, such as Magic Warrior Dedication. When you wear the mask, you are always concealed while in a jungle.	one-action] Interact; Frequency once per hour; Requirements You are adjacent to the body of a creature you killed that has decomposed into soil; Effect You pull a seed from the mask and throw it into the soil, where it sprouts. You cast summon plant or fungus; the spell is heightened to a level equal to one-half of the slain creature's level, rounded up. When the spell's duration ends, the plant creature returns to the soil, where it roots itself and becomes a non-creature piece of flora.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf7b7886-43f4-4a7f-b529-a33d1c63eb4e	Shared-Pain Sankeit	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	3	/Equipment.aspx?ID=2386	A shared-pain sankeit seems to be an impressive suit of +2 resilient fortification duskwood sankeit shaped to resemble a mighty linnorm. However, it protects you by drawing on the health of your nearby allies. When you roll the flat check for the armor's fortification rune, it protects you normally when you roll a 20. When you roll a 17, 18, or 19, though, the GM determines damage for the critical hit normally, then distributes half to you and the other half evenly among allies within 30 feet of you. If no ally is within range to take the distributed damage, the fortification rune fails to function. This effect manifests the first time an attacker scores a critical hit on you, after which the armor fuses with you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d404bce5-68b0-4c62-a695-bf19e35a5a0b	Shining Symbol (Greater)	{Divine,Invested,Light}	Worn Items	\N	\N	/Equipment.aspx?ID=3109	If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20-foot emanation.	Spiritual Light [two-actions] (concentrate, light, revelation); Frequency once per day; Effect The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –1 status penalty to Deception and Stealth checks. You can Dismiss this activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
63858fd3-e314-4e04-9be6-2b8b1c585b78	Shockguard Coil	{Consumable,Evocation,Magical,Rare,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=1137	This miniature Stasian coil talisman emits small sparks when jostled. It uses a combination of Stasian technology and evocation magic to erupt in electricity when discharged. When you activate the coil, the foe takes 2d12 electricity damage (DC 27 basic Reflex save). On a failed save, the foe is flat-footed until the start of its next turn.	free-action] Interact; Trigger You Shield Block a foe's melee unarmed attack or melee attack with the affixed shield.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
203175b7-9d7c-4083-a6f2-e01b1cdc84d7	Sibling's Coin	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1627	Contrary to widespread belief, secret handshakes are not the preferred method of confirmation between secret society members, mostly because this would be obvious in the middle of a crowded street or busy tavern. Instead, societies tend to mark each other by carrying sibling's coins. The name was originally coined by a past secret society that has since fallen into obscurity, but its ingenious coins remain. The coins are innocuous, resembling common silver coins until the owner twists the outer edge clockwise. At this point, the face of the coin rotates to reveal the symbol of the secret society of the owner. Suspected compatriots often toy with their coins as a half-recognized fidget, before trying to subtly flash the inscription to their fellow conversationalist.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4de0165a-84bd-4524-9e0d-92dbb4853beb	Sigil of the First Clan	{Enchantment,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2679	This intricate gold and adamantine clasp depicts the sigil of Clan Taargick, house of the famed King Taargick, founder of Tar Taargadth. When displayed prominently, other dwarves give more weight to your words. You gain a +1 circumstance bonus to Diplomacy and Intimidation checks against dwarves and against anyone who considers themselves a staunch ally of Clan Taargick. Against anyone who considers Clan Taargick an enemy, such as worshippers of Droskar and many orcs, you instead take a –1 circumstance penalty to Diplomacy and Intimidation checks.	one-action] command; Frequency once per day; Effect You wield the authority of Clan Taargick like a gavel, enforcing your word as law. You cast 1st-level command with a DC of 24.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2112e8c-29dd-4eed-a28a-68e8f8003a4c	Silvanshee Collar	{Apex,Holy,Invested,Magical,Rare}	Apex Items	\N	L	/Equipment.aspx?ID=3649	A silvanshee collar appears as a collar of prismatic cloth affixed with a tiny bell, but once worn on the body or affixed to your hair, a Tiny cat wearing a similar (but nonmagical) collar appears at your feet. This cat is similar to a silvanshee agathion, but its stats are determined as if you gained the Pet general feat. When you first invest the collar, you must name your silvanshee pet, then build its statistics as detailed in the Pet general feat. The silvanshee has a name (chosen by you) and a unique personality. Whenever you invest the same silvanshee collar, the silvanshee who appears is the same one you named and chose the first time. If you already have a pet, familiar, or other companion that uses the Pet feat, that pet can change its shape as an action to appear as a silvanshee agathion at will (while perhaps retaining some of your pet’s cosmetic traits at your option), but this doesn’t otherwise alter your existing pet’s statistics.	Awww! [reaction] (concentrate, fortune, visual); Frequency once per hour; Trigger You fail on an attempt to Lie or Make an Impression; Requirements Your pet can observe you; Effect Your pet does something distracting or adorable at the precise moment you failed, allowing you to reroll the failed check and to use the result of your choice as the actual result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c970a2b-3610-4f50-add3-722e85a81cd4	Silver Crescent (Greater)	{Alchemical,Consumable,Light,Lozenge}	Alchemical Items	Alchemical Food	\N	/Equipment.aspx?ID=1930	A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c269a34-6d7f-40d8-9ab2-b6810317b288	Spider Chair	{Clockwork,Magical,Uncommon}	Assistive Items	Mobility Devices	3	/Equipment.aspx?ID=1163	This clockwork traveler's chair has spinnerets and spider legs that allow it to roll up walls, fire web lines to pull you to a location, and obstruct foes with webs. While using the chair, you gain a climb Speed equal to your Speed.	three-actions] Interact; Frequency once per hour; Effect You cause the chair to launch an enormous web to hinder your foes, with the effects of a 4th-level web spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f46ffbf1-356c-45df-ba18-c189132deb80	Silversoul Bomb	{Alchemical,Bomb,Consumable,Mental,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3153	This rare alchemical bomb gathers and concentrates the emotions that linger in a burial ground where generations of beloved ancestors have been interred, infusing that powerful emotional energy into the alchemically prepared powdered silver stored within the bomb. This energy glows with a soft, silver radiance and, if contained in a clear container, allows a silversoul bomb to be used as a torch to illuminate an area.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bbca4282-04cb-4c1d-8343-adb184341ff8	Singing Bowl of the Versatile Stance	{Enchantment,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=574	In true Iroran form, the simplicity of this small, inverted copper bell belies its flawlessness. When struck with a mallet (included with the singing bowl), it emits a harmonious tone that inspires bodily perfection in those who know how to hear it.	one-action] Interact (auditory); Effect While holding the singing bowl of the versatile stance with one hand, you strike the lip of it with a mallet held in the other. Anyone within 60 feet currently in a stance can spend a reaction to use one of their stance actions in order to change to a different stance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd8f3fc2-115a-4280-9f74-63ddc44f0895	Sinister Knight	{Abjuration,Illusion,Magical,Uncommon}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=518	Sinister knight armor shrouds the wearer’s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. The wearer gains a +1 item bonus to Deception checks.	one-action] envision; Effect With a thought, the wearer activates a disguise. While the sinister knight armor’s disguise is active, any identifying insignia or aesthetic of the armor is replaced by generic malevolent aesthetics such as spikes or demonic faces. While in the disguise, the wearer is always considered to be taking precautions against lifesense, and even a creature that successfully notices the wearer with its lifesense mistakes the wearer for an undead unless it critically succeeds at its Perception check or the wearer critically fails a Deception or Stealth check. Finally, while in the disguise, the rune attempts to counteract any effects that would reveal your alignment; on a successful counteract check, rather than negate the effect, the rune causes the effect to perceive your alignment as evil (maintaining any lawful or chaotic component of your alignment).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22222334-a228-49ad-b989-f3fabdae554e	Skeleton Key	{Magical}	Held Items	\N	\N	/Equipment.aspx?ID=3030	A grinning skull tops the bow of this macabre key. This key can be used in place of a thieves' toolkit when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as a normal thieves' toolkit and loses its benefits until repaired.	Loosen Lock [free-action] (manipulate); Frequency once per day; Effect The key casts breach on the lock you're trying to pick.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0565fa0f-dee0-4991-8230-3f2c9db3d1eb	Skinsaw Mask	{Divine,Invested,Uncommon,Unholy}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2354	A patchwork of humanoid flesh makes up a skinsaw mask, which is stitched together with black silk or wire. It is distinctive for its bulbous orange eye—crafted from a magical glass bauble—and wide row of teeth. When worn, the mask amplifies your ability to sense fear in other creatures. You know the value of the frightened condition of any observed creature, and you gain a +1 item bonus to Perception checks to Seek frightened creatures. Whenever you deal precision damage to a frightened creature, you deal 1 additional precision damage. If you aren’t unholy, you are drained 2 while wearing a skinsaw mask.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b6b2ba9-fe98-450c-a0c9-88c95506d78b	Skirmisher's Coat	{Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3696	Valued among soldiers (particularly those from wartorn Nirmathas) who often find themselves operating undercover, this large-collared garment is reminiscent of a highwayman’s coat. A skirmisher’s coat is cleverly constructed, and contains several concealed pockets and grants the wearer a +2 item bonus to checks made to Conceal an Object.	Unexpected Armament [one-action] (manipulate); Frequency once per day; Effect You reach into one of the coat’s pockets and withdraw a chunk of metal that instantly expands into a common simple or martial melee weapon of your choice. The weapon functions as a +1 striking weapon. When you produce the weapon, you decide if it is made from cold iron or silver, and which one of the following property runes it gains: corrosive, flaming, frost, shock, or thundering. This weapon remains for 1 hour or until it leaves your grasp, at which point it vanishes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd799c96-67d4-401d-8eb1-36ca80633a58	Skull Bomb	{Clockwork,Consumable,Fire,Magical,Necromancy,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1607	This device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human skeleton in the spot where an ordinary skull would normally be located. While performing a create undead ritual, you can attach this skull bomb to the target creature in place of its own head. In order to do so, the target creature must be Medium and have the humanoid trait. The target creature can have only one skull bomb attached in this fashion. The creature gains the following ability.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
383c6314-12cd-4f95-885e-05a623011b11	Slates of Distant Letters	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3031	This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only the other of its pair. If one slate of a pair is ever broken, the other shatters into non-magical shards. The listed price is for a pair of slates.	Send a Message [two-actions] (manipulate); Frequency once per hour; Effect You use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter how far away it is, as long as it is on the same plane. Wiping one slate clean erases the writing from both slates. Each slate can be activated once per hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd561951-205f-4598-94c9-0a8927b8d848	Sluggish Bracelet	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	\N	/Equipment.aspx?ID=2388	A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing, granting you a +1 item bonus to Acrobatics checks. If the curse goes unrecognized, you think you can Activate it to gain a +10-foot status bonus to your Speed for 1 minute. Instead, its activation is as follows.	one-action] (concentrate); Effect You take a –10-foot penalty to your Speed for 1 minute, and the bracelet fuses to you. Thereafter, it grants you no bonus to Acrobatics checks, and it imposes a –5-foot status penalty to your Speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57ce389d-096e-41dd-b57d-6fbef13f6383	Smoke Veil	{Fire,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2609	Smoke veils are wigs or headdresses made of flame and ash, giving the wearer a burning coil of fiery hair and concealing their face behind a smoldering, omnipresent haze of smoke and sparking embers. You can use the veil to go unrecognized by hiding your face so that you can attempt Deception checks to Impersonate without needing a disguise kit. When you do so, it takes you only 1 minute to create the disguise, and you gain a +1 item bonus to the check. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise, or if Impersonating a specific person.	Blazing Stare [one-action] (concentrate); Requirements You dealt fire damage to a target you can see within 30 feet with your most recent action this turn; Effect You set your fiery gaze on your target, eyes burning within a cloud of ash and cinder. Roll an Intimidation check to Demoralize the target. Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50ca236c-2f7f-4292-8cbd-3be4aaf34d8d	Smother Shroud	{Alchemical,Consumable,Injury,Poison}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2014	Smother shroud robs a victim of distinguishing features, making it difficult for anyone to identify the corpse. Swelling and distention of facial features makes the victim unrecognizable. Increase the DC of any checks made to identify a creature under the effects of smother shroud by twice the stage of the poison. If the victim dies while under the effects of this poison, its corpse retains an inability to take actions with the auditory trait, and if it tries to speak and fails, it counts against responses to the talking corpse spell.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e96ef108-9d6b-443f-bfaa-57568315bbde	Smuggler's Sack (Type I)	{Conjuration,Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2466	This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.	one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e2bf139-3e57-4ff2-a078-abb5b84f75da	Smuggling (Level 3)	{}	Services	\N	\N	/Equipment.aspx?ID=2473	Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c70c66e-ae2a-45a5-80e0-51578f7a2e41	Sneaky Key	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2993	This small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, you gain a +1 status bonus to Thievery checks to Pick a Lock for 1 minute. The first time you get a success or critical success on an attempt to Pick a Lock, you achieve one additional success toward opening a complex lock.	one-action] (manipulate); Requirements You are trained in Thievery	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
32776cd3-b374-4e95-9d04-6d7f4a4477fe	Snowshoes	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=876	These specialized pieces of footwear are designed to distribute the wearer's weight over a larger area to prevent them from sinking while walking on snow. They are typically made with a wood frame and rawhide lacings that are tied over the wearer's other footwear. While wearing snowshoes, you ignore the effects of non-magical difficult terrain caused by snow (reducing greater difficult terrain from snow to ordinary difficult terrain). You take a –10-foot item penalty to your Speed if wearing snowshoes while walking on any surface other than snow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1c244bc-ece9-40b3-89da-6bce1265cc18	Socialite Staff	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2257	A socialite staff is designed as an ornate cane, its metal body glimmering with jewels and gold inlays. A sculpture carved from obsidian tops the head of the staff, its design depending on its wielder's taste. Common choices include birds, flowers, or family crests. While wielding a socialite staff, you gain a +2 circumstance bonus to Make an Impression on members of high society.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5b433e7-d2b0-48d2-b06d-49181f432067	Society Portrait	{Divination,Magical,Uncommon}	Other	\N	1	/Equipment.aspx?ID=1629	These large portraits are commonly commissioned by secret societies to display their current member ranks, and to protect against members who would break their vows to keep their secrets. Each member being painted gives their consent to be traced by the portrait, and they agree to keep their vows for as long as their membership stands or until death, whichever comes first. This consent can be transferred to a new portrait if one is needed once the society expands, without needing another confirmation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f261c8d-96d0-4589-8e0f-1d2b2127b381	Sovereign Steel Object (Standard-Grade)	{Precious,Rare}	Materials	\N	\N	/Equipment.aspx?ID=776	Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fec27f1d-e613-4380-bfc6-a03a9a35c27e	Sprite Apple (Chartreuse)	{Alchemical,Consumable,Light}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1932	A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.	minute (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f7d7977-d3a2-45a7-94a3-ac2f58af183e	Spell Duelist's Siphon	{Grimoire,Magical}	Grimoires	\N	L	/Equipment.aspx?ID=2182	Metal clasps line the spine of this book, and diagrams displaying proper somatic casting forms are etched into its cover. 	reaction] (concentrate); Frequency once per day; Trigger You're targeted with an arcane spell attack and you have this grimoire raised; Requirements You have the Raise a Tome feat; Effect The grimoire attempts to absorb knowledge of the spell targeting you. You attempt to counteract the triggering spell. If you succeed, the spell is absorbed into the grimoire, and the diagrams on the cover change to indicate the somatic gestures and sigils for the counteracted spell. While the grimoire contains a spell, you can spend a spell slot of the same or higher rank as the spell in the grimoire to cast that spell instead, heightened to the appropriate rank (if you spent a higher-rank spell slot). After you cast the spell, it’s expended from the grimoire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16a0ac56-bcf2-4546-92f5-8c6c96103665	Spell Echo Shot	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2058	Generous amounts of djezet and orichalcum mix in a spell echo shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When spell echo shot strikes a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 5th level or lower; has an area of a burst, cone, or line; and does not have a duration, the materials in the ammunition immediately duplicate that spell with the same parameters. A duplicated spell can't be duplicated again by another effect. Duplicating a spell destroys the ammunition, which otherwise remains active for 1 minute.	one-action] (concentrate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71598867-a14a-412f-b513-5ef3d33b88ba	Spellcasting (5th rank)	{}	Services	Spellcasting	\N	/Equipment.aspx?ID=2771	Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d948786-4353-4ce3-b186-5502dcea955d	Spellsap Grenade (Greater)	{Alchemical,Bomb,Consumable,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2619	The mixture of reagents, liquid djezet, and solid metal shrapnel inside this grenade explodes on contact with air. A spellsap grenade deals the listed slashing damage and splash damage. On a hit against a prepared or spontaneous spellcaster, the target must succeed at a Will saving throw with the listed DC or lose one prepared spell or one spontaneous spell slot. The spell is randomly selected from among the caster's highest three spell ranks (and then from among the spells prepared in that rank, for a prepared spellcaster). The grenade grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
271deb0c-ca73-4666-b7be-6f6f0b89c285	Spellstrike Ammunition (Type IV)	{Consumable,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=2927	Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.	two-actions] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
daf01e3e-0db8-490a-9390-7ce2a8979182	Sphere of Annihilation	{Artifact,Magical,Rare,Transmutation}	Artifacts	\N	\N	/Equipment.aspx?ID=620	A sphere of annihilation is a floating black sphere that pulls any matter that comes into contact with it into a void, destroying it utterly. Anything or anyone destroyed by the sphere can be brought back only by a deity’s direct intervention. The sphere can’t be counteracted by dispel magic or similar effects.	one-action] command; Requirements You are within 40 feet of the sphere; Effect You attempt a DC 30 Arcana or Occultism check to take control of the sphere. If someone else already controls the sphere, this check uses their Will DC if higher. If you succeed, you take control of the sphere. If you fail, the sphere moves 10 feet closer to you (or 20 feet on a critical failure). You keep control as long as you remain within 80 feet of the sphere and Sustain the Activation each round. When you Sustain the Activation, you must attempt a DC 30 Arcana or Occultism check. If you succeed, you direct the sphere to move up to 10 feet in a straight line (or up to 20 feet on a critical success). On a failure, you lose control of the sphere, and it moves 10 feet closer to you in a straight line (or 20 feet on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb4577e4-566c-4c28-8587-a626f56cd167	Spirit Bulb	{Consumable,Magical,Plant,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=3004	This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 5th-rank plant form spell affecting you, or plant it in the ground next to you to have it cast a 5th-rank summon plant or fungus spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b423fe07-efe7-44e4-a488-419f7009f0a9	Spirit Fan	{Magical,Necromancy,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3138	This elegant black, gold-tipped +1 striking fighting fan is adorned with images of three golden leaves and a red rope tassel. If a creature is reduced to 0 Hit Points by a spirit fan, the golden leaves on the fan light up, providing illumination equal to that of a torch for 1 minute.	two-actions] envision; Frequency once per hour; Requirements The spirit fan's leaves are illuminated; Effect You sweep the spirit fan in the direction of a single target you can see within 30 feet, releasing the life energy in the form of a streak of golden light. The spirit fan goes dark. If the target is a living creature, the energy restores 3d8+8 Hit Points. If the target is undead, it takes 2d8+8 positive damage (DC 23 basic Fortitude save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24b25ebc-86cb-46a4-901d-917aed54cc08	Spirit-Singer	{Rare}	Adventuring Gear	\N	16	/Equipment.aspx?ID=1138	Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b9a2e2d1-5186-4cc7-a761-2190e61ffd69	Spirit-Singer (Handheld)	{Rare}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1138	Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d06652b-b42f-4fde-9639-ae153d8dd959	Spiritual Warhorn (Moderate)	{Consumable,Force,Magical}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2126	A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
218cdca7-8f61-420a-b3cd-a090c89ff0de	Splatrope Extruder	{Alchemical}	Alchemical Items	Alchemical Other	L	/Equipment.aspx?ID=1985	This portable nozzle-and-trigger assembly based on spider spinnerets can extrude and weave alchemical adhesives into temporary constructions. As an Interact action, you can attach a glue bomb to the extruder.	one-action] (manipulate); Requirements A glue bomb is installed in the extruder; Effect The extruder converts the glue bomb into a 30-foot rope, whip, or net, depending on the nozzle die you choose when activating the device. The created object lasts for 1 hour. The DC to Escape a created rope (if used to bind a creature) or net is equal to the consumed glue bomb’s DC and Escaping destroys the created object.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
923c9541-cf8f-41c5-8f4b-ea1efb689914	Spurned Lute	{Cursed,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=2389	Made of a deep-brown rosewood, a spurned lute is adorned with carved flowers. The lute appears to be and functions as a virtuoso instrument. (Other spurned instruments exist, but the lute is the least rare.) This lute has a jealous streak, demanding total loyalty from its “partner” musician. After you play the lute for the first time, it fuses to you. If you go a day without using it to Perform, you become stupefied 1 until you next do so. After that, when you attempt a Performance check using an instrument other than the lute, you take a –4 circumstance penalty to do so, and you must succeed at a DC 20 Will save or become stupefied 1 for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e95ea6f0-4731-4266-b332-dd0eeb89297d	Staff of Earth (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2261	Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f35a8240-3031-4074-8125-e37c178bea45	Staff of Impossible Visions	{Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=3421	This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like see the unseen). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f0aa1215-0d2c-4ae5-b27c-d40cb83498c6	Staff of Phantasms	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3044	This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b929f765-de71-410c-bda7-cbe5d06a9569	Staff of Phantasms (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3044	This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bfa72cdf-17ed-4ee4-bd68-bb49533e67e5	Staff of the Black Desert (Greater)	{Divination,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=660	This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4ab2b1f-0e3e-40eb-8a5c-6df3d079b119	Staff of the Dreamlands	{Enchantment,Magical,Staff,Uncommon}	Staves	\N	1	/Equipment.aspx?ID=1440	The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5a597ce-ecc6-4d34-a4d2-6e89b95fc1b8	Staff of the Tempest (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=3423	A staff of the tempest is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the concealed condition from mist, precipitation, and the like.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6dee4d45-1782-43a3-b5d9-431b6613a62e	Stag's Helm	{Divination,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1752	This impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as iron. While the Stag Lord himself wears this helmet in the Kingmaker Adventure Path, stag's helms are actually the creation of the church of Erastil, and worshipers of this deity find that the helm is not only particularly comfortable to wear, but that they can activate it once per hour rather than once per day.	free-action] ; Frequency once per day (or once per hour if the wearer worships Erastil); Effect Choose a single creature within 30 feet. The stag's helm focuses your aim and grants supernatural insight into your next shot. Your target is flat-footed to the next ranged Strike you make this turn against them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3d932b4-5f9d-4845-ab63-5f5945a02623	Stalk Goggles	{Invested,Magical,Morph,Rare,Transmutation}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1821	These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves.	one-action] envision; Frequency once per day; Effect By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11469272-bdd0-43c5-8b1d-73e6a86d13e0	Stampede Medallion (Major)	{Eidolon,Evocation,Invested,Magical}	Worn Items	Eidolon Items	L	/Equipment.aspx?ID=1080	When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip.	two-actions] envision; Frequency once per day; Effect Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed. Each of these foes takes 8d6 bludgeoning damage, with a DC 29 basic Reflex save. On a critical failure, the foe is also knocked prone. After dealing damage, the stampede of eidolons vanishes as quickly as it appeared.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8f17ab6-72ae-4c49-97cc-da0c214de21e	Standard of the Primeval Howl	{Magical,Mental}	Held Items	\N	1	/Equipment.aspx?ID=2197	These standards are always constructed from uncut wood and a leather banner painted with the visage of a snarling beast—a wolf, boar, bear, lion, dragon, or similarly imposing creature. And while it might become lost on a battlefield scattered with gaudier standards, its effect bolsters those around a competent leader. When carrying this banner, you gain a +1 item bonus to Intimidation checks and initiative rolls, and creatures in a 20-foot emanation also gain a +1 item bonus to initiative checks.	reaction] (concentrate); Frequency once per hour; Trigger An ally within 20 feet of you critically hits with a Strike; Requirements You have the Battle Cry skill feat; Effect You attempt to Demoralize the foe the Strike hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62d91427-bf49-47d7-8666-fc6b0d99506d	Starfaring Cloak	{Artifact,Divine,Invested,Light,Rare}	Artifacts	\N	L	/Equipment.aspx?ID=2366	The swirling folds of a starfaring cloak appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim light to a range of 10 feet. While wearing the cloak, you gain a +10-foot item bonus to your Speed and a fly Speed equal to your Speed. You can survive comfortably without breathing, in the void of space, and in severe or extreme cold or heat. Also, you gain sustenance from starlight and sunlight, so if you're outdoors for an hour or more per day, you don't need to eat or drink. While wearing the cloak, you can navigate perfectly and unerringly by looking up at the sky.	three-actions] (concentrate); Frequency once per week; Effect The cloak casts teleport at 10th rank. If you name no destination, it teleports you to a random planet in a random location that's safe for you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5f04717-844d-48ca-9294-38d4fd80062f	Staring Skull	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2217	This tattoo usually depicts a humanoid skull with staring eyes in its sockets, but any creature with two eyes and a skull is possible, such as a wolf, phoenix, or psychopomp. When your dying condition increases to a value that would kill you, this tattoo reduces your dying value to 1 fewer than would kill you. If a death effect would kill you—provided the effect is from a creature of 8th level or lower or a spell of 4th rank or lower—this tattoo activates and keeps you alive instead. You can benefit from this ability only once per day. Each time the tattoo prevents you from dying, one of its eyes disappears, the image now featuring either an empty socket or an eyepatch or other covering. After both eyes vanish, the tattoo becomes non-magical and no longer protects you. If you receive a new staring skull tattoo, any other you have loses its staring eyes and becomes non-magical.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3691cb96-1b00-448a-8dd4-79a368e8ef50	Steadfast Sentinel	{Catalyst,Consumable,Magical,Rare}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=2782	This catalyst is a bird's claw soaked in a mixture of blood and grave dirt. A shadow spy spell empowered by it creates an unusually long-lasting homunculus. Instead of the spell expiring when you next make your daily preparation, you can renew it by expending a spell slot for shadow spy again, maintaining the same homunculus so it can continue its observations. Steadfast sentinels are often used by powerful spellcasters of Geb to covertly monitor their rivals.	one-action] envision	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19fb87bf-56d2-471f-bc8d-a3e498ed4a72	Wildwood Ink (Greater)	{Invested,Primal,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2224	These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests.	reaction] (concentrate); Frequency once per day; Trigger A creature would detect you by Seeking; Requirements You're in a forest or similar natural area; Effect The tattoo casts one with plants to turn you into a plant before you can be noticed. The duration of this spell is 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b91f5311-a907-4d23-806f-f49a839eefb7	Stone Circle (Greater)	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	\N	/Equipment.aspx?ID=1295	The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded.	minute) envision, Interact; Frequency once per week; Effect When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. Identical pillars rise up from the ground marking a circle 100 feet across, with capstones connecting the pillars. There must be enough space to deploy the circle or it won't activate. During the activation, you align the stone circle to face a single astronomical feature, such as the sun, the moon, or a constellation. You can revert the stone circle back to its original state by using an Interact action to push over the original stone pillar. Once you do, the rest of the stone circle collapses in a dramatic fashion, the stones falling, cracking, and disintegrating into dust. If you don't begin a ritual inside of the stone circle within 1 day of its activation, it reverts back to its original state.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24498a7b-52d7-4fca-bc4e-8c65bdde1dec	Storage	{Adjustment}	Adjustments	\N	L	/Equipment.aspx?ID=1825	The storage adjustment fits the armor or clothing with belts, buckles, pouches, and loops for holding and storing tools. Countless fasteners make the armor as jangly as chain mail. While wearing armor with this adjustment, you can wear up to 3 Bulk of tools instead of the usual 2. However, the armor acquires the noisy trait. If it already has the noisy trait, increase its penalty to Stealth checks by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e775988f-fbcf-46c7-8df1-bc27499349bc	Storied Skin	{Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=3658	Your skin becomes a canvas that records history as you learn it. When you receive the tattoo, choose a Lore skill. You can add the visual trait to the Recall Knowledge action in order to study your tattoos, granting you a +1 item bonus to your check using the chosen Lore skill. A storied skin tattoo starts with an icon that represents a central event in your subject of study and is usually placed on the forehead or over the heart. Each time you learn about a major event in the history of that subject, an image, design, or symbol appears on your skin to represent the event.	Living History [one-action] (concentrate); Frequency once per minute; Effect The tattoo’s design animates for 1 round, crudely portraying some scene associated with the chosen Lore skill.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48e6563a-2d25-446b-b7a0-453f0f2c9d7e	Stupor Poison	{Alchemical,Consumable,Incapacitation,Injury,Poison,Sleep,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=2016	Stupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn’t require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0fdd2dce-847c-4443-b4fb-7ddd805fadca	Sturdy Neck Stock	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3981	This thick piece of leather decorated with purple threads makes an attractive necktie but also serves a functional purpose: protecting the neck from hits that you don’t see coming. You gain a +1 circumstance bonus to AC against attacks while off-guard from flanking.	Stretch out Stock [one-action] (concentrate); Frequency once per day; Effect The sturdy neck stock expands to cover not only your neck but also your shoulders and the back of your head. For 1 minute, you aren’t off-guard to hidden, undetected, or flanking creatures, or creatures using surprise attack of your level or lower.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
834c1cb0-d5be-407b-a814-d32d6620fd4b	Sun Goggles	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=3584	These goggles are usually fitted with a polished piece of yellow-toned crystal, allowing the wearer some protection against the brightness of the sun. Near the Crown of the World, a version of these goggles exists where the crystal is replaced by thin slits, mitigating the effects of the sun's reflection on snow. When wearing these goggles, you gain a +1 item bonus to saving throws against effects that could inflict the dazzled condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9021850d-5d3e-4bb0-b2c9-2a17d26629b3	Sun Orchid Elixir	{Alchemical,Consumable,Elixir,Necromancy,Rare}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=497	When you drink this elixir, you physically become as you were in whatever phase of your youth you desire. Your new body begins in peak health, regardless of what your actual condition was at that age. Any physical or mental imperfections— including scars, lost limbs, and curses, diseases, poisons of 20th level or lower— are removed, and you regain your full Hit Points. You immediately begin to age normally again, with your natural lifespan extended as if you had never aged past your new apparent age. You retain all your memories.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f1a699ce-a380-43a7-a253-3287913d23a9	Magic Armor (+2 Greater Resilient)	{Invested,Magical}	Armor	Basic Magic Armor	\N	/Equipment.aspx?ID=2804	This armor has a   +2 armor potency   rune (increase the item bonus to AC by 2) and a   greater resilient   rune (+2 item bonus to saves).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
da33b4e6-7722-4c4d-a6b0-ec50343b07f1	Swallow-Spike (Major)	{Magical}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1838	The attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.	one-action] (attack, concentrate); Requirements You're being held immobilized as described in the rune's other activation; Effect Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13094bb4-b9f6-49f4-ac0a-281419897ae0	Swirling Sand	{Catalyst,Consumable,Magical,Rare}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1619	Swirling sand carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a suggestion spell implants a strange compulsion in one target of the spell. The target creature must spin counterclockwise at the end of its turn if it didn't take a move action that turn. This spin is a free action that has the move trait. This effect lasts for 3 rounds on a success, failure, or critical failure against suggestion (even if the target completes its suggestion in fewer rounds); a target that critically succeeds against suggestion is unaffected by the swirling sand.	Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
41d080b5-14ba-4a5f-8d3c-e568d60e5508	Tablet of Chained Souls	{Cursed,Magical,Necromancy}	Cursed Items	\N	L	/Equipment.aspx?ID=1647	Half-formed, unreadable runes drift across this weathered stone tablet, which resembles a tombstone too eroded to be legible. Created by a long-dead order of scholars dedicated to Pharasma, the tablet of chained souls can be a powerful tool in laying uneasy spirits to rest, but its magic exacts a heavy cost.	two-actions] envision, Interact; Effect You present the tablet to a ghost, or lay it on a haunted site. The tablet's words resolve into a cryptic but accurate clue about the unfinished business that keeps this spirit from rest. Upon reading the tablet's words, you are subject to a geas that requires you to right that wrong and lay the ghost to rest. If you die without completing the task, you become a ghost, cursed to remain until another recovers the tablet and discharges your duty.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
203f1217-0116-44f7-9614-68a75c65263c	Talespinner's Lyre	{Auditory,Consumable,Magical,Olfactory,Uncommon,Visual}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2127	Plucking a talespinner's lyre while focusing on an event you witnessed causes the instrument to create an illusion in a 50-foot emanation that plays out your memory of the event in real time, complete with sights, sounds, and smells. You can Sustain the Activation for up to 1 minute to keep it playing. The scene reproduces only what's in its area, including nothing beyond that even if present in the memory. The scene is realistic, but all observers can clearly tell it's an illusion. Observers can't interact with the scene directly nor can they taste or touch elements of it to get a sensation you didn't personally experience, but they can attempt skill checks to discern more about the scene without altering its contents. For example, no one could see something you didn't, such as the true form of a creature polymorphed into a squirrel, but an observer might be able to use Perception and Sense Motive to discern the squirrel was acting unlike a squirrel should.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5963ba1-883d-4fad-81a0-b0ade76c0156	Tallow Bomb (Major)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1501	A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9fad630-e24f-40bb-8843-1a67bb91767f	Tattletale Orb (Moonstone)	{Cursed,Magical,Rare,Scrying}	Cursed Items	\N	1	/Equipment.aspx?ID=2390	A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a71996fe-fdb3-44b3-8d26-da53ec91e06a	The Betrayal	{Artifact,Enchantment,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2533	 The Betrayal  represents selfishness and envy, twisting outcomes toward unfavorable or even devastating results. As long as  The Betrayal  is …	free-action] envision; Frequency once per day; Effect You turn the tables on your foes, bringing one of them into your ranks and compelling them to attack their allies. You cast dominate on a creature, but can only issue commands to attack or otherwise harm, betray, or inconvenience its allies. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b7fcf71-e84e-41bf-8914-aa0f24e004ba	The Deck of Destiny	{Artifact,Divination,Invested,Magical,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=2531	Composed of 54 cards that are powerful in their own right, the Deck of Destiny epitomizes the powers of the harrow and divination. The deck only has its full suite of abilities while complete. Completing the deck requires all 54 cards to be placed together and shuffled into their complete state over the span of 1 minute; the cards merely being in proximity of each other is not enough to complete the deck. Once complete, the deck can be invested normally.	hour (envision, Interact); Frequency once per year; Effect You attempt to undo a creature's untimely death and return them to life. The deck performs a 10th-level resurrect ritual. This ritual doesn't have any cost and doesn't require any secondary casters. Instead, you are the primary caster and must attempt a DC 50 Occultism check to complete the ritual as you perform a harrowing, perform that same harrowing in reverse in an attempt to pull back the threads of fate, and perform one final harrowing to “rewrite” the target's destiny.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ff891d1-2a40-4acf-b9ad-943e10d78f3b	The Marriage	{Artifact,Divination,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2510	 The Marriage  symbolizes a union of body, mind, spirit, or any of the three. When  The Marriage  is invested, you gain a +2 item bonus to attempts …	two-actions] envision, Interact; Frequency once per day; Effect Choose one adjacent willing creature. By brushing The Marriage against their body, you form a magical bond with that creature that persists until you activate The Marriage again to form a bond with a different creature. While the bond persists, you and the other creature can communicate via telepathy to a distance of 120 feet. As long as you and the target are on the same plane of existence and are both alive, you each remain aware of the other's state—you know the other's direction from you, distance from you, and any conditions affecting them. If your bonded target becomes blinded, confused, controlled, fascinated, frightened, slowed, or stunned, you can use a reaction to attempt to counter the condition affecting the target, which also ends the bond between you and the target. The modifier on this counter check is equal to your class DC – 10. If you fail to counter the condition, that condition also afflicts you, and the bond with the other still ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6b316a2-f580-4ed7-a5ec-e994b8a9aaf3	Trueshape Bomb	{Alchemical,Bomb,Consumable,Poison,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1907	Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, persistent poison damage, and poison splash damage, according to their type. If the primary target is under the effects of a morph or polymorph effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19745664-7af2-444e-9fea-8d57331b6b14	The Rakshasa	{Artifact,"Harrow Court",Invested,Magical,Necromancy,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2488	 The Rakshasa  represents domination of others to support your own schemes. When you invest  The Rakshasa , identify a single willing creature within …	free-action] ; Frequency once per minute; Effect You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that would decrease this Hit Point loss). If this loss kills your pledged follower, you also gain temporary Hit Points equal to your level. The pledged follower is temporarily immune to this activation for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c01806df-d091-4821-bdca-43f0dba166c9	The Teamster	{Abjuration,Artifact,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2544	 The Teamster  represents the driving force to push on, no matter the circumstance. As long as you have  The Teamster  invested, all single-target …	free-action] envision; Frequency once per day; Trigger you are affected by an ongoing condition; Effect You push through your largest hindrance. Select one of the following conditions currently affecting you: blinded, clumsy, confused, controlled, dazzled, deafened, doomed, drained, dying, enfeebled, fascinated, fatigued, frightened, grappled, immobilized, paralyzed, persistent damage, petrified, restrained, sickened, slowed, stunned, stupefied, unconscious, or wounded. If the source of the condition is more than 4 levels lower than your current level, The Teamster automatically counters the condition. Otherwise, The Teamster attempts to counter the condition, with a counteract modifier of +31.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1176b8da-6e0f-4538-8613-c32d37c41859	The Unicorn	{Artifact,Invested,Magical,Transmutation,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2547	 The Unicorn  represents finding what one seeks. As long as you have  The Unicorn  invested, you gain a +2 item bonus on Perception checks to  Seek . …	two-actions] envision, Interact; Frequency once per day; Effect You pass The Unicorn across an adjacent closed container and then open the container. Inside, you'll find a Common consumable alchemical or magic item you need to solve a problem or deal with a situation close at hand. For example, if you're badly wounded, you might find a greater healing potion. If you've been poisoned, you could discover a panacea. If you're faced with a written clue in a language you don't understand, the container might hold a comprehension elixir. The GM always decides what consumable item is discovered, and it must be equal to or lower than your level. If the consumable isn't used within 1 minute of being discovered, the item vanishes. If there's no appropriate item to solve your situation, the GM can rule that no object is found; in this case, the daily use of The Unicorn is not expended.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
31304435-7bfd-4afd-9651-ff32c1186ccd	Thoughtwhip Claw	{Invested,Magical,Rare,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=1808	 Abraxas  teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to  Thievery  checks. 	two-actions] command, envision; Frequency once per day; Effect Abraxas reaches through your hands and creates threads to yank thoughts from the mind of another. The thoughtwhip claw casts mind probe on a creature within range, with a DC of 28.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ba86e9d-5542-4602-9c53-a30dce731f27	Thrice-Fried Mudwings	{Abjuration,Consumable,Magical,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=1315	Frying mudwings—the remains of magical winged creatures found in blighted swamps—is a delicate balance. Cooked for too long and they lose their potency; cooked too briefly and the toxins in their system could end up harming whoever eats them. When you consume a perfectly cooked tapas, you grow two sets of mudwings that grant you a fly Speed of 30 feet or your Speed, whichever is lower, for 10 minutes. You can also use the following Activation.	reaction] Interact; Trigger You would take damage from a physical attack; Effect You intercept the attack with a pair of your wings. You gain resistance 15 against physical damage for the triggering attack only, shattering one set of your wings in the process. The first time you use this Activation, your fly Speed becomes 15 feet, or half your Speed, whichever is lower, for the duration. After the second time, your mudwings are shattered entirely, ending the effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
491acd97-9894-4373-b66c-842d50a8b6eb	Thunder Helm	{Conjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1593	The creator of the original thunder helm tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free gunplay, but even after resorting to magical enhancements, they were never quite able to realize their vision. The allure of the thunder helm continues to compel certain mindsets in the Mana Wastes, and these items continue to be crafted to this day.	two-actions] envision, Interact; Frequency once per day; Effect The helm's gun barrels swivel and aim randomly, then conjure enough gunpowder and bullets to fire in all directions around you. Every creature within a 20-foot emanation takes 4d6 piercing damage (DC 19 basic Reflex save). When determining a creature's resistance or immunity to this damage, use the weaker of the target's resistance or immunity to piercing or bludgeoning.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5dac5119-6a18-4354-97b8-5df4ee0cb6c1	Thunderblast Slippers	{Invested,Magical,Sonic}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2331	Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved at least 30 feet from where you started, you release a thunderous 5-foot emanation that deals 2d6 bludgeoning damage and 2d6 sonic damage with a DC 25 basic Fortitude save. A creature that critically fails its save is also knocked prone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9099a569-d9cb-4d8d-a828-04aecc6666ef	Timpani of Panic	{Magical}	Held Items	\N	1	/Equipment.aspx?ID=3949	This fine copper kettledrum has a dark skin stretched over it, and the tension rods are stained a dark red. This drum grants you a +2 item bonus to Performance checks while playing music with the instrument.	Sustain Dread [one-action] (auditory, emotion, fear, manipulate, mental); Frequency once per day; Effect You beat a march on the timpani that continuously increases in tempo. Enemies within a 30-foot emanation must attempt a DC 26 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4c1e1a8-aa0a-4bee-9487-2134f5f63ff2	Titan's Grasp	{Apex,Evocation,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1082	These bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to Grapple. If you successfully Grapple an enemy that's at least one size category larger than you, the gauntlets dig into it, dealing bludgeoning damage equal to your Strength modifier, plus an additional 2d6 on a critical success.	one-action] Interact (sonic); Frequency once per day; Requirements You have two hands free; Effect You clap the gauntlets together with a thunderous crack that deals 6d10 sonic damage in a 30-foot emanation. Each creature in the area must attempt a DC 35 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c46c33e9-7978-4f88-8589-1acce47e42a9	Toadskin Salve (Greater)	{Alchemical,Consumable,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1277	This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends.	reaction] Interact; Trigger You are hit with a melee attack that deals physical damage; Effect The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87211aef-2678-4765-a472-9cc296afb4c7	Tooth and Claw Tattoo	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2219	This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on.	two-actions] (concentrate, polymorph); Effect The tattoo casts 3rd-rank animal form to transform you into the animal that matches your tattoo.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22dd9dda-0505-4f3f-ba48-fd97ad18d953	War Blood Mutagen (Lesser)	{Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1549	Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8972ae27-137e-4b6b-aced-6eea576bd289	Torrent Spellgun (Lesser)	{Attack,Consumable,Magical,Spellgun,Water}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2128	Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22847d05-531b-418e-89bd-15c4c4348a74	Trackless	{Magical}	Runes	Accessory Runes	\N	/Equipment.aspx?ID=2304	Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you are continuously affected by the vanishing tracks spell.	two-actions] (concentrate); Frequency once per day; Effect You extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within the area. You can Dismiss this effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e32f3ec-a40f-482b-bbda-743c7c8ab3d4	Traitor's Ring	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1630	This ring has a thick band supporting a square-cut gem that can be customized to the buyer's preference. The thickness of the band allows it to be taken to any jeweler or blacksmith to be adjusted to different hands or fingers from the original make. There is a tiny clasp at the side of the gem that, when pressed, opens the gem, revealing a small, hinged compartment. This compartment is designed to hold one dose of poison, allowing wearers to slip the contents of the ring into the food or drink of an intended target. The compartment can be closed again by gently pressing the gem back into place. Noticing the compartment requires a DC 15 Perception check for anyone inspecting the ring.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2923d42-370b-45b6-b2e1-076e3cfbddce	Traveler's Cloak	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1558	These cloaks are designed to accommodate long treks through various climates. Traveler's cloaks for hot climates might be bleached white and created from lighter materials, while those intended for cold climates are made of thicker materials and have linings intended to retain heat. While wearing a traveler's cloak for the appropriate type of weather, increase the time it takes to become fatigued from temperature effects by 2 hours. A traveler's cloak has no effect at extreme or incredible temperatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4628e3be-88f2-4dd7-bf26-c36efacfde08	Tripline Arrow	{Conjuration,Consumable,Magical,Rare}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1754	This arrow unspools a line of wire as its flies at its target. The wire animates as it hits a target and attempts to wrap around its legs before vanishing a moment later. If you can apply the bow's critical specialization effect, you can choose to knock the target prone instead of pinning the target. If you cannot apply the bow's critical specialization effect, you can instead attempt to use the arrow to Trip with the Athletics skill as if the bow had the trip weapon trait. The arrow's unwieldy nature halves its weapon's range increment.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48b0f515-86c2-4b4a-ac59-b406d5ec4f96	Tripod	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1207	Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square. While this sturdy piece of engineering is in use, you don't take the –2 penalty for firing a kickback weapon, even if your Strength isn't high enough to avoid the penalty. However, you must retrieve the tripod with a single Interact action before you can move the firearm to a different position. Normally, when you're hidden or undetected, you become observed if you do anything except Hide, Sneak, or Step. However, deploying or retrieving a tripod with an Interact action doesn't automatically make you observed, so long as you don't set up or remove the tripod when it's in a spot where creatures can see the tripod itself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a1ddcb9-844e-4ec2-9906-ca575037fdbc	Warding Element Draught	{Alchemical,Consumable,Elixir}	Alchemical Items	Alchemical Food	L	/Equipment.aspx?ID=1934	Using ingredients collected from pure elemental sources, a warding element draught instills enough of the essence of the element in the imbiber to partially protect them against it. Each draught includes one of the following ingredients, chosen when the elixir is distilled, and grants a +1 item bonus to AC and saving throws against alchemical effects, spells, and magic effects with the listed elemental trait for 10 minutes.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a7bbc8ef-a01d-439a-839f-80055ee847ff	Tumbler's Belt	{Invested,Magical,Unique}	Held Items	\N	L	/Equipment.aspx?ID=3635	This sparkling purple belt was made for the youngest member of a family of jugglers and tumblers who traveled with the Crascondo Company. The thought was this would allow the child to safely participate with their elder siblings and cousins, but the belt found itself being “loaned” more and more often to dare-taking elders in the troupe. The tumbler’s belt grants a +2 item bonus to Acrobatics checks, and whenever you critically succeed at a check to Tumble Through, you gain a +10-foot item bonus to your Speed until the end of your turn. While wearing the tumbler’s belt, you’re not off-guard while you Balance.	reaction] Land With Grace; Frequency once per day; Trigger You're falling; Effect Treat your fall as if it were 120 feet shorter. Regardless of whether you take damage or not from the fall, you land on your feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1f486ee-889a-4899-aa99-11b19248a983	Twig of Knowledge and Memory	{Consumable,Magical,Mental,Plant,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3538	This tiny magic item looks like a twig from the rare mti’le tree with its swirls of reddish-gold veins through dark brown wood. Each one is unique and fits easily in the palm of a Medium-sized creature’s hand. When pressed to the temple or lips of a sentient creature, that creature can immediately attempt a check to Recall Knowledge about any subject using a corresponding skill (such as Society to Recall Knowledge about a humanoid); they gain a +1 status bonus on this check. This consumable is not immediately consumed on its first use, but can be used three times before it loses its power and becomes a mundane, if still beautiful, twig.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87c63a2f-db0f-4444-a032-127ffc428177	Twisting Twine (Moderate)	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3419	You can activate the  moderate twisting twine  once per hour instead of once per day, and the Athletics modifier is +12.	Unravel Twine [one-action] (manipulate); Frequency once per day; Effect You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to Disarm or Trip (your choice) a creature in the square with a total of +9 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e90ee8d0-08f1-4df1-abb5-9a3b8c0d2bf5	Tyrant Ampoule	{Alchemical,Consumable,Expandable}	Alchemical Items	Bottled Monstrosities	L	/Equipment.aspx?ID=1953	The body of a fearsome tyrannosaurus is shrunken and contained in this bottle, its desiccated form barely constrained within the glass. The effigy of a Gargantuan tyrannosaurus forms when you open the bottle, causing devastation as it rampages. The tyrannosaurus Strides up to 40 feet. It can move through the spaces of Huge or smaller creatures and can attempt to Trample each creature whose space it enters, dealing 2d10+12 bludgeoning damage with a DC 27 basic Reflex save. It can attempt to Trample each creature only once.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6ddde578-d3cf-4b0a-890c-95d32c7f5e75	Undead Compendium	{Divination,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1576	The best minds among the Magaambyan, Iomedaean, and Pharasmin Knights of Lastwall joined together to create these small, leather-bound journals. While you're holding an undead compendium, the information it contains slips into your mind, granting you a +2 item bonus to Recall Knowledge checks to obtain information about undead creatures.	minutes (envision, Interact; auditory, linguistics); Frequency once per day; Effect You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. Select ghost, ghoul, graveknight, lich, mummy, vampire, wight, or zombie. You and up to four allies that hear you read the information aloud during the activation gain a +2 item bonus on attack rolls and saving throws against that type of undead for the next 10 minutes. To benefit from the bonus, your allies must listen attentively and can't perform any other activities during the activation time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a6601ef-b34e-42f8-aaa6-90642552fb01	Undertaker's Manifest	{Darkness,Grimoire,Magical,Shadow}	Grimoires	\N	L	/Equipment.aspx?ID=2185	This grim collection of spreadsheets is used both by undertakers who occasionally need to avoid the notice of their more restless clients, and by industrious necromancers looking to avoid catching the notice of cemetery guards and vigilant undertakers.	free-action] (concentrate); Frequency once per day; Effect If your next action is to cast a shadow or void spell, the spell’s casting is accompanied by a roiling cloud of shadow that spills out around you, creating dim light in a 30-foot emanation centered on you for the next 3 rounds. This has no effect on areas where the lighting level is already darker than dim light.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68a7370a-6ffd-4bb3-b2be-2229309c2de0	Underwater Firing Mechanism	{Magical,Uncommon}	Customizations	Firing Mechanisms	\N	/Equipment.aspx?ID=1224	This device replaces the attached firearm's normal firing mechanism (normally, most of the guns in this chapter use a flintlock or matchlock firing mechanism). When the firearm's wielder fires the weapon, a small rune etched on a piece of stone affixed inside the mechanism releases a magical spark that's propelled through the firing mechanism and into the firearm, launching its bullet. An underwater firing mechanism allows the attached firearm to be fired underwater or in other conditions that would normally prevent the ignition of black powder. Attaching an underwater firing mechanism to a firearm takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb57b083-fb72-4500-a255-f8041d7b2bef	Boarding Pike	{Reach,Shove,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=138	Taking the form of a  longspear  fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
292fdec8-bfe3-4d94-b489-68854003d637	Unifying Emblem (Lyrune-Quah)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2223	These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan.	The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9edff571-7e20-4d5f-adc7-3e637de6c283	Unmemorable Mantle	{Illusion,Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=513	This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual.	minute (envision, Interact); Frequency once per day; Requirements You are Impersonating someone else; Effect While conversing or otherwise casually interacting with other creatures, you can adjust the mantle’s clasp to modify those creatures’ recollections of the last 5 minutes of their interaction with you. Each creature must attempt a DC 25 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03d0cd8a-2694-4933-be2d-1ceee42748bb	Uzunjati Storytelling Amulet	{Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3560	This round, flat amulet can be made of metal, clay, or leather and is usually highly personalized with runes, sigils, lines of poetry, or a depiction of a storyteller at work. In Azimbye’s case, their gold-rimmed metal amulet boasts fine dwarven workmanship, and bears lines from one of the oldest epic poems of the legendary folk hero Kgalaserke on one side and a stylized portrait of a storytelling event in Ranage’s Circle on the other. While wearing the amulet, you gain a +1 item bonus to Performance checks.	Enamoring Story [free-action] (concentrate); Frequency once per day; Trigger The perfect anecdote or story to impress your interlocutor comes floating to your memory.; Effect You attempt to Make an Impression or Request, using a Performance check instead of a Diplomacy check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1080125c-9585-4847-a84b-925b06d449a7	Vaccine (Minor)	{Alchemical,Consumable,Elixir,Healing}	Alchemical Items	Alchemical Elixirs	L	/Equipment.aspx?ID=1969	A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e628a5c8-36c6-42c1-86fa-d9025e23cfd9	Valorous Coin	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3898	Valorous coins are metal disks emblazoned with two crossed swords, with inscriptions exhorting bravery and optimism. The effects of a valorous coin last for 1 hour. During that time, if you’re reduced below a quarter of your Hit Points while wielding the affected weapon, it empowers you with determination and resolve to finish the fight. You gain temporary Hit Points equal to your level that last for 1 minute, and you gain a +1 circumstance bonus to Strikes and damage rolls with the affected weapon for 1 minute. Once this minute ends, so do all effects and the remaining duration of the valorous coin, and you’re fatigued until you’re healed to your maximum Hit Points.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
25cc43ab-2585-4c8c-b830-5c1c4879a6ca	Veiled Figurehead	{Figurehead,Magical,Water}	Figurehead	\N	\N	/Equipment.aspx?ID=2635	This figurehead is carved in the shape of a  humanoid , but it has no facial features whatsoever.	Veil! 1 minute (concentrate, illusion, visual); Frequency once per day; Effect You change the appearance of the ship in minor but noticeable ways. Its general size and shape can't be changed, but you can alter surface details to your liking. Flags and sails can be recolored and given new markings, and the overall material of the ship can appear a different color or quality. Wear and surface damage (like small holes, tears, and burns) can be masked to make the vessel look unblemished, or you can create such damage and wear. The figurehead itself shifts to fit the change and gains a face to match the rest of the ship. The illusion lasts for 6 hours or until you Dismiss this effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54a8aa3c-eb24-4bb6-a3f9-cf08e5c8c4cf	Bola	{Nonlethal,"Ranged Trip",Thrown}	Weapons	Base Weapons	L	/Weapons.aspx?ID=433	This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.	\N	1	1d6	20 ft.	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ea712a5-7252-4978-9c5b-5e94153a31c3	Viper's Fang	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2997	When you activate this resin-strengthened viper skull, make a melee Strike against the triggering creature. If you have Reactive Strike, you can activate the viper's fang as a free action. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. If you hit with this attack, the creature is exposed to viper fang venom.	reaction] (concentrate); Trigger A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using; Requirements You are a master with the affixed weapon	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1f3e8da-24ba-4e48-8041-3f50fc1ac19d	Void Fragment	{Consumable,Occult,Rare}	Blighted Boons	\N	\N	/Equipment.aspx?ID=2373	Hovering midair, thrumming and whispering of its power, a void fragment is a crystalline fragment of swirling colors, reminiscent of stars and deep darkness. It thrums intermittently with a beckoning vibration, drawing attention from and pulling at nearby creatures with a tangible sense of gravity. A chill hangs in the air around it. At a touch, the wisp vanishes, giving the point of contact a gangrenous color. If the partaker succeeds at the initial save, the wisp reappears somewhere on the same planet.	one-action] or [two-actions] (concentrate, teleportation); Frequency once per hour; Effect You teleport up to 30 feet to an unoccupied space you can see. If you used 2 actions, you can teleport up to 60 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
34152531-87a7-475e-8b79-02ea823101d5	Void Mirror	{Artifact,Conjuration,Divination,Magical,Unique}	Artifacts	\N	3	/Equipment.aspx?ID=955	The Void Mirror was created on a distant planet by a now-extinct alien cult to aid in unlocking the secrets of the Dark Tapestry. It appears as a 5-foot-tall, 2-foot-wide mirror of dark glass. As long as it's unmounted in a frame, the Void Mirror functions only as a mirror, save that it always reflects the sky as if it were night, regardless of the time of day. When the Void Mirror is mounted in a frame, it instead serves as a window into space, displaying a star field in its glass rather than a reflection. This frame can be of any quality, but stouter frames help to prevent the frame's destruction and thus help to keep the Void Mirror functional.	days (Interact); Research Accumulate 12 RP by making DC 40 Occultism (legendary) checks when Researching (1 year per attempt); Frequency once per century; Effect The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they were performing a multi-day ritual). If the user fails to perform this rite for one of these 7 consecutive days, they immediately suffer the critical failure effect below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f961307b-dbb7-4a9f-9db5-54dbf198deec	Vulture's Wing	{Catalyst,Consumable,Magical,Uncommon}	Consumables	Spell Catalysts	L	/Equipment.aspx?ID=1796	This fan of vulture feathers scatters on an unnatural gust of wind. If this catalyst is used to cast a ray of enfeeblement spell that has been heightened to at least 5th level, instead of targeting a single creature, you cast the spell in a 30-foot-area cone. You don't make a spell attack roll, instead affecting all creatures within the area with the effect the spell would normally have on a hit. This means creatures within the area must attempt a Fortitude save to determine whether they're enfeebled.	one-action] Cast a Spell	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68e08a47-3318-43f4-8b55-dd82ba5f419e	Bolt Emitter	{Mounted,Unique}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=34	 Nethys Note: No description has been provided for this siege weapon.  Aim   60 feet, minimum distance 10 feet  Fire   ( attack ,  flourish ,  …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef025270-5e95-4e17-9f9e-bbfb111070c5	Wand of Clinging Rime (9th-Rank Spell)	{Cold,Magical,Wand,Water}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2274	A thin layer of frost coats this gnarled holly wand.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast frigid flurry of the indicated rank. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. Each creature that fails its save takes persistent cold damage with the amount determined by the wand's type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
234a5bc5-cc40-4c2f-bac0-1a69b3024ba8	Wand of Contagious Frailty	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2275	Cracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's pommel, and black leather wraps around the handle.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast enfeeble. After you cast the spell, if the target is enfeebled, it releases a 10-foot emanation that doesn’t include itself. Each creature in that area must attempt a Fortitude save as if targeted by enfeeble, but gets an outcome one degree of success better than it rolled.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1866c970-5362-4d5c-b53c-22b2c0c74a6e	Wand of Crushing Leaps	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2276	This supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the wand's handle.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast jump, but can jump up to 60 feet. When you land you shatter the ground, making each creature in a 5-foot emanation off-guard until the start of its next turn. In addition, the space you land in and all squares in the emanation become difficult terrain for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a14c006-ff28-498f-92a8-d4ac021b3903	Wand of Dazzling Rays (5th-Rank Spell)	{Fire,Holy,Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2277	Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
11ef2fa8-7f38-4020-b935-2d7074c61850	Wand of Hawthorn (2nd-Rank Spell)	{Magical,Plant,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2279	Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast oaken resilience of the indicated rank, and the target sprouts long thorns like those of a hawthorn tree. While oaken resilience lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand’s type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target’s turns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f8f7e42-9bac-4a06-9166-d85884fe9b17	Warning Snare	{Auditory,Consumable,Mechanical,Snare,Trap}	Snares	\N	\N	/Equipment.aspx?ID=348	Using materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but its subtle sound blends into ambient noise. You can detect this sound as long as you’re within 1,000 feet of the snare and aren’t prevented from hearing it. Other creatures in that area who are searching might notice the sound if their Perception check result meets or exceeds your Craft DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c057b73a-a38c-43f5-baeb-4e789642105a	Bolts	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=441	Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84fd8e22-4c16-406b-8a1c-fac2187615b5	Wand of Legerdemain (3rd-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73853fe4-7e22-4e70-8399-54d45387e3b9	Wand of Legerdemain (9th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2281	This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.	one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8521f1a1-5ad7-42d7-b750-cb91c11cc400	Wand of Mercy (5th-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2283	The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.	Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aaf7165f-282f-471e-869a-bcca1332b328	Wand of Overflowing Life (3rd-Rank Spell)	{Healing,Magical,Vitality,Wand}	Wands	\N	L	/Equipment.aspx?ID=3426	This alabaster wand has a clear crystal at the tip.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f58c2d2-49e3-4a6b-a41b-a2d86e481c3a	Wand of Purification (3rd-rank Spell)	{Magical,Wand}	Wands	Magic Wands	\N	/Equipment.aspx?ID=3476	This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc4ae56e-1000-48be-8945-dc338e6ef91b	Wand of Reaching (2nd-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe8f030f-35cc-4419-9cd3-f2f27696fee3	Wand of Rolling Flames (2nd-Rank Spell)	{Fire,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2289	The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb903249-cd30-4ab4-a7a3-4845b45bd747	Bolts (Phalanx Piercer)	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=351	Heavy, iron-shod bolt.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84debd66-f654-4419-8ffc-a6d7c87a0b4f	Wand of Slaying (9th-Level Spell)	{Illusion,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=371	This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spell’s level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0b0f674-4d96-4cb8-a8b2-bd289b498752	Wand of Spiritual Warfare (2nd-Level)	{Evocation,Force,Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1247	PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
058d4026-2614-4f36-a434-f86d08b9b841	Wand of Splintered Sorrows (8th-Rank Spell)	{Magical,Uncommon,Wand,Wood}	Wands	Magic Wands	L	/Equipment.aspx?ID=3727	This wooden wand is roughly cut, as if it had been crudely chopped from a tree and left forgotten. When held, the wand imparts feelings of deep sorrow.	Cast a Spell; Frequency once per day plus overcharge; Effect You cast splinter volley of the indicated rank. Each splinter contains some of the despair felt by cruelly harvested trees, causing any creature damaged by this spell to become stupefied 2 for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target also weeps, becoming slowed 1 for the same duration.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59ea621f-1fa8-4951-a38d-42737b9ddde1	Wand of Teeming Ghosts (7th-Rank Spell)	{Magical,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2292	This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.	free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f1f9c982-6507-4937-803d-7421d9cc627e	Wand of the Ash Puppet	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2293	This wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, it leaves a black trail of charcoal. Writing with the wand in this way never damages or wears the wand down.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast disintegrate. If the spell reduces a living creature to fine powder, you animate that creature's ashes into a sulfur zombie with the same general appearance as the disintegrated creature. You control this sulfur zombie, which gains the minion and summoned traits. You can issue a verbal command to the sulfur zombie as a single action with the auditory and concentrate traits. The sulfur zombie crumbles into inanimate ash when reduced to 0 Hit Points or after 1 minute, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c135359f-e359-4838-b349-e745e0ded879	Wand of Thundering Echoes (4th-Level)	{Evocation,Magical,Sonic,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1385	A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c7455f0-968b-41fa-9dd6-367d6c6b251f	Wand of Widening (1st-rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=3053	The end of this wand is forked with a peridot setting.	Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed457b61-f667-4d0a-9baf-cae3d74b9c16	Wandering Pipe	{Artifact,Invested,Magical,Mythic,Unique}	Artifacts	\N	\N	/Equipment.aspx?ID=3513	This long-stemmed pipe always emits a thin plume of smoke, even when not lit or in active use. The exact material the pipe is made of varies in every accounting; sometimes made of polished oak, other times ebony, sometimes stone, and in one Erutaki legend the pipe is made of pure ice that somehow holds a flame. Though the wandering pipe is not intelligent, it is rumored to possess a certain capriciousness, leaving the possession of mortals whose lives are not exciting enough but inevitably finding its way back to its one true owner.	Smoky Protections [two-actions] (concentrate, manipulate, primal) ; Cost 1 Mythic Point; Frequency once per day; Effect For the next 10 minutes, smoke gathers around you buoying your steps and protecting you. For the duration of this effect, you gain a fly Speed equal to your land Speed and automatically hover in place, and you have concealment from ranged attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
53744f9c-575b-484c-b172-55d43f817d5d	Buzzsaw Axe (Greater)	{Evocation,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1045	The axe is a  +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87610fce-a7be-4467-bcdf-352224cab534	Weapon Harness	{Adjustment,Uncommon}	Adjustments	\N	L	/Equipment.aspx?ID=1826	A suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces. These harnesses can each be connected to a melee weapon of light Bulk or less. Attaching or removing a weapon takes an Interact action. Someone else can attach or remove a weapon if you're willing to let them or you're unable to act. You must remove a weapon from its mount before you can completely Release or otherwise stow it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21a0e674-3568-46c8-baca-fb0ec80da47a	Weapon of False Wounds	{Illusion,Magical,Uncommon,Visual}	Held Items	\N	L	/Equipment.aspx?ID=3536	These weapons consist mostly of illusions, except in the spots where the weapon would be held. A sword, for example, would consist only of a physical handle with the permanent illusion of a blade. Weapons of false wounds come in all shapes and sizes to help accurately reenact both historic and theatrical combat without risk of injury. The most amazing property of these items is the fact the illusions become partially physical when interacting with other weapons of false wounds, allowing blades to clash and parry as they would in actual combat. As a weapon of false wounds is designed specifically to interact with other illusions, paying attention to subtle changes in the weapon’s appearance can help alert the wielder to nearby illusions. While using this item, you gain a +1 item bonus to Perception checks to disbelieve an illusion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c4508fd-1a71-4e42-a2b4-649e8af70612	Weapon-Weird Oil	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2077	Each dose of weapon-weird oil is keyed to a particular melee weapon group, selected from among axe, brawling, club, flail, hammer, knife, pick, polearm, shield, spear, and sword. The oil creates a synergy between skill and weapon, enabling you to wield the weapon in unexpected ways. You must have proficiency with the original weapon to benefit from the oil; however, you use your proficiency rank with the oil's keyed group instead of the weapon's original group. Also, you apply the critical specialization effect from the oil's keyed group instead of the weapon's normal critical specialization effect. While the oil remains effective, the grievous rune and similar magic react as if the weapon belongs to the oil's group. A weapon can be coated in only one type of weapon-weird oil at a time. Any new application of this oil supersedes any previous one. These effects last for 1 hour.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7db00806-f195-4fe0-8474-ed8157322fe5	Whisper Briolette	{Consumable,Divination,Magical,Mental,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=839	This teardrop-shaped gemstone has triangular facets and looks suitable for fancy attire, although close inspection shows that it's hollow. When it's activated, you can instantly impart up to 1 minute of speech (roughly 150 words) telepathically to any creatures you choose within 100 feet. You can impart this instantaneous telepathic message to creatures that you perceive and creatures hidden to you, but you can't do so to undetected creatures. Once used, the whisper briolette becomes unusable and subtly vanishes within the next few minutes, rather than crumbling to dust.	two-actions] envision; Requirements You are an expert in Stealth.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a7e4e282-fcec-4bfc-b3da-5f772f9f5fb6	Whisperer of Souls	{Artifact,Divine,Unique}	Artifacts	\N	2	/Equipment.aspx?ID=2367	This +4 major striking greater brilliant keen glaive binds the souls of powerful creatures it slays. The soul can't be returned to life by any means while imprisoned within the glaive and can be freed only by a deed of great benevolence or selflessness. While using the glaive as a weapon, whenever you reduce a sapient creature of 18th level or higher to 0 Hit Points or roll a critical success with a Strike against such a target, the creature must attempt a DC 50 Fortitude save.	three-actions] (concentrate, manipulate); Frequency once per week; Effect Attempt an Occultism check as if you cast the legend lore ritual about a subject. If you roll a success or critical success, you can repeat what the Whisperer of Souls relates to you about the subject. On a critical failure, you and the glaive are drawn into a murmuring void of cold, where your mind is assaulted by strange visions for an entire week. At the end of this time, you reappear and must attempt a DC 50 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0726e8b1-a083-4452-9ab1-49e1491a6dd5	Windstep Sheath	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3901	Carved of ash wood and decorated with images of clouds and gusting winds, a windstep sheath is a small icon shaped like a weapon sheath or quiver. This whetstone is favored by duelists who like to take their foe by surprise. When you use the Quick Draw feat with a weapon under the effect of a windstep sheath, you can also Step as part of that action, either immediately before or after your Strike.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa75598a-7498-4828-ad5d-768607c785fa	Witchwarg Fur	{Catalyst,Consumable,Magical}	Consumables	Spell Catalysts	\N	/Equipment.aspx?ID=3266	The pelt of a witchwarg stays cold long after it leaves the creature's body. A tuft of this fur can freeze a fire shield spell into solid ice, inverting its usual effects. The spell's fire trait is replaced with the cold trait, you gain resistance to fire damage and environmental heat effects (instead of cold effects), the shield is immune to cold damage instead of fire damage, and its Hardness is halved against fire effects. The damage you deal to creatures that touch you or hit you with a melee or unarmed attack has its type changed to cold.	Cast a Spell (add 1 action)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a57fd8a-2a03-432b-828c-f29a20f1cc5e	Wondrous Figurine (Bismuth Leopards)	{Conjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=270	This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87542342-e382-46c1-b3f4-95604fc6882d	Wondrous Figurine (Jade Serpent)	{Conjuration,Magical}	Held Items	\N	L	/Equipment.aspx?ID=270	This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
299a7527-3d26-4d10-86b5-72336ee06fde	Wondrous Figurine (Obsidian Steed)	{Conjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=270	This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0d7e864-b2ac-41c6-b245-c998203abded	Buzzsaw Axe (Major)	{Evocation,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1045	The axe is a  +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d61deedc-514d-4991-8716-5f16b6957073	Words of Wisdom (Moderate)	{Enchantment,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=2564	Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are hidden within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance).	one-action] command; Frequency once per day; Effect You speak your meaningful phrase from your tattoo out loud, emboldening your words for 1 minute. During this time, you gain a +1 item bonus to Diplomacy checks and checks of the skill associated with your phrase. When you roll a critical failure on a Diplomacy check or the associated skill during this time, you get a failure instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa63a2c2-2c13-43c9-8f99-cc604642692a	Wraithweave Patch (Type II)	{Conjuration,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1724	A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects).	two-actions] command, Interact; Requirements the wraithweave patch has been wrapped around an object and you are incorporeal; Effect You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The wraithweave patch can only be touched, held, and carried by an incorporeal creature, and returns to solid form if not carried by such a creature—if the wraithweave patch is in a solid object at this time, it tears apart and the item inside is either lost forever or simply lodged within the solid object, at the GM's discretion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4a1e9c8-72c7-4bf3-b0c8-1effd2238995	Wyrm's Wingspan (Greater)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2225	A massive pattern resembling dragon wings stretched to their full span crosses your body. The tattoo is typically inked on the upper back. Though the representation can be highly stylized, each wyrm’s wingspan tattoo depicts the wings of a particular type of dragon. You gain resistance 5 to the damage type matching the tradition of the dragon your tattoo depicts.	two-actions] (concentrate); Frequency once per day; Effect The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d183163-4fc5-4c3c-84fc-7965ad9170f6	Wyrm's Wingspan (Major)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2225	A massive pattern resembling dragon wings stretched to their full span crosses your body. The tattoo is typically inked on the upper back. Though the representation can be highly stylized, each wyrm’s wingspan tattoo depicts the wings of a particular type of dragon. You gain resistance 5 to the damage type matching the tradition of the dragon your tattoo depicts.	two-actions] (concentrate); Frequency once per day; Effect The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ac5ec16-7fd1-4f41-8fb9-21897198bb94	Zarothrask's Contract	{Contract,Invested,Occult,Rare}	Contracts	Other Contracts	\N	/Equipment.aspx?ID=3578	You’ve bargained for power with a gongorinan, but in return, you must avoid furthering demonic goals. You gain a +2 item bonus to Athletics checks to Disarm manufactured items and to Grapple. Once per day, the gongorinan can warp your body with animal features; you must attempt a DC 25 Fortitude save or become sickened 2. When you recover from the sickened condition, your features revert to normal. The gongorinan will usually do this if you sin or aid a demon, even unintentionally.	Gongorinan's Emergence [two-actions] (concentrate, mental, morph, occult, unholy); Frequency once per day; Effect Stony tentacles burst out of your body, lashing at foes. Creatures in a 10-foot emanation take 6d6 bludgeoning damage and 2d6 mental damage (DC 25 basic Fortitude save); on a failure, the creature also becomes sickened 1 (sickened 2 on a critical failure) as parts of their anatomy temporarily warp into animal features. When a creature recovers from the sickened condition, its features revert to normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26658664-6840-48c8-90a9-9fa0ec81eacc	Zombie Staff (Greater)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2264	A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff’s summon undead spells can summon only undead that have flesh and an Intelligence modifier of –4 or lower.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast summon undead, you can also cast protect companion on the resulting minion as a free action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc143b83-6ff8-404b-a26b-847219dcb08b	8-Round Magazine	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=349	 Note from Nethys: No description was provided for this item. 	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73967d5c-4f61-41ad-a677-bd8f57263457	Abysium Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1409	Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
504cec1a-ba5e-41ce-bbb9-63090ca92732	Abysium Weapon (Standard-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1409	Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fff408a6-4d76-47be-8ad3-13cb5bbb67d7	Aklys	{"Ranged Trip",Tethered,"Thrown 20 feet",Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=85	The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d16c65e-80aa-4594-8114-1b3a471077f1	Alchemical Bomb	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=431	These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast.	\N	1	Varies	20 ft.	Martial	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54a996f9-6aa9-4995-b1fe-3bba4ce4e07a	Alchemical Springald	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=10	Like the standard springald, an alchemical springald can launch three arrows simultaneously when its paddle is released. It fires specially crafted and balanced bomb arrows that carry black powder enhanced alchemical payloads that explode on impact.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a352678-26b7-4e12-9a86-4108f3e95d58	Aldori Dueling Sword	{Finesse,Uncommon,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=535	An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.	\N	1	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0646754-0557-466b-8f09-cbbc8b556329	Alghollthu Lash	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1881	This fleshy +1 striking whip is obviously crafted from the tentacle of some fearsome beast, likely an aqudel, and constantly strobes with small patterns of light.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
349cf4f8-e755-4a64-945b-6bd8b2379488	Alicorn Lance	{Holy,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1882	This white  +1  striking   lance   is made from the horn of a  unicorn , willingly granted at the end of its lifetime. In addition to its normal …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4db446c2-0d04-4ac2-a373-39936e4f8bef	Alicorn Trigger	{Magical,Rare}	Weapons	Beast Guns	1	/Equipment.aspx?ID=3214	This +2 greater striking jezail features a preserved alicorn horn mounted underneath the barrel. Such a horn is usually willingly granted by the creature at the end of its natural lifespan, but some wicked gunsmiths acquire the horn through violence.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f1f57ac8-0a2f-4f8e-823e-20e9d5900403	Alkenstar Cannon	{Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=20	Named for Ancil Alkenstar, this bronze cannon is one of the largest pieces of mobile artillery ever deployed, though its immense weight limits just how mobile it actually is. The barrel of an Alkenstar cannon is nearly 3 feet in diameter, making it impractical to manufacture and handle cannonballs of sufficient size. Instead, Alkenstar cannons spray buckshot in a similar way to blunderbusses, firing large barrels that break apart mid-flight and release a rain of scattershot over a massive area. The slow movement and short range make this siege weapon fit fewer situations than most, but when used effectively, such as to stop a charge of Mana Waste mutants against the walls of Alkenstar, the results are devastating.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f48e4cec-58f1-445c-aabf-1b3c444f44d4	Anchor Spear	{Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=654	The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained xulgath cavalry, anchor spears are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6c04fc66-cd4a-4e6d-93cf-4bd08aea567c	Anesthetizing Jaws	{Magical,Mounted,Nonlethal,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=21	Communities use these large jaws to nonlethally subdue large game so it can be safely moved, treated for injury, or otherwise studied. The jaws are attached via a length of chain, which channels stunning magic into the target and aids in retrieval.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1f0d5fd-40f9-4cb8-9b71-b677268472fe	Ankhrav Duster	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3201	Acid drips from the  ankhrav  mandibles protruding from this   +1   knuckle duster  . Strikes with this weapon deal an additional 1 acid damage. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70ed1dfc-8060-464d-9b34-af03e81c4898	Ankylostar	{Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=644	This hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a  +2 greater striking  morningstar  .  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ff0de329-b902-409d-9a0e-99ceeec83c27	Apotheosis Knife	{Magical,Rare,Unholy}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3713	This slim +3 major striking unholy wounding dagger has a curved blade akin to that of a peeling knife. Soft elf-leather strips adorn the handle. If you are a demon, it amplifies any auras you have by granting a +1 item bonus to your aura’s DCs.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d0ddfd9-fa8f-454e-a032-16da1481198f	Arbalest	{Backstabber}	Weapons	Base Weapons	2	/Weapons.aspx?ID=432	This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy	\N	2	1d10	110 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
28be856f-9c90-456f-bb97-9db7af231459	Arcane Ram	{Magical,Portable,Uncommon}	Siege Weapons	\N	20	/SiegeWeapons.aspx?ID=39	A steel-banded marble orb etched with magical runes is attached to the end of this sleek battering ram. The orb transforms the momentum of its crew into pure force energy that can hurl smaller objects out of the way. Because of its magical nature, the muscle of the individual crew members isn’t a factor in how hard an arcane ram hits.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
734ba4d8-5c46-4628-b312-784371dabe19	Arquebus	{Concussive,"Fatal d12",Kickback}	Weapons	Base Weapons	2	/Weapons.aspx?ID=518	This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it.	\N	2	1d8	150 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
949f8dc1-8c10-4b26-b4f9-afa362dba638	Arrows	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=443	These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8fce747-6121-4e55-9f46-b395387ea986	Asp Coil	{Reach,Uncommon,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=233	The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4452c9cc-3523-4402-b89a-c053104e94a3	Atlatl	{Propulsive}	Weapons	Base Weapons	1	/Weapons.aspx?ID=329	Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl uses darts as ammunition.	\N	1	1d6	60 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
820ed3dd-2a95-47ab-b341-f17707107d2c	Auspicious Scepter	{Divination,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1039	This imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall Knowledge about a creature after you've dealt it damage with the auspicious scepter, you learn one of its resistances in addition to any other information.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a3daf55-7280-49e5-bf86-2e187a471fd4	Axe Musket (Melee)	{"Critical Fusion",Forceful,Sweep,Uncommon,Combination}	Weapons	Base Weapons	2	/Weapons.aspx?ID=213	This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9967fa5f-f5ca-4d7f-a726-1f56a56f5575	Axe Musket (Ranged)	{Combination,Concussive,"Fatal d10",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=213	This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.	\N	2	1d6	50 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5392f1c-dd3e-4acb-828e-9f22593b1586	Azarim	{Divine,Evocation,Intelligent,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1725	In life, the  dwarven   rogue  Azarim was always something of an outsider among her people for her fast and loose relationship with dwarven …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f10e08b-c7c8-41d3-92f6-e2760bf446b2	Backpack Ballista	{Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=447	This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack.	\N	1+	1d12	180 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
391e59e5-430a-4950-b8bc-78373fbf06b4	Backpack Ballista Bolts	{Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=179	 Nethys Note: Ammunition for a  backpack ballista  .	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7414be61-ddcf-4971-aa26-c6ac5ae276cd	Backpack Catapult Stones	{Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=180	 Nethys Note: Ammunition for a  backpack catapult . .	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
952df4c6-beef-41cc-abf4-1ded4bfe0347	Ballista	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=2	Resembling a massive crossbow mounted on a tripod, but with a pair of arms for torsion instead of a single prod, a ballista flings massive bolts. Also referred to as a scorpion, this weapon requires fewer crew members than the larger heavy ballista and can be Aimed and Loaded much more quickly.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4708a3f-0da8-41b7-9be0-ea15fe3f2221	Bayonet	{Agile,"Attached to crossbow or firearm",Finesse}	Weapons	Base Weapons	L	/Weapons.aspx?ID=186	This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand.	\N	1 or 2	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fecffd4f-4f6b-461f-8a7e-fc735dae7387	Bec de Corbin	{Razing,Reach,Shove,"Versatile B"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=272	A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9693766-d97e-4326-8d18-355dc0c0d1e9	Belkzen Deadsmasher	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3837	The head of this imposing steel +2 greater striking vitalizing morningstar is shaped to resemble a cluster of snarling orc faces, their sharpened tusks serving as the spikes. Forged deep in the Hold of Belkzen and wielded by elite warriors tasked with protecting their lands from the servants of the Whispering Tyrant, this brutal weapon grants void resistance 5 to any living creature who wields it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a506c81b-89c0-4223-bd5f-079abec986b1	Black King	{Evocation,Magical,Negative,Rare}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=2551	The black king is a +2 greater striking ashen blunderbuss. While the dark metal frame is still pleasant to look at, this design prioritizes destructive power over aesthetic appeal. This specialized blunderbuss has a scatter radius of 20 feet instead of 10, and all splash damage it deals is negative damage instead of physical. Due to the risk of collateral damage, this weapon is typically only used by the especially foolhardy or reckless.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a270e185-20c7-4c98-a56b-2e2d6ec567c2	Black Powder Knuckle Dusters (Melee)	{Agile,"Critical Fusion",Monk,Uncommon,Combination}	Weapons	Base Weapons	L	/Weapons.aspx?ID=214	This pair of  knuckle dusters  is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bba8ff01-4123-4246-be89-9df02465c292	Black Powder Knuckle Dusters (Ranged)	{Combination,Concussive,"Fatal d8",Monk,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=214	This pair of  knuckle dusters  is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …	\N	1	1d4	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6908211e-0cbf-42e6-a3ea-6cb3e155fc34	Black Scorpion Stingmace	{Magical,Poison,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3202	The massive stinger of a black scorpion adds significant weight to this +2 greater striking fearsome mace. On a critical hit, the target is exposed to black scorpion venom.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0fc5eea0-53fd-442d-8028-162d0064e857	Blade of Four Energies	{Evocation,Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1042	This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
28cd9382-9fdf-4208-9d35-a1dcb270d813	Blade of Four Energies (Greater)	{Evocation,Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1042	This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02cd48a5-762b-4a97-8de0-85b1b536aaed	Blade of the Black Sovereign	{Electricity,Evocation,Magical,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=775	This +2 greater striking shock greatsword is forged from standard-grade adamantine, with inlays of broken circuitry and a robot's ocular lens on the cross guard. A soft thrum comes from the blade, which you feel as a subtle pulse through the grip when wielding it. It sparks when unsheathed, emitting dim light within 5 feet. On a hit against a foe made of metal, wearing metal armor, or using a metal shield, if the foe takes electricity damage from the blade, the makes the foe flat-footed for 1 round; if the Strike was a critical hit, it also makes them clumsy 1 for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56021174-77bb-46d1-909e-f93c224fd949	Blade of the Rabbit Prince	{Magical,Rare,Transmutation}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=836	This +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken halfway up its length, but this doesn't impair the sword's function.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
74fd0189-2e92-414f-9f16-21b7b0152b51	Bladed Diabolo	{Backswing,Disarm,Finesse,"Thrown 40 ft.",Trip,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=115	This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee.	\N	2	1d4	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
016704f3-e6c5-4723-a86f-6b2e9040275f	Chainbreaker	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3839	The head of this +1 striking pick is adorned with a detailed etching of an eagle with outstretched wings. When you use it to Strike an unattended object whose intended purpose is to restrain or confine, such as a pair of manacles or the bars of a prison cell, you ignore the first 5 points of the object’s Hardness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ffc347fa-9c54-4b0a-a709-3422405e166a	Bladed Scarf	{Disarm,Finesse,Reach,Sweep,Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=273	The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa29a8c2-e999-44ab-b375-65b794d83980	Bladesweeper	{Disarm,Jotunborn,Sweep,Uncommon,"Versatile P"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=536	Little more than three swords attached to a single hilt, a bladesweeper is a devastating weapon in the hands of a jotunborn warrior.	\N	2	1d10	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fdc173b9-1e86-4589-a593-2ade3cd5a7ba	Blast Lance	{Evocation,Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1600	This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
305a1105-c974-4f82-8060-fd458cb7c066	Blast Lance (Greater)	{Evocation,Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1600	A  greater blast lance  is a  +1  striking  lance  whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e04d34e-4519-4b37-bc03-d0e691dbbe53	Blasting Ram	{Portable,Uncommon}	Siege Weapons	\N	14	/SiegeWeapons.aspx?ID=11	A blasting ram is a smaller battering ram that supplements the crew's size with explosive force. A steel reservoir holds a charge of black powder that ignites on impact. The body of the ram is reinforced to absorb the force of the explosion, while the head itself has a blast shield to protect the crew. Despite being a portable siege weapon, a blast ram has the Load action, which the crew uses to load the powder charge in the ram's head.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65f97fe5-cf24-47ae-b286-d05a802fe85e	Blessed Onager	{Holy,Magical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=48	Similar in many ways to a catapult, a  blessed onager  is decorated with sigils of a holy god or other divine entity, usually one associated with …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65543c34-2d46-4a24-9ab7-6fb65c28e169	Blessed Reformer	{Divine,Holy,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1878	The Empyreal word for “repent” is etched in golden lettering on the shaft of this +2 greater striking merciful dawnsilver warhammer. If you are unholy, you are enfeebled 2 while carrying or wielding this weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a3d796b-c6b6-4f7c-9c9e-47a3281ff79d	Blink Blade	{Conjuration,Magical,Teleportation,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2455	The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7998f5a3-d071-4e70-bb14-58879505bc15	Blob Paste Propulsor	{Alchemical,Portable,Uncommon}	Siege Weapons	\N	5	/SiegeWeapons.aspx?ID=23	The blob paste propulsor is a mortar with a 25-foot hose attached to a reinforced pot. The pot holds blob paste, a viscous gunk synthesized from oozes. Twin levers are attached to the top of the pot and generate sparks within when pulled, temporarily transforming the gunk into a liquid form that can be aimed with the hose and mortar. This unique ammunition, as well as the weapon used to shoot it, was originally engineered by Garundi alchemists and inventors as an unorthodox but reliable means of knocking flying pests out of the sky. In recent years, blob paste propulsors have won high praise from wildlife researchers as a non-lethal means of subduing destructive monsters and keeping them alive for study and eventual release.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d24774ab-9b9c-4919-9b62-54b12d24f637	Blood-Drinker	{Magical,Unique}	Weapons	Specific Magic Weapons	\N	/Equipment.aspx?ID=3485	This  +3 greater striking  keen   sawtooth saber   has a black blade that always seems freshly smeared with blood.    	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8994cdc8-69f5-4ab5-8fa8-46707ec3ad14	Blood-Drinker Blade	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3788	This +1 striking shortsword has the design of a fanged mouth carved into the handle. Whenever the blade draws blood, it glows with a dull red energy, as if empowered by the taste of blood.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b34e7252-eae3-48d1-8aa0-5252c1d284ba	Blood-Drinker Blade (Greater)	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3788	This +1 striking shortsword has the design of a fanged mouth carved into the handle. Whenever the blade draws blood, it glows with a dull red energy, as if empowered by the taste of blood.	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3a44d473-fc2e-4ff8-94ef-a4b05dce1121	Bloodgorger Scythe	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3203	This   +1   striking   scythe   is made from the cruel, blackened branches of the carnivorous scythe tree, which hungrily drink up spilled blood.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b467152-c1c6-4b9e-9789-67de965584c8	Bloodletting Kukri	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2862	This +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage. If the target didn't already have persistent bleed damage when you scored the critical hit, you also gain 1d8 temporary Hit Points for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d5beac52-8c93-4f96-adf9-3a0b0d9bf961	Boomerang	{Recovery,Thrown,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=332	The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.	\N	1	1d6	60 ft.	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
056389b9-c471-401e-9cce-481a6234ca05	Boughshatter	{Earth,Magical,Poison,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3627	The spikes of this +2 greater striking standard-grade adamantine morningstar have a faintly green shimmer, as if resembling Ayrzul’s crystalline teeth. The weapon vibrates briefly when first drawn in or carried into a radioactive area, with the intensity of the vibration correlating to the radioactivity’s strength. While you carry Boughshatter, you gain a +4 status bonus to saving throws against radiation, including Ayrzul’s Blight.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4bedf8cc-32aa-49dc-a19f-c487d4898bb3	Bow of Sun Slaying	{Artifact,Cold,Divine,Unique}	Weapons	\N	L	/Equipment.aspx?ID=3478	The Bow of Sun Slaying is a +3 major striking greater frost composite shortbow constructed out of wood, horn, and sinew. It bears carvings of a long-forgotten demigod who legends say possessed the ability to destroy the sun with a single arrow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43665434-d588-496d-96a5-cd536cfdf18b	Bow Staff (Melee)	{Finesse,Monk,Parry,Sweep,Combination,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=344	The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c7f8832-ecb4-4b4e-97df-8684b66eebf2	Bow Staff (Ranged)	{Combination,"Deadly d8",Monk,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=344	The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality.	\N	1+	1d6	80 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe124c3c-758b-47d7-b2df-b33e2b891153	Breaching Pike	{Hobgoblin,Razing,Reach,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=468	Forged with a heavy metal wedge effective at damaging enemy shields, breaching pikes are often used by hobgoblin infantry alongside a  tower shield .	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
831bf129-4947-4487-bec6-1d2df1f5ff34	Breath Blaster	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1165	A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88552608-dff2-4481-a614-d398dbc006fb	Breath Blaster (Greater)	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1165	The  greater breath blaster's  activation deals 6d6 damage and the DC is 31. It's a  +2 greater striking  blunderbuss.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8debe5db-a88b-4fc2-9801-50cc4a335d84	Breath Blaster (Major)	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1165	A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83637b53-b39f-40d1-ac13-acec6bb18ad6	Brilliant Rapier	{Evocation,Light,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1237	This  +2  brilliant   greater striking   rapier   is formed entirely out of radiant energy, even more so than a usual  brilliant  weapon, and has …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ec57cd8-c582-4dfb-9413-6496af121ec6	Broadspear	{Reach,Sweep,"Versatile S"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=258	The spearhead of this weapon is in the shape of a long leaf.	\N	2	1d10	\N	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7ff66ad-9152-42e6-80dd-506bd18689e2	Burning Glass	{Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=49	The  burning glass  is a legendary weapon, whose record of use is often exaggerated by victims of its burning beam. It was reportedly designed and …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
654ca3d7-54c8-4ca7-afa7-9780a8104242	Butterfly Sword	{Agile,Concealable,Disarm,Finesse,Monk,Parry,Twin,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=275	This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs.	\N	1	1d4	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7875fd83-14fc-4127-875a-5d838b9ac703	Buugeng	{Agile,Conrasu,Sweep,Twin,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=142	A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f444646-e44a-41a6-a3fc-d9c009ed9789	Buzzsaw Axe	{Evocation,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1045	With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f1c61ed-b6e7-48ac-8163-a890aa58e8da	Cane Pistol (Melee)	{Concealable,"Critical Fusion","Thrown 10 ft.",Uncommon,Combination}	Weapons	Base Weapons	1	/Weapons.aspx?ID=215	This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3222bc2-76bd-4ff5-8f80-384c58e82bf4	Cane Pistol (Ranged)	{Combination,Concealable,Concussive,"Fatal d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=215	This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.	\N	1	1d4	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5db58186-1ed6-4468-86b6-8e2e8583dc1a	Cannon	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=13	Cannons are perhaps the most well known of all black powder siege weapons, and that's because they represent a good midpoint between power and expense. Keeps and fortresses in Alkenstar prefer to fortify their forces with cannons, as they're relatively easy to construct and their ammunition is cheap enough to build up great supplies.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc93bdb3-f826-4d93-9e98-a7b1a0edb70a	Capturing Spetum	{Hampering,Hobgoblin,Reach,Trip,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=469	Hobgoblins use these polearms both as standard issue for aggressive military units and on an individual basis for hunting fugitives.	\N	2	1d10	\N	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1491438-9132-4934-ad59-6191176079b4	Caress of the Great Serpent	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3461	This +3 greater striking extending urumi was fashioned after the legendary eightheaded orochi serpent, with its whiplike metal blades carved to resemble the many heads of the mythical beast, and its hilt wrapped in scaled leather. These weapons are commonly used by those who worship an orochi, raiding and threatening settlements to obtain sacrifices for the beast in hopes of being granted some modicum of its power.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
514c1862-9f76-49e0-8c29-fc6de2b866e4	Carver-Cutter	{Magical,Wood}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2640	Many of the experienced woodcarvers of the Plane of Wood learn to fight as well, the better to travel into hazardous areas in search of rare and beautiful types of wood for their craft. A carver-cutter serves a dual role as a weapon and a tool for felling trees and engraving wood. The +2 striking battle axe looks like an exquisitely made woodcutting axe.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e94a6658-ad28-464b-b875-613edd0a538b	Carver-Cutter (Greater)	{Magical,Wood}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2640	The axe is a  +2 greater striking battle axe , and the precision damage is 3d6.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f02678b1-c0ed-473f-bd6d-f5fc17e2fe92	Carver-Cutter (Major)	{Magical,Uncommon,Wood}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2640	The axe is a  +2  keen  greater striking battle axe , and the precision damage is 3d6.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6f84aec-e167-4e15-985b-3a1dfbc7910a	Carver-Cutter (True)	{Magical,Uncommon,Wood}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2640	The axe is a  +3 keen greater striking battle axe , the Crafting bonus is +3, and the precision damage is 4d6.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c580ade0-ff3d-453c-9c21-9f27cdc4e56b	Catapult	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=5	A sturdy wooden frame holds the spring-loaded beam that gives this weapon its power. At the end of the beam, a bowl-shaped wooden recession holds the payload, typically heavy stones. The arm is winched back to create torsion, until the release is pulled to abruptly swing the arm forward and fling the payload.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d168de9-e9a6-41e0-bf89-c53c1be14ef0	Caterwaul Sling	{Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2863	Made of shiny brown leather, this  +1 striking  sling   has a single white thread interwoven into its cord.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4791ebc5-bce4-4b4d-8348-35d655b67726	Catoblepas Maul	{Magical,Poison,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3204	The putrid stench emanating from the catoblepas antlers adorning this +2 greater striking greater crushing maul interferes with your sense of smell. While wielding this weapon, you gain a +2 item bonus to saves against olfactory effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aead4b01-d025-47fd-bd9f-b6f5298f5501	Celestial Peachwood Sword	{Holy,Magical,Rare,Vitality}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3462	From blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this +3 greater striking holy vitalizing peachwood shortsword has ancient runes that can permanently destroy the most powerful undead—if you are willing to pay the price.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6465373-c103-424b-a599-a42150326eb5	Chain of Command	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3840	This +1 striking spiked chain, strung with bloodied military insignia and other grisly trophies harvested from slain soldiers, is commonly used by hobgoblin commandants to motivate their troops. On a critical hit, the chain of command deals an additional 1d6 mental damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb947f60-efc9-41a4-8342-61103f5a8b62	Chain Sword	{Finesse,Reach,Sweep,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=276	This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3fd71a30-d529-434b-a13c-85ba3dfe87a3	Chakram	{Thrown}	Weapons	Base Weapons	L	/Weapons.aspx?ID=235	Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely.	\N	1	1d8	20 ft.	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b0aa71f-6005-46a8-b867-74e2b62718fb	Cinderclaw Gauntlet	{Evocation,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=482	Activate [reaction] command; Trigger Your attack roll with the Cinderclaw gauntlet is a critical success.; Effect The creature you hit must succeed at a DC 19 Fortitude save or be sickened 1 by the gauntlet's acrid smoke. Creatures that don't need to breathe are immune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d08edcb9-6315-45ab-8deb-62ac9c8931f5	Clan Dagger	{Agile,Dwarf,Parry,Uncommon,"Versatile B"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=368	This broad dagger is carried by  dwarves  as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a …	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a9999833-9232-434d-9c31-7ef09bf03cd7	Clan Pistol	{Concussive,Dwarf,"Fatal d10",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=197	The tradition of  dwarves  displaying their clan affiliations with special  clan daggers  goes back millennia, but many of the dwarf clans of Dongun …	\N	1	1d6	80 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00e1bdae-328d-412f-b5ec-5202fd447077	Claw Blade	{Agile,Catfolk,"Deadly d8",Disarm,Finesse,Uncommon,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=470	This handheld weapon’s three parallel blades extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fb2054e-4c5e-43fa-8e15-b96305e2762f	Clear Cutter's Axe	{Magical,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3598	Wielded by wealthy Taldan knights against the Goroth Lodge, this   +1   striking   returning   hatchet   has an axe head resembling a roaring  lion’s …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d2e3349-9586-4451-8d43-bd59e6be4cd4	Clockwork Macuahuitl	{Backswing,Clockwork,Forceful,Rare,"Versatile B"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=227	This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon.	\N	2	1d10	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0ed42b40-6b81-4161-b8ca-f56045b1c41a	Club	{"Thrown 10 ft."}	Weapons	Base Weapons	1	/Weapons.aspx?ID=357	This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.	\N	1	1d6	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a4438bae-3496-4e60-946b-719941a70610	Coat Pistol	{Concealable,Concussive,"Fatal d8",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=189	This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats.	\N	1	1d4	30 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3744a6e8-b67e-4417-89c9-47c42735fd35	Cold Iron Weapon (High-Grade)	{}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2856	Cold iron weapons deal additional damage to creatures with weakness to cold iron, like  demons  and  fey .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b2425e3-859b-4e6d-bb18-a315141b5039	Cold Iron Weapon (Low-Grade)	{}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2856	Cold iron weapons deal additional damage to creatures with weakness to cold iron, like  demons  and  fey .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
779d9ca4-bfa3-444d-b9b1-cda97da9f1e3	Cold Iron Weapon (Standard-Grade)	{}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2856	Cold iron weapons deal additional damage to creatures with weakness to cold iron, like  demons  and  fey .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8ae0aba-18e7-4027-8b17-96ce75678e97	Combat Fishing Pole	{"Ranged Trip",Tethered,"thrown 20 ft.",Uncommon,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=508	The combat fishing pole is a sturdy and flexible pole that can be used as a weapon in melee. When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure must then be reeled back in with an Interact action before the weapon can be used at range again (see the tethered trait). The ranged trip, tethered, thrown, and versatile P traits of the combat fishing pole only apply to thrown attacks made with a lure; throwing the pole itself leaves you with no practical way to retrieve it other than moving to its location and picking it up. A combat fishing pole can be used alongside fishing tackle to fish, and it adds its item bonus from weapon potency runes (if any) as an item bonus on checks to fish when used in this manner.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76041d6a-52ee-4c91-a284-c1eb301a3086	Magic Armor (+2 Resilient)	{Invested,Magical}	Armor	Basic Magic Armor	\N	/Equipment.aspx?ID=2804	This armor has a   +2 armor potency   rune (increase the item bonus to AC by 2) and a   resilient   rune (+1 item bonus to saves).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e62c7a7-c839-435d-bb4b-8df8fd636d20	Corrupted Polyp	{Magical,Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=46	When  demonic  forces invaded through the Worldwound, some brought terrible siege weapons with them. One particularly vile device is known as a  …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ff899bc6-2b3c-45e1-b5c0-d03a5d64323a	Corset Knife	{Agile,Concealable,Finesse,"Thrown 10 ft."}	Weapons	Base Weapons	L	/Weapons.aspx?ID=278	A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bb7efef4-9ada-46d5-8ad3-30c071f9ea94	Covered Battering Ram	{Portable,Uncommon}	Siege Weapons	\N	20	/SiegeWeapons.aspx?ID=4	Though it has the same Ram activity as the basic battering ram, a covered battering ram is additionally suspended from a protective roof attached to large wheels. This gives the crew members greater cover against attacks from outside. The cover is on the left and right flank, but open on the front and rear to allow for operating the ram. The roof has AC 23, Hardness 12, HP 48, and BT 24. Breaking the roof doesn't affect the operation of the battering ram but eliminates the cover.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc7dbbf5-fda9-46ea-a2a7-08d574346bbc	Crescent Cross (Melee)	{"Critical Fusion",Parry,Combination,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=345	A crescent cross combines a small  scizore  with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
803aea8b-8bda-4e9f-85b6-00ca05fd8ce5	Crescent Cross (Ranged)	{"Capacity 3",Combination,Parry,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=345	A crescent cross combines a small  scizore  with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.	\N	1	1d6	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de2d5452-7a36-442e-8a65-2e1337d528d8	Crimson Bluff	{Illusion,Magical,Rare}	Weapons	Specific Magic Weapons	\N	/Equipment.aspx?ID=3487	This +2 greater striking grievous sawtooth saber has a red hilt and a purple-black blade. Favored by Red Mantis assassins who enjoy using illusions to confound their targets, a crimson bluff constantly flickers and flashes, creating brief afterimages that can be quite distracting. If you use a crimson bluff as part of a gesture when you Create a Diversion, you gain a +2 item bonus to your Deception check.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aeedc69e-023e-438c-a93e-b55398e76cd5	Crossbow	{}	Weapons	Base Weapons	1	/Weapons.aspx?ID=425	This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.	\N	2	1d8	120 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e09b1ea8-bee3-4fed-8a92-4d413de88546	Crossbow Catapult	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=47	A less explosive version of black-powder weapons such as the ribauldequin and hwacha, the crossbow catapult consists of 16 crossbows arrayed in a square on a wooden frame with two large wheels. Aiming is done from behind, sighting through the center and wheeling the face back and forth. All the crossbow triggers are connected in sequence, firing a volley of bolts with a single pull of a wire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3140a2d-4833-460c-aaf5-fe0733ceb24f	Cruuk	{Shove,"thrown 30 ft.",Tripkee}	Weapons	Base Weapons	L	/Weapons.aspx?ID=471	This specialized club is designed for throwing and useful in both combat and hunting. Tripkees use them to take down creatures that hide high in treetops.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
acb6541e-a083-4ae1-a7ef-1e51a699b9d9	Dagger	{Agile,Finesse,"Thrown 10 ft.","Versatile S"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=358	This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b3ecac9-ecbe-4f4a-90e1-8f6c72d4acb4	Dagger Pistol (Melee)	{Agile,"Critical Fusion",Finesse,"Thrown 10 ft.",Uncommon,"Versatile S",Combination}	Weapons	Base Weapons	L	/Weapons.aspx?ID=216	This weapon, favored by  rangers  and other wilderness wanderers, takes the form of a stoutly built pistol with a  dagger  blade attached beneath the …	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fde03441-337a-483b-9db1-89e8b8079664	Dagger Pistol (Ranged)	{Combination,Concussive,"Fatal d8",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=216	This weapon, favored by  rangers  and other wilderness wanderers, takes the form of a stoutly built pistol with a  dagger  blade attached beneath the …	\N	1	1d4	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2188d651-759e-47c5-9147-63d3f0a2a36a	Daikyu	{Forceful,Propulsive,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=472	This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. It’s most often used while mounted.	\N	1+	1d8	80 ft.	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d5b890c-2cd0-4b25-9e56-b98d2a04702b	Dancer's Spear	{Backswing,Finesse,Reach,Sweep,"Versatile B"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=279	Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e10190a1-2080-41b7-802b-7d7e3b199f2a	Deflecting Branch	{Abjuration,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1448	This massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The deflecting branch is a +2 greater striking greatclub. On a critical hit, you knock the target prone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68bb88f9-c158-42a1-908d-f17d750133ad	Devil's Trident	{Enchantment,Magical,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1477	This +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the Devil's Trident trigger the weaknesses of any creature with a weakness to water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca2e6b5c-e646-43af-8c7b-1a47713cd2a2	Dezullon Fountain	{Acid,Magical,Plant}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1883	A dezullon fountain is a distinct type of +2 striking air repeater made from the still-living pitcher of a dezullon, dealing acid damage instead of the gun's normal piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76b8b29f-4ebb-41b8-b40a-96be6051245a	Djezet Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1414	The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3659a06c-7611-423d-8677-91569df57a47	Djezet Weapon (Standard-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1414	The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c097deec-64d1-44ea-991c-ba53bd43a4c8	Dog-Bone Knife	{Abjuration,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1637	The blade of this +1 striking dagger is made from the thigh bone of a canine that died in the act of protecting its master. A werecreature or other creature willingly under the effects of a non-permanent polymorph effect damaged by a dog-bone knife must attempt a DC 19 Will save or immediately revert to its natural form—this has no effect on a creature unwillingly polymorphed. On a successful save, the creature is temporarily immune to this effect for 1 minute. Kushtakas and other creatures vulnerable to canines take a –2 circumstance penalty to saves against this effect, and this weapon overcomes any resistance such creatures have to physical attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c80b3980-c30c-480e-a5af-08a2546c8f64	Dogslicer	{Agile,Backstabber,Finesse,Goblin,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=405	This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of  goblins .	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d6998511-a01a-4e0d-a2c1-995cf1da84a4	Donchak	{Hampering,Reach,"Reload 1",Tethered,"Thrown 20 ft.",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=261	This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios.	\N	2	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
846d33cd-32ee-4ed0-953e-06e4458eb7b9	Doomsweeper	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3842	Functioning as a +1 striking halberd when wielded as a weapon, a doomsweeper is a heavy steel rake-like implement commonly used by frontline soldiers to scour the battlefield for unseen dangers. When you hold a doomsweeper extended in front of you, you gain a +1 item bonus to Perception checks to notice any hidden hazards in a 30-foot cone, with the bonus increasing to +2 if you are performing the Scout or Search exploration action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
577523f4-d8c3-4aed-bca6-f4e834db871c	Door Ram	{Portable,Uncommon}	Siege Weapons	\N	3	/SiegeWeapons.aspx?ID=6	A door ram is a small siege weapon meant for breaking down doors, palisades, and weak portcullises. It consists of a log with an iron cap, and has handholds carved into it or grips attached to it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f176b142-0109-410a-9356-9fef20a2fb21	Double-barreled Musket	{Concussive,"Double Barrel","Fatal d10",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=198	This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm.	\N	2	1d6	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef0da99f-79b1-49bd-9038-17cbbbe8ee38	Double-Barreled Pistol	{Concussive,"Double Barrel","Fatal d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=199	This  flintlock pistol  has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …	\N	1	1d4	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a255508-f57f-443e-92f3-1fca33002a16	Gnome Amalgam Musket (Ranged)	{Combination,Concussive,"Fatal d10",Gnome,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=217	Rumored to be the result of a  gnomish  dare to make a variant of a  hooked hammer  that's even more intricate and complex, this weapon adds a musket …	\N	2	1d6	50 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08ce3337-a7eb-4901-a7d9-e7b3110afd4e	Dragon-Mouth Pistol	{Concussive,"scatter 5 ft."}	Weapons	Base Weapons	1	/Weapons.aspx?ID=519	Similar to the  blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragonmouth …	\N	1	1d6	20 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6be2608-e885-4fb0-ae1b-ce1eab42144b	Dragonfire Halfbow	{Evocation,Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3162	Crafted by layering bamboo with strips of sliced scales harvested from a fire-breathing dragon, this bow has a significant draw strength. This design is commonly seen in Hongal, as the shorter limbs allow for easier maneuvering on horseback. While the wielder of this +2 striking composite shortbow is mounted, they apply the bow's item bonus to Nature checks to Command your mount.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1521c97-1be0-428d-9ef2-4ce3a8af4d54	Dragonscale Bo Staff	{Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1884	This +1 striking bo staff is covered in scales shed by or harvested from a dragon. When benefiting from the circumstance bonus to AC granted by the bo staff’s parry trait, you also gain a +1 circumstance bonus to saving throws against magical effects of the tradition matching the dragon who provided the scales, plus resistance 5 to a damage type determined by that tradition: force for arcane, spirit for divine, mental for occult, or fire for primal. For instance, a dragonscale bo staff made with scales taken from an omen dragon would provide a +1 circumstance bonus to saves against occult effects and resistance 5 to mental damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2f1b2b2c-ab2e-4755-9f6f-7d05030f9032	Dragontooth Leiomano	{Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1885	Dragon teeth line the edges of this +2 greater striking leiomano . The leiomano deals an additional 1d6 damage of a type determined by the tradition of the dragon from which the teeth were taken: force for arcane, spirit for divine, mental for occult, or fire for primal. The weapon also gains the relevant trait (for instance, fire for a club made with teeth taken from an adamantine dragon).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1aa869fe-c184-429f-9efc-228d68b04c1c	Drake Rifle	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1166	A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 damage with a range increment of 150 feet and reload 1. It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9ed9ccf-0849-4461-ae68-386396f77e0d	drilling ram	{Portable,Uncommon}	Siege Weapons	\N	24	/SiegeWeapons.aspx?ID=45	This battering ram is fitted with a large metal drill powered by a clockwork engine. Once rammed into an object, the drill can be activated to weaken the structure against further strikes. Despite being a portable siege weapon, a drilling ram has the Load action, which represents winding the clockwork engine.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd71dd01-b54b-4f88-945f-af3e52ce6bc7	Dueling Pistol	{Concealable,Concussive,"Fatal d10"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=520	Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket.	\N	1	1d6	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65e36deb-8720-4748-90cc-714e2186b9cd	Dueling Spear	{Disarm,Finesse,Uncommon,"Versatile S"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=236	This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83dc3e06-1c3c-49f7-aa43-413692cc0813	Duskwood Weapon (High-Grade)	{Uncommon}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2858	Duskwood weapons are as dark as ebony, with a slight purple tint. A duskwood weapon's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f88f91ee-dc8e-4d38-8bef-6a67773f3169	Duskwood Weapon (Standard-Grade)	{Uncommon}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2858	Duskwood weapons are as dark as ebony, with a slight purple tint. A duskwood weapon's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2407328e-75e5-4cec-bc09-d692468e066a	Dwarven Dorn-Dergar	{Dwarf,Razing,Reach,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=280	A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons.	\N	2	1d10	\N	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0543a1f-a08f-47cb-8f26-124037079e2f	Dwarven Scattergun	{Concussive,Dwarf,Kickback,"Scatter 10 ft.",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=207	A favored weapon of  dwarf  scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …	\N	2	1d8	50 ft.	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb4bdca5-f8fa-4fc1-9b5c-ab847af77912	Dwarven Thrower	{Evocation,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=384	This +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you’re a dwarf, a dwarven thrower functions for you as a +2 greater striking returning warhammer with the thrown 30 feet trait, and your attacks with the hammer deal 1d8 additional damage against giants.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea9442e3-4330-4a15-9e3d-a0083a5e93cb	Magic Armor (+3 Greater Resilient)	{Invested,Magical}	Armor	Basic Magic Armor	\N	/Equipment.aspx?ID=2804	This armor has a   +3 armor potency   rune (increase the item bonus to AC by 3) and a   greater resilient   rune (+2 item bonus to saves).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c796b821-1c07-480a-9a64-362d01dbb09a	Explosive Dogslicer (Melee)	{Agile,Backstabber,"Critical Fusion",Finesse,Goblin,Uncommon,Combination}	Weapons	Base Weapons	2	/Weapons.aspx?ID=224	An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard.	\N	2	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb3503d4-89b9-443e-bc55-0b74433e89f7	Explosive Dogslicer (Ranged)	{Backstabber,Combination,"Fatal d10",Goblin,"Scatter 5 ft.",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=224	An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard.	\N	2	1d6	20 ft.	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f732f7eb-14f0-4712-8739-433c40ae98c7	Exquisite Sword Cane	{Agile,Concealable,Finesse,Parry,"Twin (Sheath)"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=132	An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2df9291a-efed-403b-894c-727f3b9c10ac	Exquisite Sword Cane Sheath	{Agile,Finesse,Parry,"Twin (Sword)"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=133	An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3982f33-f9d1-4581-9bad-d408f584c494	Falcata	{"Fatal d12"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=282	The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt.	\N	1	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0dc8d702-48ac-4b92-8746-1d9fd7e084ed	Falchion	{Forceful,Sweep}	Weapons	Base Weapons	2	/Weapons.aspx?ID=373	This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f9a1471-39db-40a6-a5a1-1ab0aaf58009	Falconet	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=50	A compact cannon that fires much smaller ammunition than typical cannons, the falconet has an undersized but lethal shot of similar weight and size to a bird of prey, hence the name. The falconet sits between the heaviest musket and traditional cannon, but its lighter size and cost make it appealing to forces that can’t field a full cannon crew.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5cdb53ff-ebd4-47da-97f9-41c54f568a16	Fangwire	{Agile,Backstabber,"Deadly d8",Finesse,Grapple,Kobold,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=473	This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder flicks one handle around a vulnerable spot so that it serves as a catch for the wire, then yanks the other handle back, pulling the wire tight and inflicting painful lacerations. The function and name come from a wire-based trap called a “slow fang.”	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ad04e880-e575-4b27-b1c1-8ad758177853	Fauchard	{"Deadly d8",Reach,Sweep,Trip}	Weapons	Base Weapons	2	/Weapons.aspx?ID=529	A fauchard is similar to a glaive, save that its cutting edge is along the concave side.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
564982c0-fd0b-469f-a2e3-b2683ab841d0	Faultline Hammer	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3659	The steel head of this +1 striking earthbreaker has a large crack that zigzags down its center, making it look like it could crack in half with any swing. This belies the hammer’s strength; its strikes can shatter stone with ease.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
209baf5f-4341-4ce2-8d7b-eb0f86dabd43	Feng Huo Lun	{Agile,Disarm,Finesse,Monk,Parry,Twin,Uncommon,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=283	Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.	\N	1	1d4	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69a83d14-034e-4e8d-b54e-ad2a2acc9045	Fiend's Hunger	{Magical,Necromancy,Unique}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2683	The blade of this +1 low-grade silver dagger has a sickly red tinge. Though once used to send souls to empower Kugaptee, the fury of those slain by the blade now allow its wielder to periodically strike back against fiends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46b200b3-99ef-44f7-908f-034973d8e127	Fiend's Mouth Cannon	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=14	Fiend's mouth cannons are large-scale cannons designed to blast a target at great distance, from a stationary location. They get their name from the fiendish features usually adorning their barrels and frames. Compared to a standard field cannon, a fiend's mouth cannon can be aimed more easily, but flexibility comes at the cost of mobility. The barrel rests on a platform which can be rotated 360 degrees to allow for precise aiming.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc1ff692-a5f3-47ba-b9ad-601d7801d294	Fighter's Fork	{Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2865	This  +1  trident  , usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4447445-7fd9-4464-8e4c-1204129b58a9	Fighting Fan	{Agile,Backstabber,"Deadly d6",Finesse,Monk,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=284	This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c6aaaaf-6674-4865-9757-18564d9a5339	Fighting Oar	{Sweep,Uncommon,"Versatile S"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=505	A fighting oar is a sturdy boat oar, typically made of wood, whose haft and blades are reinforced for use in combat. A fighting oar adds its item bonus from weapon potency runes (if any) as an item bonus on Piloting Lore and Sailing Lore checks made to pilot a rowed vehicle (for more information on vehicles, see here).	\N	2	1d8	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
46da6743-db97-4837-bd27-ae3d6ab1b3ce	Filcher's Fork	{Agile,Backstabber,"Deadly d6",Finesse,Halfling,"Thrown 20 ft.",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=407	This  halfling  weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd6d2591-99f5-4e08-b144-96f8e724e2a7	Final Rest	{Magical,Necromancy}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1537	This +3 greater disrupting greater striking silver longsword is made from the purest silver. The blade is carefully etched to depict a vast and sprawling necropolis, a place where the dead are laid to rest. Whenever you critically hit an undead creature with final rest, the undead creature takes 3d6 persistent good damage, with a DC 36 Fortitude save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0d3a560-1388-47e9-8edf-74ea280b696b	Fire Lance	{"Fatal d10",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=190	This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard.	\N	2	1d6	10 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf9571e6-64fc-4d67-97ab-16bacdab2ea7	Firearm Ammunition (10 rounds)	{Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=211	Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a6763c6-f2f9-4bc1-9da7-80d019c11681	Firearm Ammunition (5 rounds)	{Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=212	Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50b2b556-a964-4a41-a752-38a3acbc9774	Firedrake	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=15	This alchemical black powder hybrid siege weapon uses a blast of black powder to spray alchemical fire from a long metal nozzle, often sculpted or painted with designs resembling a dragon's neck and head. The nozzle turns on a ratcheted, rotating disc with a reservoir in the center to hold a barrel full of combustible alchemical liquid, using black powder to propel the fire. This main structure is atop a wheeled cart to allow it to be easily moved. Unlike most mounted siege weapons, a firedrake is intended to be wheeled out into the thick of a skirmish rather than shooting from a distance.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f9cc147f-8ed7-4576-9649-e26956f8fc88	Fishing Lure	{Uncommon}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=515	When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure must then be reeled back in with an Interact action before the weapon can be used at range again (see the tethered trait). The ranged trip, tethered, thrown, and versatile P traits of the combat fishing pole only apply to thrown attacks made with a lure; throwing the pole itself leaves you with no practical way to retrieve it other than moving to its location and picking it up.	\N	\N	\N	\N	Martial	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8724e2ad-e192-453c-ac48-67bd4abf7629	Fist	{Agile,Finesse,Nonlethal,Unarmed}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=356	 Nethys Note: no description was provided for this item 	\N	1	1d4	\N	Unarmed	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47aeb979-79b4-4073-acc1-3b5b87ae504f	Fists of Divinity	{Mounted,Unique}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=51	The Technic League has extracted many secrets from the Silver Mount, but one of the most impressive is a device simply known as the Fist of Divinity. Perhaps once used to move cargo or for some other esoteric purpose, the Fist functions as a relatively small mass driver that can propel an object at incredible and deadly speeds. The force of a fired item’s impact overrides any properties it might had, so crews tend to use easily accessible stones or other debris as ammunition. Like much of the League’s recovered tech, it’s impossible to say how much longer the Fist will work, or how many more times it can be used before it simply runs out of power.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddfe1894-1749-4fc2-bdd4-d40b6d2bce38	Flail	{Disarm,Sweep,Trip}	Weapons	Base Weapons	1	/Weapons.aspx?ID=374	This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2fc48b2-265f-421c-8c13-a8c3a4cb0dcc	Flashblade	{Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3465	A sleek and impossibly lightweight blade attached to a haft scriven with lightning bolts make up this + 1   striking   nodachi .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1dada7cd-6fdc-455b-ad66-990028299a9a	Flashblade (Greater)	{Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3465	This is a  +2 greater striking  nodachi , and the activated reach increases to 20 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20d55f24-2031-46c8-a042-671f50f97321	Flashblade (Major)	{Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3465	This is a  +3 greater striking  nodachi , and the activated reach increases to 25 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
787ac553-447d-499d-93ce-c3f9865383ee	Flaying Knife	{Magical,Necromancy,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=787	This long, thin +1 striking wounding dagger has a smooth edge on one side and a serrated edge on the other. Its persistent bleed damage comes from slicing away long strips of the target's flesh, and it deals 1d8 persistent bleed damage on a hit instead of 1d6. A creature takes a –2 status penalty to saving throws against diseases for as long as it has persistent bleed damage from this knife.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0240368b-da47-42ae-844b-b65c2adcfe09	Fleshrender	{Magical,Unique}	Weapons	Specific Magic Weapons	\N	/Equipment.aspx?ID=3488	This  +3 greater striking  animated   dawnsilver   sawtooth saber   has many serrated edges and gleams blinding white in bright light.   If you're …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
112cc4fe-1511-428f-9822-c7dbcb1a5321	Flingflenser	{Backstabber,"Fatal d10",Goblin,"Scatter 5 ft.",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=208	A flingflenser is a  goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …	\N	2	1d6	30 ft.	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a7462659-4ba0-4ab1-9940-77962ffd1481	Flintlock Musket	{Concussive,"Fatal d10"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=521	The flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus, the flintlock musket is popular among civilians for its ease of use.	\N	2	1d6	70 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d8f5ec8-6a88-4c2e-8046-2878fea90c3c	Flintlock Pistol	{Concussive,"Fatal d8"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=522	Though less accurate and powerful than a  flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …	\N	1	1d4	40 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f332dc0b-d345-4545-87b9-96e83a93f9d2	Flute Rocket	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=53	A design originating from Irrisen, the flute rocket marries the high angle of fire used by a mortar with a more refined rocket. This allows the superior range of the rocket and angle of fire to reach far behind walls and emplacements. Flute rocket crews set the weapon well behind their front line, often behind walls or even buildings, relying on a spotter to aid in calibrating the aim of the rockets without exposing the crew to return fire. Flute rockets are particularly effective at neutralizing opposing artillery, leveraging their range and angle of attack to take out cannons without fear of reprisal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ab4a501-f6b9-4eba-9bfc-b0b65f27a6de	Flying Talon	{Agile,Finesse,Kobold,"Ranged Trip",Tethered,"Thrown 10 ft.",Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=474	This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used in melee to stab foes or hurled at a range. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them.	\N	1	1d4	\N	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
408b4617-ce8f-42e8-be86-0208ab918eeb	Flyssa	{Agile,Finesse,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=285	This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f375dbf-7531-42c1-b022-e46fc38c78a5	Forked Bipod	{Agile,"Deadly d6",Finesse}	Weapons	Base Weapons	L	/Weapons.aspx?ID=184	Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eba77d7b-e687-4d90-be31-9a6819fb3de1	Four-Tiger Blade	{Abjuration,Divine,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3163	When a once-in-a-lifetime alignment of the stars shone through the roof of a secluded blacksmith's forge, the smith took advantage to craft their masterpiece. For two hours, they hammered a lump of ordinary steel into a divine blade, etching constellations and wards down its length, then shared their creation's formula with a small group of close associates before passing away.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a2ca400-a12d-4d65-8969-e39bde8e8a80	Four-Ways Dogslicer	{Cold,Electricity,Fire,Magical,Uncommon}	Weapons	\N	L	/Equipment.aspx?ID=3282	This +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow—one with fiery red light, one with a chill blue, and one that gives off sparks—while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5a64e162-9031-4ce2-b3fa-e4235f37f2da	Frost Fair Yanyuedao	{Artifact,Cold,Magical,Unique}	Weapons	\N	2	/Equipment.aspx?ID=3479	The Frost Fair Yanyuedao is a +2 greater striking yanyuedao (use statistics for glaive) once wielded by a legendary military general from Goka. This weapon was constructed from pieces harvested from a dragon’s body. When in an area of severe cold or colder, the Frost Fair Yanyuedao becomes a +3 major striking yanyuedao with a glowing blue cutting edge and the following ability.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59f6e96e-8866-46c4-a301-f025ae6cd02b	Fulmination Fang	{Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=3215	The stock and barrel of this +1 striking gun sword are lined with scales from a storm snake. Their insulating properties grant their wielder some protection against electricity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aac4ff57-9487-4251-ab05-03b81ecfc001	Gada	{Backswing,"Two-Hand d12",Vanara}	Weapons	Base Weapons	1	/Weapons.aspx?ID=262	A large spherical head with a spike on top sits mounted to a long shaft.	\N	1	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72be5570-8a5a-4fe8-9090-58a55229d330	Gaff	{Trip,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=530	These hooked staffs are popular among fishers and warriors alike.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5b0457b-fc31-4687-aa13-05f43f60e69e	Gakgung	{"Deadly d8",Monk,Propulsive}	Weapons	Base Weapons	L	/Weapons.aspx?ID=334	A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting.	\N	1+	1d6	100 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
485fba9a-a9f0-4fda-860a-cea643ce24ac	Gauntlet	{Agile,Free-Hand}	Weapons	Base Weapons	L	/Weapons.aspx?ID=359	A pair of these metal gloves comes with  full plate ,  half plate , and  splint armor ; they can also be purchased separately and worn with other …	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0fc20812-b4f7-4cf0-bea1-6f491082e6d2	Gauntlet Bow	{"Capacity 4",Free-Hand,Parry}	Weapons	Base Weapons	1	/Weapons.aspx?ID=538	The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet, and it retains any valid runes when used as such. You can't reload a gauntlet bow with the hand wielding it.	\N	1	1d4	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
26b461f4-4d7d-46f2-aa42-b5fefc68e28a	General's Word	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3845	The mere act of wielding this heavy +2 greater striking thundering mace grants you a distinct air of authority and gravitas. While wielding the weapon, you can cast bullhorn as a 1st-rank cantrip at will.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
649c2043-69a5-458d-85b8-ae509b4311be	Ghoul Stiletto	{Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1886	A ghoul stiletto is a +1 dagger wrapped in the still-undead skin of a ghoul. While you wield the dagger, you gain a +1 status bonus to all saves against curses and olfactory effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bedf1d3e-9237-4b97-80b1-9367f2bcc17d	Giant Squid Lash	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3207	Three dried tentacles from a giant squid studded with pufferfish spines have been twisted together to form this robust +1 wounding whip. With a clever flick of the wrist, they can be unfurled into a deadly arc of poisonous barbs.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d7cd10bf-76ad-493e-962f-846830e39c87	Gill Hook	{Azarketi,Grapple,Reach,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=156	This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e2a5fbc2-f7c5-42f6-936a-98aa9b0ac03b	Glacial Zephyr	{Alchemical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=54	Rumors say the design for the first glacial zephyr originated in the Darklands, where certain heat-leeching fungi and other alchemical reagents needed to power the device are easier to find. There are any number of subterranean societies that might have sponsored the development of the zephyr, but without anyone coming forward to claim it, rumors are all there are to go on. The device itself is actually quite simple. A glacial zephyr uses three bellows in tandem to push air cooled by an alchemical paste out in a wave from the central reservoir. The result is a controlled blast that damages enemy forces and emplacements, without the unpredictability of fire or indiscriminate nature of acid.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b4dc6ba-49b3-4e2a-840f-b280b5c0c752	Gladius	{"Deadly D10",Uncommon,"Versatile S"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=510	Similar to a  shortsword , a gladius is designed to inflict deadly stabbing wounds while still being useful as a slashing weapon.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50a1890a-ce89-4ac5-836c-f343c6a60261	Glaive	{"Deadly d8",Forceful,Reach}	Weapons	Base Weapons	2	/Weapons.aspx?ID=375	This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9da3435-6c66-4e8c-9a8d-cfb7ad256ad7	Glaive of the Artist	{Enchantment,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=567	This +2 holy greater striking glaive has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of Shelyn’s religious symbol. While wielding the glaive, you gain a +2 item bonus on Crafting and Performance checks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
304bd403-4d76-4eff-8575-30ebca938ad7	Gloaming Arc	{Evocation,Magical,Shadow,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1716	This black +2 striking scimitar reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while you're holding it, increasing to a +2 item bonus if it has a +3 weapon potency rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
382d6c3c-db77-4bbc-bb5f-f6c14dd5f23d	Gloaming Shard	{Conjuration,Magical,Shadow}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1058	The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4900a74d-c4a1-4635-8d7c-fdf8c6a5b782	Gravedigger's Call	{Magical,Occult}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3846	This rusted shovel functions as a +2 striking decaying glaive when wielded as a weapon, but it more closely resembles a neglected tool. Its haft was carved from the trunk of a long-dead tree that once grew among the broken stones of an abandoned cemetery, and its blade was forged from shattered remnants of the armor that failed to protect those buried there. When you carry or wield a gravedigger’s call, you gain a +1 item bonus to Perception checks to Seek haunts and to skill checks to determine the reasons for a haunt or spirit’s existence.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f71cc14c-f544-4b52-9fb7-e13e59cde5b8	Gray Prince	{Evocation,Magical,Negative,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2553	While nothing created by the Ash Cult could be considered mass-produced, this +1 striking ruinous hand cannon is by far their most popular design. The sleek body and intricate carving work make it a favorite accessory of certain aristocrats. The carving isn't merely decorative, however. Rather than a traditional maker's mark, Ornmarr etches excerpts of unreadable text onto each creation, hoping that one day his weapons will sing to another as the silver crystal once sang to him.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
14d25dbf-5f6e-4cf8-afed-34bd415476b9	Greataxe	{Sweep}	Weapons	Base Weapons	2	/Weapons.aspx?ID=376	This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power.	\N	2	1d12	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d32382bf-6895-4c45-af54-2e05ba04b08a	Greatclub	{Backswing,Shove}	Weapons	Base Weapons	2	/Weapons.aspx?ID=377	While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c047537-970c-4b5f-b9bf-53d7dd124677	Greater Belkzen Deadsmasher	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3837	This  +3 greater striking  ghost touch  greater vitalizing morningstar  grants its wielder void resistance 10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f18d6799-6071-4425-a1da-24f611262edd	Greater Chainbreaker	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3839	This  +2 striking pick  ignores 10 points of Hardness when Striking restraints.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8292d5c-56e6-4be0-88d7-64b49c590f18	Greater Talonstrike Blade	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3859	This large +2 striking standard-grade silver bastard sword is the signature weapon of many veteran Eagle Knights. It’s easily recognized by its distinctively notched blade and the stylized wings adorning its cross guard. These blades are sometimes passed down from generation to generation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
089196d2-dfb7-477f-81b2-2d6973f50164	Greatpick	{"Fatal 1d12"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=378	This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7d1f05f-debb-49b9-8e86-70f9794fa520	Greatsword	{"Versatile P"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=379	This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights.	\N	2	1d12	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6516c58-7acb-44e8-a76b-40ede909a940	Griffon Cane	{Backswing,"Two-Hand d10"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=228	A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
516c71dd-f43a-41fb-8fd5-3d4d3b7b9f27	Grisly Scythe	{Magical,Necromancy,Rare}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1761	While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing pain. A grisly scythe has a twisted thorny haft and a blade that appears to be rusted, but it functions as a +1 striking wounding scythe.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cce8cb1b-d2d6-406d-9959-90d86c48baa2	Grounding Spike	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1874	Metal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target that has been struck by a polarizing mace within the last round, you deal additional electricity damage to the target equal to the number of grounding spike's damage dice. If you critically hit such a target, the creature is off-guard until the start of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a97d45e-23a4-4057-8cad-2e0f16b712ef	Growth Gun	{Magical,Transmutation,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1167	A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra, troll, or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its modular trait. A growth gun can be fired underwater, though it's still limited by the selected damage type as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b0407ed-b125-4db2-90db-c6168a324c57	Guisarme	{Reach,Trip}	Weapons	Base Weapons	2	/Weapons.aspx?ID=380	This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
93bad200-9ec1-4b5a-82c0-eeba35480b71	Gun Sword (Melee)	{"Critical Fusion",Uncommon,"Versatile P",Combination}	Weapons	Base Weapons	2	/Weapons.aspx?ID=218	This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce46d0e7-1b03-416c-9eb5-59c6923745da	Gun Sword (Ranged)	{Combination,Concussive,Kickback,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=218	This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.	\N	2	1d10	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f62115c-33e7-4777-a940-23a0c5583a65	Gut-Ripper	{Magical,Mythic,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3512	This +1 striking ogre hook causes its owner to dream of past murders conducted with the weapon. Gut-Ripper's mythic magic is tied to the bloodlust of the ogre boss who was holding it upon becoming mythic. If Gut-Ripper doesn't kill a creature each day by midnight, it becomes a non-magical ogre hook.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1d04e0b-ce54-4de5-b554-46390bb7ac57	Habu's Cudgel	{Magical,Necromancy,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1088	Long associated with a notorious crime boss in Nantambu, this stout +1 striking fearsome club is studded with vicious-looking knobs of obsidian and wrapped in cloth for a better grip. It emits a ghastly groan when swung.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3228803e-5c97-45fa-bfe9-e2d32dcaf353	Halberd	{Reach,"Versatile S"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=381	This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af1697f5-17ad-4eaf-85f4-3a5deb7bda62	Halfling Sling Staff	{Halfling,Propulsive,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=438	This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling.	\N	2	1d10	80 ft.	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b469a24c-714a-4581-9732-ed62e2b14dff	Hammer Gun (Melee)	{"Critical Fusion",Shove,Uncommon,Combination}	Weapons	Base Weapons	2	/Weapons.aspx?ID=219	This weapon, favored by  dwarves  and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an  arquebus  …	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7176c2af-cbad-42af-a58a-43da2c6d4ffa	Hammer Gun (Ranged)	{Combination,Concussive,"Fatal d10",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=219	This weapon, favored by  dwarves  and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an  arquebus  …	\N	2	1d6	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f2d044bc-f1a7-4a40-aebb-77b96346c62c	Hand Adze	{Agile,Finesse,Sweep,"Thrown 10 ft.",Tripkee}	Weapons	Base Weapons	L	/Weapons.aspx?ID=475	The adze’s smaller version is useful for delicate woodworking in cramped spaces. Tripkees use hand adzes for crafting and as close quarters weapons.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1bbb39da-c360-4ca9-8abe-f6d8b9cd8c3e	Hand Cannon	{"Modular B",P,"or S"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=523	Hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload.	\N	1	1d6 modular	30 ft.	Simple	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ef113e6-8110-4a57-ada2-caba16f82a5e	Hand Crossbow	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=427	Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load.	\N	1	1d6	60 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce0c9d7e-bec5-45da-bf4d-7ce3235c4c27	Harmona Gun	{Kickback,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=202	A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona.	\N	2	1d10	150 ft.	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
035e2112-45e4-4428-99a0-db112b88226a	Harpoon	{Tethered,Thrown}	Weapons	Base Weapons	1	/Weapons.aspx?ID=336	Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved.	\N	2	1d8	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4340170-2d44-4c41-8e5e-3b962f03081d	Harpoon Cannon	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=24	Harpoon cannons fire bolts about 6 feet long that are attached to 200 feet of rope. Traditionally, they are used at sea to impale aquatic creatures, particularly giant squids, megalodons, and sea serpents. But these weapons can also be useful to tether land-based big game, especially those with the capability to burrow.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5fc103e6-ca2f-4667-9f1b-1d2f4c9e66fa	Heavy Ballista	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=7	Capable of launching bolts the size of fully grown trees, a heavy ballista is best suited to smashing down castle gates, walls, or similar fortifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2d53ad6-a821-4c71-b8fc-3faedccf2bc0	Heavy Bombard	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=17	A heavy bombard looks like little more than a large metal cylinder, resembling the barrel of a firearm so large that it's immobile. The sheer size of the weapon allows it to strike far and hard.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
257e3c91-5d0f-4ca2-ba95-90b852d495e1	Heavy Crossbow	{}	Weapons	Base Weapons	2	/Weapons.aspx?ID=428	This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.	\N	2	1d10	120 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0ab31caf-31c2-47e7-ab28-82f0f0a95cda	Hell's Judgement	{Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3847	These massive +2 flaming greater striking guisarmes are bestowed only upon the most loyal and renowned Hellknight paravicars, especially those who have distinguished themselves in the service of the strict laws of the organization.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54c92c76-d248-4029-9462-e54763f994e0	Hex Blaster	{Curse,Emotion,Enchantment,Fear,Magical,Mental,Occult,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1597	This +2 striking fearsome arquebus is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ce2f317-663e-4dd0-88a2-ac6d574a51c0	Hook Sword	{Disarm,Monk,Parry,Trip,Twin,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=287	This long sword has a hook near the tip, making it easy to snag an opponent or their weapons.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0ad389d-b46c-47ae-8dff-8b52c7acf9f1	Horsechopper	{Goblin,Reach,Trip,Uncommon,"Versatile P"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=409	Created by  goblins  to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
efbf1455-8964-4823-8372-774ffc38df3b	Horselord's Longbow	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3848	These +1 striking longbows, usually decorated with intricate animal carvings and hawk feathers, are a favored weapon among the mounted warriors of the Shriikirri-Quah clan in north-central Varisia, although Shoanti travel widely enough that they find frequent use by cavalries of other nations and cultures as well. While you are mounted, Strikes with this bow gain a +2 circumstance bonus to damage against unmounted creatures who are smaller than your mount.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91e53880-273f-4e60-885f-9a9bd53a8964	Howler Pistol	{Magical,Rare}	Weapons	Beast Guns	1	/Equipment.aspx?ID=3216	Designed by a gunsmith as a personal challenge, a howler pistol strikes a miniature version of the sonic horn siege weapon’s resonating orb with its hammer to generate beams of sonic energy. A howler pistol is a +1 striking dragon mouth pistol that deals sonic damage instead of piercing damage and doesn’t have the concussive trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d69d520-3143-4de0-987e-3e59caf97db8	Hundred-Moth Caress	{Divine,Necromancy,Negative}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1061	The handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust of hundreds of moths' wingbeats fills the air. If you're a devotee of Urgathoa, you can use this scythe as a divine focus, and with every Strike, it exudes a pallid cloud of powdery dust.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3df9eedb-f033-4f5c-9855-b93e699d7374	Hunter's Anthem	{Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=2867	This +2 striking longbow is carefully handcrafted from a length of flexible green-tinted wood, etched in a variety of runic symbols, and strung with a dawnsilver bowstring. When you shoot the bow in rapid succession, the echoing chords generated by the bowstring form a haunting dirge that evokes the inevitable end of all things. If you have the Hunt Prey class feature, the weapon gains the thundering rune on Strikes against your prey.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dab97ea5-2bc9-48bf-b4c9-bf31259edcf0	Hunter's Bow	{Evocation,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=907	Stealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and you get a critical hit, the target takes an extra 1d6 damage (this is in addition to sneak attack damage if you're a rogue).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b95ad9d3-f086-47d4-bfba-e4ae4440d1ef	Hwacha	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=18	Rather than a shoot a single, large projectile like a boulder, the hwacha fires dozens of rocket-propelled arrows at once. The frame of the hwacha holds 100 tubes, each loaded with an arrow or a small bundle of arrows wrapped with a small amount of black powder and attached to a fuse. By lighting a master fuse, you can make all of the arrows fire in rapid succession.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
537af656-8d34-4a25-887d-3464c2aa16a6	Knuckle Duster	{Agile,Free-Hand,Monk}	Weapons	Base Weapons	L	/Weapons.aspx?ID=185	This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2177ef5-22f1-4be2-a44a-062828745ac0	Icicle	{Cold,Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=2868	This +2 greater striking greater frost longspear appears to be a single continuous icicle stretching over 6 feet long. The icicle automatically extinguishes non-magical fires in a 20-foot emanation. While wielding it, you gain fire resistance 5.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e731558-0d31-47e2-a69c-ae255ef619c5	Infiltrator's Accessory	{Illusion,Magical}	Weapons	\N	1	/Equipment.aspx?ID=3283	This elegant +1 striking sword cane serves equally well as both a fashionable accessory and a hidden weapon suitable for high-society events where weapons aren't typically permitted.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7dd5c79c-7691-4a79-adc6-db1b8d046f09	Injection Spear	{Injection,Reach,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=170	A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2d074c9-f60f-4cc0-97dd-3339c5622de3	Inubrix Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1418	While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c8eecd27-365b-4e7b-be29-b77f79503fb5	Inubrix Weapon (Standard-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1418	While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
222944e2-b09f-40f0-a5ae-d7a0aaf34ec2	Iris of the Sky	{Evocation,Magical,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1182	This +1 striking jezail is built from white hot metal and has a ruby fused into the palm wood stock. When the iris of the sky misfires, you take 5 persistent fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98047dfc-c279-4338-a24c-8b6363ffa648	Javelin	{Thrown}	Weapons	Base Weapons	L	/Weapons.aspx?ID=429	This thin spear is well balanced for throwing but is not designed for melee use.	\N	1	1d6	30 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7cdbc857-5b72-48c8-9392-17c9578678cb	Jezail	{Concussive,"Fatal Aim d12",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=203	Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand.	\N	1	1d8	90 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e945401-aac0-467a-8683-9c4cf4709d45	Jian of Life's Duality	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3467	This +2 greater striking longsword sports no extravagant characteristics save for a blade of pure, unblemished ivory and a hilt of unmarred obsidian. It takes on the propensity of its user, turning whiter or darker based on their actions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2e07da7-be20-4056-ad62-040c84bb4e22	Jistkan Colossus Crusher	{Magical,Rare}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3849	This +2 greater striking maul is a marvel of magical and mechanical engineering, designed thousands of years ago by the mages of the Jistka Imperium for the express purpose of disabling any of the Imperium’s countless magical constructs and automatons that might turn against their creators. When you damage a construct with a Strike from the Jistkan colossus crusher, you deal an additional 1d6 persistent force damage. Additionally, whenever you critically hit a construct with this weapon, the Jistkan colossus crusher briefly disrupts the magical energy signature animating the construct; it must succeed a DC 35 Fortitude save or become stunned 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
69887457-f54f-4764-a589-7d6cba32b9dd	Jistkan Horn	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=55	Crafted by the Jistka Imperium in the height of their power, the Jistkan horn resembles a metal cornucopia attached to a wheeled wooden frame. A large circular gong hangs from a series of wires inside the horn. Behind the gong is a small reservoir that holds the blasting stone, loaded via a tube connected to the top of the casing. Once loaded, the blasting stone is activated by a ramming rod, and its effects are amplified by the gong and surrounding metal. A shock wave emanates from the horn’s mouth, an attack that was particularly effective in the sands of northern Garund’s deserts.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
30e84d6d-a1de-48a0-87bd-b39f63dce367	Kris	{Agile,"Deadly d8",Finesse}	Weapons	Base Weapons	L	/Weapons.aspx?ID=264	This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d58c677-edb1-4578-b67c-fbcab62f4f5e	Juggling Club	{Agile,Nonlethal,"Thrown 20 ft.",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=111	A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3bad178-d06f-47ce-b88b-e89dde823f52	Kalis	{"Deadly d8",Uncommon,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=263	A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.	\N	1	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f936a28-0542-463b-9533-8da338420077	Kama	{Agile,Monk,Trip,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=410	Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
800e0d2e-2733-439b-adbe-000d31eb5731	Karambit	{Agile,"Fatal d8",Finesse,Uncommon,"Versatile S"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=289	This small, curved blade resembles a tiger's claw and is capable of delivering deep wounds.	\N	1	1d4	\N	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4cc8813-7ab7-44d4-87b9-42467c8988e8	Katana	{"Deadly d8","Two-Hand 1d10",Uncommon,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=411	A katana is a curved, single-edged sword known for its wickedly sharped blade.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
acb4060c-0bc2-4391-adc4-4559bc20715a	Katar	{Agile,"Deadly d6",Monk,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=369	Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f25e67fb-7c3c-4ff3-af5b-8fa8680e2800	Keep Stone Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2572	As a material with defensive properties, keep stone isn't particularly prized for weapons, but it does offer a particular niche. When used with abilities that allow you to use a Strike to counteract spells or magical effects, such as the Sunder Spell feat, the counteract check gains a +2 circumstance bonus. If the counteract check is tied to the Strike's result, add the bonus when calculating your counteract result, but not to the attack roll. Keep stone is treated as adamantine for the purpose of overcoming resistances.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d994d069-292c-43a6-ab36-669896827620	Kestros	{Concussive,Propulsive,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=513	The kestros is a type of  sling  that fires special ammunition with wing-shaped fins and a pointed end. The thongs of the sling are of uneven length, …	\N	1	1d6	40 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9162a09c-c177-4d7c-ab80-8bd714502945	Khakkhara	{Monk,Shove,"Two-Hand d10",Uncommon,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=412	This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00d21d08-8dad-420c-8a07-5965dfcb834c	Khopesh	{Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=476	This curved sickle sword has a pointed tip, allowing it to be swung in wide arcs or thrust vertically around enemy defenses. The tip of a khopesh is hooked and can be used to trip an opponent.	\N	1	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
33e6b3f3-edd6-46dc-9434-0117fe63ea2d	Kickback Spring	{Magical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=25	A smaller version of the kickback spring was first deployed as a deterrent to keep crops safe from nuisance foragers like moose. These larger versions often line walls or other defensive points, providing a final layer of protection before a large creature would breach such areas. The kickback spring fires a compressed disk of rapidly expanding air at creatures, attempting to push them back and provide defenders a moment to regroup.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6786bdaa-e37f-460e-9e28-20ad7ec80ab9	Kinetic Club	{Earth,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3660	Embedded along the length of this +1 striking greatclub are the teeth and scales of a zetogeki, a giant lizard that can absorb and then release bursts of kinetic energy. The more momentum a wielder builds up while swinging the weapon, the more forceful the impact when it finally makes contact.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90ab9a0f-ce75-4d54-8e3a-d9800c1f80f5	Kithrender	{Magical,Rare}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3851	The head of this heavily notched +2 greater striking fearsome greataxe is crudely inscribed with the face of a hideous fiend, its fangs bared in a twisted leer. The name of the fiend has been lost to history, but legends say it took a particular delight in turning the bonds between mortal beings against them, and that it created these weapons for its mortal acolytes so that they might carry on its cruel work.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bee77e4-4a35-47f3-aeef-f69270114812	Knight Captain's Lance	{Divine,Enchantment,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1573	The appearance of this beautifully crafted +2 disrupting greater striking lance changes to match the armor of its wielder. It has a cloth flag attached behind the lance point that displays whatever heraldry the wielder wishes. If a cavalier with the Cavalier's Banner feat takes the knight captain's lance, it instead automatically displays the banner of their pledge.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d06e5b19-e198-457b-8321-e7a2355a6088	Lady's Spiral	{Magical,Necromancy,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1539	This +1 disrupting striking whip has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip ends in an oak spike that has been sanctified with ashes from Pharasma's Boneyard. If the spike is used to stake a vampire that's vulnerable to being staked, the vampire is immediately destroyed, without having to sever its head and anoint it with holy water. If the whip is buried with a creature, that creature can't rise as an undead as long as the whip remains by its side.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2620fc1d-1e77-49c4-807e-99d74e1720a2	Lance	{"Deadly d8","Jousting 1d6",Reach}	Weapons	Base Weapons	2	/Weapons.aspx?ID=383	This spear-like weapon is used by a mounted creature to deal a great deal of damage.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8aa0bb2-7f1a-4646-b94a-61c23380a3da	Lance of Sun's Radiance	{Light,Magical,Rare}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3600	Crafted for a long-forgotten knight to slay Avathrael Realmshaper, this +2 striking dragon bane lance is crafted from gleaming steel with a golden silk banner depicting a radiant sun. When in a location of dim light or darkness, the lance of sun’s radiance sheds bright light in a 60-foot radius, and dim light for a further 60 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96b0518d-c8cd-4768-87c0-5c89bc2094f9	Lancer (Melee)	{"Critical Fusion",Reach,Combination,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=346	This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
86facb53-00c3-41a0-ba08-2b966ea1995f	Lancer (Ranged)	{"Capacity 2",Combination,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=346	This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.	\N	2	1d8	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b867801-5c6a-4e84-aea0-321d09f43099	Lashtail	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=26	The lashtail is named after the segmented chain that the weapon sweeps in a horizontal arc. The chain links are thick and flat, which look somewhat like scales, and linked together to resemble a great dragon’s tail. The chain is stretched against a spring-backed launcher. When released, the lashtail swings the chain outward, typically aimed to take down stampeding animals approaching on foot.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62c3c20e-c086-4f06-94fa-4d51100b31d7	Last Hope	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3853	These +2 greater striking vitalizing longswords are granted as special commendations to Knights of Lastwall who perform acts of exceptional heroism or strike decisive blows against the forces of the Whispering Tyrant.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96d334f5-e693-4002-9004-a6224b613f01	Leiomano	{"Fatal d10",Uncommon,"Versatile S"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=292	This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36da4fe4-9e1b-4830-ae13-0afb376c8589	Leydroth Spellbreaker	{Magical,Rare}	Weapons	Beast Guns	2	/Equipment.aspx?ID=3218	The larynx of a leydroth, a dangerous creature whose roar can unravel magic, is integrated into the firing mechanism of this +3 greater striking blunderbuss.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47dd13ec-1226-4d27-b170-dd2c77f1a6d0	Liar's Gun	{Cobbled,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1173	This dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to predict the weapon's angle of fire from the four working barrels. Most of the time, this gun functions as a +1 striking pepperbox with capacity 4 instead of capacity 3, albeit one with a complicated loading mechanism involving rotating the barrels. In a pinch though, all four of the real barrels can be fired simultaneously.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6805524-d736-414b-9ae1-bebf3a439c34	Life's Last Breath	{Evil,Magical,Necromancy,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=659	The twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. Life's Last Breath is said to have been forged centuries ago for an unknown urdefhan general and has since fallen into the hands of countless other powerful urdefhan warlords.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
35c56ecb-eda4-4f86-8fcd-94cdee7bb798	Light Hammer	{Agile,"Thrown 20 ft."}	Weapons	Base Weapons	L	/Weapons.aspx?ID=384	This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e34bbf18-04d1-44bc-8bd0-89bc088309a2	Light Mace	{Agile,Finesse,Shove}	Weapons	Base Weapons	L	/Weapons.aspx?ID=360	A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head's metal ridges or spikes.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
44856347-b09a-453a-991f-552410c2a069	Light Mortar	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=36	 Nethys Note: The AC, Fortitude, Reflex, HP and BT statistics for this item are located in the  Light Mortar Innovation . This item does not have a …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b760654a-7335-4c3d-8fc9-e9d1952647e5	Light Pick	{Agile,"Fatal 1d8"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=385	A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
889491f0-a4be-441c-af59-e3a2988d8094	Lion Scythe	{Agile,Finesse,Trip,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=533	A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb2d7574-c277-4f9d-9f79-c52aae4656f5	Lionfish Spear	{Magical,Water}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2629	Colorful stripes and trailing ribbons give this +2 striking underwater wounding spear an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to swim.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
add32a7f-5fc0-425e-8af1-5b319a43fd98	Longsword	{"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=386	Longswords can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.	\N	1	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6efa4666-dc6d-4be3-a64c-53ea16ab9e5f	Luck Blade (Wishing)	{Divination,Fortune,Magical,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=390	Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
171b6c5b-82c4-4fbc-9443-4e79da4d0491	Lumber Lord's Axe	{Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3164	This unassuming tool wouldn't look out of place on the belt of an industrious laborer. Grooves worn into the wooden handle over years of use and an irregularly sharpened blade give it the distinct impression of being cherished, and the potent scent of freshly chopped wood always clings to the axe's blade despite any attempt to clean it or remove the odor. A creature that holds or carries this +2 striking cold iron fungus and plant bane battle axe feels an obligation to tell the truth and receives a –4 status penalty to its attempts to Lie.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c347ab4e-cf17-4689-9155-8e8bb390ba65	Mace	{Shove}	Weapons	Base Weapons	1	/Weapons.aspx?ID=362	With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.	\N	1	1d6	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f3020da-5a24-456e-b34b-bfdd487f142c	Mace Multipistol (Melee)	{"Critical Fusion",Finesse,Shove,Uncommon,Combination}	Weapons	Base Weapons	1	/Weapons.aspx?ID=220	At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18ccb7b4-006a-4e25-835b-6595e62ef61b	Mace Multipistol (Ranged)	{"Capacity 3",Combination,Concussive,"Fatal d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=220	At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.	\N	1	1d4	20 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05e0e137-a9f4-48cd-9964-40ce66d55da4	Machete	{"Deadly d8",Sweep}	Weapons	Base Weapons	L	/Weapons.aspx?ID=516	This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a deadly weapon.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
763757bd-0246-4cda-9985-6191f0cb91b6	Macuahuitl	{Backswing,Tearing,Uncommon,"Versatile B"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=511	This wooden club is embedded with razorsharp blades, typically made of obsidian. The blades are inserted vertically around two sides of the weapon, leaving a central bludgeoning surface available for bashing.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca7ae709-66d4-4f43-8280-59894aea6ad1	Magazine (Air Repeater)	{Uncommon}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=209	A typical air repeater magazine holds 6 pellets.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7da146d8-5668-4ba4-853a-4573a03662f7	Magazine (Long Air Repeater)	{Uncommon}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=210	A typical long air repeater magazine holds 8 pellets.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e2904d2-c046-4376-8aec-2aefb680f043	Mageslayer	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3854	This roughly forged +1 striking scimitar is a favorite instrument of battlefield operatives seeking to weaken an enemy’s forces by strategically eliminating their magical support. A mageslayer deals an additional 1d6 spirit damage to any creature it Strikes that’s capable of casting spells from the arcane tradition. When wearing or wielding a mageslayer, you gain resistance 5 to damage from spells from the arcane tradition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e905c19f-4147-4c0d-8519-0a028fbd76ee	Magic Weapon (+1 Striking)	{Magical}	Weapons	Basic Magic Weapons	\N	/Equipment.aspx?ID=2861	A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3860d4c7-0291-4e5b-a9a2-160c5e7e8c1e	Magic Weapon (+1)	{Magical}	Weapons	Basic Magic Weapons	\N	/Equipment.aspx?ID=2861	A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a4af8106-c421-4c9c-ab17-a4f6bfec28ac	Magic Weapon (+2 Greater Striking)	{Magical}	Weapons	Basic Magic Weapons	\N	/Equipment.aspx?ID=2861	A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5303fed-7699-43d6-b557-d338622f621e	Magic Weapon (+2 Striking)	{Magical}	Weapons	Basic Magic Weapons	\N	/Equipment.aspx?ID=2861	A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d4cc608-a8ca-4672-b37c-15978f4b0071	Magic Weapon (+3 Greater Striking)	{Magical}	Weapons	Basic Magic Weapons	\N	/Equipment.aspx?ID=2861	A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee36e2ce-769d-418f-b796-591cec92b838	Magic Weapon (+3 Major Striking)	{Magical}	Weapons	Basic Magic Weapons	\N	/Equipment.aspx?ID=2861	A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f08b8e78-de54-4813-aae5-1fe20608263d	Mammoth Bow	{Evocation,Magical,Unique}	Weapons	Specific Magic Weapons	4	/Equipment.aspx?ID=1531	This heavy, 12-foot-tall +2 striking composite longbow is fashioned from mammoth tusks lashed together. Due to its great size, you can attack with the Mammoth Bow only if you're Large or larger. The Mammoth Bow deals 2d6 additional piercing damage because of its incredible, magically enhanced draw power. Additionally, the Mammoth Bow has a 180-foot range increment instead of a 100-foot range increment, but its volley range increases from 30 feet to 50 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf2f937c-a645-4a01-932b-20548dcb7055	Man-Feller	{Divination,Magical,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1732	This impressive-looking weapon is forged from a single piece of cold iron. Man-Feller is a +1 striking cold iron battle axe that strikes particularly painful wounds into the flesh of humans it hews. The battle axe deals an additional 1d6 slashing damage to any human it wounds. This benefit doesn't apply against humans disguised as other creatures. It's up to GM discretion whether this effect applies against such a disguised human.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7856e602-c2cb-4bb7-9d07-d5b7fa19815a	Marking Powder Cannon	{Light,Magical,Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=27	The fine spray dispersed by a marking powder cannon outlines beasts that evade sight. This weapon was developed against creatures that use brush to hide their approach, but its application has spread to include underwater creatures and nighttime predators. The spray is an oil that shimmers orange, making it an excellent camouflage breaker. It is also used to mark targets, if multiple creatures are expected to approach simultaneously.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f784eef8-6552-4cc7-b39e-90cc677f54a4	Mattock of the Titans	{Evocation,Magical,Uncommon}	Weapons	Specific Magic Weapons	16	/Equipment.aspx?ID=391	This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you’re a Large barbarian with the giant instinct or are a Huge creature. When it’s used as a weapon, the mattock of the titans has the statistics of a +3 greater striking keen adamantine greatpick.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a37ec45-3b2e-440c-b3f1-fe31668fa060	Maul	{Shove}	Weapons	Base Weapons	2	/Weapons.aspx?ID=388	Mauls are massive warhammers that must be swung with two hands.	\N	2	1d12	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51c2d110-c649-4b7d-99f1-cd366e8ba272	Maul-Spade	{"Deadly d10",Jotunborn,Shove,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=537	This heavy, club-like weapon can clobber foes, but it also functions as a shovel. A maul spade adds its item bonus from weapon potency runes (if any) as an item bonus on checks made with Athletics and appropriate Lore skills (such as Labor Lore) when using it as a shovel to dig.	\N	2	1d10	\N	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f5586b1-ce5e-4cfb-bf76-da9288301a08	Meteor Hammer	{Backswing,Disarm,Reach,Trip}	Weapons	Base Weapons	2	/Weapons.aspx?ID=296	This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and can serve as deadly bludgeons with incredible reach.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
055f794b-3b29-481a-9cd6-08bd5430673b	Metronomic Hammer	{Evocation,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1595	A polished brass metronome ticks rhythmically within the haft of this +1 striking gnome hooked hammer. Gnome adherents of Brigh often attempt to reproduce this item as part of a ritual symbolizing methodical problem-solving and thoughtful craftsmanship.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64690750-0303-4951-998f-b911feb277e4	Mikazuki (Melee)	{Backswing,Disarm,Monk,Parry,Combination,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=347	The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
138c5e30-f249-43a5-a734-32ce790b3031	Mikazuki (Ranged)	{Combination,Monk,Propulsive,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=347	The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow.	\N	1+	1d6	70 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2aab62d4-8b44-426c-9265-40a963b17942	Mindlance	{Arcane,Mental,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1891	This +1 striking arquebus is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun deals mental damage and adds the nonlethal trait to the attack. Each mindlance also includes a reinforced stock that benefits from any fundamental runes on the firearm. When you critically succeed at an attack roll with a mindlance, the target becomes frightened 2 unless it succeeds at a DC 24 Will save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d28bbe0b-aa32-44ac-a05f-e2625df6eb93	Monkey's Fist	{Finesse,Monk,Nonlethal}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=130	Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are Disarmed, the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3f901be-4f0b-4e6b-9da8-c5f90af69ae0	Morning Glow	{Holy,Magical,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3689	The blade of this +2 greater striking holy standard-grade cold iron elven curve blade shines with a pale fire that illuminates the wielder’s face in a grim visage and produces dim light in a 10-foot emanation. The wielder can suppress or reactivate this light as a single action with the concentrate trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
52125227-f98c-4e48-8cd8-3497224a96b7	Morningstar	{"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=363	This weapon has a short shaft ending in a metal ball studded with spikes.	\N	1	1d6	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
617bf7d2-a6e5-4e3d-a807-0cced7f74c6a	Mortar	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=19	A mortar fires its shells at a high angle, allowing it to bypass obstacles and strike from above. A crew typically sets up such a weapon behind a wall or in another hard-to-access area to protect themselves while retaining full functionality. Due to the steep angle of its arc, such mortars are especially useful when opposing barricaded targets.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6523ef23-13da-44d4-b826-543dfdf9113e	Mud Maker	{Magical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=56	Designed by inventive  gnomes , a  mud maker  is a wooden device—often painted bright colors—that uses torsion to fling 1-foot diameter clay disks …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd64efc1-731a-4611-b2df-f4f8357c5791	Naginata	{"Deadly d8",Reach,Uncommon,"Versatile P"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=297	This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5cc692c8-2831-4357-ba5d-f5056c400e48	Nexian Disgorger	{Magical,Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=57	Not everything produced in the fleshforges of Nex can be classified as a creature. One such large example is the Nexian disgorger, a corpulent tube of flesh that, while inanimate, can “digest” a special alchemical syrup to produce explosive gobs of acidic effluvia. These gobs are propelled by muscular contractions and can travel an astounding distance. A Nexian disgorger can’t move on its own, so it’s transported within a pool containing a layer of nutrient slurry and mounted on a reinforced wagon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1006c06-d20a-41b8-b7db-2571779468c1	Nexian Sealing Blade	{Arcane,Evocation,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2521	More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are +1 striking disrupting silver longswords with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f086766-ba32-4a9a-a961-b4e008bf3c65	Nexian Sealing Blade (Greater)	{Arcane,Evocation,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2521	This is a  +2 greater striking  disrupting   silver   longsword  . When activating the sword, it deals 10d6 sonic damage with a DC of 31.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
933c4f5c-d36e-4e02-ba68-d3c6a43135ab	Nightmare Cudgel	{Invested,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=890	Crafted from polished wood, this seemingly mundane +1 striking club comes with a red leather strap near the handle. The mere sight of the cudgel in a guard's hand fills prisoners with dread. Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aefa9445-5b59-46e6-b463-46c5747b352c	Nightmare's Lament	{Magical,Uncommon}	Weapons	Beast Guns	1	/Equipment.aspx?ID=3219	Ritually constructed from the bones of a nightmare, a nightmare’s lament is a +1 striking rapier pistol. Thin wisps of dark smoke continually surround the redflecked blade.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb01c53d-0e09-44fa-a8cf-6390e4f48f78	Nightstick	{Agile,Finesse,Nonlethal,Parry,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=131	This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0f7d91c9-db48-4195-b56d-c9854b643aeb	Nodachi	{Brace,"Deadly d12",Reach}	Weapons	Base Weapons	2	/Weapons.aspx?ID=298	Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents.	\N	2	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27931777-2cbb-4e7a-9147-23c6fdd5d098	Noqual Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1422	Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6268fe1-7fb0-4957-8585-8fa4bdbd5af3	Noqual Weapon (Standard-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1422	Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b875bd61-9b97-49f2-99a8-cc082feb512e	Searing Blade	{Fire,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2870	This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0e93ef6-1dc0-4ce8-91f4-700f04130ab6	Nullifier Sling	{Magical,Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=58	Appearing similar to a trebuchet, a  nullifier sling  launches smaller projectiles that do less damage but contain magic that can counteract any …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
973c8ece-a0a2-4375-a5bb-8fd36394c490	Nunchaku	{Backswing,Disarm,Finesse,Monk,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=414	The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca5c37c2-0c93-4a8a-bc4d-1551c7aeadc1	Obsidian Edge	{Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=2606	This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7082b30d-f951-4c31-89c1-473ebf3c6f60	Obsidian Edge (Greater)	{Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=2606	This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1cdb002c-2d16-4fc9-898c-0e0d87b0d3d4	Obsidian Edge (Major)	{Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=2606	This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21a8a46e-8e7d-4f01-a6cc-f6cf0b20f8ec	Obsidian Edge (True)	{Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=2606	This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f385eb88-c461-4f34-8249-05b2daf8c9d5	Ogre Hook	{"Deadly d10",Trip,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=495	Ogres are known for using immense, curved picks called ogre hooks.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39ea8774-1ec7-484d-92f5-bc09666d5534	Orc Knuckle Dagger	{Agile,Disarm,Orc,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=415	This stout, metal blade of  orc  design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6670aefe-8499-4f2f-b256-7f848bf1107a	Orc Necksplitter	{Forceful,Orc,Sweep,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=422	This single-bladed bearded axe has a jagged blade that's perfect for separating bone from tendon and cartilage.	\N	1	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab8fc13a-6fca-4ff4-a98d-14bf004dcdb5	Orc Skewermaul	{Brace,Orc,"Two-Hand 1d10",Uncommon,Versatile}	Weapons	Base Weapons	1	/Weapons.aspx?ID=527	As  dwarves  poured out of  the Darklands  following their Quest for Sky, the  orcs  driven before them adapted to their tactics—including dwarves’ …	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
adbb9f84-8022-4751-a876-4bb907d967c7	Orichalcum Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2859	Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum's temporal properties, etching the quickstrike weapon property rune onto an orichalcum weapon costs half the normal Price (though transferring the rune to a weapon made of another material requires you to first pay the remaining Price and then pay the cost to transfer).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1bebbab3-fcf6-474f-b531-4cd5d9942c9c	Ouroboros Flail	{Magical,Transmutation}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1069	You can easily expand and contract the chain of this +2 greater striking extending war flail. It magically grows new links when extended and loses them when contracted.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c27dd99-0583-419c-a625-97a5a6cc479b	Ouroboros Flail (Greater)	{Magical,Transmutation}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1069	The flail is a  +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e84ee2b-042e-4502-88e8-cc16f07a289c	Ouroboros Flail (Major)	{Magical,Transmutation}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1069	The flail is a  +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73e52627-341d-43d2-b9c1-72e4c24547cf	Palstave	{Sweep,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=506	This simple axe is created by inserting a weighted metal wedge into a curved wooden handle with a Y-shaped groove at the top, and then binding the splitting wedge in place with leather thongs.	\N	1	1d6	\N	Simple	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7116e745-b9f3-43b6-a94e-6725ff06cbb9	Panabas	{Forceful,Sweep,"Two-Hand d10"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=299	This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded in one or two hands.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15fb3c6a-1ddb-4c3d-a8d0-5f69f66a4738	Spray Pellet	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=353	Specially prepared packet of spray pellets.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4d30f9b0-8e07-44be-ad68-c2241efe0e7d	Peachwood Weapon (Standard-Grade)	{Uncommon}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=3472	Peachwood weapons have an auburn tinge in direct sunlight. Peachwood is treated as duskwood for undead creatures' resistances or weaknesses related to duskwood (bypassing a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71ce317b-ff5f-46eb-9e28-9ac6bcca20f6	Pepperbox	{"Capacity 3",Concussive,"Fatal d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=205	This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism.	\N	1	1d4	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f3d876b-b7db-4450-96a4-c8936143feec	Petrification Cannon	{Magical,Transmutation,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1168	Built from the taxidermic body of a basilisk, a petrification cannon functions as a +2 greater striking double-barreled musket. A petrification cannon can be activated to fire a beam of energy that transforms flesh into stone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6dabcba2-21c1-4ffc-a2c4-4d4803a1196c	Phalanx Piercer	{Concussive,Hobgoblin,Propulsive,Razing,"Volley 30 ft."}	Weapons	Base Weapons	2	/Weapons.aspx?ID=337	This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers to take down shielded opponents, the phalanx piercer fires heavy, iron-shod bolts.	\N	1+	1d10	80 ft.	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d81025f-928b-46a9-91ec-d280dbd9f6f5	Pheromone Sprayer	{Alchemical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=28	Pheromone sprayers are used to fire mass amounts of alchemical animal pheromones in a more weaponized form to allow researchers an easy way to influence otherwise dangerous creatures. Like animal pheromones, the ammunition for this siege weapon must be crafted for a specific kind of animal. A pheromone sprayer consists of two large tanks mounted atop a narrow, cannon-like barrel. One of the tanks contains concentrated alchemical pheromones, while the other tank is loaded with water, which is used to dilute the pheromones to produce different effects upon launch.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b653140-cfa7-4a1c-8cec-819a8b8c63d8	Pick	{"Fatal 1d10"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=389	A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b0c504c-4ba9-4463-8a69-d04713aa91a3	Piercing Wind (Melee)	{"Critical Fusion",Finesse,Sweep,Uncommon,Combination}	Weapons	Base Weapons	1	/Weapons.aspx?ID=221	Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d37e0dcf-b9be-4fd1-88d4-a436b772e3b2	Piercing Wind (Ranged)	{Combination,Concussive,"Fatal Aim d10",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=221	Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.	\N	1	1d6	40 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
086848fb-88a8-4d25-b123-9f3aac97c89c	Piranha Kiss	{Agile,Disarm,Finesse,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=239	Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee52dc7d-9581-4ab9-bde1-4d0d84823045	Pistol of Wonder	{Magical,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1187	This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated to produce a variety of unusual effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6887cfe-a7ac-4bca-94d1-fe86ff08b001	Piston Gauntlets	{Clockwork,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1872	The striking surface of this  +2  greater striking   flaming   pantograph gauntlet   releases a puff of fire each time it reaches the end of its …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd8491bc-541f-4904-8b59-93eebfe64137	Poi	{Agile,Backswing,Finesse,Nonlethal,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=112	Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bdf98c16-d08e-4a74-9818-789bcaf386ea	Poisonous Dagger	{Magical,Necromancy,Poison}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=910	This +1 striking dagger has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical fangs emerge and poison the target, dealing 1d4 persistent poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
49bc4e7a-f632-4f0f-af62-7e1793aedfe0	Polarizing Mace	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1875	Even grasping the amber handle of this +1  striking   shock   light mace  makes your hair stand on end.    Special  The  polarizing mace  pairs with …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5818cd8d-f72b-48ec-81bc-546aeba0d0f4	Polytool	{Agile,"Modular (B",P,"or S)",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=300	The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, file, flint and steel, hook, inkpen, magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it—perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach.	\N	1	1d6 modular	\N	Martial	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
294a6981-68c4-4c43-889a-37a380ea4881	Radiant Victory	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3855	This finely crafted +1 striking shortsword is carried by field marshals and other military officers who fight alongside their troops on the battlefield. Numerous other types of this blade exist, ranging from falchions to scimitars to longswords, and their appearances vary as widely as the nations and causes to which their wielders swear fealty. Many say that a soldier can tell the worth of their commanding officer by noting whether their primary weapon gives off the faint residual glow associated with a radiant victory.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7e142741-497e-4305-bd9a-3f5a04db6409	Ranseur	{Disarm,Reach}	Weapons	Base Weapons	2	/Weapons.aspx?ID=390	This polearm is a long trident with a central prong that's longer than the other two.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9a6bd19-d62e-4801-9a3b-280b937a77ad	Rapier	{"Deadly d8",Disarm,Finesse}	Weapons	Base Weapons	1	/Weapons.aspx?ID=391	The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
448469bb-8313-41fc-9032-1899976b174e	Rapier Pistol (Melee)	{"Critical Fusion","Deadly d8",Disarm,Finesse,Uncommon,Combination}	Weapons	Base Weapons	1	/Weapons.aspx?ID=222	This elegant weapon is shaped similarly to a  rapier  with a pistol down the length of the blade.\r\n	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e29daed1-de8a-4ae4-8701-056448da6a74	Rapier Pistol (Ranged)	{Backstabber,Combination,Concussive,"Fatal d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=222	This elegant weapon is shaped similarly to a  rapier  with a pistol down the length of the blade.\r\n	\N	1	1d4	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
abb5d3c9-62dc-45ea-b807-380a286a8daf	Rat-Catcher Trident	{Conjuration,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=573	The haft of this +2 striking trident is carved with intricate designs of swarming rodents sacred to Hanspur, the drowned god of the Sellen River. When used against a swarm, it ignores the swarm’s resistance to piercing damage, if any.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c77116ba-2b62-4cf9-8bae-1ab75ac2a775	Reaper's Crescent	{Light,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1879	The blade of this alabaster +1 striking sickle grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. Moonlight also causes a second rune on the blade to change shape with the moon's phases: during the new and crescent moon, the weapon has the ghost touch rune; during the quarter moon, the fearsome rune; and during the gibbous and full moon, the wounding rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00089980-fcad-4c76-b0e8-6a5cafe15590	Reaper's Grasp	{Evil,Magical,Necromancy,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1184	This +2 striking arquebus has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere mention of Galt's infamous final blades is enough to make any mortal creature shudder. Used to execute political opponents in the nation's constant civil war, these guillotines hold the souls of those they execute, preventing them from reaching a natural afterlife. When one of the final blades was destroyed in 4710, some of the metal from its remains made its way to Alkenstar and was reforged into a deadly firearm that retained the guillotine's soul-stealing properties.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
efd0bd7f-3131-48fb-811c-f170ae893a81	Reaper's Lancet	{Magical,Necromancy,Poison,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=810	Hendrid Pratchett himself designed this custom skull-topped +1 striking exquisite sword cane and had it gilded in high-quality gold. Its first victim was the very smith whom Pratchett commissioned to craft the weapon, so the means of its construction are a secret known only to Pratchett. The magic of the Reaper's Lancet applies to both the blade and the sheath, making them each effectively a +1 striking weapon, but only if both are wielded by the same creature—if the two components are shared between creatures, only the blade retains the rune's magic.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0499a41-c5cd-4099-9a06-14860288bac7	Reaper's Toll	{Magical,Uncommon,Void}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3856	This +2 greater striking decaying scythe is deathly cold to the touch and exudes an unmistakable aura of menace. As long as you carry this weapon, your presence repels and noticeably unnerves most animals, causing them to avoid you if possible and react to you with a starting attitude one step worse than normal if made to interact with you directly. The one exception is vermin who scavenge corpses; they appear around you with greater frequency. Small mundane plants, such as grass or flowers, wilt and die after spending 24 hours in close proximity to a reaper’s toll, crumbling to dust 24 hours after that.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1755a6e8-bd83-42f5-91fc-9aea4fc07ce9	Redeemer's Pistol	{Abjuration,Good,Magical,Mental,Unique}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1599	This +2 striking dueling pistol is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack with the redeemer's pistol without taking a –2 penalty; if you do so, the attack deals 1d6 additional mental damage. You can also call forth the redemptive spirit within the gun to pass judgment on your foes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
961955fa-6e6f-417b-ad9e-1d334b3451dd	Reinforced Frame	{Agile,Attached,Free-Hand}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=230	The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08105fdd-0b29-4054-9336-998595ba8475	Reinforced Stock	{"Attached to crossbow or firearm",Finesse,"Two-Hand d8"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=187	A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to.	\N	1 or 2	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ef21881-f593-44b2-96ab-c904c13a8d8a	Repeating Crossbow Magazine	{Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=181	A typical repeating  crossbow magazine holds five bolts.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39d27bb7-a996-4470-bcdf-ab2a53a087d2	Repeating Hand Crossbow Magazine	{Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=182	A typical repeating hand crossbow magazine holds five bolts.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bbb62b38-0953-4d72-8318-9d2e69e0d9fb	Repeating Heavy Crossbow	{Repeating,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=450	This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload.	\N	2	1d10	180 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e51cc9a1-3f55-47ca-b082-de83e8fd14d6	Repeating Heavy Crossbow Magazine	{Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=183	A typical repeating heavy crossbow magazine holds five bolts.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c8fe389-ccf7-4367-9116-151e2003033f	Retribution Axe	{Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=2869	The blade of this +1 greataxe bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. You gain a +2 circumstance bonus to your next damage roll against that creature before the end of your next turn. Because the face reshapes each time you're damaged, you get the additional damage only if you attack the creature that damaged you most recently.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddb84121-956f-4da0-b0bc-7e57c9e8fcd1	Returning Starknife	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3678	This   returning   throwing knife   is specially made for Lyrune- Quah hunters, and its blade is carved with constellations. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97b3e0fb-56ec-4832-bc0a-7ef2ea51a94a	Revenant Blade	{Invested,Magical,Rare,Void}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3857	The mortal agents of powerful necromancers are a varied lot, but they tend to share two things in common: a deep and abiding fear of death, and a desperate hope that loyalty to their foul masters might be rewarded with some means of transcending it. To most of these wretched souls, this simple +1 striking sickle is as close as they will ever come to realizing that desire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8129c0e-82fe-4cd7-a856-b611d2e15695	Rhoka Sword	{"Deadly d8","Two-Hand 1d10",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=158	These dual-bladed swords are commonly used by  urdefhan  warriors.	\N	1	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72d75e06-380f-4114-b125-f8eda6b75e7c	Ribauldequin	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=59	Also known as an organ gun, a ribauldequin consists of a row of gun barrels set parallel on a frame so that they resemble the pipes of a large organ. Time-consuming to load but highly effective against enemy personnel, the ribauldequin is more at home on the battlefield than behind fixed fortifications. The standard organ gun has twelve barrels, firing a spread that covers a significant area.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3978576-03ec-49ea-b10f-fabb8231cfaf	Righteous Fury	{Holy,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3858	This gold-plated +2 greater striking holy longsword sports an ornate hilt bearing the religious symbol of Ragathiel, General of Vengeance, and is painstakingly crafted to resemble the divine armaments wielded by the empyreal lord’s celestial soldiers in their battles against the forces of darkness. These weapons are popular among the ranks of those who hold the line against similar enemies, such as the Knights of Lastwall and warriors of the former Mendevian Crusade.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e586d769-d065-4d8a-8db3-acb5e9eea2ec	Rime Foil	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1876	The steely blue blade of this +2 striking frost rapier emerges from a hilt wrapped in thick leather and trimmed in fur to protect the wielder's hand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e6273a5-a7db-45d9-af5a-ea73071885e3	Rope Dart	{Disarm,Finesse,Sweep,Tethered,"Thrown 20 ft.",Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=301	A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles.	\N	2	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d73f4ea5-b416-497d-a973-698b1744a6db	Rotary Bow	{"Capacity 4"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=338	This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow.	\N	1	1d8	80 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
490e641b-2603-4114-8d6b-a092f04a3458	Rowan Rifle	{Enchantment,Magical,Primal,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1185	In a dense forest within Arcadia, djezet fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the plant life growing nearby, one stubborn rowan tree refused to die, its roots slowly absorbing djezet in small particles from the ground until the entire plant was suffused with it. Fey bowyers discovered the remarkable plant and coaxed it into growing into a very particular shape, its branching trunks woven together into a tightly twisted and naturally rifled barrel.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
148406c4-5f83-458d-8f72-011d5f5e9fec	Rustbringer	{Magical,Metal}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2617	The handle, chain, and spiked ball of this +1 striking corrosive flail are all made of iron so rusted that the weapon appears nonfunctional at first glance. On Strikes against a creature that's primarily made of metal, it gains the deadly d10 trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce4bc730-1e45-4083-8598-65d2db4763f9	Rustbringer (Greater)	{Magical,Metal}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2617	The flail is a  +3 greater striking greater corrosive flail , and the disarmed weapon takes 4d6 acid damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbc9f81a-0077-45a2-aa89-5cbefcd8c224	Sap	{Agile,Nonlethal}	Weapons	Base Weapons	L	/Weapons.aspx?ID=392	A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2905c43e-3cc4-4874-b50d-d5d8c8bd67a9	Sawtooth Saber	{Agile,Finesse,Twin,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=423	The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
037443e7-706e-4381-9cb5-5ed3e99db6a9	Scalding Gauntlets (Greater)	{Fire,Invested,Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2608	The gauntlets are a  +2 greater striking  flaming  spiked gauntlet , and the Fortitude save is DC 28.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
407f865b-f8bf-4f54-937d-373201f3e669	Scalding Gauntlets (Major)	{Fire,Invested,Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2608	The gauntlets are a  +2 greater striking flaming spiked gauntlet , the Fortitude save is DC 32, and the damage is 3d6 persistent fire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe9d4595-bebc-44ea-a59a-eabb41ed20cb	Scalding Gauntlets (True)	{Fire,Invested,Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2608	The gauntlets are a  +3 greater striking greater flaming spiked gauntlet , the Fortitude save is DC 36, and the damage is 4d6 persistent fire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b3035bd-2af5-4a30-b349-dbe60dbe129d	Scarlet Queen	{Evocation,Fire,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2554	The scarlet queen is a +2 striking flaming hammer gun. Due to the awkward and complex nature of combination weapons, it's by far the least popular of Ornmarr's designs, but those who have mastered it consider it his finest creation to date. The glistening red steel always feels warm to the touch and sheds dim light in a 15-foot radius. Any non-magical object of light Bulk destroyed by the scarlet queen is reduced completely to ash.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3d4a420-ab0b-447b-bcee-d2b435681f0f	Scimitar	{Forceful,Sweep}	Weapons	Base Weapons	1	/Weapons.aspx?ID=393	This one-handed curved blade is sharp on one side.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e163b2f5-ce1e-4825-9791-d17c52b0e711	Scizore	{Disarm,Parry}	Weapons	Base Weapons	L	/Weapons.aspx?ID=303	A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short pole.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce2950d7-5903-4e46-b3d0-7b184883b401	Scizore of the Crab	{Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1887	A  scizore of the crab  is a  +1  scizore   that has the  grapple  trait in addition to its normal weapon traits.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b85f11a5-614f-4c93-888f-27d029fc6679	Scorpion Whip	{Disarm,Finesse,Reach,Trip,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=114	A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f36d626-160c-444c-9e06-7ad644463234	Scourge	{Agile,Disarm,Finesse,Nonlethal,Sweep}	Weapons	Base Weapons	1	/Weapons.aspx?ID=531	A scourge—also known as a cat-o'-nine tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, when fashioned into a weapon, a scourge can have metal barbs woven into the cords to pierce clothing and armor.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
71414e09-8add-4e29-91ab-eb62af1d308b	Screaming Pinion	{Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3764	This +2 greater striking flintlock musket is an innovation of the Platinum Wing, and possession of one by a civilian is a high crime in Andoran. The gun’s secret is the chip of a warshard used as the hammer in the striking mechanism.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de0fd4e0-0cd2-4374-9d19-6ed3decbbe8a	Screech Shooter	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1169	Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a screech shooter is a special +1 striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
051256af-f11a-4d3a-ae24-ec6e9dc906c6	Screech Shooter (Greater)	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1169	A greater screech shooter is a  +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd2fc124-9cf0-4dfe-80c6-12a0f3d97822	Screech Shooter (Major)	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1169	The DC for the activation is 37 and it affects creatures in a 50-foot emanation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4afef94-3403-454c-9f38-512727898c49	Scrollstaff	{Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=521	A band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first scrollstaves millennia ago, and even the few scrollstaves found beyond the organization often incorporate Magaambyan iconography as an homage to their source.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9eec8ef0-ac5c-47c1-8ca8-3cbfd44ee503	Scythe	{"Deadly d10",Trip}	Weapons	Base Weapons	2	/Weapons.aspx?ID=394	Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c7e27f1-e52e-4b10-8103-8da3251d77b9	Seedpod Shooter	{Magical,Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=30	A large quantity of enchanted seedpods are packed into a seedpod shooter’s funnel. The siege engine controls the dispersal of seedpods into the air and enhances their speed and sharpness when fired. While these seedpods naturally whistle when blown through the air, the device causes this sound to reverberate at a frequency that can cause nausea.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7f24bf74-697c-4504-b35b-2e69694a2b9e	Seismic Amplifier	{Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=31	Seismic amplifiers are devastating underground, where they tap into the energy of nearby faults. Installing one requires drilling a steel shaft into the stone and loading it with crystal resonance rods. Breaking the rod releases the energy into a disk-like amplifier. Any creatures burrowed into ground within the burst treat the result of their Reflex save as one step worse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7bdd370-c9f4-4065-91d7-e90ff4f4e187	Serpent Dagger	{Magical,Poison}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2871	The serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. When you critically succeed at an attack roll with the serpent dagger, the target becomes sickened 1 unless it succeeds at a DC 19 Fortitude save. This is a poison effect. In addition, you can activate the dagger to poison a creature with a more potent poison.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ee6ab17-b92c-4f49-8650-be74a8b3aa02	Shadefield Knife	{Magical,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3680	This +1 striking dagger made of black stone is carved from the bloodstained earth of the Shadefields and carries the grudge of the Shoanti who perished on that battlefield.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b1bbab7-1d4d-426b-860e-f80b4552863f	Shadow's Heart	{Illusion,Magical,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1786	This  +3  greater striking   kukri   has a thin, delicate blade that absorbs light. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75d77350-1d8b-4637-a631-9d06bf455a30	Shattered Plan	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1877	Though the body of this +2 striking impactful boomerang is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the hand. If you damage a target that has been struck by a rime foil within the last round, you bruise its chilled body, and the target takes a –5-foot penalty to all its Speeds, or a –10-foot penalty on a critical hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd20d7c7-67f0-4884-991f-b4265764abde	Shatterpult	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=60	The arm of this modified catapult ends in three baskets, the aim of which can be adjusted to fling its payload over a wider spread. A shatterpult is usually loaded with specially made “shatterstones,” which are constructed to explode into hundreds of sharp shards upon impact. The jagged pieces of a burst of shatterstones make the ground difficult to cross, similar to a handful of caltrops.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4b611f5-7725-4370-806e-a818fc41a3d3	Shauth Blade	{Agile,"Deadly d8",Finesse,Uncommon,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=157	These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd3d0f57-89e1-456f-86ff-05f80ddfc484	Shauth Lash	{"Deadly d10",Finesse,Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=159	This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades.	\N	2	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ac43839-7cc4-45b2-98c8-af715cb32933	Shears	{"Deadly d8",Finesse,Uncommon,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=446	 Nethys Note: no description was provided for this item 	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f22abe5c-c701-457f-a371-fc69c4209e06	Shield Bash	{}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=395	A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b7556d15-f1e7-4aca-87b0-1d7cfcd4cbcd	Shield Boss	{"Attached to Shield"}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=396	Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d52b8345-ea45-470f-8958-60d80bce0512	Shield Bow	{"Deadly  d8",Parry}	Weapons	Base Weapons	1	/Weapons.aspx?ID=339	As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits its flexibility somewhat, decreasing its total draw strength and penetrating power.	\N	1+	1d6	50 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75440dac-2b0c-4dba-a33f-71f2fd502f4d	Shield Pistol	{"Attached to shield",Concussive,"Fatal d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=354	These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as they allow them to hold a blade and a firearm in each hand without giving up on defense. As is normal with firearms, a character doesn't have access to shield pistols unless they separately have access to firearms.	\N	1	1d4	20 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f59c69d-b22e-41fc-aea0-64e61a250ac0	Shield Spikes	{"Attached to Shield"}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=397	These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
75bc8fa8-6a4a-408f-967a-7d1219b97bbe	Shortbow	{"Deadly d10"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=437	This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.	\N	1+	1d6	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b0b4ca8-4b42-412a-a56e-714739f0bcae	Shortsword	{Agile,Finesse,"Versatile S"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=398	These blades come in a variety of shapes and styles, but they are typically 2 feet long.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c46a7da9-1ae4-4a19-95b1-23aac211b1e3	Shuan Ji	{Backswing,Forceful,Reach,Uncommon,"Versatile P"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=492	The shuan ji is a polearm featuring a long spear point on one end and two crescent-shaped blades that allow the wielder to strike with either side of the weapon.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0a44963d-dc13-4797-beba-38fa97bdde77	Shuln Fang Katar	{Magical,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3208	This   +2   greater striking   katar   masterfully crafted from the adamantine-laced fang of a  shuln  can puncture even the toughest of armors. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ca76eb84-4ed3-4ff2-9f3a-98dc035ede24	Shuriken	{Agile,Monk,Thrown,Uncommon}	Weapons	Base Weapons	\N	/Weapons.aspx?ID=439	This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.	\N	1	1d4	20 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4867cae0-b9f4-486f-aef6-015aa352c676	Siccatite Weapon (Standard-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1426	Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87b43261-7604-48ea-ac5c-bf810938121d	Sickle	{Agile,Finesse,Trip}	Weapons	Base Weapons	L	/Weapons.aspx?ID=364	Favored Weapon Areshkagal, Bharnarol, Green Faith, Green Man, Hearth and Harvest, Kagia, Mother Vulture, Pahti Coatl, Rhan-Tegoth, Shei, Sicva, The Green Mother, Thoth, Thoth, Verilorn, Zogmugot	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a155009-b512-4a0f-85f7-ac5fcb95d4e2	Sickle-Saber	{Backswing,Forceful,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=240	A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be12334b-4572-4cbc-bb77-06029abd358b	Sigilstone Slinger	{Magical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=61	When faced with a siege or prolonged assault against a fortified position, the Blood Lords of Geb are far more likely to rely on an undead creature or necromantic spell than a mechanical device. However, particularly in the war against Nex, such solutions can be thwarted. Forced to find a purely physical means of attacking a fortress, Gebbite engineers found a way to combine necromancy and siegecraft into an even more terrible creation. A sigilstone slinger is a catapult infused with the spirits of the unquiet dead, and each of the stones it hurls is marked with a sigil written in blood that binds an infuriated poltergeist into the ammunition. These cursed projectiles explode with void energy when they land and temporarily haunt the space around the point of impact.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6b93897c-67b6-4841-86dc-462616fa42d8	Silver Weapon (High-Grade)	{}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2860	Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
374342f0-b830-4ba1-b8ef-504ba3e66ed7	Silver Weapon (Low-Grade)	{}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2860	Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
311f4962-f70b-478e-9317-e841138eb407	Silver Weapon (Standard-Grade)	{}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=2860	Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7fab417a-5c80-4814-a679-f3f1029527fc	Sinew-Song	{Magical,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3638	A sinew-song is an ivory violin bow that bears an odd string, one that vibrates on its own, creating the soft sound of violin music whenever it’s swung through the air. When used to play a violin, this ivory bow functions normally but grants a +3 item bonus to any Performance check attempted as a result. It can also be used to mime playing a violin when no instrument is at hand, but in this case, it grants no item bonus to resulting Performance checks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39ba5f84-56d4-4ab4-9b2e-5ae463466459	Singing Shortbow (Greater)	{Enchantment,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1074	The weapon is a  +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6aa0c5b1-96e9-4f6d-88ef-63c2cb5cf399	Sisterstone Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1722	A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62071324-8cda-4d43-b612-d6904e0ce970	Sisterstone Weapon (Low-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1722	A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f01b6b1-05eb-4aa2-b16d-646d04430174	Sisterstone Weapon (Standard-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1722	A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d47d252f-4f84-4310-b00f-2b43889bf243	Skeletal Claw	{Magical,Necromancy,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1718	This +1 striking tekko-kagi resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone held in place by fine silver chains. When the claws tear into a living creature, the gem pulses with negative energy. The skeletal claw deals an additional 1d4 persistent negative damage to living creatures (1d10 persistent negative damage on a critical hit).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ecb6adbf-914d-43c3-8ed9-f50778d1e47c	Sky Hammer	{Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2872	The sturdy head of this  +3 major striking  flaming   shock   orichalcum   warhammer   is shaped like a blazing comet.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0cd5a10e-6c7e-441b-88f4-0f663fc70f55	Sky-Piercing Bow	{Evocation,Magical,Rare,Transmutation}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=950	Large turquoise gems stud the outer edge of this sturdy +3 greater striking ghost touch composite shortbow. Arrows shot from the bow are unimpaired by wind and air effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a65638a0-cf30-47c8-ab06-e34a8c363a80	Skyrider Sword	{Air,Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1432	This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4eb2f13d-9aad-42a1-ad8f-092b57d6095d	Skyrider Sword (Greater)	{Air,Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1432	This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b04dc0e-87c9-4929-a2ef-6c524584e812	Slide Pistol	{"Capacity 5",Concussive,"Fatal d10"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=524	Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition.	\N	1	1d6	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ece6bd03-15b0-49cc-bbdc-c15c68043815	Slime Whip	{Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=792	This thick, greasy +1 striking shifting whip is made from a slimy pseudopod. You don't take the usual –2 circumstance penalty to your attack rolls when using the slime whip to make a lethal attack. The whip's form can be changed just like any weapon with the shifting rune, but it reverts to its original form as soon as it isn't wielded. When in its whip form, you can use the following action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
15f3fadf-3ed8-40e0-ad08-e45a0347a081	Sling	{Propulsive}	Weapons	Base Weapons	L	/Weapons.aspx?ID=430	Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.	\N	1	1d6	50 ft.	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57e5ba97-fcf8-4bd8-8303-4f60051bb79f	Sling Bullets	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=442	These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95a9cb53-b462-445f-8507-f1769c630370	Smoking Sword	{Evocation,Fire,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=908	Smoke constantly belches from this +1 magic longsword. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
551bfdba-9770-4bd6-91ef-2ab75739e033	Solar Shellflower	{Arcane,Fire,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1892	This +1 striking flintlock musket features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia flower, that collect sunlight and feed it into the spark gun's core. All damage dealt by a solar shellflower is fire damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8048d0fa-e0b8-4e38-8e23-5e7f5c6180cf	Sonic Tuning Mace	{Evocation,Magical,Sonic}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1075	This  +1  striking   thundering   light mace   has twin tips, perfectly spaced to resonate when striking foes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6e32f19f-b798-4c8e-9ee0-4a9da132feae	Sonic Tuning Mace (Greater)	{Evocation,Magical,Sonic}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1075	The mace is a  +2 greater striking thundering light mace . When you activate the mace to cast  sound burst , the spell is 6th level (DC 30).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6660fd5b-8fcd-448e-ab30-297e49e6408b	Soulcutter	{Magical,Unique}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3701	This +2 greater striking astral elven curve blade was the treasured weapon of the Calistrian witch Silisifex, who played several key roles in reclaiming Kyonin from Tanglebriar when the elves returned to Golarion. Although a witch, her mesmerizing skill with the curved blade rivaled that of many soldiers. Her reasons for leaving Soulcutter behind in Kyonin before her final mission into Tanglebriar in an attempt to purify Deathstalk Tower are unknown.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f593fc3-318a-4abb-af61-5b1b25e0e002	South Wind's Scorch Song	{Evocation,Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1076	This +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed to its curved and blackened blade, and its pommel ends in a brilliant tassel of phoenix feathers. While you have a status bonus to at least one of your Speeds, your Strikes with this scimitar that deal fire damage gain a +2 status bonus to their fire damage. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d58c69a-5960-4a88-8685-89f7a2c2f384	Sovereign Steel Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=778	Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f9b81417-5605-4d32-bebd-c970bd1b66df	Sovereign Steel Weapon (Standard-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=778	Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ae06e9e5-12fe-44a5-b3ed-9c470376ae9b	Spark Dancer	{Arcane,Fire,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1893	This +2 greater striking pepperbox cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire or electricity damage, alternating with each attack as it rotates cores. Arcadian gunslingers liken the rotating cores to a group of dancers, each taking their turn in the spotlight.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
302ccc8d-7989-450f-8f80-9d3f84ef1003	Sparkblade	{Evocation,Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=904	Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2d4+4 electricity damage to each creature (DC 19 basic Reflex save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
23edf540-3582-4c31-99db-d07e9cb8c1fc	Spear	{Monk,"Thrown 20 ft."}	Weapons	Base Weapons	1	/Weapons.aspx?ID=365	A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.	\N	1	1d6	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8469186d-708b-457e-839d-f8433efafe8b	Spellcutter	{Abjuration,Cursed,Magical,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1457	The blade of this +2 greater striking adamantine longsword seems to absorb light from the air around it, giving the impression the wielder is standing in the shadow of a much larger creature. While Spellcutter is a potent weapon for battling undead and constructs, an ancient restriction on the blade prevents it from harming living creatures; attacks against living beings deal no damage. This restriction doesn't apply to dhampirs or creatures with the negative healing ability who are otherwise living; the magic of the blade can't distinguish between such beings and undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a677b892-0bc0-41be-a278-294d483ba527	Spellender	{Abjuration,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1092	This knife is a +1 striking returning dagger with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved into the handle in tiny script, running around the handle in a spiral. The grooves of the carved prayer provide a good grip on the knife and make it easy to catch when it returns to your hand.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f3e9cd48-a39d-49ce-9dd1-570fb4d5f35f	Spraysling	{Halfling,Propulsive,"Scatter 5 ft.",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=340	A spraysling is similar to a standard  sling  but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …	\N	1	1d6	20 ft.	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d084c95-b1b5-42bb-ab26-37ffeb8ee353	Spider Gun (Greater)	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1170	The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d82e0ca-0d31-423c-801a-a8271df20f6b	Spider Gun (Major)	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1170	A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a1b9f19-5ffe-4789-ab59-a11fe32fd9c3	Spike Launcher	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1171	Built from the spiked tail of a manticore, a spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a +1 striking weapon. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the backstabber, fatal aim d12, and kickback traits with a range increment of 120 feet and reload 2. It uses the critical specialization of the bow weapon group, rather than the firearm critical specialization.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01695318-e375-4026-8463-371c9015e1ae	Spiked Chain	{Disarm,Finesse,Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=417	This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3882665-5124-4600-85eb-5e33dc70ed6a	Spiked Gauntlet	{Agile,Free-Hand}	Weapons	Base Weapons	L	/Weapons.aspx?ID=366	Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b42ff714-20ef-4e03-becc-a3950bf924a7	Spiral Athame	{Abjuration,Artifact,Magical,Unique}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1817	The pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet that spirals through the orb's interior. Strikes with the dagger deal an additional 1d8 positive damage to worshippers of Urgathoa and to anyone who has ever created or summoned an undead creature.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4320458d-4674-46f3-bf4a-03bcaf41336d	Spiral Rapier	{Disarm,Finesse,Parry,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=241	An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
186b0366-6be0-4dda-bfaf-3145c3d2c0ff	Spirit Thresher	{Kholo,Sweep,Uncommon,"Versatile S"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=478	Bones, some solid and others splintered, are affixed to metal chains at the end of a long stick to form a powerful flail. Many kholo warriors insist the vicious crack the weapon makes as it strikes loosens fragments of the soul like husks struck from grains.	\N	2	1d12	\N	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f0564c9c-3de8-4e9d-aeb1-d1e4b794a011	Spiritsight Crossbow	{Magical,Uncommon}	Weapons	\N	2	/Equipment.aspx?ID=3285	This  +1  striking   ghost touch   crossbow   has an array of crystalline lenses and silver fittings along the stock and feels strangely light.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0eaa8989-050e-4c58-a819-3ca482e5309c	Splinter Spear	{Magical,Wood}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2646	The entirety of this +2 duskwood greater striking spear is made of worn, cracked, splintered wood, including the spearhead. These splinters never harm you when you hold the weapon, but when you hit with the spear, splinters break off in the target, dealing 1d6 persistent bleed damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c1099b9-f976-4d53-9bd2-2217ce143e9b	Splinter Spear (Greater)	{Magical,Wood}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2646	The spear is a  +3 high-grade duskwood greater striking spear , and the activation's damage is 16d6 (DC 37).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0be1d39-def2-43ce-baad-1c078ecff5d3	Splinter Spear (Major)	{Magical,Wood}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2646	The spear is a  +3 high-grade duskwood major striking spear , and the activation's damage is 18d6 (DC 43).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ba4d22b-2525-4e08-bac5-b6fafe576455	Splithead Bow	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3209	This +1 striking hauling longbow is lined with the flesh of a fallen hydra and ornate carvings on the grip that depict the hydra’s number of heads it had before it was slain. When you wield the bow in combat, you regain 2 Hit Points at the start of each of your turns.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bce851c4-837f-47f8-a2a9-6e642c326b44	Spoon Gun	{Cobbled,Goblin,"Modular B",P,"or S","Scatter 5 ft.",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=225	No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.	\N	1	1d6 modular	30 ft.	Martial	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ffb06632-0c26-4d7c-bf0c-32e24d104201	Spore Sap	{Evocation,Fungus,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=647	This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ce7eadb-8ec5-4e15-93a7-e6f635f14937	Staff	{Monk,"Two-Hand 1d8"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=367	This long piece of wood can aid in walking and deliver a mighty blow.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62ef8472-fba6-4367-8b8e-cc77c3b21ed9	Staff of Sun Wukong	{Artifact,Divine,Unique}	Weapons	\N	2	/Equipment.aspx?ID=3481	Also known as Ruyi Bang, this +3 major striking greater extending grievous bo staff is a legendary artifact wielded by the Monkey King, Sun Wukong. Unlike normal bo staves, the Staff of Sun Wukong is made of solid iron with two brilliant gold bands at either end.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c6e3859-c3de-44ee-912f-6d0e1c15cf5b	Starknife	{Agile,"Deadly d6",Finesse,"Thrown 20 ft.","Versatile S"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=399	From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c77dc770-d9d0-4e0d-a9b9-1842f4b28d90	Steam Artillery	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=63	Even without the explosive chemical reaction of black powder, it’s possible to achieve significant propulsion using steam. A steam artillery consists of a bronze tube, fire pot, and bellows attached to a wooden frame with wheels. A steam rocket is loaded into the tube, where it’s subjected to tightly focused heat from the coals in the fire pot fed by air from the bellows. Very quickly, the water within the corked rocket is converted to pressurized steam. Loading the weapon involves first inserting the rocket and then working the bellows.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd5c5a6c-f003-49fc-8695-7e75b1fbeaa9	Steelheart 21	{Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=16	Named for Brondar Steelheart, one of the most important historical dwarven pioneers in the use of black powder, this remarkable piece of new Dongun artillery uses metallurgy and alchemy to negate nearly all of the immense amount of recoil a shot from a siege weapon usually produces. The barrel of the Steelheart 21 is suspended in a mix of alchemical fluids that first compress to dampen the recoil when fired, then expand to push the barrel back into place afterwards. The result reduces the amount of time needed to reset the aim of the siege weapon. The crew member who launches the Steelheart 21 can use the Quick Aim reaction (below), allowing them to adjust the weapon's aim on the fly as they fire to adapt to a faulty initial target, changing battlefield conditions, the use of illusions by the enemy, or any of a variety of other factors that lead to the need to alter the siege weapon's course.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3204a240-a5e6-485f-9e08-3b81cdd77508	Stiletto Pen	{Agile,Concealable,Finesse,"Thrown 10 ft.",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=137	This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c61f906b-68fb-4e4d-843d-019b976664a9	Stoneraiser Javelin	{Conjuration,Earth,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=648	This stone-headed  +2 striking  returning   javelin   draws forth the power of the earth itself to strike at enemies. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e18153f9-6d9b-475e-8e19-11a776b19652	Storm Flash	{Electricity,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2873	This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it's wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aefa34b8-10a0-418c-b542-a356a61a28a9	Storm Flash (Greater)	{Electricity,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2873	This is a  +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt, the spell is 8th rank (DC 38).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f919da7e-3289-46fe-8b72-8cd506d34d02	Storm Hammer	{Electricity,Evocation,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=909	Sparks of crackling electricity arc from this +1 magic warhammer, and the head thrums with distant thunder. Any hit with this hammer deals 1 extra electricity damage. You can use a special action while holding the hammer to transform the sparks into lightning bolts.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c9ecb12-f185-4e6d-9011-ae82409e44e9	Storm Herald	{Electricity,Magical,Sonic,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3210	This iridescent, black +2 striking shock thundering fighting fan is crafted from the crackling feathers of thunderbirds to resemble one of the beast’s mighty wings. Channeling the avian’s tempestuous nature, you are surrounded by a stormy shell of wind and electricity while wielding a storm herald, granting you resistance 5 to electricity and sonic damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db887539-589d-4ccb-9d7a-2cadc9e0c6dd	Sun Shot	{Concussive,Propulsive,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=250	Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df32ea3c-5c1d-4dee-b8cb-10120af61b78	Switchscythe	{"Fatal d10",Gnome,"Modular (P and grapple","or S and sweep)",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=242	Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d610d660-74ae-459d-9235-640ec3508804	Sword Cane	{Agile,Concealable,Finesse}	Weapons	Base Weapons	1	/Weapons.aspx?ID=400	This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c40d2714-8a85-4b47-b87e-d9b7b1d3d984	Talonstrike Blade	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3859	This large +2 striking standard-grade silver bastard sword is the signature weapon of many veteran Eagle Knights. It’s easily recognized by its distinctively notched blade and the stylized wings adorning its cross guard. These blades are sometimes passed down from generation to generation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9852c194-2795-422e-8038-a9b027e658b4	Talwar	{Forceful,"Two-Hand d10","Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=266	Longer, and with less curve than a  scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ceb6fe6-f7a6-4785-9cf1-383c8db454ee	Tamchal Chakram	{Agile,"Deadly d6",Finesse,"Thrown 20 feet",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=154	These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9f18391-0de4-4985-82cb-db22db7115a7	Tar Spitter	{Alchemical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=64	A tar spitter is a mass of tubes, pumps, and a copper tank mounted on an armored wagon. The tank is filled with hot tar under high pressure that can be sprayed from an aimed nozzle. The weaponized adhesive often roots enemies to the spot, making them easier prey for allied soldiers. Cleaning a tar spitter is a difficult task, and crew members usually wear thick leather aprons and gloves to avoid getting the tar on their skin.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bdf7b4d7-553e-48ea-b105-0cd0d89c2996	Taw Launcher	{Conrasu,"Deadly d10","Modular (B",P,"or S)",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=342	This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes.	\N	2	1d10 modular	100 ft.	Advanced	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1348ddbd-628e-478f-8151-ad2da66c2729	Teekdoon	{Portable,Uncommon}	Siege Weapons	\N	15	/SiegeWeapons.aspx?ID=32	While the official name of this contraption is the “portable catapult,” it gained the name “teekdoon” as a reference to the weapon’s initial inspiration: the diving takedowns of peregrine falcons. However, it replaces elegant dives with the brute force of falling weights that hit targets from above.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ebc7f183-cb30-48f2-89f0-0f1e69fef06f	Tekko-Kagi	{Agile,Disarm,Finesse,Free-Hand,Monk,Parry,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=304	Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the tekko-kagi for catching their foes off guard.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7b00849-3a1c-4a5e-b3b9-e03a8ae68753	Temple Sword	{Monk,Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=418	This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation.	\N	1	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5d1268fc-e0f2-46b3-8c0a-beb45568d330	Tengu Gale Blade	{Agile,Disarm,Finesse,Tengu,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=479	This fan-shaped sword designed by tengu smiths has five broad blades that join at its hilt. Tengu sailors use them as makeshift weather vanes, for the sword spins in the wind’s direction when loosely held aloft.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a69a73a8-0705-4c7d-bec6-30fd8d0f18a5	Tentacle Cannon (Greater)	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1172	A  greater tentacle cannon  is a  +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cdddb0e1-837e-4615-a3f5-b8f939139672	Tentacle Cannon (Major)	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1172	A  major tentacle cannon  is a  +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
53d697b8-a8db-472b-9828-57c6ac8e5194	Tetsubo	{Razing,Shove,Sweep,Uncommon}	Weapons	Base Weapons	3	/Weapons.aspx?ID=493	The tetsubo is a war club constructed out of heavy wood shod with iron studs, designed for smashing through armor and defenses. A tetsubo made entirely out of metal might also be referred to as a kanabo.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bc2bebf2-a238-4d68-9b0f-51a4e6bacea6	Thorn Brush	{Holy,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3639	This +2 greater striking holy shifting morningstar has a head that appears to be a deep crimson metal rose with thorny petals. When you activate a thorn brush to Shift Weapon, you can cause it to take the shape of a painter’s brush. While in this shape, it can’t be used as a weapon (it can still be activated to Shift Weapon back into a morningstar), but it does grant a +2 item bonus to Crafting checks to paint or otherwise use the tool while creating artwork.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
de2e2cc5-5a1e-4029-9b52-c4591809081c	Thorn Whip	{Disarm,Finesse,Ghoran,Reach,Trip,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=267	Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d94e6d02-669a-4688-af35-e7fcfca31539	Three Peaked Tree (Melee)	{"Critical Fusion",Elf,Tethered,"Thrown 20 ft.",Uncommon,Combination}	Weapons	Base Weapons	2	/Weapons.aspx?ID=223	A recently developed weapon created for an  elven  champion from Jinin, the three-peaked tree can be used as both a  trident  and a  mithral tree . A …	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56acf840-3e58-484a-9354-256ed712ff80	Three Peaked Tree (Ranged)	{Combination,Concussive,Elf,"Fatal d10",Parry,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=223	A recently developed weapon created for an  elven  champion from Jinin, the three-peaked tree can be used as both a  trident  and a  mithral tree . A …	\N	2	1d6	60 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5e99d87c-c3c0-4c42-86ef-644e096699c7	Three-Section Naginata	{"Deadly d8",Forceful,Sweep,Uncommon,"Versatile B"}	Weapons	Base Weapons	2	/Weapons.aspx?ID=305	A fusion of a  naginata  and  sansetsukon , this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult …	\N	2	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
242d4ae9-9706-43fa-9ddc-b74a4369caa8	Throwing Knife	{Agile,Finesse,"Thrown 20 ft."}	Weapons	Base Weapons	L	/Weapons.aspx?ID=243	This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6dbe7b34-8306-4e3a-87de-9180c03b4e62	Thunder Sling	{Agile,Propulsive,Tengu,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=480	Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way.	\N	1	1d6	50 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ab725ab-6da0-4a36-b890-b0a88e383c21	Thundercrasher	{Arcane,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1894	While looking straight down the barrel of this +1 striking blunderbuss, the spark gun's magical core is visible amid several reflectors. All damage dealt by a thundercrasher is sonic damage. On a critical hit, the target must succeed at a Fortitude save against your class DC or be deafened for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b12b879c-6e34-4989-8689-659c456f5336	Thundering Fury Dadao	{Evocation,Magical,Rare,Sonic}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3166	This massive, curved blade roars when it crashes down on opponents, seemingly intent on subduing them with sheer force. It's said materials for the first thundering fury dadaos came from the hide of Yorak, the Horned Thunder, a legendary kaiju that roams the Shanguang desert. The lack of embellishments on this +2 striking thundering greatsword belies a weapon of deadly efficacy.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82dd6408-11f9-458a-86d2-fac05e5022f9	Thundermace	{Backswing,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=244	This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.	\N	2	1d8	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54f8cc37-44ff-4df2-a6b1-72e8c6ae6bcc	Tidal Fishhook	{Magical,Rare,Transmutation,Water}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1485	This +2 greater striking returning combat grapnel takes the form of a fishhook made of scavenged bones and stone with a cord of braided water. Attacks with a tidal fishhook don't take any of the normal penalties for fighting underwater. A broken (but not destroyed) tidal fishhook can be fully repaired by submerging it in an ocean for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
54a76b1b-70de-46bb-804d-e914fbc5c943	Magic Armor (+3 Major Resilient)	{Invested,Magical}	Armor	Basic Magic Armor	\N	/Equipment.aspx?ID=2804	This armor has a   +3 armor potency   rune (increase the item bonus to AC by 3) and a   major resilient   rune (+3 item bonus to saves).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
640cd24d-a0ae-4c8c-8c07-27d48bfb9253	Tonfa	{Agile,Finesse,Monk,Parry,Twin,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=245	These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd523afb-840d-4800-a829-bddd53b6c53c	Torag's Silver Anvil	{Divine,Magical,Transmutation,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=575	This portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. Torag's Silver Anvil can be wielded as a +3 holy greater flaming greater striking silver meteor hammer. Outside of combat, the anvil can be used with a hammer as an incredibly effective portable forge, heating up the metal to be forged without a furnace and granting a +3 item bonus to Crafting checks involving metalworking. When you use the anvil to successfully Repair a metal item, the item recovers an additional 10 Hit Points (or an additional 20 on a critical success).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc917660-84dd-42de-b830-1e9851fc57e2	Trapdoor Actuator	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=33	Trapdoor actuators are designed to be well hidden (usually as part of a cliff face) and operated by small, untrained crews. Cleverly designed springs launch an iron rod from the protective wall. Typically, this level of camouflage allows the trapdoor actuator to remain unnoticed unless a creature succeeds at a DC 18 Perception check to spot it. After a launch, the trapdoor actuator’s camouflage can be reset as a two-action activity.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a29beab6-b4c7-4eb7-afde-9d76422a9ec2	Trebuchet	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=9	Built with a long wooden arm and a heavy counterweight, a trebuchet can hurl massive projectiles from a large sling, releasing the projectile at the ideal point in the arm's arc.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9bbf9a0c-3562-4d14-863c-77445fbe22df	Tri-Bladed Katar	{Disarm,"Fatal d8",Monk,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=540	This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons.	\N	1	1d4	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d40ac13-fa98-4cb9-b895-c4003d7ff619	Tricky Pick	{Backstabber,"Fatal d10",Kobold,"Modular (B",P,"or S)",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=481	This ingenious kobold pick conceals several hidden traps that the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces.	\N	1	1d6 modular	\N	Advanced	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4adca4a9-52ef-4efd-91ea-34d268dd76fc	Trident	{"Thrown 20 ft."}	Weapons	Base Weapons	1	/Weapons.aspx?ID=401	This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown.	\N	1	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e91c821-8340-4278-bf8a-d7af1dbb654f	Triggerbrand (Melee)	{"Critical Fusion",Finesse,"Versatile S",Combination,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=257	This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a4dc739b-dcba-454b-8b08-48d4f8b8d5cc	Triggerbrand (Ranged)	{Combination,Concussive,"Fatal d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=257	This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action.	\N	1	1d4	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df349c81-a2c9-4ba5-942e-2cb310a83d5a	Trollhound Pick	{Magical}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3212	This   +1   striking   greatpick   bears a head studded with the tusks of a  trollhound . 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
611a1057-4653-4560-8aed-6dc14c5de5ee	Twining Staff	{Magical,Wood}	Weapons	Specific Magic Weapons	 to 2	/Equipment.aspx?ID=2874	Appearing to be just a small, flat disk made of twigs, this item can grow and shrink. Once formed, this oak staff is carved with twisting patterns along its length.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6a641e99-5059-4745-83d2-dd9c37a60995	Twisting Gale	{Force,Magical,Uncommon}	Weapons	\N	2	/Equipment.aspx?ID=3475	This +2 greater striking impactful sansetsukon is made of metal colored pale blue that echoes howling winds when swung and emits the force of a storm when it connects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b55e8589-47a6-4eb5-8cc7-41387fd78b56	Ugly Cute's Gift	{Magical,Transmutation,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2689	This spiky, stony fragment shed from Ugly Cute's carapace fits quite comfortably over the hand. Though a little bulkier than the typical gauntlet, it still functions as a +1 spiked gauntlet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
562caed2-a36a-4280-ab85-e7fefd539d15	Ulfen Shieldbreaker	{Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3860	The axe and shield are signature weapons of war and powerful cultural symbols for the Ulfen people. Duels among Ulfen warriors that don’t end in death are traditionally called when one of the combatants’ shield shatters, leading experienced warriors to take as much pride in the resilience of their shields as the sharpness of their axes. This has led to something of an ongoing rivalry between Ulfen armorers seeking to craft unbreakable shields and those seeking to forge unstoppable weapons, with this distinctively bearded +1 striking battle axe representing the current pinnacle of the latter group’s craft.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d891251-a4cc-45d8-8e4f-b63ba24be2bc	Undead Scourge	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3861	An undead scourge is a +1 striking vitalizing dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of Pharasmin undead slayers only, but the slayers have since shared the secrets of their creation with the Knights of Lastwall.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3bcd2eff-1837-4aa2-94b2-1cfa8d72ce7f	Urumi	{"Deadly d10",Sweep,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=306	A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fdcd44c3-bcb8-4a7b-8711-f02429437b1e	Vampire-Fang Morningstar	{Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1888	This +1 striking wounding morningstar is studded with teeth pulled from a vampire, which usually requires an animate donor, given vampires' tendency to turn to dust when destroyed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3d2bb15-b3a1-499c-8770-2366f91f6440	Vampiric Scythe	{Evil,Magical,Necromancy,Negative,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1287	The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb5d7bb6-631f-497e-9a64-3228c366efee	Vashu's Ninth Life	{Magical,Transmutation,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3150	This +1 striking ghost touch katana is made from a whisker stolen from the king of cats over three hundred years ago by a catfolk rogue named Vashu Vigaru. He sought the magic of the whisker to preternaturally extend his life, and some believe he still lives, having successfully divested himself of the sword to escape the king's wrath in the end.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2dafdb0b-148a-45d4-88c2-f1a92b91cf49	Venom Lash	{Magical,Poison,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3666	With careful alchemical treatments, orc weaponsmiths can enhance the durability and flexibility of giant scorpion tails to create multi-headed +1 striking flails. Additional enchantments allow the stingers to generate their own venom. When you would apply this flail’s critical specialization, you can instead deal 1d6 persistent poison damage to the target. You gain an item bonus to the persistent poison damage equal to the weapon’s item bonus to attack rolls.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
211a83a9-fb8e-4c56-9b4a-afd053922def	Vine of Roses	{Evocation,Good,Light,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1384	This +1 striking disrupting spiked chain comes in a rich, green color with rose petals painted on the handle in varying shades of red and pink. The chain seems to banish nearby shadows.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e848104-8bc1-4a6a-a25b-66b4e048ed7a	Vine Whip	{Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1889	This +1 striking whip is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine attack of the creature it was harvested from. For example, collecting a vine from an assassin vine would result in a vine whip that deals bludgeoning damage, while one from a mandragora or viper vine would deal piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3cbec9b4-1f4c-4908-ba3e-e04db8ad5bc3	Viper Rapier	{Apex,Invested,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2145	Crafted from flawless jade, the guard of this rapier takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier functions as a +3 greater striking quickstrike rapier. While wielding the rapier, your movement doesn't trigger reactions when you Stride, Balance, or Tumble Through. When you invest the rapier, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39c1f396-6eb8-4b51-95ea-c58c0fb7dac0	Visap	{Agile,Finesse,Injection,Uncommon,"Versatile P",Vishkanya}	Weapons	Base Weapons	L	/Weapons.aspx?ID=268	Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future.	\N	1	1d4	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
56d3f3c4-2387-49ac-b3c0-9de22949c2d2	Volley Gun	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=66	Another design originating from the snow-covered land of Irrisen, the volley gun trades the power of black-powder cannons for a high rate of fire at a much smaller caliber. The nine barrels of the volley gun are triggered via a crank, rotating around the central shaft. The weapon is reloaded by slotting a single block placed into the breach, allowing each of the nine barrels to be fired before this mounted gun needs to be reloaded.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf6be821-e388-4819-820b-99bc5eca88ea	Wakizashi	{Agile,"Deadly d8",Finesse,Uncommon,"Versatile P"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=419	This short-bladed, single-edged sword is typically carried as part of a pair alongside a  katana .	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9bce60dd-d21c-4a9f-a1a2-6b757a34e4d0	War Flail	{Disarm,Sweep,Trip}	Weapons	Base Weapons	2	/Weapons.aspx?ID=402	This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes.	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c4a315f7-0cce-496a-a9cd-1c82caa4b84c	War Gavel	{Uncommon,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=507	A war gavel is similar in construction to a palstave axe, but instead of inserting a metal wedge, it uses a heavier wooden head that is either carved into several points or inset with pointed objects like the teeth of large mammals.	\N	1	1d6	\N	Simple	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b23ae56-cfd9-4583-84ff-9f2c6f614d40	Whip	{Disarm,Finesse,Nonlethal,Reach,Trip}	Weapons	Base Weapons	1	/Weapons.aspx?ID=404	Favored Weapon Aakriti, Abraxas, Ahriman, Calistria, Dahak, Gendowyn, Gogunta, Kelinahat, Lissala, Lissala, Matravash, Moloch, Ozranvial, Ragadahn, Ranginori, Selket	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
024596b7-8035-4bb4-8ce9-4703bf5ce1f3	Whip Claw	{Catfolk,Finesse,Hampering,Reach,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=482	The whip claw is a long tether affixed to claw-like daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk first developed this weapon to provide extended reach when hunting dangerous animals, and they wield them with unmatched expertise.	\N	2	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7340ecb0-898d-457c-b0d2-306bf861449d	Whip of Compliance	{Enchantment,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=593	The handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an animal, the whip of compliance can potentially force the target to follow your commands.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dfdfecc4-f36d-4966-85bd-b9caefecdc93	Whip-Tongue Sling	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3213	This is a +2 striking sling made from the neck, jaw, and tongue of a mobogo to resemble its mouth. The tongue curls around each bullet, which is thrown with the snap of your wrist. Each throw causes a small croak to echo from the sling.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
66ab2b14-22a2-4ff6-bb87-cf1fc563f414	Whipstaff	{Agile,Finesse,Monk,Parry,Sweep,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=308	The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power.	\N	2	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
76eb572a-0a34-4cb5-a972-10f5a1b1b1ed	Windlass Bolas	{Clockwork,Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1873	Clockwork mechanisms tick away inside the weights of these  +1  striking   returning   bolas  , spooling out more cord in midair. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dbb55192-0caa-4336-9789-c0938da7b655	Wintershot	{Magical,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3702	This +2 greater striking frost composite shortbow belonged to a legendary scout, Jelarial, who found herself in command of a company of elves fleeing Mierani north into the Crown of the World to escape the doom of Earthfall thousands of years ago. Wintershot resurfaced during the war to reclaim Kyonin from Tanglebriar several thousand years later, wielded by a succession of mysterious snipers whose movements through the woodland confounded the demons, so much so that it gave rise to rumors that Jelarial’s ghost had returned to the south to aid her kin in a time of need.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
042d5110-f7cf-4099-af9a-e2793fc5f478	Wish Blade	{Disarm,Geniekin,Resonant,"Two-Hand 1d10",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=150	Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d74af61b-1f99-41e8-8477-e5951f972c76	Wish Knife	{Agile,Disarm,Finesse,Geniekin,Resonant,Uncommon,"Versatile S"}	Weapons	Base Weapons	L	/Weapons.aspx?ID=151	Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7512bc66-9fa4-4377-ae0d-ab25dc50e6cc	Wooden Taws	{}	Weapons	Base Weapons	L	/Weapons.aspx?ID=152	 Nethys Note: no description was provided for this item. 	\N	\N	\N	\N	Ammunition	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
324aa604-5d80-43ba-aa91-feb7719c46c8	Wordreaper	{Divination,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1500	The blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at the base. You can use the wordreaper's handle as an ink pen and it never runs out of ink.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51d41542-2b5c-4a52-b7dc-1ac3fd4c51a4	Worldringer	{Magical,Uncommon}	Weapons	\N	1	/Equipment.aspx?ID=3477	This +1 striking khakkhara is topped by an ornate finial depiction of a small-statured traveler with animal companions. While the rings of a khakkhara are normally meant to alert others of one’s presence, the magic of the worldringer enhances the chimes to entreat upon those who hear it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1fb161d5-c4f3-468c-b3ea-1a2254f200db	Worldringer (Greater)	{Magical,Uncommon}	Weapons	\N	1	/Equipment.aspx?ID=3477	This +1 striking khakkhara is topped by an ornate finial depiction of a small-statured traveler with animal companions. While the rings of a khakkhara are normally meant to alert others of one’s presence, the magic of the worldringer enhances the chimes to entreat upon those who hear it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59f2bc86-1363-4d50-99ab-2547bdf5cc1e	Wrecker (Melee)	{Dwarf,Razing,Reach,Combination,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=348	The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration.	\N	2	1d8	\N	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1cd6c3b4-c38a-47aa-9503-9228cd715486	Gray Maiden Plate	{Bulwark}	Armor	Base Armor	3	/Armor.aspx?ID=15	These suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of plate armor is made by a Gray Maiden herself or a new member's sponsor.	\N	\N	\N	\N	\N	\N	\N	6	\N	\N	\N	\N	0	\N	\N	\N	\N	\N	\N	\N	\N	\N
be797a85-e944-4ac6-b704-bb321497bf59	Wrist Launcher	{Agile,Concealable,Free-Hand,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=355	This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher uses darts as ammunition.	\N	1	1d4	30 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea8c1350-5a7a-4a8a-bdbc-46cef5e27c36	Zhuazhi Bang	{Disarm,Grapple,Razing,Trip,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=494	This niche close-combat weapon resembles a flail with articulated talons used to hook onto an opponent’s clothing or armor.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
43623786-fd3e-4f3e-ae82-31560bcba29f	Zulfikar	{"Deadly d8",Disarm,Sweep,Uncommon,"Versatile P"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=269	This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade.	\N	1	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fc9c8221-af2a-4795-abd4-c2acbf2c3ccf	Scharfschützengewehr	{"Deadly d12",Concussive,Sniper,"Reload 1","Repetieren 1",Kickback,Faltbar}	Weapons	Base Weapons	1	/Weapons.aspx?ID=269	Burhan mag BigMacs	\N	2	1d10	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4638fd84-3aab-4dac-ae86-1221b06b161d	Abysium Armor (Standard-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1406	Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79c7c9ad-10b7-4b26-8cc0-1f0981079167	Adamantine Armor (High-Grade)	{Uncommon}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2797	The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8edd68d-d73b-4b82-bc60-7143fad2dbb5	Adamantine Armor (Standard-Grade)	{Uncommon}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2797	The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
02c033ac-86df-4322-a4df-d33ca5d36fb1	Alkenstar Phalanx	{Invested,Magical,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3801	This rugged suit of +2 resilient fortification full plate has a large red gemstone inset into the overlapping plates of the chest piece. While wearing the armor, you might be given the role of protecting the flank of an army in battle, or perhaps standing your ground as the last line of defense in a castle keep.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
faf9fddb-53d3-4fc1-85f9-821dd65d11d4	Ankhrav Carapace	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3802	This +1 leather armor has interlocking panels and short bristles along the outer edges of the arms and legs. While wearing this armor, you gain resistance 2 to acid damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b655747-fdad-45d6-8996-760b61ba34cf	Arachnid Harness	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1839	This  +1  leather armor   has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b120123-588c-4a63-a5e3-05dce282bc35	Arachnid Harness (Greater)	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1839	The armor is  +1  resilient  leather armor , the resistance is 5, and the harness can be activated once every 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5de73097-b0cc-4a2e-a414-05e8079cc435	Armor of the Holy Warrior	{Divine,Good,Invested,Magical,Necromancy,Rare}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=1562	Based on the armors used by the holy warriors who served under General Arnisant in the Shining Crusade, this well-polished +2 greater resilient half plate is decorated with religious motifs and carved with sacred scripture. While wearing armor of the holy warrior, your item bonus from the greater resilient rune increases from +2 to +3; if you upgrade to a major resilient rune, the item bonus instead increases from +3 to +4. An undead that critically fails an unarmed attack against you while you wear this armor takes 1d6 positive damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2dafaf95-ca4c-4d5f-b63f-a5f146f16bd1	Armored Cloak	{Comfort,Flexible}	Armor	Base Armor	L	/Armor.aspx?ID=37	This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, giving you greater control over the cloak's movements. Using these straps, you can constantly move the cloak or keep it wrapped around yourself to block and intercept attacks. Many Firebrands favor wearing armored cloaks over traditional armor for style reasons, such as matching the cloak to the rest of their outfit.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	\N	\N
792ea47e-360a-46fb-a259-ca8f9385f284	Armored Coat	{Comfort,Flexible,Uncommon}	Armor	Base Armor	2	/Armor.aspx?ID=16	A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's fashion. While not nearly as protective as heavier armors, the armored coat allows the wearer to blend in more aesthetically during civilian functions. Like other suits of armor, the armored coat is custom-fitted to an individual's body type, ensuring comfort without sacrificing its defensive capabilities.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	\N	\N
14acb297-c64f-425a-bf13-5ce4cf02b068	Aurochs Hide Armor	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3682	Made of the sturdy, thick hide of the aurochs and tempered to be both flexible and durable, this +1 resilient hide armor is imbued with the aurochs’ natural defenses against venomous predators. You gain resistance 5 to poison damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2aa9d048-1a64-4116-a2b4-b7c9a2dc5a61	Autoload Leathers	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3803	This   +1 resilient    studded leather armor   has a built in ammunition bandolier that, once set up, can be used to almost instantaneously reload a …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0feac915-342a-4e19-bbd6-348587cd3c2f	Balloon Padding	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=3804	This   +1    padded armor   enables you to hover above the ground and either drift with the wind or be pulled along by another creature or vehicle. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39e820a0-4731-4f1e-81fe-3efb724fc5b1	Bastion of the Inheritor	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	5	/Equipment.aspx?ID=1841	Worn by Iomedae's prestigious knights, this +2 resilient bastion plate is emblazoned with the Inheritor's religious symbol and sports a white cloak. While the cloak is white, this armor grants you a +2 item bonus to Diplomacy checks to Make an Impression, provided your target has no enmity toward Iomedae.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
00c42012-ee16-4ed3-ac17-e761b35e0c04	Bastion Plate	{Bulwark,"Entrench Melee",Hindering}	Armor	Base Armor	5	/Armor.aspx?ID=17	This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate was invented for protection in combat tournaments meant to be sporting rather than lethal.	\N	\N	\N	\N	\N	\N	\N	6	\N	\N	\N	\N	0	\N	\N	\N	\N	\N	\N	\N	\N	\N
a65b9b9e-ada7-4d90-9be4-e8e797d11451	Bismuth Armor	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3805	This silvery, pink-tinged +2 resilient full plate is polished to the point that its surface is completely reflective. This armor can reflect some of the light generated by magical attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3e86e26-062b-4e1d-a04c-06fc1f70d5dc	Black Hole Armor	{Invested,Magical}	Armor	Specific Magic Armor	5	/Equipment.aspx?ID=1842	The joints of this black +2 greater resilient fortification fortress plate look like swirling vortices of silver. Non-magical ammunition and thrown weapons aimed at you are destroyed after they hit you and deal damage or miss you. You also have resistance 10 to physical damage from ranged attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb4529c6-be40-459d-a3b9-e0fe8ad27e50	Blade Byrnie	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1843	Instead of chain links, this  +1  chain shirt   is assembled from metal “leaves” that each resemble a small blade.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
841dc2f4-3ca1-4f4b-a90a-7b8838644b99	Blade Byrnie (Greater)	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1843	The armor is a  +2  resilient  chain shirt . The daggers are  +2 greater striking daggers .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d6ce8252-5645-4cab-b566-0add28650553	Blade Byrnie (Major)	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1843	The armor is a  +3 greater resilient chain shirt . The daggers are  +3 greater striking daggers .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4df753a0-b95c-43d4-89d2-16fcb650e73d	Blast Suit	{Abjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1601	Crafted from heavy steel plating and riveted together with cunning precision, this suit of +1 resilient full plate is specifically designed to protect against sudden explosions. This added layer of security comes at the cost of movement, however.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3dff718a-4a14-4d57-98a8-91859c198bb4	Breastplate	{}	Armor	Base Armor	2	/Armor.aspx?ID=47	Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (see below) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.	\N	\N	\N	\N	\N	\N	\N	4	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee36d0c5-cd46-4ab3-bbf1-6fc936c5aacb	Breastplate of the Mountain	{Apex,Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=2137	Constructed of dull gray metal, this breastplate is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a +3 greater resilient breastplate. When you're Shoved or otherwise forced to move, you can reduce the amount you move by up to 10 feet. When you invest the breastplate, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
49dc213f-85d3-4976-80aa-4ea1234c6bd4	Buckle Armor	{"Adjusted Storage",Noisy}	Armor	Base Armor	1	/Armor.aspx?ID=18	Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that led to “buckle armor,” a colloquial name for chic armor with spacious tool storage. Buckle armor comes with the storage armor adjustment.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5bdb51f-7ae9-4bd9-acdb-a2253720f508	Buoyant Buckle	{Invested,Magical,Rare}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3806	This +1 leather armor has several large pouches along the sides of the torso as well as the front and back sides of the legs. While wearing this armor, you can quickly inflate these large pouches with air, allowing you to float in water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
731b9d04-30c0-4121-a3cb-54620c2179f9	Canopy Bulwark	{Invested,Magical,Rare}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3595	This suit of +1 assisting leaf weave is composed entirely of primal-infused leaves bestowed by a dying arboreal. The leaves display the vibrant greens of summer, as if full of life, regardless of the time that has passed since the arboreal gifted them. The armor is constantly drawing in imperceptible amounts of primal energy to help bear its wearer’s burdens. You can draw deeply upon the untapped reserves of primal magic within it and infuse yourself with these energies to a limited extent, giving you a burst of quickness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60fe659b-b4b2-48f4-a5c5-04685ca88bc6	Ceramic Plate	{"Adjusted Armor Latches",Noisy}	Armor	Base Armor	2	/Armor.aspx?ID=19	Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the armor latches armor adjustment.	\N	\N	\N	\N	\N	\N	\N	3	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	\N	\N
b46efb39-4ade-46ae-9264-42c1984b0091	Chain Mail	{Flexible,Noisy}	Armor	Base Armor	2	/Armor.aspx?ID=46	A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.	\N	\N	\N	\N	\N	\N	\N	4	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N
670fa0a2-4393-4e25-9037-a2c8824d4661	Chain Shirt	{Flexible,Noisy}	Armor	Base Armor	1	/Armor.aspx?ID=43	Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	\N	\N
a707ed4b-2bd1-4288-806e-bcb6b0fa9dbe	Cold Iron Armor (High-Grade)	{}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2798	The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a4dd9a66-a80f-4320-8d54-4930781eb9a1	Cold Iron Armor (Low-Grade)	{}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2798	The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
31fa348f-7773-4b0c-9706-328eeb997e66	Cold Iron Armor (Standard-Grade)	{}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2798	The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
83af47e9-e074-4653-84eb-6f0986daf3f8	Command Cuirass	{Invested,Magical}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=3807	This +1 half plate is imbued with a series of runes designed to amplify your voice on the battlefield. You are more readily able to command and motivate the troops, even over the din of battle.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ebdbb25f-2fae-4c95-b09d-2437ce1fcf43	Coral Armor	{Aquadynamic}	Armor	Base Armor	2	/Armor.aspx?ID=20	A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this coral can even be alive.	\N	\N	\N	\N	\N	\N	\N	3	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	\N	\N
41b6660d-fb93-4dd4-a8e9-e104b1f41258	Crafting Leathers	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3808	This simple leather armor is adorned with a series of pockets and pouches, all within easy reach. Designed for a busy crafter, each pocket or pouch contains a specific tool required for specialized crafting.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a89fe076-2cda-4256-be45-c9c1eaf54f1b	Dawnsilver Armor (High-Grade)	{Uncommon}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2799	The initial raw materials must include dawnsilver worth at least 16,000 gp + 1,600 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
81fcd088-b80b-49aa-92ec-a4a09134b940	Dawnsilver Armor (Standard-Grade)	{Uncommon}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2799	The initial raw materials must include dawnsilver worth at least 200 gp + 20 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12f8a63e-f776-401d-a2b5-7860903d5c04	Deep Pockets	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3809	This +1 leather armor has two medium-sized pockets just above the waist where you might normally place your hands if they were cold. Each pocket is covered with a leather flap that surprisingly remains closed even with dynamic movement and heavy winds. Each individual pocket functions as a type I spacious pouch.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e5374aa-bf9a-4939-a62d-781ca0369ddb	Deep Sea Plate	{Invested,Magical,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3810	The interior of this heavy, brass +1 full plate is lined with waterproof fabric, especially covering the seams between plates. When worn, it provides a sealed environment that protects you from drowning as well as allowing you to move more freely while underwater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2abf7840-ac06-4f7a-8721-e3a135314464	Devil's Bargain	{Invested,Magical,Uncommon,Unholy}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=1844	Those favored by  Asmodeus  can be found wearing this  +1  studded leather  , which is lacquered in red and black. 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
304ef501-cf18-4294-8423-50423358e900	Djezet Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1411	Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for +3 armor).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee3f0302-d5d8-4b21-abb4-fad0c79ba742	Djezet Armor (Standard-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1411	Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for +3 armor).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
335b5ae2-c8ae-4d5e-b0d8-93b37828c8f2	Ghoul Hide	{Invested,Magical,Uncommon}	Armor	\N	2	/Equipment.aspx?ID=3272	Stitched together from pieces of ghoul skin, this suit of +1 hide armor grants you a +1 item bonus to saving throws against curses and makes you immune to the stench of ghouls. Ghoul hide with a resilient rune increases the resilient rune's item bonus to saving throws against curses by 1 (maximum +4).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2c36226-faa7-467f-8f91-db8756e09ab4	Dragon Turtle Plate	{Invested,Magical}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=1845	This harness of +1 resilient half plate is made from the shell plates of a dragon turtle and has the aquadynamic trait. To those who can craft with them, the dense organic plates on the dragon turtle’s body are as valuable as the creature’s hoard of gold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1cc0df80-c4ad-49c2-95e3-1c294bc164b8	Dragonhide Armor (High-Grade)	{Uncommon}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=3269	Dragonhide armor is immune to one damage type based on the type of dragon it's made from. Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d63a61c3-e96f-4992-af87-ec8d1b885cb7	Dragonhide Armor (Standard-Grade)	{Uncommon}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=3269	Dragonhide armor is immune to one damage type based on the type of dragon it's made from. Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f6a1d70-e76c-46dc-950a-72a7919a1e8a	Dragonplate	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3271	This suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in many different varieties depending on the type of dragon from which it's made, though they usually conform to the four magical traditions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
88c7e91e-551b-4dd5-9897-83023187e2db	Duskwood Armor (High-Grade)	{Uncommon}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2800	The initial raw materials must include duskwood worth at least 16,000 gp + 1,600 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d05ab11-127a-40e9-b05d-ee81410d3c1a	Duskwood Armor (Standard-Grade	{Uncommon}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2800	The initial raw materials must include duskwood worth at least 200 gp + 20 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd55f1e5-9b2b-4200-869a-b7f5f81db089	Eagle Wing	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3811	Long black feathers cover the leather pieces of this +1 resilient leather armor. The armor gives you the ability to glide safely to earth from high above the battlefield. It also grants you a +2 item bonus to Stealth checks you attempt while in the air.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9bcbb2b1-3b5c-4067-8593-b93e2bfb0903	Electric Eelskin	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=2805	Shining, slippery eelskin covers the plates of this +1 resilient greater slick leather armor. The armor gives you the ability to breathe water and grants you a +2 item bonus to Athletics checks to Swim and Stealth checks you attempt in the water.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8e1c660-17b3-4c93-b43d-906a05bdd2db	Elven Chain (High-Grade)	{Uncommon}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2801	The initial raw materials must include dawnsilver worth at least 26,000 gp.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f68555f-36eb-44d4-a4aa-352bb5f318e6	Elven Chain (Standard-Grade)	{Uncommon}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2801	The initial raw materials must include dawnsilver worth at least 3,125 sp.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cbc01039-7826-48bb-9c6f-bc5973353078	Energizing Lattice	{Invested,Light,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1846	This suit of +2 resilient fortification lattice armor has latticework of fine golden wire. After negating a critical hit with its fortification rune, the latticework glows for 1 minute, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). You can Dismiss this light.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7682b7cd-c39f-4155-ad12-69acd78e9ad2	Explorer's Clothing	{Comfort}	Armor	Base Armor	L	/Armor.aspx?ID=39	Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with armor potency runes.	\N	\N	\N	\N	\N	\N	\N	0	\N	\N	\N	\N	5	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f0677b1-2ff5-453c-a10f-a0768d6d9ee8	Fortress Plate	{Bulwark,"Entrench Ranged",Ponderous}	Armor	Base Armor	5	/Armor.aspx?ID=21	 Dwarves  of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated …	\N	\N	\N	\N	\N	\N	\N	6	\N	\N	\N	\N	0	\N	\N	\N	\N	\N	\N	\N	\N	\N
834f5234-013e-482e-8ea4-9dd1c6ce54e4	Frost Furs	{Cold,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3812	This fur-lined +2 greater resilient cold-resistant hide armor is favored by warriors in the Crown of the World. In addition to providing excellent protection from extreme elements, the armor also enables you to erect massive walls of ice.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3d92acaf-ab69-4414-b7d1-72b2d3916e08	Full Plate	{Bulwark}	Armor	Base Armor	4	/Armor.aspx?ID=50	Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.	\N	\N	\N	\N	\N	\N	\N	6	\N	\N	\N	\N	0	\N	\N	\N	\N	\N	\N	\N	\N	\N
14c1d394-6506-4747-82df-f9dcdf24fa39	Fungal Armor	{Invested,Magical,Rare,Transmutation}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=887	This  +2  greater resilient   studded leather   is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f7e5e1ac-f814-4736-8317-73a996d82035	Hellknight Plate	{Bulwark,Uncommon}	Armor	Base Armor	4	/Armor.aspx?ID=25	Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate.	\N	\N	\N	\N	\N	\N	\N	6	\N	\N	\N	\N	0	\N	\N	\N	\N	\N	\N	\N	\N	\N
56986c21-d05d-43d0-b5e8-e2c4515d156d	Hero’s Plate	{Magical,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3720	Golden images of heroic deeds decorate the black plates of this +1 resilient full plate. You gain resistance 5 to mental damage and a +1 status bonus to saves against fear.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94d8611a-1098-4d15-9ce5-b0d6866d41fa	Hide Armor	{}	Armor	Base Armor	2	/Armor.aspx?ID=44	A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.	\N	\N	\N	\N	\N	\N	\N	3	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed8f22be-5b20-44eb-9d17-ac3e0a3849cd	Highhelm Stronghold Plate	{Conjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	5	/Equipment.aspx?ID=2567	This +2 resilient fortification bastion plate is made almost entirely of stone plates. It looks almost unwearable and is in fact only wearable because of numerous minor enchantments for comfort and mobility. If you have armor specialization with heavy armor, your resistance while wearing Highhelm stronghold plate applies to both slashing and piercing damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e74a88e9-fe16-4256-8159-3c8813b7bc6c	Hodag Leather	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3196	Dyed green and white and studded with the natural spines of a hodag, this +1 deathless studded leather armor is an imposing sight, especially when its wearer is barreling towards you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd1bbccb-6498-417d-8c53-db5ae3b56684	Holy Chain	{Divine,Holy,Invested}	Armor	\N	1	/Equipment.aspx?ID=3273	This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, holy chain has no Speed reduction, its armor check penalty is 0, and its Bulk is 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9beff8ec-3e43-4ced-aa0f-6e51ac5a2f2d	Immortal Bastion	{Invested,Magical}	Armor	Specific Magic Armor	5	/Equipment.aspx?ID=1847	This impressive +3 greater resilient greater fortification bastion plate is built like an impregnable castle, with multiple layers of defense and no weak points. When you activate the armor's deflect melee trait, you gain a +2 circumstance bonus to AC against melee attacks instead of +1, and you gain 10 temporary Hit Points that last until the start of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d21430e-8747-495f-8da4-6c3433dc791a	Incendiary Plate	{Fire,Invested,Magical}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3814	This bright-red +3 greater resilient full plate is adorned with eerily beautiful, angry flames that flow and glow with your movement, making it appear as if you are engulfed in a living fire. You gain resistance 10 to fire while wearing this armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b893eda-f07a-4831-abbd-97aea0eb33b3	Inubrix Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1416	Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the flexible armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e74c0cef-59cc-479b-8341-2d205972b2ba	Inubrix Armor (Standard-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1416	Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the flexible armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ce7b37a1-585c-4d3a-bdf6-4f2089b9df00	Invisible Chain Shirt	{Evocation,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1063	This +2 resilient invisibility chain shirt is itself invisible. Other creatures can't see it at all, allowing you to wear it surreptitiously. Additionally, the armor's invisible composition is quieter and more comfortable than a normal chain shirt. It loses the noisy trait and gains the comfort trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
58a621ca-488e-45e1-8212-7f7cdf7b13f0	Jerkin of Liberation	{Abjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=663	This  +2  greater resilient   studded leather   is traditionally inscribed with a symbol of either  Norgorber  or  Cayden Cailean . Its leather is …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
096e4b0b-cd80-4602-af4c-d74782b1ea0e	Juggernaut Plate	{Invested,Magical,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3815	When you are wearing this armor, you’re a veritable battering ram. This +3 greater resilient fortification full plate is topped with a reinforced helmet shaped like a ram’s head that enables you to smash through doors and gates.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ba9fbfac-2ec8-4cb0-bf41-24824ce4f40a	Keep Stone Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2570	Keep stone armor is nearly impossible to acquire due to the fact that most of Highhelm's keep stone reserves are intended to help complete the Torag's Shield project. Additionally, the sheer amount of keep stone required to craft a suit of keep stone armor is prohibitive. For those who can acquire a set, there are few better protections against magic. While wearing keep stone armor, the item bonus it provides to AC and saving throws increases by 1 against spells, and divination spells targeting you must succeed at a DC 5 flat check or fail.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4bd054e9-1da4-4bd1-8601-4914e013e4b8	Leather Armor	{}	Armor	Base Armor	1	/Armor.aspx?ID=41	A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	4	\N	\N	\N	\N	\N	\N	\N	\N	\N
d2dcd686-7d60-40d7-9df8-69a0192d6d0f	Leather Lamellar	{Laminar}	Armor	Base Armor	1	/Armor.aspx?ID=29	Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically worn with an undershirt.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	4	\N	\N	\N	\N	\N	\N	\N	\N	\N
769336d7-ae39-4a83-94d1-164bc9d2822a	Leopard's Armor	{Magical,Transmutation,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1089	Made of cobalt-colored steel rings that flow down the entire length of the garment, this +1 resilient chain mail includes an armored face covering. The armor is said to be based on the same armor once worn by Azure Leopard, one of Old-Mage Jatembe's magic warriors.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a65af547-0536-4c68-8fbd-7abb113be8dc	Library Robes	{Invested,Magical}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=1848	These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
def3cce9-0bd1-4808-b1c2-42cde0873980	Library Robes (Greater)	{Invested,Magical}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=1848	The armor is  +2 resilient scroll robes , and the spell can be 6th level or lower.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa7f84e0-bf80-4153-8d2a-3a6dc5670523	Library Robes (Major)	{Invested,Magical}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=1848	The armor is  +2 greater resilient scroll robes , and the spell can be 8th level or lower.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24b2dd22-d8e4-4a6f-817d-0145760c48a1	Library Robes (True)	{Invested,Magical}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=1848	The armor is  +3 greater resilient scroll robes , and the spell can be 9th level or lower.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f9eb1545-a995-479d-ab04-7f7eee12dc55	Life-Saver Mail	{Invested,Magical}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=2808	This suit of +2 resilient fortification splint mail has a large, green gemstone inset in a prominent location. While wearing the armor, you feel at ease knowing the armor can protect you in even dire circumstances. The gemstone glows with life essence, casting green light as brightly as a torch. You can suppress or resume this light by using a single action, which has the concentrate trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb0bc132-943d-4ff4-ad02-92868df9a008	Life-Saver Mail (Greater)	{Invested,Magical}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=2808	The armor is  +3  greater resilient   greater fortification   splint mail  . Shielding Light casts a 9th-rank   shield   spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
be6fe272-c3ca-457e-ab81-6797145977d6	Lifting Leather	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3816	This +1 leather armor has a metal exoskeleton that runs along your back and limbs and grants you increased strength for lifting and carrying. While wearing this armor, you can carry 2 more Bulk than normal before becoming encumbered and up to a maximum of 4 more Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
70801978-c94b-4a6b-82fe-7d2a842895e4	Linnorm's Sankeit	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1849	The first suit of +3 greater resilient antimagic sankeit made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed his title by slaying a taiga linnorm. By Varki tradition, the armor was crafted using some of the slain linnorm's body to decorate the breastplate and helm, which imbued the armor with several of the linnorm's natural abilities. Though the helm is shaped like the beast's head, a linnorm's actual head would be too large for a proper helmet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cfde7e50-b681-4acf-b569-51be0527402d	Lion's Armor	{Invested,Magical}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=2807	Various parts of this +2 resilient half plate are forged into the shape of a lion’s head. The golden lion heads grant you a commanding presence and seem to actively growl at your enemies, granting you a +2 item bonus to Intimidation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
486db80e-6c55-4a1a-aecd-c1b234e558c5	Lion's Armor (Greater)	{Invested,Magical}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=2807	The armor is  +3  greater resilient   half plate  , the item bonus is +3, and you can use Roar of the Pride once per hour instead of once per day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f6f5d465-d0af-4bf3-abff-8a46f1103325	Lion’s Pelt (Chain)	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3778	The armor is a   +1    raiment    chain shirt .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1d79d3e2-828a-4397-8248-1d53a0d3fca2	Lion’s Pelt (Leather)	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3778	The armor is a   +1    raiment    leather armor  .	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06559c41-7e86-42e0-ba60-92b5fb46fa9b	Locust Leather	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3817	This   +1    studded leather armor   was specially designed for removing locusts and similar vermin that had swarmed over portions of the …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f0e6124-4250-4b9d-a834-b6a4155815ba	Magic Armor (+1 Resilient)	{Invested,Magical}	Armor	Basic Magic Armor	\N	/Equipment.aspx?ID=2804	This armor has a   +1 armor potency   rune (increase the item bonus to AC by 1) and a   resilient   rune (+1 item bonus to saves).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5bba49da-6e60-4d33-8069-5bf136c03636	Magic Armor (+1)	{Invested,Magical}	Armor	Basic Magic Armor	\N	/Equipment.aspx?ID=2804	This armor has a   +1 armor potency   rune (increase the item bonus to AC by 1).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
055630d6-1d43-47e9-82f5-6e5dc30118cd	Mariner's Splint	{Invested,Magical,Uncommon}	Armor	\N	3	/Equipment.aspx?ID=3274	This suit of +1 splint mail is worn by veteran sailors aboard warships who want as much protection as possible but still need to remain mobile enough to climb up rigging or swim should the need arise. The plates are arranged for maximum flexibility and the undercoat of padded armor is often no more than a cotton shrift. The armor grants you a +1 item bonus to Athletics checks to Climb or Swim and increases the distance you move when you successfully Climb or Swim by 5 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b00030c-f753-4e8c-aa71-08f0fbffe721	Message Mail	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3818	This +1 chain mail is most commonly worn by mid-level leaders in charge of squads or platoons of soldiers and was designed to enable them to relay and receive tactical information from their commanders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3b9bef51-508a-486a-bf29-3465caab50fc	Mitigation Mail	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3819	This   +1 resilient    chain mail   helps bind up your wounds when you’re injured in battle, enabling you to continue fighting.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
438861a4-467a-45bd-bd63-d86863cd5c85	Moonlit Chain	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=2809	This +1 silver chain shirt has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had low-light vision.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a19148e-3a62-41c9-8869-9e576adff5fb	Niyaháat	{Laminar}	Armor	Base Armor	2	/Armor.aspx?ID=55	Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastplate. This suit is worn over heavy clothing or a surcoat like padded armor. Some suits incorporate parts of powerful creatures, creating a storied history for the suit and its wearers.	\N	\N	\N	\N	\N	\N	\N	3	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	\N	\N
1a4f0bdf-3378-422c-8da0-a4cde34122d8	Noqual Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1420	The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d2f0cdcf-a2dd-4e62-b1ff-41f9a434fd87	Noqual Armor (Standard-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1420	The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e1c1173e-12ef-4815-916d-dfe4aab3ec93	Noxious Jerkin	{Evocation,Magical,Rare}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=646	This +2 resilient padded armor is woven from many strands of gut cord strung with dried organs and preserved xulgath scent glands. When worn, it infuses your body with a ghastly and nauseating flavor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
73160d80-9bca-4daa-a09a-e838f11308fb	Numerian Steel Breastplate	{Abjuration,Invested,Magical,Rare}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=811	This +1 resilient breastplate is constructed from the salvaged armor plating of one of Numeria's large robots. It protects the wearer from harsh elements and common laser fire, granting the wearer fire resistance 5.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c0f827f-52f7-41fa-94f0-e3babe38f20e	O-Yoroi	{Bulwark,Laminar}	Armor	Base Armor	5	/Armor.aspx?ID=32	Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the body. Rounding out the suit are a tiered helmet and fearsome mask, often depicting a fiendish or monstrous creature.	\N	\N	\N	\N	\N	\N	\N	6	\N	\N	\N	\N	0	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0735d70-e695-4f3b-acaf-8bdee63ae947	Onslaught Hide	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3275	This +1 resilient hide armor is decorated with the horns of many slain beasts. It has an armor check penalty of –1 instead of –2. When you use the Sudden Charge class feat while wearing this armor, your Strike deals an additional 1d8 damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6cabf5c1-0468-403a-b30f-c19db06845c3	Orichalcum Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2802	The initial raw materials must include orichalcum worth at least 27,500 gp + 2,750 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3f5c939f-7e51-4b00-917b-206725b76b91	Ouroboros Buckles	{Invested,Magical,Rare}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1850	This ominous-looking +3 greater resilient greater acid-resistant buckle armor is deep red in color, favored by assassins who worship Norgorber or Asmodeus, and if unfastened, the many belts and buckles writhe like living snakes. Ouroboros buckles have the comfort trait. However, while wearing ouroboros buckles, the unfathomable concept of infinity pulls at your mind, and each time you awaken, you'd swear the armor hissed into your ear while you were asleep. The hissing suggested secret wisdom to you in Aklo, though you only ever remember it vaguely, like a fading dream.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bd09ceb-e231-4ae2-9cc8-3e2a363c1ffd	Padded Armor	{Comfort}	Armor	Base Armor	L	/Armor.aspx?ID=40	This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb3adf7c-484f-44ac-bd5b-d5105c2f7694	Plate of Yled (Graveknight Plate)	{Aberration,Evil,Magical,Necromancy,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=2781	This sinister suit of jet-black  +1  full plate   was designed to bolster the graveknights of Yled's undead armies, creating unstoppable legions.  …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bbe67803-c4e4-4be4-9665-08e323192808	Plate of Yled (Greater Graveknight Plate)	{Aberration,Evil,Magical,Necromancy,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=2781	The armor is   +1 resilient   full plate   and the DC is 24	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bafb735e-51f5-4ef2-a7f6-61d4731de037	Plate of Yled (Major Graveknight Plate)	{Aberration,Evil,Magical,Necromancy,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=2781	The armor is   +2 resilient   full plate   and the DC is 28	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e29b0979-ce01-4af8-ac7e-28a4b718cf2a	Plate of Yled (True Graveknight Plate)	{Aberration,Evil,Magical,Necromancy,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=2781	The armor is   +2 greater resilient   full plate   and the DC is 31	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c79535ee-cbd9-4375-b8ff-448c5690be18	Prismatic Plate	{Abjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1383	With its standard-grade mithral polished to a mirrorlike sheen, this +2 resilient glamered mithral breastplate features the religious symbols of the goddesses of the Prismatic Ray pantheon—Desna, Sarenrae, and Shelyn—surrounded by a rainbow-colored set of gems.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c0d46e1e-6305-478d-9f5c-fb2846f5a496	Psychic Brigandine	{Abjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1301	Transparent crystals as hard as steel take the place of metal plates on this suit of +2 greater invisibility splint mail. Also known as a coat of a thousand thoughts in Vudra and Jalmeray, where it was first developed by psychic warriors, it makes your mind an indomitable fortress. You gain resistance 5 to mental damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bf4a20a9-c1dc-4278-ad91-4ded2efba325	Quilted Armor	{Comfort}	Armor	Base Armor	1	/Armor.aspx?ID=33	Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	\N	\N
df484d06-a230-4261-8bcf-a5086f84e423	Rattan Armor	{Aquadynamic}	Armor	Base Armor	1	/Armor.aspx?ID=52	This armor is made from rattan reeds which are bent and woven into shaped layers then treated with oil to harden them. Due to the materials and nature of its construction, rattan armor is naturally buoyant and doesn’t hinder its wearer when moving through water.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	4	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f3bf392-41dc-42c0-aebd-d0031e7a7b00	Reactive Mail	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3821	Often heavily battle scared from use, this chain mail is commonly issued to frontline soldiers who are tasked with battling through enemies to reach high-value targets across the battlefield.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1693d98-4ba6-4e14-a342-09d0c9fa0584	Rebounding Breastplate	{Evocation,Force,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1070	This +3 greater resilient greater fortification breastplate absorbs impacts for later release. While wearing the armor, you gain resistance 5 to bludgeoning, piercing, and slashing damage and resistance 10 to force damage. Keep track of how much damage the armor prevents from enemy attacks, as the armor absorbs that damage. After 1 minute, the absorbed damage disperses harmlessly and resets to 0. Only damage caused by foes or hazards powers the armor, not damage you take from yourself, allies, or the environment.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1b10e41c-8c90-43d7-9817-b28a8836e4c4	Reef Heart	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1851	This +2 resilient coral armor, often favored by allies of merfolk and aquatic elves, is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of reef heart as a magic armor that makes it easier for them to travel under the sea. Reef heart enables you to breathe underwater and gives you a swim Speed equal to half your land Speed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d97aff5-1c40-4825-8562-71aa7495ea1a	Reef Heart (Greater)	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1851	The reef heart is  +2 greater resilient coral armor , the swim Speed is equal to your full land Speed, and the  coral eruption  is 7th level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f8e79cb-d15a-43b0-a692-14cfad324bb6	Rusting Carapace	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1853	This +1 leather lamellar armor incorporates the plates of an ore louse’s hide, woven together with the creature’s own sinew into a functional set of armor. While wearing the rusting carapace, you gain a +1 circumstance bonus to AC and saving throws against any effect that would rust you or your items, such as the ore louse’s Strikes that have the rust ability or the rust cloud spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d348893-cd3c-4c64-918b-ee6e310540b5	Sankeit	{Laminar}	Armor	Base Armor	1	/Armor.aspx?ID=53	Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, joined with sinew or cord and painted with decorations. Varki warriors traditionally wear sankeit with a fearsome wooden helm carved in the shape of a mighty creature.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	\N	\N
51fa53aa-50c0-4379-a409-819422513108	Sarkorian God-Caller Garb	{Conjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=1375	Each Sarkorian god-caller garb is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god callers, the summoners and religious leaders of Sarkoris. These +1 explorer's clothing outfits look as if they were stitched together from multiple types of animals, featuring feathers, fur, leather, and scales.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c21fa83d-6334-403e-8b2e-9ae6c12ade08	Scale Mail	{}	Armor	Base Armor	2	/Armor.aspx?ID=45	Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.	\N	\N	\N	\N	\N	\N	\N	3	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	\N	\N
31afaa99-af1b-44db-b856-3df0b2ec5d7d	Scroll Robes	{Inscribed}	Armor	Base Armor	L	/Armor.aspx?ID=35	Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the purpose of calculating damage, the robes are considered to be cloth. The paper accepts all sorts of decoration, including magical writing, as detailed in the inscribed trait.	\N	\N	\N	\N	\N	\N	\N	0	\N	\N	\N	\N	5	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1a7b72f-356e-4c2b-adf7-05394f6bf46d	Shadow Shroud	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3822	A dark haze seems to envelop you when you wear this dusky +1 resilient shadow leather armor, muffling your steps and concealing your movement. While wearing the armor, you can create even deeper shadows to hide within.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
865456e8-670a-448c-a486-71ef3983653e	Siccatite Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1424	Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you grabbed or restrained with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4eeb41d7-d3c4-4aca-b5b3-d7afe0d52b2d	Siccatite Armor (Standard-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1424	Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you grabbed or restrained with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84020a93-de9e-4aa7-af9e-faeb37cc0767	Silver Armor (High-Grade)	{}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2803	The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4526814e-d6ba-4f96-a60c-a009e4858d02	Silver Armor (Low-Grade)	{}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2803	silver worth at least 70 sp + 7 sp per Bulk	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d106bf34-ea50-41b5-8a8b-8ced6a9d492c	Silver Armor (Standard-Grade)	{}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=2803	The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
48d68477-959a-4b75-81d1-b9350fd2d1c4	Sisterstone Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1721	Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6203a4c7-17dc-4545-bed3-28fa44ebaed0	Sisterstone Armor (Low-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1721	Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4862e3e4-a6bb-4eb3-bce2-304dfbd7168e	Sisterstone Armor (Standard-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1721	Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f7a12d7-fc82-4732-b2f0-c31ccca14a16	Slithermaw's Bane	{Invested,Magical,Unique}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=3700	This suit of +2 greater resilient elven chain was worn by the elven hero Kyloss Syndar. The armor served him well, but eventually he fell in battle against the demonic hydra Slithermaw. As Kyloss slew the demonic beast, its fangs pierced his chest and mortally wounded the elf. The armor retains several ragged holes along the chest and abdomen where the hydra’s teeth damaged it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bfd6ebe-d6c8-4330-af3c-368dd8c67d41	Smoldering Armor	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1852	This +1 resilient fire-resistant niyaháat is often created to mark the passage of an Erutaki warrior into adulthood, plates salvaged from the exploded remains of a firewyrm elemental, with larger pieces protecting the chest, shoulders, and head. As you fight, the armor glows red hot.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb232592-8526-40c3-9813-493dc370b79a	Sovereign Steel Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=777	Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack against a creature in sovereign steel armor becomes sickened 1, and such a creature is sickened 1 as long as it wears sovereign steel armor. The noqual in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5009509d-95c6-4782-a10d-7400ec8d987a	Sovereign Steel Armor (Standard-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=777	Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack against a creature in sovereign steel armor becomes sickened 1, and such a creature is sickened 1 as long as it wears sovereign steel armor. The noqual in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
47fcefc0-4e69-4f91-bba4-21cf64846362	Splint Mail	{}	Armor	Base Armor	3	/Armor.aspx?ID=48	This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets.	\N	\N	\N	\N	\N	\N	\N	5	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ed6919b-f459-474d-9fb7-f5faabd652f4	Studded Leather Armor	{}	Armor	Base Armor	1	/Armor.aspx?ID=42	This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	\N	\N
2a9bd442-6df2-440b-9590-1fce8fb70e24	Tales in Timber (Greater)	{Invested,Magical,Wood}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=2648	The armor is  +2 resilient wooden breastplate , and the  oaken resilience  is 4th rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dddf547b-3ee4-4212-8e6a-5e6d8f362b55	Tales in Timber (Major)	{Invested,Magical,Wood}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=2648	The armor is  +2 greater resilient wooden breastplate , the item bonus to Nature checks is +3, and the  oaken resilience  is 6th rank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36ef602a-aeef-49b8-afb9-26a4f63d6168	Thousand-Year Dragonroot	{Consumable,Magical,Rare,Transmutation}	Armor	Consumables	L	/Equipment.aspx?ID=3158	Dragonroots are pale, golden-rooted plants that grow throughout Tian Xia. Just as mandrake roots or ginseng roots are sometimes regarded to have almost humanoid shapes, these roots appear as if they were dragons. They're commonly used in the formulation of healing potions, but the most sought-after have grown for centuries, for they're viable for enchantment into thousand-year dragonroots.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d010bd2-0113-47a8-9043-b655388cf93a	Thunder Mail	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3823	This +2 greater resilient greater electricity-resistant chain mail is adorned with two golden thunderbolts, one along each forearm. Even on a seemingly cloudless day, you can raise your arms to the heavens and draw down a bolt of lightning upon yourself, empowering your armor and blasting your enemies.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3da798db-a01c-44f4-97c3-279f6eea8de8	Tideplate	{Invested,Magical}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=2810	Rippling water motifs decorate this simple suit of +1 resilient full plate. The plate has been altered for underwater use, so it's check penalty doesn't apply to Acrobatics or Athletics checks in water or similar liquids. While wearing the armor, you gain a +2 item bonus to Athletics checks to Swim, and you can breathe underwater.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9ecafdf0-71c1-4b80-b290-80dc99c3a8f2	Trollhound Vest	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1854	This suit of +1 hide armor is sickly green and covered in thick warts and nodules, fashioned from the hide of a trollhound and imbued with some of the beast's vitality. Wearing this armor gives you a –1 circumstance penalty to all checks made using Diplomacy to interact with trolls and a +1 circumstance bonus to Diplomacy checks used to Make an Impression in communities traditionally plagued by troll attacks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8669d27-3c7e-497f-a2ee-2759d88425bb	Umbral Armor	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3824	This dark   +1 resilient    shadow    studded  leather armor   is frequently used to bypass enemy positions or quickly travel around battlefield …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19a56183-1170-4c05-92cd-3d5fdf0760a1	Unarmored	{}	Armor	Base Armor	\N	/Armor.aspx?ID=38	 Nethys Note: no description was provided for this item 	\N	\N	\N	\N	\N	\N	\N	0	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
921dea51-48a6-45f8-9e07-85b2c46412aa	Unholy Plate	{Divine,Invested,Unholy}	Armor	\N	4	/Equipment.aspx?ID=3276	Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon with your face peering out of the screaming maw of the beast.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
19da6e3c-c7a8-41b9-ae3f-3fb650b1b1cc	Vernai Shell	{Extradimensional,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3484	Made from the finest plates of monstrous insect chitin, this +2 greater resilient mantis shell offers superior protection from Mediogalti's hot weather while also allowing the wearer to blend into almost any situation and strike with hidden blades. While wearing this armor, you are protected from extreme heat and severe heat effects. Vernai shell armor includes two extradimensional spaces built into each of the armor's gloves, granting the wearer two places to store items. Each glove can hold one item of 1 Bulk or less. While an item is stored in one of the two gloves, there is nothing to indicate that an item is being held inside it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
35c59ea0-5cd0-4c40-99f7-c59e6ff2801d	Victory Plate	{Abjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=752	The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
50ec2fa1-0e4c-44f2-8a67-b3b4fab5c383	Victory Plate (Greater)	{Abjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=752	The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c27cd0f0-c861-4e4c-a90f-046be45a5947	Warleader's Bulwark	{Invested,Magical}	Armor	\N	2	/Equipment.aspx?ID=3277	This +1 resilient breastplateis made from shining bronze overlaid with reinforcing golden panels emblazoned with images of loyal soldiers. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d1d2bd66-3c33-4c45-b2e4-1d0c99efd56d	Abidance Blinders	{Invested,Magical}	Worn Items	Companion Items	1	/Equipment.aspx?ID=3953	While many skilled cavalry units have their own beloved mounts, troops often need to make do with whatever animals are available for mounted combat. These blinders, made of dark brown leather, nearly cover an animal’s eyes and prevent it from seeing the dangers around them. It takes 1 minute to affix the blinders on an animal, whose attitude toward you must be indifferent or better. These blinders can be used only on a domesticated animal that doesn’t have combat training or the minion trait. Animals with these blinders on do not suffer from the frightened condition due to being in combat, nor do they automatically flee combat, as would be normal for an animal without combat training. Unless mounted by a rider with the paired headband, which is braided from the same dark brown leather, the animal’s speed is reduced to 10 feet.	It Can’t Hurt You [reaction] (concentrate); Frequency once per day; Trigger An animal within 30 feet wearing the paired blinders attempts a saving throw against a fear effect but hasn’t rolled yet; Effect You grant a +1 status bonus to its saving throw against the triggering effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1f02f031-3753-4016-82d7-dd57a4347240	Aboutface Figurehead	{Figurehead,Magical,Water}	Figurehead	\N	\N	/Equipment.aspx?ID=2623	This otherwise plain-looking figurehead has the concerned expression of someone afraid they're being chased. If the vessel the figurehead is attached to has the sluggish vehicle ability, the figurehead suppresses that ability. Captains frequently give the ability to activate an aboutface figurehead to the person at the helm of their ship.	About Face! [one-action] (concentrate, move); Frequency once per day; Effect The figurehead turns its head as if to look behind it, spawning a momentary whirlpool under the ship and turbulent winds directly opposite the ship's heading. The ship makes a 180-degree turn in place, then continues heading in this new direction starting next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a87dccaf-a3c9-4caf-bbe1-7be5b33a9e6b	Admirer's Bouquet	{Abjuration,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1758	An admirer's bouquet appears to be a colorful silken handkerchief that exudes a pleasant floral scent until it's picked up, at which point a dozen vibrantly colored long-stemmed flowers appear in the carrier's hand, the stems wrapped in the silk.	reaction] Interact; Frequency once per hour; Trigger an ally with a free hand ends their turn adjacent to you; Effect You hand the admirer's bouquet to the triggering ally. If they accept the bouquet, they gain a +1 item bonus to saves against emotion and mental effects as long as they continue to carry the admirer's bouquet. If they're currently suffering from a debilitating emotion or mental effect as the result of a saving throw made during the previous turn, they can immediately attempt a new saving throw against that effect upon being given the bouquet; if they do so, they gain the admirer's bouquet's +1 item bonus to this saving throw. An admirer's bouquet can allow for a new saving throw in this way only once per day.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
637bff0d-2dd8-4f93-84b7-7b6c0e53c83d	Arboreal Wand (3rd-rank spell)	{Healing,Magical,Rare,Vitality,Wand}	Wands	Magic Wands	L	/Equipment.aspx?ID=3718	This gnarled wand is made from the branch of an  arboreal .	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90957f56-683a-4133-97f0-803d96c80690	Wisp Chain (Greater)	{Air,Invested,Magical}	Armor	Specific Magic Armor	\N	/Equipment.aspx?ID=2587	The armor is a  +2 resilient chain shirt , the DC for deafening creatures is 27, the damage increases to 9d6, and the DC of the activation is 29.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ff8d649-66ef-4966-9935-d748ac89c710	Wisp Chain (Major)	{Air,Invested,Magical}	Armor	Specific Magic Armor	\N	/Equipment.aspx?ID=2587	This +1 resilient chain shirt is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 23 Fortitude save. On a failure, it becomes deafened until it moves away from you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64b765f7-08ce-4b5b-94b0-cdaa16fcadba	Wisp Chain (True)	{Air,Invested,Magical}	Armor	Specific Magic Armor	\N	/Equipment.aspx?ID=2587	This +1 resilient chain shirt is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 23 Fortitude save. On a failure, it becomes deafened until it moves away from you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6da40190-ba27-4057-a8d4-a490dad469a8	Wolfjaw Armor	{Invested,Primal}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=1856	Barbarians, druids and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest predators to stalk the forests and taiga of the northern reaches, the fearsome witchwargs. This +1 hide armor is assembled from the hide and fur of a trio of witchwargs, and it conveys on the wearer both an attack akin to the witchwargs' deadly jaws and the ability to channel the frigid cold of the witchwargs's Winter Breath.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1161038-faef-4a8f-9049-69c0edc63583	Wooden Breastplate	{}	Armor	Base Armor	2	/Armor.aspx?ID=36	A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large pieces of wood, but they most often come from wood coaxed magically from special trees, whether by druids, elves, fey, or plant creatures such as arboreals or leshys.	\N	\N	\N	\N	\N	\N	\N	3	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	\N	\N
377f761b-a5bf-4222-9b65-e1262eeadec9	Zeto Geki Hide Armor	{Earth,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3667	This +1 fire-resistant hide armor is adorned with the shale-like scales of the zetogeki, a giant reptile that dwells near sites of volcanic activity. Like the armor’s namesake, you can adjust the scales to better absorb kinetic energy at the cost of some mobility.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5e5c7cd-37b7-49eb-844c-749779d4d965	Aeon Stone (Agate Ellipsoid)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=407	Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.	two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6f11d8e4-fd75-4b6d-8ccd-9df5439c5b83	Alchemical Gauntlet	{Alchemical}	Alchemical Items	Alchemical Other	\N	/Equipment.aspx?ID=1971	An alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal bracket near the wrist of the gauntlet. The bomb must be one that deals energy damage, such as an acid flask, alchemist’s fire, blasting stone, bottled lightning, or frost vial. The next three attacks made with the gauntlet deal 1d4 damage of the bomb’s damage type in addition to the gauntlet’s normal damage. If the second and third attacks aren’t all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren’t modified by any abilities that add to or modify a bomb’s effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb57c15b-ab98-4396-a585-f150ff161245	Alluring Scarf	{Enchantment,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1379	This thin, multicolored scarf shifts between hues in almost dizzying patterns.	two-actions] Interact (emotion, enchantment, mental, visual); Frequency once per day; Effect You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes fascinated and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting hostile to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b5e2033-18ef-4b72-8215-44e6ae75806e	Anathema Fulu	{Consumable,Fulu,Magical}	Consumables	Fulu	\N	/Equipment.aspx?ID=2029	First used by celestial-touched nephilim of Tianjing to weaken qlippoth, an anathema fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when activating the fulus: celestial, elemental, fey, fiend, monitor, or undead. If a creature with that trait starts its turn in the area, it must succeed at a DC 30 Fortitude saving throw or become sickened 2 until the start of its next turn. On a critical success, the creature becomes temporarily immune to any anathema fulus for 1 hour. Regardless of the save result, if you subsequently cast banishment on such a creature in the area, the creature takes the –2 penalty described in that spell for adding a special cost of an object that’s anathema to that creature. The fulu acts as that object; you don’t need to add it. If a creature affected by this penalty rolls a saving throw against banishment, the caster can use a free action to force the result one step lower. Doing so burns the whole fulu out, ending the effect. If any of the fulu’s pieces are moved or destroyed after activation, the effect ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c463591-6646-485b-8f09-6942c32f92ea	Ancestral Embrace	{Artifact,Divine,Invested,Necromancy,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=1528	This brightly colored +4 major resilient leather armor is inscribed with a spiral that has no end or beginning. Though it is a symbol of the ancient religion of Holy Xatramba, it also serves as a religious symbol of Pharasma. When you invest the armor, you gain negative resistance 25 and can draw on the power of your ancestors. You gain an ancestry feat from your ancestry; the feat can be any level, but you must meet any other prerequisites of the feat. You lose the feat when the investment ends, and you can select a different feat each time you invest the armor again.	two-actions] command, Interact; Frequency once per day; Effect The armor casts avatar, granting these specific additional abilities instead of those associated with a deity: Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [one-action] spear (reach 15 feet, thrown 50 feet), Damage 6d6+6 piercing; Ranged [one-action] blowgun (range 120 feet), Damage 1d6+3 piercing plus 5d6 poison.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2116a968-9046-49b3-8d12-8a5be6a85987	Animal Repellent (Greater)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1936	Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f41c4fff-c31b-44c9-bce6-3b16e95f55a0	Animal Repellent (Major)	{Alchemical,Consumable,Olfactory}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1936	Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.	minutes (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05aec7ab-ddce-432f-96ff-c85f59c87630	Repeating Crossbow	{Repeating,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=448	This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger.	\N	2	1d8	120 ft.	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e19bc98-0561-4c9b-9ff7-42d3c159cc78	Arcane Scroll Case of Simplicity	{Invested,Magical,Transmutation,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=525	The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.	one-action] Interact; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scroll’s energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case’s spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6525fad-a9f3-41a8-8186-bce7c75bd386	Archivist's Gaze	{Apex,Divination,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1038	This strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to you, telling all sorts of things about the subject of your gaze. You gain a +3 item bonus to Occultism (though some entities might grant a bonus to a different skill, as determined by your GM). In addition, when you employ an exploration tactic other than Investigating, you also gain the benefits of Investigating unless you choose not to.	one-action] command, Interact; Frequency once per hour; Effect Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either true seeing or a 3rd-level comprehend language on you. Because the entity tied to the spectacles chooses which one, the GM picks whichever spell is most immediately useful in your current situation (and chooses the most useful language each time the item casts comprehend language). The spell lasts for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a0ed9ad3-ebfd-4654-948b-50f19a247a8b	Armory Bracelet (Lesser)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2340	Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3c0494c-400b-4b90-9763-b3b614a55b99	Armory Bracelet (Minor)	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2340	Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.	two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea609391-b414-4ee9-8267-81bd79322c42	Artificer Spectacles	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2134	These seemingly ordinary rectangular eyeglasses feature clear lenses framed in copper. When invested and worn, they rest perfectly on the bridge of the nose and can only be removed by the wearer. You gain a +3 item bonus to Crafting checks and any skill check made to Identify Magic. When you invest the spectacles, you either increase your Intelligence modifier by 1 or increase it to +4, whichever would give you a higher value. You must select the skills and languages the first time you invest the item, and whenever you invest the same artificer spectacles, you get the same skills and languages you chose the first time.	two-actions] (manipulate); Frequency once per hour; Effect You cast a 3rd-rank mending spell on an item you touch.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6305353c-076e-41ac-8cf5-cfda20abac6e	Ash Gown	{Fire,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2599	Ash gowns are formal wear spun from smoke, ash, and char collected from the Plane of Fire. Typically, they're voluminous floor-length dresses or three-piece suits, but regardless of their specific tailoring, ash gowns are always an ostentatious display of wealth and loyalty to the powers of the Plane of Fire. They're exceptionally popular in the courts of the Elemental Lords and among the high society of Medina Mudii'a. The gown grants you resistance 5 to fire and a +1 item bonus to Intimidation checks.	Blazing Promenade [two-actions] (manipulate); Frequency once per day; Effect The ash gown ignites in a ferocious blaze, flames licking the floor and trailing behind you like a dancing cape. You Stride and make a Strike at the end of your movement. During the Stride, your flames incinerate minor obstacles in your path; you ignore non-magical difficult terrain, and any you move through is destroyed. Creatures that are adjacent to you at any point during your movement take 2d6 fire damage with a DC 23 basic Reflex save. A creature doesn't need to attempt this save more than once, even if you move past it multiple times.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e024210f-e882-4638-9c4d-176ce2a7ff78	Assassin's Bracers (Type I)	{Illusion,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3495	These paired bracers of red leather appear as plain armbands on the outside but display the branded symbol of Achaekek on the inside. They grant the wearer a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to assassin's bracers as though they were light armor.	Focus on the Doomed [two-actions] (concentrate, manipulate); Frequency once per day; Effect You designate one creature within 30 feet. You cast 4th-rank invisibility on yourself, but the designated creature can still see you. The bracers enhance your appearance to the designated creature, making you appear more fearsome and unnerving, granting you a +1 item bonus to attempts to Feint or Demoralize the designated creature. The designated creature takes a –1 item penalty to saving throws against fear effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8de4e64-9f79-4c67-9f9c-9e765c185e0d	Bag of Devouring Type I	{Conjuration,Cursed,Extradimensional,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=598	This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9cb0e763-0431-4db9-b64c-46bfdd5caf43	Bangles of Crowns	{Apex,Enchantment,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2525	This pair of silver bangles is engraved with images of crowns. While wearing the bangles, you are filled with an overwhelming sense of assertiveness and a more commanding presence. You gain a +3 item bonus to Intimidation checks. When you invest the bangles, you either increase your Charisma score by 2 or increase it to 18, whichever is higher.	reaction] envision; Frequency once per hour; Trigger An enemy within 60 feet becomes frightened; Effect You become emboldened by your enemy's fear. You gain a +1 circumstance bonus to checks against the triggering creature for 1 round. You also gain 15 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
08f98e28-cab4-4f0d-92bc-70f7a55edeee	Barricade Stone (Sphere)	{Conjuration,Consumable,Magical,Structure,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=1441	The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56).	two-actions] command, Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2b064659-91d5-486c-b0ed-9bdb98de8ddc	Beguiling Crown	{Apex,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	2	/Equipment.aspx?ID=2136	This hugely massive crown is bedazzled with glimmering jewels and enchanted with powerful magics that make the gold seem to ripple and surge like strange glimmering tide pools. While uncomfortable to wear, the crown beguiles those within the wearer's presence. Creatures within 30 feet of you automatically improve their attitude toward you by one step (up to friendly). This doesn't prevent hostile creatures from attacking you, but it might give you a chance to talk to them before they strike. The dazzling nature of the crown makes it hard for you to read the intentions of others, and you take a –4 status penalty to your Perception DC when someone uses Deception against you. When you invest the crown, you either increase your Charisma modifier by 1 or increase it to +4, whichever would give you a higher value.	two-actions] (concentrate, fortune, mental); Frequency once per day; Effect Choose one living creature within 30 feet of you. That creature must succeed at a DC 41 Will saving throw or become helpful to you for the next 24 hours. If they succeed, they become friendly to you for 1 hour. If they critically succeed they're immune to this effect for 1 year.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b06c968-4ca8-49b5-9fb9-697258320f55	Bewitching Bloom (Purple Iris)	{Enchantment,Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2203	While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.	two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
867f0d69-be86-43a4-b1c3-180d16fde129	Binding Coil	{Consumable,Magical,Talisman,Transmutation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1018	This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer.	free-action] envision; Trigger Your Strike with the affixed weapon damages a creature; Requirements You're an expert in Athletics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
757e74f0-1d41-4e70-8815-f4501316e5de	Blackaxe	{Artifact,Cursed,Primal,Unholy,Unique}	Artifacts	\N	2	/Equipment.aspx?ID=3176	This potent weapon used by Treerazer is a +4 greater corrosive major striking obsidian greataxe that grants a +4 item bonus to attack rolls, deals an extra 2d6 damage to plants, and has the properties of adamantine. It deals an additional die of damage when wielded by Treerazer.	Rejuvenating Deforestation [one-action] (concentrate, death, healing, positive); Frequency once per minute; Effect Make a Strike against a living tree with Blackaxe. If it hits, the tree withers to ash and you heal 250 Hit Points and gain the benefit of a 6th-rank sound body spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
735f03ee-915f-4543-9ddc-29717dadd577	Chivalric Emblem	{Consumable,Magical,Whetstone}	Consumables	Whetstones	L	/Equipment.aspx?ID=3877	Originally created by Taldan cavaliers acting as knights errant, chivalric emblems have since spread across the Inner Sea region and beyond. A chivalric emblem is crafted in the form of a small iron shield, embossed with heraldic insignia. These whetstones call protective spirits into a weapon; the effects last for 1 hour. While wielding a weapon under the effect of a chivalric emblem, if you witness an ally being reduced to 0 Hit Points or taking damage from a critical Strike, you gain a +1 circumstance bonus to attack rolls and damage with that weapon against the creature that damaged that ally for the remainder of the chivalric emblem’s duration.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd886d91-ffa7-4691-83d3-d89c4c1c7f75	Blade of Fallen Stars	{Artifact,Combination,Evocation,Unique}	Artifacts	\N	\N	/Equipment.aspx?ID=2574	This +4 major striking greater frost gun sword is made from high-grade cold siccatite. This gun sword's elegant, silvery blade is double-edged and etched with stars and constellations that move and mirror the night sky. The blade absorbs starlight, and prolonged exposure causes it to form a layer of glittering residue. Smiths in Dongun Hold forged this weapon by combining the cracked remains of a skymetal arquebus and the shards of an exceptional elven greatsword. Some tales of the forging report that the sword was Tear of Eventide, a great blade forged out of starlight for the battle between Desna and Aolar. Whether or not that was the case, dwarven curators who examined the shards simply noted that the blade's material was compatible with the cracked gun. After an extremely tense diplomatic brunch, the weapon is now regarded as a miracle of elven artistry and dwarven engineering, and a powerful symbol of allyship between their kingdoms.	two-actions] command, Interact; Requirements The blade of fallen stars was exposed to starlight for at least one hour since the last time this ability was used; Effect The coating on the blade seeps into the engravings and is collected in the barrel. On your next ranged Strike, the weapon fires a glowing white projectile with a blazing blue tail that explodes on impact. In addition to the normal Strike damage, the projectile also deals 6d8 cold damage and creates a faerie fire effect in a 5-foot emanation centered on the target.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c6ad70f9-6715-40d2-83d4-2209b57ecef0	Blazons of Shared Power	{Evocation,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1221	These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of shared power come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7633356b-a386-4817-9fa6-75008323842c	Blindpepper Bomb	{Alchemical,Bomb,Consumable,Uncommon,Visual}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=799	Though expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking permanent physical injury to either officers or civilians. The bomb can be thrown up to 30 feet, causing it to explode, spraying the aerosolized pepper dust in a 15-foot-radius burst. All creatures in the area must succeed at a DC 18 Reflex save to avoid inhaling the dust or getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87f72b03-3526-4248-9b08-ff3fab9970e2	Blister Ammunition (Greater)	{Alchemical,Consumable,Poison}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1896	Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
af1c2e78-33db-40ee-8547-597e85fa4d40	Blister Ammunition (Moderate)	{Alchemical,Consumable,Poison}	Alchemical Items	Alchemical Ammunition	\N	/Equipment.aspx?ID=1896	Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d099e94-4ea7-484b-b854-baf9d04c0c89	Bomber's Saddle	{Companion,Invested,Magical,Uncommon}	Worn Items	Companion Items	2	/Equipment.aspx?ID=657	Developed by urdefhans for their skaveling mounts but quickly copied by other races' cavalry, this leather saddle is made from cave worm hide and is designed to fit a variety of flying steeds. In addition to a seat for the rider, the bomber's saddle has a bomb compartment situated underneath the mount. The compartment can hold up to six alchemical bombs of light or negligible Bulk.	two-actions] Interact; Requirements The saddle's compartment is loaded with two to six bombs; Effect You drop the saddle's entire payload, scattering the bombs below. Make a single ranged Strike against an AC of 10. The AC increases by 1 for every 5 feet above the target area you are. On a failure, the bombs fly away wildly and deal no damage. On a successful attack roll, the bombs fall and shatter, starting in the target area and moving in a line of 5-foot spaces up to 30 feet long for six bombs, one bomb per space. The bombs don't directly hit any creatures; instead, creatures take splash damage from the bombs as usual, but combine the splash damage from multiple overlapping bombs together before applying weaknesses or resistances. Apply any effects normally applied to splash damage when throwing a bomb (such as the effects of the Calculated Splash feat).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2539a756-6a58-409e-9178-9c69f1e8225c	Cloak of the Bat	{Invested,Magical,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=425	Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted.	two-actions] command, Interact; Frequency once per day; Effect You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by casting a 4th-level pest form spell on you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
273c4939-6c24-4937-9d5c-5817baa00d10	Boots of Free Running (Greater)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2456	These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump.	one-action] envision; Frequency once per day; Effect The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can Grab an Edge, if applicable). If you have means of walking on water, such as with water walk or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8d37889a-9c4f-4415-9eef-c537da2759d8	Boots of Free Running (Moderate)	{Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2456	These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump.	one-action] envision; Frequency once per day; Effect The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can Grab an Edge, if applicable). If you have means of walking on water, such as with water walk or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f40b2bdb-bdf7-4a83-8d62-93ba07607cb2	Bootstrap Respirator	{Mechanical,Uncommon}	Assistive Items	\N	L	/Equipment.aspx?ID=2153	The city of Riddleport is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to filter out as many of the pollutants as possible. Designed by dwarf smiths operating the Gas Forges, the flexible face mask of a bootstrap respirator fits snugly over your mouth and nose, fastened by two adjustable leather straps. A manual pump inserted into your footwear or under the arm circulates air through tubes and over filters fitted into the front of the mask. While wearing a bootstrap respirator, you gain a +1 item bonus to any saves that require you to smell or taste, such as inhaled poisons and airborne diseases.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c85372ad-1d20-495b-a71f-80521c6b989e	Bottle of Infinite Dust	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=3929	This plain, faintly green bottle full of sand looks deceptively mundane, though it contains a near endless supply of sand. A very slow but steady stream of sand can be poured from the bottle. Up to 1 pound of sand can be produced a day this way.	Sandstorm [three-actions] (earth, manipulate, primal); Frequency once per day; Effect You dump out the bottle, creating a swirling sandstorm around you. A 20-foot emanation is filled with blowing sand that obscures vision. This has the effects of mist. The air within the sandstorm is unbreathable; creatures in the area must hold their breath. Creatures entering or starting their turn in the sandstorm take 2d4 slashing damage (DC 23 basic Reflex save). Creatures with the water trait or that are primarily made of liquid take double damage. This sandstorm lasts 10 minutes or until the bottle is corked with an Interact action, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4fbb95c7-f4d0-439a-b5e2-639cb300f6ad	Boulder Seed	{Alchemical,Bomb,Consumable,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1903	This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1ccf08d8-f634-4632-81ea-2a0e676145b2	Bracers of Hammers	{Apex,Invested,Magical,Rare,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2526	These brilliant golden bracers feature a hammer motif as part of their engravings. While wearing them, your body surges with strength and you gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to Disarm and Trip. If you succeed, but not critically succeed, at your check to Disarm a creature, the effects of your check last until the start of your next turn, instead until the start of the target's turn. If you succeed at a check to Trip a creature, it takes 1d6 bludgeoning damage or 4d6 bludgeoning damage on a critical success. When you invest the bracers, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score.	two-actions] Interact; Frequency once per day; Effect You reach for a foe and attempt to topple them with a powerful flip. Attempt an Athletics check to Trip a creature within reach. On a success, the creature is knocked prone and takes 10d6 bludgeoning damage (double on a critical hit). If you knock the creature prone, it must also attempt a DC 35 Reflex save. On a failure, it drops any items it's holding.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5126f29c-6d73-4402-9da9-a491923b8214	Cauldron of Nightmares	{Illusion,Invested,Magical,Rare}	Held Items	\N	1	/Equipment.aspx?ID=891	Engraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the world. The cauldron has an affinity for preying on the minds of captives and prisoners, who take a –2 circumstance penalty to saving throws against it. Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches.	two-actions] Interact (illusion, visual); Frequency once per week; Effect You spill the nightmarish contents of the cauldron onto the ground and choose one creature whose nightmare is stored in your cauldron. A nightmare copy of the chosen creature springs to life from the bubbling pile of horror. The cauldron casts duplicate foe on the target, ignoring the range restriction, and the target automatically fails its saving throw. All enemies within 20 feet of the cauldron are subjected to a fear spell (DC 35). All other nightmares stored in the cauldron are lost. The cauldron becomes totally inert and can't be used again for 1 week.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7454b8f4-0fdf-4de5-b83b-7f4787c9fe21	Breath of the Mantis God	{Alchemical,Consumable,Inhaled,Poison,Virulent}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=3491	To prevent one of their victims from being brought back to life, Red Mantis assassins often poison targets with the breath of the mantis god. After a creature is poisoned by this concoction, internal hemorrhaging frequently results in blood issuing from the creature's mouth—a condition referred to by the assassins as having “the breath of the mantis god.” While a creature can attempt to recover normally from the persistent bleed damage caused by breath of the mantis god, the persistent bleed damage will return if the poison's duration is still ongoing. If a creature dies from the poison's effects, the toxin lingers tenaciously in the creature's flesh for 1 year. During this time, if an attempt is made to bring such a slain creature back to life that doesn't create a new body for the deceased (such as with a 7th-rank resurrect ritual), the lingering effects of breath of the mantis god attempts to counteract the resurrection (counteract modifier +17, counteract rank 5). A spell like extract poison can be used to decontaminate a corpse for easier resurrection, but simpler magic such as cleanse cuisine cannot. A 5th-rank or higher cleanse affliction can also attempt to counteract lingering breath of the mantis god.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fe3f90ef-1021-4d7a-98ed-65a84d7fad28	Brewer's Regret (Greater)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1309	When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects. In addition, your doomed value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa).	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cea4c978-d9c7-4c83-b57b-95adefa17be7	Briar	{Artifact,Evocation,Magical,Transmutation,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=1743	Briar was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional energy into a sword. They entrusted Briar's safe keeping to the Lantern King, who mischievously kept moving the sword from world to world, always near to the regions Nyrissa was focused on but always hidden from her so that he could privately enjoy the delicious irony that the thing she sought so ardently was always kept just out of reach.	reaction] ; Trigger Briar's partner Strikes Nyrissa with Briar for the first time in a round; Effect Nyrissa must make a successful DC 50 Fortitude save to resist being stunned 1 (stunned 3 on a critical failure). Briar's partner gains a +4 item bonus to all saving throws against Nyrissa's spells for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b09cd0aa-9f9b-480c-a892-d9209e9b3e30	Broken Tusk Pendant	{Enchantment,Invested,Primal,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1508	The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, Broken Tusk pendants are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. Broken Tusk pendants bear no magical powers if they are made for oneself; only gifted pendants have true magical properties.	reaction] Interact; Frequency once per hour; Trigger An animal targets you with a melee attack, and you can see the animal; Effect You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b43d20d-8ed9-4d8d-98c4-5ffd0043573b	Busine of Divine Reinforcement	{Conjuration,Divine,Good,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1566	This long, straight, trumpet-like instrument is made of well-polished brass and adorned with imagery of angels fighting demons or religious symbols. When played as an instrument, the busine generates powerful and harmonious notes and grants a +2 item bonus to Performance checks.	three-actions] command, envision, Interact; Frequency once per day; Effect You blow into the busine and conjure a celestial with the effects of a 6th-level summon celestial spell, but there are no alignment restrictions to define which celestials you can call. The celestial will fight only evil creatures and leaves after all present evil creatures have been defeated or the spell's duration ends, whichever comes first. You can Sustain the Activation to extend the spell's duration, as normal. If you have a deity and the conjured celestial's alignment is one of your deity's preferred alignments, the effect functions as a normal 6th-level summon celestial spell instead, meaning the celestial will fight any creature, not just evil creatures, and will perform other tasks as you command.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c26d8a16-4703-4941-a612-41359bd3d2bb	Captivating Score	{Auditory,Consumable,Enchantment,Incapacitation,Magical,Mental,Missive}	Consumables	Missive	\N	/Equipment.aspx?ID=2060	A captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to properly compose this missive (or trained in an appropriate Lore skill your GM allows). You choose one of the emotions described below and write a musical composition to convey that emotion about a subject of your choice, typically a person or group. When activated, the missive plays a note-perfect rendition of the inscribed score. Each creature that can hear the score must succeed at a DC 28 Will save or be influenced to feel the emotion you chose toward the subject of your composition. This lasts for 1 hour, typically returning the creature to its initial attitude unless new events have altered their attitude long-term.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d9361e3a-1b24-4faa-b01c-d222bd27c986	Chair of Inventions	{Magical}	Assistive Items	Mobility Devices	1	/Equipment.aspx?ID=2167	This wheelchair is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. While seated in a chair of inventions, you have a worn superb repair kit that doesn't count against your Bulk limit or maximum worn items.	one-action] (concentrate, manipulate); Frequency once per hour; Effect The chair deploys a complete expanded alchemist's lab. The chair is immobile while this lab is deployed, but levers and gears in the chair allow you to easily retrieve and access everything you need from both the attached superb repair kit and the deployed lab to Craft. This setup is highly efficient and gives you a +2 circumstance bonus to Earn Income using Crafting.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e9486be-b1f0-4b82-98ee-d7bcf7f0ebef	Cloak of the False Foe	{Invested,Primal,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1615	Images of strange animals and distorted figures are woven into this coarse, fur-lined cloak. 	Interact (polymorph, primal, transmutation); Frequency once per day; Effect The cloak rises to envelop your head and body, reshaping your appearance into that of a locally feared cryptid. If there is no such figure in local lore, the cloak of the false foe instead alters your appearance into a form imagined by the crafter of the cloak. One choice that occurs with disturbing frequency is a gaunt figure with triple-jointed fingers; an eyeless, hairless head with a lamprey mouth in the center of its face; and stubby tentacles waving down its neck. The transformation also grants the effects of either a 3rd-level humanoid form spell that lasts for 1 hour if you turn into a Medium cryptid, or a 5th-level humanoid form spell that lasts for 10 minutes if you turn into a Large cryptid.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2e534661-6103-4740-b3bf-c42b77d9b694	Clockwork Diving Suit	{Air,Clockwork,Uncommon,Water}	Adventuring Gear	\N	4	/Equipment.aspx?ID=1144	The clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared to a more traditional magically-assisted diving suit using a bottle of air, a clockwork diving suit is both less expensive and better protected, making clockwork diving suits a good choice for characters who prefer more protection. However, they also come with a built-in time limit, which magical diving suits circumvent. A clockwork diving suit is a bulky, fully sealed suit of armor lined with a complex series of filter-equipped bladders that store and circulate air for the user to breathe. A glass faceplate on the front of the helmet allows the user to see what's going on in front of them.	one-action] Interact; Effect The diving suit shoots out a water jet that causes you to Swim 25 feet in a straight line. The distance of this movement is unaffected by your swim Speed, if you have one, or the armor's Speed penalty. However, difficult terrain, such as the difficult terrain for moving up or down or moving against a current, still slows this movement.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a74576fe-cafd-4186-9822-2c0e2549500b	Cloning Potion	{Consumable,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=2080	When you drink a cloning potion, you split in two, one version of you remaining in your space and the other moving into an adjacent space. Your clone, which has the minion trait, looks like you and remains for 1 minute. Provided you are both on the same plane, you can command your clone telepathically with a single action with the concentrate trait. You can also issue verbal commands, as normal for a minion. As an action that has the concentrate trait, you can sense through your clone. When you do, you lose all sensory information from your own body. You can Dismiss this sense-sharing effect.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
135736ca-4cbd-432f-a889-696bd4bd5473	Cloth of Nullification	{Magical,Rare}	Held Items	\N	1	/Equipment.aspx?ID=3416	This small piece of embroidered cloth is inimical to all magic. 	Nullify Magic [two-actions] (manipulate); Effect You cover a magic item with the cloth or wave the cloth near a magic effect and attempt to counteract the effect or item. The cloth's counteract check modifier is +32, and its counteract rank is 10. Regardless of the result, the cloth of nullification can't be activated again for 2d6 hours. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. With a successful counteract check, you can instead choose to completely absorb the magic from the effect or item into the cloth of nullification. If you do, both become completely non-magical and their magic can't be recovered, even by the remake spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d35a2b36-a9c0-40ae-846b-1533dabe8fb3	Codex of Destruction and Renewal	{Grimoire,Magical,Rare}	Grimoires	\N	L	/Equipment.aspx?ID=2173	An unsmiling mask, half obsidian and half ivory, is embossed on the cover of this weighty tome, the opposite color forming the background of each half. Each codex of destruction and renewal is said to contain a fragment of the knowledge Nethys gained in his apotheosis and they're sacred to his church.	one-action] (concentrate, spellshape); Frequency once per day; Effect If your next action is to cast a healing spell prepared from this grimoire that restores Hit Points, the spell renews the target constantly and perfectly. The spell grants the target regeneration 20, restoring 20 Hit Points at the start of its turn and preventing the target both from dying due to damage and from its dying condition increasing to a value that would result in its death. Each time the creature regains Hit Points from regeneration, it regrows all damaged or ruined organs; it can also regrow any severed body parts as a free action immediately after the body part is severed, with the original crumbling to ash. The effect lasts for 4 rounds.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
96583926-cc23-46be-aea7-a8657bde11ae	Collar of Empathy	{Companion,Invested,Primal}	Worn Items	Companion Items	1	/Equipment.aspx?ID=3015	This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest the bracelet and your companion wears and invests the collar, you gain a stronger connection to each other. You and your companion can always sense each other's emotional states and basic physical wants and needs.	Empathic Link [one-action] (concentrate); Effect You perceive through your animal companion's senses instead of your own. You can Sustain the activation. You are unaware of your own surroundings for as long as you are using your animal companion's senses. In addition to the obvious use when you are separated from your companion, this ability might allow you to notice sounds, scents, and other stimuli that your companion's senses register but yours alone don't.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5e401e0b-657f-400f-ac4f-c985dcd9c6be	Communication Pendants	{Auditory,Divination,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1463	Each of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with the other pendant in their pair and must be crafted together. If one pendant becomes broken, the other shatters into non-magical shards. The Price listed above is for a pair of pendants.	one-action] Interact; Effect You speak, audibly projecting your voice from the pendant you're wearing to the other. Your voice can be heard by whoever is wearing the other pendant no matter how far away the pendants are from each other, as long as the wearer has invested the other pendant and is on the same plane as you. Continued activation allows you to communicate with the other pendant's wearer whenever and for as long as your desire.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
119b4ab7-84c8-472f-b195-d8d33ff723ba	Repeating Hand Crossbow	{Repeating,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=539	This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts.	\N	1	1d6	60 ft.	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e11f8841-ee8f-45bd-8181-c44eb43818b9	Cordelia's Construct Key	{Conjuration,Invested,Magical,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=884	Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge.	minute (command, envision, Interact); Frequency once per day; Effect You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated broom but has no bristles Strike and can't attack. It performs simple and broad menial tasks for you in exploration or downtime but is too slow to react to individual commands to assist you in a combat encounter.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
267d82b1-4ae8-424e-bf7c-126399167bb3	Corruption Cassock	{Cursed,Divine,Focused,Intelligent,Invested,Rare,Unholy}	Cursed Items	\N	L	/Equipment.aspx?ID=2376	Devotees of benevolent faiths fear and loathe corruption cassocks, each of which is dedicated to an unholy deity. When the garment chooses a target, such as when it senses a worshipper of a deity who isn’t unholy, it alters its form to match another deity’s iconography, appearing to be a devoted vestments for that deity. Once donned, the cassock tries to subtly sway its wearer to the worship of its deity. If the wearer begins to succumb, the corruption cassock gradually reverts to its true appearance, replacing its false iconography as its wearer converts.	one-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity you believe the cassock is dedicated to. If you don't spend this Focus Point by the end of this turn, it's lost. However, when you use this activation, the corruption cassock can instead cast a domain spell of the same rank from its deity. It does so only to confuse and dismay you, harming your faith.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddcc163c-e4f9-460d-bade-e42f236b33b5	Cowl of Keys	{Apex,Conjuration,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2528	This simple, tattered cloak is a faded green and features small, stylized keys sewn throughout its length. While wearing the cloak, you fade into the shadows and gain a +3 item bonus to Stealth checks. When you invest the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.	two-actions] envision, Interact; Frequency once per day; Effect You place your hand against a wall, floor, or ceiling. You create a magical doorway within the surface that a creature can move through, as if the door had always been there. The doorway can penetrate up to 10 feet of material; particularly thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. You can use an Interact action on the door to remove it from the surface and return it to its previous shape.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98cf970d-7dd2-4432-bfd6-33848b12d3ba	Crimson Fulcrum Lens	{Enchantment,Invested,Occult,Unique}	Other	\N	1	/Equipment.aspx?ID=942	Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.	two-actions] Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
babc202a-c4af-42a9-978b-ae348e65b51a	Cryolite Eye	{Contract,Invested,Magical,Rare}	Contracts	Bargained Contracts	\N	/Equipment.aspx?ID=1650	You tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows you to see as normal, and when you succeed at a Perception check against an illusion, you get a critical success instead. Once per day, from any distance, the entity that holds your bargained contract can overwhelm your cryolite eye with magical energy, causing images to float over your vision that inflict the dazzled condition on you for 1 minute.	two-actions] command; Frequency once per day; Effect You look through the glass eye sealing your bargained contract. The contract casts see invisibility affecting you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df05c8fa-2c79-4a08-b3eb-4cf2744abaa6	Crystal Shards (Moderate)	{Alchemical,Bomb,Consumable,Earth,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=3291	This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e7ab9cfe-e7d8-442f-9d79-2629d360a74d	Cube of Force	{Evocation,Magical,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=1803	A cube of force is an enchanted cube that measures an inch across. While made from any hard material, the sides of a cube of force are decorated so that they can be distinguished by touch.	two-actions] Interact; Frequency once per day; Effect You hold the cube aloft and depress one of its six faces for several seconds. The cube creates six walls around you, creating a cube 10 feet on each side centered on you (typically centered on the top of your space if you're a Medium creature). If a creature or object overlaps any of these walls, that face of the cube doesn't appear; this also means if you're Huge or larger, the activation has no effect, as your space is larger than the cube would be. The duration and effect of the six walls depends on which face of the cube you press when you Activate the cube, as seen on Table 5: Cube Effects (below). Pressing the sixth cube face with a simple Interact action Dismisses the effect; doing so isn't an activation and thus doesn't count against the cube's frequency. The walls have the AC, Hit Points, and Hardness of a wall of force.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
083cb146-d94c-413c-8d12-d816de8b5edc	Dawnsilver Object (High-Grade)	{Precious,Uncommon}	Materials	\N	\N	/Equipment.aspx?ID=2917	Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d3a2c699-2077-416b-806e-325c7f3fdd90	Day Goggles	{Uncommon}	Adventuring Gear	\N	L	/Equipment.aspx?ID=1146	The darkened lenses of these goggles protect sensitive eyes from bright light but make seeing in the dark more difficult. While wearing day goggles, you gain a +1 item bonus to saving throws against visual light effects. However, while wearing the goggles, you take a –2 item penalty to visual Perception checks and you treat areas of bright light as dim light and areas of dim light as darkness for the purpose of whether you can see. While this is normally a disadvantage, if you have light blindness, you aren't dazzled in bright light as long as you continue wearing the day goggles, since to your eyes, there is only dim light. You can wear the goggles around your neck or on your forehead, granting no benefits, but allowing you to move them over your eyes with a single Interact action, without having to withdraw them first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
64f57827-7800-4e92-83ed-3f825512b997	Deafening Music Box	{Auditory,Evocation,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=813	Symbols of musical notes decorate this gold-framed wooden cube measuring just under 1 foot by 1 foot. A funnel-shaped trumpet protrudes from the box's top at an angle, though it feels surprisingly light. The box has a large button on its side, and it must be set down on a flat surface in order to activate it; while it's activated, the rumbling and churning gears inside the box make it impossible to carry without dropping it.	one-action] Interact; Effect You press the button on the side of the music box, causing it to erupt with a cacophonous and discordant melody for 1 minute while it plays its entire melody, and it can't be shut off prematurely. The music is so loud that any creature within 60 feet must succeed at a DC 24 Fortitude save or become deafened for as long as they remain within 60 feet of the music box, and for 1 minute thereafter. On a critical success, a creature need not make any more saves and is temporarily immune to the deafening music box for the next 24 hours; on a success, the creature must attempt a new save each round it remains within 60 feet of the music box.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ffa4cf7-96a4-4893-a63c-5ac970046fb5	Deck of Mischief	{Illusion,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1053	This deck of 54 cards appears nearly identical to standard playing cards. Comprised of four thematic suits of 13 cards each, as well as two wildcards, the deck of mischief is a favorite of scoundrels who prefer not to leave their games to chance—or to at least nudge the odds in their favor. If you know how to activate the deck, you can illusorily transform the ace and face cards into other cards in the deck.	one-action] envision, Interact; Effect You learn which of the ace and face cards are still in the deck. You can then swap the apparent face of an ace or face card in your hand (if you have any) with the face of one still in the deck. A creature who Seeks or touches the card can attempt to disbelieve this illusion (Perception DC 20).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
01265add-75f2-4800-a63f-4d0df0578a95	Detector Stone	{Divination,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1570	During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones. Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.	one-action] envision; Frequency once per minute; Effect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27119786-0eff-405c-a595-12ecae7d1ef0	Draconic Verge	{Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3934	This scepter is made from dragon bone, with minute runes carved along its length, a dragonskin leather grip, and caps of gold on each end. The scepter grants you a +1 item bonus to Intimidation checks to Demoralize. Such items are considered particularly gruesome and vile by dragons, and they’re invariably hostile to any creature they discover carrying a draconic verge, going so far as to single out that individual for destruction.	Dragon’s Eminence [two-actions] (concentrate, manipulate); Frequency once per day; Effect You hold the verge aloft, tapping into the majesty of the dragon from whom the verge was made. All enemies in a 60-foot emanation must succeed a DC 23 Will save or become frightened 2 (frightened 3 on a critical failure).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
713c7bf7-b330-4ed1-a404-40f9fa504d36	Dragon-Lotus Drum	{Artifact,Magical,Mythic,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3507	This traditional barrel drum has tacked heads in the old military style of Hwanggot and is painted with a many-colored imperial dragon twined around white and pink lotuses, a symbol of long memory. The dragon holds a scroll in its two front claws that bears the inscription “So that the memory of war may be truthfully recalled.”	Summon Dragon-Lotus Army [three-actions] (concentrate, incarnate, manipulate); Frequency once every 20 years; Effect Spend a Mythic Point; beating the drum summons a spectral army to an area you designate within 500 feet. The army takes its Arrive action when you finish playing. At the end of your next turn, the army Strides up to 60 feet and then takes its Depart action. The Dragon-Lotus Army follows your orders and attempts to not harm you and your allies when possible. The spectral force isn’t fully a creature. It can’t take any other actions, nor can it be targeted or harmed by Strikes, spells, or other effects unless they would be able to target or end a spell effect (such as dispel magic). The army is Gargantuan, but it doesn’t block movement. doesn’t block movement.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f18a924f-f650-48ac-9acc-a6dcd77a5941	Sansetsukon	{Backswing,Disarm,Monk,Parry,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=302	The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The staff sections are connected by short lengths of cord or chain, similar to nunchaku.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8b40ddb-7852-4840-bdfd-c7f3a39bc4d2	Dream Lens	{Artifact,Conjuration,Magical,Rare}	Artifacts	\N	10	/Equipment.aspx?ID=3446	The Dream Lens is located far from Sandpoint, housed in an obelisk of pink-veined marble in the lost city of Ilvarandin deep down in the Vaults of Orv. Here, this sinister artifact can capture the dreaming mind of a mortal anywhere in the world who has fallen under the influence of midnight milk. The Dream Lens is a large convex crystal housed in a series of metal armatures, itself guarded by powerful constructs and arcane countermeasures.	three-actions] envision, Interact; Requirements You’re an intellect devourer whose mind has been linked to a user of midnight milk, and that creature is still dreaming in your mind; Effect The Dream Lens establishes a link between you and the dreaming host, allowing you to rip and tear into the host's mind from afar. You can attempt two talon Strikes against the dreaming creature, using the same attack modifier as your highest attack modifier. These strikes gain the death and mental traits, and damage caused by them is mental damage, not slashing damage. If this kills the target, the intellect devourer can use Body Thief against the target as a free action, teleporting from the Dream Lens directly into the skull of its new, freshly slain host. If these strikes don't kill the target, it can immediately attempt a new Fortitude save against the DC of the midnight milk it's currently under the effects of. If it succeeds at this saving throw, the target immediately awakes (retaining only vague memories of an awful nightmare) and is no longer affected by that dose of midnight milk.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a66070e-e2ee-434a-897a-b8124860e13e	Drumish Pearl Token	{Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3694	This silver brooch features an enormous freshwater pearl pulled from the depths of Lake Encarthan. They are often given to trading partners among Drumish merchants as a sign of favor—not as favored as a fellow Kalistocrat, but nonetheless worth treating well. Openly wearing a Drumish pearl token can work wonders when traveling through Druma, whether on legitimate mercantile business or not, but those who flaunt the token inappropriately must beware of repercussions from the Drumish government! The wearer of a Drumish pearl token benefits from a +2 item bonus to Diplomacy checks to Make an Impression and to their Perception DC when someone attempts to Lie to them.	Subversive Friendship [reaction] (concentrate, emotion, mental); Frequency once per day; Trigger You succeed at Making an Impression; Effect You automatically increase the target’s attitude to helpful. If the target’s initial attitude was unfriendly or hostile, they revert to this attitude after 10 minutes and realize they’ve been manipulated by you. Afterward, they might decide to act against you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d49dace-f545-42f2-bef9-0f011aa40151	Ebon Marionette	{Enchantment,Magical,Mental,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=1715	This puppet is carved out of ebony wood and affixed to violet strings for easy manipulation. 	three-actions] envision, Interact; Frequency once per day; Effect When you Activate the ebon marionette while envisioning a specific creature within 40 feet, you can force the creature to mimic a single action you make with the puppet. You might command the creature to throw down its weapon, run away, or attack an ally. Whenever you issue a command, the creature must succeed at a DC 28 Will save or be forced to follow the command as its first action on its next turn. If you command it to do something that takes more than 1 action, it accomplishes only as much as it can with 1 action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9f82715e-9e0a-4cc0-9251-c36102b41d97	Elemental Fragment (Greater)	{Consumable,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=2653	This chunk of solidified planar energy is as large as a walnut and comes in six different varieties: a clear piece of crystal for the Plane of Air, a rough piece of rock for the Plane of Earth, a solidified piece of cooled lava for the Plane of Fire, a compact piece of iron for the Plane of Metal, a solid piece of ice for the Plane of Water, or a compact mass of plant matter for the Plane of Wood. You crack the fragment as you activate it, unleashing the planar energy within. This energy casts a spell of your choice: a 5th-rank elemental form spell affecting you or a 5th-rank summon elemental spell; if you summon an elemental, you can Sustain the activation to keep control of the elemental. The spell's element matches that of the fragment.	two-actions] (concentrate, manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c11a74d8-f250-4370-9cd4-7d6db4f657cf	Emerald Fulcrum Lens	{Invested,Necromancy,Negative,Occult,Unique}	Other	\N	3	/Equipment.aspx?ID=942	Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.	two-actions] Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a8ee65a4-b914-47fe-82d5-269dafc62bce	Energizing Tea	{Consumable,Magical,Potion,Tea,Transmutation,Uncommon}	Consumables	Tea	L	/Equipment.aspx?ID=3141	This sweet and refreshing tea is made by adding a mixture of honey, lemon slices, and sliced ginger. This is considered to be the bare minimum when serving energizing tea, and many go above and beyond by adding additional citrus fruits or berries to the mix or refusing to serve the tea at all without accompanying it with a full platter of spiced pastries and sweets. This golden tea has energizing properties and, when consumed, grants you a +1 item bonus to Athletics and Acrobatics checks for 10 minutes.	one-action] Interact or 10 minutes (concentrate, Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cc5df237-7c09-47a3-9e27-38fd7268607c	Silver Snake Cane	{Magical,Metal,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2618	This shimmery metal cane is both an assistive device and a popular companion for many zuhras. The cane's possessor can spend 1 minute feeding the cane an elixir or a dose of ingested or injury poison to fill its venom sac. The cane can store only one such alchemical item at a time, and it expels the alchemical item when either 24 hours pass or it's fed a new alchemical item.	True Silver Snake [one-action] (concentrate); Prerequisite You're a zuhra; Effect The cane transforms into a giant viper made of silver. All its Strikes are silver. It acts independently but obeys you. You can Dismiss this activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b91bdebf-d1a8-4525-a4df-c5e84970967c	Energy-Absorbing	{Abjuration,Magical,Rare}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1763	As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction.	reaction] envision; Trigger Your armor is infused with energy and you take damage from a melee Strike; Effect You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee Strike.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0c9404db-aaa9-40a0-96ba-a7bab6ec9215	Energy-Absorbing (Greater)	{Abjuration,Magical,Rare}	Runes	Armor Property Runes	\N	/Equipment.aspx?ID=1763	As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction.	reaction] envision; Trigger Your armor is infused with energy and you take damage from a melee Strike; Effect You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee Strike.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1b86a26-f2f4-4ab3-887d-93e4e9a5594c	Envisioning Mask	{Divination,Invested,Magical,Mental}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=729	These strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the pleroma aeon who first gifted them to mortals in the hope that sharing the means of aeon communication would reduce the misunderstandings and conflicts among mortal civilizations. An envisioning mask covers your entire face, though it doesn't hinder your vision or other senses.	one-action] Interact; Frequency once per day; Effect You lose the ability to produce language and instead communicate wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet, but it is understandable to all creatures regardless of whether they have a language. When communicating with non-aeons, however, your meaning is often vague and mysterious. This effect lasts for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ffe85541-8a51-4fe2-a5d0-90778d6f6ed1	Essence Prism	{Artifact,Transmutation,Unique}	Artifacts	\N	5	/Equipment.aspx?ID=612	This enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In reality, the prism refracts the four magical essences into the visible spectrum. A creature adjacent to the prism can adjust its facets with an Interact action to change between two polarities. Two essences flow from two input streams into the prism, where the prism combines them into a single output stream; alternatively, a single essence flows from one input stream into the prism and is split into two output streams. A creature that enters and stays within an input essence stream for 1 minute is slowly encased in solid magic, at which point it is paralyzed until anyone reverses the prism’s flow or finishes activating the prism. A creature stepping into an output essence stream is gently pushed back and out of the stream.	minute (Interact); Requirements The prism has two input streams, and a creature is encased in magic in each of the input streams; Effect Over the course of the next hour, the essences of both creatures in the input streams are refracted through the prism, creating a cocoon of magic in the output stream that contains a new creature. At the end of the process, the original creatures are gone, and the new creature breaks free of its cocoon. The new creature is an amalgam of the originals, with a new personality blended from both, and is usually 1 or 2 levels higher than the higher level of the original creatures unless the lower-level creature was much weaker. This activation also reverses the effect of the second activation.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72f7b4c1-69c2-4cb7-96fc-0e1867321c92	Everair Mask (Lesser)	{Abjuration,Air,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2565	This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An everair mask makes use of magical runes related to the Plane of Air to create breathable air.	two-actions] envision, Interact; Frequency once per day; Effect You activate the mask's rune, and the air surrounding air, as well as the air you exhale, becomes enriched with oxygen. This allows the everair mask to recycle air into breathable air for 1 hour. The rune's magic is unable to provide breathable air while underwater, in a vacuum, or in any other situation where air is normally unavailable.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c729829a-64d4-4ddf-9635-74193fe33bc3	Extended Deteriorating Dust	{Consumable,Evocation,Magical,Uncommon}	Consumables	Other Consumables	\N	/Equipment.aspx?ID=565	Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers.	two-actions] Interact; Effect You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the object’s Hardness instead. If the deteriorating dust is still active after the object’s Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dust’s duration expires, but any damage remains.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d26e748-e901-4fb3-8532-b6062139cfe4	Calvary Commander's Lance	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3838	This +1 striking lance bears a pennant that displays a standard, heraldry, or other symbols desired by its original creator. When mounted and wielding a cavalry commander’s lance, you gain a +2 circumstance bonus to Diplomacy checks when interacting with anyone loyal to the nation or cause represented by your pennant’s imagery.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27aa17a9-f03b-4677-8ccc-1b0e88527595	Extraction Cauldron	{Invested,Magical,Transmutation,Uncommon}	Other	\N	6	/Equipment.aspx?ID=1706	This large magical stew pot can boil objects down to their valuable components, greatly assisting anyone who wants to harvest raw materials without visiting a settlement. The cauldron is roughly 3 feet in diameter.	three-actions] Interact; Requirements The cauldron must be filled with boiling water for at least 1 hour; Effect As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's Price; art objects are instead transformed into raw materials with a value equal to their Price. The cauldron produces raw materials associated with the object but unaffected by immersion in boiling water. For example, a magical broom might be rendered into a block of dense, valuable wood, while a gilt-edged portrait might be transformed into a lump of gold. Objects removed from the cauldron before an hour passes can't be transformed and they might be damaged or ruined by water and heat.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c3e90d25-f4d3-47f8-9812-7d79f66925c7	Familiar Satchel	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=869	This armored case is made to protect any Tiny or smaller creature contained within. It includes air holes (which can be plugged with cork stoppers for underwater travel) and two receptacles for food and water. Any creature inside has neither line of sight nor line of effect to the outside world but also cannot be targeted by attacks that require a line of effect while in the satchel. However, an area effect that deals enough damage to break the case also damages the creature inside. The satchel is made of leather (Hardness 4, HP 16, BT 8). A creature can enter or exit the satchel by using a total of 2 actions: an Interact action to open the satchel and a single action with the move trait to enter or exit.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
543db9c0-84ed-45af-9c36-e4167d151d11	Familiar Tattoo	{Invested,Magical,Tattoo,Transmutation}	Tattoos	\N	\N	/Equipment.aspx?ID=998	This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar tattoo to be carried in your skin. The familiar must spend a single action, which has the magical, move, and transmutation traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you. Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e53b9710-12ed-4a14-be0f-5b968da3a974	Fanged	{Magical,Transmutation,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1433	When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal.	one-action] Interact (magical, polymorph, transmutation); Effect You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely associated with (a lizardfolk would turn into a lizard, a kitsune into a fox, a deer instinct barbarian into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the fanged weapon even though you don't have any hands. However, you can attack only with the fanged weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the two-hand trait, you are holding the weapon in two hands. You can Dismiss this effect, and it ends automatically if you drop the fanged weapon (whether or not of your own volition).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab79a0ef-6e3b-44ef-a71a-a5f1cb7fd7ec	Fanged (Greater)	{Magical,Transmutation,Uncommon}	Runes	Weapon Property Runes	\N	/Equipment.aspx?ID=1433	When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal.	one-action] Interact (magical, polymorph, transmutation); Effect You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely associated with (a lizardfolk would turn into a lizard, a kitsune into a fox, a deer instinct barbarian into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the fanged weapon even though you don't have any hands. However, you can attack only with the fanged weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the two-hand trait, you are holding the weapon in two hands. You can Dismiss this effect, and it ends automatically if you drop the fanged weapon (whether or not of your own volition).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
185ad057-3f3c-4eee-936f-eec5f01caee6	Fire-Jump Ring	{Fire,Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3433	This black, metal ring is inset with rubies that occasionally give off wisps of smoke. It grants you a +2 item bonus to  Athletics  checks. 	Fire Jump [two-actions] (concentrate, manipulate, teleportation); Frequency once per day; Effect You Stride (or Burrow or Fly, if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish into the fire and take no damage from it. You can sense all sufficiently large fires within 100 feet of where you vanish, and you reemerge from any of those fires, either within the fire or adjacent to it. If you end your movement in the fire, it affects you as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7a36c27b-ae27-4132-946b-6d587458a184	Fixer (Basic Informant)	{}	Services	Fixer	\N	/Equipment.aspx?ID=879	A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1c6238e5-2bb4-4bc9-a95c-05f54af4bb3a	Fixer (Expert Informant)	{}	Services	Fixer	\N	/Equipment.aspx?ID=879	A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f347c6ff-e37a-4175-9b20-e7dc5f31451c	Flare Beacon (Lesser)	{Consumable,Gadget,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=1112	Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
425d7def-a634-43dc-9632-222dc419c661	Flawed Orb of Gold Dragonkind	{Arcane,Artifact,Enchantment,Magical,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=616	Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed.	two-actions] envision, Interact; Frequency Three times per day; Effect You attempt to overwhelm a dragon’s mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 feet; the dragon can attempt to resist the orb with a DC 30 Will saving throw (or higher with orb shards). Gold dragons take a –4 circumstance penalty to this saving throw. Any stun from this activation ends if the dragon is attacked or otherwise subject to a hostile act other than that of the orb.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef4e936f-586c-470b-8812-4f1a91c0a6d0	Forgefather's Seal	{Artifact,Divine,Unique}	Artifacts	\N	\N	/Equipment.aspx?ID=3120	This rune was created by Torag, god of the forge, protection, and strategy, and shared with his greatest artisans and warriors. Torag designed a small number of these seals as gifts to allied deities; each one is nearly identical but has a different spell effect when using the reaction activation; for instance, Sarenrae's seal casts sunburst instead of earthquake.	Stalwart Sacrifice [free-action] (concentrate); Trigger You have not acted yet on your turn; Effect You call upon Torag to defend your allies and those around you, sacrificing yourself in the process. Creatures of your choosing within 60 feet recover all their Hit Points. If any of the creatures are dead, they are instead brought back to life with half of their maximum Hit Points. The chosen creatures also gain a +4 status bonus to AC and saving throws, and fast healing 15 for 1 hour. You can use this ability to bring back to life a creature that requires a wish ritual or divine intervention to raise from the dead, as long as you choose no other creatures within 60 feet to recover. Once you use this activation, you are turned into a perfect statue made from stone or metal that depicts you in a glorious pose honoring your sacrifice, and you can never be restored. The Forgefather's seal remains on this statue and can be transferred to another suit of armor or a runestone as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6cfdd49e-dda6-4cf8-bed2-e65f6875c6ec	Fossil Fragment (Brontosaurus Phalange)	{Earth,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2590	This massive toe bone becomes a brontosaurus when activated. It can be called upon no more than four times per month. The skeleton remains for 24 hours if used as a beast of burden or for transport. If it attempts an attack or otherwise engage in combat, it reverts to its fragment form after 1d4 rounds. The skeleton is so massive and sturdy that it can serve as the base of a structure (from an item or spell effect with the structure trait), provided the structure is no larger than 20 feet in width or height. When the brontosaurus reverts to its fragment form, the structure reverts with it.	Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9b653cf-bd67-4362-8225-c1e595ba1fc3	Fossil Fragment (Petrified Wood)	{Earth,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2590	This colorful sliver of petrified wood becomes an awakened tree when activated. It doesn't have the normal weaknesses of an awakened tree, but it's rooted in place, immobilized. As a single action, it can throw a petrified seed, such as a stone pine cone or acorn, up to 60 feet. A copy of the tree appears there, provided there's an unoccupied space large enough for it. While two trees exist, if either tree throws another seed, one of the existing trees disappears, replaced by the new tree. The tree can be called upon once per day for up to 1 minute. This duration starts when you activate the item, and all trees disappear when it ends.	Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd3d04ce-bc39-4ce2-8dde-c8446701fbad	Furnace of Endings	{Fire,Invested,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2552	Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to “smuggle” stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it.	one-action] to [three-actions] envision, Cast a Spell; Frequency once per day; Requirements The last object burned was a scroll containing an appropriate spell; Effect You cast the stored spell as if you were activating the scroll.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c2ce3c4a-d58d-48cf-b15a-5ae524e81594	Gamepiece Chariot	{Conjuration,Magical,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=1479	This stone figurine of a chariot pulled by two horses was used by Tekritanin adults during strategy game competitions. Sometimes, though, mischievous adolescents snatched pieces like this one for joyriding.	two-actions] Interact; Frequency once per day; Effect You place the figurine on the ground and roll it forward. As the chariot begins to move, it rapidly expands to the size of a Large heavy chariot pulled by two animated stone war horses. You can board the chariot and drive it up to 80 feet in a straight line. You can move through spaces occupied by creatures of size Medium or smaller, dealing 4d8+10 bludgeoning damage to those creatures. Affected creatures must attempt a DC 28 basic Reflex save; on a failure, a creature is knocked prone. The chariot returns to its figurine form once it stops moving.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cdca4085-cb59-4bf1-adb3-ad42e9cc0997	Gate Attenuator	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2654	Gate attenuators are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a gate attenuator, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element.	Elemental Spell [two-actions] (concentrate); Frequency once per day; Effect The gate attenuator casts a 1st-rank spell, with a spell attack modifier of +7 and spell DC of 17. If you're a kineticist and the spell's element matches one of your kinetic elements, you can use your impulse attack modifier instead of the spell attack modifier or your impulse DC instead of the spell DC. The spell corresponds to the element the item is attuned to, and it gains that element's trait if it doesn't already have it: air gust of wind, earth pummeling rubble, fire dehydrate, metal thunderstrike, water snowball, or wood flourishing flora.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d3c9f54-bcee-4db9-9d6a-7ea820129094	Ghost Stone	{Divination,Magical,Unique}	Other	\N	18	/Equipment.aspx?ID=3448	The Ghost Stone is a stationary magic item, a 10-foot-long spindle-shaped crystal floating and slowly rotating within a hemispherical chamber in the Pit (area E10). If moved from this chamber, the Ghost Stone is destroyed. It can also be destroyed via damage (AC 28, Hardness 16, HP 60). If it's destroyed, the trapped Varisian spirits within are finally released; as a vortex of vaguely humanoid shapes swirls around the room, all PCs in area E10 are filled with sensations of elation and freedom. The departing ghosts grant each PC the first activation result below, but after that, the Ghost Stone crashes to the ground and shatters into mundane crystal, forever destroyed.	two-actions] 10 minutes (command, envision, Interact); Frequency once per day; Effect The Ghost Stone casts read omens to your specifications.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eed80d49-3291-461b-a042-37113e5b2086	Gingerbread House	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	L when not activated	/Equipment.aspx?ID=1708	A gingerbread house is made of magical gingerbread sweetened with honey and spices, and further decorated with candies and icing. Its roof tiles are made of sugar. It can be held safely in one hand but is very delicate; it's often stored within a wooden box of 1 Bulk.	three-actions] 1 minute (command, envision, Interact); Effect The gingerbread house expands into a spacious and comfortable two-story cottage with a fenced yard. Although fully furnished with beds, chairs, tables, and so on, it and all its contents are made of magical gingerbread and candy. It includes a hearth that keeps the entire house warm but doesn't damage its composition. The house's cupboards are supplied with candy and cocoa sufficient to sustain 10 Medium creatures that eat roughly as much as a human for as long as the house remains activated. Creatures who spend an entire day and night resting in a gingerbread house recover Hit Points at twice the normal rate; if they successfully save against an affliction, they reduce the stage of that affliction by an additional step.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
27e5899a-294a-45b0-aa46-fdd9d6f551fc	Golden Breath Fulu	{Consumable,Fulu,Healing,Magical,Talisman,Uncommon,Vitality}	Consumables	Fulu	\N	/Equipment.aspx?ID=2036	An enterprising chirurgeon reversed the forces evoked by a void thousand-pains fulu to create the golden breath fulu, which fortifies qi and the body as elements move out of balance. When you Activate this fulu, you regain 75 Hit Points and attempt a flat check to end any persistent damage affecting you. The fulu is particularly appropriate help for ending any persistent damage. Also, if you would regain more Hit Points from the fulu than your maximum, you can gain the excess as temporary Hit Points or distribute the excess among creatures of your choice within 30 feet. The temporary Hit Points last for 1 minute.	free-action] (concentrate); Trigger You take damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c9a963e3-3beb-467c-815c-56e3585eab7b	Golden Silencer (Greater)	{Consumable,Illusion,Magical,Talisman,Uncommon}	Consumables	Talismans	L	/Equipment.aspx?ID=1585	The Golden Gunners are dreaded for their use of their golden silencers, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components.	one-action] Interact; Requirements You're an expert in Stealth.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
06a623e0-731e-4856-a0e0-4f0cdea2a066	Gossamer Sash	{Consumable,Illusion,Magical,Rare}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3151	This lightweight sash of spidersilk measures 20 feet long when fully unfurled. White at one end and shading to violet at the other, occult markings in silver thread are stitched along the sash's length. When a gossamer sash is held by up to 4 people and they spend 1 hour walking along any road in Shenmen between midnight and sunrise, they step into an immersive mindscape that appears to be a lonely mountainside road inhabited by path maidens who are (at least initially) favorably disposed toward answering questions the travelers might have. Once the path maidens have answered their questions or are slain (whichever comes first), the mindscape ends, and those who traveled it are returned to the point on the road where they first activated the gossamer sash.	hour (envision, Interact, move)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e3f61b0-9e2f-4eb1-b0e9-f058f20643d4	Springald	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=8	A springald consists of a wooden board cranked backward and chutes that hold up to three oversized arrows. Rather than having a nock, each arrow has a flat back end. Releasing the board strikes the backs of the arrows, sending them hurtling through the air.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ecd7737-6dca-4489-8509-6d5ad435f258	Greater Burglar's Rosebud	{Consumable,Emotion,Mental,Plant,Uncommon,Wood}	Consumables	\N	\N	/Equipment.aspx?ID=3733	Though originally intended to protect a green man’s favorite agents against predation by pesky herbivores, thieves have adapted the design to help them disperse guard animals. The soft flower bud belies the horrible perfume contained within. Activated by cracking open the petals, the rosebud exudes a noxious cloud that has the olfactory trait for 10 minutes. If dropped, it fills a 10-foot-burst. If you carry it in one hand and periodically waft it as a free action, the rosebud instead gives you a 10-foot emanation. Creatures that enter or start their turn in the cloud must succeed at a Fortitude save against the listed DC or become sickened 1. Animals and beasts that critically fail are also fleeing for 1 round. A creature that successfully saves against the burglar’s rosebud becomes temporarily immune to the effects for 24 hours.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d8fa0f29-611a-4672-ba07-39233dc823f3	Greater Roc-Shaft Arrow	{Consumable,Magical,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=3744	Each of these arrows is made from an immense roc’s flight feather, most of whose vanes have been trimmed to expose the arrow’s shaft. When an activated roc-shaft arrow hits a target, the arrow briefly grows a pair of avian wings and attempts to carry off the target. The target must succeed at a Fortitude save or be moved to a space you choose within an area determined by the arrow’s type; if the target critically fails, the arrow can move them an additional 10 feet. If this would move the target into a hazardous space, this effect gains the incapacitation trait.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79b81d02-1ef7-4568-a437-2bb45865bfc6	Grim Ring	{Detection,Divination,Divine,Invested,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1538	This golden ring is sculpted with the visage of a grinning skull on the side. While wearing the ring, you can attempt to detect the presence of undead creatures as an exploration activity. This reveals the presence or absence of undead in the area, but it doesn't pinpoint their locations. This ring can't detect undead whose appearance is masked by any illusion spell that is 2nd level or higher. If an undead is hiding or disguised, the GM rolls a secret Perception check for you against the undead's Stealth or Deception DC, as appropriate, with a +2 item bonus to your check.	reaction] envision (positive); Frequency once per day; Trigger You gain the drained condition from an undead creature; Effect Reduce the value of the drained condition you gain by 1, and the undead that caused the condition takes 2d6 positive damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91afe930-a0b0-48a4-8ba8-de15a2bcb19f	Grub Gloves (Greater)	{Invested,Magical,Necromancy,Uncommon}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2561	Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +1 item bonus to Athletics checks. The gripping power of the gloves provides you with a +2 circumstance bonus to Reflex saves to Grab an Edge. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips.	two-actions] envision, Interact; Frequency once per day; Effect You rub your hands together and take a deep breath to prepare for the rest of your day. You regain 3d8+10 Hit Points and feel refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
faf31c8d-1e04-425b-ae2f-906a30e5f08e	Guiding Cajon Drum	{Enchantment,Magical}	Held Items	\N	2	/Equipment.aspx?ID=1740	This wooden, box-shaped percussion instrument resonates with great power when struck. The drum is large enough that you can't play it while holding it. Instead, you sit on the drum and play it with both hands. Sitting on or standing up from the drum requires an action, which has the move trait. You're flat-footed while sitting on the drum, but you gain a +1 item bonus to Performance checks to play the drum. The drum is loud and creatures within 100 feet of the drum can hear its music, regardless of the ambient noise, though it can't penetrate silence and similar magical effects.	one-action] Interact (auditory, emotion, enchantment, mental); Frequency once per round; Effect You play the drum, unleashing a rhythm that gets other moving. Up to 2 allies that can hear the drum can use a reaction to Stride 5 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
adae865f-6fa5-463e-8ed3-cc073f28fc3b	Halcyon Heart	{Artifact,Divination,Magical,Rare}	Artifacts	\N	1	/Equipment.aspx?ID=1529	This shekere features carved prayers barely visible under a fine silk net of colorful beads. The handheld percussion instrument grants a +3 item bonus to Performance checks while playing music with it. In addition, when you Perform with it, you can make it heard by any number of creatures within 100 miles. You can specify one or more specific creatures, or otherwise describe those who will hear it, such as all humans, or all inhabitants of a village. You can send a message through the music that the targets understand. Demons and creatures connected to demons (such as a creature whose deity is a demon lord or a sorcerer with the demonic bloodline) can't easily understand any messages conveyed in this way, even if you wish to send the message to them. They must attempt a Society check against your Performance DC or against DC 40, whichever is higher. If your Performance DC is higher than DC 40 and you want demons to be able to understand the message, you can choose to use DC 40 instead.	two-actions] command, Interact; Requirements The halcyon heart has its net of beads; Effect You pull the net off the halcyon heart and throw it at a creature within 20 feet, using your attack bonus for a ranged simple weapon. On a hit, the net grows and envelops the creature, which becomes flat-footed and takes a –10-foot circumstance penalty to its Speeds until it Escapes, and on a critical hit, it's also immobilized until it Escapes. The net also attempts to counteract teleportation effects and planar travel of the creature it's entrapping. The Escape DC is 44, and the net has a counteract level of 9 and a counteract modifier of +38. If the target is a demon or connected to a demon, they must roll twice and take the lower result on all attempts to Escape (this is a misfortune effect), and for counteract checks, the net rolls twice and takes the higher result (this is a fortune effect). You can't Perform with the halcyon heart while it doesn't have its net. So long as the net doesn't contain a creature, you can restore it with a single action, which has the concentrate trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
804360d4-a298-4c30-8bf7-eeb8354af6cf	Impenetrable Scale	{Invested,Magical,Uncommon}	Armor	Specific Magic Armor	3	/Equipment.aspx?ID=2806	Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 greater resilient fortification adamantine scale mail seems to momentarily thicken at the point of impact when hit. Whenever the armor’s fortification rune successfully turns a significant foe’s critical hit into a normal hit, one of the scales on the armor turns violet. You gain resistance to physical damage equal to the number of violet scales, to a maximum of 8.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d11cae3-99aa-457b-85d6-e0c938b6315c	Handkerchief of Disagreeable Disguise	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	\N	/Equipment.aspx?ID=2381	This elegant scarf appears to be and functions as a   masquerade scarf  . When you invest the scarf, it fuses to you.	minute (manipulate); Frequency once per day; Effect Like a masquerade scarf, the scarf casts a 1st-rank illusory disguise spell on you. However, the illusion disadvantages you based on your intent, making you, for example, appear to be a suspicious ruffian if you’re trying to sneak past guards or lending you the seeming of a pauper if you’re trying to impress a shallow aristocrat. You and those you consider to be allies must succeed at a DC 16 Will save or you perceive the illusion as you intended it, though others won’t. Evidence to the contrary allows you to attempt to disbelieve the false version of the illusion. You can’t Dismiss the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b0213ef1-4d8c-471b-8662-9428ade0b7b4	Handkerchief of Disagreeable Disguise (Greater)	{Cursed,Invested,Magical,Rare}	Cursed Items	\N	\N	/Equipment.aspx?ID=2381	You can Activate the scarf as a 2-action activity any number of times per day, the illusory disguise is 2nd rank (allowing it to malfunction with sound and smell), and the DC is 23.	minute (manipulate); Frequency once per day; Effect Like a masquerade scarf, the scarf casts a 1st-rank illusory disguise spell on you. However, the illusion disadvantages you based on your intent, making you, for example, appear to be a suspicious ruffian if you’re trying to sneak past guards or lending you the seeming of a pauper if you’re trying to impress a shallow aristocrat. You and those you consider to be allies must succeed at a DC 16 Will save or you perceive the illusion as you intended it, though others won’t. Evidence to the contrary allows you to attempt to disbelieve the false version of the illusion. You can’t Dismiss the spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5fddb04-dbc0-4a66-a161-b2ff2abf7705	Harrow Spellcards	{Grimoire,Magical,Uncommon}	Grimoires	\N	L	/Equipment.aspx?ID=2178	Crafted of sturdy paper, each card of this harrow deck showcases a beautiful watercolor illustration with space to inscribe a spell below. When shuffled, its cards seem to fly between one another of their own accord.	free-action] (concentrate, fortune); Frequency once per day; Trigger Your last action was to cast a spell prepared from this grimoire that has the detection, prediction, revelation, or scrying trait; Effect You draw forth a card to gain insight into future challenges you’ll face. Draw a card from a harrow deck or roll 1d6: 1 = hammers (Athletics), 2 = keys (Acrobatics), 3 = shields (Survival), 4 = books (any Recall Knowledge), 5 = stars (Religion), 6 = crowns (Diplomacy). The next time you attempt a check of the same type as your result, roll twice and take the better result, as the spirits of the harrow guide your actions. If not used by your next daily preparations, this benefit disappears.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c1947b69-5cc7-45e7-8577-e0b6cf19b294	Healing Vapor (Major)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1941	Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
92523c92-bc8e-48b6-aa4f-22e82344d48e	Healing Vapor (Moderate)	{Alchemical,Consumable,Healing}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1941	Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.	three-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
36030134-107c-45e1-961a-b8b6309aaa68	Hexing Jar	{Focused,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2324	Dangling from a simple cord, a hexing jar houses rich soil. When a witch who has invested the jar wears it overnight, a miniature thing grows from the soil. Your patron chooses the form, commonly including glowing mushrooms, venus flytraps, mandragora roots, or undead hands reaching up. The thing whispers secrets it learned from your patron, giving you a +2 item bonus to your patron skill.	reaction] (concentrate); Frequency once per hour; Trigger You roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast; Effect The thing in the jar becomes more energetic—glowing, dancing, rapping on the glass, or some other action appropriate to its appearance. It encourages you until the start of your next turn, granting you and your familiar a +1 status bonus to AC and saving throws and a +2 status bonus against mental effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8bcb631c-50fe-4d6e-8287-82a0a0ca9dfa	Instrument Harness	{Invested,Magical}	Worn Items	\N	L	/Equipment.aspx?ID=3967	Many armies recruit musicians among their number, who might keep time for marching with a drum, play out commands with a bugle, or intimidate foes with the bagpipes. Regardless of instrument, these musicians are still soldiers and need to be able to fight as well as play at the drop of a hat. The instrument harness is made from white leather decorated with gold musical symbols. You can attach up to 3 Bulk of musical instruments to the harness. If you drop an attached instrument, it remains safely at your side rather than dropped to the ground.	Ready to Play [free-action] Frequency once per day; Requirements There is an instrument attached to the instrument harness and you have enough hands free to hold it; Effect Your harness ripples, pulling the required instrument into your hands. You Interact to draw the required instrument, but this manipulate action doesn’t trigger reactions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5ecd9f25-347e-4f7b-b6a2-6988259be331	Lattice Armor	{}	Armor	Base Armor	2	/Armor.aspx?ID=54	Also known as “varman” in some parts of the Impossible Lands, this armor is made from fine metal cables woven into latticework patterns with plated segments to protect the head, neck, and shoulders. This armor disperses blows much like rings of chain mail but is much tighter in construction, making it quieter.	\N	\N	\N	\N	\N	\N	\N	4	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N
b05cc84b-2d46-4dd5-b00e-abdff60e2ea5	Horn of the Aoyin	{Cursed,Enchantment,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=1636	This musical instrument is crafted from the horn of an aoyin—a large, cannibalistic beast whose form resembles an ox with a white body, four horns, and hair as coarse as straw—and carved with fell symbols. If the horn of the aoyin's owner doesn't use the instrument's activation on sapient creatures at least once a day, the horn of the aoyin activates at some point of its own choosing on the owner, and the owner critically fails with no saving throw.	two-actions] Interact (auditory, emotion, enchantment, incapacitation, magical, mental); Frequency once per hour; Requirements You're trained in Performance; Effect You blow the horn, creating a low growling sound. Creatures other than you within 60 feet must attempt a DC 30 Will save. Those who fail become overwhelmed with an animalistic rage and the urge to consume flesh for 1 round, or 1 minute on a critical failure. They indiscriminately attack the nearest target unaffected by the magic of the horn unless there are no such targets, at which point they set on each other. While affected, they gain a jaws unarmed attack that deals 1d8 piercing damage, deal an additional 2 damage with unarmed attacks, and lose the ability to use any weaponry. They also gain a +2 status bonus to saving throws against mental effects and pain, can detect bleeding creatures and open wounds as an imprecise sense with a range of 30 feet, and gain a +10- foot status bonus to their Speed. Lastly, they take a –1 penalty to AC and are unable to use concentrate actions other than Seeking. Creatures who critically succeed are temporarily immune for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4f90621f-f79a-48ea-b75c-24d41fbb3a55	Horns of Naraga	{Artifact,Invested,Magical,Necromancy,Unique}	Artifacts	\N	2	/Equipment.aspx?ID=614	This imposing helm bears the horns of a powerful black dragon. While wearing the Horns of Naraga, you gain greater darkvision and immunity to acid. If you are undead, you gain resistance 40 to positive damage. If you are not undead, the helm quickly saps the life from you, dealing 10d6 negative damage to you every round. If you die from this damage, you rise as an undead of an equal level in 1d4 rounds.	three-actions] command; Frequency once per day; Effect The Horns of Naraga transform into Naraga, an ancient black dragon. Naraga appears in an adjacent appropriate space, and if no such space is available, she does not appear. Naraga follows your commands without question. She remains for up to 1 hour or until you use an Interact action to dismiss her, after which she reverts back to the helm. If Naraga is slain, she immediately reverts back to the helm and can’t be summoned for 1 week. You don’t receive any of the helm’s other benefits while it is transformed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ef431a6f-054e-4729-b7b3-01bbb9a63629	Horrid Figurine	{Magical}	Held Items	\N	L	/Equipment.aspx?ID=2192	Carved in a putrid jade, the color of disease, this figurine is a bloated humanoid mass of writhing vermin and serpents, all rendered in disgusting detail. The creeping pattern is carved so they seem to move and contort the more one views the figurine. When activated, the effect is amplified to a disgusting or horrifying degree. The figurine can be activated twice per day. If you try to activate it a third time during a day, it dissolves into a puddle of non-magical, putrid glue, causing you to become sickened 3.	two-actions] (concentrate, manipulate); Effect Holding the figurine over your head and speaking a different command word causes those around to tremble in fear. Each creature in a 20-foot emanation must succeed at a DC 24 Will save or become frightened 3. You're immune to this effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9e09aa68-64d0-403a-ac38-724479539357	Immovable Tripod	{Magical,Transmutation,Uncommon}	Customizations	Stabilizers	1	/Equipment.aspx?ID=1218	This copper  tripod  with an  immovable rod  at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric …	one-action] Interact; Effect You deploy the tripod and press a button to lock it into place via the immovable rod, allowing you to deploy the tripod in midair, underwater, or anywhere else where you don't have a solid horizontal surface available. If you Activate the tripod by pushing the button again, you release and retrieve the tripod. While anchored, the tripod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to Force Open the tripod with a DC of 40 (though most intelligent creatures can just push the button to release the tripod).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3ab9edd2-2b56-4da2-a662-91c462456eea	In the Shadows of Toil	{Grimoire,Magical,Necromancy,Unique}	Grimoires	\N	L	/Equipment.aspx?ID=1731	In the Shadows of Toil was originally an incomplete copy of a journal kept by the dwarven adventurer Druingar the Glintaxe. Drazmorg made extensive use of the book's wide margins and several dozen blank pages left in the back to serve as a spellbook. Over the years, he further enhanced his copy to transform it into a grimoire (see here full rules on grimoires). A character who reads Necril can learn about Drazmorg's history, his discovery of the Third Seal, and his hopes to absorb all of its power before seeking out the Whispering Way to lead them on a new crusade to hunt down the next two seals, destroy them, and bring back the Whispering Tyrant. Beyond these frightening notes, the grimoire also contains copies of all the spells Drazmorg has prepared and those needed to recharge his staff; feel free to add more spells to this list if you wish.	one-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a necromancy spell that you prepared from this grimoire and that allows a saving throw, you infuse the magic with sensations of endless toil. If the target fails its saving throw against the spell, it becomes fatigued for 1 minute by the sense of exhaustion imbued in the magic.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fcc3d480-4855-4455-ad61-2aec901e89b7	Insistent Door Knocker (Major)	{Conjuration,Magical}	Held Items	\N	1	/Equipment.aspx?ID=511	This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action.	two-actions] command, Interact; Frequency once per day; Effect You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any creature can move through the door normally, as if the door had always been there. The door can penetrate up to 1 foot of material, so thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. A thin layer of metal in a wall, floor, or ceiling also causes the effect to fail. You can use an Interact action to release the door knocker from the surface and return the surface to its previous shape.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4b560730-7bac-4e19-89bc-2d90901c434f	Jaathoom's Scarf	{Air,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=2582	This scarf is made of fine silk that's the same shade of blue as a clear, cloudless sky. The short ends are edged with a fine gold fringe that seems to sway even in still weather as though touched by invisible winds. The long edges have exquisite embroidery in threads that vary from a blue identical to the silk to the deep gray of storm clouds during winter. Wearing this scarf grants a +2 item bonus to Performance checks to dance and to Acrobatics checks to Escape.	Jaathoom's Rebuke [one-action] (concentrate); Frequency once per hour; Effect You let the winds around you catch the edges of the jaathoom's scarf, and a jaathoom shuyookh appears with a sudden updraft. The winds force your enemies back, granting you some breathing room in battle. Each enemy in a 10-foot emanation must succeed at a DC 27 Fortitude save or be pushed 10 feet. A creature that critically fails is also knocked prone after being moved. Creatures with the air trait are immune to all these effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21c03f12-1914-46fc-bf72-4c7f9555ced8	Jann's Prism	{Magical}	Held Items	\N	\N	/Equipment.aspx?ID=2655	Light always seems to be refracting through this simple prism, creating a hazy multicolor aura that surrounds the glass. When exposed to direct sunlight, the prism radiates a beam of light that shifts in color. This beam spells out the name of the jann shuyookh for whom the prism was designed. While holding the prism to your eye, your vision becomes overwhelmed with colors that guide your eye, granting you a +2 item bonus to visual Perception checks. If you look through the prism while you Seek, you can scan or search an area twice as large as normal (a 60-foot cone, 30-foot burst, or 20-foot square) as the varying colors help you distinguish between your surroundings.	Jann's Light [two-actions] (concentrate); Frequency once per day; Effect You raise the prism above your head and call upon the jann shuyookh to come to your aid. The shuyookh's face becomes visible in a reflection in the prism and light shines out from the prism, surrounding you in a multitude of colors. For 1 minute, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). The light coruscates with two colors chosen by the jann, and you gain resistance 5 to two damage types based on the colors chosen: red fire, orange acid, yellow electricity, green poison, blue sonic, indigo mental, or violet force.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e6122d4f-0f1f-4301-b279-347a9468351b	Jaws of the Grogrisant	{Apex,Invested,Primal,Unique}	Apex Items	\N	L	/Equipment.aspx?ID=3780	The teeth that fell off the Mantle of the Grogrisant were given to the scholars of Houses Fahlspar, Lotheed, Nicodemius, and Zespire, who—after much heated discussion—created this regal circlet. You gain a +3 item bonus to Diplomacy and Intimidation skill checks and Sense Motive checks against creatures that have the primal trait. When you invest in the headband, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value.	Primal Empathy [two-actions] (concentrate, mental); Frequency once per hour; Effect You gain the ability to communicate with nature as if you were a part of it. You cast telepathy at 6th rank, which can only be used to communicate with creatures that have the primal trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
831c309b-5f53-4005-8368-213340af6e85	Jiang-Shi Bell	{Illusion,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=3170	This ornate handbell creates a sonorous low-pitched tone when rung, as if sounding from a much larger bell than one carried in the hand. The bell is crafted of silver and polished to a reflective sheen, while the bell's wooden handle is carved with detailed images of various foodstuffs.	two-actions] envsion, Interact (olfactory, visual); Frequency once per day; Effect You ring the bell and create an illusory image of a delicious-looking banquet of food laid out on an altar in a 5-foot-square at any point within 30 feet of you that you can see. Any creature that must eat food to survive that's within 30 feet of the appearance of the illusory food must succeed at a DC 28 Will save or be so distracted by the food's sight and smell that they become fascinated by it for 10 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9a3fea73-2083-4581-93f4-fdd6f3184955	Juubun's One Thousand Poems	{Enchantment,Grimoire,Magical,Unique}	Grimoires	\N	L	/Equipment.aspx?ID=3149	This well-worn manuscript is side stitched with fading lilac-colored thread. It is filled with poems written long ago by a philosopher named Seiji Juubun, which contain a lifetime of wisdom, presenting information and advice on a tremendous breadth of topics.	one-action] envision (emotion, mental, metamagic); Frequency once per day; Effect If your next action is to Cast a Spell that has the linguistic trait and that targets 1 creature, you are overtaken by Juubun's spirit, and the spoken elements of your spell become impactfully poetic. If the target is an ally, your words inspire them and they gain 10 temporary Hit Points, which last for 1 minute. If the targeted creature is an enemy and the spell requires a saving throw, and if the enemy fails its saving throw, they become sickened 1 as a result of despair and sadness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eec79596-827c-44a6-b137-be219f85da52	Juxtaposition Ammunition	{Conjuration,Consumable,Magical,Teleportation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1262	Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition ammunition hits a creature, it doesn't deal the Strike's normal damage. Instead, the target must succeed at a DC 28 Will save or be teleported to a safe, unoccupied square of your choice within 60 feet of its original position and within the weapon's first range increment. On a critical failure, the target is also sickened 1 from the gut-wrenching sensation of sudden movement. Any relocation from the juxtaposition ammunition is forced movement.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd9b6b18-2983-4186-a081-271d1b50ab8e	Keep Stone Amulet	{Invested,Magical,Rare}	Worn Items	\N	L	/Equipment.aspx?ID=3767	The superior adamantine-lead alloy known as keep stone is as highly prized as it is expensive, and for good reason: keep stone combines the Hardness and durability of the finest metal with inherent magical protection. Not only does the metal itself resist magical effects, but anyone in proximity to a large amount of it also enjoys a degree of protection from divination magic. Dwarven crafters have attempted to make this extra protection more portable and more affordable in the form of keep stone amulets. Each amulet is unique in its exact shape, size, thickness, and decorations, but typically, a keep stone amulet is roughly palm-sized and engraved with clan symbols, holy aphorisms, or a favorite line of poetry.	Rebuff Magic [reaction] (concentrate, misfortune); Frequency once per day; Trigger You’re the target of a spell with a spell attack roll; Effect The caster must roll the spell attack roll twice and take the worse result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
51e6424b-852a-4f5e-920a-85159b0d6b40	Lambent Perfume	{Censer,Fire,Magical}	Censer	\N	L	/Equipment.aspx?ID=2605	This ceramic incense burner is shaped like a three-headed ibis in the form of Atreia, spreading his wings and preparing to take flight; it hangs on a thin, golden chain.	Light Incense [two-actions] (aura, manipulate); Cost incense worth at least 1 sp; Frequency once per day; Effect Sparkling golden mist escapes the ibis's open beaks, spreading in a 20-foot emanation. This perfume mist is calming and restorative. A creature that ends its turn within the censer's smoke while sickened or under an affliction can attempt a new saving throw to overcome it. A creature with multiple afflictions, or that is both sickened and has an affliction, chooses one to attempt to overcome each time it ends its turn in the aura. After attempting a new saving throw against an affliction, a creature is temporarily immune to lambent perfume for the purpose of overcoming that affliction for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
481ca06f-eb49-4cc0-906f-555fa17065ae	Lamentation of the Faithless	{Artifact,Divine,Magical,Unholy,Unique}	Artifacts	\N	2	/Equipment.aspx?ID=3852	The weapon wielded in battle by Szuriel, Rider of War, is a perpetually blood-covered blade that has taken more lives than even the gods can count. Lamentation of the Faithless is a +4 major striking speed unholy greatsword with a blade of unyielding jet-black steel that absorbs all incident light, counteracting all light effects in a 15-foot radius with a +37 modifier as long as the weapon is unsheathed. Any creature within range attempting to use a spell or ability with the light trait must first succeed at a DC 15 flat check, or the attempt fails. Whenever the blade strikes and deals damage to a living creature, its wielder regains 1d12 Hit Points.	Lo and Behold [one-action] (manipulate, unholy, visual); Frequency once per day; Effect You raise Lamentation of the Faithless high above the battlefield, presenting its terrible glory for all to witness. All creatures within 60 feet that are able to see the sword must attempt a DC 50 Will save. Creatures with the unholy trait are immune to this effect, but creatures with the holy trait take a –2 status penalty on this save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ac6232b2-d9db-488c-8a5c-51fb6232b572	Librarian's Baton	{Detection,Divination,Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=1466	A crystal pendulum hangs loosely from a delicate cord connecting the tips of this Y-shaped wooden baton. Such batons are often used by librarians who have problems with customers (or thieves) who can't be trusted to return the books they borrow, but they're equally valuable to wizards who are particularly worried about having ther spellbooks stolen.	two-actions] envision, Interact; Frequency once per hour; Effect When you activate the librarian's baton, concentrate on one of the books to which the baton is attuned. The crystal pendulum moves of its own volition, pointing directly toward the location of the book you were concentrating on as a long as the book is within 25 miles of you. If the book is further away than this, or if the book has been damaged enough that it's no longer attuned, you learn only that the book is out of range or damaged, as appropriate. You can Sustain this activation up to 1 minute, during which time you can sense whether the target book is in motion, is in a creature's possession, or enters the possession of a different creature. However, you can't determine the identities of such creatures	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
30c70c79-f722-4e22-9107-2462b585c404	Light Writer	{Clockwork,Evocation,Light,Rare}	Held Items	\N	2	/Equipment.aspx?ID=1152	The light writer is a cutting edge invention, first created in Absalom in late 4721, combining magic and clockwork innovation to allow its operator to create a true-to-life, monochromatic portrait of people or a scene over the course of 20 minutes of exposure. It consists of two flat metal squares, one larger than the other, connected by a tube of leather similar to that found on a bellows. The smaller square, which sits at the front of the device, has a small glass lens in the center of it. The larger square contains a specially treated metallic plate on the inside; its exterior also has both a small control stick connected via flexible wire, and a small metal tube attached to the top and pointing forward. The user presses a button on the control stick to activate the light writer. Upon activation, magical light illuminates the tube, producing a steady light for 20 minutes. This light is captured by the lens and projected onto the metal plate, slowly creating an image of the scene in front of the lens. The plate can then be removed, allowing the image to be displayed anywhere the owner desires. The light writer is mounted on a tripod and must be perfectly still during operation to prevent any defects from appearing in the plate image. If creating a captured image of a living creature, it is equally important for that creature to remain still throughout the process, to avoid a ghostlike blurring of the final image.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bbbf6be4-b881-4384-9645-7d343641e3a1	Longnight Tea	{Consumable,Magical,Necromancy,Potion,Tea,Uncommon}	Consumables	Tea	L	/Equipment.aspx?ID=3142	This tea is brewed with a mixture of matcha, turmeric, and 10 drops of morning dew, creating a fragrant but mildly bitter tea. The bitter aftertaste is said to be the most important element of longnight tea, for it's believed that this flavor lingers on the tongue and aids in keeping you awake and alert. The tea is favored by scholars and soldiers alike, although the value to which each attributes the ability to endure long nights without sleeping varies—and is often the subject of unusually impassioned debate. When you drink longnight tea, it grants you a +1 item bonus to saving throws against sleep effects for 1 hour.	one-action] Interact or 10 minutes (concentrate, Interact)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
12a2c864-50ee-4ba0-92d3-5897f0cbd2f1	Lover's Knot	{Consumable,Healing,Magical,Necromancy,Talisman,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1744	This lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, often a person carries several lover's knots on their person in case of emergency. While the original lover's knots were specific rewards granted by a particularly flirtatious Swordlord to her favored agents, time has seen these talismans become much more widespread through southern Brevoy. When you activate a lover's knot, you regain 2d6 Hit Points. If you have the Battle Medicine feat, you instead regain 2d6+7 Hit Points.	one-action] envision; Requirements You are trained in Medicine.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
915b9c73-5882-42bf-911a-ed338bcd508a	Mad Mammoth's Juke	{Conjuration,Consumable,Magical,Rare,Talisman,Teleportation}	Consumables	Talismans	\N	/Equipment.aspx?ID=1505	This small, fragile tusk came from a very young mammoth. It's filled with ice-cold glacial water and capped with a carved piece of ivory. When you crush the tusk, the water rushes around you in an instant as you twist away from impending disaster with a supernatural flourish. You teleport to an unoccupied space within 200 feet that you can see, bringing along all your equipment. You can't bring any other creature with you, even in an extradimensional space.	free-action] envision; Trigger You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse; Requirements You are an expert in Acrobatics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b5dabcd6-f401-47a4-be74-908a2a786c2b	Magnet Coin	{Conjuration,Magical,Teleportation,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=2562	Thera Heartslip commissioned these magical coins during her early thievery days and still has a number on hand to share with her confidants. This coin resembles an ordinary coin, but it's warm and seems to thrum slightly when touched. The coin's face features a very small fragment from the pressed portion that can be removed, such as a small star or one eye from the head on the face. Removing this fragment causes the coin to stop thrumming and feeling warm to the touch. Noticing the removed piece requires close inspection and a successful DC 19 Perception check.	three-actions] envision, Interact; Frequency once per day; Requirements You are holding the coin fragment; Effect You focus on the rest of the coin, imagining its complete form in your hand. The rest of the coin teleports into your hand, reforming the complete coin. If it was near any other coins, it also teleports up to 3d10 coins with it into your hand. The coin can only teleport up to 15 miles; if you are farther when recalling the coin, it teleports the maximum distance toward you and lands in an open space.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5dd6c4c-c408-475b-9705-dc7ff16091b7	Magnetite Scope	{Magical,Transmutation}	Customizations	Scopes	L	/Equipment.aspx?ID=1213	More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to Survival checks to Sense Direction when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait.	one-action] Interact; Effect The next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62308ccd-284d-408e-a396-b97b24472c25	Magnifying Glass of Elucidation	{Divination,Magical,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=1438	PFS Note The magnifying glass of elucidation is available for purchase for any common languages, as well as any other languages to which a PC has gained access.	three-actions] envision, Interact; Frequency once per day; Effect You scan up to two pages of writing with the magnifying glass of elucidation, imbuing the magnifying glass with the information you scanned. You can use a separate 3-action activity to have the magnifying glass reproduce the imbued information onto blank paper exactly as it appeared when you Activated the magnifying glass. The reproduction is a direct copy of the pages but doesn't imbue the reproduction with any magical effects or other special effects. As such, you can copy the writing of a scroll, for example, but it will only be mundane writing and not have any magical effect. The magnifying glass can only hold one instance of information at a given time; Activating the magnifying glass a second time or reproducing the information clears out the magnifying glass's information.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
974fd456-f0ec-4b71-be16-cd57d85b68e6	Major Banner of Piercing Shards	{Aura,Magical,Uncommon}	Banners	\N	L	/Equipment.aspx?ID=3904	This magical banner has an intricately embroidered pattern of shards and cracks across its surface, almost like a broken mirror. Though it always feels dry to the touch, this banner from a distance gleams red as if slightly stained with the blood of your enemies. While holding a banner of piercing shards, you can use the following ability.	Shards Seek Wounds [one-action] (concentrate); Frequency once per minute; Effect Shards of sharpened glass violently shoot out from the magical banner into the newly opened wounds of a nearby enemy. The magical banner deals 1d4 persistent bleed damage to any enemy within the banner’s aura that has been dealt damage since the end of your last turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
72e6d906-8264-45d8-b435-54c25c6020f0	Malleable Clay	{Magical,Talisman,Transmutation,Uncommon}	Consumables	Talismans	\N	/Equipment.aspx?ID=1522	This small lump of clay is malleable and can be molded into innumerable shapes and forms. When affixed, the clay takes on the appearance of the affixed weapon. When activated, the affixed weapon gains the versatile bludgeoning, versatile piercing, and versatile slashing weapon traits for the triggering Strike and all other attacks for 1 minute. With each attack, the clay changes shape, taking on the appearance of a different weapon that deals damage of the chosen damage type.	free-action] envision; Trigger You Strike with the affixed weapon; Requirements You're trained in the affixed weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d45258c4-74db-474c-ae47-84a3153f51e5	Mantle of the Grogrisant	{Abjuration,Invested,Primal,Unique}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1476	This long, golden cloak is among the royal regalia of the emperors of Taldor. It was fashioned from the pelt of Grogrisant itself, after being slain by Taldaris, and Grogrisant's mane was fashioned into a thick fringe that runs all along the mantle's edges. The paws of the Grogrisant cross beneath the wearer's throat, giving you an imposing appearance. The Mantle of the Grogrisant grants you fire resistance 15 and physical resistance 5 (except bludgeoning).	one-action] envision, Interact (evocation, incapacitation, light, primal, visual); Frequency once per day; Effect You pull the hood of the mantle over your face, revealing the six eyes of Grogrisant. The mantle gives off a flash of blinding light in a 60-foot emanation. All enemies within this area must attempt a DC 38 Fortitude saving throw. On a failure, they're blinded for 1 minute. On a critical failure, they're permanently blinded.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c99b5ca4-4afd-4a06-b9f2-8f5333e4c32c	Mask of Allure	{Apex,Enchantment,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1066	This mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate. When you place it against your face, it melds to the shape of your head. The material is breathable and light, and does not obscure vision. You gain a +2 item bonus to Deception, Diplomacy, Intimidation, and Performance checks while wearing the mask.	free-action] envision (visual); Frequency once per day; Trigger You attempt a Deception, Diplomacy, Intimidation, or Performance check; Effect You gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the mask of allure. Depending on the skill used, the mirrored silver transforms into one of the following appearances.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
57971ad9-c603-4b7b-9de6-aa6f4b4e7df3	Poisonous Cloak Type II	{Cursed,Invested,Magical,Rare,Transmutation}	Cursed Items	\N	L	/Equipment.aspx?ID=606	This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03e50d78-31b0-486d-b76f-e10818dd981b	Mat of Resilence	{Magical,Uncommon}	Other	\N	1	/Equipment.aspx?ID=3745	This light but sturdy woven mat, a miniature version of the floating foundations used in villages of the Dirt Sea, is carried tied in a tight roll. When you use an action to unfurl the mat onto an unoccupied horizontal space, the mat covers the existing terrain to create a smooth surface that can be walked on as if it were solid ground. Difficult or hazardous terrain in that square may be treated as normal while the mat of resilience covers it. The mat can be rolled back up or moved to an adjacent square using an Interact action, but it cannot be moved or put away while a creature is atop it.	Sturdy Foundation [one-action] (manipulate); Requirements A creature is atop the mat; Effect The creature enters a simple stance that makes the most of the mat’s stabilizing magic. While in this stance, if at least half of the creature’s space is atop the mat, it cannot gain the off-guard condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cafca4d5-95ec-42c9-a266-f3a87950aaa4	Memory Palace	{Conjuration,Magical,Structure,Uncommon}	Structures	\N	 when not activated	/Equipment.aspx?ID=1374	A memory palace is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small enough to fit in the palm of a human hand.	minutes) envision, Interact; Frequency once per day; Effect The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded by 12 10-foot-square chambers. Arranged within these chambers are various items referred to as the palace's nodes—statues, tapestries, fountains, and other works of art are common, but a node can take other forms at the GM's discretion. As a 10-minute activity, you can imprint one extended memory onto a node: the contents of a specific simple book, for example, or the events of a recent adventure. When you do, the node changes its shape and appearance to visually represent the memory you have imprinted onto it. If the node was already imprinted with a memory, the old one can be overwritten to repurpose the node.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
643db251-d1a5-44d6-8923-5ecfb7734d40	Mercurial Mantle	{Apex,Invested,Magical,Transmutation}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1067	This deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels smoother than silk, rippling and swaying like liquid when in motion. You feel a lively energy infusing your arms and legs. You gain a +3 item bonus to Acrobatics and Stealth, and a +2 circumstance bonus to AC against attacks from reactions triggered by your movement.	two-actions] command, envision (conjuration, teleportation); Frequency once per day; Effect The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location you can see. At the end of the teleportation, you can make a melee Strike against a creature within reach, if there is one.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9d477b53-b93a-45cf-80c0-1a43e7f11779	Metuak's Pendant	{Abjuration,Invested,Magical,Unique}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=1525	This black quartz pendant carved in the shape of an angel's feather hangs from a leather cord worn around the neck. Once worn by Metuak of the Burning Mammoths, this family heirloom anchors you to your ancestors, preserving your sense of self and protecting your mind from mental manipulation and demonic possession. You gain a +1 item bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied. This bonus increases to +2 if the source of the effect is a fiend.	reaction] ; Frequency once per hour; Trigger You succeed or critically succeed at a saving throw against a mental effect that would make you confused, controlled, frightened, or stupefied; Effect Empowered by your determination, your ancestors protect you and your nearby allies. For 1 minute, you and each of your allies within 30 feet gains a +1 status bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7b93431a-3e97-44e7-800d-885bb74de7ca	Midnight Milk (Experimental)	{Alchemical,Consumable,Drug,Ingested,Poison,Rare}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=3451	Midnight milk is a strange and powerful drug, originally invented by the intellect devourers of the alien city of Ilvarandin to remotely steal the bodies of distant dreaming victims through the use of an artifact called the Dream Lens. Pure midnight milk is incredibly rare—almost all of that found beyond the vault of Ilvarandin is instead cut to reduce costs and expenses. Crafting a dose of this dangerous drug requires a wide range of reagents; the most difficult to acquire of these reagents are vials of refined “sweat” harvested via a mithral blade from the fleshy fronds of a rare form of cavetongue fungus known as authul, which grows wild only in remote corners of the Vaults of Orv. When an alchemist mixes midnight milk, they must do so while in a trancelike state that approximates the dreaming mind—a classic method of reaching this state involves the repetition of a wordless chant spoken in a specific meter and rhyme scheme (one that the poet Vumeshki unknowingly duplicated with his dream-inspired poem, “Ilvarandin”). Recently, an experimental form of the drug created by the alchemist Aliver Podiker has been developed, but so far, attempts to replicate refined midnight milk using these methods have met with failure.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5133efdd-78c0-45eb-85b4-9b212556bf34	Midnight Milk (Pure)	{Alchemical,Consumable,Drug,Ingested,Poison,Rare}	Alchemical Items	Drugs	L	/Equipment.aspx?ID=3451	Midnight milk is a strange and powerful drug, originally invented by the intellect devourers of the alien city of Ilvarandin to remotely steal the bodies of distant dreaming victims through the use of an artifact called the Dream Lens. Pure midnight milk is incredibly rare—almost all of that found beyond the vault of Ilvarandin is instead cut to reduce costs and expenses. Crafting a dose of this dangerous drug requires a wide range of reagents; the most difficult to acquire of these reagents are vials of refined “sweat” harvested via a mithral blade from the fleshy fronds of a rare form of cavetongue fungus known as authul, which grows wild only in remote corners of the Vaults of Orv. When an alchemist mixes midnight milk, they must do so while in a trancelike state that approximates the dreaming mind—a classic method of reaching this state involves the repetition of a wordless chant spoken in a specific meter and rhyme scheme (one that the poet Vumeshki unknowingly duplicated with his dream-inspired poem, “Ilvarandin”). Recently, an experimental form of the drug created by the alchemist Aliver Podiker has been developed, but so far, attempts to replicate refined midnight milk using these methods have met with failure.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6110b8ff-fe05-450d-a3cf-028d394fbf16	Leaf Weave	{Laminar}	Armor	Base Armor	1	/Armor.aspx?ID=28	Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated properly, have the strength of leather, and other tough plant materials hold the leaves together to form the armor. Such suits are popular among those who wish to avoid materials taken from slain beasts. As a material, leaf weave has the same statistics as thin wood.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	4	\N	\N	\N	\N	\N	\N	\N	\N	\N
e303b92a-3052-4706-9628-0cbbf05fe1c9	Mirror of Sorshen	{Artifact,Magical,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3121	The silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with a pair of sensuous humanoid shapes—one on the edge of each side of the glass.	Irresistible Desire [three-actions] (concentrate, emotion, incapacitation, visual); Requirements The target must be fascinated by the mirror; Effect You control the target for 30 days, with the effect of a critically failed saving throw against dominate. If the victim sees the mirror again at any point before this duration expires, the control extends for an additional 30 days from the moment it looked at the mirror again. While there is no initial saving throw, the DC to break free due to commands against the creature's nature is 35.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3e288847-91ff-4dee-883d-834e29e15752	Mnemonic Feather	{Magical,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=3523	Murrou crafted these feathers to assist in remembering information. A mnemonic feather is an emu feather imbued with magical energies. You can place the mnemonic feather in a book with an Interact action. As long as the mnemonic feather remains within the book, you recall information contained within that book perfectly, as if you were reading the page, as long as the book is on the same plane as you. When you attempt to Recall Knowledge about a topic contained within the book, you gain a +1 status bonus to the check.	Recite Mnemonic [reaction] (auditory, concentrate, mental); Frequency once per day; Trigger An ally within 30 feet attempts a Recall Knowledge check involving the topic in the mnemonic feather’s book; Effect You mentally impart the book’s knowledge to your ally, giving them the benefit of the mnemonic feather.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a1874c2b-7214-43b6-8146-350a18619178	Moderate Portable Seal	{Consumable,Gadget,Magical,Uncommon}	Consumables	Gadgets	L	/Equipment.aspx?ID=3569	A portable seal is a stiff framework of copper wires and strategically placed hinges, so that when the device is snapped open it forms an instant geometric design. A tiny Stasian coil is attached, which when activated runs a mixture of occult energy and high-voltage electricity through the wire. The design covers a 5-foot burst when unfolded and must be unfolded into an area free of major obstructions such as rocks or hostile creatures. When a creature with the summoned trait attempts to enter the seal’s area or make a melee Strike against a creature in that area, the summoned creature must attempt a Will save.	two-actions] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf0dc5ee-4f4e-4c7b-9033-6f8c93045eb5	Monkey's Paw	{Cursed,Magical,Misfortune,Rare}	Cursed Items	\N	L	/Equipment.aspx?ID=3131	This dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the monkey's paw, the hand opens, revealing three withered fingers. The monkey's paw grants you three wishes (with the effects of a success on the wish ritual), curling one finger after every one. Once you pick up the monkey's paw, you cannot discard the hand until it returns to a clenched fist by granting its three wishes. Any attempts to discard the hand, even with the effects of a wish ritual, are unsuccessful as the monkey's paw reappears among your possessions within 1d4 hours; it doesn't work for any other creature in the intervening time. The hand returns even if another creature steals it from you. Once you make all three wishes, the monkey's paw uses interplanar teleport to travel to a random point in the multiverse.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1454d440-26c7-4dee-9f70-69a5f47e7495	Moon Blossom Tea	{Consumable,Divination,Magical,Potion,Tea,Uncommon}	Consumables	Tea	L	/Equipment.aspx?ID=3143	This bright and citrusy tea is traditionally made with green tea combined with orange rind shavings and flower petals plucked during a full moon. Some claim to be able to tell the difference if these petals were plucked at other times, but this does not alter the tea's effects. The tea leaves have a chance to anticipate unexpected encounters. After consuming the tea, you gain a +2 item bonus to all initiative rolls for 1 hour and gain the following reaction.	reaction] (envision); Trigger You roll a failure on a Reflex save; Effect You get a success on the Reflex save instead. Reduce the remaining duration of moon blossom tea by 1 hour; if this reduces the duration to 0, the duration ends. This is a fortune effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
60599b99-f8b6-47f5-80e5-fe4448a3f7d8	Mutagenic Renovator	{Abjuration,Consumable,Magical,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=1610	This sludgy concoction is said to be derived from liquefied mutant scales. For 1 hour after you imbibe the potion, your skin warps and mutates to grant you resistance 5 to one type of energy damage. When you first drink the potion, choose either acid, cold, electricity, fire, or sonic damage. The potion starts by granting you resistance against this type of damage. Each time you take damage from one of these listed energy types other than the one you currently resist, your skin mutates, causing you to lose the energy resistance previously granted by this potion and gain resistance to the type of energy by which you were most recently damaged, and the potion's duration decreases by 10 minutes. The resistance shifts only after you take the damage, so it doesn't apply to the first instance of damage.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
104af381-e62a-4ac9-83ac-a0b3da5c7557	Necklace of Allure	{Apex,Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3012	Several sapphires are set along the length of this brilliant silver necklace. The necklace features an intricately carved pendant in the shape of a wolf's head. You gain a +2 item bonus to Deception and Diplomacy checks. When you invest the necklace, you either increase your Charisma modifier by 1 or increase it to +4, whichever would give you a higher value.	Win Them Over [two-actions] (concentrate); Frequency once per hour; Effect You cast a 4th-rank charm spell (DC 38).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
09661b42-67ae-4473-8655-b0a6368b2673	Necklace of Knives	{Conjuration,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=572	This necklace strung with miniature stone throwing knives. As long as you wear it, you are never without a weapon, a crude surgical tool, or stake for a vampire, if necessary in following Pharasma’s teachings.	one-action] Interact; Effect You pluck a miniature knife from the necklace, and it grows into a normal stone, steel, or wooden dagger for as long as you hold it, fading away 1 round after it leaves your hand. No matter how many knives you pull from the necklace, you never seem to deplete them. Wooden daggers from the necklace are as effective as ordinary steel daggers and can be useful to stake vampires.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9fed5eeb-b05b-489e-be0f-458609a702ab	Mantis Plate	{Invested,Magical,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3198	The beautiful plates of this +2 resilient greater ready full plate armor are shaped from the carapace of a deadly mantis, providing excellent protection with added flexibility. When wearing a suit of mantis plate, you gain a +2 item bonus to your Athletics DC.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
291ad775-b4d6-4cee-9da6-260b8c91165c	Octopus Potion (Greater)	{Consumable,Magical,Morph,Potion,Water}	Consumables	Potions	L	/Equipment.aspx?ID=2630	Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to Grapple a random enemy within 15 feet of you. On a success, roll 1d4 to determine an additional effect of the arms, which lasts as long as the target remains grabbed or restrained by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grappled or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b8e9dc97-81b4-4e73-a593-982315389308	Octopus Potion (Lesser)	{Consumable,Magical,Morph,Potion,Water}	Consumables	Potions	L	/Equipment.aspx?ID=2630	Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to Grapple a random enemy within 15 feet of you. On a success, roll 1d4 to determine an additional effect of the arms, which lasts as long as the target remains grabbed or restrained by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grappled or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c5f02e8f-935d-4fb1-9576-abe5f707b45a	Oculus of Abaddon	{Artifact,Conjuration,Divination,Evil,Magical,Necromancy,Rare}	Artifacts	\N	\N	/Equipment.aspx?ID=1747	An oculus of Abaddon is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who work as their agents on the Material Plane. More likely, these items were crafted by a powerful pre-Earthfall death cult that has long since moved on, leaving behind these dangerous artifacts to tempt mortals into serving the needs of the Horsemen.	hour (envision; evil); Frequency once per year; Effect You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those being manipulated. This functions as suggestion, but with a range of 1 mile. All creatures within this area are affected, with the same suggestion implanted in their minds. Creatures hear the telepathic suggestion in their native language, and creatures that are 7th level or higher can attempt a DC 36 Will save to resist the effect. This power was used by Vordakai to cause the vanishing of Varnhold, suggesting to its inhabitants to leave their homes and travel south to his tomb. If this effect is counteracted or removed on one victim, it ends for all victims.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
df177535-aa5d-400d-9b8c-626f27205111	Oil of Skating	{Consumable,Magical,Oil}	Consumables	Oils	L	/Equipment.aspx?ID=2074	This thin, slippery oil shimmers with a golden hue. Coating your shoes or feet with oil of skating enables you to skate quickly along flat surfaces for 1 hour. You gain a +10-foot status bonus to your Speed, which doubles if you move on a downhill surface. You lose this bonus if moving on difficult terrain, greater difficult terrain, or uneven ground. Also, you treat any uphill movement as moving on difficult terrain while your feet are oiled and treat the results of any Acrobatics checks made to Balance as one degree worse.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2d4f1697-64b0-4c1b-9798-d784eb1d4c30	Old Tillimaquin	{Enchantment,Magical,Unique}	Other	\N	3	/Equipment.aspx?ID=1617	This beloved tavern mascot is a shabby old stuffed beast mounted on an immense slab of ironwood. The beast is roughly the size and shape of a wolverine but with a broader snout, blue stripes along its upper legs and bristled back, and a club of spiked bone at the end of its long tail. No one can recall where Old Tillimaquin originally came from, how the taxidermic beast came to stand in its tavern, or even whether it's a genuine article. The tradition of rubbing its bronzed claws for good luck has been observed for so long that the front claws are worn to stubs. Local belief holds that as long as Old Tillimaquin stands, neither fire nor flood will claim its town.	Interact (divination, fortune, occult); Frequency once per month; Effect You rub Old Tillimaquin's bronzed claws for good luck before setting out on a task that might benefit the town. You can reroll a single failed saving throw within the next 24 hours, but you must take the second result, even if it's worse than your original result. Each person who rubs the claws can benefit only once per month, but there's no limit to how many people can draw on Old Tillimaquin's luck.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8a78282-0f1f-497e-ad5c-1ddcf821aca4	Palanquin of Night	{Conjuration,Magical,Uncommon}	Other	\N	L when not activated	/Equipment.aspx?ID=1799	This small square of dark blue fabric appears to be painted with a depiction of the night sky, shifting each day to match the sky above Geb the previous night.	three-actions] Interact; Effect The fabric unfolds into a dark palanquin large enough to comfortably hold two Medium creatures. Four spectral bearers appear at the corners of the palanquin, capable of carrying it effortlessly over most types of terrain as long as the terrain is relatively flat and devoid of hazards. Spectral bearers have the statistics of an unseen servant, except they're strong enough to carry the palanquin and its occupants. They move generally along a basic set of directions you indicate upon activation, which can include turns onto various streets, but they don't take other creatures' feelings into account and can be inconsiderate to passersby in an inhabited area as they relentlessly move you forward. The bearers move slowly but steadily along their simple directions. While the palanquin is perfectly suitable for overland travel, the bearers' imprecise movements and the requirement to reactivate the palanquin to change destinations make it unsuited for a combat encounter or other situation where seconds and precise movements count.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6c27fb4-db64-44f2-a4bf-09e27b61787d	Pelagic Helmet	{}	Adventuring Gear	\N	1	/Equipment.aspx?ID=3250	Most merfolk have no problem surfacing for a while, but constant existence in the air is exhausting and demoralizing. A clever artisan off the coast of Arcadia came up with this solution—a sturdy frame that goes on the shoulders and supports a bubble-like helmet filled with water. A mouthpiece lets the wearer speak to the outside world, and a plant-based filtration system keeps the water at the appropriate level of freshness or brackishness for the wearer. Over the years, these contraptions have spread to most of the world's oceans, though many merfolk don't use them—some find the devices just too heavy and would rather deal with the dryness. The helms are especially popular with abyssal merfolk, who tint the glass dark to protect from the too-bright surface.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
514038d6-0387-40c2-8809-0bbc84eeaf3b	Philosopher's Extractor	{Artifact,Magical,Rare}	Artifacts	\N	8	/Equipment.aspx?ID=3122	This bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The philosopher's extractor is designed to create the ultimate alchemical concoctions. The extractor functions as an exceptional alchemist's toolkit, granting a +4 item bonus to Crafting checks related to alchemy. When using the extractor to Craft an alchemical item or with infused reagents as part of your daily preparations, you can create impeccable alchemical items. An impeccable alchemical item always uses the maximum numerical value possible for any rolls it requires, such as dealing maximum damage with alchemist's fire or restoring the maximum number of Hit Points with an elixir of life. If the impeccable item has a duration, it lasts twice as long as normal. Finally, an impeccable alchemical item never has a drawback.	Essence Transmogrification 1 hour (manipulate); Effect You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the end of the process, the philosopher's extractor creates a transmogrifying mutagen that imparts the essence of the creature to the drinker. The extractor can make several transmogrifying mutagens simultaneously using the same activation if enough mass is provided at once, up to a maximum of 10 concurrent mutagens. Drinking a transmogrifying mutagen imparts you with one of the creature's unique abilities for 1 hour. This could grant one of several abilities such as a dragon's breath, darkvision, flight, frightful presence, or immunity to sleep. The ability functions as it did for the original creature, except it uses your class DC or your spell DC (whichever is higher) instead of the creature's DC. The mutagen grants only abilities based on a creature's physiology and never grants magic-related abilities such as innate spells or spellcasting ability. The GM ultimately decides what ability a transmogrifying mutagen grants.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
642721bd-ab6b-436f-9948-e6320db9a5a3	Phoenix Cinder	{Consumable,Fire,Primal,Rare}	Blighted Boons	\N	\N	/Equipment.aspx?ID=2372	An incandescent, multipronged crystal the color of dying fire, a phoenix cinder gives off pleasant warmth and a sense of peace. A low, soft chirruping around the crystal invokes the idea of using fire to cleanse and protect. The crystal offers this power to anyone who touches it. A partaker must be willing to gain the boon's effects.	one-action] (concentrate, fire); Frequency once per day; Effect You wreathe yourself in flame for 1 minute. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage. You can Dismiss the activation. You can use the activation once per hour. Always feverish and flushed, you feel as if temperatures lower than sweltering are cold. Reduce your current and maximum Hit Points by 2 × your level, and you have a weakness to cold damage equal to half your level. You have urges to burn and use fire when you can. When confronted with the opportunity to do so, you must succeed at a Will save to avoid it. Doing so once after each time you roll initiative is enough.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd48532b-bea1-4a41-9d26-7073130d4454	Phylactery of Faithfulness (Greater)	{Divination,Divine,Invested}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=452	This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind.	one-action] envision; Frequency once per day; Effect You ask for guidance about a particular course of action, gaining the effects of an augury spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8ba5fb1b-4983-4b5a-bfcd-83034a0abd7b	Pilferer's Gloves	{Apex,Invested,Magical}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=2141	Made of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're trained in Thievery while wearing these gloves, you're always considered one skill rank higher than your actual rank. If you possess a Legendary skill rank in Thievery, you gain a +2 item bonus to Thievery checks instead. When you invest the gloves, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value.	reaction] (concentrate); Frequency once per day; Trigger You fail or critically fail a Thievery skill check; Effect If you failed the Thievery skill check, you succeed at that check instead. If you critically failed, you fail instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa18f053-d4b5-443d-ac20-0801a0b4e656	Plated Duster	{Uncommon}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1789	These loose-fitting long coats of canvas or leather are lined with metal plates, offering wearers respite from Alkenstar's dust storms and smog stains as well as modest protection against bullets and knives. While these dusters can't turn away gunfire entirely, their utility, affordability, and comfort ensure their popularity, especially among the city's shieldmarshals, who have adopted them as a sort of unofficial uniform. A plated duster can be donned with 2 Interact actions or as part of donning light armor. When worn with light armor from the cloth, leather, or chain groups, a plated duster increases the armor's item bonus to AC by 1, worsens the armor's check penalty by 1, reduces the armor's Dex cap by 1, increases the Strength score required to ignore the armor check penalty and Speed penalty by 2, adds the noisy trait, and changes the armor's group to composite. This also makes the armor one step heavier (from light to medium), and you use the proficiency bonus appropriate to this adjusted armor type. You can't use a plated duster alongside an armored skirt or any other item that adjusts an armor's statistics.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6fa24e47-43bb-499c-9af6-6e056ca56589	Pocket Watch of Stethelos	{Magical,Rare}	Held Items	\N	L	/Equipment.aspx?ID=3942	This brass pocket watch has an unusually complex winding mechanism, and the name inscribed on the back, as well as the numbers on the face, are written in a language no one can identify. Repeated use of the pocket watch attracts the attention of terrible creatures of the Dimension of Time.	Step Between the Ticks [two-actions] (manipulate); Frequency once per day; Effect You gain 3 actions, each of which must be immediately used to Leap, Stand, Step, or Stride. If you have an appropriate Speed, you can add Burrow, Climb, Fly, or Swim to this list. While you take these actions, time pauses. All other creatures are completely unaware of your actions, can’t speak, and can’t use any actions that would be triggered by your movements. While you’re taking these actions, you can’t take any other actions, including any that would be triggered by the move actions. Once the actions are complete, time starts again, and to onlookers, you seem to have suddenly teleported across the distance you traveled.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
62228b1b-ee63-49ce-8368-4445e7433744	Mantis Shell	{"Adjusted Weapon Harness",Uncommon}	Armor	Base Armor	1	/Armor.aspx?ID=30	Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor's originators. Mantis shell comes with the weapon harness adjustment, though these special vambraces are meant to hold sawtooth sabers, and attaching anything else is an insult to the Red Mantis.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	\N	\N
bd63bd9b-50db-4983-b8d9-6c536810f2fe	Portable Inspiring Spotlight	{Light,Magical,Rare}	Other	\N	3	/Equipment.aspx?ID=3531	An inspiring spotlight consists of a drum-shaped metal housing around several reflective plates. It has the capacity to cast a powerful, narrow beam of light to illuminate important moments or characters on stage. The portable version consists of an 18-inch-diameter lamp on a tripod that can be set up or broken down over the course of 10 minutes. The mounted version is typically 3 feet in diameter and affixed to a bracket above and behind the audience for indoor performances.	Light It Up [one-action] (light, manipulate); Frequency once per hour; Effect The inspiring spotlight emits a 5-foot burst of bright magical light within 120 feet. If the burst intersects with an area of magical darkness, the inspiring spotlight attempts to counteract the darkness with a +17 modifier. Creatures within the burst gain a +1 item bonus to saving throws and Charisma-based skill checks. The spotlight remains lit for 1 minute or until you Interact to turn it off. During this time any creature adjacent to the spotlight can move the burst up to 20 feet from the burst’s original position with an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2909da65-3205-4633-9ff3-27a88da00ddb	Potion of Passing Fancy	{Consumable,Magical,Potion,Uncommon}	Consumables	Potions	L	/Equipment.aspx?ID=3637	A lesser variant of the serum of sex shift with some interesting quirks, a potion of passing fancy is a staple of Arshean artisans, and most temples keep at least a few doses at hand. Upon drinking the potion, your appearance changes, taking on different sex characteristics in line with another gender expression. You have little control over the details of the change, but it lines up with your deepest heartfelt ideal. More importantly, unlike the serum of sex shift, a potion of passing fancy doesn’t impart the “family resemblance” effect; thus, a drinker too shy or afraid of being recognized to publicly express another gender as themself can experience the change more anonymously.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8876af23-797a-4a54-a976-21647a069cae	Powered Full Plate	{Alchemical,Rare}	Alchemical Items	Alchemical Other	4	/Equipment.aspx?ID=1982	Stasian actuators help the limbs of this full plate move of their own accord, as long as they’re supplied with power. A chamber in the chest plate can hold a single bottled lightning, which takes 3 Interact actions to install.	one-action] (manipulate); Requirements A bottled lightning is installed in the shield; Effect The armor powers up for 10 minutes. While it’s powered up, add the bottled lightning’s item bonus to your Athletics checks to Force Open, High Jump, Long Jump, and Shove. The armor’s Strength requirement is lowered by 1, or by 2 if the loaded bottled lightning’s item bonus to attack rolls is +3 or higher. The armor’s normal penalties still apply, based on this altered Strength. The activation uses up the bottled lightning, and the armor can’t be activated again until a new one is installed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
95725fe9-73c5-45bf-b170-c4b68b8646ed	Primal Scroll Case of Simplicity	{Invested,Magical,Transmutation,Uncommon}	Held Items	\N	\N	/Equipment.aspx?ID=525	The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.	one-action] Interact; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scroll’s energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case’s spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8fcee309-f3ff-4288-9494-c028a2ae66ac	Propaganda (Level 5)	{}	Services	\N	\N	/Equipment.aspx?ID=2471	Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
34208fad-4760-491f-b903-d434f5598f55	Pyrite Rat	{Conjuration,Magical}	Held Items	\N	L	/Equipment.aspx?ID=912	This lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the following action when you hold the pyrite rat. You can use this action only once per day, and the rat remains transformed for 1 hour.	two-actions] concentrate, manipulate; Effect You place the statue on solid ground and speak the rat's secret name, causing the statuette to transform into a living giant rat. In creature form, the giant rat acts on your turn. It gets 2 actions and can't use reactions. You have to spend an action each turn to tell it what to do; otherwise, it tries to run away from danger or cowers where it is. If the rat is slain while in animal form, it reverts to its statue shape and can't be transformed again until 1 week has passed. If the figurine is destroyed while in its statue form, it's shattered and its magical properties are lost forever.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5accba79-d5a5-43f5-96db-e504a72253ac	Pyronite	{Alchemical,Consumable,Fire,Rare}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=1579	A stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates— as long as its fuse has been lit! …	one-action] or [two-actions] Interact; Effect Activating a stick of pyronite is usually a two-action activity. First, you interact with the pyronite to light its fuse with a source of fire. This fire source can be an object you hold in another hand, such as a tindertwig or a lit torch, or it can be a free-standing adjacent fire. Once the fuse is lit, you throw it (an Interact action with the ranged trait) up to 50 feet away—if you hurl it into an existing fire, you don't need to take the initial action to light its fuse and can Activate the pyronite with only one action. You can toss the pyronite anywhere within 50 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. Once a stick of pyronite's fuse is lit, it explodes at the end of your turn, regardless of whether you've thrown it or not. (A lit fuse can be extinguished with an Interact action.) If multiple sticks of pyronite detonate at the end of your turn, you can increase the area, but not the damage, of this effect. When the pyronite explodes, all creatures in a 20-foot burst must attempt a DC 28 Reflex save or take 3d6 fire damage and 3d6 bludgeoning damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a6252875-bd5f-4057-b287-56710b5e1d6c	Reading Glyphs	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2215	These tattoos on your knuckles look like strange glyphs in an unknown language. If you press your fingertips to text in any language, these glyphs cycle in appearance through those of various extant languages. Encrypted text causes your glyphs to turn to a recognizable “null” symbol.	one-action] (concentrate); Frequency once per day; Effect You sync the tattoos with the text your fingertips are touching. By running your fingers across the text, you translate it, with glyphs on your knuckles showing the translation in a language you can read. Your tattooed glyphs can't translate encrypted or encoded text, language couched in metaphor, and the like, subject to GM discretion.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d98bfe2f-f98f-4f8d-8cff-61b61d6f1cc0	Recording Rod (Basic)	{Consumable,Divination,Magical,Scrying,Uncommon}	Consumables	Other Consumables	1	/Equipment.aspx?ID=803	This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion.	one-action] Interact; Effect When activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. This recorded sequence can then be played back as many times as desired, the sights and sounds communicated telepathically to the rod's holder. The rod's recording sequence can be triggered manually by a person holding it, or it can be programmed to begin recording automatically in response to a specified stimulus, such as nearby movement or a specific trigger word spoken in its vicinity. For basic recording rods, once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the recording rod operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A reusable recording rod lacks the consumable trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
44ad75eb-fd26-4acf-a80b-c3d457afa3c8	Reflected Moonlight Fulu	{Consumable,Fortune,Fulu,Magical,Talisman}	Consumables	Fulu	\N	/Equipment.aspx?ID=2041	An acolyte accidentally left fulu paper outdoors overnight during a divine ceremony to Tsukiyo conducted only during a supermoon, creating the first reflected moonlight fulu. When you Activate this fulu, you reroll your saving throw against the triggering effect and take the better result. If this new roll is a critical success, the effect is reflected on its creator, who's treated as the effect's target, with any void damage converted to vitality damage. A reflected effect or spell affects only the original creator, even if it was an area spell or one that affects more than one creature.	reaction] (concentrate); Trigger You fail to save against a death or void effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b7c83bdf-b1e5-4d85-b38d-ba730b52e2e5	Replacement Filter (Level 1)	{Uncommon}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=877	This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b6df5a8f-ac33-4ab7-bed1-34b82d911742	Resolute Mind Wrap	{Abjuration,Invested,Magical,Rare}	Held Items	\N	\N	/Equipment.aspx?ID=3136	The followers of the Tan Sugi monastery understood the value of protecting the mind from the intrusion of violence and anger and infused this strip of striped green and brown cloth with their beliefs. Wrapped around the head, the stripes almost evoke the patterns of sugi branches coiled around the wearer's skull. The resolute mind wrap grants you resistance 5 against mental damage. .	reaction] envision; Frequency once per day; Trigger You attempt a Will saving throw against a mental effect; Effect The resolute mind wrap clings more tightly to your head, granting you a +1 item bonus to your Will saving throw. If you succeed at this saving throw, the resistance to mental damage granted by the resolute mind wrap increases to 10 for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e19e70ca-5d20-4e94-8b58-974bb6ec99bd	Retrieval Belt (Greater)	{Extradimensional,Invested,Magical,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3102	This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside.	Retrieve Item [free-action] (manipulate); Requirements An item is stored in the belt and you have a free hand; Effect The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79cb1a7d-efdd-44fa-ac3c-502e1eb36b7b	Rhyton of the Radiant Ifrit	{Fire,Magical}	Held Items	\N	L	/Equipment.aspx?ID=2607	This exquisite, shimmering rhyton is made from volcanic glass and encrusted with rubies, garnets, and other red gemstones, with a blown glass sculpture of a snakelike fire elemental at its base. It was sculpted as part of a 10-piece set of drinking horns, created to match a powerful ifrit shuyookh's entertaining dinnerware, but it became separated from the rest of the collection. Whether for good or ill, the beautiful glass rhyton still carries tidings from its previous shuyookh owner, and you become their esteemed guest from afar whenever you hold it.	Ifrit's Command [two-actions] (concentrate); Frequency once per day; Effect An ifrit's hospitality always comes with an implied threat. You cause the shuyookh to briefly appear and take its vengeance on those who would hurt you, the genie's “guest.” The shuyookh issues a 6th-rank command that targets all creatures hostile to you in range instead of the usual number of targets. The shuyookh issues the same command to all of them. Each target that fails its save also feels all nourishment leached from it, becoming fatigued as long as it's affected by the command.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0e8aad56-ef61-4435-821c-afa07fee165d	Parachute Mail	{Invested,Magical}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=3820	Favored by soldiers deployed on airships, this chain mail has a built-in parachute connected to the armor itself, with an additional harness to be worn underneath. It takes 10 minutes and a successful DC 15 Crafting check to successfully repack the parachute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77859e33-782c-4185-b8e7-e7bed1c83479	Ring of Bestial Friendship	{Cursed,Enchantment,Invested,Magical,Unique}	Cursed Items	\N	\N	/Equipment.aspx?ID=1749	The ring is made from a lock of green hair woven around several small gemstones. The ring of bestial friendship was created by Nyrissa for a specific reason: to allow her pawn Eirikk to manipulate the beasts of the Stolen Lands so as to sow discord among the PCs' nascent kingdom. As long as someone wears it, she can use spells like discern location and scrying on that person as if she possessed a part of their body. This effect does not work in reverse, despite being crafted from a lock of Nyrissa's hair. Instead, any attempt to use the ring as a body part to aid in casting a spell causes the ring instead to explode into a blast of lightning that causes 6d6 electricity damage to all creatures within 20 feet (DC 20 basic Reflex save). This destroys the ring and automatically counteracts the spell effect that triggered the explosion.	two-actions] Interact; Frequency once per day; Effect You cast charm (heightened to 4th level) on an animal or beast within 30 feet. If the spell succeeds, it forms a mental bond between you and the target for the duration of the charm, which allows you to remain aware of the creature's present state, its direction from you, it's distance from you, and any conditions affecting it, as long as you are both on the same plane of existence and are both alive. If you fail to affect the creature with this charm, or once the charm ends (such as if it is counteracted, or its duration expires), the creature becomes enraged and is immune to the ring's charm from that point on. The creature's rage drives it to attack you and grants it a +1 item bonus on all checks and DCs to do so for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
566195d4-ad93-4cec-a908-0bddec35a8b2	Ring of the Weary Traveler	{Invested,Transmutation,Uncommon}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=479	This fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing this ring, you gain a +10-foot item bonus to your Speed, but only when determining your overland movement per hour.	three-actions] envision, interact; Effect You refresh yourself from fatigue. For 10 minutes, you can ignore the penalties from the fatigued condition. This does not remove the condition, it merely suppresses the penalties and drawbacks of having the condition. If something would cause you to become fatigued again while the ring’s power is in effect, the suppression ends, and you immediately take the penalties again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8bcd6ce-c42e-4a0f-a7da-9e147c2c103f	Robe of the Archmagi (Greater)	{Abjuration,Arcane,Invested,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=464	Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe.	reaction] command; Frequency once per day; Trigger You attempt a saving throw against an arcane spell, but you haven’t rolled yet; Effect You automatically succeed at your save against the triggering arcane spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a709a3c2-ec5d-4b30-b2bd-cd11a43ec043	Rope of Climbing (Moderate)	{Magical,Transmutation}	Held Items	\N	L	/Equipment.aspx?ID=743	This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic.	one-action] Interact; Frequency once per day; Effect You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an Interact action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a2f7077f-8579-4026-903f-304842e3f71a	Sage's Lash	{Apex,Invested,Magical,Necromancy}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=1072	The thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of four multicolored, perfectly spherical beads: jade, turquoise, quartz, and amethyst. While wearing the lash, you gain a +3 item bonus to Religion. When you invest the belt, you either increase your Wisdom score by 2 or to 18, whichever would give you a higher score.	two-actions] command, Interact; Effect You touch one of the jewels affixed to the sage's lash and speak a command word. Depending on the jewel, a different effect is produced that affects you and all living creatures in a 30-foot emanation. After the effect occurs, all four jewels disappear from the lash, reappearing at the next dawn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f74866a-fb94-4246-aceb-b4b58b94306e	Sambuca	{Rare}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1200	A sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two galleys or other ships of similar size. The sambuca is then mounted across the ships on one end with its length suspended upward, and attached to pulleys fastened to the tops of the ships' masts. Once the ships are moved into position, the sambuca can be lowered to rest on a battlement or other surface, allowing troops to rush from the ships onto their intended destination.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05932733-d1db-4b8f-af05-54028d0d7457	Sanctified Beans	{Consumable,Divine,Magical,Positive,Uncommon}	Consumables	Other Consumables	L	/Equipment.aspx?ID=3156	These roasted soybeans are blessed by a priest to ward against all various forms of otherworldly influence but are most effective against incorporeal evils, such as specters or path maidens. They can be safely eaten by living creatures and taste delicious when paired with rice wine. When you activate this item, choose an adjacent square to exhale into. You fill that square with soothing vapors that harm any fiend, fey, ghost, spirit, or undead creature that ends their turn in that square for the next minute, causing them to take 4d8+4 good damage (DC 28 basic Will save). An incorporeal creature that takes this damage must also attempt a DC 28 Fortitude save to resist being affected as follows.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
1bc8c304-9dea-4cc4-968e-98bd229351b2	Scarab Cuirass	{Abjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1243	The cuirass of this  +1  deathless   resilient   leather armor  , stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2c9f2f9c-c78d-4d6a-94ce-7cbba7a80a54	Schematic Scanner	{Magical,Uncommon}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=3800	A schematic scanner is a complex brass device featuring multiple mounted lenses, clamps, and apertures. A schematic scanner can hold the formulas for items as if it were a formula book with unlimited capacity. You can add a formula to the schematic scanner using the Store Schematics activation. A schematic scanner grants you a +2 item bonus to Crafting checks to craft an item whose formula is stored in the schematic scanner.	Reverse Engineer Schematics (manipulate); Effect You place an item in front of the schematic scanner, then view the item through the mounted lenses, magically learning the formula for the targeted item, without disassembling or causing harm to the item, and storing the formula in the schematic scanner. Reverse engineering a formula in this way takes 10 minutes and doesn’t cost any gold.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5f7268f6-85c8-41d0-8c55-240c3e1f49a6	Scope of Limning	{Magical,Transmutation}	Customizations	Scopes	L	/Equipment.aspx?ID=1215	The dwarven gunsmiths of Dongun Hold originally created these scopes to help them clear out vermin in underground areas. This scope captures the sound that echoes off a creature hit by the firearm and transforms it into light, illuminating the target for all to see.	one-action] Interact (auditory, light, transmutation); Effect If your next Strike from the weapon to which the scope is attached hits a creature, the sound of the impact transforms into light, causing the creature to glow until the end of your next turn. A visible creature can't be concealed while they glow. If a creature is invisible, they're concealed while glowing, rather than being undetected. Because the effect requires a solid impact, incorporeal creatures are unaffected unless the bullet can deal force damage or has the effects of the ghost touch property rune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
897d6b5f-db24-4d6b-99c9-84a6f7f78a39	Secret-Keeper's Mask (Father Skinsaw)	{Divination,Enchantment,Invested,Magical,Rare}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=914	Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.	reaction] Interact; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a –2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
012b4a38-2991-40f8-8d1c-f92c0f84e87f	Self-Emptying Pocket	{Contract,Invested,Magical,Rare}	Contracts	Bargained Contracts	\N	/Equipment.aspx?ID=1656	You never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting with the attendees at your events, you can use Performance instead of Diplomacy to Gather Information. When you would use Performance to Earn Income, you don't earn any gold pieces, as the money disappears before you can even count it.	two-actions] command, envision; Frequency once per day; Effect You exercise all of your charm on a creature, turning a chance meeting into an impromptu performance that commands attention. Attempt a single Performance check against the Perception DC of the creature. On a success, the creature is affected as though by a successful Deception check to Create a Diversion. The entity that holds your contract can influence this performance as well.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
17a7a375-3ea2-4c01-8567-201dd5a369d4	Shadewither Key	{Artifact,Cursed,Illusion,Invested,Primal,Shadow,Unique}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=1818	This palm-sized talisman hangs on a string of braided bark fibers. It resembles a leaf from some unknown tree similar to oak, carved from jade and then dipped halfway into black ink that looks wet despite feeling completely dry. The gate key was originally created to open the aiudara known as the Seventh Arch. In recent years, corrupting magic has given it additional, stranger powers.	two-actions] Interact; Effect You touch the Shadewither Key and command the shadows it casts around you to peel away. The shadows form an umbral double that resembles you in every way except for its fiery red eyes and the expression of wicked delight on its face. The double occupies the same space as you and attempts to intercept any attacks aimed at you. A creature must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect; on a failure, they hit the shadowy double instead of you. The effect lasts for 1 minute or until the double is hit, whichever comes first. Once the double is hit, it's destroyed. As long as the double exists, you don't gain the Shadewither Key's item bonus to Stealth checks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c67be647-5199-4cff-a995-9ed3bc00f775	Shadow Signet	{Invested,Magical}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3108	This obsidian ring allows you to partially warp your spells through the Netherworld, allowing them to strike directly at a target's body.  	free-action] (concentrate, spellshape); Effect If your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell attack roll against that defense instead of AC. If the spell has multiple targets, the choice of DC applies to all of them.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a3d1f9f5-3121-4410-bbba-f7252537b49a	Shifter Prosthesis	{Invested,Magical,Transmutation}	Assistive Items	Prostheses	1	/Equipment.aspx?ID=1369	PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel	free-action] envision; Frequency once per minute; Effect The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of any etched runes. The prosthesis remains in this weapon's form until you use this Activation again to revert it back to a prosthesis.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cd64027a-2f9d-4e02-8164-1a5dabf545f7	Shoony Shovel	{Earth,Magical,Rare}	Held Items	\N	2	/Equipment.aspx?ID=635	This ornate, compact shovel has a golden handle wrapped with beautiful crimson bulette leather. Its silver head never gets dirty or worn no matter how much you use it. Its true magic, however, is in its ability to dig on its own.	two-actions] command, envision; Frequency once per day; Effect You place the shovel in a starting position and specify the dimensions and direction to dig (such as “Dig down 8 feet in a rectangle sized 30 feet by 40 feet” or “Dig straight ahead for 30 feet”). The shovel then animates and digs on its own at a rate of one 5-foot cube per 10 minutes until the task is complete or it is picked up. It can dig through dirt, gravel, sand, snow, or similar loose material, but the shovel stops digging (or digs around, if commanded) if it strikes stone or another solid material. A shoony shovel can sense if its digging path will cause a building to collapse, harm a creature, or otherwise create significant problems, in which case it automatically stops digging.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
21aa775c-5a14-44fc-b05e-bdabc83e2a0d	Singing Stone	{Earth,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=2596	A singing stone looks like a drinking cup made of polished rock, and it always faintly hums or keens. Anyone who carries the cup for some time senses that it changes its tune depending on the types of rock nearby and that it grows quiet in areas with little stone. A singing stone is a planar key for interplanar teleport and similar magic. When it's used this way, you're more likely to arrive where you intend to be, appearing 1d6×25 miles from your intended destination instead of 1d10×25 miles away.	Stone's Sight [one-action] (manipulate, revelation); Frequency once per day; Effect Placing the singing stone against a rocky surface, you cause it to reverberate, revealing what's behind or beneath the surface. You get a mental image of this area that's 15 feet deep and 5 feet in diameter. The image doesn't convey color, but it's clear to you what objects or creatures within are moving and which are stationary. The image is instant, however, and therefore doesn't allow you to track movement over time.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ab2d1568-979b-48d7-a5b2-ef4f4edc6cb5	Skyfang Crystal	{Divination,Invested,Magical,Rare}	Worn Items	Other Worn Items	L	/Equipment.aspx?ID=3175	A skyfang crystal appears as a softly glowing length of blue crystal shaped like a gently curved fang; it's typically affixed to a short length of chain, allowing it to be worn as a necklace or wrapped around a forearm. The light it sheds is equal in strength to that of a candle; it can't be extinguished but can be blocked simply by wrapping the crystal in cloth, wearing it under clothing, or keeping it in a container. The first of these magical crystals was believed to have been created by a dying sky dragon who'd spent her life fighting against evil spirits. She plucked a dozen of her smallest teeth from her jaw and offered them to her 12 most trusted allies so that they could continue to track down evil spirits and remain protected as they did so, even after she was gone. A skyfang crystal provides illumination as a candle that can't be extinguished, and as long as you have it invested, you gain mental resistance 10. If you're evil, you're enfeebled 2 while you have a skyfang crystal invested.	two-actions] command, Interact; Frequency once per day; Effect You touch the skyfang crystal to your brow and utter the name of a specific fiend or spirit you seek. If the target is on the same plane as you, the skyfang crystal pulses stronger with light when you face in the approximate direction of the named creature, allowing you to Track that creature. The DC for this check is equal to the creature's Will DC, and you can use Occultism, Religion, or Survival to attempt the check. As long as you're tracking this fiend or spirit, you gain a +2 item bonus to saving throws against effects that creature generates. This effect persists until you activate the skyfang crystal again to track a different target	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3660dc26-fc42-489c-a183-f2e29eccc86a	Slithermaw's Bane (Artifact)	{Apex,Artifact,Intelligent,Invested,Magical,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3753	The heroism of Kyloss Syndar, founder of Greengold and slayer of the demonic hydra Slithermaw, imprinted this suit of armor with a gleaming, prismatic sheen that sparkles under bright light. The telepathic voice of Slithermaw’s Bane is boisterous and grandiose, encouraging his partner to take up leadership roles while also providing advice to maintain loyalty and strengthen bonds of friendship.	Adaptation [two-actions] (concentrate); Frequency once per hour; Effect You alter the exterior of the armor to better adapt to the surrounding terrain: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You ignore difficult terrain within the chosen environment and gain a +2 circumstance bonus to saving throws against environmental hazards, natural disasters, and extreme temperatures that originate from that terrain. You’re also protected from severe and extreme heat or severe and extreme cold (your choice when you activate this ability). This effect lasts until your next daily preparations or the next time you activate it, whichever comes first.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b16579ec-5949-43bd-aa0d-01b10521fda8	Smuggler's Sack (Type III)	{Conjuration,Extradimensional,Magical,Uncommon}	Held Items	\N	1	/Equipment.aspx?ID=2466	This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.	one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8e67a343-d228-4e75-977d-3c18977435b4	Smuggling (Level 2)	{}	Services	\N	\N	/Equipment.aspx?ID=2473	Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
669eba48-ef85-4339-8dfc-8cdf66deb074	Smuggling (Level 4)	{}	Services	\N	\N	/Equipment.aspx?ID=2473	Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78f35bef-d5df-48a1-86cf-e460447aff4a	Castrovel's Beacon	{Magical,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3688	The tip of this +2 greater striking brilliant standard-grade cold iron rapier shines with a flickering sheen of green light that mimics the glittering appearance of Castrovel in the night sky. The carrier of Castrovel’s Beacon instinctively knows Castrovel’s position in the sky even if it hasn’t actually yet risen into view, which grants the wielder a +2 item bonus to Sense Direction when using the stars to orient themself. Additionally, the weapon grants a +2 item bonus to all saving throws against effects that cause the dazzled or blinded conditions.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fd032635-e99f-495a-8a4a-57010b126668	Soulfeeding Mask	{Invested,Magical,Rare,Unholy}	Worn Items	Other Worn Items	\N	/Equipment.aspx?ID=3641	This unsettling mask is made from different flensed faces that have been stitched together with bright red thread. Wearing a soulfeeding mask allows you to see others’ souls within their bodies as long as they’re within 60 feet, as if under the effects of see the unseen and truesight (but only against living or undead creatures). Your Perception DC increases by 10 against living creatures who Impersonate undead creatures or against undead creatures who Impersonate living creatures, as you can tell if the creature’s soul has been affected by undeath. The soulfeeding mask’s counteract rank is 9, with a counteract modifier of +31.	Disgorge Soul [three-actions] (concentrate); Requirements You’re quickened as a result of Devour Soul; Effect The soulfeeding mask disgorges the devoured soul. You’re no longer quickened from Devour Soul, and the soulfeeding mask casts duplicate foe (DC 36 Fortitude save) to your specifications, targeting the creature whose soul had been devoured. You must Sustain this effect, unless the target creature was slain by Devour Soul, in which case duplicate foe functions as if the creature had failed its save, and the soulfeeding mask Sustains this spell automatically.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a63fc37e-e4d4-4fb9-b882-65e2fbefc4b7	Soulspark Candle	{Artifact,Consecration,Divination,Divine,Rare}	Artifacts	\N	L	/Equipment.aspx?ID=1816	This thick, white pillar candle has flecks of ash and bone mixed amid the wax. When lit, the candle sheds bright light for 20 feet and dim light for a further 20 feet. The candle can't be snuffed by weather, water, or accident but can be purposefully snuffed through ritual prayer. The candle doesn't release heat and can't be used to start a fire. The candle is never exhausted, regardless of how long it burns.	three-actions] command (divine, evocation, fire); Requirements The candle is lit, and an undead or haunt is within the light's area; Effect You command the candle to destroy the undead. The candle's flame erupts into a mass of fire that burns away undead and haunts. Any undead within the candle's light takes 20d8 fire damage (DC 45 basic Fortitude save). Pharasma empowers these flames, allowing them to ignore fire resistance or immunity. Any haunts in the area are instead subject to Pharasma's banishing light. The candle attempts a check to disable each haunt with a +35 modifier. This check applies to any skills applicable to disable the haunt and always has legendary proficiency. Once the candle is Activated in this way, its light immediately goes out, and the candle can't be relit for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6be84a1d-2c80-4558-9c35-123ab6d56b75	Sovereign Steel Ingot	{Precious,Rare}	Materials	\N	L	/Equipment.aspx?ID=776	Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc76c901-f4c0-4ad0-9fce-3c2c0a500979	Spear of the Destroyer's Flame	{Artifact,Evocation,Magical,Unique}	Artifacts	\N	3	/Equipment.aspx?ID=1472	The tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. The spear has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a longspear.	hour (envision, Interact); Frequency once per week; Effect You use the spear's power to muster the Army of Fire. You can choose to either call the Army of Fire to your location or move yourself to the army's location. When calling the army, you select an area you can see within 500 feet. The army is instantly teleported to the location you select, spreading out as necessary to arrive safely. When moving yourself, you instantly teleport yourself to a location within 500 feet of the army. The army is composed of souls given form as burning humanoids, elementals, spirits, and undead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4c0541a0-1fb6-405c-b043-87c6ed36bb06	Spectacles of Discernment	{Magical,Unique}	Held Items	\N	L	/Equipment.aspx?ID=3631	Designed for a frequent sponsor of theatrical productions who liked to stay informed of all the off-stage drama, these silver opera glasses are affixed to a slender redwood handle. They can’t be worn on the face but must be raised to the eyes and held there, at which point the spectacles of discernment grant a +2 item bonus to Perception checks to notice details at a distance.	Reveal the Truth [one-action] (manipulate); Frequency once per day; Effect You raise the spectacles to regard a target creature through them; the target must be within 60 feet. You immediately gain the ability to speak and understand the language the target creature is currently speaking, or its native language if it’s not currently talking, for 24 hours. During this time, you can Interact with the spectacles of discernment to flip down a pair of supplementary lenses. When you do so, if you’re observing the creature you originally targeted, roll a secret counteract check with a counteract modifier of +23 against any illusion, morph, or polymorph effect affecting the target, but only for the purpose of determining whether you see through the disguise or not.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c655249-5733-4e6d-9bf9-930d4e9415b9	Spellsap Grenade (Moderate)	{Alchemical,Bomb,Consumable,Rare,Splash}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=2619	The mixture of reagents, liquid djezet, and solid metal shrapnel inside this grenade explodes on contact with air. A spellsap grenade deals the listed slashing damage and splash damage. On a hit against a prepared or spontaneous spellcaster, the target must succeed at a Will saving throw with the listed DC or lose one prepared spell or one spontaneous spell slot. The spell is randomly selected from among the caster's highest three spell ranks (and then from among the spells prepared in that rank, for a prepared spellcaster). The grenade grant an item bonus to attack rolls.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
763832a4-3b9c-4105-86da-5eb95c87976d	Chatterer of Follies	{Enchantment,Illusion,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1047	This heavy +1 striking khakkara is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great arched ring, and during combat, as tiny tendrils of flame fly off the pyrite, these hanging dolls seem to chatter in tune with the clash and din of battle.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bbebd44a-ed9a-422c-bf8a-e3e0bd8c0dd1	Tower Shield	{}	Shields	Base Shields	4	/Shields.aspx?ID=20	These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	10	5	20	\N	\N	\N	\N
079f339d-830d-44e3-a3ec-2f1d07e08166	Spider Lily Tattoo	{Invested,Magical,Necromancy,Rare,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2687	The spider lily tattoo marks you as a trusted member of Granny Hu's network. This crimson tattoo fades and becomes invisible within a day of being applied, reappearing only when you Activate it, when you gain the doomed condition, or when you die. The higher the doomed value, the more vivid the color. If your tattoo is plainly visible, you gain a +1 item bonus to Intimidation checks against all creatures that can see the tattoo, but you take a –1 item penalty to Diplomacy checks to Make an Impression on those who understand the actual meaning of the spider lily tattoo (including all of Willowshore's citizens).	reaction] envision (concentrate); Frequency once per day; Trigger An undead creature detects you for the first time; Effect The spider lily tattoo manipulates your life force to make you appear to be undead for a short time. Attempt a Deception check against the triggering undead creature's Perception DC. On a success, the triggering undead believes you're undead as well—a mindless undead is likely to ignore you, while a sapient undead might react with curiosity or confusion. You can continue attempting Deception checks each round as a single action to Sustain the effect for up to 1 minute.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9604c00-e8b5-4305-9041-a3ffab0dfeed	Spirit-Singer (Incredible Handheld)	{Rare}	Adventuring Gear	\N	1	/Equipment.aspx?ID=1138	Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc094542-0019-4c29-81f9-fc3b28c1113c	Spun Cloud (Black)	{Air,"Bottled Breath",Consumable,Magical}	Consumables	Bottled Breath	L	/Equipment.aspx?ID=2585	On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eaa75a7f-b3ae-450e-a344-82ce44c39767	Staff of Earth (Major)	{Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2261	Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone.	Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5c779250-7b79-4e2c-8f17-162697629343	Stampede Medallion	{Eidolon,Evocation,Invested,Magical}	Worn Items	Eidolon Items	L	/Equipment.aspx?ID=1080	When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip.	two-actions] envision; Frequency once per day; Effect Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed. Each of these foes takes 8d6 bludgeoning damage, with a DC 29 basic Reflex save. On a critical failure, the foe is also knocked prone. After dealing damage, the stampede of eidolons vanishes as quickly as it appeared.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
49951eae-3e27-4e90-ba92-a379b1a84838	Star Chart Tattoo	{Divination,Invested,Magical,Rare,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=1484	This tattoo consists of numerous asterisks at regular intervals along the fingers of one hand, perfect for measuring stars against the horizon. When used against a clear night sky, the tattoo grants a +2 circumstance bonus to Survival checks to Sense Direction and counts as a compass for the purpose of that action.	one-action] Interact (divination, metamagic); Frequency once per day; Effect The dots of the tattoo turn to points of light and fly above the head of a creature within 30 feet, where they form a three-star constellation that guides your spells further than they could normally travel. The constellation sheds dim light and remains visible even if the creature hides, aiding in locating it. Furthermore, while the constellation lasts, if you Cast a Spell that has a range and that spell would affect only the marked creature, the spell's range is increased by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet. Each time you use this benefit, one of the stars above the creature's head winks out; when all three have winked out or after 1 minute has passed, the effect ends.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fb7a67c0-12d8-47ac-8b3b-7a7772bcb458	Star Grenade (Lesser)	{Alchemical,Bomb,Consumable,Fire,Splash,Uncommon}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1604	These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f297579d-6c95-4819-9947-d1a59ca0556b	Starsong Nectar	{Consumable,Fortune,Magical,Potion,Rare}	Consumables	Potions	L	/Equipment.aspx?ID=2093	A liquid with the appearance of an expressive night sky and a taste that’s sheer pleasure, starsong nectar grants you cheerful confidence and incredible luck for 10 minutes after you drink it. However, if you show too much caution at any point during this time (GM’s discretion), you must succeed at a DC 6 flat check or the potion’s effects end. While the potion lasts, you gain a +3 status bonus to attack rolls, Perception checks, saving throws, and skill checks, and you aren’t off-guard to creatures due to them flanking you or being hidden from or undetected by you. You are temporarily immune to this potion for 24 hours once its effects end.	one-action] (concentrate); Frequency once per round; Effect Until the start of your next turn, roll two d20s for any attack rolls, Perception checks, saving throws, and skill checks you make and take the higher result.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
801083f7-2f3a-4b8c-b942-d7e2e7fa9717	Steamflight Pack	{Clockwork,Rare,Steam}	Adventuring Gear	\N	2	/Equipment.aspx?ID=1157	The steamflight pack allows its user to fly without using magic or wings. Each steamflight pack looks like a large brass backpack with two large nozzles mounted on the sides pointing downward. It also features metal arms reaching around the front that terminate in handles with activation buttons on them. When the user holds down an activation button, a complex series of mechanisms pumps water from the large tank in the backpack and releases it through the nozzles as powerful jets of steam, enabling the user to fly short distances. Tilting the handle adjusts the nozzles' angles, allowing the user to control the direction of their flight.	two-actions] Interact; Effect You turn the steamflight pack on or off.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8317b1dc-95fb-429e-aa32-36b8b6981b8a	Stepping Stone Shot	{Consumable,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1198	A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot, whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the manipulate trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the scatter trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment).	one-action] envision, Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7d6f3707-c1cc-4f1f-bb8a-7defc9b03417	Stepping Stone Shot (Greater)	{Consumable,Magical,Transmutation,Uncommon}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1198	A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot, whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the manipulate trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the scatter trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment).	one-action] envision, Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
543050f6-3e3f-45a5-949d-8b788837abad	Sure-Step Crampons	{Invested,Magical}	Worn Items	Other Worn Items	1	/Equipment.aspx?ID=2312	Sure-step crampons are sturdy leather boots with warm fur lining and magically augmented steel crampons that offer the wearer better purchase on ice. They allow you to walk across ice without difficulty, ignoring the uneven ground and difficult terrain caused by ice, and reducing greater difficult terrain caused by ice to difficult terrain.	one-action] (manipulate); Requirements You're standing on an earthen, icy, or wooden surface; Effect You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone. The bonus lasts until you move from your current spot.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
91e46dfe-5684-407b-ad3f-b0585a760657	Swamp Lily Quilt	{Alchemical,Consumable,Rare}	Alchemical Items	Alchemical Tools	2	/Equipment.aspx?ID=786	This quilt is defined by its green lily-pad pattern, which is rare in Bellflower communications. The quilt is 10 feet square and infused with a reagent that activates when the quilt is laid out across soil or earth. One round after you lay out the quilt, the ground beneath it becomes soft and muddy, creating difficult terrain in the area where the quilt was. You can leave the quilt to maintain the difficult terrain indefinitely, but the affected ground begins to dry once you remove the quilt with an Interact action. The ground dries over the span of 1 hour, after which the ground returns to normal terrain. Placing the quilt on the ground uses up its infused reagents, and it becomes an ordinary quilt once removed from the ground.	two-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b2c954c7-c73b-45b5-bf88-7aadea8bd989	Swarmform Collar	{Companion,Invested,Primal,Transmutation,Uncommon}	Worn Items	Companion Items	1	/Equipment.aspx?ID=1326	This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion. 	two-actions] envision, Interact; Frequency once per day; Effect You touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes Large, it gains the weaknesses and resistances of a spider swarm, and the swarm trait, though it doesn't gain swarm mind, as it's controlled by a single mind. Its unarmed attacks are replaced with a single-action swarming attack that deals 1d8 damage of the type normally inflicted by the companion's unarmed attacks to any foe in its space, with a DC 23 basic Reflex save. While in swarm form, your companion can take the Support action but can't perform its advanced maneuver. Its other statistics don't change. If the companion is reduced to 0 Hit Points while in swarm form, the companion immediately recombines into its original form in an available space, in addition to the usual effects of being reduced to 0 Hit Points.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03fa8bf8-8278-49f4-ade9-e6f8aadb713f	Tentacle Potion (Greater)	{Consumable,Magical,Potion}	Consumables	Potions	L	/Equipment.aspx?ID=2095	Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones.	one-action] (manipulate)	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aa97f2ee-9169-47e3-972f-b46288f5d92a	The Carnival	{Artifact,Divination,"Harrow Court",Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2477	 The Carnival  represents false dreams. When you have  The Carnival  invested, your flat check DCs to obtain reliable information from  divination  …	two-actions] envision (divination, prediction); Frequency once per day; Effect You peer into the future and witness yourself walking through a colorful but vaguely sinister carnival, meeting a variety of strange people. One of these people looks more genuine than the others and resembles someone you're likely to meet for the first time in the next 24 hours (if anyone). This resemblance might be metaphorical, such a clown signifying someone who is silly or a stilt-walker representing someone who is tall. You also get a sense for whether this person can be trusted, should be distrusted, or neither, based on how they're most likely to interact with you and your allies. The GM decides who this new person might be, then rolls a secret DC 6 flat check. On a failure, the result is always “neither,” making it hard to determine whether a “neither” result is accurate.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5fc5489d-f6c0-4474-950b-bec4f46b64a3	The Hollow Star	{Chaotic,Conjuration,Magical,Unique}	Held Items	\N	1	/Equipment.aspx?ID=3449	This roughly spherical mass of orange crystal is about the size of a human head. The sphere is opaque but glows from within as if it contained a bright flickering flame—the Hollow Star emits bright light in a 60-foot radius (and dim light to the next 60 feet). Any creature within the bright light of the Hollow Star gains a +1 item bonus to Occultism checks. Deros in the bright light shed by the Hollow Star suffer distracting but pleasant hallucinations and strange visions, and they become stupefied 1 when in this illumination. If you're lawful, you're enfeebled 2 while carrying the Hollow Star. If you touch the Hollow Star, your dreams the next time you sleep are strange, unsettling, hard to remember, and carry a vague sense of elation, doom, or both. Upon awakening, you must succeed at a DC 25 Will save or become stupefied 1 by unsettling dreams that feel disturbingly like memories from a life lived on a distant dying planet.	three-actions] (conjuration); Frequency once per day; Effect The Hollow Star conjures an aberration to fight for you. This works like summon animal, except you summon a common creature that has the aberration trait and whose level is 3 or lower.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20fb7746-2081-4aa0-80b3-13f65b303d91	The Old Mage Deck	{}	Adventuring Gear	\N	\N	/Equipment.aspx?ID=1084	Also known as the Magician's Deck in Taldor or the Deck of Masks in the Shackles, the non-magical deck of cards called the Old Mage Deck exists with minor variances across Golarion. The four suits correspond to the four essences of magic (matter, spirit, mind, life) and each contains 13 numbered cards with characters depicted on them, plus two wildcards. While common decks are inexpensive (costing 5 sp), limited-edition decks with elaborate art and high-quality materials are often highly sought after by collectors. A deck has negligible Bulk, and takes both hands to use. In a classic Old Mage Deck, the 13 cards in each suit are as follows, with Jatembe's Ten Magic Warriors as cards 2 through 11: Initiate (1), Red Hyena (2), Grey Elephant (3), Golden Snake (4), Black Ibex (5), Frog of Shifting Colors (6), Emerald Spider (7), Walnut Hawk (8), White Bull (9), Blue Leopard (10), Black Heron (11), a different creature for each suit representing the given suit's magical essence (12), and Old Mage Jatembe using magic of the suit's essence (13). Wildcards vary from deck to deck, making each Old Mage Deck unique.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cfb9dc11-41ab-46ac-84b2-b951175c629a	The Survivor	{Artifact,Invested,Magical,Necromancy,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2514	 The Survivor  represents rebirth through ordeal. When you have  The Survivor  invested, you gain  Diehard  as a bonus feat. If you already possess …	free-action] envision; Frequency once per day; Trigger you are reduced to 0 Hit Points; Effect You somehow manage to survive what could have been a fatal blow. Instead of being reduced to 0 Hit Points, you drop to 1 Hit Point instead and immediately restore an additional 4d8+16 Hit Points. The amount of Hit Point restored increases to 5d8+20 if you are at least 15th level, 6d8+24 if you're at least 17th level, and 7d8+28 if you're at least 19th level.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
03dea43c-9048-45c6-9d7f-0ebbab9886f8	The Twin	{Artifact,Illusion,Invested,Magical,Unique}	Artifacts	The Deck of Destiny	\N	/Equipment.aspx?ID=2546	 The Twin  represents a duality of purpose or identity. As long as you have  The Twin  invested, it helps to defend you against damage to your mind …	three-actions] envision, Interact; Frequency once per day; Effect You twirl The Twin between your fingers and create a shadowy duplicate of yourself that mirrors your actions. The duplicate appears adjacent to you and has the same statistics as you do when you activate the card. You can sustain this effect for up to one minute. When you sustain the effect, your twin gains 2 actions. It always acts immediately after your turn, and must use identical actions to the ones you used, in exactly the same order. However, it can use the actions differently, such as Striding to a different position or selecting a different target for a Strike. If the twin is unable to mimic an action, it attempts the action without result and the action is wasted. The duplicate can't use any actions that can be used only a limited number of times per day (including casting any spell other than a cantrip). The duplicate isn't truly alive and can't be healed in any way. If the duplicate ever reaches 0 Hit Points, it is instantly destroyed and the effect immediately ends, and you take 10d6 mental damage (DC 38 basic Will save).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
18628014-8144-426d-9ba6-1183c52adcd7	Chimera Flail	{Magical,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=3205	The three spiked heads of this +1 striking war flail are fashioned to resemble the heads of a chimera. Preserved fragments of bone from the creature are fused with the metal of each head, replacing the typical weight at the end of the chain. Each head has been shrunk and preserved for use. You can have only one head slotted at a time and can use only the ability of the currently slotted head, while the other two hang off the pommel. Switching between heads requires an Interact action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
24b8560d-287d-488c-83e1-a8ffe5d29e49	The Whispering Reeds	{Artifact,Divination,Occult,Rare}	Artifacts	\N	2	/Equipment.aspx?ID=918	This hefty tome was compiled centuries ago by an anonymous author who sought to collect all parables, myths, stories, and encounters with the Outer Goddess Nhimbaloth. According to the introduction, the author's original intent was to create a work that foes of the Empty Death could use to fight against her influence, but as one reads through the book, it becomes apparent that the opposite effect has been achieved—by compiling these stories, the author inadvertently generated a work that made it easier for Nhimbaloth to influence the world. Those who venerate the Empty Death seek copies of this book to use as a guide and religious text, while those who don't know better and peruse the book as though it were merely an anthology of stories find themselves unwittingly falling prey to Nhimbaloth's cult or agents of the entity herself. Those who study from The Whispering Reeds for too long are often cursed to rise as ghosts after death— though their existence never lasts for long, as they are inevitably consumed by Nhimbaloth.	Cast a Spell; Frequency three times per day; Effect You cast one of the following spells at the lowest level possible (unless otherwise specified): crushing despair (one target within 30 feet only), fear (3rd), paranoia, or phantasmal killer. You are exposed to the Empty Death each time you use this ability.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dc81e150-c862-497b-8c2f-7e63f305bd3d	Thousand-Blade Thesis	{Extradimensional,Invested,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1081	This collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, specifically focused on the use of various weapons in warfare and how to tactically deploy warriors using those weapons to the best possible advantage. Consulting the thesis grants a +2 item bonus to Warfare Lore checks. Like most scholarly compendiums, this usage requires holding the thesis in one hand.	one-action] Interact; Frequency once per day; Effect The thousand-blade thesis dramatically unfurls, and the weapons contained within it spring forth and array themselves impressively in the air, floating within easy reach. For 1 minute, you can use a free action to Interact to draw one of the floating weapons. Others can attempt to nab them out of the air, but to do so they must critically succeed at a Disarm check. You can't place weapons back into the thesis until the minute elapses.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
90c9193f-f5a3-49de-9290-e29fb373e57f	Toadskin Salve (Major)	{Alchemical,Consumable,Poison,Uncommon}	Alchemical Items	Alchemical Poisons	L	/Equipment.aspx?ID=1277	This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends.	reaction] Interact; Trigger You are hit with a melee attack that deals physical damage; Effect The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2ea4e37c-30d0-4f3c-9097-030ab80cc533	Tornado Trompo	{Air,Evocation,Magical}	Held Items	\N	L	/Equipment.aspx?ID=1741	Various runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the string in a vigorous motion. Wrapping a string and pulling the string each require an Interact action. The top's magic is connected to the power of the wind, which becomes evident when placed on a surface as it hovers in place.	two-actions] command, Interact; Frequency once per day; Requirements A string is wrapped around the top; Effect You call upon the top's power and give the string a powerful pull. The top travels across the ground in a 120-foot line. As it does, it unleashes a powerful vortex of winds, becoming a tornado temporarily. This tornado has the effects of whirlwind except that it's not limited by being used outside or in a cramped space and can't be sustained. Creatures in the tornado's path must attempt a DC 38 Reflex save to determine the effects of the tornado. The tornado ends after traveling its full distance, causing any creatures that rose in the air due to a failed save to begin falling immediately.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f5cc9624-2b6e-4dd5-868a-d75154d1b5d0	Torrent Spellgun (Major)	{Attack,Consumable,Magical,Spellgun,Water}	Consumables	Other Consumables	L	/Equipment.aspx?ID=2128	Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.	two-actions] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7c5d7a52-0af5-456d-8bf6-397afa035922	Triangular Teeth	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2221	Rows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. Seafarers, especially those on the seas of Minata, wear these tattoos in patterns, with multiple rows of regular triangles. You gain a +1 item bonus to Survival checks to navigate bodies of water.	reaction] (concentrate); Frequency once per day; Trigger You would be hit by an attack against your AC; Effect You gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the amphibious, aquatic, or water trait. Whether the attack hits or misses, you gain a +2 status bonus to damage with the next Strike you make against the attacker before the end of your next turn.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
edea739b-3306-4711-80c5-2a3de11df94d	Troll Hide	{Alchemical,Healing}	Alchemical Items	Alchemical Other	2	/Equipment.aspx?ID=1986	Tissue from a living forest troll has been integrated through this hide armor. This armor has two organic receptacles on its back that can each hold a single elixir of life. One elixir takes 3 Interact actions to install. For the armor to function properly, each elixir must be the same level.	one-action] (manipulate); Requirements Two elixirs of life are installed in the armor; Effect Regenerating tissue from the armor fills your wounds for 8 rounds. At the start of each of your turns, you regain Hit Points equal to the level of the loaded elixirs. Each time you regain at least 13 Hit Points from the armor, you regrow one damaged or ruined organ. During a round that you regain 9 or more Hit Points from the armor, you can reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. If you take electricity or fire damage, the armor deactivates until the end of your next turn. (Similar armor from other types of trolls might be deactivated by different damage types.) In the event the armor itself is damaged, it will restore its own Hit Points before it resumes healing you. The activation uses up the elixirs, and the armor can’t be activated again until two new ones are installed.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
05db8feb-0800-4789-b341-2220556d0867	Trustworthy Round	{Consumable,Divination,Magical}	Consumables	Magical Ammunition	\N	/Equipment.aspx?ID=1199	This ammunition was developed in Dongun Hold to minimize casualties to friendly fire, and is always marked by a burnished copper head or tip so it can be easily identified. Before you can fire a trustworthy round, you must call out a target. You don't need to specify a name; the target could be “The angry tiger attacking our group on the left.” The round will only hit the specified target and will turn to gossamer dust midair if it misses the intended target or comes into contact with anything else; this also prevents abilities that redirect attacks. The round doesn't have any capabilities beyond your own to determine whether someone is who you think they are, so you can't use it to determine a disguised creature's identity. If you specify a target of “Seltyiel” and shoot someone disguised as Seltyiel who you thought was Seltyiel, the attack will still hit, whereas if you were about to hit a disguised Seltyiel who you didn't recognize to be Seltyiel, the round would dissolve.	free-action] command	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4c4b3f7-5a9c-4a09-b7a9-309e1e5cc884	Twilight Lantern (Greater)	{Light,Magical,Transmutation,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=1451	This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.	two-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8a4d9132-d661-4c91-856b-9021ff5f2235	Unfathomable Stargazer	{Cursed,Magical,Rare}	Cursed Items	\N	1	/Equipment.aspx?ID=2391	An unfathomable stargazer is a handheld brass telescope etched with constellations, the patterns of which form bizarre, shifting runes. You can observe the night sky with an unfathomable stargazer, however, the constellations you glimpse through the telescope distort with expanding and contracting fields of darkness among them. You use Occultism instead of Perception or Astronomy Lore when observing the skies with this item, and gain a +2 item bonus on all checks to do so. Once you use it, it fuses to you, and you must succeed at a DC 35 Will save to use another device to observe the stars, including your naked eyes. The telescope imposes a –4 circumstance penalty to Survival checks to Sense Direction or navigate. If you critically fail this Survival check, you're subjected to warp mind (DC 34) as you glimpse something horrifying and alien amid the darkness.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9b736d0b-27d5-4e3f-a7eb-4e49a67fc70d	Unifying Emblem (Shadde-Quah)	{Invested,Magical,Tattoo}	Tattoos	\N	\N	/Equipment.aspx?ID=2223	These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan.	The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a70f065f-8d1d-4eaa-9c66-0629dfe3dd90	Veiled Figurehead (Greater)	{Figurehead,Magical,Water}	Figurehead	\N	\N	/Equipment.aspx?ID=2635	The DC to disbelieve is 33, and the illusion lasts up to 24 hours. Activating a greater veiled figurehead also extends the illusion to those on the ship. The figurehead casts a veil spell upon them, except it targets everyone on board when activated, and it alters their clothing to a general look that matches the new appearance of the ship. In addition, it can make everyone appear as a specific ancestry, but you must choose the same one for all targets. This effect ends for any target who leaves the ship and ends for all targets if the illusion on the ship ends. A creature that disbelieves the illusion for the ship or any disguised crew member disbelieves the entire illusion.	Veil! 1 minute (concentrate, illusion, visual); Frequency once per day; Effect You change the appearance of the ship in minor but noticeable ways. Its general size and shape can't be changed, but you can alter surface details to your liking. Flags and sails can be recolored and given new markings, and the overall material of the ship can appear a different color or quality. Wear and surface damage (like small holes, tears, and burns) can be masked to make the vessel look unblemished, or you can create such damage and wear. The figurehead itself shifts to fit the change and gains a face to match the rest of the ship. The illusion lasts for 6 hours or until you Dismiss this effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4e4c08d1-8e5b-41fb-9a80-0e7c1e631b5d	Vermin Repellent Agent (Greater)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=860	This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cdc52290-2086-4489-a740-04a0d5d4ce25	Vermin Repellent Agent (Lesser)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=860	This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cb949b98-bd38-416a-af8b-18cef9f909aa	Vermin Repellent Agent (Moderate)	{Alchemical,Consumable,Uncommon}	Alchemical Items	Alchemical Tools	L	/Equipment.aspx?ID=860	This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute.	three-actions] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f1932e01-0ec4-4781-9183-e15db49aa086	Vial of the Immortal Wellspring	{Contract,Invested,Magical,Rare}	Contracts	Bargained Contracts	\N	/Equipment.aspx?ID=1655	At a wellspring, you gave your blood to a force of nature and received a vial from the wellspring's heart in return. Once per 10 minutes, when your dying value would increase above 3, you instead become unconscious and are no longer dying; this doesn't prevent you from being killed by death effects or the doomed condition. Once per day, from any distance, the entity that holds your bargained contract can possess you and control your actions, leaving you unaware of what goes on. This possession automatically succeeds, regardless of any countermeasures you might take. Normally this lasts for only 1 round if during an encounter, or no longer than a few minutes during exploration. However, the more you rely on the power of the wellspring's heart to survive death, the longer it can possess you the next time it chooses to do so, doubling the amount of time with each use, to a maximum duration of 1 day. Once the entity possesses you, this duration resets.	two-actions] command; Frequency once per day; Effect You drink from the vial of water that seals your bargained contract. You gain the effects of a 9th-level, 2-action heal spell.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
adc4da5f-dfaf-41df-9816-ea31cdd44b76	Violet Ray	{Rare}	Adventuring Gear	\N	2	/Equipment.aspx?ID=1139	One of the many wondrous devices brought into the world by Stasian technology is the seemingly miraculous violet ray. Physicians claim it anything from headaches to heartburn, or nausea to deafness, all with an easy and painless treatment. The device is a glass vacuum with an insulated handle connected to a small Stasian coil. When powered, the glass tube fills with purple light and becomes warm to the touch. Pressing the tube to one's body is said to increase blood flow, eliminate toxins, and many other beneficial effects. A violet ray functions as a set of healer's tools and provides a +2 item bonus to Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds.	three-actions] Interact; Frequency once per day; Effect You apply the violet ray to an adjacent creature and attempt to counteract the blinded, clumsy, confused, deafened, drained, enfeebled, sickened, or stupefied condition with a counteract level of 6 and a counteract modifier of +22, using the source of the condition to determine the condition's counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns after 1 minute. Each use of this ability can only counteract a single condition.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2deea370-007d-489c-a9b3-38365d75437b	Viridian Crown	{Apex,Artifact,Invested,Primal,Unique}	Artifacts	\N	L	/Equipment.aspx?ID=3760	The monarch of Kyonin imparts a sliver of their personality to the artifact when they are crowned ruler of the nation. The crown’s precise shape changes with their needs. A paranoid ruler might cause the crown to transform into a cowl, while a gregarious one could cause it to become a lofty piece that displays its beauty.	Garden Sanctuary [two-actions] (concentrate, manipulate); Frequency three times per day; Effect You touch the Viridian Crown, then pass your hand outward, palm down. A glorious and beautiful garden blossoms around you in a 30-foot emanation. The plants comprising this garden are of a type appropriate to the terrain, but if no plants are appropriate, you can choose the type. The garden’s plants actively move and twist to oppose passage by your enemies, and they treat the terrain as greater difficult terrain. As long as you begin your turn in the garden sanctuary, it gains the minion trait and can use its two actions to cast spells at your direction. The garden sanctuary’s spells are cast at 9th-rank, and it has 3 spell slots to cast spells each day. It can cast field of life, moment of renewal, or tree of seasons, treating its center as the point of origin for these spells as needed. The garden sanctuary persists until you use this activation again.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8559c056-2ecd-4881-ad96-38b8d2a1d117	Wand of Caustic Effluence	{Acid,Conjuration,Magical,Rare,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=1467	This dirty metal wand is covered in an oily acrid smelling film.  	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast grease, but the grease is caustic. If you cast this spell on an area, any creature that fails their Reflex save and falls prone, or that begins their turn prone, takes 1d6 acid damage. If you cast this spell on an unattended object, the first creature to pick up the object during the duration takes 1d6 persistent acid damage. If you cast this spell on an attended object and the holder or wielder fails their Acrobatics or Reflex save, the holder or wielder takes 1d6 persistent acid damage. If you cast this spell on a worn object, any creature who Grapples or Grabs the wearer takes 1d6 acid damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
862b8d16-47bf-4c51-a31b-7d8b62b73b03	Wand of Dazzling Rays (3rd-Rank Spell)	{Fire,Holy,Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2277	Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ed2c1004-f2e4-4300-a3dc-427063547b99	Wand of Dazzling Rays (9th-Rank Spell)	{Fire,Holy,Light,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2277	Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbbff5d6-2bcf-48a2-a4ff-3bdad3bf5587	Peachwood Weapon (High-Grade)	{Uncommon}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=3472	Peachwood weapons have an auburn tinge in direct sunlight. Peachwood is treated as duskwood for undead creatures' resistances or weaknesses related to duskwood (bypassing a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98bf7581-02b5-41ab-9de7-20848f1edd98	Wand of Hybrid Form (5th-Rank Spell)	{Magical,Polymorph,Uncommon,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2280	The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
59070cee-18c8-4bed-940e-d919636d43b9	Wand of Reaching (3rd-Rank Spell)	{Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2287	This long, slender wand is constructed of silver, polished to a mirror shine.	Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
16e7552c-af6c-45c5-8def-001decd0faa4	Wand of Rolling Flames (9th-Rank Spell)	{Fire,Magical,Wand}	Wands	Specialty Wands	L	/Equipment.aspx?ID=2289	The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.	Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
77fc85df-bea6-47a5-9fe7-4f27b1c81235	Watcher's Armband	{Detection,Invested,Magical,Uncommon}	Worn Items	\N	\N	/Equipment.aspx?ID=3986	Soldiers who wear this burgundy armband serve as law enforcement within the ranks of a nation’s military, seeking out those who would commit crimes while in uniform. While wearing the armband, you gain a +2 item bonus to your Perception DC against Deception checks to Lie to you. In addition, you can cast ring of truth once per day as an innate 3rd-rank occult spell.	Find the Plant [one-action] (concentrate, detection, manipulate); Frequency once per day; Effect Sometimes people aren’t in control of their minds. You activate your armband, which, for the next minute, suddenly glows red if anyone within 30 feet of you is under the effect of a magical mental effect that is controlling their mind or body (such as dominate).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f831a04e-038e-4a35-bd1b-2878db96f2c5	Water Bomb (Major)	{Alchemical,Bomb,Consumable,Nonlethal,Splash,Uncommon,Water}	Alchemical Items	Alchemical Bombs	L	/Equipment.aspx?ID=1517	This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.	one-action] Strike	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b5e4288-ad68-4e33-adcd-f45c691bfe16	What Doors We Open	{Grimoire,Magical,Unique}	Grimoires	\N	L	/Equipment.aspx?ID=3705	What Doors We Open is the culmination of Aravashnial’s research. Before he was captured, he performed a 1-minute ritual to erase his spells from this book and then hid it at his campsite to prevent his demonic foes from learning too many of his secrets. A spellcaster can transfer their own spells to this grimoire using a similar 1-minute ritual. When a spellcaster prepares their spells from it, they gain the ability to Activate the grimoire until their next daily preparations and gain a +2 item bonus to checks made to Recall Knowledge about demons. A grimoire’s benefits apply only to spells cast via spell slots. No one can use more than one grimoire per day, nor can a grimoire be used by more than one person per day.	Open the Door Within [one-action] (manipulate); Effect The inside back cover of What Doors We Open features a realistic depiction of a bejeweled door set in a stone wall. When you Open the Door Within, you open that door to reveal an extradimensional space that otherwise functions identically to a type II spacious pouch.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
39f9ff45-cfdf-4121-8e4f-fe92b0b4d7a0	Whispering Staff	{Apex,Invested,Magical,Staff}	Staves	\N	1	/Equipment.aspx?ID=2146	This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a variety of languages in sibilant tones, creating what seems to be nonsense to all but the staff's wielder or those they choose to affect. The staff functions as a major staff of the unblinking eye. While using the staff, you gain a +3 item bonus to Decipher Writing, Identify Magic, and Recall Knowledge checks, regardless of the skill. When you invest the staff, you either increase your Intelligence modifier by 1 or increase it to +4, whichever would give you a higher value. You must select the skills and languages the first time you invest the item, and whenever you invest the same whispering staff, you get the same skills and languages you chose the first time.	two-actions] (concentrate, fortune, mental); Frequency once per day; Effect You twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a 30-foot emanation around you can hear your staff's whispers clearly and distinctly, gaining benefit from their advice and mental protection. Whenever you and your affected allies attempt to Recall Knowledge or attempt a saving throw against a mental effect, you roll twice and take the better result. This is a fortune effect.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9211a5d9-533c-4a10-8db0-9df86edac25a	Fortress Shield	{"Hefty +2"}	Shields	Base Shields	5	/Shields.aspx?ID=7	Also known as portable walls, these thick and heavy shields are slightly larger than tower shields. Like tower shields, they're typically made from wood reinforced with metal, but many are made from larger amounts of metal or even stone.	\N	\N	\N	\N	\N	\N	\N	3	\N	\N	\N	\N	\N	\N	\N	12	6	24	\N	\N	\N	\N
286364ac-e99e-40e4-877c-a3e117ea551f	Wind-Up Cart	{Clockwork,Consumable,Gadget,Uncommon}	Consumables	Gadgets	2	/Equipment.aspx?ID=1120	This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an Athletics bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap.	one-action] Interact	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ee4bcdc1-8fa9-4158-8832-3dabd7c98b74	Wintershot (Artifact)	{Apex,Artifact,Illusion,Intelligent,Invested,Magical,Unique}	Artifacts	\N	1	/Equipment.aspx?ID=3755	The echo of the snowcaster Jelarial causes Wintershot to become chill to the touch, yet despite feeling as cold as ice, she never causes harm or discomfort to her partner. Wintershot’s string issues a soft hissing sound, as of snow softly falling, and snowflakes drift down from the string and swiftly melt each time the bow is fired. Wintershot’s voice is eager and excitable, often waxing poetic on a nearby object or creature of beauty or offering compliments to her partner.	Rimecrust [two-actions] (cold, concentrate, incapacitation); Effect Wintershot causes the deep chill of winter to settle upon a single creature she can see or hear within 30 feet. That creature must attempt a DC 43 Fortitude save, after which point they’re temporarily immune to Rimecrust for 24 hours.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a54229dc-0539-485a-bf44-393e699c40ed	Wondrous Figurine (Golden Lions)	{Conjuration,Magical}	Held Items	\N	L	/Equipment.aspx?ID=270	This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
864eedeb-1c69-48aa-a0bc-372c8508e8d1	Wondrous Figurine (Ruby Hippopotamus)	{Conjuration,Magical,Uncommon}	Held Items	\N	L	/Equipment.aspx?ID=270	This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day	two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fbcdd656-d678-4dbd-9467-6de23b9315de	Words of Wisdom (Greater)	{Enchantment,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=2564	Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are hidden within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance).	one-action] command; Frequency once per day; Effect You speak your meaningful phrase from your tattoo out loud, emboldening your words for 1 minute. During this time, you gain a +1 item bonus to Diplomacy checks and checks of the skill associated with your phrase. When you roll a critical failure on a Diplomacy check or the associated skill during this time, you get a failure instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c574f8d8-8abf-4c26-9332-a3e6f5ec2af3	Words of Wisdom (Lesser)	{Enchantment,Invested,Magical,Tattoo,Uncommon}	Tattoos	\N	\N	/Equipment.aspx?ID=2564	Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are hidden within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance).	one-action] command; Frequency once per day; Effect You speak your meaningful phrase from your tattoo out loud, emboldening your words for 1 minute. During this time, you gain a +1 item bonus to Diplomacy checks and checks of the skill associated with your phrase. When you roll a critical failure on a Diplomacy check or the associated skill during this time, you get a failure instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d151ca70-cc2d-4c7a-8e2e-e87104212c1e	Air Repeater	{Agile,Repeating,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=188	A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets.	\N	1	1d4	30 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
bccac84e-d3be-41f8-92c7-8a734cff2cf4	Cold Iron Buckler (Low-Grade)	{}	Shields	Precious Material Shields	L	/Equipment.aspx?ID=2813	The shield has Hardness 3, HP 12, and BT 6.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e713b032-a8a4-4a95-928b-d1f9baf33502	Alchemical Crossbow	{Alchemical,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=118	This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist’s fire, bottled lightning, frost vial, or thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp.	\N	2	1d8	30 ft.	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
98caf99e-67dd-4100-9e11-276393e506ad	Aquatic Disintegrator	{Alchemical,Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=22	Originally developed as a means of deterring kaiju rampages, aquatic disintegrators are specialized cannons designed to fire capsules containing seasplinter, a compound that is harmless on land but erupts in saltwater, causing a chain reaction that devastates any beings that contain salt in their bodies (which is most creatures). While aquatic disintegrators have never put a permanent end to any known kaiju, the damage they inflict upon other marine life has generated mass outcry, with athamarus and other advocates of Golarion's oceans calling for their complete ban. Despite the controversy, these lethal weapons have found popularity on the black market with marine hunters and pirates who care little about ecological impact when it comes to battling titans of the deep.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0bbaca01-082d-47b0-98ee-5174992f69de	Backpack Catapult	{Uncommon,"Volley 50 ft."}	Weapons	Base Weapons	3	/Weapons.aspx?ID=174	This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack.	\N	1+	1d12	240 ft.	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c31248ac-ea48-476f-9225-4f62330bcf6e	Battle Saddle	{Parry,Sweep,Vehicular}	Weapons	Base Weapons	2	/Weapons.aspx?ID=271	The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount.	\N	2	1d8	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
97ccad90-1463-4e37-9782-8b06c086c899	Big Boom Gun	{Cobbled,"Fatal d12",Goblin,"Modular B",P,"or S",Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=226	Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range increment of 20 feet. It also has the following modified critical failure condition:	\N	1	1d6 modular	20 ft.	Martial	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
598b413c-411e-41ff-9ceb-40340c39a9c0	Bladed Gauntlet	{Agile,Finesse,Free-Hand,"Modular B",P,"or S",Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=532	A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet.	\N	1	1d4 modular	\N	Martial	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
79487c88-3191-4918-8388-f1d4a5612da3	Bladed Hoop	{Finesse,Sweep,"Two-Hand 1d8",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=116	This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to Climb) interferes with the hoop’s spinning and forces you to Release the hoop. You can’t spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to Hustling.	\N	0+	1d6	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ea057090-6c01-486d-9157-25337046a8b7	Bombard	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=12	Bombards are some of the oldest and simplest of black powder siege weapons, devised based on many of the same principles as a hand cannon, but deploying them on a larger scale and scope. A bombard's body is usually made of brass or iron, which causes the bombard to resemble the shape of a large bell. While they are capable of moving very slowly, their clumsy and weighty design means bombards usually remain stationary. This in turn means they're often used more defensively than offensively	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7fbd540c-1f99-4f9f-9c7a-22861246b74d	Butchering Axe	{Orc,Shove,Sweep,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=234	Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall.	\N	2	1d12	\N	Advanced	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7485df05-f24b-4dfb-b28f-03d851cadaaa	Silver Buckler (Low-Grade)	{}	Shields	Precious Material Shields	L	/Equipment.aspx?ID=2817	The shield has Hardness 1, HP 4, and BT 2.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eb73909c-e21b-4f99-ab0e-543918978c95	Cold Iron Shield (Low-Grade)	{}	Shields	Precious Material Shields	1	/Equipment.aspx?ID=2813	The shield has Hardness 5, HP 20, and BT 10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
466e3c2d-3404-4583-8127-4783eb2f75b2	Clockwork Ballista	{Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=42	Finding a working clockwork arbalest—a relic of Azlanti engineering at its height—is all but impossible now. There are scholarly records, though, that describe the complex mechanisms of the device, which practically automates the process of reloading and firing a standard ballista. The result is extremely effective, as the ballista reloads from a hopper of bolts with a pull of a lever, has a move assist feature that aids in repositioning the weapon, and even features a gyroscope sight array to aid with aiming. The bolts feature clockwork blades that deploy after the initial hit, making the impact point an impassible hazard. By all accounts, a single operator could keep up a steady rate of fire with the clockwork ballista until they ran out of bolts, though the designs suggest two crew members for smooth function and efficient use.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
22682939-6726-43d0-bacb-d9f93f01554d	Cooperative Blade	{Divination,Magical,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=922	This +1 striking longsword has a mirror-like blade free of tarnish despite being millennia old. While wielding it, you gain a +2 item bonus to checks to Aid. If you're an expert with the skill or attack roll you're using to Aid and you critically succeed, you grant your ally a +3 circumstance bonus to the triggering check instead of a +2 bonus.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a14d7d1e-e92e-4646-be1d-c356197050ce	Crimson Brand	{Evocation,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=515	These ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath’s power. The first was granted to Clarethe Iomedar by a mysterious patron who many Reclaimers believe to be an emissary of Ragathiel. A crimson brand is a +1 striking wounding bastard sword. When the wielder uses the crimson brand to cast invoke the Crimson Oath, they can generate a 60-foot line or a 30-foot cone instead of the normal 20-foot cone. Whenever the wielder would inflict persistent bleed damage on an undead creature with the crimson brand, they can instead wreathe the creature in ruby energy, inflicting the same amount of persistent positive damage instead of persistent bleed damage.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
eaad37f7-c07b-4455-988b-0414edca1cc1	Deathseeker	{Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3464	A hauntingly beautiful and masterfully crafted blade, this +1 striking wounding kris has been whet with the spilled blood of its creator, imbuing violent intent within its crimson curves. When you critically succeed at a Strike made with a deathseeker, the target feels the blade's unbridled bloodlust trying to consume it and must attempt a DC 24 Will save; this effect has the incapacitation trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
20c56e07-dc80-4621-9b4f-d2234da92a1d	Deepdread Claw	{Evocation,Invested,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=768	One of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of matte-black metal with a razored silver edge. In bright light, it functions as a +1 striking spear, but in darkness or dim light, it becomes a +2 greater striking spear. You can upgrade its fundamental runes as normal for a specific weapon, starting from a +2 greater striking spear, but its fundamental runes are always one type worse in bright light.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
753b4555-e0a5-455e-83e3-0a3fcdb20fee	Draddeth's Edge	{Intelligent,Occult,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3843	It’s uncertain how or why the intelligence occupying this +2 greater striking shifting warhammer came to be there, but over its many years of battlefield experience, it has proven itself to be a brilliant military tactician on par with some of history’s greatest generals. Its earliest appearance was in the hands of its namesake, General Lord Draddeth, who attributed many of his successful campaigns to the counsel of a magical hammer he had commissioned during the Molthuni Cessation from Cheliax. Though the hammer disappeared upon the general’s death, its legend has persisted, and the colloquialism “the Draddeth Edge”—referring to a natural talent for strategic planning and quick thinking—remains in common usage across Molthune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
82248648-7b3b-46d3-8280-c1bac18bda2b	Erraticannon	{Magical,Rare,Transmutation}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1602	This +1 striking hand cannon is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the top of the gun allows any type of ammunition (including arrows, bolts, stone bullets, and firearm rounds) to be fed into the machine, which converts the ammunition into blasts of raw, destructive energy. Each time you attack with the weapon, roll 1d8 to determine the damage type of the Strike—all of the erraticannon's weapon damage is converted to that damage type for the Strike. Additionally, roll another d8, and the erraticannon deals 1d6 additional damage of this second damage type.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8aafc524-b3fc-4de1-bac1-3e642863ce99	Fighting Stick	{Backswing,Halfling,Nonlethal,Shove,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=168	This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song’o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
5b2bb09c-5bf0-47a6-92da-d0fc33a4bdd4	Fire Poi	{Agile,Backswing,Finesse,Twin,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=117	These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage.	\N	1	1d4 B + 1d4 F	\N	Advanced	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d2ae3115-1b9e-48c3-b0a6-068a08305b0d	Radiant Lance	{Divine,Evocation,Fire,Good,Light,Uncommon}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=517	When wielded in battle, these silver lances blaze with light. A radiant lance is a +2 greater striking holy flaming silver lance. When wielded in battle, the radiant lance sheds bright light in a 60-foot radius. On a hit against an undead creature that is specifically vulnerable to sunlight, the lance bursts with a brilliant flash of light, and that undead must attempt a DC 35 Fortitude save. If the attack was a critical hit, the undead uses an outcome one degree of success worse than the result of its saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
662c6e21-08fa-4f04-954d-57ea51331c5b	Flame Bellows	{Alchemical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=52	A flame bellows turns the common alchemist’s fire into a spray of burning destruction. Consisting of a wheel or wagonmounted reservoir and bellows, and a long tube through which the substance is directed, it’s as simple as it is effective. Unfortunately, it’s also incredibly dangerous to operate, with volatile and highly flammable chemicals housed in delicate mechanisms, one mistake away from consuming the whole team and the bellows in a super-heated blaze. The bellows are intended to be wheeled into the thick of battle rather than fired from a distance. Flame bellows teams are known as marked men, with all but the luckiest ending their career as a pile of ash, the victims of their own weapon. Despite not being a black powder weapon, a flame bellows can misfire like one.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c332f291-e563-4443-8133-e02a6be22fa7	Fulminating Spear	{Evocation,Fire,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1087	This +1 striking returning spear is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into the shaft. You can make the spear glow like a torch or suppress its light by using an action, which has the concentrate trait.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e43354a5-8409-4cc6-9053-67261d91f6c3	Gearblade	{Clockwork,Invested,Magical,Rare}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=896	Shaped like a blade made from spinning gears, this +2 greater striking weapon can catch enemy weapons and grind up foes. In order to function, the gearblade must be wound for 10 minutes once every 24 hours. During this process, you can reconfigure the weapon to transform into a bastard sword, greatsword, longsword, or shortsword. It then gains all the features of the chosen weapon except that its Bulk is always 2 and it gains the disarm weapon trait and the versatile B weapon trait (which replaces any other versatile trait the weapon might have). If you don't wind the gearblade, it becomes inert and has the statistics of a greatclub.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
594e86a7-d18e-48a7-9a58-668277bce025	Golden Blade of Mzali	{Evocation,Fire,Light,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1449	Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
84fec735-db1c-4294-bf17-663d4fc52fdf	Grasp of Droskar	{Cursed,Divination,Invested,Magical,Rare,Transmutation}	Weapons	Specific Magic Weapons	\N	/Equipment.aspx?ID=1729	This +1 striking gauntlet appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive boon granted by Droskar to his most faithful subjects. Placing the glove on your hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to a supernaturally hard ball of black stone, fusing to you and preventing you from using this hand for anything other than gauntlet Strikes or the grasp of Droskar's activated abilities (a grasp of Droskar does not have the free-hand weapon trait). The gauntlet can't be removed without a successful casting of remove curse or a similar spell. The gauntlet reverts to normal (and can be removed with ease) if the curse is removed, the hand is removed from the body, or the wearer dies.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2289df68-6b70-452e-9f4a-9e7bad136a86	Guiding Star	{Chaotic,Divine,Evocation,Good}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1059	This +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation Spell, your next attack this turn with this starknife reduces the target's cover, changing greater cover to standard cover or ignoring standard and lesser cover.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0219a3c-6da3-4156-8ff0-e64629ee096e	Hardened Harrow Deck	{Magical,Rare,Transmutation}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=837	The harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards made of thin metallic plates adorned with all the imagery common in standard harrow decks, but with more angular designs. You can hurl cards from the hardened harrow deck as +2 greater striking darts with the deadly d10 trait. A card used as a weapon isn't destroyed and can be recovered with 1 minute of searching if it can't be recalled back to the deck (see the deck's Activate entry below). However, if even a single card is missing from the deck, the deck can't be used to perform a traditional harrow reading.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2bd8b1db-4633-4ea6-921d-3c36f834817e	Heavenly Rolling Flames	{Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=3466	This set of +2 greater striking flaming feng huo lun is warm to the touch and wreathed in the bright red and orange glow of a constantly flickering flame. While wielded, you gain cold resistance 2, and you treat the effects of environmental cold as one degree lower. Heavenly rolling flames can be Activated only if you wield two of them, and Activating them counts against the frequency for both weapons.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c7046362-4c93-499c-8380-c187d69ff0d9	Hongali Hornbow	{"Deadly d6",Propulsive,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=238	These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs.	\N	1+	1d8	40 ft.	Advanced	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
aef0dc39-4a75-46be-91d5-c2da43f0e7d5	Hydrocannon	{Magical,Uncommon}	Weapons	Beast Guns	1	/Equipment.aspx?ID=3217	This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition, though the living tissue must be maintained with 1 sp of specialized nutrient feed each day. If not, its misfire check is DC 10. If you fail this misfire check, the organ bursts, dealing an amount of bludgeoning damage equal to double the number of weapon damage dice to you and rendering the hydrocannon broken.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2085f3ff-cbf0-4249-b63a-f8829c596ebf	Silver Shield (Low-Grade)	{}	Shields	Precious Material Shields	1	/Equipment.aspx?ID=2817	The shield has Hardness 3, HP 12, and BT 6.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
db153691-0f83-40ef-9375-39e32323ae8c	Hyldarf's Fang	{Evocation,Fire,Magical,Poison,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1181	This +2 greater striking hand cannon is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the fang has been filed down, but still leaks black fluid occasionally. It was fashioned from the tooth of the tor linnorm Hyldarf by a half-Ulfen gunsmith from Tian Xia who sought the title of linnorm king. Though the smith failed to slay the linnorm, he did claim the mighty dragon's tooth and fashion it into a magic firearm that still drips warm venom. Hyldarf survived the encounter with her attacker and slew the gunsmith years later, though by then the smith had already bequeathed the weapon to his chosen heir and it was far out of her grasp. The linnorm still searches for her missing tooth, portending potential doom for the weapon's owner.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
edeb61fb-38a9-47e7-ad20-b7a9711d6578	Jorngarl's Harm	{Occult,Unique}	Weapons	Specific Magic Weapons	\N	/Equipment.aspx?ID=3773	This oversized greataxe, infamous for the chilling laughter it emits whenever it takes a life, was crafted by the frost giant sorcerer Jorngarl from the final blade named Toothy Morris after it was stolen in an attack on a Gray Gardener convoy. It functions as a +3 major striking vorpal greataxe that retains the unique properties of a final blade, trapping the souls of any it slays and preventing them from being returned to life by any means short of divine intervention, even a wish ritual or similar magic.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
13be26f5-b8b8-45c6-bab1-1f11346557a8	Kaldemash's Lament	{Arcane,Unique}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1890	Resembling little more than a simple iron pipe with a handle, Kaldemash's Lament is one of the most well-known star guns in all of Arcadia. Legends state the Crowned Regent Kaldemash helped forge one of the first star guns millennia ago. While the star gun served Kaldemash as a powerful weapon, its most notable achievement was the accidental killing of one of Kaldemash's greatest friends. This death is what caused the regent to recognize the true destructive power of the star guns and led to him developing the Star Code, a set of rules of engagement and proper use of firearms still in use in Arcadia today. Although Kaldemash never named the weapon himself, all legends that mention the weapon refer to it as Kaldemash's Lament.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68cae92b-f50f-46a6-8886-b9e570226872	Lady's Knife	{Conjuration,Magical,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1437	This +1 striking returning dagger has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a decorative bodice. Despite the name, which stems from the dagger's historical basis in Oppara as a lady's favor, this dagger is common among wielders of all genders and has become quite fashionable in Absalom of late, with most nobles who carry them matching their evening finery to the gems on the hilt.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dd52380e-c349-49f9-babf-8a92c76255de	Longspear	{Reach}	Weapons	Base Weapons	2	/Weapons.aspx?ID=361	This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands.	\N	2	1d8	\N	Simple	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f604c7f0-0f95-4591-82a5-ef185ff4f9da	Luck Blade	{Divination,Fortune,Magical,Rare}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=390	Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2fd166f7-f07c-44e6-872c-c9cbbec371ec	Mambele	{"Deadly d8",Disarm,"Thrown 20 ft.",Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=477	Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and blade that curves backward toward the wielder. The blade’s curve is such that, after a mambele has struck a victim, more damage is dealt as the weapon is extracted from the victim’s body.	\N	1	1d6	\N	Martial	\N	\N	\N	\N	\N	\N	S	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8b10b993-7e91-471c-8316-bdd1929dcadd	Morphing Weapon	{Magical,Metal}	Weapons	Specific Magic Weapons	 varies	/Equipment.aspx?ID=2615	In its base form, this armament looks like a smooth bar of soft, gleaming metal shaped like a horseshoe. Its ability to adjust to any battle situation makes it a popular weapon for elite warriors of the Plane of Metal. It can be shaped into a melee weapon using its shifting rune, but it can shift only into weapons primarily made of metal or back to its base shape. In weapon form, it's a +1 striking shifting weapon.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
78844228-f116-401c-9215-ce8a24cfdb9d	Mountebank's Passage	{Conjuration,Magical,Unique}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1183	This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. Originally created by a student at Blythir College in Alkenstar, the mountebank's passage has the ability to create temporary linked portals on existing surfaces. The weapon disappeared shortly after its invention, but rumors have circulated that it now belongs to a group of thieves who use it to commit impossible robberies.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
65f6e5eb-eeb4-4e8e-9594-85db92d96fa3	North Wind's Night Verse	{Cold,Evocation,Magical,Uncommon}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1068	This +1 striking frost katana is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved from a single tusk of dragon-turtle ivory and wrapped in strips of winter wolf hide. Strikes with the katana gain a +2 status bonus to damage rolls against creatures that have a status penalty to their Speed or are slowed. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
80d3c281-4739-4c4d-9c01-234628fa889d	Pantograph Gauntlet	{"Deadly d6",Monk,Reach,Shove,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=172	A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b1cf69a1-7f8f-40f8-b0f0-d4b1d692afba	Bivouac Targe	{Extradimensional,Magical,Uncommon}	Shields	Specific Shields	L	/Equipment.aspx?ID=3826	This  buckler  (Hardness 3, HP 6, BT 3) has the appearance of a common  wooden shield . 	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7cc14221-9fa9-4146-a6ad-e8722505d0ad	Scalding Gauntlets	{Fire,Invested,Magical}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=2608	Prized by naari geniekin who prefer to fight with their fists, scalding gauntlets are a pair of +2 striking spiked gauntlets. The intricate golden gauntlets are engraved with Pyric writing praising the glories of the Dominion of Flame and embellished with shimmering black and red gemstones. A creature you grab or restrain while wearing the gauntlets must succeed at a DC 26 Fortitude save or take 2d6 persistent fire damage and be sickened 1 from the pain; it's temporarily immune to being sickened by scalding gauntlets for 1 hour.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e5c28b04-d1da-4fcf-b0c6-37ea14390b8e	Searing Blade (Greater)	{Fire,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=2870	This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3bcdc7b5-4d8a-4303-95c7-ff44c3cb7f05	Sensei's Parasol	{Abjuration,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3165	A master once said to his pupil that, in the hands of a skilled practitioner, even a parasol can become a deadly weapon. Returning the next day, the pupil excitedly turned over a parasol forged out of metal slats, explaining that it lowered the amount of skill one would need to exert deadly force. The master sighed, seeing that his pupil had failed to see the point, but accepted the gift nonetheless. Ingenuity was, after all, a virtue.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4ff478bf-fd15-4391-8a6f-d5672b478a1a	Shobhad Longrifle	{Backstabber,Concussive,"Fatal d12",Kickback,Rare,Volley}	Weapons	Base Weapons	1	/Weapons.aspx?ID=251	The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors. Shobhad longrifles are equipped with a built-in silencer so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon.	\N	2	1d8	120 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d4e25115-1dc6-4dbb-8721-c81fa295f0e1	Siccatite Weapon (High-Grade)	{Rare}	Weapons	Precious Material Weapons	\N	/Equipment.aspx?ID=1426	Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
cf29ddee-4c70-44de-a049-3ff4a8ee4f50	Singing Shortbow	{Enchantment,Magical}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1074	Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8505d2ef-1ff3-4cee-a63b-80221fdbf812	Songbird's Brush	{Evocation,Good,Magical,Rare}	Weapons	Specific Magic Weapons	2	/Equipment.aspx?ID=1760	The blade of this +2 greater striking holy glaive shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A songbird's brush sheds bright light in a 20-foot radius (and dim light for the next 40 feet). When wielded in combat, the sound of the blade cutting through the air creates a soft, musical trill as if produced by a songbird. Sacred to the faithful of Shelyn, a songbird's brush is so named for the fighting style developed by worshippers of the Eternal Rose, which equates its sweeping swings to painting with a brush. A songbird's brush grants a +2 item bonus to Performance checks made to dance or sing as long as the glaive is held in two hands.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4595d93-0db0-4f4e-8be7-a27a9d79b87d	Sonic Horn	{Magical,Mounted,Sonic,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=29	This siege weapon consists of a horn-shaped nozzle, a base typically decorated with ornate musical notes, and two cranks attached to both sides of the base. Crystalline resonating orbs made from powdered soniphak horn are inserted into a compartment within the base. Once an orb is loaded and the nozzle aimed, both cranks must be turned. This causes compressors within the base to grind away at the resonating orb, crushing it and releasing the sonic energy contained within. To reduce the likelihood of these weapons causing hearing damage, horns come equipped with earplugs and colored flags to enable crew members to communicate without the need for speech.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
ddfd76af-6491-4bd3-9204-860aabc9c440	Soul Chain	{Cursed,Evocation,Magical,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1737	A soul chain is a +1 striking spiked chain that has become cursed after a forge-spurned used it to kill a creature and trap its soul. In the hands of a forge-spurned, a soul chain inflicts an additional 1d6 fire damage on a hit. Other creatures can use a soul chain as a standard +1 striking spiked chain. A soul chain fuses with its wielder the first time the wielder damages a living creature with the weapon. A character who dies while carrying a soul chain must attempt a DC 20 Will save; on a failure, they're immediately transformed into a forge-spurned. Carrying multiple soul chains doesn't increase the DC of the save, but the carrier must attempt the save once for each chain they carry.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e8b720e4-2133-4ba0-9eb1-4dedee0a67e6	Spellguard Blade	{Magical}	Weapons	\N	L	/Equipment.aspx?ID=3284	The guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. When you're benefiting from the circumstance bonus to AC from this weapon's parry trait, you also apply that circumstance bonus to your saving throws against spells that target you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e43f71aa-69cf-4709-8660-200a7c348ac9	Spider Gun	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1170	A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e94730b9-0dea-4ac4-91c6-e55072aca9c7	Stargazer	{Invested,Magical,Scrying,Uncommon}	Weapons	Specific Magic Weapons	L	/Equipment.aspx?ID=1880	When you invest this clear quartz crystal ball, it orbits your head like an aeon stone. As long as you have the stargazer invested, you can use an Interact action to direct it to orbit one of your hands where you can telekinetically smash the orb into foes, wielding it as a +2 greater striking returning club. While you're directing the stargazer, your hand is full, and you can send it back to your head with another Interact action. On a critical hit, the stargazer pulses with hypnotic starlight, dazzling the struck creature for 1 round. A stargazer doesn't add critical specialization effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
94f66748-348b-42a5-8d16-b872181d67ca	Stasian Sled	{Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=62	Originally invented in Ustalav, a Stasian sled is instantly recognizable in any army that fields it. The device employs alchemically enhanced batteries, complex wire coils, and an adjustable rod arrangement to generate a directed blast of electricity. Early prototypes relied on an even-longer central rod and had to be used during thunderstorms as they drew power directly from natural lightning. With further developments in the understanding of Stasian technology, the Stasian sled is no longer weather dependent, though it does tend to go through batteries at a shocking rate. It’s no longer advisable to field a Stasian sled during a thunderstorm, as even though much of the equipment is grounded, the device still attracts lightning bolts like a lantern draws moths, invariably dealing significant damage to the crew. The typical crew wrangles the batteries, with one crew member operating the aiming mechanism via a crank.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c7435dc-9df2-4a3a-b332-f3c25a7c118d	Sukgung	{"Fatal Aim d12"}	Weapons	Base Weapons	1	/Weapons.aspx?ID=341	The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is well-balanced enough to be fired with one hand.	\N	1	1d8	200 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
3c8bdb39-3100-4984-b06c-d0c3c0b23370	Sun Sling	{Concussive,Propulsive,Uncommon}	Weapons	Base Weapons	L	/Weapons.aspx?ID=248	A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon.	\N	1+	1d8	100 ft.	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d656881f-4d99-45e9-80a4-7071c650a171	Temperbrand	{Fire,Magical,Unique}	Weapons	Specific Magic Weapons	\N	/Equipment.aspx?ID=3489	When the mighty fire-and-metal elemental Temperbrand is defeated, their corpse transforms into a +3 major striking greater flaming grievous shifting maul made of what appears to be molten steel, though it behaves as if it were made of solid metal. When a creature first picks up Temperbrand, they must succeed at a DC 43 Will save to establish their dominance over the weapon. On a success, they become Temperbrand's only accepted wielder and may use the weapon normally. On a failure, the character takes 20d6 fire damage (40d6 fire damage on a critical failure) and drops the weapon as it melts away into slag and immediately reforms in an adjacent space. A new attempt to establish dominance can be made by picking the weapon up again and attempting a new Will save. Once Temperbrand has an accepted wielder, it can't be wielded by anyone else unless the accepted wielder intentionally permits it, declaring so in a loud voice; this permission can be rescinded in a similar manner. Anyone else trying to wield Temperbrand after it has accepted a wielder takes fire damage and causes the weapon to melt away as if they failed the Will save to wield it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6bbc34e9-c063-48d7-8404-426ebd9c2770	Tentacle Cannon	{Evocation,Magical,Uncommon}	Weapons	Beast Guns	2	/Equipment.aspx?ID=1172	A tentacle cannon is a +1 striking weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
40be74e1-6d74-4845-978d-fa24c6d61234	Tidal Crossbow	{Magical,Rare,Water}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=3211	The beak and talons of a tidehawk form the triggering mechanism of this +2 greater striking crossbow. Its grip is constantly damp, though this doesn’t affect your ability to keep ahold of the weapon. When used in aquatic combat, a tidal crossbow doesn’t have its range increments halved. A tidal crossbow deals 1d4 additional bludgeoning damage on a successful Strike. On a critical hit, the bow’s additional damage is instead 1d4 bludgeoning splash damage, and the target must succeed at a DC 31 Reflex save or be pushed back 5 feet. The bow critical specialization effect applies to creatures with the water trait even if it wouldn’t normally.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0a6ff3d-94ff-43ba-8e55-21ba7139f778	Tiger Fork	{Magical,Uncommon}	Weapons	\N	1	/Equipment.aspx?ID=3474	The tiger fork is a +1 trident with the disarm and grapple traits. It has wide, flaring prongs that can be used to fend off deadly beasts and entrap opponents during combat. While you have another creature Grabbed with the tiger fork, you gain a +1 circumstance bonus to saves against forced movement effects.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
9c8991ef-88e8-4ca6-afd4-7c5acce92c1d	Tiger's Claw	{Illusion,Primal,Rare}	Weapons	Specific Magic Weapons	1	/Equipment.aspx?ID=1186	This +2 striking fearsome dueling pistol is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a claw shaped bayonet. One of a set of four guns crafted as a gift to a Zenj family for delivery of rare healing and disease-abating herbs during an outbreak of a deadly disease in the Grand Duchy of Alkenstar, these firearms are now passed down to those who have done brave acts in service to the Zenj people. The flintlock sparks thrown by this weapon take the shape of pouncing tigers and the firearm's report sounds like a tiger's growl. Clever wielders use the firearm's report to panic their prey into mistakes and then pounce for the kill.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
99ea0c3c-5cbd-41f7-8fed-2db6de6c160d	Umbrella Injector	{Concealable,Finesse,Injection,Parry,Uncommon}	Weapons	Base Weapons	1	/Weapons.aspx?ID=171	This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy.	\N	1	1d4	\N	Martial	\N	\N	\N	\N	\N	\N	P	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0802a1e3-09d9-4e80-b4c9-d486313cf2f2	Glamorous Buckler	{Illusion,Magical}	Shields	\N	L	/Equipment.aspx?ID=3279	A glamorous buckler is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it raised, the glamorous buckler grants you a +1 item bonus to Deception checks to Feint.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
fa179136-141f-4688-a91a-fefde7b47e4c	Ustradi Long Cannon	{Mounted,Rare}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=65	The Ustradi long cannon is an incredibly expensive and deadly bombard, designed by the engineers of the Gunworks near Alkenstar in an attempt to craft a slightly more portable version of the feared Maw of Rovagug. Named after the nearby lake, the Ustradi long cannon fires massive, specially made stone spheres propelled by gunpowder explosions in the barrel. Due to its size and weight, it’s difficult to move along its wide runners, especially through muddy terrain. Only a couple of Ustradi long cannons have been built, and no one has yet to commission another as the materials alone cost a small fortune.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
584a7a62-e98d-4795-ae00-bebca6b2a566	Web Launcher	{Magical,Mounted,Uncommon}	Siege Weapons	\N	\N	/SiegeWeapons.aspx?ID=67	Fashioned from the desiccated carapace of a large spider or materials constructed to look like a spider attached to a wagon, a web launcher can eject a mass of sticky spider’s silk. Not only can the webbing pummel and entangle enemy armies, it is also used to create easily climbable surfaces to scale enemy fortifications. Multiple cultures across and beneath Golarion, especially those who live in environments where spiders are distressingly common, have arrived at this design in an interesting example of parallel thinking that war historians have studied for centuries.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a7717fa9-29cd-4ef1-b796-70ec6d75467c	Wolf Fang	{Consumable,Magical,Talisman}	Consumables	Talismans	\N	/Equipment.aspx?ID=2998	This wolf canine is bound in a strip of leather and tied to a buckle or strap on a suit of armor. When you activate the fang, you deal bludgeoning damage equal to your Strength modifier to the target of your Trip.	free-action] (concentrate); Trigger You successfully Trip a foe	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6d07f155-6d62-49cf-a09d-87e484753340	Wrecker (Ranged)	{Combination,Dwarf,"Ranged Trip",Razing,Uncommon}	Weapons	Base Weapons	2	/Weapons.aspx?ID=348	The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration.	\N	2	1d6	20 ft.	Advanced	\N	\N	\N	\N	\N	\N	B	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d0c97ccd-eb95-4f17-a1a7-e7bc44e20c02	Abysium Armor (High-Grade)	{Rare}	Armor	Precious Material Armor	\N	/Equipment.aspx?ID=1406	Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b80c94e1-716e-485a-b36a-473dd5f07270	Assassin's Skin	{Invested,Magical,Rare}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=3483	This +2 greater resilient leather armor was made from the flayed hide of an Elysian pegasus, then dyed a bright crimson so that it appears slick with fresh blood. The wearer of assassin's skin gains a +3 item bonus to Escape checks.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e3a1c099-426a-420a-b311-79d73827eb15	Autumn's Embrace	{Invested,Magical}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=1840	Woven by fey seamstresses as rewards for servants of nature, countless leaves continually changing colors in autumnal hues comprise autumn's embrace, a suit of +2 invisibility resilient leaf weave. Leaves shed from the armor as they might fall in autumn. When activating the armor's invisibility property rune, you disappear in a swirl of colorful leaves.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e9c20da8-3886-4fbb-a029-fd30f9e0aafd	Celestial Armor	{Divine,Good,Invested,Transmutation}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=149	This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, celestial armor has no Speed reduction, its armor check penalty is 0, and its Bulk is 1.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
575e2432-b2be-46c5-962d-ebf50d9ce481	Containment Contraption	{Invested,Magical,Transmutation,Uncommon}	Armor	Specific Magic Armor	6	/Equipment.aspx?ID=1594	This heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is a suit of +1 full plate. While worn, it completely encloses you, providing protection against inhaled toxins—you gain a +1 circumstance bonus to all saving throws made against such effects. The suit isn't airtight, however, and doesn't protect against drowning if you're immersed in water or suffocation if you're placed in a vacuum—at least, not until you activate it.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
4a292e33-15bc-4412-b065-ca6044bf3876	Dragon Turtle Armor	{Abjuration,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=3160	This +1 resilient full plate is crafted from the most colorful fragments chipped from scales of a dragon turtle's shell, traditionally incorporating that motif in the form of a thicker, sturdier backplate. While wearing this armor, you aren't flat-footed from creatures that flank you, and you ignore the armor's speed penalty when you Swim and its check penalty to Athletics checks to Swim.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6fff9e1a-6e54-4eb3-9fbe-aefb656fc93d	Forgotten Shell	{Divination,Invested,Magical,Rare}	Armor	Specific Magic Armor	4	/Equipment.aspx?ID=892	This +2 resilient full plate, crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. While wearing the armor, you gain the benefits of a nondetection spell. Additionally, creatures attempting to Recall Knowledge about a subject involving you must succeed at a DC 30 Will save. On a success, they can attempt the check normally. On a failure, they can still attempt the check, but even if they successfully Recall Knowledge, they don't remember you (although they might remember other details about the event). Creatures that fail their save can make another attempt to Recall Knowledge about you, but they must wait 24 hours to do so.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
42c55745-bbf4-4982-a174-c7542ceda64f	Hellknight Half Plate	{Uncommon}	Armor	Base Armor	3	/Armor.aspx?ID=24	Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers, and Hellknight breastplate serves those in the order who lack the training to wear heavy armor.	\N	\N	\N	\N	\N	\N	\N	5	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	\N	\N
95a82e02-a094-4e7e-b2f3-d5114ba77c24	Mycoweave Shield (Lesser)	{Fungus,Poison,Uncommon}	Shields	\N	1	/Equipment.aspx?ID=2663	The shield has Hardness 2, HP 12, and BT 6. When the shield breaks, the reaction deals 1d6 persistent poison damage with a DC 16 Fortitude saving throw.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b4dc7d5b-65d0-4fee-a743-f28c1ad54962	Scene Stealer's Tunic	{Invested,Magical,Unique}	Armor	Specific Magic Armor	L	/Equipment.aspx?ID=3628	This suit of padded armor consists of a beautifully woven pleated tunic adorned with a gold pattern and narrow bands of white fur trim on a deep blue background with matching pants, all of which are meant to signal wealth and status. This +2 resilient raiment padded armor was custom designed for Alessandro Domenesso, an actor as well known for their astounding costume changes as for their roguish off-stage activities. Even without utilizing the magic of this armor, it’s elegant enough that it could easily be mistaken as fine clothing.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
67212141-fba2-467e-9a55-d58a723e580f	Spangled Rider's Suit	{Divination,Invested,Magical,Uncommon}	Armor	Specific Magic Armor	1	/Equipment.aspx?ID=591	This  +1 resilient  studded leather armor   is adorned with colorful sequins that sparkle in even the faintest light. While wearing the spangled …	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0924e783-85c2-4ec6-be6f-4eac8df7f3de	Tales in Timber	{Invested,Magical,Wood}	Armor	Specific Magic Armor	2	/Equipment.aspx?ID=2648	Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this +1 resilient wooden breastplate. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +2 item bonus to Nature checks to Recall Knowledge. If you know the collective memories ritual, you can use Nature instead of Occultism if you're the primary caster.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
68e5beeb-4e57-48d6-9b34-51ed0359a908	Wisp Chain	{Air,Invested,Magical}	Armor	Specific Magic Armor	\N	/Equipment.aspx?ID=2587	This +1 resilient chain shirt is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 23 Fortitude save. On a failure, it becomes deafened until it moves away from you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
dfec0bc2-422a-4ecc-8529-b322ce486146	Buckler	{}	Shields	Base Shields	L	/Shields.aspx?ID=17	This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	3	3	6	\N	\N	\N	\N
e88cfd29-fa92-4e82-80c8-4409af22366c	Wooden Shield	{}	Shields	Base Shields	1	/Shields.aspx?ID=18	Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	6	3	12	\N	\N	\N	\N
f3e17fe1-fb75-43d1-8772-b404b4f9edb3	Caster's Targe	{Inscribed}	Shields	Base Shields	1	/Shields.aspx?ID=5	This small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	6	3	12	\N	\N	\N	\N
699855c9-e79d-4915-8776-9b050ae5fed9	Hide Shield	{"Deflecting Bludgeoning"}	Shields	Base Shields	1	/Shields.aspx?ID=11	Hide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as griffons result in these particularly tough shields. The hardened hide of the shield still has enough flexibility to diminish the impact of battering and pummeling attacks.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	10	4	20	\N	\N	\N	\N
fd02b977-3860-446d-bf04-a4ba3f41646b	Steel Shield	{}	Shields	Base Shields	1	/Shields.aspx?ID=19	Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	10	5	20	\N	\N	\N	\N
55432509-c089-4d74-aca1-70772afe3f52	Klar	{"Integrated 1d6 S (Versatile P)"}	Shields	Base Shields	1	/Shields.aspx?ID=12	This traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield allows for quick attacks with its integrated blade.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	5	3	10	\N	\N	\N	\N
3c6dea6b-01d1-4ecd-9952-d167656cd764	Heavy Rondache	{}	Shields	Base Shields	1	/Shields.aspx?ID=10	Similar in size to a buckler, this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple layers of metal and is reinforced with additional wood.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	12	5	24	\N	\N	\N	\N
50cdb0fc-08c8-4f0c-b77a-9a16a379faca	Meteor Shield	{"Shield Throw 30 ft."}	Shields	Base Shields	1	/Shields.aspx?ID=13	Meteor shields are specifically designed with throwing in mind. A meteor shield is made from thin steel and has quick-release straps, allowing for easy, long-distance throws.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	8	4	16	\N	\N	\N	\N
22cf835f-ff92-4234-bafa-8891b1815591	Gauntlet Buckler	{Foldaway}	Shields	Base Shields	1	/Shields.aspx?ID=8	This buckler-sized shield is segmented, allowing it to collapse into a housing bound to a gauntlet for easy storage. A small catch enables you to expand the shield quickly in battle when you're in need of defense.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	3	3	6	\N	\N	\N	\N
14a40272-57e5-4d72-924f-42021f9c80c9	Harnessed Shield	{Harnessed}	Shields	Base Shields	2	/Shields.aspx?ID=9	This large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight with jousting weapons in case they're forced into combat without their mounts. Balancing the weapon within the shield's hold is somewhat awkward, and longer weapons, like lances, need to be held closer to the body than usual for proper support.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	10	5	20	\N	\N	\N	\N
c9211f6b-289b-4974-b03f-7f8fc9e9458d	Razor Disc	{"Integrated 1d6 S","Shield Throw 20 ft."}	Shields	Base Shields	1	/Shields.aspx?ID=14	Several small blades line the outside edge of this steel shield. This specialized throwing shield is common among warriors in the Mwangi Expanse, where its blades can cut down foliage as it flies.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	8	4	16	\N	\N	\N	\N
111fcdc0-7759-42b9-91f5-a2669b5f802c	Salvo Shield	{"Deflecting Physical Ranged"}	Shields	Base Shields	1	/Shields.aspx?ID=15	This specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles but don't offer any additional protection against melee weapons.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	10	4	20	\N	\N	\N	\N
39db9399-c56d-4d03-947d-28be70c5e5ca	Swordstealer Shield	{"Deflecting Slashing"}	Shields	Base Shields	1	/Shields.aspx?ID=16	This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the impact of their incoming attacks.	\N	\N	\N	\N	\N	\N	\N	2	\N	\N	\N	\N	\N	\N	\N	10	4	20	\N	\N	\N	\N
51199465-0dc7-41ee-97f7-79dda6b32ba9	Dart Shield	{"Launching Dart"}	Shields	Base Shields	1	/Shields.aspx?ID=6	This wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows you to fire a dart even while actively holding the shield or blocking with it.	\N	\N	\N	\N	\N	\N	\N	1	\N	\N	\N	\N	\N	\N	\N	6	3	12	\N	\N	\N	\N
bcbe182d-61f2-4086-b4e3-2f39f44c4752	Pillow Shield	{Magical,Transmutation,Uncommon}	Shields	Specific Shields	1	/Equipment.aspx?ID=1300	The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this steel shield (Hardness 6, HP 36, BT 18), it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the pillow shield, you can choose to transfer your recovery to the shield. Instead of recovering a number of Hit Points after resting, the shield is restored an equal number of Hit Points instead.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8f01c4c7-b723-4028-b5f8-6788a641d570	Wovenwood Shield (Minor)	{Abjuration,Magical,Uncommon}	Shields	Specific Shields	1	/Equipment.aspx?ID=1378	This shield has Hardness 5, Hit Points 40, and Broken Threshold 20.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
8a9fbf54-72c4-4c89-ad44-2a0049daae15	Sturdy Shield (Minor)	{}	Shields	Specific Shields	1	/Equipment.aspx?ID=2828	The shield has Hardness 8, HP 64, and BT 32.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0b53dc5e-df29-4c73-a547-0d10e0f089b9	Exploding Shield	{Magical}	Shields	\N	1	/Equipment.aspx?ID=3278	The magic within this  wooden shield  lashes out at your foes as the shield is  destroyed .  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
0d08d3c4-6730-49ff-a87a-9364481563a3	Tiger Shield	{Magical,Uncommon}	Shields	Specific Shields	1	/Equipment.aspx?ID=3833	This minor reinforcing wooden shield (Hardness 6, HP 56, BT 28) is made with a sturdy but flexible wood found in Tian Xia. It’s painted with bold, bright colors in the style of a fiendish tiger head. In combat, the eyes of the tiger seem to follow the opponent.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f853e706-adcc-47f6-96a9-b336c80ea94a	Helmsman's Recourse	{Magical}	Shields	Specific Shields	1	/Equipment.aspx?ID=1858	This standard-grade duskwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to Sailing Lore and to Athletics checks to Swim.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
071cc310-d6ab-442a-8f64-1a7c504dd00d	Testudo Shield	{Magical,Uncommon}	Shields	Specific Shields	4	/Equipment.aspx?ID=3832	This tower shield (Hardness 5, HP 20, BT 10) sports a bright red front with a gold inlay of an eagle. While it looks unassuming, this shield can protect not only yourself but also those behind you.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
e0315465-0a8c-45c2-8205-6cbf3a221632	Burr Shield	{Magical,Necromancy}	Shields	Specific Shields	L	/Equipment.aspx?ID=1044	This well-crafted wooden shield (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can Strike with these burrs as though they were +1 striking shield spikes.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
a89217b6-0297-4a82-a00a-fef2a45813ec	Broadleaf Shield	{Magical,Plant,Wood}	Shields	Specific Shields	L	/Equipment.aspx?ID=2638	The shield has Hardness 4, HP 16, and BT 8. The resistances are 3 (6 when raised).	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c50a90c1-79ad-4379-b66c-b39d4f0ee612	Sapling Shield (Lesser)	{Magical}	Shields	Specific Shields	2	/Equipment.aspx?ID=1860	The buckler has Hardness 6, HP 48, and BT 24.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
783e56a2-6a2e-4b68-a4e6-77c4265da22c	Lion's Shield	{Magical}	Shields	Specific Shields	1	/Equipment.aspx?ID=2823	This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion's head. The lion's head functions as +1 striking shield boss that can't be removed from the shield.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
87f5bacc-38a3-42a8-ac09-63e596731971	Spellguard Shield	{}	Shields	Specific Shields	1	/Equipment.aspx?ID=2826	This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC), and you can Shield Block spells that target you if you have that action.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
7ef5589f-90e7-4118-82b2-80a977cccf43	Cold Iron Buckler (Standard-Grade)	{}	Shields	Precious Material Shields	L	/Equipment.aspx?ID=2813	The shield has Hardness 5, HP 20, and BT 10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
6210aac1-9e81-4c66-a696-374446388f13	Silver Buckler (Standard-Grade)	{}	Shields	Precious Material Shields	L	/Equipment.aspx?ID=2817	The shield has Hardness 3, HP 12, and BT 6.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
029e5b04-8151-415b-a84c-aaba94825709	Wovenwood Shield (Lesser)	{Abjuration,Magical,Uncommon}	Shields	Specific Shields	1	/Equipment.aspx?ID=1378	This shield has Hardness 8, Hit Points 64, and Broken Threshold 32.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
c75a34ea-bbdd-4e43-a1a1-cd7c20dd11e4	Inubrix Buckler (Standard-Grade)	{Rare}	Shields	Precious Material Shields	L	/Equipment.aspx?ID=1417	The shield has Hardness 2, HP 8, and BT 4.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
d887cfeb-1bd9-46de-adc4-c8f5155f9c5b	Cold Iron Shield (Standard-Grade)	{}	Shields	Precious Material Shields	1	/Equipment.aspx?ID=2813	The shield has Hardness 7, HP 28, and BT 14.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
522ac27d-cf08-42f8-a6c4-962e8c6ca4ba	Silver Shield (Standard-Grade)	{}	Shields	Precious Material Shields	1	/Equipment.aspx?ID=2817	The shield has Hardness 5, HP 20, and BT 10.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
2c37aae3-4465-42bd-a139-a27748a0d5bf	Lesser Energized Shield	{Magical,Uncommon}	Shields	Specific Shields	1	/Equipment.aspx?ID=3828	This minor reinforcing steel shield (Hardness 8, HP 64, BT 32) is lined with pale silver that glows when struck. Whenever you use the Shield Block reaction, this shield becomes energized for 1 round.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
b3ca1654-a8f1-42c2-9e40-b27f41160c9a	Limestone Shield	{Earth,Magical}	Shields	Specific Shields	4	/Equipment.aspx?ID=2592	This  tower shield  is a slab of limestone, shaved to a portable size and weight. The shield has Hardness 7 and 28 Hit Points.  	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
053d3b27-7ab9-4c01-a055-eab2f9e0e4f8	Staff-Storing Shield	{Extradimensional,Invested,Magical,Transmutation}	Shields	Specific Shields	1	/Equipment.aspx?ID=1079	This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
011d16cd-aca8-4a5e-81f4-a6c36a0f0358	Inubrix Shield (Standard-Grade)	{Rare}	Shields	Precious Material Shields	1	/Equipment.aspx?ID=1417	The shield has Hardness 4, HP 16, and BT 8.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
f4038c71-4eb7-4b9a-bd5e-fb4e61d97356	Spined Shield	{}	Shields	Specific Shields	1	/Equipment.aspx?ID=2827	Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes. When you use the Shield Block reaction with this shield, the spines take the damage before the shield itself does. When the shield would take damage (after applying Hardness), one spine snaps off per 6 damage, reducing the damage by 6. The shield takes any remaining damage. When there are no spines left, the shield takes damage as normal.	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N	\N
\.


--
-- Data for Name: Feat; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Feat" (id, name, traits, summary, actions, url, level, "sourceBook", "ancestryName", "archetypeName", "className", description, "featType", "nameGerman", prerequisites, rarity, "skillName", "summaryGerman") FROM stdin;
356c53fe-582c-4cc5-9083-0bdefd6a5911	Incredible Initiative	{}	+2 to initiative rolls	\N	/Feats.aspx?ID=5160	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
ed4e9d94-8e82-43e5-8923-62a2b3e3dde4	Advanced Glory	{}	You gain an exemplar feat.	\N	/Feats.aspx?ID=7229	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Glory	Common	\N	\N
cbb792eb-7843-44f5-b3c7-10a3af185336	Cloud Jump	{}	Jump impossible distances	\N	/Feats.aspx?ID=5133	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Athletics	Common	\N	\N
98d207fe-5fa7-4b24-92a3-2e5a5bfecf6f	Adroit Manipulation	{}	You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do.	\N	/Feats.aspx?ID=1012	1	\N	Halfling	\N	\N	\N	Ancestry	Geschickte Manipulation	\N	Uncommon	\N	Seit deiner Kindheit beschäftigst du dich mit Knoten, Schlössern und Schmiedepuzzeln, um deinen Händen etwas zu tun zu geben.
dc4047b7-a29f-46f0-9d88-7bb6ec86ed59	Aberration Kinship	{}	Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate.	\N	/Feats.aspx?ID=2516	1	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
952194c6-4e04-445b-9d72-61cf07bdaf86	Acrobatic Performer	{}	You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess.	\N	/Feats.aspx?ID=6458	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Acrobatics	Common	\N	\N
73a4e2bb-0bc7-4872-8833-42a3c5861e5d	Acupuncturist	{Downtime,Manipulate}	You’ve studied the routes by which qi flows through the body.	\N	/Feats.aspx?ID=7066	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Medicine	Common	\N	\N
95f1eeec-ca5a-41cc-8dc6-c07eaffa9a81	Acute Vision	{}	When you are raging, your visual senses improve, granting you darkvision.	\N	/Feats.aspx?ID=5806	1	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
edfbc264-82e1-4004-a17c-81ab71268f4d	Adapted Cantrip	{}	Through study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style.	\N	/Feats.aspx?ID=4474	1	\N	Human	\N	\N	\N	Ancestry	\N	spellcasting class feature	Common	\N	\N
2ee0af48-56b2-4e87-8da4-661cc30fc012	Adaptive Vision	{}	After years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination.	\N	/Feats.aspx?ID=3280	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
f9cf6338-5f78-4f17-b00b-0c0f30ed7265	Additional Lore	{}	Become trained in another Lore subcategory	\N	/Feats.aspx?ID=5114	1	\N	\N	\N	\N	\N	Skill	\N	\N	Common	\N	\N
c4b973ee-113a-47cf-929b-1bb66bdf2641	Adhyabhau	{}	You descend from the rare psychic vampires known as vetalaranas.	\N	/Feats.aspx?ID=2342	1	\N	Dhampir	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
342ec2e0-26f4-47b5-b0af-74b629f59a91	Adopted Ancestry	{}	Gain access to ancestry feats from another ancestry	\N	/Feats.aspx?ID=5115	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
a349047e-c520-4ba1-894a-72308118cd27	Adrenaline Rush	{Rage}	In the heat of battle, you are capable of amazing feats of strength.	\N	/Feats.aspx?ID=5807	1	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
0d98a0ce-e98b-4a46-ac29-54db26927cf7	Advanced Weaponry	{Evolution}	Your eidolon's attack evolves.	\N	/Feats.aspx?ID=2886	1	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
8ef7379e-1298-435f-8c63-d29972a74869	Aegis of the Dissolution	{}	You are a friend of shadows and know how to avoid the troubles they bring.	\N	/Feats.aspx?ID=6949	1	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0968b640-9aa0-4bdc-aaab-fad8ec2c4ac4	Aeonbound	{Nephilim}	Your lineage is influenced or directly tied to the supernatural inhabitants of the Perfect City of Axis, a realm of pure and absolute order.	\N	/Feats.aspx?ID=7195	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
4e9f8e09-055a-4c96-88bb-b1b6072824ca	Aerial Boomerang	{Air,Impulse,Primal}	A blade of shearing wind races away from you in a 60-foot line.	\N	/Feats.aspx?ID=4206	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
61453dad-e796-4bca-845b-e5575ef68855	Ageless Spirit	{}	You remember more about your previous incarnations than most leshys.	\N	/Feats.aspx?ID=2393	1	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5fd77ed4-77fb-4f5e-b621-0e89d8b1a02a	Agile Shield Grip	{}	You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions.	\N	/Feats.aspx?ID=3622	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Uncommon	\N	\N
58768f0a-480d-42d3-9a8d-b7b5407c5758	Air Cushion	{Air,Impulse,Primal}	Air currents flow upward to slow the target's fall to 60 feet per round.	reaction	/Feats.aspx?ID=4207	1	\N	\N	\N	Kineticist	Trigger: A creature within 60 feet is falling.	Class	\N	\N	Common	\N	\N
79550d12-577a-479d-afea-8ff66ee6702c	Alabaster Eyes	{}	In place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes.	\N	/Feats.aspx?ID=4021	1	\N	Vishkanya	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
de16d0ca-c87b-4993-80a6-dd465da2ea20	Alchemical Assessment	{}	You can identify alchemical items quickly.	\N	/Feats.aspx?ID=5761	1	\N	\N	\N	Alchemist	\N	Class	\N	Trained in Crafting	Common	\N	\N
2abde302-14c0-46d3-959f-8f3cb7f93be9	Alchemical Crafting	{}	Craft alchemical items	\N	/Feats.aspx?ID=5117	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting	Common	\N	\N
ac390062-6a9f-4e89-a100-0e425e95fd0a	Alchemical Familiar	{}	You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood.	\N	/Feats.aspx?ID=5760	1	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
45071e81-9d4d-4776-b42a-25e1f268987b	Alchemical Scholar	{}	You gain the Alchemical Crafting feat.	\N	/Feats.aspx?ID=5568	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4e0fb936-a558-48c1-82df-f6a3fa8252a1	Alghollthu Bound	{}	Although you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind.	\N	/Feats.aspx?ID=2669	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a56b6d0c-89f9-4bf8-bd87-bb3bda857566	All of the Animal	{}	You know how to make the best and most efficient use of a hunted animal's carcass.	\N	/Feats.aspx?ID=3422	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Survival	Uncommon	\N	\N
0775a68a-09f0-4ecc-938a-69826549634f	All This Will Happen Again	{Fortune,Mental,Samsaran}	Even in the face of overwhelming tribulation, you find solace in the notion that this feeling is fleeting; all things are merely part of a never-ending cycle.	reaction	/Feats.aspx?ID=6894	1	\N	\N	\N	\N	Trigger: You fail or critically fail a Will save against an emotion effect.	\N	\N	\N	Common	\N	\N
96c0e0a9-8978-4c77-a41d-2efcef719ec7	Ambersoul	{Ardande}	Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.	\N	/Feats.aspx?ID=4311	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
e2807ac1-e2d6-483f-b5ce-18fd205050ed	Ammunition Thaumaturgy	{}	You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden.	\N	/Feats.aspx?ID=3698	1	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
ee8ec1a0-ec3e-4ac3-af75-fc4b511ab2ed	Anadi Lore	{}	You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts.	\N	/Feats.aspx?ID=2762	1	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0e0a3e29-ad6b-414e-841c-2597619d1a65	Ancestral Blood Magic	{}	The magic of your bloodline mixes with that of your ancestry.	\N	/Feats.aspx?ID=1810	1	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
5995c31f-f636-45f5-867f-6e25666bec60	Ancestral Insight	{}	You have extensive knowledge of your ancestors' ancient origins.	\N	/Feats.aspx?ID=2298	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
28107b6b-9356-4d50-9bbe-7db339bc8716	Ancestral Linguistics	{}	Over your extensive lifespan, you've studied many languages.	\N	/Feats.aspx?ID=1407	1	\N	Elf	\N	\N	\N	Ancestry	\N	at least 100 years old	Common	\N	\N
598bcd34-7916-463c-a09b-5c09eb85c1d1	Ancestral Longevity	{}	You have accumulated a vast array of lived knowledge over the years.	\N	/Feats.aspx?ID=4405	1	\N	Elf	\N	\N	\N	Ancestry	\N	at least 100 years old	Common	\N	\N
70fa4562-e2a5-47f8-9e7f-cbe2fbbff21c	Ancestral Mind	{}	By unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power.	\N	/Feats.aspx?ID=3656	1	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
40d08855-d356-4816-a9ca-7fe71f9d9d47	Ancient Memories	{}	In the long years since Ghorus's day, you've done pretty much everything at one time or another.	\N	/Feats.aspx?ID=3944	1	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
78fba247-3deb-487c-955d-5269110c0a0c	Android Lore	{}	You have a keen interest in the origins of your people.	\N	/Feats.aspx?ID=2459	1	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
be441ac8-a11e-4cd5-85e2-b0df0b630617	Angelkin	{Nephilim}	You descend from an angel, a winged messenger from Nirvana or one of the other celestial realms.	\N	/Feats.aspx?ID=4542	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
aa03e68b-e540-4880-b94b-125334a869b6	Animal Accomplice	{}	You build a rapport with an animal, which becomes magically bonded to you.	\N	/Feats.aspx?ID=4422	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2a6bf7ef-06e4-4096-9f74-7d291e94cf4a	Animal Companion	{}	You gain the service of a young animal companion (page 206) that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities.	\N	/Feats.aspx?ID=4708	1	\N	\N	\N	Ranger	\N	Class	\N	[Druid] animal order	Common	\N	\N
52f2c121-149f-4b8a-b29a-6e3ba3c6b499	Animal Elocutionist	{}	You hear animal sounds as conversations instead of unintelligent noise, and you can respond in turn.	\N	/Feats.aspx?ID=4423	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
83fec830-c41a-4d69-951e-f0b87562f8dd	Animal Empathy (Druid)	{}	You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level.	\N	/Feats.aspx?ID=4709	1	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
70f717d4-8987-4fd7-87b4-308f9cefb4af	Animal Senses	{}	You gain one of the following senses available to your inherent animal: darkvision, low-light vision, or scent (imprecise) 30 feet.	\N	/Feats.aspx?ID=2489	1	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
548189e5-06b2-46de-83bd-fe47cd2b93a4	Apparition Sense	{Animist,Divine}	You can see and interact with things others can’t.	\N	/Feats.aspx?ID=7120	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
58196867-385a-4006-b6a1-3abee528789e	Aquatic Eyes	{}	As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean.	\N	/Feats.aspx?ID=2605	1	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
310f3841-15dd-45a4-8c90-ed01c17242c7	Arcane Communication	{}	You can deliver silent messages.	\N	/Feats.aspx?ID=3091	1	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
295dd6f9-f3a1-41f6-83d2-db32e0178ad7	Arcane Dragonblood	{Dragonblood}	You descend from a dragon that wields mastery of their magical abilities, such as a fortune dragon or mirage dragon.	\N	/Feats.aspx?ID=5726	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
481de620-bd72-47ec-ac4f-e5aff2ba2275	Arcane Eye	{}	Your eye has been magically enhanced to pierce darkness.	\N	/Feats.aspx?ID=3092	1	\N	Automaton	\N	\N	\N	Ancestry	\N	low-light vision	Common	\N	\N
b70ccbdc-252b-40fe-a340-4983ea63dfa4	Arcane Fists	{}	Your physical training encompasses unarmed combat forms.	\N	/Feats.aspx?ID=3033	1	\N	\N	\N	Magus	\N	Class	\N	\N	Common	\N	\N
d20e839e-3d20-4329-babe-efdef8200bcb	Arcane Sense	{}	Cast detect magic at will as an arcane innate spell	\N	/Feats.aspx?ID=5119	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Arcana	Common	\N	\N
495d3eb3-2120-466b-a8ef-7f07bb846281	Arcane Tattoos	{}	You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic.	\N	/Feats.aspx?ID=938	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
5f4c6ee1-686c-4eef-b0af-2fc6d137df34	Armor Assist	{}	You are practiced in helping yourself and others don heavy gear.	\N	/Feats.aspx?ID=6460	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Warfare Lore or Trained in Athletics	Common	\N	\N
e130d3a8-7f07-43da-964f-34a15f43d1e4	Armor in Earth	{Earth,Impulse,Primal}	Stone encases you like armor.	\N	/Feats.aspx?ID=4221	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
86f6c930-4820-4e8a-9fdd-2234b8285096	Armor Proficiency	{}	Become trained in a type of armor	\N	/Feats.aspx?ID=5120	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
85f159af-4c4c-471f-80db-96ac2c8d8fe3	Armor Regiment Training	{Commander}	You've trained for grueling marches in full battle kit.	\N	/Feats.aspx?ID=7792	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0f369f29-8b50-415a-97da-4927f9e45b1a	Artisanal Crafter	{Minotaur}	Like many minotaurs, you take pride in creating items made from stone or metal.	\N	/Feats.aspx?ID=5361	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2700a376-2918-45fb-96f9-c5493cf4615a	As in Life, So in Death	{}	Specific memories of your old life are hard to hold onto, but you know things without remembering why.	\N	/Feats.aspx?ID=3532	1	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
895398bb-8ac8-492c-9daa-bd1b039f450d	Ash-piercing Gaze	{Yaksha}	Neither cinders nor winds shall prevent you from seeing those who need help.	\N	/Feats.aspx?ID=6967	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
951077d7-9eb0-4fdb-888e-4108f403042f	Ask the Bones	{Kholo}	You keep the bone of an ancestor or a friend to call upon for advice.	free	/Feats.aspx?ID=5589	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0797085d-8771-48ac-814e-b84167b0dfa4	Assurance	{Fortune}	Receive a fixed result on a skill check	\N	/Feats.aspx?ID=5121	1	\N	\N	\N	\N	\N	Skill	\N	trained in at least one skill	Common	\N	\N
5905a2a7-cfab-4418-9b32-cca65d1a232a	Athamaru Lore	{Athamaru}	You've immersed yourself in community learning, particularly around navigating the waters and tending to animals.	\N	/Feats.aspx?ID=5273	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a89e91b9-bf7f-4b07-83ee-c1e52c6193d3	Athamaru Weapon Familiarity	{Athamaru}	You wield weapons designed to work underwater with ease.	\N	/Feats.aspx?ID=5274	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
43b497f1-2f6d-48d1-be02-baf13b695151	Automaton Armament	{}	You've been provided a body part designed for combat.	\N	/Feats.aspx?ID=3090	1	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1ad01811-85b4-4652-b77f-43df5829363c	Automaton Lore	{}	You have come to better understand the process that made your body and the magic that powers it.	\N	/Feats.aspx?ID=3093	1	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c932aa9f-fdbc-4f68-a262-ecdfdbd5f9fe	Avenge in Glory	{}	You honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute.	reaction	/Feats.aspx?ID=964	1	\N	Dwarf	\N	\N	Trigger: An ally within 30 feet gains the dying condition.	Ancestry	\N	\N	Uncommon	\N	\N
3b1fd0b8-0946-4945-9951-18e1e150225f	Avowed Insight	{Yaksha}	You become trained in the Lore skill corresponding to one creature type mentioned by your vow (for example, Fey Lore if your heritage is deny the firstborn pursuit).	\N	/Feats.aspx?ID=6968	1	\N	\N	\N	\N	\N	\N	\N	Yaksha heritage with an edict that requires you to confront a certain type of creature.	Common	\N	\N
d2d7e454-6a42-48d5-9582-e7d640e2fe1e	Awakened Animal Lore	{"Awakened Animal"}	You have taken the time to learn about the process of awakening and the experiences of your fellow awakened animals.	\N	/Feats.aspx?ID=5297	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
dd36728a-c63a-41f7-b00f-2c64a781ece9	Awakened Jewel	{Occult,Sarangay}	You once held the head gem of a deceased ancestor or loved one, and it awakened a mysterious power in your own.	\N	/Feats.aspx?ID=6912	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
1f8978b2-7eac-43c3-bf65-ceedcab4a6a3	Awakened Magic	{"Awakened Animal"}	When you awakened, primal magic was released within you.	\N	/Feats.aspx?ID=5298	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
7a5ff3f7-dd83-4da9-86dc-78e1b0bd6d34	Axiomatic Lore	{}	You possess a strong understanding of process among mortals and lawful outsiders alike.	\N	/Feats.aspx?ID=2476	1	\N	Aphorite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fffd8e1d-07f0-4736-8062-0222c711707d	Azarketi Lore	{}	You have learned the history and origins of your people and how to connect to both your land and sea heritage.	\N	/Feats.aspx?ID=2670	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
242b3c7e-c7b1-439c-9bef-bdd598c46e31	Azarketi Weapon Familiarity	{}	You are familiar with weapons that excel underwater.	\N	/Feats.aspx?ID=2671	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a2133a10-ca47-4953-bfb8-6166446cd233	Bamboo and Silt Repose	{Yaksha}	At home among mire and copse, you flit from river to tree with a dragonfly’s shimmering grace.	\N	/Feats.aspx?ID=6969	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
651411b9-d6c3-46fe-9eb4-4668aaab9189	Bardic Lore	{}	Your studies make you informed on every subject.	\N	/Feats.aspx?ID=4573	1	\N	\N	\N	Bard	\N	Class	\N	enigma muse	Common	\N	\N
524ca784-fc82-4015-a8a8-f00d3a641963	Bargain Hunter	{}	Earn Income by searching for deals	\N	/Feats.aspx?ID=5123	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Diplomacy	Common	\N	\N
431f6a00-5d41-43af-845e-47b020a2d2e8	Battle Medicine	{Healing,Manipulate}	Heal yourself or an ally in battle	\N	/Feats.aspx?ID=5125	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Medicine	Common	\N	\N
9c59c1ab-0486-47d9-a6ef-daae1827dc4d	Battleblooded	{Nephilim}	You descend from those whose lives were touched by legendary einherjars, who were crafted from the souls of mighty warriors slain in battle and chosen by valkyries to serve as foot soldiers to many gods.	\N	/Feats.aspx?ID=7196	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
4ee189c1-f7e7-456d-94a4-9499ef688aad	Beast Trainer	{}	You have an impressive innate ability to tame and command ferocious beasts.	\N	/Feats.aspx?ID=4512	1	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0d2f6e71-1d48-4e09-bf47-2b4af7ba2dc4	Beastbrood	{}	One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home.	\N	/Feats.aspx?ID=2449	1	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a1b54221-d5c4-4b4e-a8fa-04cccdb72bea	Bestial Manifestation	{Nephilim}	Part of your body has an animalistic influence from a planar creature.	\N	/Feats.aspx?ID=4548	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d3d97c3d-16ef-47ed-a16b-34b7294403d0	Blast Lock	{Attack}	Sometimes taking the shortest distance between two points involves removing an obstacle or two.	\N	/Feats.aspx?ID=3154	1	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
cb27e7ef-2200-4456-902f-ecda34f1e551	Blessed Blood (Sorcerer)	{}	Your deity’s blessings manifest in your blood-borne power	\N	/Feats.aspx?ID=1177	1	\N	\N	\N	Sorcerer	\N	Class	\N	bloodline that grants divine spells; you follow a deity	Common	\N	\N
a41d484d-af49-49de-931a-3f153f3481af	Blood Rising	{}	The magic in your blood surges in response to your foe's spell.	reaction	/Feats.aspx?ID=6089	1	\N	\N	\N	Sorcerer	Trigger: A creature targets you with a spell of the same tradition as your bloodline.	Class	\N	\N	Common	\N	\N
352a1223-0696-4a4f-9133-477a8b2cb266	Blowgun Poisoner	{}	You can capably deliver toxins with a blowgun.	\N	/Feats.aspx?ID=5762	1	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
e9ed183b-a85e-43ad-b63f-97f48319e498	Bodyguard	{Guardian}	You swear a vow to protect one of your allies at all costs, regardless of the risk this might pose to you.	\N	/Feats.aspx?ID=7831	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
81b0ead6-8e5e-4e0d-a381-c3e5af1f0a44	Bon Mot	{Auditory,Concentrate,Emotion,Linguistic,Mental}	You launch an insightful quip at a foe, distracting them.	\N	/Feats.aspx?ID=6466	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Diplomacy	Common	\N	\N
f853d950-2685-478f-9511-4d6754678c3b	Bone Magic	{}	Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones.	\N	/Feats.aspx?ID=5632	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5a1b5833-e8de-4eee-841e-27fdd7a721c4	Bouncy Goblin	{}	You have a particular elasticity that makes it easy for you to bounce and squish.	\N	/Feats.aspx?ID=999	1	\N	Goblin	\N	\N	\N	Ancestry	\N	Unbreakable Goblin heritage	Common	\N	\N
55d53b20-cde7-46fe-b7b3-3effbf853a3d	Breath Control	{}	Hold your breath longer and gain benefits against inhaled threats	\N	/Feats.aspx?ID=5129	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
f966bc8e-bcb6-43e0-a80d-0283cae7c287	Breath of the Dragon	{Dragonblood,Magical}	Tapping into the physiology of your draconic ancestor, you can exhale a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage.	\N	/Feats.aspx?ID=5730	8	\N	\N	\N	\N	\N	\N	\N	Dragon Disciple Dedication	Common	\N	\N
8e289baa-f391-4368-bcf9-f636c9f0d5ec	Brightsoul	{}	The fire inside you asserts itself as beaming, radiant light.	\N	/Feats.aspx?ID=2551	1	\N	Ifrit	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
2af1de4b-bba0-459d-9aaf-53d6b87b97f7	Brilliant Flash	{}	Your light cleanses souls of fear.	\N	/Feats.aspx?ID=5881	1	\N	\N	\N	Champion	\N	Class	\N	grandeur cause	Common	\N	\N
00f50d06-8043-443f-8012-ce6c2586d0bf	Brine May	{}	Your mother was a sea hag, granting you one sea-green or blue eye.	\N	/Feats.aspx?ID=4530	1	\N	Changeling	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
84fb6f80-11f8-4c85-a633-2a37096f99c1	Brinesoul	{}	Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean.	\N	/Feats.aspx?ID=2606	1	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ddb9e846-7287-4b5e-bd5e-8c276010d7b1	Built-In Tools	{Modification}	You've built tools into your innovation so you can access and use them easily.	\N	/Feats.aspx?ID=3044	1	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
1f97c104-d7e0-4a49-8ad0-629b07e7fde9	Burn It!	{}	Fire fascinates you.	\N	/Feats.aspx?ID=4438	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
96f2b8b7-fb4b-44bf-b038-044bab9f2205	Burning Jet	{Fire,Impulse,Primal}	A condensed burst of flame shoots behind you, propelling you forward with its sheer force.	\N	/Feats.aspx?ID=4236	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
397221d3-7279-46f7-9036-0cf201d3d26d	Cackle	{}	Your patron’s power fills you with confidence, letting you sustain a magical working even as a quick burst of laughter leaves your lips.	\N	/Feats.aspx?ID=4992	1	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
50f43596-2cc1-431a-8f09-50d35b778d67	Callow May	{}	You are among the most common of changelings—those born to sweet hags—and a vibrant green eye signifies that parentage.	\N	/Feats.aspx?ID=4531	1	\N	Changeling	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
7f0852c4-062a-4de9-8879-a49fe785a8d8	Canny Acumen	{}	Become an expert in a saving throw or Perception	\N	/Feats.aspx?ID=5130	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
e6665bf2-0255-46d7-80c0-c82f47e89b24	Canopy Sight	{}	You can see equally well even in dense jungles where only a small amount of light shines through.	\N	/Feats.aspx?ID=4000	1	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4009761d-36ce-4115-8f30-231423f8701f	Cantorian Reinforcement	{}	The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies.	\N	/Feats.aspx?ID=5569	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fd1cfc7e-bae7-49a8-9a49-7cc382815f3e	Caretaker's Intuition	{Jotunborn}	Your forebears had a deep understanding of the natural world around them, and you’ve learned some of their knowledge and techniques.	\N	/Feats.aspx?ID=7769	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c03f7141-952c-420f-99fa-f6b1a00a9a37	Caretaker's Restoration	{Jotunborn}	The stewarding abilities of your forebears allows you to repair objects important to you.	free	/Feats.aspx?ID=7770	1	\N	\N	\N	\N	Trigger: An item you’re holding, wearing, or wielding becomes broken but not destroyed.	\N	\N	\N	Common	\N	\N
1419ef23-1f6e-4e5e-bcd5-978c10821e78	Cat Fall	{}	Treat falls as shorter than they are	\N	/Feats.aspx?ID=5131	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Acrobatics	Common	\N	\N
c49b98da-d978-4428-a5c6-c89bd6e7bb7e	Cat Nap	{Concentrate,Exploration}	You can regain your energy quickly with a brief nap.	\N	/Feats.aspx?ID=5543	1	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
631414e2-2560-42f1-9aea-5dfebe8f252b	Cat's Luck	{Fortune}	You instinctively twist away from danger.	free	/Feats.aspx?ID=5544	1	\N	Catfolk	\N	\N	Trigger: You fail a Reflex saving throw	Ancestry	\N	\N	Common	\N	\N
79e603d5-a0c6-42ff-8cb5-db083f48bad2	Catch the Details	{}	You are quick at recognizing broad details about people and things around you.	\N	/Feats.aspx?ID=2805	1	\N	Goloma	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a02d4aec-6073-4760-b150-f78ea3ba1df1	Catfolk Dance	{}	You have a habit of always being in the way when other creatures attempt to move.	\N	/Feats.aspx?ID=5545	1	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4facb550-fb81-4f87-8b12-b42ee27ecd37	Catfolk Lore	{}	Growing up among catfolk has taught you the traditional values of freedom, stewardship, and quick reactions to trouble.	\N	/Feats.aspx?ID=5546	1	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
88de1419-b8c1-4cf5-8758-95cc8c54cdfa	Catfolk Weapon Familiarity	{}	You gain access to all uncommon weapons with the catfolk trait.	\N	/Feats.aspx?ID=5547	1	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cf505f09-10a0-4b82-831b-dfec7772f14b	Cattle Speech	{Minotaur}	You can understand the lowing of cattle and similar animals as its own language.	\N	/Feats.aspx?ID=5362	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
295559a9-1c7c-43d4-ae40-15d01a27541b	Cauldron	{}	You can brew magic in your cauldron, creating useful magical concoctions.	\N	/Feats.aspx?ID=4993	1	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
77e76b37-857f-47ef-937a-749fb4741ff5	Caustic Nectar	{}	You have specialized glands inside your throat, which produce acidic nectar that you can spit long distances.	\N	/Feats.aspx?ID=7612	1	\N	\N	\N	\N	\N	\N	\N	ardande, plant, or wood trait	Uncommon	\N	\N
03d20031-967f-4385-9017-ce7842ea0ebc	Cel Rau	{}	You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion.	\N	/Feats.aspx?ID=2343	1	\N	Dhampir	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
7d2f5117-11b7-4c7a-84a2-fc069523c2b9	Celestial Eyes	{}	You can see through darkness.	\N	/Feats.aspx?ID=1349	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
244acc12-d7d7-4285-b9c5-d24909862f7c	Celestial Lore	{}	You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms.	\N	/Feats.aspx?ID=1350	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
db3d907c-574f-4f98-91bf-eccd16d0ebf9	Centaur Lore	{Centaur}	You've learned how to nurture your environment and to care for your people.	\N	/Feats.aspx?ID=5322	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e9568ed7-864a-4d6c-8196-1d543bc8972a	Centaur Weapon Familiarity	{Centaur}	You've trained in the weapons favored by your people, becoming a skilled archer and jouster.	\N	/Feats.aspx?ID=5323	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
02448717-9855-4816-85e8-c826f99f8a00	Ceremony of Protection	{Manipulate}	You manipulate your exoskeleton to overlap itself.	\N	/Feats.aspx?ID=2776	1	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2f5634eb-590f-46dd-b2bb-d0e43fd7828a	Ceremony of the Evened Hand	{}	You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches.	\N	/Feats.aspx?ID=2777	1	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fcd4e98d-3429-4d59-b00e-ae784049323f	Chance Death	{Fortune}	Your previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone.	reaction	/Feats.aspx?ID=5747	1	\N	Duskwalker	\N	\N	Trigger: You would die as a result of a failed recovery check or saving throw.	Ancestry	\N	\N	Common	\N	\N
0b62384e-f205-410a-a0a6-8ce418b3cd5e	Changeling Lore	{}	All too aware of your true nature, you’ve studied hags and their powers.	\N	/Feats.aspx?ID=4534	1	\N	Changeling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
aa843745-fb17-4c3b-9fa0-958ffa766e60	Channeler's Stance	{Animist,Stance}	You enter a stance that allows power to flow through you.	\N	/Feats.aspx?ID=7434	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
91b5ac7d-01e9-487c-85f8-4b1aff2bf6c1	Charlatan	{}	You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words	\N	/Feats.aspx?ID=1178	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Deception	Common	\N	\N
74b471ea-774a-496d-9614-47f22357094d	Charmed Sleep	{}	When you sleep, you turn into an inanimate object a little smaller than a human’s thumb—easily overlooked and carried.	\N	/Feats.aspx?ID=6868	1	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c7220426-e8ef-417a-9930-e8c77a9fa70d	Charming Liar	{}	Improve a target’s attitude with your lies	\N	/Feats.aspx?ID=5132	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Deception	Common	\N	\N
aff9d565-cd2d-469a-9620-c33b75c6e44c	Cheek Pouches	{}	Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches.	\N	/Feats.aspx?ID=5651	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ae8472f6-1256-46b0-8e28-5ca3e46f21f2	Childlike Plant	{}	You’re adept at hiding your plantlike features to pass as a human.	\N	/Feats.aspx?ID=6853	1	\N	Leshy	\N	\N	\N	Ancestry	\N	Chrysanthemum Leshy heritage or Peachchild Leshy heritage	Common	\N	\N
9bed9cbe-a88d-45bb-aa48-d89dcc1b4594	Cindersoul	{}	The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid.	\N	/Feats.aspx?ID=2552	1	\N	Ifrit	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
14cbc977-80e4-4f18-8187-c8e5a6903b50	Circle of Spirits	{Animist,Apparition,Concentrate}	With a thought, word, or gesture, you reach your mind out to another spirit.	\N	/Feats.aspx?ID=7121	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c8ad511c-f8ad-4d3e-b5cd-ec33c6502d59	City Scavenger	{}	You know that the greatest treasures often look like refuse.	\N	/Feats.aspx?ID=4439	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b8fb9b56-e9a0-407b-84da-4d511896ae4d	Civil Service	{Kingdom}	Citizens bolster vacant leadership roles	\N	/Feats.aspx?ID=3908	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
96cea7a4-4509-42a5-b558-b9e7cdda1f53	Clan Lore	{}	Your identity as a member of your clan is as central to your sense of self as your dwarven ancestry.	\N	/Feats.aspx?ID=4169	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
721b66f3-8bd0-4cd6-83a8-9c88a93e3d34	Clan Pistol	{}	Raised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger.	\N	/Feats.aspx?ID=3281	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
f51db4a7-124f-4cf6-9497-b8f74cfe7e45	Clan's Edge	{}	By moving your clan dagger with rapid precision, you can protect yourself more effectively.	\N	/Feats.aspx?ID=965	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	trained in clan daggers	Common	\N	\N
24b035cc-b848-423b-ac34-59f28809e949	Cleansing Subroutine	{}	Your nanites help purge your body of harmful chemicals and toxins.	\N	/Feats.aspx?ID=2460	1	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
73ccd7be-75ac-4256-8039-954a958fbf12	Climbing Tail	{}	Your tail makes it much easier for you to climb.	\N	/Feats.aspx?ID=4001	1	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7ef8295d-1509-45ce-817b-64aa275b9d0e	Clone-Risen	{}	You were formed from a clone ritual or alchemical experiment.	\N	/Feats.aspx?ID=3792	1	\N	Reflection	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
32640ef7-24f3-4397-8381-3ddc1fc57597	Cold Minded	{}	The subtle strands of beguiling magic leave little impression on your mind.	\N	/Feats.aspx?ID=3982	1	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cd79b405-0c75-43c6-9649-6d68639aca1c	Collapse	{}	You collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage).	reaction	/Feats.aspx?ID=3533	1	\N	Skeleton	\N	\N	Trigger: An enemy's Strike against you is a critical hit.	Ancestry	\N	\N	Common	\N	\N
8a443b99-8340-4021-aaaa-17dd4632ba40	Combat Assessment	{Commander}	You make a telegraphed attack to learn about your foe.	\N	/Feats.aspx?ID=4768	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
5d2ca863-69c4-4881-adf5-5e4114ef7f0d	Combat Climber	{}	Fight more effectively as you Climb	\N	/Feats.aspx?ID=5134	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Athletics	Common	\N	\N
dd6e1194-92bf-461f-8948-dfafb8e4ddec	Commander's Companion	{Commander}	You gain the service of a young animal companion. You can affix your banner to your companion.	\N	/Feats.aspx?ID=7793	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
209ca6eb-2577-4b16-9111-c61123e25b28	Community Knowledge	{Concentrate,Divination,Occult}	You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself.	reaction	/Feats.aspx?ID=3962	1	\N	Kashrishi	\N	\N	Trigger: You attempt a skill check requiring 3 actions or fewer.	Ancestry	\N	\N	Common	\N	\N
40a217a2-583e-4ab6-b0ba-bff5aa109ffd	Community-Minded	{Athamaru}	You are familiar with all the members of your community and their typical movements, and you have learned how to apply these patterns outside those circles.	\N	/Feats.aspx?ID=5275	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ec94ece8-be3d-4e3d-8c4a-937876336741	Concealing Legerdemain	{}	Rather than hide an object somewhere the inspectors won't search, you're skilled at keeping the object on the move so it's never where they look.	\N	/Feats.aspx?ID=6468	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Thievery	Common	\N	\N
8176d396-fa36-4361-93a8-89e64cee6093	Conrasu Lore	{}	You have learned about your history and your people from shapers.	\N	/Feats.aspx?ID=2779	1	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
de0ca5aa-95fa-48f1-a7c4-535fec28e76e	Conrasu Weapon Familiarity	{}	You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector.	\N	/Feats.aspx?ID=2778	1	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4e5ce45a-ed9c-4ac6-9ff9-22f2f1667472	Consult the Stars	{}	You find wisdom in the movements of the heavens.	\N	/Feats.aspx?ID=2402	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
98ea370a-18a9-42e6-9ccb-25118d1b213b	Contract Negotiator	{}	Your experience with bargaining and deciding terms as part of Highhelm's guilds helps you make deals in other situations.	\N	/Feats.aspx?ID=4164	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Legal Lore	Common	\N	\N
cdeb994e-fe95-4332-8357-5726c9629adb	Cooperative Leadership	{Kingdom}	Leaders gain increased bonuses to aid each other	\N	/Feats.aspx?ID=3909	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
c9699565-d5a1-4022-971a-37fd9de8be83	Cooperative Nature	{}	The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness.	\N	/Feats.aspx?ID=4475	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d7e293d0-f305-4fbd-a90c-5bb2f332e968	Coral Symbiotes	{Athamaru}	You've tended to your coral jewelry so well that you have formed a symbiotic relationship with it.	\N	/Feats.aspx?ID=5276	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4deef75d-ef1b-4da3-9f98-ae00512e4aa6	Corgi Mount	{}	The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.	\N	/Feats.aspx?ID=2631	1	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
66173b87-684b-4973-a8be-87756efc2a46	Counter Thought	{Abjuration,Occult}	When a foe Casts a Spell that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it.	reaction	/Feats.aspx?ID=3657	1	\N	\N	\N	Psychic	Trigger: A creature Casts a Spell with the mental trait.	Class	\N	\N	Common	\N	\N
ee5553e2-8314-4d03-b458-c70cb1b93a1f	Counterspell	{}	When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it.	reaction	/Feats.aspx?ID=4994	1	\N	\N	\N	Wizard	Trigger: A creature Casts a Spell that you have prepared	Class	\N	\N	Common	\N	\N
6b7df550-9c6e-4448-93c4-3c93b5c99729	Courteous Comeback	{Fortune}	You grew up in the proud Padishah Empire, where even insults have a certain poetic wit.	free	/Feats.aspx?ID=939	1	\N	Human	\N	\N	Trigger: You critically fail a Diplomacy check.	Ancestry	\N	\N	Uncommon	\N	\N
6b69cc52-8a40-4fee-a451-52bfed25a0fa	Courtly Graces	{}	Get along in noble society	\N	/Feats.aspx?ID=5138	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Society	Common	\N	\N
b54e5e1e-453f-4e81-998a-77ba451f17d6	Cover Fire	{}	You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.	\N	/Feats.aspx?ID=3155	1	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
837ed43a-e471-4678-a12d-2c038960c14d	Crafter's Appraisal	{}	Your knowledge of items' construction allows you to discern their magical effects as well.	\N	/Feats.aspx?ID=6470	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting	Common	\N	\N
2fbedff3-20ac-4882-b433-420fe4babecd	Crane Stance	{Stance}	Your arms flutter like a crane's wings.	\N	/Feats.aspx?ID=5976	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
0f7c8929-28fe-488f-90ad-c70096691d49	Crawling Form	{Yaoguai}	You can transform into a small animal or celestial creature to scurry and spy.	\N	/Feats.aspx?ID=6990	1	\N	\N	\N	\N	\N	\N	\N	Born of Animal heritage or Born of Celestial heritage	Common	\N	\N
e4952d87-ccef-4ac0-a94c-9e15769103ea	Creative Prodigy	{Nephilim}	You have a powerful creative drive that is clear to any who interact with you.	\N	/Feats.aspx?ID=7199	1	\N	\N	\N	\N	\N	\N	\N	Proteankin	Common	\N	\N
dff7009b-4e13-4382-a13f-47d6f97fb4f3	Cringe	{Emotion,Mental,Visual}	With pitiful posturing, you cause your foe to pull back a deadly attack.	reaction	/Feats.aspx?ID=5612	1	\N	Kobold	\N	\N	Trigger: A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.	Ancestry	\N	\N	Common	\N	\N
514b04aa-bdda-42ca-9d3a-52736e453ad5	Critter Shape	{}	Once per hour, you can use Change Shape to enter a critter shape.	\N	/Feats.aspx?ID=2490	1	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6df3f5d2-94f0-4da5-9c85-c1bb45cf8a29	Croak Talker	{Tripkee}	You can communicate with the simplest of frogs and other similar creatures using longwinded croaks.	\N	/Feats.aspx?ID=5693	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ebe59d6c-9868-4a14-bf36-a4dc604f350b	Crocodile's Twin	{}	Your egg contained your twin, a crocodile.	\N	/Feats.aspx?ID=6861	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Bakuwa Lizardfolk heritage or Makari Lizardfolk heritage	Common	\N	\N
ac534e26-0254-4e62-b127-ebf9c589ad1a	Crossbow Ace	{}	Your deep understanding of the crossbow allows you to reload efficiently while moving yourself out of the line of return fire.	\N	/Feats.aspx?ID=4860	1	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
cd8cd2a6-3336-40d8-ae5b-2bc67be8c2a9	Crossbow Crack Shot	{}	You have a deep understanding of the crossbow.	\N	/Feats.aspx?ID=3156	1	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
d48775a7-8437-4b65-a95e-6c1f1f24b0a1	Crown of Bone	{Sarangay}	When you came of age, you were blessed by the Mother Earth with a thickened skull, which was celebrated as an auspicious sign among your community.	\N	/Feats.aspx?ID=6913	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b5663eed-5b0d-4e57-9b24-925ec6007f1c	Crunch	{Kholo}	Your jaws can crush bone and bite through armor.	\N	/Feats.aspx?ID=5590	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
86c8e033-5b19-4a36-9ecb-c87fc80a96fc	Crush Dissent	{Kingdom}	Quell Dissent more efficiently	\N	/Feats.aspx?ID=3910	1	\N	\N	\N	\N	\N	General	\N	Trained in Warfare	Common	\N	\N
bd6796c5-fbf8-405b-a8d6-f009e52a4bcd	Crystal Healing	{Healing,Manipulate}	You know how to stimulate a body's natural healing abilities through the application of resonant crystals.	\N	/Feats.aspx?ID=3773	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Occultism	Uncommon	\N	\N
2c5fb3e7-fbac-4b9c-8be6-4e95205dd2d4	Crystal Luminescence	{Concentrate,Light}	Your horn glows with bioluminescent color, casting bright light in a 20-foot emanation (and dim light for the next 20 feet).	\N	/Feats.aspx?ID=3963	1	\N	Kashrishi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fd5f6ad0-77a2-487b-9760-a321845bb932	Cynical	{}	You've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter.	\N	/Feats.aspx?ID=2672	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
005933d6-5d41-4fa5-8aa9-6e9793e250ba	Dance of the Mousedeer	{Illusion,Occult,Shadow,Visual}	You move your body in a pattern that evokes the small and clever Sister Mousedeer, misdirecting enemies and filling their vision with shadows to hide behind.	\N	/Feats.aspx?ID=6950	1	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
864d9230-5a46-4f2d-9e50-a695058ca97f	Deadly Simplicity	{}	When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step.	\N	/Feats.aspx?ID=4642	1	\N	\N	\N	Cleric	\N	Class	\N	deity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon	Common	\N	\N
5a3d2cf6-1871-4be9-af43-495fff4e258c	Deceptive Tactics	{Commander}	Your training has taught you that the art of war is the art of deception.	\N	/Feats.aspx?ID=7794	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ef9e7f67-2a37-468e-963f-a0ea062c8bb4	Deceptive Worship	{}	Members of your cult frequently pass themselves off as worshippers of other religions.	\N	/Feats.aspx?ID=6471	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Occultism	Common	\N	\N
0ed557aa-03b1-4e55-94f4-736088d37b04	Deepvision	{}	Your vision is suited for night or the underground.	\N	/Feats.aspx?ID=2517	1	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2cb023a9-d0a3-4bba-b8b6-61cbd77670a7	Defensive Advance	{Flourish,Guardian}	With the protection of your shield, you dive into battle! You Raise your Shield and Stride.	\N	/Feats.aspx?ID=5882	1	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
987948e7-c66a-424a-b931-9ace952a0aef	Deflecting Wave	{Impulse,Primal,Water}	A cascade of water blunts or disperses the incoming attack.	reaction	/Feats.aspx?ID=4266	1	\N	\N	\N	Kineticist	Trigger: You would take acid, bludgeoning, fire, or slashing damage from an enemy's attack, spell, or other hostile effect.	Class	\N	\N	Common	\N	\N
bbbc53ab-bd29-4940-bd4b-d0532eb5a3bb	Deity's Domain	{}	You embody an aspect of your deity.	\N	/Feats.aspx?ID=5883	1	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
a6ddb3c9-e5bb-4bd1-9e19-6da5747db728	Deliberate Death	{}	Once, you died because someone—murderer, monster, or soldier— chose to strike you down.	reaction	/Feats.aspx?ID=5748	1	\N	Duskwalker	\N	\N	Trigger: You are about to gain the dying condition as a result of another creature's attack or ability, and that creature is within your melee reach.	Ancestry	\N	\N	Common	\N	\N
c723d3e5-cec6-480a-95bb-a9a8c34e70ba	Demonbane Warrior	{}	You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons.	\N	/Feats.aspx?ID=2760	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f261071b-9048-4955-91d3-c5297706eddc	Desperate Prayer	{}	You call out to your deity in a plea for their aid.	free	/Feats.aspx?ID=5884	1	\N	\N	\N	Champion	Trigger: You begin your turn and have no Focus Points.	Class	\N	\N	Common	\N	\N
a11acb05-44f3-4148-af36-97a69bea4a8a	Devil's Advocate	{}	You know more about the habits of devils than is entirely safe.	\N	/Feats.aspx?ID=940	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
137b097f-66c7-468b-99d6-7d262a8bab60	Diehard	{}	Die at dying 5, rather than dying 4	\N	/Feats.aspx?ID=5140	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
fa268d07-0a31-40ce-9a07-2785b8353314	Different Worlds	{}	Create a second identity for yourself with a different name, history, and background.	\N	/Feats.aspx?ID=923	1	\N	\N	\N	\N	\N	General	\N	ability to select ancestry feats from multiple ancestries	Uncommon	\N	\N
3aef0e86-e199-4f47-8a00-f0d9be02dd3b	Dig Quickly	{Manipulate}	Your hands work as effectively as shovels when you need to dig a quick hole.	\N	/Feats.aspx?ID=1214	1	\N	Shoony	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
352763c1-1915-44fe-bd02-6bd92934dfa9	Dirty Trick	{Attack,Manipulate}	You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic.	\N	/Feats.aspx?ID=6472	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Thievery	Common	\N	\N
d79bb35c-cac6-4f06-bcf4-e210d12acc7e	Disarming Flair	{}	You knock weapons from the hands of your foes with style.	\N	/Feats.aspx?ID=6126	1	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
c006c17f-047a-4908-976d-37dfc849b421	Distracting Shadows	{}	You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself.	\N	/Feats.aspx?ID=4455	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c5c067ba-3703-4d5f-bb2a-19b0b9f5c01a	Diverse Lore	{}	Your wandering studies mean you've heard rumors or theories about almost every topic...	\N	/Feats.aspx?ID=3699	1	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
48bf9e32-5b10-4212-b9da-2cf993ca0c52	Divine Castigation	{}	Your deity’s grace doesn’t extend to your sworn enemies.	\N	/Feats.aspx?ID=4643	1	\N	\N	\N	Cleric	\N	Class	\N	holy or unholy trait	Common	\N	\N
2f8fb11d-8288-49b9-b0a6-4629b2b0a990	Elemental Embellish	{}	You can summon a harmless but impressive elemental display.	\N	/Feats.aspx?ID=2581	1	\N	Suli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
82c969c9-b231-4b01-9793-df77b72ecd06	Divine Disharmony	{Divine,Enchantment,Esoterica,Manipulate}	From your collection of religious trinkets, you pull out opposing divine objects—such as the religious symbols of two deities that are hated enemies—and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful.	\N	/Feats.aspx?ID=3700	1	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
8acf74e5-11cd-4ca1-a434-8e83ea80e14b	Divine Dragonblood	{Dragonblood}	You can trace your lineage to a dragon with almost deific powers, such as a diabolic dragon or empyreal dragon.	\N	/Feats.aspx?ID=5727	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
db67f90c-8ea1-4dd3-bb2f-a5555d8b54cd	Dokkaebi Fire	{}	You can create illusory wisps of ghostly blue flame.	\N	/Feats.aspx?ID=6530	1	\N	Goblin	\N	\N	\N	Ancestry	\N	Dokkaebi Goblin heritage	Common	\N	\N
1c345ce8-4977-486d-be3f-00d8089d264f	Domain Initiate	{}	Your deity bestows a special spell related to their powers.	\N	/Feats.aspx?ID=4644	1	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
cb89e603-ff52-447d-9a84-46a21e0d67a2	Dongun Education	{}	You're knowledgeable in trades that are important to your people's survival and commercial interests.	\N	/Feats.aspx?ID=3282	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
b3e2d6e5-87cc-4c36-9035-6f33f9baa8d3	Double Slice	{}	You lash out at your foe with both weapons.	\N	/Feats.aspx?ID=4769	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
ea7dc274-017a-4182-b630-2fdef36157de	Draconic Arrogance	{Rage}	Few can sway you from your goals while the fury of combat fills you.	\N	/Feats.aspx?ID=5808	1	\N	\N	\N	Barbarian	\N	Class	\N	dragon instinct	Common	\N	\N
a1c0ca86-cf11-4d89-9d6a-4a1397c7d37d	Draconic Aspect	{Dragonblood}	You have an obvious draconic feature, such as sharp claws, a snout full of sharp teeth, or strong reptilian tail, that you can use offensively.	\N	/Feats.aspx?ID=5731	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
cc234fbf-cf20-4810-903b-a65d741879f9	Draconic Resistance	{Dragonblood}	Draconic magic safeguards you against harm.	\N	/Feats.aspx?ID=5732	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3b371390-bc84-4d3d-b397-2f0fbb1b7ff9	Draconic Sight	{Dragonblood}	You have a fraction of the senses of your draconic forebear.	\N	/Feats.aspx?ID=5733	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
1121f742-9295-4651-b445-02b1faaf260d	Draconic Sycophant	{}	You have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck.	\N	/Feats.aspx?ID=2380	1	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
00e23a8c-29e3-49ca-b66b-30a222beca0d	Dragon Lore	{Dragonblood}	You've set your mind on learning more about your ancestor and their kin, and perhaps you were even raised by a dragon parent.	\N	/Feats.aspx?ID=5734	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a8d84ce8-38bd-472d-983d-ebe4b52f30dc	Dragon Spit	{}	Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage.	\N	/Feats.aspx?ID=941	1	\N	Human	\N	\N	\N	Ancestry	\N	Tian-Dan ethnicity	Common	\N	\N
0f947481-50e4-48ba-bef5-8fe0c0ff5902	Dragon Stance	{Stance}	You enter the stance of a dragon and make powerful leg strikes like a lashing dragon's tail.	\N	/Feats.aspx?ID=5977	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
f45b955e-8bad-4d17-bef5-4bdde4da776a	Dragon's Presence	{}	As kin to dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes).	\N	/Feats.aspx?ID=5613	1	\N	Kobold	\N	\N	\N	Ancestry	\N	Dragonscaled Kobold heritage	Common	\N	\N
7fd7af12-264c-438e-a58d-67e8d9165dd8	Dream May	{}	You are the child of a cuckoo hag, making one of your eyes violet or even black.	\N	/Feats.aspx?ID=4532	1	\N	Changeling	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
0e42f28a-e4a3-4d9c-b35e-1002a58f7a63	Dual Studies	{}	You and your eidolon have some skills you practice on your own.	\N	/Feats.aspx?ID=2887	1	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
310e3310-22a5-49fa-a433-bc3776276ed8	Dual-Weapon Reload (Gunslinger)	{}	You carry your ammunition in a way that allows you to reload while holding two weapons.	\N	/Feats.aspx?ID=3294	1	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
f210ed02-dc2c-4c2d-9c2d-7d01d046113a	Dualborn	{}	Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements.	\N	/Feats.aspx?ID=2579	1	\N	Suli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
528e4aab-a863-465e-9953-8a2cf7782565	Dubious Knowledge	{}	Learn true and erroneous knowledge on failed check	\N	/Feats.aspx?ID=5142	1	\N	\N	\N	\N	\N	Skill	\N	trained in a skill with the Recall Knowledge action	Common	\N	\N
70fa4402-a2ea-49d3-ada7-6a496fb24eda	Duskwalker Lore	{}	You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage.	\N	/Feats.aspx?ID=5749	1	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4a0a619f-7540-4994-8b33-767d3fe66464	Duskwalker Weapon Familiarity	{}	You have familiarity with the bo staff, longbow, composite longbow, scythe, and staff	\N	/Feats.aspx?ID=5750	1	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a2d4021e-e7fa-4022-a102-847c93358398	Dustsoul	{}	Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands.	\N	/Feats.aspx?ID=2565	1	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
37a7adfd-680e-42ec-85ec-98a41a6c8003	Dwarven Doughtiness	{}	You are naturally calm and collected in the face of imminent danger.	\N	/Feats.aspx?ID=4387	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
22809523-5e08-43f1-bbe4-64e72d745419	Dwarven Lore	{}	You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people.	\N	/Feats.aspx?ID=4388	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
08368986-d83c-451a-8b36-ba62d072b37d	Dwarven Weapon Familiarity	{}	Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms.	\N	/Feats.aspx?ID=4389	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e0cc19a9-943b-44cb-b1aa-7a80509405c4	Earned Glory	{Aiuvarin}	Elves often struggle with underestimating aiuvarins, and you are experienced at telling stories of your accomplishments to gain their respect.	\N	/Feats.aspx?ID=4567	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
aca1238c-216c-47e8-bd37-b889991de8c4	Eidetic Ear	{}	You have an amazing memory for sound.	\N	/Feats.aspx?ID=2831	1	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3773e2f9-70ca-4999-bf0f-7f8d71dc4f0f	Elegant Buckler	{}	You've learned a flexible way to position your buckler to provide more protection.	\N	/Feats.aspx?ID=6127	1	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
e89fb07a-c0d9-4c96-b312-0cb6b6aa6c14	Elemental Assault	{Arcane,Concentrate,Evocation}	You shroud your arms and held weapons in elemental magic.	\N	/Feats.aspx?ID=2580	1	\N	Suli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6f89749d-321a-4bdf-b041-d057e1705c95	Elemental Eyes	{Ardande,Talos}	You can see in the darkness as easily as an elemental.	\N	/Feats.aspx?ID=2545	1	\N	Undine	\N	\N	\N	Ancestry	\N	low-light vision	Common	\N	\N
52939167-1345-4f13-9abb-2db46002dc3c	Elemental Familiar (Kineticist)	{}	A small creature made of elemental matter springs forth from your kinetic gate.	\N	/Feats.aspx?ID=4183	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
9eeff1d5-bef3-4468-9072-9502ca69cd10	Elemental Lore	{Ardande,Talos}	You've devoted yourself to researching the secrets of the Inner Sphere.	\N	/Feats.aspx?ID=2546	1	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
de4a5ee9-bceb-4d8f-ac99-d6277c1c8ea9	Elemental Trade	{}	You have a strong connection with stone and metal.	\N	/Feats.aspx?ID=2566	1	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7a5efd14-c7c9-4002-997e-05627f10dcb6	Elemental Wrath	{}	You are so attuned to the land that you can call forth a bolt of energy from your surroundings.	\N	/Feats.aspx?ID=975	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d34bd939-0e43-4532-846a-08ec3946b80b	Elf Atavism	{Aiuvarin}	Your elven blood runs particularly strong, granting you features far more elven than those of a typical aiuvarin.	\N	/Feats.aspx?ID=4568	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b666e003-e4d7-4774-a890-43b6f45d583a	Eliminate Red Herrings	{}	You have a keen sense for avoiding spurious lines of inquiry.	\N	/Feats.aspx?ID=5934	1	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
e918ae40-7a35-4de1-99df-30272fb85b03	Elucidating Vision	{Samsaran}	Your eyes have seen many things in your past lives, and your sight seems to have grown more powerful over your lifetimes.	\N	/Feats.aspx?ID=6895	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
45fb3ff9-9e7a-4ebe-9f8e-cefe27d4fea0	Elven Aloofness	{}	As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome.	\N	/Feats.aspx?ID=1408	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b1d03431-0600-48ea-92ce-3875018a0693	Elven Lore	{}	You've studied traditional elven arts, learning about arcane magic and the world around you.	\N	/Feats.aspx?ID=4406	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1775ad69-b59d-458b-a637-5dc05340f16d	Elven Verve	{}	While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds.	\N	/Feats.aspx?ID=976	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
845d670a-100a-4519-aa82-d1a5c63f9a74	Elven Weapon Familiarity	{}	You favor bows and other elegant weapons.	\N	/Feats.aspx?ID=4407	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
04194fbc-b503-43cb-ba67-8d8892611423	Elver Pet	{Athamaru}	Athamarus have bonded with eels more closely than any other fish.	\N	/Feats.aspx?ID=5277	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5b815b54-3b53-4414-aba3-cfe991a19c0f	Ember's Eyes	{}	Your eyes blaze with inner flame.	\N	/Feats.aspx?ID=2553	1	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b3a7221a-a063-47e9-ab81-2a7a4e443345	Emberkin	{}	A peri's roaring spirit burns in your soul.	\N	/Feats.aspx?ID=2283	1	\N	Aasimar	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
f0458e6f-fa09-48d5-a51e-083eadf0b9b4	Embodied Legionary Subjectivity	{}	Nex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages.	\N	/Feats.aspx?ID=3926	1	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	Cataphract Fleshwarp heritage	Uncommon	\N	\N
96a0c5a5-ac7d-43a8-a4ff-9844aa637368	Emit Defensive Odor	{Athamaru,Inhaled,Poison}	While athamarus' natural pheromones are typically used for communication, you have developed yours into a defense mechanism to ward off foes.	\N	/Feats.aspx?ID=5278	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
89cc3d8b-ec54-4dd9-bf7b-9b10d978c591	Emotional Partitions	{}	You have created strong mental partitions in your mind to filter out negative emotional influences.	\N	/Feats.aspx?ID=3964	1	\N	Kashrishi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
24cd5b6b-92aa-4640-bfa0-cf9737f1c868	Emotionless	{}	Your malfunctioning emotional processors make it difficult for you to feel strong emotions.	\N	/Feats.aspx?ID=2461	1	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
614b4342-cfeb-42d6-9860-3d1be0f29199	Empathetic Plea	{Auditory,Emotion,Mental,Visual}	The way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker.	reaction	/Feats.aspx?ID=1416	1	\N	Gnome	\N	\N	Trigger: You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.	Ancestry	\N	Trained in Diplomacy	Common	\N	\N
d39f42a2-915f-42b6-b948-8e2a3ed02627	Energized Spark	{Exemplar}	The energy of your spirit manifests as crackling lightning, the chill of winter, or the power of an element.	\N	/Feats.aspx?ID=7154	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4d11573e-9774-44be-b451-1b33226c2a69	Energy Beam	{}	You can channel your core's power through the magical gem that serves as your eye.	\N	/Feats.aspx?ID=3094	1	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
913d25a1-8b13-4569-b362-164005f561cd	Energy Heart	{Evolution}	Your eidolon's heart beats with energy.	\N	/Feats.aspx?ID=2888	1	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
96593e7e-217b-4336-9258-2d8a90e281f5	Esteemed Visitor	{}	Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust.	\N	/Feats.aspx?ID=1215	1	\N	Shoony	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1bda21c7-444c-4d0c-8fff-8a70eb7cae87	Eternal Torch	{Fire,Impulse,Light,Manipulate,Primal}	You open a connection to your kinetic gate, large enough for a torch flame to flow.	\N	/Feats.aspx?ID=4237	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
5774c304-a262-44c0-801a-883340bc2e18	Evanescent Wings	{}	You've manifested wings that can flutter for brief spurts.	\N	/Feats.aspx?ID=2632	1	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fc10b139-68fe-4bc4-a46c-eb2ff9f995d8	Everstand Stance	{Stance}	You brace your shield with both hands, enhancing its potential for both offense and defense.	\N	/Feats.aspx?ID=1087	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Uncommon	\N	\N
abc62903-e928-4f64-9595-6ae2a447447d	Everyday Form	{}	There’s nothing better than being a tanuki, but sometimes you need a less conspicuous form when going into the big city or other crowded places.	\N	/Feats.aspx?ID=6930	1	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
df0425a2-cf30-4fe3-bd85-50c922b9e357	Exacting Strike	{Press}	You make a controlled follow-up attack, fully accounting for your momentum.	\N	/Feats.aspx?ID=4770	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
3cccf229-0e08-4247-becb-62ed0e9eae34	Expanded Senses	{Evolution}	Your eidolon evolves more acute senses.	\N	/Feats.aspx?ID=2889	1	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
84a5a2c5-e8c3-410d-8f25-c1f6a9d0dca1	Experienced Professional	{}	Prevent critical failures when Earning Income	\N	/Feats.aspx?ID=5144	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Lore	Common	\N	\N
a6b90271-9e95-4abe-acb8-3c9d15ab7233	Experienced Smuggler	{}	Conceal items from observers more effectively	\N	/Feats.aspx?ID=5145	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Stealth	Common	\N	\N
939c828f-ad5a-450f-a2fb-f89020d68ae6	Experienced Tracker	{}	Track at your full Speed at a –5 penalty	\N	/Feats.aspx?ID=5146	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Survival	Common	\N	\N
13e80042-8d51-4172-b0de-c23ce9a95177	Explosive Leap	{Fire,Move,Unstable}	You aim an explosion from your innovation downward to launch yourself into the air.	\N	/Feats.aspx?ID=3045	1	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
6cc8eea3-2256-41f8-86bb-caee55023232	Explosive Savant	{}	A lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons.	\N	/Feats.aspx?ID=3283	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
6dd07637-88de-4603-9cb8-74f4026fb722	Express Rider	{Exploration}	You can encourage your mount to cover ground quickly.	\N	/Feats.aspx?ID=6480	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Nature	Common	\N	\N
7b5eb738-9a2b-4b3f-919b-aa795f983394	Extend Boost	{}	You can increase the duration of your eidolon's boosts.	\N	/Feats.aspx?ID=2890	1	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
2e0a3361-fe88-43e9-9a6b-dc367d3acd4f	Extended Kinesis	{}	You've refined the control you can exert over your elements.	\N	/Feats.aspx?ID=4184	1	\N	\N	\N	Kineticist	\N	Class	\N	Base Kinesis	Common	\N	\N
4baa61f3-a55d-49b8-aeee-d3dc8b0317c0	Extra Squishy	{}	Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you.	\N	/Feats.aspx?ID=1423	1	\N	Goblin	\N	\N	\N	Ancestry	\N	Unbreakable Goblin heritage	Common	\N	\N
966e0b48-cbfb-49f1-b66e-2e51a63db012	Extravagant Parry	{}	You use one-handed weapons to parry with style.	\N	/Feats.aspx?ID=6128	1	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
b4b63898-fde8-4bf2-8e68-63d0177e9696	Eye for Masonry	{Minotaur}	Your familiarity with architecture allows you to easily spot subtle stonework.	\N	/Feats.aspx?ID=5363	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9932bdd0-e23d-4d4b-9ca7-457c5e63e86e	Eye for Numbers	{}	You've learned to quickly estimate the number of items in a group with relative accuracy at only a glance.	\N	/Feats.aspx?ID=6481	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Society	Common	\N	\N
26033d5f-e750-417b-b1e4-c0d28ad7ba68	Eye for Treasure	{}	You know good artisanship when you see it and can wax poetic about crafting techniques and forms.	\N	/Feats.aspx?ID=1398	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
805923b2-e2c3-4ee4-a60d-c47f971f2c88	Eyes of Night	{}	You can see in the darkness as easily as a true vampire.	\N	/Feats.aspx?ID=5715	1	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8bf1a5f0-2bb2-41f2-b678-846ef2bfcdf1	Faithful Steed	{}	You gain the service of a young animal companion as a mount.	\N	/Feats.aspx?ID=5885	1	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
563641f6-c506-42b5-9430-6deeed77b151	False Faith	{}	Droskar knows you may need to disguise yourself in societies that oppose your faith.	\N	/Feats.aspx?ID=1144	1	\N	\N	\N	Cleric	\N	Class	\N	worshipper of Droskar	Common	\N	\N
513cd40b-cfd7-4de5-85c6-6fb997cf8e64	Familiar	{}	You make a pact with a creature that serves you and assists your spellcasting.	\N	/Feats.aspx?ID=5024	1	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
9168025b-b4aa-4f94-8b3e-5adfc56b24d2	Fang Sharpener	{}	You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon.	\N	/Feats.aspx?ID=1000	1	\N	Goblin	\N	\N	\N	Ancestry	\N	Irongut Goblin heritage or Razortooth Goblin heritage	Common	\N	\N
871bc3c7-7e58-42b3-8904-8bad286a58a1	Fangs	{}	Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.	\N	/Feats.aspx?ID=5716	1	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
df7177b2-c873-47ba-93b6-5c3c5aa06174	Far Lobber	{}	You've learned how to throw a longer distance.	\N	/Feats.aspx?ID=5763	1	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
5ee04c75-adfd-48c3-a4c6-1f9ca94a0b11	Fascinated by Society	{"Awakened Animal"}	Just as some humanoids find themselves driven to study nature, you are obsessed with the artificial constructs of society and can't get enough.	\N	/Feats.aspx?ID=5299	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
54ce1c65-b959-4fc1-bc76-c8b6351684cc	Fascinating Performance	{}	Perform to fascinate observers	\N	/Feats.aspx?ID=5147	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Performance	Common	\N	\N
47f71972-7e93-4c47-b33b-1e6b882a9007	Fast Recovery	{}	Regain more HP from rest, recover faster from disease	\N	/Feats.aspx?ID=5148	1	\N	\N	\N	\N	\N	General	\N	Constitution +2	Common	\N	\N
a4fb2d38-577f-4a0d-a039-723c6647cb94	Faultspawn	{Nephilim}	You bear a grudge, inherited from a blasphemous asura forebear in your bloodline, against a particular deity and their works.	\N	/Feats.aspx?ID=7197	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
45d4c08d-1036-4a85-bb50-a6da327252f5	Feather Step	{}	Step into difficult terrain	\N	/Feats.aspx?ID=5149	1	\N	\N	\N	\N	\N	General	\N	Dexterity +2	Common	\N	\N
b2038037-c729-4c5c-a98a-ec3044a77f16	Ferrousoul	{Talos}	The elemental metal in your soul resonates strongly with iron, bronze, and other sturdy, practical metals suitable for weaponry.	\N	/Feats.aspx?ID=4324	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
f75227f0-807a-4c82-9278-b7ba089b35eb	Fetchling Lore	{}	You've learned obscure lessons about your fellow fetchlings.	\N	/Feats.aspx?ID=2500	1	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ba88471b-501d-4f95-b435-43c27fa93a2d	Fey Cantrips	{}	You've learned the cantrips sprites have used since time immemorial.	\N	/Feats.aspx?ID=2633	1	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
265dbbdc-dbae-4a2a-8f18-69e81adddd00	Fey Fellowship	{}	Your enhanced fey connection (either through your blood or via prolonged contact with their kind) affords you a warmer reception from creatures of the First World as well as tools to foil their tricks or withstand their magic.	\N	/Feats.aspx?ID=4424	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
98eb14cc-9f7d-4dd0-8027-67545f96f987	Fiendish Eyes	{}	You can see in the darkness as easily as a fiend.	\N	/Feats.aspx?ID=1377	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
97a93211-45fc-43b5-988c-6331a73346ac	Fiendish Lore	{}	You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms.	\N	/Feats.aspx?ID=1378	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fd5b5154-9e20-4c7f-bad7-cac894a5a388	Fire Lung	{}	A lifetime of proximity to flames has inured your lungs and eyes to smoke.	\N	/Feats.aspx?ID=2970	1	\N	\N	\N	Druid	\N	Class	\N	flame order	Common	\N	\N
f6168fd2-6d91-48f0-8708-0dd9b23d477f	Fire Savvy	{}	You've grown up around a forge and are well-suited to dealing with smoke and flame.	\N	/Feats.aspx?ID=3284	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
4315d9e0-46be-4867-99d2-0cf58b570f4a	First World Magic	{}	Your connection to the First World grants you a primal innate spell, much like those of the fey.	\N	/Feats.aspx?ID=4425	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
08646d6b-e65a-4942-b681-da794effb591	Fisheye	{}	You can gain the magic of the seas by eating your favorite seafood.	\N	/Feats.aspx?ID=6843	1	\N	Gnome	\N	\N	\N	Ancestry	\N	Kijimuna Gnome heritage	Common	\N	\N
3408fc75-5a96-4199-9129-03da5442669a	Flash Forge	{Impulse,Metal,Primal}	An artificial metal object forms in the hands of you or a willing ally within 30 feet.	\N	/Feats.aspx?ID=4251	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
240f1505-601a-45a9-84c5-a428c020d9bf	Flashy Dodge	{}	You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.	reaction	/Feats.aspx?ID=6129	1	\N	\N	\N	Swashbuckler	Trigger: A creature you can see targets you with an attack.	Class	\N	\N	Common	\N	\N
d1ed3d85-7b41-4f22-9795-800afc13bfcc	Fledgling Flight	{}	You can fly through the air in short bursts at half your land Speed.	\N	/Feats.aspx?ID=2649	1	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e7d7047f-38fc-4d45-afc5-51f0b0efd575	Fleet	{}	Increase your Speed by 5 feet	\N	/Feats.aspx?ID=5150	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
47027c40-0f87-446c-85aa-adf6eb25a912	Flexible Form	{}	Your body is as supple as a sapling, capable of bending without breaking.	\N	/Feats.aspx?ID=3945	1	\N	Ghoran	\N	\N	\N	Ancestry	\N	any heritage except strong oak	Common	\N	\N
9b9680b0-d52b-46a4-a210-13d70986cf86	Flexible Studies	{}	You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks.	\N	/Feats.aspx?ID=5935	1	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
ba39dddf-29c7-47de-b27c-069dafa95faa	Flood Stance	{Stance,Water}	The lessons of the flood teach a stance that distributes and circulates a single breath through the body and allows your punches to contain the focused power of a torrent of water.	\N	/Feats.aspx?ID=7492	1	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
adba4d21-1a2f-420b-a251-4c07f317cd51	Flying Blade	{}	You apply your flashy techniques to thrown weapons as easily as melee attacks.	\N	/Feats.aspx?ID=6130	1	\N	\N	\N	Swashbuckler	\N	Class	\N	precise strike	Common	\N	\N
90fde330-74c9-44c0-8e9c-47c2ec5ab8a1	Flying Flame	{Fire,Impulse,Primal}	A Tiny shape of flame appears, taking a form of your choice— such as a bird, an arrow, or a simple sphere.	\N	/Feats.aspx?ID=4238	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
9f384d8d-f9ce-479e-87d6-474f2c3f5b8b	Focused Fascination	{}	When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target.	\N	/Feats.aspx?ID=6131	1	\N	\N	\N	Swashbuckler	\N	Class	\N	Fascinating Performance	Common	\N	\N
eb5df66f-91ea-45df-8699-9539e277d50b	Folk Healer	{Sarangay}	Your community recognizes you as a shaman or other animist, a status you obtained through lineage, apprenticeship, or a supernatural event.	\N	/Feats.aspx?ID=6914	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
84a0bac0-e497-4764-a097-136d90f578a6	Folksy Patter	{}	You are adept at disguising coded messages as folksy idioms.	\N	/Feats.aspx?ID=4456	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
61280857-d2af-4bf1-83a2-4bad9bf31979	Forager	{}	Forage for supplies to provide for multiple creatures	\N	/Feats.aspx?ID=5152	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Survival	Common	\N	\N
5d89126c-898e-4d87-b604-efead453565c	Forensic Acumen	{}	You understand principles of forensic medicine, making you better at examining a body to determine the cause of death or injury.	\N	/Feats.aspx?ID=6483	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Medicine	Common	\N	\N
534bf0a3-f163-4936-975c-3f245b35e182	Foretell Harm	{Cursebound,Divine}	Your magic echoes ominously as you glimpse injury in the target's future.	free	/Feats.aspx?ID=6053	1	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
30824f2f-b0f6-4739-9ebf-b4558b387806	Forge-Day's Rest	{}	Your unusual rest cycle allows you to recover faster.	\N	/Feats.aspx?ID=966	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
a12d870f-3a9f-4064-9e87-b73d710cf794	Forlorn	{}	Watching your friends age and die fills you with moroseness that protects you against harmful emotions.	\N	/Feats.aspx?ID=4408	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fa4fed67-2c9d-44bc-b832-1dc9ff85b590	Fortified Fiefs	{Kingdom}	Gain bonuses to Fortify, and Construct or Rebuild certain buildings easier	\N	/Feats.aspx?ID=3913	1	\N	\N	\N	\N	\N	General	\N	Trained in Defense	Common	\N	\N
add59271-1260-40a7-8fc2-e7c32f8e6b7f	Four Winds	{Air,Impulse,Primal}	Mimicking the anemoi—monarchs of the four winds—you propel four creatures.	\N	/Feats.aspx?ID=4208	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
9db6be6f-1b02-42f6-8423-b9120ffb2381	Foxfire	{}	A crack of your tail sparks wisps of blue energy.	\N	/Feats.aspx?ID=2617	1	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
14dc2a09-d5db-42ec-b080-f2e38622c480	Free Heart	{}	You follow all your passions, unlimited in creativity and zeal.	\N	/Feats.aspx?ID=7722	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4171fbe9-7d37-4aec-a9b8-6082ebfae14a	Fresh Produce	{Healing,Impulse,Plant,Primal,Vitality,Wood}	You grow a nourishing nut, vegetable, seed, or fruit.	\N	/Feats.aspx?ID=4281	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
449c8ca0-168a-4dbd-89cf-1729d1402ecc	Friendly Nudge	{Minotaur}	You don't always have time to wait for your allies to make room, so it's best to politely move them yourself.	\N	/Feats.aspx?ID=5364	1	\N	\N	\N	\N	\N	\N	\N	Trained in Athletics	Common	\N	\N
e908d3c9-2244-44ca-9354-499165cfdaf9	Fumesoul	{}	The air inside you asserts itself as a toxic miasma, inuring you to most poisons.	\N	/Feats.aspx?ID=2591	1	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e73c7d31-9e0a-4c14-82f6-6e85b7434385	Ganzi Gaze	{}	You have unusual sensory abilities passed down from your chaotic forebears.	\N	/Feats.aspx?ID=2533	\N	\N	Ganzi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e60517d8-8711-405c-908a-a1b87e027a5f	Gemsoul	{}	The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold.	\N	/Feats.aspx?ID=2567	1	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
031a6efa-c3f5-43b4-b287-ef37b2ab5c0a	General Training	{}	Your adaptability manifests in your mastery of a range of useful abilities.	\N	/Feats.aspx?ID=4476	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3912a1db-9019-4a45-9340-5f716fd6107d	Genie Weapon Familiarity	{Ardande,Talos}	You've trained with weapons used by your genie ancestors.	\N	/Feats.aspx?ID=2547	1	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
608ab0cc-c226-4bc6-9c40-3c3b2cc256dd	Geologic Attunement	{Earth,Impulse,Primal,Stance}	You tune to the earth and stone around you, extending your senses through it in rippling waves.	\N	/Feats.aspx?ID=4222	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
c4aeb85c-c8a0-4a3d-852e-663a50cf59f9	Ghoran Lore	{}	The very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you.	\N	/Feats.aspx?ID=3946	1	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b3871295-80e2-482e-9e93-b7fe73ebf2c2	Ghoran Weapon Familiarity	{}	Over the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons.	\N	/Feats.aspx?ID=3947	1	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
28fd11dc-dba4-48fe-8086-f52100b623f5	Ghost Hunter	{}	Your connection to the Boneyard ensures that your blows strike true against spectral beings.	\N	/Feats.aspx?ID=5751	1	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
51909f04-d2d9-4618-a361-2b0cb3f9735b	Gildedsoul	{Talos}	Your elemental lineage manifests in the polished gleam of precious metals.	\N	/Feats.aspx?ID=4325	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
116cc687-7dd5-4c98-ba6b-97044fc8af10	Glean Contents	{}	You are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal.	\N	/Feats.aspx?ID=6484	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Society	Common	\N	\N
0c6af122-89d9-4d17-97cc-67263ff80401	Glean Lore	{Divine,Secret}	You tap into the collected lore of the divine, accessing a variety of potentially useful information.	\N	/Feats.aspx?ID=6054	1	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
296ba1ef-74bc-4583-a2ea-876aaf31f8a9	Glider Form	{Eidolon,Evolution,Move}	Your eidolon evolves wings, a buoyant body, or some other means to control descent.	\N	/Feats.aspx?ID=2891	1	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
a558926a-b193-4127-aa1f-91f35bb356ab	Gloomseer	{}	Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light.	\N	/Feats.aspx?ID=942	1	\N	Human	\N	\N	\N	Ancestry	\N	Nidalese ethnicity	Common	\N	\N
80a5e7e9-e2b4-4149-a343-68d10d9e00bf	Gnome Obsession	{}	You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.	\N	/Feats.aspx?ID=4426	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1f8e2f9d-9d9e-4d16-b366-08fde7526e78	Gnome Polyglot	{}	Your extensive travels, curiosity, and love of learning help you to learn languages quickly.	\N	/Feats.aspx?ID=987	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1262872f-72fd-42f7-a6be-92a29df426fe	Gnome Weapon Familiarity	{}	You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes.	\N	/Feats.aspx?ID=4427	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
28734ac3-b6f0-48f3-9464-f9326c1976a6	Goading Feint	{}	Your tricks make foes overextend their attacks.	\N	/Feats.aspx?ID=6132	1	\N	\N	\N	Swashbuckler	\N	Class	\N	Trained in Deception	Common	\N	\N
0fd182d1-832a-497c-9003-f8376ce868be	Goblin Lore	{}	You've picked up skills and tales from your goblin community.	\N	/Feats.aspx?ID=4440	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
dbc6a9e9-6c81-4767-b5c0-5972eebeadaf	Goblin Scuttle	{}	You take advantage of your ally's movement to adjust your position.	reaction	/Feats.aspx?ID=4441	1	\N	Goblin	\N	\N	Trigger: An ally ends a move action adjacent to you	Ancestry	\N	\N	Common	\N	\N
b2af646d-bfab-47ab-8d9d-ff62b108b910	Goblin Song	{}	You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.	\N	/Feats.aspx?ID=4442	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
396b0fe2-fc86-498c-8410-ab488844df0e	Goblin Weapon Familiarity	{}	Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.	\N	/Feats.aspx?ID=4443	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e2892660-6a65-4d26-8bf0-ea1c95217314	Goloma Courage	{}	The most important thing you've learned living with fear is how to overcome it.	\N	/Feats.aspx?ID=2806	1	\N	Goloma	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d013360f-3d2d-4906-a551-3f7863c17586	Goloma Lore	{}	You lived an insulated life focused on avoiding danger.	\N	/Feats.aspx?ID=2807	1	\N	Goloma	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a6e5f961-be26-4ff9-9e3a-e70f561af338	Gorilla Stance	{Stance}	You lower yourself to the ground and take an imposing, knuckle-walking stance.	\N	/Feats.aspx?ID=1733	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
247b8714-50ea-4d66-95c5-b2db12b662b3	Grasping Reach	{}	You can extend a tangle of vines or tendrils to support your arms and extend your reach.	\N	/Feats.aspx?ID=4493	1	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
92967ed3-dcd2-4985-9b8a-c1c354f9ea19	Gravesight	{}	You can see in the darkness as easily as a psychopomp.	\N	/Feats.aspx?ID=5752	1	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c06ff279-a5bf-48ee-8f4f-ef65c9abbadf	Grim Insight	{}	Others’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit.	\N	/Feats.aspx?ID=988	1	\N	Gnome	\N	\N	\N	Ancestry	\N	Umbral Gnome heritage	Common	\N	\N
5094ba7f-8ffb-42f5-a93b-8267b1688d91	Grimspawn	{Nephilim}	Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon.	\N	/Feats.aspx?ID=4543	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
264b1024-835a-46f9-b64f-269c8cd0cfdf	Grippli Lore	{}	You are well versed in grippli culture and tactics.	\N	/Feats.aspx?ID=2817	1	\N	Grippli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cdcb29d4-fad9-4fc8-bf3c-cb0357d0eaec	Group Coercion	{}	Coerce multiple targets simultaneously	\N	/Feats.aspx?ID=5154	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Intimidation	Common	\N	\N
eee5d1c3-bf7c-4d2f-b5c7-a087ea1b6921	Group Impression	{}	Make an Impression on multiple targets more easily	\N	/Feats.aspx?ID=5155	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Diplomacy	Common	\N	\N
c578c275-3768-4efb-8c45-1c857d08598f	Grove-Harbored	{Ardande}	You are accustomed to exploring thick woodlands and defending yourself against the attacks of magical plants.	\N	/Feats.aspx?ID=4312	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
246afb95-39ab-4b67-a757-d02de2dbe291	Hag Claws	{}	When you came of age, your fingernails grew long and sharp.	\N	/Feats.aspx?ID=4535	1	\N	Changeling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
76f938a5-cf8b-4483-a69a-9037cbb29dcf	Hag's Sight	{}	You’ve nurtured the supernatural abilities gifted by your hag mother, particularly your sight.	\N	/Feats.aspx?ID=4536	1	\N	Changeling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2783c274-186b-42ed-bc82-c624111f9843	Hail of Splinters	{Impulse,Overflow,Primal,Wood}	A fusillade of jagged splinters flies from you.	\N	/Feats.aspx?ID=4282	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
6831d6fb-164d-4a55-8aa6-419d908a718a	Halfling Lore	{}	You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition.	\N	/Feats.aspx?ID=4457	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bf76bd98-4c28-4b0f-9cbf-83cb4d274de2	Halfling Luck	{Fortune}	Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true.	free	/Feats.aspx?ID=4458	1	\N	Halfling	\N	\N	Trigger: You fail a skill check or saving throw	Ancestry	\N	\N	Common	\N	\N
5f64e579-451e-4569-baa7-35ce45d93bc6	Halfling Weapon Familiarity	{}	You favor traditional halfling weapons, so you've learned how to use them more effectively.	\N	/Feats.aspx?ID=4459	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
73da3413-d78b-4d8f-a3cb-aafd43443373	Halo	{Nephilim}	You have a halo of light and goodness that sheds light with the effects of a divine _light_ cantrip.	\N	/Feats.aspx?ID=4549	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
226d58d3-09c5-421b-8c24-98f274cdaa07	Handy with Your Paws	{}	You can easily craft objects.	\N	/Feats.aspx?ID=1216	1	\N	Shoony	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
57bafa89-af70-4baa-9eca-4f5a3998e2e6	Haphazard Repair	{Unstable}	You quickly fix your innovation, at the cost of its stability.	\N	/Feats.aspx?ID=3046	1	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
59c09881-11b1-4156-8237-aa5fe9b9b315	Hard Tail	{}	Your tail is much stronger than most, and you can lash out with it with the strength of a whip.	\N	/Feats.aspx?ID=1001	1	\N	Goblin	\N	\N	\N	Ancestry	\N	Tailed Goblin heritage	Common	\N	\N
d24b6c91-5295-48a1-b53e-b403573e5a7f	Hard to Fool	{}	You're accustomed to seeing through shifting darkness and bewildering magic.	\N	/Feats.aspx?ID=2501	1	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e90c46d0-d301-43e8-8aa2-26692a5fbbb1	Hardwood Armor	{Impulse,Primal,Wood}	Wood and bark grow over your body like armor.	\N	/Feats.aspx?ID=4283	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
2bc833df-7376-47b1-9a78-601bf4a282a0	Harming Hands	{}	The mordant power of your void energy grows.	\N	/Feats.aspx?ID=4645	1	\N	\N	\N	Cleric	\N	Class	\N	harmful font	Common	\N	\N
92efdd24-4a0a-4abf-8b39-ba9442094a16	Harmless Doll	{}	You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance.	\N	/Feats.aspx?ID=3340	1	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
041dc609-9db3-4395-99e2-633f66762b73	Harmlessly Cute	{}	Your size and demeanor make it easy for you to convince others that you mean no harm.	\N	/Feats.aspx?ID=4494	1	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6e4af30f-dc5a-4878-a897-566369f7a5b2	Haughty Obstinacy	{}	Your powerful ego makes it harder for others to order you around.	\N	/Feats.aspx?ID=4477	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
48393935-a0b1-47c5-ac14-50f8619c0f4b	Haunt Ingenuity	{Divination,Divine}	Your cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake.	\N	/Feats.aspx?ID=3701	1	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
98b9e39e-1718-4884-a590-ebf1a49b199f	Healing Hands	{}	Your vitality is even more vibrant and restorative.	\N	/Feats.aspx?ID=4646	1	\N	\N	\N	Cleric	\N	Class	\N	healing font	Common	\N	\N
5fe22e67-b3b6-46aa-90e0-e77e11d752da	Hefty Hauler	{}	Increase your Bulk limits by 2	\N	/Feats.aspx?ID=5156	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Athletics	Common	\N	\N
7fc62e1e-22e1-47bd-b5e6-928cf516bb66	Hellspawn	{Nephilim}	Your lineage descends from devils, conniving schemers of Hell.	\N	/Feats.aspx?ID=4544	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
32414bce-cfe1-4e3c-8606-058832700a8b	Helpful Poppet	{}	You're particularly skilled at helping others with a task.	\N	/Feats.aspx?ID=3341	1	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c5a4c3c6-4074-493f-9ec8-eec78c63d43f	Hidden Thorn	{}	Some flowers can hide their thorns, and yours happen to be hidden along your arms.	\N	/Feats.aspx?ID=3948	1	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4bfbba7d-9a49-4308-8dec-f2cef45d72a1	Hit the Dirt!	{}	You fling yourself out of harm's way.	reaction	/Feats.aspx?ID=3157	1	\N	\N	\N	Gunslinger	Trigger: A creature you can see attempts a ranged Strike against you.	Class	\N	\N	Common	\N	\N
39e6276e-751c-489e-a39e-1f84b4eefd5b	Hobgoblin Lore	{}	You've studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent.	\N	/Feats.aspx?ID=5570	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f987315b-f661-4bf2-9bb8-395c6c7a2367	Hobgoblin Weapon Familiarity	{}	You gain access to all uncommon weapons with the hobgoblin trait.	\N	/Feats.aspx?ID=5571	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f7c0fdae-0d8f-46fa-8b91-997bcbd16be1	Hobnobber	{}	Gather Information rapidly	\N	/Feats.aspx?ID=5157	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Diplomacy	Common	\N	\N
4747fec3-4e6e-49d1-8b70-cbc7e4eb42b3	Hold Mark	{}	You bear scars or tattoos enhanced by the mark of your community’s prowess.	\N	/Feats.aspx?ID=4517	1	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0624f864-4725-4994-bb07-db487ba40883	Howling Aspect	{Morph,Primal,Yaksha}	Pulling your hair loose into flames and gnashing your teeth into ragged fangs, you howl a vow of ire, and your form surges to meet the demands of your deadly promise.	\N	/Feats.aspx?ID=6970	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
1a830423-ff7c-4127-9de2-0aad9beb22aa	Hungry Eyes	{Hungerseed}	Your eyes can see through darkness with an oni’s visual acuity.	\N	/Feats.aspx?ID=6833	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3c7c6666-4690-49b0-a33c-89bcf114dd84	Hunted Shot	{Flourish}	You take two quick shots against the one you hunt.	\N	/Feats.aspx?ID=4861	1	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
fd3720a9-0f69-44f6-b12e-6337ece549fe	Hunter's Defense	{Tripkee}	Your canny understanding of natural and primal creatures helps you predict and dodge their attacks.	reaction	/Feats.aspx?ID=5694	1	\N	\N	\N	\N	Trigger: A creature with the animal, beast, elemental, fey, fungus, or plant trait attacks you, and you can see the attacker.	\N	\N	Trained in Nature	Common	\N	\N
aa77b4ec-8e9a-4260-a042-9fe573b2a64a	Hydraulic Deflection	{Abjuration,Concentrate,Primal,Water}	Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks.	\N	/Feats.aspx?ID=2299	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cdf3a13d-282f-4d00-949f-f6fe5d5eb450	Hyena Familiar	{Kholo}	Hyenas serve kholo as pets and trackers.	\N	/Feats.aspx?ID=5591	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
095e01c6-b850-4dfa-b908-710f9d98fd56	Hymn of Healing	{}	You learn the hymn of healing composition spell, which imbues your music with rich melodies that help your allies recover from harm.	\N	/Feats.aspx?ID=4574	1	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
53e8e356-00d3-4044-a175-7c3a2116ec21	Idyllkin	{}	Your wild, unique features betray your agathion birthright.	\N	/Feats.aspx?ID=2284	1	\N	Aasimar	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
741ee45d-7f68-47a7-bf78-44024cc89f35	Illusion Sense	{}	Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you.	\N	/Feats.aspx?ID=4428	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
09492295-f2d4-43a3-9580-bf5ece716a6d	Impressive Performance	{}	Make an Impression with Performance	\N	/Feats.aspx?ID=5159	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Performance	Common	\N	\N
3bb50b80-0871-4ac6-86f5-3570c4018f54	Improvisational Defender	{}	You are always prepared for fights that frequently disrupt seemingly peaceful times.	\N	/Feats.aspx?ID=1217	1	\N	Shoony	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
dc120a51-511f-4452-bcd8-16f99eac3a02	Improvise Tool	{}	You can jury-rig solutions when you don't have the proper tools on hand.	\N	/Feats.aspx?ID=6485	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting	Common	\N	\N
9b980067-aa79-4efb-bd60-51e8c321a605	Inherit the Dreaming Heirloom	{}	Whether you always carried it or perhaps only recently inherited, you have a pusaka— an heirloom containing a spirit who you communicate with in your dreams.	\N	/Feats.aspx?ID=6951	1	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f5df5697-c78e-4318-a82d-78f2e6da1200	Initiate Warden	{}	You’ve trained with one of the ranger sects known as wardens, who practice a specialized type of primal magic.	\N	/Feats.aspx?ID=4862	1	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
3084581a-d5ff-4e55-8436-25989d6631e4	Innate Understanding	{Samsaran}	Vague connections to the knowledge and prowess of your past help guide you in tasks that this life might not understand.	\N	/Feats.aspx?ID=6896	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9f5b6c12-a243-407f-8b3b-0eb9f3f1ccaf	Inner Fire	{}	You can call the fire inside you into the palm of your hand.	\N	/Feats.aspx?ID=2554	1	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b87bfa9c-c828-48bd-969e-f96b8c6e6630	Innocuous	{}	Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence.	\N	/Feats.aspx?ID=1013	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a9039dd4-4d50-4009-81bb-f760c175add1	Inoculation	{Healing}	You have practice combating plague, and your patients are less likely to succumb to the same disease again for a time.	\N	/Feats.aspx?ID=6489	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Medicine	Common	\N	\N
183ea560-488e-4c87-8fa6-b82782722279	Insider Trading	{Kingdom}	+1 to Work Camp, Establish Trade Agreement, and Trade Commodities activities	\N	/Feats.aspx?ID=3915	1	\N	\N	\N	\N	\N	General	\N	Trained in Industry	Common	\N	\N
eb82a16f-1378-4fe6-a98c-3dd023801752	Internal Compartment	{}	You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms.	\N	/Feats.aspx?ID=2462	1	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
651c0da0-2c69-4f24-b37c-efdcb86544d0	Intimidating Glare	{}	Demoralize a creature without speaking	\N	/Feats.aspx?ID=5162	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Intimidation	Common	\N	\N
b3aabe64-86ae-44c3-b8c3-e5291f30f339	Intuitive Cooperation	{}	You are accustomed to working alongside others, relying on each other to get by.	\N	/Feats.aspx?ID=1014	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
166d5a36-8988-4814-bcd8-5e5fcf9b777c	Intuitive Crafting	{Nephilim}	Your affinity with process and order makes you a natural artisan.	\N	/Feats.aspx?ID=7200	1	\N	\N	\N	\N	\N	\N	\N	Aeonbound	Common	\N	\N
7fb635eb-f756-40a6-942a-916e032ef7b1	Inventive Offensive	{}	You can jury-rig your weapons to perform in unexpected ways.	\N	/Feats.aspx?ID=989	1	\N	Gnome	\N	\N	\N	Ancestry	\N	Trained in Crafting	Common	\N	\N
5cafcf30-b39d-46a0-b767-d68877f47b97	Iron Belly	{}	A good laugh comes from the belly, and by laughing every day, yours has grown quite strong.	\N	/Feats.aspx?ID=6931	1	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2517a6ff-bb4d-43cf-906c-33d78e6ac547	Iron Fists	{}	Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict.	\N	/Feats.aspx?ID=4513	1	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2b04bdac-d720-48e4-8711-8c2a8e1c8503	Iron Repercussions	{}	Disobeying your Iron Command has lasting consequences.	\N	/Feats.aspx?ID=5886	1	\N	\N	\N	Champion	\N	Class	\N	obedience cause	Common	\N	\N
f2df1112-0863-4ddc-b526-1c7390628860	Irrepressible (Ganzi)	{Nephilim}	Your slight otherworldly nature allows you to easily brush off emotional manipulation.	\N	/Feats.aspx?ID=7201	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4372ac0d-4c2d-499a-8846-83060e3238de	Iruxi Armaments	{}	Your weapons are those you were born with.	\N	/Feats.aspx?ID=5633	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7d06ee53-1e19-49e3-96c9-e8440421a864	It Takes a Village	{}	Your community bond creates better dynamics when working together.	\N	/Feats.aspx?ID=6886	1	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a26374ed-ea2f-4aaa-b71a-a81000999214	Jotun's Eyes	{Jotunborn}	Your vision has adapted to the darkness between planes.	\N	/Feats.aspx?ID=7771	1	\N	\N	\N	\N	\N	\N	\N	low-light vision	Common	\N	\N
7b98dee4-9c29-42e9-9e45-81037d89a1a5	Jotunborn Grappler	{Jotunborn}	Wrestling is a common pastime for jotunborn, and you’ve done your fair share.	\N	/Feats.aspx?ID=7772	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b4f93725-c399-4960-8610-aadcc1fbe286	Jotunborn Lore	{Jotunborn}	You were taught the history of your people’s planar travels as well as the skills necessary to thrive in sub-planar environments.	\N	/Feats.aspx?ID=7773	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
02349206-de3b-4721-98fe-b1a35ae29683	Jotunborn Weapon Familiarity	{Jotunborn}	You gain access to all uncommon weapons with the jotunborn trait.	\N	/Feats.aspx?ID=7774	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
48420eb7-0c5e-4807-8519-e398cfbc01ba	Jungle Strider	{Tripkee}	You are adept at dodging roots, foliage, and other jungle obstacles.	\N	/Feats.aspx?ID=5695	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9b4515a2-0045-459e-92ad-443465f4b243	Junk Tinker	{}	You can make useful tools out of even twisted or rusted scraps.	\N	/Feats.aspx?ID=4444	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
636cfaeb-3077-4f4f-b76d-82f3bdf43a2b	Keen Nose	{Minotaur}	Accustomed to the foul air of underground tunnels, your sense of smell is sharpened, and noxious scents are less offensive.	\N	/Feats.aspx?ID=5365	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
92e36d1d-10c4-43a3-b704-d861333ffa01	Keep Up Appearances	{}	Taldan pride means you never show weakness.	reaction	/Feats.aspx?ID=943	1	\N	Human	\N	\N	Trigger: You are affected by an emotion effect.	Ancestry	\N	\N	Uncommon	\N	\N
2a65adcf-3494-47f4-9518-a4290b7601a2	Kholo Lore	{Kholo}	You paid close attention to the senior hunters in your clan to learn their tricks.	\N	/Feats.aspx?ID=5592	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
579b0e65-4612-4f09-86e6-50ecb267624c	Kholo Weapon Familiarity	{Kholo}	You gain access to all uncommon weapons with the kholo trait.	\N	/Feats.aspx?ID=5593	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
88d235a3-5624-4071-8aee-4893c96cf858	Kingdom Assurance	{Fortune,Kingdom}	Receive a fixed result on a skill check	\N	/Feats.aspx?ID=3917	1	\N	\N	\N	\N	\N	General	\N	Trained in at least three skills	Common	\N	\N
a4a46fd7-1b4c-4930-b2d3-c8d74f6fa5a0	Kitsune Lore	{}	You excel at navigating social situations and keeping secrets.	\N	/Feats.aspx?ID=2618	1	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2b61fd84-bdf2-487c-8833-cda4ade25d82	Kitsune Spell Familiarity	{}	You've picked up a few magical tricks.	\N	/Feats.aspx?ID=2619	1	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b293ffc7-3340-45f9-b0bc-c5ac94eef527	Know Oneself	{Fortune}	You center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge.	reaction	/Feats.aspx?ID=944	1	\N	Human	\N	\N	Trigger: You roll a critical failure on a saving throw against an emotion effect.	Ancestry	\N	\N	Uncommon	\N	\N
f1a4e629-c22d-4bf8-ad7c-6663f8d2d4bd	Know Your Own	{}	You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways.	\N	/Feats.aspx?ID=1409	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fd8c7fb0-ce95-43fa-a463-af2e38845999	Known Weaknesses	{}	Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action before rolling the d20.	\N	/Feats.aspx?ID=5936	1	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
d83b5f6f-2df0-4c10-97fd-4548158145fb	Kobold Lore	{}	You attentively learned key kobold survival strategies from your elders.	\N	/Feats.aspx?ID=5614	1	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
363581df-8707-4457-881d-52a9b116179d	Kobold Weapon Familiarity	{}	You gain access to all uncommon weapons with the kobold trait.	\N	/Feats.aspx?ID=5615	1	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7f3f7861-7155-49fe-b4a4-9bbb5bd324ed	Koi Secrets	{}	Due to their beautiful colors, ornamental koi are often found in parks and gardens where townsfolk roam.	\N	/Feats.aspx?ID=6848	1	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
21fb928a-7213-4e79-ab9f-c5950b6acc81	Land Legs	{"Awakened Animal"}	You are comfortable on land for a short time.	\N	/Feats.aspx?ID=5300	1	\N	\N	\N	\N	\N	\N	\N	Swimming Animal heritage; aquatic	Common	\N	\N
02c09d8e-1dff-45d0-ad1f-4dffb67aed40	Larger than Life (Guardian)	{Guardian}	When you're clad in the heaviest of armors, you have an outsized presence.	\N	/Feats.aspx?ID=7832	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ad232485-07d6-42f1-af63-e365246ede54	Lavasoul	{}	Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes.	\N	/Feats.aspx?ID=2555	1	\N	Ifrit	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
2c77a123-de61-4556-b94c-8fb061a0a8ce	Lawbringer	{Nephilim}	You trace your lineage to archons, guardians of the seventiered mountain of Heaven and nurturers of law and virtue within mortals.	\N	/Feats.aspx?ID=4545	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
99b75ccc-3188-4755-a966-baae7acbd239	Learn by Watching	{"Awakened Animal"}	Before your awakening, you watched humanoids performing some skill near you frequently.	\N	/Feats.aspx?ID=5301	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3c5b26d1-0194-4823-9890-dd4af61c4a9e	Leech-Clip	{}	You are trained to capture deserters, or “leeches.” Make a melee Strike with weapon from the flail group.	\N	/Feats.aspx?ID=5572	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
57172890-08d6-4e89-8254-05dbd9357f1f	Lemma of Vision	{}	You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight.	\N	/Feats.aspx?ID=2479	\N	\N	Aphorite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2e13e01c-21b0-45bf-8414-3a9939ae8a16	Lengthy Diversion	{}	Remain hidden after you Create a Diversion	\N	/Feats.aspx?ID=5176	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Deception	Common	\N	\N
a5455cc0-87f1-4ebb-940d-c1f0a2ba90cf	Leshy Familiar	{}	You call a minor spirit of nature into a plant body, creating a leshy companion to aid you in your spellcasting.	\N	/Feats.aspx?ID=4710	1	\N	\N	\N	Druid	\N	Class	\N	leaf order	Common	\N	\N
82fcb659-f8fc-4cf2-b1de-a8776eed1bfd	Leshy Lore	{}	You deeply understand your people’s cultural traditions and innate strengths.	\N	/Feats.aspx?ID=4495	1	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c216c281-d5ef-466f-841d-862a21762f54	Leshy Superstition	{}	You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky.	reaction	/Feats.aspx?ID=4496	1	\N	Leshy	\N	\N	Trigger: You attempt a saving throw against a spell or magical effect, but haven’t rolled yet	Ancestry	\N	\N	Common	\N	\N
38dddddf-7159-4c26-a897-db4219fb4a23	Lesser Enhance Venom	{}	Your venom grows deadlier and more plentiful.	\N	/Feats.aspx?ID=4022	1	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Envenom	Common	\N	\N
e99cfbb8-d5a9-4933-a72b-cc52846f6250	Let's Try That Again	{Reincarnated,"Universal Ancestry"}	You feel a sense of deja vu when you’ve made a mistake.	reaction	/Feats.aspx?ID=5247	1	\N	\N	\N	\N	Trigger: You fail a skill check	\N	\N	\N	Rare	\N	\N
5cb81260-c804-4696-b0a3-11e7ea167473	Lie to Me	{}	Use Deception to detect lies	\N	/Feats.aspx?ID=5177	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Deception	Common	\N	\N
4e3e0771-ec20-45a0-b1ec-d3bbad2cbb26	Life-Giving Magic	{}	The upwelling of innate magic refreshes your body.	reaction	/Feats.aspx?ID=990	1	\N	Gnome	\N	\N	Trigger: You cast an innate spell from a gnome heritage or ancestry feat.	Ancestry	\N	\N	Common	\N	\N
0eb1ede2-3f1b-4cce-94d8-7244b8f74c34	Lightning Tongue	{}	Your tongue darts out faster than the eye can see to retrieve loose objects.	\N	/Feats.aspx?ID=2403	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5c909f1f-4796-4b2f-bc23-41c42677e518	Like a Roach	{Reincarnated,"Universal Ancestry"}	Living with the bare necessities isn’t terribly hard for someone who has defied death	\N	/Feats.aspx?ID=5248	1	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
439208ec-39d8-49e8-9b74-b5c4c68390cf	Lingering Composition	{}	By adding a flourish, you make your compositions last longer.	\N	/Feats.aspx?ID=4575	1	\N	\N	\N	Bard	\N	Class	\N	maestro muse	Common	\N	\N
2283bf58-566e-41ac-aa58-ece4b521a64d	Living Weapon	{}	You've learned to use part of your form as a weapon.	\N	/Feats.aspx?ID=2518	1	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a2878354-04ba-4d13-82f4-f482c9c98963	Lizardfolk Lore	{}	You listened carefully to the tales passed down among your community.	\N	/Feats.aspx?ID=5634	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
36a89588-6ec8-4c6b-bf52-4b9f793d5dd3	Long-distance Taunt	{Guardian}	You can draw the wrath of your foes even at a great distance.	\N	/Feats.aspx?ID=7833	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a09867f7-0abd-4f05-af0e-a3459b9ea41a	Made for Combat	{}	You can use your body as a deadly weapon.	\N	/Feats.aspx?ID=6872	1	\N	Poppet	\N	\N	\N	Ancestry	\N	Tsukumogami Poppet heritage	Common	\N	\N
1cd89c68-bc0c-4de8-aa20-02776409ec1f	Magnetic Pinions	{Attack,Impulse,Metal,Overflow,Primal}	Small pieces of metal fly from you, propelled with magnetism at great velocity.	\N	/Feats.aspx?ID=4252	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
0a8edfb8-2f1b-411c-9a27-96227322c23d	Magus's Analysis	{}	You make an assessment informed by your knowledge of how a creature fights.	\N	/Feats.aspx?ID=2847	1	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
c93a4753-0b80-4ff2-a161-b4965bdc4fef	Maiden's Mending	{}	You can tap into some of the magic that flows through your blood to give you new life.	reaction	/Feats.aspx?ID=2330	1	\N	Changeling	\N	\N	Trigger: You cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat.	Ancestry	\N	\N	Common	\N	\N
6a0ea45a-13c6-4da3-9857-5eece25283ce	Mariner's Fire	{}	You conjure uncanny orbs of spiritual flame that float above or below the water's surface.	\N	/Feats.aspx?ID=5673	1	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bba38200-f5f8-43b5-83b9-45b4543867de	Musetouched	{Nephilim}	Your blood sings with the liberating power of the azatas.	\N	/Feats.aspx?ID=4546	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
40d64424-8950-43d2-8ceb-302ff0c363e7	Marsh Runner	{}	When you use the Step action, you can ignore difficult terrain caused by flooding, swamps, or quicksand.	\N	/Feats.aspx?ID=5635	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	You have a swim Speed.	Common	\N	\N
7412461f-72ad-46f5-81ff-74d3e47941c7	Martial Performance	{}	Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat tools.	\N	/Feats.aspx?ID=4576	1	\N	\N	\N	Bard	\N	Class	\N	warrior muse	Common	\N	\N
24fe5b3a-e5e1-4b52-aa44-caf837b3c5cd	Medical Researcher	{}	Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well.	\N	/Feats.aspx?ID=2170	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Medicine	Rare	\N	\N
da12c811-609c-4c77-98b7-8ae4a83018db	Meld into Eidolon	{}	Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.	\N	/Feats.aspx?ID=2892	1	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
0984436d-a30c-42cf-a979-3f67256092c6	Mental Buffer	{}	Your mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly.	\N	/Feats.aspx?ID=3658	1	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
ded950a9-6abe-4dc0-9240-e737e3029b11	Mental Sustenance	{}	You can sustain yourself with the power of your mind.	\N	/Feats.aspx?ID=3965	1	\N	Kashrishi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
139b91f2-e533-4e60-a37e-486abb367c77	Merfolk Lore	{Merfolk}	You paid close attention to your lessons in school.	\N	/Feats.aspx?ID=5343	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5f2854e8-07b3-4ad7-89ce-049a97043a4f	Merfolk Weapon Familiarity	{Merfolk}	You were taught the most effective weapons of the sea.	\N	/Feats.aspx?ID=5344	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8c31986b-f79c-4365-9b09-8a6db7f6f6c9	Metal Carapace	{Impulse,Metal,Primal}	Sheets of bent and rusted metal cover you in an armored shell.	\N	/Feats.aspx?ID=4253	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
80c2f8bf-3220-4503-9ebe-8f9ce104e8f1	Meticulous Restorer	{Yaksha}	Waste not, want not; your steady eye allows you to restore craftwork quickly while conserving valuable material.	\N	/Feats.aspx?ID=6971	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6bdacaa9-3727-47f8-977c-8153993a2044	Minotaur Lore	{Minotaur}	You were raised in a minotaur enclave or have spent a great deal of time studying your culture and ancestry.	\N	/Feats.aspx?ID=5366	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f6c27774-3454-4524-abe6-f0861d641169	Minotaur Weapon Familiarity	{Minotaur}	Your elders taught you to wield weapons that can split skulls and smash through shields.	\N	/Feats.aspx?ID=5367	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f1fef61c-8a49-4bcf-819f-f62696b4e7c0	Minuscule Mentee	{}	You’ve found a fellow poppet on the cusp of awakening and decided to help.	\N	/Feats.aspx?ID=6874	1	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b4433c93-464e-4754-895e-c16e93c84d50	Miresoul	{}	You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond.	\N	/Feats.aspx?ID=2568	1	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
95437c0c-ec15-445a-bed9-cd5f4e3c1433	Mirror-Risen	{}	You were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions.	\N	/Feats.aspx?ID=3793	1	\N	Reflection	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1676179c-e31f-4edb-abad-cf3e9b7fb4bf	Mistsoul	{}	You have a connection to vaporous forms of water, such as fog and mist.	\N	/Feats.aspx?ID=2607	1	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ce5fd66c-c41f-44ce-aa72-ce186ddfae25	Moldersoul	{Ardande}	Your connection to elemental wood asserts itself in the form of decay, like forgotten logs left to rot and the char that remains after a forest fire, cycles of devastation clearing away what was to make room for the next generation of life.	\N	/Feats.aspx?ID=4313	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
846d0c4d-4071-4b02-ab52-21186c113484	Molten Wit	{}	Your elemental soul has sparked not just your body but also your mind.	\N	/Feats.aspx?ID=3930	1	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2f23a6e7-6401-4e63-ab6d-8a23fb17fed8	Moment of Clarity	{Concentrate,Rage}	You push back your rage for a moment in order to think clearly.	\N	/Feats.aspx?ID=5809	1	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
a3a2d2ff-fe76-4b2a-ab5a-a849000c4e52	Monastic Archer Stance	{Stance}	You enter a specialized stance for a unique martial art centered around the use of a bow.	\N	/Feats.aspx?ID=5978	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
a3b75902-f8f9-4b5b-b1a0-cccca25c7717	Monastic Weaponry	{}	You have trained with the weaponry of your monastery or school.	\N	/Feats.aspx?ID=5979	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
83a48636-1681-40c6-8495-cd195cbee8ca	Monster Hunter	{}	You quickly assess your prey and apply what you know.	\N	/Feats.aspx?ID=4863	1	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
9cbb1d8b-c674-4b0e-9b9a-1cdca2efae55	Monstrous Peacemaker	{Dromaar}	Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters.	\N	/Feats.aspx?ID=4571	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3b1d674d-229b-4e56-90fe-0730b4803bc1	Moon May	{}	Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight.	\N	/Feats.aspx?ID=2331	1	\N	Changeling	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
dc670e3b-a28a-487f-9675-2b5ebfcc8b90	Morph-Risen	{}	You were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating.	\N	/Feats.aspx?ID=3794	1	\N	Reflection	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
862d2c68-1711-4a5a-bf3d-86788c2ae24a	Morphic Strike	{Yaoguai}	You can lash out with a portion of your previous self.	\N	/Feats.aspx?ID=6991	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6a0dae9a-83ae-4473-b888-21c3283e82bc	Mountain Stance	{Stance}	You enter the stance of an implacable mountain—a technique created by dwarven monks—allowing you to strike with the weight of an avalanche and block blows with your garments.	\N	/Feats.aspx?ID=5980	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
f770579d-a7d9-4ad3-947d-62b09028d620	Mountain Strategy	{}	Dwarves have a long history fighting common foes, and you've mastered the ancient tactics to better face these enemies.	\N	/Feats.aspx?ID=4390	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
64a20dac-ec1f-446a-9c76-bc18e4fceecc	Muddle Through	{Kingdom}	Ruin accumulates more slowly	\N	/Feats.aspx?ID=3919	1	\N	\N	\N	\N	\N	General	\N	Trained in Wilderness	Common	\N	\N
00fa96ee-9533-4be5-b1e5-3cdfa3c1befd	Multilingual	{}	Learn two new languages	\N	/Feats.aspx?ID=5181	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Society	Common	\N	\N
28363475-f478-4024-8f5e-2af6a5d02787	Munitions Crafter	{}	Bullets and bombs can be scarce in some parts, so you've learned to make your own.	\N	/Feats.aspx?ID=3158	1	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
146c5121-7f5b-4395-95ac-9056959af508	Nagaji Lore	{}	You're the vassal or apprentice of a learned naga, and you've studied the secrets of naga magic and concocting intricate poisons.	\N	/Feats.aspx?ID=3983	1	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f47b1ab2-5b47-43b3-af9c-638c65729987	Nagaji Spell Familiarity	{}	Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood.	\N	/Feats.aspx?ID=3984	1	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
38a0f287-a1f3-4f9a-89b9-9f4d1709bcbf	Nalinivati's Light	{}	Your slit eyes expand to absorb light and can see in the darkest of places.	\N	/Feats.aspx?ID=6887	1	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
611bb135-641a-4e4e-8e03-6094c0e5a027	Nanite Surge	{Concentrate}	You stimulate your nanites, forcing your body to temporarily increase its efficiency.	reaction	/Feats.aspx?ID=2463	1	\N	Android	\N	\N	Trigger: You attempt a skill check requiring three actions or fewer.	Ancestry	\N	\N	Common	\N	\N
0c795e18-37de-4c06-83bc-abd048123a03	Native Waters	{}	You were born with or obtained a special connection to either fresh water or salt water.	\N	/Feats.aspx?ID=3931	1	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9032b700-6551-4b3d-ad3c-ea681ab529f5	Natural Ambition	{}	You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field.	\N	/Feats.aspx?ID=4478	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cb660a25-c061-477a-acaa-b133a9c0c686	Natural Medicine	{}	Use Nature to Treat Wounds	\N	/Feats.aspx?ID=5182	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Nature	Common	\N	\N
ee46ad3e-fbd3-4672-a461-7a1962899477	Natural Mutagen	{Yaoguai}	You can distill your natural shapeshifting ability into an elixir that grants a lesser ability to morph.	\N	/Feats.aspx?ID=6992	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b4a0fe4e-80de-4763-a4a2-09b4bac46700	Natural Performer	{}	Entertainment comes naturally to you.	\N	/Feats.aspx?ID=991	1	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
af7f1177-2d2e-4c4d-8598-aee02187f5e0	Natural Senses	{"Awakened Animal"}	You have retained your sharp animal senses even after awakening.	\N	/Feats.aspx?ID=5302	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
10dd25a9-373b-48fb-aab7-60cad9344c00	Natural Skill	{}	Your ingenuity allows you to learn a wide variety of skills.	\N	/Feats.aspx?ID=4479	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3352a0ea-7dff-4efa-a4fd-e32f3f8ae3d4	Nephilim Eyes	{Nephilim}	Your eyes can see through darkness with visual acuity akin to that possessed by most extraplanar beings.	\N	/Feats.aspx?ID=4550	1	\N	\N	\N	\N	\N	\N	\N	low-light vision	Common	\N	\N
f7f83e2a-b496-45a0-80d4-3809468e1235	Nephilim Lore	{Nephilim}	You know the secrets of the Multiverse.	\N	/Feats.aspx?ID=4551	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
fe274f07-f1bb-4d37-8c17-3aca387b9ba6	Nightvision Adaptation	{}	The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark.	\N	/Feats.aspx?ID=2464	1	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
884c039b-25e7-4cde-b7f4-6dfcbfb67fa2	Nimble Dodge	{}	You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.	reaction	/Feats.aspx?ID=4916	1	\N	\N	\N	Rogue	Trigger: A creature targets you with an attack and you can see the attacker	Class	\N	\N	Common	\N	\N
77a28c97-7c5b-465a-81c7-40128b9f2bc3	Nimble Elf	{}	Your muscles are tightly honed.	\N	/Feats.aspx?ID=4409	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
93647aff-85dd-4dab-835e-80657ee77f52	Nimble Hooves	{Nephilim}	You possess hooves, ankle wings, or some other feature that hastens your movement.	\N	/Feats.aspx?ID=4552	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
267a21f2-29eb-4f57-af45-b2396e28936f	Nimble Reprisal	{}	You can use Retributive Strike at greater distance.	\N	/Feats.aspx?ID=5887	1	\N	\N	\N	Champion	\N	Class	\N	justice cause	Common	\N	\N
5e3092b6-7be8-4b9f-9596-026c909e2b50	No Cause for Alarm	{Auditory,Concentrate,Emotion,Linguistic,Mental}	Reduce creatures’ frightened condition values	\N	/Feats.aspx?ID=5184	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Diplomacy	Common	\N	\N
864cd0ba-d1b0-4a58-bea4-9b4a76c0df4f	No! No! I Created You!	{Auditory,Concentrate}	You appeal to your construct companion's bond with its creator to have it break free of a controlling effect.	reaction	/Feats.aspx?ID=3047	1	\N	\N	\N	Inventor	Trigger: Your construct companion would become confused or controlled.	Class	\N	construct companion	Common	\N	\N
bba9d5c5-602f-46b2-8b03-ab5215c163be	Nocturnal Charm	{}	The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals.	\N	/Feats.aspx?ID=2344	1	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d48ba337-a00a-4d58-8a4a-2643fea270af	Nocturnal Grippli	{}	You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life.	\N	/Feats.aspx?ID=2821	1	\N	Grippli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
545da010-87c7-4996-85ec-99406119f0cf	Nocturnal Tripkee	{Tripkee}	You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life.	\N	/Feats.aspx?ID=5696	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b23cd046-33a8-44df-9ce1-f3d348551071	Nosoi's Mask	{}	Many psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death.	\N	/Feats.aspx?ID=2356	1	\N	Duskwalker	\N	\N	\N	Ancestry	\N	Trained in Crafting	Common	\N	\N
986df1c9-4374-4432-abc3-1ee029329a35	Nudge the Scales	{Cursebound,Divine,Healing,Spirit}	You lay a finger on the scales of life and death to heal a creature, regardless of whether it's living or undead.	\N	/Feats.aspx?ID=6055	1	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
103cda59-098c-4425-97e1-f871eac17507	Occult Dragonblood	{Dragonblood}	Your blood contains a tiny fragment of unusual or inexplicable power from a mysterious dragon, such as a conspirator dragon or omen dragon.	\N	/Feats.aspx?ID=5728	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
847933f0-a3fd-4a37-b7db-d412b9095912	Ocean Wariness	{Athamaru}	Stories about those who have mistreated your people in the past (particularly stories about alghollthu mind control) left you untrusting of those outside your community.	\N	/Feats.aspx?ID=5279	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3fddbecf-f03f-412a-942f-0ea4ea85ac50	Ocean's Balm	{Healing,Impulse,Manipulate,Primal,Vitality,Water}	A blessing of the living sea salves wounds and douses flames.	\N	/Feats.aspx?ID=4267	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
2d542900-9a8b-47ee-9ba8-21ae5e69e932	Ocean's Bite	{Merfolk}	Your jaws open wider than a humanoid mouth should, showing off multiple rows of serrated shark teeth or a viperfish-like nest of needles.	\N	/Feats.aspx?ID=5345	1	\N	\N	\N	\N	\N	\N	\N	Abyssal Merfolk heritage or Carcharodon Merfolk heritage	Common	\N	\N
26849810-3036-4c64-ad8a-ad8c74c69aa9	Oddity Identification	{}	Recognize magic involving minds, fortune, or secrets	\N	/Feats.aspx?ID=5185	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Occultism	Common	\N	\N
d8efbd07-204d-408f-b979-50c087b66900	Officer's Medical Training	{Commander}	You received formal training in battlefield triage and wound treatment.	\N	/Feats.aspx?ID=7795	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6ac95e48-b71c-4408-b5a3-095cc07e3d38	Old Soul	{}	Your immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way.	\N	/Feats.aspx?ID=2345	1	\N	Dhampir	\N	\N	\N	Ancestry	\N	at least 100 years old	Common	\N	\N
4d944e2a-7b10-404d-ba88-ac94ee9997a9	One For All	{Auditory,Concentrate,Emotion,Linguistic,Mental}	With precisely the right words of encouragement, you bolster an ally's efforts.	\N	/Feats.aspx?ID=6133	1	\N	\N	\N	Swashbuckler	\N	Class	\N	Trained in Diplomacy	Common	\N	\N
fb42f71c-06ab-445c-8f82-a720a5b32172	One-Toed Hop	{}	Assuming a peculiar stance, you make a short hop on each toe.	\N	/Feats.aspx?ID=5674	1	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cf7bdbcb-1202-4cb0-b667-59ba2e44ffde	Ongoing Selfishness	{}	Your powerful personality and incredible ego demand that you protect yourself above all else.	\N	/Feats.aspx?ID=5888	1	\N	\N	\N	Champion	\N	Class	\N	desecration cause	Uncommon	\N	\N
4d6b26bf-0e02-4461-91e4-53ebb4b384c4	Oni Form	{Concentrate,Hungerseed,Polymorph,Primal}	Your horns flash briefly as you grow in size and ferocity.	\N	/Feats.aspx?ID=6835	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
7cc425c3-26c6-4b51-8e06-e2b2950fbf4a	Oni Weapon Familiarity	{Hungerseed}	Oni prefer large, cruel weapons for smashing their foes to pieces, and so do you.	\N	/Feats.aspx?ID=6834	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
bf4e9ed9-b030-475b-a257-e1ba9a4b92e6	Open Mind	{}	You have inherent psychic abilities that allow you to tap into the power of your mind.	\N	/Feats.aspx?ID=3966	1	\N	Kashrishi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
55be177f-9e17-4047-b779-181be1afc4fa	Oracular Warning	{Auditory,Cursebound,Divine,Emotion,Mental}	You have a premonition about impending danger that you use to warn your allies.	free	/Feats.aspx?ID=6056	1	\N	\N	\N	Oracle	Trigger: You are about to roll for initiative.	Class	\N	\N	Common	\N	\N
b9b19833-496c-4fce-954a-822af51678ba	Orc Ferocity	{}	Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be.	reaction	/Feats.aspx?ID=4514	1	\N	Orc	\N	\N	Trigger: You would be reduced to 0 Hit Points but not immediately killed	Ancestry	\N	\N	Common	\N	\N
0136b18d-5ce2-44e8-8a88-a994bd6eb8a4	Orc Lore	{}	The hold elders taught you your people’s histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations.	\N	/Feats.aspx?ID=4515	1	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
197773ab-2dc1-4926-993d-621594c3f6e1	Orc Sight	{Dromaar}	Your orc blood grants you the keen vision of your forebears.	\N	/Feats.aspx?ID=4572	1	\N	\N	\N	\N	\N	\N	\N	low-light vision	Common	\N	\N
32a17ffc-beba-44a9-9a4d-0e0265cc2fa3	Orc Superstition	{Concentrate}	You defend yourself against magic by relying on techniques derived from orc cultural superstitions.	reaction	/Feats.aspx?ID=4516	1	\N	Orc	\N	\N	Trigger: You attempt a saving throw against a spell or magical effect, and have not yet rolled	Ancestry	\N	\N	Common	\N	\N
7a2c82c3-4f59-4a8a-9b57-40dfb1e68068	Orc Warmask	{}	You paint your face to create a _warmask_.	\N	/Feats.aspx?ID=2415	1	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0788cb8e-3df2-44f0-803d-b41d348ba309	Orc Weapon Familiarity	{}	In combat, you favor the brutal weapons that are traditional for your orc ancestors.	\N	/Feats.aspx?ID=4518	1	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
108204b4-0906-4c1d-94ef-ddd98e362ac0	Otherworldly Magic	{}	Your elven magic manifests as a simple arcane spell, even if you aren't formally trained in magic.	\N	/Feats.aspx?ID=4410	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e237e8df-f2e0-4d04-b532-2fb63f4d39b3	Overextending Feint	{}	You goad a foe into overextending.	\N	/Feats.aspx?ID=4917	1	\N	\N	\N	Rogue	\N	Class	\N	Trained in Deception	Common	\N	\N
477fae87-fadd-4e4c-bbac-024ed1de32f0	Overlooked Mastermind	{}	Many consider half-orcs little more than dumb brutes.	\N	/Feats.aspx?ID=962	1	\N	Half-Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
74864ec7-8e65-4d25-91f0-cfae343edb23	Pack Hunter	{Kholo}	You were taught how to hunt as part of a pack.	\N	/Feats.aspx?ID=5594	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6239ab76-3260-42f4-a957-adbd4da600cf	Pack Rat	{}	You've learned how to cram vast quantities into small spaces.	\N	/Feats.aspx?ID=5652	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f242ab16-05d4-4062-8268-d6e0c43c2e20	Pantheon Magic	{Minotaur}	The touch of divine meddling still runs through you, whether you want it or not.	\N	/Feats.aspx?ID=5368	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
24a113c4-b8ef-4c4e-bd6e-fee66124ab92	Parthenogenic Hatchling	{}	You were hatched from an unfertilized egg during hard times for your people, and are a biological copy of your mother.	\N	/Feats.aspx?ID=5636	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
989371d1-7894-4daf-a02b-fb19279db084	Pelagic Aptitude	{}	You've learned special tricks to survive underwater.	\N	/Feats.aspx?ID=2300	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
89ed485a-8f24-4a28-bfe6-9f5815dac522	Perfect Dive	{}	You dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall.	\N	/Feats.aspx?ID=2673	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
aba8fcf5-9dc5-4e61-a6d9-8d820078cd9f	Pet	{}	You have a loyal pet	\N	/Feats.aspx?ID=5186	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
60bc8226-4c97-49ab-be7c-69bcb140ce60	Phantom Visage	{Illusion,Occult,Visual}	You cloak yourself in illusions to mask your nature.	\N	/Feats.aspx?ID=6825	1	\N	Goblin	\N	\N	\N	Ancestry	\N	Dokkaebi Goblin heritage	Common	\N	\N
ea57be55-3901-4fe0-883e-5444663410d0	Pheromonal Message	{Athamaru,Olfactory}	Your communicative pheromones are particularly well developed from years of living with other athamarus.	\N	/Feats.aspx?ID=5280	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
15095f90-35ec-4730-8615-8b38a48fd9b9	Pickpocket	{}	Steal or Palm an Object more effectively	\N	/Feats.aspx?ID=5187	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Thievery	Common	\N	\N
388ba2d3-267f-4bda-a76b-b446b5e7b965	Pierce the Darkness	{}	Your eyes have adapted to see in all circumstances, even without the assistance of light.	\N	/Feats.aspx?ID=2808	1	\N	Goloma	\N	\N	\N	Ancestry	\N	low-light vision	Common	\N	\N
0428f6bc-0bae-4723-832d-66ce37782c25	Pilgrim's Token	{}	You carry a small token of protection from a site holy to your faith.	\N	/Feats.aspx?ID=6496	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Religion; follower of a specific religion	Common	\N	\N
6b3e4f27-04b9-4c61-99f9-638451a09bf2	Pitborn	{Nephilim}	Your blood bears the mark of a demon.	\N	/Feats.aspx?ID=4547	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
c8017f5b-ad31-49fb-afc6-5171768c0d59	Wortwitch	{}	You have a particular affinity for leafy plants.	\N	/Feats.aspx?ID=1564	1	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
2b65b77c-ba8b-4ee5-ae8b-c89562215c38	Plane-Stepping Dash	{Jotunborn,Occult,Teleportation}	You move with magical swiftness, treading between planar boundaries to shorten your journey.	\N	/Feats.aspx?ID=7775	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b622d9ea-781d-4443-9018-1766196fb715	Plant Banner	{Commander,Manipulate}	You plant your banner to inspire your allies to hold the line.	\N	/Feats.aspx?ID=7796	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
88b684cf-b048-4420-91a4-3f6092272aa1	Plant Empathy	{}	You have a connection to flora that allows you to communicate with them on a rudimentary level.	\N	/Feats.aspx?ID=4711	1	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
86996d70-aace-42f5-9705-e8002ff1f222	Plant Evidence	{}	You can put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC.	\N	/Feats.aspx?ID=4918	1	\N	\N	\N	Rogue	\N	Class	\N	Pickpocket	Common	\N	\N
bbd90a19-9a84-4fca-b29c-d5649cfea7b7	Play Dead	{}	You lie prone and pretend to be an ordinary skeleton.	\N	/Feats.aspx?ID=3534	1	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ecab9fbd-ed01-462e-8c93-02002121fa68	Plumekith	{}	Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors.	\N	/Feats.aspx?ID=2285	1	\N	Aasimar	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
520ec756-64e5-4b63-ad93-06db3a2a2c90	Plummeting Roll	{}	Through nimble movements, a graceful landing, and a bit of luck, you can manage to fall from spectacular heights without a scratch.	\N	/Feats.aspx?ID=6134	1	\N	\N	\N	Swashbuckler	\N	Class	\N	Trained in Acrobatics	Common	\N	\N
8fee4cad-c454-4ba9-b38d-dad0705306ba	Point Blank Stance	{Stance}	You take aim to pick off nearby enemies quickly.	\N	/Feats.aspx?ID=4771	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
bc9c797d-f93f-47f1-95a7-abae5c8137a8	Political Acumen	{}	You have spent years following the political maneuvering and secret alliances of elves in Iadara.	\N	/Feats.aspx?ID=7655	1	\N	Elf	\N	\N	\N	Ancestry	\N	trained in Perception	Uncommon	\N	\N
4847a4f8-8d37-4d49-8d9e-321ca713f529	Polymorphic Escape	{Occult,Polymorph,Yaoguai}	You polymorph into a tiny vermin, a cloud of leaves, or another shape that allows you to escape.	reaction	/Feats.aspx?ID=6993	1	\N	\N	\N	\N	Trigger: You would become grabbed, immobilized, prone, or restrained.	\N	\N	\N	Common	\N	\N
890f2d7a-2f2f-4b79-9c39-be49a385be5b	Practical Magic	{Kingdom}	+1 to Magic checks, use Magic instead of Engineering	\N	/Feats.aspx?ID=3920	1	\N	\N	\N	\N	\N	General	\N	Trained in Magic	Common	\N	\N
ff3e17ad-e27a-4059-a91d-cb959cc2b092	Practiced Brawn	{Centaur}	You're accustomed to long days filled with hard physical labor.	\N	/Feats.aspx?ID=5324	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9627908d-eb49-405d-b8c2-00d748a3fd64	Prairie Rider	{}	You grew up riding your clan's shaggy ponies and riding dogs.	\N	/Feats.aspx?ID=4460	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
21de1dc7-0b35-4e10-84bb-30f14b705cd8	Premonition of Avoidance	{Divine,Prediction}	Your deity grants you a moment’s foresight.	reaction	/Feats.aspx?ID=4647	1	\N	\N	\N	Cleric	Trigger: You are about to roll a saving throw against a hazard	Class	\N	\N	Common	\N	\N
91be5163-733c-4408-8ea8-fa78ab7aaa64	Prepare Elemental Medicine	{Exploration,Manipulate,Secret}	You diagnose your patient, then prepare and administer a dose of elemental medicine to a creature.	\N	/Feats.aspx?ID=7065	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting, Herbalism Lore, or Cooking Lore	Uncommon	\N	\N
c16acf99-b6b1-4225-94e2-f0ed504ff825	Primal Dragonblood	{Dragonblood}	A dragon with a deep connection to the natural world, such as an adamantine dragon or a horned dragon, resides somewhere on your family tree.	\N	/Feats.aspx?ID=5729	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
23b44e87-f08e-4c44-838b-687dde652717	Progenitor Lore	{}	You didn't just inherit your physical form from your progenitor; you also retained some of their knowledge.	\N	/Feats.aspx?ID=3795	1	\N	Reflection	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c99a968f-6829-430b-86f9-3dd417756619	Proteankin	{Nephilim}	Your blood bubbles with the roiling quintessence of the Maelstrom, the infinite sea of primal chaos that long ago spawned the other Outer Planes.	\N	/Feats.aspx?ID=7198	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
cd203854-1a64-430a-8b04-898bb37adfd5	Prototype Companion	{}	You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion.	\N	/Feats.aspx?ID=3048	1	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
15126abb-e071-4253-9e41-eefcfe382e03	Proximity Alert	{}	You're unnaturally in tune with your surroundings and react instinctively to danger.	\N	/Feats.aspx?ID=2465	1	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b1b9f384-1b4d-4466-ab74-91d5c249d241	Psychic Rapport	{}	Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures.	\N	/Feats.aspx?ID=3659	1	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
29adcba2-99e7-4017-ae7a-7c069e3f5545	Pull Together	{Kingdom}	Your citizens help mitigate failures	\N	/Feats.aspx?ID=3921	1	\N	\N	\N	\N	\N	General	\N	Trained in Politics	Common	\N	\N
9eff0800-deb1-41be-aa80-a29392c4aad4	Puncturing Horn	{}	While many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively.	\N	/Feats.aspx?ID=3967	1	\N	Kashrishi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8599bb95-cf1b-40c7-8083-8dbd662cc05c	Punishing Shove	{Guardian}	When you push a foe away, you put the entire force of your armored form into it.	\N	/Feats.aspx?ID=7834	1	\N	\N	\N	\N	\N	\N	\N	Trained in Athletics	Common	\N	\N
ab8a1fb1-77d5-49eb-9d42-e01b61999fd4	Pyrophilic Recovery	{}	You rely on fire and extreme heat to sprout and regrow.	\N	/Feats.aspx?ID=3429	1	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
25aad8cb-63ab-4509-853a-d2b9acaabba9	Qi Spells	{}	You have cultivated your qi to produce magical effects.	\N	/Feats.aspx?ID=5981	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
713a07d6-4182-4573-9386-28ee8af002f3	Quadruped	{}	You were crafted in a form with four legs rather than two.	\N	/Feats.aspx?ID=3342	1	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b7f90db5-9988-459c-a581-91e6609840e3	Quah Bond	{}	You grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance.	\N	/Feats.aspx?ID=945	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
397bd6c3-51f9-4bc6-aee6-4ee052b946d3	Quick Bomber	{}	You keep your bombs and bomb-related reagents in easy-to-reach pouches from which you draw without thinking.	\N	/Feats.aspx?ID=5764	1	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
b0d7bdc9-5b3d-4d7a-a19f-38648582df24	Quick Coercion	{}	Coerce a creature quickly	\N	/Feats.aspx?ID=5193	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Intimidation	Common	\N	\N
ba8a714b-c6f8-482d-a4d6-b01151ef51f3	Quick Identification	{}	Identify Magic in 1 minute or less	\N	/Feats.aspx?ID=5195	1	\N	\N	\N	\N	\N	Skill	\N	trained in Arcana, Nature, Occultism, or Religion	Common	\N	\N
18d237da-7d28-4916-b27b-96321568d95c	Quick Jump	{}	High Jump or Long Jump as a single action	\N	/Feats.aspx?ID=5196	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Athletics	Common	\N	\N
8d09541c-b354-4adf-a885-b07c3d9142b7	Quick Repair	{}	Repair items quickly	\N	/Feats.aspx?ID=5198	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting	Common	\N	\N
33fc8575-4658-42be-acf9-809e9bacf72d	Quick Shape	{}	Your instincts kick in and you take on an aggressive stance.	free	/Feats.aspx?ID=2491	1	\N	Beastkin	\N	\N	Trigger: You roll initiative.	Ancestry	\N	\N	Common	\N	\N
69ca721c-0d5c-4c4c-be45-6c396eecb354	Quick Squeeze	{}	Move swiftly as you Squeeze	\N	/Feats.aspx?ID=5199	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Acrobatics	Common	\N	\N
48f7c110-4c3e-422d-a144-cc7f7233dbb5	Quicksoul	{Talos}	The elemental metal in your bloodline literally courses through your veins.	\N	/Feats.aspx?ID=4326	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
8c99e263-c403-422f-a027-9a7c9b2ca292	Radiant Circuitry	{Concentrate,Light}	Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet).	\N	/Feats.aspx?ID=2466	1	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
eee5f9fe-0e62-4bd8-beb0-aed9d8ab32af	Raging Intimidation	{}	Your fury fills your foes with fear.	\N	/Feats.aspx?ID=5810	1	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
6b3c4fee-07cc-42e9-a32c-fd0b0f591996	Raging Thrower	{}	Thrown weapons become especially deadly in your fury.	\N	/Feats.aspx?ID=5811	1	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
9aefb733-d700-45a9-9b97-3ca3649f62fb	Rain of Embers Stance	{Fire,Stance}	You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames.	\N	/Feats.aspx?ID=2269	1	\N	\N	\N	Monk	\N	Class	\N	\N	Rare	\N	\N
6c256139-681d-4ce6-93c9-1c3fea20aa61	Raise a Tome	{}	You raise up the book you're holding and flip it open to defend yourself and expedite your studies.	\N	/Feats.aspx?ID=2848	1	\N	\N	\N	Magus	\N	Class	\N	\N	Common	\N	\N
56779dd3-7437-40c5-974f-bac8ecce0f17	Rat Familiar	{}	You have a pet rat that has become magically bonded to you.	\N	/Feats.aspx?ID=5653	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8528e623-b637-4409-8820-33ebbd860ef5	Ratfolk Lore	{}	Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten.	\N	/Feats.aspx?ID=5654	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f76d3843-a469-4ade-acf3-ca5aa4e88504	Ratspeak	{}	You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats.	\N	/Feats.aspx?ID=5655	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f1adff36-e1bc-4794-8f3d-281cc3f7915c	Ravening's Desperation	{}	Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness.	\N	/Feats.aspx?ID=1213	1	\N	\N	\N	\N	\N	Skill	\N	trained in Zevgavizeb Lore	Uncommon	\N	\N
1f1fd0c9-920f-4ce1-9855-cd784f5d0253	Razzle-Dazzle	{}	You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights.	free	/Feats.aspx?ID=4429	1	\N	Gnome	\N	\N	Trigger: You blind or dazzle a creature	Ancestry	\N	\N	Common	\N	\N
946781b3-8f10-471b-8254-0708798e1716	Reach Spell	{Concentrate,Spellshape}	You can extend your spells’ range.	\N	/Feats.aspx?ID=4577	1	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
51a4b32a-50ae-45ac-a9ef-0bd855783548	Reactive Shield	{Guardian}	You can snap your shield into place just as you would take a blow, avoiding the hit at the last second.	reaction	/Feats.aspx?ID=4772	1	\N	\N	\N	Fighter	Trigger: An enemy hits you with a melee Strike	Class	\N	\N	Common	\N	\N
219cf3a2-8157-40b5-9688-6dc4601e17e0	Read Lips	{}	Read the lips of people you can see	\N	/Feats.aspx?ID=5204	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Society	Common	\N	\N
26566445-4008-4039-b41a-8f798f825935	Read Psychometric Resonance	{Concentrate,Divination,Emotion,Exploration,Mental,Occult}	With a touch, you can read the psychic impressions left on objects by their previous owners.	\N	/Feats.aspx?ID=3776	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Occultism	Uncommon	\N	\N
d4368109-f9dc-43ee-b02b-d478f8629a1a	Reassuring Presence	{Auditory,Visual}	You serve as an anchor to your close companions, calming them in times of stress.	reaction	/Feats.aspx?ID=2763	1	\N	Anadi	\N	\N	Trigger: An ally within 30 feet gains the frightened condition	Ancestry	\N	\N	Common	\N	\N
2586c931-805a-47b5-9f31-8851bcff800c	Recognize Spell	{Secret}	Identify a spell as a reaction as it’s being cast	reaction	/Feats.aspx?ID=5205	1	\N	\N	\N	\N	Trigger: A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.	Skill	\N	Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion	Common	\N	\N
e51f7a77-0bad-47ac-9f1d-3fa66b26e36d	Refined Motion in Darkness	{}	The ability to move elegantly and undetected through darkness aided your people as they fled the Netherworld.	\N	/Feats.aspx?ID=6952	1	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
aa18a94e-3e69-47e3-9ed4-f3aa2eb93d43	Reflective Defense	{Light,Talos}	Your body's natural luster has been polished to a gleaming shine.	reaction	/Feats.aspx?ID=4327	1	\N	\N	\N	\N	Trigger: A creature within 30 feet of you targets you, and you can see the attacker.	\N	\N	\N	Common	\N	\N
147406eb-b8ff-423a-874c-a2d5dbbba0b9	Reflective Ripple Stance	{Stance,Water}	You enter a stance of fluid grace as small amounts of water flow with your movements and attacks.	\N	/Feats.aspx?ID=7493	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
de857796-cb9b-42fb-b365-8413d8978fc1	Reinforced Chassis	{}	Your body is designed to be particularly resilient.	\N	/Feats.aspx?ID=3095	1	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
80df56eb-a2c6-4e59-8d4f-bc86cfb42236	Relinquish Control	{Animist,Apparition}	Your apparition takes over and shields you from outside influence.	free	/Feats.aspx?ID=7122	1	\N	\N	\N	\N	Trigger: Your turn begins.	\N	\N	\N	Common	\N	\N
2cb434b9-0cd4-49d8-9e33-d3b4052e6cd6	Remnants of the Past	{Samsaran}	Memories of your first life are strong and continually return to you, even after several incarnations.	\N	/Feats.aspx?ID=6897	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4aeed67c-3cad-42ab-8d6f-21d7e95c1b95	Remorseless Lash	{}	You're skilled at beating an enemy when their morale is already breaking.	\N	/Feats.aspx?ID=5573	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
94348cd9-42ac-4a43-bf19-5c31cb825333	Reptile Rider	{}	To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters.	\N	/Feats.aspx?ID=2404	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
491623e6-c281-4492-8274-3b1a75e2bf42	Reptile Speaker	{}	You hear the sounds of reptiles as language.	\N	/Feats.aspx?ID=5637	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e181d50b-ad4d-4327-a3c3-21ed738a0f6a	Retractable Claws	{}	You gain a claw unarmed attack that deals 1d4 slashing damage.	\N	/Feats.aspx?ID=2620	1	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3b278108-b639-4fc6-9872-073629b80d44	Reveal True Name	{Auditory,Concentrate,Emotion,Mental,"True Name"}	You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.	\N	/Feats.aspx?ID=3028	1	\N	\N	\N	\N	\N	Skill	\N	trained in Intimidation and at least one of Arcana, Nature, Occult, and Religion	Rare	\N	\N
958453c1-dabc-45dc-aee8-d767bdf1b122	Ride	{}	Automatically succeed at commanding your mount to move	\N	/Feats.aspx?ID=5206	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
5f8939ca-5718-4764-be07-c0f7deaabe40	Riftmarked	{}	Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface.	\N	/Feats.aspx?ID=2450	1	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
06eaf47b-0489-4b49-9367-fe3ae7bb44b6	Rimesoul	{}	The water inside you is cold and frozen, like sheets of ice and frigid glaciers.	\N	/Feats.aspx?ID=2608	1	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
25612909-53ee-41be-96d6-bbd1210d4e86	Risky Surgery	{}	Your surgery can bring a patient back from the brink of death, but might push them over the edge.	\N	/Feats.aspx?ID=6498	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Medicine	Common	\N	\N
cc45b721-28a5-46d8-a002-a339b3c3a102	Rivethun Disciple	{}	By studying with the dwarven shamans of Highhelm, you have become aware of the friction between your body and spirit.	\N	/Feats.aspx?ID=4170	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
ff588129-c59a-447c-b3ae-cacb765e409b	Rock Runner	{}	Your innate connection to stone makes you adept at moving across uneven surfaces.	\N	/Feats.aspx?ID=4391	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a2a1a039-0448-4a7f-990c-984a5b785510	Root Magic	{}	Your talismans ward against foul magic.	\N	/Feats.aspx?ID=6501	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Occultism	Common	\N	\N
2268298f-e70b-4076-9ffc-d6fc381cf4aa	Root to Life	{Esoterica,Manipulate,Necromancy,Primal}	Marigold, spider lily, pennyroyal—many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line.	\N	/Feats.aspx?ID=3702	1	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
5ed3ef47-de09-4616-a045-620b2da5892c	Rough Rider	{}	You are especially good at riding traditional goblin mounts.	\N	/Feats.aspx?ID=4445	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8ef19458-99ea-4caa-b0f5-178c4278e469	Round Ears	{}	Your elven lineage is subtle enough that you look barely different from other humans, and you’ve learned to use that to your advantage.	\N	/Feats.aspx?ID=960	1	\N	Half-Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
50d07efc-defd-4e76-a9ae-f10ba0fdf9d8	Ru-Shi	{}	You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia.	\N	/Feats.aspx?ID=2346	1	\N	Dhampir	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
39d22186-5178-4356-ab25-e4c3172f2305	Rushing Goat Stance	{Stance}	You enter the stance of an unruly goat, lowering your body and preparing to butt heads with your foes.	\N	/Feats.aspx?ID=7106	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
eb148aca-ecce-44d2-af46-1ab23e7a71c8	Saber Teeth	{}	You have long fangs, natural or augmented.	\N	/Feats.aspx?ID=5548	1	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2e986b56-f201-4696-ae0b-bc4682cad53e	Sage of Scattered Leaves	{Yaksha}	The epics of your people’s tragic yet proud history blaze like burning leaves in the forests of ancestral memory.	\N	/Feats.aspx?ID=6972	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f6f87ecb-7725-483f-a502-db1c3fb0c5ba	Samsaran Lore	{Samsaran}	You have untold ages of knowledge beneath your belt, focused on the pursuit of enlightenment.	\N	/Feats.aspx?ID=6898	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
aba7ccb2-3d4c-498a-88ea-8b7ab8ab78de	Samsaran Weapon Memory	{Samsaran}	The training of your past lives and even of those of samsarans who came before is deep-seated and guides your movements in combat.	\N	/Feats.aspx?ID=6899	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d34efa01-8bcc-4b10-9644-5b284f56a357	Sanctified Soul	{Exemplar}	You’ve drawn a line in the sand in the cosmic struggle between good and evil and chosen a side.	\N	/Feats.aspx?ID=7155	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
96cab139-2110-4be1-83f8-3bd0327b9102	Saoc Astrology	{Concentrate}	The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy.	\N	/Feats.aspx?ID=946	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
f0c696d2-195c-47b4-b50e-12031ee50dad	Sarangay Lore	{Sarangay}	You listened carefully to the tales passed down among your community.	\N	/Feats.aspx?ID=6915	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c34c6fc0-6f9a-4603-a8b8-66553c7ae71e	Scaly Hide	{Dragonblood}	You were born with a layer of scales across your entire body that resemble those of your draconic progenitor.	\N	/Feats.aspx?ID=5735	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
afaef379-54e9-46e3-bcd2-160f15c8ec63	Scamper	{}	You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement.	\N	/Feats.aspx?ID=5616	1	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
76c8d7b5-5dfb-4855-bcd6-4b4f1d3c90bd	Scamper Underfoot	{}	You are used to ducking under foes and can scurry around the battlefield with ease.	\N	/Feats.aspx?ID=1218	1	\N	Shoony	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9b885f9b-b286-4e14-a6fa-7d6160804f86	Scavenger's Search	{}	You're always on the lookout for supplies and valuables.	\N	/Feats.aspx?ID=5675	1	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e4b4cde1-269e-4f03-bccd-70f36a369c07	Scholar's Inheritance	{}	Your parents devoted themselves to alchemical experiments involving elemental energy.	\N	/Feats.aspx?ID=2582	1	\N	Suli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
15cdfc69-2801-4145-8720-4bfae98356c3	Schooled in Secrets	{}	Gather Information about and Impersonate members  of secret societies	\N	/Feats.aspx?ID=5209	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Occultism	Common	\N	\N
3b20edae-ab2e-430a-b3a0-8f5400c00575	Scorched on the Crackling Mountain	{}	By ritualistically marking your fur with fire, like an infamous tanuki of legend, you protect yourself against future flames.	\N	/Feats.aspx?ID=6932	1	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
32f20a25-52ec-4457-9ca8-63ab6f29d07f	Scorching Column	{Fire,Impulse,Overflow,Primal}	With an upward gesture, you shape a vertical column of extreme heat.	\N	/Feats.aspx?ID=4239	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
4620cb56-a1fe-4604-b65c-bf4204b324da	Scroll Thaumaturgy	{}	Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease.	\N	/Feats.aspx?ID=3703	1	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
2f2529d4-4386-4961-b422-8cfb0cb79d0e	Scuttle Up	{}	Your environment requires you to climb cave walls or tree trunks with great regularity.	\N	/Feats.aspx?ID=3968	1	\N	Kashrishi	\N	\N	\N	Ancestry	\N	Athamasi heritage or Xyloshi heritage	Common	\N	\N
d075f823-b6be-42c9-a3d4-7580d6a71067	Sea Legs	{"Awakened Animal"}	You are comfortable on the water for short bursts.	\N	/Feats.aspx?ID=5303	1	\N	\N	\N	\N	\N	\N	\N	You don't have a swim Speed.	Common	\N	\N
7d82f004-7390-41f9-8c87-f66406c4c1a7	Seasoned	{}	+1 to Craft food and drink, including elixirs and potions	\N	/Feats.aspx?ID=5210	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Alcohol Lore, Trained in Cooking Lore, or Trained in Crafting	Common	\N	\N
2862f923-2c82-482b-b6a7-bbc21c521625	Seasong	{Merfolk}	Sound carries far beneath the waves, and your people have strong, enchanting voices.	\N	/Feats.aspx?ID=5346	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
975f37c2-2dab-4382-b84d-07426ba58faa	Secret Speech	{}	Learn the secret language of a society.	\N	/Feats.aspx?ID=925	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Deception	Uncommon	\N	\N
dd44973d-4c50-437c-9fd7-d562c9478b55	Seedpod	{}	Your body produces a nearly endless supply of hard seedpods.	\N	/Feats.aspx?ID=4497	1	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7de7bbd8-0168-46f2-bf55-9467cfdc0aca	Sensitive Nose	{Kholo}	Your large black nose isn't just for show.	\N	/Feats.aspx?ID=5595	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a894d589-d183-45d6-a420-89bdcc29fdd8	Sequestered Spell	{Surki}	You consumed so much of a type of magic as a larva that you can now cast it purely on instinct.	\N	/Feats.aspx?ID=5384	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8bfb65a9-57b7-4539-843d-a9f3babaa482	Serpent's Tongue	{}	You subconsciously flick your tongue through the air to taste the world around you.	\N	/Feats.aspx?ID=3985	1	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
52ea0359-f94f-4ad5-a23d-6827b32c5e22	Seven Changes Performance	{}	While kitsune are known for their magical illusion powers, you’re skilled at stage magic, especially costuming and quick changes.	\N	/Feats.aspx?ID=6879	1	\N	Kitsune	\N	\N	\N	Ancestry	\N	Trained in Performance	Common	\N	\N
f43139d9-a349-4d39-82e0-95c22ea8968f	Shackleborn	{}	Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls.	\N	/Feats.aspx?ID=2451	1	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8553c4b7-baa2-4fbe-915a-6ca19cefe1a2	Shadow Blending	{Illusion,Occult,Shadow}	You draw shadows close to create a shroud.	reaction	/Feats.aspx?ID=2502	1	\N	Fetchling	\N	\N	Trigger: A creature attempts a flat check to target you while you're concealed or hidden due to dim light or darkness.	Ancestry	\N	\N	Common	\N	\N
e8253514-0ece-4c0f-8b23-047b40baaa49	Shadow of the Wilds	{}	It’s difficult to notice your passage through wild areas.	\N	/Feats.aspx?ID=4498	1	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ecaac1cf-c341-40e9-8696-12cc8897fc58	Shapechanger's Intuition	{}	A lifetime of experience helps you see through disguises.	\N	/Feats.aspx?ID=2621	1	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f50604bd-88b7-4d08-98b3-f48c4e331265	Shard Strike	{Impulse,Metal,Primal}	Jagged metal shards form in the air and lash out from you.	\N	/Feats.aspx?ID=4254	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
ca98f49a-edfc-4e7f-b6dd-5b9afa68361c	Share Thoughts	{}	You have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers.	\N	/Feats.aspx?ID=977	1	\N	Elf	\N	\N	\N	Ancestry	\N	Mualijae ethnicity, Ilverani ethnicity, or Vourinoi ethnicity	Common	\N	\N
0a65d8f6-20d2-4cf1-b131-56c180e1a4a8	Shield Block	{}	Ward off a blow with your shield	reaction	/Feats.aspx?ID=5212	1	\N	\N	\N	\N	Trigger: While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.	General	\N	\N	Common	\N	\N
868da969-9539-4ee7-b437-f75e2077816e	Shield Warfare	{Guardian}	You know how to use shields offensively far better than most.	\N	/Feats.aspx?ID=7835	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ad72204c-7ba2-42a9-9cac-dd6463037a1a	Shiny Button Eyes	{}	You've polished your eyes to reflect the smallest details in dimmest light.	\N	/Feats.aspx?ID=3343	1	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a4c2cbc9-b91a-4438-91df-5a5faf8fd374	Shisk Lore	{}	You hoard knowledge like a dragon hoards gold.	\N	/Feats.aspx?ID=2832	1	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f9274638-fc9d-459c-902d-71c202e6e5e9	Shoony Lore	{}	Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times.	\N	/Feats.aspx?ID=1219	1	\N	Shoony	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7d8267b7-d6c1-4ed7-819e-e17986140a3e	Shore Step	{}	The shallows and tide pools have always called to you and let you pass unhindered.	\N	/Feats.aspx?ID=2971	1	\N	\N	\N	Druid	\N	Class	\N	wave order	Common	\N	\N
46551872-7c16-4747-8c62-06b00c057b93	Shoulder Check	{Guardian}	You hit a foe with your armor to throw them off balance.	\N	/Feats.aspx?ID=7836	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5c90b18b-cb91-49a7-949e-d6333b1884cb	Shrouded Magic	{}	Choose one cantrip from the occult spell list.	\N	/Feats.aspx?ID=2503	1	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e822bce9-52dd-42df-a0d8-13748ee07095	Shrouded Mien	{}	You're used to dealing with dangerous situations and sinister creatures.	\N	/Feats.aspx?ID=2504	1	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
451cc580-79a5-41bb-9995-258dc47cbf7e	Sign Language	{}	Learn sign languages	\N	/Feats.aspx?ID=5213	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Society	Common	\N	\N
728a7c9f-35fd-49cf-a87e-7c1256df2d56	Silent Stone	{}	You've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness.	\N	/Feats.aspx?ID=3932	1	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f1e7dbd4-e19e-4fdb-972c-065d1c6db0a9	Sinister Appearance	{}	You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling.	\N	/Feats.aspx?ID=2556	1	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8ced7d2a-30a5-44eb-9ba2-a2b28682d01c	Skill Training	{}	Become trained in a skill	\N	/Feats.aspx?ID=5214	1	\N	\N	\N	\N	\N	Skill	\N	Intelligence +1	Common	\N	\N
c74ea226-ca68-460f-8beb-2dc98c98071a	Skill Training (Kingdom)	{Kingdom}	Become trained in a Kingdom skill	\N	/Feats.aspx?ID=3924	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
606e271a-312a-4e5e-b363-a88653bc1714	Skilled Herbalist	{Centaur}	You've been taught how to craft healing remedies with a variety of herbs and plants.	\N	/Feats.aspx?ID=5325	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
72c84173-7964-4b75-bce7-cde478bdb0d3	Skittertalk	{}	You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids.	\N	/Feats.aspx?ID=2764	1	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
df343403-2d04-43d0-a472-03cd622c7328	Skull Creeper	{}	You wear skulls to demoralize foes.	\N	/Feats.aspx?ID=2424	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2f19e4c0-ea74-43d1-a542-de9d8c0c6f43	Slag May	{}	Your mother was an iron hag known for physical prowess, and you have one violet or steel-gray eye.	\N	/Feats.aspx?ID=4533	1	\N	Changeling	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
49b9c4c1-66a1-46d9-aba1-2f4f42545834	Slink	{}	You can move through gloom with the speed of darkness.	\N	/Feats.aspx?ID=2505	1	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ac6cf264-41ad-4e4a-8930-4aa563b6b0f5	Slither	{}	You are an expert at moving through extremely tight spaces.	\N	/Feats.aspx?ID=2382	1	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7406c18d-8fb5-4287-894b-3156f2437a1b	Small Speak	{Surki}	You understand the languages of most small insects and can speak to them.	\N	/Feats.aspx?ID=5385	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a74be7c6-7983-410d-be53-d43e414d750f	Smashing Tail	{}	You have a tail that serves as a potent weapon.	\N	/Feats.aspx?ID=2535	1	\N	Ganzi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8ea2b077-41db-45a8-807a-e197875aa198	Smokesoul	{}	You have a connection to smoke and haze.	\N	/Feats.aspx?ID=2592	1	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
061a2459-2b45-498c-8dbf-7f8cc3db0ffb	Snagging Strike	{}	You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach.	\N	/Feats.aspx?ID=4773	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
5ec1bd83-e030-40d6-8347-6800105e8e4b	Snare Crafting	{}	You can use the Craft activity to create snares.	\N	/Feats.aspx?ID=6506	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting	Common	\N	\N
7bb2ac7d-f712-4dee-aea1-64d05dc6fa27	Snare Setter	{}	You are adept at the time-honored kobold art of making traps.	\N	/Feats.aspx?ID=5617	1	\N	Kobold	\N	\N	\N	Ancestry	\N	Trained in Crafting	Common	\N	\N
6b303707-e0f2-4c5b-90f5-c528314c9731	Sneaky	{}	Stealth is an important tool in your arsenal.	\N	/Feats.aspx?ID=5574	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e4a94eb3-d341-4668-bae3-dff949c59fcd	Snow May	{}	You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow.	\N	/Feats.aspx?ID=2332	1	\N	Changeling	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
d3dd80c0-3381-4016-8bec-71365a5abbed	Sociable	{}	You’re extremely extroverted, and you often spend your time carousing or otherwise socializing.	\N	/Feats.aspx?ID=961	1	\N	Half-Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fe733769-66d4-4195-bd5e-a2494598a9a6	Social Camouflage	{}	You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself.	\N	/Feats.aspx?ID=4023	1	\N	Vishkanya	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ea6e2445-b965-476e-8590-cd1c7f1b9742	Soothing Vials	{}	The healing chemicals in your versatile vials also help calm a patient's mind.	\N	/Feats.aspx?ID=5765	1	\N	\N	\N	Alchemist	\N	Class	\N	chirurgeon research field	Common	\N	\N
5db6a6f1-7b7b-46fc-bcbe-1fd8651ae1fe	Speak with Bats	{}	You can ask questions of, receive answers from, and use the Diplomacy skill with bats.	\N	/Feats.aspx?ID=2634	1	\N	Sprite	\N	\N	\N	Ancestry	\N	Nyktera heritage	Common	\N	\N
dca12d72-0f1a-4d76-a781-b44767a06487	Specialty Crafting	{}	Gain bonuses to Craft certain items	\N	/Feats.aspx?ID=5216	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting	Common	\N	\N
5f0c33d3-1353-4561-ad53-16dd7f1c0858	Speedrun Strats	{}	Whenever you take a move action to Stride, you can attempt an Acrobatics check to roll forward.	\N	/Feats.aspx?ID=7598	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
541bf0b9-4b04-47f5-adf4-27a8973c3186	Spellbook Prodigy	{}	You are particularly adept at learning spells to add to your spellbook.	\N	/Feats.aspx?ID=5025	1	\N	\N	\N	Wizard	\N	Class	\N	Trained in Arcana	Common	\N	\N
2bd66d87-247b-446b-bd07-3d5c290e68e3	Spelunker	{}	Living underground, you have learned to find your way without landmarks or even solid ground.	\N	/Feats.aspx?ID=2833	1	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5ca6eabd-0c97-4133-bb62-42857d9b76d7	Spine Stabber	{}	The quills on your arms are particularly sharp and sturdy.	\N	/Feats.aspx?ID=2834	1	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
87558a08-ae76-48b9-a209-bf2e28bfe187	Spirit Coffin	{}	A hump forms on your back that allows you to attack and trap spirits.	\N	/Feats.aspx?ID=6862	1	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
122af1b3-8523-4690-b3c5-ed8a14fd2af6	Spirit Familiar (Animist)	{Animist}	When you attune to your apparitions during your daily preparations, you can choose to dedicate a small amount of your life force to allow one of them to physically manifest as a familiar, which gains the spirit trait.	\N	/Feats.aspx?ID=7123	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9ac31e52-6118-4909-9698-d91b6c3a8d08	Splinter Faith	{}	Your faith in your deity is represented in an extremely unusual way that some might call heretical.\r\n	\N	/Feats.aspx?ID=7596	1	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
23fc8594-1ac5-4246-a14e-b5bd27495c1f	Springsoul	{Ardande}	Your connection to elemental wood manifests as fresh blossoms, spring fruits, and the seeds of new life, and you harness this power to spread vitality and abundance.	\N	/Feats.aspx?ID=4314	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
ec108796-0bd3-43b4-bd93-2cdbe7d8ed1a	Sprite's Spark	{}	You can fling a portion of your magic at foes.	\N	/Feats.aspx?ID=2635	1	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9e04e156-c1df-43a6-8ab6-4673660321da	Squawk!	{}	You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas.	reaction	/Feats.aspx?ID=5676	1	\N	Tengu	\N	\N	Trigger: You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait.	Ancestry	\N	\N	Common	\N	\N
fde2d8de-f8f1-4eb3-9a6a-05569b3173c7	Star Orb	{}	Your magic has crystallized into a spherical stone.	\N	/Feats.aspx?ID=2622	1	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
de5f3fcb-23a0-4a05-b831-bb74fecbb1c5	Startling Appearance (Fleshwarp)	{}	Your appearance is enough to frighten without words.	\N	/Feats.aspx?ID=2519	1	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c2dc6dab-f01b-4d53-90ed-509a7e0861f1	Steady Balance	{}	Maintain your balance in adverse conditions	\N	/Feats.aspx?ID=5217	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Acrobatics	Common	\N	\N
501277c7-60f6-48b0-8af2-07e02c84f410	Steady on Stone	{}	Your connection to the earth makes natural uneven surfaces less of a hindrance for you.	\N	/Feats.aspx?ID=2569	1	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4ed38dd2-c848-440d-b456-28cf40e152c1	Steadying Stone	{}	The earth has taught you how to remain unyielding and firm.	\N	/Feats.aspx?ID=2972	1	\N	\N	\N	Druid	\N	Class	\N	stone order	Common	\N	\N
ebcade59-cc0f-44e0-863c-32c21bb7c9af	Steelhoof	{Centaur}	You've girded your hooves in steel or other reinforcements aimed to inflict maximum damage.	\N	/Feats.aspx?ID=5326	1	\N	\N	\N	\N	\N	\N	\N	Ironhoof Centaur heritage	Common	\N	\N
87022fd4-8ed1-48a6-bab9-3e92e51a6dea	Stepping Stones	{Earth,Impulse,Manipulate,Primal}	Disks of rock fly to points that you designate to make a new path.	\N	/Feats.aspx?ID=4223	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
58a2937a-62c4-444d-b452-cb9fc8c67597	Stifle Flames	{}	Your forestry experience helped you develop techniques for fighting wildfires.	\N	/Feats.aspx?ID=7678	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Nature or Trained in Survival	Uncommon	\N	\N
4f139a65-ec8e-4e01-969b-ac374997c273	Stitch Flesh	{}	You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones.	\N	/Feats.aspx?ID=3495	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Medicine	Common	\N	\N
c3a09318-ca42-40b3-839f-0b53afc0a65a	Stoked Flame Stance	{Evocation,Fire,Stance}	You enter a stance of fast, fiery movements.	\N	/Feats.aspx?ID=2981	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
aaefc15a-4147-41d1-9cec-e2a43c024341	Stone Face	{}	You've mastered the art of composure, even in the face of fear.	\N	/Feats.aspx?ID=5575	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d9a78c7b-fa56-489b-bcac-2210a9c78e1f	Stonemason's Eye	{}	You understand the intricacies of stonework.	\N	/Feats.aspx?ID=4392	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a9bf4336-6c6d-4122-99c6-6fa04a1e0425	Storm Born	{}	You are at home out in the elements, reveling in the power of nature unleashed.	\N	/Feats.aspx?ID=4712	1	\N	\N	\N	Druid	\N	Class	\N	storm order	Common	\N	\N
e0dee2a5-85ac-454d-9e3f-dfc966ff5a03	Storm's Lash	{}	Wind and lightning have always been friends to you.	\N	/Feats.aspx?ID=5677	1	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a23164a7-7cc2-44d3-ab9d-37c524fca444	Stormsoul	{}	Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning.	\N	/Feats.aspx?ID=2593	1	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8397a43e-1144-41f5-8180-e0dfb0c4a435	Story Crooner	{}	You're a talented story weaver and use your voice effectively.	\N	/Feats.aspx?ID=2645	1	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
71d086d6-1c04-42ab-8349-6a04ede11229	Straveika	{}	You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth.	\N	/Feats.aspx?ID=5713	1	\N	Dhampir	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
bff2f9aa-ad3c-4a5e-9699-a27b8cd32872	Streetwise	{}	Use Society to Gather Information and Recall Knowledge	\N	/Feats.aspx?ID=5218	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Society	Common	\N	\N
32c9b816-cb96-40cb-bd4f-843e8eef0e13	Striking Retribution	{}	You have an appropriately intense hatred for alghollthus.	\N	/Feats.aspx?ID=2301	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
16a39ac9-5fab-43a2-af43-0b7f89adb962	Strix Defender	{}	Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds.	\N	/Feats.aspx?ID=2646	1	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c8b34ede-5a44-4b34-b42b-f135bbe9f64c	Strix Lore	{}	You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement.	\N	/Feats.aspx?ID=2647	1	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7f43e7e8-7302-40d4-ac66-293ffab81482	Student of the Canon	{}	More accurately recognize the tenets of your faith or philosophy	\N	/Feats.aspx?ID=5219	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Religion	Common	\N	\N
3417ee9d-7ca2-4313-be1b-4af1a52f6066	Studious Magic	{}	You've taken an interest in anadi arcane traditions.	\N	/Feats.aspx?ID=2765	1	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
dbbb568e-c7f7-4fac-a741-e140d719e7b0	Stumbling Stance	{Stance}	You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements.	\N	/Feats.aspx?ID=5982	1	\N	\N	\N	Monk	\N	Class	\N	Trained in Deception	Common	\N	\N
041dbbb5-4918-4f7c-8485-aa0abd0642ff	Sublime Mobility	{Nephilim}	Your heritage has granted you either impressive athletic skill or a physical feature that aids in traversal.	\N	/Feats.aspx?ID=7202	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a315b9df-3058-40d0-8efe-e686c2cbb059	Subtle Theft	{}	Your thefts are harder to notice	\N	/Feats.aspx?ID=5220	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Thievery	Common	\N	\N
a79a5dc3-f51d-4e7a-bf1a-1518bc3a8666	Sudden Charge	{Flourish}	With a quick sprint, you dash up to your foe and swing.	\N	/Feats.aspx?ID=4774	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
b989005a-2a8a-49fe-9a41-20d83a40829e	Sudden Mindfulness	{}	Your mind retains full awareness despite the best attempts of others, and your focus throws others off-balance.	reaction	/Feats.aspx?ID=4002	1	\N	Vanara	\N	\N	Trigger: You roll a success on a saving throw against an effect that would make you fascinated or dazzled.	Ancestry	\N	\N	Common	\N	\N
d38487c5-e796-4954-a98c-57c52515b90c	Sudden Terror	{}	You leverage your body’s amorphous nature to spook others.	\N	/Feats.aspx?ID=6873	1	\N	Poppet	\N	\N	\N	Ancestry	\N	Tsukumogami Poppet heritage	Common	\N	\N
fb582a2e-d62f-4739-9461-391abd4e3585	Suli-Jann	{}	Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together.	\N	/Feats.aspx?ID=2583	1	\N	Suli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e22c60b3-e941-405d-99e4-d84994e2fadd	Sunlit Vitality	{Ardande}	You gain nourishment through photosynthesis, like trees and other green plants.	\N	/Feats.aspx?ID=4315	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0f478fcd-bc96-4245-a7e3-5e927f27137a	Sure Feet	{}	Whether keeping your balance or climbing, your feet easily find purchase.	\N	/Feats.aspx?ID=4461	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6169cb46-07f3-457c-8f05-5b19b7dcd159	Surface Culture	{}	Your interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own.	\N	/Feats.aspx?ID=967	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
2419101d-fe06-4569-8aca-291b92cde109	Surface Skimmer	{}	By sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants.	\N	/Feats.aspx?ID=2674	1	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
820564e9-1f3a-4156-b8d4-04b41b624329	Surki Lore	{Surki}	Either through the tales of elders in your settlement or through the messages thumped by those who oversaw your generation dig, you hold the knowledge of many surkis before you.	\N	/Feats.aspx?ID=5386	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
19171540-4aba-4d4a-838a-256488f1ab46	Surki Weapon Familiarity	{Surki}	Surki weapons favor utility and practicality over grace and brutality.	\N	/Feats.aspx?ID=5387	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
06277876-5ff4-49e5-a3a9-cfc3a12bb75f	Survey Wildlife	{}	Identify nearby creatures through signs and clues	\N	/Feats.aspx?ID=5221	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Survival	Common	\N	\N
2e7d9c25-a8a2-4b8c-b855-a17ceabd4222	Svetocher	{}	You were born to a moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion.	\N	/Feats.aspx?ID=5714	1	\N	Dhampir	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
be2477a1-aaa2-4fe3-876c-934d7f37d470	Swift	{}	You move with the wind always at your back.	\N	/Feats.aspx?ID=2594	1	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
26a755da-0e6b-48b3-8d3c-a22798c1c7d7	Swimmer's Guidance	{Merfolk}	You're always ready to help those floundering in the water.	\N	/Feats.aspx?ID=5347	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
60e04bd3-cb12-40a2-a0ec-10411eb2a486	Sword and Pistol	{}	You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm.	\N	/Feats.aspx?ID=3159	1	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
7033706f-9810-4392-9a60-d02d77b7f2ee	Syncretism	{}	You have come to see the overlap between two deities’ teachings	\N	/Feats.aspx?ID=1186	1	\N	\N	\N	Cleric	\N	Class	\N	you follow a deity	Common	\N	\N
02942a7e-4f62-4ad1-93b1-90a2bff8d7ce	Take Flight	{"Awakened Animal"}	Though it's not fully effective, much of your ability to fly has stayed with you.	\N	/Feats.aspx?ID=5304	1	\N	\N	\N	\N	\N	\N	\N	Flying Animal heritage	Common	\N	\N
8e0e5d7e-5ae3-4dd8-97b6-08d7df8ff777	Takedown Expert	{}	You've mastered combat practices that let you get up close and bring down perpetrators alive.	\N	/Feats.aspx?ID=5937	1	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
0e98aeb5-b22f-4e53-a4a7-8c7d3a517cc6	Tame Animal	{Exploration}	Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators.	\N	/Feats.aspx?ID=3424	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Nature	Uncommon	\N	\N
c4972269-554a-45c9-89bd-15059d746d62	Tamper	{Manipulate}	You tamper with a foe's weapon or armor, using a free hand.	\N	/Feats.aspx?ID=3049	1	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
341f6b3f-19d3-4ddf-9fb0-660105c27a53	Tangle of Limbs	{}	Dokkaebi have a strong tradition of wrestling.	\N	/Feats.aspx?ID=6826	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
f4cd2c85-0ea8-4ee8-bf2e-180e46071db5	Tangle-tongue's Wit	{Yaksha}	Your talent for language is a blessing from the yaksha makers of old.	\N	/Feats.aspx?ID=6973	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3c774314-e09b-491d-a5c8-f2c16bbc5437	Tanuki Lore	{}	Tanuki love to play two things: tricks and music.	\N	/Feats.aspx?ID=6933	1	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
115cc5f4-9046-4e0d-a761-73d815727546	Tap Into Blood	{Concentrate}	The power in your blood allows you to perform minor feats of magic.	\N	/Feats.aspx?ID=6090	1	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
ce45bbe7-38bb-4d34-b5ab-fb249497ee5e	Teakettle Form	{}	Your shapeshifting is advanced enough to take the form of not just creatures, but objects as well.	\N	/Feats.aspx?ID=6934	1	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c7f2f4aa-9824-40e8-a429-f9234855fea0	Tengu Lore	{}	You learned skills for surviving in the place where your people were dispersed.	\N	/Feats.aspx?ID=5678	1	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7a58e42d-0916-4924-ab10-17ef24bb4a06	Tengu Weapon Familiarity	{}	You gain access to all uncommon weapons with the tengu trait plus the katana, khakkara, temple sword, and wakizashi.	\N	/Feats.aspx?ID=5679	1	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
927ec594-9f83-4d80-83a1-d97bc48a8907	Terrain Expertise	{}	+1 to Survival checks in certain terrain	\N	/Feats.aspx?ID=5223	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Survival	Common	\N	\N
a8068ac6-9481-490d-82fc-c6f5e51bd579	Terrain Stalker	{}	Sneak in certain terrain without attempting a check	\N	/Feats.aspx?ID=5224	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Stealth	Common	\N	\N
8619899b-5499-4872-a0e8-e55d76412840	Terrifying Croak	{Tripkee}	You release a haunting croak that reminds those around you of their fears.	\N	/Feats.aspx?ID=5697	1	\N	\N	\N	\N	\N	\N	\N	Trained in Intimidation	Common	\N	\N
71e3bbaf-bb40-4462-ba27-facfccd319ba	That's Odd	{}	When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary.	\N	/Feats.aspx?ID=5938	1	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
c2680495-4f5d-46c2-9d36-7e3d4ab17726	Theoretical Acumen	{}	You study a creature’s form and behavior to hypothesize likely means of overcoming its strengths.	free	/Feats.aspx?ID=992	1	\N	Gnome	\N	\N	Trigger: You succeed at a skill check to Recall Knowledge to identify a creature.	Ancestry	\N	\N	Common	\N	\N
99c860b2-bbc1-4da9-a533-cfd560af3c94	Throat Pocket	{}	You’ve trained to use unique nagaji eating habits to your advantage.	\N	/Feats.aspx?ID=6888	1	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f688cc5f-ecef-409a-89b1-69ba78de0635	Tidal Hands	{Impulse,Overflow,Primal,Water}	With an emphatic gesture, you create waves that rush out from you in the shape of your hands.	\N	/Feats.aspx?ID=4268	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
cbc6096d-a31e-48f7-84e7-a30247bb2f48	Tide-Hardened	{}	You're at home in the unpredictable tides.	\N	/Feats.aspx?ID=2609	1	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9a776186-20ae-4654-bbad-6d1eda3b8299	Tiger Stance	{Stance}	You enter the stance of a tiger and can make tiger claw attacks.	\N	/Feats.aspx?ID=5983	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
5f5e1310-d8eb-4879-8273-69fdefbbda81	Timber Sentinel	{Impulse,Plant,Primal,Wood}	A slim, symmetrical tree travels from the Plane of Wood.	\N	/Feats.aspx?ID=4284	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
2e66065a-07d3-4028-b548-12d297ee4b5c	Tinkering Fingers	{}	You're trained in Crafting.	\N	/Feats.aspx?ID=5656	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6ce8a406-2c1f-4f90-b885-8b4b44ba089a	Titan Slinger	{}	You have learned how to use your sling to fell enormous creatures.	\N	/Feats.aspx?ID=4462	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bf1c5750-9934-46f8-be65-e5051f33b13f	Titan Wrestler	{}	Disarm, Grapple, Shove, or Trip larger creatures	\N	/Feats.aspx?ID=5226	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Athletics	Common	\N	\N
ae90cc07-a65b-42bd-a0a6-269a03119327	Tooth and Claw	{"Awakened Animal"}	You've become adept with your born weapons.	\N	/Feats.aspx?ID=5305	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
348d9b0b-093e-4597-b7b1-cfa2f7bcae8d	Tough Skin	{}	Your skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the comfort trait.	\N	/Feats.aspx?ID=3969	1	\N	Kashrishi	\N	\N	\N	Ancestry	\N	Lethoci heritage or Xyloshi heritage	Common	\N	\N
a114da41-f81d-4061-abe5-a7b5f88e8e1a	Toughness	{}	Increase your maximum HP and reduce the DCs of recovery checks	\N	/Feats.aspx?ID=5227	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
0bba33cf-bcf9-484b-9450-91e96ac2169d	Traditional Ways	{}	You are a fervent follower of the long-standing elven traditions established when your people returned to Kyonin.	\N	/Feats.aspx?ID=7656	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
0295804b-f326-4063-acdc-3f85769cb959	Train Animal	{Downtime,Manipulate}	Teach an animal a trick	\N	/Feats.aspx?ID=5228	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Nature	Common	\N	\N
36026222-fa7b-4355-9afc-afdf952de2c7	Trap Finder	{}	You have an intuitive sense that alerts you to the presence of traps.	\N	/Feats.aspx?ID=4919	1	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
c80d620a-d3f2-4ff8-89d9-581f5abdca86	Traveler's Counsel	{Sarangay}	On your travels, you’ve resolved countless disputes and counseled those in need.	\N	/Feats.aspx?ID=6916	1	\N	\N	\N	\N	\N	\N	\N	Half Moon Sarangay heritage	Common	\N	\N
8bb8f34d-8fb1-4356-ae9b-dd93da0d9908	Tremor	{Earth,Impulse,Overflow,Primal}	You unleash a small, localized tremor in a 10-foot burst within 30 feet.	\N	/Feats.aspx?ID=4224	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
ed602b33-01b3-41b7-ac36-5821106fc60e	Trick Magic Item	{Manipulate}	Activate a magic item you normally can’t activate	\N	/Feats.aspx?ID=5229	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion	Common	\N	\N
a894a000-8511-4330-a8e9-e7245ebefc34	Tripkee Lore	{Tripkee}	You are well versed in tripkee culture and tactics.	\N	/Feats.aspx?ID=5698	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
39ea699a-7191-4314-98f5-b8c9b548d3da	Tripkee Weapon Familiarity	{Tripkee}	You gain access to all uncommon weapons with the tripkee trait.	\N	/Feats.aspx?ID=5699	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2790b56d-6573-4ab7-8f91-77703d169869	Tumble Behind (Rogue)	{}	You tumble under and behind your foe, your rapid movement letting you catch them off guard.	\N	/Feats.aspx?ID=4920	1	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
e2679655-373b-475d-941a-1d3f6a2d8eae	Tupilaq Carver	{}	You know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance.	\N	/Feats.aspx?ID=947	1	\N	Human	\N	\N	\N	Ancestry	\N	You have a spellcasting class feature with the divine or primal tradition	Uncommon	\N	\N
1aa3840d-d726-4cb3-8d47-dea0932120ea	Tusks	{}	You have particularly long, jagged tusks perfect for tearing meat from bone.	\N	/Feats.aspx?ID=4519	1	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f44a7ba0-0cce-432d-90e4-250190a007fb	Twilight Dweller	{Yaoguai}	You’re accustomed to shaded forests and caves.	\N	/Feats.aspx?ID=6994	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
90c7955c-761f-4474-b493-f8e945ed4015	Twin Feint	{}	You use an attack with one weapon to distract your foe from a second attack coming at a different angle.	\N	/Feats.aspx?ID=4921	1	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
1807817a-8760-48c1-aa74-ed213d2c0d79	Twin Stars	{Exemplar,Ikon}	Your divine spark embodies a primordial duality, and your ikon splits itself accordingly into two corresponding halves.	\N	/Feats.aspx?ID=7156	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ba6be876-33fa-42a5-966f-c8f313ef76eb	Twin Takedown	{Flourish}	You swiftly attack your hunted prey with each of your weapons, potentially combining their damage into a single devastating attack.	\N	/Feats.aspx?ID=4864	1	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
e1f6a776-e415-45ef-96da-6a2fd9068cd9	Twisting Petal Stance	{Stance}	Your body moves like a petal twisting on the wind, confounding your opponents while using their energy against them.	\N	/Feats.aspx?ID=7107	1	\N	\N	\N	Monk	\N	Class	\N	Trained in Deception	Common	\N	\N
0b772e58-9fba-4df2-bc5a-a2e761569777	Twitchy	{}	You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush.	\N	/Feats.aspx?ID=1424	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c73710ac-e91b-4e6d-8a8d-a23262c01961	Unassuming Dedication	{}	Your family instilled the values of care and patience into you from a young age.	\N	/Feats.aspx?ID=1015	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
ff1cc5ff-eca4-440a-9e82-002bf73fe3ac	Unbowed, Unbroken	{Ardande}	Your connection to elemental wood manifests as resilience—towering trees, rough bark, deep roots, and patient determination.	\N	/Feats.aspx?ID=7613	1	\N	\N	\N	\N	\N	Heritage	\N	\N	Uncommon	\N	\N
709e0b87-43d5-43c9-a29f-7c3ece4bac0d	Unburdened Iron	{}	You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.	\N	/Feats.aspx?ID=4393	1	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
567b85d4-44c3-4068-8cc4-b87e1be031c9	Uncanny Agility	{}	You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces.	\N	/Feats.aspx?ID=5680	1	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bcc73a8b-70c9-4cdc-87d3-0b20619fbb81	Unconventional Weaponry	{}	You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture.	\N	/Feats.aspx?ID=4480	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a823e168-71b7-45fe-8ef6-a2be170e27ad	Undaunted	{}	Your spirit has endured many challenges over its long existence.	\N	/Feats.aspx?ID=4499	1	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
25959e97-b307-48d4-8fd4-d31c9955d383	Undead Empathy	{}	Your relationship with undeath gives you a stronger bond with other undead.	\N	/Feats.aspx?ID=3535	1	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cdd73549-edb4-45da-bfb6-08d071948af0	Undead Spotter	{}	Your studies of the undead have taught you tellale signs of a disguised undead creature.	\N	/Feats.aspx?ID=5240	1	\N	\N	\N	Investigator	\N	Class	\N	\N	Uncommon	\N	\N
6d483db6-e927-400f-8e13-f8c8e02b9559	Underwater Marauder	{}	Fight more effectively underwater	\N	/Feats.aspx?ID=5230	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Athletics	Common	\N	\N
2508621f-654c-4a55-999c-8c772ec583b3	Underworld Investigator	{}	Your work as an investigator makes you familiar with the criminal element.	\N	/Feats.aspx?ID=5939	1	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
4e397f46-5745-47d0-9b51-a41b4caa94c2	Unexpected Shift	{}	Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies.	reaction	/Feats.aspx?ID=993	1	\N	Gnome	\N	\N	Trigger: You would take damage from an attack, spell, or other effect.	Ancestry	\N	\N	Common	\N	\N
cbaace38-ae9a-4823-83cd-ba1770869c4b	Unfetter Eidolon	{}	You can allow your eidolon to travel far from your side.	\N	/Feats.aspx?ID=2893	1	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
69feefe3-b380-4619-9ac9-ffa5d9f9a880	Unfettered Halfling	{}	You were either pressed into indentured servitude or shackled in a prison, but you've since escaped and have trained to ensure you'll never be caught again.	\N	/Feats.aspx?ID=4463	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
28e65365-c5c9-4bce-b197-ce52cd947db0	Unimpeded Step	{}	With a burst of divine liberation, your ally's movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.	\N	/Feats.aspx?ID=5889	1	\N	\N	\N	Champion	\N	Class	\N	liberation cause	Common	\N	\N
cd19d3e9-863b-46ab-856f-d03c22902a9d	Untamed Form	{}	You are one with the wild, always changing and adapting to meet any challenge.	\N	/Feats.aspx?ID=4713	1	\N	\N	\N	Druid	\N	Class	\N	untamed order	Common	\N	\N
751a70b0-42be-42fa-9709-ce6339dc34ee	Unwavering Guide	{Yaksha}	Sharp-eyed and sure-footed, your presence is a boon to those you guide.	\N	/Feats.aspx?ID=6974	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ed360af5-e298-4519-b9fc-86129951b3c0	Unwavering Mien	{}	Your mystic control and meditations allow you to resist external influences upon your consciousness.	\N	/Feats.aspx?ID=4411	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e00280cc-4bc4-40d1-8e4d-5be97641bf72	Vampire Lore	{}	You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors.	\N	/Feats.aspx?ID=5717	1	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6d543b05-3187-4cac-a15f-28b7381aa762	Vanara Lore	{}	You attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights.	\N	/Feats.aspx?ID=4003	1	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
773460fa-525c-480a-9c73-6e364d445e05	Vanara Weapon Familiarity	{}	You favor weapons steeped in vanaran tradition.	\N	/Feats.aspx?ID=4004	1	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
aba9bd4a-94a0-44b0-8e3a-396043bb255a	Variable Core	{Modification}	You adjust your innovation's core, changing the way it explodes.	\N	/Feats.aspx?ID=3050	1	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
1fe4019f-6926-4c1e-8677-0b6c2d870237	Veil May	{}	Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant.	\N	/Feats.aspx?ID=2333	1	\N	Changeling	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
c58e813b-396c-4248-863f-97b911bd3e2d	Verdant Weapon	{Exploration}	You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.	\N	/Feats.aspx?ID=4714	1	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
81f4fe0a-6126-419a-b1f1-02097a635ab0	Versatile Blasts	{}	Accessing a wider realm of elemental manifestations, you can make blasts with rare forms of your elements.	\N	/Feats.aspx?ID=4185	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
691596c5-ac21-446d-aaad-c7c68bb06794	Versatile Performance	{}	You can rely on the grandeur of your performances rather than ordinary social skills.	\N	/Feats.aspx?ID=4578	1	\N	\N	\N	Bard	\N	Class	\N	polymath muse	Common	\N	\N
21093bce-10a1-4e2d-a4c8-716e7aa60429	Very Sneaky	{}	Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this.	\N	/Feats.aspx?ID=4446	1	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f3ef982c-c9c0-48e6-b2f0-74f4d6d38844	Vestigial Magicsense	{Surki}	While most surkis' ability to taste magic fades once they metamorphose into their adult form—replaced by keener darkvision—you've retained some of this sense.	\N	/Feats.aspx?ID=5388	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f9cb7db1-c182-4c93-8120-6d26ae8dfc93	Vestigial Wings	{}	You possess small, weak wings that aid in balance.	\N	/Feats.aspx?ID=2536	1	\N	Ganzi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7e98c4bd-4432-4fba-a54e-63f094ed3706	Vibrant Display	{}	Whereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts.	\N	/Feats.aspx?ID=994	1	\N	Gnome	\N	\N	\N	Ancestry	\N	Chameleon Gnome heritage	Common	\N	\N
25e178d2-5be5-4874-a472-8028458c72df	Vicious Critique	{}	You have an eye for detail and a mouth for pointing out flaws, which makes it all the easier to convince the merchants and crafters of King's Heart to help you.	free	/Feats.aspx?ID=4165	1	\N	\N	\N	\N	Trigger: You are about to attempt to Coerce a merchant or crafter.	Skill	\N	Trained in Crafting; Trained in Intimidation	Uncommon	\N	\N
f7d13221-bfb7-41db-9d2a-2f77453a3818	Vicious Incisors	{}	Your jaws unarmed attack deals 1d6 piercing damage instead of 1d4, and gains the backstabber trait.	\N	/Feats.aspx?ID=5657	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1b92526e-b427-4f2a-b859-f1b9a8610c75	Vicious Swing	{Flourish}	You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady.	\N	/Feats.aspx?ID=4775	1	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
469d5ba2-d575-45ac-9883-1152582f8359	Vicious Vengeance	{}	While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more.	\N	/Feats.aspx?ID=5890	1	\N	\N	\N	Champion	\N	Class	\N	iniquity cause	Uncommon	\N	\N
b0e33570-e197-4fba-99af-281603bbff18	Vigorous Health	{}	You can withstand blood loss startlingly well.	\N	/Feats.aspx?ID=5576	1	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4723736a-02fd-4a74-980b-2c63fab88e31	Viking Shieldbearer	{}	You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself.	\N	/Feats.aspx?ID=948	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
d545207c-c4e8-418d-86fa-7980776786bd	Virga May	{}	Born of a storm hag, you have one crystal-blue or rain-gray eye.	\N	/Feats.aspx?ID=2334	1	\N	Changeling	\N	\N	\N	Heritage	\N	\N	Common	\N	\N
095e1a2c-7718-467f-a396-024acd13e4bf	Virtuosic Performer	{}	+1 with a certain type of performance	\N	/Feats.aspx?ID=5235	1	\N	\N	\N	\N	\N	Skill	\N	Trained in Performance	Common	\N	\N
66de5355-1a13-4210-9e87-bb72808cc951	Vishkanya Lore	{}	You deeply understand vishkanyan strengths and cultural traditions.	\N	/Feats.aspx?ID=4024	1	\N	Vishkanya	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3c332544-22b4-4c83-8df3-1b187c3af2ea	Vishkanya Weapon Familiarity	{}	You favor weapons historically used in subtle work and in ceremony.	\N	/Feats.aspx?ID=4025	1	\N	Vishkanya	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
049a2e64-8669-407f-a0f0-f21510780338	Voice of the Night	{}	You hear and understand the words of creatures you share the darkness with.	\N	/Feats.aspx?ID=5718	1	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
98755600-aeb9-4220-813c-a64030a2c52e	Vow of Mortal Defiance	{Auditory,Concentrate,Exemplar,Linguistic,Mental}	Having seen the wreckage left by the gods and their servitors as they play in their great war of good and evil, you’ve come to the only reasonable conclusion: they all must be cut from their silken thrones.	\N	/Feats.aspx?ID=7157	1	\N	\N	\N	\N	\N	\N	\N	You are not sanctified with the holy or unholy trait.	Common	\N	\N
d176751b-7abd-42f4-8375-c40458edd8b7	Warped Reflection	{Concentrate,Emotion,Fear,Mental,Visual}	Due to your origins, your form is more flexible than most.	\N	/Feats.aspx?ID=3796	1	\N	Reflection	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8aa26115-7895-47d5-b9d5-559e2a8e9844	Warren Friend	{Downtime}	You're adept at making contact with other ysoki.	\N	/Feats.aspx?ID=2425	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9268a5b0-1101-4158-b5c9-7dfb133415da	Warren Navigator	{}	You gain the trained proficiency rank in Survival.	\N	/Feats.aspx?ID=5658	1	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b046543a-f83b-43d5-bde6-c83c32fc13c8	Wash Out	{}	Toxins seep out of your artificial body quickly.	\N	/Feats.aspx?ID=3344	1	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
032d305a-fc00-4820-bccc-077ae85b9e6e	Watchful Gaze	{Concentrate}	You use your many eyes to look in all directions at once, making you extremely observant for a short period of time.	\N	/Feats.aspx?ID=2809	1	\N	Goloma	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9cbf8a47-39b6-487d-8ee0-af681432d163	Watchful Halfling	{}	You pay close attention to the people around you, allowing you to more easily notice when they act out of character.	\N	/Feats.aspx?ID=4464	1	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
479c8256-5423-4e8c-bbbf-7571ee333ef6	Water Nagaji	{}	Much like a water naga, you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect.	\N	/Feats.aspx?ID=3986	1	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
811fb8d3-5dba-4349-acf6-c041557d5533	Wave Speaker	{Merfolk}	Being part fish yourself, you can speak the language of the sea.	\N	/Feats.aspx?ID=5348	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
03ae5680-a59f-4afe-bf4a-73505ff1fe40	Waxed Feathers	{}	Your feathers are coated in a waxy substance that repels water.	\N	/Feats.aspx?ID=2436	1	\N	Tengu	\N	\N	\N	Ancestry	\N	Wavediver Tengu heritage	Common	\N	\N
fadd3e1d-bcb9-4e0e-8851-b86160a9eab8	Wayang Lore	{}	You can use your knowledge to enhance your performances or aid you in hiding.	\N	/Feats.aspx?ID=6953	1	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
16ea83b0-f959-4822-9971-8ffd162cafdd	Wayang Weapon Familiarity	{}	You learned to fight with weapons that help you keep your distance or make the most of striking from shadows.	\N	/Feats.aspx?ID=6954	1	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4f4fa5e5-527c-4d42-8904-a4c976075d0a	Weapon Infusion	{Infusion}	With a signature flair, you shape blasts of elemental power into the form of a weapon, such as a sword made of whirling wind or a bow that shoots flames.	free	/Feats.aspx?ID=4186	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
1544a7c7-95e5-49c9-8b13-ab0c0b195dab	Weapon Proficiency	{}	Become trained in a weapon type	\N	/Feats.aspx?ID=5239	1	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
38767cfd-be8a-4a89-8820-8543957ef5e5	Web Walker	{}	You have plenty of practice navigating webs.	\N	/Feats.aspx?ID=2766	1	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
60e9c945-ef54-4f4e-b094-9ea5d77f5990	Web Weaver	{}	You can produce a soft silk to weave into useful items.	\N	/Feats.aspx?ID=2767	1	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
296af657-6829-4744-8c12-caedb5da4593	Weight of Experience	{Reincarnated,"Universal Ancestry"}	The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket.	\N	/Feats.aspx?ID=5249	1	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
588af304-0bad-4639-9a88-eab4d1221429	Weight of Guilt	{}	Guilt clouds the minds of those who ignore your Glimpse of Redemption.	\N	/Feats.aspx?ID=5891	1	\N	\N	\N	Champion	\N	Class	\N	redemption cause	Common	\N	\N
f179d79f-d0ee-4ded-b01f-9914b50610f5	Well-Met Traveler	{}	You naturally adopt a pleasant and affable demeanor when meeting others.	\N	/Feats.aspx?ID=5549	1	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2386233f-5018-43ff-b657-ea2e64f0edc1	Well-Versed	{}	You’re resilient to performative influences that aren’t your own.	\N	/Feats.aspx?ID=4579	1	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
11ccdf65-057c-4c23-bc45-816481d05bdf	Whisper on the Wind	{Air,Auditory,Illusion,Impulse,Linguistic,Primal}	You speak in a whisper, a soft wind carrying your words far away.	\N	/Feats.aspx?ID=4209	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
f8aaab1c-79ce-4c70-878a-b85cc605cc38	Whispers of Weakness	{Cursebound,Divine}	Voices whisper to you how to best lay a creature low.	\N	/Feats.aspx?ID=6057	1	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
f8f0fd2c-1c6f-4868-b100-6c18defe8284	Whitecape	{}	You're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape.	\N	/Feats.aspx?ID=4005	1	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3f905c69-6813-48f5-84f0-8f6b999393ef	Widen Spell	{Manipulate,Spellshape}	You manipulate the energy of your spell, causing it to spread out and affect a wider area.	\N	/Feats.aspx?ID=4715	1	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
e5e95eb1-f37f-498e-9645-6d1173a362db	Wildborn Magic	{}	You have learned to access the old magic of wild places.	\N	/Feats.aspx?ID=978	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
3dd90173-398d-4df4-97ea-e6c3823c3551	Wilderness Born	{}	You’re at home in the wilderness and easily disappear into it.	\N	/Feats.aspx?ID=7614	1	\N	\N	\N	\N	\N	\N	\N	ardande or plant	Uncommon	\N	\N
fd14239e-5487-439f-bb59-5f00bffae2e0	Willing Death	{}	Once, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead.	reaction	/Feats.aspx?ID=2358	1	\N	Duskwalker	\N	\N	Trigger: An ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the dying condition.	Ancestry	\N	\N	Common	\N	\N
a5594a88-4e17-4849-bc31-0adef548f624	Wind Pillow	{}	The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space.	\N	/Feats.aspx?ID=3933	1	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
33df7d5b-7c1b-4757-b856-8699889a6c39	Wind Tempered	{}	You are at home in tempestuous weather and accustomed to even the harshest winds.	\N	/Feats.aspx?ID=2595	1	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fa0a458f-b280-43cc-b2fb-4da0ed027caa	Winter Cat Senses	{}	Your eyes are keen and accustomed to winter conditions.	\N	/Feats.aspx?ID=2317	1	\N	Catfolk	\N	\N	\N	Ancestry	\N	Winter Catfolk heritage	Common	\N	\N
ef0b3304-ebc7-4ac0-a00c-7380f878a391	Winter's Clutch	{Cold,Impulse,Primal,Water}	Gleaming flakes of chilling snow fall in a 10-foot burst within 60 feet.	\N	/Feats.aspx?ID=4269	1	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
d70b87f4-20e4-49d1-88f4-6344877e4836	Wisdom from Another Life	{Reincarnated,"Universal Ancestry"}	You absorbed a wide variety of facts before you died.	\N	/Feats.aspx?ID=5250	1	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
9f2eb83c-a057-4588-b98b-9c94ea8b348e	Witch Warden	{}	You and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you’ve learned to be wary of their curses and the otherworldly powers their patrons grant.	\N	/Feats.aspx?ID=949	1	\N	Human	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
38f47b57-6647-47b5-98dc-4de0ff911ba5	Witch's Armaments	{}	Your patron’s power changes your body to ensure you are never defenseless.	\N	/Feats.aspx?ID=4995	1	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
de045e0c-7f3a-439f-9866-aa61dd5faffd	Wolf Stance	{Stance}	You enter the stance of a wolf, low to the ground with your hands held like fangs.	\N	/Feats.aspx?ID=5984	1	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
bcfbbaeb-5db5-4917-8356-db6dc974eb74	Woodcraft	{}	You have a innate familiarity with forested areas.	\N	/Feats.aspx?ID=979	1	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0650696d-cb4b-473f-8f97-b0f6f4956c74	Woodworker	{Ardande}	Denizens of the Plane of Wood take immense pride in the magnificent works of art they can craft from wood, and practicing your own woodcraft helps you feel a connection with your planar heritage.	\N	/Feats.aspx?ID=4316	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6dce83bd-cebd-4b29-9852-24410ab8b101	Yaoguai Historian	{Yaoguai}	You know extensively about your own kind.	\N	/Feats.aspx?ID=6995	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a3f40f2c-f4da-4c75-9770-e0ee30fbb69a	You're Next	{Emotion,Fear,Mental,Visual}	After downing a foe, you menace another.	reaction	/Feats.aspx?ID=4922	1	\N	\N	\N	Swashbuckler	Trigger: You reduce an enemy to 0 Hit Points	Class	\N	Trained in Intimidation	Common	\N	\N
8f98baab-7436-4785-b2a4-153fd41e8626	You're So Cute!	{"Awakened Animal"}	You know how to put on the charm, doing playful tricks to win favor.	\N	/Feats.aspx?ID=5306	1	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
03d4fc38-c825-4af7-ab06-814805e8e756	Zoophonic Communication	{}	Your studies have expanded your ability to parley and negotiate into the animal realm.	\N	/Feats.aspx?ID=5415	1	\N	\N	\N	Bard	\N	Class	\N	zoophonia muse	Common	\N	\N
77980b6c-62fa-484f-bb7c-afb3f704efc1	Acrobat Dedication	{Dedication}	You become an expert in Acrobatics.	\N	/Feats.aspx?ID=6240	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Acrobatics	Common	\N	\N
23666138-70ef-4e51-9584-c63413d75705	Acute Scent	{}	When your anger is heightened, your sense of smell improves.	\N	/Feats.aspx?ID=5812	2	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
b38784f9-1a23-4c5e-be25-fde49ffa4309	Adaptive Stratagem	{Commander}	Your constant training and strong bond with your allies allow you to change tactics on the fly.	free	/Feats.aspx?ID=7797	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f7eb76a6-dba3-4039-94b4-9e5754c434a2	After You	{}	You allow your foes to make the first move in a show of incredible confidence.	free	/Feats.aspx?ID=6135	2	\N	\N	\N	Swashbuckler	Trigger: You’re about to roll initiative.	Class	\N	\N	Common	\N	\N
15c3ea5c-2753-4d9a-baa4-55779aa1a95f	Agent of All Holds	{}	Orcs across Belkzen recognize you as an honored lorekeeper.	\N	/Feats.aspx?ID=7650	2	\N	\N	\N	\N	Trigger: You critically fail a Diplomacy, Intimidation, or Performance check.	Archetype	\N	Tattooed Historian Dedication	Uncommon	\N	\N
1f091b5c-041e-45f2-b491-2b99d5d301dc	Aggressive Block	{Guardian}	You push back as you block, knocking your foe away or off balance.	free	/Feats.aspx?ID=4776	2	\N	\N	\N	Fighter	Trigger: You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller	Class	\N	\N	Common	\N	\N
c6dfa6dd-ed5c-41ef-b04d-50bf133a35cb	Alacritous Action	{Evolution}	Your eidolon moves more quickly.	\N	/Feats.aspx?ID=2894	2	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
dcd3b152-c025-4747-aba7-3ae99472a8a6	Alchemist Dedication	{Dedication,Multiclass}	You put your alchemical interest into practice.	\N	/Feats.aspx?ID=6184	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence +2	Common	\N	\N
66d49c1f-d0b8-45a4-9c8f-0639c5d748a0	Aldori Duelist Dedication	{Dedication}	Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword.	\N	/Feats.aspx?ID=7899	2	\N	\N	\N	\N	\N	Archetype	\N	trained in martial weapons	Uncommon	\N	\N
1b16b566-1d44-4743-812f-511607f532d4	Alkenstar Agent Dedication	{Dedication}	You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess.	\N	/Feats.aspx?ID=3568	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Deception; trained at least one firearm	Uncommon	\N	\N
6d078791-90c8-4dbd-9799-1c3b8e63c992	Alter Ego Dedication	{Dedication}	You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility.	\N	/Feats.aspx?ID=3807	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Deception; Trained in Stealth	Uncommon	\N	\N
de5bfd69-1960-48c8-893c-f7b05495b658	Amphibious Form	{Evolution}	Your eidolon adapts to life on land and underwater.	\N	/Feats.aspx?ID=2895	2	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
1ff4661b-888a-4bb2-925f-7f51dadd4f83	Animal Empathy (Ranger)	{}	You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level.	\N	/Feats.aspx?ID=4865	2	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
ff17ba92-1485-49d0-a322-15a23d4a30f9	Animal Trainer Dedication	{Dedication}	You gain a young animal companion.	\N	/Feats.aspx?ID=1201	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature	Uncommon	\N	\N
90bac8e2-bb51-436b-9397-39c089abad71	Animist Dedication	{Dedication,Multiclass}	You have formed a bond with an apparition and can cast divine spells.	\N	/Feats.aspx?ID=7219	2	\N	\N	\N	\N	\N	Archetype	\N	Wisdom +2	Common	\N	\N
fe047449-99fb-437d-8f25-811b1b293c4b	Anoint Ally	{Manipulate}	You forge a mystical connection with an ally using a drop of your blood, allowing them to benefit from your magic.	\N	/Feats.aspx?ID=6091	2	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
cc38fd16-8073-4a53-9fe4-523a0383f2dc	Antagonize	{}	Your taunts and threats earn your foes' ire.	\N	/Feats.aspx?ID=6136	2	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
53f822d1-7f0f-414d-bb59-6241b691b13a	Archaeologist Dedication	{Dedication}	You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past.	\N	/Feats.aspx?ID=6246	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Society; Trained in Thievery	Common	\N	\N
b64adf6a-c387-414a-95cd-91d954805aa4	Archer Dedication	{Dedication}	You have familiarity with all weapons in the bow and crossbow weapon groups.	\N	/Feats.aspx?ID=6252	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
dae289dc-00bd-4aa8-b1e6-ebcae27c707b	Armored Stealth	{}	You have learned techniques to adjust and modify your armor and movements to reduce the noise you make.	\N	/Feats.aspx?ID=6461	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Stealth	Common	\N	\N
685d7c61-672c-4199-8447-06db81124ea6	Artillerist Dedication	{Dedication}	Artillery is a team sport, where every member of the crew has to rely on the other members.	\N	/Feats.aspx?ID=3222	2	\N	\N	\N	\N	\N	Archetype	\N	trained in martial weapons	Common	\N	\N
4ae402af-3b26-4076-80f2-ff8e5fb9ca88	Assassin Dedication	{Dedication}	You've trained to assassinate your foes, and you do so with tenacity and precision.	\N	/Feats.aspx?ID=6257	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Deception; Trained in Stealth	Common	\N	\N
dd71a7e5-fe09-485c-9b4e-ad329ccdb76b	Assisting Shot	{Press}	Using your last shot to gauge your accuracy, you can fire off a quick shot to interfere with a foe in combat.	\N	/Feats.aspx?ID=4777	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
b665eee9-1c81-49ba-935e-9769dc0d67b9	Assured Identification	{}	You rarely misidentify  an item.	\N	/Feats.aspx?ID=6462	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion	Common	\N	\N
89b654c7-5728-415d-a3ad-7cc7eb1f8437	Athletic Strategist	{}	You know how to calculatedly manipulate joints and body weight.	\N	/Feats.aspx?ID=5940	2	\N	\N	\N	Investigator	\N	Class	\N	Trained in Athletics	Common	\N	\N
b8e4dbb5-0b28-4b9f-9adc-32d3146bf73c	Aura Sight	{Concentrate,Exploration,Secret}	You've learned how to read the natural auras of other living creatures.	\N	/Feats.aspx?ID=3770	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Occultism	Uncommon	\N	\N
c2733176-7a18-46f9-8f35-5051bd45682b	Automatic Knowledge	{}	Recall Knowledge as a free action once per round	\N	/Feats.aspx?ID=5122	2	\N	\N	\N	\N	\N	Skill	\N	expert in a skill with the Recall Knowledge action; Assurance in that skill	Common	\N	\N
5c737c27-8781-48d5-b5a1-00f901187086	Automatic Writing	{Concentrate,Exploration,Manipulate}	When confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand.	\N	/Feats.aspx?ID=3771	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Occultism	Uncommon	\N	\N
63413173-093c-4c7e-951f-837776842331	Avenger Dedication	{Dedication,Dedication}	Your training regimen has given you particular advantages when it comes to enforcing the interests of your faith.	\N	/Feats.aspx?ID=7232	2	\N	\N	\N	\N	\N	Archetype	\N	Avenger	Common	\N	\N
fe26929c-f3cd-4428-8265-b7d0716a0818	Backup Disguise	{}	You have a specific disguise that you keep at the ready, worn underneath your outer garment.	\N	/Feats.aspx?ID=6463	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Deception	Common	\N	\N
3edf0c7e-4a1d-4fc8-9369-d965809d7eb0	Barbarian Dedication	{Dedication,Multiclass}	You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice.	\N	/Feats.aspx?ID=6190	2	\N	\N	\N	\N	\N	Archetype	\N	Constitution +2; Strength +2	Common	\N	\N
f246edac-b87b-43f5-a56f-01ccd9811bac	Bard Dedication	{Dedication,Multiclass}	You cast spells like a bard and gain the Cast a Spell activity.	\N	/Feats.aspx?ID=5057	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma +2	Common	\N	\N
c9b8e3fc-9505-412e-8165-5a93a6697625	Bashing Charge	{Flourish}	You smash, bust, and charge through solid obstacles without hesitation.	\N	/Feats.aspx?ID=5813	2	\N	\N	\N	Barbarian	\N	Class	\N	Trained in Athletics	Common	\N	\N
6f38c153-e26c-4292-a3bf-8d69986fd9e3	Basic Lesson	{}	Your patron grants you a special lesson, revealing a hidden facet of its nature.	\N	/Feats.aspx?ID=4996	2	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
bf2df0a7-9ac7-484d-a21e-8db238d2e460	Bastion Dedication	{Dedication}	You are particularly skilled at using a shield to protect yourself in combat.	\N	/Feats.aspx?ID=6262	2	\N	\N	\N	\N	\N	Archetype	\N	Shield Block	Common	\N	\N
9dd4838a-94dc-4d4e-b6ba-61ca4c04f2a2	Battle Harbinger Dedication	{Class,Dedication}	You have trained extensively in combat, battlefield tactics, and stamina, focusing on being an exceptional warrior for your faith in exchange for less time studying the traditional spells and scriptures.	\N	/Feats.aspx?ID=7505	2	\N	\N	\N	\N	\N	Archetype	\N	battle creed	Common	\N	\N
05c4fdba-243b-430c-9ae9-50159053f0e0	Battle Planner	{}	You are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use.	\N	/Feats.aspx?ID=6464	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Warfare Lore	Common	\N	\N
ce32297f-01f1-48ed-bbdd-13ec15877fa2	Beastmaster Dedication	{Dedication}	You gain the service of a young animal companion that travels with you and obeys your commands.	\N	/Feats.aspx?ID=6267	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature	Common	\N	\N
c8147c51-2a45-4996-b8a9-dc2909cfc688	Bestial Snarling	{Auditory,Emotion,Fear,Mental}	You can convey the subtle menace of a low growl or predatory rumble.	\N	/Feats.aspx?ID=5416	2	\N	\N	\N	Bard	\N	Class	\N	zoophonia muse	Common	\N	\N
42a43fd6-87c0-480c-b601-8e4a71e2bc5c	Blackjacket Dedication	{Dedication}	You have entered the ranks of the Mercenary League and now wear the black uniform that’s the source of the organization’s popular epithet.	\N	/Feats.aspx?ID=7689	2	\N	\N	\N	\N	\N	Archetype	\N	trained in medium armor and martial weapons	Uncommon	\N	\N
85229b41-b815-4a2a-94c5-91a38e366766	Blade Brake	{Manipulate}	You plow your weapon into a floor, wall, or another sturdy surface, anchoring yourself in place.	reaction	/Feats.aspx?ID=4778	2	\N	\N	\N	Fighter	Trigger: You would be moved by a forced movement effect	Class	\N	\N	Common	\N	\N
3680cfe7-e77c-4683-a874-fdb9d2c25497	Blasting Beams	{Attack,Deviant,Evocation,Magical}	A directed beam of heat or an arc of lightning is one of the simplest ways to project energy.	\N	/Feats.aspx?ID=3780	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
8f604487-2b65-44b1-adb4-2054be5b41cf	Bleed Out	{Attack}	You channel the residual energy from the last spell you cast into a ranged bloodletting.	\N	/Feats.aspx?ID=6092	2	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
cecfd0f0-e532-46cf-bc7f-8fcd70ae9e44	Blessed One Dedication	{Dedication}	You are touched by a deity and gifted with the ability to alleviate the suffering of others.	\N	/Feats.aspx?ID=6277	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
8f0624ff-27a6-4d5e-8592-aed27267202d	Bloodrager Dedication	{Class,Dedication}	Drinking powerful blood has awakened magical potential within you.	\N	/Feats.aspx?ID=7239	2	\N	\N	\N	\N	\N	Archetype	\N	Bloodrager	Common	\N	\N
917cf4c1-38c0-4542-ba2a-f9f6fb376967	Bonded Animal	{Downtime}	An animal becomes permanently easier to command	\N	/Feats.aspx?ID=5127	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Nature	Common	\N	\N
b0c25048-1762-42ff-9b35-3a6ebde6e4de	Bone Spikes	{Deviant,Evocation,Magical}	Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body.	\N	/Feats.aspx?ID=3784	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
c6b40a0e-f210-47e8-adec-330fa38ab1ba	Bounty Hunter Dedication	{Dedication}	When focused on finding your quarry, you’re relentless.	\N	/Feats.aspx?ID=6281	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
eda9b2ce-a5c2-4999-a09f-b2268f472a7c	Brandishing Draw	{}	You draw and attack with the same motion.	\N	/Feats.aspx?ID=6137	2	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
b2c9afde-6270-4523-ac16-947364e4f36a	Bright Lion Dedication	{Dedication}	You are one of the Bright Lions, part revolutionary warrior, part undercover spy.\r\n	\N	/Feats.aspx?ID=2172	2	\N	\N	\N	\N	\N	Archetype	\N	member of the Bright Lions; not a worshipper of Walkena; Trained in Stealth	Uncommon	\N	\N
05b7c10c-b97e-4861-9279-5b390487f1ed	Brutal Beating	{}	Your critical hits shakes your foes’ confidence.	\N	/Feats.aspx?ID=4923	2	\N	\N	\N	Rogue	\N	Class	\N	ruffian racket	Common	\N	\N
5876d58f-bfb6-45ed-aa4b-42dfa025441a	Brutish Shove	{Press}	Using the momentum of your last attack to throw your weight into another, you make your opponent stumble back.	\N	/Feats.aspx?ID=4779	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
58c64ada-41f1-42c5-a6ef-dd1fe6384736	Bullet Dancer Dedication	{Dedication}	You've learned how to synchronize traditional martial arts and guns.	\N	/Feats.aspx?ID=3235	2	\N	\N	\N	\N	\N	Archetype	\N	expert in unarmored defense and trained in unarmed attack	Uncommon	\N	\N
85d75455-7653-4345-b1d9-4877e88bc989	Call Implement	{Arcane,Conjuration,Manipulate,Teleportation}	You can tug on the bonds of ownership between yourself and your implement, causing it to find its way back to you.	\N	/Feats.aspx?ID=3704	2	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
842f32cd-007f-4d60-a9e9-a7f04d6b9028	Call of the Wild	{}	You call upon the creatures of nature to come to your aid.	\N	/Feats.aspx?ID=4716	2	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
471d3e7d-b461-45f1-86d4-a1f4dbde42f1	Campfire Chronicler Dedication	{Dedication}	You’ve gained Isthralei’s attention and can now offer stories up to him	\N	/Feats.aspx?ID=7438	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
cc373a23-5b4b-422f-a1cc-3b757d96ecc4	Cantrip Casting	{"Pervasive Magic"}	You increase your ability to cast simple spells.	\N	/Feats.aspx?ID=3005	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
4f6b6ea8-aef6-4bd5-9fc3-092b842a1c59	Cantrip Expansion	{}	Study broadens your range of simple spells.	\N	/Feats.aspx?ID=4580	2	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
01f7c526-9585-47be-bf62-bc9ab5b8fa2c	Captain Dedication	{Dedication}	You become trained in your choice of Diplomacy or Intimidation; if you are already trained in both of these skills, you become trained in a skill of your choice.	\N	/Feats.aspx?ID=7994	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma +2; you don't have an animal companion, construct companion, or other companion that functions similarly	Uncommon	\N	\N
4bd90812-0770-4083-82f7-96e00db98c5c	Cathartic Mage Dedication	{Dedication}	You've learned to harness a particular emotion and mix it into your magic.	\N	/Feats.aspx?ID=2963	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma 14 or ability to cast spells from spell slots	Uncommon	\N	\N
2beee9ac-e06f-4ca4-9eb5-0fe982246364	Cavalier Dedication	{Dedication}	You gain a young animal companion that serves as your mount.	\N	/Feats.aspx?ID=6286	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature or Trained in Society	Common	\N	\N
cae14b8c-b8af-4947-a808-2dc9294e7686	Celebrity Dedication	{Dedication}	The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect.	\N	/Feats.aspx?ID=6298	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
a59e942e-ccdc-4d26-82d6-7aab2a513da5	Certain Strategem	{}	You know exactly where to strike a foe to target their weak spots.	\N	/Feats.aspx?ID=5941	2	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
54c3f2fe-94be-4370-ab07-6e066b490508	Champion Dedication	{Dedication,Multiclass}	Choose a deity.	\N	/Feats.aspx?ID=6196	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma +2; Strength +2	Common	\N	\N
e9c20bdb-a945-4584-a457-0258eec80e52	Charmed Life	{}	When danger calls, you have a strange knack for coming out on top.	reaction	/Feats.aspx?ID=6138	2	\N	\N	\N	Swashbuckler	Trigger: You attempt a saving throw, but you haven’t rolled yet.	Class	\N	Charisma +2	Common	\N	\N
9e3a8e79-3552-4506-bbc2-da03cf93f3a6	Chromotherapy	{Healing,Manipulate}	You firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light.	\N	/Feats.aspx?ID=3772	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Medicine	Uncommon	\N	\N
41e6297f-a0e9-437f-a633-6bc08fe10673	Chronoskimmer Dedication	{Dedication}	You became partially unstuck from time and have learned how to manipulate your place in flow of time.	\N	/Feats.aspx?ID=3847	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Rare	\N	\N
1d205cf4-9566-480c-8ff0-87b66466aa57	Clawdancer Dedication	{Dedication}	You've practiced the art of fighting with your natural claws, hooking them into prey and thrashing at targets surrounding you.	\N	/Feats.aspx?ID=5436	2	\N	\N	\N	\N	\N	Archetype	\N	permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft)	Common	\N	\N
b7703803-5330-480b-b952-f1402a102455	Cleric Dedication	{Dedication,Multiclass}	You cast spells like a cleric.	\N	/Feats.aspx?ID=5066	2	\N	\N	\N	\N	\N	Archetype	\N	Wisdom +2	Common	\N	\N
d46ea01d-f237-40d3-860e-a77dd8e789c5	Clever Gambit	{}	Your battle tactics are aided by assessing your foe’s capabilities and range.	reaction	/Feats.aspx?ID=4924	2	\N	\N	\N	Rogue	Trigger: Your Strike critically hits and deals damage to a creature you’ve identified with Recall Knowledge	Class	\N	mastermind racket	Common	\N	\N
80fea498-f7f6-4bd3-9c13-b6ef444183a3	Clockwork Reanimator Dedication	{Dedication}	You can animate corpses through cunning engineering.	\N	/Feats.aspx?ID=3645	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Crafting	Rare	\N	\N
0e154535-7463-4aeb-8fa8-8acf68db2717	Clotting Elixirs	{}	Your restorative concoctions have a clotting effect on the drinker's blood.	\N	/Feats.aspx?ID=5766	2	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
99e8aa58-16ab-409d-ad76-87c095cb7252	Collapse Armor	{Manipulate,Modification}	You've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant.	\N	/Feats.aspx?ID=3051	2	\N	\N	\N	Inventor	\N	Class	\N	armor innovation	Common	\N	\N
94a6c9eb-8f46-4f72-ac1f-75fe06a6ff62	Collapse Construct	{Manipulate,Modification}	You've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form.	\N	/Feats.aspx?ID=3052	2	\N	\N	\N	Inventor	\N	Class	\N	construct innovation	Common	\N	\N
9e1b962f-3614-410c-9a9f-fa6f690158f3	Combat Grab	{Press}	Using your prior attack to shift your opponent’s guard, you take another swing and grab them.	\N	/Feats.aspx?ID=4780	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
0d08053b-d0a4-43a1-b498-69e268ca332e	Commander Dedication	{Dedication,Multiclass}	You gain the tactics class feature like a commander and gain your own folio; this folio contains two common mobility or offensive tactics of your choosing.	\N	/Feats.aspx?ID=7886	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence +2	Common	\N	\N
961ad268-cb15-4efc-8759-5a91ac6a0d9a	Communal Crafting	{}	Other PCs can help you Craft	\N	/Feats.aspx?ID=5135	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Crafting	Common	\N	\N
6ccd9f4a-00b2-42d8-8821-2fe7b80deffc	Communal Healing	{Healing,Vitality}	You’re an exceptional conduit for vitality and, as you channel it through you, you can divert some to heal yourself or another creature.	\N	/Feats.aspx?ID=4648	2	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
436aa1b8-f603-42f1-b936-c2d2fa156904	Conceal Spell	{Animist,Concentrate,Spellshape}	Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable.	\N	/Feats.aspx?ID=4997	2	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
6c8fa074-de48-4ef2-a92a-a6c96105e43c	Conceited Mindset	{}	Because you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you're wrong.	\N	/Feats.aspx?ID=1668	2	\N	\N	\N	Champion	\N	Class	\N	tenets of evil	Uncommon	\N	\N
a2ee22c5-70cf-4a14-9f82-caf0d6ffdb4c	Confabulator	{}	Reduce the bonuses against your repeated lies	\N	/Feats.aspx?ID=5136	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Deception	Common	\N	\N
8ba1e909-d2a2-4ce2-a101-85627eaa3305	Consume Energy	{Abjuration,Deviant,Magical}	Your connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself.	reaction	/Feats.aspx?ID=3781	2	\N	\N	\N	\N	Trigger: An enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type.	\N	\N	\N	Rare	\N	\N
43960fbe-b613-4f02-9aee-a1c1dc36ff26	Continual Recovery	{}	Treat Wounds on a patient more often	\N	/Feats.aspx?ID=5137	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Medicine	Common	\N	\N
5b087704-e0a6-4608-a4c2-fecfd1e61abc	Convergent Tides	{Water}	Your footwork is like the convergence of tides, granting your body supernatural power and fluidity.	\N	/Feats.aspx?ID=7466	2	\N	\N	\N	Magus	\N	Class	\N	Arcane Cascade	Uncommon	\N	\N
fed0b4d9-d3b9-49c6-b4f1-5c868147dafb	Cooperative Crafting	{}	You've learned to make the most of working with others on your crafting projects, a must when working with the various guilds of Highhelm.	\N	/Feats.aspx?ID=4166	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Crafting	Uncommon	\N	\N
40512221-4043-4c7b-a021-c83631f87bce	Corpse Tender Dedication	{Dedication}	You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level.	\N	/Feats.aspx?ID=3883	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Religion; evil alignment	Uncommon	\N	\N
52d890c8-63ba-4941-9793-a14a84dd5e38	Covering Stance	{Guardian,Stance}	Your very presence on the field of battle protects nearby allies from harm.	\N	/Feats.aspx?ID=7837	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ee4491db-6819-4653-bb32-7a690750ad8a	Criminal Connections	{}	Leverage your underworld connections for favors from criminals.	\N	/Feats.aspx?ID=2119	\N	\N	\N	\N	\N	\N	Skill	\N	\N	Uncommon	\N	\N
57a8e61f-b655-471d-badb-b8a02a85823a	Crossbow Infiltrator Dedication	{Dedication}	You have mastered stealthy weapons that allow you to strike carefully from a distance far enough to avoid reprisal, yet close enough to confirm your kills.	\N	/Feats.aspx?ID=7913	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Stealth	Common	\N	\N
e3ac259d-089a-4d61-a61c-91dfe6d50292	Crushing Grab	{}	Like a powerful constrictor, you crush targets in your unyielding grasp.	\N	/Feats.aspx?ID=5985	2	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
b0a3fd08-3752-479d-a47f-d2499fd5e7b0	Cultivator Dedication	{Dedication}	Through an esoteric, often exacting, regimen of meditation, diet, and exercise, you’ve learned to transform your body’s inner workings into a crucible of planar and spiritual energies.	\N	/Feats.aspx?ID=7085	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Occultism	Rare	\N	\N
966cfb1f-855f-445c-85e7-f2df37ef59e8	Curse Maelstrom Dedication	{Dedication}	A horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended.	\N	/Feats.aspx?ID=3829	2	\N	\N	\N	\N	\N	Archetype	\N	You are cursed or have previously been cursed.	Rare	\N	\N
125f5302-7445-4e8c-93f2-85bbb95dcbab	Dancing Leaf	{}	You are as light as a leaf on the breeze.	\N	/Feats.aspx?ID=5986	2	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
877ce1ee-f3ec-48e3-acd1-1d0f76565f26	Dandy Dedication	{Dedication}	You are a consummate student of dignity, etiquette, and fashion.	\N	/Feats.aspx?ID=6302	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Diplomacy	Common	\N	\N
fca92853-e33d-4138-9cf6-af2b47f12488	Defensive Armaments	{}	You use bulky firearms or crossbows to shield your body from your foes' attacks.	\N	/Feats.aspx?ID=3160	2	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
98286272-40ba-46c7-97d1-ba24cdc1d7d4	Defensive Swap	{Commander}	You and your allies work together selflessly to protect each other from harm.	reaction	/Feats.aspx?ID=7798	2	\N	\N	\N	\N	Trigger: You or an adjacent willing ally are the target of an attack.	\N	\N	\N	Common	\N	\N
0864407e-de55-4aa8-8b8b-a38cc943a1c2	Demolition Charge	{}	You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area.	\N	/Feats.aspx?ID=1594	2	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
eae28a71-721f-45a5-8f6b-550bb64c660a	Demolitionist Dedication	{Dedication}	You know how to set explosives to cause the maximum possible damage to buildings and other structures.	\N	/Feats.aspx?ID=3240	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
1ec3d49d-1fab-46e0-b08c-8ccf250d1326	Devoted Guardian	{}	You adopt a wide stance, ready to defend both yourself and your chosen ward.	\N	/Feats.aspx?ID=3623	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Uncommon	\N	\N
be0826d5-8486-4b72-9a66-6b34e11bd4fc	Directed Audience	{}	You can shape the area of your composition spells.	\N	/Feats.aspx?ID=4581	2	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
a654b151-e08d-44f3-af84-fc9e15e98a76	Discreet Inquiry	{}	You are subtle in your efforts to learn the things you need to know.	\N	/Feats.aspx?ID=6473	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Deception or Expert in Diplomacy	Common	\N	\N
6a094c7e-116e-4c34-83fa-984a26b9213a	Distracting Feint	{}	Your Feints are far more distracting than normal.	\N	/Feats.aspx?ID=4925	2	\N	\N	\N	Rogue	\N	Class	\N	scoundrel racket	Common	\N	\N
a520cef7-38de-4352-a8da-11bafad53295	Distracting Performance	{}	Your performances are especially distracting, allowing your allies to Sneak away with ease.	\N	/Feats.aspx?ID=6474	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Performance	Common	\N	\N
33c37a76-1b82-4867-91f8-0655d8b74008	Divine Aegis	{Divine}	A barrier offers protection against other magic but leaves you exposed to divine energy.	reaction	/Feats.aspx?ID=6058	2	\N	\N	\N	Oracle	Trigger: You attempt a saving throw against a magical effect, but you haven’t rolled yet.	Class	\N	\N	Common	\N	\N
000dc297-b1ec-4790-8f1d-7a821e803f50	Divine Grace	{}	You call upon your deity's grace	reaction	/Feats.aspx?ID=5892	2	\N	\N	\N	Champion	Trigger: You attempt a save against a spell, but you haven’t rolled yet.	Class	\N	\N	Common	\N	\N
758e91b2-ee41-47a1-873f-d12a74c90185	Divine Health	{}	Your faith makes you resistant to disease, protecting you as you offer succor to the ill.	\N	/Feats.aspx?ID=5893	2	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
1334c37c-3436-4547-9ada-c72de8eaf314	Domain Acumen	{}	Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power.	\N	/Feats.aspx?ID=6059	2	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
5af4da45-c07c-4e4f-88ee-fe12624524fe	Dragging Strike	{Press}	You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer.	\N	/Feats.aspx?ID=1722	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
4fa3346f-bd04-48a7-a1b6-67bec20a9e6f	Dragon Disciple Dedication	{Dedication}	You choose to study or worship one type of dragon, and your focus grants you a measure of its power.	\N	/Feats.aspx?ID=1940	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
656b0cc5-fed6-4fe2-8611-5896825b64fa	Drow Shootist Dedication	{Dedication}	Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. 	\N	/Feats.aspx?ID=2683	\N	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
1a940c09-cef8-473d-9bdc-80eafa9da3b9	Druid Dedication	{Dedication,Multiclass}	You cast spells like a druid.	\N	/Feats.aspx?ID=5073	2	\N	\N	\N	\N	\N	Archetype	\N	Wisdom +2	Common	\N	\N
d9b4173f-f2ff-40ab-9dc9-7a352cbfa9b5	Dual-Weapon Warrior Dedication	{Dedication}	You're exceptional in your use of two weapons.	\N	/Feats.aspx?ID=6307	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
db3e5912-67b0-48fd-9832-cdc7bb1de36a	Dueling Acumen	{}	You're always ready for a new duel, and you've been trained to start and end fights quickly.	\N	/Feats.aspx?ID=7900	2	\N	\N	\N	\N	\N	Skill	\N	Aldori Duelist Dedication	Common	\N	\N
d5721fb0-43eb-4af2-9b2d-7510630c4e39	Dueling Parry (Fighter)	{}	You can parry attacks against you with your one-handed weapon.	\N	/Feats.aspx?ID=4781	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
ef07bc7a-2a3a-41d0-9ea0-bef8440414bb	Duelist Dedication	{Dedication}	You are always ready to draw your weapon and begin a duel, no matter the circumstances.	\N	/Feats.aspx?ID=6313	2	\N	\N	\N	\N	\N	Archetype	\N	trained in light armor and simple weapons	Common	\N	\N
6ad6eee4-cec7-488e-ba9c-bd95d909d9a9	Eagle Knight Dedication	{Dedication}	Eagle Knights are the marshals and envoys of Andoran and are committed to keeping the peace.	\N	/Feats.aspx?ID=7666	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Diplomacy; Trained in Society	Uncommon	\N	\N
8749b18b-cd89-49c5-a4b5-37c9336bb81f	Edgewatch Detective Dedication	{Dedication}	You're a specially trained detective for the Edgewatch guard precinct in Absalom.\r\n	\N	/Feats.aspx?ID=2193	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence 14 or Wisdom 14	Uncommon	\N	\N
7d9eeec1-0bc3-4521-aa7e-d799aed30c7f	Eerie Flicker	{Conjuration,Deviant,Magical}	Your body flickers momentarily into the Ethereal Plane	reaction	/Feats.aspx?ID=3788	2	\N	\N	\N	\N	Trigger: A enemy's Strike would hit you and you weren't already concealed, hidden, or undetected by that enemy.	\N	\N	\N	Rare	\N	\N
d417727d-bc4b-47a4-95b0-fc871a2ec261	Eldritch Researcher Dedication	{Dedication}	An eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets.	\N	/Feats.aspx?ID=2658	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Arcana; Trained in Occultism	Uncommon	\N	\N
62fad5c5-1af6-423b-b432-49edb18aed25	Elemental Evolution	{}	The elemental power within you is more mutable and versatile than most.	\N	/Feats.aspx?ID=4353	2	\N	\N	\N	Barbarian	\N	Class	\N	elemental instinct	Common	\N	\N
a3be3c5c-ad13-4065-b7d4-6670cecfa11b	Elemental Fist	{}	You can color your qi in bright elemental energy.	\N	/Feats.aspx?ID=5987	2	\N	\N	\N	Monk	\N	Class	\N	_Inner Upheaval_	Common	\N	\N
23a95b07-daa7-4b51-97d3-1337b257d6c8	Elementalist Dedication	{Class,Dedication}	Each day when you make your daily preparations, you can attune yourself to one element of your choice from your elemental philosophy.	\N	/Feats.aspx?ID=4340	2	\N	\N	\N	\N	\N	Archetype	\N	elemental magic	Common	\N	\N
8df81d58-e72b-414c-a5a7-091194b82d42	Embed Aeon Stone	{Downtime}	You discover the secrets to embedding _aeon stones_ into your flesh.	\N	/Feats.aspx?ID=7483	2	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting; Runelord Dedication	Common	\N	\N
dc26e88c-179b-4681-8714-51ffa6f6a88e	Emblazon Armament	{Exploration}	Carefully etching a sacred image into a physical object, you steel yourself for battle.	\N	/Feats.aspx?ID=4649	2	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
3b5509a5-a3f4-4f15-983b-2610d1e59da7	Embodiment Of The Balance	{Animist}	Your place in the balance between the forces of life and entropy expands the spells you can pull from the spirit realms.	\N	/Feats.aspx?ID=7124	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ef23cfea-83fa-411e-961a-789ad99c0cb5	Emotional Push	{Concentrate}	You prepare to take advantage of your enemy’s sudden change in emotions.	reaction	/Feats.aspx?ID=4582	2	\N	\N	\N	Bard	Trigger: An enemy you’re aware of fails its save against an emotion spell	Class	\N	\N	Common	\N	\N
945c8508-0ef8-4bc2-9390-9e56b2366f1e	Encouraging Words	{Auditory,Linguistic,Mental,Stamina}	You give an ally a quick pep talk, helping them recover.	\N	/Feats.aspx?ID=1210	2	\N	\N	\N	\N	\N	Skill	\N	Trained in Diplomacy	Common	\N	\N
04bfbab1-ec41-4347-aebe-ce3034c48131	Energy Ablation	{Spellshape}	As you direct destructive energy at a foe, you can divert some of its power into a protective barrier that shields you from harm.	\N	/Feats.aspx?ID=5026	2	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
18f91a3e-86ee-4749-97be-cf9a99757306	Energy Fortification	{}	You learn Minkaian traditions about the void and know how to manipulate the five elements to fortify vitality and void energies in the body.	\N	/Feats.aspx?ID=7067	2	\N	\N	\N	\N	\N	Skill	\N	Prepare Elemental Medicine; Expert in Occultism	Uncommon	\N	\N
5545b129-5d6a-4cee-a14d-b8aaecdd1f06	Enhanced Familiar	{Animist}	You infuse your familiar with additional primal energy, increasing its abilities.	\N	/Feats.aspx?ID=4717	2	\N	\N	\N	Wizard	\N	Class	\N	a familiar	Common	\N	\N
6445ce05-4af3-4128-b3a2-eb926b56d4a9	Enjoy the Show	{}	You address an ally or any onlookers to your combat, flaunting to your foes how little attention they require.	\N	/Feats.aspx?ID=6139	2	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
0a607f73-f72e-41c8-9bcf-c58847154f94	Entreat with Forebears	{}	Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks.	\N	/Feats.aspx?ID=1812	2	\N	\N	\N	Sorcerer	\N	Class	\N	a bloodline that corresponds with a creature trait	Common	\N	\N
cf7d55e2-1d37-4ee4-87b0-fbdffa1d7e70	Esoteric Polymath	{}	You keep a book of occult spells, similar to a wizard’s spellbook, and can use its spells to supplement your spell repertoire.	\N	/Feats.aspx?ID=4583	2	\N	\N	\N	Bard	\N	Class	\N	polymath muse	Common	\N	\N
706a0ac8-70d6-4b14-a9b6-10a7051cb660	Esoteric Warden	{}	When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks.	\N	/Feats.aspx?ID=3705	2	\N	\N	\N	Thaumaturge	\N	Class	\N	Exploit Vulnerability	Common	\N	\N
0b854546-6374-4270-9a73-55c295760c61	Exemplar Dedication	{Dedication,Multiclass}	A spark of inherent divine power has lit itself within you.	\N	/Feats.aspx?ID=7226	2	\N	\N	\N	\N	\N	Archetype	\N	Strength +2 or Dexterity +2	Rare	\N	\N
7e6e0e2b-c39d-4630-adc6-b6f4295a7ad5	Exhort the Faithful	{}	Your knowledge of the tenets of your faith gives you insight into the best ways to get others of your faith to help you or to follow your directions.	\N	/Feats.aspx?ID=6479	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Religion; follower of a specific religion	Common	\N	\N
faf117ff-3f81-49bd-9c5a-30d2ec704d08	Expansive Spellstrike	{}	You can blast the energy of a spell out around the target of your attack.	\N	/Feats.aspx?ID=2849	2	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
12b3b823-ba8b-41fc-9775-cf08caae9879	Exploit Blunder	{}	By watching your foes closely, you can make the most out of their mistakes.	reaction	/Feats.aspx?ID=5942	2	\N	\N	\N	Investigator	Trigger: A creature you Devised a Stratagem against on your most recent turn fails or critically fails a Strike against you.	Class	\N	\N	Common	\N	\N
45d48e43-cbfb-485f-b855-fb6d1fde0906	Express Driver	{Exploration}	You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns.	\N	/Feats.aspx?ID=3141	2	\N	\N	\N	\N	\N	Skill	\N	Trick Driver Dedication	Common	\N	\N
68717e32-818e-46bf-ab18-657bb93e80be	Eye of the Arclords	{}	The Arclords of Nex have achieved a unique mastery of magic.	\N	/Feats.aspx?ID=870	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Arcana; Arcane Sense	Uncommon	\N	\N
dada3e39-42bb-4c27-9ad9-2f772d41f069	Eyes of the City	{}	You can track down targets with the help of locals.	\N	/Feats.aspx?ID=6482	2	\N	\N	\N	\N	\N	Skill	\N	Trained in Diplomacy or Trained in Society	Common	\N	\N
3208add8-b9bd-4f05-820a-b82f5a35b5bd	Fake Out	{Visual}	With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat.	reaction	/Feats.aspx?ID=3161	2	\N	\N	\N	Gunslinger	Trigger: An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.	Class	\N	\N	Common	\N	\N
01d524d9-4792-4283-bdee-b33b718ea40c	Familiar Master Dedication	{Dedication}	You have forged a mystical bond with a creature.	\N	/Feats.aspx?ID=6328	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
935f357e-0dff-49c2-93ef-f51f79c5edf8	Familiar Oddities	{}	Perhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you.	\N	/Feats.aspx?ID=3830	2	\N	\N	\N	\N	\N	Skill	\N	Curse Maelstrom Dedication; Trained in Occultism or Trained in Curse Lore	Common	\N	\N
59fecef1-0438-4da3-abb9-f2a0bc75a505	Familiar's Language	{}	You’ve learned to speak with your familiar and other creatures like it.	\N	/Feats.aspx?ID=4998	2	\N	\N	\N	Witch	\N	Class	\N	a familiar	Common	\N	\N
23a4fcf8-5cd3-4a13-b09c-5734e51aa5a2	Fan Dancer Dedication	{Dedication}	You sweep across the battlefield, manifesting both the gentle spring breeze and the crisp autumn gusts.	\N	/Feats.aspx?ID=7039	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Performance	Uncommon	\N	\N
e05038af-1744-4aab-a38f-bf01e574e46c	Fane's Fourberie	{Stance}	Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.	\N	/Feats.aspx?ID=2266	2	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Uncommon	\N	\N
603db156-6d33-4eb1-85ba-ef49426e9681	Favored Terrain	{}	You have studied a specific terrain to overcome its challenges.	\N	/Feats.aspx?ID=4866	2	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
83197dd2-c762-4e74-8d27-55efbff6e3c1	Field Propagandist Dedication	{Dedication}	Having devoted your life to crafting propaganda, you know that winning the hearts and minds of soldiers can be a deciding  factor in securing the successful outcome of a war.	\N	/Feats.aspx?ID=7922	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma +2; Trained in Deception; Trained in Diplomacy	Common	\N	\N
40207dcc-b23f-4e81-88e6-1fe6e10ab4f4	Fighter Dedication	{Dedication,Multiclass}	You become trained in martial weapons.	\N	/Feats.aspx?ID=5081	2	\N	\N	\N	\N	\N	Archetype	\N	Strength +2; Dexterity +2	Common	\N	\N
bc3d5d0f-1c8c-4aa0-9060-b228778e2954	Finishing Follow-through	{}	Finishing a foe maintains your swagger.	\N	/Feats.aspx?ID=6140	2	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
860b0307-7198-4081-9dc7-3aa6618e4325	Firework Technician Dedication	{Dedication}	You've learned the secrets of making fire and sound bloom using black powder, metals, and paper.	\N	/Feats.aspx?ID=3245	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Crafting	Uncommon	\N	\N
bf04395b-c716-4f7a-8747-d7a3e226e371	First Frost	{}	The _gelid shard_ within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold.	\N	/Feats.aspx?ID=4096	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
97f36d3d-9ec7-481d-9638-0adcbaef9f1b	Fleeing Diversion	{}	You are quick to capitalize on your distractions.	\N	/Feats.aspx?ID=4122	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Deception	Common	\N	\N
079bd957-525b-4781-bfb9-80d05aafb928	Flexible Spellcaster Dedication	{Class,Dedication}	You now have four cantrips per day instead of three.	\N	/Feats.aspx?ID=2994	2	\N	\N	\N	\N	\N	Archetype	\N	flexible spell preparation	Common	\N	\N
959393b4-ab3f-4f4f-aabc-0e6320aaff81	Folklorist Dedication	{Dedication}	You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative.	\N	/Feats.aspx?ID=3034	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Performance	Uncommon	\N	\N
bc621e7a-9662-4ab1-b3f6-a69a34646bd9	Force Fang	{}	You can turn your attack into an unerring blur of force.	\N	/Feats.aspx?ID=2850	2	\N	\N	\N	Magus	\N	Class	\N	focus pool	Common	\N	\N
a1212ae0-f031-4803-9f95-6203cc9c540e	Fresh Ingredients	{}	It is amazing the difference fresh herbs can make.	\N	/Feats.aspx?ID=6340	2	\N	\N	\N	\N	\N	Skill	\N	Herbalist Dedication	Common	\N	\N
e5fefa55-c57b-4d3b-9389-cc328543f1f0	Furious Finish	{Rage}	Desperate to finish the fight, you pour all your rage into one final blow.	\N	/Feats.aspx?ID=5814	2	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
80d5c34a-b0c0-4466-8ca2-f34d2b94d9c9	Game Hunter Dedication	{Dedication}	You are skilled at tracking big game animals and similar creatures.	\N	/Feats.aspx?ID=3425	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Survival	Uncommon	\N	\N
41d87e12-4535-4663-a42e-33a6205d90e6	Geomancer Dedication	{Dedication}	You feel a deep connection to the world no matter where you are, a phenomenon known as “terrain attunement.” When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain.	\N	/Feats.aspx?ID=2995	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature; ability to cast spells from spell slots; at least one spell with the air, cold, earth, fire, plant, or water trait	Common	\N	\N
544a4632-5433-4bd4-a37d-e26770b67b6f	Ghost Dedication	{Dedication}	You have risen as a shell of your former self, a spirit of mist and anguish.	\N	/Feats.aspx?ID=3496	2	\N	\N	\N	\N	\N	Archetype	\N	You died and returned as a ghost.	Rare	\N	\N
cfbc5160-40fa-4eac-924c-fa4bb1e608da	Ghost Eater Dedication	{Dedication}	You have trained as a ghost eater, a hunter specialized in the destruction of spirits.	\N	/Feats.aspx?ID=2710	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Occultism or Trained in Religion	Uncommon	\N	\N
2330ec39-c3c5-44e5-a496-15e5d1f65814	Ghost Hunter Dedication	{Dedication}	You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. 	\N	/Feats.aspx?ID=2277	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Occultism or Trained in Religion	Uncommon	\N	\N
dfd1a509-ca47-4680-9090-56f05cf8ed51	Ghostly Grasp (Deviant)	{Deviant,Evocation,Magical}	An invisible arm extends from you to grab and manipulate objects.	\N	/Feats.aspx?ID=3789	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
b96c1bb7-3f77-45f1-bd51-290bedb6d256	Ghoul Dedication	{Dedication}	You have succumbed to ghoul fever, dying and returning as a ghoul, an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave.	\N	/Feats.aspx?ID=3504	2	\N	\N	\N	\N	\N	Archetype	\N	You were killed by ghoul fever.	Rare	\N	\N
51f559c1-ac12-4aaf-937d-1331270ab00f	Glad-Hand	{}	Make an Impression on a target you’ve just met	\N	/Feats.aspx?ID=5153	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Diplomacy	Common	\N	\N
c2b2b911-e3f9-4b99-9092-06f3a417c0e4	Gladiator Dedication	{Dedication}	You know how to turn combat into a form of entertainment.	\N	/Feats.aspx?ID=6333	2	\N	\N	\N	\N	\N	Archetype	\N	Impressive Performance	Common	\N	\N
b675fefa-0d5d-4997-bcda-443b4462597c	Godless Healing	{}	With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise.	\N	/Feats.aspx?ID=869	2	\N	\N	\N	\N	\N	Skill	\N	Battle Medicine; can't have a patron deity	Common	\N	\N
e34e4799-a6b9-4818-b52b-a5606322e0b5	Grasping Spirits Spell	{Animist,Apparition,Concentrate,Spellshape}	Gaining substance from your magic, your apparitions increase the range of your spells, which then pull your enemy closer.	\N	/Feats.aspx?ID=7125	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
78c33f8e-a0fb-44c9-9c97-48ba2c9f7121	Guardian Dedication	{Dedication,Multiclass}	You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice.	\N	/Feats.aspx?ID=7892	2	\N	\N	\N	\N	\N	Archetype	\N	Strength +2; Constitution +2	Common	\N	\N
da6a4be6-5c7b-473a-b38c-37ee379e561f	Guerrilla Dedication	{Dedication}	You're skilled in subtle tactics and using the environment against your enemies.	\N	/Feats.aspx?ID=7931	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Stealth; Trained in Survival	Common	\N	\N
91c3380c-99a0-4c85-bb49-c94642b2e6ce	Guiding Shot	{Commander,Flourish}	Your ranged attack helps guide your allies into striking your enemy's weak point.	\N	/Feats.aspx?ID=7799	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
485dd0c0-f2dc-419e-b81a-caf9fccb44f3	Gunslinger Dedication	{Dedication,Multiclass}	You become trained in simple and martial crossbows and simple and martial firearms.	\N	/Feats.aspx?ID=3215	2	\N	\N	\N	\N	\N	Archetype	\N	Dexterity +2	Uncommon	\N	\N
0d782a18-a420-4fa8-9d44-7ee7cb1bb116	Half-Truths	{}	You are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions.	\N	/Feats.aspx?ID=4123	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Deception; Expert in Diplomacy	Common	\N	\N
07e2e19d-7b0f-41e2-a28d-12308528c6fd	Hallowed Necromancer Dedication	{Dedication}	You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead.	\N	/Feats.aspx?ID=3459	2	\N	\N	\N	\N	\N	Archetype	\N	Expert in Religion; good alignment, able to cast spells using spell slots, able to cast at least one necromancy spell	Uncommon	\N	\N
fe7a9d47-d392-4aba-9d76-68cf3f52e7a4	Hampering Stance	{Aura,Guardian,Stance}	You make it difficult for enemies to move past you.	\N	/Feats.aspx?ID=7838	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
356904b7-6768-4490-9686-4be54d8086db	Harrower Dedication	{Dedication}	You become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead.	\N	/Feats.aspx?ID=4153	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
c92e5451-9327-4b5e-ac6d-ab15c909d924	Hellknight Armiger Dedication	{Dedication}	You have taken the first step to being a full Hellknight.	\N	/Feats.aspx?ID=907	2	\N	\N	\N	\N	\N	Archetype	\N	member of a Hellknight Order; trained in heavy armor as well as your order's favored weapon	Uncommon	\N	\N
87e5a281-7ec9-4802-b2f3-9eae284819bf	Herbalist Dedication	{Dedication}	You can create natural remedies.	\N	/Feats.aspx?ID=6339	2	\N	\N	\N	\N	\N	Archetype	\N	Natural Medicine; Trained in Nature	Common	\N	\N
a4fb1ca1-6d53-4b8f-bade-b0cfacc57c8b	Horizon Walker Dedication	{Dedication}	You've mastered travel within a specific type of terrain.	\N	/Feats.aspx?ID=1987	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Survival	Common	\N	\N
71e67f0a-8ec1-411c-af55-fbc46583f321	Hunter's Aim	{Concentrate}	When you focus on aiming, your attack becomes particularly accurate.	\N	/Feats.aspx?ID=4867	2	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
5a22908a-923b-48d4-8d95-016ba76ed8e6	Hurl at the Horizon	{Exemplar,Ikon}	Your weapon flies from your hand as if propelled under its own power.	\N	/Feats.aspx?ID=7158	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9f64cf9c-0f3b-4f46-a678-9c0219c12495	Improvise Admixture	{Concentrate,Manipulate}	You scrounge together enough ingredients from what's left in your alchemist's toolkit to produce a few more versatile vials on the fly.	\N	/Feats.aspx?ID=5767	2	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
52508789-aaf3-4093-85bc-c3d77b11544f	Intimidating Prowess	{}	Gain a bonus to physically Demoralize a target	\N	/Feats.aspx?ID=5163	2	\N	\N	\N	\N	\N	Skill	\N	Strength +3; Expert in Intimidation	Common	\N	\N
73341a58-f9aa-4914-999a-748cfe40a044	Intimidating Strike	{Emotion,Fear,Mental}	Your blow not only wounds creatures but also shatters their confidence.	\N	/Feats.aspx?ID=4782	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
e079bfe6-6afb-45ff-9329-ce3af69adce0	Inventor	{Downtime}	Use Crafting to create item formulas	\N	/Feats.aspx?ID=5164	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Crafting	Common	\N	\N
f8de84df-7c88-461d-b556-c776244fa01c	Inventor Dedication	{Dedication,Multiclass}	You become trained in Crafting and inventor class DC.	\N	/Feats.aspx?ID=3112	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence +3	Uncommon	\N	\N
67fd731a-d1b9-48d5-80a1-b901142e645f	Investigator Dedication	{Dedication,Multiclass}	You gain the on the case class feature, which grants you both the Pursue a Lead activity and Clue In reaction.	\N	/Feats.aspx?ID=6203	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence +2	Common	\N	\N
824e0b25-45b5-471f-b722-24a10d931afc	Iridian Choirmaster Dedication	{Dedication}	When you take this dedication, choose one willing, non-minion ally to be your student in the ways of the Iridian Choir.	\N	/Feats.aspx?ID=7943	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Occultism	Uncommon	\N	\N
b43fedb0-20be-4113-82a3-45467d2bd5eb	Juggle	{Concentrate,Manipulate}	You can Juggle items and still use your hands between tosses.	\N	/Feats.aspx?ID=1199	2	\N	\N	\N	\N	\N	Skill	\N	Dexterity 16; Trained in Performance	Uncommon	\N	\N
78db35ee-b326-4789-892c-960e53854058	Rebounding Toss	{Flourish}	You bounce your weapon off one foe to strike another.	\N	/Feats.aspx?ID=4785	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
3ce92620-1df2-4c18-ae34-336c58736170	Juggler Dedication	{Dedication}	You become trained in Performance and gain the Juggle skill feat	\N	/Feats.aspx?ID=1187	2	\N	\N	\N	\N	\N	Archetype	\N	Dexterity 14	Uncommon	\N	\N
632abda9-6025-4c2d-847a-e5cd4f80ae06	Kinetic Activation	{}	Rather than incantations and gestures, you can use your kinetic gate to directly unlock the potential of elementally empowered magic items.	\N	/Feats.aspx?ID=4187	2	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
eac096b9-88ff-41c8-8574-89545ca0cd24	Kineticist Dedication	{Dedication,Multiclass}	You become trained in kineticist class DC and impulse attack rolls.	\N	/Feats.aspx?ID=4333	2	\N	\N	\N	\N	\N	Archetype	\N	Constitution +2	Common	\N	\N
6b0df7f5-bd2b-4c79-99fc-d164ac397c69	Kitharodian Actor Dedication	{Dedication}	You’ve studied classic Taldan theater and learned to embody various roles to a sublime degree.	\N	/Feats.aspx?ID=7456	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Performance	Rare	\N	\N
a4944828-eab4-4090-80d9-7b4190297c6f	Lasting Coercion	{}	Coerce a target into helping you longer	\N	/Feats.aspx?ID=5166	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Intimidation	Common	\N	\N
b17c5de2-95ed-4e18-9efa-ee4b55b6cd07	Lastwall Sentry Dedication	{Dedication}	Swear yourself as a sentry for the Knights of Lastwall.	\N	/Feats.aspx?ID=882	2	\N	\N	\N	\N	\N	Archetype	\N	member of the Knights of Lastwall; Shield Block	Uncommon	\N	\N
19cbff04-a26f-439a-8ce9-706657006d6b	Lead Climber	{}	When climbing, you can prepare routes for others to follow, and you can pull your allies up to avoid disaster.	\N	/Feats.aspx?ID=6491	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Athletics	Common	\N	\N
96db88ea-267c-4cbc-93bc-c8d3d46e5fd3	Leap the Falls	{Exemplar,Ikon}	Reinforcing your legs with divine energy, you can leap the battlefield as powerfully as a salmon clearing a waterfall.	\N	/Feats.aspx?ID=7159	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a2e64c7c-1e07-4dba-927a-57c4ee54de2b	Lepidstadt Surgeon Dedication	{Dedication}	Before everything else, before the blood and the monsters and the Stasian technology and the horror, you are a doctor.	\N	/Feats.aspx?ID=7472	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Medicine; attended the University of Lepidstadt	Uncommon	\N	\N
1f7954af-c81e-4576-8055-8769339d8ac3	Leverage Connections	{}	You know the right people who can get things done for you in certain circles.	\N	/Feats.aspx?ID=6493	2	\N	\N	\N	\N	\N	Skill	\N	Courtly Graces or Streetwise; Expert in Society	Uncommon	\N	\N
53ae071e-088d-4d82-b494-2e229fedfd4d	Lightning Swap	{Exemplar,Flourish}	You have practiced quickly switching between combat styles and the equipment needed for them.	\N	/Feats.aspx?ID=4783	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
ade542d1-57c1-42c1-8865-1122e8356d68	Linguist Dedication	{Dedication}	You have studied languages and their development.	\N	/Feats.aspx?ID=6344	2	\N	\N	\N	\N	\N	Archetype	\N	You speak at least 3 languages	Common	\N	\N
b49566bf-4cf9-4a3f-a5be-6061c1b84f96	Lion Blade Dedication	{Dedication}	Your Lion Blade spy training helps you conceal yourself and your identity.	\N	/Feats.aspx?ID=7724	2	\N	\N	\N	\N	\N	Archetype	\N	member of the Lion Blades; Trained in Performance	Uncommon	\N	\N
e8eb33c4-84dc-486d-ba94-7a6cf68ce8a5	Living Monolith Dedication	{Dedication}	Begin to process to become a living monolith.	\N	/Feats.aspx?ID=888	2	\N	\N	\N	\N	\N	Archetype	\N	Ancient Osiriani and Sphinx languages; Trained in Crafting	Uncommon	\N	\N
7a0a3c5d-fb57-487b-8b1d-310a50c896fe	Living Vessel Dedication	{Dedication}	Whether willingly or not, you've become a vessel for a being of unimaginable power.	\N	/Feats.aspx?ID=3815	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Rare	\N	\N
774b43c9-ddcf-40a7-a7c6-0ed25adb1e58	Loremaster Dedication	{Dedication}	You've compiled a vast repository of information that touches on nearly every subject.	\N	/Feats.aspx?ID=2000	2	\N	\N	\N	\N	\N	Archetype	\N	trained in at least one skill to Decipher Writing	Common	\N	\N
9002c33a-de1a-42ef-b5ec-8ad8712c00cd	Loremaster's Etude	{Fortune}	You magically unlock memories, making them easier to recall.	\N	/Feats.aspx?ID=4584	2	\N	\N	\N	Bard	\N	Class	\N	enigma muse	Common	\N	\N
6ffa9e2c-b627-45b6-a9da-704a411218ea	Lunge	{}	You attack an enemy at the edge of your reach.	\N	/Feats.aspx?ID=4784	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
8e38fe64-7a46-4a27-9189-6b72dce147e3	Magaambyan Attendant Dedication	{Dedication}	You devote much of your study to halcyon magic.	\N	/Feats.aspx?ID=1102	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Arcana or Trained in Nature; member of the Magaambya of attendant rank	Uncommon	\N	\N
8a8f6d3d-2d4d-434b-b3ea-e8c2cc56ce81	Magic Warrior Dedication	{Dedication}	You have taken up a nameless mask and sworn the oath of the magic warriors.	\N	/Feats.aspx?ID=903	2	\N	\N	\N	\N	\N	Archetype	\N	ability to cast focus spells	Uncommon	\N	\N
9f12b33a-b713-4523-9df6-8cda60eb4e8b	Magical Crafting	{}	Craft magic items	\N	/Feats.aspx?ID=5178	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Crafting	Common	\N	\N
6244b4a2-bf14-444c-95cb-f5cad64c55f2	Magical Shorthand	{}	Learn spells quickly and at a reduced cost	\N	/Feats.aspx?ID=5179	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion	Common	\N	\N
00293cfb-a3ad-4f1b-820b-8362d67de053	Magical Understudy	{Evolution}	Your eidolon evolves to cast spells.	\N	/Feats.aspx?ID=2896	2	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
e59a1e56-0c75-40fa-a0cb-57f8e4157f02	Magus Dedication	{Dedication,Multiclass}	You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice.	\N	/Feats.aspx?ID=2945	2	\N	\N	\N	\N	\N	Archetype	\N	Strength 14 or Dexterity 14; Intelligence 14	Common	\N	\N
6709c86d-ca2f-4337-9809-29c0029a97f9	Malleable Movement	{}	You shift the shape of your weapon to help you Leap farther and faster.	free	/Feats.aspx?ID=3863	2	\N	\N	\N	\N	Trigger: You Leap.	Skill	\N	Mind Smith Dedication; Expert in Athletics	Common	\N	\N
daa4a448-6af9-45ca-9377-d052abf70c0f	Marshal Dedication	{Dedication}	You’ve combined your social skills and combat training to become a talented combat leader.	\N	/Feats.aspx?ID=6351	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Diplomacy or Trained in Intimidation; trained in martial weapons	Common	\N	\N
984ff236-4169-43ec-834a-d0121fbc36fe	Martial Artist Dedication	{Dedication}	You have trained to use your fists as deadly weapons and can deliver devastatingly powerful blows with them.	\N	/Feats.aspx?ID=6364	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
a864ca28-9497-4b4f-96bf-e489fe4709c5	Mauler Dedication	{Dedication}	You specialize in melee weapons that require two hands.	\N	/Feats.aspx?ID=6368	2	\N	\N	\N	\N	\N	Archetype	\N	Strength +2	Common	\N	\N
50ab68cd-b072-4724-b267-39ef7fc9568d	Meddling Futures	{Cursebound,Divine}	You open yourself to the guidance of whatever spirits or powers deign to help you.	free	/Feats.aspx?ID=6060	2	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
3ab525ff-fbc3-4f54-ab91-53412327b624	Medic Dedication	{Dedication}	You become an expert in Medicine.	\N	/Feats.aspx?ID=6373	2	\N	\N	\N	\N	\N	Archetype	\N	Battle Medicine; Trained in Medicine	Common	\N	\N
05d758b7-dcd4-4a03-b753-f8d3cacaaa0c	Mental Balm	{Amp,Emotion,Mental}	Your spells release soothing mental waves.	\N	/Feats.aspx?ID=3660	2	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
5250f3fe-00a8-4453-9e45-329b0a1d0881	Mind Smith Dedication	{Dedication}	You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world.	\N	/Feats.aspx?ID=3862	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
02b6309d-abff-4733-a26f-07abbabf7f52	Minor Magic	{}	You’ve dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition.	\N	/Feats.aspx?ID=556	2	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
c89fc2de-1dbc-40c1-8768-76d7946209b9	Mobility	{}	You move without leaving an opening.	\N	/Feats.aspx?ID=4926	2	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
efe802ee-f001-41ee-86b2-50a30738fc19	Monk Dedication	{Dedication,Multiclass}	You become trained in unarmed attacks and gain the powerful fist class feature.	\N	/Feats.aspx?ID=6210	2	\N	\N	\N	\N	\N	Archetype	\N	Dexterity +2; Strength +2	Common	\N	\N
a6fec064-43a6-44df-884e-889a0e8aeea5	Monster Warden	{}	You understand how to defend yourself and others against your prey.	\N	/Feats.aspx?ID=4868	2	\N	\N	\N	Ranger	\N	Class	\N	Monster Hunter	Common	\N	\N
36ced51c-fac4-44c5-9bad-482c12884f09	Mortal Healing	{}	You grant greater healing when the gods don’t interfere	\N	/Feats.aspx?ID=1181	2	\N	\N	\N	\N	\N	Skill	\N	Godless Healing, you follow the Laws of Mortality	Common	\N	\N
b9a6ebca-8104-47b9-90ad-71c4e13c77f6	Multifarious Muse	{}	Your muse doesn’t fall into a single label.	\N	/Feats.aspx?ID=4585	2	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
a179e4ea-3f03-4811-9392-ff78b2010ff6	Mummy Dedication	{Dedication}	Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy.	\N	/Feats.aspx?ID=3520	2	\N	\N	\N	\N	\N	Archetype	\N	you are dead and were mummified (by natural or ritualistic means)	Rare	\N	\N
583f5232-734f-4bb2-878b-41c43992d3c1	Munitions Master Dedication	{Class,Dedication}	You have drilled enough with your light mortar to operate it with unrivaled efficiency.	\N	/Feats.aspx?ID=7958	2	\N	\N	\N	\N	\N	Archetype	\N	light mortar innovation	Uncommon	\N	\N
1be5cf4d-69f9-4231-8839-cb50571afe7a	Nantambu Chime-Ringer Dedication	{Dedication}	You've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes.	\N	/Feats.aspx?ID=3039	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Performance; Trained in Society	Uncommon	\N	\N
8f24cf4b-9d28-49ce-814c-d3be46b74022	Nimble Crawl	{}	Crawl at a faster rate	\N	/Feats.aspx?ID=5183	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Acrobatics	Common	\N	\N
8aa04191-2b77-4f37-ab87-f39b436cbd40	No Escape	{Rage}	You keep pace with a retreating foe.	reaction	/Feats.aspx?ID=5815	2	\N	\N	\N	Barbarian	Trigger: An enemy within reach attempts to move away from you.	Class	\N	\N	Common	\N	\N
d0911347-2f3d-4f65-8714-eb45d099ca5a	Nonlethal Spell	{Manipulate,Spellshape}	You can alter offensive spells to be less deadly.	\N	/Feats.aspx?ID=5027	2	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
138fe400-49d5-4bbd-add1-c5a7ef42abba	Oath of The Avenger	{Oath}	You’ve sworn an oath to punish wicked acts you witness.	\N	/Feats.aspx?ID=7517	2	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
817732bb-7280-4333-8ce8-6718a352da9a	Oath of The Defender	{Oath}	During your daily preparations, you can swear an oath to defend against a certain kind of enemy during your deeds that day.	\N	/Feats.aspx?ID=7518	2	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
533325c7-2860-4da7-a15d-b6b8ada734da	Oath of The Slayer	{Oath}	During your daily preparations, you can swear an oath to defeat, topple, or destroy a certain kind of enemy during your deeds that day.	\N	/Feats.aspx?ID=7519	2	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
3352cc86-b20f-431f-8ec0-33efaa994c4b	Oatia Skysage Dedication	{Dedication}	Your study of the stars unlocks supernatural insights and magic.	\N	/Feats.aspx?ID=4064	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Occultism	Uncommon	\N	\N
476fb91d-501a-40d3-ab95-01f4dc40bcbc	Oil Fire	{Fire,Manipulate,Unstable}	Your armor includes flame-resistant gauntlets with oil-filled finger joints.	\N	/Feats.aspx?ID=7073	2	\N	\N	\N	Inventor	\N	Class	\N	armor innovation	Common	\N	\N
dbd7b699-31e7-4b07-8cc5-1b3cdfb58560	Oozemorph Dedication	{Dedication}	You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies.	\N	/Feats.aspx?ID=2185	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
80e37407-7def-481b-bcec-0eddfd13be5a	Oracle Dedication	{Dedication,Multiclass}	Choose a mystery.	\N	/Feats.aspx?ID=6217	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma +2	Common	\N	\N
7334536d-f9a1-413c-824c-24356d6a6ac1	Order Explorer	{}	You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets.	\N	/Feats.aspx?ID=4718	2	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
5776e153-b4e8-4ac6-9d5a-7f9ac245b0c3	Ostilli Host Dedication	{Dedication}	You've bonded with an attached symbiote known as an ostilli.	\N	/Feats.aspx?ID=5451	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Arcana or Trained in Nature	Uncommon	\N	\N
f89b6074-cb50-410c-bf06-f8f2119bb176	Overwatch Dedication	{Dedication}	You have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies.	\N	/Feats.aspx?ID=3118	2	\N	\N	\N	\N	\N	Archetype	\N	expert in Perception	Uncommon	\N	\N
f350495b-b554-4b54-ad04-b7d297313b31	Pactbinder Dedication	{Dedication}	The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation.	\N	/Feats.aspx?ID=3822	2	\N	\N	\N	\N	\N	Archetype	\N	trained in Diplomacy as well as either Arcana, Nature, Occultism, or Religion	Uncommon	\N	\N
79759a5f-6cb8-47b7-920f-8251d86ce807	Pactbound Dedication	{Dedication}	You befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact.	\N	/Feats.aspx?ID=3414	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature; Erutaki or Giant language, must have earned the trust of a saumen kar who initiates you into the archetype	Rare	\N	\N
bd60b75e-aa00-4a4f-9252-72b27d5ef647	Palatine Detective Dedication	{Class,Dedication}	You have delved into the study of the occult and divine, becoming exceptionally skilled at identifying when such forces are at work.	\N	/Feats.aspx?ID=7557	2	\N	\N	\N	\N	\N	Archetype	\N	investigator	Uncommon	\N	\N
67b645e2-f00c-4933-95be-27a4020b2f2d	Panic the Dead	{Emotion,Fear,Mental}	Vitality strikes terror in the undead.	\N	/Feats.aspx?ID=4650	2	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
e44b057b-1162-4e29-b20a-1f4a49a15dad	Pathfinder Agent Dedication	{Dedication}	You're a field agent of the globe-trotting Pathfinder Society.	\N	/Feats.aspx?ID=871	2	\N	\N	\N	\N	\N	Archetype	\N	member of the Pathfinder Society	Uncommon	\N	\N
c992228b-7fe3-42a3-b690-489475170668	Pei Zing Adept	{}	You’re practiced at timing preparations to the point where you can treat multiple patients at once.	\N	/Feats.aspx?ID=7068	2	\N	\N	\N	\N	\N	Skill	\N	Prepare Elemental Medicine; Expert in Crafting, Herbalism Lore, or Expert in Medicine	Uncommon	\N	\N
856847f3-6822-4a88-be54-315ca6a62eb7	Performer's Treatment	{}	With your experience as a performer, you can keep a set of medical tools handy at all times.	\N	/Feats.aspx?ID=7491	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Medicine; Expert in Performance	Rare	\N	\N
3ac00b7f-1ccb-4e19-9d58-01d26cdda0ad	Pernicious Poison	{Additive}	You can add a toxic additive to an alchemical poison to make it splash poison on its target.	\N	/Feats.aspx?ID=5768	2	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
504ad384-8954-461b-a106-6b92e2d39892	Person of Interest	{}	Sometimes, you need to follow the leads as they come in the middle of an investigation.	\N	/Feats.aspx?ID=5943	2	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
5473c01f-2b80-463c-94cd-d2b62625d80f	Phalanx Formation (Guardian)	{Guardian}	You know how to clear a line of fire for your allies.	\N	/Feats.aspx?ID=7839	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
98a07924-7f3e-4a58-8947-c3152a04c7e5	Pirate Dedication	{Dedication}	As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on.	\N	/Feats.aspx?ID=6378	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Intimidation	Common	\N	\N
518b8617-fbd9-483f-b7fd-504707824a99	Pistol Phenom Dedication	{Dedication}	You catch an opponent off-guard by spinning your weapon.	\N	/Feats.aspx?ID=3251	2	\N	\N	\N	\N	\N	Archetype	\N	trained in at least one type of one-handed firearm; Trained in Deception; Trained in Performance	Uncommon	\N	\N
03625bc7-4946-49cb-85ee-15688c013980	Pistol Twirl	{}	Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks.	\N	/Feats.aspx?ID=3162	2	\N	\N	\N	Gunslinger	\N	Class	\N	Trained in Deception	Common	\N	\N
462bcf04-d64f-45b1-a0ee-f390c82a01b3	Poison Resistance	{}	Your affinity for the natural world grants you protection against some of its dangers.	\N	/Feats.aspx?ID=4719	2	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
cadd3249-98a7-489f-9436-ee98b3f259b7	Poisoner Dedication	{Dedication}	You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful.	\N	/Feats.aspx?ID=6382	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Crafting	Common	\N	\N
48668ab9-c5a8-4a0f-b655-2612b6de12b2	Powder Punch Stance	{Stance}	You infuse your handwraps with black powder.	\N	/Feats.aspx?ID=3575	2	\N	\N	\N	\N	\N	Archetype	\N	Martial Artist Dedication	Uncommon	\N	\N
d0e0564c-2a6f-420c-b360-ba49821f6568	Powerful Leap	{}	Jump farther and higher	\N	/Feats.aspx?ID=5189	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Athletics	Common	\N	\N
387a74ec-7566-4145-b48c-9d1671805f65	Predict Weather	{Secret}	By observing often subtle indicators in the environment, you may try to predict the day's weather.	\N	/Feats.aspx?ID=3907	2	\N	\N	\N	\N	\N	Skill	\N	Trained in Survival	Uncommon	\N	\N
99bc30f4-8b3b-4872-9193-2b1d96091502	Propelling Sorcery	{}	The force of your magic can be used to propel yourself or another.	\N	/Feats.aspx?ID=6093	2	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
a0216a5d-7605-43d9-99cc-a910e55721bb	Prophet of Kalistrade Dedication	{Dedication}	After induction into the ranks of the Kalistocrats, you learned the skills necessary to succeed in business and rise above others by following a set of detailed strictures.	\N	/Feats.aspx?ID=7680	2	\N	\N	\N	\N	\N	Archetype	\N	trained in Mercantile Lore; Trained in Society; Charisma +2	Uncommon	\N	\N
19863bc2-f21a-4ef2-be55-fbbfdaaf6ca9	Psi Burst	{Concentrate,Evocation,Mindshift,Occult,Psyche}	With a passing thought, you direct violent psychic energies at a nearby creature.	\N	/Feats.aspx?ID=3661	2	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
c922d3c3-a4a4-444c-b368-9f2969fc2ac7	Psychic Dedication	{Dedication,Multiclass}	You feel something awaken within your mind.	\N	/Feats.aspx?ID=3736	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence 14 or Charisma 14	Common	\N	\N
41268235-fe84-45ee-8891-66e1cbfea176	Quick Contacts	{}	Spend only 1 day to use Connections or Criminal Connections.	\N	/Feats.aspx?ID=2144	\N	\N	\N	\N	\N	\N	Skill	\N	\N	Common	\N	\N
89a735a1-0bb2-4bae-b397-b3f7d911f83b	Quick Disguise	{}	Set up a disguise in less time	\N	/Feats.aspx?ID=5194	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Deception	Common	\N	\N
13feb1c1-90c0-4474-8165-938bcd6cf288	Quick Draw	{}	You draw your weapon and attack with the same motion.	\N	/Feats.aspx?ID=4869	2	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
10026fa7-84fe-466a-a411-a6e9dfaca4fc	Quiet Allies	{}	Roll a single Stealth check when sneaking with allies	\N	/Feats.aspx?ID=5202	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Stealth	Common	\N	\N
bd5c9adc-d992-4e43-b3a9-7656bba23a89	Raise Haft	{Guardian}	You know how to use the haft of larger weapons to block your enemies' attacks.	\N	/Feats.aspx?ID=7840	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e7fc9a61-dbf8-4f7e-9a1d-9796b33bbfe1	Ranged Combatant	{Evolution}	Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance.	\N	/Feats.aspx?ID=2897	2	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
6564f782-d2ae-47b1-89c7-040c910763e5	Ranger Dedication	{Dedication,Multiclass}	You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice.	\N	/Feats.aspx?ID=5087	2	\N	\N	\N	\N	\N	Archetype	\N	Dexterity +2	Common	\N	\N
07fd6bbc-5d0a-4c45-b552-bc00dbd809c3	Rapid Assessment	{Commander}	You quickly evaluate your enemies.	free	/Feats.aspx?ID=7800	2	\N	\N	\N	\N	Trigger: You roll initiative.	\N	\N	\N	Common	\N	\N
66f3f3af-7d1e-4cb5-93c4-cdafe3a3b0b7	Rapid Mantel	{}	Pull yourself onto ledges quickly	\N	/Feats.aspx?ID=5203	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Athletics	Common	\N	\N
429941a2-206d-40b3-b17b-65ed36dcf7af	Rapid Response	{}	You work quickly in emergencies.	reaction	/Feats.aspx?ID=4651	2	\N	\N	\N	Cleric	Trigger: An ally is reduced to 0 Hit Points	Class	\N	\N	Common	\N	\N
12a3fb60-61e0-4cb6-a8e3-433b30ed3f68	Razmiran Priest Dedication	{Dedication}	You have earned entry to the priesthood of Razmir, either at the Exalted Lodge or another temple where Razmir’s holy masks are forged.	\N	/Feats.aspx?ID=7566	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Crafting; Trained in Deception	Uncommon	\N	\N
1cf4ca70-7dbb-474e-8e87-4b1f97cdca6b	Reanimator Dedication	{Dedication}	You have dedicated your studies to the art of raising and commanding undead.	\N	/Feats.aspx?ID=3486	2	\N	\N	\N	\N	\N	Archetype	\N	able to cast _animate dead_ with a spell slot	Common	\N	\N
cb249877-b139-4857-b41a-0111620067a7	Red Mantis Assassin Dedication	{Dedication}	You have learned how to stalk your foes and slay them with a sawtooth saber.	\N	/Feats.aspx?ID=6519	2	\N	\N	\N	\N	\N	Archetype	\N	trained in sawtooth sabers; worshipper of Achaekek; member of the Red Mantis assassins	Uncommon	\N	\N
713a931e-5b73-48d2-b74e-3116481f06b8	Red-Gold Mortality	{Exemplar,Ikon,Void}	By channeling your divinity into a creature along with a strike, you can disrupt their ability to recover.	\N	/Feats.aspx?ID=7160	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
11298798-c6a2-4d2b-a6b5-85de453118fe	Reinforce Eidolon	{}	You buffer your eidolon.	\N	/Feats.aspx?ID=2898	2	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
276f2514-859a-45a6-99e2-9ec2fbabc872	Release Spores	{Deviant,Fungus,Magical,Poison}	You create a miasma of spores.	\N	/Feats.aspx?ID=7626	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
ff7f9e86-6205-40bf-9656-10719b4e85e2	Relentless Stalker	{Move}	Stay adjacent to your prey when they attempt to move away.	reaction	/Feats.aspx?ID=867	2	\N	\N	\N	Ranger	Trigger: An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.	Class	\N	\N	Uncommon	\N	\N
df93a7b1-99b4-4023-9dfc-7473ca805a80	Reliable Squire	{}	You know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can.	\N	/Feats.aspx?ID=3624	2	\N	\N	\N	Champion	\N	Class	\N	\N	Uncommon	\N	\N
3844f686-f94f-45a6-bc02-54203c7de303	Resilient Mind	{}	You're firm in your convictions and have girded your mind against outside influence.	\N	/Feats.aspx?ID=3625	2	\N	\N	\N	Cleric	\N	Class	\N	\N	Uncommon	\N	\N
0b579233-9c71-4f92-b419-e555d59b8256	Retreating Finisher	{Finisher}	You make a calculated attack without letting down your guard.	\N	/Feats.aspx?ID=6141	2	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
7899129e-3d67-4de6-b411-2c9857228b30	Reverse Engineer	{}	You are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them.	\N	/Feats.aspx?ID=3053	2	\N	\N	\N	Inventor	\N	Class	\N	Expert in Crafting	Common	\N	\N
a78b14f6-cf12-454b-a4ea-383195d32955	Revivifying Mutagen	{Concentrate}	You metabolize a mutagen to heal yourself.	\N	/Feats.aspx?ID=5769	2	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
324ac25e-4c0b-405e-883e-c60da8ae4024	Risky Reload	{Flourish}	You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality.	\N	/Feats.aspx?ID=3163	2	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
747c66af-fde1-4aa5-ac4a-297ec01909cd	Rivethun Emissary Dedication	{Dedication}	You’re a practicing Rivethun emissary, skilled at interacting and bonding with the spirits of living creatures.	\N	/Feats.aspx?ID=7571	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Diplomacy; Trained in Religion	Uncommon	\N	\N
2c21b552-d8ae-4de8-885c-5b1c08166f78	Rivethun Invoker Dedication	{Dedication}	You’re a practicing Rivethun invoker, able to enter a trance that connects you physically and mentally to surrounding spirits.	\N	/Feats.aspx?ID=7581	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Athletics; Trained in Religion	Uncommon	\N	\N
efdc3815-fbec-40ed-8ad2-550df500ddc8	Rivethun Involutionist Dedication	{Dedication}	You’re a practicing Rivethun involutionist, with a deep well\r\nof inner power.	\N	/Feats.aspx?ID=7588	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature; Trained in Religion	Uncommon	\N	\N
11a6e9c0-abbb-4ac1-8322-4ab103b02034	Robust Recovery	{}	Greater benefits from Treat Disease and Treat Poison	\N	/Feats.aspx?ID=5207	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Medicine	Common	\N	\N
dc511235-d226-4ab1-a3de-2fd85261a5f4	Rogue Dedication	{Dedication,Multiclass}	You gain a skill feat and the rogue’s surprise attack class feature.	\N	/Feats.aspx?ID=5092	2	\N	\N	\N	\N	\N	Archetype	\N	Dexterity +2	Common	\N	\N
7a754688-9dc6-425a-9769-e46a4943324a	Rolling Landing	{}	You land with quick rolls that help you keep your momentum.	\N	/Feats.aspx?ID=6500	2	\N	\N	\N	\N	\N	Skill	\N	Cat Fall	Common	\N	\N
b03c46a3-65d2-4c96-9bca-fcac0a04ac98	Rotten Slurry	{Attack,Deviant,Magical}	You expel a glob of rotten, foul-smelling slurry from your torso, hand, or mouth at a foe.	\N	/Feats.aspx?ID=7627	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
aa9036a3-eead-4eb5-9e2c-6d1a3b931fa0	Runelord Dedication	{Class,Dedication}	Your connection to your sin suffuses all magic you use.	\N	/Feats.aspx?ID=7482	2	\N	\N	\N	\N	\N	Archetype	\N	runelord	Rare	\N	\N
99199863-371b-4208-8dd7-ba7aae1011ef	Runescarred Dedication	{Dedication}	Overwhelming magic has branded your body with powerful runes.	\N	/Feats.aspx?ID=912	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Arcana	Uncommon	\N	\N
18f0d914-2351-424a-9aa9-6bafc0acedb8	Sanctify Water	{}	You imbue water with your deity's blessing.	\N	/Feats.aspx?ID=6502	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Religion; you follow a deity with “holy” or “unholy” sanctification	Common	\N	\N
2929bb85-2b83-4c29-8e22-f1c033690595	Sanguimancer Dedication	{Dedication}	You can draw and manipulate energy from blood. You store life energy in the form of special temporary Hit Points and spend it to manifest powerful effects.	\N	/Feats.aspx?ID=7764	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Rare	\N	\N
74c712c8-4bc2-427c-9273-261a5901daba	Sap Life	{Healing}	You draw the life force out of your enemies.	\N	/Feats.aspx?ID=4652	2	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
988c4387-bfc0-4b68-a51e-f302f4b4db08	Scatter Swarm	{Magical}	Your patron reaches through your familiar to magically disperse a group of smaller threats.	\N	/Feats.aspx?ID=5412	2	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
be28620d-5cbd-402f-8b34-7e247c8cc18a	Scout Dedication	{Dedication}	You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies.	\N	/Feats.aspx?ID=6394	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Stealth; Trained in Survival	Common	\N	\N
b9fc5541-55d1-4817-8331-edb49fc537f5	Scroll Trickster Dedication	{Dedication}	You've studied scrolls in depth.	\N	/Feats.aspx?ID=6400	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature, Trained in Arcana, Trained in Occultism, or Trained in Religion	Common	\N	\N
a82afde2-1d7a-4442-bd73-5abeaabf64e5	Scrounger Dedication	{Dedication}	While others need specialized tools and a dedicated space, you have found a way to build just about anything, anywhere.	\N	/Feats.aspx?ID=6405	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Crafting	Uncommon	\N	\N
7cdaba2a-b49b-4720-881a-74ffce4c84dd	Searing Restoration	{Fire,Healing,Manipulate,Unstable}	They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs.	\N	/Feats.aspx?ID=3054	2	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
1515c6be-38e8-44fc-930e-3b4faad8f69b	Second Wind	{}	You can enter a second rage, but afterward you need to catch your breath.	\N	/Feats.aspx?ID=5816	2	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
aa27525a-4f4c-4609-84f2-753f5f4177d4	Seneschal Witch Dedication	{Class,Dedication}	As you work to understand the connection with your missing patron, it’s increasingly easy to form bonds with those around you.	\N	/Feats.aspx?ID=7247	2	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch	Rare	\N	\N
4b45c8fb-71f0-4f15-8eed-1bf3eab2ff8b	Sentinel Dedication	{Dedication}	You have trained carefully to maximize the protective qualities of your armor.	\N	/Feats.aspx?ID=6409	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
07a5b504-8abf-426c-af20-a02a3e67df4f	Set-up Strike	{Commander,Flourish}	Your attack makes it difficult for your enemy to defend themselves against your allies' attacks.	\N	/Feats.aspx?ID=7801	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f0fb2fbd-f57b-4ac6-a469-f67a4178d003	Shadow Mark	{}	You have learned special tricks that help you follow individuals without them noticing you.	\N	/Feats.aspx?ID=6503	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Stealth	Common	\N	\N
d0388ef3-5b9f-4cda-8f2c-ccd19ba10224	Shadowcaster Dedication	{Dedication}	You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic.	\N	/Feats.aspx?ID=3009	2	\N	\N	\N	\N	\N	Archetype	\N	ability to cast spells	Uncommon	\N	\N
00acc418-de41-44c2-b7e4-0b399eaef71b	Shake It Off	{Concentrate,Rage}	You concentrate on your rage, overcoming fear and fighting back sickness.	\N	/Feats.aspx?ID=5817	2	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
869d527c-843e-4eb7-88b5-6f2aa71ceca2	Shared Stratagem	{}	The plans you make include your allies as well as yourself.	\N	/Feats.aspx?ID=5944	2	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
11399526-b1d3-4d07-adcb-3db94526ccd3	Shield your Eyes	{Guardian}	You reflexively place your shield between your eyes and visual dangers.	\N	/Feats.aspx?ID=7841	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
7c0bb6ab-0504-4469-a01d-358d89258529	Shielding Taunt	{Flourish,Guardian}	By banging loudly on your shield, you get the attention of even the most stubborn of foes.	\N	/Feats.aspx?ID=7842	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4c8ced79-a1ac-4da0-b50f-8f3ac8c05587	Shieldmarshal Dedication	{Dedication}	Your elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside.	\N	/Feats.aspx?ID=4040	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
43366b5a-a95b-46cd-846b-1f1af6129b6c	Shooting Stars Stance	{Stance}	You enter a stance that lets you throw shuriken with lightning speed.	\N	/Feats.aspx?ID=5988	2	\N	\N	\N	Monk	\N	Class	\N	Monastic Weaponry	Common	\N	\N
77c337f5-5d42-458f-adfc-88be4a8eba36	Sleek Reposition	{Press}	While your opponent is still recovering from your prior attack, you snag its armor, clothing, or flesh to move it as you please.	\N	/Feats.aspx?ID=4786	2	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
ca2e74be-ea66-4e7b-86b0-e8001e6c96dd	Slippery Prey	{}	You're able to escape bonds more easily than others.	\N	/Feats.aspx?ID=6505	2	\N	\N	\N	\N	\N	Skill	\N	Trained in Athletics or Trained in Acrobatics	Common	\N	\N
8eb7cc26-1f36-42e9-b8bc-c56428f66def	Smoke Bomb	{Additive}	You can add a tarry additive to an alchemical bomb to make it emit smoke.	\N	/Feats.aspx?ID=5770	2	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
feedc325-645e-44fc-b370-530db155aee2	Snare Hopping	{}	You can magically move your snares around.	\N	/Feats.aspx?ID=1766	2	\N	\N	\N	Ranger	\N	Class	\N	Snare Crafting; warden spells	Common	\N	\N
452cb85f-72ac-4c32-987b-1a2a78ebec6c	Snarecrafter Dedication	{Dedication}	You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you.	\N	/Feats.aspx?ID=6414	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Crafting	Common	\N	\N
146dc894-49ee-420b-b675-1b6304051a6a	Sniping Duo Dedication	{Dedication}	You can choose one willing, non-minion ally to act as your spotter.	\N	/Feats.aspx?ID=3258	2	\N	\N	\N	\N	\N	Archetype	\N	trained in at least one type of weapon in the crossbow or firearm groups; Trained in Stealth	Common	\N	\N
9e56e664-7633-4b40-b3e6-40242b344629	Solid Lead	{}	Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture.	\N	/Feats.aspx?ID=5945	2	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
0ebbf09f-b82a-4864-8275-01d50ad95579	Song of Strength	{}	Your performances inspire strength in your allies to aid them at physical tasks.	\N	/Feats.aspx?ID=4586	2	\N	\N	\N	Bard	\N	Class	\N	warrior muse	Common	\N	\N
2a81c4c9-c4c2-439f-971c-c0ef36f14d90	Sorcerer Dedication	{Dedication,Multiclass}	Choose a bloodline.	\N	/Feats.aspx?ID=6225	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma +2	Common	\N	\N
046087e5-4ce3-4c83-bc78-d7894801071b	Soul Warden Dedication	{Dedication}	You can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield.	\N	/Feats.aspx?ID=3466	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Occultism or Trained in Religion; worships Pharasma or a psychopomp usher	Common	\N	\N
c75e4af9-c307-4ba4-a1ea-b573e65b4f4b	Soulforger Dedication	{Dedication}	You can manifest the power of your spirit in combat to realize your motivations.	\N	/Feats.aspx?ID=3016	2	\N	\N	\N	\N	\N	Archetype	\N	Wisdom 14 or ability to cast divine spells	Uncommon	\N	\N
855df3f2-936b-4988-b855-ab5a9a2a7936	Sow Rumor	{Secret}	You spread rumors, which may or may not be true, about a specific subject.	\N	/Feats.aspx?ID=6507	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Deception	Uncommon	\N	\N
5f5958e8-cd77-4b42-b619-eedefaecfaa3	Spectral Dagger	{Manipulate}	By touching the _splinter of finality_ in your neck, you conjure a _spectral dagger_ into your hand that resembles the splinter wrapped in a crude hilt.	\N	/Feats.aspx?ID=7704	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
198a19ae-366a-41ef-a99b-20ea6ddac59d	Spell Parry	{}	You infuse magical power into your body or armaments to parry both physical and magical assaults.	\N	/Feats.aspx?ID=2851	2	\N	\N	\N	Magus	\N	Class	\N	\N	Common	\N	\N
900660ff-153b-469e-a760-5a7e2eab94f4	Spell Trickster Dedication	{Dedication}	Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects.	\N	/Feats.aspx?ID=3368	2	\N	\N	\N	\N	\N	Archetype	\N	Able to cast spells; Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion	Common	\N	\N
342cf1c5-487b-4084-94a2-364b61bfad66	Spellshot Dedication	{Class,Dedication}	You've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air.	\N	/Feats.aspx?ID=3267	2	\N	\N	\N	\N	\N	Archetype	\N	way of the spellshot	Uncommon	\N	\N
8ab2dc76-1011-401a-9fd7-59f8ed72a4ad	Spirit Sheath	{Arcane,Conjuration,Extradimensional}	You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.	\N	/Feats.aspx?ID=2852	2	\N	\N	\N	Magus	\N	Class	\N	\N	Common	\N	\N
972cc774-be1c-4e85-9986-d14f18f1fd0b	Spirit Speaker	{Necromancy,Secret}	You know that when an animal dies, its spirit lingers briefly before moving on.	\N	/Feats.aspx?ID=3423	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Nature	Uncommon	\N	\N
2022c9b0-b417-4fc8-b8a8-c09c65dbe0d5	Spirit Warrior Dedication	{Dedication}	You’re a warrior who trains your spirit and body to work in perfect harmony, enhancing your attacks with your spiritual energy while fighting with a ferocious martial technique that combines blade and fist.	\N	/Feats.aspx?ID=7020	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
0927622e-0410-4a0c-b723-dfc209fa6e62	Spiritual Expansion Spell	{Animist,Apparition,Concentrate,Spellshape}	Your apparitions manifest to scatter the energy of your spell.	\N	/Feats.aspx?ID=7126	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6e79103d-062f-41b2-b2a7-8ebec1ac40c1	Sprout Fruit	{Deviant,Healing,Magical,Plant}	The plants covering your body sprout a single, ripe fruit.	\N	/Feats.aspx?ID=7630	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
aae4f5a9-f1e9-415a-92c3-64932e8a0e0e	Staff Acrobat Dedication	{Dedication}	Gain bonuses when using your staff as an implement to aid Acrobatics and Athletics actions.	\N	/Feats.aspx?ID=1193	2	\N	\N	\N	\N	\N	Archetype	\N	Dexterity 16; Trained in Acrobatics; Trained in Athletics; trained with at least one of the following weapons: staff, bo staff, halfling sling staff, or any weapon in the spear or polearm group (referred to in this archetype as “your staff”)	Uncommon	\N	\N
c99540fe-179c-416c-aad0-83557fa6fb7c	Stalwart Defender Dedication	{Dedication}	You have completed your initial training in the ways of a stalwart defender.	\N	/Feats.aspx?ID=4172	2	\N	\N	\N	\N	\N	Archetype	\N	trained in light armor	Uncommon	\N	\N
57e790df-1943-41c2-94a1-433e46b8b3f3	Starlit Sentinel Dedication	{Dedication}	You’ve been chosen by one of the constellations of the Tian Xia zodiac.	\N	/Feats.aspx?ID=7033	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Rare	\N	\N
d2dceb7d-fc11-4a6e-a182-437508f5fc86	Steed Form	{Evolution}	Your eidolon changes to make it particularly effective as your mount.	\N	/Feats.aspx?ID=2899	2	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
06a00cbf-eb88-47d4-a38e-1755a3ace221	Sterling Dynamo Dedication	{Dedication}	You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail.	\N	/Feats.aspx?ID=3127	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
140c884b-cddb-4bdf-a0fc-4c2f1d9a9e5e	Stone Brawler Dedication	{Dedication}	You've learned to call the primal power of elemental stone to your aid.	\N	/Feats.aspx?ID=4371	2	\N	\N	\N	\N	\N	Archetype	\N	Constitution 14	Uncommon	\N	\N
ee8c4eeb-e2c5-4771-97b4-169fe42c61d7	Stonebound Dedication	{Dedication}	You bind yourself to the very essence of stone.	\N	/Feats.aspx?ID=4377	2	\N	\N	\N	\N	\N	Archetype	\N	Constitution 14	Uncommon	\N	\N
8c77c110-5982-4c27-927a-a49a04262395	Strong Arm	{}	When you Strike with a thrown weapon, the weapon’s range increment increases by 10 feet.	\N	/Feats.aspx?ID=4927	2	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
f33b2d25-a803-49e7-b6c6-5ba6f137d067	Student of Perfection Dedication	{Dedication}	You have joined one of the Houses of Perfection.	\N	/Feats.aspx?ID=900	2	\N	\N	\N	\N	\N	Archetype	\N	powerful fist or expert in unarmed attacks; member of a House of Perfection	Uncommon	\N	\N
37985f29-c29e-4225-9eed-6b586e56c9f8	Student of Water	{Water}	Following your studies of water, your qi stirs the water of the natural world.	\N	/Feats.aspx?ID=7494	2	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
5929a625-9793-4ec3-aa28-ff4c6c218fda	Stunning Blows	{}	The focused power of your flurry threatens to overwhelm your opponent.	\N	/Feats.aspx?ID=5989	2	\N	\N	\N	Monk	\N	Class	\N	flurry of blows	Common	\N	\N
268d3c07-40aa-48ab-8840-8a9eb5da07e0	Summoner Dedication	{Dedication,Multiclass}	You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force.	\N	/Feats.aspx?ID=2953	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma 14	Common	\N	\N
5e8166c4-2be3-4cea-93f0-647d1733aa1f	Swarmkeeper Dedication	{Dedication}	Your body has become a symbiotic hive for a swarm of crawling insects.	\N	/Feats.aspx?ID=5463	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature	Uncommon	\N	\N
a6e00e66-6631-4c7f-a24a-be1cabd02c0c	Swashbuckler Dedication	{Dedication,Multiclass}	Choose a swashbuckler’s style.	\N	/Feats.aspx?ID=6233	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma +2; Dexterity +2	Common	\N	\N
6d8018a2-f7be-4cce-b159-8129bc55604e	Tactical Expansion	{Commander}	Your folio is filled with tactics and techniques you’ve devised based on study and experience.	\N	/Feats.aspx?ID=7802	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
216e7501-c8fd-46a4-a8a4-8a9758f117b6	Talisman Dabbler Dedication	{Dedication}	You are trained in the use of  &lt;%CONSUMABLES%19%&gt; talismans &lt;%END> and similar magical paraphernalia.	\N	/Feats.aspx?ID=6420	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
a26d4d1a-f064-449f-af92-1527348df4be	Talisman Esoterica	{Esoterica}	You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans.	\N	/Feats.aspx?ID=3706	2	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
fc0364d8-5423-437d-afb7-88a63a80380c	Tattoo Artist	{}	You can craft tattoos, including magical tattoos.	\N	/Feats.aspx?ID=2962	2	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting	Common	\N	\N
4b7079b7-82e0-4f72-a40b-c5cc4c585b64	Tattooed Historian Dedication	{Dedication}	You become trained in Diplomacy or Performance; if you are already trained in both skills, you instead become trained in a skill of your choice.	\N	/Feats.aspx?ID=7647	2	\N	\N	\N	\N	\N	Archetype	\N	Constitution +1; Trained in Belkzen Lore, Trained in Orc Lore, Trained in Orc Pantheon Lore, or (at the GM's discretion) a related Lore skill	Uncommon	\N	\N
aedab6b7-5b89-439c-b224-3996a96239c3	Taunting Strike	{Flourish,Guardian}	The force of your blow causes your enemy to focus their attention on you.	\N	/Feats.aspx?ID=7843	2	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b1ef49c8-1242-444d-8481-3dbe07d40a4c	Terrifying Resistance	{}	The spells of those you have Demoralized are less effective on you.	\N	/Feats.aspx?ID=6509	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Intimidation	Common	\N	\N
a2c7e04c-2c48-4831-8581-edee5a7e3d35	Thaumaturge Dedication	{Dedication,Multiclass}	You've uncovered basic thaumaturgy.	\N	/Feats.aspx?ID=3743	2	\N	\N	\N	\N	\N	Archetype	\N	Charisma 14	Common	\N	\N
2c7e823c-8831-459c-a2db-9c4594d47483	Vigilante Dedication	{Dedication}	You have two identities, each with its own name and abilities.	\N	/Feats.aspx?ID=6424	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Deception	Uncommon	\N	\N
b4cce7e5-6382-477b-9424-b8a5c5e7d34a	Thlipit Contestant Dedication	{Dedication}	Grueling practice has strengthened your tongue or tail to the point where it's become a formidable weapon.	\N	/Feats.aspx?ID=5474	2	\N	\N	\N	\N	\N	Archetype	\N	You have a long prehensile tongue or a tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead.	Common	\N	\N
1190d82f-41f6-400c-81b3-4f8f31250af5	Titan Swing	{Deviant,Magical,Transmutation}	Your limbs tense as you deliver a mighty swing.	\N	/Feats.aspx?ID=3785	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
9b3f1e9f-f6cb-43cd-9780-9c915f400959	Trick Driver Dedication	{Dedication}	You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling.	\N	/Feats.aspx?ID=3140	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
2b51dfc5-542a-4419-bc4b-34bedea2980c	Triumphant Boast	{}	You relate a loud and impressive tale of your triumph over a formidable foe.	\N	/Feats.aspx?ID=3896	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Performance	Rare	\N	\N
6ffa92bf-bd94-4f02-96a7-e03410f7646f	Tumble Behind (Swashbuckler)	{}	Your tumbling puts your foes on the back foot.	\N	/Feats.aspx?ID=6142	2	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
f9ff1071-91a0-4ac3-82ba-38011e7ecd73	Tumbling Teamwork	{}	Your tumbling distracts a foe enough to create an advantage for one of your allies.	\N	/Feats.aspx?ID=6512	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Acrobatics	Common	\N	\N
19c5ab51-9a33-4102-bc2d-54f9a628e2ba	Turn Away Misfortune	{Abjuration,Esoterica,Fortune,Manipulate,Occult}	You perform a superstition, such as casting salt over your shoulder to ward off bad luck.	reaction	/Feats.aspx?ID=3707	2	\N	\N	\N	Thaumaturge	Trigger: You would attempt a roll affected by a misfortune effect.	Class	\N	\N	Common	\N	\N
1eb4685f-8e58-4ad7-95fd-abdebdb7e9b7	Turpin Rowe Lumberjack Dedication	{Dedication}	Your logging training has made you intimately familiar with all aspects of forestry.	\N	/Feats.aspx?ID=1232	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Survival	Uncommon	\N	\N
1b5a50ce-3bcd-4903-ac3e-de2ec0b9894a	Tweak Appearances	{}	You can alter a creature's clothing to improve their social impact.	\N	/Feats.aspx?ID=927	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Crafting	Uncommon	\N	\N
6c0c890e-9151-4505-95ab-2e05d8132ed1	Twilight Speaker Dedication	{Dedication}	You have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion.	\N	/Feats.aspx?ID=4114	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Society; you are an Ilverani elf	Uncommon	\N	\N
343298be-3691-4658-8f2f-b730a1336371	Ulfen Guard Dedication	{Dedication}	Central to your Ulfen Guard training is the ability to protect an ally.	\N	/Feats.aspx?ID=7735	2	\N	\N	\N	\N	\N	Archetype	\N	member of the Ulfen Guard; Trained in Athletics; Trained in Intimidation	Uncommon	\N	\N
f0765f6b-dd66-4153-96e0-840214944160	Unbalancing Blow	{}	Interweaving attacks, you unbalance your foes.	\N	/Feats.aspx?ID=4928	2	\N	\N	\N	Rogue	\N	Class	\N	thief racket	Common	\N	\N
c4c32b53-1a09-4b4e-a6fa-dd4477f587ac	Unbalancing Finisher	{Finisher}	You attack with a flashy assault that leaves your target off balance.	\N	/Feats.aspx?ID=6143	2	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
1226a781-ada6-43d7-a6c5-7f3094e6e5bd	Undead Master Dedication	{Dedication}	You gain the services of an undead companion that travels with you and obeys your commands.	\N	/Feats.aspx?ID=3492	2	\N	\N	\N	\N	\N	Archetype	\N	evil alignment	Uncommon	\N	\N
ecfce5b4-b629-4721-809d-5afcae3cd566	Undead Slayer Dedication	{Dedication}	Your training has prepared you to recognize most undead on sight.	\N	/Feats.aspx?ID=3474	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Religion	Common	\N	\N
e1e0527e-d555-4b25-825c-68512a27d6ce	Underground Network	{}	You're connected to groups that know what's going on in the streets, and you can get information out of them quickly.	\N	/Feats.aspx?ID=6514	2	\N	\N	\N	\N	\N	Skill	\N	Streetwise; Expert in Society	Uncommon	\N	\N
f3d8072a-7922-46a0-9c2d-343266704192	Underhanded Assault	{}	You capitalize on the distraction provided by an ally.	\N	/Feats.aspx?ID=4929	2	\N	\N	\N	Rogue	\N	Class	\N	Trained in Stealth	Common	\N	\N
ad19f88b-3029-4b4d-8e04-4cb41240dbd2	Unexpected Sharpshooter Dedication	{Dedication}	Who needs skill when you've got dumb luck?	\N	/Feats.aspx?ID=3272	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
2ff4eb5c-f81f-4e8a-9439-59c0f4315c4a	United Assault	{Flourish}	Through countless battles, you've learned you're stronger when working alongside your allies.	\N	/Feats.aspx?ID=3626	2	\N	\N	\N	Ranger	\N	Class	\N	\N	Uncommon	\N	\N
77e497fe-8760-41e1-b568-8d1a4640c449	Unmistakable Lore	{}	Recall Knowledge about your Lore more effectively	\N	/Feats.aspx?ID=5232	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Lore	Common	\N	\N
cf4f4e85-c6f8-4b28-aae5-a1164d2439ce	Unusual Treatment	{}	Treat Wounds tends to additional conditions	\N	/Feats.aspx?ID=5234	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Medicine	Common	\N	\N
11346753-f32d-465a-b09b-c04c9c9f654a	Uplifting Overture	{}	You learn the uplifting overture composition cantrip, which aids your allies’ skills with the inspiring nature of your performance.	\N	/Feats.aspx?ID=4587	2	\N	\N	\N	Bard	\N	Class	\N	maestro muse	Common	\N	\N
086b52eb-2efe-454e-8380-0a470de5b1fa	Ursine Avenger Form	{Artifact,Morph,Primal}	You draw the _Ursine Avenger Hood_ over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear.	\N	/Feats.aspx?ID=4086	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
dedd131a-5f85-4fbe-8344-88f2b9961534	Vampire Dedication	{Dedication}	You're a newly risen vampire.	\N	/Feats.aspx?ID=3545	2	\N	\N	\N	\N	\N	Archetype	\N	You were a killed by a vampire drinking your blood.	Rare	\N	\N
894dcae3-63dd-48e8-bf85-bd8c311ec76d	Vasodilation	{}	Using the power of your own blood, you encourage increased blood flow to nourish damaged tissue.	\N	/Feats.aspx?ID=7763	2	\N	\N	\N	\N	\N	Skill	\N	Trained in Medicine	Uncommon	\N	\N
fec080f4-77ba-42e3-bbdf-5dfa9910be46	Vehicle Mechanic Dedication	{Dedication}	You are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular.	\N	/Feats.aspx?ID=3147	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence +2; Trained in Crafting	Uncommon	\N	\N
a79ebb9d-e587-4af2-84d5-a478dc58e7e1	Verduran Shadow Dedication	{Dedication}	Your awareness of primal energies allows you to explore forests with preternatural ease.	\N	/Feats.aspx?ID=7606	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Stealth; Trained in Survival	Uncommon	\N	\N
66ca716a-fc3b-4c3a-9ad9-f0a50e9704aa	Versatile Font	{}	As you explore your deity’s aspects, you move beyond restrictions on healing or harming.	\N	/Feats.aspx?ID=4653	2	\N	\N	\N	Cleric	\N	Class	\N	harmful font or healing font; deity that allows clerics to have both fonts	Common	\N	\N
b7fc0ea4-878c-40d4-bee4-abdf63bf4732	Viking Dedication	{Dedication}	Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm.	\N	/Feats.aspx?ID=6435	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Athletics	Common	\N	\N
07ed7278-a7a1-4c84-a6d0-78b3ca2648f8	Vindicator Dedication	{Class,Dedication}	Your church ensures that you are cared for.	\N	/Feats.aspx?ID=7256	2	\N	\N	\N	\N	\N	Archetype	\N	Vindicator	Common	\N	\N
ae8f91db-6a01-4f3e-9506-b10ae1abe11c	Vine Lash	{Attack,Deviant,Magical,Plant}	A long vine sprouts from your arm, which you can temporarily wield like a whip.	\N	/Feats.aspx?ID=7631	2	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
cecc7ed1-c564-4872-a020-c45787b53df3	Voice of the Elements	{}	You can speak with the secret tones of elements you channel, finding words in the crackle of flame, the grinding of stone.	\N	/Feats.aspx?ID=4188	5	\N	\N	\N	Kineticist	\N	Class	\N	Primal Dragonblood	Common	\N	\N
0437c191-2360-4886-8c0d-0436e6515b13	Wandering Chef Dedication	{Dedication}	Whether trained in a noble kitchen or a humble home, you know how to cook delicious dishes and source ingredients from the wilderness or urban settings.	\N	/Feats.aspx?ID=7053	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
bc70e8f3-518b-4518-84d1-f0ae8cfe93a7	War Mage Dedication	{Class,Dedication}	Your studies into the battlefield applications of magic have made your spells particularly effective at disrupting enemy  formations or manipulating enemy troops into positions where they are more vulnerable to wide-scale magical attacks.	\N	/Feats.aspx?ID=7976	2	\N	\N	\N	\N	\N	Archetype	\N	You have a spellcasting class feature.	Uncommon	\N	\N
b85e6939-eb47-4df6-a44e-bbe201e51b19	Ward Medic	{}	Treat several patients at once	\N	/Feats.aspx?ID=5237	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Medicine	Common	\N	\N
79fa1a35-3cd9-470c-a50a-f95a2f38a310	Warning Shot	{}	Who needs words when the roar of a gun is so much more succinct?	\N	/Feats.aspx?ID=3164	2	\N	\N	\N	Gunslinger	\N	Class	\N	Trained in Intimidation	Common	\N	\N
30adebbe-b4db-4fbc-936c-c1f7268200b2	Warp Space	{Amp}	You use your magic to bend space, causing your spell to strike from a strange vector.	\N	/Feats.aspx?ID=3662	2	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
483d8eb7-249f-4c1e-a48e-b6c1da488f89	Warpriest’s Armor	{}	Your training has helped you adapt to ever-heavier armor.	\N	/Feats.aspx?ID=4654	2	\N	\N	\N	Cleric	\N	Class	\N	warpriest doctrine	Common	\N	\N
a2cc9c0e-ec06-4193-ada6-5528e60123cc	Warrior Of Legend Dedication	{Class,Dedication}	You have been given a powerful blessing of battle that is also your cursed doom.	\N	/Feats.aspx?ID=7261	2	\N	\N	\N	\N	\N	Archetype	\N	Warrior of legend	Uncommon	\N	\N
ba23b34a-5e46-4112-8628-850d9c1a1f5f	Wary Disarmament	{}	+2 to AC or saves against devices or traps while disarming	\N	/Feats.aspx?ID=5238	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Thievery	Common	\N	\N
ef22a239-b758-4522-98c5-fd77de67cfd5	Waterfowl Stance	{Stance,Water}	In your hands, swords dance like rainfall over the waves; who can tell where the storm ends and the sea begins?	\N	/Feats.aspx?ID=7495	2	\N	\N	\N	Monk	\N	Class	\N	Monastic Weaponry	Uncommon	\N	\N
221d9e1b-659b-4c48-ba23-79aad347655a	Weapon Improviser Dedication	{Dedication}	You don't take the normal –2 penalty to attack rolls with improvised weapons.	\N	/Feats.aspx?ID=6440	2	\N	\N	\N	\N	\N	Archetype	\N	trained in martial weapons	Common	\N	\N
a418cf53-da9b-4f1e-ab5b-0a2e9c9ccae2	Wellspring Mage Dedication	{Class,Dedication}	There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.	\N	/Feats.aspx?ID=3029	2	\N	\N	\N	\N	\N	Archetype	\N	wellspring magic	Rare	\N	\N
9c4a5b8b-55fe-42d1-a9d5-70011b6541c4	Werecreature Dedication	{Dedication}	You're a werecreature, able to shift between your humanoid shape, an animal shape, and a monstrous hybrid of the two.	\N	/Feats.aspx?ID=5486	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Rare	\N	\N
09ca2265-87c9-4e79-a116-1c7ee049ad77	What's That up Your Sleeve?	{}	Whether as a dealer or player, you've learned to spot cheaters.	\N	/Feats.aspx?ID=4168	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Gambling Lore	Uncommon	\N	\N
91ac2b39-ee43-40ab-acdb-80496fb60dd9	Wild Mimic Dedication	{Dedication}	Fighting in the wilds has honed your understanding of the unique abilities many creatures have.	\N	/Feats.aspx?ID=5515	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature	Common	\N	\N
bc2103d8-feb4-4242-a164-e3285aced1c5	Wilderness Spotter	{}	Use Survival for your Initiative when in a specific terrain.	\N	/Feats.aspx?ID=868	2	\N	\N	\N	\N	\N	Skill	\N	Expert in Survival	Uncommon	\N	\N
80689216-2de6-4313-bbd3-01e7325b2522	Winged Warrior Dedication	{Dedication}	Through rigorous training, you have strengthened your wings, granting you enough thrust to gain additional altitude.	\N	/Feats.aspx?ID=5527	2	\N	\N	\N	\N	\N	Archetype	\N	you have permanent wings (such as from an ancestry or graft)	Common	\N	\N
9278e5f3-5658-44bf-a30c-4a5349037fca	Witch Dedication	{Dedication,Multiclass}	You cast spells like a witch.	\N	/Feats.aspx?ID=5099	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence +2	Common	\N	\N
e3ea3822-c631-48c2-ac54-72a9f00f6f7d	Wizard Dedication	{Dedication,Multiclass}	You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice.	\N	/Feats.aspx?ID=5106	2	\N	\N	\N	\N	\N	Archetype	\N	Intelligence +2	Common	\N	\N
bcc11641-1958-4f74-98bf-36282fe29601	Worm Caller Dedication	{Dedication}	You pledge yourself to understanding and emulating one of the most powerful creatures of the Darklands: the mighty cave worm.	\N	/Feats.aspx?ID=4357	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Nature or Trained in Cave Worm Lore	Rare	\N	\N
5936397e-6b77-4b69-85b1-8558d0284474	Wrestler Dedication	{Dedication}	Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered.	\N	/Feats.aspx?ID=6446	2	\N	\N	\N	\N	\N	Archetype	\N	Trained in Athletics	Common	\N	\N
6dfda6af-284b-4286-b46b-cc2261b63228	Wukong Extension	{Manipulate,Unstable}	Invoking the name of Sun Wukong’s extending cudgel, Ruyi Bang, you activate hidden levers and cranks in your innovation, making it swiftly extend outward like a battering ram.	\N	/Feats.aspx?ID=7074	2	\N	\N	\N	Inventor	\N	Class	\N	weapon innovation	Uncommon	\N	\N
1253e5a1-801b-4ac4-abda-2e2e74c0e424	Wylderheart Dedication	{Dedication}	You’re primed to face off against threats from the Outer Rifts.	\N	/Feats.aspx?ID=7714	2	\N	\N	\N	\N	\N	Archetype	\N	member of the Wylderhearts	Uncommon	\N	\N
caa6fd67-89bb-4d01-a637-2cb095b01545	Zephyr Guard Dedication	{Dedication}	As a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety.	\N	/Feats.aspx?ID=1154	2	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
0cc7e119-bbea-462a-a35b-37758efcd08f	Air Shroud	{Air,Impulse,Primal,Stance}	Turbulent air suffuses your kinetic aura.	\N	/Feats.aspx?ID=4210	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
154aae31-6f34-40a7-93b9-30b2cef87cb3	Zombie Dedication	{Dedication}	Despite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity.	\N	/Feats.aspx?ID=3557	2	\N	\N	\N	\N	\N	Archetype	\N	You died and were animated as a husk zombie.	Rare	\N	\N
1aebf072-593e-4e40-9fbf-af16365ca466	Additional Circus Trick	{Circus}	You gain an additional signature trick.	\N	/Feats.aspx?ID=2688	3	\N	\N	\N	\N	\N	General	\N	You must have a signature trick	Common	\N	\N
e53f191e-cc68-43be-a2d1-5f5a0399ed87	Ancestral Paragon	{}	Gain a 1st-level ancestry feat	\N	/Feats.aspx?ID=5118	3	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
c99cb0dd-9d3b-4b46-8683-4573d2074af8	Aurochs-Headed	{}	Your words and body language can subconsciously unsettle orcs, giving you an advantage when convincing them to see things your way.	\N	/Feats.aspx?ID=7648	3	\N	\N	\N	\N	\N	Skill	\N	Trained in Diplomacy or Trained in Intimidation	Uncommon	\N	\N
36bee850-03c0-4849-bce7-9acfc13b9fe7	Endure Anarchy	{Kingdom}	Recover from Unrest more quickly and lessen its effects	\N	/Feats.aspx?ID=3911	3	\N	\N	\N	\N	\N	General	\N	Loyalty 14	Common	\N	\N
0c10644e-13f0-45c0-a125-6341d7869253	Folk Dowsing	{}	You can find what you're looking for using a dowsing rod or pendulum.	\N	/Feats.aspx?ID=3774	3	\N	\N	\N	\N	\N	Skill	\N	Trained in Survival	Uncommon	\N	\N
dd136c06-6b0b-4a29-bef5-02b65b152c5c	Graft Technician	{}	You can create and implant grafts.	\N	/Feats.aspx?ID=5542	3	\N	\N	\N	\N	\N	Skill	\N	Expert in Medicine	Common	\N	\N
1b661250-19dd-4cbd-826f-a538fba681c2	Hireling Manager	{}	Hirelings gain +2 to skill checks.	\N	/Feats.aspx?ID=2130	3	\N	\N	\N	\N	\N	General	\N	Charisma 14	Common	\N	\N
177c3bd3-0a0e-408e-b6f8-663d2598dba1	Improvised Repair	{}	You can hastily patch damaged equipment together, but the temporary fix lacks the full care required for lasting repairs.	\N	/Feats.aspx?ID=6486	3	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
c3902e7f-bb82-43c4-a35a-39af11f4b86f	Inspiring Entertainment	{Kingdom}	Use Culture on checks to determine Unrest	\N	/Feats.aspx?ID=3916	3	\N	\N	\N	\N	\N	General	\N	Culture 14	Common	\N	\N
37bc75a7-bf66-40c9-8394-c1f3fd78faee	Keen Follower	{}	Your keen observation of your allies has made you better at following their lead.	\N	/Feats.aspx?ID=6490	3	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
66e7c1f8-ede8-41d4-8bd3-204a13972462	Know the Beat	{}	You have been trained to investigate crimes.	\N	/Feats.aspx?ID=1156	3	\N	\N	\N	\N	\N	Skill	\N	Zephyr Guard Dedication	Common	\N	\N
9400b80a-610d-4153-b7c8-36e633cad3d2	Liquidate Resources	{Kingdom}	Draw upon reserve funds to avoid Ruin	\N	/Feats.aspx?ID=3918	3	\N	\N	\N	\N	\N	General	\N	Economy 14	Common	\N	\N
aaae8327-7469-416f-b82d-683e1843995b	Pick Up the Pace	{}	You lead by example and can help others push themselves beyond their normal limits.	\N	/Feats.aspx?ID=6495	3	\N	\N	\N	\N	\N	General	\N	Constitution +2	Common	\N	\N
b239127f-a5cf-47d5-af6c-72abea06c441	Prescient Planner	{}	Procure a piece of adventuring gear	\N	/Feats.aspx?ID=5191	3	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
e70d6897-b4ef-4c2d-a5a3-007b65419ef5	Quick Recovery (Kingdom)	{Kingdom}	+4 to checks to end ongoing harmful events	\N	/Feats.aspx?ID=3923	3	\N	\N	\N	\N	\N	General	\N	Stability 14	Common	\N	\N
9dd5545b-d9e7-4442-a9b8-282093f88d49	Robust Health	{}	Your physiology responds well to first aid.	\N	/Feats.aspx?ID=6499	3	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
66e58b70-9b96-42b2-bc55-d5fa8c9acb7c	Skitter	{}	Crawl up to half your Speed.	\N	/Feats.aspx?ID=2151	3	\N	\N	\N	\N	\N	General	\N	Dexterity 16; Fleet	Common	\N	\N
8aa7ef5d-7943-4058-8c39-92db0d3132da	Steel Your Resolve	{Stamina}	Regain Stamina Points equal to half your maximum.	\N	/Feats.aspx?ID=1211	3	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
2ad89492-d05e-44a1-b489-16d8fdf6acde	Thorough Search	{}	You take your time searching to ensure you find everything.	\N	/Feats.aspx?ID=6510	3	\N	\N	\N	\N	\N	General	\N	Expert in Perception	Common	\N	\N
d6e3ce9d-3cf7-4010-91b9-ad76c6edc3a1	Untrained Improvisation	{}	Become more adept at using untrained skills	\N	/Feats.aspx?ID=5233	3	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
e49918ea-1fa0-4f65-ad98-d83a246e1b5c	We're on the List	{}	Emulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same.	reaction	/Feats.aspx?ID=4132	3	\N	\N	\N	\N	Trigger: An ally you can see and hear is about to attempt a Deception check to Impersonate someone or Lie.	Skill	\N	Alter Ego Dedication or Archaeologist Dedication; Trained in Society	Uncommon	\N	\N
01e2c9f4-021e-460f-9025-ec5dc9a5c8b9	Accelerating Touch	{}	Your healing energies are infused with bounding energy.	\N	/Feats.aspx?ID=1671	4	\N	\N	\N	Champion	\N	Class	\N	devotion spell (_lay on hands_)	Common	\N	\N
5c352b41-10a1-4100-877c-a23d19ec13c1	Acclimated Mount	{}	By the grace of your god, your mount can overcome the natural challenges and hazards present in a specific terrain.	\N	/Feats.aspx?ID=7991	4	\N	\N	\N	Champion	\N	Class	\N	Faithful Steed; Trained in Survival	Common	\N	\N
3c43494e-9cf4-4dd4-88a5-4d6b3301beab	Acclimatization	{}	Your time spent in the hostile parts of the world has inured you to extreme climates.	\N	/Feats.aspx?ID=1988	4	\N	\N	\N	\N	\N	Archetype	\N	Horizon Walker Dedication	Common	\N	\N
8e08625f-a1cc-46ca-a4c6-5c9292687d74	Additional Companion	{}	Another animal joins you in your travels.	\N	/Feats.aspx?ID=6268	4	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
e06f1867-7dcb-41fe-87ad-da54ca3e292b	Additional Follower	{}	Another follower joins you in your travels.	\N	/Feats.aspx?ID=7995	4	\N	\N	\N	\N	\N	Archetype	\N	Captain Dedication	Common	\N	\N
07a61db0-157c-4455-a79b-b39c4aec758d	Advanced Alchemy	{}	You gain the advanced alchemy benefits	\N	/Feats.aspx?ID=6185	4	\N	\N	\N	\N	\N	Archetype	\N	Alchemist Dedication	Common	\N	\N
30d9dbb1-ced5-4fa2-ad0b-068c87994578	Advanced Construct Companion	{}	You've upgraded your construct companion's power and decision-making ability.	\N	/Feats.aspx?ID=3055	4	\N	\N	\N	Inventor	\N	Class	\N	construct companion	Common	\N	\N
ddb38f42-3503-4583-9171-6d251c6103cd	Advanced Reanimated Companion	{}	Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives.	\N	/Feats.aspx?ID=3646	4	\N	\N	\N	\N	\N	Archetype	\N	Clockwork Reanimator Dedication	Common	\N	\N
78f6bef0-b5aa-4927-b78b-ee40374052a2	Advanced Warden	{}	You unlock more powerful primal spells.	\N	/Feats.aspx?ID=4870	4	\N	\N	\N	Ranger	\N	Class	\N	Initiate Warden	Common	\N	\N
bdfc5ac3-9d47-431e-b214-7c7535418fa7	Aeon Resonance	{}	You gain the resonant power of one embedded aeon stone as if it were placed in a wayfinder.	\N	/Feats.aspx?ID=7484	4	\N	\N	\N	\N	\N	Archetype	\N	Embed Aeon Stone	Common	\N	\N
4fa7f01d-4216-412a-9175-d03dac4a4186	Agile Hand	{}	When you cast _mage hand_, you can modify it to control a set of thieves' tools.	\N	/Feats.aspx?ID=3369	4	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _mage hand_	Common	\N	\N
283c32ec-2bdd-4535-ae1b-c08ca88e4d63	Alchemical Discoveries	{}	You've devoted extra time in the lab to improve your knowledge of alchemy.	\N	/Feats.aspx?ID=5946	4	\N	\N	\N	Investigator	\N	Class	\N	alchemical sciences methodology	Common	\N	\N
a367142e-7ae4-48b9-b548-367be36fa712	Alchemical Shot	{}	You've practiced a technique for mixing alchemical bombs with your loaded shot.	\N	/Feats.aspx?ID=3165	4	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
41b8af2c-4c5a-44dd-b5da-3d6d324ab57d	Aldori Parry	{}	You can parry attacks against you with your Aldori dueling  sword.	\N	/Feats.aspx?ID=7901	4	\N	\N	\N	\N	\N	Archetype	\N	Aldori Duelist Dedication	Common	\N	\N
f9831d1b-2fae-4bb4-9043-9b81228ea275	Always Ready	{}	Extensive training against undead has taught you to cover your weak points, even when you think that you're alone.	\N	/Feats.aspx?ID=3597	4	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
97c0f7d9-6aa9-4451-9adb-37ce47a6fb98	Ambush Bladderwort	{Composite,Impulse,Plant,Primal,Water,Wood}	You plant the seed of a giant bladderwort in an unoccupied square of ground or water within 30 feet.	\N	/Feats.aspx?ID=4296	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
ac581e6e-f7b9-44bd-b3b7-1bb61a5b4e04	Ambush Tactics	{}	You've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains.	\N	/Feats.aspx?ID=3905	4	\N	\N	\N	\N	\N	Skill	\N	trained in Lore about a specific terrain	Rare	\N	\N
4c9856b8-428b-4355-9615-014e4523229a	Angel of Vindication	{}	To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living.	\N	/Feats.aspx?ID=3612	4	\N	\N	\N	\N	\N	Archetype	\N	Assassin Dedication	Uncommon	\N	\N
1f50fd8c-4718-4738-bcdc-52cfba72b89b	Animal Actor	{}	You participated in a performance of _The Leaping Lion_, a play focusing on Cyricas, the animal-loving adventurer who traveled with his ape friend Mardu and remains a favorite hero among Taldan youth.	\N	/Feats.aspx?ID=7457	4	\N	\N	\N	\N	\N	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
f59da6e7-3dfa-447c-b989-ce139c333a8f	Animal Fleetness	{}	You're adept at using your animal shape's natural means of locomotion.	\N	/Feats.aspx?ID=5487	4	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication	Common	\N	\N
665ced04-3edc-489d-b652-7f39640c7dc7	Ankle Biter	{}	You fight just as well on the ground as you do standing up.	\N	/Feats.aspx?ID=3558	4	\N	\N	\N	\N	\N	Archetype	\N	Zombie Dedication	Common	\N	\N
3d1eb8a9-f025-4f3e-bb09-0a498dbdad16	Anthropomorphic Shape	{}	Humanoids’ supposed place apart from animals is folly—taking on their forms just requires some extra practice.	\N	/Feats.aspx?ID=4720	4	\N	\N	\N	Druid	\N	Class	\N	Untamed Form	Common	\N	\N
b8c9c931-d94c-490b-96ca-829faa8f0e31	Aphet Flash	{Flourish}	Your swarm can emit a bright flash, much like aphet beetles, a genus of flash beetles once used by Osirian miners as sources of light.	\N	/Feats.aspx?ID=5464	4	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
49b84ba8-63fb-4455-a872-213666675b30	Apparition's Enhancement	{Animist,Apparition,Divine,Spirit}	Spiritual power encases your weapon or unarmed attack.	free	/Feats.aspx?ID=7127	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
35395c28-aec3-49fd-a7db-deeda64cc9ce	Arcane Evolution	{Arcane}	Your arcane legacy allows you to perceive how magic affects everything.	\N	/Feats.aspx?ID=6094	4	\N	\N	\N	Sorcerer	\N	Class	\N	bloodline that grants arcane spells	Common	\N	\N
9f955f6a-5ac0-4d96-8b0a-a48595c529b6	Arcane School Spell	{}	You gain your school’s initial school spell.	\N	/Feats.aspx?ID=5107	4	\N	\N	\N	\N	\N	Archetype	\N	Wizard Dedication	Common	\N	\N
e8edabf6-0ca5-44e9-a528-0f5108ad72e4	Ardent Armiger	{}	You have been trained to resist the manipulations of fiends.	\N	/Feats.aspx?ID=908	4	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Armiger Dedication	Common	\N	\N
b25a69f5-125a-4022-9a36-53357a5477bc	Area Armor	{Guardian}	The armor you wear protects you and shelters your allies against explosions and other large-scale assaults.	\N	/Feats.aspx?ID=7844	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d31704b8-db91-4fb8-a492-39a1cc0d21ac	Armored Courage	{Guardian}	You take comfort in the safety of your armor.	\N	/Feats.aspx?ID=7845	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
09c4a193-e413-4254-9393-6ac294b6a338	Astral Tether	{Abjuration,Occult}	You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities.	\N	/Feats.aspx?ID=3663	4	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
d19e208f-8fdc-4396-86d0-4a0413fbecf1	Attunement Shift	{}	The magic of your spell floods into you, overriding your connection to the land around you.	free	/Feats.aspx?ID=2996	4	\N	\N	\N	\N	\N	Archetype	\N	Geomancer Dedication	Common	\N	\N
96d71d66-5d3d-4d28-a859-a932bb275b49	Aura Enhancement	{}	You’ve enhanced your training with your battle magic, allowing you access to a more potent divine font.	\N	/Feats.aspx?ID=7506	4	\N	\N	\N	\N	\N	Archetype	\N	Battle Harbinger Dedication	Common	\N	\N
23f243fa-a032-44e1-b40c-5ac899cd272e	Aura of Courage	{}	You stand strong in the face of danger and inspire your allies to do the same.	\N	/Feats.aspx?ID=5894	4	\N	\N	\N	Champion	\N	Class	\N	champion’s aura, holy	Common	\N	\N
9b98c5c5-4ed5-4838-bf3c-9cedcd2da8ec	Aura of Despair	{}	Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near.	\N	/Feats.aspx?ID=5895	4	\N	\N	\N	Champion	\N	Class	\N	champion’s aura, unholy	Uncommon	\N	\N
85438ecb-3ae8-4944-9ead-0bac18e04d43	Awakened Power	{Deviant}	Your power spontaneously evolves or reconfigures itself.	\N	/Feats.aspx?ID=3778	4	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
6f353983-9e6d-417a-be70-1fae25df4f8f	Axe Climber	{}	You can climb wooden surfaces using axes.	\N	/Feats.aspx?ID=1233	4	\N	\N	\N	\N	\N	Archetype	\N	Turpin Rowe Lumberjack Dedication	Common	\N	\N
1690224b-0f16-4194-841e-bc837a29b3f8	Banner Twirl	{Brandish,Commander,Manipulate}	You spin your banner in an elaborate pattern that your enemies find inscrutable.	\N	/Feats.aspx?ID=7803	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9a8bc98d-c7da-4b0b-90d4-e14e157464a8	Banner's Inspiration	{Brandish,Commander,Emotion,Flourish,Mental,Visual}	You wave your banner, inspiring allies to throw off the shackles of fear.	\N	/Feats.aspx?ID=7804	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
cab5fc7e-87fc-4fbc-806c-f2a433e323bc	Barbarian Resiliency	{}	You gain 3 additional Hit Points for each barbarian archetype class feat you have.	\N	/Feats.aspx?ID=6191	4	\N	\N	\N	\N	\N	Archetype	\N	Barbarian Dedication; class granting no more Hit Points per level than 10 + your Constitution modifier	Common	\N	\N
261840a6-8f55-4459-9a68-28b7678a8d73	Barreling Charge	{Flourish}	You rush forward, moving enemies aside to reach your foe.	\N	/Feats.aspx?ID=4787	4	\N	\N	\N	Fighter	\N	Class	\N	Trained in Athletics	Common	\N	\N
ada8c41e-a9a2-423a-85af-5f6258ffb3df	Barrier Shield	{}	When you cast _shield_, you can modify the spell to create a solid barrier you can use for cover, but not for blocking.	\N	/Feats.aspx?ID=3370	4	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _shield_	Common	\N	\N
58815b30-9f17-449d-9ff3-cbe8c5c249ad	Base Kinesis	{}	You gain the Base Kinesis impulse.	\N	/Feats.aspx?ID=4334	4	\N	\N	\N	\N	\N	Archetype	\N	Kineticist Dedication	Common	\N	\N
b3ec0520-3a74-4a70-99f3-6a7b2e8e9299	Basic Animist Spellcasting	{}	You gain the basic spellcasting benefits as a prepared divine caster.	\N	/Feats.aspx?ID=7220	4	\N	\N	\N	\N	\N	Archetype	\N	Animist Dedication	Common	\N	\N
e78298e2-d9ee-43e6-b568-0b3ec47c088b	Basic Arcana	{}	You gain a 1st- or 2nd-level wizard feat of your choice.	\N	/Feats.aspx?ID=5108	4	\N	\N	\N	\N	\N	Archetype	\N	Wizard Dedication	Common	\N	\N
57bc922f-7878-4839-84b2-876a80c0ff23	Basic Bard Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=5058	4	\N	\N	\N	\N	\N	Archetype	\N	Bard Dedication	Common	\N	\N
0e88e051-ec0a-4f38-82ba-3576a9fc5a7e	Basic Blood Potency	{}	You gain a 1st- or 2nd-level sorcerer feat.	\N	/Feats.aspx?ID=6227	4	\N	\N	\N	\N	\N	Archetype	\N	Sorcerer Dedication	Common	\N	\N
97326a39-3a60-47b5-b335-588945c5ff79	Basic Bloodline Spell	{}	You gain your bloodline’s initial bloodline spell.	\N	/Feats.aspx?ID=6228	4	\N	\N	\N	\N	\N	Archetype	\N	Sorcerer Dedication	Common	\N	\N
60e70ca4-a898-4800-bae8-f9a6dede6917	Basic Breakthrough	{}	You gain a 1st- or 2nd-level inventor feat of your choice.	\N	/Feats.aspx?ID=3113	4	\N	\N	\N	\N	\N	Archetype	\N	Inventor Dedication	Common	\N	\N
7a346647-79d3-41b7-9144-ae827fd82bc1	Basic Captivator Spellcasting	{}	Your innate ability to fascinate others develops into full-fledged spellcasting.	\N	/Feats.aspx?ID=3359	4	\N	\N	\N	\N	\N	Archetype	\N	Captivator Dedication	Common	\N	\N
ae1d8ed9-06da-430d-a94b-73383007f0f7	Basic Cathartic Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=2964	4	\N	\N	\N	\N	\N	Archetype	\N	Cathartic Mage Dedication	Common	\N	\N
87f16b2e-d938-41a9-8277-c472571a3ffa	Basic Cleric Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=5067	4	\N	\N	\N	\N	\N	Archetype	\N	Cleric Dedication	Common	\N	\N
d325ba2a-1189-4efc-b845-94456c02a3b3	Basic Concoction	{}	You gain a 1st- or 2nd-level alchemist feat.	\N	/Feats.aspx?ID=6186	4	\N	\N	\N	\N	\N	Archetype	\N	Alchemist Dedication	Common	\N	\N
0a235c79-5933-4ba0-b67e-7a1b26763b5a	Basic Deduction	{}	You gain a 1st- or 2nd-level investigator feat of your choice.	\N	/Feats.aspx?ID=6204	4	\N	\N	\N	\N	\N	Archetype	\N	Investigator Dedication	Common	\N	\N
e081b02e-3c60-489d-a157-85071a007082	Basic Defender	{}	You gain a 1st- or 2nd-level guardian feat.	\N	/Feats.aspx?ID=7893	4	\N	\N	\N	\N	\N	Archetype	\N	Guardian Dedication	Common	\N	\N
4516b8d7-d470-495d-8b7d-65968c29ce02	Basic Devotion	{}	You gain a 1st- or 2nd-level champion feat.	\N	/Feats.aspx?ID=6197	4	\N	\N	\N	\N	\N	Archetype	\N	Champion Dedication	Common	\N	\N
33cb8c15-7f65-40b6-a6f4-8cc3178d7e42	Basic Dogma	{}	You gain a 1st- or 2nd-level cleric feat.	\N	/Feats.aspx?ID=5068	4	\N	\N	\N	\N	\N	Archetype	\N	Cleric Dedication	Common	\N	\N
18fd6e56-1d79-429f-93e0-fac8f03528c0	Basic Druid Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=5074	4	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication	Common	\N	\N
6ac83064-87db-40e0-8905-42f921ac5f41	Basic Field Training	{}	You gain a 1st- or 2nd-level commander feat.	\N	/Feats.aspx?ID=7887	4	\N	\N	\N	\N	\N	Archetype	\N	Commander Dedication	Common	\N	\N
181d4900-6b4e-4812-b1d4-c75a5aaf21cd	Basic Flair	{}	You gain a 1st- or 2nd-level swashbuckler feat of your choice.	\N	/Feats.aspx?ID=6234	4	\N	\N	\N	\N	\N	Archetype	\N	Swashbuckler Dedication	Common	\N	\N
ff4a15b1-3a75-4082-a737-a7eb06a181fa	Basic Fury	{}	You gain a 1st- or 2nd-level barbarian feat.	\N	/Feats.aspx?ID=6192	4	\N	\N	\N	\N	\N	Archetype	\N	Barbarian Dedication	Common	\N	\N
adebb345-d885-403a-883d-839bc72765ee	Basic Glory	{}	You gain a 1st- or 2nd-level exemplar feat.	\N	/Feats.aspx?ID=7227	4	\N	\N	\N	\N	\N	Archetype	\N	Exemplar Dedication	Common	\N	\N
bb4cd317-e19c-43a6-aac6-23fb9c25a300	Basic Hunter's Trick	{}	You gain a 1st- or 2nd-level ranger feat.	\N	/Feats.aspx?ID=5088	4	\N	\N	\N	\N	\N	Archetype	\N	Ranger Dedication	Common	\N	\N
e6474a93-17ad-4360-bca3-f8fb289d781e	Basic Kata	{}	You gain a 1st- or 2nd-level monk feat.	\N	/Feats.aspx?ID=6211	4	\N	\N	\N	\N	\N	Archetype	\N	Monk Dedication	Common	\N	\N
244916aa-1cd8-46dd-8d07-c8eb19aa0832	Basic Maneuver	{}	You gain a 1st- or 2nd-level fighter feat.	\N	/Feats.aspx?ID=5082	4	\N	\N	\N	\N	\N	Archetype	\N	Fighter Dedication	Common	\N	\N
6a6d4652-68b8-41ce-9f66-a13100841ebe	Basic Martial Magic	{}	You gain a 1st- or 2nd-level magus feat of your choice.	\N	/Feats.aspx?ID=2946	4	\N	\N	\N	\N	\N	Archetype	\N	Magus Dedication	Common	\N	\N
a321dcbf-60f7-4cfc-99e9-8c587308814a	Basic Muse's Whispers	{}	You gain a 1st- or 2nd-level bard feat.	\N	/Feats.aspx?ID=5059	4	\N	\N	\N	\N	\N	Archetype	\N	Bard Dedication	Common	\N	\N
dc00810a-d055-4c0c-9404-36f14fba95f1	Basic Mysteries	{}	You gain a 1st- or 2nd-level oracle feat of your choice.	\N	/Feats.aspx?ID=6218	4	\N	\N	\N	\N	\N	Archetype	\N	Oracle Dedication	Common	\N	\N
fa6a5ae7-3df2-48c1-8c6f-e448db73a889	Basic Oracle Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=6219	4	\N	\N	\N	\N	\N	Archetype	\N	Oracle Dedication	Common	\N	\N
bfab20a5-965f-4de6-948b-4469b04f7665	Basic Prophet Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=7681	4	\N	\N	\N	\N	\N	Archetype	\N	Prophet of Kalistrade Dedication	Common	\N	\N
2b1a804b-8321-4aba-b713-e270f19242ef	Basic Psychic Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=3738	4	\N	\N	\N	\N	\N	Archetype	\N	Psychic Dedication	Common	\N	\N
9f8e6414-fd23-4691-a2c4-070a715898cf	Basic Red Mantis Magic	{}	You have learned limited divine magic from your Red Mantis training.	\N	/Feats.aspx?ID=6520	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
b7b83094-c115-493c-aa5e-39ecc2ab7d03	Basic Rivethun Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=7589	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
7aec6221-a70e-4316-b52b-cd3d0e6b4396	Basic Shooting	{}	You gain a 1st- or 2nd-level gunslinger feat of your choice.	\N	/Feats.aspx?ID=3216	4	\N	\N	\N	\N	\N	Archetype	\N	Gunslinger Dedication	Common	\N	\N
9cd52d8c-b669-4352-843a-7c5c178977c6	Basic Skysage Divination	{}	The stars move, granting you a sliver of their magic.	\N	/Feats.aspx?ID=4065	4	\N	\N	\N	\N	\N	Archetype	\N	Oatia Skysage Dedication	Common	\N	\N
9292b1df-be02-4453-b5db-5ff544a6e376	Basic Sorcerer Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=6226	4	\N	\N	\N	\N	\N	Archetype	\N	Sorcerer Dedication	Common	\N	\N
d469fb96-82da-4c20-b06f-57d7be2aa9bc	Basic Spellcasting	{"Pervasive Magic"}	You increase your ability to cast spells.	\N	/Feats.aspx?ID=3006	4	\N	\N	\N	\N	\N	\N	\N	Cantrip Casting	Rare	\N	\N
861917f7-af45-4a69-95a6-cf854634ba83	Basic Synergy	{}	You gain a 1st- or 2nd-level summoner feat of your choice.	\N	/Feats.aspx?ID=2954	4	\N	\N	\N	\N	\N	Archetype	\N	Summoner Dedication	Common	\N	\N
9ad775e8-e640-4b0f-82da-adb32c3efee6	Basic Thaumaturgy	{}	You gain a 1st- or 2nd-level thaumaturge feat of your choice.	\N	/Feats.aspx?ID=3744	4	\N	\N	\N	\N	\N	Archetype	\N	Thaumaturge Dedication	Common	\N	\N
4b6f4f2b-8ba3-4025-aab1-f5490da4101d	Basic Thoughtform	{}	You gain a 1st- or 2nd-level psychic feat of your choice.	\N	/Feats.aspx?ID=3737	4	\N	\N	\N	\N	\N	Archetype	\N	Psychic Dedication	Common	\N	\N
78318e95-b87c-400e-bede-7d11db3e04e0	Basic Trickery	{}	You gain a 1st- or 2nd-level rogue feat.	\N	/Feats.aspx?ID=5093	4	\N	\N	\N	\N	\N	Archetype	\N	Rogue Dedication	Common	\N	\N
9d340dc5-4265-43d4-abe5-f0e03e278f56	Basic Wilding	{}	You gain a 1st- or 2nd-level druid feat.	\N	/Feats.aspx?ID=5075	4	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication	Common	\N	\N
0cbcdf0f-8818-460a-9fbc-e90a1ce8f105	Basic Witch Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=5100	4	\N	\N	\N	\N	\N	Archetype	\N	Witch Dedication	Common	\N	\N
0abce37c-092e-40e0-8ae1-8b76e0a966fc	Basic Witchcraft	{}	You gain a 1st- or 2nd-level witch feat of your choice.	\N	/Feats.aspx?ID=5101	4	\N	\N	\N	\N	\N	Archetype	\N	Witch Dedication	Common	\N	\N
eb8e44cd-6459-46ac-a99c-1138f100ac07	Basic Wizard Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=5109	4	\N	\N	\N	\N	\N	Archetype	\N	Wizard Dedication	Common	\N	\N
681d3002-bc96-4178-af3e-7101097d8435	Battering Wings	{}	Though not powerful enough for flight, your wings can deliver a thrashing to anyone who gets close.	\N	/Feats.aspx?ID=5528	4	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
9fb06afe-57ad-4545-9835-cd68d581666c	Battle Assessment	{Secret}	With careful observation during battle, you identify an enemy’s strengths and weaknesses.	\N	/Feats.aspx?ID=560	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
a2192645-b836-440b-a25d-380ccff848e3	Beast Speaker	{}	You can speak with animals.	\N	/Feats.aspx?ID=1202	4	\N	\N	\N	\N	\N	Archetype	\N	Animal Trainer Dedication	Uncommon	\N	\N
cc253ca6-8435-44cd-8541-2846fb32d30c	Beastkin Resilience	{Primal}	You've regained beastkin protections after becoming a full werecreature.	\N	/Feats.aspx?ID=5488	4	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; beastkin	Common	\N	\N
f7439a89-85c0-40b5-98d7-c1c354032e50	Belay That!	{Auditory}	You can recognize when a strategy isn’t working and advise your ally to change course.	reaction	/Feats.aspx?ID=7690	4	\N	\N	\N	\N	Trigger: An ally within 30 feet of you critically fails a Strike.	Archetype	\N	Blackjacket Dedication	Common	\N	\N
c91d4f65-1684-4268-82ae-3fd0855dc822	Bespell Strikes	{}	You siphon spell energy into one weapon you’re wielding, or into one of your unarmed attacks, such as a fist.	free	/Feats.aspx?ID=5028	4	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
83c9f841-5320-4c69-a21f-03a8f9083e29	Big Game Trapper	{}	You can set snares specifically for big prey, leaving smaller creatures unscathed.	\N	/Feats.aspx?ID=3426	4	\N	\N	\N	\N	\N	Archetype	\N	Game Hunter Dedication; Snare Crafting	Common	\N	\N
df9293bf-464d-43b7-8a2a-d18d4a6d3f74	Black Powder Boost	{}	You fire your weapon as you jump, using the kickback to go farther.	\N	/Feats.aspx?ID=3166	4	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
2170f8c0-067c-4e9d-baf4-3986a7d899e2	Blazing Wave	{Fire,Impulse,Overflow,Primal}	Flames flow out of you in a cascade, engulfing everyone in a 30-foot cone.	\N	/Feats.aspx?ID=4240	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
7ae33862-7575-4401-842a-632238ae8ac6	Bless Shield	{Divine}	Your uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield.	\N	/Feats.aspx?ID=3598	4	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication; you worship a good-aligned deity	Common	\N	\N
c8dc5789-a263-473c-92e5-4b838efc78bd	Blessed Medicine	{Fortune}	Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead.	\N	/Feats.aspx?ID=3475	4	\N	\N	\N	\N	Trigger: You fail a check to Treat a Disease that was inflicted by an undead (such as ghoul fever or mummy rot).	Skill	\N	Undead Slayer Dedication	Common	\N	\N
943039e6-945d-44e6-9c6f-53ae814dae67	Blessed Sacrifice	{}	You gain the protector’s sacrifice domain spell	\N	/Feats.aspx?ID=6278	4	\N	\N	\N	\N	\N	Archetype	\N	Blessed One Dedication	Common	\N	\N
f4ea811d-0f10-4571-8745-2a37c3a6aaca	Blessing of the Sun Gods	{}	The Old Sun Gods share their power with you.	\N	/Feats.aspx?ID=3410	4	\N	\N	\N	\N	\N	Archetype	\N	Bright Lion Dedication	Common	\N	\N
218b919d-200b-495f-9543-cd33a047dd99	Blood Calls Blood	{Fortune}	The magical potency of your blood will not be denied.	reaction	/Feats.aspx?ID=7240	4	\N	\N	\N	\N	Trigger: You fail a flat check to Cast a Spell or your spell would be disrupted by another creature’s reaction.	Archetype	\N	Bloodrager Dedication	Common	\N	\N
ed78f912-6abd-40e5-abdb-c8289d160d64	Blood Shield	{}	You raise a barrier of your own blood to protect you.	\N	/Feats.aspx?ID=7765	4	\N	\N	\N	\N	\N	Archetype	\N	Sanguimancer Dedication	Common	\N	\N
34cf44d8-a609-4648-abf0-5d26c694f8cc	Bloodletting Claws	{Evolution}	Your eidolon inflicts bleeding wounds on a telling blow.	\N	/Feats.aspx?ID=2900	4	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
6a14caca-2b49-4b89-b058-e10c1c43b00f	Born to the Trees	{Impulse,Morph,Primal,Wood}	You adapt a creature to live among the trees, improving its ability to climb, balance, and leap.	\N	/Feats.aspx?ID=7624	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Uncommon	\N	\N
70515578-6ec2-4048-bdbd-d7898cadb38c	Breached Defenses	{}	You can find the one weak point in a creature's scales, wards, or armor to get past its resistances.	\N	/Feats.aspx?ID=3708	4	\N	\N	\N	Thaumaturge	\N	Class	\N	Exploit Vulnerability	Common	\N	\N
ad129c81-e3e6-4259-b240-c48704465f05	Brilliant Crafter	{}	Your skill at crafting is unparalleled.	\N	/Feats.aspx?ID=3114	4	\N	\N	\N	\N	\N	Archetype	\N	Inventor Dedication	Common	\N	\N
68dfc93f-1fe3-477f-8ca0-9de1be9349a0	Broadside Buckos	{}	Shimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew.	\N	/Feats.aspx?ID=4133	4	\N	\N	\N	\N	\N	Archetype	\N	Pirate Dedication	Uncommon	\N	\N
8a6bd534-c1ec-4dc1-baa6-acd6636a3c9e	Brutal Crush	{Mental}	You've learned how to cloud your foes' minds with the brutal impact of your repeated attacks.	\N	/Feats.aspx?ID=5399	4	\N	\N	\N	Druid	\N	Class	\N	animal instinct or untamed order	Common	\N	\N
18f4d98f-7f0f-4c44-bb8d-5d3cd364292c	Bullet Dancer Burn	{}	The fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught.	\N	/Feats.aspx?ID=3236	4	\N	\N	\N	\N	\N	Archetype	\N	Bullet Dancer Dedication	Common	\N	\N
ccf9334f-1ff9-49d8-b74c-5d3f2416d0c1	Bullying Staff	{}	You can Shove and Trip larger creatures.	\N	/Feats.aspx?ID=1194	4	\N	\N	\N	\N	\N	Archetype	\N	Staff Acrobat Dedication	Uncommon	\N	\N
4359a7ea-e008-473d-964d-75f1a678efbd	Butterfly Blade Dedication	{Dedication}	You've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery.	\N	/Feats.aspx?ID=2704	4	\N	\N	\N	\N	\N	Archetype	\N	trained in butterfly swords	Uncommon	\N	\N
9f541210-f154-4d17-932f-998d0fd47d4f	Calcifying Sand	{Earth,Impulse,Incapacitation,Overflow,Primal}	Your flesh gives way as you're struck, becoming coarse sand that can magically turn your enemy to stone.	reaction	/Feats.aspx?ID=4225	4	\N	\N	\N	Kineticist	Trigger: A creature damages you with an attack using an unarmed attack or a non-reach melee weapon.	Class	\N	\N	Common	\N	\N
13a0d617-7489-4ff9-9c67-4a2620d1368e	Calculated Splash	{}	You have calculated all the angles to maximize a bomb’s splash.	\N	/Feats.aspx?ID=99	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
666a5a10-4320-447a-8d1b-cd1bdb202924	Call Wizardly Tools	{Concentrate,Teleportation}	You’re mystically connected to your wizardly tools, ensuring you can always find them when you’ve misplaced them.	\N	/Feats.aspx?ID=5029	4	\N	\N	\N	Wizard	\N	Class	\N	arcane bond	Common	\N	\N
25113f73-f39e-436d-892d-052f5583769c	Canopy Predator	{}	You are as at home in the treetops as you are beneath their branches.	\N	/Feats.aspx?ID=7607	4	\N	\N	\N	\N	\N	Skill	\N	Verduran Shadow Dedication; Trained in Athletics	Uncommon	\N	\N
19c35127-0592-4596-8303-1e2f70c2c836	Captivator Dedication	{Dedication}	Your ability to captivate others borders on the preternatural.	\N	/Feats.aspx?ID=3358	4	\N	\N	\N	\N	\N	Archetype	\N	Charisma 14; Trained in Deception or Trained in Diplomacy	Common	\N	\N
0aaf77d6-b702-4b79-aca4-8cbc28123a98	Careful Explorer	{}	You gain a sixth sense for traps, noticing them even when you're not trying to.	\N	/Feats.aspx?ID=872	4	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
778f7599-60d7-4211-b3c3-b41b2b5d1c33	Cathartic Focus Spell	{}	You learn the focus spell listed under your emotion's entry.	\N	/Feats.aspx?ID=2965	4	\N	\N	\N	\N	\N	Archetype	\N	Cathartic Mage Dedication	Common	\N	\N
248f6c51-b2de-49d7-be09-82daa64a8da5	Cavalier's Banner	{Aura,Emotion,Mental,Visual}	You fly the banner of your pledge from your mount, raising your allies’ spirits.	\N	/Feats.aspx?ID=6287	4	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication	Uncommon	\N	\N
654f6ba5-3d0e-4d4d-a1bb-53eb3c49d679	Cavalier's Charge	{Flourish}	You Command an Animal to order your mount to Stride twice.	\N	/Feats.aspx?ID=6288	4	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication	Common	\N	\N
eee8e3fc-22de-4dc2-a423-d8c74bfde4ce	Champion Resiliency	{}	You gain 3 additional Hit Points for each champion archetype class feat you have.	\N	/Feats.aspx?ID=6198	4	\N	\N	\N	\N	\N	Archetype	\N	Champion Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier	Common	\N	\N
65becff1-5b4e-40c5-bba6-45a305bfcadd	Change of Face	{}	You know that for the best disguise to work, one requires not only the right skills but also the right look—luckily you can copy both using special magical techniques.	\N	/Feats.aspx?ID=3808	4	\N	\N	\N	\N	\N	Skill	\N	Alter Ego Dedication	Common	\N	\N
7488f3e5-2a36-496d-9872-fee35edf2e16	Channel Smite	{Divine}	You siphon the energies of life and death through a melee attack and into your foe.	\N	/Feats.aspx?ID=4655	4	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
91dedc98-5474-4073-8824-e95a0e5b7903	Channeled Protection	{Animist,Apparition,Aura}	Your apparition uses excess energy to protect you.	\N	/Feats.aspx?ID=7128	4	\N	\N	\N	\N	\N	\N	\N	Channeler's Stance	Common	\N	\N
45c588d3-df9d-468c-96e3-a3c56e7dbe72	Chemical Purification	{"Additive 2"}	You developed a method to chemically purify and consecrate your bombs on the fly.	free	/Feats.aspx?ID=3627	4	\N	\N	\N	Alchemist	Trigger: You use Quick Alchemy to craft an alchemist's fire or ghost charge, and that bomb's level is at least 2 levels lower than your advanced alchemy level.	Class	\N	\N	Uncommon	\N	\N
d9d8b461-f0bc-4ec0-bb00-a687c6d26b52	Claw Snag	{}	You hook into the target, pulling yourself forward and rending flesh.	reaction	/Feats.aspx?ID=5437	4	\N	\N	\N	\N	Trigger: A creature attempts to Escape while you have them grappled or restrained.	Archetype	\N	Clawdancer Dedication	Common	\N	\N
4486d849-8513-4183-80ab-70d7dcbae67b	Claws of the Dragon	{}	Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists.	\N	/Feats.aspx?ID=1941	4	\N	\N	\N	\N	\N	Archetype	\N	Dragon Disciple Dedication	Common	\N	\N
339c7818-6bb1-4b68-8f7b-d2edf55811db	Clinging Climber	{}	You climb like a spider.	\N	/Feats.aspx?ID=3546	4	\N	\N	\N	\N	\N	Archetype	\N	Vampire Dedication; Trained in Athletics	Common	\N	\N
c491187d-e903-48ac-8cf2-293739cbd0d2	Cobra Stance	{Stance}	You enter a tightly coiled stance, with your hands poised as venomous fangs.	\N	/Feats.aspx?ID=5990	4	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
67e36f21-bc05-47a8-b4ec-f10d4f2c1745	Combat Reading	{Secret}	You use a performer’s cold reading techniques, aura reading, and other tricks to discover your foe’s strengths and weaknesses.	\N	/Feats.aspx?ID=4588	4	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
6e9365e5-24ae-4d29-a8f9-3a04ef3f483c	Command Corpse	{}	You gain the Command Undead feat, but you can use it only to transform the effects of _harm_ spells you cast on mindless undead.	\N	/Feats.aspx?ID=3884	4	\N	\N	\N	\N	\N	Archetype	\N	Corpse Tender Dedication; ability to cast _harm_	Uncommon	\N	\N
82dd1b5a-6ce4-407c-b81a-36d00ab1d939	Command Elemental	{Impulse,Primal}	You grasp the animating force within an elemental creature and bend it to your will.	\N	/Feats.aspx?ID=4189	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
c81cbeb7-5891-43a2-9c1d-e616e5ea5d62	Command Undead	{Concentrate,Metamagic}	You grasp the animating force within an undead creature and bend it to your will.	\N	/Feats.aspx?ID=277	4	\N	\N	\N	Cleric	\N	Class	\N	harmful font; evil alignment	Common	\N	\N
d7002480-01b3-4cd2-8fda-426dc56a1c52	Commitment to Equality	{Auditory,Mental}	You help an ally shake off any impediment that would give an enemy an unfair advantage.	\N	/Feats.aspx?ID=7667	4	\N	\N	\N	\N	\N	Skill	\N	Eagle Knight Dedication; Expert in Diplomacy	Common	\N	\N
3e8ebd28-9fe6-40e9-9b17-0703f780c34e	Companion's Cry	{}	You can urge your companion to do its utmost.	\N	/Feats.aspx?ID=4871	4	\N	\N	\N	Ranger	\N	Class	\N	an animal companion	Common	\N	\N
dc2f0f16-7315-4395-91c2-7365ab94b79a	Consolidated Overlay Panopticon	{}	You volunteered for a controversial experimental procedure to install clockwork prosthetic eyes.	\N	/Feats.aspx?ID=4041	4	\N	\N	\N	\N	\N	Archetype	\N	Shieldmarshal Dedication	Common	\N	\N
672a82f2-09d2-4a5f-9374-b89b6b81d92e	Contortionist	{}	You can squeeze out of tight situations by twisting and bending your body into unnatural positions, gaining an advantage against foes that try to pin you down.	\N	/Feats.aspx?ID=6241	4	\N	\N	\N	\N	\N	Archetype	\N	Acrobat Dedication	Common	\N	\N
418dd962-fdce-46ba-8812-1df85a33da11	Corpse Tender's Font	{}	You easily tend to the wounds of the dead.	\N	/Feats.aspx?ID=3885	4	\N	\N	\N	\N	\N	Archetype	\N	Corpse Tender Dedication	Uncommon	\N	\N
9e862db4-abd2-4571-9f65-a12376e871c2	Coughing Dragon Display	{}	This display emits a cascade of loud bangs or glittering trails.	\N	/Feats.aspx?ID=3246	4	\N	\N	\N	\N	\N	Archetype	\N	Firework Technician Dedication	Common	\N	\N
16f82d3b-1215-4c92-9888-a7f860e773ba	Courageous Advance	{Auditory,Concentrate,Spellshape}	With a rousing call, you exhort an ally to advance.	\N	/Feats.aspx?ID=4589	4	\N	\N	\N	Bard	\N	Class	\N	warrior muse	Common	\N	\N
c207e0f0-c296-460e-8001-24b55056854a	Creature Comforts	{}	You've found comfort in the forms of other creatures, insulating yourself from feelings of fear.	reaction	/Feats.aspx?ID=5400	4	\N	\N	\N	Druid	Trigger: You become frightened.	Class	\N	animal instinct or untamed order	Common	\N	\N
ea946658-53d9-47c8-bc7b-a1904b6f08cf	Crescent Cross Training	{}	You have familiarity with the crescent cross, an ingenious weapon that combines an arm-mounted, multi-chamber crossbow with a crescent-shaped blade.	\N	/Feats.aspx?ID=7914	4	\N	\N	\N	\N	\N	Archetype	\N	Crossbow Infiltrator Dedication	Common	\N	\N
b58528a2-0043-4049-b75f-ffd22794c2c2	Cruelty	{}	The harm you deal with your corrupting touch saps the strength from your enemy's body.	\N	/Feats.aspx?ID=5896	4	\N	\N	\N	Champion	\N	Class	\N	_touch of the void_	Common	\N	\N
9876d92d-0869-48b4-a85d-47bb8245d46f	Cryptic Spell	{Concentrate,Manipulate,Metamagic}	You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp.	\N	/Feats.aspx?ID=3761	4	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
abe6bf5b-e2f7-4c8f-9336-1b11ac888c20	Crystal Keeper Dedication	{Dedication}	You can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing.	\N	/Feats.aspx?ID=1146	4	\N	\N	\N	\N	\N	Archetype	\N	Trained in Elven Lore or Trained in Society	Rare	\N	\N
8f67d6e3-4145-460d-9ca8-500c9a2dc77e	Crystal Ward Spells	{}	Your study of crystals and the energies held within a gem’s facets grants you special arcane crystal ward spells.	\N	/Feats.aspx?ID=1147	4	\N	\N	\N	\N	\N	Archetype	\N	Crystal Keeper Dedication	Common	\N	\N
1a7d02a4-750b-47d5-93ff-e4213dd76340	Cushion Landing	{}	As you fall, your mount dashes to your rescue.	reaction	/Feats.aspx?ID=7986	4	\N	\N	\N	\N	Trigger: You fall from a height of 15 feet or higher.	Skill	\N	Cavalier Dedication; Trained in Nature	Common	\N	\N
77283edd-8e1a-45f9-a6f3-2b84bd8c5673	Cycle Spell	{}	Your devotion to the cycle of souls grants you an additional divine spell.	\N	/Feats.aspx?ID=3467	4	\N	\N	\N	\N	\N	Archetype	\N	Soul Warden Dedication	Common	\N	\N
6b3d3f98-840d-49ca-a3e4-ae69d1fa58be	Dashing Pounce	{Flourish}	With a burst of speed, you leap into the air, slashing with your hands.	\N	/Feats.aspx?ID=5438	4	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
edcde2c9-dde6-4a70-a341-77455b545c85	Dastardly Dash	{Flourish}	You dash past an opponent, confounding them with underhanded tactics.	\N	/Feats.aspx?ID=6144	4	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
a0030066-03ab-4c91-ab63-845221241b58	Dead Reckoning	{Concentrate}	You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above.	\N	/Feats.aspx?ID=2219	4	\N	\N	\N	\N	\N	Skill	\N	Pathfinder Agent Dedication; Trained in Survival	Common	\N	\N
4e2c9e2e-af78-4196-acb7-697e280cbbfa	Decry Thief	{}	When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.	\N	/Feats.aspx?ID=1155	4	\N	\N	\N	\N	\N	Archetype	\N	Zephyr Guard Dedication; Trained in Intimidation	Common	\N	\N
7725d357-e0c0-4570-b50c-5e3b9ab3588a	Defend Summoner	{Eidolon,Evolution}	Your eidolon blocks attacks against you.	\N	/Feats.aspx?ID=2901	4	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
40599f3c-474f-41e3-a309-6edd754ac799	Defender's Grit	{}	You can’t protect anyone if you’re dead. 	\N	/Feats.aspx?ID=7736	4	\N	\N	\N	\N	\N	Archetype	\N	Ulfen Guard Dedication	Common	\N	\N
c2d83fa1-fd5a-4e54-8b2c-4111290e5d77	Deflect Projectile	{}	You gain a +4 circumstance bonus to AC against the triggering attack.	reaction	/Feats.aspx?ID=5991	4	\N	\N	\N	Monk	Trigger: You are the target of a physical ranged attack.	Class	\N	\N	Common	\N	\N
1b1cd82c-65f3-4ed5-a2a4-2abb0f3f6c88	Deft Cooperation	{}	You gain a bonus to your own checks when Aiding an ally.	\N	/Feats.aspx?ID=873	4	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
2fb2023d-abfc-4088-bdca-fab6b3435e13	Demon-Hunting Companion	{}	You gain a young animal companion that has been specially trained to help you fight demons.	\N	/Feats.aspx?ID=7715	4	\N	\N	\N	\N	\N	Archetype	\N	Wylderheart Dedication	Common	\N	\N
9077b70d-dabd-4221-b352-4facbf287551	Detective's Readiness	{}	When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull.	\N	/Feats.aspx?ID=5947	4	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
66342e0f-36ab-4b88-b247-d55e40071fc9	Devastating Spellstrike	{}	Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes.	\N	/Feats.aspx?ID=2853	4	\N	\N	\N	Magus	\N	Class	\N	Arcane Cascade, inexorable iron hybrid study, Spellstrike	Common	\N	\N
a71fe9ec-1bba-4af1-b459-533541233385	Devil's Eye	{Aftermath}	Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye.	\N	/Feats.aspx?ID=3749	4	\N	\N	\N	\N	\N	\N	\N	You made a bargain with a devil or won a legal case or other similar duel of wits against a devil.	Rare	\N	\N
9abbf2eb-33d3-4403-89c7-4353cabe1d32	Devout Magic	{}	You gain a devotion spell of your choice listed in the devotion spells class feature	\N	/Feats.aspx?ID=6199	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
03fb7019-9779-451a-ad47-433c337b3b26	Devrin's Cunning Stance	{Open,Stance}	You've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them.	\N	/Feats.aspx?ID=4134	4	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication; Trained in Deception	Uncommon	\N	\N
c626d302-98f6-4c79-bd97-0cb46a5847b4	Devrin's Dazzling Diversion	{}	Devrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat.	\N	/Feats.aspx?ID=4126	4	\N	\N	\N	Swashbuckler	\N	Class	\N	Trained in Deception	Uncommon	\N	\N
933ccc20-d36b-4ddf-9414-a19a9eac49b3	Diabolic Certitude	{}	Your Hellknight training drilled details of Hell’s denizens deep into your mind.	free	/Feats.aspx?ID=909	4	\N	\N	\N	\N	Trigger: Your turn begins and you can observe a devil.	Skill	\N	Hellknight Armiger Dedication	Common	\N	\N
76b10b84-3ad9-49df-bcdd-0c56e19a8017	Directed Channel	{}	You can shape the energy you channel in a single direction.	\N	/Feats.aspx?ID=4656	4	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
33db5205-c93d-4317-9e35-76c0c4cb6bf7	Head Stomp	{}	Make an unarmed melee Strike against a prone target.	\N	/Feats.aspx?ID=4931	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
bf282b66-e8ec-4679-81ab-ca9126e00549	Disarming Block	{}	With deft and practiced movement, you block at an angle to potentially dislodge the weapon.	free	/Feats.aspx?ID=6263	4	\N	\N	\N	\N	Trigger: You Shield Block a melee Strike made with a held weapon.	Archetype	\N	Bastion Dedication; Trained in Athletics	Common	\N	\N
23547fb4-484d-44ef-b4bd-a6594fa8fd14	Disengaging Twist	{}	Your ability to twist your opponents’ bodies into painful locks and holds makes you particularly adept at escaping such predicaments.	reaction	/Feats.aspx?ID=6447	4	\N	\N	\N	\N	Trigger: A creature gives you the grabbed or restrained condition.	Archetype	\N	Wrestler Dedication	Common	\N	\N
efba5733-3c12-437f-b499-53a9fe47b9a9	Disrupt Prey	{}	Make a melee Strike against your prey.	reaction	/Feats.aspx?ID=4872	4	\N	\N	\N	Ranger	Trigger: Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using	Class	\N	\N	Common	\N	\N
6ae069b3-26f5-456b-9da5-86c086561552	Distant Waterbird's Poise	{Arcane}	You flow around your foe, using the magic of your attack to carry you away.	reaction	/Feats.aspx?ID=7081	4	\N	\N	\N	Magus	Trigger: You hit a target with a Spellstrike.	Class	\N	aloof firmament hybrid study; Spellstrike	Common	\N	\N
ea778726-c4a8-430e-8387-98cc3b02ab5e	Distracting Flattery	{}	You know how to maintain a good impression and manage your image, even while keeping uncouth company.	reaction	/Feats.aspx?ID=6303	4	\N	\N	\N	\N	Trigger: You observe a target’s attitude toward yourself or your allies decrease as a result of an ally’s behavior.	Skill	\N	Dandy Dedication; Expert in Deception	Common	\N	\N
067d8995-832a-423d-8d98-ff763e11a758	Distracting Spellstrike	{}	You weave distracting magic with one hand to enhance your Spellstrike.	\N	/Feats.aspx?ID=2854	4	\N	\N	\N	Magus	\N	Class	\N	laughing shadow hybrid study, Spellstrike	Common	\N	\N
d2d1436a-accd-4ff1-8c9f-b4d698dd1a12	Disturbing Defense	{}	Your internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are.	\N	/Feats.aspx?ID=2186	4	\N	\N	\N	\N	\N	Archetype	\N	Oozemorph Dedication	Common	\N	\N
c6d99140-a0a6-44c9-b32a-963bc977dd2f	Divert Streamflow	{}	With a brief gesture, you adapt swiftly to an attack like a flowing stream.	reaction	/Feats.aspx?ID=7496	4	\N	\N	\N	Monk	Trigger: You’re damaged by a melee Strike by a creature in your reach.	Class	\N	\N	Uncommon	\N	\N
6635f5cc-7a70-408c-92df-c615552977dd	Divine Evolution	{Divine}	The divine might provided by your bloodline flows through you.	\N	/Feats.aspx?ID=6095	4	\N	\N	\N	Sorcerer	\N	Class	\N	bloodline that grants divine spells	Common	\N	\N
c501f42f-e6e1-450b-a642-291fde62f65d	Divine Infusion	{Concentrate,Spellshape}	You pour energy into the subject of your healing to empower its attacks.	\N	/Feats.aspx?ID=4657	4	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
e6f69546-0433-4e07-9204-1099b5fedad1	Diving Armor	{Modification}	You've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water.	\N	/Feats.aspx?ID=3056	4	\N	\N	\N	Inventor	\N	Class	\N	armor innovation	Common	\N	\N
472681af-fc67-4f7a-85da-c0f39a692281	Doctor's Visitation	{Flourish}	You move to provide immediate care to those who need it.	\N	/Feats.aspx?ID=6374	4	\N	\N	\N	\N	\N	Archetype	\N	Medic Dedication	Common	\N	\N
892a1d7d-aeab-4a4f-adff-26e0be14297e	Double Shot	{Flourish}	You shoot twice in blindingly fast succession.	\N	/Feats.aspx?ID=4788	4	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
90e8a289-178f-4b71-b02d-789faa5ab8d1	Dousing Spell	{Spellshape,Water}	You enhance your spell with elemental water, soaking the target.	\N	/Feats.aspx?ID=4341	4	\N	\N	\N	\N	\N	Archetype	\N	Elementalist Dedication; water is in your elemental philosophy	Common	\N	\N
91439175-c2d8-4abb-bd2e-2f00c80599a5	Draconic Scent	{}	Your sense of smell is uncanny, much like a dragon's.	\N	/Feats.aspx?ID=1942	5	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
69772c03-c67f-4d03-bba2-f6dbb6acacea	Dragon Arcana	{}	You've discovered how to add the magic of dragons to your tradition.	\N	/Feats.aspx?ID=1943	4	\N	\N	\N	\N	\N	Archetype	\N	ability to cast spells from spell slots; Dragon Disciple Dedication	Common	\N	\N
6bda25a5-bfa2-4a47-aa49-62ac7939591b	Dread Blade	{}	Your strikes with your conjured dagger impart the chill of the grave. 	\N	/Feats.aspx?ID=7705	4	\N	\N	\N	\N	\N	Archetype	\N	Spectral Dagger	Common	\N	\N
460c73ba-4522-48b0-9ca0-5fad2137d324	Dread Marshal Stance	{Stance}	Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks.	\N	/Feats.aspx?ID=6352	4	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication; Trained in Intimidation	Common	\N	\N
baeed7ed-d302-4306-a261-6f1472a9e128	Dread Striker	{}	You capitalize on your enemies’ fear to slip past their defenses.	\N	/Feats.aspx?ID=4930	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
ec8d04fb-1187-4205-bd36-ab44100ac5d8	Dual Energy Heart	{Evolution}	A second energy dwells in your eidolon.	\N	/Feats.aspx?ID=2902	4	\N	\N	\N	Summoner	\N	Class	\N	Energy Heart	Common	\N	\N
0b80ab4d-f5a6-4ac1-b5e8-a04ec99a1796	Dual Thrower	{}	You know how to throw two weapons as easily as strike with them.	\N	/Feats.aspx?ID=6308	4	\N	\N	\N	\N	\N	Archetype	\N	Dual-Weapon Warrior Dedication	Common	\N	\N
57948380-8c59-45f1-83e8-0278a3bd65ee	Dual-Form Weapon	{Modification}	You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely.	\N	/Feats.aspx?ID=3057	4	\N	\N	\N	Inventor	\N	Class	\N	weapon innovation; expert overdrive	Common	\N	\N
edac2180-b75b-4d13-a1ff-591cd90533d3	Dual-Handed Assault	{Flourish}	You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent.	\N	/Feats.aspx?ID=4789	4	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
d89162eb-f0c6-494b-b269-600092f1284e	Dual-Weapon Reload	{}	You carry your ammunition in a way that allows you to reload while holding two weapons.	\N	/Feats.aspx?ID=6309	4	\N	\N	\N	\N	\N	Archetype	\N	Dual-Weapon Warrior Dedication	Common	\N	\N
1eef711c-a3aa-4bff-aa3f-b6142018b59e	Duelist's Challenge	{}	Select one enemy you can see and proclaim a challenge against it.	\N	/Feats.aspx?ID=6314	4	\N	\N	\N	\N	\N	Archetype	\N	Duelist Dedication	Common	\N	\N
19432575-6a5a-4dc2-a4b3-e26935e42bb6	Duelist's Edge	{}	You hone your reaction time through duels and learn to draw your weapon seamlessly as you begin a fight.	free	/Feats.aspx?ID=7902	4	\N	\N	\N	\N	Trigger: You roll initiative, and you are observing at least one opponent.	Archetype	\N	Aldori Duelist Dedication	Common	\N	\N
9ae1fb95-e1b4-4f5c-a4c9-69e15c889540	Duo Dragon Kick	{}	You’ve practiced an impressive spin technique with your construct, automatically attacking in tandem as you launch each other through the air.	\N	/Feats.aspx?ID=7075	4	\N	\N	\N	Inventor	\N	Class	\N	construct innovation	Common	\N	\N
e30912a2-2e9e-47f8-836a-0ba4aa3e14fb	Echo of the Fallen	{Aftermath}	With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you.	\N	/Feats.aspx?ID=3750	4	\N	\N	\N	\N	\N	\N	\N	You helped to lay a haunt, ghost, or spirit to rest.	Rare	\N	\N
220d2977-6057-43d8-bfed-4cd955394305	Eclipsed Vitality	{}	You shroud yourself in ashes that hide the vital essence sought by life-sensing undead.	\N	/Feats.aspx?ID=3613	4	\N	\N	\N	\N	\N	Skill	\N	Assassin Dedication or Scout Dedication; Master in Stealth	Uncommon	\N	\N
b94369c2-c682-4db9-a579-3fd5401c7377	Efficient Alchemy	{}	Thanks to the time you've spent studying and experimenting, you know how to scale your formulas into larger batches that don't require any additional attention.	\N	/Feats.aspx?ID=5771	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
9e8b0aa0-3944-4b4f-9234-c2e4f5ef35eb	Efficient Explorer	{}	You are more efficient at exploring uncharted territories.	\N	/Feats.aspx?ID=3906	4	\N	\N	\N	\N	\N	Skill	\N	trained in Lore about a specific terrain	Rare	\N	\N
53689be4-e58b-4cb1-b58c-e3352b82f0e2	Elaborate Flourish	{Concentrate,Manipulate,Metamagic}	You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter.	\N	/Feats.aspx?ID=1813	4	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
ee8ed26f-eab9-4a4f-9268-8af6e19877ac	Elbow Breaker	{}	You bend your opponent’s body or limbs into agonizing positions that make it difficult for them to maintain their grip.	\N	/Feats.aspx?ID=6448	4	\N	\N	\N	\N	\N	Archetype	\N	Wrestler Dedication	Common	\N	\N
f0e31bbb-241b-4ac8-846d-e2f4999ba021	Elemental Existence	{}	Your body becomes infused with elemental earth.	\N	/Feats.aspx?ID=4378	4	\N	\N	\N	\N	\N	Archetype	\N	Stonebound Dedication	Common	\N	\N
94d44367-8149-4545-8ce1-4b417264bb84	Elemental Familiar	{}	Your familiar becomes an elemental spirit capable of taking on aspects of the elements.	\N	/Feats.aspx?ID=4342	4	\N	\N	\N	\N	\N	Archetype	\N	Elementalist Dedication; Familiar	Common	\N	\N
2e9249c3-2e7d-488b-99df-b3606ffa4df5	Elemental Summons	{}	You can call the elements to you.	\N	/Feats.aspx?ID=4721	4	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
67cc7930-8975-43b1-abee-c54984bb3db5	Emergency Targe	{}	You immediately Raise a Shield or cast _shield_.	reaction	/Feats.aspx?ID=2855	4	\N	\N	\N	Magus	Trigger: An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell.	Class	\N	sparkling targe hybrid study	Common	\N	\N
e5140e93-75dc-43d7-a28a-c68d39f2192d	Emissary Familiar	{}	You forge a mystical bond with a spirit or create a spirit from a fragment of your own soul.	\N	/Feats.aspx?ID=7572	4	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Emissary Dedication	Common	\N	\N
01af315a-9ab5-4ee1-94a1-ed6ec189d50e	Empathetic Envoy	{}	You believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes.	\N	/Feats.aspx?ID=4115	4	\N	\N	\N	\N	\N	Archetype	\N	Twilight Speaker Dedication	Common	\N	\N
70bb9827-5ce9-4118-923a-33bc2717f346	Enduring Alchemy	{}	You've learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.	\N	/Feats.aspx?ID=5772	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
9a342dce-6b5f-4513-ad87-6764cfcaf1f3	Energy Interceptor	{Guardian}	Though other guardians understand how to anticipate the flow of martial combat, you predict blasts of magical lightning, blazing trap runes, and more.	\N	/Feats.aspx?ID=7846	4	\N	\N	\N	\N	\N	\N	\N	Intercept Attack	Common	\N	\N
af4c568b-f74a-4564-85b3-908aa7663fa6	Engine Bay	{}	You are practiced at working in vast garages of vehicles and can work on many machines at a time.	\N	/Feats.aspx?ID=3148	4	\N	\N	\N	\N	\N	Skill	\N	Vehicle Mechanic Dedication; Expert in Crafting	Common	\N	\N
c809cf3b-c000-452e-8367-5f34f408bd68	Entity's Strike	{}	The more you try to force your body to stay yours, the more it warps to channel the energy flowing through you.	\N	/Feats.aspx?ID=3816	4	\N	\N	\N	\N	\N	Archetype	\N	Living Vessel Dedication	Common	\N	\N
afab72fa-6bed-45a1-8e46-bab3d06710c8	Environmental Explorer	{}	You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places.	\N	/Feats.aspx?ID=2220	4	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
2300cf67-1484-453c-925c-a3e50a2b540b	Esoteric Spellcasting	{}	Your study of a variety of esoteric texts and supernatural matters has broadened your mind and improved your spellcasting.	\N	/Feats.aspx?ID=7558	4	\N	\N	\N	\N	\N	Archetype	\N	Palatine Detective Dedication	Common	\N	\N
fdd6addd-82d5-4d21-8a34-d5547a08195b	Even the Odds	{}	You shine brightest in desperate moments.	free	/Feats.aspx?ID=6145	14	\N	\N	\N	Swashbuckler	Trigger: Your turn begins. 	Class	\N	Commitment to Equality	Common	\N	\N
2eeaf1f5-4487-4671-acbb-cf6408c425a3	Everstand Strike	{Press}	Your follow-up blow leaves you an opening to set your shield.	\N	/Feats.aspx?ID=1088	4	\N	\N	\N	Fighter	\N	Class	\N	Everstand Stance	Uncommon	\N	\N
539088cc-29db-4093-8ce5-57f83f7f4ee2	Executioner Weapon Training	{}	Your Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck.	\N	/Feats.aspx?ID=3329	4	\N	\N	\N	\N	\N	Archetype	\N	Vigilante Dedication; member of the Gray Gardeners	Common	\N	\N
c5482218-5a0c-425b-b15c-bf5f871d4794	Exemplar Resilency	{}	You gain 3 additional Hit Points for each exemplar archetype class feat you have.	\N	/Feats.aspx?ID=7228	4	\N	\N	\N	\N	\N	Archetype	\N	Exemplar Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier	Common	\N	\N
4c7a88b3-4ab9-4c49-b875-61e7e3386bab	Exorcist Dedication	{Dedication}	You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a _spirit dwelling_ until they're ready to move on.	\N	/Feats.aspx?ID=3454	4	\N	\N	\N	\N	\N	Archetype	\N	Trained in Occultism or Trained in Religion	Common	\N	\N
792ce0af-1dab-496c-9821-74453f1932f2	Expanded Domain Initiate	{}	You have long venerated one of your deity’s lesser-known\r\naspects.	\N	/Feats.aspx?ID=7595	4	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
6324eb4b-67c2-4ade-9b3f-62b303525ebf	Experienced Follower	{}	Your followers' skills have developed over the course of your  adventures.	\N	/Feats.aspx?ID=7996	4	\N	\N	\N	\N	\N	Archetype	\N	Captain Dedication	Common	\N	\N
845fa932-1b51-4734-a87e-5a8eb222671c	Experienced Harrower	{}	When you perform the _harrowing_ ritual, the DC for the Primary Check is never more than the standard DC by level, and the cost for the ritual is halved.	\N	/Feats.aspx?ID=4154	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
4ac2d26c-2e0e-4631-af4d-dfd7352acb03	Expert Backstabber	{}	You excel at quickly dispatching your foes.	\N	/Feats.aspx?ID=6258	4	\N	\N	\N	\N	\N	Archetype	\N	Assassin Dedication	Common	\N	\N
28e865ad-d224-4821-8d1b-22e91b09c1c2	Eye of Ozem	{}	Learn how to better spot danger at a distance.	\N	/Feats.aspx?ID=883	4	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication; expert in Perception	Common	\N	\N
32b1f81a-83d0-4771-9641-fe4c489257f9	Fabricate Truth	{Auditory,Concentrate,Emotion,Linguistic,Mental}	You invent a false truth by fast talking, switching arguments, shifting the standard of evidence, and generally confounding others.	\N	/Feats.aspx?ID=7923	4	\N	\N	\N	\N	\N	Archetype	\N	Field Propagandist Dedication	Common	\N	\N
92cd3f5a-7948-4d26-8e26-fc0ecb864aac	Fake It Till You Make it	{}	When you take on a role, you become more capable with all sorts of tasks involving that role.	\N	/Feats.aspx?ID=3809	4	\N	\N	\N	\N	\N	Archetype	\N	Alter Ego Dedication	Common	\N	\N
8f262c3a-e438-4441-b307-04d5b6e3a4d8	Familiar Conduit	{Concentrate,Spellshape}	Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic.	\N	/Feats.aspx?ID=6330	4	\N	\N	\N	\N	\N	Archetype	\N	Familiar Master Dedication; able to cast spells	Common	\N	\N
e4a465a9-a084-4707-8c8f-be29058d3be1	Familiar Foe	{}	You regularly face off against undead and can identify many with a glance.	\N	/Feats.aspx?ID=3599	4	\N	\N	\N	\N	\N	Skill	\N	Lastwall Sentry Dedication; Expert in Religion or Expert in Undead Lore	Common	\N	\N
8f721365-ce9f-4ca7-8844-86d31a5a1066	Familiar Mascot	{}	When selecting master abilities, you can choose an ally to benefit from any specific master ability.	\N	/Feats.aspx?ID=6329	4	\N	\N	\N	\N	\N	Archetype	\N	Familiar Master Dedication	Common	\N	\N
b8a685e3-78a3-49d2-a077-3a5b3ffbd28b	Familiar Sage Dedication	{Dedication}	You’ve forged an empowered mystical bond with your familiar.	\N	/Feats.aspx?ID=7095	4	\N	\N	\N	\N	\N	Archetype	\N	You have a familiar, and you're able to cast spells.	Common	\N	\N
63fa3e1e-d5e8-48ce-9d4b-87df38476f6c	Fancy Moves	{}	You show off your fighting style to discourage your foes.	\N	/Feats.aspx?ID=6334	4	\N	\N	\N	\N	\N	Skill	\N	Gladiator Dedication; Expert in Performance	Common	\N	\N
d6ab0765-69b7-4665-b26f-12e66e3c4812	Fane's Escape	{}	A good getaway requires a good distraction.	\N	/Feats.aspx?ID=2267	4	\N	\N	\N	\N	\N	Skill	\N	Expert in Stealth	Uncommon	\N	\N
e8950a81-baf3-4c26-b711-ccafb4b99e06	Far Shot	{}	Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy.	\N	/Feats.aspx?ID=4873	4	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
92da0747-0407-4326-ad33-e0e9252917bf	Farabellus Flip	{}	Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures.	reaction	/Feats.aspx?ID=2275	4	\N	\N	\N	Ranger	Trigger: An enemy targets you with a melee Strike.	Class	\N	Trained in Acrobatics; trained in medium armor	Uncommon	\N	\N
e565730f-daf2-423c-91e8-84c3760fc50a	Fast Movement	{}	Your rage is a frenzy of rapid movements.	\N	/Feats.aspx?ID=140	\N	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
a483d3be-2cd1-4b44-985c-827b32e792b2	Favored Prey	{}	You have studied a specific type of wild creature and can hunt it more easily.	\N	/Feats.aspx?ID=4874	4	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
c54f5231-894b-4ceb-9266-1ed8d6a1277d	Feast	{Manipulate}	You feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour.	\N	/Feats.aspx?ID=3559	4	\N	\N	\N	\N	\N	Archetype	\N	Zombie Dedication	Common	\N	\N
bc2c81b8-4de2-471f-9410-896ac5027e9c	Feral Senses	{}	The eyes and noses of animals are naturally sharper than most humanoids.	\N	/Feats.aspx?ID=5489	4	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication	Common	\N	\N
e48106f7-7ff9-42be-a0d4-c3cdfd37340c	Fermenting Liquors	{Healing,Manipulate}	You always have a special batch of preserved liquor ready for each day.	\N	/Feats.aspx?ID=7062	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
5a7d0571-b326-4239-b198-1f843fd60078	Ferocity Mimicry	{}	You have trained yourself to continue fighting even when your body is screaming for you to stop.	reaction	/Feats.aspx?ID=5516	4	\N	\N	\N	\N	Trigger: You would be reduced to 0 Hit Points but not immediately killed.	Archetype	\N	Wild Mimic Dedication; you have encountered a creature who has kept fighting or dealt damage after being reduced to 0 Hit Points (such as via death throes or Ferocity) or have identified a creature with such an ability in combat	Common	\N	\N
20130e1d-3fd1-43d1-ba04-a3abfe525896	Fighter Resiliency	{}	You gain 3 additional Hit Points for each fighter archetype class feat you have.	\N	/Feats.aspx?ID=5083	4	\N	\N	\N	\N	\N	Archetype	\N	Fighter Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier	Common	\N	\N
e7371d84-0bc7-44b0-89d3-77fdc3b5b249	Final Rest	{}	As stubborn in death as you are in life, you vow you'll never aid your hated enemies.	\N	/Feats.aspx?ID=3600	4	\N	\N	\N	\N	\N	Skill	\N	Lastwall Sentry Dedication	Common	\N	\N
531b5cf1-4045-4143-b71a-8c90c3493388	Finishing Precision	{}	You’ve learned how to land daring blows when you have panache.	\N	/Feats.aspx?ID=6235	4	\N	\N	\N	\N	\N	Archetype	\N	Swashbuckler Dedication	Common	\N	\N
34c9aa9d-0439-46cd-be1c-bcfe66892f40	Fire Resistance	{}	Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you.	\N	/Feats.aspx?ID=2973	4	\N	\N	\N	Druid	\N	Class	\N	flame order	Common	\N	\N
15cbb98e-fcde-451e-815a-4dda4cfeb667	Firebrand Braggart Dedication	{Dedication,Misfortune}	Your Firebrand training has taught you that achieving something is more satisfying if you boast about it first.	\N	/Feats.aspx?ID=1067	4	\N	\N	\N	\N	\N	Archetype	\N	Charisma 14; second mark member of the Firebrands	Uncommon	\N	\N
b3e1ca31-81ef-4e51-bd00-ceac8aa0d585	First Revelation	{}	You gain your mystery’s initial revelation spell.	\N	/Feats.aspx?ID=6220	4	\N	\N	\N	\N	\N	Archetype	\N	Oracle Dedication	Common	\N	\N
f8148fbe-2063-4808-bde2-bc346514bfc0	Flamboyant Athlete	{}	Your panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity.	\N	/Feats.aspx?ID=6146	4	\N	\N	\N	Swashbuckler	\N	Class	\N	Expert in Athletics	Common	\N	\N
9912a1a2-e04e-40d3-812f-cc795a55cdda	Fleet Tempo	{Auditory,Transmutation}	To rush after a criminal or reach someone in need, you ring a sprightly tone.	\N	/Feats.aspx?ID=3040	4	\N	\N	\N	\N	\N	Archetype	\N	Nantambu Chime-Ringer Dedication	Common	\N	\N
b2b8f5ae-9225-4d52-8e69-fa568b923394	Flurry of Maneuvers	{}	Your flurry is a combination of maneuvers.	\N	/Feats.aspx?ID=5992	4	\N	\N	\N	Monk	\N	Class	\N	Expert in Athletics	Common	\N	\N
00464280-50d0-420f-8147-8aed9b6386b8	Fly Swat	{}	You've learned the secret of swatting away annoying pests and occasionally getting an easy meal out of it.	\N	/Feats.aspx?ID=5475	4	\N	\N	\N	\N	\N	Archetype	\N	Thlipit Contestant Dedication	Common	\N	\N
666090d1-3f5e-453f-8c90-453c3e7911fe	Flying Kick	{}	You launch yourself at a foe.	\N	/Feats.aspx?ID=5993	4	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
2647a93b-6d7f-4a4b-ae47-d54c5cbb3428	Flying Tackle	{Flourish,Guardian}	You barrel forward, gathering enough momentum to take down a threatening foe.	\N	/Feats.aspx?ID=7847	4	\N	\N	\N	\N	\N	\N	\N	Trained in Athletics	Common	\N	\N
9223383f-0c5c-41f1-8f87-cbe3dbfb04d7	Focused Fire	{Flourish}	You limit the blast of your shot for accuracy.	\N	/Feats.aspx?ID=7959	4	\N	\N	\N	\N	\N	Archetype	\N	Munitions Master Dedication	Common	\N	\N
0695f094-1216-49ef-a0e7-9462223f8ba0	Focused Juggler	{Concentrate,Manipulate}	You continue Juggling until the end of your next turn.	free	/Feats.aspx?ID=1188	4	\N	\N	\N	\N	Trigger: Your turn begins.	Archetype	\N	Juggler Dedication	Uncommon	\N	\N
d47c9d1b-9ff8-4f44-9bed-c05f2f8a78a0	Folktales Lore	{}	You can pull bits of wisdom from any tale.	\N	/Feats.aspx?ID=3035	4	\N	\N	\N	\N	\N	Archetype	\N	Folklorist Dedication	Common	\N	\N
c676d5b8-1939-4b09-920b-4494c33dc06f	Forceful Push	{Attack}	When you cast _mage hand_, you can modify it to shove a creature.	\N	/Feats.aspx?ID=3371	4	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _mage hand_	Common	\N	\N
a8488f03-e4e7-4ed2-8b34-08be9c5e056c	Forest Passage	{}	You can always find a path, almost as if foliage parted before you.	\N	/Feats.aspx?ID=4722	4	\N	\N	\N	Druid	\N	Class	\N	leaf order	Common	\N	\N
e863d9bf-f7fa-404d-9dc9-02d8abff1471	Form Control	{Manipulate,Spellshape}	With additional care and effort, you can take on an alternate shape for a longer period of time.	\N	/Feats.aspx?ID=4723	4	\N	\N	\N	Druid	\N	Class	\N	Untamed Form	Common	\N	\N
71e64bcf-db17-440c-ac59-f5da75e29719	Frightful Moan	{Auditory,Divine,Emotion,Enchantment,Fear,Mental}	You lament your fate, realeasing a ghastly moan that frightens the living.	\N	/Feats.aspx?ID=3497	4	\N	\N	\N	\N	\N	Archetype	\N	Ghost Dedication	Common	\N	\N
c6996135-76f8-4831-a07f-04e831553084	Gadget Specialist	{}	Rather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day.	\N	/Feats.aspx?ID=3058	4	\N	\N	\N	Inventor	\N	Class	\N	Expert in Crafting	Common	\N	\N
09e87fdb-7540-4f7d-8b3c-875183351a98	Gear Gnash	{}	Snares you create have complicated inner workings that are quite difficult to disable.	\N	/Feats.aspx?ID=3135	4	\N	\N	\N	\N	\N	Skill	\N	Trapsmith Dedication; Expert in Crafting	Common	\N	\N
fa7d4f23-a89e-4ac4-8fc8-bf3a42f4f4c0	Ghost Blade	{Concentrate}	You alter your weapon's phase so it can more easily strike incorporeal creatures.	\N	/Feats.aspx?ID=3864	4	\N	\N	\N	\N	\N	Archetype	\N	Mind Smith Dedication	Common	\N	\N
2358b69c-b595-46a9-8d74-1dbf1496a112	Ghost Wrangler	{Divine,Necromancy,Rage}	Spirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits.	\N	/Feats.aspx?ID=3628	4	\N	\N	\N	Barbarian	\N	Class	\N	spirit instinct	Uncommon	\N	\N
3357139b-96b9-4cda-a52e-c754705ef134	Ghostly Resistance	{}	Your ghostly form becomes innately weaker but also gains resistance to many forms of damage.	\N	/Feats.aspx?ID=3498	4	\N	\N	\N	\N	\N	Archetype	\N	Ghost Dedication	Common	\N	\N
fe5c497b-9326-4037-bf10-b729b4f6c6a3	Giant Hunter	{}	You have studied giants and hunt them with efficiency.	\N	/Feats.aspx?ID=3900	4	\N	\N	\N	Ranger	\N	Class	\N	\N	Rare	\N	\N
21fc226c-60d3-43ac-aec0-62f817529f84	Gossip Lore	{}	Your time gossiping in fashionable salons keeps you informed on every topic.	\N	/Feats.aspx?ID=6304	4	\N	\N	\N	\N	\N	Archetype	\N	Dandy Dedication	Common	\N	\N
0c9deea1-81b6-4eb2-89ba-798e2c0f1906	Grave's Voice	{}	You can influence spirits and haunts	\N	/Feats.aspx?ID=2278	4	\N	\N	\N	\N	\N	Archetype	\N	Ghost Hunter Dedication	Common	\N	\N
586368ea-9176-4d99-a763-917d73757189	Gravelands Herbalist	{}	Your time with the Knights of Lastwall has taught you the secrets of creating and improving upon Lastwall soup.	\N	/Feats.aspx?ID=3614	4	\N	\N	\N	\N	\N	Archetype	\N	Herbalist Dedication; Trained in Religion	Uncommon	\N	\N
bfb5aace-0e17-49e4-8ca4-7da1a394ce4b	Greenwatch Initiate	{}	You've received the basic training developed for all Greenwatch recruits.	\N	/Feats.aspx?ID=4053	4	\N	\N	\N	Ranger	\N	Class	\N	Trained in Survival	Rare	\N	\N
36b93cd6-5d0c-4734-8fd3-f18ec2a45fb4	Guard's Fury	{}	Some Ulfen Guards tap into a well of fury to protect their charges.	\N	/Feats.aspx?ID=7737	4	\N	\N	\N	\N	\N	Archetype	\N	Ulfen Guard Dedication; you can’t already use the Rage action	Common	\N	\N
cd0fb6ee-6b94-4f8e-ba6c-6967c1f3d6ec	Guarded Movement	{}	Your guard is up, even while moving.	\N	/Feats.aspx?ID=5994	4	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
0fc46026-f443-4bc6-9665-c0af92b18cf1	Guardian Resiliency	{}	You gain 3 additional Hit Points for each guardian archetype class feat you have.	\N	/Feats.aspx?ID=7894	4	\N	\N	\N	\N	\N	Archetype	\N	Guardian Dedication; class granting no more Hit Points than 10 + your Constitution modifier	Common	\N	\N
16d49df6-0675-4122-80d7-b44464442430	Guardian's Deflection	{}	You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack.	reaction	/Feats.aspx?ID=6147	4	\N	\N	\N	Swashbuckler	Trigger: An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.	Class	\N	\N	Common	\N	\N
1cbe9091-ae99-43ca-aed3-4da32d4273a4	Guerrilla Weaponry	{}	You are especially skilled in transforming simple weapons that can be easily assembled from readily available materials into deadly weapons.	\N	/Feats.aspx?ID=7932	4	\N	\N	\N	\N	\N	Archetype	\N	Guerrilla Dedication	Common	\N	\N
fff525c8-6b0a-4ce7-aa1a-b2784860e099	Gunpowder Gauntlet	{}	Your flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game.	\N	/Feats.aspx?ID=3252	4	\N	\N	\N	\N	\N	Archetype	\N	Pistol Phenom Dedication	Common	\N	\N
471ed001-2414-4a7b-8f31-f3213e23ff62	Gusting Spell	{Air,Manipulate,Spellshape}	You manipulate the currents of your spell's energy, allowing you to gracefully glide with your wings.	\N	/Feats.aspx?ID=5529	4	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
47ae3b16-1d7e-4fa1-b6a1-494300db0e6b	Haft Striker Stance	{Stance}	You enter a stance that allows you to leverage the haft of your weapon to brutal effect as an effective and frighteningly efficient weapon in its own right.	\N	/Feats.aspx?ID=7237	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
e616816c-0974-40fe-ab71-0951812974aa	Hallowed Initiate	{}	You've expanded your focus spellcasting to techniques used by clerics and wizards.	\N	/Feats.aspx?ID=3460	4	\N	\N	\N	\N	\N	Archetype	\N	Hallowed Necromancer Dedication	Common	\N	\N
7e807051-a9ca-43ac-98b5-ed0936a62d3c	Harmonize Self	{}	You can restore your health by tapping into your qi.	\N	/Feats.aspx?ID=5995	4	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
61404576-5889-45fe-a0f4-4a0f289359d4	Harrow Casting	{Metamagic}	You draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential.	\N	/Feats.aspx?ID=4155	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
2da96e74-b0f7-400f-833d-3048a9396da9	Harsh Judgment	{Vigilante}	You loudly declare the creature's life forfeit by your judgment	\N	/Feats.aspx?ID=3330	4	\N	\N	\N	\N	\N	Archetype	\N	Vigilante Dedication; member of the Gray Gardeners	Common	\N	\N
787e2f01-624c-418e-97fe-fc0abf3e6ba7	Headless Haunt	{}	You were condemned to death and executed with one of Galt’s infamous _final blades_, where your soul was trapped for years or even decades. 	\N	/Feats.aspx?ID=7699	4	\N	\N	\N	\N	\N	Archetype	\N	Ghost Dedication	Rare	\N	\N
6c28ecd1-c8e2-447d-8804-95566b12cfa5	Heal Animal	{}	You can heal your animal companion's wounds.	\N	/Feats.aspx?ID=1902	4	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
49fa571d-14b0-4047-a423-204c3eea837e	Healing Bomb	{Additive}	You can add a foamy catalyst to an elixir of life to turn it into a topical projectile.	\N	/Feats.aspx?ID=5773	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
c77dcdaa-d28a-4580-862b-6a586db3c1c1	Heaven's Step Offense	{}	Your lessons from the stage find life in the storied mercy and fearlessness of Grand Prince Gennaris III.	reaction	/Feats.aspx?ID=7458	4	\N	\N	\N	\N	Trigger: Your melee Strike reduces a creature to 0 Hit Points	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
5fc10fc9-397b-4ac7-b2d1-4352b01c0e8a	Heaven-Earth Encompassing Sleeves	{Arcane,Extradimensional}	Your magic extends to your garments.	\N	/Feats.aspx?ID=7082	4	\N	\N	\N	Magus	\N	Class	\N	unfurling brocade hybrid study	Common	\N	\N
f8d80f28-8f1b-4d6b-b914-d97163008233	Heroic Defiance	{}	Even as shadows of your doom haunt the corners of your vision, your implacable spirit surges and cries out that your time has not yet come.	reaction	/Feats.aspx?ID=7262	4	\N	\N	\N	\N	Trigger: You gain the doomed condition.	Archetype	\N	Warrior Of Legend Dedication	Common	\N	\N
9c673b81-de68-48de-a3b2-5602d0d603a9	Hidden Magic	{}	You've learned to hide the magical auras of your gear.	\N	/Feats.aspx?ID=6425	4	\N	\N	\N	\N	\N	Skill	\N	Vigilante Dedication; Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion	Common	\N	\N
299b479e-fc91-4e46-bf3f-9f0032783ae9	Hideous Ululation	{}	Your throat has multiple separate chambers that can give your voice an eerie echo.	\N	/Feats.aspx?ID=2187	4	\N	\N	\N	\N	\N	Skill	\N	Oozemorph Dedication; Trained in Performance	Common	\N	\N
9c283c75-940e-4588-b75d-ac686f64be79	Hijack Undead	{}	Your clockwork devices can commandeer the bodies of undead, bending them to your will.	\N	/Feats.aspx?ID=3647	4	\N	\N	\N	\N	\N	Archetype	\N	Clockwork Reanimator Dedication	Common	\N	\N
22516cc0-804a-4b7c-9046-1ae5270222c2	Homing Beacon	{Amp}	As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby.	\N	/Feats.aspx?ID=3664	4	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
8a8ec7af-465f-4682-a19a-9065f5b31603	Hunter's Sanctum	{}	You establish a safe house where you can prepare for your hunt.	\N	/Feats.aspx?ID=3476	4	\N	\N	\N	\N	\N	Archetype	\N	Undead Slayer Dedication	Common	\N	\N
8097458a-0f2f-4c94-864d-59e3546b620a	Hurling Charge	{}	You make a ranged Strike with your thrown weapon, Stride, and then Interact to draw another weapon.	\N	/Feats.aspx?ID=6436	4	\N	\N	\N	\N	\N	Archetype	\N	Viking Dedication	Common	\N	\N
d6cf0789-a582-47b8-9394-2088690c1770	Hybrid Study Spell	{}	Gain the conflux spell from a hybrid study of your choice.	\N	/Feats.aspx?ID=2947	4	\N	\N	\N	\N	\N	Archetype	\N	Magus Dedication	Common	\N	\N
be633436-93ea-4bad-8713-e802f5ac06c1	Ice Crafter	{}	The ancient ice-crafting techniques of the saumen kar awaken within you.	\N	/Feats.aspx?ID=3415	4	\N	\N	\N	\N	\N	Archetype	\N	Pactbound Dedication	Common	\N	\N
e6d990b3-ae54-4910-9519-b87908fcb1f9	Igneogenesis	{Earth,Impulse,Manipulate,Primal}	You can create a permanent stone object, either sculpting stone pulled directly from your kinetic gate or manipulating earth and stone around you.	\N	/Feats.aspx?ID=4226	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
a93b3796-84c4-45c5-b269-167dc630ad58	Immortal Lightness	{}	You breathe, allowing your golden core to release qi into the meridians governing your lower body, and break into a burst of speed that could shame arrows in flight.	\N	/Feats.aspx?ID=7086	4	\N	\N	\N	\N	\N	Archetype	\N	Cultivator Dedication	Common	\N	\N
dede0032-d3af-48a6-bc9e-9320bce512bb	Impaling Finisher	{Finisher}	You stab two foes with a single thrust or bash them together with one punch.	\N	/Feats.aspx?ID=6148	4	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
c2636e98-ac6f-45da-ab85-7e3388ffe910	Impressive Mount	{}	You’ve trained your mount to become a powerful force on the battlefield.	\N	/Feats.aspx?ID=6289	4	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication	Common	\N	\N
dc5d5567-413c-41d9-8b9d-e51e43bffecf	Improved Familiar (Witch)	{}	You find it easy to attract a powerful and unusual familiar to your side.	\N	/Feats.aspx?ID=1572	4	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
f44f25db-c4e5-4317-8612-d80cfdd6ed8b	Improvised Pummel	{}	When you make a Strike with an improvised weapon you're wielding, you gain a +1 item bonus to the attack roll, and you can have the Strike deal two weapon damage dice instead of the improvised weapon's normal number.	\N	/Feats.aspx?ID=6441	4	\N	\N	\N	\N	\N	Archetype	\N	Weapon Improviser Dedication	Common	\N	\N
69c0243b-eedd-4dd5-b705-d4cd5f0907c4	In Lightning, Life	{Concentrate,Electricity,Healing,Manipulate}	“In lightning, there is life.” This lesson is whispered throughout Lepidstadt, and you can put it to practical use.	\N	/Feats.aspx?ID=7473	4	\N	\N	\N	\N	\N	Archetype	\N	Lepidstadt Surgeon Dedication	Common	\N	\N
034538e7-0a47-4d5b-ab22-5b9cc9f406e0	In Plain Sight	{}	People often only see what they want to see, a weakness you know how to take full advantage of.	\N	/Feats.aspx?ID=3810	4	\N	\N	\N	\N	\N	Skill	\N	Alter Ego Dedication	Common	\N	\N
67d74cdc-5422-4818-a160-ff700c7185b2	In Tune	{Concentrate,Spellshape}	You attune your great skill in performing to another, granting them a small measure of your skill as though anyone could do it.	\N	/Feats.aspx?ID=4590	4	\N	\N	\N	Bard	\N	Class	\N	maestro muse	Common	\N	\N
41f904f9-1f93-4668-9634-4916b9328690	Initial Eidolon Ability	{}	Your link to your eidolon becomes stronger, granting it a new ability.	\N	/Feats.aspx?ID=2955	4	\N	\N	\N	\N	\N	Archetype	\N	Summoner Dedication	Common	\N	\N
425b4a77-297a-4734-ab81-95b042135ef1	Inked Panoply	{}	Your tattoos can briefly animate and extend from your skin, granting you a spectral shieldbearer who protects you from harm.	reaction	/Feats.aspx?ID=7651	4	\N	\N	\N	\N	Trigger: A creature targets you with an attack, and you can see the attacker.	Archetype	\N	Tattooed Historian Dedication	Uncommon	\N	\N
1a7fbed7-9ce7-448d-8e69-f7791d8b539b	Inspiring Marshal Stance	{Stance}	You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit.	\N	/Feats.aspx?ID=6353	4	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication; Trained in Diplomacy	Common	\N	\N
9ce91cbe-e83e-415d-b914-75a831dcdecf	Inspiring Recitation	{Concentrate,Emotion,Mental}	You quietly speak or recall coded phrases and metaphors whose meanings inspire you to complete your mission.	\N	/Feats.aspx?ID=7725	4	\N	\N	\N	\N	\N	Archetype	\N	Lion Blade Dedication	Common	\N	\N
8c900b81-e801-41db-99e9-b59b9ae5657d	Inspiring Resilience	{Emotion,Mental}	You show defiance in times of hardship and inspire your companions to persevere.	reaction	/Feats.aspx?ID=3629	4	\N	\N	\N	Champion	Trigger: You and at least one other creature become the target of a spell or effect with the emotion, fear, or mental trait that allows a saving throw, and you haven't rolled the save yet.	Class	\N	\N	Uncommon	\N	\N
3ab9f5a3-8223-4e71-91a5-30286d15a18c	Instant Backup	{}	Even as your firearm misfires, you quickly draw a backup weapon.	reaction	/Feats.aspx?ID=3167	4	\N	\N	\N	Gunslinger	Trigger: Your attack with a firearm misfires.	Class	\N	\N	Common	\N	\N
f9693a9c-155e-48ef-ae07-05e69802f4ef	Instructive Strike	{}	You attack your foe and analyze how it reacts.	\N	/Feats.aspx?ID=3709	4	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
35ec6a2e-3a76-49cb-83e5-4704a2154087	Interpose	{Flourish}	You put yourself between an ally and danger.	\N	/Feats.aspx?ID=7668	4	\N	\N	\N	\N	\N	Archetype	\N	Eagle Knight Dedication	Common	\N	\N
ba5cf37d-0ce0-4828-b95d-2758c06554ec	Inured to Alchemy	{}	You've developed control over how your body processes alchemical poisons and drugs.	\N	/Feats.aspx?ID=3573	4	\N	\N	\N	Fighter	\N	Class	\N	expert in Fortitude saves	Uncommon	\N	\N
0e269c19-6e4c-4657-b038-74f280b446e5	Investigate Haunting	{}	You are skilled at noticing the telltale signs of ghosts and hauntings.	\N	/Feats.aspx?ID=2279	4	\N	\N	\N	\N	\N	Archetype	\N	Ghost Hunter Dedication	Common	\N	\N
41892428-eb79-410e-9e30-66bf91ded18c	Investigator's Stratagem	{}	You play out battles in your head, allowing you to strike when the time is right.	\N	/Feats.aspx?ID=6205	4	\N	\N	\N	\N	\N	Archetype	\N	Investigator Dedication	Common	\N	\N
27ee9967-6b6f-41a2-9e2e-36ad0ed39f94	Invigorating Elixir	{Additive}	You can mix an aromatic salve into an elixir with the healing trait to soothe physical maladies.	\N	/Feats.aspx?ID=5774	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
f43fcdd4-0a7a-4688-94cb-13e5ee21b8fb	Invoke Offense	{Morph,Spirit}	You manifest a physical attack of the spirits all around you, such as the claw of an animal spirit or the whipping vine of a nature spirit.	\N	/Feats.aspx?ID=7582	4	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Invoker Dedication	Common	\N	\N
75f6db7c-33e5-4357-a30a-b9a41ab75e90	Irezoko Tattoo	{}	Your face bears an intricate magical tattoo known as the _irezoko_, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries.	\N	/Feats.aspx?ID=3421	4	\N	\N	\N	Wizard	\N	Class	\N	Expert in Arcana or Expert in Occultism	Uncommon	\N	\N
4095d710-2192-4e1b-8688-bff46f4cbccd	Jalmeri Heavenseeker Dedication	{Dedication}	Your skill and dedication have set you on a path to master the techniques of Jalmeray's greatest martial artists.	\N	/Feats.aspx?ID=2198	4	\N	\N	\N	\N	\N	Archetype	\N	Student of Perfection Dedication, or you've trained with a champion of the Challenge of Sky and Heaven	Uncommon	\N	\N
76061376-afed-4226-8e30-a7239bb644b5	Just the Tool	{Concentrate}	You temporarily change your weapon's shape to assist you in the field.	\N	/Feats.aspx?ID=3865	4	\N	\N	\N	\N	\N	Archetype	\N	Mind Smith Dedication	Common	\N	\N
e5465e85-f7ff-492f-a559-0b369f39f914	Ka Stone Ritual	{}	You enchant your _ka stone_ and can use it to wield magic.	\N	/Feats.aspx?ID=889	4	\N	\N	\N	\N	\N	Archetype	\N	Living Monolith Dedication; a sphinx or living monolith with this feat performs a ritual with you	Rare	\N	\N
b7695e37-df5e-47f6-be20-445bca61f0fc	Kaiju Defense Oath	{}	You’ve sworn an oath to defend the helpless from dangerous titanic beasts, including kaiju that roam the surface of Golarion.	\N	/Feats.aspx?ID=7021	4	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
ff99a17e-06bc-4724-a2bc-ca7c8ef351c0	Knock Sense	{}	You attack carefully to knock some sense into a creature whose actions aren't their own.	\N	/Feats.aspx?ID=3630	4	\N	\N	\N	Fighter	\N	Class	\N	\N	Uncommon	\N	\N
eaedb4c4-843a-497a-a17b-9b52bfcdf45a	Knowledge of Shapes	{Cursebound,Spellshape}	Inspiration lets you surpass your preconceptions of your spells' limits.	free	/Feats.aspx?ID=6061	4	\N	\N	\N	Oracle	\N	Class	\N	Reach Spell or Widen Spell	Common	\N	\N
1bffb7cb-3774-4dc8-9b58-072da2a5fcb7	Kreighton's Cognitive Crossover	{}	Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources.	reaction	/Feats.aspx?ID=2272	4	\N	\N	\N	\N	Trigger: You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat. 	Skill	\N	\N	Uncommon	\N	\N
dbaa8290-f766-46d5-95f0-edea667ef0da	Lassoing Lash	{Attack}	You quickly wrap your lash around an opponent and pull them toward you.	\N	/Feats.aspx?ID=5476	4	\N	\N	\N	\N	\N	Archetype	\N	Thlipit Contestant Dedication; Trained in Athletics	Common	\N	\N
a8d4023d-3763-47fa-863c-5db1d5f2c295	Lava Leap	{Composite,Earth,Fire,Impulse,Overflow,Primal}	You wreath yourself in molten stone and hurtle toward your enemy.	\N	/Feats.aspx?ID=4297	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
60c7fa89-c5d7-4fcf-b538-c784d21b411b	Leader of All	{}	You accept anyone who would follow you on your adventures.	\N	/Feats.aspx?ID=7997	4	\N	\N	\N	\N	\N	Archetype	\N	Captain Dedication	Common	\N	\N
c132c522-5d2d-41a8-adb1-fd23835c9b2d	Leading Dance	{Bravado,Move}	You sweep your foe into your dance.	\N	/Feats.aspx?ID=6149	4	\N	\N	\N	Swashbuckler	\N	Class	\N	Trained in Performance	Common	\N	\N
7a069b6e-7e5f-4975-9864-05490f8b5549	Leshy Familiar Secrets	{}	The leaf order’s secrets allow your familiar to take advantage of its leshy form.	\N	/Feats.aspx?ID=4724	4	\N	\N	\N	Druid	\N	Class	\N	leaf order	Common	\N	\N
7fd363cd-03bc-41e8-9479-69b642ddc83b	Lesson of the Broken Wing	{Concentrate,Flourish}	You make yourself appear to be a tempting target to draw an enemy in, distracting them from your student's attacks.	\N	/Feats.aspx?ID=7944	4	\N	\N	\N	\N	\N	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
6b098ed3-b788-4ea8-ba1e-5ae4388e673b	Lesson of the Circling Gale	{Concentrate}	You and your student have trained with footwork drills to mirror each other's movements.	\N	/Feats.aspx?ID=7945	4	\N	\N	\N	\N	\N	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
b2494dd9-a6de-4c43-b70e-a122a34aa28d	Lie Detector	{}	You're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse.	\N	/Feats.aspx?ID=5948	4	\N	\N	\N	Investigator	\N	Class	\N	empiricism or interrogation methodology	Common	\N	\N
f0b0526a-c18a-4494-a472-ad75600b0ad0	Lifelink Surge	{}	You learn the _lifelink surge_ link spell.	\N	/Feats.aspx?ID=2903	4	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
a82e2b65-1ae3-4dc7-9536-ed0814005125	Light of Revelation	{}	You’ve learned to call upon light to reveal what is hidden.	\N	/Feats.aspx?ID=1089	4	\N	\N	\N	Champion	\N	Class	\N	\N	Uncommon	\N	\N
fbb8eddb-b717-4f57-8363-417abc8e12a2	Mercy	{}	Your touch soothes the body or mind.	\N	/Feats.aspx?ID=5897	4	\N	\N	\N	Champion	\N	Class	\N	_lay on hands_	Common	\N	\N
554dcf7b-264a-4ee7-a1b9-0f293520bcb8	Lightning Dash	{Air,Electricity,Impulse,Move,Overflow,Polymorph,Primal}	For an instant, you transform yourself into a being of pure lightning and fly forward, shocking anyone in your way.	\N	/Feats.aspx?ID=4211	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
ba43d66b-48e3-4ce3-bb54-461bae37419f	Lingering Chill	{Aftermath,Cold}	The chill of ice entered your veins and never left, adjusting the internal temperature of your body.	\N	/Feats.aspx?ID=3751	4	\N	\N	\N	\N	\N	\N	\N	You've been brought to 0 Hit Points by an enemy that has the cold trait or an enemy's ability that has the cold trait.	Rare	\N	\N
e15fce90-6ef8-478a-be99-1184579d2b1d	Linked Focus	{}	You have linked your bonded item to the well of energy that powers your school spells.	\N	/Feats.aspx?ID=5030	4	\N	\N	\N	Wizard	\N	Class	\N	arcane bond; arcane school	Common	\N	\N
3db98be9-feb3-4a2a-9865-57a7741c4f3b	Lion's Might	{}	You've trained with the weapons of the Bright Lions.	\N	/Feats.aspx?ID=3411	4	\N	\N	\N	\N	\N	Archetype	\N	Bright Lion Dedication	Common	\N	\N
87709d31-1293-4b3a-99d8-a28862421b91	Listener's Boon	{}	Isthralei has given you a gift to assist you on your journey.	\N	/Feats.aspx?ID=7440	4	\N	\N	\N	\N	\N	Archetype	\N	Campfire Chronicler Dedication	Common	\N	\N
b26a34b6-bd5f-41d5-a6f9-a5664b584685	Living Bonfire	{Composite,Fire,Impulse,Primal,Wood}	Roots and branches of living wood writhe in elemental fire at your command, forming a bonfire fearsome enough to scare off predators in the night.	\N	/Feats.aspx?ID=4298	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
a384f822-10db-4762-95e8-db4a840230cb	Log Roll	{}	You shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady.	\N	/Feats.aspx?ID=1234	4	\N	\N	\N	\N	\N	Archetype	\N	Turpin Rowe Lumberjack Dedication	Common	\N	\N
ac9f476b-cb2d-41be-a54e-bd0f8e228c46	Loose Cannon	{}	Your unpredictable gunfire often catches enemies off guard or hits unprotected areas.	\N	/Feats.aspx?ID=3569	4	\N	\N	\N	\N	\N	Archetype	\N	Alkenstar Agent Dedication	Common	\N	\N
7c0d0e36-4f29-433e-bd20-9aa9a76c792e	Lost in the Crowd	{}	You’ve learned how to move as one with crowds and hide among them, vanishing into a busy street in the flicker of an eye.	\N	/Feats.aspx?ID=7726	4	\N	\N	\N	\N	\N	Archetype	\N	Lion Blade Dedication	Common	\N	\N
dd6520fc-73ce-424d-a9c5-01ccd45fb084	Lucky Escape	{Misfortune}	Force your foe to reroll the triggering attack	reaction	/Feats.aspx?ID=3273	4	\N	\N	\N	\N	Trigger: A creature targets you with an attack, even if you aren't aware of it.	Archetype	\N	Unexpected Sharpshooter Dedication	Common	\N	\N
f71a6884-589b-41b8-855d-63e8e640c63b	Mage's Field Dressing	{}	As your spell takes hold on your ally, you use some of its magic to quickly dress their wounds.	\N	/Feats.aspx?ID=7977	4	\N	\N	\N	\N	\N	Archetype	\N	War Mage Dedication; Battle Medicine	Common	\N	\N
54dc6cf1-3dbc-453e-848f-bc4c80e1413c	Magic Warrior Aspect	{}	You can alter your form to gain an aspect of the animal your mask represents.	\N	/Feats.aspx?ID=904	4	\N	\N	\N	\N	\N	Archetype	\N	Magic Warrior Dedication	Common	\N	\N
dbd59045-f4fe-4692-8be2-92b627dd47f0	Magic Warrior Transformation	{}	You can transform fully into the animal your mask represents.	\N	/Feats.aspx?ID=905	4	\N	\N	\N	\N	\N	Archetype	\N	Magic Warrior Dedication	Common	\N	\N
cad02073-8c2d-4cbc-bc81-83f51491d46a	Magical Edification	{}	You've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge.	\N	/Feats.aspx?ID=2001	4	\N	\N	\N	\N	\N	Archetype	\N	Loremaster Dedication	Common	\N	\N
92345add-ad8f-4238-9c5b-6afa8ed30ea5	Magical Scholastics	{}	While study is key to your success, a bit of magic can be a helpful aid in discovering the secrets of the past.	\N	/Feats.aspx?ID=6247	4	\N	\N	\N	\N	\N	Archetype	\N	Archaeologist Dedication	Common	\N	\N
1c44146e-9161-413e-a74c-fe76285d75f4	Magical Trickster	{}	You can sneak spells past your foes’ defenses as easily as any blade.	\N	/Feats.aspx?ID=562	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
2eeb5042-1177-4840-b0a5-5e5d7ab1609f	Magnetic Field	{Impulse,Metal,Primal,Stance}	A magnetic field surrounds you.	\N	/Feats.aspx?ID=4255	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
d9a077d2-ed06-46e6-aa21-d83263eed436	Mammoth Lord Dedication	{Dedication}	You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna.	\N	/Feats.aspx?ID=3443	4	\N	\N	\N	\N	\N	Archetype	\N	Ride	Uncommon	\N	\N
2f825404-5290-47cb-b256-c65fbdfc7537	Manipulative Charm	{}	Against humanoids, you gain a +1 circumstance bonus to Deception checks to Lie, and to Diplomacy checks to Gather Information and Make an Impression.\n\n Once per day, you can cast _charm_ as a divine innate spell using your class DC or spell DC, whichever is higher.	\N	/Feats.aspx?ID=3547	4	\N	\N	\N	\N	\N	Archetype	\N	Vampire Dedication; Trained in Deception or Trained in Diplomacy	Common	\N	\N
4d8d6388-14f9-4241-81a8-1f5d41a1f661	Mask Familiar	{}	Your mask takes on a personality of its own, allowing it to serve as your familiar.	\N	/Feats.aspx?ID=1103	4	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication	Common	\N	\N
7487bdbc-aab3-40fe-bba7-052df6915aad	Masquerade of Seasons Stance	{Stance}	You have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn.	\N	/Feats.aspx?ID=4044	4	\N	\N	\N	Swashbuckler	\N	Class	\N	Trained in Performance	Rare	\N	\N
8990d965-8a9e-4dcb-8143-1e1c46b7e072	Mature Animal Companion (Druid)	{}	Your animal companion has grown up over the course of your adventures, becoming a mature animal companion and gaining additional capabilities (page 211).	\N	/Feats.aspx?ID=4725	4	\N	\N	\N	Druid	\N	Class	\N	Animal Companion	Common	\N	\N
b08bf208-538d-49e5-a347-15d529e5ee82	Mature Beastmaster Companion	{}	All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities.\n\nYour animal companion has greater independence.	\N	/Feats.aspx?ID=6269	4	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
a1630862-5a43-4cb7-8d22-659a43cc130a	Megaton Strike	{}	You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack.	\N	/Feats.aspx?ID=3059	4	\N	\N	\N	Inventor	\N	Class	\N	armor, construct, or weapon innovation	Common	\N	\N
7329fc44-7275-4004-9a07-a0a5ab6d2a7d	Melodious Spell	{Concentrate,Spellshape}	You subtly weave your spellcasting into a performance.	\N	/Feats.aspx?ID=4591	4	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
90daad8f-5c0e-4dc1-bcad-1bf5769fd255	Mental Forge	{}	Your experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat.	\N	/Feats.aspx?ID=3866	4	\N	\N	\N	\N	\N	Archetype	\N	Mind Smith Dedication	Common	\N	\N
06a08f5d-d2d8-4f7c-863b-3f234acbde10	Mercenary Motivation	{Concentrate,Exploration}	A large part of being in the Mercenary League entails doing mercenary work.	\N	/Feats.aspx?ID=7691	4	\N	\N	\N	\N	\N	Archetype	\N	Blackjacket Dedication	Common	\N	\N
3a1f9a80-f024-4106-909a-78c4b4928cc8	Minion Guise	{}	When you are in your social identity, you can also grant a social identity to an animal companion, familiar, pet, or other minion you gained from a class feature or feat.	\N	/Feats.aspx?ID=6426	4	\N	\N	\N	\N	\N	Skill	\N	Vigilante Dedication; Expert in Deception; animal companion or familiar	Common	\N	\N
d66d1cd2-5f95-4c80-9f28-010ee08dd90c	Modular Dynamo	{}	Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat.	\N	/Feats.aspx?ID=3128	4	\N	\N	\N	\N	\N	Archetype	\N	Sterling Dynamo Dedication	Common	\N	\N
1457c97e-eb6d-4d6f-8679-186214967dc8	Monk Resiliency	{}	You gain 3 additional Hit Points for each monk archetype class feat you have.	\N	/Feats.aspx?ID=6212	4	\N	\N	\N	\N	\N	Archetype	\N	Monk Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier	Common	\N	\N
37a2629e-801f-4d1f-8602-58ea5abaaa7c	Morning Side Dishes	{}	You know a proper breakfast should have a variety of sides.	\N	/Feats.aspx?ID=7054	4	\N	\N	\N	\N	\N	Archetype	\N	Wandering Chef Dedication	Common	\N	\N
a11dcebc-a669-45d6-947d-8c533f416a82	Mortification	{}	Your reckonings have prepared your body for physical punishment.	\N	/Feats.aspx?ID=910	4	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Armiger Dedication	Common	\N	\N
d3aa0bfa-a76a-43a6-a26c-8ee03dd15766	Mountain Skin	{}	You become trained in medium and heavy armor.	\N	/Feats.aspx?ID=4173	4	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
36ebaf23-2b07-4ef3-9417-7dae96825759	Mounting Leap	{}	You jump atop your mount from afar, landing comfortably astride it.	\N	/Feats.aspx?ID=7987	4	\N	\N	\N	\N	\N	Skill	\N	Cavalier Dedication; Trained in Athletics	Common	\N	\N
82229752-1669-4da7-b8cb-903c0880c58e	Mug	{}	You make a quick attack and rob your foe in the process.	\N	/Feats.aspx?ID=4932	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
42919cee-467f-4d9d-8a42-759aed03243c	Multilingual Cipher	{}	You use multiple languages to create and break codes.	\N	/Feats.aspx?ID=6345	4	\N	\N	\N	\N	\N	Skill	\N	Linguist Dedication; Expert in Society	Common	\N	\N
8e7a24e5-7f5f-41ff-8168-b5f7889010a9	Named Artillery	{}	It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood.	\N	/Feats.aspx?ID=3223	4	\N	\N	\N	\N	\N	Skill	\N	Trained in Crafting	Common	\N	\N
eaf24033-b7fb-452e-ab93-7a2106b7a661	Natural Conduit	{Concentrate,Spellshape}	You can use an animal as a conduit for your magic.	\N	/Feats.aspx?ID=5409	4	\N	\N	\N	Ranger	\N	Class	\N	warden spells	Common	\N	\N
fe27ce5c-5b97-4f2c-897c-2f243d266e63	Natural Swimmer	{}	Water flows around you, letting you cut through the waves as if born to it.	\N	/Feats.aspx?ID=2974	4	\N	\N	\N	Druid	\N	Class	\N	wave order	Common	\N	\N
d3487c08-ed00-4c37-95a0-694085324b6c	Necromantic Resistance	{}	Gain resistance to necromancy effects and damage.	\N	/Feats.aspx?ID=884	4	\N	\N	\N	\N	\N	Archetype	\N	Undead Slayer Dedication	Common	\N	\N
cd22116f-c135-45bc-82b1-e51f5c20adf9	Never Tire	{}	As long as you have an audience, you can continue to perform even when you are on the brink of collapse.	reaction	/Feats.aspx?ID=6299	4	\N	\N	\N	\N	Trigger: You would gain the fatigued condition.	Archetype	\N	Celebrity Dedication	Common	\N	\N
1beda927-2b1f-44ee-8a79-53598fca59ad	Nocturnal Kindred	{}	You have an innate connection with other creatures of the night and understand some of them.	\N	/Feats.aspx?ID=3548	4	\N	\N	\N	\N	\N	Archetype	\N	Vampire Dedication; Trained in Nature	Common	\N	\N
06d70952-2a49-4988-9d0e-a08fbab08861	Nonlethal Takedown	{}	You prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead.	\N	/Feats.aspx?ID=3601	4	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
04d51a2d-1a65-40a5-8b1e-1ef1b13c425b	Not so Fast!	{Guardian}	You lash out when foes try to get past you, possibly stopping them in their tracks.	reaction	/Feats.aspx?ID=7848	4	\N	\N	\N	\N	Trigger: A creature within your reach leaves a square during a move action it’s using.	\N	\N	Hampering Stance	Common	\N	\N
2f264398-1470-47d4-ab3b-6eb030955339	Numbing Spice Exhalation	{Additive}	You can mix alchemically preserved peppers into an alchemical food consumable to spice it up with alchemical fire.	\N	/Feats.aspx?ID=7061	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
3af89502-348d-4a0b-92b0-66f5e1bee3a8	Observant Explorer	{}	You've gained an intuitive sense about creatures.	\N	/Feats.aspx?ID=2221	4	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
8f1c767d-0957-4326-ab1b-15b0e2e251e7	Observational Analysis	{Commander}	You are able to rapidly discern relevant details about your opponents in the heat of combat.	\N	/Feats.aspx?ID=7805	4	\N	\N	\N	\N	\N	\N	\N	Combat Assessment	Common	\N	\N
46c031f0-1ff2-42c9-9a21-ae17788fd95c	Occult Evolution	{Occult}	You draw power from the obscure secrets of the universe.	\N	/Feats.aspx?ID=6096	4	\N	\N	\N	Sorcerer	\N	Class	\N	bloodline that grants occult spells	Common	\N	\N
47625ab5-5573-4173-8213-04bb4428cdf5	One with the Land	{}	Your connection to your bound terrain strengthens, making you unhindered by local weather.	\N	/Feats.aspx?ID=3521	4	\N	\N	\N	\N	\N	Archetype	\N	Mummy Dedication	Common	\N	\N
08689f0c-85a2-4137-8715-32a86f8e9de4	Ongoing Investigation	{}	You're always investigating what's around you, even as you perform other activities.	\N	/Feats.aspx?ID=5949	4	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
db590a70-de8d-47ec-8d6a-73da5a3c8f9b	Only the Worthy	{Exemplar,Ikon}	You can designate your ikons as movable by only your own hand, leaving them fixed in place as surely as if they were lodged in stone.	\N	/Feats.aspx?ID=7161	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8ba27052-a860-40aa-a260-3596e158e8b1	Order Magic	{}	You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.	\N	/Feats.aspx?ID=4726	4	\N	\N	\N	Druid	\N	Class	\N	Order Explorer	Common	\N	\N
36ae5d72-ce2a-45d0-8474-e66c22bbef1d	Order Spell	{}	You gain the initial order spell from your order.	\N	/Feats.aspx?ID=5076	4	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication	Common	\N	\N
5501f73d-1edc-4529-9b88-2b42e37219fd	Orthographic Mastery	{}	You understand the principles that underlie all written words, allowing you to read nearly any text.	\N	/Feats.aspx?ID=2002	4	\N	\N	\N	\N	\N	Skill	\N	Loremaster Dedication	Common	\N	\N
d0915e30-61a3-41d6-aa89-01f8aee0b2f1	Ostentatious Reload	{}	Every good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery.	\N	/Feats.aspx?ID=4127	4	\N	\N	\N	Gunslinger	\N	Class	\N	Trained in Performance	Uncommon	\N	\N
59e87eb5-91ca-4e8a-bbd7-696da2be789d	Oversized Throw	{Rage}	With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes.	\N	/Feats.aspx?ID=5818	4	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
2e9a52c2-fbfe-45b5-9c15-0295dd8acad7	Pact of Fey Glamour	{Illusion,Primal}	You've sworn a pact with fey powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality.	\N	/Feats.aspx?ID=3824	4	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
2150987b-cc7f-498e-a6d2-2a8af1697d48	Pact of Huldra's Renewal	{Primal}	You’ve sworn a pact with Zemnaïdé, a huldra professor at Cobyslarni, to help renew his former homeland of the Sarkoris Scar.	\N	/Feats.aspx?ID=7447	4	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Rare	\N	\N
ca1890e7-aee8-4bf2-adfb-a9741364bb7a	Paired Link	{Divination,Esoterica,Fortune,Occult}	You break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance.	\N	/Feats.aspx?ID=3710	4	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
b5635375-b426-4177-8624-a60610cb130d	Paired Shots	{}	Your shots hit simultaneously.	\N	/Feats.aspx?ID=3168	4	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
0282643c-1b97-4c06-965c-5b516edbc88f	Parting Shot	{}	You jump back and make a quick shot that catches your opponent by surprise.	\N	/Feats.aspx?ID=4790	4	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
cd1a663a-ead4-4455-ae2d-cf6af14736cb	Patch Job	{}	You can patch up damage to an object with a quick fix.	\N	/Feats.aspx?ID=3149	4	\N	\N	\N	\N	\N	Archetype	\N	Vehicle Mechanic Dedication	Common	\N	\N
855f73ac-6660-40ef-904b-b4e5a42b902d	Patron's Glamour	{Auditory,Illusion}	Gathering up threads of your old connection, you can temporarily disguise yourself as your missing patron.	\N	/Feats.aspx?ID=7248	4	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch Dedication	Common	\N	\N
3988f0fb-287b-4f68-b2ce-305bc59f9d27	Peafowl Stance	{Stance}	You enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl.	\N	/Feats.aspx?ID=1739	4	\N	\N	\N	Monk	\N	Class	\N	Monastic Weaponry	Common	\N	\N
2dee6463-851f-4956-aa4c-8a66a542d7fc	Perfect Strike	{}	You call upon insight from your training to recover accuracy.	\N	/Feats.aspx?ID=901	4	\N	\N	\N	\N	\N	Archetype	\N	Student of Perfection Dedication	Common	\N	\N
a7de5111-3a88-4726-9293-6e93f329c492	Perfect Weaponry	{}	You gain the Monastic Weaponry monk class feat.	\N	/Feats.aspx?ID=4059	4	\N	\N	\N	\N	\N	Archetype	\N	Student of Perfection Dedication	Common	\N	\N
e2dc30de-c347-4869-8358-dbed702d6e0b	Petal Step	{}	You have a mastery over your own movement and can distribute your weight to dance lightly over the ground like petals drifting on the water.	\N	/Feats.aspx?ID=7040	4	\N	\N	\N	\N	\N	Archetype	\N	Fan Dancer Dedication	Common	\N	\N
1f469ce9-a62b-4fdc-bf79-d3d75e300d76	Phonetic Training	{}	You can pronounce and repeat words with near-perfect accuracy even if you don’t understand their meaning, and you can write them down in a phonetic script that allows you or another creature with Phonetic Training to read it later.	\N	/Feats.aspx?ID=6346	4	\N	\N	\N	\N	\N	Skill	\N	Linguist Dedication; Expert in Society	Common	\N	\N
c2e61a43-90aa-4291-80a9-aa79adf8c52a	Pirate Combat Training	{}	You're particularly skilled at wielding the weapons used traditionally by pirates.	\N	/Feats.aspx?ID=6379	4	\N	\N	\N	\N	\N	Archetype	\N	Pirate Dedication	Common	\N	\N
a23167c2-7404-4ec5-b729-00ad71a1c2d4	Plate in Treasure	{Impulse,Metal,Primal}	Precious metal flows from your fingers to plate an object.	\N	/Feats.aspx?ID=4256	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
ed745b08-9009-4154-9c61-7bd7b92aeaa2	Play to the Crowd	{Concentrate}	You show off for the crowd.	reaction	/Feats.aspx?ID=6335	12	\N	\N	\N	\N	Trigger: You reduce an enemy to 0 Hit Points during a combat encounter with spectators.	Archetype	\N	Dandy Dedication; Master in Deception	Common	\N	\N
d74fca8e-2be1-4b93-96cc-774de58ccec8	Poison Weapon	{Manipulate}	You apply a contact poison or injury poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action.	\N	/Feats.aspx?ID=4933	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
93b3eec8-3cbe-461f-81f7-126d8e961448	Poisoner's Twist	{}	Poisons attack specific parts of the body—one venom might target the lungs, another the circulatory system, while another deteriorates the nerves.	\N	/Feats.aspx?ID=6383	4	\N	\N	\N	\N	\N	Archetype	\N	Poisoner Dedication; Trained in Medicine	Common	\N	\N
fed3d7bc-2184-4ffe-b800-d46d264421f3	Portents of the Haruspex	{Concentrate,Prediction}	Although the divinations of a haruspex traditionally require organs and lengthy interpretation, you've learned how to glimpse the future in a more simple fashion by reading creatures' wounds.	reaction	/Feats.aspx?ID=5413	4	\N	\N	\N	Witch	Trigger: A creature within 30 feet is reduced to 0 Hit Points in a way that doesn't destroy their body.	Class	\N	\N	Common	\N	\N
cc08b8ba-64f1-4a02-8bda-88e2b4c5d773	Posse	{Exploration}	By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you.	\N	/Feats.aspx?ID=6282	4	\N	\N	\N	\N	\N	Archetype	\N	Bounty Hunter Dedication	Common	\N	\N
e73b81c1-d085-4db8-adfe-ff6473a547fe	Poultice Preparation	{}	When you create an elixir as an herbal item, you can prepare it as a poultice instead.	\N	/Feats.aspx?ID=6341	4	\N	\N	\N	\N	\N	Archetype	\N	Herbalist Dedication	Common	\N	\N
0b0b3d4a-d1d0-48c6-89a0-63c49f4870a4	Power Slide	{Move,Reckless}	You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear.	\N	/Feats.aspx?ID=3143	4	\N	\N	\N	\N	\N	Skill	\N	Trick Driver Dedication	Common	\N	\N
e9f88513-edff-4e4c-b0f0-5e6bcd5ade37	Powerful Shove	{}	You can push larger foes around with your attack.	\N	/Feats.aspx?ID=4791	4	\N	\N	\N	Fighter	\N	Class	\N	Aggressive Block or Brutish Shove	Common	\N	\N
bc02de7d-bbbb-4503-a3f2-114454e4a8cd	Prayer-Touched Weapon	{}	You coat a weapon you're wielding in prayers and the divine power given to you by your deity.	free	/Feats.aspx?ID=3631	4	\N	\N	\N	Oracle	\N	Class	\N	divine spells, you follow a good-aligned deity	Uncommon	\N	\N
1945bf8b-80af-4a41-b3b3-de055c35c5d2	Predictable!	{}	By observing an opponent, you can get a sense of their next move and prepare to counter or resist it.	\N	/Feats.aspx?ID=4934	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
191dc754-f455-485b-bacd-21ba13108893	Predispose Settlement	{Downtime}	You spend 7 days of downtime seeding propaganda through a settlement with a population of 2,500 or fewer.	\N	/Feats.aspx?ID=7924	4	\N	\N	\N	\N	\N	Skill	\N	Field Propagandist Dedication; Expert in Deception	Common	\N	\N
2d4ab260-04e9-4a09-9b52-0f197982ecd5	Primal Evolution	{Primal}	You can call upon the creatures of the wild for aid.	\N	/Feats.aspx?ID=6097	4	\N	\N	\N	Sorcerer	\N	Class	\N	bloodline that grants primal spells	Common	\N	\N
aedabc75-c027-4bc4-823e-4811bddcbea9	Proud Nail	{Flourish,Guardian}	When a foe ignores your taunts, you make them pay.	\N	/Feats.aspx?ID=7849	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9a37d4a3-da63-423f-961e-f8449ea21455	Psi Strikes	{Mindshift}	You siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match.	free	/Feats.aspx?ID=3665	4	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
47b23e2b-21ed-48aa-a5ca-f365d6a925ff	Psychic Duelist Dedication	{Dedication}	Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels.	\N	/Feats.aspx?ID=3858	4	\N	\N	\N	\N	\N	Archetype	\N	Trained in Occultism; you have been in a psychic duel	Rare	\N	\N
3b174cf4-a07b-4f64-8336-92965a72879d	Psychopomp Familiar	{}	Your familiar becomes a masked psychopomp—an extraplanar guardian of the cycle of souls.	\N	/Feats.aspx?ID=3468	4	\N	\N	\N	\N	\N	Archetype	\N	Soul Warden Dedication; familiar	Common	\N	\N
589da1f6-6172-4de5-80d0-44778090ca83	Push Back the Dead!	{Auditory,Emotion,Stance}	You call to your ally and strengthen their resolve and abilities to defend against the horrific tricks undead bring to bear.	\N	/Feats.aspx?ID=3615	4	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication	Uncommon	\N	\N
d3b221b0-32d1-4002-88d2-c1c4048c6f41	Pyre Ant Sting	{Flourish}	Your swarm's stings burn with agonizing pain, much like that caused by the bright red pyre ants that make their tunnels within the parched sands of deserts like Qadira.	\N	/Feats.aspx?ID=5465	4	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
09cd6aaa-49f2-4612-98b2-44184503fdc4	Quick Fix	{}	You can attach a  &lt;%CONSUMABLES%19%&gt; talisman &lt;%END> using only a bit of glue and some string.	\N	/Feats.aspx?ID=6421	4	\N	\N	\N	\N	\N	Archetype	\N	Talisman Dabbler Dedication	Common	\N	\N
69ed9a8b-f1e7-4d8d-a0d8-022fef87d294	Quick Juggler	{}	When you start to Juggle or add another item to those you are Juggling, you add two items instead of one.	\N	/Feats.aspx?ID=1189	4	\N	\N	\N	\N	\N	Archetype	\N	Expert in Performance; Juggler Dedication	Uncommon	\N	\N
bd370093-e642-4e15-b10e-4c3df9eef423	Quick Mount	{}	You and your mount can spring into action at a moment’s notice.	\N	/Feats.aspx?ID=6290	4	\N	\N	\N	\N	\N	Skill	\N	Cavalier Dedication; Expert in Nature	Common	\N	\N
f0c1198c-2a8d-48e4-99a4-efaedcfef6fd	Quick Reversal	{Flourish,Press}	You turn your foes’ flanking against them with a quick reverse.	\N	/Feats.aspx?ID=4792	4	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
bf4b0b51-64da-4a66-b5c1-c4f061cae0d8	Quick Shot	{}	You draw your bow and attack with the same action.	\N	/Feats.aspx?ID=6253	4	\N	\N	\N	\N	\N	Archetype	\N	Archer Dedication	Common	\N	\N
cf08f7d4-7e7d-47e3-ba07-07627e775569	Quick Study	{}	During your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice.	\N	/Feats.aspx?ID=2003	4	\N	\N	\N	\N	\N	Archetype	\N	Loremaster Dedication	Common	\N	\N
79a5d6bb-790b-4c84-b43f-9d69c8644de0	Raging Athlete	{}	Physical obstacles can't hold back your fury.	\N	/Feats.aspx?ID=5819	4	\N	\N	\N	Barbarian	\N	Class	\N	Expert in Athletics	Common	\N	\N
a010f644-8436-41e1-a6c4-0665b808fc17	Raging Stories	{Divine}	When you Offer a Story about wild chances and fighting against all odds, you can wrap yourself in spectral flame in place of the normal benefits.	\N	/Feats.aspx?ID=7441	4	\N	\N	\N	\N	\N	Archetype	\N	Campfire Chronicler Dedication	Common	\N	\N
b4298c4f-6f42-4d03-8a2a-166681524f27	Rain of Rust	{Composite,Impulse,Metal,Primal,Water}	You conjure a red raincloud in a 10-foot burst within 60 feet, which pours rust-colored rain directly below it.	\N	/Feats.aspx?ID=4299	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
7ec029f7-f9ba-42e2-9cd8-927b6a003978	Raise Symbol	{}	You present your religious symbol emphatically.	\N	/Feats.aspx?ID=4658	4	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
e145b890-eae0-46e0-9049-114c7c157c1f	Rallying Anthem	{}	You learn the rallying anthem composition cantrip, which protects you and allies.	\N	/Feats.aspx?ID=4592	4	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
56eed2a1-e290-49b6-bb0a-f5e7d42035ae	Ranger Resiliency	{}	You gain 3 additional Hit Points for each ranger archetype class feat you have.	\N	/Feats.aspx?ID=5089	4	\N	\N	\N	\N	\N	Archetype	\N	Ranger Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier	Common	\N	\N
f64433f2-ff2e-42d5-b51e-3894a53fe55f	Ravel of Thorns	{Impulse,Plant,Primal,Stance,Wood}	Thorny vines grow in geometric patterns on surfaces in your kinetic aura.	\N	/Feats.aspx?ID=4285	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
64026c69-0b7a-4948-9b06-d7929f3c55d1	Ravenous Charge	{Open}	Hungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing.	\N	/Feats.aspx?ID=3560	4	\N	\N	\N	\N	\N	Archetype	\N	Zombie Dedication	Common	\N	\N
9ed58b95-f5d4-4044-9279-6da54d7d6a12	Reach Beyond	{}	You've learned to move your spiritual energy past yourself to attack spirits where others can't.	\N	/Feats.aspx?ID=2711	4	\N	\N	\N	\N	\N	Archetype	\N	Ghost Eater Dedication	Common	\N	\N
1172955a-1495-4e19-8d2e-66095cfd6e04	Reactive Dismissal	{}	You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult.	reaction	/Feats.aspx?ID=2904	4	\N	\N	\N	Summoner	Trigger: Your eidolon would take damage.	Class	\N	\N	Common	\N	\N
7b23a867-057c-457e-b019-8f404f0b7470	Reactive Pursuit	{}	You keep pace with a retreating foe.	reaction	/Feats.aspx?ID=4935	4	\N	\N	\N	Rogue	Trigger: An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action	Class	\N	\N	Common	\N	\N
4a2c2b71-9a13-48c8-91a2-84baed7a7a48	Reactive Striker	{}	You gain the Reactive Strike reaction.	\N	/Feats.aspx?ID=5084	4	\N	\N	\N	\N	\N	Archetype	\N	Fighter Dedication or Blackjacket Dedication	Common	\N	\N
17c0203e-1631-49a0-b53d-7e98775d990e	Rebel's Map	{}	Rebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment.	free	/Feats.aspx?ID=4135	4	\N	\N	\N	\N	Trigger: You roll initiative.	Archetype	\N	Horizon Walker Dedication or Scout Dedication	Uncommon	\N	\N
79e0ae53-da9f-4c2e-a585-a469936f0352	Reflexive Catch	{Concentrate,Manipulate}	Grab an item thrown at you.	reaction	/Feats.aspx?ID=1190	4	\N	\N	\N	\N	Trigger: An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.	Archetype	\N	Expert in Acrobatics; Juggler Dedication	Uncommon	\N	\N
45cbfd90-e849-4213-b8eb-ef8a6af1e0bf	Regurgitate Mutagen	{Manipulate}	You redirect a mutagen within your body to spit a stream of stomach acid at a foe.	\N	/Feats.aspx?ID=5775	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
01015f6d-8e58-4a8a-8673-396909efd60f	Remember Your Training	{}	You were schooled on a wide variety of creatures you might encounter.	\N	/Feats.aspx?ID=2222	4	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
2d016fb1-0566-4c83-8903-cd1955bece29	Snare Expert	{}	Your knowledge of traps aids you in defending your hideout.	\N	/Feats.aspx?ID=7933	4	\N	\N	\N	\N	\N	Archetype	\N	Guerrilla Dedication; Trained in Crafting	Common	\N	\N
a73a5767-c261-4cfa-bd03-2137c5c63128	Rend Mimicry	{Flourish}	Taking advantage of the brutal efficiency of hacking away at a target with two slashing attacks, you've mastered the art of punishing a foe caught between your slices.	\N	/Feats.aspx?ID=5517	4	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication; you have seen a creature use Rend or have identified a creature that has Rend in combat	Common	\N	\N
ba51fd7d-8960-45c4-a9d9-500aa8f62b4a	Repeating Hand Crossbow Training	{}	The specific needs of your organization or mission warrant your use of the latest in ingenious crossbow technology.	\N	/Feats.aspx?ID=7915	4	\N	\N	\N	\N	\N	Archetype	\N	Crossbow Infiltrator Dedication	Common	\N	\N
8b32038e-004d-49ea-822a-64d275ae36e3	Replenishing Consumption	{}	When you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat.	\N	/Feats.aspx?ID=3505	4	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication	Common	\N	\N
f8689d5e-c04d-4674-80a6-843cbb608d6a	Rescuer's Press	{}	Any shield you wield gains the shove trait.	\N	/Feats.aspx?ID=2167	4	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Rare	\N	\N
b6329c7a-a065-4e25-9c89-482c8f9ad739	Restorative Strike	{}	You balance both sides of the scales, restoring yourself while striking a foe.	\N	/Feats.aspx?ID=4659	4	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
c9994c5a-0565-43cb-9a0e-a251bd192028	Restore Omen	{Exploration,Manipulate}	You spend 10 minutes meditating with your harrow deck, then draw a card.	\N	/Feats.aspx?ID=4156	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
9e375f99-d6a8-4043-9a2f-9f78bb940105	Return to the Sea	{Impulse,Morph,Primal,Water}	You adapt a creature to living and moving in water.	\N	/Feats.aspx?ID=4270	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
200fb16d-9934-439e-8721-a0af4b735f77	Reverse Engineering	{}	Your nigh-constant tinkering and fiddling with objects means you are able to reverse engineer items into formulas more effectively than most.	\N	/Feats.aspx?ID=6406	4	\N	\N	\N	\N	\N	Skill	\N	Scrounger Dedication; Expert in Crafting	Common	\N	\N
c733dc01-9316-446b-9bf0-0ac10fdb408b	Rip and Tear	{}	You've learned to debilitate your enemies in the same way a hunter tears at their prey.	\N	/Feats.aspx?ID=5401	4	\N	\N	\N	Druid	\N	Class	\N	animal instinct or untamed order	Common	\N	\N
54e1bead-ab0d-46f2-a9db-96b845eeaeac	Rise, My Creature!	{}	You have created life! You have usurped the power of the gods themselves!	\N	/Feats.aspx?ID=7474	4	\N	\N	\N	\N	\N	Archetype	\N	Lepidstadt Surgeon Dedication	Common	\N	\N
0d71f6bd-7394-4be6-85a6-fa1176706502	Rising Blood Magic	{}	The power within your blood grows.	\N	/Feats.aspx?ID=7241	4	\N	\N	\N	\N	\N	Archetype	\N	Bloodrager Dedication	Common	\N	\N
0749bb13-c4d2-498a-a8ac-ba6fd2128b4c	Rites of Convocation	{}	Your patron grants you the power to summon other creatures to aid you.	\N	/Feats.aspx?ID=4999	4	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
9c9e9ea7-a00d-4788-8128-9b7527589cbd	Ritual Researcher	{}	Careful research into the art of rituals has made you better at performing them.	\N	/Feats.aspx?ID=4593	4	\N	\N	\N	Bard	\N	Class	\N	enigma muse; Expert in Occultism	Uncommon	\N	\N
9081b7bf-3eec-484d-92d7-657a4e4ace74	Ritualist Dedication	{Dedication}	You have begun to master the difficult art of casting rituals.	\N	/Feats.aspx?ID=6388	4	\N	\N	\N	\N	\N	Archetype	\N	Expert in Occultism, Expert in Arcana, Expert in Nature, or Expert in Religion	Uncommon	\N	\N
d07032fa-5425-4543-950e-fdb78e6b909a	Rope Runner	{}	You run and climb across ropes and rigging almost as easily as on the ground.	\N	/Feats.aspx?ID=6380	4	\N	\N	\N	\N	\N	Skill	\N	Pirate Dedication; Trained in Acrobatics; Trained in Athletics	Common	\N	\N
949f17e9-d1e3-46ff-828f-99ce58ddb325	Running Reload	{}	You can reload your weapon on the move.	\N	/Feats.aspx?ID=4875	4	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
a461bcf0-8ea9-4670-83a1-c68867609736	Sabotage	{Incapacitation}	You subtly damage others’ equipment.	\N	/Feats.aspx?ID=4936	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
d5f6acfe-45ef-4807-8351-d5bb9681b379	Sacral Lord	{}	By right of ritual or sheer stubbornness, you have claimed rulership of the land.	\N	/Feats.aspx?ID=3837	4	\N	\N	\N	Oracle	\N	Class	\N	Trained in Occultism or Trained in Religion	Rare	\N	\N
013859e7-de6b-4aba-a7a8-dfc12082d0b7	Sacred Ground	{Consecration,Divine,Exploration}	You pray continuously for 1 minute to call a subtle shadow of your deity’s realm over a 30-foot burst centered on you.	\N	/Feats.aspx?ID=4660	4	\N	\N	\N	Cleric	\N	Class	\N	harmful font or healing font	Common	\N	\N
5d1e049b-1eaf-46d7-8787-137e87fa129c	Sacred Ki	{}	The power of your faith suffuses your ki	\N	/Feats.aspx?ID=1184	4	\N	\N	\N	Monk	\N	Class	\N	Ki Strike; you follow a deity	Common	\N	\N
ada7d2d2-ef2c-4289-b695-840fd8351125	Sacred Spells	{}	Add _chill touch_, _death ward_, _disrupt undead_, _disrupting weapons_, _holy cascade_, _magic stone_, and _sunburst_ to your spell list.	\N	/Feats.aspx?ID=3461	4	\N	\N	\N	\N	\N	Archetype	\N	Hallowed Necromancer Dedication	Common	\N	\N
79658e0c-04b0-4122-9fd5-d9f76f30aa9c	Sacred Wilds Oath	{}	You’ve sworn an oath to protect the holy places within nature and the spirits that dwell within, from ancient trees to primordial wild guardians.	\N	/Feats.aspx?ID=7022	4	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
c7e4e8e5-cbd9-433b-adfa-efe23f84195e	Safe Elements	{}	Elements are wild and dangerous, but you've found ways to reduce their risk.	\N	/Feats.aspx?ID=4190	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
90b64eb5-6f7d-4349-a8a2-010e9a804b40	Safe House	{}	You establish a safe house—a secure space in which to hide your secrets from the outside world.	\N	/Feats.aspx?ID=6427	4	\N	\N	\N	\N	\N	Archetype	\N	Vigilante Dedication	Common	\N	\N
04efd437-55ab-431a-9800-6bba1f34296e	Safety Measures	{}	You're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter.	\N	/Feats.aspx?ID=3241	4	\N	\N	\N	\N	\N	Archetype	\N	Demolitionist Dedication	Common	\N	\N
bf2e3a03-df4b-419d-b3d0-baf3d1ca7200	Scales of the Dragon	{}	Scales grow across your body, protecting you against physical and magical threats.	\N	/Feats.aspx?ID=1944	4	\N	\N	\N	\N	\N	Archetype	\N	Dragon Disciple Dedication	Common	\N	\N
b8cc7505-3263-4619-8d27-54fd8c563e21	Scalpel's Point	{}	Your stratagems benefit from your precise knowledge of anatomy.	\N	/Feats.aspx?ID=5950	4	\N	\N	\N	Investigator	\N	Class	\N	forensic medicine methodology	Common	\N	\N
5579734d-caca-46f0-bcd0-1fe333c5351e	Scars of Steel	{Rage}	When you are struck with the mightiest of blows, you can flex your muscles to turn aside some of the damage.	reaction	/Feats.aspx?ID=5820	4	\N	\N	\N	Barbarian	Trigger: An opponent critically hits you with an attack that deals physical damage.	Class	\N	fury instinct	Common	\N	\N
a0fb355e-bb37-4dcc-93e3-3eb95bcb71a2	Snap Out of It!	{Auditory,Emotion,Mental}	You give a quick shout, hoping to shake the fog clouding your ally’s thoughts.	\N	/Feats.aspx?ID=6354	4	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication	Common	\N	\N
2d6351a6-9c7e-49ea-be8e-004b8ba09b41	Scion of Domora Dedication	{Dedication}	You gain a spirit guide ally.	\N	/Feats.aspx?ID=4106	4	\N	\N	\N	\N	\N	Archetype	\N	Familiar Master Dedication; you have befriended a spirit guide and it bonded with you using its Bond to Mortal ability.	Rare	\N	\N
e1832dd0-3a97-44b5-89b4-cbb79ed27032	Scoundrel's Surprise	{Manipulate}	You drop your disguise at the right moment and surprise your target.	\N	/Feats.aspx?ID=4937	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
056db7ed-75fb-4651-a773-b0050cb7a99a	Scout's Charge	{Flourish}	You meander around unpredictably, and then ambush your opponents without warning.	\N	/Feats.aspx?ID=6395	4	\N	\N	\N	\N	\N	Archetype	\N	Scout Dedication	Common	\N	\N
83000cc8-f735-4a8d-87d9-38f4217c584b	Scout's Warning	{}	You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls.	free	/Feats.aspx?ID=4876	4	\N	\N	\N	Rogue	Trigger: You are about to roll a Perception or Survival check for initiative	Class	\N	\N	Common	\N	\N
16b033c2-100a-4a25-b3c3-3d8707cecaa6	Security	{}	Those you shield can benefit from your lasting protection.	\N	/Feats.aspx?ID=5898	4	\N	\N	\N	Champion	\N	Class	\N	_shields of the spirit_	Common	\N	\N
5a8a0077-609f-4683-963d-ad6f32a12e3a	Seeker of Truths	{}	Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear.	\N	/Feats.aspx?ID=2659	4	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
52f97760-a6af-4e75-898b-7230d54d09b1	Semblance of Life	{Divine,Illusion,Visual}	You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life.	free	/Feats.aspx?ID=3522	4	\N	\N	\N	\N	Trigger: You deal damage to a living creature with your fist Strike or with Desiccating Inhalation.	Archetype	\N	Mummy Dedication	Common	\N	\N
da2ef156-6fd2-41fa-9937-f4fdbffaa477	Seneschal Spell	{Spellshape}	You can channel even complex spells through your connection to your charge.	\N	/Feats.aspx?ID=7249	4	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch Dedication	Common	\N	\N
a5db5e42-be5f-4d8b-8e5c-a4da656d33f9	Sense Alignment	{Secret}	You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos.	\N	/Feats.aspx?ID=2194	4	\N	\N	\N	\N	\N	Archetype	\N	Edgewatch Detective Dedication	Common	\N	\N
b727d7b8-094c-442e-b182-b6e3302fd81e	Senses of the Bear	{}	While in ursine form, you gain low-light vision and scent (imprecise) 30 feet.	\N	/Feats.aspx?ID=4087	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
a8481b8a-bb50-4c9b-bd3a-1f9d450bfff6	Settlement Scholastics	{}	Your studies open up new horizons.	\N	/Feats.aspx?ID=6248	4	\N	\N	\N	\N	\N	Skill	\N	Archaeologist Dedication	Common	\N	\N
bb2993a5-dec9-4619-a9ea-a02bb7e052ba	Shadow Spells	{}	Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition.	\N	/Feats.aspx?ID=3010	4	\N	\N	\N	\N	\N	Archetype	\N	Shadowcaster Dedication	Common	\N	\N
ef7285dc-5e8a-4dad-8a24-c672a2843fff	Shared Attunement	{}	When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself.	\N	/Feats.aspx?ID=2997	4	\N	\N	\N	\N	\N	Archetype	\N	Geomancer Dedication	Common	\N	\N
291b98bb-6b47-46c0-b932-317fa318539f	Shattering Spellstrike	{Force}	You intentionally channel a rampaging cascade of magic through your weapon, breaking it to deal more damage.	\N	/Feats.aspx?ID=7467	4	\N	\N	\N	Magus	\N	Class	\N	Resurgent Maelstrom Hybrid Study, Spellstrike	Uncommon	\N	\N
c7f209d6-80aa-4e1b-bd2f-6d9c84e8cc03	Sheltering Cave	{Conjuration,Earth,Exploration,Primal}	You spend 10 minutes communing with spirits of earth and stone, requesting shelter.	\N	/Feats.aspx?ID=2975	4	\N	\N	\N	Druid	\N	Class	\N	stone order	Common	\N	\N
8061dc0e-d618-4112-b442-8c6fa36926ad	Shield Spell Reinforcement	{Spellshape}	You can empower your defensive magic by channeling it through a physical shield.	free	/Feats.aspx?ID=7978	4	\N	\N	\N	\N	\N	Archetype	\N	War Mage Dedication; you can cast the _shield_ cantrip	Common	\N	\N
7b4c0d29-77e3-44d3-8d4f-3e00d7cb65d7	Shielded Attrition	{Guardian}	You provoke attacks from foes that might otherwise stop your allies from moving.	\N	/Feats.aspx?ID=7850	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
752cccaa-3f1f-4f69-9a11-aa51b681e080	Shielded Recovery	{Commander}	You can bandage wounds with the same hand you use to hold  your shield.	\N	/Feats.aspx?ID=7806	4	\N	\N	\N	\N	\N	\N	\N	Officer's Medical Training	Common	\N	\N
a9a87263-f82d-4f54-bc41-c01aa3fb4ae8	Shielded Stride	{}	When your shield is up, your enemies’ blows can’t touch you.	\N	/Feats.aspx?ID=4793	4	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
4a8bde71-b48b-403d-8504-ffad90f863be	Shining Arms	{}	When you cast _light_, you can modify its target to be 1 melee weapon.	\N	/Feats.aspx?ID=3372	4	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _light_	Common	\N	\N
ec93068a-7989-4ab9-a6bf-0ed6d91aefb3	Shorthanded	{}	You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty.	\N	/Feats.aspx?ID=3224	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
a7c64c8d-aa07-4507-bf4c-bcefb58da529	Shrink Down	{Concentrate,Eidolon,Evolution,Transmutation}	Your eidolon can shrink to fit into small spaces.	\N	/Feats.aspx?ID=2905	4	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
75e2b2c4-5654-41c6-97ac-dd713e97e953	Siege Ritualist	{}	Sometimes, magical warfare requires the application of more complex arcana.	\N	/Feats.aspx?ID=7979	4	\N	\N	\N	\N	\N	Archetype	\N	War Mage Dedication	Common	\N	\N
0a92c81e-cf5a-40c5-8a0d-c61d14967e8e	Skilled Partner	{}	Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat.	\N	/Feats.aspx?ID=2906	4	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
ba2fa53a-a56b-492a-b382-9c97b8bc5249	Slam Down	{Flourish}	You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them.	\N	/Feats.aspx?ID=4794	4	\N	\N	\N	Fighter	\N	Class	\N	Trained in Athletics	Common	\N	\N
ff628cee-f558-45a8-8bb6-9e26c57f615f	Slayer's Strike	{Flourish,Necromancy,Occult,Positive}	You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them.	\N	/Feats.aspx?ID=3478	4	\N	\N	\N	\N	\N	Archetype	\N	Undead Slayer Dedication	Common	\N	\N
a7cc684e-2454-4bf7-ba58-83ed6303f37d	Sleepwalker Dedication	{Dedication}	You've learned to manipulate states of consciousness, beginning with your own.	\N	/Feats.aspx?ID=3873	4	\N	\N	\N	\N	\N	Archetype	\N	Expert in Occultism	Common	\N	\N
0c190061-2795-476c-963f-d32d0254575b	Smile at Failure	{}	You know staying cool is key to prevailing in social situations, as anger leads to mistakes.	\N	/Feats.aspx?ID=7682	4	\N	\N	\N	\N	\N	Archetype	\N	Prophet of Kalistrade Dedication	Common	\N	\N
fec6aeb3-31f0-44b4-b4c2-d64d56ce96ca	Snare Specialist	{}	You specialize in creating quick traps to obstruct your enemies on the battlefield.	\N	/Feats.aspx?ID=506	4	\N	\N	\N	Ranger	\N	Class	\N	Expert in Crafting; Snare Crafting	Common	\N	\N
28257b32-6f65-4e3b-b6af-f060602b0263	Sneak Attacker	{}	You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level.	\N	/Feats.aspx?ID=5094	4	\N	\N	\N	\N	\N	Archetype	\N	Rogue Dedication	Common	\N	\N
f300bd7e-9ca5-4c11-9bd4-13c168447a1d	Snowcaster	{}	Your magical power grows as the shard's icy influence spreads ever deeper into your being.	\N	/Feats.aspx?ID=4097	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
509173b3-bf36-4ec5-a1b2-e924e45d05d3	Snowdrift Spell	{Cold,Manipulate,Spellshape}	The howling wind and precipitation of your magic turn to thick snow.	\N	/Feats.aspx?ID=4727	4	\N	\N	\N	Druid	\N	Class	\N	storm order	Common	\N	\N
7dbe8024-ad77-4d42-8756-f99d2964e5cf	Sociable Vow	{}	You can leverage your vow in more social interactions.	\N	/Feats.aspx?ID=3823	4	\N	\N	\N	\N	\N	Skill	\N	Pactbinder Dedication; Expert in Diplomacy	Common	\N	\N
3a31420a-e2f5-4644-aaad-b2ceff4fd4ab	Social Purview	{}	You have built a reputation for yourself in your social identity.	\N	/Feats.aspx?ID=6428	4	\N	\N	\N	\N	\N	Skill	\N	Vigilante Dedication	Common	\N	\N
b70886af-faa4-46f9-a162-de1c18ca5603	Solo Dancer	{}	You often dance alone with a grace exceeding that of most other performers, carrying yourself with a poise and confidence that draws the attention of those around you.	\N	/Feats.aspx?ID=7041	4	\N	\N	\N	\N	\N	Skill	\N	Fan Dancer Dedication; Expert in Performance	Common	\N	\N
1e00c44a-38c1-4a3e-8aa0-ff490f427f03	Soothing Pulse	{}	Your ostilli can use its stored magic to help staunch your wounds, granting you the Administer Ambient Magic action.\n\n **Administer Ambient Magic** <actions string="Two Actions" /> (healing) **Frequency** once per hour; **Effect** Your ostilli pulses a calm lavender color as it converts stored magic into a curative balm.	\N	/Feats.aspx?ID=5452	4	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
b889cc57-74de-4771-aee9-15feb2617588	Soul Flare	{Concentrate}	You strive to change the outcome with sheer zeal.	reaction	/Feats.aspx?ID=3017	4	\N	\N	\N	\N	Trigger: An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.	Archetype	\N	Soulforger Dedication	Common	\N	\N
1fb7507d-b50c-451f-80ae-6d5f5aa4cb80	Special Sentinel Technique	{}	You can channel the power of your constellation into a unique technique.	\N	/Feats.aspx?ID=7034	4	\N	\N	\N	\N	\N	Archetype	\N	Starlit Sentinel Dedication	Common	\N	\N
43c7422f-0f4c-4317-80f9-6f0c9001860d	Spell Protection Array	{Arcane,Manipulate}	You inscribe a circle of arcane runes that dampen enemies’ magic.	\N	/Feats.aspx?ID=5031	4	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
772abed0-990d-41cc-b40d-dbd62606a6eb	Spell Runes	{}	The magical runes on your body grant you several magical abilities.	\N	/Feats.aspx?ID=913	4	\N	\N	\N	\N	\N	Archetype	\N	Runescarred Dedication	Common	\N	\N
47d814f2-06b0-4aee-b245-feec426a2902	Spell-Woven Shot	{Magical}	You combine your own magic with that of your magical crossbow or firearm.	\N	/Feats.aspx?ID=7437	4	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
68c1e1f9-41d5-4f9d-a5b1-e7fb6ee51bd2	Spellstriker	{}	You gain the magus's Spellstrike activity.	\N	/Feats.aspx?ID=2948	4	\N	\N	\N	\N	\N	Archetype	\N	Magus Dedication	Common	\N	\N
e656eece-d8ef-4e21-9ed5-809e183b431b	Spirit Companion	{}	You gain the service of a young animal companion, which has been blessed by the spirits of this world.	\N	/Feats.aspx?ID=7590	4	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Involutionist Dedication	Common	\N	\N
16cdb69c-42a3-42a0-9984-9c551c7b48e6	Spirit of the Beast	{}	You imbue your companion with the aspect of another animal.	\N	/Feats.aspx?ID=5423	4	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
29cb1999-13b6-4eb2-a507-4281fedfafa4	Spirit Spells	{}	Your ability to confront incorporeal menaces develops into full-fledged spellcasting.	\N	/Feats.aspx?ID=2280	4	\N	\N	\N	\N	\N	Archetype	\N	Ghost Hunter Dedication	Common	\N	\N
eab5ab1a-3ad5-4669-9324-3bc6b8f6a540	Spiritual Awakening	{}	You gain a 1st- or 2nd-level animist feat.	\N	/Feats.aspx?ID=7221	4	\N	\N	\N	\N	\N	Archetype	\N	Animist Dedication	Common	\N	\N
0482b3dc-6d58-466a-86f5-cdaaef62f95a	Spiritual Explorer	{}	You're familiar with the danger that lingering spirits can pose to an unwary adventurer.	\N	/Feats.aspx?ID=2223	4	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
4d5d59b9-4c8b-4163-b798-c70053f433cc	Spiritual Guides	{Fortune}	Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging.	reaction	/Feats.aspx?ID=5821	4	\N	\N	\N	Barbarian	Trigger: You fail, but don’t critically fail, a Perception check or a skill check.	Class	\N	spirit instinct	Common	\N	\N
a5cc6f55-a478-454e-a323-e53f67a69b54	Split Shot	{Concentrate,Spellshape}	You fragment a ranged spell.	\N	/Feats.aspx?ID=6098	4	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
fcd56a63-f3ce-4586-8cd0-c4f93b7d961c	Spot Translate	{Auditory,Linguistic}	You bridge a language gap, repeating the message in a different language that you know.	reaction	/Feats.aspx?ID=6347	4	\N	\N	\N	\N	Trigger: Another creature within 60 feet uses a linguistic effect in a language you understand.	Archetype	\N	Linguist Dedication	Common	\N	\N
36a11e1e-8141-4c83-8469-a8988b16b06c	Spyglass Modification	{}	Your enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field.	\N	/Feats.aspx?ID=3119	4	\N	\N	\N	\N	\N	Archetype	\N	Overwatch Dedication	Common	\N	\N
9e21103c-9b07-49f4-be37-643794700c70	Stage Fighting	{}	You pull punches to give a better show.	\N	/Feats.aspx?ID=6336	4	\N	\N	\N	\N	\N	Archetype	\N	Gladiator Dedication	Common	\N	\N
492e9c39-8cdc-46eb-8c9e-bce1ce1e7fb4	Stalwart Song	{}	As a stalwart defender, you rely on your martial training and your tried-and-true armor to face any danger without flinching.	reaction	/Feats.aspx?ID=7697	4	\N	\N	\N	\N	Trigger: You’re about to attempt a saving throw against a fear effect.	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
6f6fad53-2e92-42cc-87f0-5ac8372a3db5	Stand Still	{}	You strike out when your foe tries to flee.	reaction	/Feats.aspx?ID=5996	4	\N	\N	\N	Monk	Trigger: A creature within your reach uses a move action or leaves a square during a move action it’s using.	Class	\N	\N	Common	\N	\N
39066093-6549-4fbe-a401-75c05c9e7e62	Stargazer's Eyes	{}	Long hours in darkened observatories have sharpened your senses.	\N	/Feats.aspx?ID=4066	4	\N	\N	\N	\N	\N	Archetype	\N	Oatia Skysage Dedication	Common	\N	\N
223bb86b-d1a0-4b7b-88e8-6e60b15269ee	Starlit Eyes	{}	Starlight shines in your sight, enhancing your perception and range.	\N	/Feats.aspx?ID=2856	4	\N	\N	\N	Magus	\N	Class	\N	Arcane Cascade, starlit span hybrid study	Common	\N	\N
dc074b3f-2134-4f80-8635-a5a7fbc99fd0	Steady Spellcasting (Magus)	{}	Confident in your technique, you don't easily lose your concentration when you Cast a Spell.	\N	/Feats.aspx?ID=2857	4	\N	\N	\N	Magus	\N	Class	\N	\N	Common	\N	\N
7db751c9-e4e6-402e-afb1-df24a3cf9686	Steel on Steel	{Exemplar}	The ring of divinely empowered steel assails your enemies.	\N	/Feats.aspx?ID=7162	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5dc6c461-e8e3-4fdc-b67f-6e065139d823	Steel Skin	{}	You wear your armor like a second skin, taking comfort in the protection it offers.	\N	/Feats.aspx?ID=6410	4	\N	\N	\N	\N	\N	Skill	\N	Sentinel Dedication; Trained in Survival	Common	\N	\N
233c5b1f-dc0b-47bd-84db-d5e1a594b372	Steel Yourself!	{Auditory,Emotion,Mental}	You encourage an ally to toughen up, giving them a fighting chance.	\N	/Feats.aspx?ID=6355	4	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication	Common	\N	\N
360c8c88-502f-45c4-83ec-33e28401da3f	Stone Guardian	{}	You learn to call a powerful guardian of earth and stone to your side.	\N	/Feats.aspx?ID=4379	4	\N	\N	\N	\N	\N	Archetype	\N	Stonebound Dedication	Common	\N	\N
e2199be8-25ed-4e53-9b0a-68c9884ccae2	Stoney Skin	{}	Your skin takes on the hardness of stone.	\N	/Feats.aspx?ID=4372	4	\N	\N	\N	\N	\N	Archetype	\N	Stone Brawler Dedication	Common	\N	\N
91d4fcda-7d06-44fd-857a-93612b37e36d	Strange Script	{}	You have such familiarity with obscure texts that you can compel them to reveal their secrets.	\N	/Feats.aspx?ID=2660	4	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
b9305f87-d05b-41fd-9ac5-ba13822701f2	Strategic Assessment	{}	You learn your foes' strengths and weaknesses by watching them move.	\N	/Feats.aspx?ID=5951	4	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
bd72060a-3bd8-4bdf-a176-2df72134eff5	Strategic Repose	{Positive}	You've trained extensively in fighting the undead.	\N	/Feats.aspx?ID=5241	4	\N	\N	\N	Investigator	\N	Class	\N	\N	Uncommon	\N	\N
47225686-c02e-45ab-bade-2b79e5f97292	Strategist Stance	{Stance}	You find the most strategic options for you and your allies.	\N	/Feats.aspx?ID=7016	4	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication; Trained in Society or Trained in Lore; Warfare Lore	Common	\N	\N
c0dc0fdb-18c7-4ea9-a8a6-bb1428e36cf9	Striker's Scroll	{}	You can attach a scroll to your weapon or _handwraps of mighty blows_ to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface.	\N	/Feats.aspx?ID=2858	4	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
2ded4035-38be-4955-9e47-707682f8dfc8	Student of the Staff	{}	You've studied the staff extensively to learn the hidden capabilities of your chosen weapon.	\N	/Feats.aspx?ID=2859	4	\N	\N	\N	Magus	\N	Class	\N	Arcane Cascade, twisting tree hybrid study	Common	\N	\N
7f3a3063-276e-4de4-88fb-bb8ae551f8dc	Summon Ensemble	{}	When you cast _summon instrument_, you can modify it to summon multiple instruments.	\N	/Feats.aspx?ID=3373	4	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _summon instrument_	Common	\N	\N
214d366c-85b4-40f4-b22b-9d6f0cd3aaf1	Sun Blade	{}	You can unleash burning sunlight from your sword or spear.	\N	/Feats.aspx?ID=1090	4	\N	\N	\N	Champion	\N	Class	\N	\N	Uncommon	\N	\N
e1870cef-9dea-4ec9-b6bb-6c570401003b	Supernatural Senses	{Rage}	Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised.	\N	/Feats.aspx?ID=5822	4	\N	\N	\N	Barbarian	\N	Class	\N	Acute Scent or scent	Common	\N	\N
91f41a77-2e99-41e1-8be2-94406eb33f25	Suplex	{}	Flexing your entire body, you heave your opponent over your head and slam them into the ground.	\N	/Feats.aspx?ID=6449	4	\N	\N	\N	\N	\N	Archetype	\N	Wrestler Dedication	Common	\N	\N
87199f02-0a54-438a-941d-95eaa227a5d1	Sure Foot	{}	You know the secrets of moving in your favored terrain.	\N	/Feats.aspx?ID=1989	4	\N	\N	\N	\N	\N	Skill	\N	Horizon Walker Dedication; Expert in Acrobatics; Expert in Athletics	Common	\N	\N
1778bcc9-5dc2-46bb-a436-d21a80cb65ba	Surprise Attack	{}	You act before foes can react.	\N	/Feats.aspx?ID=6259	4	\N	\N	\N	\N	\N	Archetype	\N	Assassin Dedication	Common	\N	\N
6977d14a-4d6e-4866-95fe-b3dfb988637d	Surprise Snare	{Manipulate}	You install one prepared snare for deployment in a space that's occupied by an enemy.	\N	/Feats.aspx?ID=6415	4	\N	\N	\N	\N	\N	Archetype	\N	Snarecrafter Dedication	Common	\N	\N
179ca122-a039-418b-a750-3681a1aea68d	Swaggering Initiative	{}	You swagger readily into any fight.	free	/Feats.aspx?ID=6150	4	\N	\N	\N	Swashbuckler	Trigger: You are about to roll initiative.	Class	\N	\N	Common	\N	\N
e1354290-2a49-4551-bbc2-eabe1667a89c	Swift Leap	{}	Your undead physiology allows you to leap quickly toward or away from your opponent.	\N	/Feats.aspx?ID=3506	4	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication	Common	\N	\N
8a70b844-7af5-4f9d-874d-2a20d91c67ea	Swipe	{Flourish}	You make a wide, arcing swing.	\N	/Feats.aspx?ID=4795	4	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
32f3f064-40aa-4502-9f69-2cf6081bf865	Sympathetic Strike	{}	You collect your patron’s magic into one of your witch armaments, causing them to shine with runes, light, or another signifier of your patron.	\N	/Feats.aspx?ID=5000	4	\N	\N	\N	Witch	\N	Class	\N	Witch's Armaments	Common	\N	\N
5283452b-aab2-42f5-baf7-ed059bc12e3e	Syu Tak-Nwa's Skillful Tresses	{}	You can expertly control your living hair and use it to perform various tasks.	\N	/Feats.aspx?ID=2689	4	\N	\N	\N	Witch	\N	Class	\N	Living Hair	Uncommon	\N	\N
80b14663-8671-454f-bc81-9533feee3737	Tactical Excellence	{}	You add two new tactics to your folio and increase your maximum number of tactics prepared by 1.	\N	/Feats.aspx?ID=7888	4	\N	\N	\N	\N	\N	Archetype	\N	Commander Dedication	Common	\N	\N
ac41c26a-271f-4de3-bbe8-e4d552aadbb7	Tactile Magic Feedback	{}	Your ostilli can sense nearby spellcasters.	\N	/Feats.aspx?ID=5453	4	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
06b43394-16ce-497a-b422-44b183c439f2	Take the Wheel	{Flourish}	Diving into a moving vehicle and seizing the controls is nothing new for you.	\N	/Feats.aspx?ID=3142	4	\N	\N	\N	\N	\N	Archetype	\N	Trick Driver Dedication; Expert in Driving Lore	Common	\N	\N
a31db7a8-b80e-4c98-859f-d02bd10e625a	Talon Sweep	{}	Your long clawed legs let you catch enemies to either side.	reaction	/Feats.aspx?ID=5439	4	\N	\N	\N	\N	Trigger: A creature attempts to Strike you while it’s\r\nflanking you.	Archetype	\N	Clawdancer Dedication	Common	\N	\N
da618e15-1de7-46dc-9763-a0bc18c8a2e3	Tandem Movement	{Tandem}	You and your eidolon move together.	\N	/Feats.aspx?ID=2907	4	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
c5ea8d5f-8985-4986-99b1-b45a74a9cd4a	Tandem Onslaught	{}	You have trained your body and mind to work in tandem, and you can combine your combat and spellcasting prowess to better support yourself in battle.	\N	/Feats.aspx?ID=7507	4	\N	\N	\N	\N	\N	Archetype	\N	Battle Harbinger Dedication	Common	\N	\N
3e38ef8f-c620-430c-9b91-c15c178447ec	Wyldsinger	{}	Passion and song are your weapons of choice.	\N	/Feats.aspx?ID=7716	4	\N	\N	\N	\N	\N	Archetype	\N	Wylderheart Dedication	Common	\N	\N
bf711275-62a0-46c4-9eb8-2ccdba50a6e2	Tenacious Toxins	{}	Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer.	\N	/Feats.aspx?ID=5776	4	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
dfbddbfd-b14e-4916-8574-cccfcc586b6d	Terrain Scout	{}	You have mastered movement in many different environments.	\N	/Feats.aspx?ID=6396	4	\N	\N	\N	\N	\N	Archetype	\N	Scout Dedication	Common	\N	\N
0d2905c2-e0ea-451a-b102-bec103571de1	Text Decoder	{}	Thanks to your constant involvement with cryptic texts, you have attained an almost-supernatural ability to decipher complex codes and understand ancient writings.	\N	/Feats.aspx?ID=7559	4	\N	\N	\N	\N	\N	Skill	\N	Palatine Detective Dedication	Common	\N	\N
173fdcde-c9ba-4dd4-9d35-1747dd73de4f	That's Not Natural!	{}	Your mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order.	reaction	/Feats.aspx?ID=3897	4	\N	\N	\N	\N	\N	Skill	\N	Expert in Survival	Rare	\N	\N
cbd4e92f-1b58-49d8-bc0c-b0f2c80ed106	Thaumaturgic Ritualist	{}	Your studies into the supernatural have resulted in an especially strong knowledge of rituals.	\N	/Feats.aspx?ID=3711	4	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Uncommon	\N	\N
c443cf8c-3070-48d5-b4d3-543772bd2ede	The Dead Tell Tales	{Divine}	New campfire chroniclers are inundated with the stories of the ghosts below Pulura’s Fall and the lessons learned there.	\N	/Feats.aspx?ID=7439	4	\N	\N	\N	\N	\N	Archetype	\N	Campfire Chronicler Dedication	Common	\N	\N
11526f53-a28a-4b66-9c9f-68c8fef37ac4	The Harder They Fall (Rogue)	{}	You make your foes fall painfully when you trip them.	\N	/Feats.aspx?ID=4938	4	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
d49973c2-fc9f-4323-aa92-0529e315114c	Thermal Nimbus	{Fire,Impulse,Primal,Stance}	You direct waves of warmth into or out of your kinetic gate to drastically shift the temperature around you.	\N	/Feats.aspx?ID=4241	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
0aa032a5-e1f2-49ca-9dcb-2810129d6a5c	Thorough Reports	{}	Recalling Knowledge adds creatures to your list, granting you bonuses to Recall in future encounters.	\N	/Feats.aspx?ID=874	4	\N	\N	\N	\N	\N	Skill	\N	Pathfinder Agent Dedication	Common	\N	\N
76880fa8-5cd9-4b34-b9fd-0357c52fc298	Thoughtform Summoning	{}	You can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere.	\N	/Feats.aspx?ID=3666	4	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
0fe29617-4b2d-4f27-85d5-6773c288dfba	Thousand Visions	{Cursebound,Prediction}	You open your senses to numerous visions of the immediate future.	free	/Feats.aspx?ID=6062	4	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
f304b311-04e2-47d7-afb8-ae04a9292c74	Through the Gate	{}	You gain a 1st- or 2nd-level kineticist feat of your choice.	\N	/Feats.aspx?ID=4335	4	\N	\N	\N	\N	\N	Archetype	\N	Kineticist Dedication	Common	\N	\N
db79500a-04bf-4438-ace5-6535ddff8f03	Through the Needle's Eye	{Exemplar,Ikon}	Your weapon strikes with the perfection your will demands.	\N	/Feats.aspx?ID=7163	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d5d52007-9fd1-4ed8-8215-9d9b80ed065c	Tools of the Trade	{}	You’re well-versed in weapons that allow you to bring bounties back in one piece, or at least alive.	\N	/Feats.aspx?ID=6283	4	\N	\N	\N	\N	\N	Archetype	\N	Bounty Hunter Dedication	Common	\N	\N
2d7e1561-d1a7-464c-801f-e2c5369e2651	Tracing Sigil	{}	When you cast _sigil_, you can modify the spell to allow you to track the target.	\N	/Feats.aspx?ID=3374	4	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _sigil_	Common	\N	\N
7fd82c7a-cd67-4c81-9d94-d37a2f2dfeac	Trapsmith Dedication	{Dedication}	You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts.	\N	/Feats.aspx?ID=3134	4	\N	\N	\N	\N	\N	Archetype	\N	Snarecrafter Dedication or Snare Specialist	Uncommon	\N	\N
175ea118-a1fb-4155-bad6-ad7a2b17f170	Treat Condition	{Healing,Manipulate}	You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition.	\N	/Feats.aspx?ID=6375	4	\N	\N	\N	\N	\N	Skill	\N	Medic Dedication	Common	\N	\N
35e1fb2b-3ef1-4303-ac3b-0904530d3ef1	Triangulate	{Auditory,Visual}	Your spotter's quick signals help you make even difficult shots seem simple.	\N	/Feats.aspx?ID=3259	4	\N	\N	\N	\N	\N	Archetype	\N	Sniping Duo Dedication	Common	\N	\N
5f016d55-0fb4-4c2a-9a65-c6d8c2fe4185	Tributary Circulation	{Concentrate,Occult,Water}	Never distant from water’s succoring presence, your refined breathing techniques focus your awareness and control of water inward.	\N	/Feats.aspx?ID=7497	4	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
d37c3d7b-fc49-4096-acba-90d4df65acaf	Tricksterbane Oath	{}	You’ve sworn an oath to ferret out and destroy malevolent shapechangers who pose as mortals with evil intent.	\N	/Feats.aspx?ID=7023	4	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
35582161-e891-4686-9186-4dd9b20bae1a	Triple Time	{}	You learn the triple time composition cantrip, which speeds up you and your allies for a round.	\N	/Feats.aspx?ID=4594	4	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
eaa9ffba-d9f2-4a0e-b847-219fe4cfe1e2	Tumbling Lumber	{Impulse,Primal,Wood}	A slew of logs eject from the Plane of Wood and slam into your enemies.	\N	/Feats.aspx?ID=4286	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
9cb7504c-0879-4b8d-8b7b-cc1bf9236055	Tunnel Wall	{}	Using your shield, you guard against the movement of foes as surely as if you were a wall of stone.	\N	/Feats.aspx?ID=4174	4	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Defender Dedication; Shield Block	Common	\N	\N
9a27578a-9024-4e39-b928-611de341a72f	Turn Back the Clock	{Concentrate,Fortune}	After failing a test of skill, you hop back in your personal timeline so you can try again.	reaction	/Feats.aspx?ID=3848	4	\N	\N	\N	\N	Trigger: You fail a skill check or saving throw.	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
3618b6a5-bff0-4352-a8ee-f6b44d137d21	Tut-Tut	{Emotion,Fear,Mental,Press}	The Sapphire Butterfly is not one for violence when simply intimidating a foe will do.	free	/Feats.aspx?ID=4136	4	\N	\N	\N	\N	Trigger: You hit a creature with a melee attack roll.	Archetype	\N	Duelist Dedication or Dandy Dedication	Uncommon	\N	\N
6b6c4df3-6aea-42ea-96d2-c504f4cb84c6	Twin Distraction	{}	Your movements with two weapons are so swift and disorienting that they befuddle your opponent.	\N	/Feats.aspx?ID=4939	4	\N	\N	\N	Rogue	\N	Class	\N	Twin Feint	Common	\N	\N
bd10258e-d147-4ef2-98b8-5c9118f495c9	Twin Parry	{}	You use your two weapons to parry attacks.	\N	/Feats.aspx?ID=4796	4	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
b8d5da74-0a74-428d-9809-cacc55ad115f	Twirl Through	{}	You sweep across the battlefield in a fluttering of movement honed from years of coordinating perfectly spaced movements alongside fellow dancers.	\N	/Feats.aspx?ID=7042	4	\N	\N	\N	\N	\N	Skill	\N	Fan Dancer Dedication	Common	\N	\N
1ff9c425-18dd-4ad8-9540-1888fdc35c84	Twirling Throw	{Finisher}	Your thrown weapons seem to defy physics as they soar through the air and spin back to you after a strike.	\N	/Feats.aspx?ID=6151	4	\N	\N	\N	Swashbuckler	\N	Class	\N	Flying Blade	Common	\N	\N
6559e793-4f77-4694-a0b8-711b3f826fae	Underbrush Trailblazer	{}	You gain the Terrain Stalker feat, selecting the underbrush terrain; if you already have Terrain Stalker for underbrush, you can select a different type of difficult terrain.	\N	/Feats.aspx?ID=7608	4	\N	\N	\N	\N	\N	Archetype	\N	Verduran Shadow Dedication	Uncommon	\N	\N
c3eecfc2-6cb1-4696-a541-dbaeb30102a8	Undying Conviction	{Aura,Necromancy}	Your presence has a bolstering effect on your undead minions.	\N	/Feats.aspx?ID=3483	4	\N	\N	\N	Wizard	\N	Class	\N	able to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard	Uncommon	\N	\N
1b4e0bd2-a45e-4455-84f1-b580bd852bb0	Unnerving Expansion	{}	You gather your curse around you and impel it to pour outward, expanding your maelstrom.	\N	/Feats.aspx?ID=3831	4	\N	\N	\N	\N	\N	Archetype	\N	Curse Maelstrom Dedication	Common	\N	\N
760e2901-2ea5-477e-b425-b4f66e48dda4	Unsteadying Strike	{Commander,Flourish}	Your attack makes your opponent more susceptible to follow-up maneuvers from your allies.	\N	/Feats.aspx?ID=7807	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b3fe5f61-326e-4861-9361-a9588b12adf9	Venture-Gossip Dedication	{Dedication}	Look, the motto of the Pathfinder Society is “explore, report, cooperate” and you’re just reporting what you hear!	\N	/Feats.aspx?ID=7599	4	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication; member of the Pathfinder Society	Common	\N	\N
c4e7d327-a0e1-4c9c-a836-fd9747709253	Versatile Mutation	{}	Your ostilli's darts can deal different types of damage.	\N	/Feats.aspx?ID=5454	4	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
21a8f192-628f-41bb-a71b-a27e9d49cd17	Versatile Signature	{}	You’re always tweaking your\r\navailable repertoire.	\N	/Feats.aspx?ID=4595	4	\N	\N	\N	Bard	\N	Class	\N	polymath muse	Common	\N	\N
8fd2820d-8643-4338-a425-a238d96dece9	Vibration Sense	{Evolution}	Your eidolon gains tremorsense as an imprecise sense with a range of 30 feet.	\N	/Feats.aspx?ID=2908	4	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
76c37670-fe9d-47ec-9dc4-a7006f74912d	Viking Weapon Familiarity	{}	From childhood, you have been exposed to traditional viking combat techniques, and you soon learned to handle axe, sword, and shield in battle.	\N	/Feats.aspx?ID=6437	4	\N	\N	\N	\N	\N	Archetype	\N	Viking Dedication	Common	\N	\N
c387b5bf-8868-4dac-8e0b-f245828cc408	Violent Unleash	{Evocation,Mindshift,Occult}	The force of your mind unleashing itself wracks your enemies with a violent shockwave.	free	/Feats.aspx?ID=3667	4	\N	\N	\N	Psychic	Trigger: You Unleash your Psyche.	Class	\N	\N	Common	\N	\N
cd6df6db-69b9-4aa2-bd4a-03f2ea9e7eeb	Voice of Authority	{Auditory,Vigilante}	You easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter.	\N	/Feats.aspx?ID=3331	4	\N	\N	\N	\N	\N	Archetype	\N	Expert in Intimidation; Vigilante Dedication; member of the Gray Gardeners	Common	\N	\N
21099fce-bdfa-46bf-9859-36bb44e1d126	Walk the Wilds	{Animist}	You know the ways of birds and beasts and have gained the right to wear their forms.	\N	/Feats.aspx?ID=7129	4	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
aaa14912-d723-4269-816e-b7ed93e7fb6f	Warding Light	{}	You gain a tattoo that serves as a special ward to defend you against Walkena's forces.	\N	/Feats.aspx?ID=2173	4	\N	\N	\N	\N	\N	Archetype	\N	Bright Lion Dedication	Common	\N	\N
5f57af00-cc89-449b-a98d-0df43d050891	Watch and Learn	{}	Pathfinder agents serve as members of diverse teams with complementary skill sets.	reaction	/Feats.aspx?ID=2224	4	\N	\N	\N	\N	Trigger: An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
e2708e2e-33ff-4928-a789-ec586704dae4	Wayfinder Resonance Tinkerer	{}	Access a new cantrip by using your Wayfinder.	\N	/Feats.aspx?ID=875	4	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
dd5d989c-4bb2-4e3c-a145-7bc967ba37fa	Weaver's Web	{Flourish}	Your swarm can spin dense webs much like those left by stone-gray weaver spiders under eaves and in derelict city buildings, especially along the coasts of Varisia.	\N	/Feats.aspx?ID=5466	4	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
13f2a69a-350d-4a44-86aa-a3897d307532	Wellspring Control	{Fortune}	When you generate a wellspring surge, roll twice on the Wellspring Surges Table and take the result of your choice.	\N	/Feats.aspx?ID=3030	4	\N	\N	\N	\N	\N	Archetype	\N	Wellspring Mage Dedication	Common	\N	\N
aed8b33f-fef6-43bf-b3f3-90cf98a4df1c	Whirling Grindstone	{Attack,Composite,Earth,Impulse,Metal,Primal}	A whirling grindstone made of flint appears in an unoccupied square within 30 feet.	\N	/Feats.aspx?ID=4300	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
fe940510-e144-43b9-9701-5ee3f60db2b1	Wild Lights	{}	When you cast _dancing lights_, you can modify it to create a single floating light in the shape of a Tiny creature.	\N	/Feats.aspx?ID=3375	4	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _dancing lights_	Common	\N	\N
99fd0b04-91f3-46df-8708-59d27889c473	Wing Bounce	{}	You rush forward, flapping your wings for a bit of lift, and can use that momentum to knock down a foe.	\N	/Feats.aspx?ID=5530	4	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
fd2136f3-0ebe-4c58-b753-a797094c31ab	Winter Sleet	{Cold,Impulse,Primal,Stance,Water}	Bone-chilling, swirling sleet surrounds you, cruel as deepest winter.	\N	/Feats.aspx?ID=4271	4	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
52747955-c3c4-431f-86bd-646a456a1b91	Wolf in Sheep's Clothing	{}	With a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter.	\N	/Feats.aspx?ID=3762	4	\N	\N	\N	Ranger	\N	Class	\N	Trained in Deception	Common	\N	\N
9c9f05dd-c8b9-470e-8c71-e394dca48fd1	Worm Sense	{}	You emulate the senses of the cave worm.	\N	/Feats.aspx?ID=4358	4	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
93f763cf-aff8-40de-a491-c995d0cd2751	Wormskin	{}	Your flesh grows thick and bloated, protecting you against harm.	\N	/Feats.aspx?ID=4359	4	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
63fd90bb-b39b-4fbb-82ed-8ad090e9b31e	Wounded Rage	{}	You roar in pain, awakening the rage within you.	reaction	/Feats.aspx?ID=5823	4	\N	\N	\N	Barbarian	Trigger: You take damage and are capable of entering a rage.	Class	\N	\N	Common	\N	\N
f0e74623-4400-4945-80df-bb4ed04f27ec	Wrapped in Smoke	{}	You ignite a small portion of powder in a rapid, inefficient burn, creating a hazy cloud.	\N	/Feats.aspx?ID=7960	4	\N	\N	\N	\N	\N	Archetype	\N	Munitions Master Dedication	Common	\N	\N
c89564ea-66e8-4428-b162-33855234f3e4	You're an Embarrassment!	{Fortune}	Some Firebrands can't stand it when their allies are ruining their moment, and you're no different.	reaction	/Feats.aspx?ID=4137	4	\N	\N	\N	\N	Trigger: An ally within 30 feet fails a Will saving throw against an incapacitation effect.	Archetype	\N	Celebrity Archetype	Uncommon	\N	\N
8661e735-bdf3-44be-a406-860436b1937e	Zoophonic Composition	{}	When the inspiration strikes, you can weave messages for animals into your compositions.	free	/Feats.aspx?ID=5417	4	\N	\N	\N	Bard	\N	Class	\N	zoophonia muse	Common	\N	\N
0022282c-ef43-450d-b271-e79e2ae49e21	Absorb Strength	{Kholo}	You consume a piece of your enemy, absorbing their strength.	\N	/Feats.aspx?ID=5596	5	\N	\N	\N	\N	Trigger: You are adjacent to an enemy's corpse who has been dead for no longer than 1 minute.	\N	\N	\N	Uncommon	\N	\N
6d1a0ba2-1bdd-4925-b14b-bc48eb705f62	Accommodating Mount	{Centaur}	You've trained to serve as a mount, if only for your most trusted allies.	\N	/Feats.aspx?ID=5327	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d0841f3a-25ae-4bda-8a4e-6749244b1046	Adaptive Adept	{}	You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition.	\N	/Feats.aspx?ID=4481	5	\N	Human	\N	\N	\N	Ancestry	\N	Adapted Cantrip; can cast 3rd-level spells	Common	\N	\N
8a9795f4-fb9c-4908-b545-4073caa8da29	Advanced Targeting System	{}	Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements.	\N	/Feats.aspx?ID=2467	5	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
76765349-3596-446e-9231-63d4a867e192	Affliction Resistance	{Kholo}	Your diet has strengthened you against diseases and poisons.	\N	/Feats.aspx?ID=5600	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
324108ca-3dfc-4471-8f5b-4844657dc4a6	Ageless Patience	{}	You work at a pace born from longevity that enhances your thoroughness.	\N	/Feats.aspx?ID=4412	5	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a79a4139-8057-4f96-a31a-4846ed3ebb3b	Agonizing Rebuke	{}	When you terrorize your enemies, you also cause them painful mental distress.	\N	/Feats.aspx?ID=5577	5	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7ee68a84-b56c-4e04-8009-d646a47cd5a4	Alarming Disappearance	{Minotaur}	Your ability to move unseen is startling for one your size, causing panic among your enemies.	\N	/Feats.aspx?ID=5369	5	\N	\N	\N	\N	\N	\N	\N	Expert in Stealth	Common	\N	\N
a0cb71aa-1841-48f9-9a3d-5613641ea406	All This Has Happened Before	{Samsaran}	You instantly recall a memory from one of your countless past lives that heightens your awareness of your surroundings and quickens your response.	reaction	/Feats.aspx?ID=6900	5	\N	\N	\N	\N	Trigger: You're about to roll initiative.	\N	\N	\N	Common	\N	\N
bd1361af-1bbe-4e6c-a759-5cb94e3c0cfa	Ally's Shelter	{Fortune}	You follow your allies' example.	reaction	/Feats.aspx?ID=5618	5	\N	Kobold	\N	\N	Trigger: You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet.	Ancestry	\N	\N	Common	\N	\N
bbc4fa17-5279-493f-a86f-c70fbb9beacb	Ambush Awareness	{}	You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls.	\N	/Feats.aspx?ID=2810	5	\N	Goloma	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a74c8cdc-96bf-4bb2-af52-9e996a4e213c	Among Humanity	{Occult,Polymorph,Yaoguai}	Your talents in shapechanging allow you to pass unseen.	\N	/Feats.aspx?ID=6996	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
af3a6b1c-db40-4547-a116-915910e2d43b	Amorphous Aspect	{Nephilim}	Your body is supremely flexible.	\N	/Feats.aspx?ID=7203	5	\N	\N	\N	\N	\N	\N	\N	Proteankin	Common	\N	\N
9d848094-3fc2-4181-96f6-23366d19fc78	Ancestral Suspicion	{}	Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them.	\N	/Feats.aspx?ID=4413	5	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
07d91536-ca24-4314-86d3-5c6a1b92934c	Anchoring Roots	{}	Small roots sprout from your feet, steadying you as you move.	\N	/Feats.aspx?ID=4500	5	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
95cc330f-5634-434a-a911-08e048d75d68	And Will Do So Once More	{Samsaran}	You’ve learned how to let go of most worries and move past them.	\N	/Feats.aspx?ID=6901	5	\N	\N	\N	\N	\N	\N	\N	All This Will Happen Again	Common	\N	\N
bfaee9f1-025b-420f-a316-eba50aba1cbf	Animal Soul Siblings	{Reincarnated,"Universal Ancestry"}	Your eyes have been opened to the spiritual essence suffusing the world.	\N	/Feats.aspx?ID=5251	5	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
57e5323a-54b4-490a-855c-fe90b45479aa	Animal Speaker	{}	You can speak to all animals, not just a particular subset.	\N	/Feats.aspx?ID=2636	5	\N	Sprite	\N	\N	\N	Ancestry	\N	ability to communicate with some type of animals (such as bats or arthropods)	Common	\N	\N
3e5feb60-3b1b-437f-8cf6-67caf52e1693	Animalistic Resistance	{}	Your animalistic connections help you resist natural afflictions.	\N	/Feats.aspx?ID=2492	5	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
23b38521-e965-4746-88cf-9c2b5d45beda	Ankle Bite	{}	Whenever someone grabs onto you, you instinctively bite down hard.	reaction	/Feats.aspx?ID=1002	5	\N	Goblin	\N	\N	Trigger: A foe gives you the grabbed or restrained condition using a part of its body.	Ancestry	\N	Fang Sharpener or Razortooth Goblin heritage	Common	\N	\N
348aa8cc-2442-478c-9e0d-5a0aead5877e	Apprentice Sea Witch	{Merfolk}	You're familiar with the basic spells that most educated merfolk know.	\N	/Feats.aspx?ID=5349	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e4786298-7b26-41c5-a44b-6ec6dc49f9ba	Aquatic Conversationalist	{}	You can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits.	\N	/Feats.aspx?ID=2302	5	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e74f2281-809e-4d96-9a61-602d1f432647	Arcane Safeguards	{}	The magic powering you makes it difficult for outside magic to affect you.	\N	/Feats.aspx?ID=3096	5	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c8e2c180-e15a-4e3d-8c1c-a7935ce76a74	Athletic Might	{}	Surviving in hostile terrain has given you a great talent for mobility.	\N	/Feats.aspx?ID=4520	5	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
595b19c9-7b5f-46e8-9aee-0c52fe59420d	Awakened Yaoguai Heritage	{Yaoguai}	You’ve delved into the power of your legacy.	\N	/Feats.aspx?ID=6997	5	\N	\N	\N	\N	\N	\N	\N	You have a versatile heritage.	Common	\N	\N
a879f64d-7220-4f54-aca9-6af2e03629bd	Azarketi Weapon Aptitude	{}	You become familiar with using your weapons both in and out of water.	\N	/Feats.aspx?ID=2675	5	\N	Azarketi	\N	\N	\N	Ancestry	\N	Azarketi Weapon Familiarity	Common	\N	\N
c4f3337a-5863-4921-b19c-5944e10c2dd4	Beast of Burden	{Minotaur}	Your broad frame can allow you to carry weights that immobilize smaller creatures.	\N	/Feats.aspx?ID=5370	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a1a683cf-7a23-4331-a362-2104cb6377d2	Bestial Brutality	{Nephilim}	Your animalistic unarmed attack grows more dangerous.	\N	/Feats.aspx?ID=7204	5	\N	\N	\N	\N	\N	\N	\N	Bestial Manifestation	Common	\N	\N
c40126e4-b686-400d-8fcd-cebe841a60fa	Blast Resistance	{}	You're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions.	\N	/Feats.aspx?ID=3285	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
dd6252b4-eeeb-406a-8d20-ff4b6cd11e52	Blessed Blood (Nephilim)	{Nephilim}	Your spilled blood is sanctified, with effects similar to those of holy water.	\N	/Feats.aspx?ID=4553	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e83045eb-c207-4974-b862-88017ae1911d	Blood Like Water	{Samsaran}	The watery fluid in your veins doesn’t flow in the same way as traditional blood.	\N	/Feats.aspx?ID=6902	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
291477bc-cfe1-43f7-a800-6b212c7fc2f0	Bloodsoaked Dash	{Hungerseed}	Injuries don’t bother you anymore—in fact, the pain invigorates you.	\N	/Feats.aspx?ID=6836	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3c6ab57d-dbf1-4fdc-bb74-76cc80885476	Bloody Blows	{}	Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding.	\N	/Feats.aspx?ID=4521	5	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d5ae8da5-ad95-4b1c-943b-7e47a819bcc9	Bold Defiance	{Fortune,Yaoguai}	You harden your form as you dance between shapes.	free	/Feats.aspx?ID=6998	5	\N	\N	\N	\N	Trigger: You Change Shape.	\N	\N	\N	Common	\N	\N
66d2cef3-3652-4e41-961f-75870999dfe0	Boulder Roll	{}	Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern.	\N	/Feats.aspx?ID=4394	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	Rock Runner	Common	\N	\N
aa2a31e0-0a73-4dd5-a3ea-7517a4824cca	Briny Beverage	{}	You can survive off the sea as well as gain insight from its waters.	\N	/Feats.aspx?ID=6844	5	\N	Gnome	\N	\N	\N	Ancestry	\N	Kijimuna Gnome heritage	Common	\N	\N
48235034-98bd-4810-b3af-8104aef6a57e	Bristle	{}	You curl into a posture that splays out your bone spines.	\N	/Feats.aspx?ID=2835	5	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3c943f02-1255-4c39-a8ca-8b3729f48770	Call the First Tools	{Concentrate,Jotunborn,Manipulate,Occult}	You can call upon the ancient powers bestowed on you by the gods to create any tools you might need at a moment’s notice.	\N	/Feats.aspx?ID=7776	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
31029657-2044-4396-893d-ce0e836813a0	Call to Battle	{Nephilim}	You channel the undying spirit of the einherjar to join to fight.	reaction	/Feats.aspx?ID=7205	5	\N	\N	\N	\N	Trigger: You lose the unconscious condition.	\N	\N	Battleblooded	Common	\N	\N
28e5d1a4-ff4c-4d44-86c3-9e589e247d66	Called	{}	You’ve heard the Call, and by resisting it, you’ve developed a bulwark against effects that target your mind.	\N	/Feats.aspx?ID=4537	5	\N	Changeling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
73a10962-48f9-4ea5-87f6-1a8d37c0997b	Catchy Tune	{Auditory,Concentrate,Emotion,Mental}	You create a tune so catchy, your foes can't help but dance along.	\N	/Feats.aspx?ID=2637	5	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
78e83d16-35e8-4208-90e4-d46b4d058b0f	Celestial Resistance	{}	Your growing connection to your celestial forebears has granted you one of their resistances as well.	\N	/Feats.aspx?ID=1355	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
794dce5f-36b2-4340-8bef-7963be2435b0	Ceremony of Knowledge	{}	You tap into aeon knowledge.	\N	/Feats.aspx?ID=2780	5	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
db70c683-edb3-47cb-8a97-6c6cf809c011	Ceremony of Sunlight	{}	You have learned how to master the power contained within sunlight, just like the trees that form your body.	\N	/Feats.aspx?ID=2781	5	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3dd9ba7e-fd68-4df8-9a0c-343d8a2f3590	Chemical Trail	{Exploration,Surki}	You can leave a faint chemical trail as you move and can use the chemical trails of other surkis to navigate.	\N	/Feats.aspx?ID=5389	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
61a5a857-93c8-4847-8b46-2335a0014e90	Chosen of Lamashtu	{}	You bear the favor and blessings of Lamashtu, the Mother of Monsters.	\N	/Feats.aspx?ID=1003	5	\N	Goblin	\N	\N	\N	Ancestry	\N	worshipper of Lamashtu	Common	\N	\N
b10756bb-3f74-4e58-aaa8-f4d5c1ce7ea1	Clan Protector	{}	Your clan dagger can protect your allies as easily as yourself.	\N	/Feats.aspx?ID=968	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fb868abf-9d48-4a91-8807-981812a299f7	Clever Improviser	{}	You’ve learned how to handle situations when you’re out of your depth.	\N	/Feats.aspx?ID=4482	5	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6e71f4d5-b364-417f-aa26-c290f65fba4c	Clever Shadow	{Evocation,Occult,Shadow}	You can perform simple Interact actions with your shadow, such as opening an unlocked door.	\N	/Feats.aspx?ID=2506	5	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bdd15a7e-90f6-46af-bbd6-4484293f7a2b	Climate Adaptation	{}	Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates.	\N	/Feats.aspx?ID=3430	5	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
fcec2ed5-bf61-40d9-bca3-f1e31fa159b1	Climbing Claws	{}	You can extend your claws to aid you in climbing.	\N	/Feats.aspx?ID=5550	5	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9f08656f-30f3-48bc-b4a0-12e0e91e4d54	Cloud Gazer	{}	Your connection to air allows you to see through obscuring mists.	\N	/Feats.aspx?ID=2596	5	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cbc49e4e-fa3f-4c1c-ba25-6c2405186e49	Colugo's Traversal	{Primal,Yaksha}	Forbidding valleys and sheer cliffs can’t curb your vows to reunite the lost.	\N	/Feats.aspx?ID=6975	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
1cb2a60c-ed7f-46d3-920c-db7f7b94db28	Conductor's Redirection	{Talos}	You conduct electrical damage through your body.	reaction	/Feats.aspx?ID=4328	5	\N	\N	\N	\N	Trigger: You are hit by an attack, spell, or other effect that deals electricity damage.	\N	\N	\N	Common	\N	\N
14dcff6a-a3a2-4d1b-a2b6-c33bae2f912e	Conrasu Weapon Understanding	{}	You have come to know conrasu weapons as you know yourself.	\N	/Feats.aspx?ID=2782	5	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
78bc9ceb-3e63-46ed-8ab0-8ea89825313d	Coral Growth	{Athamaru}	The difference between yourself and your coral symbiotes is nearly impossible to tell apart as your bodies are so intertwined.	\N	/Feats.aspx?ID=5281	5	\N	\N	\N	\N	\N	\N	\N	Coral Symbiotes	Common	\N	\N
5b3b46b3-bd85-4693-9834-f57b62d76726	Cornered Fury	{}	If a foe of a larger size than you critically hits and damages you, that foe is off-guard to you for 1 round.	\N	/Feats.aspx?ID=5659	5	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
71b6ff23-685b-4bd6-95c9-8cb95f517e4a	Cultural Adaptability	{}	During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you.	\N	/Feats.aspx?ID=4465	5	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
dcd9e63a-8b39-4d48-b87a-56b77ff252cd	Cunning Hair	{}	Your hair moves under your control.	\N	/Feats.aspx?ID=2335	5	\N	Changeling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e1e9eee3-b2be-4abe-8a11-187bcf5449e0	Cunning Tinker	{}	Time spent tending to your own form has unlocked your ability to fix other things.	\N	/Feats.aspx?ID=3345	5	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cba0e828-f128-4c07-93d2-a51fa11a74b7	Cutting Flattery	{}	Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults.	\N	/Feats.aspx?ID=4138	5	\N	\N	\N	\N	\N	Skill	\N	Dandy Dedication or Pirate Dedication; Trained in Intimidation	Uncommon	\N	\N
680445e4-6028-4c75-b817-167ea2c4d7ea	Darkseer	{}	Zon-Kuthon smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness.	\N	/Feats.aspx?ID=950	5	\N	Human	\N	\N	\N	Ancestry	\N	Gloomseer	Common	\N	\N
91a61669-b942-4432-afb9-4b65ca7a3852	Darting Monkey	{}	You have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus.	\N	/Feats.aspx?ID=4006	5	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
aa96c5a1-f0ac-4839-9816-8b5736cfd9b6	Deadly Aspect	{Dragonblood}	You have honed the unarmed attack your draconic heritage has granted you to a lethal degree.	\N	/Feats.aspx?ID=5736	5	\N	\N	\N	\N	\N	\N	\N	Draconic Aspect	Common	\N	\N
f99fde90-25ae-4627-a6bf-ee021c2d245a	Debilitating Venom	{}	Your venom is particularly potent, affecting targets in different ways.	\N	/Feats.aspx?ID=4026	5	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Envenom	Common	\N	\N
8c3c440d-404e-4f63-908d-cb249fb477e4	Defensive Needles	{}	Your body is covered in sharp needles or spines which you can use to defend yourself.	\N	/Feats.aspx?ID=3431	5	\N	Leshy	\N	\N	\N	Ancestry	\N	Cactus Leshy heritage or Pine Leshy heritage	Uncommon	\N	\N
cba57cf0-a03d-42b8-90d0-2cda7bf142fd	Defiance Unto Death	{}	You loathe the alghollthus and their mind magic, and you’ve been trained to be willing to die rather than give into mental manipulation.	\N	/Feats.aspx?ID=980	5	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
a9ea8ea5-1765-44de-b0f9-ace21800ced2	Deflecting Jewel	{Occult,Sarangay}	You walk the line between two sides of something, such as belonging to two clans, having a mixed allegiance or faith, or being caught between two possible fates.	reaction	/Feats.aspx?ID=6917	5	\N	\N	\N	\N	Trigger: You're the target of a ranged attack while you possess your head gem. 	\N	\N	\N	Common	\N	\N
d17c3666-a118-4c2e-a6a3-e403f86ba42d	Defy Death	{}	You’re exceptionally difficult to kill.	\N	/Feats.aspx?ID=4522	5	\N	Orc	\N	\N	\N	Ancestry	\N	Orc Ferocity	Common	\N	\N
8effc947-4c76-4478-8afe-5bd6626f8ad1	Defy the Darkness	{}	Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself.	\N	/Feats.aspx?ID=4395	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	darkvision	Common	\N	\N
7f7aee17-2b18-41d3-bdfe-38f2191f9ed5	Demonblood Frenzy	{}	Just the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury.	reaction	/Feats.aspx?ID=2761	5	\N	Orc	\N	\N	Trigger: You successfully Strike a living creature that has the fiend trait with your tusks unarmed attack	Ancestry	\N	tusks unarmed attack	Uncommon	\N	\N
91e4850f-6d74-40b2-9f8e-5aa1d8df6527	Devil in Plain Sight	{Concentrate,Divine,Polymorph,Transmutation}	You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul.	\N	/Feats.aspx?ID=2452	5	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ee5e5cf2-8590-4720-8cbd-8aeb15ed072a	Devilish Wiles	{}	Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea.	\N	/Feats.aspx?ID=2453	5	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f1a0903f-81fa-41ac-8b93-373309fdfb17	Dissolution's Clarity	{}	The Dissolution teaches that darkness can bring clarity and focus, serenity and strength—and so you draw on nearby shadows to replenish your magic.	free	/Feats.aspx?ID=6955	5	\N	Wayang	\N	\N	\N	Ancestry	\N	focus pool	Common	\N	\N
59b4c98f-90b9-4a2b-9c26-347cc4bc4b03	Distant Archer	{Centaur}	You've trained to harry your foes from great distances, using your swiftness to maintain distance and keen eyesight to stay on target.	\N	/Feats.aspx?ID=5328	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
17d760d2-417b-4c3d-b8c7-c483ab401be7	Distant Cackle	{Kholo}	It takes a very brave person to enter the laughter-haunted forest where you dwell.	\N	/Feats.aspx?ID=5597	5	\N	\N	\N	\N	\N	\N	\N	Witch Kholo heritage	Common	\N	\N
b1b4e614-eec0-4d5e-833f-be0c40115d8b	Dogfang Bite	{}	You can swing your beak to slash your foes when piercing attacks won't do.	\N	/Feats.aspx?ID=2437	5	\N	Tengu	\N	\N	\N	Ancestry	\N	Dogtooth Tengu heritage	Common	\N	\N
f8d21c1a-f488-4a36-8a9e-be7e348afeaa	Drag Down	{}	While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface.	\N	/Feats.aspx?ID=2676	5	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
54738898-b9fb-48a4-98fd-6729098e4c7f	Dragon's Flight	{Dragonblood}	You have grown a small pair of draconic wings or have honed your use of the wings you've had since birth.	\N	/Feats.aspx?ID=5738	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2b17b883-eab7-4905-a8cd-01059ea6e76e	Duck!	{}	Your long experience with your erratic patrons and their peers has given you a lot of practice in hitting the deck when you hear the rumbling of a powerful entity.	\N	/Feats.aspx?ID=6849	5	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
97d097c1-499a-47fa-9d24-db580b7fecca	Dwarven Reinforcement	{}	You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures.	\N	/Feats.aspx?ID=4396	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	Expert in Crafting	Common	\N	\N
f3fa5c02-79e3-4c3d-bc75-7a88103ac003	Easily Dismissed	{}	You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked.	\N	/Feats.aspx?ID=1016	5	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
52a40778-39dc-48f5-a237-7aa86cb8b19f	Eat Fortune	{Concentrate,Divine}	As someone tries to twist fate, you consume the interference.	reaction	/Feats.aspx?ID=5681	5	\N	Tengu	\N	\N	Trigger: A creature within 60 feet uses a fortune or misfortune effect.	Ancestry	\N	\N	Common	\N	\N
a859023c-28ed-4b82-b846-1344a4d5d8b4	Eclectic Obsession	{}	Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions.	\N	/Feats.aspx?ID=995	5	\N	Gnome	\N	\N	\N	Ancestry	\N	Gnome Obsession	Common	\N	\N
00175a2f-edc9-423f-848c-a9f68d4cb943	Elemental Bulwark	{}	You call upon the corresponding elements of your suli heritage to resist the effect.	reaction	/Feats.aspx?ID=2584	5	\N	Suli	\N	\N	Trigger: An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait.	Ancestry	\N	\N	Common	\N	\N
02bdaddb-c235-4da7-a84b-40602f590430	Elemental Spark	{}	You’ve learned to alter the magic of your sprite’s spark, imparting them with elemental energies.	\N	/Feats.aspx?ID=6870	5	\N	Sprite	\N	\N	\N	Ancestry	\N	Sprite's Spark	Uncommon	\N	\N
ceab47f8-3b0f-4bec-8033-f4617ec17d59	Elven Instincts	{}	Your senses let you react rapidly.	\N	/Feats.aspx?ID=981	5	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
42915ceb-940d-4d3d-8eb3-8f7b6cc37f0f	Elven Persistence	{Fortune}	Elves don’t give up easily on their pursuits.	free	/Feats.aspx?ID=7723	5	\N	Elf	\N	\N	Trigger: You fail a skill check you’re at least trained in.	Ancestry	\N	\N	Common	\N	\N
86e5157d-4f3a-4d23-990d-8a442b8348e2	Embodied Dreadnought Subjectivity	{}	Your colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp.	\N	/Feats.aspx?ID=3927	5	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	Cataphract Fleshwarp heritage	Uncommon	\N	\N
0c01346f-ab91-47bb-b60a-44f2829f19e8	Empathic Calm	{}	Once per day, you can cast either _calm emotions_ or _sanctuary_ as an innate occult spell, heightened to half your level rounded up.	\N	/Feats.aspx?ID=3970	5	\N	Kashrishi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8145ef6d-4d8b-4d3c-9181-14ff042f5ec6	Empathy Incarnate	{Reincarnated,"Universal Ancestry"}	Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with.	\N	/Feats.aspx?ID=5252	5	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
e575d638-ead4-4d68-815b-b489dbc564dc	Empyreal Blessing	{}	You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself.	\N	/Feats.aspx?ID=1356	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
21d9b4fe-eb82-4f66-b1b0-b4de12a552fe	Energize Wings	{}	You stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms.	\N	/Feats.aspx?ID=2639	5	\N	Sprite	\N	\N	\N	Ancestry	\N	Evanescent Wings	Common	\N	\N
97a5479f-d373-4f03-9d07-2e1669d16b86	Energized Font	{}	You can focus your mind more quickly thanks to the magic that flows within you.	\N	/Feats.aspx?ID=4430	5	\N	Gnome	\N	\N	\N	Ancestry	\N	focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells	Common	\N	\N
cabc0125-d8d9-4f9c-ba5f-e08888073f72	Enthralling Allure	{}	The powers of domination employed by your progenitors have manifested in you as well.	\N	/Feats.aspx?ID=5719	5	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
44816dde-ec34-46b9-8db7-976017abf017	Envenom Fangs	{}	You envenom your fangs.	\N	/Feats.aspx?ID=5638	5	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Iruxi Armaments	Common	\N	\N
c3f568d2-fe83-4378-bbbf-e60a0f5b0d6d	Expert Drill Sergeant	{}	While exploring, when you are leading and allies are Following the Expert, instead of granting a +2 circumstance bonus in the applicable skill, you grant a +3 circumstance bonus if you're an expert and a +4 circumstance bonus if you're a master.	\N	/Feats.aspx?ID=5578	5	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5b9926ae-023c-4936-962b-f0c52c2783b0	Extinguish Light	{Darkness,Evocation,Occult}	You wrap shadow around a single unattended light source within 120 feet that's no larger than a torch.	\N	/Feats.aspx?ID=2507	5	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
23a99808-7270-4379-a2f1-36fd2323ad76	Extraplanar Haze	{Nephilim}	Your body emits tiny particles of extraplanar matter, such as crystalline motes or smoky vapor, that surround you in a haze.	\N	/Feats.aspx?ID=7206	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
520856c9-21a9-4bc2-a667-ccb2e204fa7c	Extraplanar Supplication	{Nephilim}	You call upon divine power to place a benediction upon your allies or a malediction upon your foes.	\N	/Feats.aspx?ID=4554	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8ffd9947-3a89-4efc-9c44-142a4ffaaa53	False Priest Form	{}	Nobody respects tanuki, but most everyone respects an esteemed priest, so what better form to take if you want to get by a little easier? When you Change Shape, you can assume the shape of a priest or other religious official from a religion of your choosing.	\N	/Feats.aspx?ID=6935	5	\N	Tanuki	\N	\N	\N	Ancestry	\N	Everyday Form	Common	\N	\N
741e20e2-00a3-454d-adc8-fb6cf53b4ca0	Fantastic Leaps	{Tripkee}	Your leaps seem to defy gravity as you soar through the air in a single bound.	\N	/Feats.aspx?ID=5700	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4a583989-c953-4462-b15a-23dd9f5d9413	Favorable Winds	{Air,Concentrate,Occult}	You wrap a shell of favorable wind around a weapon you wield.	\N	/Feats.aspx?ID=2336	5	\N	Changeling	\N	\N	\N	Ancestry	\N	Virga May	Common	\N	\N
cc4421dc-e255-45e2-bb69-4ce3976e7665	Feathered Cloak	{}	To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak.	\N	/Feats.aspx?ID=2648	5	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
93478602-8757-4a09-bb48-88e1777cb164	Feed on Pain	{}	The psychic feedback of another creature's pain fills you with false life.	reaction	/Feats.aspx?ID=2347	5	\N	Dhampir	\N	\N	Trigger: you deal mental damage	Ancestry	\N	Adhyabhau	Common	\N	\N
a0dbb17e-9cdf-4fe2-89bb-d1435121847d	Fey Disguise	{}	You can disguise yourself with magical illusions.	\N	/Feats.aspx?ID=2638	5	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2acd9eaa-211c-4db6-9165-14cddd243a24	Fey Influence	{"Universal Ancestry"}	Your exposure to fey influence has given you some primal magic	\N	/Feats.aspx?ID=1239	5	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
987901dc-7249-43a4-ac18-3ea73c7ea16f	Fiendish Resistance	{}	Your connection to your fiendish forebears has granted you one of their resistances as well.	\N	/Feats.aspx?ID=1384	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
243915d6-f02f-4d57-a10a-dba99859de52	Fierce Grasp	{"Awakened Animal"}	Once you get your hands on someone, it's hard for them to get away.	\N	/Feats.aspx?ID=5307	5	\N	\N	\N	\N	\N	\N	\N	Climbing Animal heritage	Common	\N	\N
a8731c7c-2e65-439f-8b9f-a7638db6711c	Fighting Horn	{}	You can modify the size and shape of your horn over time using your mental powers.	\N	/Feats.aspx?ID=3971	5	\N	Kashrishi	\N	\N	\N	Ancestry	\N	Puncturing Horn or Xyloshi heritage	Common	\N	\N
899cf558-febf-4bb3-985e-3993694775a0	Finned Ridges	{}	The ridges and flaps of your skin steer you through the water.	\N	/Feats.aspx?ID=2520	5	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
39e8571f-6dd7-4ac4-865b-0954b96e02fb	Firesight	{}	You can see through the haze of flame.	\N	/Feats.aspx?ID=2557	5	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
573ad5c7-c2da-4322-9aa5-86b0d82f1902	Fishblooded	{Merfolk}	There's nothing beneath the waves that can slow you down.	\N	/Feats.aspx?ID=5350	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e8190d52-696f-4737-bca5-d1c524aa19ab	Flexible Tail	{}	You can perform simple Interact actions with your tail, such as opening an unlocked door.	\N	/Feats.aspx?ID=5639	5	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
eb970fe1-f35e-4464-8651-0ef0faf9761f	Fluid Contortionist	{}	You can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze.	\N	/Feats.aspx?ID=2610	5	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
df6c743f-f1ba-4be8-9d65-6cfeea511621	Focused Cat Nap	{}	When you Cat Nap, you can also Refocus as you dream of a relevant activity.	\N	/Feats.aspx?ID=2318	5	\N	Catfolk	\N	\N	\N	Ancestry	\N	Cat Nap; focus pool	Common	\N	\N
0ea5cb17-5654-4e1c-a642-8ba27a8ac614	Forest Stealth	{}	You are skilled at quickly hiding behind bits of underbrush or foliage.	\N	/Feats.aspx?ID=982	5	\N	Elf	\N	\N	\N	Ancestry	\N	Expert in Stealth	Common	\N	\N
bd1b84fc-a2d2-43bd-9291-6c2c93f113d0	Formation Training	{}	You know how to fight in formation with your brethren.	\N	/Feats.aspx?ID=1032	5	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	trained in all martial weapons	Common	\N	\N
52a36481-f642-4f69-80a7-7dec951d3313	Fortify Shield	{}	You reinforce your shield with a rocky outgrowth of metal and stone.	\N	/Feats.aspx?ID=2570	5	\N	Oread	\N	\N	\N	Ancestry	\N	Shield Block	Common	\N	\N
5de3cb83-0809-419b-92d1-6bc6d5372d6a	Friend of the Family	{}	You come from a long line of imperial kobolds—if you meet a stranger who has some political standing in Tian Xia, they might know someone from your family line.	\N	/Feats.aspx?ID=6850	5	\N	Kobold	\N	\N	\N	Ancestry	\N	Heavenscribe Kobold heritage	Common	\N	\N
8e3c15f3-d13d-4717-bdea-bb79547009ef	Friendform	{}	The shared bond between you and your allies allows you to act on their behalf.	\N	/Feats.aspx?ID=2768	5	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d383b12c-95ac-4363-a632-fe5ace6d2567	Gaping Flesh	{}	Your wound yawns open, appalling your attacker.	reaction	/Feats.aspx?ID=2521	5	\N	Fleshwarp	\N	\N	Trigger: A creature you are aware of damages you with a melee Strike.	Ancestry	\N	\N	Common	\N	\N
fb0ac493-ec36-4f00-af5d-23570f8bcaa6	Garuda's Squall	{}	Garudas' marksmanship and magic are second nature to you.	\N	/Feats.aspx?ID=2286	5	\N	Aasimar	\N	\N	\N	Heritage	\N	Plumekith	Common	\N	\N
7e09e86e-01e7-4985-a4cd-820b3ca1b482	Gecko's Grip	{}	You cling to walls with a preternatural grip.	\N	/Feats.aspx?ID=5640	5	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a195f440-b105-4d55-a50e-b575e3e0ae34	Genie Weapon Flourish	{Ardande,Talos}	Whenever you critically hit using a falchion, ranseur, scimitar, trident, or a geniekin weapon, you apply the weapon's critical specialization effect.	\N	/Feats.aspx?ID=2548	5	\N	Undine	\N	\N	\N	Ancestry	\N	Genie Weapon Familiarity	Common	\N	\N
8b3bda08-043d-4809-b8bf-945ee1958a85	Ghoran Weapon Practice	{}	With plenty of practice, the memories of previous fights from previous lives come flooding back.	\N	/Feats.aspx?ID=3949	5	\N	Ghoran	\N	\N	\N	Ancestry	\N	Ghoran Weapon Familiarity	Common	\N	\N
6bef3072-418f-4f2c-b15a-96a66897e8f6	Glorious Gamtu	{Occult}	You can access the mystical power that dokkaebi refer to as a hat.	\N	/Feats.aspx?ID=6828	5	\N	Goblin	\N	\N	\N	Ancestry	\N	Dokkaebi Goblin heritage	Common	\N	\N
ed8ad3ed-e647-42c7-9eb6-cb41d4e48cf6	Gnaw	{}	With enough time and determination, you can chew through nearly anything.	\N	/Feats.aspx?ID=2427	5	\N	Ratfolk	\N	\N	\N	Ancestry	\N	Vicious Incisors	Common	\N	\N
94ea0aed-631a-4ba9-b59c-2b36e3ecd7ce	Graceful Guidance	{}	You can demonstrate how to quickly twist out of the way of dangerous effects.	\N	/Feats.aspx?ID=5551	5	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
49f0ecf0-9e0f-442a-a5fc-c23c8e28d257	Greater Animal Senses	{}	Your senses advance to match those of your animal aspect.	\N	/Feats.aspx?ID=2493	5	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
da4578c3-6726-406d-a5b1-999e3110db4e	Grippli Glide	{}	You can use your webbed feet to guide your fall.	\N	/Feats.aspx?ID=2822	5	\N	Grippli	\N	\N	\N	Ancestry	\N	Windweb Grippli heritage	Common	\N	\N
53337fde-fc64-497b-a4ed-52461d32d4a4	Grovel	{Auditory,Concentrate,Emotion,Mental}	You convince your foe you're less of a threat.	\N	/Feats.aspx?ID=5619	5	\N	Kobold	\N	\N	\N	Ancestry	\N	Trained in Deception	Common	\N	\N
60f20202-999e-407b-aa73-169304160133	Growing Eel Friend	{Athamaru}	Your eel pet grows larger and stronger.	\N	/Feats.aspx?ID=5282	5	\N	\N	\N	\N	\N	\N	\N	Elver Pet	Common	\N	\N
7ac2eb1b-2a09-49e1-a63d-4103c2f578da	Guided by the Stars	{Fortune}	The stars grant you insights that guide your actions.	free	/Feats.aspx?ID=2406	5	\N	Lizardfolk	\N	\N	Trigger: You are about to attempt a skill check or saving throw.	Ancestry	\N	\N	Common	\N	\N
ed730c22-ec51-400e-b611-9fd2ef925829	Halfling Ingenuity	{}	While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger.	\N	/Feats.aspx?ID=1017	5	\N	Halfling	\N	\N	\N	Ancestry	\N	Halfling Luck	Common	\N	\N
e598a3cc-04a5-4ff3-a058-7339e3065257	Hasty Celebration	{Emotion,Visual}	After even the briefest success, you get caught up in the moment and begin to party, cheering your allies on.	reaction	/Feats.aspx?ID=6936	5	\N	Tanuki	\N	\N	Trigger: You critically succeed at an attack roll against an enemy, or an enemy critically fails their saving throw against one of your effects.	Ancestry	\N	\N	Common	\N	\N
9459bff1-0a48-4060-9a42-4ad63a8caa1c	Healer's Halo	{}	Your halo can enhance positive energy.	reaction	/Feats.aspx?ID=2287	5	\N	Aasimar	\N	\N	Trigger: You or allies within 30 feet recover Hit Points while your halo is active.	Ancestry	\N	Halo	Common	\N	\N
4f4f9182-e77e-420a-9252-1e4ebd7745ec	Healing Flesh	{Merfolk}	Some legends claim that the flesh of a merfolk, if consumed, can grant health, longevity, and even immortality.	\N	/Feats.aspx?ID=5351	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
bd84f0e4-3e3b-45d8-9db8-eb29a3d76d9c	Heatwave	{}	You harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn.	reaction	/Feats.aspx?ID=2558	5	\N	Ifrit	\N	\N	Trigger: An effect would deal fire damage to you, even if you resist all the damage.	Ancestry	\N	\N	Common	\N	\N
b0b0a34e-7803-4975-9508-2f7c5f81cebf	Histrionic Injury	{Mental}	You respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker.	reaction	/Feats.aspx?ID=3346	5	\N	Poppet	\N	\N	Trigger: A creature you can see damages you with a melee Strike.	Ancestry	\N	\N	Common	\N	\N
6f372fa1-b016-466f-95f8-f78cc775a6bc	Hopping Stride	{}	You've internalized the hopping gait of your vampiric forebear.	\N	/Feats.aspx?ID=2348	5	\N	Dhampir	\N	\N	\N	Ancestry	\N	Ru-Shi	Common	\N	\N
50838e3f-8969-4d1c-be7e-d82111f2d97e	Hunter's Fangs	{}	Your fangs are exceptionally painful.	\N	/Feats.aspx?ID=2769	5	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
67d8560c-bccc-4a58-ab7e-1b9b34415500	Hybrid Form	{}	When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one.	\N	/Feats.aspx?ID=2623	5	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a9e6d773-1bf3-45d5-a2aa-f3064d1a7232	Hybrid Shape	{}	Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms.	\N	/Feats.aspx?ID=2770	5	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
693d5894-aa56-4464-b6af-e93de22d20a1	Hypnotic Lure	{Concentrate,Enchantment,Mental,Occult,Visual}	Your unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment.	\N	/Feats.aspx?ID=3987	5	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3420f03c-a629-4d89-abdd-ad2e2be0b9e4	I've Had Many Jobs	{Reincarnated,"Universal Ancestry"}	Finding and excelling at odd jobs is child's play to one who has worked many occupations during many lives.	\N	/Feats.aspx?ID=5253	5	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
bde5d2ae-1441-4d28-88f6-543e30ea969b	Immobile Form	{Yaoguai}	You take on the shape you had before you awoke to hide in plain sight.	\N	/Feats.aspx?ID=6999	5	\N	\N	\N	\N	\N	\N	\N	Born of Item heritage, Born of Elements heritage, or Born of Vegetation heritage	Common	\N	\N
805ed2cc-bc5c-425a-b53d-872eef16df1c	Inoculation Subroutine	{}	Your nanites reject diseases with ease.	\N	/Feats.aspx?ID=2468	5	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b19d680a-18e7-4e70-bd0b-4bae59e848f7	Inspire Imitation	{Aiuvarin}	Your actions inspire your allies to great achievements.	\N	/Feats.aspx?ID=4569	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8a0ac1ec-24cb-4439-885b-2c9147d2faa2	Insulated Poppet	{}	You’ve used insulating wraps or special glazes to reduce your weakness to current and temperature.	\N	/Feats.aspx?ID=6875	5	\N	Poppet	\N	\N	\N	Ancestry	\N	Tsukumogami Poppet heritage; you have a metal or ceramic body	Common	\N	\N
26234e4e-8d2d-4965-b436-1722d590e692	Integrated Armament	{}	Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.	\N	/Feats.aspx?ID=3097	5	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c7789420-09f6-4856-88f6-f0eb53d84bac	Intuitive Illusions	{}	Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses.	free	/Feats.aspx?ID=996	5	\N	Gnome	\N	\N	Trigger: Your turn begins.	Ancestry	\N	Illusion Sense	Common	\N	\N
358a7be5-0099-403e-a1f8-ce47b06689a7	Inured to the Heat	{}	Your have a love for extreme heat.	\N	/Feats.aspx?ID=2836	5	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fca47e07-e4e8-4f55-81cd-a92fdc564e9c	Iruxi Glide	{}	You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air.	\N	/Feats.aspx?ID=2407	5	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Cloudleaper Lizardfolk heritage	Common	\N	\N
88c63168-93c0-47d9-98dd-1070fbaa7d7f	Iruxi Unarmed Cunning	{}	You make the most of your iruxi unarmed attacks.	\N	/Feats.aspx?ID=1059	5	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
718d2bee-bfe9-4864-968f-56077130d33b	Jotun's Battle Stance	{Jotunborn,Stance}	You emulate the battle stance of your forebears, allowing you to use mighty weapons to attack distant foes.	\N	/Feats.aspx?ID=7777	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
1c550ee3-dd22-4fd6-a9db-a0a94c5372a5	Jotun's Grasp	{Jotunborn}	You’ve mastered a technique that allows you to close the gap on foes and wrestle them into submission.	\N	/Feats.aspx?ID=7778	5	\N	\N	\N	\N	\N	\N	\N	Expert in Athletics	Common	\N	\N
638cc5ab-f7b9-44c5-af2c-0a554989785e	Jungle Runner	{}	You run through the jungle as easily as you would through an open field.	\N	/Feats.aspx?ID=4007	5	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4395df08-4d7b-492b-8b69-c89aafd1b44f	Juvenile Flight	{}	You unfold your wings for travel and can keep them unfolded for 10 minutes.	\N	/Feats.aspx?ID=2653	5	\N	Strix	\N	\N	\N	Ancestry	\N	Fledgling Flight	Common	\N	\N
348e1e14-9a7e-4eac-aea1-2f2c90635b4b	Kin Hunter	{Yaoguai}	You’re adept at combating other supernatural creatures.	\N	/Feats.aspx?ID=7000	5	\N	\N	\N	\N	\N	\N	\N	Yaoguai Historian	Common	\N	\N
9eb61e84-ba33-45de-bc4c-9c07d7f13ce8	Kitsune Spell Mysteries	{}	You know more kitsune magic.	\N	/Feats.aspx?ID=2624	5	\N	Kitsune	\N	\N	\N	Ancestry	\N	at least one innate spell from a kitsune heritage or ancestry feat	Common	\N	\N
9b762730-4a39-40d8-98e8-79dee347b956	Kneecap	{}	You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach.	\N	/Feats.aspx?ID=4447	5	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b55bc3f0-f63a-4cef-b15c-ea98cbbd0dda	Lab Rat	{}	You've spent more than your share of time in an alchemy lab.	\N	/Feats.aspx?ID=5660	5	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7a335834-2b9d-4e14-a3e9-97d51a2daac1	Labyrinthine Echoes	{Minotaur}	You can make your voice reverberate off any surface.	\N	/Feats.aspx?ID=5371	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8792d387-31af-42e8-b041-ca1649ba6a00	Late Awakener	{"Awakened Animal"}	Whether due to a more gradual process or your animal and sapient sides being especially in conflict, your awakening was a little slower than most, but your eyes are now fully open and your abilities have returned.	\N	/Feats.aspx?ID=5308	5	\N	\N	\N	\N	\N	\N	\N	You have a versatile heritage.	Common	\N	\N
1579afe1-7c3a-4d43-94d7-a85bc9f49f86	Leaf Transformation	{Illusion}	You know how to run an enterprise that others would never be able to get off the ground—some say it’s your savvy acumen or jovial manner, but you know it’s because you can cut costs by transforming leaves into money.	\N	/Feats.aspx?ID=6937	5	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
288bda8b-bffe-4e7d-8e0a-d039d485928f	Left-hand Blood	{Kholo}	It's said that the flesh of the right side of a hyena can heal diseases, but that the flesh of the left side is deadly and poisonous.	\N	/Feats.aspx?ID=5601	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
16e6f40f-9562-4c95-888c-e3991f82619f	Leshy Glide	{}	Using your own leaves, you can control your descent.	\N	/Feats.aspx?ID=4501	5	\N	Leshy	\N	\N	\N	Ancestry	\N	Leaf Leshy heritage or Cat Fall	Common	\N	\N
19c1b0ae-cb7d-45a4-98a6-f6b38dcb43c3	Lifesense	{Divine}	You have a limited ability to sense life force, like your psychopomp forebears.	\N	/Feats.aspx?ID=5753	5	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
944616a1-c68c-48ce-94bc-faf4a3f34b43	Light Paws	{}	You can balance on your toes to step carefully over obstructions.	\N	/Feats.aspx?ID=5552	5	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ca71b7c5-e0e7-4faa-a607-c13d8488e86e	Lightless Litheness	{}	Your body is almost as flexible as your shadow.	\N	/Feats.aspx?ID=2508	5	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c072f0df-640d-4399-a88a-208c682a9cfa	Long Tongue	{Tripkee}	You've learned to stretch your exceptionally long tongue beyond its original limits.	\N	/Feats.aspx?ID=5701	5	\N	\N	\N	\N	\N	\N	\N	Snaptongue Tripkee heritage	Common	\N	\N
4aefe5ed-6b79-4f39-b673-52774c8c631d	Long-Nosed Form	{Concentrate,Polymorph,Primal}	You transform into a specific, curious-looking human form.	\N	/Feats.aspx?ID=5682	5	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d9ad6a2d-c370-41d1-b082-f8f648df4cd8	Loud Singer	{}	Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume!	\N	/Feats.aspx?ID=4448	5	\N	Goblin	\N	\N	\N	Ancestry	\N	Goblin Song	Common	\N	\N
3d58c265-0d84-419f-b6c2-88dc6008f31a	Loyal Empath	{}	You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress.	\N	/Feats.aspx?ID=1220	5	\N	Shoony	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
68b96a90-26dc-46b2-8a4a-8d432e240191	Lucky Break	{}	You are luckier even than most catfolk.	\N	/Feats.aspx?ID=5553	5	\N	Catfolk	\N	\N	\N	Ancestry	\N	Cat's Luck	Common	\N	\N
be65d073-6bed-437b-aab4-a17d1491491e	Magical Resistance	{}	Your animating magic provides some defense.	\N	/Feats.aspx?ID=3098	5	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
41673088-af8d-49c8-9947-3629f555ecb3	Magpie Snatch	{}	You move quickly, snatching a shiny item that catches your eye.	\N	/Feats.aspx?ID=5683	5	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b8c64594-fd4e-4d48-a361-16b1b22648c2	Malicious Bane	{}	Whether your heart is pure or corrupt, you can call forth a malediction upon your foes.	\N	/Feats.aspx?ID=1385	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
234458fc-958c-49be-8762-fb2a44bba9e5	Marine Ally	{}	You've befriended a sea creature, which becomes magically bonded to you.	\N	/Feats.aspx?ID=2303	5	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
02762e5c-e45a-4975-ad02-b91180020191	Martial Experience	{}	You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them.	\N	/Feats.aspx?ID=4414	5	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
014615e3-29e3-4aea-a146-a6e221eb7a4c	Mask of Power	{}	Your _warmask_ sharpens your connection to the source of your mask's power.	\N	/Feats.aspx?ID=2417	5	\N	Orc	\N	\N	\N	Ancestry	\N	Orc Warmask	Common	\N	\N
2f501601-c3ba-4100-9424-db12ca779c7c	Mask of Rejection	{Fortune}	Your _warmask_ projects a white-hot fury that attempts to vaporize the offending magic.	reaction	/Feats.aspx?ID=2418	5	\N	Orc	\N	\N	Trigger: You fail a saving throw against an effect from your _warmask's_ magical tradition.	Ancestry	\N	Orc Warmask	Common	\N	\N
1a4099d4-6489-4e8a-836f-62daf9e96621	Metabolic Control	{}	You're able to better control your body's metabolism to preserve energy.	\N	/Feats.aspx?ID=6889	5	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
04cc7245-d0a0-4065-ba1f-cab1f27124db	Mist Child	{}	You blend in with unnatural subtlety.	\N	/Feats.aspx?ID=4538	5	\N	Changeling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
45c17d90-fbef-40b1-abb9-86cdae28a556	Mistaken Identity	{Concentrate,Fortune,Mental}	You feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects.	reaction	/Feats.aspx?ID=3797	5	\N	Reflection	\N	\N	Trigger: You're about to attempt a saving throw against a mental effect.	Ancestry	\N	\N	Common	\N	\N
c942c155-97b7-43a3-888c-95cc18dd204a	Murderous Thorns	{}	Your thorns are many, vicious, and sharp.	\N	/Feats.aspx?ID=3950	5	\N	Ghoran	\N	\N	\N	Ancestry	\N	Hidden Thorn or Thorned Rose heritage	Common	\N	\N
9b5cc828-3301-4fdb-a491-54ab915706bb	Mutate Weapon	{}	deal more damage with your Living Weapon.	\N	/Feats.aspx?ID=2522	5	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	Living Weapon	Common	\N	\N
1856ad06-57df-4bc8-afa6-d6673e69d638	Myriad Forms	{}	With a bit of self-discovery, you find a new form.	\N	/Feats.aspx?ID=2625	5	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ce2a36b3-0e32-4895-8ea2-6412d6835172	Nagaji Spell Mysteries	{}	You've learned more naga magic.	\N	/Feats.aspx?ID=3988	5	\N	Nagaji	\N	\N	\N	Ancestry	\N	at least one innate spell from a nagaji heritage or ancestry feat	Common	\N	\N
8f95cdcb-124b-4625-8160-0102d1b45e9c	Nanite Shroud	{Concentrate}	Your nanites fly out of your body, swarming around you in a cloud.	\N	/Feats.aspx?ID=2469	5	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7c31cd86-6f2a-452b-9702-f1e978f03e43	Natural Ambassador	{"Awakened Animal"}	You remember what it was like to speak easily with other animals, using old, familiar ways of communication to learn what they want and ask for favors in return.	\N	/Feats.aspx?ID=5309	5	\N	\N	\N	\N	\N	\N	\N	awakened mind	Common	\N	\N
363e8b15-3faf-4c95-b9bf-b8f116a04b00	Natural Illusionist	{}	By drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion.	\N	/Feats.aspx?ID=997	5	\N	Gnome	\N	\N	\N	Ancestry	\N	Illusion Sense	Common	\N	\N
fd68a783-c91b-4342-bc65-f94be645da05	Natural Orienteering	{Minotaur}	There are few twisting paths that can disorient you.	\N	/Feats.aspx?ID=5372	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
27072d26-3f9e-41d4-850a-b0c6c4fd4311	Necromantic Physiology	{}	Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you.	\N	/Feats.aspx?ID=5720	5	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6d3c4045-e899-4ed4-83d4-8be695640bf5	Nephilim Resistance	{Nephilim}	You resist energy like your extraplanar predecessors.	\N	/Feats.aspx?ID=4555	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
494424ca-02b2-4422-b148-5b647c496da8	No Hands, No Problems	{}	After a lifetime of using temporary, ghostly limbs to manipulate objects, you hardly need real hands.	\N	/Feats.aspx?ID=6876	5	\N	Poppet	\N	\N	\N	Ancestry	\N	Tsukumogami Poppet heritage	Common	\N	\N
37c4525a-68d1-42bc-984a-ae530b6e24e1	Noble Bloom	{Emotion,Mental,Visual}	Certain plants and flowers hold a reputation throughout Tian Xia for being strong and upstanding, able to weather adversity.	reaction	/Feats.aspx?ID=6855	5	\N	Leshy	\N	\N	Trigger: An ally within 30 feet would be reduced to 0 Hit Points but not immediately killed.	Ancestry	\N	\N	Uncommon	\N	\N
c5f4f0f8-85b2-4e23-b12d-269b0be599eb	Noble Resolve	{Ardande,Talos}	Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will.	\N	/Feats.aspx?ID=3934	5	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3fd0c245-173a-4f96-a13d-c22260be74ee	Nothing but Fluff	{}	Your fluffy interior lacks specific organs and struts, with few weak spots to injure.	\N	/Feats.aspx?ID=3347	5	\N	Poppet	\N	\N	\N	Ancestry	\N	Stuffed Poppet heritage	Common	\N	\N
c3eb0fc0-ca64-4fb8-85d4-4b17851e1263	Nourishing Symbiosis	{Yaksha}	As you recuperate from your wounds, life energy flows from you to the land and back to you again.	\N	/Feats.aspx?ID=6682	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
42769a98-afe3-4ab3-8fa0-d6ab618dd799	Noxious Odor	{Athamaru,Poison}	You have developed your skill with your defensive pheromones and have concentrated them into a noxious form.	\N	/Feats.aspx?ID=5283	5	\N	\N	\N	\N	\N	\N	\N	Emit Defensive Odor	Common	\N	\N
7802fb47-cdbb-4ce0-ac24-e56d47092af4	Offensive Analysis	{}	You can enhance your senses and mental state to consider every aspect of an attack.	\N	/Feats.aspx?ID=2482	5	\N	Aphorite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
35b39c56-b768-4cdd-913c-4b425828d660	Oni's Mask	{Hungerseed}	You aren’t as malleable as your oni ancestors but still can disguise yourself.	\N	/Feats.aspx?ID=6837	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ad213273-0c1f-4dba-802b-d90b339897f9	Ornate Tattoo	{}	You expand your tattoos to encompass greater magic.	\N	/Feats.aspx?ID=951	5	\N	Human	\N	\N	\N	Ancestry	\N	Arcane Tattoos	Common	\N	\N
66704a3f-a205-4c85-ae86-197c0cfd5847	Pack Stalker	{Kholo}	Ambushes are an honored kholo tradition.	\N	/Feats.aspx?ID=5598	5	\N	\N	\N	\N	\N	\N	\N	Expert in Stealth	Common	\N	\N
3a5ed089-e10d-4380-b0e9-af40c09ff44c	Advanced Field Training	{}	You gain a commander feat.	\N	/Feats.aspx?ID=7889	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Field Training	Common	\N	\N
3a7f01e0-c205-40a1-b27c-ebfe79d2bbde	Past Life	{}	Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive.	\N	/Feats.aspx?ID=3536	5	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
24483d02-aec5-40d0-8065-119bfaa4f8b4	Phantom Resemblance	{}	Your can now draw from experience to wear any face you remember.	\N	/Feats.aspx?ID=6827	5	\N	Goblin	\N	\N	\N	Ancestry	\N	Phantom Visage	Common	\N	\N
a4049d61-653b-4af8-b628-9b362a36bed8	Plague Sniffer	{}	You can sniff out the pungent tang of disease.	\N	/Feats.aspx?ID=2428	5	\N	Ratfolk	\N	\N	\N	Ancestry	\N	Longsnout Rat heritage	Common	\N	\N
214156a9-18ab-43be-9538-60b4f372cf09	Planar Resilience	{Jotunborn}	Your body has adapted to the variety of harsh climes that you encounter in your travels.	\N	/Feats.aspx?ID=7779	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a33ba545-1ca9-4e82-9ed5-b9128b136970	Ponpoko	{}	No true tanuki would ever be caught without a musical instrument to play under the full moon.	\N	/Feats.aspx?ID=6938	5	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f5c3f1bd-b24f-4671-aa63-94dd62a0abeb	Pounding Leap	{Jotunborn}	You use the momentum of your massive fists to launch yourself through the air.	\N	/Feats.aspx?ID=7780	5	\N	\N	\N	\N	\N	\N	\N	warrior jotunborn heritage	Common	\N	\N
d6b2e65a-acb2-4bf8-bd07-8c564c9c86ed	Powerful Guts	{}	Your stomach is particularly durable.	\N	/Feats.aspx?ID=2523	5	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c3731efb-9ff6-4f93-ad5c-1920fb6fc8f5	Practiced Paddler	{}	You’re skilled at navigating bogs and marshes, even for a paddler shoony.	\N	/Feats.aspx?ID=1221	5	\N	Shoony	\N	\N	\N	Ancestry	\N	Paddler Shoony heritage	Common	\N	\N
e4a85374-1a91-44f5-81a5-733584a840fb	Precious Alloys	{Talos}	Your unarmed attacks gain the properties of special materials.	\N	/Feats.aspx?ID=4329	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e2aaa812-a804-4d93-8826-f5c718534686	Pride Hunter	{}	You avoid the attention of creatures focused on your allies.	\N	/Feats.aspx?ID=5554	5	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0cca0fff-2871-43cb-99ea-87e566dc7ab8	Prodigious Climber	{Tripkee}	Your natural climbing ability and technique has made you a potent climber.	\N	/Feats.aspx?ID=5702	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
18c4d04b-b5c5-4284-98c6-e54d7835c222	Project Persona	{Concentrate,Illusion,Primal,Visual}	Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor.	\N	/Feats.aspx?ID=4431	5	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
dca70481-6e65-4e4f-a837-7e298db3686b	Protective Claws	{}	The chitin on your claws is so hard you can defend against attacks with them.	\N	/Feats.aspx?ID=2811	5	\N	Goloma	\N	\N	\N	Ancestry	\N	Vicious Goloma heritage	Common	\N	\N
bc9aad97-13c5-4ac3-8437-61359edac5fa	Protective Sheath	{}	When you lash out with your clan dagger, you keep its sheath close at hand.	\N	/Feats.aspx?ID=969	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	Clan's Edge	Common	\N	\N
98912206-822f-4889-b29b-1f0f2370de05	Protective Subroutine	{}	Your nanites can augment your defenses.	\N	/Feats.aspx?ID=2470	5	\N	Android	\N	\N	\N	Ancestry	\N	Nanite Surge	Common	\N	\N
cec76868-1302-4c50-9197-ce5a5d185fbd	Proud Mentor	{Centaur}	You enjoy mentoring others and take pride in your students' accomplishments.	\N	/Feats.aspx?ID=5329	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ae7b0b23-039c-4594-b8c9-1a4b45aa93dc	Puzzle Solver	{Minotaur}	You have a natural affinity for problem-solving and the unknown.	\N	/Feats.aspx?ID=5373	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
99026333-eacc-437d-aac5-5dcd35427570	Quick Root	{}	You react instinctively, sprouting roots from your legs and plunging them deep into the ground to keep your footing.	reaction	/Feats.aspx?ID=7615	5	\N	\N	\N	\N	Trigger: A creature successfully Shoves or Trips you, or you fail a saving throw against an effect that would move you or knock you prone.	\N	\N	ardande or plant	Uncommon	\N	\N
965b10dd-6abf-47ca-855a-346c7d883a00	Quick Stow	{}	You Interact to store one item you're holding in your cheek pouches (provided it fits).	free	/Feats.aspx?ID=5661	5	\N	Ratfolk	\N	\N	\N	Ancestry	\N	Cheek Pouches	Common	\N	\N
07cd827d-28a6-45a9-a52b-fef060339a09	Rabid Sprint	{Flourish,Kholo}	You run on all fours as fast as you can.	\N	/Feats.aspx?ID=5599	5	\N	\N	\N	\N	\N	\N	\N	Dog Kholo heritage	Common	\N	\N
26ce5902-5adf-4dc9-b7b5-56026558a09a	Ragdya's Revelry	{}	You dart away from your foe's attack with a casual laugh, using the opening to cause mischief.	reaction	/Feats.aspx?ID=4008	5	\N	Vanara	\N	\N	Trigger: An adjacent creature you can see fails an attack roll against you.	Ancestry	\N	\N	Common	\N	\N
363d8a76-6284-4e55-93b3-38a5e1fcd581	Rat Magic	{}	There always seems to be a little rat around to carry messages for you.	\N	/Feats.aspx?ID=5662	5	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
91ea053d-62be-4c42-9e52-3bbe774c9c57	Ratfolk Roll	{Move}	You roll up into a ball and move up to four times your Speed in a straight line down an incline.	\N	/Feats.aspx?ID=5663	5	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2211284c-8f26-4d21-bb28-0f12d7f56f19	Read the Roots	{Ardande,Primal,Scrying,Wood}	The root systems of trees are a far-reaching network of information, and you know how to access them and extract their secrets.	\N	/Feats.aspx?ID=4317	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e1950566-2d73-4bbc-b33e-78b4d21afdf0	Recognize Ambush	{}	Your combat training has honed you to be ready for an attack at all times.	free	/Feats.aspx?ID=5579	5	\N	Hobgoblin	\N	\N	Trigger: You roll initiative.	Ancestry	\N	\N	Common	\N	\N
59740d3b-138a-45dc-9a3a-2f94ee0860f1	Reflective Pocket	{Extradimensional}	You've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space.	\N	/Feats.aspx?ID=3798	5	\N	Reflection	\N	\N	\N	Ancestry	\N	Mirror-Risen	Common	\N	\N
a231febf-b775-4ba2-ad28-f76e9e8a5c7a	Reincarnated Ridiculer	{Reincarnated,"Universal Ancestry"}	You've practiced the art of taunting an enemy, ensuring they know death will only make you stronger. 	\N	/Feats.aspx?ID=5254	5	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
0a834c4a-d141-40e2-8c89-14b9ed7ad081	Rekindled Light	{Healing,Vitality}	You temporarily drain your star orb familiar’s energy to save an ally.	reaction	/Feats.aspx?ID=6880	5	\N	Kitsune	\N	\N	Trigger: You or an ally within 30 feet of your star orb familiar would be reduced to 0 Hit Points but not immediately killed.	Ancestry	\N	Star Orb	Common	\N	\N
99399aaa-1c74-442c-9db2-7b3a5f4fa292	Renewing Quills	{}	Your spines grow back much faster than other shisks.	\N	/Feats.aspx?ID=2837	5	\N	Shisk	\N	\N	\N	Ancestry	\N	Quillcoat Shisk heritage	Common	\N	\N
0db0c4b2-ebc9-4043-9e45-ae0b96585176	Replicate	{}	You've learned to reshape your malleable form.	\N	/Feats.aspx?ID=3799	5	\N	Reflection	\N	\N	\N	Ancestry	\N	Clone-Risen	Common	\N	\N
41b2117b-487d-45b1-9ce5-a739db6468c4	Advanced Flair	{}	You gain one swashbuckler feat.	\N	/Feats.aspx?ID=6236	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Flair	Common	\N	\N
b37cb9dd-b8d5-4dfc-b501-ab9339262ae9	Resilient Physiology	{Nephilim}	Your ordered physiology rejects unwelcome elements, allowing you to reject the negative effects of poisons and diseases or shrug off other lasting negative effects.	\N	/Feats.aspx?ID=7207	5	\N	\N	\N	\N	\N	\N	\N	Aeonbound	Common	\N	\N
e05489e8-6a9c-437d-bc1f-0178df16cf6e	Restoring Blood	{}	Your body can process an alternative to your venom that heals wounds.	\N	/Feats.aspx?ID=4027	5	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Envenom	Common	\N	\N
096766de-ebbd-47fa-bcf6-2725294c64b8	Reveal Hidden Self	{Concentrate,Divine,Illusion}	While hidden, you manifest a version of your animalistic nature.	\N	/Feats.aspx?ID=3938	5	\N	Tiefling	\N	\N	\N	Ancestry	\N	Beastbrood	Common	\N	\N
c74340c9-7573-4636-bf7c-f302d2dbcb5d	Right-hand Blood	{Kholo}	It's said that the flesh of the right side of a hyena can heal diseases, but that the flesh of the left side is deadly and poisonous.	\N	/Feats.aspx?ID=5602	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
7aa0eb86-2917-4347-92f0-bf2eba7b1433	Riptide Mount	{Athamaru}	After working with aquatic beasts of burden for years, you have learned how to easily mount and dismount them.	\N	/Feats.aspx?ID=5284	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d041a7da-01f7-4400-9fd6-c81eadf4b08b	Ritual Reversion	{Polymorph,Primal}	You can temporarily revert to a less conspicuous form without diminishing your senses.	\N	/Feats.aspx?ID=4502	5	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
03fe0fa9-d1ce-4689-859e-3643d123303b	Runtsage	{}	Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions.	\N	/Feats.aspx?ID=5580	5	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
539fca69-6e3b-49f3-aa5d-5cdf9eebb4a7	Scar-Thick Skin	{}	Glorious, storied scars cover and protect much of your body, girding you in fleshly armor that resists any wound weaker than those you have already survived.	\N	/Feats.aspx?ID=4523	5	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fa95ab3d-a077-4b87-b48f-ddea22df2dd3	Scion of Many Planes	{Nephilim}	The long and complicated history of your bloodline manifests in your ability to draw power from more planar sources than most other nephilim.	\N	/Feats.aspx?ID=4556	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e485b29b-0451-4834-9872-628199d29abe	Scurry!	{"Awakened Animal"}	Your instincts to move to safety are strong.	free	/Feats.aspx?ID=5310	5	\N	\N	\N	\N	Trigger: You roll initiative.	\N	\N	Tiny size	Common	\N	\N
caa37969-6bed-4467-b51c-1c21251d34cf	Sealed Poppet	{}	You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire.	\N	/Feats.aspx?ID=3348	5	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9866675a-5466-4a23-9953-700550e17f15	Secondary Adaptation	{Surki}	You've continued to adapt to the rigors of your environment by continuing your metamorphosis, even as an adult.	\N	/Feats.aspx?ID=5390	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f37e73c9-5d43-4839-a7d0-fe84aabe00e1	Sense Allies	{}	Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others.	\N	/Feats.aspx?ID=4483	5	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ce3e9378-5406-4490-b9ff-4275e0b24577	Shadowplay	{Illusion,Occult,Shadow}	As your blow lands, you detach from your shadow to get the drop on your enemy.	\N	/Feats.aspx?ID=6956	5	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3ef86dad-f609-45f6-b478-6b1c7ccf0287	Shadowy Disguise	{}	You wrap yourself in shadow to change your appearance.	\N	/Feats.aspx?ID=2509	5	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a697e97f-1944-4592-b7d7-e99dbe99f578	Shame the Sin	{}	Your conviction against the sins that all demons grow from is so strong that you can force a demon to suffer from its sins when you strike a sound blow against them.	\N	/Feats.aspx?ID=7657	5	\N	Elf	\N	\N	Trigger: You critically hit a demon with a Strike.	Ancestry	\N	\N	Uncommon	\N	\N
537adccf-86fa-4700-9c4d-04eccd73f151	Shared Luck (Halfling)	{}	You are evidence that it’s lucky to travel with a halfling.	\N	/Feats.aspx?ID=1018	5	\N	Halfling	\N	\N	\N	Ancestry	\N	Halfling Luck	Common	\N	\N
89cf86ea-a4f0-4349-8ff6-6ec95dc20ab7	Shed Tail	{}	You can shed a portion of your tail to escape.	reaction	/Feats.aspx?ID=5641	5	\N	Lizardfolk	\N	\N	Trigger: You become grabbed.	Ancestry	\N	Iruxi Armaments	Common	\N	\N
b796d8e5-cc9d-4e27-8cce-d093cecedb3d	Sheltering Slab	{}	The stone around you is your ally, and you have learned to use it to shore up your weaknesses.	\N	/Feats.aspx?ID=1401	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bf0b747b-ca77-483a-9407-cba6f677c589	Shifting Faces	{}	You wear many faces, even those that don't belong to you.	\N	/Feats.aspx?ID=2626	5	\N	Kitsune	\N	\N	\N	Ancestry	\N	tailless alternate form	Common	\N	\N
f1839580-407d-4d96-b182-7e122f779f91	Shoki's Argument	{}	You feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one.	\N	/Feats.aspx?ID=2359	5	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f9542520-9f5d-43a2-b0f1-09b89c42d8e3	Signature Weapon	{Yaoguai}	Your energy saturates one of your weapons; it might be one inherited or one tied to your history.	\N	/Feats.aspx?ID=7001	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
00deeaa2-0eeb-41c7-9481-97652f074064	Skilled Climber	{}	You can navigate vertical surfaces with ease.	\N	/Feats.aspx?ID=3972	5	\N	Kashrishi	\N	\N	\N	Ancestry	\N	Athamasi heritage or Xyloshi heritage	Common	\N	\N
e34ac3cb-2e76-4e35-80cf-af06fe5aab77	Skilled Swimmer	{Athamaru}	You move through the water with ease, mastering your movements with years of practice.	\N	/Feats.aspx?ID=5285	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
99f15bb4-1b78-4d5b-91b9-870808962d67	Skillful Climber	{}	You can scamper up or down surfaces as nimbly as a monkey.	\N	/Feats.aspx?ID=4009	5	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1ba6e20f-d4d8-40c0-8199-be4b24cb5cf3	Skillful Tail	{Nephilim}	You’ve always had a tail, but with practice, you’ve learned to use it for more than signaling your mood.	\N	/Feats.aspx?ID=4557	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
cd3bb058-022f-4244-9e56-aeffa4671893	Skillful Tail (Ganzi)	{}	You have a tail or similar body part that is always willing to lend a hand (so to speak).	\N	/Feats.aspx?ID=2538	\N	\N	Ganzi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2a3a892d-d235-4694-96cc-c320f0c45e8c	Skin Split	{}	You claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin.	\N	/Feats.aspx?ID=3989	5	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a17f81fb-558f-4f9b-a553-2d6903417063	Sleep of the Reborn	{Reincarnated,"Universal Ancestry"}	Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking. 	\N	/Feats.aspx?ID=5255	5	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
c5568d39-95c8-4f1f-b5c2-ede9c6d3c465	Slip with the Breeze	{}	You create gusts of wind when you jump, allowing you to carry yourself across greater distances.	\N	/Feats.aspx?ID=2597	5	\N	Sylph	\N	\N	\N	Ancestry	\N	Expert in Athletics	Common	\N	\N
268f8ab4-0d8d-40f8-9440-7bb762a3664f	Smoke Through Bamboo	{Sarangay}	You’ve spent significant time slipping silently between bamboo thickets, and your light-footedness allows you to navigate even the thickest forests and brush with ease.	\N	/Feats.aspx?ID=6919	5	\N	\N	\N	\N	\N	\N	\N	new moon sarangay	Common	\N	\N
5fa7b079-8e59-442f-83cf-bfb2afc4649f	Snare Genius	{}	If the snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.	\N	/Feats.aspx?ID=5620	5	\N	Kobold	\N	\N	\N	Ancestry	\N	Snare Crafting; Expert in Crafting	Common	\N	\N
5d40ba64-d7c2-4827-a392-0a1251f72291	Soaring Flight	{}	You Fly.	\N	/Feats.aspx?ID=5684	5	\N	Tengu	\N	\N	\N	Ancestry	\N	Skyborn Tengu heritage	Common	\N	\N
2a7b96b7-7a60-42c9-92b6-9311dd03aa11	Spark Fist	{Fire,Manipulate}	You dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent.	\N	/Feats.aspx?ID=3286	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	Expert in Crafting	Uncommon	\N	\N
45d3f751-798e-4129-8d27-f8f631f695e9	Spark of Independence	{}	You touch a creature with the minion trait and share the heightened sense of autonomy you've discovered.	\N	/Feats.aspx?ID=3349	5	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
63e32d92-cb06-4d04-b9aa-bb7617d37d41	Speak with Flowers	{}	At your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred.	\N	/Feats.aspx?ID=3951	5	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9256c78d-7678-4676-b950-fdcb9ec6988e	Speak with Kindred	{}	You have a connection with creatures that share your physiology.	\N	/Feats.aspx?ID=4503	5	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b04344bd-1fac-4bf2-a417-22f202752bdd	Speak with the Sleeping	{}	You can speak to all inanimate objects and the slumbering spirits within them.	\N	/Feats.aspx?ID=6869	5	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
08b16f7a-b1c8-4791-a2a5-3c92538eb510	Speaker in Training	{Centaur}	You've begun your training as a Speaker.	\N	/Feats.aspx?ID=5330	5	\N	\N	\N	\N	\N	\N	\N	Budding Speaker Centaur heritage or the ability to cast a divine or primal spell	Common	\N	\N
eea59f59-c06c-4602-99cc-45c1e99f7286	Spell Survivor	{}	Once you’ve resisted an opponent’s magic, anything else they throw your way becomes less effective.	\N	/Feats.aspx?ID=7649	5	\N	Orc	\N	\N	\N	Ancestry	\N	Orc Superstition	Uncommon	\N	\N
878bfcb2-d12d-4ed9-a0e4-a10e4c71caf3	Spirit Soother	{}	You are attuned to the minute sounds and sensations of restless spirits.	\N	/Feats.aspx?ID=5754	5	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d44bac0e-3563-4c09-929a-6852c0d77e88	Springing Leaper	{}	Your powerful legs allow you to make sudden and dramatic leaps.	\N	/Feats.aspx?ID=5555	5	\N	Catfolk	\N	\N	\N	Ancestry	\N	Expert in Athletics	Common	\N	\N
eaa61a41-7a4e-4f92-9db1-0b41ea21270c	Statue Form	{}	An inconspicuous statue in front of a shop is the perfect form to wait for things to blow over.	\N	/Feats.aspx?ID=6939	5	\N	Tanuki	\N	\N	\N	Ancestry	\N	Teakettle Form	Common	\N	\N
6f1ab113-a3d4-4b88-b752-54a0cd2b9d2c	Steam Spell	{Concentrate,Metamagic}	You transform your fire spells into steam, making them more effective underwater.	\N	/Feats.aspx?ID=2611	5	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7015acae-cb26-4209-8eba-44c704c578a7	Stem the Tide	{Primal,Yaksha}	You can cast _protector tree_ as a 1st-rank primal innate spell once per day.	\N	/Feats.aspx?ID=6977	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6a1045e1-4220-4544-8eed-1f3ca535fe97	Step Lively	{}	You are an expert at avoiding the lumbering footsteps of larger creatures.	reaction	/Feats.aspx?ID=4466	5	\N	Halfling	\N	\N	Trigger: A Large or larger enemy ends a move action adjacent to you	Ancestry	\N	\N	Common	\N	\N
16ad9c00-23ee-46a9-a8d9-6b398d8a59f6	Storming Gaze	{Hungerseed,Primal}	You can open or energize a notable third eye on your forehead to strike with storming power.	\N	/Feats.aspx?ID=6838	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
69961d7b-1ae2-48ca-afd6-0554f6698f7d	Stretching Reach	{Minotaur,Stance}	You can leverage your size and muscle to extend your reach and attack more distant foes.	\N	/Feats.aspx?ID=5374	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c6130a9a-4d94-4d4b-86dc-8ff58c5be563	Strix Vengeance	{Emotion,Mental}	You dedicate yourself to destroying those who harm your kin.	reaction	/Feats.aspx?ID=2650	5	\N	Strix	\N	\N	Trigger: You, or a strix ally you can see, are damaged by an enemy's critical hit.	Ancestry	\N	\N	Common	\N	\N
6869dc0a-1ead-44bc-8fa0-50f6b4587246	Strong of Wing	{"Awakened Animal"}	You can fly with a greater distance.	\N	/Feats.aspx?ID=5311	5	\N	\N	\N	\N	\N	\N	\N	Take Flight	Common	\N	\N
e7b04920-3300-487c-982d-770b2841021f	Strong Tail	{Merfolk}	From sheer necessity, you've gotten surprisingly good at moving around on land.	\N	/Feats.aspx?ID=5352	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ca4443e4-b708-4b92-9eeb-da61f9a7ed93	Supernatural Charm	{Aiuvarin}	The elven magic in your blood manifests as a force you can use to become more appealing or alluring.	\N	/Feats.aspx?ID=4570	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
00e48118-96cb-4b47-a7c8-5e8a1c00144b	Swamp Stealth	{}	In swamplands, you are particularly skilled at quickly hiding behind bits of underbrush or foliage, or moving quietly through murky water.	\N	/Feats.aspx?ID=7658	5	\N	Elf	\N	\N	\N	Ancestry	\N	Expert in Stealth	Uncommon	\N	\N
a0f6e861-574b-4e9f-b47e-cfeccd4acf49	Swift Swimmer	{}	You gain a swim Speed of 15 feet.	\N	/Feats.aspx?ID=5642	5	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fd6a793e-409d-469c-8ad0-2ed31561252d	Swimming Poppet	{}	Your fins, flippers, or other accessories assist with steering you through water.	\N	/Feats.aspx?ID=3350	5	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0f7e3b2d-48f9-4c6b-b11d-549df1590013	Tail Snatch	{}	You can whip your tail around to lash items from the unwary's grip.	\N	/Feats.aspx?ID=4010	5	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d33bb15a-41b0-42d2-b3df-8e508a053524	Tail Spin	{}	You excel at using your tail as a weapon to upend your foes.	\N	/Feats.aspx?ID=1004	5	\N	Goblin	\N	\N	\N	Ancestry	\N	Tailed Goblin heritage; Hard Tail	Common	\N	\N
2984d0ea-957d-4d91-b121-77b763572b43	Taste Blood	{Necromancy,Negative}	You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it.	\N	/Feats.aspx?ID=2349	5	\N	Dhampir	\N	\N	\N	Ancestry	\N	Cel Rau, Straveika, Svetocher, or another lineage from a vampire with the Drink Blood ability	Common	\N	\N
74836517-75b2-4acf-b545-09ea4972f616	Tenacious Net	{Tripkee}	Escaping your nets is no simple task.	\N	/Feats.aspx?ID=5703	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
39beca40-1706-4206-8adf-155d90655798	Tengu Feather Fan	{}	You've learned to bind some of your feathers together into a fan to focus your ancestral magic.	\N	/Feats.aspx?ID=5685	5	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1a22d337-7fc0-45b6-929c-953705eb564b	Advanced Fury	{}	You gain one barbarian feat.	\N	/Feats.aspx?ID=6193	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Fury	Common	\N	\N
d281c41d-ade1-4db9-a316-c3f7e4a47a85	The Moon Weaver's Art	{Sarangay}	You’ve learned to create minor illusions by collecting strands of moonlight and weaving them together to create small images or cloaking veils.	\N	/Feats.aspx?ID=6918	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c7d7efb4-bde7-486c-8b33-f39c02f0de7c	Thousand-Year Grudge	{Occult,Samsaran}	You can call upon your former lives and project all of your accumulated frustration, failure, and despair through your eyes at a target, overwhelming their senses.	reaction	/Feats.aspx?ID=6903	5	\N	\N	\N	\N	Trigger: You succeed at a Demoralize check.	\N	\N	\N	Common	\N	\N
5793476f-0f4e-4310-8479-84b1957d50da	Thrown Voice	{}	You've learned how to throw your voice through the winds, tricking others as to your location.	\N	/Feats.aspx?ID=2651	5	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
65d9ec94-2817-4ad2-a0d9-22870f4e5138	Tikling Bird Twirl	{Sarangay}	You trained your footwork by dancing to music between snapping bamboo poles, and your increased mobility helps you succeed when hunting dangerous beasts or fighting multiple opponents.	\N	/Feats.aspx?ID=6920	5	\N	\N	\N	\N	Trigger: You roll a critical hit on a melee Strike against an enemy.	\N	\N	\N	Common	\N	\N
ce10596b-5fd9-4464-b7c3-96293da48b02	Tomb-Watcher's Glare	{Divine}	When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart.	\N	/Feats.aspx?ID=970	5	\N	Dwarf	\N	\N	\N	Ancestry	\N	Death Warden Dwarf heritage	Common	\N	\N
95bd8749-c06c-44bc-8a7d-60d62dc95c67	Tongue Disarm	{}	You lash out with your tongue to disarm your foe.	\N	/Feats.aspx?ID=2408	5	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Trained in Athletics; Lightning Tongue	Common	\N	\N
1a6f86e4-60cd-43be-8707-555a4f941c96	Torch Goblin	{}	You’ve spent enough time on fire that you know how to use it to your advantage.	\N	/Feats.aspx?ID=1005	5	\N	Goblin	\N	\N	\N	Ancestry	\N	Charhide Goblin heritage	Common	\N	\N
99d961ba-0f63-4ac2-83bc-787c59fcc8c5	Tough Tumbler	{}	You’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers.	\N	/Feats.aspx?ID=1222	5	\N	Shoony	\N	\N	\N	Ancestry	\N	Scamper Underfoot	Common	\N	\N
6b77cbe2-0a8a-4771-8eac-7a7619be9c21	Towering Presence	{Concentrate,Nephilim,Polymorph}	You tap into your planar heritage and momentarily grow larger through force of will.	\N	/Feats.aspx?ID=7208	5	\N	\N	\N	\N	\N	\N	\N	Faultspawn	Common	\N	\N
a36530af-de37-42f8-ba79-02a98074b59f	Traditional Resistances	{Dragonblood}	Due to your blood, you have some resistance to certain types of magic.	\N	/Feats.aspx?ID=5739	5	\N	\N	\N	\N	\N	\N	\N	Arcane Dragonblood, Divine Dragonblood, Occult Dragonblood, or Primal Dragonblood	Common	\N	\N
594d8636-0312-40f7-9676-550624844e37	Tranquil Sanctuary	{}	Whenever possible, you follow the serene path and encourage others to do the same.	\N	/Feats.aspx?ID=2288	5	\N	Aasimar	\N	\N	\N	Ancestry	\N	Idyllkin	Common	\N	\N
1ac8348e-d0bd-44ea-add6-dad9826f35f3	Transposable Compliance	{}	Your protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others.	\N	/Feats.aspx?ID=3928	5	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
eed9cc0c-b1ab-425a-944c-5594b8021493	Treacherous Earth	{}	You have the power to shatter the earth into a shape of your devising.	\N	/Feats.aspx?ID=2571	5	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
555529c9-d8fb-4d11-878f-b74beb6b36f7	Tree Climber (Goblin)	{}	Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet.	\N	/Feats.aspx?ID=1006	5	\N	Goblin	\N	\N	\N	Ancestry	\N	Tailed Goblin heritage or Treedweller Goblin heritage	Common	\N	\N
7d372700-8d30-41d9-9c4b-a02959b69f82	Tree's Ward	{}	You've lived among trees for so long they recognize your presence and seek to protect you from harm.	\N	/Feats.aspx?ID=3952	5	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
de9002d2-71ed-403f-892d-66092b655089	Treespeech	{Ardande}	Your connection to elemental wood allows you to communicate with trees in the Universe in Muan, the language of wood elementals.	\N	/Feats.aspx?ID=4318	5	\N	\N	\N	\N	\N	\N	\N	You speak Muan.	Common	\N	\N
8d556ff5-5946-4f65-8abe-1b4f7b2eab07	Tripkee Glide	{Tripkee}	You can use your webbed feet to guide your fall.	\N	/Feats.aspx?ID=5704	5	\N	\N	\N	\N	\N	\N	\N	Windweb Tripkee heritage	Common	\N	\N
fa7fe415-b069-4bc5-ba65-7bf6e61673db	Tunnel Roll	{Move,Surki}	You can more easily navigate underground tunnels by rolling up into a ball.	\N	/Feats.aspx?ID=5391	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5cd2d169-5095-4ce8-8dcc-0004ff8b5795	Unassuming Heroes	{}	You have a talent for making friends through simple kindness, often among stray animals or other creatures that people tend to overlook, and your inherent magic can make these acts take on additional power.	\N	/Feats.aspx?ID=6854	5	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
0d9e3f95-4dd6-453f-8b5c-d7b75296702a	Uncanny Awareness	{}	You have a keen sense of movement around you.	\N	/Feats.aspx?ID=2524	5	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
90f56a1c-6881-4dcf-9f80-f68f799a6e08	Undead Companion	{}	Your companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife.	\N	/Feats.aspx?ID=2350	5	\N	Dhampir	\N	\N	\N	Ancestry	\N	an animal companion or a familiar	Common	\N	\N
6865b1ea-ccdd-47f8-9245-dea8efb21c86	Undead Slayer	{}	Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease.	\N	/Feats.aspx?ID=5721	5	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
65f7110b-ca35-4e2a-bdf3-47866d1d3bd9	Unlock Secret	{}	You delve deeper into your psychic potential.	\N	/Feats.aspx?ID=3973	5	\N	Kashrishi	\N	\N	\N	Ancestry	\N	Open Mind	Common	\N	\N
d927afe4-9a70-4cbf-b554-fb969e451980	Urban Jungle	{"Awakened Animal"}	Cities are just a new form of wilderness.	\N	/Feats.aspx?ID=5312	5	\N	\N	\N	\N	\N	\N	\N	Fascinated by Society; Expert in Society or Expert in Survival	Common	\N	\N
0c6c4d18-e6fd-4efc-924d-873b55088003	Vanara Weapon Trickery	{}	You've learned how to trick your foes using vanara weapons.	\N	/Feats.aspx?ID=4011	5	\N	Vanara	\N	\N	\N	Ancestry	\N	Vanara Weapon Familiarity	Common	\N	\N
b44d18c1-f116-4fbd-b3d3-2911b0b19663	Vandal	{}	You have a knack for breaking and dismantling things.	\N	/Feats.aspx?ID=4449	5	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
eb83ca7e-602a-43fa-9338-b2dda1dfe45d	Venom Gulp	{}	You can store prepared venom in your throat and spit it at your foes in addition to your own toxic spray.	\N	/Feats.aspx?ID=6890	5	\N	Nagaji	\N	\N	\N	Ancestry	\N	nagaji venomous spit unarmed attack	Common	\N	\N
9b22c7e3-afbc-46e4-8976-6c97f068a8b4	Venom Spit	{}	You've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes.	\N	/Feats.aspx?ID=3990	5	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c9ad1b9a-cc4b-455f-bab5-a0c9a71564e4	Victorious Vigor	{}	Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds.	reaction	/Feats.aspx?ID=88	5	\N	Orc	\N	\N	Trigger: You bring a foe to 0 Hit Points.	Ancestry	\N	\N	Common	\N	\N
d129c055-7cef-4d2d-bdc8-22b4cef7de52	Vishkanya Weapon Arts	{}	You are graceful and efficient in the use of vishkanyan weapons.	\N	/Feats.aspx?ID=4028	5	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Vishkanya Weapon Familiarity	Common	\N	\N
69781b6d-d884-432c-b530-0754d7881ff4	Vomit Stomach	{Tripkee}	In dire circumstances you can vomit out your stomach to expel toxins.	reaction	/Feats.aspx?ID=5705	5	\N	\N	\N	\N	Trigger: You gain the sickened condition or fail a saving throw against an ingested poison.	\N	\N	\N	Common	\N	\N
74194927-14fb-4bd4-ac10-2ac38b648090	Vulpine Scamper	{}	You’re especially nimble while in your full fox shape.	\N	/Feats.aspx?ID=6881	5	\N	Kitsune	\N	\N	\N	Ancestry	\N	fox alternative form	Common	\N	\N
ef68b8ef-ed89-46e1-808e-06942fac6895	Ward Against Corruption	{}	Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils.	\N	/Feats.aspx?ID=5755	5	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ed2689c9-5a1f-472e-8858-d1f1ce97e2f2	Warding Jewel	{Occult,Sarangay}	A life of hunting and battle has caused your head gem to attune to the waxing moon, which has manifested in the power to protect you from harm.	\N	/Feats.aspx?ID=6921	5	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
dafc62c2-a5f8-4b05-bd3b-edf9a69d1f65	Warp Likeness	{Morph,Occult,Transmutation}	You channel some of your own nature through your blow, temporarily warping your target's form to resemble your own.	\N	/Feats.aspx?ID=3800	5	\N	Reflection	\N	\N	Trigger: You hit a creature with a melee Strike on your last action.	Ancestry	\N	Morph-Risen	Common	\N	\N
e27be6d9-1426-4219-a0a2-ba3e15d2ecd6	Water Conjuration	{}	You carry the ocean with you wherever you go.	\N	/Feats.aspx?ID=2304	5	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
21693622-f145-466b-b779-da73f42b0580	Wavetouched Paragon	{}	You have been blessed by the sea, granting you the ability to swim like a fish.	\N	/Feats.aspx?ID=952	5	\N	Human	\N	\N	\N	Ancestry	\N	Bonuwat ethnicity	Common	\N	\N
99599ae7-7ad1-4aff-9327-bc368c24345b	Well of Potential	{}	Your mind is a deep well of psychic potential.	\N	/Feats.aspx?ID=3974	5	\N	Kashrishi	\N	\N	\N	Ancestry	\N	focus pool, at least one innate spell from a kashrishi heritage or ancestry feat that shares a tradition with at least one of your focus spells	Common	\N	\N
ecf9653d-fb42-4fe7-93d5-c849bc3be092	Well-armed	{}	Your detachable limbs offer flexibility.	\N	/Feats.aspx?ID=3537	5	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
16d2c581-8370-49b3-9589-106b8106505a	Well-Groomed	{}	You are fastidious about keeping clean.	\N	/Feats.aspx?ID=5556	5	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
de8d77d8-7034-4ff9-8d62-342d0b73f8b7	Wild Stride	{"Awakened Animal"}	You can move quickly when using your preferred modes of travel.	\N	/Feats.aspx?ID=5313	5	\N	\N	\N	\N	\N	\N	\N	You have a free hand.	Common	\N	\N
be0f17f5-778c-4009-a4fc-144469240982	Wildborn Adept	{}	The whispers of the jungle grant you more diverse access to simple primal magic.	\N	/Feats.aspx?ID=983	5	\N	Elf	\N	\N	\N	Ancestry	\N	Wildborn Magic	Common	\N	\N
cf11efbf-0c7e-4c74-aa03-312f4323a1d9	Winglets	{}	Through the lingering influence of your warren's patron, you've sprouted a small set of wings.	\N	/Feats.aspx?ID=5621	5	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
eb0ee746-dabb-4f5f-b39d-770283b1063e	Withstand the Storm	{Yaksha}	Your skin hardens like bark and gains the sheen of glazed clay, lessening the wild’s ruinous sting against your body.	reaction	/Feats.aspx?ID=6978	5	\N	\N	\N	\N	Trigger: You would take cold, electricity, fire, poison, or sonic damage.	\N	\N	\N	Common	\N	\N
8a3d475e-69ea-4a48-9f61-cbf651f32c57	Abscission Shards	{}	You twist your claw, breaking off a piece in your target.	\N	/Feats.aspx?ID=5440	6	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
1ce5ceba-9e59-41b5-a718-c8bcd0155d78	Adaptive Mask Familiar	{}	Your mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities.	\N	/Feats.aspx?ID=1104	6	\N	\N	\N	\N	\N	Archetype	\N	Mask Familiar	Common	\N	\N
723a962e-7c4f-4d84-88d6-60a286e2e213	Additional Recollection	{}	You scan the battlefield quickly, remembering critical details about multiple opponents you face.	free	/Feats.aspx?ID=4877	6	\N	\N	\N	Ranger	Trigger: You succeed or critically succeed at a check to Recall Knowledge on your hunted prey	Class	\N	\N	Common	\N	\N
924fde17-0639-48c7-b238-06686ed58ed6	Additional Servings	{}	Your number of versatile vials per day increases to 5.	\N	/Feats.aspx?ID=7055	6	\N	\N	\N	\N	\N	Archetype	\N	Wandering Chef Dedication; Expert in Crafting or Cooking Lore	Common	\N	\N
85987fe6-cfbf-4a27-aa74-80e2dbd7a113	Advanced Arcana	{}	You gain one wizard feat.	\N	/Feats.aspx?ID=5110	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Arcana	Common	\N	\N
6fd1bc24-c50b-41af-a61a-0d7198dfeece	Advanced Blood Potency	{}	You gain one sorcerer feat.	\N	/Feats.aspx?ID=6229	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Blood Potency	Common	\N	\N
853142a9-a986-4766-9fbc-338e32f7cab8	Advanced Bloodline	{}	You draw more power from your bloodline.	\N	/Feats.aspx?ID=6099	6	\N	\N	\N	Sorcerer	\N	Class	\N	bloodline spell	Common	\N	\N
4cd5b7e7-147a-4dbd-84bc-1661a210ce28	Advanced Bow Training	{}	Through constant practice and the crucible of experience, you increase your skill with advanced bows.	\N	/Feats.aspx?ID=1887	6	\N	\N	\N	\N	\N	Archetype	\N	Archer Dedication	Common	\N	\N
a7c51ff0-00d0-4295-9aee-aa8502affef5	Advanced Breakthrough	{}	You gain one inventor feat.	\N	/Feats.aspx?ID=3115	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Breakthrough	Common	\N	\N
27b144a2-a994-4c17-992b-68aa30e469db	Advanced Concoction	{}	You gain one alchemist feat.	\N	/Feats.aspx?ID=6187	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Concoction	Common	\N	\N
19f181f6-4cea-4100-a56e-303203a1ffd8	Advanced Deduction	{}	You gain one investigator feat.	\N	/Feats.aspx?ID=6206	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Deduction	Common	\N	\N
272e4018-d44d-4452-9d0d-fb10e23967a4	Advanced Defender	{}	You gain one guardian feat.	\N	/Feats.aspx?ID=7895	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Defender	Common	\N	\N
a055f123-b35d-4396-9a14-7673ea5d9d8f	Advanced Devotion	{}	You gain one champion feat.	\N	/Feats.aspx?ID=6200	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Devotion	Common	\N	\N
2d9cf9d8-89cf-47b4-b068-e35037f98176	Advanced Dogma	{}	You gain one cleric feat.	\N	/Feats.aspx?ID=5069	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Dogma	Common	\N	\N
2f134be8-534b-4a65-b42d-0f8b9923938f	Advanced Element Control	{}	You gain one kineticist feat.	\N	/Feats.aspx?ID=4336	6	\N	\N	\N	\N	\N	Archetype	\N	Through the Gate	Common	\N	\N
454cfb0d-fe14-42a7-bc9c-08994f872e1f	Advanced Elemental Spell	{}	Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.	\N	/Feats.aspx?ID=2976	6	\N	\N	\N	Druid	\N	Class	\N	flame order, stone order, storm order, or wave order	Common	\N	\N
df8d66ff-d4b2-4f62-8405-5c8262dfcb44	Advanced Herbalism	{}	Your herbalist talents continue to grow with use and you have become potent at making even more remedies from less.	\N	/Feats.aspx?ID=6342	6	\N	\N	\N	\N	\N	Archetype	\N	Herbalist Dedication; Expert in Nature	Common	\N	\N
af5b6188-a2ec-4139-99c3-f9625f8e3c32	Advanced Hunter's Trick	{}	You gain one ranger feat.	\N	/Feats.aspx?ID=5090	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Hunter's Trick	Common	\N	\N
6494d33b-737e-4664-bb5c-a54be9fdcba5	Advanced Kata	{}	You gain one monk feat.	\N	/Feats.aspx?ID=6213	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Kata	Common	\N	\N
469ef2a9-8888-497f-9d9d-eb1687fc72db	Advanced Maneuver	{}	You gain a fighter feat.	\N	/Feats.aspx?ID=5085	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Maneuver	Common	\N	\N
1bb156c1-76cb-4406-9cbd-31cb2449380a	Advanced Martial Magic	{}	You gain one magus feat.	\N	/Feats.aspx?ID=2949	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Martial Magic	Common	\N	\N
9284e90d-9641-4614-8434-ec13124c9ce3	Advanced Monastic Weaponry	{}	Your rigorous training regimen allows you to wield complex weaponry with ease.	\N	/Feats.aspx?ID=7108	6	\N	\N	\N	Monk	\N	Class	\N	Monastic Weaponry	Common	\N	\N
a0b5049f-50b9-45b9-a523-d329a14b64b0	Advanced Muse's Whispers	{}	You gain one bard feat.	\N	/Feats.aspx?ID=5060	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Muse's Whispers	Common	\N	\N
195234b9-b9f7-46bc-a1f2-ba3f426e95ec	Advanced Mysteries	{}	You gain one oracle feat.	\N	/Feats.aspx?ID=6221	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Mysteries	Common	\N	\N
f172b6e4-2caa-49bb-9006-4c664323b388	Advanced Poisoncraft	{}	You can create up to 6 poisons per day with advanced alchemy.	\N	/Feats.aspx?ID=6384	6	\N	\N	\N	\N	\N	Archetype	\N	Poisoner Dedication	Common	\N	\N
d3b398b3-9286-47ed-b003-429b65c0a1e5	Advanced Qi Spells	{}	Your talent at controlling your qi has reached new heights.	\N	/Feats.aspx?ID=5998	6	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
7a0ac1bb-30cd-439e-b097-cc6480f87c87	Advanced Revelation	{}	Divine power reveals greater mysteries to you.	\N	/Feats.aspx?ID=6063	6	\N	\N	\N	Oracle	\N	Class	\N	initial revelation spell	Common	\N	\N
1c27874c-9c0d-4ff8-9bab-0602866b4c04	Advanced Shooter	{}	You've dedicated your training to the most complex and weird weapons of your favorite group.	\N	/Feats.aspx?ID=3169	6	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
d65cc029-3ded-4ade-a0e0-002f55b1137f	Advanced Shooting	{}	You gain one gunslinger feat.	\N	/Feats.aspx?ID=3217	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Shooting	Common	\N	\N
586e8f01-59fa-4379-bf00-8dca5c8bf9d6	Advanced Synergy	{}	You gain one summoner feat.	\N	/Feats.aspx?ID=2956	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Synergy	Common	\N	\N
12a01c1b-cd89-405d-9872-03ba88b300b8	Advanced Thaumaturgy	{}	You gain one thaumaturge feat.	\N	/Feats.aspx?ID=3745	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Thaumaturgy	Common	\N	\N
0905d67b-4a10-4165-8cc2-0bedd2ed9e4c	Advanced Thoughtform	{}	You gain one psychic feat.	\N	/Feats.aspx?ID=3739	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Thoughtform	Common	\N	\N
974f2d37-127b-44ff-9efc-563e97e5a52d	Advanced Trickery	{}	You gain one rogue feat.	\N	/Feats.aspx?ID=5095	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Trickery	Common	\N	\N
ac77d14a-4d57-4d02-8350-0d198ffb5ace	Advanced Weapon Training	{}	You’ve studied the art of wielding an advanced weapon.	\N	/Feats.aspx?ID=4797	6	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
779d8f27-b351-41e4-9eeb-26c638036355	Advanced Wilding	{}	You gain one druid feat.	\N	/Feats.aspx?ID=5077	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Wilding	Common	\N	\N
1f099d1d-263f-4721-bcb4-2fa6c23e0aa3	Advanced Witchcraft	{}	You gain one witch feat.	\N	/Feats.aspx?ID=5102	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Witchcraft	Common	\N	\N
f521798c-8744-45e0-8590-8b8797f0b96b	Advantageous Assault	{Press}	After compromising your enemy’s movement, you deliver a more deadly blow.	\N	/Feats.aspx?ID=4798	6	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
96787869-2fff-490e-89a9-743436f57a42	Agile Maneuvers	{}	Your easily maneuver against your foes.	\N	/Feats.aspx?ID=6152	6	\N	\N	\N	Swashbuckler	\N	Class	\N	Expert in Athletics	Common	\N	\N
44bca511-4311-4575-8b57-ce9afb672cc3	Aldori Riposte	{}	You riposte with your Aldori dueling sword when your enemy leaves an opening.	reaction	/Feats.aspx?ID=7903	6	\N	\N	\N	\N	Trigger: An opponent within your reach critically fails a Strike against you.	Archetype	\N	Aldori Parry	Common	\N	\N
011779aa-6796-4552-b1a2-085a3b9d0e27	Align Qi	{}	The power of your qi soothes your wounds and energizes you for battle.	reaction	/Feats.aspx?ID=5999	6	\N	\N	\N	Monk	Trigger: You Cast a Spell that has the monk trait.	Class	\N	Qi Spells	Common	\N	\N
58404724-4405-47af-b2c9-d8349ac74d7a	Analyze Idiolect	{}	You break down a specific individual’s idiolect, memorizing their speech mannerisms and habits.	\N	/Feats.aspx?ID=6348	6	\N	\N	\N	\N	\N	Skill	\N	Linguist Dedication; Expert in Deception; Expert in Society	Common	\N	\N
da0b87c0-4804-4073-bc04-8fa84b0aac24	Analyze Weakness	{}	Your knowledge of a creature’s physiology helps you attack with pinpoint accuracy.	\N	/Feats.aspx?ID=4940	6	\N	\N	\N	Rogue	\N	Class	\N	sneak attack 2d6	Common	\N	\N
ed9b7fac-ec87-4839-a133-4a1b1d1e3e11	Animal Skin	{Morph,Primal}	Your proficiency in unarmored defense increases to expert.	\N	/Feats.aspx?ID=5824	6	\N	\N	\N	Barbarian	\N	Class	\N	animal instinct	Common	\N	\N
61f1f293-c9b9-4ea0-8597-e854b0db0b39	Animal Strength	{}	You tap into the primal strength of your _animal feature_.	\N	/Feats.aspx?ID=5410	6	\N	\N	\N	Ranger	\N	Class	\N	_animal feature_ warden spell	Common	\N	\N
81a61143-805c-4865-b5a2-b837d8a33246	Animate Net	{}	When you cast _animate rope_, you can modify it to animate a net.	\N	/Feats.aspx?ID=3376	6	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _animate rope_	Common	\N	\N
b179e684-baa2-48e1-bfd7-17dfcccdd4fc	Animist's Power	{}	You gain one animist feat.	\N	/Feats.aspx?ID=7222	6	\N	\N	\N	\N	\N	Archetype	\N	Spiritual Awakening	Common	\N	\N
824f7313-e991-4253-9285-b4fa72cea2bc	Anticipate Ambush	{Exploration}	You keep watch for any hidden creatures or dangerous sites, moving at half your travel Speed.	\N	/Feats.aspx?ID=4941	6	\N	\N	\N	Rogue	\N	Class	\N	Expert in Stealth	Common	\N	\N
438af796-beeb-47d4-b142-4284288c731f	Antler Rush	{Flourish}	Stride twice.	\N	/Feats.aspx?ID=5490	6	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; weremoose	Common	\N	\N
30439f5c-63f3-4b05-9c80-596a9ba42580	Apparition Stabilization	{Animist,Apparition,Wandering}	Your attuned apparition ensures that even if you would be distracted or disrupted, your magic does not go to waste.	\N	/Feats.aspx?ID=7130	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c20cba69-4c78-4931-bc7c-b3cda94896c6	Arcana of Iron	{}	You eschew wands and staves for more advanced weaponry.	\N	/Feats.aspx?ID=7980	6	\N	\N	\N	\N	\N	Archetype	\N	War Mage Dedication; Bespell Strikes	Common	\N	\N
d9ac073a-c5b9-4ee5-b8ed-6e07304f524d	Nameless Anonymity	{}	Your mask protects you further from divination.	\N	/Feats.aspx?ID=906	6	\N	\N	\N	\N	\N	Archetype	\N	Magic Warrior Dedication	Common	\N	\N
1208ffd2-ec02-4e8d-90bb-99e385199260	Arcane Sensitivity	{}	You can sense the presence of the supernatural, even if you don't have any magical ability yourself. 	\N	/Feats.aspx?ID=2195	6	\N	\N	\N	\N	\N	Archetype	\N	Edgewatch Detective Dedication	Common	\N	\N
7e85dc2a-32f1-4bf0-9ae5-c610430ee7ca	Archaeologist's Warning	{}	You visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls.	free	/Feats.aspx?ID=2225	6	\N	\N	\N	\N	Trigger: You are about to roll a Perception, Society, or Thievery check for initiative.	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
4547b185-af16-4ed0-8502-e3ba2961e779	Armor Specialist	{}	You have trained hard to optimize your armor's unique protective qualities to maximize the materials used in its creation.	\N	/Feats.aspx?ID=6411	6	\N	\N	\N	\N	\N	Archetype	\N	Sentinel Dedication	Common	\N	\N
cb2b15cd-09ee-4e81-9744-203a0c437ea8	Artery Map	{}	While you’ve learned all the places a scalpel can cause extensive bleeding to avoid disasters in surgery, such knowledge can serve other purposes.	\N	/Feats.aspx?ID=7475	6	\N	\N	\N	\N	\N	Archetype	\N	Lepidstadt Surgeon Dedication	Common	\N	\N
64efbf62-97d3-4612-8921-458a354540ec	Artokus's Fire	{"Additive 2"}	Artokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire.	free	/Feats.aspx?ID=2158	6	\N	\N	\N	Alchemist	Trigger: You use Quick Alchemy to craft an alchemist's fire, and that bomb's level is at least 2 levels lower than your advanced alchemy level.	Class	\N	\N	Rare	\N	\N
d68240f2-a3b2-4a76-842d-b813d9afde6c	Ash Strider	{Air,Composite,Fire,Impulse,Overflow,Polymorph,Primal}	You discorporate into a cloud of whirling ash and Stride.	\N	/Feats.aspx?ID=4301	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
f068fd08-75c7-496b-be8a-a2004825bbbf	Assured Knowledge	{Fortune}	You can procure information with confidence.	\N	/Feats.aspx?ID=4596	6	\N	\N	\N	Bard	\N	Class	\N	enigma muse	Common	\N	\N
5e370b28-7315-4c84-9d55-51b013e79dd5	Axe Thrower	{}	You have mastered the weight and balance of a variety of axes and can lob them with ease.	\N	/Feats.aspx?ID=1235	6	\N	\N	\N	\N	\N	Archetype	\N	Turpin Rowe Lumberjack Dedication	Common	\N	\N
a9fd15f5-af5f-4878-b7d9-2790f7e231ed	Basic Magus Spellcasting	{}	You gain the basic bounded spellcasting benefits.	\N	/Feats.aspx?ID=2950	6	\N	\N	\N	\N	\N	Archetype	\N	Magus Dedication	Common	\N	\N
47f8ce72-694e-45ad-962d-b71c5ef7ab43	Basic Scroll Cache	{}	You have a vast and overflowing collection of scroll  scraps, riddled with errors and misspellings and leaking energy like a sieve.	\N	/Feats.aspx?ID=6401	6	\N	\N	\N	\N	\N	Archetype	\N	Scroll Trickster Dedication	Common	\N	\N
ea33da6a-3829-465a-aebf-d7786d474333	Basic Summoner Spellcasting	{}	You gain the basic bounded spellcasting benefits.	\N	/Feats.aspx?ID=2957	6	\N	\N	\N	\N	\N	Archetype	\N	Summoner Dedication	Common	\N	\N
4d253c7e-5c47-46fd-9d23-931ba2510cb8	Battle-Tested Companion	{Commander}	Your companion is a tried and tested ally of unshakable reliability.	\N	/Feats.aspx?ID=7808	6	\N	\N	\N	\N	\N	\N	\N	Commander's Companion	Common	\N	\N
243489af-49ca-4e55-9e41-fcbac38898f6	Battlefield Agility	{Flourish}	Your enemies might think they have you surrounded, but you know just how to extricate yourself.	\N	/Feats.aspx?ID=7692	6	\N	\N	\N	\N	\N	Archetype	\N	Blackjacket Dedication	Common	\N	\N
225ea4e9-359d-4f97-b1ec-0d96c074d783	Bear Hug	{}	You hug your opponent.	\N	/Feats.aspx?ID=5491	6	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; werebear	Common	\N	\N
9f4a540c-3600-4829-ba97-1163ac323915	Beast Gunner Dedication	{Dedication,Magical}	You've bonded to your beast gun and unlocked the first hints of its hidden potential.	\N	/Feats.aspx?ID=3229	6	\N	\N	\N	\N	\N	Archetype	\N	Trained in Arcana; Trained in Crafting; expert with at least one type of firearm, you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt (see above)	Uncommon	\N	\N
24d67a35-f7b2-4756-a170-d3357e4c22c5	Beastmaster's Trance	{}	You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses.	\N	/Feats.aspx?ID=6270	6	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
c1572fdb-bedb-4b1c-8c03-532e91dbd641	Bellflower Dedication	{Dedication}	You dedicate yourself to freeing slaves and escorting them to freedom.	\N	/Feats.aspx?ID=928	6	\N	\N	\N	\N	\N	Archetype	\N	Charisma 14; Expert in Stealth; Expert in Survival; member of the Bellflower Network	Uncommon	\N	\N
12929bfd-3533-496f-85e2-c45509b5d13c	Benevolent Spirit Deck	{Concentrate}	You manifest a ghostly deck of harrow cards that seek to protect you or an ally.	\N	/Feats.aspx?ID=4157	6	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
514d5274-a396-445d-9f5b-9145364d63d7	Bestial Protection	{Emotion,Fear,Mental}	Your companion's mere presence is enough to rattle creatures that fall under its shadow.	\N	/Feats.aspx?ID=5424	6	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; animal companion that’s Large or larger	Common	\N	\N
ed172752-d150-40e0-a3ed-73fca09b4642	Betraying Shank	{}	While your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception.	\N	/Feats.aspx?ID=4117	6	\N	\N	\N	\N	\N	Archetype	\N	Twilight Speaker Dedication	Common	\N	\N
ea1dcc90-dcaa-47c4-aac7-c1e7cb015999	Binding Serpents Celestial Arrow	{Exemplar,Ikon}	As you prepare to shoot your weapon, you invoke divine serpents that bind your enemies.	\N	/Feats.aspx?ID=7164	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
cb9af2b8-5e01-46f8-a1b2-16638f7f8b8b	Blazing Spirit	{Animist,Apparition,Divine,Fire,Wandering}	Your apparition grants fiery defenses.	reaction	/Feats.aspx?ID=7131	6	\N	\N	\N	\N	Trigger: A creature damages you with a melee attack	\N	\N	\N	Common	\N	\N
dd08d10c-f352-44de-bf01-2429c0d29a88	Blazing Talon Surge	{Fire,Flourish}	You rush forward and latch onto your enemy with talons of hungering fire.	\N	/Feats.aspx?ID=2270	6	\N	\N	\N	Monk	\N	Class	\N	Rain of Embers Stance	Common	\N	\N
898dc9f2-cf38-4c4b-8172-fbe3272635f6	Blessed Sentinel	{Flourish}	You infuse a weapon with the blessing of Ketephys and attack.	\N	/Feats.aspx?ID=7717	6	\N	\N	\N	\N	\N	Archetype	\N	Wylderheart Dedication	Common	\N	\N
f2344b45-9ea5-4d46-8ec7-f80783b7f078	Blood Frenzy	{Eidolon,Evolution}	Your eidolon flies into a frenzy.	\N	/Feats.aspx?ID=2909	6	\N	\N	\N	Summoner	\N	Class	\N	Bloodletting Claws	Common	\N	\N
2389be6e-de6b-4433-a2a4-0f0155415d14	Boaster's Challenge	{Mental}	You call out a foe, causing them to become flustered and easier to defeat.	\N	/Feats.aspx?ID=1068	6	\N	\N	\N	\N	\N	Archetype	\N	Expert in Deception, Expert in Diplomacy, or Expert in Intimidation; Firebrand Braggart Dedication	Common	\N	\N
e33f1e13-11b7-45fb-8de7-8b099de1d81b	Bolera's Interrogation	{}	You can force a creature to tell the truth	\N	/Feats.aspx?ID=2196	6	\N	\N	\N	\N	\N	Archetype	\N	Edgewatch Detective Dedication	Common	\N	\N
6c00f4cd-6e04-4e71-9a9f-c8797f35f02e	Brains!	{}	You consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor.	free	/Feats.aspx?ID=3561	6	\N	\N	\N	\N	Trigger: You Feast upon a humanoid's brain. The humanoid can't be mindless (or, if you're Feasting on a corpse, can't have been mindless while alive).	Archetype	\N	Feast	Common	\N	\N
34add33d-22fc-4f5f-927c-0b49350bca32	Brutal Bully	{}	You push your foes around and leave bruises.	\N	/Feats.aspx?ID=5825	6	\N	\N	\N	Barbarian	\N	Class	\N	Expert in Athletics	Common	\N	\N
eebd071d-7f0c-4d35-a649-c73af5418fa4	Burning Spell	{Fire,Spellshape}	You enhance your spell with elemental fire, causing it to set the target on fire.	\N	/Feats.aspx?ID=4343	6	\N	\N	\N	\N	\N	Archetype	\N	Elementalist Dedication; fire is in your elemental philosophy	Common	\N	\N
803f898f-e72f-4d99-846f-d652beff2bec	Butterfly's Kiss	{}	You can make nonlethal Strikes with a butterfly sword without taking a penalty.	\N	/Feats.aspx?ID=2705	6	\N	\N	\N	\N	\N	Archetype	\N	Butterfly Blade Dedication	Common	\N	\N
881d7a39-467e-4938-aaea-3a641b859985	Butterfly's Sting	{}	You gain the sneak attack class feature.	\N	/Feats.aspx?ID=2706	6	\N	\N	\N	\N	\N	Archetype	\N	Butterfly Blade Dedication	Common	\N	\N
08698964-ed7f-40bc-99ad-2e51745253f6	Cadence Call	{Auditory,Flourish}	You call out a quick cadence, guiding your allies into a more efficient rhythm.	\N	/Feats.aspx?ID=6356	6	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication	Common	\N	\N
1c28b6e1-337c-4554-bfdb-0d45e7306f7d	Cadre	{}	Between your daring adventures, people seek you out.	\N	/Feats.aspx?ID=7998	6	\N	\N	\N	\N	\N	Skill	\N	Captain Dedication; expert in Diplomacy or Intimidation	Common	\N	\N
4ca9a80e-6f51-4793-89f9-53f0007de355	Cannon Corner Shot	{}	By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine.	\N	/Feats.aspx?ID=3225	6	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
0dc6b77b-20ca-4969-8996-bb68d401206b	Captivating Intensity	{}	Your ability to captivate others has grown, and you can use your captivator abilities more often.	\N	/Feats.aspx?ID=3360	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Captivator Spellcasting	Common	\N	\N
d6806f82-f8ab-4ac4-9ece-f070d18e2c20	Cascade Bearer's Flexibility	{Metamagic}	You call upon your Cascade Bearer training to help you adjust a spell for the current situation.	free	/Feats.aspx?ID=1105	6	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication; Cascade Bearers affiliation	Common	\N	\N
9901d3fb-632f-4d03-8247-bc821678bc42	Cascade Countermeasure	{}	When in Arcane Cascade, you can make yourself resistant to magic.	\N	/Feats.aspx?ID=2860	6	\N	\N	\N	Magus	\N	Class	\N	Arcane Cascade, focus pool	Common	\N	\N
d2374256-ddb3-4b38-bc8d-be69c8090735	Cast Down	{Concentrate,Spellshape}	The sheer force of your faith can bring a foe crashing down.	\N	/Feats.aspx?ID=4661	6	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
0cf69199-29a8-4b9e-8122-3649e6ec79ad	Cast Out	{Abjuration,Concentrate,Manipulate}	You attempt to cast a malevolent entity out of the creature or object it's possessing.	\N	/Feats.aspx?ID=3455	6	\N	\N	\N	\N	\N	Archetype	\N	Exorcist Dedication	Common	\N	\N
8c1850fa-6f5d-4046-85f3-4610b71eb72c	Cauterize	{Flourish}	You use the smoking barrel of your firearm to sear shut a bleeding wound.	\N	/Feats.aspx?ID=3170	6	\N	\N	\N	Gunslinger	Trigger: You're wielding a loaded firearm and you or an adjacent ally are taking persistent bleed damage.	Class	\N	\N	Common	\N	\N
e1d1b76d-e254-41e3-9e73-0d0863e22c13	Ceremonial Knife	{}	You have prepared a special knife to direct energies when spellcasting.	\N	/Feats.aspx?ID=5001	6	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
042f63b0-7656-4cef-a430-babca2a00491	Champion's Reaction	{}	You can gain and use the champion’s reaction associated with your cause	\N	/Feats.aspx?ID=6201	6	\N	\N	\N	\N	\N	Archetype	\N	Champion Dedication	Common	\N	\N
5f2232b5-6449-4ded-b9ba-7377ae1ae031	Claim the Field	{Commander}	You hurl your banner forward with precision, claiming the battlefield for yourself and your allies.	\N	/Feats.aspx?ID=7809	6	\N	\N	\N	\N	\N	\N	\N	Plant Banner	Common	\N	\N
e82f123a-f95e-4b08-9a07-8d7339c3aa25	Clean Take	{Fortune}	Thanks to many long hours of rehearsals, your acting skill is infinitely adaptable.	reaction	/Feats.aspx?ID=7459	6	\N	\N	\N	\N	Trigger: You fail, but don’t critically fail, a Deception or Performance check to portray a famous figure.	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
526d3bf0-62f5-492e-9635-f91aebb5ab7a	Clear as Air	{Air,Illusion,Impulse,Overflow,Primal}	Compact layers of air diffract and bend light around your body, making you appear as clear as the sky on a perfect day.	\N	/Feats.aspx?ID=4212	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
5d846f04-667d-42d0-92be-bb52ba637b60	Clear the Way	{}	You put your body behind your massive weapon and swing, shoving enemies to clear a wide path.	\N	/Feats.aspx?ID=6369	6	\N	\N	\N	\N	\N	Archetype	\N	Mauler Dedication	Common	\N	\N
956b2ce2-883a-4747-a143-10aff1122174	Cleave	{Rage}	You swing clear through one foe and into another.	reaction	/Feats.aspx?ID=5826	6	\N	\N	\N	Barbarian	Trigger: Your melee Strike reduces an enemy to 0 Hit Points, and another enemy is adjacent to that creature.	Class	\N	\N	Common	\N	\N
233037bb-c2f0-48e8-912a-42c5d458f7b6	Clinch Strike	{}	Your opponents can’t slip your grasp without punishment.	reaction	/Feats.aspx?ID=6450	6	\N	\N	\N	\N	Trigger: A creature you had grabbed or restrained successfully Escapes.	Archetype	\N	Wrestler Dedication	Common	\N	\N
8553df55-f8ad-4d6e-a8a9-f5a1245c1f1d	Cloaking Pulse	{}	Your ostilli can emit illusion magic to mask your position, granting you the Drape Ambient Magic action.\n\n **Drape Ambient Magic** <actions string="Single Action" /> (illusion) **Frequency** once per round; **Effect** Your ostilli turns clear as it converts its stored magic into a bubble of refracting light around you.	\N	/Feats.aspx?ID=5455	6	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
788d698b-1cf6-4133-bf00-f8ecabe9f725	Clockwork Celerity	{Manipulate,Unstable}	You can use unstable clockwork devices in your innovation to push your invention to act more quickly.	free	/Feats.aspx?ID=3060	6	\N	\N	\N	Inventor	Trigger: Your turn begins.	Class	\N	armor, construct, or weapon innovation	Common	\N	\N
f3c5ec8b-5a29-4d35-9b86-6ba39464d497	Combination Finisher	{}	You combine a series of attacks with a powerful finishing blow.	\N	/Feats.aspx?ID=6153	6	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
06fa9ce4-ec23-40c2-a78d-c171372a2806	Combine Elixirs	{Additive}	You can add the full ingredients of a second elixir to an elixir you make to create a hybrid concoction.	\N	/Feats.aspx?ID=5777	6	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
839e22c1-1ac6-48ee-a8ce-16417015a5b8	Commitment to Justice	{Flourish}	When your allies are harmed, you deliver retribution.	\N	/Feats.aspx?ID=7669	6	\N	\N	\N	\N	\N	Archetype	\N	Eagle Knight Dedication	Common	\N	\N
e4bc9441-f748-4a57-bf4b-e9f4d3c6b8ae	Commitment to Liberty	{Flourish}	You can’t abide when a foe has one of your allies in its grip.	\N	/Feats.aspx?ID=7670	6	\N	\N	\N	\N	\N	Archetype	\N	Eagle Knight Dedication	Common	\N	\N
79bf98ce-bf7c-4b2b-8886-bb66f41de070	Confounding Image	{}	When you cast _mirror image_, you can modify it to create a duplicate of yourself.	\N	/Feats.aspx?ID=3377	6	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _mirror image_	Common	\N	\N
b769bac3-3f73-4187-8e29-af4be465b3ee	Connect the Dots	{Auditory,Concentrate,Linguistic}	Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade.	\N	/Feats.aspx?ID=5952	6	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
d687af6c-65e2-4a83-a8c8-08b12d75cfda	Construct Shell	{}	You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection.	\N	/Feats.aspx?ID=3061	6	\N	\N	\N	Inventor	\N	Class	\N	construct innovation	Common	\N	\N
6cf87073-872b-4b77-b76e-c867d71b2c30	Consume Power	{Impulse,Metal,Primal}	You absorb energy and hold it in your kinetic gate.	reaction	/Feats.aspx?ID=4257	6	\N	\N	\N	Kineticist	Trigger: You would take acid, electricity, fire, or sonic damage.	Class	\N	\N	Common	\N	\N
2d7afecb-6f26-4d0e-9033-a245769dacc8	Convincing Illusion	{}	You use your deceptive skills to make your illusions seem even more real.	reaction	/Feats.aspx?ID=5032	6	\N	\N	\N	Wizard	Trigger: A creature succeeded, but didn’t critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast	Class	\N	Expert in Deception	Common	\N	\N
3100e2c1-08f2-4ee1-96b9-69ab7551f8f3	Corrupted Shield	{Divine,Necromancy,Negative}	Your shield ally is more than just a spirit of protection— it's a conduit for deadly divine magic.	\N	/Feats.aspx?ID=1674	6	\N	\N	\N	Champion	\N	Class	\N	divine ally (shield); tenets of evil	Uncommon	\N	\N
8207b82d-1344-4021-ac38-0f1c65566cf9	Counter Element	{Impulse}	Your absolute dedication to a single element lets you attempt to gain control over it, even when the element is in service to another entity.	reaction	/Feats.aspx?ID=4191	6	\N	\N	\N	Kineticist	Trigger: You're targeted by or in the area of an effect that has the trait matching your kinetic element and originates from an enemy or hazard.	Class	\N	exactly one kinetic element	Common	\N	\N
54ab8dad-e5c6-47f8-ae2f-9d94aa8f0aaf	Counter Perform	{}	You gain the counter performance composition spell.	\N	/Feats.aspx?ID=5061	6	\N	\N	\N	\N	\N	Archetype	\N	Bard Dedication	Common	\N	\N
b7c4af5b-d18b-4d57-9424-30361ada8d61	Cozy Campfire	{Consecration,Divine,Exploration,Fire}	You spend 1 hour building a campfire in a single unoccupied square and whispering the stories of those you’ve met on your journeys.	\N	/Feats.aspx?ID=7442	6	\N	\N	\N	\N	\N	Archetype	\N	Campfire Chronicler Dedication	Common	\N	\N
204dc094-3328-48cd-b954-3ab41d2318d6	Craft Facsimile	{}	You're renowned for your ability to recover important items and sometimes that requires creating a stand-in.	\N	/Feats.aspx?ID=2226	6	\N	\N	\N	\N	\N	Skill	\N	Expert in Crafting; Pathfinder Agent Dedication	Common	\N	\N
5eaefdf6-b6f1-40b2-8245-decae0281958	Crane Flutter	{}	You interpose your arm between yourself and your opponent.	reaction	/Feats.aspx?ID=6000	6	\N	\N	\N	Monk	Trigger: You are targeted with an attack by an observed attacker.	Class	\N	Crane Stance	Common	\N	\N
8a7a4a39-3f97-44e0-bcef-3e7ecc0b55ae	Crawling Fire	{Fire,Impulse,Manipulate,Primal}	You mimic the motions of a beast of your devising, and it becomes real, with a flaming pelt and searing claws.	\N	/Feats.aspx?ID=4242	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
f142f682-9322-41f1-b0e0-4d8a080b3644	Crimson Shroud	{}	You swathe yourself in a veil of red mist for 1 minute.	\N	/Feats.aspx?ID=6521	6	\N	\N	\N	\N	\N	Archetype	\N	Red Mantis Assassin Dedication	Common	\N	\N
308eeff1-cc08-4c78-8f5e-b39d44f0f97d	Crossbow Terror	{}	Your skill with a crossbow strikes terror into your opponents when you threaten them with the next bolt.	\N	/Feats.aspx?ID=6254	6	\N	\N	\N	\N	\N	Archetype	\N	Archer Dedication	Common	\N	\N
2937813e-cc0e-43b0-8c05-a7e1f118cb69	Crowd Mastery	{}	You use the crowd to your advantage, diverting your foes’ attention to potential hidden dangers in the crowd.	\N	/Feats.aspx?ID=7727	6	\N	\N	\N	\N	\N	Archetype	\N	Lost in the Crowd	Common	\N	\N
5caa9df4-30d0-4344-bd60-b67c0524483b	Crown of the Saumen Kar	{}	Your body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar.	\N	/Feats.aspx?ID=3416	6	\N	\N	\N	\N	\N	Archetype	\N	Pactbound Dedication	Common	\N	\N
5d0e1309-7bdb-4276-99e8-757212979002	Crushing Step	{}	The weight of your armored feet casts aside natural impediments.	\N	/Feats.aspx?ID=4175	6	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
4bc02333-5a76-4615-94ac-3f8cdef453ad	Culvert's Collapse	{Water}	Under your foes’ onslaught, the water within your violent blood stirs.	\N	/Feats.aspx?ID=7498	6	\N	\N	\N	Monk	\N	Class	\N	Flood Stance	Uncommon	\N	\N
71fd358e-983e-4b0c-81d7-8a9ab9f66097	Current Spell	{Concentrate,Spellshape}	As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.	\N	/Feats.aspx?ID=4344	6	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
4ede248d-7b26-44e7-9d54-0afb99f74073	Cutting Heaven, Crushing Earth	{}	Your skill in combining fist and blade has grown into a seamless art where each attack makes an opponent more vulnerable to the next.	\N	/Feats.aspx?ID=7024	6	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
ec2bed43-e675-4308-afdd-06f283b750a0	Daring Act	{}	You attempt a death-defying maneuver to distract your enemies.	\N	/Feats.aspx?ID=1069	6	\N	\N	\N	\N	\N	Archetype	\N	Trained in Acrobatics or Trained in Athletics; Firebrand Braggart Dedication	Common	\N	\N
3f4546a8-7d7f-4aea-92e8-cecd83958388	Dash of Herbs	{Healing,Impulse,Plant,Primal,Vitality,Wood}	A small cloud of medicinal herbs heal a creature.	\N	/Feats.aspx?ID=4287	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
c89dcd42-79d1-495f-8b31-9d4dfda88b14	Dashing Pickup	{}	You Command an Animal to order your mount to Stride (or to Burrow, Climb, Fly, or Swim if it has the corresponding movement type).	\N	/Feats.aspx?ID=7988	6	\N	\N	\N	\N	\N	Skill	\N	Cavalier Dedication; expert in Acrobatics or Athletics	Common	\N	\N
4acf8c26-80f2-4bf6-b33f-c8babfebf0d9	Daywalker	{Abjuration,Divine}	Through a profane pledge or a bloodline quirk, you can tolerate the sun's light.	\N	/Feats.aspx?ID=3549	13	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
10a66c8f-0a9e-4b41-a609-873bc0854932	Dazing Blow	{Press}	You pummel a held foe, hoping to stagger them.	\N	/Feats.aspx?ID=4799	6	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
409a89e0-3cda-41b4-bc26-ed93539dd8a5	Breath Like Honey	{Kholo}	You smell of honey and savory things.	\N	/Feats.aspx?ID=5604	9	\N	\N	\N	\N	\N	\N	\N	Sweetbreath Kholo heritage	Common	\N	\N
bab66841-bd91-4ca0-988f-ad6da84bccd3	Dazzling Bullet	{Flourish}	Your tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes.	\N	/Feats.aspx?ID=3253	6	\N	\N	\N	\N	\N	Archetype	\N	Pistol Phenom Dedication	Common	\N	\N
ec708224-4d7b-41e1-bc37-746772e90efa	Death Roll	{}	You corkscrew your body, twisting your victim.	\N	/Feats.aspx?ID=5492	6	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; werecrocodile	Common	\N	\N
3c08ccea-3731-4d04-af18-531f2f196206	Death Warden	{Positive}	With your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike.	\N	/Feats.aspx?ID=3462	6	\N	\N	\N	\N	\N	Archetype	\N	Hallowed Necromancer Dedication	Common	\N	\N
a19da5ea-85af-4ebf-880a-21ccfa5febff	Deathly Secrets	{}	No means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own.	\N	/Feats.aspx?ID=3487	6	\N	\N	\N	\N	\N	Archetype	\N	Reanimator Dedication	Common	\N	\N
f6323e43-7c7e-4e94-80a7-c0a4a66f7a7d	Debilitating Bomb	{Additive}	You can add a crystalline additive to an alchemical bomb to have it undermine your enemy.	\N	/Feats.aspx?ID=5778	6	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
c892f800-8c76-42b9-8191-edef713e91fc	Defend Mount	{}	You interpose yourself between an attacker and your mount, defending your mount from harm.	reaction	/Feats.aspx?ID=6291	6	\N	\N	\N	\N	Trigger: An enemy makes a Strike or spell attack against your mount while you’re riding it.	Archetype	\N	Cavalier Dedication	Common	\N	\N
263525d6-b38f-42ea-bb33-400201e32e61	Defensive Coordination	{Auditory,Concentrate,Spellshape}	Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line.	\N	/Feats.aspx?ID=4597	6	\N	\N	\N	Bard	\N	Class	\N	warrior muse; Rallying Anthem	Common	\N	\N
fb75f6c5-a2c4-4d6b-913a-724baae36e9a	Defensive Growth	{Deviant,Magical,Plant,Wood}	You grow a shield of woven flowers and branches, then Raise that Shield to defend yourself from the triggering attack.	reaction	/Feats.aspx?ID=7632	6	\N	\N	\N	\N	Trigger: You’re the target of a physical attack.	\N	\N	\N	Rare	\N	\N
4732c125-d2c4-400c-8d91-a2264e8933b9	Deflecting Pulse	{}	Your ostilli can use its stored magic to protect you from other magic, granting you the Turn Aside Ambient Magic action.\n\n **Turn Aside Ambient Magic** <actions string="Single Action" /> (concentrate) Your ostilli glows a faint yellow as it establishes a barrier.	\N	/Feats.aspx?ID=5456	6	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
51d6cf14-fb8b-4513-a14c-3612807af5ec	Defy Fey	{}	You are keen to the wiles of the fey and can usually shake off their magic.	\N	/Feats.aspx?ID=4054	6	\N	\N	\N	Ranger	\N	Class	\N	Greenwatch Initiate	Rare	\N	\N
c36d0885-0a24-4d41-bcb6-c2271f68400f	Desert Wind	{Air,Composite,Earth,Impulse,Primal,Stance}	A vortex of sand and dust surrounds you.	\N	/Feats.aspx?ID=4302	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
c75756dd-e658-4f71-ae96-03a57812cae5	Detonating Spell	{Concentrate,Metamagic}	Your spell becomes volatile and explosive.	\N	/Feats.aspx?ID=3632	6	\N	\N	\N	Wizard	\N	Class	\N	\N	Uncommon	\N	\N
8619f65a-ce16-4945-abf6-a53dcd0b1f6c	Devout Blessing	{}	You gain the blessing of the devoted class feature	\N	/Feats.aspx?ID=6202	6	\N	\N	\N	\N	\N	Archetype	\N	Champion Dedication	Common	\N	\N
dc665755-2a7c-4a06-810a-2133e7ecb1c6	Directional Bombs	{}	You can lob bombs with great force and a precise trajectory to angle the splash in a cone that sprays in a single direction, potentially allowing you to avoid allies and splash deeper into enemy lines.	\N	/Feats.aspx?ID=5779	6	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
aef3664b-370c-431c-ba2d-2d38e197d1a7	Dirge of Doom	{}	You learn the dirge of doom composition cantrip (page 370), which frightens your enemies and keeps them from fully recovering from their fear.	\N	/Feats.aspx?ID=4598	6	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
882285bb-aef2-4d22-b9d0-0df2108a397c	Disarming Intercept	{Guardian}	When you catch a weapon in your armor, you can move your body to wrench it from your foe's grasp.	free	/Feats.aspx?ID=7851	6	\N	\N	\N	\N	Trigger: You Intercept an Attack that was made with a melee weapon by a creature you’re adjacent to.	\N	\N	Intercept Attack	Common	\N	\N
a257f518-f36c-4b30-b88d-721a0ab95b3d	Disarming Smile	{Concentrate,Emotion,Mental,Visual}	With a wide, sincere smile, you give your attacker pause.	reaction	/Feats.aspx?ID=4116	6	\N	\N	\N	\N	Trigger: You are the target of a melee attack and the attacker has not rolled yet.	Archetype	\N	Empathetic Envoy	Common	\N	\N
dba5d949-d265-433e-a83d-fdc2477f8010	Disarming Stance	{Stance}	You adopt a fencing stance that improves your control over your weapon.	\N	/Feats.aspx?ID=4800	6	\N	\N	\N	Fighter	\N	Class	\N	Trained in Athletics	Common	\N	\N
553625d9-c087-45fa-90fe-506d8b6cfffe	Discerning Gaze	{}	You have a sense for when people are lying.	\N	/Feats.aspx?ID=3332	6	\N	\N	\N	\N	\N	Archetype	\N	Vigilante Dedication; member of the Gray Gardeners	Common	\N	\N
d57e9647-9ff6-4df4-8eb6-5de409842052	Discerning Strike	{}	Identifying a creature is the first step in finding its weaknesses.	\N	/Feats.aspx?ID=2274	6	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication; Thorough Reports	Common	\N	\N
a67f8044-33b6-44a0-8c35-d017c06e18e8	Disciple of Shade	{}	You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion.	\N	/Feats.aspx?ID=3011	6	\N	\N	\N	\N	\N	Archetype	\N	Shadowcaster Dedication	Common	\N	\N
f470e10a-25ea-4bff-aa03-3373eb9acfc7	Disk Rider	{}	When you cast _floating disk_, you can modify it to ride atop.	\N	/Feats.aspx?ID=3378	6	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _floating disk_	Common	\N	\N
04c4121a-96ea-4c41-946e-0ecd2953971c	Disrupting Strikes	{}	You call forth positive energy from within to help you destroy undead.	\N	/Feats.aspx?ID=2712	6	\N	\N	\N	\N	\N	Archetype	\N	Ghost Eater Dedication	Common	\N	\N
67021e9c-4beb-4e48-881b-feef84168dce	Distracting Bites	{}	You know how to take advantage of those your swarm has attacked.	\N	/Feats.aspx?ID=5467	6	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
cb345abc-2711-4f90-8229-29b5ecf8deda	Diverting Vortex	{}	You use vestiges of magic to create a protective vortex.	\N	/Feats.aspx?ID=6100	6	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
3af0d67d-6739-45e3-bd65-385ab58e5ec6	Divine Emissary	{}	Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers.	\N	/Feats.aspx?ID=3633	6	\N	\N	\N	Witch	\N	Class	\N	a familiar, you follow a good-aligned deity or patron	Uncommon	\N	\N
996151db-0243-478d-ba90-851b7c9b2538	Divine Rebuttal	{Divine}	You strive against magical threats physically and spiritually.	reaction	/Feats.aspx?ID=4662	6	\N	\N	\N	Cleric	Trigger: Your ally is about to roll a saving throw against a magical ability of a creature you’re adjacent to	Class	\N	\N	Common	\N	\N
714e08df-fd70-4eb5-ac29-d4248f6add7b	Divine Weapon	{}	You siphon residual spell energy into a weapon you’re wielding.	free	/Feats.aspx?ID=4663	6	\N	\N	\N	Cleric	Trigger: You finish Casting a Spell using one of your divine spell slots on your turn	Class	\N	\N	Common	\N	\N
bbac893d-b165-4499-84a6-c18658fb6290	Dodge Away	{}	You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving if you choose.	reaction	/Feats.aspx?ID=6242	6	\N	\N	\N	\N	Trigger: You are the target of a melee attack.	Archetype	\N	Acrobat Dedication	Common	\N	\N
75f84a67-b307-4669-a750-92ee70cb3513	Domain Spirit	{Concentrate,Exploration}	You forge an intense spiritual bond of mutual trust and appreciation with a single spirit that you have already bonded with using Bond with Spirit.	\N	/Feats.aspx?ID=7573	6	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Emissary Dedication	Common	\N	\N
e8efc30f-268f-4346-a7fc-02b272c941a2	Dragon Roar	{Auditory,Emotion,Fear,Mental}	You bellow, instilling fear in your enemies.	\N	/Feats.aspx?ID=6001	6	\N	\N	\N	Monk	\N	Class	\N	Dragon Stance	Common	\N	\N
5f5c449e-9f09-460d-9b00-8bced98044c5	Dragon's Rage Breath	{Concentrate,Rage}	You breathe deeply and exhale powerful energy in a 30-foot cone, dealing 1d6 damage per level to each creature in the area with a basic Reflex save against your class DC.	\N	/Feats.aspx?ID=5827	6	\N	\N	\N	Barbarian	\N	Class	\N	dragon instinct	Common	\N	\N
484c4cb3-f79b-4367-b648-7ab2df526003	Drenching Mist	{}	When you cast _obscuring mist_, you can modify it to extinguish flames.	\N	/Feats.aspx?ID=3379	6	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _obscuring mist_	Common	\N	\N
45b13892-d5cc-457b-b807-7d433ecf79f0	Drifter's Juke	{Flourish}	You move in and out of range to complement your attacks.	\N	/Feats.aspx?ID=3171	6	\N	\N	\N	Gunslinger	\N	Class	\N	way of the drifter	Common	\N	\N
efd52c65-0db7-40bc-8e1e-e063b9e9dcce	Driving Rain	{Impulse,Overflow,Primal,Water}	Heavy drops of rain batter down, hitting like sling stones and impeding vision.	\N	/Feats.aspx?ID=4272	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
fbbfcbe5-0861-40de-a8a1-7242a24bb379	Duel Spell Advantage	{}	When you start a psychic duel, you gain a third natural psychic spell.	\N	/Feats.aspx?ID=3859	6	\N	\N	\N	\N	\N	Archetype	\N	Psychic Duelist Dedication	Common	\N	\N
2189e9a8-1e54-405c-9e83-0eafa96505da	Echolocation	{}	When you take the Seek action, you can use hearing as a precise sense with a range of 40 feet until the start of your next turn.	\N	/Feats.aspx?ID=5493	6	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; werebat	Common	\N	\N
5e508af0-e49d-4ef4-9779-76dd93baccc6	Educate Allies	{Concentrate}	You tweak the properties of your composition spell to convey a bit of your defensive knowledge.	reaction	/Feats.aspx?ID=4599	6	\N	\N	\N	Bard	Trigger: An ally benefiting from one of your composition spells is subject to an effect with the auditory, illusion, linguistic, sonic, or visual trait	Class	\N	Well-Versed	Common	\N	\N
2d05c359-dbcc-4398-b5d3-b043e7bec985	Efficient Preparation	{Commander}	You’ve developed techniques for drilling your allies on multiple tactics in a succinct and efficient manner.	\N	/Feats.aspx?ID=7810	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c13e668b-d90e-4848-ba8e-a0e3a77b238b	Eidolon's Opportunity	{Eidolon,Evolution}	Your eidolon makes a melee Strike against the triggering creature.	reaction	/Feats.aspx?ID=2910	6	\N	\N	\N	Summoner	Trigger: A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.	Class	\N	\N	Common	\N	\N
6a879d34-b8dd-4b1c-aff3-8753be98a980	Eidolon's Wrath	{Evolution}	Your eidolon gains the _eidolon's wrath_ focus spell, which it casts, instead of you.	\N	/Feats.aspx?ID=2911	6	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
1bc1c2dd-8000-4030-895c-783d877ec17a	Eldritch Archer Dedication	{Dedication,Magical}	You channel powerful magic with your archery, allowing you to deliver potent spells through the tip of an arrow rather than the more mundane flick of the wrist or whatever other gestures are usually used.	\N	/Feats.aspx?ID=6317	6	\N	\N	\N	\N	\N	Archetype	\N	expert in at least one weapon from the or bow or crossbow weapon group	Common	\N	\N
964ca8ec-1cb0-4783-81a9-9b11832eb125	Electrogenesis	{Electricity,Primal}	Some animals and beasts have electric organs in their body that they can use to jolt their prey.	\N	/Feats.aspx?ID=5518	6	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication; you have seen a creature deal electricity damage with an unarmed Strike or have identified a creature capable of dealing electricity damage with an unarmed Strike in combat	Common	\N	\N
c2b5a685-b3de-472e-bb35-c033cb8770d1	Elemental Artillery	{Attack,Composite,Impulse,Metal,Primal,Wood}	Spinning wood and metal together, you create a rugged wooden ballista.	\N	/Feats.aspx?ID=4303	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
30b3d9c7-e8e0-49bd-b5e7-460e666f3029	Elemental Explosion	{Concentrate,Primal,Rage}	You unleash the energy roiling within you.	\N	/Feats.aspx?ID=4354	6	\N	\N	\N	Barbarian	\N	Class	\N	elemental instinct	Common	\N	\N
9a32c910-5f00-49ec-be44-b12da2b07c60	Elysium's Cadence	{Aftermath}	You've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes.	\N	/Feats.aspx?ID=3752	6	\N	\N	\N	\N	\N	\N	\N	You've partied extensively with an azata or entered a romantic relationship with an azata.	Rare	\N	\N
87bbcdf1-6073-4647-85c1-02ec8d7a3778	Emerald Boughs Accustomation	{}	You are comfortable and socially capable in almost any cultural context.	\N	/Feats.aspx?ID=1106	6	\N	\N	\N	\N	\N	Skill	\N	Magaambyan Attendant Dedication; Expert in Society; Emerald Boughs affiliation	Common	\N	\N
79e96c61-a5e1-4a4e-a6eb-ac2ec0c21bbe	Endemic Herbs	{Additive}	The herbal items you create use medicinal plants endemic to your location.	\N	/Feats.aspx?ID=6343	6	\N	\N	\N	\N	\N	Archetype	\N	Herbalist Dedication; Trained in Survival	Common	\N	\N
25c88d17-784a-47db-a6d5-66ddbf9ef071	Energetic Resonance	{Abjuration}	Your blood resonates with magical energy, mitigating the effects of harmful spells.	reaction	/Feats.aspx?ID=1816	6	\N	\N	\N	Sorcerer	Trigger: You would take acid, cold, electricity, fire, or sonic damage from a spell.	Class	\N	\N	Common	\N	\N
271d3ff7-1cec-4532-bbd7-865fb5c317ee	Energy Ward	{}	You convert energy from the last spell you cast into a protective ward.	free	/Feats.aspx?ID=6101	6	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
cd257b6b-3132-4619-9351-a14877a2e884	Enervating Wail	{Auditory,Deviant,Magical,Necromancy}	You release a terrible wail that tears at the spirits of all nearby.	\N	/Feats.aspx?ID=3790	6	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
5262fd01-3ddd-4a9c-b829-5d62d3926459	Ensnaring Disarm	{}	You smack your foe's item out of their hand so that your student can grab it.	free	/Feats.aspx?ID=7946	6	\N	\N	\N	\N	Trigger: Your last action was a critical success to Disarm.	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
95558677-27f8-4e19-a0fc-c6b33c6d31be	Exigent Aura	{}	The power of your deity and your own convictions leave an impression on creatures even when they normally would be unable to comprehend your words or the feelings spurred on by your god.	\N	/Feats.aspx?ID=7508	6	\N	\N	\N	\N	\N	Archetype	\N	Battle Harbinger Dedication	Common	\N	\N
df53a6ce-1e02-469f-b043-6a05d9c78ad7	Expand Aura	{Concentrate}	You focus your divine power to extend your influence and protection.	\N	/Feats.aspx?ID=5899	6	\N	\N	\N	Champion	\N	Class	\N	champion’s aura	Common	\N	\N
43dd72f5-788b-4c98-937d-bab109fb6f31	Expanded Elemental Magic	{}	You reach new understandings of the elements, taking an expansive view.	\N	/Feats.aspx?ID=4345	6	\N	\N	\N	\N	\N	Archetype	\N	Elementalist Dedication	Common	\N	\N
175761fa-2698-4711-8f18-8cbb5a4ffb14	Expeditious Advance	{}	You advance and retreat quickly.	\N	/Feats.aspx?ID=7728	6	\N	\N	\N	\N	\N	Archetype	\N	Lion Blade Dedication	Common	\N	\N
019574dc-7057-4269-9709-f141c4a56150	Expert Fireworks Crafter	{}	You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could.	\N	/Feats.aspx?ID=3247	6	\N	\N	\N	\N	\N	Archetype	\N	Firework Technician Dedication; Expert in Crafting	Common	\N	\N
4577e240-4afb-4f73-b86a-d16088ecc0ca	Exploit Opening	{}	You take advantage of your spotter's devastating attack to unleash your own follow-up attack.	reaction	/Feats.aspx?ID=3260	6	\N	\N	\N	\N	Trigger: Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.	Archetype	\N	Sniping Duo Dedication	Common	\N	\N
3f9ef1a2-e4d2-47ce-8a60-e63455fd4691	Explosion	{}	Your innovation can explode on command.	\N	/Feats.aspx?ID=3116	6	\N	\N	\N	\N	\N	Archetype	\N	Inventor Dedication	Common	\N	\N
e97e3fd3-b248-4bb4-892e-713a5b3c6e6c	Explosive Arrival	{Concentrate,Manipulate,Spellshape}	Your summoned creature appears in a detonation of arcane runes.	free	/Feats.aspx?ID=5033	6	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
cef31615-f441-4bc1-959d-eb472effd4db	Exsanguinate	{}	After one of your attacks, you direct your foe’s blood to spray upon you, infusing you with life energy.	\N	/Feats.aspx?ID=7766	6	\N	\N	\N	\N	\N	Archetype	\N	Sanguimancer Dedication	Common	\N	\N
88ad438e-1942-4942-b169-ffb23bc0f397	Familiar's Resolve	{Spellshape}	When you weave magic, your familiar traces symbols that throw off fear and doubt.	\N	/Feats.aspx?ID=7096	6	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication	Common	\N	\N
6bd402b6-3675-4ebf-8b0f-860a6554e428	Far Throw	{}	When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty.	\N	/Feats.aspx?ID=4942	6	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
1c920612-e4bc-4868-9e44-660858744f87	Fearful Symmetry	{Emotion,Fear,Mental,Visual}	You attack with a feline grace as captivatingly beautiful as it is deadly.	\N	/Feats.aspx?ID=5494	6	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; weretiger	Common	\N	\N
b7eb0233-141c-4d77-bd52-577add5f2c4c	Fearsome Familiar	{Impulse,Primal}	Your elemental familiar trades places with an elemental from its elemental plane.	\N	/Feats.aspx?ID=4192	6	\N	\N	\N	Kineticist	\N	Class	\N	a familiar	Common	\N	\N
28725704-43a8-4876-9d71-ea187382d499	Feeding Frenzy	{}	Your serrated teeth rip and tear at your prey.	\N	/Feats.aspx?ID=5495	6	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; wereshark	Common	\N	\N
6da76d95-16ac-4fa2-b73a-75253cc47b75	Feeling Your Oats	{Mental,Open}	You are incredible, impeccable, an icon of style and grace—and everyone knows it.	\N	/Feats.aspx?ID=4139	6	\N	\N	\N	\N	\N	Archetype	\N	Celebrity Dedication or Dandy Dedication; Trained in Deception	Uncommon	\N	\N
90bb972b-37d2-4afc-a388-58f6faaaa781	Feverish Enzymes	{}	Your claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly.	\N	/Feats.aspx?ID=3507	6	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication	Common	\N	\N
4eb8038f-a8a0-4157-9fca-ebaf82869abd	Fey Tracker	{}	You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice.	\N	/Feats.aspx?ID=4055	6	\N	\N	\N	Ranger	\N	Class	\N	Greenwatch Initiate	Rare	\N	\N
7ee65af3-cb15-4a21-a987-c5df399f2e4e	Field Artillery	{}	While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless.	\N	/Feats.aspx?ID=3226	6	\N	\N	\N	\N	\N	Archetype	\N	Expert in Crafting	Common	\N	\N
2dfd2555-d0bd-4124-a3df-eccf7f622cd5	Five-breath Vanguard Dedication	{Dedication}	You flow like the elemental cycle, adapting your stance and techniques constantly in response to whatever circumstances you face.	\N	/Feats.aspx?ID=7011	6	\N	\N	\N	\N	\N	Archetype	\N	Two of the five elemental stances (Ironblood Stance, Mountain Stance, Reflective Ripple Stance, Stoked Flame Stance, and Tangled Forest Stance)	Uncommon	\N	\N
0ea90b57-752c-4d15-a2be-5a2d53a68a6c	Fleeting Shadow	{Flourish}	You're able to quickly disappear and then move about without drawing the attention of your enemies.	\N	/Feats.aspx?ID=6397	6	\N	\N	\N	\N	\N	Archetype	\N	Scout Dedication	Common	\N	\N
e55457d4-7c14-4cc1-91cd-1df0f32bf4ac	Flexible Ritualist	{}	You can perform two aspects of a ritual yourself.	\N	/Feats.aspx?ID=6389	6	\N	\N	\N	\N	\N	Archetype	\N	Ritualist Dedication	Common	\N	\N
fefb9761-f420-4404-a388-51c8ee6d8729	Fling Head	{Auditory,Manipulate}	You Interact to remove your head, if it isn’t already detached, and fling it at an enemy within 30 feet, where it emits a bone-chilling wail before dematerializing and returning to your body.	\N	/Feats.aspx?ID=7700	6	\N	\N	\N	\N	\N	Archetype	\N	Headless Haunt	Common	\N	\N
37ddc69b-6665-434b-8da3-c1f726fed493	Flinging Updraft	{Air,Impulse,Primal}	A speeding wind heeds your call, picking someone up and depositing them nearby.	\N	/Feats.aspx?ID=4213	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
becd3897-a26a-4ae1-94f4-9588227ddace	Flow of War	{Exemplar}	Divine battle instincts take over your body, letting you move and lash out with instinctive speed.	free	/Feats.aspx?ID=7165	6	\N	\N	\N	\N	Trigger: Your turn begins.	\N	\N	\N	Common	\N	\N
2d912655-6e4d-422d-b95e-11c48ff4dd69	Flowing Palm Deflection	{}	The simple and precise movements of your hands allow you to deflect blows with the same efficacy as a raised shield.	\N	/Feats.aspx?ID=7025	6	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
54f4a78d-7faf-4a2e-8bee-e577b1b4a1d4	Fluttering Misdirection	{}	You’ve trained in drawing the eyes of your audience to specific aspects of your performance through the careful manipulation of your fans and body.	\N	/Feats.aspx?ID=7043	6	\N	\N	\N	\N	\N	Skill	\N	Fan Dancer Dedication	Common	\N	\N
3db847bc-83d2-43fe-9f0d-8056a7423647	Follow-up Strike	{Flourish}	You have trained rigorously to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage.	\N	/Feats.aspx?ID=6365	6	\N	\N	\N	\N	\N	Archetype	\N	Martial Artist Dedication	Common	\N	\N
b1a43827-70f8-46d5-9fa7-3509a08a1628	Food Preservation	{}	Your techniques extend the storage life for certain ingredients and food through pickling, alcohol, or fermentation.	\N	/Feats.aspx?ID=7056	6	\N	\N	\N	\N	\N	Archetype	\N	Morning Side Dishes	Common	\N	\N
947272ab-f100-4145-9822-7b0f65274b79	Forced Entry	{}	You are trained to preserve the archaeological value of your location when entering.	\N	/Feats.aspx?ID=1126	6	\N	\N	\N	\N	\N	Skill	\N	Expert in Athletics; Pathfinder Agent Dedication	Common	\N	\N
3c7863b4-1354-4a5c-88a5-c0e317c063ae	Fortified Elixirs	{}	Your treatments for diseases and poisons can be very efficacious, though they tend not to last as long.	\N	/Feats.aspx?ID=5780	6	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
488c746b-5c25-4b15-85ce-bd8ac120d049	Fortune's Favor	{}	You understand when an investment in you has the chance to pay off.	free	/Feats.aspx?ID=7683	6	\N	\N	\N	\N	Trigger: You’re about to reroll a failed skill check or saving throw due to a fortune effect.	Archetype	\N	Prophet of Kalistrade Dedication	Common	\N	\N
6711d899-6677-4952-a808-393586c46205	Frighten Undead	{}	Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead.	\N	/Feats.aspx?ID=3479	6	\N	\N	\N	\N	\N	Archetype	\N	Undead Slayer Dedication; Trained in Intimidation	Common	\N	\N
d0e9cfb1-3ba2-49d8-ac7d-09891064a788	Frightful Condemnation	{Emotion,Fear,Mental,Vigilante}	Your willingness to follow through on your pitiless judgment is frightful to the person you have condemned.	free	/Feats.aspx?ID=3333	6	\N	\N	\N	\N	Trigger: You hit your condemned foe with a melee Strike in the same turn during which you condemned it with Harsh Judgment.	Archetype	\N	Harsh Judgment; Vigilante Dedication; member of the Gray Gardeners	Common	\N	\N
df2151a8-c064-4dca-9fcf-2e99fdbaec8a	Fulminating Shot	{Evocation,Magical}	You channel potent magic into your next shot, empowering it with a blast of crackling energy.	\N	/Feats.aspx?ID=3268	6	\N	\N	\N	\N	\N	Archetype	\N	Spellshot Dedication	Common	\N	\N
cadb81f7-14a5-4f44-a257-56e32a7ce3fe	Fulu Familiar	{Talisman}	You can imprint your familiar’s spiritual essence into a fulu, a small paper charm that can be affixed to objects, creatures, or structures.	\N	/Feats.aspx?ID=7097	6	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication; Expert in Occultism or Expert in Religion	Common	\N	\N
7f8af7e0-5b63-4edf-b2d2-1d5b691145a0	Fungal Exhalation	{Focus}	You can conjure toxic spores to infect enemies.	\N	/Feats.aspx?ID=7622	6	\N	\N	\N	Druid	\N	Class	\N	spore order	Uncommon	\N	\N
ed8fae8d-367e-4f9c-9e23-d3eef94f85b8	Furious Focus	{}	You’ve learned to maintain your balance even when swinging furiously.	\N	/Feats.aspx?ID=4801	6	\N	\N	\N	Fighter	\N	Class	\N	Vicious Swing	Common	\N	\N
d3bcb486-ec8a-4921-aeb6-6a4122720a26	Gang Up	{}	You and your allies harry an opponent in concert.	\N	/Feats.aspx?ID=4943	6	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
7c1d13d6-c262-4f4b-9282-1f4a2075374c	Gear Up	{}	Whether it's wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an undead's unusual weaknesses and vulnerabilities.	\N	/Feats.aspx?ID=3480	6	\N	\N	\N	\N	\N	Archetype	\N	Undead Slayer Dedication	Common	\N	\N
9ceb9c0f-7fb9-4f51-a0c6-4ba77806865c	Ghost Strike	{}	You can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead.	\N	/Feats.aspx?ID=2281	6	\N	\N	\N	\N	\N	Archetype	\N	Ghost Hunter Dedication	Common	\N	\N
0693d60e-dc5d-43ca-98ac-b31d4bfc9177	Ghostly Grasp (Ghost)	{}	Your control over your ghostly form grows.	\N	/Feats.aspx?ID=3499	6	\N	\N	\N	\N	\N	Archetype	\N	Ghost Dedication	Common	\N	\N
20bdb8ac-61e0-464c-b9ea-0c70dbc13f7c	Giant's Stature	{Polymorph,Primal,Rage}	You grow to incredible size.	\N	/Feats.aspx?ID=5828	6	\N	\N	\N	Barbarian	\N	Class	\N	Giant instinct	Common	\N	\N
da6a4e74-50c8-4ec8-b0aa-c2844d110991	Gifted Power	{}	Your mystery grants you additional magic.	\N	/Feats.aspx?ID=6064	6	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
8bbc1479-ee21-4a29-b30f-05c35dce052c	Gorilla Pound	{Emotion,Flourish,Mental}	You pound your chest before slamming into your foes.	\N	/Feats.aspx?ID=1741	6	\N	\N	\N	Monk	\N	Class	\N	Expert in Intimidation; Gorilla Stance	Common	\N	\N
f8b1a751-e534-4fc6-a924-ff7aced3e1fd	Grave Mummification	{}	Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification.	\N	/Feats.aspx?ID=3523	6	\N	\N	\N	\N	\N	Archetype	\N	Mummy Dedication	Common	\N	\N
393ae93e-dd90-4512-aaaf-c4c88a11d8dc	Grave Sense	{}	Learn how to sense undead in the area.	\N	/Feats.aspx?ID=885	6	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
0bdf9d98-60c8-42b3-bda1-8c6b4b8bdd1c	Grave Strength	{}	The flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection.	\N	/Feats.aspx?ID=3508	6	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication	Common	\N	\N
ab0f118d-5a53-44d5-9214-df3385d6b596	Gravel Guts	{}	Stone never becomes queasy, so why should you? You gain a +1 circumstance bonus to saving throws against the sickened condition.	\N	/Feats.aspx?ID=4176	6	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
ce537995-dcac-4d3f-b54e-378c321ccc42	Greater Lesson	{}	Your patron grants you greater knowledge.	\N	/Feats.aspx?ID=5002	6	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
4691d896-263b-4b0b-a0e3-51ef852d5253	Grown of Oak	{}	You can make your skin take on the woody endurance of an ancient tree and have your familiar follow suit.	\N	/Feats.aspx?ID=4729	6	\N	\N	\N	Druid	\N	Class	\N	leaf order	Common	\N	\N
60d6233b-bd05-44d2-b5f5-0d007a3d26c8	Grudge Strike	{Animist,Apparition,Divine,Wandering}	You channel the spiritual power of spiteful grudges.	\N	/Feats.aspx?ID=7132	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
da6af56f-bbca-4104-84d0-ffe8953af4ff	Guarded Advance (Guardian)	{Guardian}	You slowly advance on the battlefield, taking utmost caution.	\N	/Feats.aspx?ID=7852	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8310c19d-84a6-41ff-8969-8eaed773cb75	Guarded Mind	{Fortune}	When your enemies try to turn your mind against you, thoughts of your anathema bolster you.	free	/Feats.aspx?ID=7738	6	\N	\N	\N	\N	Trigger: You fail a saving throw against an effect that has the mental trait.	Archetype	\N	Ulfen Guard Dedication	Common	\N	\N
01f60c41-d427-4e1b-bc7f-1078c089a084	Inscribed with Elders' Deeds	{}	Your tattoos commemorate unique exploits that (according to legends) only an orc could accomplish.	\N	/Feats.aspx?ID=7653	6	\N	\N	\N	\N	\N	Archetype	\N	Tattooed Historian Dedication	Uncommon	\N	\N
c35f62ce-86e4-43ff-a973-34e10b6f3e02	Guardian's Deflection (Fighter)	{}	You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack.	reaction	/Feats.aspx?ID=4802	6	\N	\N	\N	Fighter	Trigger: An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss	Class	\N	\N	Common	\N	\N
eacdbadf-fde8-463a-9397-bb5a87dbb1d2	Guardian's Intercept	{}	You can use the Intercept Attack reaction once per 10 minutes.	\N	/Feats.aspx?ID=7896	6	\N	\N	\N	\N	\N	Archetype	\N	Guardian Dedication	Common	\N	\N
ab7be753-9d22-4c65-9036-0ae031b27dc9	Guide the Timeline	{Concentrate}	You know the result you want and subtly nudge the timeline to your intended destination.	\N	/Feats.aspx?ID=3849	6	\N	\N	\N	\N	\N	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
657648ed-f4f0-4ec1-a5ae-5fccf94ef114	Guided Skill	{}	You ask your spirit guide for aid.	\N	/Feats.aspx?ID=4108	6	\N	\N	\N	\N	\N	Archetype	\N	Scion of Domora Dedication	Common	\N	\N
5e52f755-8e55-4d5e-90d9-84ea89fbbd55	Halcyon Speaker Dedication	{Dedication}	You devote much of your study to halcyon magic.	\N	/Feats.aspx?ID=1115	6	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication; member of the Magaambya of conversant rank	Uncommon	\N	\N
17f13505-afc2-48e9-a5c1-763cf10eb0a6	Harbinger's Protection	{}	You often work on missions alone, making sure to cover up your weaknesses more effectively than other members of your faith.	\N	/Feats.aspx?ID=7509	6	\N	\N	\N	\N	\N	Archetype	\N	Battle Harbinger Dedication	Common	\N	\N
cb0213c4-a17f-4c43-9354-636af6901807	Harmonize	{Concentrate,Manipulate,Spellshape}	You can perform multiple compositions simultaneously,	\N	/Feats.aspx?ID=4600	6	\N	\N	\N	Bard	\N	Class	\N	maestro muse	Common	\N	\N
4ca524d0-73fb-421e-9f3c-1c62adcda270	Harrow Ritualist	{}	You immediately learn two of the following rituals: _astral projection_, _call spirit_, _commune_, _commune with nature_, _legend lore_, or _planar binding_.	\N	/Feats.aspx?ID=4158	6	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
34272ebd-f348-4fff-a9e7-69d35e7f647c	Heaven's Thunder	{Electricity,Evocation,Sonic}	With a loud shout, you unleash your ki in a crackling shroud of thunder and lightning that engulfs your body.	\N	/Feats.aspx?ID=2199	6	\N	\N	\N	\N	\N	Archetype	\N	Jalmeri Heavenseeker Dedication	Common	\N	\N
a9e847d6-8ead-4acd-9d5c-cb964dbc7a20	Hedge Prison	{Focus}	You cultivate plants to entrap your foes.	\N	/Feats.aspx?ID=7623	6	\N	\N	\N	Druid	\N	Class	\N	cultivation order	Uncommon	\N	\N
450d86d8-b7d8-4fee-9b9c-01d08b69c5f6	Hellknight Dedication	{Dedication}	You have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain.	\N	/Feats.aspx?ID=1078	6	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test	Uncommon	\N	\N
0740b5ed-a94f-43be-8f21-1dbe39310572	Hellknight Signifer Dedication	{Dedication}	You have bolstered your force of will with the power of the Measure and the Chain.	\N	/Feats.aspx?ID=1082	6	\N	\N	\N	\N	\N	Archetype	\N	spellcasting class feature; Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test	Uncommon	\N	\N
40c32539-6eb4-49fc-a485-6c3d7de4dee3	Hey! Over Here!	{Auditory}	Hey! Don’t listen to that! That’s bad sounds! Listen to me!	reaction	/Feats.aspx?ID=7601	6	\N	\N	\N	\N	Trigger: An ally within 30 feet rolls a saving throw against an auditory effect.	Archetype	\N	Venture-Gossip Dedication	Common	\N	\N
fbe13260-32f9-448a-b351-4688e00a782e	High-Speed Regeneration	{Deviant,Healing,Magical,Necromancy}	Your wounds knit together with barely a thought.	free	/Feats.aspx?ID=3786	6	\N	\N	\N	\N	Trigger: Your turn begins.	\N	\N	\N	Rare	\N	\N
f9021cc7-0849-4cfc-b2d4-8956848ffb68	Hindquarter Kick	{}	You hold your prey's defensive limbs in place with your claws while delivering a swift kick to their unprotected sides.	\N	/Feats.aspx?ID=5442	6	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
d9202aaf-1dc3-488b-bb20-0735d9f9b7d1	Hit and Run	{Flourish}	Leaping from a hiding place, you quickly attack your foe before retreating.	\N	/Feats.aspx?ID=7934	6	\N	\N	\N	\N	\N	Archetype	\N	Guerrilla Dedication; Expert in Stealth	Common	\N	\N
ffc870d4-b466-471f-933e-dafa13b58eee	Holistic Care	{}	You provide emotional and spiritual care.	\N	/Feats.aspx?ID=6376	6	\N	\N	\N	\N	\N	Skill	\N	Treat Condition; Trained in Diplomacy	Common	\N	\N
7be7080d-049f-4296-b43b-ffee8d07a964	Illuminating Stories	{Divine}	Stories serve as beacons in the night, illuminating valuable knowledge even if the tale itself misses the mark.	\N	/Feats.aspx?ID=7443	6	\N	\N	\N	\N	\N	Archetype	\N	Campfire Chronicler Dedication	Common	\N	\N
2e6e8ca9-8121-4a2d-bdc2-ab2761b7add9	Implement Initiate	{}	You gain your implement's initiate benefit.	\N	/Feats.aspx?ID=3746	6	\N	\N	\N	\N	\N	Archetype	\N	Thaumaturge Dedication	Common	\N	\N
25eadf71-7509-4513-8632-0371ef2a074d	Improved Familiar	{}	You find it easy to attract a powerful and unusual familiar to your side.	\N	/Feats.aspx?ID=6331	6	\N	\N	\N	\N	\N	Archetype	\N	Familiar Master Dedication	Common	\N	\N
4f2ebd91-dfd6-43be-87e1-f837c70bb328	Inertial Barrier	{Abjuration,Amp,Occult}	Your spell leaves behind barriers that reduce shock and motion.	\N	/Feats.aspx?ID=3668	6	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
1b6269ff-6997-4257-a4b9-c64ba4d12e40	Inexorable	{}	You imbue yourself with the resilience of the cave worm.	\N	/Feats.aspx?ID=4360	6	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
d260a1b0-bbe9-43df-bc40-30049e079454	Infiltrate Dream	{Enchantment,Mental,Occult}	Entering a dream is as natural to you as stepping through a doorway.	\N	/Feats.aspx?ID=3874	6	\N	\N	\N	\N	\N	Archetype	\N	Sleepwalker Dedication	Common	\N	\N
7e44920f-f5ed-4f12-a80e-9752a31450ce	Infiltrator's Reload	{}	You specialize in reloading while preparing for the next step in your infiltration.	\N	/Feats.aspx?ID=7916	6	\N	\N	\N	\N	\N	Archetype	\N	Crossbow Infiltrator Dedication; Expert in Stealth	Common	\N	\N
a4b3303d-9c9d-4ec9-9281-c2c91d714e0f	Infused with Belkzen's Might	{}	Your tattoos immortalize the conquests of orc war leaders, such as Belkzen besieging the dwarven Sky Citadel of Koldukar.	\N	/Feats.aspx?ID=7652	6	\N	\N	\N	\N	\N	Archetype	\N	Tattooed Historian Dedication	Uncommon	\N	\N
6f8aef25-9238-4eab-a722-b9391ea9a94f	Inner Fire (SoM)	{}	While you're in Stoked Flame Stance, you have cold and fire resistance, and any creature touches you takes fire damage.	\N	/Feats.aspx?ID=2982	6	\N	\N	\N	Monk	\N	Class	\N	Stoked Flame Stance	Common	\N	\N
42110de1-6713-4b29-b936-c67cb61b7a4f	Inner Strength	{Concentrate,Rage}	Your strength is part of your rage.	\N	/Feats.aspx?ID=5829	6	\N	\N	\N	Barbarian	\N	Class	\N	spirit instinct	Common	\N	\N
3aa42ff5-660d-48f8-9131-311e70760b1b	Insect Shape	{}	Your understanding of life expands, allowing you to mimic a wider range of creatures.	\N	/Feats.aspx?ID=4730	6	\N	\N	\N	Druid	\N	Class	\N	Untamed Form	Common	\N	\N
2fd14b5f-6be1-4432-8d25-def45d895d15	Instinct Ability	{}	Your rage stokes the spark of your barbarian instinct into a roaring flame.	\N	/Feats.aspx?ID=6194	6	\N	\N	\N	\N	\N	Archetype	\N	Barbarian Dedication	Common	\N	\N
dfab8467-018d-4e52-8b5c-dbca12d33a3e	Instinctive Support	{}	When you support your animal companion, your companion supports you in turn.	free	/Feats.aspx?ID=4731	6	\N	\N	\N	Druid	Trigger: You Cast a non-cantrip spell that targets only your animal companion	Class	\N	Animal Companion	Common	\N	\N
94982a2a-9d60-46f2-8407-741572a1c678	Intensified Element Stance	{Stance}	\n\nYou expend the elemental medicine in your body to empower your attacks, though you can’t consume any more elemental medicine until the next day.	\N	/Feats.aspx?ID=7070	6	\N	\N	\N	Ranger	\N	Class	\N	Trained in Medicine	Uncommon	\N	\N
7468d190-e730-4f37-978f-dd336565f907	Interrogate	{Auditory,Concentrate,Linguistic,Mental}	You ask questions you know will be answered.	\N	/Feats.aspx?ID=7257	6	\N	\N	\N	\N	\N	Archetype	\N	Vindicator Dedication	Common	\N	\N
52c6ab77-40e8-41ff-81ba-97f3f0f0340c	Intimidating Spell	{Concentrate,Emotion,Mental,Spellshape}	The devastation wrought by your large-scale spells is particularly terrifying.	\N	/Feats.aspx?ID=7981	6	\N	\N	\N	\N	\N	Archetype	\N	War Mage Dedication	Common	\N	\N
97b72665-f612-4512-abeb-09dc98142fb1	Invented Vulnerability	{Auditory,Concentrate,Linguistic,Mental}	You list off the potential fears and weaknesses of an enemy you can see or hear, speaking with such certainty that they  become real.	\N	/Feats.aspx?ID=7925	6	\N	\N	\N	\N	\N	Archetype	\N	Field Propagandist Dedication	Common	\N	\N
3f2c169d-1b6a-4e86-a526-35b1eac9982f	Invigorating Mercy	{}	Your divine touch rejuvenates the weak and tired.	\N	/Feats.aspx?ID=1675	6	\N	\N	\N	Champion	\N	Class	\N	Mercy	Common	\N	\N
aab9f454-5bca-47de-b0d8-143e2def541b	Invincible Army	{Auditory,Concentrate,Linguistic,Mental}	You enumerate the many virtues and victories of your chosen allies, creating a story of their invincibility so convincing that  it is as good as the truth.	\N	/Feats.aspx?ID=7926	6	\N	\N	\N	\N	\N	Archetype	\N	Field Propagandist Dedication	Common	\N	\N
4a2356e9-71be-4c8c-a690-f75bfe954d10	Irradiate	{Deviant,Magical,Poison}	You exude an aura of radiation, making everyone around you ill.	\N	/Feats.aspx?ID=7628	6	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
e8e27314-f21b-4878-9494-cda5a3c0844b	Irresistible Magic	{}	You’ve studied ways of overcoming the innate defenses against magic that dragons, otherworldly beings, and certain other powerful creatures have.	\N	/Feats.aspx?ID=5034	6	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
8f948f32-0384-4650-83a9-e7bcc41cee23	It's Alive!	{}	You've mastered the use of electrical energy to power your clockwork creations.	\N	/Feats.aspx?ID=3648	6	\N	\N	\N	\N	\N	Archetype	\N	Clockwork Reanimator Dedication	Common	\N	\N
310ba93c-cb41-45b1-80e2-a89ee19c20f3	Jagged Berms	{Composite,Earth,Impulse,Overflow,Primal,Wood}	You conjure up to six cube-shaped mounds of packed earth.	\N	/Feats.aspx?ID=4304	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
0d549985-2f09-45f1-961b-3bdd44835a43	Jelly Body	{Aftermath,Magical,Transmutation}	Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones.	\N	/Feats.aspx?ID=3753	6	\N	\N	\N	\N	\N	\N	\N	You've been reduced to 0 Hit Points while engulfed by an ooze.	Rare	\N	\N
c5f753ca-4930-4742-bff1-0bf4fc2db21d	Keen Recollection	{}	You can recall all sorts of information.	\N	/Feats.aspx?ID=6207	6	\N	\N	\N	\N	\N	Archetype	\N	Investigator Dedication	Common	\N	\N
53b252a1-2953-44f4-9c62-113834d9906e	Keep Pace	{}	Once you are upon your prey, they can’t escape.	reaction	/Feats.aspx?ID=6284	6	\N	\N	\N	\N	Trigger: Your prey is within reach and attempts to move away from you.	Archetype	\N	Bounty Hunter Dedication	Common	\N	\N
fff21c2c-6dfb-4df7-8cab-1c34cc499135	Ki Cutting Sight	{}	Everything is connnected—all is part of the whole. Find where to add your ki and you can break the whole.	\N	/Feats.aspx?ID=4355	6	\N	\N	\N	Monk	\N	Class	\N	Ki Strike	Rare	\N	\N
3f1efbec-a70d-44e5-92ae-a0e207f2d707	Knight Reclaimant Dedication	{Dedication}	You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers.	\N	/Feats.aspx?ID=1097	6	\N	\N	\N	\N	\N	Archetype	\N	Trained in Stealth; Trained in Survival; any non-evil alignment; member of the Knights of Lastwall of knight rank	Uncommon	\N	\N
dbda5aac-a1aa-40c2-b292-f929e968e00f	Knight Vigilant	{Dedication}	You are dedicated to the cause of the Shining Sentinels.	\N	/Feats.aspx?ID=1092	6	\N	\N	\N	\N	\N	Archetype	\N	Trained in Religion; any good alignment; member of the Knights of Lastwall of knight rank	Uncommon	\N	\N
a8932371-c25d-49f5-80e6-12eea72ca275	Lesson of Bonded Eyes	{}	You and your student share an understanding of your surroundings.	\N	/Feats.aspx?ID=7947	6	\N	\N	\N	\N	\N	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
38e43d04-ee60-464f-bbcb-3e732c15c53c	Let my Creature Live!	{}	You continue to tinker with your creation’s muscles and rudimentary mind, granting it a limited form of autonomy. 	\N	/Feats.aspx?ID=7476	6	\N	\N	\N	\N	\N	Archetype	\N	Rise, My Creature!	Common	\N	\N
9e8a754f-c889-4edc-a644-65a9fd4b4471	Leverage Anguish	{Healing}	You leverage your emotional turmoil to mend your physical form.	reaction	/Feats.aspx?ID=7583	6	\N	\N	\N	\N	Trigger: You fail or critically fail a saving throw against a curse, death, emotion, or fear effect.	Archetype	\N	Rivethun Invoker Dedication	Common	\N	\N
17a2171f-3922-4102-9a73-91408b0fd40a	Liberate Soul	{Concentrate,Divine,Necromancy}	The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul.	\N	/Feats.aspx?ID=3469	6	\N	\N	\N	\N	\N	Archetype	\N	Soul Warden Dedication	Common	\N	\N
8df091ca-18c7-4e82-87d5-52b2fbde176c	Light Step	{}	You aren’t bothered by tricky footing.	\N	/Feats.aspx?ID=4944	6	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
7dac49e9-d93d-4b50-a171-85fd94be2d55	Lightning Rod	{Air,Composite,Impulse,Metal,Primal}	You smash a metal rod into your foe and call lightning to it.	\N	/Feats.aspx?ID=4305	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
873eec87-f24d-4160-b8a0-3aba7c963c09	Litany Against Wrath	{}	You excoriate a foe for its wrath against goodly creatures.	\N	/Feats.aspx?ID=227	6	\N	\N	\N	Champion	\N	Class	\N	devotion spells; tenets of good	Common	\N	\N
9f8cff02-9c5d-4966-8cf3-02e55bb657b0	Living Rune	{}	You’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh.	\N	/Feats.aspx?ID=914	6	\N	\N	\N	\N	\N	Archetype	\N	Runescarred Dedication	Common	\N	\N
64f513b7-d34a-4611-bdb3-363538effc9e	Lock Down	{Flourish,Guardian}	You attack an enemy to ensure they can't move beyond your reach.	\N	/Feats.aspx?ID=7853	6	\N	\N	\N	\N	\N	\N	\N	Hampering Stance	Common	\N	\N
e79871d7-3411-49d9-bbd6-2633362f2836	Lotus Above the Mud	{}	Your qi, dancing ever diligently toward cultivation, eludes the grasp of the world’s muck and mire.	\N	/Feats.aspx?ID=7087	6	\N	\N	\N	\N	\N	Archetype	\N	Immortal Lightness	Common	\N	\N
9fb2c648-eab6-4716-84eb-eddaee103b69	Loyal Warhorse	{}	The loyalty you and your mount share is unbreakable.	\N	/Feats.aspx?ID=5900	6	\N	\N	\N	Champion	\N	Class	\N	Faithful Steed	Common	\N	\N
5e4ba40b-cdbb-4e30-805c-150c1e2f39ef	Macabre Virtuoso	{}	Any necromancer can create zombie and skeleton, but you know the secrets behind the creation of far more advanced undead monstrosities.	\N	/Feats.aspx?ID=3488	6	\N	\N	\N	\N	\N	Archetype	\N	Reanimator Dedication; Expert in Arcana, Expert in Occultism, or Expert in Religion	Uncommon	\N	\N
aa25a088-688b-4ad5-95b7-fdbb7f247821	Mage Hunter	{Rage}	You use your hatred of magic to lash out at a known spellcaster.	\N	/Feats.aspx?ID=5830	6	\N	\N	\N	Barbarian	\N	Class	\N	superstition instinct	Common	\N	\N
acf38521-2466-434c-a4c9-37b7160b77a1	Magic Hands	{}	The blessing of your deity heightens your healing ability, integrating magical healing with the mundane.	\N	/Feats.aspx?ID=4664	6	\N	\N	\N	Cleric	\N	Class	\N	Healing Hands	Common	\N	\N
edd89d68-e2c6-41dd-9fd1-848f4296aa60	Magical Scrounger	{}	You can craft a temporary wondrous item using the magic scrounged from all around.	\N	/Feats.aspx?ID=6407	6	\N	\N	\N	\N	\N	Archetype	\N	Magical Crafting; Scrounger Dedication	Common	\N	\N
183fcab6-032c-45dc-a806-4ecc332a60af	Mammoth Charge	{Flourish}	You Command an Animal to order your megafauna companion to Stride twice.	\N	/Feats.aspx?ID=3444	6	\N	\N	\N	\N	\N	Archetype	\N	Mammoth Lord Dedication	Common	\N	\N
33a2d8ac-7635-409c-93b0-767d93ca1b4c	Master Summoner	{}	During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.	\N	/Feats.aspx?ID=2912	6	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
bf922e87-f06f-4e8c-a9ad-1caf3a00fa46	Masterful Warden	{}	Your mastery of warden magic increases.	\N	/Feats.aspx?ID=4878	6	\N	\N	\N	Ranger	\N	Class	\N	Initiate Warden	Common	\N	\N
ca5ff748-ef54-4b4d-93eb-394c2d328eb5	Mastermind's Eye	{}	When you identify a creature with Recall Knowledge, that creature is flat-footed to you.	\N	/Feats.aspx?ID=2707	6	\N	\N	\N	\N	\N	Archetype	\N	Butterfly Blade Dedication	Common	\N	\N
04f22e21-9b65-415e-90c5-42f9903edcc2	Mature Animal Companion (Ranger)	{}	Your animal companion becomes a mature animal companion and gains additional capabilities (page 211).	\N	/Feats.aspx?ID=4879	6	\N	\N	\N	Ranger	\N	Class	\N	Animal Companion	Common	\N	\N
dc176732-2f34-4e45-87fb-583cb21cf904	Mature Megafauna Companion	{}	You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind.	\N	/Feats.aspx?ID=3445	6	\N	\N	\N	\N	\N	Archetype	\N	Mammoth Lord Dedication	Common	\N	\N
a9a82002-e740-4498-8896-00f5164df343	Mature Trained Companion	{}	Your animal companion grows up, becoming a mature animal companion.\r\n	\N	/Feats.aspx?ID=1203	6	\N	\N	\N	\N	\N	Archetype	\N	Animal Trainer Dedication	Uncommon	\N	\N
e48bba3f-67d1-46f2-a70e-91a893e6e254	Medium's Awareness	{Animist,Apparition,Divine,Wandering}	Your apparitions watch over you.	\N	/Feats.aspx?ID=7133	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
bd1328e2-dc50-4c64-b6b8-cea194db90f3	Megafauna Veterinarian	{}	By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings.	\N	/Feats.aspx?ID=3446	6	\N	\N	\N	\N	\N	Skill	\N	Mammoth Lord Dedication; Expert in Nature	Common	\N	\N
2c70be75-8a8d-4f8d-88fa-86e29bf43de3	Megavolt	{Electricity,Manipulate}	You bleed off some electric power from your innovation in the shape of a damaging bolt.	\N	/Feats.aspx?ID=3062	6	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
035bafd7-15d6-44f7-9a69-380bd80d2fa8	Mesmerizing Gaze	{Concentrate,Emotion,Mental,Visual}	When you meet someone’s gaze, they’re unable to look away from you.	\N	/Feats.aspx?ID=6300	6	\N	\N	\N	\N	\N	Archetype	\N	Celebrity Dedication	Common	\N	\N
28d87d01-3bc8-457f-a371-a646914dc130	Mind Shards	{Concentrate,Enchantment,Magical,Mental}	With a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind.	\N	/Feats.aspx?ID=3867	6	\N	\N	\N	\N	\N	Archetype	\N	Mind Smith Dedication	Common	\N	\N
1a2f968d-31cc-4183-aa7b-bafce42b8efd	Misty Transformation	{Primal}	Wild mists cover your form.	reaction	/Feats.aspx?ID=5402	6	\N	\N	\N	Druid	Trigger: You transform due to a polymorph effect.	Class	\N	\N	Common	\N	\N
6b116c26-0d15-4414-a1e0-cb8b54f33f35	Mobile Swarm	{}	The clicking of fast-moving legs accompanies your swarm in all kinds of environments.	\N	/Feats.aspx?ID=5468	6	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
00306ce0-0b0c-4294-9359-9c46ce8e2148	Molten Wire	{Attack,Composite,Fire,Impulse,Metal,Primal}	Spinning molten iron through a vortex of fire, you trap your foe in searing wires.	\N	/Feats.aspx?ID=4306	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
8a739659-0c53-4c99-97f0-2dfa4fd5a7e9	Momentous Charge	{}	You rush into your enemies with great and reckless force.	\N	/Feats.aspx?ID=7109	6	\N	\N	\N	Monk	\N	Class	\N	Rushing Goat Stance	Common	\N	\N
c8f14d0c-8fa5-4fa7-8416-050f4552f02e	Motionless Cutter	{Exemplar,Ikon}	Your weapon is so sharp even an insect alighting upon its still blade would be severed.	\N	/Feats.aspx?ID=7166	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
909e2d70-69b1-49b9-934d-2b86780a57ae	Mountain Stronghold	{}	You focus on your connection to the earth and call upon the mountain to block attacks against you.	\N	/Feats.aspx?ID=6002	6	\N	\N	\N	Monk	\N	Class	\N	Mountain Stance	Common	\N	\N
13373c54-5380-4ef7-9fad-5b79478b9527	Mounted Shield	{}	You’ve trained with your shield to defend both yourself and your mount.	\N	/Feats.aspx?ID=6292	6	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication	Common	\N	\N
ddf4dcf2-70d9-4aca-bbd2-fa92297238c7	Multifaceted Will	{}	Without the firm hand of a patron, your power begins to reflect deeper complexities, sometimes latching onto entirely unexpected sources of magical potency.	\N	/Feats.aspx?ID=7250	6	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch Dedication	Common	\N	\N
46c090cc-5782-4d99-aed2-8401e8fb028a	Mummy's Despair	{Aura,Divine,Emotion,Enchantment,Fear,Mental}	You force your mental anguish outward, projecting it upon those around you.	\N	/Feats.aspx?ID=3524	6	\N	\N	\N	\N	\N	Archetype	\N	Mummy Dedication	Common	\N	\N
c077211e-ff3a-4502-81ee-5c2f569b945c	Munitions Machinist	{}	You're particularly adept at crafting ammunition and bombs.	\N	/Feats.aspx?ID=3172	6	\N	\N	\N	Gunslinger	\N	Class	\N	Munitions Crafter; Expert in Crafting	Common	\N	\N
6ccc480e-0ab0-4a66-ba6f-e7c3c59e7c29	Narrative Conduit	{Auditory,Linguistic,Magical}	You act as a conduit for your companions just as your stories are a conduit between teller and listener.	\N	/Feats.aspx?ID=3036	6	\N	\N	\N	\N	\N	Archetype	\N	Folklorist Dedication	Common	\N	\N
2cb9ed2f-1600-4274-9fad-4979f3bcab1b	Nature Prowler	{}	When you begin your turn hidden or unnoticed by your hunted prey, that creature is off-guard to you until the end of your turn.	\N	/Feats.aspx?ID=5411	6	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
9217ed95-19fc-4a11-9882-f307fb7392b3	Nature's Precision	{}	Your companions pick at an enemy's weak points.	\N	/Feats.aspx?ID=5425	6	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; animal companion with an agile or finesse unarmed attack	Common	\N	\N
43d1fad9-d5ba-4f40-812a-d9ae7797c633	Necrologist Dedication	{Dedication}	Your studies of the lists of the dead allow you to call forth a horde of undead with a brief incantation.	\N	/Feats.aspx?ID=7964	6	\N	\N	\N	\N	\N	Archetype	\N	ability to cast spells from spell slots, ability to cast _summon undead_	Rare	\N	\N
da925dfb-885d-4efe-8aa1-d0b84d282dbd	Night's Glow	{Evocation,Occult}	The stars and moon lend you their light.	\N	/Feats.aspx?ID=4067	6	\N	\N	\N	\N	\N	Archetype	\N	Oatia Skysage Dedication	Common	\N	\N
c8511992-a1fc-40c2-a2fc-c041a8ace91e	Nightwave Springing Reload	{}	Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship.	\N	/Feats.aspx?ID=4128	6	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Uncommon	\N	\N
b4163d69-3821-4a70-b183-e1c08e12ac14	Nimble Shield Hand	{}	You are so used to wielding a shield that you can do so even while using the hand that’s holding it for other tasks that require the dexterity of a hand.	\N	/Feats.aspx?ID=6264	6	\N	\N	\N	\N	\N	Archetype	\N	Bastion Dedication	Common	\N	\N
c1486105-8bf4-4a8f-8ed3-7d10b23abff7	No Hard Feelings	{}	Despite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight—at least sometimes.	\N	/Feats.aspx?ID=3274	6	\N	\N	\N	\N	\N	Archetype	\N	Unexpected Sharpshooter Dedication	Common	\N	\N
66319c97-e5c9-4df1-8e97-ffeaa63675fd	Nocturnal Senses	{Rage}	Your senses gain even greater clarity.	\N	/Feats.aspx?ID=5831	6	\N	\N	\N	Barbarian	\N	Class	\N	low-light vision or scent	Common	\N	\N
df3a7348-fd32-49b1-9a52-9b4a71dbc514	Numb	{}	As your body continues to rot and putrefy, your senses deaden and your undead powers grow.	\N	/Feats.aspx?ID=3562	6	\N	\N	\N	\N	\N	Archetype	\N	Zombie Dedication	Common	\N	\N
5aec3b4a-cc3c-4a83-8388-26fcf9958728	Obscured Terrain	{}	When you cast _obscuring mist_, you can modify the spell to blanket the area, making it difficult to see the ground.	\N	/Feats.aspx?ID=3380	6	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _obscuring mist_	Common	\N	\N
88fcaaba-01cb-4ce7-ab8c-5690a366b677	One More Activation	{}	You've forged a deeper bond to your invested items, allowing you to activate them more than usual.	\N	/Feats.aspx?ID=3712	6	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
67313b03-5504-4080-964e-f1cb5dbe3627	One-inch Punch	{}	You put all your force into a single mighty, carefully controlled blow.	\N	/Feats.aspx?ID=6003	6	\N	\N	\N	Monk	\N	Class	\N	expert strikes	Common	\N	\N
c78d56c0-d6d8-472d-a10e-6aadb233c4f9	Ostentatious Arrival	{Concentrate,Manipulate,Metamagic}	If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.	free	/Feats.aspx?ID=2913	6	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
b7f36e0c-7164-40bc-acbd-6250d3a8c102	Pack Attack	{}	You have mastered techniques for hunting alongside your pack.	\N	/Feats.aspx?ID=5496	6	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; werewolf	Common	\N	\N
0e94b0be-0080-48dc-88af-213236f6480c	Pact of Draconic Fury	{Arcane,Evocation}	You've sworn a pact with a dragon, giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard.	\N	/Feats.aspx?ID=3825	6	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
60784380-486a-4ea5-8e66-e2d4603c7312	Pain Tolerance	{}	You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you clumsy, drained, or enfeebled.	\N	/Feats.aspx?ID=3574	6	\N	\N	\N	Fighter	\N	Class	\N	expert in Fortitude saves	Uncommon	\N	\N
0a94b107-8125-4a54-9dc6-d7856871031d	Palatine Enchantment	{}	You have found yourself facing supernatural beings often and have learned how to combat them.	\N	/Feats.aspx?ID=7560	6	\N	\N	\N	\N	\N	Archetype	\N	Palatine Detective Dedication	Common	\N	\N
f20f67c5-1541-4097-aa74-1984ba38a71d	Parallel Breakthrough	{}	You expand your mind beyond your area of psychic specialty.	\N	/Feats.aspx?ID=3669	6	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
6de87833-40db-4f2f-98bc-24c947529f65	Perfect Ki Adept	{}	You gain the appropriate ki spell for your School of Perfection.	\N	/Feats.aspx?ID=902	6	\N	\N	\N	\N	\N	Archetype	\N	Student of Perfection Dedication	Common	\N	\N
6fedd5ff-697c-42a1-8e8e-f6b1aedc1548	Perfect Truths	{}	Your knowledge of Razmir’s faith and doctrines has grown.	\N	/Feats.aspx?ID=7567	6	\N	\N	\N	\N	\N	Archetype	\N	Razmiran Priest Dedication	Common	\N	\N
7d357ae0-3e8e-4f94-991a-c54646b2788a	Performative Weapons Training	{}	You're skilled with flashy weapons and can use them to great effect.	\N	/Feats.aspx?ID=6337	6	\N	\N	\N	\N	\N	Archetype	\N	Gladiator Dedication	Common	\N	\N
e06e10b9-fe65-4051-9c39-658472e3d420	Perpetual Scout	{}	You spot anything out of place in the areas you know best.	\N	/Feats.aspx?ID=1990	6	\N	\N	\N	\N	\N	Archetype	\N	Horizon Walker Dedication	Common	\N	\N
a6fb3252-a9f6-4353-8d0b-0b362921c99a	Phalanx Breaker	{}	You know that to take out an enemy formation, you must punch a hole through its center.	\N	/Feats.aspx?ID=3173	6	\N	\N	\N	Gunslinger	\N	Class	\N	way of the vanguard	Common	\N	\N
9c95d307-0ccf-4338-8154-345dca9adafa	Phase Out	{Concentrate,Evolution,Transmutation}	Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level.	\N	/Feats.aspx?ID=2914	6	\N	\N	\N	Summoner	\N	Class	\N	your eidolon is a phantom	Common	\N	\N
f9402837-c3d2-4eac-9c7c-a5bb345347b5	Pirouette	{}	You twirl gracefully, spinning on one foot to evade your opponent's attack.	reaction	/Feats.aspx?ID=4045	6	\N	\N	\N	Swashbuckler	Trigger: An enemy targets you with a Strike.	Class	\N	Masquerade of Seasons Stance	Rare	\N	\N
dbb97658-d7d4-4b09-b31b-918b1287e028	Pistolero's Challenge	{Auditory,Flourish,Linguistic,Mental}	With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel.	\N	/Feats.aspx?ID=3174	6	\N	\N	\N	Gunslinger	\N	Class	\N	way of the pistolero	Common	\N	\N
5089eb08-7e47-4a87-9718-606bb9ab39f6	Wild Witch's Armaments	{}	Your patron's power continues to enhance your natural offensive capabilities.	\N	/Feats.aspx?ID=5414	6	\N	\N	\N	Witch	\N	Class	\N	Witch's Armaments	Common	\N	\N
d84fc0f1-1688-4002-9db3-bfed9401af4e	Piston Punch	{}	You lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row.	\N	/Feats.aspx?ID=3129	6	\N	\N	\N	\N	\N	Archetype	\N	Sterling Dynamo Dedication	Common	\N	\N
cb651b5b-136c-4691-8661-50a36a92fc92	Plague Rat	{Curse,Disease,Primal}	Your bites carry a cursed infection.	\N	/Feats.aspx?ID=5497	6	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; wererat	Common	\N	\N
b09ac328-0615-450b-b5e8-e7c2f792395a	Poison Coat	{}	In nature, certain animals are covered in venomous spines, and just brushing against them can prove deadly.	\N	/Feats.aspx?ID=6385	6	\N	\N	\N	\N	\N	Archetype	\N	Poisoner Dedication	Common	\N	\N
f7bca6a0-e714-44f6-9bbb-f3cd00244894	Poisoned Sticks and Stones	{}	You prepare your sling stones with small, edged grooves to enable them to deliver poison, and you have learned other  techniques for poisoning your weapons.	\N	/Feats.aspx?ID=7935	6	\N	\N	\N	\N	\N	Archetype	\N	Guerrilla Weaponry	Common	\N	\N
c8d52caa-99d9-43e2-bb1a-2ddf0cd137ac	Polearm Tricks	{}	Your connection to rune magic has revealed tricks to make polearms deadlier in your hands.	\N	/Feats.aspx?ID=3023	6	\N	\N	\N	\N	\N	Archetype	\N	Runelord Dedication	Common	\N	\N
7261372b-6172-4915-ad76-6b710231db81	Powerful Lash	{}	You've learned to swing your lash ever faster and in wider arcs.	\N	/Feats.aspx?ID=5477	6	\N	\N	\N	\N	\N	Archetype	\N	Thlipit Contestant Dedication	Common	\N	\N
e3a37cc5-5c1c-4d53-ae08-9635d3432c9c	Practiced Opposition	{}	You've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade.	\N	/Feats.aspx?ID=3602	6	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
acf8f875-b0be-4981-ad49-ec11ade4e6b9	Precise Finisher	{}	Even when your foe avoids your Confident Finisher, you can still hit a vital spot.	\N	/Feats.aspx?ID=6154	6	\N	\N	\N	Swashbuckler	\N	Class	\N	Confident Finisher	Common	\N	\N
9a261f0b-7e33-44ef-91f7-45c058ceb993	Predatory Claws	{}	Your nails grow into sharp claws, perfect for seizing and tearing your prey.	\N	/Feats.aspx?ID=3550	6	\N	\N	\N	\N	\N	Archetype	\N	Vampire Dedication	Common	\N	\N
9b616ade-a856-4869-9289-93402c091608	Predictive Purchase	{}	You have just the thing for the situation.	\N	/Feats.aspx?ID=5953	6	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
4748be5e-e5c9-45c7-8b2b-76ae784e0b9c	Primal Proportions	{Primal}	You can mimic the sheer mass of the largest beasts.	\N	/Feats.aspx?ID=5519	6	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication	Common	\N	\N
731f35b4-f8fa-4b9c-b477-3a58f85326a5	Propulsive Mutation	{}	Your ostilli can fire its dart farther.	\N	/Feats.aspx?ID=5457	6	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
11f3ddfc-130a-44a2-a634-b223311305e0	Psi Development	{}	You've found a new mental form.	\N	/Feats.aspx?ID=3740	6	\N	\N	\N	\N	\N	Archetype	\N	Psychic Dedication	Common	\N	\N
1737d1a6-158c-431c-ae56-b8560194b94c	Quick Snares	{}	You can rig a snare in only moments.	\N	/Feats.aspx?ID=509	6	\N	\N	\N	Ranger	\N	Class	\N	Expert in Crafting; Snare Specialist	Common	\N	\N
1bef1619-9e4d-44b2-958b-d213ce11c7d2	Rain-Scribe Sustenance	{}	You use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance.	\N	/Feats.aspx?ID=1107	6	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication; Rain-Scribes affiliation	Common	\N	\N
d6a11aa7-9105-4308-824b-5defb6cd2321	Rallying Charge	{Visual}	Your fearless charge into battle reinvigorates your allies to carry on the fight.	\N	/Feats.aspx?ID=6357	16	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant; Lead the Way	Common	\N	\N
2369c356-880c-426a-b907-b9b6e57f923b	Rapid Manifestation	{}	Your unwavering soul brings up your defenses as soon as you're in danger.	free	/Feats.aspx?ID=3018	6	\N	\N	\N	\N	Trigger: You roll initiative or a hazard attacks you.	Archetype	\N	Soulforger Dedication	Common	\N	\N
c1c625ed-1848-4991-b426-1bb93aeff4cb	Reactive Strike	{Commander,Exemplar,Guardian}	You lash out at a foe that leaves an opening.	reaction	/Feats.aspx?ID=5832	6	\N	\N	\N	Swashbuckler	Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.	Class	\N	\N	Common	\N	\N
874e8508-8288-4438-9188-626c965c834a	Read the Dust	{}	You watch the creature or hazard as it collapses, careful for any sign it may return.	reaction	/Feats.aspx?ID=5242	6	\N	\N	\N	Investigator	Trigger: An undead creature is reduce to zero Hit Points or a haunt is disabled withing 60 feet of you	Class	\N	\N	Uncommon	\N	\N
ef0d4bcb-06c3-41b6-a477-2f2abf87b39e	Red Mantis School Spell	{}	You gain the Red Mantis magic school’s initial school spell.	\N	/Feats.aspx?ID=6522	6	\N	\N	\N	\N	\N	Archetype	\N	Basic Red Mantis Magic	Common	\N	\N
1a9cbced-3bb0-490a-95e8-2881cef799a6	Reflexive Shield	{Guardian}	You can use your shield to fend off explosions and the like.	\N	/Feats.aspx?ID=4803	6	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
a224386c-0467-4afa-b011-b7d100614847	Relentless Disarm	{}	You have been trained to disarm foes.	\N	/Feats.aspx?ID=1157	6	\N	\N	\N	\N	\N	Archetype	\N	Zephyr Guard Dedication; Trained in Athletics	Common	\N	\N
69c5da91-9322-4e2a-aec4-f002e1cda9a8	Reloading Trick	{Flourish,Manipulate}	You can fire off a single shot even when it seems like you are unprepared.	\N	/Feats.aspx?ID=7917	6	\N	\N	\N	\N	\N	Archetype	\N	Crossbow Infiltrator Dedication	Common	\N	\N
08d5dd7b-69d9-48bb-a215-5619bb530188	Remote Trigger	{}	You've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly.	\N	/Feats.aspx?ID=6416	6	\N	\N	\N	\N	\N	Archetype	\N	Snarecrafter Dedication	Common	\N	\N
6586d2a9-6cc1-4204-b4ea-bfa562cfc1d2	Repeat Lesson	{Concentrate}	Upon seeing your student falter, you demonstrate the proper technique.	reaction	/Feats.aspx?ID=7948	6	\N	\N	\N	\N	Trigger: Your student fails or critically fails an Athletics check to Disarm, Grapple, Reposition, Shove, or Trip a target within your reach.	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
c1c72dcd-f925-4b43-b612-18018196f30e	Repulse the Wicken	{}	You use your foe's failure as an opening to push them away.	reaction	/Feats.aspx?ID=3603	6	\N	\N	\N	\N	Trigger: An undead within your reach critically fails an attack roll targeting you.	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
5148dc38-bd0e-459f-a7fa-a778b5f2c687	Resourceful Ritualist	{}	You can cast difficult rituals  that might otherwise be just beyond your skill.	\N	/Feats.aspx?ID=6390	6	\N	\N	\N	\N	\N	Skill	\N	Ritualist Dedication	Common	\N	\N
fb88c606-bab4-4969-a4fc-18b78efebeb3	Retaliating Rescue	{Guardian}	When an ally is in danger, you can hustle to reach them and punish the foe threatening them.	\N	/Feats.aspx?ID=7854	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2ebbb91d-9475-45a6-8b03-84c49e4f4936	Chaining Mutation	{}	The dart fired by your ostilli can ricochet to strike another creature.	\N	/Feats.aspx?ID=5458	8	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
eaeefdcc-6946-4d33-b474-cbab0989764b	Return Fire	{}	Snatching an arrow out of the air, you instantly put it to your bow and return fire.	\N	/Feats.aspx?ID=6004	6	\N	\N	\N	Monk	\N	Class	\N	Deflect Projectile; Monastic Archer Stance	Common	\N	\N
a8c66496-d806-45be-9040-c00594fc5566	Revealing Stab	{}	You drive your piercing weapon into an imperceptible foe, revealing its location to your allies.	\N	/Feats.aspx?ID=4804	6	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
622a609d-599f-4aed-a16c-1cd306bee099	Ricochet Stance (Fighter)	{Stance}	You adopt a stance to rebound your thrown weapons toward you.	\N	/Feats.aspx?ID=4805	6	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
07c92cd6-c1d2-4fe0-a055-63602f03f5f4	Ring their Bell	{Flourish,Guardian}	Using your armor, you pummel a foe that isn't focused on you in the head or face to stagger them.	\N	/Feats.aspx?ID=7855	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c5a3b2e9-4593-4279-bfdd-8db50c28591e	Rising Hurricane	{Air,Composite,Impulse,Overflow,Primal,Water}	A hurricane lifts your enemies into the air before bringing them crashing down in a bloody rain.	\N	/Feats.aspx?ID=4307	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
cddd8409-06fe-4b61-9627-bf8884922d44	Roaring Heart	{Animist,Apparition,Divine,Wandering}	You surge forward inexorably.	\N	/Feats.aspx?ID=7134	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
7e4b0e05-5e90-4b93-8a27-991cf7bb296d	Rod of Rule	{}	Your personal rune is connected more closely to your arcane bond.	\N	/Feats.aspx?ID=7485	6	\N	\N	\N	\N	\N	Archetype	\N	Runelord Dedication	Common	\N	\N
a8c14514-7419-40e1-a5be-f9d0d09ddf65	Roiling Mudslide	{Composite,Earth,Impulse,Primal,Water}	You form water and earth into a mudslide that smashes your opponents and coats them in mud.	\N	/Feats.aspx?ID=4308	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
aa86e0a7-f0d6-473f-82a5-29e05107da50	Rough Terrain Stance	{Stance}	You enter a stance that makes it difficult to move around you.	\N	/Feats.aspx?ID=2998	6	\N	\N	\N	\N	\N	Archetype	\N	Geomancer Dedication; Expert in Nature	Common	\N	\N
63eb36b3-a206-46f4-8238-dcad41311a13	Rushing Boar	{Concentrate,Emotion,Mental}	You embrace the pain of the triggering attack, allowing it to drive you into a violent rush.	reaction	/Feats.aspx?ID=5498	6	\N	\N	\N	\N	Trigger: An attack from a creature that isn’t adjacent to you damaged you.	Archetype	\N	Werecreature Dedication; wereboar	Common	\N	\N
f3c2c8af-21dc-475a-8972-b6a123ee294f	Sacred Armaments	{}	Through the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures.	\N	/Feats.aspx?ID=3604	6	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
dbdbd020-128d-4316-9ca9-ce56df108ca9	Safeguard Spell	{Concentrate,Spellshape}	You are inured to the effects of your own spells.	\N	/Feats.aspx?ID=6102	6	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
010f1b1e-94e6-4a52-8914-4716286a7d64	Sand Snatcher	{Earth,Impulse,Primal}	A figure of sand with grasping arms arises in an unoccupied square within 30 feet.	\N	/Feats.aspx?ID=4227	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
16c64d4d-786c-410b-829f-77ebe122ebfc	Say that Again!	{}	The world is full of obnoxious weasels who think they can pull one over on you—put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a Shove attempt against that opponent.	reaction	/Feats.aspx?ID=3898	6	\N	\N	\N	\N	Trigger: An opponent gets a critical failure when attempting to Demoralize you or Lie to you.	Skill	\N	Expert in Athletics	Rare	\N	\N
14c6d1f3-3b40-453d-91ef-04a852c873cd	Scatter Blast	{}	You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction.	\N	/Feats.aspx?ID=3175	6	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
1405408a-501d-41c8-83ad-204e807207e9	Scholarly Defense	{}	Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them.	\N	/Feats.aspx?ID=2661	6	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
23f32edb-a864-4735-a362-4bc691115269	Scouring Rage	{}	You emit a powerful surge of instinctual energy when you unleash your anger.	free	/Feats.aspx?ID=5833	6	\N	\N	\N	Barbarian	Trigger: You Rage.	Class	\N	an instinct that allows you to change your additional damage from Rage to a different damage type	Common	\N	\N
1193adee-05ef-4693-a9ad-3ff8e06c16c7	Scout's Speed	{}	You move faster, especially when traveling, allowing you to scout out ahead and report back without slowing your allies.	\N	/Feats.aspx?ID=6398	6	\N	\N	\N	\N	\N	Archetype	\N	Scout Dedication	Common	\N	\N
9f9719e2-9086-4d3f-bdca-603b4e5b531b	Scrap Barricade	{Impulse,Manipulate,Metal,Overflow,Primal}	Ragged pieces of metal weld together into a ramshackle structure.	\N	/Feats.aspx?ID=4258	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
1efa00b5-3cfb-45ad-9376-91e23d85d32e	Scroll Esoterica	{Esoterica}	Your esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary scrolls.	\N	/Feats.aspx?ID=3713	6	\N	\N	\N	Thaumaturge	\N	Class	\N	Scroll Thaumaturgy	Common	\N	\N
a7af4aa8-0850-4d91-b751-1ccc2ab9eb54	Scrollmaster Dedication	{Dedication}	Your experience chronicling adventures and discoveries grants you heightened discernment and memory.	\N	/Feats.aspx?ID=1130	6	\N	\N	\N	\N	\N	Archetype	\N	expert in any Lore skill; member of the Pathfinder Society affiliated with the School of Scrolls	Uncommon	\N	\N
704d2a91-2003-4ce2-8a58-93ac4c0cf18d	Second Shield	{}	You're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself.	free	/Feats.aspx?ID=6438	6	\N	\N	\N	\N	Trigger: Your Shield Block causes your shield to break or be destroyed.	Archetype	\N	Viking Dedication	Common	\N	\N
2d3bb496-01ed-4ff9-a6b2-db0931467432	Selective Energy	{}	As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt.	\N	/Feats.aspx?ID=4665	6	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
ba6e82e8-54a9-40c3-a361-1d350deff8cb	Share Burden	{}	You draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state.	reaction	/Feats.aspx?ID=3832	6	\N	\N	\N	\N	Trigger: An ally within 60 feet would be affected by a curse or misfortune effect, and you wouldn't be affected but you are an eligible target for the effect.	Archetype	\N	Curse Maelstrom Dedication	Common	\N	\N
695c54b0-d608-476d-8413-915c85039e23	Shatter Defenses	{Press}	Your offense exploits your enemy’s fear.	\N	/Feats.aspx?ID=4806	6	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
abc37c7f-c3f3-45a1-be47-8a4584a69378	Shield Wall	{}	You use your shield in tandem with an ally's, forming a barricade.	reaction	/Feats.aspx?ID=3634	6	\N	\N	\N	Fighter	Trigger: Your shield is raised and an adjacent ally Raises a Shield.	Class	\N	\N	Uncommon	\N	\N
3ff502f1-4929-4cc4-82b1-cd738b14d162	Shield Warden	{Commander}	When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you.	\N	/Feats.aspx?ID=4807	6	\N	\N	\N	Fighter	\N	Class	\N	Shield Block	Common	\N	\N
ff3e63c0-a41d-4040-a20d-0974508e9fd2	Shielded Tome	{Arcane,Transmutation}	During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark.	\N	/Feats.aspx?ID=2862	6	\N	\N	\N	Magus	\N	Class	\N	Raise a Tome	Common	\N	\N
0965b8db-f79b-4203-b2dd-fd3bf66478a6	Shove Down	{}	You leverage your weight to topple foes that you move.	free	/Feats.aspx?ID=4945	6	\N	\N	\N	Rogue	\N	Class	\N	Trained in Athletics	Common	\N	\N
2df3dac5-8a6f-4ba9-aace-1ed713fcca1e	Siege Celerity	{Manipulate,Unstable}	You push yourself and your light mortar  beyond your limits.	free	/Feats.aspx?ID=7961	6	\N	\N	\N	\N	Trigger: Your turn begins.	Archetype	\N	Munitions Master Dedication	Common	\N	\N
a44db3bf-670f-4cc9-b239-35a024094524	Silk Bracelet	{Manipulate}	Taking inspiration from Desna’s image as a giant silk moth in Tian Xia, you’ve attached a bracelet to your innovation that generates ultra-strong silk strands mixed with venom.	\N	/Feats.aspx?ID=7076	6	\N	\N	\N	Inventor	\N	Class	\N	armor innovation, construct innovation, or weapon innovation	Uncommon	\N	\N
6439e60a-80d2-4334-a4f2-a7f273365404	Simple Crystal Magic	{}	You are capable of seeing magic as flowing runes and can scribe a personal rune that represents you.	\N	/Feats.aspx?ID=1148	6	\N	\N	\N	\N	\N	Archetype	\N	Crystal Keeper Dedication	Common	\N	\N
c3cc491f-6492-4a9d-abd3-55a55e05adff	Sinbladed Spell	{Spellshape}	You punctuate your spellcasting with a flourish of your weapon, imparting physical force to your magic.	\N	/Feats.aspx?ID=7486	6	\N	\N	\N	\N	\N	Archetype	\N	Runelord Dedication	Common	\N	\N
cafbfbd8-f30e-4854-bdd3-15e5a83922f5	Siphon Magic	{Rage}	You gorge upon the magical energies of your foe’s blood.	\N	/Feats.aspx?ID=7242	6	\N	\N	\N	\N	\N	Archetype	\N	Bloodrager Dedication	Common	\N	\N
1f6dd352-a326-4776-a09f-53c666eec538	Sixth Sense	{Divination,Occult}	Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities.	\N	/Feats.aspx?ID=3670	6	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
4561316b-6ee6-47b1-a1c5-4f569eeda55a	Skirmish Strike	{Flourish}	Your feet and weapon move in tandem.	\N	/Feats.aspx?ID=4880	6	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
dec980fa-25c5-4786-96b6-95bd7dad0825	Sky and Heaven Stance	{Stance}	You enter a stance allowing you to make jagged strikes like flashes of lightning through the sky.	\N	/Feats.aspx?ID=2200	6	\N	\N	\N	\N	\N	Archetype	\N	Jalmeri Heavenseeker Dedication	Common	\N	\N
bbdd89f5-bf28-4ce3-824f-5e5b110730e7	Slice and Swipe	{Flourish,Manipulate}	Steal from your target when you successfully strike them.	\N	/Feats.aspx?ID=2206	6	\N	\N	\N	Rogue	\N	Class	\N	\N	Uncommon	\N	\N
80405f7e-2d8c-491b-829e-34b702c319fa	Slinger's Readiness	{}	You've learned a gunslinger's tricks for staking out your territory in a fight.	\N	/Feats.aspx?ID=3218	6	\N	\N	\N	\N	\N	Archetype	\N	Gunslinger Dedication	Common	\N	\N
c2ab017d-0fe1-4cf0-b160-fbc7f9b51a1f	Sly Disarm	{}	You can Disarm a creature through sleight of hand rather than brute force.	\N	/Feats.aspx?ID=4946	6	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
47a8eab3-0cc0-4f5d-98f0-f309c9e2e252	Smite	{Concentrate}	You single out one enemy to destroy in your deity's name.	\N	/Feats.aspx?ID=5901	6	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
40e7a302-0606-4001-8f1c-731f418ee729	Snap Falling Fruit	{}	Your lash whips around to intercept projectiles.	reaction	/Feats.aspx?ID=5478	6	\N	\N	\N	\N	Trigger: You or an ally within reach of your lash is the target of a physical ranged attack.	Archetype	\N	Thlipit Contestant Dedication	Common	\N	\N
fbfcb1e9-b0ff-4f39-9eef-9b39dd061f4c	Snap Shot	{}	You can react with ranged weapons when a creature is in close quarters.	\N	/Feats.aspx?ID=4881	6	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
5b71d215-7c57-47cf-aeac-b5b675f7e932	Sniper's Aim	{Concentrate}	You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy.	\N	/Feats.aspx?ID=3176	6	\N	\N	\N	Gunslinger	\N	Class	\N	way of the sniper	Common	\N	\N
8f274fa3-bf8c-442d-bd28-7bb331031f8a	Snowstep	{}	Snow and ice are no hindrance to you.	\N	/Feats.aspx?ID=4098	6	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
7aa3409f-82b5-4157-944b-1597996dd098	Song of Marching	{}	You learn the song of marching composition cantrip, which enables you and your allies to cross vast distances without strain.	\N	/Feats.aspx?ID=4601	6	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
d789864d-5438-4875-97d5-4cd8ba56480e	Soul Arsenal	{}	Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it.	\N	/Feats.aspx?ID=3019	6	\N	\N	\N	\N	\N	Archetype	\N	Soulforger Dedication	Common	\N	\N
79819511-707c-4704-9578-67d50e7e4139	Soul Bleed	{}	Your blade can rupture an enemy’s very soul, draining away its essence to empower you. 	\N	/Feats.aspx?ID=7706	6	\N	\N	\N	\N	\N	Archetype	\N	Spectral Dagger	Common	\N	\N
b80f6edd-c9f3-4456-9a1f-eb56792ecc2d	Sound Mirror	{}	You twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions—perfect for misdirection and infiltration.	\N	/Feats.aspx?ID=3811	6	\N	\N	\N	\N	\N	Archetype	\N	Alter Ego Dedication	Common	\N	\N
d1b45c42-b11d-49a5-9a6f-ae18f3f7147b	Spear Dancer	{}	You favor weapons that allow you to lash out viciously while keeping enemies at bay, giving you an opportunity to strike without fear of reprisal.	\N	/Feats.aspx?ID=7268	6	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
14ebb326-b601-479f-a35a-91ab89524ba0	Spell Relay	{Concentrate}	You open the power in your blood to your ally's spellcasting, using your magic to boost their range.	reaction	/Feats.aspx?ID=6103	6	\N	\N	\N	Sorcerer	Trigger: An ally Casts a Spell and you are within that spell’s range.	Class	\N	\N	Common	\N	\N
dae8bdb9-5703-4711-8451-1afa39ebe889	Spellmaster Dedication	{Dedication}	As a Spellmaster, you are adept at identifying magic.	\N	/Feats.aspx?ID=1134	6	\N	\N	\N	\N	\N	Archetype	\N	Intelligence 14, Wisdom 14, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells	Uncommon	\N	\N
0408888b-a319-42e5-9eba-8c138b332747	Spinning Stand	{}	You flare your legs around, using the momentum to both lash out and return to a standing position.	\N	/Feats.aspx?ID=5443	6	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
ae7a7111-b904-4422-811c-77c14f888bac	Spiral Sworn	{Concentrate,Divine,Evocation}	You trace a spiral in the air while intoning prayers to Pharasma, gaining her blessing for a time.	\N	/Feats.aspx?ID=3470	6	\N	\N	\N	\N	\N	Archetype	\N	Soul Warden Dedication	Common	\N	\N
80361966-c6d8-4f16-b6ab-c3635224ac03	Spirit of the Blade	{Flourish}	You charge your blade with spiritual energy, allowing it to cut through spirits and fiends with fearsome efficiency.	\N	/Feats.aspx?ID=7026	6	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
3e8ea51c-b06c-4b9b-b146-0df31e674681	Spirit's Absolution	{Healing,Necromancy,Positive}	You purify a spirit by absolving it of its sins and regrets.	\N	/Feats.aspx?ID=3456	6	\N	\N	\N	\N	\N	Archetype	\N	Exorcist Dedication	Common	\N	\N
f755a2fc-a527-4ee3-a5ce-268292659edc	Spirits' Interference	{Divine,Rage}	You call forth protective spirits to ward off ranged attacks.	\N	/Feats.aspx?ID=5834	6	\N	\N	\N	Barbarian	\N	Class	\N	spirit instinct	Common	\N	\N
a192b884-08e4-4364-b7ce-f943f9afd12a	Spiritual Secret	{Spellshape}	You gain deeper insights into your patron’s abandoned power, allowing you to draw on that power more directly.	free	/Feats.aspx?ID=7251	6	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch Dedication	Common	\N	\N
16ad7aea-c981-4f1f-9bdf-3e30ce3dece6	Spiritual Sense	{Divine}	You have a vague connection to the Ethereal Plane that enables you to notice spirits.	\N	/Feats.aspx?ID=6065	6	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
12296a71-b63d-4c3f-9e20-2bb3b288b19b	Spiritual Strike	{Flourish}	Your spirit guide enhances your attacks with occult power.	\N	/Feats.aspx?ID=4107	6	\N	\N	\N	\N	\N	Archetype	\N	Scion of Domora Dedication	Common	\N	\N
22b92c33-f635-4fb1-911d-ee32aab66de2	Split Slot	{}	You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it.	\N	/Feats.aspx?ID=5035	6	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
8c3d975c-3880-40b8-b63e-17ecde0dc798	Staff Sweep	{Flourish}	You sweep your foes away with your staff.	\N	/Feats.aspx?ID=1195	6	\N	\N	\N	\N	\N	Archetype	\N	Staff Acrobat Dedication	Uncommon	\N	\N
e9f8ed84-1890-4184-affd-00e026157141	Staggering Fire	{Press}	You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape.	\N	/Feats.aspx?ID=3616	6	\N	\N	\N	\N	\N	Archetype	\N	Archer Dedication	Uncommon	\N	\N
cb589e02-e575-4a16-b98f-287bbe25ef89	Startling Appearance	{Emotion,Fear,Mental,Vigilante}	You can startle foes who are unaware of your presence.	\N	/Feats.aspx?ID=6429	6	\N	\N	\N	\N	\N	Archetype	\N	Vigilante Dedication	Common	\N	\N
461b638c-090e-483c-8642-38ffc860ee2b	Steady Spellcasting	{}	You don’t lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted.	\N	/Feats.aspx?ID=4602	6	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
b299373a-79ca-4c58-8856-f2fc750e1534	Steam Knight	{Composite,Fire,Impulse,Primal,Stance,Water}	You shape your kinetic aura into swirling armor of steam that scalds your enemies and propels you on super-heated jet streams.	\N	/Feats.aspx?ID=4309	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
6a91a665-d6bd-4f93-b109-32d60f5345ae	Stella's Stab and Snag	{}	You dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement.	\N	/Feats.aspx?ID=2268	6	\N	\N	\N	Swashbuckler	\N	Class	\N	Expert in Thievery	Uncommon	\N	\N
36e4db59-8d45-47ed-b54c-9a95432d1ac3	Sticky Poison	{}	A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear.	\N	/Feats.aspx?ID=5781	6	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
a2a6139d-93d5-4083-b6e0-264f2b46c173	Stomp Ground	{Guardian}	You bring your booted foot down on the ground with enough force to rattle your foes.	\N	/Feats.aspx?ID=7856	6	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b4df6994-cd80-4a34-af89-5b5c03699aac	Stone Blood	{}	Your blood clots quickly.	\N	/Feats.aspx?ID=890	6	\N	\N	\N	\N	\N	Archetype	\N	Stonebound Dedication	Common	\N	\N
c2c75beb-7b20-411e-9b32-0d72416c5b10	Stonebound Magic	{}	You've learned to manifest your connection to stone by conjuring it to your side.	\N	/Feats.aspx?ID=4381	6	\N	\N	\N	\N	\N	Archetype	\N	Stonebound Dedication	Common	\N	\N
fc6c774e-cf4c-4e03-b93d-0301c9ce9c7b	Stoney Deflection	{}	You gather the resiliency of stone to block attacks against you.	\N	/Feats.aspx?ID=4373	6	\N	\N	\N	\N	\N	Archetype	\N	Stone Brawler Dedication	Common	\N	\N
ad824815-b2a4-4c91-90b8-f5bbe836cc3e	Storm Retribution	{}	You lash out, directing a burst of storming fury toward a creature that has harmed you.	reaction	/Feats.aspx?ID=4732	6	\N	\N	\N	Druid	Trigger: An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack	Class	\N	storm order; _tempest surge_ order spell	Common	\N	\N
f0efcaac-4257-45e1-9c00-a55523b72180	Storming Breath	{Deviant,Evocation,Magical}	You spit out a freezing breath or sonic scream.	\N	/Feats.aspx?ID=3782	6	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
577dcd64-9441-447c-a2f8-0435a7cc0780	Strain Mind	{}	You strain your body beyond its limits to use an amp even when your mental power is depleted.	free	/Feats.aspx?ID=3671	6	\N	\N	\N	Psychic	Trigger: You cast a psi cantrip.	Class	\N	\N	Common	\N	\N
b5bfa0ac-7899-4b1e-a86b-d54612b12ad9	Stumbling Feint	{}	You lash out confusingly, with what seems to be a weak move, but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe.	\N	/Feats.aspx?ID=6005	6	\N	\N	\N	Monk	\N	Class	\N	Stumbling Stance; Expert in Deception	Common	\N	\N
d1683636-5e05-476c-b0f2-d51cfa8b6ece	Sun's Fury	{}	The Old Sun Gods have granted you a gift in your fight against Walkena.	\N	/Feats.aspx?ID=2174	6	\N	\N	\N	\N	\N	Archetype	\N	Bright Lion Dedication	Common	\N	\N
702b4e65-f122-40c5-9a05-9c8914f11ca3	Sunbird Glare	{}	By keeping your feathers clean and sleek, you can catch the light across your wings to create a startling glare in the eyes of a creature within 20 feet.	\N	/Feats.aspx?ID=5531	6	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
b6e42fd1-861a-4125-bce0-8a20fa1612d1	Superior Propulsion	{}	By experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit.	\N	/Feats.aspx?ID=3150	6	\N	\N	\N	\N	\N	Archetype	\N	Vehicle Mechanic Dedication	Common	\N	\N
8ab4caa8-a875-4c52-9c6a-7c17cf7ca7fe	Surface Tension	{Water}	You encase the pieces of your broken weapon together with water you pull from the surrounding environment.	\N	/Feats.aspx?ID=7468	6	\N	\N	\N	Magus	\N	Class	\N	Resurgent Maelstrom Hybrid Study	Uncommon	\N	\N
b8c029c6-b030-46ac-baf4-1ac0867dbc5b	Surprise Strike	{}	Whenever you make a Strike with an improvised weapon against a creature that hasn't observed you making a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is off-guard against you for that Strike.	\N	/Feats.aspx?ID=6442	6	\N	\N	\N	\N	\N	Archetype	\N	Weapon Improviser Dedication	Common	\N	\N
0aa47988-f643-4e15-b329-01ddcfd266d0	Swashbuckler's Riposte	{}	You’ve learned to riposte against ill-conceived attacks.	\N	/Feats.aspx?ID=6237	6	\N	\N	\N	\N	\N	Archetype	\N	Swashbuckler Dedication	Common	\N	\N
fde397db-a742-411f-a0f4-097f31382937	Sweeping Fan Block	{Air}	You leap up on one leg, snapping your fans open alongside your head before sweeping them across your body.	reaction	/Feats.aspx?ID=7044	6	\N	\N	\N	\N	Trigger: You're targeted by a ranged attack that uses ammunition.	Archetype	\N	Fan Dancer Dedication	Common	\N	\N
4e1dd0aa-4ae4-4403-8a3d-b50b06baf1ce	Swift Guardian	{Concentrate}	When danger appears, you quickly send away your active companion and call in a different animal ally.	free	/Feats.aspx?ID=6271	6	\N	\N	\N	\N	Trigger: You roll initative.	Archetype	\N	Beastmaster Dedication; Call Companion	Common	\N	\N
7df369a0-e4b5-4160-813a-75752bdc1924	Swift Intervention	{}	You're burdened with noticing potential threats at all times.	reaction	/Feats.aspx?ID=3120	6	\N	\N	\N	\N	Trigger: An ally within your overwatch field fails in their attempt to Arrest a Fall, Balance, Grab a Ledge, or Maneuver in Flight.	Archetype	\N	Overwatch Dedication	Common	\N	\N
de5045f6-8d65-4864-92dd-dd0dbdc1eef7	Swift Tracker	{}	Your keen eyes catch signs of passage even when you’re moving.	\N	/Feats.aspx?ID=4882	6	\N	\N	\N	Ranger	\N	Class	\N	Expert in Survival; Experienced Tracker	Common	\N	\N
8e1ac82a-6a37-47a8-8bdb-29a6974758c6	Sword-light Wave	{}	You channel spiritual energy through your weapon, unleashing it as a torrent of devastating power.	\N	/Feats.aspx?ID=7027	6	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
f27160e4-9fbd-4c88-9cab-f4d1923a0c2e	Swordmaster Dedication	{Dedication}	Your Swords training taught you to never lose hold of your weapon.	\N	/Feats.aspx?ID=1139	6	\N	\N	\N	\N	\N	Archetype	\N	Strength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords	Uncommon	\N	\N
fad6a5d1-9b2d-487c-bc31-3ba47ceb687e	Sympathetic Vulnerabilities	{}	When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures.	\N	/Feats.aspx?ID=3714	6	\N	\N	\N	Thaumaturge	\N	Class	\N	Exploit Vulnerability, mortal weakness or personal antithesis	Common	\N	\N
a76dbf66-9d25-4b5e-b64a-a8ed8c71e4c6	Syu Tak-Nwa's Deadly Hair	{}	Your hair deals increased damage and can grapple.	\N	/Feats.aspx?ID=2690	6	\N	\N	\N	Witch	\N	Class	\N	Living Hair	Uncommon	\N	\N
276649b9-dc6e-4a47-997d-df93b4e9c48b	Tactical Guidance	{}	You can provide tactical guidance to help your follower act more efficiently.	\N	/Feats.aspx?ID=7999	6	\N	\N	\N	\N	\N	Archetype	\N	Captain Dedication	Common	\N	\N
d923d7fe-7ac2-4783-8309-13e89e3a7470	Tandem Strike	{Tandem}	You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements.	\N	/Feats.aspx?ID=2915	6	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
36fa05af-1c28-4d58-8ce5-6ba08a6568a1	Tap Vitality	{Concentrate,Healing,Necromancy,Positive}	You tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own.	\N	/Feats.aspx?ID=3817	6	\N	\N	\N	\N	\N	Archetype	\N	Living Vessel Dedication	Common	\N	\N
18e88aba-ba79-4ac9-84b1-e65154f38fbf	Targeted Redirection	{}	You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover.	\N	/Feats.aspx?ID=3261	6	\N	\N	\N	\N	\N	Archetype	\N	Sniping Duo Dedication	Common	\N	\N
0b1b30d2-f31d-4a45-92e4-69e22ca2ed36	Tempest Cloud's Speed	{Air,Magical}	You and your familiar coordinate to channel elemental air.	\N	/Feats.aspx?ID=7098	6	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication	Common	\N	\N
45c977ea-3e9d-42b2-a1d9-b738643abc39	Tempest-Sun Redirection	{Metamagic}	If the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell’s offensive energy, protecting allies in the area and boosting your own defenses against certain foes.	\N	/Feats.aspx?ID=1108	6	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication; Tempest-Sun Mages affiliation	Common	\N	\N
d6475783-6495-4329-9e35-2c0f48587203	Tenacious Endurance	{Emotion,Mental}	You encourage your companion to refuse to yield, against even the mightiest of foes.	\N	/Feats.aspx?ID=5426	6	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
9f9580ce-b0e8-45fa-ae17-36de9b7eca5b	Thorough Research	{}	You have comprehensive knowledge in your fields of interest.	\N	/Feats.aspx?ID=5954	6	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
8150112b-d430-4121-bc81-c2a15d31320e	Three Clear Breaths	{}	Through your disciplined condensations and circulations of qi, you’ve caught a fleeting glimpse of cultivation’s promise, and your health has handsomely profited along the way.	\N	/Feats.aspx?ID=7088	6	\N	\N	\N	\N	\N	Archetype	\N	Cultivator Dedication; Constitution +2	Common	\N	\N
a0696cbb-bd5b-4f8e-9b0f-b5e4b88e86c1	Thunder Clap	{Sonic}	You slam your hands together to unleash a deafening blast.	\N	/Feats.aspx?ID=3576	6	\N	\N	\N	\N	\N	Archetype	\N	Powder Punch Stance	Common	\N	\N
d0c419c9-b17f-485e-99d8-a31422900252	Tiger Slash	{}	You make a fierce swipe with both hands.	\N	/Feats.aspx?ID=6006	6	\N	\N	\N	Monk	\N	Class	\N	Tiger Stance	Common	\N	\N
746aa040-cba6-4f1b-9d22-767ec5e421e6	Time Mage Dedication	{Dedication}	You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand.	\N	/Feats.aspx?ID=3839	6	\N	\N	\N	\N	\N	Archetype	\N	You have a spellcasting class feature.	Uncommon	\N	\N
bd22010a-7682-4538-a55d-17c84b78295a	Toppling Transformation	{}	You use your body's expansion as leverage to displace a nearby creature.	reaction	/Feats.aspx?ID=5403	6	\N	\N	\N	Druid	Trigger: Your size increases due to a polymorph effect.	Class	\N	\N	Common	\N	\N
44cd4dfe-0bbb-45df-90d9-2680b3ece24c	Torrent in the Blood	{Healing,Impulse,Manipulate,Overflow,Primal,Vitality,Water}	A healing wave splashes across creatures in a 30-foot cone, its cleansing water driving afflictions from the body.	\N	/Feats.aspx?ID=4273	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
d9618636-480c-45e3-b8c3-ad448384029f	Tree of Duality	{Air,Composite,Impulse,Primal,Wood}	An ephemeral tree bursts forth, floating on air in an unoccupied square of your choice within 60 feet.	\N	/Feats.aspx?ID=4310	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
5f4905a4-2b62-40d8-b2dc-3ba323e1905f	Triggerbrand Salvo	{Flourish}	You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range.	\N	/Feats.aspx?ID=4038	6	\N	\N	\N	Gunslinger	\N	Class	\N	way of the triggerbrand	Common	\N	\N
12594eee-33ed-4502-a2c4-5c5e9d2da880	Triple Shot	{}	You can quickly fire multiple shots with greater control.	\N	/Feats.aspx?ID=4808	6	\N	\N	\N	Fighter	\N	Class	\N	Double Shot	Common	\N	\N
b07e8600-2bf2-48d3-960c-16e42c21f139	Twist The Knife	{}	After stabbing your opponent in a weak spot, you tear the wound open.	\N	/Feats.aspx?ID=4947	6	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
a4152fcf-f567-42c7-ace8-270405cf3f2b	Two-Element Infusion	{Infusion}	Slamming one element into another, you combine their strengths.	free	/Feats.aspx?ID=4193	6	\N	\N	\N	Kineticist	\N	Class	\N	two or more kinetic elements	Common	\N	\N
d912c5b4-b141-46ea-a7db-daecbed22b7a	Uneasy Rest	{}	When you cast _sleep_, you can modify the spell to make subjects of your spell experience troubled dreams.	\N	/Feats.aspx?ID=3381	6	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _sleep_	Common	\N	\N
2ec4d642-caf0-42d9-8ff6-ced0759789c1	Unnerving Prowess	{}	Your incredible skill with your blade unnerves your foes.	free	/Feats.aspx?ID=7904	6	\N	\N	\N	\N	Trigger: You critically succeed at a Strike or Disarm with your Aldori dueling sword, or succeed at a Strike or Disarm attempt with your Aldori dueling sword against an opponent during your first turn of an encounter.	Archetype	\N	Aldori Duelist Dedication	Common	\N	\N
fe5bdc2e-7f50-4f3f-ab2f-ad4e7435de7c	Upset Balance	{}	You lean into your foe's attack, using the weight of your body and armor to send them reeling.	reaction	/Feats.aspx?ID=4177	6	\N	\N	\N	\N	Trigger: You are damaged by a melee Strike.	Archetype	\N	Stalwart Defender Dedication; Expert in Athletics	Common	\N	\N
6514a515-dc4e-434b-872e-247a7e7e63de	Urgent Upwelling	{}	Defeat lets you to tap into your wellspring.	reaction	/Feats.aspx?ID=3031	6	\N	\N	\N	\N	Trigger: An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.	Archetype	\N	Wellspring Mage Dedication	Common	\N	\N
0c67f631-a811-4cec-8fc4-fa680ae63ef9	Uzunjati Storytelling	{Concentrate}	You tell a quick story or begin telling a longer tale.	\N	/Feats.aspx?ID=1109	6	\N	\N	\N	\N	\N	Skill	\N	Magaambyan Attendant Dedication; Uzunjati affiliation; master in a Recall Knowledge skill	Common	\N	\N
11d52569-baec-4d5b-a781-106187adbddc	Vacate Vision	{}	You cause your eyes to liquefy and run out of your eye sockets, leaving them empty.	reaction	/Feats.aspx?ID=2188	6	\N	\N	\N	\N	Trigger: You fail (but don't critically fail) a saving throw against an effect with the visual trait.	Archetype	\N	Oozemorph Dedication	Common	\N	\N
2888e522-f39e-4ff1-a07b-c2913b4f86f6	Vaulting Gallop	{}	You've trained your mount to vault over obstacles at high speeds.	\N	/Feats.aspx?ID=7989	6	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication	Common	\N	\N
21fa8a45-0edf-4ce6-9e95-61a40488e4a4	Vengeful Spirit Deck	{Metamagic}	You manifest a ghostly deck of harrow cards.	\N	/Feats.aspx?ID=4159	6	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
ed27a877-529e-4659-97c6-16c9c86aaa45	Verbose Distraction	{Auditory}	You talk so much it can be distracting to your enemies and you’re often quick to remind your enemies that you’re just a little guy!	reaction	/Feats.aspx?ID=7600	6	\N	\N	\N	\N	Trigger: You are the target of a physical melee attack.	Archetype	\N	Venture-Gossip Dedication	Common	\N	\N
cd43406f-dc10-408b-8498-8bbf3ef7730d	Verduran Ambush	{}	You prepare to ambush a foe.	\N	/Feats.aspx?ID=7609	6	\N	\N	\N	\N	\N	Archetype	\N	Verduran Shadow Dedication; Expert in Stealth	Uncommon	\N	\N
b90a81d8-a389-4075-ae2b-228ce0fa30a3	Vexing Tumble	{Bravado}	You tumble around your foes, expertly avoiding their reactions.	\N	/Feats.aspx?ID=6155	6	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
eae209fc-78db-440f-8394-b2b289fac72f	Vision of Foresight	{Divination,Fortune,Occult}	You use your daydreams to predict the success of actions, rapidly envisioning the possibilities.	\N	/Feats.aspx?ID=3875	6	\N	\N	\N	\N	\N	Archetype	\N	Sleepwalker Dedication	Common	\N	\N
b05403ed-e85a-428a-99ab-90b2adac1e76	Visual Fidelity	{}	You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation.	\N	/Feats.aspx?ID=3063	6	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
e81dbaaf-4bfd-4708-bd48-1d66239d6603	Volatile Grease	{}	When you cast _grease_, you can modify it to cover a creature in flammable grease.	\N	/Feats.aspx?ID=3382	6	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _grease_	Common	\N	\N
1df683a5-7adc-4042-bfe7-08effbc29eae	Volcanic Escape	{Fire,Impulse,Overflow,Primal}	Lava reflexively explodes underneath you and the creature that hurt you.	reaction	/Feats.aspx?ID=4243	6	\N	\N	\N	Kineticist	Trigger: An enemy in your kinetic aura damages you.	Class	\N	\N	Common	\N	\N
1c2d0861-892c-46c0-aaa2-9784fc4a017e	Voluminous Vials	{}	Your number of versatile vials per day increases to 5.	\N	/Feats.aspx?ID=6188	6	\N	\N	\N	\N	\N	Archetype	\N	Alchemist Dedication; Expert in Crafting	Common	\N	\N
de84f4fe-4ae1-4797-a4a1-e01634f19236	Warding Rune	{}	Your runes provide a warding effect that protects you against a specific school of magic.	\N	/Feats.aspx?ID=915	6	\N	\N	\N	\N	\N	Archetype	\N	Runescarred Dedication	Common	\N	\N
aab47035-4fa5-4576-b82c-16a5f9104ad8	Watch This!	{Auditory,Emotion}	A common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed.	reaction	/Feats.aspx?ID=4140	6	\N	\N	\N	\N	Trigger: An ally misses or critically misses an enemy you can see with their attack.	Archetype	\N	Duelist Dedication or Pirate Dedication	Uncommon	\N	\N
39e2fee6-c84a-4765-b0e5-bddf3c24a7e7	Watch Your Back	{Emotion,Fear,Mental}	You menace the target, stoking their fears and drawing their attention.	\N	/Feats.aspx?ID=4948	6	\N	\N	\N	Rogue	\N	Class	\N	Trained in Intimidation	Common	\N	\N
b156f2cb-e4ef-474c-88d5-2d07a9800b90	Water Step	{}	You can Stride across liquid and surfaces that don't support your weight.	\N	/Feats.aspx?ID=6007	6	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
fbb9806d-7037-40ff-b7c1-5bf4327c3133	Weight of Stone	{Earth,Impulse,Overflow,Primal}	A packed cloud of thundering boulders descends from the sky, beating down everyone in its path.	\N	/Feats.aspx?ID=4228	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
d9762eee-79c6-44c2-a84f-cf1936226fec	Westyr's Wayfinder Repository	{}	You can use your _wayfinder_ to store a little extra magic for when you need it most.	\N	/Feats.aspx?ID=2273	6	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication; Wayfinder Resonance Tinkerer	Common	\N	\N
5b15b380-f523-4a41-823e-47ed156f6c60	Wheeling Grab	{Flourish}	You cartwheel on your claws, dancing over your foes.	\N	/Feats.aspx?ID=5441	6	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication; Trained in Acrobatics	Common	\N	\N
5930dd62-2b57-4557-bd60-98332efb295b	Whirling Throw	{Attack}	You propel your enemy away.	\N	/Feats.aspx?ID=6008	6	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
be10fe17-18eb-4fd1-b5db-bb10ed54a1b7	Wild Speech	{Primal}	Your connection to the denizens of the wilds grows ever stronger, and you find yourself able to speak with animals like you would in your native tongue.	\N	/Feats.aspx?ID=5520	6	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication; Animal Empathy (Ranger) or the ability to speak with a type of animal	Common	\N	\N
5988b28b-d6bb-4beb-a665-d5225c1ca864	Wisteria-and-Peony Reunion	{Healing,Vitality}	Your roots of qi stand firm, shaking off pains and aches like the returning flowers and leaves shed during winter’s snow.	free	/Feats.aspx?ID=7089	6	\N	\N	\N	\N	Trigger: You Cast a focus spell.	Archetype	\N	Cultivator Dedication	Common	\N	\N
bcd921bc-efc1-47ed-8070-a7b77a0bf7e5	Witch's Charge	{Detection}	You forge a magical link with another creature, granting you awareness of that creature’s condition and creating a conduit for spellcasting.	\N	/Feats.aspx?ID=5003	6	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
9038378c-18a5-4b89-9a7d-e87b308b52eb	Wolf Drag	{}	You rip your enemy off their feet.	\N	/Feats.aspx?ID=6009	6	\N	\N	\N	Monk	\N	Class	\N	Wolf Stance	Common	\N	\N
7cfcfdbc-11ed-4dc7-8b4d-6ee3cb3c6f74	Wooden Palisade	{Impulse,Manipulate,Overflow,Primal,Wood}	Planks of wood, embellished with carvings, spring forth to form a wall.	\N	/Feats.aspx?ID=4288	6	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
2d8f0e02-4e1d-47a2-9b94-f7b0860b51e2	Worm's Feast	{Conjuration,Primal}	You call forth a brood of infantile cave worms to feast on your enemy's flesh.	\N	/Feats.aspx?ID=4361	6	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
fe6b6ee7-9010-4a83-ab0b-3ca5fcc844be	Wounded Party	{}	Harm to either you or your allies awakens your fury.	reaction	/Feats.aspx?ID=7739	6	\N	\N	\N	\N	Trigger: You or your designated ally takes damage, and you’re capable of entering a Rage.	Archetype	\N	Ulfen Guard Dedication	Common	\N	\N
13e561ac-6e8a-401f-926a-515f840edf34	Xidao Sea Mine Drop	{}	You’ve rigged your armor innovation with a gizmo that can safely synthesize two sea mines a day, holding them in a protected compartment.	\N	/Feats.aspx?ID=7077	6	\N	\N	\N	Inventor	\N	Class	\N	Diving Armor	Uncommon	\N	\N
22895959-b38f-4cc6-8524-418ba6aadd52	Zealous Inevitability	{Flourish}	You channel your zeal through a sacred weapon, bringing a foe closer to their demise.	\N	/Feats.aspx?ID=7233	6	\N	\N	\N	\N	\N	Archetype	\N	Avenger Dedication	Common	\N	\N
51a405e8-0015-4d1c-8477-39008e4e295a	Advanced First Aid	{Healing,Manipulate}	Use First Aid to reduce frightened and sickened condition values	\N	/Feats.aspx?ID=5116	7	\N	\N	\N	\N	\N	Skill	\N	Master in Medicine	Common	\N	\N
3a3a1af2-c909-4879-95ff-b0b9223aa75b	Aerobatics Mastery	{}	You move with grace in flight and can perform amazing aerial stunts.	\N	/Feats.aspx?ID=6459	7	\N	\N	\N	\N	\N	Skill	\N	Master in Acrobatics	Common	\N	\N
f1e49803-5e4c-4ea5-a4d6-d1c33b2a6db9	Ashen Veil	{Manipulate}	By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead.	\N	/Feats.aspx?ID=3589	7	\N	\N	\N	\N	\N	Skill	\N	Knight Reclaimant Dedication; Expert in Religion; Master in Stealth	Common	\N	\N
c5ec48d5-b444-424a-a2a1-04d48c34daa5	Battle Cry	{}	Demoralizes foes when you roll for initiative	\N	/Feats.aspx?ID=5124	7	\N	\N	\N	\N	\N	Skill	\N	Master in Intimidation	Common	\N	\N
cc51ad47-52ca-4abc-a691-cebe5f60c5d2	Battle Prayer	{Divine}	Calling out to your deity, you recite scripture to harm a foe	\N	/Feats.aspx?ID=1174	7	\N	\N	\N	\N	\N	Skill	\N	Master in Religion; you follow a deity	Common	\N	\N
70edff28-38bb-4792-8a78-02cf5ec5c7e8	Beautiful Knifework	{Exploration,Manipulate}	You perform surgical adjustments to disguise a willing ally or your construct companion.	\N	/Feats.aspx?ID=7477	7	\N	\N	\N	\N	\N	Skill	\N	Lepidstadt Surgeon Dedication; Master in Medicine	Common	\N	\N
80ee9915-118b-4d1d-bb04-33c008cb99f5	Biographical Eye	{Secret}	In even a brief conversation or social interaction, you pick up on subtle social and visual cues to learn a great deal about a person's origin and history.	\N	/Feats.aspx?ID=6465	7	\N	\N	\N	\N	\N	Skill	\N	Master in Society	Common	\N	\N
aed0a3a9-12bc-4660-98db-dc6b1ab11875	Bizarre Magic	{}	Your magic becomes more difficult to identify	\N	/Feats.aspx?ID=5126	7	\N	\N	\N	\N	\N	Skill	\N	Master in Occultism	Common	\N	\N
4db346d1-2670-4683-b035-f8303b0bb270	Bless Tonic	{Positive}	You channel positive energy into restoratives that ward against harm	\N	/Feats.aspx?ID=1175	7	\N	\N	\N	\N	\N	Skill	\N	Master in Crafting; deity who grants _heal_ divine font	Common	\N	\N
8bfb96f1-9d51-4c42-826c-795d72a2572d	Bless Toxin	{Negative}	You pour negative energy into toxins you create to further debilitate your targets	\N	/Feats.aspx?ID=1176	7	\N	\N	\N	\N	\N	Skill	\N	Master in Crafting; deity who grants _harm_ divine font	Common	\N	\N
4acb0e42-af71-4b0b-93c1-9266b974eff3	Bloodsense	{}	You’re extraordinarily sensitive to the presence of blood.	\N	/Feats.aspx?ID=7761	7	\N	\N	\N	\N	\N	General	\N	master in Perception	Uncommon	\N	\N
64ca5847-39c4-44c2-b955-1a8e75f50528	Break Curse	{Concentrate,Exploration,Healing}	Use your knowledge to break curses	\N	/Feats.aspx?ID=5128	7	\N	\N	\N	\N	\N	Skill	\N	Master in Occultism or Master in Religion	Common	\N	\N
ab3d3671-fdb6-46e7-946d-d154f2ffa71d	Chronocognizance	{}	The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted.	\N	/Feats.aspx?ID=3840	7	\N	\N	\N	\N	\N	Skill	\N	Time Mage Dedication; master in Perception	Common	\N	\N
c5a9c25f-2315-41eb-bc88-7e77a194f85a	Consult the Spirits	{Secret}	You have learned rites or meditations that enable you to perceive minor, invisible spirits within a place.	\N	/Feats.aspx?ID=6469	7	\N	\N	\N	\N	\N	Skill	\N	Master in Occultism, Master in Nature, or Master in Religion	Common	\N	\N
c03078fb-8872-4c37-8640-f5cd8338b9a2	Disturbing Knowledge	{Emotion,Fear,Mental}	You utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls.	\N	/Feats.aspx?ID=6475	7	\N	\N	\N	\N	\N	Skill	\N	Master in Occultism	Common	\N	\N
2ce92cc5-48df-4312-bbe1-aaf02bc2646f	Doublespeak	{}	You're skilled at saying one thing and meaning something different.	\N	/Feats.aspx?ID=6476	7	\N	\N	\N	\N	\N	Skill	\N	Master in Deception	Common	\N	\N
eb39a580-54b6-4328-82bc-14a5da1958cd	Efficient Controls	{}	By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew.	\N	/Feats.aspx?ID=3151	7	\N	\N	\N	\N	\N	Skill	\N	Vehicle Mechanic Dedication; Master in Crafting	Common	\N	\N
0961aeb4-6bab-48c9-92c9-9c96d5238ea5	Entourage	{}	You have a small group of admirers who tend to follow you around while you’re in civilized settlements.	\N	/Feats.aspx?ID=1066	7	\N	\N	\N	\N	\N	Skill	\N	Master in Diplomacy; Hobnobber	Rare	\N	\N
c86cb397-2d00-4ca3-b55d-56e5829ecacb	Environmental Grace	{}	You rapidly adapt to environments through a combination of skill, meditation, and divine grace	\N	/Feats.aspx?ID=1179	7	\N	\N	\N	\N	\N	Skill	\N	Master in Survival; deity who grants the cold, fire, nature, or travel domain	Common	\N	\N
7526c946-4249-4dc5-8d5a-b05fda3c0d3b	Environmental Guide	{}	You can rapidly adapt to climates and help others do the same.	\N	/Feats.aspx?ID=6477	7	\N	\N	\N	\N	\N	Skill	\N	Master in Survival	Common	\N	\N
947db07d-8f06-49f1-a7ea-e2309e0cb61b	Evangelize	{Auditory,Linguistic,Mental}	You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl.	\N	/Feats.aspx?ID=6478	7	\N	\N	\N	\N	\N	Skill	\N	Master in Diplomacy; follower of a specific religion or philosophy	Common	\N	\N
12d54093-8474-4158-9341-c2abaead97b4	Expeditious Search	{}	Search areas in half the time	\N	/Feats.aspx?ID=5143	7	\N	\N	\N	\N	\N	General	\N	master in Perception	Common	\N	\N
5b8d8dc6-c127-4533-848c-960e6aa16ccd	Expert Disassembly	{}	You can apply the same techniques you use to reverse engineer objects to disable dangerous traps and break apart locks.	\N	/Feats.aspx?ID=6408	7	\N	\N	\N	\N	\N	Skill	\N	Scrounger Dedication; Master in Crafting	Common	\N	\N
99bc92e2-82be-4d2f-a43a-20f28488d931	Explosive Entry	{}	You know exactly how to make a memorable entrance.	\N	/Feats.aspx?ID=3242	7	\N	\N	\N	\N	\N	Archetype	\N	Demolitionist Dedication; Master in Engineering Lore	Common	\N	\N
70a81e52-5c9e-4ddf-b2b2-e7abb826ad47	Fabricated Connections	{}	You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it.	\N	/Feats.aspx?ID=6305	7	\N	\N	\N	\N	\N	Skill	\N	Dandy Dedication; Master in Deception	Common	\N	\N
4bb3249a-0b48-49d5-a06e-bcb1046dd59c	Foil Senses	{}	Take precautions against special senses	\N	/Feats.aspx?ID=5151	7	\N	\N	\N	\N	\N	Skill	\N	Master in Stealth	Common	\N	\N
6a0ab985-537a-4c48-a47a-d3f1b35d7bc0	Free and Fair	{Kingdom}	Use New Leadership and other activities more efficiently	\N	/Feats.aspx?ID=3914	7	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
af11451d-8c9f-4781-a2aa-f2ef1600db92	Go With the Flow	{Secret}	You have an occult connection to the world that helps you blend in with the cacophony of life around you.	reaction	/Feats.aspx?ID=5245	7	\N	\N	\N	\N	Trigger: A creature detects your attempt to Impersonate, and you're within 30 feet of at least one other creature.	Skill	\N	Master in Occultism	Uncommon	\N	\N
6ae5db13-138f-4fe4-a385-0a1c6c6f5c95	Graceful Leaper	{}	Mass and muscle are meaningless when you propel yourself through the air; only grace and balance matter.	\N	/Feats.aspx?ID=6243	7	\N	\N	\N	\N	\N	Skill	\N	Acrobat Dedication; Master in Acrobatics	Common	\N	\N
f0d86c54-02c1-4b8c-9e0e-9933abc9e54b	Grudging Compliment	{Linguistic}	Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat.	reaction	/Feats.aspx?ID=4141	7	\N	\N	\N	\N	Trigger: An enemy within 30 feet damages you or succeeds at a skill check.	Skill	\N	Celebrity Dedication	Uncommon	\N	\N
7a22c1fe-4a7f-4985-b210-b53c97a8adbe	Impeccable Crafting	{}	Craft items more efficiently	\N	/Feats.aspx?ID=5158	7	\N	\N	\N	\N	\N	Skill	\N	Master in Crafting; Specialty Crafting	Common	\N	\N
1c752ca6-84f2-4513-85d1-f7cd87d76357	Inflame Crowd	{}	Your performances are a call to action for the crowds who listen to you.	\N	/Feats.aspx?ID=7677	7	\N	\N	\N	\N	\N	Skill	\N	Impressive Performance; Master in Performance	Uncommon	\N	\N
8d38d46d-d3cd-4b39-ae43-e10434e55d91	Influence Nature	{Downtime}	With patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come.	\N	/Feats.aspx?ID=6488	7	\N	\N	\N	\N	\N	Skill	\N	Master in Nature	Common	\N	\N
0a9603ac-2294-4334-a147-29f01cdc42eb	Kip Up	{}	Stand up for free without triggering reactions	free	/Feats.aspx?ID=5165	7	\N	\N	\N	\N	\N	Skill	\N	Master in Acrobatics	Common	\N	\N
91b46d57-018f-4242-ab61-afef9546d2e0	Master of Apprentice	{}	Teaching is a difficult art form, but you've gotten a pretty good handle on it.	\N	/Feats.aspx?ID=4167	7	\N	\N	\N	\N	\N	Skill	\N	Master in Crafting, Master in Performance, or Master in a Lore skill	Uncommon	\N	\N
60c77de9-e721-417e-a5a6-b8edb508c2a4	Monster Crafting	{}	Craft items using monster parts	\N	/Feats.aspx?ID=5180	7	\N	\N	\N	\N	\N	Skill	\N	Master in Survival	Common	\N	\N
98f95b97-3dff-4257-9ba1-be2b0d05bb4d	Morphic Manipulation	{Exploration,Necromancy,Positive,Primal}	You've attuned your natural aura to that of plant life, coaxing it to grow faster than normal.	\N	/Feats.aspx?ID=3775	7	\N	\N	\N	\N	\N	Skill	\N	Master in Nature	Uncommon	\N	\N
a65ce3ce-62d7-4161-b07c-2c2d32fb6da1	Muscle Mimicry	{Concentrate}	Your study of another allows you to mirror their movements subtly, even in the heat of combat.	reaction	/Feats.aspx?ID=3812	7	\N	\N	\N	\N	Trigger: An enemy makes a successful Disarm, Escape, Grapple, Shove, or Trip attempt.	Skill	\N	Alter Ego Dedication; Trained in Athletics; Master in Deception	Common	\N	\N
d36a1c33-0b2a-479d-8706-974988e6f95d	Numb to Death	{}	Your past has left you numb to death's call.	\N	/Feats.aspx?ID=6494	7	\N	\N	\N	\N	\N	General	\N	Diehard; you have died at least once	Common	\N	\N
bbcbe320-1c8d-4434-a052-01fc336b8a42	Paragon Battle Medicine	{}	Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine.	\N	/Feats.aspx?ID=2171	7	\N	\N	\N	\N	\N	Skill	\N	Battle Medicine; Master in Medicine	Rare	\N	\N
83bd3289-26e8-42a2-a064-055d69a7f5c8	Party Crasher	{}	You attend all the fashionable society parties, no matter how exclusive they might be.	\N	/Feats.aspx?ID=6306	7	\N	\N	\N	\N	\N	Skill	\N	Dandy Dedication; Master in Society	Common	\N	\N
e6b672f6-626a-4a4d-b822-bee96847a8c8	Planar Survival	{}	Use Survival to Subsist on different planes	\N	/Feats.aspx?ID=5188	7	\N	\N	\N	\N	\N	Skill	\N	Master in Survival	Common	\N	\N
3304b7c2-eab8-4a4f-abc8-1ae39cd3bae6	Prepare Papers	{}	You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority.	\N	/Feats.aspx?ID=3570	7	\N	\N	\N	\N	\N	Skill	\N	Alkenstar Agent Dedication; Master in Society	Common	\N	\N
60918370-d131-41c3-a7ac-cdc33caa69a9	Prescient Consumable	{}	Procure consumable items with Prescient Planner	\N	/Feats.aspx?ID=5190	7	\N	\N	\N	\N	\N	General	\N	Prescient Planner	Common	\N	\N
9defe80a-9a01-4e78-ab32-2f20cfdc17c0	Propeller Attachment	{}	You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears.	\N	/Feats.aspx?ID=3136	7	\N	\N	\N	\N	\N	Skill	\N	Trapsmith Dedication; Master in Crafting	Common	\N	\N
408ab87d-83b8-46b6-b12c-981657fcb816	Push it	{}	You can push your vehicle's performance beyond the limits envisioned by its makers.	\N	/Feats.aspx?ID=3144	7	\N	\N	\N	\N	\N	Skill	\N	Trick Driver Dedication; Master in Driving Lore	Common	\N	\N
1e25a549-8e47-495b-b3a0-743b53d8b6d9	Quality of Life	{Kingdom}	Cost of living expenses are reduced	\N	/Feats.aspx?ID=3922	7	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
6b24f0fc-7f96-4749-b0e6-97b5f6113f85	Quick Change	{}	You can shift between your identities with ease.	\N	/Feats.aspx?ID=6430	7	\N	\N	\N	\N	\N	Archetype	\N	Vigilante Dedication; Master in Deception	Common	\N	\N
47c266f7-eeed-4fd6-8f5f-9bc1100ad4d4	Quick Climb	{}	Climb swiftly	\N	/Feats.aspx?ID=5192	7	\N	\N	\N	\N	\N	Skill	\N	Master in Athletics	Common	\N	\N
fbe1998a-e727-40c8-9d26-616f0d971cf3	Kizidhar Magic	{Ardande}	You can wield the arcane magic of a kizidhar	\N	/Feats.aspx?ID=4320	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
fb72b9ee-c06b-4e62-b1cd-83ee83384f0f	Quick Recognition	{}	Identify spells as a free action	\N	/Feats.aspx?ID=5197	7	\N	\N	\N	\N	\N	Skill	\N	Master in Arcana, Master in Nature, Master in Occultism, or Master in Religion; Recognize Spell	Common	\N	\N
3ddfdef3-1d96-4abd-a4b1-996f1eb3d5c3	Quick Setup	{}	You have learned to setup simple crafting jobs with ease.	\N	/Feats.aspx?ID=4085	7	\N	\N	\N	\N	\N	Skill	\N	Master in Crafting	Rare	\N	\N
23897976-9192-43fc-a9e5-d6252da3ccdc	Quick Swim	{}	Swim quickly	\N	/Feats.aspx?ID=5200	7	\N	\N	\N	\N	\N	Skill	\N	Master in Athletics	Common	\N	\N
92c5e7f8-a944-4444-8ed3-bf0ff182a71c	Quick Unlock	{}	Pick a Lock with 1 action	\N	/Feats.aspx?ID=5201	7	\N	\N	\N	\N	\N	Skill	\N	Master in Thievery	Common	\N	\N
e410fa35-2293-4b1b-9261-7da9c974f8c3	Rapid Affixture	{}	You take only 1 minute to Affix a Talisman.	\N	/Feats.aspx?ID=6497	7	\N	\N	\N	\N	\N	Skill	\N	Master in Crafting	Common	\N	\N
3c0c8f62-030a-472d-8eaa-69e3b0ba6139	Read Shibboleths	{Linguistic}	All communication is filled with slight tells and signals.	\N	/Feats.aspx?ID=6349	7	\N	\N	\N	\N	\N	Skill	\N	Linguist Dedication; Master in Society	Common	\N	\N
f5cc9e1a-c5af-46cf-9ad9-d7859e34f7e0	Sacred Defense	{Divine}	You call upon your deity to grant you their protective blessing	\N	/Feats.aspx?ID=1183	7	\N	\N	\N	\N	\N	Skill	\N	Master in Religion; you follow a deity	Common	\N	\N
9d4ad96d-20a1-47d6-b1d5-93958bcb0ad5	Scholastic Identification	{}	You have the knowledge needed to understand ancient texts and cultural artifacts.	\N	/Feats.aspx?ID=6249	7	\N	\N	\N	\N	\N	Skill	\N	Archaeologist Dedication; Master in Society	Common	\N	\N
9b3dc58b-1cf6-4a9d-94d7-ad83f2ddb0c6	Shameless Request	{}	Make Requests of others with lesser consequences	\N	/Feats.aspx?ID=5211	7	\N	\N	\N	\N	\N	Skill	\N	Master in Diplomacy	Common	\N	\N
0a6755b0-0e3b-4aa7-a579-f54134a4232b	Signature Crafting	{}	Magic items you create bear a stamp specific to your handiwork.	\N	/Feats.aspx?ID=6504	7	\N	\N	\N	\N	\N	Skill	\N	Magical Crafting; Master in Crafting	Uncommon	\N	\N
61e9d0c5-3474-4678-b76f-80ba4423d390	Skeptic's Defense	{}	You don't believe in any mental twaddle, and you're certainly not afraid of it.	reaction	/Feats.aspx?ID=3777	7	\N	\N	\N	\N	Trigger: You are targeted by or are in the area of a mental spell or effect.	Skill	\N	Master in Intimidation	Uncommon	\N	\N
683637e7-b77c-4a99-9aac-f4a83d26ec52	Slippery Secrets	{}	Evade attempts to uncover your true nature	\N	/Feats.aspx?ID=5215	7	\N	\N	\N	\N	\N	Skill	\N	Master in Deception	Common	\N	\N
a22baf1b-dc4d-45ee-bcfa-97590e5b9e68	Speech of the Mammoth Lords	{}	You've learned the ancient tongue spoken by the creatures of the far north.	\N	/Feats.aspx?ID=3447	7	\N	\N	\N	\N	\N	Skill	\N	Mammoth Lord Dedication; Master in Diplomacy or Master in Intimidation	Common	\N	\N
738fb375-6b61-4cd1-9ec3-d84ecc1e148c	Subjective Truth	{}	Your disparate identities allow you to defeat magic that detects lies.	\N	/Feats.aspx?ID=6431	7	\N	\N	\N	\N	\N	Skill	\N	Vigilante Dedication; Master in Deception	Common	\N	\N
d70a0446-6dcf-4c79-a0cc-d8a5d3397c5a	Supertaster	{}	You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages.	\N	/Feats.aspx?ID=6508	7	\N	\N	\N	\N	\N	General	\N	Master in Perception	Common	\N	\N
28f20280-b103-434c-af94-d9cd8b6f9a0a	Swift Sneak	{}	Move your full Speed while you Sneak	\N	/Feats.aspx?ID=5222	7	\N	\N	\N	\N	\N	Skill	\N	Master in Stealth	Common	\N	\N
ba243e94-057b-4163-8241-bb84e3576688	Talent Envy	{}	You give off a bedazzling glow with every performance, sparking feelings of severe envy and inadequacy in those who compare their talent to yours.	\N	/Feats.aspx?ID=7455	7	\N	\N	\N	\N	\N	Skill	\N	Expert in Performance; Virtuosic Performer	Rare	\N	\N
c5091f54-9ae9-43f5-a455-09ce49882916	Temperature Adjustment	{}	You learn Hwan temperature classifications for the elements—wood and water are cold elements, while fire, earth, and metal are hot elements.	\N	/Feats.aspx?ID=7069	7	\N	\N	\N	\N	\N	Skill	\N	Master in Crafting, Master in Medicine, or Herbalism Lore	Uncommon	\N	\N
a5d3bc07-e79d-4ace-92f1-40b94ec312df	Terrified Retreat	{}	Cause foes you Demoralize to flee	\N	/Feats.aspx?ID=5225	7	\N	\N	\N	\N	\N	Skill	\N	Master in Intimidation	Common	\N	\N
b1cbf0a1-6e33-4435-8418-5b8d74b8a5be	That was a Close One, Huh?	{}	You laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle.	\N	/Feats.aspx?ID=3275	7	\N	\N	\N	\N	\N	Skill	\N	Unexpected Sharpshooter Dedication; Master in Deception	Common	\N	\N
187eaaed-a13c-4b7c-8774-4ca171ed7a9a	Tumbling Theft	{}	You reach for an opponent's item as you move past a foe.	\N	/Feats.aspx?ID=6513	7	\N	\N	\N	\N	\N	Skill	\N	Expert in Acrobatics; Expert in Thievery	Common	\N	\N
f2ced21f-6c52-41e9-8c5d-0bc346db65a3	Vanish into The Land	{}	You’re adept at using the land’s natural features to find places to hide.	\N	/Feats.aspx?ID=7679	7	\N	\N	\N	\N	\N	Skill	\N	Master in Stealth; Trained in Survival; Terrain Stalker	Uncommon	\N	\N
c3bd07b1-e946-403a-8d75-f05ba2ea4be2	Voice Cold as Death	{Auditory,Concentrate,Emotion,Fear,Mental}	Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood.	\N	/Feats.aspx?ID=3590	7	\N	\N	\N	\N	\N	Skill	\N	Knight Reclaimant Dedication; Master in Intimidation	Common	\N	\N
09253cda-62af-44e5-87bc-5962e106c4d0	Wall Jump	{}	Jump off walls	\N	/Feats.aspx?ID=5236	7	\N	\N	\N	\N	\N	Skill	\N	Master in Athletics	Common	\N	\N
ed9ec231-466d-4359-a19e-c5db52186072	Water Sprint	{}	Experience and training have taught you that water has just enough surface tension for a master sprinter to traverse the surface.	\N	/Feats.aspx?ID=6515	7	\N	\N	\N	\N	\N	Skill	\N	Master in Athletics	Common	\N	\N
f64dac94-a3f7-41e3-b870-6354416c2bf0	A Little Bird Told Me...	{Concentrate,Manipulate,Polymorph}	You transform into a small bird, such as a finch or a sparrow, allowing you to eavesdrop on others and gain information you wouldn’t otherwise be able to acquire.	\N	/Feats.aspx?ID=7602	8	\N	\N	\N	\N	\N	Archetype	\N	Venture-Gossip Dedication	Common	\N	\N
8d45e0fe-afd5-49be-89b6-ccb24ff603c0	A Tale to Believe In	{Auditory,Concentrate,Linguistic,Mental}	You recite a tale of prowess that rewrites the combat unfolding around you.	\N	/Feats.aspx?ID=7928	8	\N	\N	\N	\N	\N	Archetype	\N	Field Propagandist Dedication	Common	\N	\N
d7a649f8-182d-4158-991f-5d9b44905978	Able Ritualist	{}	Your readings on rituals make you a skilled participant.	\N	/Feats.aspx?ID=2662	8	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
11b5398c-60d6-43cc-a55c-9b042a140ec7	Accompany	{Concentrate,Manipulate}	You use your performance to supplement an ally’s spellcasting, providing magical energy for their spell in their stead.	reaction	/Feats.aspx?ID=4603	8	\N	\N	\N	Bard	Trigger: An ally within 30 feet Casts a Spell	Class	\N	\N	Common	\N	\N
012abd65-b83b-4cd6-a566-5d82ca20f9d4	Accurate Swing	{Vigilante}	You strike cleanly with wide, sweeping attacks to inflict maximum damage	\N	/Feats.aspx?ID=3334	8	\N	\N	\N	\N	\N	Archetype	\N	Vigilante Dedication; Harsh Judgment; member of the Gray Gardeners	Common	\N	\N
1db4d83a-3f46-4d61-901e-d04f4d88a245	Accursed Magic	{}	When the curse within you spills out, you can lay curses on others and claim them for yourself with ease.	\N	/Feats.aspx?ID=3833	8	\N	\N	\N	\N	\N	Archetype	\N	Curse Maelstrom Dedication	Common	\N	\N
3610ccdb-e1ff-4d10-b583-1a328d796e3a	Accursed Touch	{}	You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse.	\N	/Feats.aspx?ID=3525	8	\N	\N	\N	\N	\N	Archetype	\N	Mummy Dedication	Common	\N	\N
7bc7ccf2-1f3d-4996-8c8d-7433df7d0621	Achaekek's Grip	{}	You sense if a creature you have slain in the last year has been restored to life	\N	/Feats.aspx?ID=6523	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Red Mantis Magic	Rare	\N	\N
e9f3d0c7-f080-4882-9eec-9e1c441fdcb3	Acquired Tolerance	{Fortune}	A small amount of poisontaken at nonlethal doses, can help the body build up resistance against a more deadly dosage.	reaction	/Feats.aspx?ID=6386	8	\N	\N	\N	\N	Trigger: You fail a save against a poison.	Archetype	\N	Poisoner Dedication	Common	\N	\N
6b1c348d-5eb3-494b-8468-3481a93a5f60	Adamantine Body	{}	With your strong will and even stronger body, you shrug off an otherwise devastating blow.	reaction	/Feats.aspx?ID=7116	8	\N	\N	\N	\N	Trigger: An attack or effect would deal damage to you.	Archetype	\N	Martial Artist Dedication	Common	\N	\N
99c603f1-661d-438f-aa3a-85de40eb9619	Additional Ikon	{Exemplar}	Your story has grown rich enough that three ikons can’t contain its full complexity.	\N	/Feats.aspx?ID=7167	8	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
cb868e29-4c29-4ad2-b3c5-d0ac84a75fd7	Advanced Deity's Domain	{}	Through your conviction, you have glimpsed the deeper secrets of your deity's domain.	\N	/Feats.aspx?ID=5902	8	\N	\N	\N	Champion	\N	Class	\N	Deity's Domain	Common	\N	\N
97ac348c-15da-4c93-9357-6d2d2c43f3a9	Advanced Domain	{}	Your prayers have unlocked deeper secrets of your deity’s domain.	\N	/Feats.aspx?ID=4666	8	\N	\N	\N	Cleric	\N	Class	\N	Domain Initiate	Common	\N	\N
681b5765-953f-45b0-8676-c40f1e11a7a1	Advanced Hallowed Spell	{}	You dig deeper into the magical tools found in wizard schools and divine domains.	\N	/Feats.aspx?ID=3463	8	\N	\N	\N	\N	\N	Archetype	\N	Hallowed Necromancer Dedication; necromancer initial school spell or death initial domain spell	Common	\N	\N
eac055f6-7c41-41c4-941d-05ad9829e52b	Advanced School Spell	{}	You gain access to the advanced teachings of your arcane institution, learning a powerful new school spell.	\N	/Feats.aspx?ID=5036	8	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
5ed50051-c3ee-4f2d-855f-b4e12b1a3fe3	Alter Admixture	{Exploration}	Sometimes, you need to adapt your alchemical mixtures to new situations.	\N	/Feats.aspx?ID=5782	8	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
8d7997c5-916e-4391-9c7a-eadf79222b29	Ambushing Knockdown	{}	You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground.	\N	/Feats.aspx?ID=2207	8	\N	\N	\N	Rogue	\N	Class	\N	ruffian racket	Uncommon	\N	\N
14266408-701f-4f8b-a950-a57ed6bf6f62	Animal Rage	{Concentrate,Polymorph,Primal,Rage,Transmutation}	You transform into your animal.	\N	/Feats.aspx?ID=151	8	\N	\N	\N	Barbarian	\N	Class	\N	animal instinct	Common	\N	\N
0268f61c-4462-4254-aa57-b23fd8ff5a0d	Animalistic Brutality	{Concentrate,Morph,Primal,Rage}	You deepen the connection into your animal instincts.	\N	/Feats.aspx?ID=5835	8	\N	\N	\N	Barbarian	\N	Class	\N	animal instinct	Common	\N	\N
a89b6a71-696f-43bc-abb2-678dab175b97	Anthemic Performance	{}	Your music, speech, or other performance inspires your allies to dive into battle.	\N	/Feats.aspx?ID=5062	8	\N	\N	\N	\N	\N	Archetype	\N	Bard Dedication	Common	\N	\N
c14db15a-c3d9-4004-9fd5-935dda976e3b	Apparition Magic	{}	You can cast more divine spells each day.	\N	/Feats.aspx?ID=7223	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Animist Spellcasting	Common	\N	\N
96398e38-b307-4d8a-a656-8eebfdbdbc56	Apparition's Reflection	{Animist,Apparition,Spellshape}	Your apparition infuses your body with additional power.	\N	/Feats.aspx?ID=7135	8	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ec767ad4-b3df-42c5-86c1-840782081312	Arcane Breadth	{}	Your thorough studies allow you to cast more arcane spells each day.	\N	/Feats.aspx?ID=5111	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Wizard Spellcasting	Common	\N	\N
ab3a67ff-fb82-4742-9dea-dded81d56686	Archaeologist's Luck	{Flourish}	You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck.	free	/Feats.aspx?ID=6250	8	\N	\N	\N	\N	Trigger: You fail a check against a trap, such as a  Thievery check to Disable the trap or a Reflex save to avoid its effects.	Archetype	\N	Archaeologist Dedication	Common	\N	\N
d8e282cf-c75a-4422-98ab-73f04c4046a0	Archer's Aim	{Concentrate}	You slow down, focus, and take a careful shot.	\N	/Feats.aspx?ID=6255	8	\N	\N	\N	\N	\N	Archetype	\N	Archer Dedication	Common	\N	\N
4599511e-e97b-4adf-99c4-a4637a6c9b0d	Armiger's Mobility	{}	You’ve learned how best to move in heavy armor.	\N	/Feats.aspx?ID=911	8	\N	\N	\N	\N	\N	Archetype	\N	expert in heavy armor; Hellknight Armiger Dedication	Common	\N	\N
2edab549-ac14-4207-a8ed-d0e56a9cfe39	Armored Rebuff	{}	You rebuff puny attacks with your armor, knocking back your foe.	reaction	/Feats.aspx?ID=6412	8	\N	\N	\N	\N	Trigger: An adjacent enemy critically fails an attack roll to Strike you with a melee weapon or unarmed attack.	Archetype	\N	Sentinel Dedication	Common	\N	\N
1eb148ba-fdb4-442e-ad2d-209987982fb2	Armored Resistance	{}	While you are wearing medium or heavy armor, you gain resistance to physical damage equal to half your character level when you use the Intercept Attack reaction to take damage instead of your ally.	\N	/Feats.aspx?ID=7897	8	\N	\N	\N	\N	\N	Archetype	\N	Guardian's Intercept	Common	\N	\N
5d9c9c41-ab3f-4bc6-862d-cbaedd99ba43	Attuned Stride	{}	You can move freely through terrain you're attuned to.	\N	/Feats.aspx?ID=2999	8	\N	\N	\N	\N	\N	Archetype	\N	Geomancer Dedication; Expert in Nature	Common	\N	\N
cf9b0f31-7e4a-4131-bc4e-3689c502d63d	Back to Back	{}	You excel at watching your allies’ backs and helping them watch yours.	\N	/Feats.aspx?ID=6358	8	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication	Common	\N	\N
5cdf2065-59b8-4e05-a823-31bf7867d228	Basic Beast Gunner Spellcasting	{}	You've unlocked the first secrets of beast guns, granting you the power of their synergistic magic.	\N	/Feats.aspx?ID=3230	8	\N	\N	\N	\N	\N	Archetype	\N	Beast Gunner Dedication	Common	\N	\N
2f3aa1cb-41a9-469d-9e04-f73a7b2bc67f	Basic Eldritch Archer Spellcasting	{}	You gain the basic spellcasting benefits.	\N	/Feats.aspx?ID=6318	8	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Archer Dedication	Common	\N	\N
f33eb244-ba8c-497c-8cfd-edb72f7f95a8	Innate Magic Intuition	{}	You've spent countless hours learning to recognize and predict a creature's innate magical abilities.	\N	/Feats.aspx?ID=2233	8	\N	\N	\N	\N	\N	Archetype	\N	Scrollmaster Dedication	Common	\N	\N
7719648a-09ed-48f9-924a-a8e2bdc610d7	Basic Modification	{}	You've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish.	\N	/Feats.aspx?ID=3117	8	\N	\N	\N	\N	\N	Archetype	\N	Inventor Dedication	Common	\N	\N
f12688ae-4ee1-4d7e-87f3-a2f53e4f1c64	Battle Hymn to the Lost	{Concentrate,Divine,Exemplar}	Your movements in combat are an artistic dirge to those spirits who could not fight to see another day.	\N	/Feats.aspx?ID=7168	8	\N	\N	\N	\N	\N	\N	\N	of verse unbroken or peerless under heaven	Common	\N	\N
9eda141e-cb29-442e-89f0-eb6cf93ce443	Beacon Mark	{}	When you cast _sigil_, you can modify the spell to allow you to determine the target's location.	\N	/Feats.aspx?ID=3383	8	\N	\N	\N	\N	\N	Archetype	\N	Tracing Sigil	Common	\N	\N
c84889ae-1c3a-44e7-9309-c93361c277f5	Behold My Creation!	{}	You have rebuilt your creation once more. 	\N	/Feats.aspx?ID=7478	8	\N	\N	\N	\N	\N	Archetype	\N	Let my Creature Live!	Common	\N	\N
8deb869f-be69-41cf-82e5-2dd1355e8f45	Black Powder Blaze	{}	You learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil.	\N	/Feats.aspx?ID=3237	8	\N	\N	\N	\N	\N	Archetype	\N	Black Powder Boost	Common	\N	\N
5473e9e9-af79-46dc-bdff-4b0b8cc5df41	Bleeding Finisher	{Finisher}	Your blow inflicts profuse bleeding.	\N	/Feats.aspx?ID=6156	8	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
89731de7-50e4-410d-94a4-e8677c65de03	Blessed Spell	{Concentrate,Spellshape}	When you focus your magic on an ally, you can remove harmful conditions.	\N	/Feats.aspx?ID=6279	8	\N	\N	\N	\N	\N	Archetype	\N	Blessed One Dedication; Mercy; ability to cast spells from spell slots	Common	\N	\N
29e4bfd6-63a5-4477-b933-28cd60bbb439	Blind-Fight	{}	Your battle instincts make you more aware of concealed and invisible opponents.	\N	/Feats.aspx?ID=4809	8	\N	\N	\N	Rogue	\N	Class	\N	master in Perception	Common	\N	\N
ffa1bc21-c11c-4540-9752-6a5610030a7f	Bloodline Breadth	{}	Your repertoire expands, and you can cast more spells of your bloodline’s tradition each day.	\N	/Feats.aspx?ID=6230	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Sorcerer Spellcasting	Common	\N	\N
cfcb7dda-c57d-4530-83f3-f8fe41e4d415	Bloodline Resistance	{}	Your magical blood makes you more resistant to magic.	\N	/Feats.aspx?ID=6104	8	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
9890668f-de48-471a-8844-c54a485334cf	Bolster Ally	{Auditory}	You shout encouragement to your embattled ally.	reaction	/Feats.aspx?ID=7671	8	\N	\N	\N	\N	Trigger: One of your allies within 30 feet is targeted by a spell or ability that allows a saving throw.	Archetype	\N	Eagle Knight Dedication	Common	\N	\N
feebaac7-7dc9-4862-bbd9-f76710db9c3c	Bond Conservation	{Manipulate,Spellshape}	By efficiently and carefully manipulating the arcane energies unleashed by your bonded item, you can conserve just enough power to cast another spell, though this second spell is slightly weaker.	\N	/Feats.aspx?ID=5037	8	\N	\N	\N	Wizard	\N	Class	\N	arcane bond	Common	\N	\N
52ab775b-539c-4eb1-9ea5-2df06d2b8b2c	Bonds of Death	{}	You sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time.	free	/Feats.aspx?ID=3489	8	\N	\N	\N	\N	\N	Archetype	\N	Reanimator Dedication	Common	\N	\N
8313555b-f60c-4c12-b511-20c1824b7b5c	Boost Summons	{}	Augmenting your eidolon extends to creatures you summon.	\N	/Feats.aspx?ID=2916	8	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
38c75ca8-246a-4e32-adcb-eb36c5672d62	Brain Drain	{Divination,Mental,Occult,Psyche}	With a wresting of will, you siphon off a creature's mental energy to replenish your own.	\N	/Feats.aspx?ID=3672	8	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
7c7d9d88-3dd1-4fec-a0ef-01cc5152b72f	Bravo's Determination	{}	Your confidence borders on self-delusion, but it keeps you going against overwhelming odds.	reaction	/Feats.aspx?ID=1070	8	\N	\N	\N	\N	Trigger: A foe’s Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.	Archetype	\N	Expert in Deception; Firebrand Braggart Dedication	Common	\N	\N
9cf21509-b4e6-4fea-b211-0ef4690141ca	Bullet Split	{Flourish}	You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets.	\N	/Feats.aspx?ID=3177	8	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
07359b87-0c37-4319-83d4-77d5943cd316	Bullseye	{}	You carefully take aim to avoid your foe’s concealment and cover.	\N	/Feats.aspx?ID=4949	8	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
f8af4bae-0e02-4e84-b215-8e21925809bc	Call and Response	{Auditory,Concentrate,Spellshape}	Your composition takes the form of a call-and-response chant that lets your allies continue the effect without you.	\N	/Feats.aspx?ID=4604	8	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
3eb5da1f-21ca-451d-a47c-564d131d49ae	Call Gun	{Conjuration,Magical,Teleportation}	You build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location.	\N	/Feats.aspx?ID=3269	8	\N	\N	\N	\N	\N	Archetype	\N	Spellshot Dedication	Common	\N	\N
47ab9b94-4f69-4bcb-8afe-0d1a298094d5	Call the Hurricane	{Impulse,Overflow,Primal,Water}	Massive waves spiral around you, with you as the eye of the hurricane.	\N	/Feats.aspx?ID=4274	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
b17d7ff2-7bb3-47f4-9d3e-d6bacba7eef4	Call Ursine Ally	{Primal,Summoning}	You can cast a 3rd-rank _summon animal_ as an innate spell, but only to summon a black bear.	\N	/Feats.aspx?ID=4089	8	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
7b7e68a3-5f8f-4941-9b20-4dcdf2a5dbd2	Call Your Shot	{}	When you successfully Play to the Crowd, add the following to the list of benefits you can choose from: \n<ul><li>A creature you can see within 30 feet becomes frightened 2.</li></ul>\n	\N	/Feats.aspx?ID=6338	8	\N	\N	\N	\N	\N	Archetype	\N	Play to the Crowd	Common	\N	\N
8dd273a0-42ce-4258-8031-6b6e973f900e	Calm and Centered	{}	Your occult connection to the world helps you deal with being frightened or stupefied.	\N	/Feats.aspx?ID=5243	8	\N	\N	\N	\N	\N	Skill	\N	Master in Occultism	Uncommon	\N	\N
72f8fa96-b105-4bd9-b312-66162c7b62bf	Can't You See?	{}	The eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land.	\N	/Feats.aspx?ID=3763	8	\N	\N	\N	Ranger	\N	Class	\N	Trained in Occultism; Expert in Stealth	Common	\N	\N
6a8f690c-6eed-4860-bec9-e5ea47bf8aa4	Capture Magic	{}	When you resist a spell, you capture some of its magic for your own use.	reaction	/Feats.aspx?ID=2863	8	\N	\N	\N	Magus	Trigger: You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.	Class	\N	Arcane Cascade	Common	\N	\N
2485c884-7189-4632-ab74-43f829d2307d	Carried with the Swarm	{}	When your swarm is sharing your space and Strides, you can choose to have your swarm carry you with it.	\N	/Feats.aspx?ID=5469	8	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
0b14a8b7-5e34-4ed8-bc77-a4762c558604	Challenge Insight	{Auditory}	Your deep grasp of the mystical lets you know exactly what to say to make others doubt how well they understand the source of their own power.	reaction	/Feats.aspx?ID=7562	8	\N	\N	\N	\N	Trigger: A creature you can see Casts a Spell that is from the divine or occult tradition.	Archetype	\N	Palatine Detective Dedication	Common	\N	\N
8081bc67-a14c-4c59-9e71-7d3659a8f864	Chaotic Spell	{Manipulate,Metamagic}	Your foe can hardly predict and counter your moves if you yourself have no idea what will happen.	\N	/Feats.aspx?ID=4386	8	\N	\N	\N	Wizard	\N	Class	\N	\N	Uncommon	\N	\N
5b03222f-f5c9-4b3b-9a20-5b88a7804367	Chronomancer's Secrets	{}	The secrets of time peel back, revealing deeper truths.	\N	/Feats.aspx?ID=3841	8	\N	\N	\N	\N	\N	Archetype	\N	Time Mage Dedication	Common	\N	\N
3c54fc04-f70d-4e21-97c9-025a1a3c3537	Clinging Shadows Initiate	{}	You learn a mystical stance that transforms your qi into sticky smoke that shrouds your limbs.	\N	/Feats.aspx?ID=6010	8	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
80093cca-a625-461c-9e73-59283410f32f	Clue Them All In	{}	You can clue in all your allies at once.	\N	/Feats.aspx?ID=5955	8	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
85e4e3a2-6346-4beb-b811-820a911605c8	Conductive Sphere	{Electricity,Impulse,Manipulate,Metal,Primal}	A floating metal ball forms in a space within 30 feet, flashing with electricity.	\N	/Feats.aspx?ID=4259	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
8f31a5eb-1eb6-471e-82c8-545444b27f80	Constricting Hold	{Eidolon,Evolution}	Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.	\N	/Feats.aspx?ID=2917	8	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
e6376fde-f80a-4a05-9b73-79528da114c9	Controlled Blast	{}	You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously.	\N	/Feats.aspx?ID=3243	8	\N	\N	\N	\N	\N	Archetype	\N	Demolitionist Dedication; Calculated Splash, Directional Bombs, or Expanded Splash	Common	\N	\N
aa1c4f02-fe3d-4728-8768-b22cf48cdca0	Cornered Animal	{Flourish}	You become more dangerous when surrounded by enemies.	\N	/Feats.aspx?ID=5499	8	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication	Common	\N	\N
c98f518c-095d-4222-8060-9f68cac2997a	Counter Curse	{}	You gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it.	reaction	/Feats.aspx?ID=3834	8	\N	\N	\N	\N	Trigger: You or an ally within 30 feet is targeted by or in the emanation of a curse or misfortune effect from an opponent or object of which you are aware.	Archetype	\N	Curse Maelstrom Dedication	Common	\N	\N
5abd1eb1-1c30-4619-a5b6-3d7f708b47aa	Countercharm	{}	Your enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others.	reaction	/Feats.aspx?ID=3361	8	\N	\N	\N	\N	Trigger: A creature Casts a Spell from the enchantment or illusion school.	Archetype	\N	Basic Captivator Spellcasting	Common	\N	\N
ffa92bdb-0b7b-4bd8-94bb-2fb5720ef8d4	Creed Magic	{}	You’ve expanded your divine capabilities, granting you magic that better supports your combat focus.	\N	/Feats.aspx?ID=7510	8	\N	\N	\N	\N	\N	Archetype	\N	Battle Harbinger Dedication	Common	\N	\N
d9886bf1-ae9d-476a-af1e-09822162139f	Cremate Undead	{}	Your overwhelming vitality sets undead alight.	\N	/Feats.aspx?ID=4667	8	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
c74436f7-7e2a-46a9-bd00-fa773e348ff7	Crossblooded Evolution	{}	Odd interactions in your bloodline provide you with unexpected effects.	\N	/Feats.aspx?ID=6105	8	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
0402c233-9253-4744-9014-b3ce34fb7640	Crosscurrent Counter	{Water}	You counter the creature with the power of elemental water, a tendril of it encasing your limb or weapon.	reaction	/Feats.aspx?ID=7469	8	\N	\N	\N	Magus	Trigger: You become grabbed or restrained by a creature.	Class	\N	\N	Uncommon	\N	\N
f94a7b23-f45a-49fc-afc9-037da809e683	Crude Communication	{}	Even if you don’t speak a creature’s language, you can rely on inflection, root words, and body language to infer rudimentary meaning.	\N	/Feats.aspx?ID=6350	8	\N	\N	\N	\N	\N	Archetype	\N	Linguist Dedication	Common	\N	\N
6233826e-3990-42c2-9234-253ae5587d94	Cultivator's Keen Eye	{Occult}	Attuned to all arrangements of qi, you gain lifesense as an imprecise sense with a range of 30 feet.	\N	/Feats.aspx?ID=7090	8	\N	\N	\N	\N	\N	Archetype	\N	Cultivator Dedication	Common	\N	\N
4f7a0ddf-d3c4-4fd2-bdce-454535383100	Cursed Effigy	{Curse,Esoterica}	After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body.	\N	/Feats.aspx?ID=3715	8	\N	\N	\N	Thaumaturge	\N	Class	\N	Exploit Vulnerability	Common	\N	\N
e60cea6b-9586-46a5-ae7c-132b32275673	Cyclonic Ascent	{Air,Impulse,Primal}	Whorls of wind surround your lower body, forming a cyclone that lifts you into the air.	\N	/Feats.aspx?ID=4214	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
0a6bf5f3-f0bc-4d57-95c7-7cdf1a33c6bc	Dark Persona's Presence	{Aura,Emotion,Enchantment,Fear,Mental}	When you Unleash your Psyche, all your rage and pain—the portion of your psyche dedicated to cruel retribution—come along with it.\n\n The force of your dark persona's negativity batters constantly against all creatures in a 30-foot emanation when you Unleash your Psyche and for as long as your Psyche is Unleashed.	free	/Feats.aspx?ID=3673	8	\N	\N	\N	Psychic	Trigger: You Unleash your Psyche.	Class	\N	\N	Common	\N	\N
a7b8a627-db6c-4628-b070-875f5e1612ff	Deadly Aim	{Flourish}	You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit.	\N	/Feats.aspx?ID=4883	8	\N	\N	\N	Ranger	\N	Class	\N	weapon specialization	Common	\N	\N
43c523f8-593f-4250-854f-23ac8303ace5	Deadly Butterfly	{}	You gain access to the butterfly sword's critical specialization effect.	\N	/Feats.aspx?ID=2708	8	\N	\N	\N	\N	\N	Archetype	\N	Butterfly Blade Dedication	Common	\N	\N
1a2fb957-a7fe-4653-b42f-2d12a4ee585b	Deadly Mutation	{}	The dart fired by your ostilli is more dangerous.	\N	/Feats.aspx?ID=5459	8	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
1673f786-75bd-4104-b6f5-362dad091623	Death from Above	{}	You leap down on your target, using their body to cushion your fall and your momentum to empower your attack.	\N	/Feats.aspx?ID=7610	8	\N	\N	\N	\N	\N	Archetype	\N	Canopy Predator; Verduran Shadow Dedication; Expert in Athletics	Uncommon	\N	\N
257f722b-51db-4787-a729-900b0c23de5b	Debilitating Dichotomy	{Concentrate,Cursebound,Divine,Mental}	You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.	\N	/Feats.aspx?ID=6066	8	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
ffc29f5a-cf15-42b9-a17b-29a1acf1af2c	Insistent Command	{}	When you roll a success to Command an Animal, you get a critical success.	\N	/Feats.aspx?ID=1207	8	\N	\N	\N	\N	\N	Skill	\N	Master in Nature; Animal Trainer Dedication	Uncommon	\N	\N
608b1645-aa10-4e15-8c78-60c3314fb900	Deeper Dabbler	{}	With some streamlining to your process and a deeper collection of  &lt;%CONSUMABLES%19%&gt; talisman &lt;%END> materials, you make a greater number of talismans every day.	\N	/Feats.aspx?ID=6422	8	\N	\N	\N	\N	\N	Archetype	\N	Talisman Dabbler Dedication	Common	\N	\N
c9a96c35-4285-4a09-9944-39d6182a9cc1	Defensive Stratagem	{}	By scrutinizing a foe, you learn how to better avoid its attacks.	\N	/Feats.aspx?ID=5956	8	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
accbfc03-8938-45a7-bfb7-7799be6858f3	Defiant Banner	{Brandish,Commander,Flourish,Manipulate,Visual}	You vigorously wave your banner to remind yourself and your allies that you can and must endure.	\N	/Feats.aspx?ID=7811	8	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
1923e039-ea0d-4f3b-b24b-32d1f484a5dd	Deimatic Display	{}	Imitating animal threat displays, you make yourself appear larger and more imposing.	\N	/Feats.aspx?ID=4733	8	\N	\N	\N	Druid	\N	Class	\N	Trained in Intimidation	Common	\N	\N
d6619ab0-dcea-4ff6-a382-a4a294ec56dd	Delay Trap	{}	You try to jam the workings of a trap to delay its effects.	reaction	/Feats.aspx?ID=4950	8	\N	\N	\N	Rogue	Trigger: A trap within your reach is triggered	Class	\N	\N	Common	\N	\N
90558984-c93f-4030-ba60-287db1f30240	Disarming Assault	{Flourish,Rage}	You attack with enough force to knock the weapon out of your foe's hands.	\N	/Feats.aspx?ID=5836	8	\N	\N	\N	Barbarian	\N	Class	\N	Trained in Athletics	Common	\N	\N
096b7218-530e-47cd-bb39-0edf1c6d4a7f	Dismal Harvest	{Concentrate,Magical}	The expiring breaths of your enemies fuel your power.	free	/Feats.aspx?ID=7965	8	\N	\N	\N	\N	Trigger: Your last action was a Mobbing Assault made by your horde that reduced at least one living creature to 0 Hit Points.	Archetype	\N	Necrologist Dedication	Common	\N	\N
c072d890-7559-425c-85d7-64336e31ba9e	Disorienting Opening	{}	You use your foes’ openings to expose even greater weaknesses.	\N	/Feats.aspx?ID=4810	8	\N	\N	\N	Fighter	\N	Class	\N	Reactive Strike	Common	\N	\N
e5659171-e182-4c03-ad4d-60db114ce6c2	Distracting Toss	{Bravado,Flourish}	You toss one weapon into the air as a distraction as you throw another.	\N	/Feats.aspx?ID=6157	8	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
33b2538b-11c9-4087-88f7-a4729c6bbabd	Diverse Recognition	{}	Your Pathfinder training allows you to quickly size up numerous threats.	free	/Feats.aspx?ID=2227	8	\N	\N	\N	\N	Trigger: You successfully Recall Knowledge about a creature you can see, using a skill in which you are a master.	Skill	\N	Pathfinder Agent Dedication; master in a skill used to Recall Knowledge	Common	\N	\N
38961960-aa69-45c4-93d9-969202e47440	Divine Breadth	{}	As your understanding increases, your god grants you more divine spells each day.	\N	/Feats.aspx?ID=5070	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Cleric Spellcasting	Common	\N	\N
b8c4c7b7-83d4-4538-bfc2-c0c1fc0c9c31	Divine Healing	{}	Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others.	\N	/Feats.aspx?ID=3577	8	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant; Expert in Religion; worship a deity with a divine font that grants _heal_	Common	\N	\N
ca755b08-bc32-44a4-ace0-c14be441e09d	Dream Magic	{}	You learn dream-related magic to aid your studies.	\N	/Feats.aspx?ID=3876	8	\N	\N	\N	\N	\N	Archetype	\N	Sleepwalker Dedication	Common	\N	\N
280ef63d-4835-4a6a-8c70-aec9bbf1db50	Drifting Pollen	{Impulse,Plant,Primal,Stance,Wood}	A haze of pollen floats around you.	\N	/Feats.aspx?ID=4289	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
2a67c43e-b3b0-43c8-b99b-fef743857a43	Drive Back	{}	You push the enemy back and attempt to intercede between the foe and your ally.	reaction	/Feats.aspx?ID=3617	8	\N	\N	\N	\N	Trigger: An enemy within your reach Strikes an ally adjacent to you.	Archetype	\N	Bastion Dedication	Uncommon	\N	\N
2d782998-61fc-44ea-862e-26f46c2428f2	Dual Finisher	{Finisher}	You split your attacks.	\N	/Feats.aspx?ID=6158	8	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
d6d65ea6-2280-40c0-8996-0ee5383531b9	Dualistic Synergy	{Metamagic}	If your next action is to Cast a Spell from your spell slots, you gain a benefit.	\N	/Feats.aspx?ID=1116	8	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Speaker Dedication	Common	\N	\N
f3f9816a-9073-4532-b778-8a81cd07a788	Dueling Riposte	{}	You elegantly counterattack against your flailing enemy.	reaction	/Feats.aspx?ID=4811	8	\N	\N	\N	Fighter	Trigger: A creature within your reach critically fails a Strike against you	Class	\N	Dueling Parry (Fighter)	Common	\N	\N
4a17fe64-a421-465f-baa1-bf453814a0df	Duo's Aim	{Concentrate}	With assistance from your spotter, you aim for an especially accurate attack.	\N	/Feats.aspx?ID=3262	8	\N	\N	\N	\N	\N	Archetype	\N	Sniping Duo Dedication	Common	\N	\N
8ead07b4-4715-4aba-96bc-a9f9dbe4955a	Ears of the Forest	{}	Beyond relying on your own senses, you keep an ear open for nearby creatures for help in exploring your surroundings.	\N	/Feats.aspx?ID=5418	8	\N	\N	\N	Bard	\N	Class	\N	zoophonia muse	Common	\N	\N
c545145b-9bb9-4deb-b28c-b37ddc221e2e	Eclectic Skill	{}	Your broad experiences translate to a range of skills.	\N	/Feats.aspx?ID=4605	8	\N	\N	\N	Bard	\N	Class	\N	polymath muse; Master in Occultism	Common	\N	\N
e6cf66f6-7ea4-4b14-84a1-6a8d076badc9	Eerie Environs	{}	The natural world can be scary to those not used to it—and you make it scarier still.	\N	/Feats.aspx?ID=3764	8	\N	\N	\N	Ranger	\N	Class	\N	Trained in Intimidation; Trained in Stealth	Common	\N	\N
c13ca3b9-f90a-4572-b285-8affe6d634fc	Eerie Traces	{Concentrate,Exploration,Move}	The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through.	\N	/Feats.aspx?ID=3765	8	\N	\N	\N	Ranger	\N	Class	\N	Trained in Intimidation; Trained in Survival	Common	\N	\N
34ad3cd5-a188-4de5-a91c-fe4b98bc77a4	Efficient Rituals	{}	You can perform particularly extensive rituals  in less time.	\N	/Feats.aspx?ID=6391	8	\N	\N	\N	\N	\N	Archetype	\N	Ritualist Dedication	Common	\N	\N
e51826af-5fce-43bf-9cce-321efc547cb8	Elaborate Talisman Esoterica	{}	As you continue to collect talismanic esoterica, you improve your ability to create temporary talismans.	\N	/Feats.aspx?ID=3716	8	\N	\N	\N	Thaumaturge	\N	Class	\N	Talisman Esoterica	Common	\N	\N
9f6f49e9-69fc-43b4-a54f-0c4fa4c8d690	Elemental Overlap	{}	Though you've dedicated yourself to one element, you learn to mix that element with another.	\N	/Feats.aspx?ID=4194	8	\N	\N	\N	Kineticist	\N	Class	\N	exactly one kinetic element	Common	\N	\N
1094f51b-5f0f-40be-95e9-152374352ce7	Elude the Divine	{}	You are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies.	\N	/Feats.aspx?ID=2176	8	\N	\N	\N	\N	\N	Archetype	\N	Bright Lion Dedication	Common	\N	\N
11e05ded-9cdc-48e1-9507-420ba88dc5c5	Emblazon Energy	{}	With elemental forces, you make your emblazoned symbols more potent.	\N	/Feats.aspx?ID=4668	8	\N	\N	\N	Cleric	\N	Class	\N	Emblazon Armament	Common	\N	\N
a5fc74da-2c7b-422a-8734-6cdbac52fa47	Enchanting Shot	{Emotion,Magical,Mental}	With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks.	\N	/Feats.aspx?ID=6319	8	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Archer Dedication	Common	\N	\N
db07624e-22dc-4423-8a56-b12919dd5f0b	Energy Resistance	{Evolution}	Your eidolon has stronger resistance.	\N	/Feats.aspx?ID=2918	8	\N	\N	\N	Summoner	\N	Class	\N	Energy Heart	Common	\N	\N
394fadd9-ecd4-4670-b70c-48528029617d	Enhanced Psychopomp Familiar	{}	Your psychopomp's continued service in Pharasma's name brings it favor from the goddess.	\N	/Feats.aspx?ID=3471	8	\N	\N	\N	\N	\N	Archetype	\N	Psychopomp Familiar	Common	\N	\N
515924c0-6ada-4978-ba23-64de489b68e3	Environmental Adaptability	{Primal}	Having experienced the harshest environs that nature has to offer, your body is able to adapt to intense heat and cold.	\N	/Feats.aspx?ID=5521	8	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication	Common	\N	\N
9854ebc5-6166-4c5e-b4b6-3f6ac268864a	Equitable Defense	{}	Gritting your teeth through the pain, you position yourself to counterattack.	reaction	/Feats.aspx?ID=4042	8	\N	\N	\N	\N	Trigger: You take damage from a critical hit.	Archetype	\N	Shieldmarshal Dedication	Common	\N	\N
ceca2fd3-24fb-4d08-bfa7-d19dac00c3ff	Explosion of Power	{}	Your magic explodes.	\N	/Feats.aspx?ID=6106	8	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
fed4ac0b-5ec4-4973-b716-88169377661a	Exude Abyssal Corruption	{Manipulate,Poison}	Most of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others.	\N	/Feats.aspx?ID=3818	8	\N	\N	\N	\N	\N	Archetype	\N	Living Vessel Dedication; your entity is a demon	Common	\N	\N
dea6e4cf-cbfb-41c4-a4df-3dcbb37c0c7e	Faithful Stride	{Magical}	Confident in your faith, you Command an Animal to order your mount to Stride up to twice its Speed (or up to three times its Speed if you used 3 actions for Faithful Stride).	\N	/Feats.aspx?ID=7992	8	\N	\N	\N	Champion	\N	Class	\N	Faithful Steed	Common	\N	\N
f5cbc6e3-a26e-481c-bc94-da80c2d62977	Familiar Form	{}	You can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability.	\N	/Feats.aspx?ID=2241	8	\N	\N	\N	\N	\N	Archetype	\N	Spellmaster Dedication	Common	\N	\N
dfcd190c-4bdb-4aee-923d-a2923bd92aed	Familiar Ritualist	{}	Your familiar’s magical presence can serve as an aspect of a ritual.	\N	/Feats.aspx?ID=7099	8	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication; ability to cast a ritual	Common	\N	\N
a67e8d3f-62e8-4b63-a5c1-eacdef07bd2a	Feathered Flechettes	{}	Unfurling your wings in a quick snap, you send feathers scattering in all directions.	\N	/Feats.aspx?ID=5532	8	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
a28118b9-02e3-4cb6-b275-b9f88f2368e8	Feline Dance	{Fortune}	You fluidly move between stances in the process of dodging.	reaction	/Feats.aspx?ID=5445	8	\N	\N	\N	\N	Trigger: You attempt a basic Reflex save.	Archetype	\N	Clawdancer Dedication	Uncommon	\N	\N
19b0c52c-f68d-450b-995e-3e35ca2c18ab	Felling Strike	{}	Your attack can ground an airborne foe.	\N	/Feats.aspx?ID=4812	8	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
61d05e42-16af-4d74-bc6c-6d617d2983b9	Feral Mending	{Healing,Primal}	You can heal your wounds while reshaping your flesh.	\N	/Feats.aspx?ID=5500	8	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; you were not afflicted with the curse of the werecreature	Common	\N	\N
bc12c677-4197-47d4-97aa-d51033fec840	Ferocious Shape	{}	You’ve mastered the shape of dinosaurs.	\N	/Feats.aspx?ID=4734	8	\N	\N	\N	Druid	\N	Class	\N	Untamed Form	Common	\N	\N
ede24412-5499-4ef9-a26e-8c024f2baf53	Fey Caller	{}	You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.	\N	/Feats.aspx?ID=4735	8	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
792e486f-619f-41ba-9128-795dd14d6590	Fey's Trickery	{Illusion,Primal,Visual}	You connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes.	\N	/Feats.aspx?ID=3819	8	\N	\N	\N	\N	\N	Archetype	\N	Living Vessel Dedication; your entity is a fey	Common	\N	\N
14769965-aeaa-4d38-81b2-d1a0837342d2	Fiery Retort	{Evocation,Fire}	Ignoring your pain, you sear your attacker with a wave of flame.	reaction	/Feats.aspx?ID=2977	8	\N	\N	\N	Druid	Trigger: An opponent adjacent to you hits you with a melee weapon or a melee unarmed attack.	Class	\N	flame order	Common	\N	\N
3b73ca48-a37a-4a07-b43a-d77a0dc51c5d	Flamboyant Cruelty	{}	You love to kick your enemies when they're down, and you look fabulous when you do.	\N	/Feats.aspx?ID=2161	8	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Rare	\N	\N
84e6b09e-d160-42f2-9ed3-abd67cb64c35	Flashing Shield	{}	Your shield flares with holy light as you block the attack, searing the undead with the power of your faith.	free	/Feats.aspx?ID=3605	8	\N	\N	\N	\N	Trigger: You use the Shield Block reaction, and the opponent that triggered the Shield Block is undead and adjacent to you.	Archetype	\N	Lastwall Sentry Dedication; you worship a good-aligned deity	Common	\N	\N
a92f08ff-bbcd-4dfc-a165-6745d7e1b3f8	Flashy Roll	{}	You can use Flashy Dodge before attempting a Reflex save, in addition to its original trigger.	\N	/Feats.aspx?ID=6159	8	\N	\N	\N	Swashbuckler	\N	Class	\N	Flashy Dodge	Common	\N	\N
4409f34a-9077-4694-aebd-9fb4caa99e60	Flensing Slice	{}	When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot.	\N	/Feats.aspx?ID=6310	8	\N	\N	\N	\N	\N	Archetype	\N	Dual-Weapon Warrior Dedication	Common	\N	\N
76a3800b-0676-4a26-a49b-8865266edd96	Flickering Stories	{Divine}	Stories, like fires, can create shadows as much as they illuminate.	\N	/Feats.aspx?ID=7444	8	\N	\N	\N	\N	\N	Archetype	\N	Campfire Chronicler Dedication	Common	\N	\N
3ad47009-78d8-452b-976e-ff5f0cdd44b2	Floral Restoration	{Healing,Vitality}	You request that nearby plants share their vitality with you to replenish your body and magic.	\N	/Feats.aspx?ID=4736	8	\N	\N	\N	Druid	\N	Class	\N	leaf order	Common	\N	\N
2fc62d2d-2579-4bee-bab1-4f4ce5141257	Follow-up Assault	{Rage}	Even in the face of failure you press the attack, determined to succeed.	\N	/Feats.aspx?ID=5837	8	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
30d82f8b-d514-4735-acaa-21badc3c5965	Foolproof Instructions	{}	You feel confident that you can explain your scrolls so well that even your allies can use them.	\N	/Feats.aspx?ID=2232	8	\N	\N	\N	\N	\N	Archetype	\N	Scrollmaster Dedication	Common	\N	\N
82874192-e259-4fd2-995d-c1e207991ff5	Forgotten Presence	{}	The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face.	\N	/Feats.aspx?ID=3766	8	\N	\N	\N	Druid	\N	Class	\N	\N	Uncommon	\N	\N
d016ccb2-2220-41ee-aaa4-8ffe93ce2797	Form Retention	{}	You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately.	\N	/Feats.aspx?ID=5038	8	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
19f34b6b-3bdf-40dd-ba58-971449fbf57f	Fortified Flesh	{}	Your flesh is resistent to physical damage.	\N	/Feats.aspx?ID=891	8	\N	\N	\N	\N	\N	Archetype	\N	Ka Stone Ritual	Common	\N	\N
5a350556-3622-474d-bb33-06d3dd5c7ec1	Fortissimo Composition	{}	Your anthems grow louder and more potent, bolstered by your muse’s power.	\N	/Feats.aspx?ID=4606	8	\N	\N	\N	Bard	\N	Class	\N	maestro muse	Common	\N	\N
885f98d6-9219-4ca3-b102-c51eca0d2d82	Friendly Toss	{Manipulate,Rage}	You toss your friends around the battlefield.	\N	/Feats.aspx?ID=5838	8	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
dc138b00-f353-4924-8158-20a3c76ed000	Frozen Breadth	{}	Your attunement to arcane cold enhances the depths of your growing power.	\N	/Feats.aspx?ID=4099	8	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
01fdf5c8-5b0b-43ed-89c3-398a05875182	Furious Bully	{}	You bully foes across the battlefield.	\N	/Feats.aspx?ID=5839	8	\N	\N	\N	Barbarian	\N	Class	\N	Master in Athletics	Common	\N	\N
eddaeb6d-6834-4fef-a17e-d40201e5f815	Fused Staff	{Arcane,Transmutation}	When you prepare a staff, you can hold it up to a weapon to merge the two items.	\N	/Feats.aspx?ID=2864	8	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
d2faa760-e3b7-40e3-a90f-a27a8bb27c57	Future Spell Learning	{}	More future memories of time magic percolate back to the present, teaching you spells you've yet to learn.	\N	/Feats.aspx?ID=3842	8	\N	\N	\N	\N	\N	Archetype	\N	Time Mage Dedication	Common	\N	\N
4b49eff6-b326-4e46-acf5-92bb63ea8f84	Garden Path	{}	You can guide your crop to move without notice.	\N	/Feats.aspx?ID=930	8	\N	\N	\N	\N	\N	Archetype	\N	Bellflower Dedication	Uncommon	\N	\N
3e994a9e-dda9-4318-bdac-666e4024a1fd	Gardener's Resolve	{Vigilante}	The Gray Gardeners are known for having nerves of steel and an unbreakable resolve.	reaction	/Feats.aspx?ID=3335	8	\N	\N	\N	\N	Trigger: You roll a failure (but not a critical failure) on a Will save against a fear effect	Archetype	\N	Vigilante Dedication; member of the Gray Gardeners	Common	\N	\N
58ff5d21-8978-4276-bb76-c100c3daf3cb	Ghost Flight	{}	You can suppress your tether to the ground, overcoming your resistance to fly free.	\N	/Feats.aspx?ID=3500	8	\N	\N	\N	\N	\N	Archetype	\N	Ghost Dedication	Common	\N	\N
422d3dff-6eeb-4321-85e6-d56852922263	Gigaton Strike	{}	When you use a full-power Megaton Strike, you can knock your foe back.	\N	/Feats.aspx?ID=3064	8	\N	\N	\N	Inventor	\N	Class	\N	Megaton Strike	Common	\N	\N
3a00afa9-91af-4ecf-8342-1061d92f3848	Glitter Crystals	{Additive,Healing}	You can mix a blend of crushed flowers and alchemical salt into an alchemical elixir with the healing trait or alchemical food.	\N	/Feats.aspx?ID=7063	8	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
e9d8766f-58a5-4e95-8c28-cde2be8e5505	Glyph Expert	{}	You've learned to recognize the telltale writings and other signs that indicate the presence of magical traps.	\N	/Feats.aspx?ID=2242	8	\N	\N	\N	\N	\N	Archetype	\N	Spellmaster Dedication	Common	\N	\N
8891dfc7-95b2-43ec-ae18-2406c8222bcd	Gods' Palm	{Flourish}	You control your spirit energy when you attack, using it to reinforce yourself or to thrust past your enemy’s physical defenses.	\N	/Feats.aspx?ID=7028	8	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
d0eb2370-5103-4b5d-92f2-6bb128fe9792	Golden Dragon's Bounty	{Spellshape}	Your familiar alters the material of a spell into that of a precious metal.	\N	/Feats.aspx?ID=7100	8	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication	Common	\N	\N
fa513641-30ae-4524-bb98-ea2cb3c3c5e5	Golden League Xun Dedication	{Dedication}	You are a xun for the Golden League, aiding the organization.	\N	/Feats.aspx?ID=2734	8	\N	\N	\N	\N	\N	Archetype	\N	Master in Underworld Lore	Uncommon	\N	\N
a168f062-96d7-4845-ba63-e819d031cc5b	Golem Grafter Dedication	{Dedication}	Your flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems.	\N	/Feats.aspx?ID=1227	8	\N	\N	\N	\N	\N	Archetype	\N	expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you	Uncommon	\N	\N
073f16e1-5588-4559-9674-5e9b9c308eed	Grand Dance	{}	You can summon the full magic of Bhopan's grand dance.	\N	/Feats.aspx?ID=4046	8	\N	\N	\N	Swashbuckler	\N	Class	\N	Masquerade of Seasons Stance	Rare	\N	\N
ebdd784a-6732-46a6-8056-df7ebbcc90cb	Grasping Corpses	{}	Your foes are left reeling from the attacks made by the zombies or skeletons of your horde.	\N	/Feats.aspx?ID=7966	8	\N	\N	\N	\N	\N	Archetype	\N	Necrologist Dedication	Common	\N	\N
00988ba9-7d94-456b-87e5-e7ebfe9ad74b	Great Boaster	{}	Your bragging is particularly effective.	\N	/Feats.aspx?ID=1071	8	\N	\N	\N	\N	\N	Archetype	\N	Charisma 16; Firebrand Braggart Dedication	Common	\N	\N
4fa695dd-85c8-4577-8340-c113aeaf90a7	Greater Cruelty	{}	The extent of your corruption devastates your foes' minds and reflexes.	\N	/Feats.aspx?ID=5903	8	\N	\N	\N	Champion	\N	Class	\N	Cruelty	Common	\N	\N
6a92ea0b-601c-49dd-ae8a-44250493b354	Greater Mercy	{}	Your faith enhances your ability to remove conditions.	\N	/Feats.aspx?ID=5904	8	\N	\N	\N	Champion	\N	Class	\N	Mercy	Common	\N	\N
6bf3e72a-b17d-4b93-8afd-fb471e9e6e6f	Greater Security	{}	Shield in hand, you offer your ally its full protection you do yourself.	\N	/Feats.aspx?ID=5905	8	\N	\N	\N	Champion	\N	Class	\N	Security	Common	\N	\N
ae462270-37f1-4054-830e-e340f66dc366	Greenwatch Veteran	{}	Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies.	free	/Feats.aspx?ID=4056	8	\N	\N	\N	Ranger	Trigger: Your turn starts, and you're in combat against a creature you spent at least 10 minutes Tracking.	Class	\N	\N	Rare	\N	\N
44666bf6-6a12-4b5f-bcf3-2ac8d3028582	Grievous Blow	{Flourish}	You know how to deliver focused, powerful blows that bypass your enemies’ resistances.	\N	/Feats.aspx?ID=6366	8	\N	\N	\N	\N	\N	Archetype	\N	Martial Artist Dedication	Common	\N	\N
03d725c9-b98a-42ec-98b7-99ed682ef129	Grit and Tenacity	{Fortune}	You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect.	reaction	/Feats.aspx?ID=3178	8	\N	\N	\N	Gunslinger	Trigger: You fail a Fortitude or Will save.	Class	\N	\N	Common	\N	\N
a44e4287-7d9f-4e0f-b25b-579bb283b3cd	Group Taunt	{Guardian}	Your taunts draw the attention of multiple enemies at once.	\N	/Feats.aspx?ID=7857	8	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
45fe1722-54f1-4b03-8762-4592b6083675	Guardian Ghosts	{Divine,Necromancy}	You magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead.	reaction	/Feats.aspx?ID=3493	8	\N	\N	\N	\N	Trigger: You would take damage from a Strike while one of your undead companions is adjacent to you.	Archetype	\N	Undead Master Dedication	Common	\N	\N
2eeef1cb-b615-4d6b-823a-6c9fc7c93938	Guardian Lion Roar	{Auditory,Sonic}	Your innovation is augmented with plates shaped to resemble the gaping maws of guardian lions, which you can energize to expel a stream of sonic energy reminiscent of a lion’s powerful roar.	\N	/Feats.aspx?ID=7078	8	\N	\N	\N	Inventor	\N	Class	\N	armor innovation, construct innovation, or weapon innovation	Common	\N	\N
6d204ee2-0e12-47f8-b056-e63f156a2278	Guardian's Embrace	{}	Your spirit guide discorporates to surround you in an invisible protective shroud.	\N	/Feats.aspx?ID=4109	8	\N	\N	\N	\N	\N	Archetype	\N	Scion of Domora Dedication	Common	\N	\N
d2cae663-5221-45e8-9b7f-dd369522e090	Hamstringing Strike	{}	You slow your foes with a well-aimed attack.	\N	/Feats.aspx?ID=3902	8	\N	\N	\N	Ranger	\N	Class	\N	\N	Rare	\N	\N
b5309170-4d6a-4409-87b1-7766c3ed85b7	Harbinger's Armament	{}	Your deity grants you extra power that you have learned to channel into your weapons.	\N	/Feats.aspx?ID=7511	8	\N	\N	\N	\N	\N	Archetype	\N	Battle Harbinger Dedication	Common	\N	\N
646e3330-170b-41de-8330-ea599b548f30	Haunting Memories	{}	Your soul bears metaphysical impressions of the innumerable other spirits imprisoned with you in the _final blade_ from which you escaped, allowing you to draw upon their memories.	\N	/Feats.aspx?ID=7701	8	\N	\N	\N	\N	\N	Archetype	\N	Headless Haunt	Common	\N	\N
7d36b2c8-ea82-4916-b88a-1a633d65e931	Hazard Finder	{}	You have an intuitive ability to sense hazards.	\N	/Feats.aspx?ID=4884	8	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
50c6680d-97ad-4ed1-b8b4-a094ea51f817	Heal Mount	{}	Your devotion to your mount manifests as a surge of vital energy.	\N	/Feats.aspx?ID=5906	8	\N	\N	\N	Champion	\N	Class	\N	Faithful Steed; _lay on hands_	Common	\N	\N
54560ef7-aacd-4fd5-8311-3e824645b39f	Heightened Captivation	{Metamagic}	You can infuse your enchantments and illusions with more power.	\N	/Feats.aspx?ID=3362	8	\N	\N	\N	\N	\N	Archetype	\N	Captivator Dedication	Common	\N	\N
e4764a26-d8b0-4989-a9d1-471413ebf935	Helt's Spelldance	{}	Ranik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique.	\N	/Feats.aspx?ID=4130	8	\N	\N	\N	Wizard	\N	Class	\N	Expert in Performance	Uncommon	\N	\N
865dea99-e8b4-4693-a0b8-c29ce1f841ed	Hot Foot	{}	Using a carefully aimed shot, you make a creature “dance.”	\N	/Feats.aspx?ID=3254	8	\N	\N	\N	\N	\N	Archetype	\N	Pistol Phenom Dedication	Common	\N	\N
486d3a24-b3fd-4455-b798-4a01a990b8eb	Hulking Size	{Evolution}	Your eidolon grows substantially.	\N	/Feats.aspx?ID=2919	8	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
e3e2c792-2dbb-46a9-8533-16de4af80a57	Ilverani Purist	{}	All twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged.	\N	/Feats.aspx?ID=4118	8	\N	\N	\N	\N	\N	Skill	\N	Twilight Speaker Dedication	Common	\N	\N
76edddee-8734-4b46-8c2a-4d21219b1ba3	Impassable Wall Stance	{Stance}	You refuse to let foes past your guard.	\N	/Feats.aspx?ID=1091	8	\N	\N	\N	Fighter	\N	Class	\N	Attack of Opportunity	Uncommon	\N	\N
6cdc607c-d9df-4abe-8042-8eacf01b4ada	Impenetrable Fog	{Impulse,Manipulate,Overflow,Primal,Water}	Fog condenses in a chaotic, swirling pattern, thick enough that it seems to push back against you.	\N	/Feats.aspx?ID=4275	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
dfc93768-62ee-4376-85c6-c04e88b2267d	Impervious Vehicle	{}	From armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat.	\N	/Feats.aspx?ID=3152	8	\N	\N	\N	\N	\N	Archetype	\N	Vehicle Mechanic Dedication	Common	\N	\N
ff35ef6d-e769-4236-903e-b2143ae9bf96	Improved Command Corpse	{}	When you use Command Undead on a mindless undead, if the undead succeeds at its save but doesn't critically succeed, it becomes your minion for 1 round.	\N	/Feats.aspx?ID=3886	8	\N	\N	\N	\N	\N	Archetype	\N	Command Corpse	Uncommon	\N	\N
57ece94f-66f2-4fc5-a08c-6168160f0a10	Improved Elemental Blast	{}	The power of your elemental blast improves.	\N	/Feats.aspx?ID=4337	8	\N	\N	\N	\N	\N	Archetype	\N	Kineticist Dedication	Common	\N	\N
c91edb71-fce4-4575-ae96-b90dbc465a3f	Improved Invigorating Elixir	{}	Choose physical invigoration or mental invigoration, and add the listed conditions to those you can choose for an invigorating elixir.	\N	/Feats.aspx?ID=5783	8	\N	\N	\N	Alchemist	\N	Class	\N	Invigorating Elixir	Common	\N	\N
48e512a2-babe-4976-8249-f4c9cf9af545	Improved Poison Weapon	{}	You deliver poisons in ways that maximize their harmful effects.	\N	/Feats.aspx?ID=4951	8	\N	\N	\N	Rogue	\N	Class	\N	Poison Weapon	Common	\N	\N
14eed429-9a60-4cdf-808a-694dac814103	Improvised Crafting	{Exploration,Manipulate}	You've learned to repair your equipment even in challenging circumstances, making use of what you have available.	\N	/Feats.aspx?ID=2250	8	\N	\N	\N	\N	\N	Skill	\N	Swordmaster Dedication; Expert in Crafting	Common	\N	\N
dbf61340-0ddf-4293-aeda-28d3e21ba57a	Improvised Critical	{}	You can apply critical specialization effects to improvised weapons you wield.	\N	/Feats.aspx?ID=6443	8	\N	\N	\N	\N	\N	Archetype	\N	Weapon Improviser Dedication	Common	\N	\N
db2ac828-962c-45b1-bcc8-dc7764915574	Incredible Aim	{Concentrate}	By spending a moment to focus, you can ensure your attack strikes true.	\N	/Feats.aspx?ID=4813	8	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
ffa9119e-171e-4a0d-b73a-01b59de30c49	Incredible Beastmaster Companion	{}	Your mature animal companions continue to grow and develop.	\N	/Feats.aspx?ID=6272	8	\N	\N	\N	\N	\N	Archetype	\N	Mature Beastmaster Companion	Common	\N	\N
0992041f-63d0-4c1c-b9d6-b8699fa906b2	Incredible Companion (Druid)	{}	Your animal companion continues to grow and develop.	\N	/Feats.aspx?ID=4737	8	\N	\N	\N	Druid	\N	Class	\N	Mature Animal Companion (Druid)	Common	\N	\N
91c69178-fae9-4ef8-bf25-2d3cc430552f	Incredible Construct Companion	{}	Thanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes.	\N	/Feats.aspx?ID=3065	8	\N	\N	\N	Inventor	\N	Class	\N	Advanced Construct Companion	Common	\N	\N
37598ef0-6bd3-4151-8365-e329ea586c9a	Incredible Familiar	{Animist}	Your familiar is imbued with even more magic than other familiars.	\N	/Feats.aspx?ID=5004	8	\N	\N	\N	Witch	\N	Class	\N	Enhanced Familiar	Common	\N	\N
1c660fa0-d0ec-4650-abcc-7e0a15494a3e	Incredible Megafauna Companion	{}	Under your care and training, your megafauna companion has realized its innate potential.	\N	/Feats.aspx?ID=3448	8	\N	\N	\N	\N	\N	Archetype	\N	Mature Megafauna Companion	Common	\N	\N
ab39c03c-34fa-4180-b55d-5ec724ff2014	Incredible Mount	{}	Under your care and training, your mount has realized its innate potential.	\N	/Feats.aspx?ID=6293	8	\N	\N	\N	\N	\N	Archetype	\N	Impressive Mount	Common	\N	\N
ab4b71da-8c0f-41ca-aef9-82767b04f959	Incredible Reanimated Companion	{}	You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities.	\N	/Feats.aspx?ID=3649	8	\N	\N	\N	\N	\N	Archetype	\N	Advanced Reanimated Companion	Common	\N	\N
91a70c9b-5cf7-4ef8-95c0-dee13f2cce71	Inspired Stratagem	{}	During your daily preparations, you can review stratagems for the day’s adventures with up to five allies.	\N	/Feats.aspx?ID=4952	8	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
e7b6f4b8-7e22-4175-b6f0-2941ef93caef	Instinctive Maneuvers	{Animist,Apparition}	When you allow an apparition control over your body, it might vent its fury against your foes.	\N	/Feats.aspx?ID=7136	8	\N	\N	\N	\N	\N	\N	\N	Relinquish Control	Common	\N	\N
cb50a8cf-5e19-4009-b7d6-464579f11210	Instinctive Strike	{}	You trust your instincts and your sense of smell, using all your senses to pinpoint your opponent's location.	\N	/Feats.aspx?ID=5840	8	\N	\N	\N	Barbarian	\N	Class	\N	Acute Scent or Scent	Common	\N	\N
8f731a22-0837-40c8-9b3e-bced13330faf	Interposing Crowd	{}	Your enemies can’t stop you when there’s a host of people between you.	\N	/Feats.aspx?ID=7729	8	\N	\N	\N	\N	\N	Archetype	\N	Lost in the Crowd	Common	\N	\N
bb6d5138-937c-4e23-aa49-e39d6a0a54f7	Interrupt Charge	{}	You attempt to snag the foe before they run away.	reaction	/Feats.aspx?ID=3578	8	\N	\N	\N	\N	Trigger: A foe within reach attempts to move away from you.	Archetype	\N	Knight Vigilant	Common	\N	\N
eb7b8afb-9308-4088-a3ab-923d6b84bbd7	Into the Fray	{}	You charge into battle with shield-splintering fury.	\N	/Feats.aspx?ID=6439	8	\N	\N	\N	\N	\N	Archetype	\N	Viking Dedication	Common	\N	\N
954a948b-8a9c-4c64-9ab8-a03068822cc3	Invoke Defense	{Morph}	You manifest a defensive quality of spirits all around, such as the thick hide of an animal spirit or the sturdy bark of a nature spirit.	\N	/Feats.aspx?ID=7584	8	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Invoker Dedication	Common	\N	\N
dfaf0e68-2a69-4fcc-a7e1-2cda78b43508	Invoke the Crimson Oath	{}	You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon.	\N	/Feats.aspx?ID=1098	8	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication	Common	\N	\N
78629192-0c4c-4e42-93e1-a2950d979aaf	Invulnerable Rager	{}	Even the heaviest armors serve only to enhance your unbridled fury.	\N	/Feats.aspx?ID=5841	8	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
282b78ef-e838-4b72-9eeb-76e309022176	Ironblood Stance	{Stance}	You enter the stance of impenetrable iron, refusing to yield to any blow.	\N	/Feats.aspx?ID=6011	8	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
e390b7a6-560c-4901-9374-38dc7f263e3f	Jellyfish Stance	{Stance}	You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity.	\N	/Feats.aspx?ID=4077	8	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
3ec7bdff-f2d9-451a-bf76-683cc5f53109	Juggernaut Charge	{Flourish,Guardian}	As you move forward in a rush, you put the weight of your armor behind an attack that can drag a foe with you.	\N	/Feats.aspx?ID=7858	8	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
951d47fa-c5a9-4607-ae00-dc7bfe2597ec	Jumping Jenny Display	{}	This multi-sequence rocket blasts confetti at a series of altitudes.	\N	/Feats.aspx?ID=3248	8	\N	\N	\N	\N	\N	Archetype	\N	Firework Technician Dedication	Common	\N	\N
c67cd14a-443e-4250-bded-f82badb10ea1	Kaiju Stance	{Polymorph,Stance}	Your encounter with one of the rare forces of nature known as kaiju has imbued you with knowledge of a martial art that allows you to emulate a fraction of their power.	\N	/Feats.aspx?ID=7110	8	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
020f607e-e28a-40cc-991d-e88217087e53	Kaleidoscopic Entreaty	{Concentrate,Spellshape,Visual}	If your next action is to cast entreat spirit, you can cause that spirit to unleash a brilliant display of color, light, and sound in a 10-foot emanation centered on you.	\N	/Feats.aspx?ID=7574	8	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Emissary Dedication	Common	\N	\N
56d9ee63-3d99-404c-8163-08c8a3eecdd0	Kindle Inner Flames	{Fire,Impulse,Primal,Stance}	As a candle can light another, you awaken the latent potential to channel fire in other creatures.	\N	/Feats.aspx?ID=4244	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
fdff4d41-336f-4e40-9da9-19fc6ba8f080	Knight's Retaliation	{}	You knock the enemy's blow aside and twist, unbalancing your foe.	reaction	/Feats.aspx?ID=3635	8	\N	\N	\N	Swashbuckler	Trigger: An undead creature within your reach critically fails a Strike against you.	Class	\N	Trained in Athletics	Uncommon	\N	\N
245c2742-a329-4e68-9af3-25875f4355c5	Know Your Enemy	{}	You aim to turn knowledge into power against your foes.	\N	/Feats.aspx?ID=7017	8	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication; Strategist Stance	Common	\N	\N
262e0de6-5b79-4051-b16e-20d2752b016c	Know-It-All	{}	When you Recall Knowledge, you gain additional information or context.	\N	/Feats.aspx?ID=4607	8	\N	\N	\N	Thaumaturge	\N	Class	\N	[Bard] enigma muse	Common	\N	\N
111926f6-98d2-4ffa-9524-b25c05009492	Knowledge is Power	{}	Your academic knowledge about a creature allows you to subtly alter your magic to defeat them.	\N	/Feats.aspx?ID=5039	8	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
121abd8b-1df9-49ef-ae76-003a48489011	Larcenous Hand	{}	When you cast _mage hand_, you can modify it to steal an object from the target.	\N	/Feats.aspx?ID=3384	8	\N	\N	\N	\N	\N	Archetype	\N	Agile Hand; Pickpocket	Common	\N	\N
f482ceb4-c1e9-4a20-994e-f8da1c118adf	Lead by Example	{Flourish}	You telegraph your next attack to let your allies in on your strategy.	\N	/Feats.aspx?ID=7693	8	\N	\N	\N	\N	\N	Archetype	\N	Blackjacket Dedication	Common	\N	\N
16fa7e9b-3bb9-4af3-a37c-66822e9ed5be	Leap and Fire	{}	You're quick enough to line up a shot even while diving to the ground.	\N	/Feats.aspx?ID=3179	8	\N	\N	\N	Gunslinger	\N	Class	\N	Hit the Dirt!	Common	\N	\N
f1a5fb28-d686-4cce-a081-294bc51fb80d	Lesson of Mutual Gambits	{Concentrate}	You create an opening for your student, setting them up for their own attack.	\N	/Feats.aspx?ID=7949	8	\N	\N	\N	\N	\N	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
5852515f-5cb7-45b4-8eed-6b4f789e0424	Lesson of Sympathetic Vulnerability	{Concentrate}	You temporarily borrow the essence of your student's attack to infuse yourself.	\N	/Feats.aspx?ID=7950	8	\N	\N	\N	\N	Trigger: Your student triggered a creature's weakness to energy damage with a Strike or spell on their previous turn.	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
132c89da-d88b-486a-98ae-b343c22c4e1b	Lesson of the Splintered Aegis	{Concentrate,Fortune}	With your attack, you demonstrate to your student a hole in your enemy's defenses.	\N	/Feats.aspx?ID=7951	10	\N	\N	\N	\N	\N	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
a8120e22-e3db-4ad4-ab26-2f6075e870a1	Lethargy Poisoner	{}	You've learned more than the use of hand crossbows.	\N	/Feats.aspx?ID=7918	8	\N	\N	\N	\N	\N	Archetype	\N	Crossbow Infiltrator Dedication; Trained in Crafting	Common	\N	\N
92f904ae-d5eb-4e40-8659-d473a9f19ff0	Levered Swing	{Move}	You can wrap your lash around a tree branch or railing, then pull yourself where you need to go.	\N	/Feats.aspx?ID=5479	8	\N	\N	\N	\N	\N	Archetype	\N	Thlipit Contestant Dedication; Master in Athletics	Common	\N	\N
cb4c9ff1-59df-44fe-bddc-c00cedb074ba	Levering Strike	{Press}	Strike your foe and make them unbalanced	\N	/Feats.aspx?ID=1196	8	\N	\N	\N	\N	\N	Archetype	\N	Staff Acrobat Dedication	Uncommon	\N	\N
32745dcf-4c86-4a4e-9961-ada11bb36a46	Lightning Rings' Intervention	{Electricity,Manipulate}	Your familiar learns to empower spells with an electrical discharge.	\N	/Feats.aspx?ID=7101	8	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication	Common	\N	\N
8e2cc53a-664a-4fcc-bd24-a2890109b6de	Lingering Flames	{}	When you cast _fireball_, you can modify its effects to set creatures in its area aflame.	\N	/Feats.aspx?ID=3385	8	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _fireball_	Common	\N	\N
2f85eb54-3de8-4468-a734-1c6446f691dd	Lion's Fury	{}	You gain access to the lion scythe's and sun sling's critical specialization effects.	\N	/Feats.aspx?ID=3412	8	\N	\N	\N	\N	\N	Archetype	\N	Lion's Might	Common	\N	\N
e44c97b4-73c6-41c4-9324-5864a58f68e2	Lion's Magic	{}	Many Lion Blades enhance their words with a bit of magic. 	\N	/Feats.aspx?ID=7730	8	\N	\N	\N	\N	\N	Archetype	\N	Lion Blade Dedication	Common	\N	\N
295fcef8-a310-4f1e-9cb0-df91e02dc21b	Live Ammunition	{}	There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation.	\N	/Feats.aspx?ID=3227	8	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
ad2c3204-2983-476c-b881-1dd3e678538f	Living for the Applause	{}	Nothing can stop you as long as you have an audience cheering you on.	reaction	/Feats.aspx?ID=4142	8	\N	\N	\N	\N	Trigger: You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.	Archetype	\N	Gladiator Dedication	Uncommon	\N	\N
7395d3db-5382-4534-a530-f31df49d1746	Loaner Spell	{}	During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day.	\N	/Feats.aspx?ID=1797	8	\N	\N	\N	Rogue	\N	Class	\N	Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion	Common	\N	\N
b4b52061-b31d-4eb5-97c9-ee37ddfc61c7	Lobbed Attack	{}	Make an unexpected ranged attack with a Juggled item.	\N	/Feats.aspx?ID=1191	8	\N	\N	\N	\N	\N	Archetype	\N	Master in Performance; Juggler Dedication	Uncommon	\N	\N
e6ae53b4-8850-4f94-a5c5-1bec248a9047	Lore Seeker	{}	You see what others don’t, and you’ve developed magical tricks to find hidden truth.	\N	/Feats.aspx?ID=1131	8	\N	\N	\N	\N	\N	Archetype	\N	Scrollmaster Dedication	Common	\N	\N
d60d0058-c34d-4b5b-8cf0-06b715c2615f	Lorefinder	{}	You know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them.	\N	/Feats.aspx?ID=2663	8	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
6f5f92c3-cb22-4df4-a15d-b0d6266bc0b3	Magic Ammunition	{Magical}	You imbue your ammunition with raw and potent magic, transforming it to suit your needs in any situation.	\N	/Feats.aspx?ID=6320	8	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Archer Dedication	Common	\N	\N
daf15987-6b9b-4933-8c22-a9e14b2f6f88	Magic Finder	{}	You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions.	\N	/Feats.aspx?ID=2234	8	\N	\N	\N	\N	\N	Archetype	\N	Scrollmaster Dedication	Common	\N	\N
115743f1-dab7-422a-b7bc-182e9334369d	Magical Adept	{Evolution}	Your eidolon gains more magic.	\N	/Feats.aspx?ID=2920	8	\N	\N	\N	Summoner	\N	Class	\N	Magical Understudy	Common	\N	\N
66dc56a2-2ec0-4f35-9711-621bc1cc16e4	Magical Knowledge	{}	Increase your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert.	\N	/Feats.aspx?ID=3747	8	\N	\N	\N	\N	\N	Archetype	\N	Thaumaturge Dedication; trained in one of Arcana, Nature, Occultism, or Religion and expert in another	Common	\N	\N
c104f17c-cc31-46f5-a20a-57d31d66d60b	Majestic Proclamation	{}	You announce your name to your enemies, bringing your constellation to bear in a blinding display.	\N	/Feats.aspx?ID=6741	8	\N	\N	\N	\N	\N	Archetype	\N	Starlit Sentinel Dedication	Common	\N	\N
bc4f77e3-9190-42f9-824d-df7fb1bbb17f	Makeshift Strike	{}	You quickly snatch up whatever is nearby and then attack with it as an improvised weapon.	\N	/Feats.aspx?ID=6444	8	\N	\N	\N	\N	\N	Archetype	\N	Weapon Improviser Dedication	Common	\N	\N
a88e6bc6-4b36-4c8b-bc3e-90b8a33a1af6	Malleable Mental Forge	{}	You open your mind to further weapon customization.	\N	/Feats.aspx?ID=3868	8	\N	\N	\N	\N	\N	Archetype	\N	Mental Forge	Common	\N	\N
fe615e91-9d1f-4f65-b06a-0dca342b93a8	Manifold Modifications	{Modification}	You've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure.	\N	/Feats.aspx?ID=3066	8	\N	\N	\N	Inventor	\N	Class	\N	initial modification	Common	\N	\N
341a4912-047a-4d7f-9e48-c1a0432bd399	Mantis Form	{}	You gain the _mantis form_ focus spell	\N	/Feats.aspx?ID=6524	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Red Mantis Magic	Common	\N	\N
0a03d0e3-5e4c-4091-8a84-7a72356f3bd1	Many Guises	{}	You can take on any number of mundane guises.	\N	/Feats.aspx?ID=6432	9	\N	\N	\N	\N	\N	Archetype	\N	Shifting Faces	Common	\N	\N
f582cd34-4b15-4304-9a6f-fc61afe9a0e4	Martyr	{Spellshape}	You go to extreme lengths to support your allies, even when it means bringing harm to yourself.	\N	/Feats.aspx?ID=4669	8	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
c154b7e3-69d7-4dec-bf70-2a66d7252c05	Masked Casting	{}	You harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects.	free	/Feats.aspx?ID=1083	8	\N	\N	\N	\N	Trigger: You begin Casting a Spell.	Archetype	\N	Hellknight Signifer Dedication	Common	\N	\N
0bb9c26c-0437-459e-b941-07b3c26c8d02	Mental Static	{Enchantment,Mental,Nonlethal,Occult}	Your thoughts sting back when a lesser mind tries to invade your own.	reaction	/Feats.aspx?ID=3674	8	\N	\N	\N	Psychic	Trigger: You roll a critical success on a Will save against a mental effect from a creature.	Class	\N	\N	Common	\N	\N
02a9e0f5-897f-49fc-bc46-b8ec9cde89ce	Metabolize Element	{}	Your rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy.	reaction	/Feats.aspx?ID=4346	8	\N	\N	\N	\N	Trigger: You take damage from a foe's spell or magical ability with a trait of one of the elements in your elemental philosophy.	Archetype	\N	Elementalist Dedication	Common	\N	\N
d7c9db2d-fccb-43b9-b15a-cd27bb89873a	Mighty Bulwark	{Guardian}	Thanks to the incredible connection you have forged with your armor, you can use it to shrug off an extensive array of dangers.	\N	/Feats.aspx?ID=6413	8	\N	\N	\N	\N	\N	Archetype	\N	Sentinel Dedication	Common	\N	\N
69977a28-81a4-42f5-8578-bde79938e3a1	Mind Projectiles	{}	You have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon.	\N	/Feats.aspx?ID=3869	8	\N	\N	\N	\N	\N	Archetype	\N	Mind Smith Dedication	Common	\N	\N
5958e415-07e8-4937-b89c-e43630e2b04c	Miniaturize	{Evolution}	Your eidolon can shrink even further.	\N	/Feats.aspx?ID=2921	8	\N	\N	\N	Summoner	\N	Class	\N	Shrink Down	Common	\N	\N
c9a80bcf-35a4-43d9-bced-28acf667bca7	Minor Omen	{Divination,Fortune,Occult}	The stars warn you of danger in the nick of time.	reaction	/Feats.aspx?ID=4068	8	\N	\N	\N	\N	Trigger: You fail a Reflex save.	Archetype	\N	Oatia Skysage Dedication	Common	\N	\N
9e362efe-c73e-4b90-81ff-8f67f6f3cc41	Mixed Maneuver	{}	You leverage your knowledge of martial arts to mix different maneuvers together into a single flowing combination.	\N	/Feats.aspx?ID=6012	8	\N	\N	\N	Monk	\N	Class	\N	Master in Athletics	Common	\N	\N
796603ac-a57d-426c-81f6-56208a6312db	Mobile Shot Stance	{Stance}	Your shots become nimble and deadly.	\N	/Feats.aspx?ID=4814	8	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
9599f47c-a933-49a3-be8e-9a73c4d54f7a	Monk Moves	{}	You gain a +10-foot status bonus to your Speed when you’re not wearing armor.	\N	/Feats.aspx?ID=6214	8	\N	\N	\N	\N	\N	Archetype	\N	Monk Dedication	Common	\N	\N
0e081919-e040-4c8c-a0be-8c0ad7c279d9	Monumental Maestro	{}	You’ve studied the moving compositions of Andreas Romung, a legendary maestro whose Shining Crusade anthems live on in the music for the play _Echoes of Glory_.	\N	/Feats.aspx?ID=7460	8	\N	\N	\N	\N	\N	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
bd9c73f4-e588-4dea-90c6-49bc7c1e8676	Murksight	{}	Your vision pierces through non-magical fog, mist, rain, and snow.	\N	/Feats.aspx?ID=5005	8	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
2390949e-4457-49ac-8739-233faad6a415	Mutable Familiar	{}	Your familiar's supernatural spirit has outgrown its corporeal body.	\N	/Feats.aspx?ID=6332	8	\N	\N	\N	\N	\N	Archetype	\N	Familiar Master Dedication	Common	\N	\N
a70038fe-50fe-4f27-b123-380877f07688	Mutant Physique	{}	Basic mutagens that affect your physical form can bring out the beast within you, turn you nigh invincible, or make your body more elastic.	\N	/Feats.aspx?ID=5784	8	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
34fad8af-10e0-4a9b-9d8f-f239f2a49b94	Mysterious Breadth	{}	Increase the spell slots you gain from oracle archetype feats	\N	/Feats.aspx?ID=6222	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Oracle Spellcasting	Common	\N	\N
cd1a2f52-e103-496c-b81f-039da287aa1a	Necromantic Bulwark	{}	Regular exposure to necromantic effects left you better able to defend against them.	\N	/Feats.aspx?ID=3606	8	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
b53198d1-84d2-4e5f-a8ab-316a227c476b	Necromantic Tenacity	{}	Reduce the power that necromantic effects hold over you.	\N	/Feats.aspx?ID=886	8	\N	\N	\N	\N	\N	Archetype	\N	Necromantic Resistance	Common	\N	\N
8141f9b5-e9be-4c3c-bcc7-7cce512ee246	Nimble Roll	{}	You throw yourself into a roll to escape imminent danger.	\N	/Feats.aspx?ID=4953	8	\N	\N	\N	Rogue	\N	Class	\N	Nimble Dodge	Common	\N	\N
533cd54f-391d-4471-8e77-ce8784d8f749	Nothing Personal	{Concentrate}	When you’re on a job, you can’t allow anyone to stop you.	\N	/Feats.aspx?ID=7694	8	\N	\N	\N	\N	\N	Archetype	\N	Mercenary Motivation	Common	\N	\N
b07fa626-0989-4af9-9a6a-daf51dbee76c	Occult Breadth	{}	Your repertoire expands, and you can cast more occult spells each day.	\N	/Feats.aspx?ID=5063	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Bard Spellcasting	Common	\N	\N
914ee884-2039-4db1-a8c9-065e49bec8a4	Officer's Education	{Commander}	You know that a broad knowledge base is critical for a competent commander.	\N	/Feats.aspx?ID=7812	8	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
18281ef0-ffed-4a9e-a409-b788ac5bdd67	Ooze Empathy	{}	You can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level.	\N	/Feats.aspx?ID=2189	8	\N	\N	\N	\N	\N	Archetype	\N	Oozemorph Dedication; at least two other class feats from the oozemorph archetype	Common	\N	\N
2479cde3-adc2-489e-a4b1-b99bf14f6628	Opportune Backstab	{}	When your enemy is hit by your ally, you capitalize upon the distraction.	reaction	/Feats.aspx?ID=4954	8	\N	\N	\N	Rogue	Trigger: A creature within your melee reach is hit by a melee attack from one of your allies	Class	\N	\N	Common	\N	\N
c9bfa8db-6205-41ab-bf59-23cdb7a17e0c	Opportunistic Grapple	{}	You use an opening to capture your prey.	reaction	/Feats.aspx?ID=6285	8	\N	\N	\N	\N	Trigger: Your prey critically fails on an attack roll against you with a melee Strike.	Archetype	\N	Bounty Hunter Dedication	Common	\N	\N
afa524a1-2728-4b16-9768-8a6aaf5e4fcc	Orator's Fillibuster	{Auditory,Concentrate,Linguistic,Mental}	When you seek to convince others of the worth of your cause, you are capable of unleashing such an entrancing torrent of rhetoric and metaphor that it is all but impossible to look away from you.	\N	/Feats.aspx?ID=7927	8	\N	\N	\N	\N	\N	Archetype	\N	Field Propagandist Dedication	Common	\N	\N
5a29d393-c020-4716-bfb1-6a3b7c38093d	Order Training	{}	You gain the lesser order benefit for the Hellknight order to which you belong.	\N	/Feats.aspx?ID=1075	8	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Armiger Dedication	Uncommon	\N	\N
5942a59d-288f-4481-8268-78f4df5641a5	Ore Fists	{}	When you enter the Stonestrike Stance, your fists appear to be covered with veins of unrefined ore.	\N	/Feats.aspx?ID=4374	8	\N	\N	\N	\N	\N	Archetype	\N	Stone Brawler Dedication	Common	\N	\N
973a0712-d65d-4d23-8c3e-f0daef57b01c	Ouroboric Pact	{Occult}	You’ve studied pacts at Cobyslarni, or learned under someone who has, and understand them to not only create a bargain between individuals, but a separate entity altogether: the pact itself.	\N	/Feats.aspx?ID=7448	8	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication; Master in Occultism	Uncommon	\N	\N
4b80c558-a54a-4542-966e-a614d53f0f20	Out of Hand	{}	Even when your limbs are severed, they remain a part of you.	\N	/Feats.aspx?ID=3563	8	\N	\N	\N	\N	\N	Archetype	\N	Zombie Dedication	Common	\N	\N
2276374a-4751-4844-9a1d-a54105352b13	Overdrive Ally	{Manipulate}	You quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly.	\N	/Feats.aspx?ID=3067	8	\N	\N	\N	Inventor	\N	Class	\N	Overdrive	Common	\N	\N
daf83e63-d773-44ee-87b8-def32c31dd24	Pack Movement	{Flourish}	You and your companion move to take down a common enemy.	\N	/Feats.aspx?ID=5427	8	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
cf4564e8-835b-4111-8978-f93d08edebd0	Pact of Infernal Prowess	{Divination,Divine}	You've sworn a pact with devils, granting you success in life in exchange for your soul in the afterlife.	\N	/Feats.aspx?ID=3826	8	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
bf680bda-1bba-4489-a70f-2a31564cb93b	Palatine Strike	{}	Your strikes are particularly deadly against supernatural creatures.	\N	/Feats.aspx?ID=7561	8	\N	\N	\N	\N	\N	Archetype	\N	Palatine Detective Dedication	Common	\N	\N
1b46797d-13aa-4d3a-b8ab-12cfa1604c2a	Paralyzing Slash	{Incapacitation,Necromancy,Occult}	Your enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds.	\N	/Feats.aspx?ID=3509	8	\N	\N	\N	\N	\N	Archetype	\N	Feverish Enzymes	Common	\N	\N
745782a1-9da6-43f7-a157-f4c3ae66c7d9	Patron's Breadth	{}	You can cast more spells each day.	\N	/Feats.aspx?ID=5103	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Witch Spellcasting	Common	\N	\N
35ea36e8-30f1-4b58-b388-02d345ab78a2	Peer Beyond	{}	You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate.	\N	/Feats.aspx?ID=2282	8	\N	\N	\N	\N	\N	Archetype	\N	Ghost Hunter Dedication	Common	\N	\N
9f14fa72-921f-41b5-8a64-b260b7c7390c	Perfect Resistance	{}	You gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: fire for Unblinking Flame, water for Unbreaking Waves, air for Unfolding Wind, and earth for Untwisting Iron.	\N	/Feats.aspx?ID=4060	8	\N	\N	\N	\N	\N	Archetype	\N	Student of Perfection Dedication	Common	\N	\N
3f1bd5ef-8bc4-4133-9a8d-d577d5b18da6	Perpetual Breadth	{}	You have expanded your supply of near-infinite items.	\N	/Feats.aspx?ID=1598	8	\N	\N	\N	Alchemist	\N	Class	\N	perpetual infusions	Common	\N	\N
2f47e4e7-b547-46cf-98cd-0b6629f9dd94	Persistent Creation	{}	You can cast _creation_ as an innate spell at will, choosing whether it is arcane or primal each time.	\N	/Feats.aspx?ID=1117	8	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Speaker Dedication	Common	\N	\N
cc0e2fb7-165b-470f-8099-51361413dad5	Phalanx Formation (Knight Vigilant)	{}	You know how to clear a line of fire for your allies.	\N	/Feats.aspx?ID=3579	8	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant	Common	\N	\N
0ec65093-1656-4d70-8378-2575f7a12d31	Physical Training	{}	You spend a lot of time focusing on your physical fitness.	\N	/Feats.aspx?ID=2251	8	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication; Expert in Acrobatics; Expert in Athletics	Common	\N	\N
14b0097f-c2e6-44be-baf7-f5fd59446bab	Piercing Doom	{}	You have grown accustomed to the curse that comes with your blessing, able to channel its effects through your attacks and forestall your own demise.	\N	/Feats.aspx?ID=7263	8	\N	\N	\N	\N	\N	Archetype	\N	Warrior Of Legend Dedication	Common	\N	\N
0c19f74e-2e29-487e-901a-e550b7d62324	Pinning Fire	{}	You target your opponent's clothing, equipment, or loose flesh with a series of piercing projectiles to pin them to the ground or a nearby surface.	reaction	/Feats.aspx?ID=6013	8	\N	\N	\N	Monk	Trigger: You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target.	Class	\N	\N	Common	\N	\N
3310e30a-5369-40eb-a6a7-2ee6c958b10c	Pinpoint Poisoner	{}	Unsuspecting targets are especially vulnerable to your poisons.	\N	/Feats.aspx?ID=5785	8	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
df3a77e7-8b8e-4be4-b904-84df46cdde2f	Pluck From the Sky	{Flourish}	The skies are your rightful place, and you will not suffer another to occupy them.	\N	/Feats.aspx?ID=5533	8	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Uncommon	\N	\N
6ac15d5a-5bb2-4ca4-9fb6-8951e72b35b3	Positioning Assault	{Flourish}	With punishing blows, you force your opponent into position.	\N	/Feats.aspx?ID=4815	8	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
c93d5f2d-0a5e-4538-b571-5951c6003b52	Positive Luminance	{}	You learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you.	\N	/Feats.aspx?ID=3464	8	\N	\N	\N	\N	\N	Archetype	\N	Hallowed Necromancer Dedication	Common	\N	\N
e66845f1-1b82-4a84-a0f1-2a9ae9c509de	Powerful Snares	{}	Your snares are particularly dif cult for enemies to avoid.	\N	/Feats.aspx?ID=516	8	\N	\N	\N	Ranger	\N	Class	\N	Master in Crafting; Snare Specialist	Common	\N	\N
e68687da-9f51-4828-8022-91380dac9ff7	Practiced Guidance	{}	You can better Aid your crop.	\N	/Feats.aspx?ID=931	8	\N	\N	\N	\N	\N	Archetype	\N	Bellflower Dedication	Uncommon	\N	\N
adb11ec2-51b3-426a-aa22-0a47c0c8752c	Precious Ammunition	{Magical}	You have learned to mimic the power that lies between magic and material.	\N	/Feats.aspx?ID=6321	8	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Archer Dedication	Common	\N	\N
09f6d458-b25b-4fc1-b70d-cb571fce2e99	Predictive Purchase (Rogue)	{}	You somehow manage to have just the thing for the situation.	\N	/Feats.aspx?ID=4955	8	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
54ff236b-f623-407b-b334-b79ec243412e	Preventative Treatment	{Secret}	You provide preventative remedies and care to help your patient fight off future maladies.	\N	/Feats.aspx?ID=3618	8	\N	\N	\N	\N	\N	Archetype	\N	Medic Dedication; Treat Condition	Uncommon	\N	\N
1eee2591-4848-4617-b913-22a983da6f11	Primal Breadth	{}	Increase the spell slots you gain from druid archetype feats by 1 for each spell rank other than your two highest druid spell slots.	\N	/Feats.aspx?ID=5078	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Druid Spellcasting	Common	\N	\N
5ca64bd6-a74d-4526-94f4-38fd82043279	Primal Guardian	{}	You grow in power as a guardian of nature.	\N	/Feats.aspx?ID=7718	8	\N	\N	\N	\N	\N	Archetype	\N	Wyldsinger	Common	\N	\N
6cd53096-bd63-448f-b8aa-8f1058e19cc1	Projectile Snatching	{}	You pluck missiles from the air and hurl them back at their source.	\N	/Feats.aspx?ID=6014	8	\N	\N	\N	Monk	\N	Class	\N	Deflect Projectile	Common	\N	\N
c2b5b3f5-df74-4122-969c-a8226ddcbcfe	Prolific Prophet Spellcasting	{}	Increase the number of spells in your repertoire and the number of spell slots you gain from prophet of Kalistrade archetype feats by 1 for each spell rank other than your two highest prophet of Kalistrade spell slots.	\N	/Feats.aspx?ID=7684	8	\N	\N	\N	\N	\N	Archetype	\N	Basic Prophet Spellcasting	Common	\N	\N
0b0059e9-1214-4845-aabb-7e303b28d999	Protect Ally	{}	You place your body between your friends and your enemies, protecting your allies against oncoming attacks.	\N	/Feats.aspx?ID=2252	8	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication	Common	\N	\N
50d28072-8561-4d62-bb85-72d01a4f56ff	Protective Pose	{Manipulate}	Many physical poses can fortify one’s health, but some poses need more than one body to accomplish.	\N	/Feats.aspx?ID=7071	8	\N	\N	\N	Summoner	\N	Class	\N	Trained in Medicine	Uncommon	\N	\N
fdf6870b-a73d-4a52-80c7-40c15b9b131d	Public Execution	{Auditory,Flourish,Linguistic}	 Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation.	\N	/Feats.aspx?ID=4143	8	\N	\N	\N	\N	\N	Archetype	\N	Assassin Dedication	Uncommon	\N	\N
467f2dc3-825c-4dc9-8594-eb77899d0623	Purify Element	{Impulse,Primal}	You turn an element into its purest form.	\N	/Feats.aspx?ID=4195	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
8caefcf8-4490-47d0-97be-3867e2ed5f17	Pushing Wind	{Air,Aura}	As you spin and glide your fans alongside your allies, you kick up a mild wind that gently carries you all forward.	\N	/Feats.aspx?ID=7045	8	\N	\N	\N	\N	\N	Archetype	\N	Fan Dancer Dedication	Common	\N	\N
6a4a952f-f922-4570-8d46-7ee78280c353	Quick Positioning	{}	You're always ready to get the jump on your target.	free	/Feats.aspx?ID=3428	8	\N	\N	\N	\N	\N	Archetype	\N	Game Hunter Dedication	Common	\N	\N
3273b04f-9ea3-4e5a-a31d-25fcb3dee2ac	Quick Shield Block	{}	You can bring your shield into place with hardly a thought.	\N	/Feats.aspx?ID=4816	8	\N	\N	\N	Fighter	\N	Class	\N	Shield Block	Common	\N	\N
8f3a5fd4-ddfc-4f89-84d8-242a3ee2635b	Quick Stow (Swordmaster)	{Manipulate}	You know that situations can change rapidly and might leave you needing to change equipment in the middle of combat.	\N	/Feats.aspx?ID=2253	8	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication	Common	\N	\N
d4739580-a6c0-491c-a6d1-381a671084f9	Raise Island	{Concentrate,Divine,Exemplar}	You churn the sea and fish up stone so your enemies together can receive their punishment.	\N	/Feats.aspx?ID=7169	8	\N	\N	\N	\N	\N	\N	\N	born of the bones of the earth or restless as the tides	Common	\N	\N
d85bc34e-1090-4b3c-a7c5-e2438f40394e	Raise Menhir	{}	You raise a druidic monument, such as a standing stone or warding tree, from the ground, creating a powerful primal ward that blocks other types of magic.	\N	/Feats.aspx?ID=4738	8	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
657e3307-8e3b-4f44-b5e2-b08e9e5d8475	Rally Support	{}	You often rely on the local populace for supplies and shelter.	\N	/Feats.aspx?ID=7936	8	\N	\N	\N	\N	\N	Skill	\N	Guerrilla Dedication; trained in either Diplomacy or Intimidation	Common	\N	\N
446cc325-3fbe-4a0e-9f1c-ba8f1da98f35	Rallying Banner	{Brandish,Commander,Emotion,Healing,Mental,Visual}	Your banner waves high, reminding your allies that the fight can still be won.	\N	/Feats.aspx?ID=7813	8	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3a5dbdb5-95a7-403c-b93d-c978bb7de4ce	Read Disaster	{Exploration,Prediction}	You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future.	\N	/Feats.aspx?ID=6067	8	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
68b5cd32-8f6e-4a8f-a53f-4f40b36a697f	Reading the Signs	{Concentrate}	You have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a _Deck of Many Things_.	\N	/Feats.aspx?ID=4160	8	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
f084f295-af12-4990-a5a9-2303ff334605	Recognize Threat	{}	You quickly assess the threat so you can relay the information to your team.	free	/Feats.aspx?ID=1127	8	\N	\N	\N	\N	Trigger: Your first turn of an encounter begins, and you can see a creature.	Skill	\N	master in a Recall Knowledge skill; Pathfinder Agent Dedication	Common	\N	\N
331c7793-3738-433f-bf80-fa5303af9248	Recoiling Relocation	{Flourish,Unstable}	Your innovation contains a chamber to store a small amount of compressed exhaust gas from your Launches.	free	/Feats.aspx?ID=7962	8	\N	\N	\N	\N	Trigger: You launch your light mortar.	Archetype	\N	Munitions Master Dedication	Common	\N	\N
49c2e733-9158-4dc4-892c-e058925a1f2f	Recycled Cogwheel	{}	You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears.	\N	/Feats.aspx?ID=3137	8	\N	\N	\N	\N	\N	Archetype	\N	Trapsmith Dedication	Common	\N	\N
f65cd488-0a21-482f-a222-a76f8ca8a9af	Reflexive Courage	{Auditory,Concentrate}	You bellow a ferocious call to arms, inspiring yourself to lash out at a foe.	reaction	/Feats.aspx?ID=4608	8	\N	\N	\N	Bard	Trigger: A creature within your reach uses an auditory effect, manipulate action, or move action; makes a ranged attack; or leaves a square during its move action	Class	\N	warrior muse	Common	\N	\N
9cc5a590-baa1-43b1-a9ae-a18c8ede21ff	Reflexive Grip	{}	You keep hold of your weapons even when knocked out.	\N	/Feats.aspx?ID=2254	8	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication	Common	\N	\N
25f47ec4-f107-4a0f-9135-a2e706779fcd	Rejoice in Solstice Storm	{Concentrate,Divine,Exemplar,Manipulate}	You hold your arms out, and the fury of the seasons comes to your jubilant embrace.	\N	/Feats.aspx?ID=7170	8	\N	\N	\N	\N	\N	\N	\N	whose cry is thunder or dancer in the seasons	Common	\N	\N
ef0d7883-326b-4e55-8f41-1fd78a49a3b6	Reminder of the Greater Fear	{Vigilante}	You give a target a stern glower to remind them that it is you, and no one else, they should truly fear.	reaction	/Feats.aspx?ID=3336	8	\N	\N	\N	\N	Trigger: Another creature within 30 feet of you that can see you would gain the frightened condition.	Archetype	\N	Master in Intimidation; Vigilante Dedication	Common	\N	\N
18b6a9cf-de6c-428a-b557-6994e074549e	Remove Presence	{Amp,Illusion,Mental,Occult}	Your spell reaches into the mind of a creature and removes you from it.	\N	/Feats.aspx?ID=3675	8	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
7f428c02-35db-42fb-98d3-932136a6d670	Renewed Vigor	{Concentrate,Rage}	Through the haze of battle, you quickly recover your raging vigor.	\N	/Feats.aspx?ID=5842	8	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
d12ab3e4-640c-49f7-b311-4fd4aee7d9ee	Repositioning Block	{Guardian}	As you absorb a blow from an enemy, you can use their attack's momentum against them.	free	/Feats.aspx?ID=7859	8	\N	\N	\N	\N	Trigger: You used Shield Block to prevent damage from an adjacent creature’s attack.	\N	\N	Shield Block	Common	\N	\N
9e55529a-c055-4011-a61c-7da75bebe426	Resounding Bravery	{}	Even your fears serve as fuel for your fighting spirit.	\N	/Feats.aspx?ID=4817	8	\N	\N	\N	Fighter	\N	Class	\N	bravery	Common	\N	\N
f1fc0be9-b8ea-4592-ad58-a7186e62e7a8	Restorative Channel	{}	You can remove conditions with divine grace.	\N	/Feats.aspx?ID=4670	8	\N	\N	\N	Cleric	\N	Class	\N	healing font	Common	\N	\N
0e2da518-23db-45c7-8427-a2560b1549b7	Retaliatory Cleansing	{}	You twist your hand in front of the blow, ensuring the enemy's attack shatters the required _holy water_ or bomb.	reaction	/Feats.aspx?ID=3636	8	\N	\N	\N	Alchemist	Trigger: You would take damage from an adjacent creature's Strike.	Class	\N	\N	Uncommon	\N	\N
c53f40c5-58d5-4ebf-a2c8-6fee239f24f8	Retch Rust	{Impulse,Metal,Overflow,Primal}	You exhale tendrils formed from flakes of rusted metal.	\N	/Feats.aspx?ID=4260	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
f2fcf326-a9a7-44b2-9eff-ba60478c2ae2	Reversing Charge	{}	You dive into the fray before rewinding yourself to safety.	\N	/Feats.aspx?ID=3850	8	\N	\N	\N	\N	\N	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
ab02f8bc-ccb9-45b2-b756-f05b204bc23c	Ricochet Stance (Rogue)	{Stance}	You adopt a stance to rebound your thrown weapons toward you.	\N	/Feats.aspx?ID=4956	8	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
6172f043-e08c-44e7-acf4-28f82d094c01	Rippling Spin	{Flourish,Occult,Water}	After the triggering attack is done, Step	reaction	/Feats.aspx?ID=7499	8	\N	\N	\N	Monk	Trigger: You’re hit by a physical melee attack by an attacker you can see that’s in reach.	Class	\N	Reflective Ripple Stance	Common	\N	\N
fd9b0dd3-46a3-4507-b502-86dc48a25b8f	Rivethun Devotion	{}	Through study, dedication, and introspection, you’ve learned to wield magic that affects the spirit.	\N	/Feats.aspx?ID=7575	8	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Emissary Dedication	Common	\N	\N
c41e37bd-049c-4b7f-b350-bdd974a67d72	Rule of Three	{Auditory,Linguistic,Magical}	Heroes learn from their previous failures, often succeeding on the third attempt.	reaction	/Feats.aspx?ID=3037	8	\N	\N	\N	\N	Trigger: The villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn.	Archetype	\N	Folklorist Dedication	Common	\N	\N
f73b2673-5813-42b9-8213-576d70ffd049	Runic Impression	{}	You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks.	\N	/Feats.aspx?ID=2865	8	\N	\N	\N	Magus	\N	Class	\N	focus pool	Common	\N	\N
148415bb-1025-4c6e-b20f-1115e25f2373	Running Tackle	{}	You charge, throwing your body at your foe in a vicious tackle.	\N	/Feats.aspx?ID=6451	8	\N	\N	\N	\N	\N	Archetype	\N	Wrestler Dedication	Common	\N	\N
0823dfc0-752c-433e-b165-885af5427eda	Rupture Stomp	{}	Every dwarf knows that the rock they walk upon can be either a best friend or a treacherous path.	\N	/Feats.aspx?ID=4178	8	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
5a069bf4-5d42-4776-a21e-c6eaa0b42ceb	Sacrifice Armor	{}	With divine awareness, you twist your body to lessen the impact of an attack.	reaction	/Feats.aspx?ID=1678	8	\N	\N	\N	Champion	Trigger: You are hit by a Strike that deals physical damage.	Class	\N	\N	Common	\N	\N
c4cedefc-6346-4d7f-be09-ef1eb162d089	Safeguard Soul	{Abjuration,Divine}	You've girded your soul against outside interference.	\N	/Feats.aspx?ID=3472	8	\N	\N	\N	\N	\N	Archetype	\N	Soul Warden Dedication	Common	\N	\N
2c007d6c-ebcf-48bd-b827-44dfa0aced07	Sanctify Armament	{Divine}	You touch a weapon and bring it into concordance with your deity.	\N	/Feats.aspx?ID=4671	8	\N	\N	\N	Cleric	\N	Class	\N	holy or unholy trait	Common	\N	\N
c1378f4e-c889-4e81-a233-1acc936ac2e5	Sanguivolent Roots	{Impulse,Overflow,Plant,Primal,Wood}	Blood-drinking vines grow from the ground in a 15-foot burst within 120 feet.	\N	/Feats.aspx?ID=4290	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
02184c07-62ec-46b1-aea5-861365b158a9	Scarecrow	{}	You fight fiercely to protect your crop.	\N	/Feats.aspx?ID=929	8	\N	\N	\N	\N	\N	Archetype	\N	Bellflower Dedication	Uncommon	\N	\N
652d31a6-b1db-45a6-8652-261f1e763111	Scattered Fire	{}	When you cast _fireball_, you can modify its area to be two non-overlapping 10-foot bursts.	\N	/Feats.aspx?ID=3386	8	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _fireball_	Common	\N	\N
ca228d1b-7767-41e6-aa94-ef46af79f6ec	Scattering in Spring	{}	You evade an incoming attack by twisting your enemy’s tactics in your favor.	reaction	/Feats.aspx?ID=7111	8	\N	\N	\N	Monk	Trigger: An enemy within your reach targets you with a melee attack, and you're aware of the attack.	Class	\N	Twisting Petal Stance;	Common	\N	\N
231747d5-7d1a-4d11-adf6-038a0396492e	Scholar's Hunch	{Fortune,Occult}	Scholarly debates have taught you to think on your feet.	reaction	/Feats.aspx?ID=4069	8	\N	\N	\N	\N	Trigger: You fail a Lore or Occultism skill check.	Archetype	\N	Oatia Skysage Dedication	Common	\N	\N
d01255ce-d02c-4db6-a976-886ffe13da48	Second Blessing	{}	Your continued service grants you another boon.	\N	/Feats.aspx?ID=5907	8	\N	\N	\N	Champion	\N	Class	\N	blessing of the devoted	Common	\N	\N
ff73497e-66f4-42a5-bb95-365c31b3a00f	Selfless Parry	{}	You protect those near to you with a flash of steel and a stroke of good luck.	\N	/Feats.aspx?ID=6315	8	\N	\N	\N	\N	\N	Archetype	\N	Dueling Parry (Fighter); Duelist Dedication	Common	\N	\N
ab8215b2-3bf3-489e-a7a5-0e8c45c5fca7	Sense Chaos	{}	You sense chaos as an unsettling feeling of nervous energy.	\N	/Feats.aspx?ID=1079	8	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Dedication	Common	\N	\N
267f2f9e-f052-4968-8225-e351423c0297	Sense Holiness	{}	The presence of goodness sickens you with its saccharine self-righteousness.	\N	/Feats.aspx?ID=7520	8	\N	\N	\N	Champion	\N	Class	\N	\N	Uncommon	\N	\N
07a51100-d4ea-4773-be27-80c3d91ec326	Sense Unholiness	{}	You sense the truly wicked as a queasy or foreboding feeling.	\N	/Feats.aspx?ID=7521	8	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
b07a0906-0b60-4e73-b579-49e9788a057c	Shadow Spell	{Metamagic,Shadow}	You attach a piece of your shadow to a spell to cloud the senses and cause mischief.	\N	/Feats.aspx?ID=3012	8	\N	\N	\N	\N	\N	Archetype	\N	Shadowcaster Dedication	Common	\N	\N
3cb9d55d-76d7-438e-a69e-1fed0e528862	Shadowdancer Dedication	{Dedication}	You dedicate yourself to the shadows.	\N	/Feats.aspx?ID=2067	8	\N	\N	\N	\N	\N	Archetype	\N	Master in Stealth; Expert in Performance	Common	\N	\N
dffeeafa-13cc-4b68-b469-b784774a0ec2	Shamble	{}	You may be slower than you were in life, but your pace is unfaltering.	\N	/Feats.aspx?ID=3564	8	\N	\N	\N	\N	\N	Archetype	\N	Zombie Dedication	Common	\N	\N
aaa1a216-a795-478a-9050-5a0236e5bcc6	Shambling March	{}	Your horde is swifter, marching in time to your command.	\N	/Feats.aspx?ID=7967	8	\N	\N	\N	\N	\N	Archetype	\N	Necrologist Dedication	Common	\N	\N
def19e70-ac58-451e-b041-346b22c50f91	Share Rage	{Auditory,Rage,Visual}	You stoke an ally's fury.	\N	/Feats.aspx?ID=5843	8	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
5e7d7d15-7ecc-4168-9939-d7be435883ea	Sheltering Pulse	{Manipulate}	You thrust your hand or weapon into the ground and release a pulse that creates a sheltering nexus of energy for you and your allies.	\N	/Feats.aspx?ID=7029	8	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
ee458bb8-47ea-4a7a-84f4-efed9de625f1	Shield from Arrows	{Guardian}	You place your shield in the path of an oncoming projectile.	reaction	/Feats.aspx?ID=7860	8	\N	\N	\N	\N	Trigger: An adjacent ally is the target of a physical ranged Strike.	\N	\N	\N	Common	\N	\N
594c8955-b639-4cef-b34f-a27986ab10f7	Shield Wallop	{Flourish,Guardian}	Attacks with your shield knock the sense out of your foes.	\N	/Feats.aspx?ID=7861	8	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3f46ff88-67eb-4643-8de6-448c9802e8cb	Shielding Formation	{}	You have mastered unique magical techniques designed to protect your allies from harm.	\N	/Feats.aspx?ID=7982	8	\N	\N	\N	\N	\N	Archetype	\N	War Mage Dedication	Common	\N	\N
c56360e7-9c1c-4dd8-b680-5c4b64dcafab	Shoving Sweep	{}	You swing your weapon at your foe, rebuffing them back.	reaction	/Feats.aspx?ID=6370	8	\N	\N	\N	\N	Trigger: An enemy within your reach leaves a square during a move action it’s using.	Archetype	\N	Mauler Dedication; Expert in Athletics	Common	\N	\N
310e99fc-4ca9-424e-852d-75c1f5aec62e	Show-Off	{Flourish}	As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt.	free	/Feats.aspx?ID=4144	8	\N	\N	\N	\N	Trigger: You succeed at an Acrobatics or Athletics check deemed suitably challenging and meaningful by the GM.	Archetype	\N	Acrobat Dedication	Uncommon	\N	\N
d1b739a0-b3b4-4bb2-8ac3-94f80ffde47f	Sickening Bite	{}	Your saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off.	\N	/Feats.aspx?ID=3510	8	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication	Common	\N	\N
4d748691-8ddf-456c-a526-2aba86490373	Sidestep	{}	You deftly step out of the way of an attack, letting the blow continue.	reaction	/Feats.aspx?ID=4957	8	\N	\N	\N	Rogue	Trigger: The attack roll for a Strike targeting you fails or critically fails	Class	\N	\N	Common	\N	\N
e16f7163-45e0-4e3c-aa6d-cd956bb31935	Silence the Profane (Avenger)	{}	Your training included instruction on how to prevent enemy priests from using their magic against you, a technique you have now mastered and adapted.	reaction	/Feats.aspx?ID=7234	8	\N	\N	\N	\N	Trigger: A creature you can observe within reach of your deity’s favored weapon casts a spell.	Archetype	\N	Avenger Dedication	Common	\N	\N
0cf66f0c-a4bf-473e-96cc-4d79736df0db	Silence the Profane (Vindicator)	{}	Your training included instruction on how to prevent enemy spellcasters from using their prayers against you.	reaction	/Feats.aspx?ID=7258	8	\N	\N	\N	\N	Trigger: A creature you can observe within reach of your deity’s favored weapon casts a spell.	Archetype	\N	Vindicator Dedication	Common	\N	\N
fe590df2-5a83-4704-8638-6247814a3b0f	Sin Reservoir	{}	During your daily preparations, you can indulge in your associated sin or meditate on its values (and risks).	\N	/Feats.aspx?ID=7487	8	\N	\N	\N	\N	\N	Archetype	\N	Runelord Dedication	Common	\N	\N
b47c53ab-e0e5-45da-b856-bc7eb6dbf35f	Siphoning Touch	{}	When you cast _vampiric touch_, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet.	\N	/Feats.aspx?ID=3387	8	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _vampiric touch_	Common	\N	\N
b449ba91-bca4-40d4-bbea-a3d1f88191f6	Skill Mastery	{}	Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert.	\N	/Feats.aspx?ID=6208	8	\N	\N	\N	\N	\N	Archetype	\N	Investigator Dedication; trained in at least one skill and expert in at least one skill	Common	\N	\N
fd66ca55-efbc-4fbb-951b-f5d2815a3235	Skill Mastery (Rogue)	{}	Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert.	\N	/Feats.aspx?ID=5096	8	\N	\N	\N	\N	\N	Archetype	\N	Rogue Dedication; trained in at least one skill and expert in at least one skill	Common	\N	\N
5e452ebd-96df-4500-9b96-379cfac0676c	Skim Scroll	{}	You can activate the magic of a scroll with a cursory read as you draw it from your belt.	\N	/Feats.aspx?ID=6402	8	\N	\N	\N	\N	\N	Archetype	\N	Scroll Trickster Dedication	Common	\N	\N
20590602-5fca-4880-9925-1190925af94d	Skyseeker	{Electricity,Evocation,Sonic}	You Leap toward an opponent.	\N	/Feats.aspx?ID=2201	8	\N	\N	\N	\N	\N	Archetype	\N	Sky and Heaven Stance	Common	\N	\N
f1ef9bfb-a652-4743-84cc-56e328f180fa	Slayer's Blessing	{Manipulate}	You carry scraps of materials dangerous to undead and can apply them to your weapon.	\N	/Feats.aspx?ID=3481	8	\N	\N	\N	\N	\N	Archetype	\N	Slayer's Strike	Common	\N	\N
60d588ae-eafc-485e-bb9b-4c0db680ee7f	Slurp Up	{}	Your tongue darts out in search of refreshment.	\N	/Feats.aspx?ID=5480	8	\N	\N	\N	\N	\N	Archetype	\N	Thlipit Contestant Dedication; unarmed attack with your tongue	Common	\N	\N
fac6f1fd-cf24-4e36-8367-7bb87d2f3d24	Sly Striker	{}	Your attacks deal more damage, even against creatures that aren’t off-guard.	\N	/Feats.aspx?ID=4958	8	\N	\N	\N	Rogue	\N	Class	\N	sneak attack	Common	\N	\N
45746e93-4cef-4497-bd35-56a3b520d68a	Smoke Curtain	{}	You load an extra dose of powder into your shot, causing it to belch a cloud of smoke.	\N	/Feats.aspx?ID=3180	8	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
00a4337c-e224-445b-8ff0-5228fbe1021d	Smoldering Explosion	{}	When you cast _fireball_, you can modify the spell to leave behind a brief cloud of smoke in its area.	\N	/Feats.aspx?ID=3388	8	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _fireball_	Common	\N	\N
89e166c3-204a-4326-880c-5519ce44bbad	Snakebird's Shadow	{Flourish,Occult,Water}	Ganhil developed this technique through observing the sharp-beaked darters fishing Prada Hanam’s waters, seeking to match their speed and suppleness with the elemental flash of his blade.	\N	/Feats.aspx?ID=7500	8	\N	\N	\N	Monk	\N	Class	\N	Waterfowl Stance	Uncommon	\N	\N
6d88e2f0-4bbe-445c-98ac-54e0474a85fb	Snap Out of It! (Pathfinder Agent)	{}	Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses.	\N	/Feats.aspx?ID=2228	8	\N	\N	\N	\N	\N	Skill	\N	Master in Medicine; Pathfinder Agent Dedication	Common	\N	\N
b5e24de9-2c49-4608-9988-dba6cef1d743	Soaring Shape	{}	Wings free you from the shackles of the ground below.	\N	/Feats.aspx?ID=4739	8	\N	\N	\N	Druid	\N	Class	\N	Untamed Form	Common	\N	\N
af4fb1d8-3c34-422d-914e-5a46b70a22ac	Solar Detonation	{Fire,Impulse,Incapacitation,Overflow,Primal,Vitality}	Blinding flames explode in a swirling sphere! The detonation fills a 20-foot burst within 60 feet of you.	\N	/Feats.aspx?ID=4245	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
32cc15a7-97d2-441d-92dc-eb9963e23653	Songbird's Call	{}	You call to the wilds with the voice of a songbird, thereby summoning a cloud of its kin.	\N	/Feats.aspx?ID=5419	8	\N	\N	\N	Bard	\N	Class	\N	zoophonia muse	Common	\N	\N
70915631-3e60-4957-bf4d-d6b22b6ade56	Soul Well	{Concentrate,Manipulate,Occult}	Your brush your fingers across your _splinter of finality_, momentarily creating a metaphysical vortex from which mortal spirits struggle to escape.	\N	/Feats.aspx?ID=7707	8	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
6a4230ac-64ca-48c4-b0fb-6f15099d43d9	Soulsight	{}	Your muse has opened your senses to the world beyond. 	\N	/Feats.aspx?ID=4609	8	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
77128f4d-8e68-438c-a96c-110d1e161d52	Spell Swipe	{}	You attack in an arc and enact your spell against everyone you hit.	\N	/Feats.aspx?ID=2866	8	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
4d853e4c-fbb6-46db-84e3-8c99a804f344	Spelldrinker	{}	You temporarily add a 3rd-rank spell to your spell repertoire, as determined by the type of creature whose blood you just drank.	\N	/Feats.aspx?ID=7243	8	\N	\N	\N	\N	\N	Archetype	\N	Rising Blood Magic	Common	\N	\N
399b7849-40c2-4055-aa82-553a9962e181	Spellshield	{}	Your shield becomes a bonded item capable of storing your spells.	\N	/Feats.aspx?ID=7983	8	\N	\N	\N	\N	\N	Archetype	\N	War Mage Dedication	Common	\N	\N
fb5cca4d-7321-49fe-af5e-b27f47d3f539	Spike Skin	{Earth,Impulse,Primal}	You touch a willing creature, causing its skin to harden and form spiky protrusions.	\N	/Feats.aspx?ID=4229	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
af0c3a84-6f41-457c-9c08-5e3e6df905cb	Spirit Familiar (Witch)	{}	Your familiar can subsume its body to become pure spirit.	\N	/Feats.aspx?ID=5006	8	\N	\N	\N	Witch	\N	Class	\N	divine or occult patron	Common	\N	\N
57826373-b417-477c-bfee-9e506871b9f8	Spirit Walk	{Animist,Apparition,Aura,Exploration}	Your allied apparitions ward you against the predations of their restless peers.	\N	/Feats.aspx?ID=7137	8	\N	\N	\N	\N	\N	\N	\N	Apparition Sense	Common	\N	\N
a8649196-3244-4091-a37b-e9dc740925ca	Spirit's Anguish	{Evocation,Sonic}	You purify a spirit by coaxing it to release its anguish in a final cathartic howl.	\N	/Feats.aspx?ID=3457	8	\N	\N	\N	\N	\N	Archetype	\N	Exorcist Dedication	Common	\N	\N
ad45dec9-5280-4f3e-8669-81c4e7772a28	Sportlebore Choke	{Flourish}	Like nefarious sportlebores, a species of insect that plague adventurers by hiding in their rations as counterfeit food, your swarm can crawl down throats.	\N	/Feats.aspx?ID=5470	8	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
413e2431-f5bc-4a84-b320-3dabf51d7e75	Stab and Blast	{Flourish}	You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range.	\N	/Feats.aspx?ID=3181	8	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
2b9976a6-06d7-4651-bcf5-4830c6c94fd3	Stalwart Chant	{}	You know story after story of unyielding, valiant dwarven heroes whose minds were bulwarks against fear and confusion.	\N	/Feats.aspx?ID=7698	8	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Song	Common	\N	\N
43b378ef-7ed9-444a-bbcb-c6b1b1d2713d	Stalwart Mind	{}	When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion.	reaction	/Feats.aspx?ID=3449	8	\N	\N	\N	\N	Trigger: You fail a Will save.	Archetype	\N	Mammoth Lord Dedication	Common	\N	\N
ce6ebd0c-f0b3-4f1f-ba0d-3c630e5811a1	Standby Spell	{}	You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it.	\N	/Feats.aspx?ID=2867	8	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
57af3f04-3d71-48af-8ae2-1a3db15dfe99	Stasian Charge	{}	Charging a living body with electricity may seem like a bad idea, but you know better.	\N	/Feats.aspx?ID=7479	8	\N	\N	\N	\N	\N	Archetype	\N	In Lightning, Life	Common	\N	\N
e9ddeb44-5318-4010-a309-761dfe275dba	Stasian Smash	{}	You've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity.	\N	/Feats.aspx?ID=3130	8	\N	\N	\N	\N	\N	Archetype	\N	Sterling Dynamo Dedication	Uncommon	\N	\N
7c121212-f958-4f63-8276-b6de4c93abdd	Statement Strut	{Mental,Visual}	You have an eye for fashion and know how to sell attitude and confidence with your walk.	\N	/Feats.aspx?ID=4145	8	\N	\N	\N	\N	\N	Archetype	\N	Celebrity Dedication or Dandy Dedication	Uncommon	\N	\N
445b12a8-ccff-4ca7-92e0-d139a65c94e3	Statue	{}	Your body and equipment appear to be made of stone as you hold perfectly still.	\N	/Feats.aspx?ID=4382	8	\N	\N	\N	\N	\N	Archetype	\N	Stonebound Dedication	Common	\N	\N
a8399176-f218-4b22-848e-9c4ddbdcaca9	Steal Vitality	{}	When you cast _vampiric touch_, you can modify it to remove your enfeebled or clumsy condition.	\N	/Feats.aspx?ID=3389	8	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _vampiric touch_	Common	\N	\N
4624336a-25e9-4eaf-9a9a-1c2bbe980824	Sticky Bomb	{Additive}	You can mix in a sticky additive to an alchemical bomb to make its contents adhere and continue to deal damage.	\N	/Feats.aspx?ID=5786	8	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
5b70d68a-0ff8-44ba-8652-ff17fab5c544	Stitched Familiar	{}	Your familiar can shed its material form, becoming a mass of animated magic.	\N	/Feats.aspx?ID=5007	8	\N	\N	\N	Witch	\N	Class	\N	arcane or primal patron	Common	\N	\N
34f54e5b-7e38-414b-9202-7a0d368f79d4	Storm Shroud	{Concentrate,Conjuration,Divine}	You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain.	\N	/Feats.aspx?ID=3526	8	\N	\N	\N	\N	\N	Archetype	\N	Mummy Dedication	Common	\N	\N
c7a21953-47be-4039-9993-dfad996dbb50	Storm Spiral	{Air,Electricity,Impulse,Overflow,Primal,Sonic}	Dark thunderclouds swirl in a miniature storm, crisscrossed with lightning bolts; a tremendous thunderclap fills the air.	\N	/Feats.aspx?ID=4215	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
870aa7a0-4edf-4f10-bcce-deb6c16e2ac2	Strangle	{}	You squeeze the breath out of your foe.	\N	/Feats.aspx?ID=6452	8	\N	\N	\N	\N	\N	Archetype	\N	Wrestler Dedication	Common	\N	\N
fc81e7fd-1bc9-4d9e-a579-c7a8b5b1ab77	Stunning Finisher	{Finisher}	You attempt a dizzying blow.	\N	/Feats.aspx?ID=6160	8	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
fe267182-a8bb-4073-893a-e6e8ceec89f3	Submission Hold	{}	Your iron grip saps your opponent’s strength.	\N	/Feats.aspx?ID=6453	8	\N	\N	\N	\N	\N	Archetype	\N	Wrestler Dedication	Common	\N	\N
746c826e-558b-41ca-8414-344b2a2bcfd7	Subtle Shank	{Flourish}	You draw a concealed weapon, attack with it, and then hide it away again in one smooth motion.	\N	/Feats.aspx?ID=2208	8	\N	\N	\N	Rogue	\N	Class	\N	Quick Draw	Uncommon	\N	\N
4bd23128-2538-4875-be1f-c7199105430b	Sudden Leap	{}	You make an impressive leap and swing while you soar.	\N	/Feats.aspx?ID=4818	8	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
72243e45-46bc-476d-8d14-fa7264a49853	Superimpose Time Duplicates	{}	You call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat.	\N	/Feats.aspx?ID=3851	8	\N	\N	\N	\N	\N	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
8b818663-2f76-4fdb-912f-3eea876e0b04	Supreme Psychic Center	{}	With the merest thought, you realign your mental defenses to your duel's circumstances.	free	/Feats.aspx?ID=3860	8	\N	\N	\N	\N	Trigger: Your turn in a psychic duel begins.	Archetype	\N	Psychic Duelist Dedication	Common	\N	\N
84e9f4e0-0eae-4da0-afa5-749766a05903	Surging Focus	{}	When an ally you can see falls in battle, your surge of righteous indignation allows you to draw upon untapped reserves of divine power.	free	/Feats.aspx?ID=4672	8	\N	\N	\N	Cleric	Trigger: An ally you can see falls to 0 Hit Points	Class	\N	\N	Common	\N	\N
6e353884-4c6d-42a8-b517-c266a4b48b73	Surging Might	{Manipulate,Spellshape}	You focus the power of your spell to overcome enemies' resistances.	\N	/Feats.aspx?ID=6068	8	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
4a317d72-b45e-4c24-9c43-34e9c79d058b	Surreptitious Spellcaster	{}	You’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed.	\N	/Feats.aspx?ID=1135	8	\N	\N	\N	\N	\N	Archetype	\N	Spellmaster Dedication	Common	\N	\N
17e2b3d6-2488-482b-8e82-5eb4e7c4291e	Survivor of Desolation	{}	You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions.	\N	/Feats.aspx?ID=1099	8	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication	Common	\N	\N
598f3ad1-70e7-4d3e-947b-cb9a04893fbb	Swap Reflections	{Conjuration,Extradimensional,Incapacitation,Occult,Teleportation}	You've learned how to use even your reflection to your advantage.	\N	/Feats.aspx?ID=3813	8	\N	\N	\N	\N	\N	Archetype	\N	Alter Ego Dedication	Common	\N	\N
92879412-676e-4fa7-a97b-bd7afaa0067c	Swashbuckler's Speed	{}	You move with a swashbuckler’s speed and grace.	\N	/Feats.aspx?ID=6238	8	\N	\N	\N	\N	\N	Archetype	\N	Swashbuckler Dedication	Common	\N	\N
01d672a5-f8e2-44ec-868e-eb0a73e1a77b	Swim Through Earth	{Earth,Impulse,Primal}	The earth parts before you, letting you swim through it.	\N	/Feats.aspx?ID=4230	8	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
fbaafae3-59c0-4617-9d8e-c9edf9e2e10b	Swipe Souvenir	{}	When you wriggle free from an enemy’s grasp, you take something of theirs with you.	\N	/Feats.aspx?ID=4959	8	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
9cc80255-70dc-4e79-92a6-abb6bcc9df0a	Syu Tak-Nwa's Hexed Locks	{}	Your hair attacks gain the reach trait and you can deliver hexes through it.	\N	/Feats.aspx?ID=2691	8	\N	\N	\N	Witch	\N	Class	\N	Living Hair	Uncommon	\N	\N
dd8b6785-a2c4-48c7-ac70-a900242f1e84	Tactical Entry	{}	You Stride.	free	/Feats.aspx?ID=4960	8	\N	\N	\N	Rogue	\N	Class	\N	Master in Stealth	Common	\N	\N
bb17d272-9f37-4105-9335-37e7a8c69224	Tail Guard	{}	Enemies who attempt to stab you in the back will be unhappy to find your lashing tail on guard.	reaction	/Feats.aspx?ID=5481	8	\N	\N	\N	\N	Trigger: A creature enters a square that would flank you.	Archetype	\N	Thlipit Contestant Dedication; unarmed attack with your tail	Common	\N	\N
0b39b63d-3d4e-42f8-b731-093fb69d5a80	Tangled Forest Stance	{Stance}	You extend your arms like gnarled branches to interfere with your foes' movements.	\N	/Feats.aspx?ID=6015	8	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
3f21107c-5644-45f2-8298-a06199bdbfda	Tear Tendons	{}	You rake into your opponent with two claws, cutting into their muscle and depriving them of needed strength.	\N	/Feats.aspx?ID=5444	8	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
17ccf36c-dc76-4a9e-aaab-9800ecd09fba	Terrain Master	{}	You are able to adapt to your surroundings in any natural terrain.	\N	/Feats.aspx?ID=4885	8	\N	\N	\N	Ranger	\N	Class	\N	Master in Survival; Favored Terrain	Common	\N	\N
d3b23528-220f-4c4c-a92a-f6d66e8b673d	Terrifying Transformation	{Visual}	Your flesh tears and warps as you transform.	\N	/Feats.aspx?ID=5501	8	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; you were afflicted with the curse of the werecreature	Common	\N	\N
9be3a1c1-0f0e-4133-892a-82aee9073a9b	The Harder They Fall (Ranger)	{}	You know how to make a larger creature hurt when it falls to the ground.	\N	/Feats.aspx?ID=3901	8	\N	\N	\N	Ranger	\N	Class	\N	Titan Wrestler	Rare	\N	\N
b354bd00-d85c-4a95-a134-b0b430016b8d	Thoughtsense	{Divination,Mental,Occult}	You can detect the flickers of mental activity let off by all thinking creatures.	\N	/Feats.aspx?ID=3676	8	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
4f5271d6-c5a9-4953-a5b8-2d972eb23046	Thrash	{Rage}	You thrash your foe around.	\N	/Feats.aspx?ID=5844	8	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
2da27e60-7bf9-4139-b88b-9cc314352869	Tight Follower	{}	You keep up as a protector.	reaction	/Feats.aspx?ID=7740	8	\N	\N	\N	\N	Trigger: Your designated ally moves and ends that movement more than 10 feet from you.	Archetype	\N	Ulfen Guard Dedication	Common	\N	\N
746357c8-fad7-4951-af61-97d4d6dae68c	To Battle!	{Auditory,Flourish}	With a resounding cry, you rally your ally to take the offensive.	\N	/Feats.aspx?ID=6359	8	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication	Common	\N	\N
b547ae60-7a7f-40e6-9819-ce10dc0d0ad5	Topple Giants	{}	When you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job.	\N	/Feats.aspx?ID=3121	8	\N	\N	\N	\N	\N	Archetype	\N	Overwatch Dedication	Common	\N	\N
cf07304e-a2f0-40b3-abc5-5ceea4c63379	Transcribe Moment	{}	You gain the _transcribe moment_ focus spell.	\N	/Feats.aspx?ID=2235	8	\N	\N	\N	\N	\N	Archetype	\N	Scrollmaster Dedication	Common	\N	\N
9fdfa68c-f1e2-4f8c-82d1-0ddea2df78d7	Transfusion	{Concentrate,Manipulate}	You bring forth the regenerative properties of blood on behalf of an ally or yourself.	\N	/Feats.aspx?ID=7767	8	\N	\N	\N	\N	\N	Archetype	\N	Sanguimancer Dedication	Common	\N	\N
1e4a4f8e-ebbd-4b49-bb6d-91901330f35c	Tumbling Strike	{Flourish,Move}	You deftly dive through a gap left by a foe to deliver an advantageous blow.	\N	/Feats.aspx?ID=6244	8	\N	\N	\N	\N	\N	Archetype	\N	Acrobat Dedication	Common	\N	\N
3f56e4a5-a56a-40b0-aebd-9ef3f8322817	Twirling Strike	{}	Your fans, one raised up alongside your head and the other alongside your hip, become a blur as you twirl across the battlefield.	\N	/Feats.aspx?ID=7046	8	\N	\N	\N	\N	\N	Archetype	\N	Fan Dancer Dedication; Twirl Through	Common	\N	\N
969d49a1-90b6-4fe3-9b4f-5e86541a5272	Ubiquitous Gadgets	{}	They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect.	\N	/Feats.aspx?ID=3068	8	\N	\N	\N	Inventor	\N	Class	\N	Gadget Specialist	Common	\N	\N
f8de7d2f-fa12-4d2e-b793-74ba7a63127f	Unbelievable Luck	{}	While no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way.	\N	/Feats.aspx?ID=3276	8	\N	\N	\N	\N	\N	Archetype	\N	Unexpected Sharpshooter Dedication	Common	\N	\N
dde1a8c6-5104-4551-9b62-20c1c4e6fd29	Unfazed Assessment	{}	You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers.	\N	/Feats.aspx?ID=1158	8	\N	\N	\N	\N	\N	Archetype	\N	Zephyr Guard Dedication; expert in Perception	Common	\N	\N
7e505a5d-25f5-4e8b-b457-60375ea4e0a9	Unkillable	{}	You're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart.	reaction	/Feats.aspx?ID=3565	8	\N	\N	\N	\N	Trigger: You would be reduced to 0 HP.	Archetype	\N	Zombie Dedication	Common	\N	\N
b2abda23-9376-4b60-8ba6-f764be673a51	Unravel Mysteries	{}	You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things.	\N	/Feats.aspx?ID=1132	8	\N	\N	\N	\N	\N	Skill	\N	master in a Decipher Writing skill; Scrollmaster Dedication	Common	\N	\N
d00b3e5d-5867-46ce-a77e-71b6f50764cc	Unrivaled Analysis	{Commander}	Your experience allows you to derive even more information about your opponents from a mere glance.	\N	/Feats.aspx?ID=7814	8	\N	\N	\N	\N	\N	\N	\N	Rapid Assessment	Common	\N	\N
2a459d57-7e7f-4925-8380-55808b440721	Unseen Passage	{}	You have mastered a magical technique for moving through dangerous woodlands unseen.	\N	/Feats.aspx?ID=4057	8	\N	\N	\N	Ranger	\N	Class	\N	\N	Rare	\N	\N
462be598-327b-44a1-8bb8-346232f1c584	Unshakable Idealism	{}	Your faith and hope can’t be shaken, and you won’t flee when lives are at stake.	\N	/Feats.aspx?ID=1093	8	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant; expert in Will saves	Common	\N	\N
4f292b1f-002d-47c6-9e75-889ac7f990aa	Unshaken in Iron	{}	You know the precise limits of your armor, and trust it to save you from harm.	\N	/Feats.aspx?ID=4179	8	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
a4a74b59-a824-42e1-b37a-ec338baf1ef8	Vantage Shot	{}	You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack.	\N	/Feats.aspx?ID=3263	8	\N	\N	\N	\N	\N	Archetype	\N	Sniping Duo Dedication	Common	\N	\N
460d338d-2366-42ae-b578-3fda6d057180	Bone Missile	{}	You can remove your ribs to use them as arrows or bolts.	\N	/Feats.aspx?ID=3538	9	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
19829499-8b1b-4b89-99ae-5770b7ca5f89	Venomous Weapons	{}	Your skill with poisons is such that your preferred weapons also contain trace amounts of it, even when you don't actively  apply a dose.	\N	/Feats.aspx?ID=7937	8	\N	\N	\N	\N	\N	Archetype	\N	Poisoned Sticks and Stones	Common	\N	\N
9214a6ef-8aec-44c3-b7cd-7ef7fda0d5c6	Veteran Follower	{}	 Your followers' training has made them veterans of battle.	\N	/Feats.aspx?ID=8000	8	\N	\N	\N	\N	\N	Archetype	\N	Experienced Follower	Common	\N	\N
e52c81b9-8d08-44f2-af89-a126901cb6fc	Vicious Fangs	{}	You aim for your victim's prominent arteries.	\N	/Feats.aspx?ID=3551	8	\N	\N	\N	\N	\N	Archetype	\N	Vampire Dedication	Common	\N	\N
7d48cd67-afe1-4d6f-9643-99bef2408557	Viking Vindicator	{}	You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror.	\N	/Feats.aspx?ID=3619	8	\N	\N	\N	\N	\N	Archetype	\N	Viking Dedication	Uncommon	\N	\N
ea66d075-ab31-46ce-9fd7-261238da0a7d	Vivacious Bravado	{}	Your ego swells, granting you a temporary reprieve from your pain.	\N	/Feats.aspx?ID=6161	8	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
e057cdd1-dffd-4955-94c2-5dc006f45d6f	Void Siphon	{}	The raw energy of the Void saps the essence of the living.	\N	/Feats.aspx?ID=4673	8	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
008589f0-bcef-427f-8986-6ef58eaeb59b	Wake to Strife	{Occult,Water}	You summon the explosive power of a geyser beneath a foe.	\N	/Feats.aspx?ID=7501	8	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
e90c396f-5a7a-4e55-806c-3f4b3167587e	Waking Dream	{}	While in your trance, you can blur the line between dreams and reality for others.	\N	/Feats.aspx?ID=3877	8	\N	\N	\N	\N	\N	Archetype	\N	Sleepwalker Dedication	Common	\N	\N
c94c9c07-b161-4498-9bf7-3175a72b6ebe	Walk the Plank	{}	You frighten  a foe into moving where you want them, traditionally demanding they walk the plank.	\N	/Feats.aspx?ID=6381	8	\N	\N	\N	\N	\N	Archetype	\N	Pirate Dedication	Common	\N	\N
d2f45c04-540b-4c31-bea3-bad35525fb47	Wall Run	{}	You defy gravity, traversing vertical planes as easily as the ground.	\N	/Feats.aspx?ID=6016	8	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
e2e4dba0-2583-4259-8ab0-2a9d2b64e0c1	Warden's Boon	{}	You point out vulnerabilities present in your hunted prey, granting the benefits listed in Hunt Prey and your hunter’s edge to an ally until the end of their next turn.	\N	/Feats.aspx?ID=4886	8	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
da167bff-3940-4db7-8c10-bfb65ef7050f	Warped Constriction	{}	The entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness.	\N	/Feats.aspx?ID=3820	8	\N	\N	\N	\N	\N	Archetype	\N	Living Vessel Dedication; your entity is an aberration or outer entity	Common	\N	\N
eaed5cd6-f7a7-41b8-8b9b-d8725d57ab87	Watcher on the Wall	{}	You claim a patron’s symbol that you can etch onto any surface.	\N	/Feats.aspx?ID=7252	8	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch Dedication	Common	\N	\N
6156f027-feb2-430e-88e3-eec71775a457	Water Walker	{}	When in the throes of your curse, your steps take on a supernatural buoyancy.	\N	/Feats.aspx?ID=6069	8	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
4316ff43-0b17-46fe-a740-c8398e4c60bd	Wayfinder Resonance Infiltrator	{}	You are adept at using the unusual resonance of your _wayfinder_ to aid in any deceptions you might employ.	\N	/Feats.aspx?ID=2229	8	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication; Wayfinder Resonance Tinkerer	Common	\N	\N
0d2f49d4-7df3-4c66-8caa-e4f45409ff94	What Could Have Been	{Concentrate,Metamagic}	Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random troll with summon giant, you summon a troll version of yourself from a timeline where you're a troll.	free	/Feats.aspx?ID=3843	8	\N	\N	\N	\N	\N	Archetype	\N	Time Mage Dedication	Common	\N	\N
e1648310-17c0-4874-b3c2-27f1401d277c	Whirlpool's Pull	{Concentrate}	You briefly conjure a tendril of water that allows you to grab an improvised weapon and then subsume that water to power your magic.	\N	/Feats.aspx?ID=7470	8	\N	\N	\N	Magus	\N	Class	\N	Resurgent Maelstrom Hybrid Study	Uncommon	\N	\N
f5867546-be40-4a3b-b50d-1aa22637cbf5	Whispering Steps	{Amp,Enchantment,Mental,Occult}	Your spell leaves a lingering connection between you and a creature—one through which you can nudge the creature's mind this way or that.	\N	/Feats.aspx?ID=3677	8	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
cff31dee-0bfc-47dd-a384-0de160155b0f	Whodunnit?	{}	You carefully consider your case and narrow down some of the details.	\N	/Feats.aspx?ID=5957	8	\N	\N	\N	Investigator	\N	Class	\N	\N	Uncommon	\N	\N
5b0af1ca-8678-4e72-8fda-85e14d974d32	Wild Winds Initiate	{}	You learn a stance that lets you attack from a distance.	\N	/Feats.aspx?ID=6017	8	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
cde0e302-d64d-4594-ab41-1012116a164d	Wind Caller	{}	You bid the winds to aid you, carrying you through the air and allowing you passage through the strongest headwinds.	\N	/Feats.aspx?ID=4740	8	\N	\N	\N	Druid	\N	Class	\N	storm order	Common	\N	\N
cffa09c6-ebe4-4742-a8ac-a11bb7e179f2	Wind Seeker	{Animist}	Wings free you from the shackles of the ground below.	\N	/Feats.aspx?ID=7138	8	\N	\N	\N	\N	\N	\N	\N	Walk the Wilds	Common	\N	\N
549f1be8-ab06-495b-98a4-c750ffa4338e	Wing Shove	{}	You spread your wings wide, pushing foes away from you.	\N	/Feats.aspx?ID=5534	8	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
763e5c80-7195-48cf-ad94-388b644a0430	Witch’s Bottle	{}	You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature.	\N	/Feats.aspx?ID=5008	8	\N	\N	\N	Witch	\N	Class	\N	Cauldron	Common	\N	\N
36a1293e-1104-4031-86da-9958c7b19751	Work Yourself Up	{Concentrate}	You concentrate on your mental state, tapping into that raw emotional energy.	\N	/Feats.aspx?ID=2966	8	\N	\N	\N	\N	\N	Archetype	\N	Cathartic Mage Dedication	Common	\N	\N
8d33d11f-ca15-4bcf-b5ad-a3b1cac90792	World-Wise Vigilance	{}	Your keen study of other cultures gives you insights into the ways those cultures fight.	\N	/Feats.aspx?ID=4119	8	\N	\N	\N	\N	\N	Archetype	\N	Twilight Speaker Dedication	Common	\N	\N
41dde0f4-c316-404a-afb0-c222daa3de75	Worm Empathy	{}	You can connect with cave worms (and other worm-related creatures, at the GM's discretion) on a rudimentary level.	\N	/Feats.aspx?ID=4362	8	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
15332c2b-36b4-4859-adca-9e6b641177b9	Wrath of the Hold	{Occult}	Your tattoos carry the strength of an innumerable horde, and you can expend one use of your storied skin’s Living History ability to animate your tattoos as ghostly assailants that swarm your foes.	\N	/Feats.aspx?ID=7654	8	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
ed9db5fb-68a1-44a4-80a2-e9407059529c	You Don't Smell Right	{}	You can sniff out fellow werecreatures and master impersonators alike.	\N	/Feats.aspx?ID=5502	8	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication	Common	\N	\N
4b2460ac-75f1-4ccc-8152-608fe857b4ef	Zealous Rush	{}	You bless yourself on the move.	reaction	/Feats.aspx?ID=4674	8	\N	\N	\N	Cleric	Trigger: You cast a divine spell that takes 1 action or more to cast and that affects only you or your equipment	Class	\N	\N	Common	\N	\N
e84a1b1e-45db-4e4a-aa9f-36657d8ee6e4	Abjure the False Kin	{Yaksha}	Your vow reminds you that there can be brackish vinegar hiding within honeyed words, helping you detect attempts to influence your mind.	\N	/Feats.aspx?ID=6979	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
dcfc8ea5-0435-4e0d-b3ca-1b1f8c9eb9b7	Aboleth Transmutation	{}	You have tapped into the ancient magic used by alghollthu masters to mold the flesh of your ancestors.	\N	/Feats.aspx?ID=2677	9	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ad72a824-af39-4811-af58-9d856f5a2e00	Absorb Toxin	{Tripkee}	Your skin readily absorbs poison and can consciously draw toxins into your body to spare others.	reaction	/Feats.aspx?ID=5706	9	\N	\N	\N	\N	Trigger: You attempt a saving throw against a disease or poison effect that affects an area.	\N	\N	You are not immune to diseases or poisons	Common	\N	\N
2711174a-de4d-40f5-a9bc-42338041332b	Accursed Claws	{}	Your claws carry your mother’s hag magic.	\N	/Feats.aspx?ID=4539	9	\N	Changeling	\N	\N	\N	Ancestry	\N	claw unarmed attack	Common	\N	\N
87cfa8af-289b-4cb5-9058-73c34fb533f9	Agathion Magic	{}	The harmonious magic of Nirvana flows through you.	\N	/Feats.aspx?ID=2289	9	\N	Aasimar	\N	\N	\N	Ancestry	\N	Idyllkin	Common	\N	\N
6e9381bb-737b-4d3f-bc7a-e2e8289c40eb	Aggravating Scratch	{Disease}	Your claws carry an irritant that is harmless to you but can be damaging to others.	\N	/Feats.aspx?ID=5557	9	\N	Catfolk	\N	\N	\N	Ancestry	\N	claw unarmed attack	Common	\N	\N
6d2b83a3-85c0-4887-8d55-73ab310261b7	Alluring Performance	{Incapacitation,Mental,Visual}	You command the attention of those around you with an elegant display.	\N	/Feats.aspx?ID=4029	9	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Trained in Performance	Common	\N	\N
20fe52f4-ab9d-4707-b77b-aac82c0ed047	Ambush Hunter	{Kholo}	You are always searching for the perfect opportunity to ambush your enemies.	\N	/Feats.aspx?ID=5603	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
7f2f8a64-6159-48a5-978e-6312a890b95e	Analyze Information	{}	You can stoke your mind into a burst of analytical prowess.	\N	/Feats.aspx?ID=2483	9	\N	Aphorite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2ba43211-7007-4b8f-a202-92b20250c1e9	Anarchic Arcana	{Nephilim}	The magic in your blood is unpredictable.	\N	/Feats.aspx?ID=7209	9	\N	\N	\N	\N	\N	\N	\N	Proteankin	Common	\N	\N
80203447-1c80-4f61-806b-ec25ca376628	Ancestral Form	{}	Casting your memory back deep into the past, you take the form of an ancestral guardian.	\N	/Feats.aspx?ID=6863	9	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Bakuwa Lizardfolk heritage or Makari Lizardfolk heritage	Common	\N	\N
1acf70a9-41e8-4136-804c-f758de776fbc	Ancestral Healer	{Sarangay}	Following the traditions of those who came before you, you’ve learned how to banish effects that cloud the mind, body, and spirit.	\N	/Feats.aspx?ID=6922	9	\N	\N	\N	\N	\N	\N	\N	Awakened Jewel	Common	\N	\N
d53c1fb3-28e0-4a7a-b463-ece646dbe654	Ancillary Motes	{}	You can use Crystalline Dust one more time per day.	\N	/Feats.aspx?ID=2484	9	\N	Aphorite	\N	\N	\N	Ancestry	\N	Crystalline Dust	Common	\N	\N
1f188533-9c8d-43e2-a54b-5ff59017eb05	Angelic Magic	{}	You can tap into the magic of angels that runs through your blood.	\N	/Feats.aspx?ID=1357	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
54ee4288-4d83-4846-be99-8065abe2a3b3	Animal Magic	{}	Your shapeshifting grants you a magical connection to the animal world.	\N	/Feats.aspx?ID=2494	9	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
571d4514-5243-4c9a-8748-996753dcd402	Animal Summoner	{"Awakened Animal"}	The connection between you and primal magic deepens.	\N	/Feats.aspx?ID=5314	9	\N	\N	\N	\N	\N	\N	\N	Awakened Magic	Common	\N	\N
910f1b7b-1ada-410e-b41f-5b4928622bd2	Arcane Camouflage	{}	You have developed magical techniques to aid you with stalking your prey.	\N	/Feats.aspx?ID=3099	9	\N	Automaton	\N	\N	\N	Ancestry	\N	Hunter Automaton heritage	Common	\N	\N
3d95af5e-5bb2-4ff6-938c-a4834d0d7725	Arcane Propulsion	{Arcane,Transmutation}	You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time.	\N	/Feats.aspx?ID=3100	9	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2576145a-ea1e-42d3-b6a2-edb61bf3dd8e	Arcane Slam	{}	You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground.	\N	/Feats.aspx?ID=3101	9	\N	Automaton	\N	\N	\N	Ancestry	\N	Warrior Automaton heritage	Common	\N	\N
a2c801a5-3996-4664-b982-8dc50f2af6e3	Archon Magic	{}	You can tap into the heavenly magic that is your birthright.	\N	/Feats.aspx?ID=1358	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6ea0d6d0-ac1e-43e8-b4e8-9a9378fd1b4c	Asura Magic	{}	You can cast _blood vendetta_ and _death knell_ once per day each as 2nd-level divine innate spells.	\N	/Feats.aspx?ID=3940	9	\N	Tiefling	\N	\N	\N	Ancestry	\N	Faultspawn	Common	\N	\N
8687995f-e27d-4c12-820c-2dee258bf0b5	Azarketi Purification	{}	You can cast _purify food and drink_ as a primal innate spell, but only on liquids.	\N	/Feats.aspx?ID=2305	9	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8d69ea77-f524-40dc-9651-5db586ab9d66	Azata Magic	{}	Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection.	\N	/Feats.aspx?ID=1359	9	\N	Aasimar	\N	\N	\N	Ancestry	\N	Musetouched	Common	\N	\N
28e1a6fe-87b5-4345-81d4-0551f3eb7c81	Bark and Tendril	{}	You wield primal magic.	\N	/Feats.aspx?ID=4504	9	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1c6cab01-067b-4a00-ae43-ab11721942f2	Battleforger	{}	You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments.	\N	/Feats.aspx?ID=971	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	Master in Crafting	Common	\N	\N
7be7af2b-0535-4777-9226-6d574863a595	Between the Scales	{}	You've learned to take advantage of slips in your foes' defenses.	\N	/Feats.aspx?ID=5622	9	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cdf280f0-5b33-41a1-a967-13515919ab99	Big Mouth	{}	Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items.	\N	/Feats.aspx?ID=5664	9	\N	Ratfolk	\N	\N	\N	Ancestry	\N	Cheek Pouches	Common	\N	\N
769f79fd-3e52-4d13-be20-fffa718b6525	Blood Must Have Blood	{Hungerseed}	You tap into a bottomless hunger for carnage.	\N	/Feats.aspx?ID=6839	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a744cb22-2934-441b-ba99-887722a2bd00	Bloodletting Fangs	{}	You emulate your vampiric parent's techniques for drawing blood from a victim.	\N	/Feats.aspx?ID=5722	9	\N	Dhampir	\N	\N	\N	Ancestry	\N	fangs unarmed attack	Common	\N	\N
81cd7951-4b93-448b-8796-1a866ac589e3	Bone Caller	{}	Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts.	\N	/Feats.aspx?ID=2409	9	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
56c2e8f6-0799-47ee-b8a1-1a45d98f4f66	Briar Battler	{}	When you're in difficult terrain from an environmental feature, you can Take Cover, even if the feature wouldn't ordinarily be large enough for you to Take Cover.	\N	/Feats.aspx?ID=5623	9	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
873b9ec6-2165-4621-be90-9a4c65aab6ef	Brightness Seeker	{}	Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast _augury_ as an innate divine spell.	\N	/Feats.aspx?ID=984	9	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ecbb0e90-0e2b-4569-b006-5f34d014aeac	Brilliant Vision	{Yaoguai}	You ignore concealment from clouds, dust, fog, mist, smoke, and similarly loose matter.	\N	/Feats.aspx?ID=7002	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2db5324b-beb3-4b6d-abc3-c39d17a1874b	Build the First Walls	{Concentrate,Earth,Jotunborn,Manipulate,Occult}	The powers of creation that run through you allow you to conjure a temporary wall.	\N	/Feats.aspx?ID=7781	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
cec85056-318b-4053-b680-063d81d40b09	Call of Elysium	{}	The wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies.	\N	/Feats.aspx?ID=2290	9	\N	Aasimar	\N	\N	\N	Ancestry	\N	Musetouched	Common	\N	\N
01c046ee-6e5d-4290-a3d4-13de8c54388f	Cantorian Rejuvenation	{Healing,Vitality}	The life-giving energy that flows in your blood revitalizes you.	\N	/Feats.aspx?ID=5581	9	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b975a48a-3c97-4759-a00f-bae748b736ff	Captivating Curiosity	{}	You can snare the attentions of onlookers with your unique appearance.	\N	/Feats.aspx?ID=2525	9	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2a3008be-7eec-4531-a59a-ddd7a1349dae	Catrina's Presence	{}	You've adopted the calming presence of catrinas, the festive dead..	\N	/Feats.aspx?ID=2361	9	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bf919383-748c-4ec1-9a2c-6a894bc86804	Cautious Curiosity	{}	You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed.	\N	/Feats.aspx?ID=4432	9	\N	Gnome	\N	\N	\N	Ancestry	\N	at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat	Common	\N	\N
4a886b6c-7f1c-45b0-a74a-2280e29485e6	Cave Climber	{}	After years of clambering through caverns, you can climb easily anywhere you go.	\N	/Feats.aspx?ID=4450	9	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0dde718e-9703-4af2-a515-84bc38ae074f	Celestial Magic	{Nephilim}	You possess celestial magic.	\N	/Feats.aspx?ID=4558	9	\N	\N	\N	\N	\N	\N	\N	Angelkin, Lawbringer, Musetouched, or another lineage feat associated with celestials	Common	\N	\N
c24ba253-4981-4044-b4dc-66929e461ccb	Celestial Wings	{Divine,Morph,Transmutation}	With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears.	\N	/Feats.aspx?ID=1360	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4b879ca8-70ef-46f0-81f4-41809d884d03	Ceremony of Aeon's Guidance	{}	Your patron aeon has allowed you to call upon their gifts to serve their ends.	\N	/Feats.aspx?ID=2783	9	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8efa2c5e-cdbe-4dd9-8f40-74b10ff82607	Ceremony of Aeon's Shield	{}	Your patron aeon graced you with powers of protection.	\N	/Feats.aspx?ID=2784	9	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
35eac396-b10b-476a-8403-52a7681f4827	Ceremony of Fortification	{}	Your exoskeleton arranges itself into an optimal defensive shape.	\N	/Feats.aspx?ID=2785	9	\N	Conrasu	\N	\N	\N	Ancestry	\N	Ceremony of Protection	Common	\N	\N
2c28c035-4497-4eef-883d-e5a15dd5fc35	Ceremony of the Strengthened Hand	{}	Your exoskeleton's weapons are even more potent.	\N	/Feats.aspx?ID=2786	9	\N	Conrasu	\N	\N	\N	Ancestry	\N	Ceremony of the Evened Hand	Common	\N	\N
67414e47-fc7e-42e8-b789-56d921aa0b9d	Charred Remains	{Fire,Metamagic}	Your next fire spell leaves embers in its wake.	free	/Feats.aspx?ID=2559	9	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1f7d6a41-3d91-4dc0-b14b-ecb90f5c3fe8	Cling	{}	You hang onto a foe to harry them into submission.	\N	/Feats.aspx?ID=4451	9	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
de8e2964-a67b-4c30-9c83-360565aeaa87	Close Quarters	{}	If you're Small or smaller, you can end your movement in the same square as a Small or smaller ally.	\N	/Feats.aspx?ID=5624	9	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d2f6b9c3-3677-46b3-b6f3-63e64d90d69a	Coating of Slime	{}	An acidic ooze coats your limbs.	\N	/Feats.aspx?ID=2526	9	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
67079eff-54d9-4560-bec2-95e48640bbba	Constant Gaze	{}	Your eyes keep a continual watch for dangers from all sides.	\N	/Feats.aspx?ID=2812	9	\N	Goloma	\N	\N	\N	Ancestry	\N	Watchful Gaze	Common	\N	\N
f47f8c04-0a90-45a0-a54a-9d37ed9e1cc5	Consume Magic	{Surki}	You consume the magic of an incoming spell or effect to protect your allies, though you might give yourself indigestion.	reaction	/Feats.aspx?ID=5392	9	\N	\N	\N	\N	Trigger: You attempt a saving throw against an area effect from the tradition matching your magiphage ability.	\N	\N	\N	Common	\N	\N
7aa03890-46f6-422c-bb8b-b056dff48754	Cooperative Soul	{}	You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them.	\N	/Feats.aspx?ID=4484	9	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
67bfd662-adb0-45e2-969b-d008793cbe9e	Coral Detoxification	{Athamaru}	The coral colony that you've tended has merged with your kidneys to add an additional layer of filtration.	\N	/Feats.aspx?ID=5286	9	\N	\N	\N	\N	\N	\N	\N	Coral Symbiotes	Common	\N	\N
5c667271-909f-4a69-a10a-2e94e9518246	Core Attunement	{}	Your core allows you to draw more power from it.	\N	/Feats.aspx?ID=3102	9	\N	Automaton	\N	\N	\N	Ancestry	\N	Mage Automaton heritage	Common	\N	\N
24bffc47-0c64-426c-8dcc-cc8d5a84a03f	Cunning Climber	{}	Whether you are climbing a ship’s rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can’t.	\N	/Feats.aspx?ID=1019	9	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
86f067eb-e3dd-4c07-b2a5-4b781fb7745f	Daemon Magic	{}	The magic of Abaddon runs through your blood, and you can wield that power.	\N	/Feats.aspx?ID=1387	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3b85ef8e-72d0-4973-875a-e243ddd9ac60	Dance of the Tiger	{Emotion,Fear,Mental,Occult}	Tales tell of the Tiger stalking the Mousedeer for days, hidden and instilling dread upon its prey.	\N	/Feats.aspx?ID=6957	9	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5dfdfa7f-4f7d-418f-8b64-d5a2cd9d293c	Dance Underfoot	{}	You dart under the legs of your enemies in combat.	\N	/Feats.aspx?ID=4467	9	\N	Halfling	\N	\N	\N	Ancestry	\N	Step Lively	Common	\N	\N
3bc12088-bcef-4b44-8ea4-ecaa02ff303a	Dangle	{}	You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.	\N	/Feats.aspx?ID=5643	9	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
07f93ca1-f321-4ec9-b4a1-2a0ea31dbb55	Dangle (Vanara)	{Move}	You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.	\N	/Feats.aspx?ID=4012	9	\N	Vanara	\N	\N	\N	Ancestry	\N	Climbing Tail	Common	\N	\N
94dd3d75-a2b3-43a2-93b6-2e2b06fc5b11	Death's Drums	{}	Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder.	\N	/Feats.aspx?ID=1290	9	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
77da5ff2-0080-4a3e-b125-eb10c4aae62b	Defensive Instincts	{}	Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack.	\N	/Feats.aspx?ID=2813	9	\N	Goloma	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7c3fce5c-def4-40ae-8c0e-20f4ba02eb93	Demolitionist	{}	You know how to destroy objects with a well-placed explosion.	\N	/Feats.aspx?ID=3287	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
95be2a44-7c6a-4cf8-941b-ab3a91ae8ac5	Demon Hunter	{}	The demons of Tanglebriar have long haunted your dreams, just as they have long threatened Kyonin.	\N	/Feats.aspx?ID=7660	9	\N	Elf	\N	\N	\N	Ancestry	\N	Expert in Religion or Expert in Demon Lore	Uncommon	\N	\N
ff4e3af0-0820-48b2-ba18-f8bcbc058949	Demon Magic	{}	You can channel the power of the Abyss through your heritage, producing terrible tangible effects.	\N	/Feats.aspx?ID=1388	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e0b124bd-f845-4bb5-b4bb-0415fb94813a	Devil Magic	{}	Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception.	\N	/Feats.aspx?ID=1389	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c8c8aff8-a191-4112-bf37-670af6832e78	Dig Up Secrets	{}	You are an endless well of knowledge and can remember several vital pieces of information at once.	\N	/Feats.aspx?ID=2838	9	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
65e46a54-7f70-416c-bad0-887f0458e067	Disorienting Venom	{}	The venom injected by your fangs disorients your foes.	\N	/Feats.aspx?ID=2771	9	\N	Anadi	\N	\N	\N	Ancestry	\N	Venomous Anadi heritage	Common	\N	\N
fd1788c6-dc6c-43e0-a599-5300d85513ad	Dissolution's Sight	{Occult}	Accepting your inner darkness means that no outer darkness can obscure your sight.	\N	/Feats.aspx?ID=6958	9	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7d78e4ba-0a8f-4197-a0b8-4363a882fc78	Divine Countermeasures	{Nephilim}	You’ve studied your extraplanar heritage with the intent of better defending yourself, whether against creatures aligned with or opposed to your extraplanar lineage, and you’ve found that your techniques are equally powerful against celestials, fiends, and other divine entities.	\N	/Feats.aspx?ID=4559	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
93cbf4ec-2a31-4d94-8f99-3768d2253615	Divine Wings	{Divine,Morph,Nephilim}	With effort, you can call forth magical wings from your back, similar in appearance to those of your extraplanar forebear, whether they be elegantly feathered wings or ominous bat wings.	\N	/Feats.aspx?ID=4560	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
037c8918-9670-41f1-8744-0726f5537b52	Djinni Magic	{}	The magic of djinn runs through your blood.	\N	/Feats.aspx?ID=2598	9	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
23fa12ca-578b-4c87-abf1-c0793989c5f4	Dragon Grip	{}	Your hold has a unique draconic connection.	\N	/Feats.aspx?ID=2420	9	\N	Orc	\N	\N	\N	Ancestry	\N	Beast Trainer	Uncommon	\N	\N
f1708903-861f-4b45-9f9d-f11b859e0967	Dragon Prince	{}	The blood of the Dragon Kings runs strong in your veins.	\N	/Feats.aspx?ID=953	9	\N	Human	\N	\N	\N	Ancestry	\N	Dragon Spit	Common	\N	\N
72817087-1e80-4d7d-92e4-874a12a08400	Drain Emotion	{Enchantment,Mental,"Universal Ancestry"}	You touch an adjacent creature and attempt to draw out its excess emotion.	\N	/Feats.aspx?ID=4047	9	\N	\N	\N	\N	\N	\N	\N	Fey Influence	Rare	\N	\N
d5ff787c-080a-40ff-b84e-7efcd533a997	Duskwalker Magic	{}	Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath.	\N	/Feats.aspx?ID=5756	9	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
019334d0-a7ec-4776-8193-4c9211f9e593	Earthsense	{}	Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble.	\N	/Feats.aspx?ID=2572	9	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bc10ea2a-41e5-4fd2-923d-2224c809f95d	Echoes in Stone	{Concentrate}	You pause a moment to attune your senses to the stone around you.	\N	/Feats.aspx?ID=4397	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d4cbbe21-aa2f-4676-b11f-b6980d0a59d4	Eerie Compression	{}	Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature.	\N	/Feats.aspx?ID=2527	9	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	Medium size	Common	\N	\N
2f314bda-4c63-4185-b3d4-aeffef5fbe3b	Efreeti Magic	{}	The magic of your efreeti ancestors flows through you.	\N	/Feats.aspx?ID=2560	9	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ecad0837-3f36-4913-9368-e7cac1fca518	Elf Step	{}	You move in a graceful dance, and even your steps are broad.	\N	/Feats.aspx?ID=4415	9	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fb4eab91-992c-4b86-93a8-5e44d5ebefe9	Embodied Dragoon Subjectivity	{}	When your allies call for swift reinforcements or lightning raids, you're ready to answer.	\N	/Feats.aspx?ID=3929	9	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7f5f6b9e-bbdb-4fa7-8541-d155d1dea733	Emissary Assistance	{Athamaru}	As an emissary, you have assisted land-bound creatures in journeying underwater to visit your settlements.	\N	/Feats.aspx?ID=5287	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ca495301-3d30-4b79-a504-e1f422185fb1	Endless Memories	{}	You've lived a thousand lives and done a hundred-thousand things.	\N	/Feats.aspx?ID=3953	9	\N	Ghoran	\N	\N	\N	Ancestry	\N	Ancient Memories	Common	\N	\N
4830e6c8-466d-4147-a5a1-fd8921ccf108	Energy Blessed	{}	Energy runs through your blood more powerfully.	\N	/Feats.aspx?ID=972	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	Elemental Heart Dwarf heritage	Common	\N	\N
23f70300-ba94-4977-966e-4b778e3cb515	Envenom Strike	{}	You spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack.	\N	/Feats.aspx?ID=3991	9	\N	Nagaji	\N	\N	\N	Ancestry	\N	you possess a Strike from a nagaji heritage or ancestry feat that deals poison damage	Common	\N	\N
d5431d61-df9b-459b-9f14-df78046326cb	Evade Doom	{}	You can elude supernatural disaster.	\N	/Feats.aspx?ID=5558	9	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ff8395c6-837e-4683-b33b-a62c2840e3ea	Evolved Spellhorn	{}	Your inborn arcane power grows.	\N	/Feats.aspx?ID=5625	9	\N	Kobold	\N	\N	\N	Ancestry	\N	Spellhorn Kobold heritage	Common	\N	\N
2e66412f-13c9-4e2e-869e-5b5acffabd3b	Expert Longevity	{}	You've continued to refine the knowledge and skills you've gained through your life.	\N	/Feats.aspx?ID=4416	9	\N	Elf	\N	\N	\N	Ancestry	\N	Ancestral Longevity	Common	\N	\N
644b9da2-7829-42cf-a627-22b786a2c266	Extraplanar Cloud	{Nephilim}	When you use Extraplanar Haze, you can spend 1 additional action to disperse the particles as a 10-foot-radius cloud centered on you instead of as a haze; the activity gains the concentrate trait.	\N	/Feats.aspx?ID=7210	9	\N	\N	\N	\N	\N	\N	\N	Extraplanar Haze	Common	\N	\N
4ea5770d-8476-4b63-9c83-3cca013e984c	Fade Away	{}	Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects.	\N	/Feats.aspx?ID=1020	9	\N	Halfling	\N	\N	\N	Ancestry	\N	Easily Dismissed	Common	\N	\N
c0a94a3f-dc07-4e4c-a82a-ac30460fc973	Fell Rider	{}	You have trained with your animal companion to become a terrifying juggernaut on the battlefield.	\N	/Feats.aspx?ID=5582	9	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	animal companion	Common	\N	\N
6025c9a2-0506-4fb7-b51e-968b085bb334	Ferocious Gust	{Air,Concentrate,Manipulate}	With heavy wing beats, you whip up a furious gust and direct it at your opponents.	\N	/Feats.aspx?ID=2652	9	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
291c6868-8b14-4c8d-849d-8c8bd12ea1e1	Fey Ascension	{"Universal Ancestry"}	The fey influence on your form and features grows even more powerful and notable.	\N	/Feats.aspx?ID=4048	9	\N	\N	\N	\N	\N	\N	\N	Fey Influence	Rare	\N	\N
1a62b789-d3af-4ca9-b31b-24086a201f9c	Fey Magic	{}	You can use faerie magic to hide yourself and expose hidden foes.	\N	/Feats.aspx?ID=2640	9	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
04246113-a303-4b82-869d-69ae64026cda	Fiend-trampling Stature	{Yaksha}	Fiends unfortunate enough to be trampled beneath your feet or rent within your grasp are swiftly granulated into bone kindling and blood powder, and the pain of your strikes prevents them from action.	\N	/Feats.aspx?ID=6980	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
bef24b6f-b0f0-42dd-9ed4-e645ee366795	Fiendish Magic	{Nephilim}	You possess fiendish magic.	\N	/Feats.aspx?ID=4561	9	\N	\N	\N	\N	\N	\N	\N	Grimspawn, Pitborn, or Hellspawn, or another lineage feat associated with fiends	Common	\N	\N
9500a05b-37d2-49e3-ac30-6b0565f870b3	Fiendish Wings	{Divine,Morph,Transmutation}	You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors.	\N	/Feats.aspx?ID=1390	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a3c6e0b8-f6f5-43a8-b9ed-59c043a46caa	Fierce Competitor	{Centaur,Mental}	You challenge a single ally to a physical competition.	\N	/Feats.aspx?ID=5332	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b7d6202f-b5b1-4c34-b69d-2469cb8f15ff	First World Adept	{}	Over time your fey magic has grown stronger.	\N	/Feats.aspx?ID=4433	9	\N	Gnome	\N	\N	\N	Ancestry	\N	at least one primal innate spell	Common	\N	\N
8acc6787-3f7b-451e-ba05-207ca99ff772	Fleeing Shriek	{Auditory,Sonic}	You let out an ear-piercing screech.	\N	/Feats.aspx?ID=5626	9	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f321a221-a61f-44ac-994c-e9fcd45709f4	Flower Magic	{}	Certain magics in the world flow easily through your sap.	\N	/Feats.aspx?ID=3954	9	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0bfa8406-355e-4963-ab11-4e3d0c708eff	Flowering Path	{Ardande,Plant,Primal}	Vitality and elemental wood flows out from your body and into the earth, infusing it with a stream of new life.	\N	/Feats.aspx?ID=4319	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c6c3a807-5c1e-45b5-ba63-c5fb2304fbbf	Forever Among Humanity	{Yaoguai}	Passing unseen within society is second nature to you now.	\N	/Feats.aspx?ID=7003	9	\N	\N	\N	\N	\N	\N	\N	Among Humanity	Common	\N	\N
acac349f-a4cb-4d4a-842c-a1d6477d50e5	Formidable Breath	{Dragonblood}	Thanks to rigorous breathing exercises and a diet similar to that of your lineage, your magical breath is more powerful.	\N	/Feats.aspx?ID=5740	9	\N	\N	\N	\N	\N	\N	\N	Breath of the Dragon	Common	\N	\N
e31f6951-84fd-4f67-aebd-74a54715849b	Fortified Mind	{}	Your mind is unusually resilient and resistant to influence.	\N	/Feats.aspx?ID=3975	9	\N	Kashrishi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ff458272-d5a3-4fb4-8128-abd889f4e46a	Fortuitous Shift	{}	You have grown more comfortable with your penchant for supernatural disappearance.	\N	/Feats.aspx?ID=998	9	\N	Gnome	\N	\N	\N	Ancestry	\N	Unexpected Shift	Common	\N	\N
5d6e4b68-9406-4e48-95c0-5850407e577f	Four-armed Aspect	{Morph,Primal,Yaksha}	You intone vows to shoulder others’ pains; in response, your torso sprouts an additional pair of arms to help you bear those burdens.	\N	/Feats.aspx?ID=6981	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c4c630e7-2a90-4049-90a5-5a034df71fb8	Fox Arson	{Fire}	When you critically hit with a foxfire Strike, the target takes an additional 1d4 persistent damage of the same type as the foxfire.	\N	/Feats.aspx?ID=6882	9	\N	Kitsune	\N	\N	\N	Ancestry	\N	Foxfire	Common	\N	\N
7c42e0d3-eed4-4b82-95f0-1ca896a2f461	Fox Trick	{}	You always have time for a joke or prank.	free	/Feats.aspx?ID=2627	9	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
914cd912-5d18-416f-97c9-d4718ff8a289	Freeze It!	{}	You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you.	\N	/Feats.aspx?ID=1007	9	\N	Goblin	\N	\N	\N	Ancestry	\N	Snow Goblin heritage	Common	\N	\N
1b0113fd-7444-4ba7-bbfc-c5a799c66626	Friendly Fling	{Manipulate,Minotaur}	You can scoop up your friends with your horns to hurl them across the battlefield.	\N	/Feats.aspx?ID=5375	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
dad0e51e-72d9-40ec-b87e-d1af34cc210c	Full Flight	{"Awakened Animal"}	Your flight is unbound, as natural as it was before you were awakened.	\N	/Feats.aspx?ID=5315	9	\N	\N	\N	\N	\N	\N	\N	Strong of Wing	Common	\N	\N
5655960c-e4ed-4a4b-9b4a-e52c1b59ac38	Fully Flighted	{}	You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes.	\N	/Feats.aspx?ID=2657	9	\N	Strix	\N	\N	\N	Ancestry	\N	Juvenile Flight	Common	\N	\N
b8463a20-0597-4c37-85b9-cfeaf7b2f7de	Garuda Magic	{}	You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess.	\N	/Feats.aspx?ID=2291	9	\N	Aasimar	\N	\N	\N	Ancestry	\N	Plumekith	Common	\N	\N
f98ea5c7-02f7-4761-9682-b6010a761ef8	Glory and Valor!	{Auditory,Divine,Healing,Nephilim}	You call upon your ascendant blood with a mighty cry that fills you with a revitalizing energy for 1 minute or until you critically fail a Strike, whichever comes first.	\N	/Feats.aspx?ID=7211	9	\N	\N	\N	\N	\N	\N	\N	Battleblooded	Common	\N	\N
5ca1062e-6663-4ca4-951b-7048be4dcbb9	Goblin Club	{Occult}	You can summon a mass of magic energy in your hand that, naturally, you use to smack those who offend you.	\N	/Feats.aspx?ID=6829	9	\N	Goblin	\N	\N	\N	Ancestry	\N	Dokkaebi Goblin heritage	Common	\N	\N
d79d8b6a-ac1a-4eec-91b5-f8552974fd03	Goring Charge	{Minotaur}	Driven by the momentum of your thundering steps and powerful mass, your horns can pierce your foes.	\N	/Feats.aspx?ID=5376	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0f53061c-e2ec-4850-ba19-ca1efff04a12	Grand Metamorphosis	{Surki}	One of your nodes has adapted into a new magic-emitting organ.	\N	/Feats.aspx?ID=5393	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
dbbba3cd-ea02-478f-9309-fe5fda858c82	Grandmother's Wisdom	{Kholo}	You carry the bones of your ancestors with you, and you can ask them for counsel.	\N	/Feats.aspx?ID=5605	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0eef7ec2-e2c5-490c-bf25-8d70fd28e867	Greater Transformation	{Hungerseed}	You can assume your oni form more easily, and with greater benefits.	\N	/Feats.aspx?ID=7118	9	\N	\N	\N	\N	\N	\N	\N	Oni Form	Common	\N	\N
d9849c85-ece4-4ebc-abf0-c3697aaa9742	Green Dash	{}	The spirits of vegetation send you on your way, letting you move in a burst of speed.	\N	/Feats.aspx?ID=6857	9	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ebbc88e4-3dc0-47c9-aae3-20b5788d62a7	Gripping Limbs	{}	Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease.	\N	/Feats.aspx?ID=2528	9	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d7f030db-4011-49f0-a424-95c1e84f3999	Group Aid	{}	Your upbringing emphasized teamwork, and helping your allies comes naturally to you.	\N	/Feats.aspx?ID=4485	9	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ea2812e7-90cd-43f7-b513-5b520b693c3d	Grow Tool	{Plant,Primal}	You grow a simple tool from your own body, coaxing flowers, vines, roots, and wood to grow and sprout from your flesh into the desired shape.	\N	/Feats.aspx?ID=7616	9	\N	\N	\N	\N	\N	\N	\N	ardande or plant	Uncommon	\N	\N
469bb10d-1d1f-411c-806b-335723d01efe	Guarded Thoughts	{}	Your mind, like a dark naga's, foils attempts to read your thoughts.	\N	/Feats.aspx?ID=3992	9	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c3f3419e-319f-41d3-ad20-2dcefbaed9ba	Guiding Luck	{}	Your luck guides you to look the right way and aim your blows unerringly.	\N	/Feats.aspx?ID=4468	9	\N	Halfling	\N	\N	\N	Ancestry	\N	Halfling Luck	Common	\N	\N
856d78c3-d744-42d7-85f3-79ce6df58aa9	Hardy Traveler	{}	There’s no journey too far or burden too heavy when you have friends at your side or hope within your heart.	\N	/Feats.aspx?ID=4486	9	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
980bc1fe-4a77-4b9e-8391-dcc82fe11995	Hefting Shadow	{Conjuration,Occult,Shadow}	Your shadow can contain objects.	\N	/Feats.aspx?ID=2510	9	\N	Fetchling	\N	\N	\N	Ancestry	\N	Clever Shadow	Common	\N	\N
c529f8ea-73d9-425f-bd92-bf29046b11f6	Heir of the Saoc	{}	In the past, you would have been a proud initiate of the Saoc Brethren.	\N	/Feats.aspx?ID=954	9	\N	Human	\N	\N	\N	Ancestry	\N	Saoc Astrology	Common	\N	\N
66797c83-b223-4003-9de8-563be3bd47ba	Helpful Halfling	{}	When you aid a friend with a task, you find many ways to help and avoid interfering.	\N	/Feats.aspx?ID=1021	9	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
741f1505-3b57-4020-bd1a-d9e9c904b5fc	Herbal Forager	{Centaur}	Your skill with herbs has improved.	\N	/Feats.aspx?ID=5331	9	\N	\N	\N	\N	\N	\N	\N	Skilled Herbalist	Common	\N	\N
bf89c9fb-1866-416c-96d4-1811568f88a9	Hero's Wings	{}	You have begun the final steps to reaching your full potential.	\N	/Feats.aspx?ID=2643	9	\N	Sprite	\N	\N	\N	Ancestry	\N	Energize Wings	Common	\N	\N
d61ce743-c6e3-4a43-86a4-8f8b1b1d24e7	Heroes' Call	{}	The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits.	\N	/Feats.aspx?ID=973	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3b18fb3a-0abe-4c4b-90aa-9543b2b2b7f1	Hone Claws	{}	You grind or gnaw a particularly wicked edge onto your claws.	\N	/Feats.aspx?ID=5644	9	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Iruxi Armaments	Common	\N	\N
83bdaa74-f11d-4df7-bcb2-b56eba89dd52	Horn and Bone Incantation	{Primal,Yaksha}	You invoke mantras of tellurian rebirth.	\N	/Feats.aspx?ID=6982	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
bef114ab-fac5-407f-a4f5-2ac3845c555d	Hungry Goblin	{}	You’ll eat anything and anyone.	\N	/Feats.aspx?ID=1008	9	\N	Goblin	\N	\N	\N	Ancestry	\N	Fang Sharpener	Common	\N	\N
951bd489-0e6a-49ba-aafd-f832ac59280c	Hypnotic Gaze	{}	You can widen your field of vision, allowing you to affect more creatures with your Hypnotic Lure.	\N	/Feats.aspx?ID=6891	9	\N	Nagaji	\N	\N	\N	Ancestry	\N	Hypnotic Lure	Common	\N	\N
395a2ecc-e59e-4625-ab9d-19190d362bbc	I Will Return	{Samsaran}	Your special connection to death and rebirth allows you to sense when it’s your time to enter the Great Beyond, and now isn’t the time.	\N	/Feats.aspx?ID=6904	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
dad7df30-800c-47e5-a299-1668ed70240c	Iivlar's Deflection	{Jotunborn}	You’re able to use the silk woven into your skin to deflect attacks, reducing the deadliness of grievous blows.	reaction	/Feats.aspx?ID=7782	9	\N	\N	\N	\N	Trigger: You are struck by a critical hit that deals physical damage.	\N	\N	keeper jotunborn heritage	Common	\N	\N
cf6ec871-6432-4bfe-87e7-9390dbcd5577	Ill Tide	{Concentrate,Merfolk,Misfortune,Primal}	Some land dwellers say that merfolk are bad luck.	reaction	/Feats.aspx?ID=5353	9	\N	\N	\N	\N	Trigger: A creature within 30 feet of you critically fails an attack roll, skill check, or saving throw	\N	\N	\N	Common	\N	\N
1bd0467e-9eac-4e52-9d68-8205caff45de	Improvisational Warrior	{}	You have increased skill with improvised weapons.	\N	/Feats.aspx?ID=1223	9	\N	Shoony	\N	\N	\N	Ancestry	\N	Improvisational Defender	Common	\N	\N
1a759561-6316-4c35-b59d-d60afc2e324e	Incredible Improvisation	{}	A stroke of brilliance gives you a major advantage with a skill despite your inexperience.	free	/Feats.aspx?ID=4487	9	\N	Human	\N	\N	Trigger: You attempt a check using a skill you’re untrained in	Ancestry	\N	\N	Common	\N	\N
ee1eff12-9e95-4ccf-ac04-6bf44d24dbe5	Inner Breath	{}	Your body is capable of recycling its own air.	\N	/Feats.aspx?ID=2599	9	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8b999785-18bc-47ce-a3c4-8e90313a0951	Internal Respirator	{}	Your body can internally synthesize oxygen for limited periods of time.	\N	/Feats.aspx?ID=2471	9	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3242ce95-e031-45f9-89d3-7c255cbc5cb5	Invoke the Elements	{Evocation,Primal}	You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning.	\N	/Feats.aspx?ID=2337	9	\N	Changeling	\N	\N	\N	Ancestry	\N	Brine May, Snow May, Veil May, or Virga May	Common	\N	\N
0bc2b76a-694b-43d8-8043-985dbdc63da4	Irrepressible	{}	You are easily able to ward off attempts to play on your fears and emotions.	\N	/Feats.aspx?ID=4469	9	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4f8b80e6-e8f2-4b33-9472-685937405138	Jalmeri Rakshasa Magic	{}	You can cast _dispel magic_ and _reaper's lantern_ once per day each as 2nd-level divine innate spells.	\N	/Feats.aspx?ID=3941	9	\N	Tiefling	\N	\N	\N	Ancestry	\N	Beastbrood	Common	\N	\N
45c3fdc8-2f52-440c-a447-d2ccab11df27	Janni Hospitality	{}	You can use magic to show others desert hospitality.	\N	/Feats.aspx?ID=2585	9	\N	Suli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
76599504-ad0b-42bc-abb8-068401931b46	Janni Magic	{}	The magic of jann runs through your blood.	\N	/Feats.aspx?ID=2586	9	\N	Suli	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
24e6f371-2942-4f82-8f02-9b06e523eb86	Jotun's Boost	{Jotunborn,Manipulate}	Your giant might allows you to pick up your allies and hurl them across the battlefield.	\N	/Feats.aspx?ID=7783	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c211ec1b-d9e8-4edb-8f58-edb4b454b68b	Kneel for No God	{}	Your ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you.	\N	/Feats.aspx?ID=974	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	Ancient-Blooded Dwarf heritage	Common	\N	\N
73df47d3-252e-4f32-b5c5-4f5935d33dd4	Kodama Call	{}	The small spirits known as kodama pride themselves in taking care of trees and other vegetation, and they’ll happily come to your aid as well.	\N	/Feats.aspx?ID=6856	9	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
df3945b4-60b6-4698-9b7c-25596e39dd61	Larcenous Tail	{Nephilim}	You can perform minor mischief with your tail.	\N	/Feats.aspx?ID=7212	9	\N	\N	\N	\N	\N	\N	\N	Skillful Tail	Common	\N	\N
c9781e5d-acf4-4707-86b2-f8e0ea1a425d	Laughing Kholo	{Kholo}	Your sinister giggle is a sound of warning and threat.	\N	/Feats.aspx?ID=5606	9	\N	\N	\N	\N	\N	\N	\N	Master in Intimidation	Common	\N	\N
766309d0-616f-43e2-b011-080e097ef307	Legendary Size	{}	The vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces.	\N	/Feats.aspx?ID=4013	9	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
53275e6b-6f43-4ff3-b8d4-3911e538fdd4	Lesser Augmentation	{}	You've focused on enhancing yourself and have received an improvement to one of your existing abilities.	\N	/Feats.aspx?ID=3103	9	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
862b6b29-3eaf-440b-bad4-daf3f4ee47b4	Life Leap	{Move,Teleportation}	You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light.	\N	/Feats.aspx?ID=4434	9	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
08e752a2-ad26-406a-9d1d-d2f24a2d4700	Life's Blood	{Healing,Samsaran,Vitality}	Your journey to enlightenment has made your blood possess nigh-immortal properties, allowing you to heal others.	\N	/Feats.aspx?ID=6905	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
391c319d-cf97-4594-bac7-6b6638b6bd2c	Light from Darkness	{}	You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone.	\N	/Feats.aspx?ID=1391	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5d801281-f934-4340-9df4-d6ef7a798a94	Lingering Echoes	{Reincarnated,"Universal Ancestry"}	Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn't receive the same opportunity as you.	\N	/Feats.aspx?ID=5256	9	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
aab2597e-ff41-4273-a5ee-170b180130c6	Luck of the Clowder	{}	When you use Cat's Luck to reroll, any creatures you choose within 10 feet who also just failed against the same effect (such as a single spell) can also reroll their saving throws and use the better result.	\N	/Feats.aspx?ID=5559	9	\N	Catfolk	\N	\N	\N	Ancestry	\N	Cat's Luck	Common	\N	\N
8374ca7f-f87d-4fa7-ba17-cd86757dc17a	Lucky Keepsake	{}	You have a keepsake that grants you luck.	\N	/Feats.aspx?ID=4505	9	\N	Leshy	\N	\N	\N	Ancestry	\N	Leshy Superstition	Common	\N	\N
53153758-4218-4ac9-a891-eb2c81aa496b	Many Faces	{}	Putting on a new face offers a great way to get a fresh perspective on life.	\N	/Feats.aspx?ID=6940	9	\N	Tanuki	\N	\N	\N	Ancestry	\N	Everyday Form	Common	\N	\N
512ec4c3-f4c1-428b-87e5-7a1d01d9c264	Marid Magic	{}	You channel the magic of marids.	\N	/Feats.aspx?ID=2612	9	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
470f2a29-1498-4a18-a095-23fc830f8908	Mask of Pain	{}	Your mask has grown into a manifestation of your pain, which you can release.	reaction	/Feats.aspx?ID=2421	9	\N	Orc	\N	\N	Trigger: You succeed at a Demoralize check.	Ancestry	\N	Expert in Intimidation; Orc Warmask	Common	\N	\N
f3965ccd-6945-45ba-aced-99437603107a	Memory of Skill	{Samsaran}	Your years of training in a previous life didn’t go to waste with your death, and you can call upon this training when you most need it.	\N	/Feats.aspx?ID=6906	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5b7ca5f7-0054-4356-9f06-14fc355303b7	Mentor of Legends	{Centaur}	You're an extraordinary teacher, capable of inspiring your students to amazing feats of athletics and ingenuity.	\N	/Feats.aspx?ID=5333	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5b71d0b4-0a40-4fdd-92b5-35bf83578dce	Methodical Magic	{Nephilim}	You can reorder the world with your magic.	\N	/Feats.aspx?ID=7213	9	\N	\N	\N	\N	\N	\N	\N	Aeonbound	Common	\N	\N
4067bee1-d25f-4ca9-8758-88bf0b917c71	Miraculous Repair	{Arcane,Ardande,Concentrate,Talos,Transmutation}	Geniekin can't grant magical wishes, but some echo of power lingers within you.	\N	/Feats.aspx?ID=3935	9	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5ef1423b-aae8-4464-adf1-0d7f47db7010	Mirror Refuge	{Conjuration,Extradimensional,Occult}	Your origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell _meld into stone_.	\N	/Feats.aspx?ID=3801	9	\N	Reflection	\N	\N	\N	Ancestry	\N	Mirror-Risen	Common	\N	\N
535a6937-bdc5-4b52-9ded-1bf9953b6479	Moderate Enhance Venom	{}	You upgrade the vishkanyan venom you can apply with Envenom to moderate vishkanyan venom.	\N	/Feats.aspx?ID=4030	9	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Lesser Enhance Venom	Common	\N	\N
5e9d0ca9-df43-4f4e-9ab8-83e913e05690	Moisture Bath	{Manipulate,Tripkee}	Your moist skin is especially resistant to damage from temperature-altering effects.	\N	/Feats.aspx?ID=5707	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
61d5fd6e-6489-415a-8b7d-f63f4e0d3c4e	Moray Eel Mount	{Athamaru}	You have either trained a giant moray eel since its hatching or have tamed one in the wild.	\N	/Feats.aspx?ID=5288	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0f93852b-b7b4-4bf7-936a-6a5186307700	Morrigna's Spider Affinity	{}	Much like morrignas, you feel an affinity for spiders.	\N	/Feats.aspx?ID=2362	9	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
68162c6a-5e2c-4e40-965a-f3aed75ca3e1	Mother's Mindfulness	{}	You have the protective instinct your own mother lacks and will gladly suffer in another's place.	reaction	/Feats.aspx?ID=2338	9	\N	Changeling	\N	\N	Trigger: An adjacent ally is hit by an attack.	Ancestry	\N	\N	Common	\N	\N
e7e790fd-eff6-4948-a303-7ffb445898d7	Mountain's Stoutness	{}	Your hardiness lets you withstand more punishment than most.	\N	/Feats.aspx?ID=4398	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8fe13496-6637-475f-99ae-139ddccd6201	Mud Boat's Passage	{Primal}	You instinctively create magical boats that keep your feet dry (mostly).	\N	/Feats.aspx?ID=6941	9	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8cc2cb51-4547-4ed3-adcf-9b42557eea7e	Multitalented	{}	You’ve learned to split your focus between multiple classes with ease.	\N	/Feats.aspx?ID=4488	9	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ef03acb8-da3a-4820-afb1-8456488206cd	Natural Magnetism	{Talos}	Your connection with elemental iron grants you a natural field of weak magnetic attraction.	\N	/Feats.aspx?ID=4330	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5c57d5be-6154-4054-ba05-9c34f9546069	Night Magic	{}	You can tap into the magic that runs through your blood.	\N	/Feats.aspx?ID=5723	9	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
00fdbb91-420d-423f-bdfd-df69681dd0f1	No Evidence	{}	You leave little sign when attempting to remain unseen.	\N	/Feats.aspx?ID=2323	9	\N	Catfolk	\N	\N	\N	Ancestry	\N	Expert in Survival	Common	\N	\N
d66c8748-ad59-49af-a84f-a2ea1a1ce6fe	Nodal Healing	{Surki}	You can induce wound repair by circulating magic throughout your body.	\N	/Feats.aspx?ID=5394	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
64ebbc4a-c971-4538-a3e3-9d33d838c81c	Occult Resistance	{}	Your study of occult practices has shown you how to best defend against them.	\N	/Feats.aspx?ID=4540	9	\N	Changeling	\N	\N	\N	Ancestry	\N	Expert in Occultism	Common	\N	\N
4f143c8f-8bd3-4c06-9939-76ed2dfc9c6e	Offensive Subroutine	{}	Nanites augment your attacks.	\N	/Feats.aspx?ID=2472	9	\N	Android	\N	\N	\N	Ancestry	\N	Nanite Surge	Common	\N	\N
f5ef38e5-df96-43db-b8eb-d299ccd1fc4d	Otherworldly Acumen	{}	The arcane magic you possess grows in power and complexity.	\N	/Feats.aspx?ID=4417	9	\N	Elf	\N	\N	\N	Ancestry	\N	at least one innate spell gained from an elf ancestry feat	Common	\N	\N
6070f5e1-6dfb-4b42-abce-494872c2a8b8	Overcrowd	{}	As long as you are Small, you can end your movement in the same square as a Small ally.	\N	/Feats.aspx?ID=5665	9	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8eff1a7c-4c75-4ad9-8ac6-c21d866fbfec	Pack Tactics	{}	You have mastered how to hunt with your pack.	\N	/Feats.aspx?ID=2495	9	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
93420c37-ec9a-4a5c-8b19-54dfa582db2a	Paralyzing Jewel	{Incapacitation,Occult,Sarangay}	Your dedication to the ideals of art and beauty allows your head gem to access the power of the waning moon.	\N	/Feats.aspx?ID=6923	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c9bc66d5-28de-452b-974c-a5c16bde6d77	Perfume Cloud	{Disease}	You issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water.	\N	/Feats.aspx?ID=3955	9	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
35bf9014-c8b7-4e7c-8e34-e4e49cba8279	Peri Magic	{}	The shimmering embers of the righteous peris crackle at your fingertips.	\N	/Feats.aspx?ID=2292	9	\N	Aasimar	\N	\N	\N	Ancestry	\N	Emberkin	Common	\N	\N
1c4b8e35-d6f6-4f50-b13a-06cdd7085589	Persistent Odor	{Athamaru}	Your pheromones now linger on creatures.	\N	/Feats.aspx?ID=5289	9	\N	\N	\N	\N	\N	\N	\N	Emit Defensive Odor	Common	\N	\N
1e6f8ac9-ca9c-467d-9e74-2d33c7911936	Pervasive Superstition	{}	You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic.	\N	/Feats.aspx?ID=4524	9	\N	Orc	\N	\N	\N	Ancestry	\N	Orc Superstition	Common	\N	\N
e7a7654c-dbd9-4346-bac9-07aef536b0f8	Phantom Orchestra	{}	An easy way to trick others is to throw your voice into a nearby forest or thicket to make strange noises.	\N	/Feats.aspx?ID=6942	9	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
78c0656b-11d1-43cb-9e0b-39c2ab7f0ebb	Piercing Quills	{}	Your quills can dig particularly deep into the flesh of your opponents.	\N	/Feats.aspx?ID=2839	9	\N	Shisk	\N	\N	\N	Ancestry	\N	Spine Stabber	Common	\N	\N
458d2269-bd45-421f-a826-2f5b46dd4a81	Pinch Time	{}	One of your parents has a human life span and another an elven life span, with your own somewhere between.	\N	/Feats.aspx?ID=1445	9	\N	Half-Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7e560827-4311-4439-81a4-419d22659d5b	Plane Step	{Concentrate,Jotunborn,Move,Occult,Teleportation}	You temporarily move just beyond the threshold of the current plane, granting you concealment until the end of your next turn.	\N	/Feats.aspx?ID=7784	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0b62b13c-d489-4797-85ee-84ae85450302	Plant Soul Siblings	{Reincarnated,"Universal Ancestry"}	You're now able to connect with the spirits present in the greenery of the natural world. 	\N	/Feats.aspx?ID=5257	9	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
6fe66b03-cc24-4684-a3d2-2d09e329f437	Political Virtuoso	{}	Your mastery of the politics of your home nation is profound.	\N	/Feats.aspx?ID=7659	9	\N	Elf	\N	\N	\N	Ancestry	\N	Political Acumen	Uncommon	\N	\N
40812f1c-5066-49f4-81a9-730da2cfb7d5	Pollinate	{}	As you’re hit, you emit a dense cloud of pollen, obscuring you from sight.	reaction	/Feats.aspx?ID=7617	9	\N	\N	\N	\N	Trigger: You take bludgeoning damage.	\N	\N	ardande or plant	Uncommon	\N	\N
eff50847-4413-41ea-b21b-f368a777ab86	Predator's Growl	{}	You give a throaty growl to attempt to Demoralize a creature you just found.	reaction	/Feats.aspx?ID=5560	9	\N	Catfolk	\N	\N	Trigger: You successfully Seek a hidden or undetected creature.	Ancestry	\N	Expert in Intimidation	Common	\N	\N
496d41d0-d7cb-4b9c-940e-15eeacc0d013	Preemptive Reconfiguration	{}	Your body anticipates the blow.	reaction	/Feats.aspx?ID=2486	9	\N	Aphorite	\N	\N	Trigger: You would take bludgeoning, piercing, or slashing damage.	Ancestry	\N	\N	Common	\N	\N
7b689c44-ac1f-442f-bff5-90b1761f8488	Pride in Arms	{Auditory,Emotion,Mental}	With a shout of triumph, you grant inspiration to an ally fight on.	reaction	/Feats.aspx?ID=5583	9	\N	Hobgoblin	\N	\N	Trigger: An ally within 30 feet brings an enemy to 0 Hit Points.	Ancestry	\N	\N	Common	\N	\N
d26aa6ac-c933-4ad2-a20f-1d812c32e70c	Qlippoth Magic	{}	You've deeply studied the secrets of your blood and can force reality to act against its own wishes.	\N	/Feats.aspx?ID=2454	9	\N	Tiefling	\N	\N	\N	Ancestry	\N	Riftmarked	Common	\N	\N
5c4d6421-a1c4-4d67-97af-e8e29ca963a9	Quick Recovery (Yaoguai)	{Yaoguai}	You use your command over your form to repair lifethreatening wounds.	free	/Feats.aspx?ID=7004	9	\N	\N	\N	\N	Trigger: Your turn begins, and you have the wounded condition.	\N	\N	\N	Common	\N	\N
cf6c40e6-e908-43b1-90e5-5bbac32da231	Quietus Strikes	{}	Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses.	\N	/Feats.aspx?ID=5757	9	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f9980959-b7c6-451b-a840-e53f27cf51f6	Quill Spray	{}	You can launch a mass of quills at opponents.	\N	/Feats.aspx?ID=2840	9	\N	Shisk	\N	\N	\N	Ancestry	\N	Quillcoat Shisk heritage or quill unarmed attack	Common	\N	\N
4a3dba35-f828-4ec5-a444-7c9c6a175d88	Ragdya's Dance	{}	Even when faced with deadly danger, you fight with the rapturous laughter of Ragdya in your heart and can play impossible tricks.	reaction	/Feats.aspx?ID=4014	9	\N	Vanara	\N	\N	Trigger: An adjacent observed creature succeeds at an attack roll against you.	Ancestry	\N	\N	Common	\N	\N
7f8ee8fd-be74-472d-b314-de032eb594af	Rain of Bolts	{}	Throughout the day, your body produces powerful projectiles within your chassis.	\N	/Feats.aspx?ID=3104	9	\N	Automaton	\N	\N	\N	Ancestry	\N	Sharpshooter Automaton heritage	Common	\N	\N
faea6e34-e19e-4f8b-9818-3395b3a21dc9	Rakshasa Magic	{}	You remember the secrets of your rakshasa forebears and know how to apply those memories to get results.	\N	/Feats.aspx?ID=2455	9	\N	Tiefling	\N	\N	\N	Ancestry	\N	Beastbrood	Common	\N	\N
2bc7c105-7b87-442c-992b-ac8d7cdb832d	Rakshasa Ravaged	{}	You and your family know well the ravages of rakshasa predations, and you know how to best defend yourself against their growing corruption in the world.	\N	/Feats.aspx?ID=4015	9	\N	Vanara	\N	\N	\N	Ancestry	\N	Expert in Occultism	Common	\N	\N
59610fab-f25d-44dc-8638-ddea254472dc	Rapid Retraining	{Reincarnated,"Universal Ancestry"}	Some feel trapped by their choices and have a tough time reinventing themselves.	\N	/Feats.aspx?ID=5258	9	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
ef4a93da-e15b-48c2-95cc-44e86351a9e7	Rat Form	{Concentrate,Polymorph,Primal}	You can transform into an innocuous-looking rat.	\N	/Feats.aspx?ID=5666	9	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0d095070-7082-462a-a020-3026a662734a	Read the Stars	{}	You're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment.	\N	/Feats.aspx?ID=2411	9	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Trained in Astrology Lore or Trained in Occultism	Common	\N	\N
b491ba01-9e9e-4ae7-b5c4-c90dd0b0bf0d	Rejuvenation Token	{Necromancy}	You tie yourself to the Material Plane by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you.	\N	/Feats.aspx?ID=3539	9	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
052e3351-2751-4c54-a40b-bdaf640ee31d	Repair Module	{Concentrate}	You trigger your body's repair programming, causing your body's nanites to heal your wounds.	\N	/Feats.aspx?ID=2473	9	\N	Android	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8f62d3a3-4881-43c1-8139-bb8f20c51109	Replenishing Hydration	{}	You draw life from the water around you.	\N	/Feats.aspx?ID=2678	9	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
31d1238a-7488-4a53-ba1a-05a10184f746	Returning Throw	{}	You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets.	\N	/Feats.aspx?ID=1403	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
94c4562a-ac00-4e7e-a3af-b7bce57b87e1	Ricocheting Leap	{Tripkee}	You quickly use your momentum to topple and spring off of foes.	\N	/Feats.aspx?ID=5708	9	\N	\N	\N	\N	\N	\N	\N	Wall Jump	Common	\N	\N
81b9ed01-5891-4e07-a634-729d08fc4686	Ride On	{Centaur}	Even when tired, you refuse to give up, pushing yourself to extreme feats of endurance.	reaction	/Feats.aspx?ID=5334	9	\N	\N	\N	\N	Trigger: You would gain the fatigued condition.	\N	\N	\N	Common	\N	\N
0330963c-b33f-4876-acab-4e58cf1323f6	Riptide	{}	Drag a grabbed creature into nearby water	reaction	/Feats.aspx?ID=2679	9	\N	Azarketi	\N	\N	Trigger: You successfully Grapple a creature of the same size as you or smaller.	Ancestry	\N	Drag Down; Expert in Athletics	Common	\N	\N
33d10999-986d-4713-b1c1-8ed6c160dd2e	River Adaptation	{}	Webbing sprouts on your legs and tail as you shift to a more aquatic form.	\N	/Feats.aspx?ID=6864	9	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Makari Lizardfolk heritage	Common	\N	\N
8c6d1c1c-e942-4b48-9fe3-340d326046df	Rivethun Spiritual Attunement	{}	Your time spent among the Rivethun has heightened your awareness of animate spirits around you, giving you the ability to sense them briefly.	\N	/Feats.aspx?ID=4171	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
0cc521ad-5ba0-4935-83ce-3d21b4916c98	Rokoan Arts	{}	Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa.	\N	/Feats.aspx?ID=2654	9	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0730dca3-bf14-4534-ac19-6fa28ae08c5d	Roll with It (Goblin)	{}	When you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow.	reaction	/Feats.aspx?ID=1009	9	\N	Goblin	\N	\N	Trigger: A foe hits you with a melee weapon or unarmed attack.	Ancestry	\N	Unbreakable Goblin heritage; Bouncy Goblin	Common	\N	\N
ac5a45c7-be09-4737-95af-60052b26b6b5	Rolling White Bottle Form	{}	As you fall to the ground, you transform into a white bottle, gourd, or sake jar, then roll away before anyone can pick you up.	reaction	/Feats.aspx?ID=6943	9	\N	Tanuki	\N	\N	Trigger: You Drop Prone or othwerwise become prone 	Ancestry	\N	Teakettle Form	Common	\N	\N
08a83956-508b-4bbd-972f-42617f2ffc9d	Rouse the Dreaming Relic	{}	The spirit within your pusaka resonates with other magical items in your possession.	\N	/Feats.aspx?ID=6959	9	\N	Wayang	\N	\N	\N	Ancestry	\N	Inherit the Dreaming Heirloom	Common	\N	\N
9a5930e0-ab53-4ac9-9c32-3b8a33771eed	Sash of the Wind	{}	At your request, the nature spirits of the air and wind spin themselves into an iridescent sash loosely draped around your shoulders that buoys you through the sky.	\N	/Feats.aspx?ID=6858	9	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
5162513b-67d5-4e65-831b-22dd6c6d3ea7	Scalding Spit	{}	Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood.	\N	/Feats.aspx?ID=1010	9	\N	Goblin	\N	\N	\N	Ancestry	\N	Torch Goblin	Common	\N	\N
33805cdc-6643-4ef1-afa3-5760b5fcab27	Scaling Poppet	{}	Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces.	\N	/Feats.aspx?ID=3351	9	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
618a19d9-4fc7-4c5d-b9c4-07bf5e0113e0	Scarlet Strands	{}	The innate magic in your blood turns your signature crimson tresses into more than just a stylish coiffure.	\N	/Feats.aspx?ID=6845	9	\N	Gnome	\N	\N	\N	Ancestry	\N	Kijimuna Gnome heritage	Common	\N	\N
e9757c53-b11e-4690-9553-0af1381c12cc	Scorching Disarm	{Fire}	You make a weapon unbearable to hold.	\N	/Feats.aspx?ID=2561	9	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e5681fb8-4de5-4278-b09b-91f666fd6326	Sculpt Shadows	{Conjuration,Occult,Shadow}	You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point.	\N	/Feats.aspx?ID=2511	9	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b1003439-e516-4274-b466-a6c01f8eda7b	Secrets of the Past	{Samsaran}	You’ve established a stronger connection with your past selves and can play out the memories of your lifetimes in an instant, helping you draw on knowledge that lives deep within your mind.	\N	/Feats.aspx?ID=6907	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
bbc44ba7-ac04-423b-a5c3-b7a8e27b6b36	Sense for Trouble	{}	You can tell when something's off.	\N	/Feats.aspx?ID=2325	9	\N	Catfolk	\N	\N	\N	Ancestry	\N	Cat's Luck	Common	\N	\N
59a167e2-aa74-4b4f-96b2-d0f213d3b6a6	Sense Thoughts	{}	You have an even stranger knack for knowing what other people are thinking.	\N	/Feats.aspx?ID=985	9	\N	Elf	\N	\N	\N	Ancestry	\N	Share Thoughts	Uncommon	\N	\N
4379fb6d-40df-4062-accd-ca9ff8a92bd2	Serpentcoil Slam	{}	Your people's ancient and storied rivalry with garudas led you to develop special techniques against flying foes.	\N	/Feats.aspx?ID=3993	9	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6ba836fe-818e-4720-be98-ed9f92d3486b	Serpentine Swimmer	{}	You undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water.	\N	/Feats.aspx?ID=3994	9	\N	Nagaji	\N	\N	\N	Ancestry	\N	Water Nagaji	Common	\N	\N
05bfc2c9-5161-45d4-aee9-d5ca723c790c	Shadow Sight	{Occult,Transmutation}	You draw on your connection with the Shadow Plane to see through all but the deepest darkness.	\N	/Feats.aspx?ID=2512	9	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
14aa4fae-8b52-46aa-bc97-58cdae47c79c	Shadow Tempo	{}	As your ally moves past you, you match your movements to their rhythm, following them across the battlefield.	reaction	/Feats.aspx?ID=6960	9	\N	Wayang	\N	\N	Trigger: An ally within your reach uses a move action or leaves a square during a move action they're using.	Ancestry	\N	\N	Common	\N	\N
aa507ebb-c2bf-4e1d-8e2d-63c389d1d39c	Shaitan Magic	{}	The magic of shaitans runs through your blood.	\N	/Feats.aspx?ID=2573	9	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bda134a7-69eb-41e5-a462-8b06454cb090	Shore Gift	{Concentrate,Merfolk,Polymorph,Primal}	Using old magic, you slip off your tail like an item of clothing and walk on two feet, resembling a humanoid ancestry, usually human but possibly elf, half-elf, or something stranger.	\N	/Feats.aspx?ID=5354	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
28c9d5d9-336a-4a5a-8e4e-9132bfc6701f	Shory Aeromancer	{}	Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you.	\N	/Feats.aspx?ID=955	9	\N	Human	\N	\N	\N	Ancestry	\N	Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity	Common	\N	\N
b0b6e5e1-3cdf-4cd2-9241-7a9bdeaa6dbf	Silent Step	{Flourish}	You Step, then Hide or Sneak.	\N	/Feats.aspx?ID=5561	9	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6e0e47e3-3534-4a91-b8ad-20bed505dbfc	Siphon Torment	{Minotaur}	Your progenitors suffered greatly at the hands of a curse, a fate you willingly take upon yourself rather than let fall upon others.	\N	/Feats.aspx?ID=5377	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
fc0ed164-05b7-4a8a-9428-6b99e59a2299	Siren Song	{Auditory,Mental,Merfolk,Primal}	You can beguile and bewitch with your song.	\N	/Feats.aspx?ID=5355	9	\N	\N	\N	\N	\N	\N	\N	Expert in Performance	Common	\N	\N
48d6943b-14ef-4e81-aa73-8f183e25ff9d	Skeletal Resistance	{}	Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage.	\N	/Feats.aspx?ID=3540	9	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c5b31a2b-f26d-4eab-8fa8-f9d1e1dd09a4	Skittering Scuttle	{}	You can scuttle farther and faster when maneuvering alongside allies.	\N	/Feats.aspx?ID=4452	9	\N	Goblin	\N	\N	\N	Ancestry	\N	Goblin Scuttle	Common	\N	\N
c48c33d7-e0ad-43be-bf93-f2abab1a668a	Slip into Shadow	{}	Your shadow magic bleeds into the space around you.	\N	/Feats.aspx?ID=2351	9	\N	Dhampir	\N	\N	\N	Ancestry	\N	ability to cast at least one spell with the darkness trait	Common	\N	\N
91e9737a-521c-4915-bd66-04f42bfb5430	Slip the Grasp	{Flourish}	You have some feature that allows you to quickly evade effects that restrain you.	\N	/Feats.aspx?ID=2529	9	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9e054374-2434-4f97-b5ee-b41b0c7f859a	Smoke Sight	{}	You're used to fighting and hiding in a haze of smoke and flame.	\N	/Feats.aspx?ID=3288	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
86696b93-d4ea-4526-82f9-5d72db3bf4d6	Snare Commando	{}	Your snares are so befuddling that your victims rarely notice you slipping out of sight.	reaction	/Feats.aspx?ID=2388	9	\N	Kobold	\N	\N	Trigger: A creature fails or critically fails a save against your snare.	Ancestry	\N	Snare Crafting; Expert in Deception or Expert in Intimidation	Common	\N	\N
c9b39dd5-f093-4dc6-ab07-548bead36678	Soaring Form	{}	You have a fly Speed of 20 feet at all times.	\N	/Feats.aspx?ID=5686	9	\N	Tengu	\N	\N	\N	Ancestry	\N	Soaring Flight	Common	\N	\N
6257324e-dbfe-4ed3-8e02-da0ff191ee2d	Sodbuster	{}	Years toiling in soil have made you an expert digger.	\N	/Feats.aspx?ID=1224	9	\N	Shoony	\N	\N	\N	Ancestry	\N	Dig Quickly	Common	\N	\N
f3b4fa8a-b8a4-4c56-93e2-0479d571d395	Solar Rejuvenation	{}	If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level.	\N	/Feats.aspx?ID=4506	9	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d7c39207-f550-4b42-a12e-e2045824dd8d	Solar Rejuvenation (Ghoran)	{}	The warmth and light of the sun gives you life.	\N	/Feats.aspx?ID=3956	9	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6c494d66-1450-42c1-be64-e30f9c2616dc	Solidarity	{}	You bestow some of your own life energies to mend damage.	\N	/Feats.aspx?ID=6877	9	\N	Poppet	\N	\N	\N	Ancestry	\N	Tsukumogami Poppet heritage	Common	\N	\N
3ffef06a-1e46-46ad-a713-9b1babccedcb	Speaker's Defense	{Centaur}	As a Speaker, you've forged a deep bond with powerful spirits who you can urge to rise up to defend you and your people.	\N	/Feats.aspx?ID=5335	9	\N	\N	\N	\N	\N	\N	\N	Budding Speaker Centaur heritage or Speaker in Training	Common	\N	\N
aef50888-c0b8-4b31-ae07-ae2bb8be5e6c	Spiritual Echo	{Occult,Sarangay}	You possess the head gem of a deceased ancestor or loved one, which has begun to resonate with your own.	\N	/Feats.aspx?ID=6924	9	\N	\N	\N	\N	\N	\N	\N	Awakened Jewel	Common	\N	\N
56d04360-dd7c-40e0-a49b-ac1c17ce4bbc	Spore Cloud	{}	You unleash a cloud of pollen or similar spores.	\N	/Feats.aspx?ID=2395	9	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5fb75eb9-c641-4141-9892-f4798ad2d909	Squad Tactics	{}	You are adept at working with your allies to surround an enemy.	\N	/Feats.aspx?ID=5584	9	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a1e56134-dbbd-4b9d-906e-f738d3de5ea5	Stone Bones	{}	Your intractable nature can help you shrug off even the most grievous injuries.	reaction	/Feats.aspx?ID=4399	9	\N	Dwarf	\N	\N	Trigger: You are struck by a critical hit that deals physical damage	Ancestry	\N	\N	Common	\N	\N
fe096edc-033c-450c-8a1d-f086716e3efd	Stone Passage	{Divine,Minotaur}	Calling upon your knowledge of stonework and inherent magic, you momentarily make a section of stone insubstantial, allowing you to pass through.	\N	/Feats.aspx?ID=5378	9	\N	\N	\N	\N	\N	\N	\N	Slabsoul Minotaur heritage	Common	\N	\N
9e292075-8d62-42cf-a120-8b2fbd9695ca	Stonewalker	{}	You have a deep reverence for and connection to stone.	\N	/Feats.aspx?ID=4400	9	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fd784a8a-5b97-44a2-bba9-ef378ffcdaf2	Strand Strider	{}	Your eight legs serve you well when climbing walls and webs alike.	\N	/Feats.aspx?ID=2772	9	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c3cc5dfa-f16e-4d78-ac64-3137385031b6	Strong Swimmer	{}	Your swim Speed increases to match your land Speed.	\N	/Feats.aspx?ID=2613	9	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3fe1f2c9-b882-41bc-9647-574537800816	Stubborn Defiance	{Centaur}	You're brave and stubborn and refuse to back down or bow to the wishes of another.	\N	/Feats.aspx?ID=5336	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
df251e9f-61fe-4928-9a89-3d1d48f516de	Studious Adept	{}	You achieve a breakthrough in your exploration of magic.	\N	/Feats.aspx?ID=2773	9	\N	Anadi	\N	\N	\N	Ancestry	\N	Studious Magic	Common	\N	\N
444ade33-e486-4f2f-b0dd-33ae649d0954	Communal Tale	{}	Stories are an experience meant to be shared as a group.	\N	/Feats.aspx?ID=3038	10	\N	\N	\N	\N	\N	Archetype	\N	Folklorist Dedication	Common	\N	\N
fa04cf0c-7a33-4be0-9b5a-5ea043b89e98	Swift Application	{}	You expertly combine the motions of attacking and coating your weapon with venom.	\N	/Feats.aspx?ID=4031	9	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Envenom	Common	\N	\N
49efa25c-8c65-4adc-aa8c-97b0c05838f4	Tears of Pearl	{Emotion,Manipulate,Mental,Merfolk,Primal,Visual}	You weep, and your tears become gleaming pearls as they fall to the ground, so beautiful others can't help but grab at them.	\N	/Feats.aspx?ID=5356	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3ed1d026-c7ab-4cb5-971d-760663fc9474	Telekinetic Slip	{Evocation,Occult}	A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free.	reaction	/Feats.aspx?ID=3976	9	\N	Kashrishi	\N	\N	Trigger: Your turn begins, and you're grabbed or restrained.	Ancestry	\N	\N	Common	\N	\N
9fa65eda-43c4-49b2-9224-90cc194e4637	Terrain Advantage	{}	Non-lizardfolk creatures in difficult terrain are off-guard to you.	\N	/Feats.aspx?ID=5645	9	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ee15d365-5c66-4a00-a386-659e53b6520a	Tetraelemental Assault	{}	Your Elemental Assault cycles through all four elements.	\N	/Feats.aspx?ID=2587	9	\N	Suli	\N	\N	\N	Ancestry	\N	Elemental Assault	Common	\N	\N
3d9b272d-1dfe-46ba-8bab-ad867eb5d208	Thorned Seedpod	{}	When your seedpods strike a felling blow, they burst into viciously thorny vines.	\N	/Feats.aspx?ID=4507	9	\N	Leshy	\N	\N	\N	Ancestry	\N	Seedpod	Common	\N	\N
fc0cbad1-8003-471e-9a50-d46a407d6aec	Tongue Tether	{Tripkee}	Your tongue can momentarily latch on as readily as your hands.	\N	/Feats.aspx?ID=5709	9	\N	\N	\N	\N	\N	\N	\N	Snaptongue Tripkee heritage	Common	\N	\N
e780a240-5fdc-486a-9e04-7c9fd8d8671d	Towering Growth	{}	You're capable of growing as tall as a pine tree for a short time.	\N	/Feats.aspx?ID=3432	9	\N	Leshy	\N	\N	\N	Ancestry	\N	Pine Leshy heritage	Uncommon	\N	\N
639a28af-4ad1-43d4-afa3-ce66b628e0c1	Transcendent Realization	{}	You've unleashed even more of your mind's limitless potential.	\N	/Feats.aspx?ID=3977	9	\N	Kashrishi	\N	\N	\N	Ancestry	\N	Unlock Secret	Common	\N	\N
88d8fe6c-ea5f-4093-8cc8-977de770be41	Tree Climber	{}	You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them.	\N	/Feats.aspx?ID=4418	9	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1e9ccedd-7e6e-4189-8260-fcacd39ecca0	True Dragon's Flight	{Dragonblood}	Your wings have grown more powerful, capable of keeping you aloft longer.	\N	/Feats.aspx?ID=5741	9	\N	\N	\N	\N	\N	\N	\N	Dragon's Flight	Common	\N	\N
e6550877-86bd-4b66-b8f6-66b9e4b95821	Two-Truths	{}	Your ability to imitate your progenitor is so strong, you can even convince yourself.	\N	/Feats.aspx?ID=3802	9	\N	Reflection	\N	\N	\N	Ancestry	\N	Master in Deception	Common	\N	\N
3ef469b3-7ae5-4c72-a639-8ae2c87efd67	Uncanny Cheeks	{}	You gain the Prescient Consumable and Prescient Planner feats, except that you always withdraw the objects from your cheek pouches.	\N	/Feats.aspx?ID=5667	9	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d6e45d9e-3aa6-42f5-9f4c-c22343cf75be	Undying Ferocity	{}	You resist death’s clutches with supernatural vigor, daring death to claim you while promising that any such attempt will surely fail.	\N	/Feats.aspx?ID=4525	9	\N	Orc	\N	\N	\N	Ancestry	\N	Orc Ferocity	Common	\N	\N
c3c055a6-34f4-43d0-b8f9-55a72335d026	Unhampered Passage	{}	You won't allow others to restrain you.	\N	/Feats.aspx?ID=4470	9	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b9d5d8bb-0c1e-402a-bf29-aaf1c36991c0	Unleash Yaoguai Might	{Yaoguai}	As you enter your yaoguai form, you draw upon your internal magic to assume an even greater form.	\N	/Feats.aspx?ID=7005	9	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b8bda8fc-9488-4091-bc3c-2bb699d45354	Unyielding Disguise	{Transmutation}	When you cast _humanoid form_ or _illusory disguise_ to alter your appearance, the spell's duration is 2 hours.	\N	/Feats.aspx?ID=3803	9	\N	Reflection	\N	\N	\N	Ancestry	\N	ability to cast _humanoid form_ or _illusory disguise_	Common	\N	\N
dca15820-d2b7-475f-93a2-c00b84f8d66b	Velstrac Magic	{}	You know there's so much more to sensation than whips and chains—but whips and chains also have their place.	\N	/Feats.aspx?ID=2456	9	\N	Tiefling	\N	\N	\N	Ancestry	\N	Shackleborn	Common	\N	\N
d3bafdf5-1674-40bb-b978-c8293096ead1	Viper Strike	{}	You move and attack with a swiftness that most can't follow.	\N	/Feats.aspx?ID=4032	9	\N	Vishkanya	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ba184da9-04c0-43ab-9db9-3689bf6b02cc	Virtue-Forged Tattoos	{}	Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin.	\N	/Feats.aspx?ID=956	9	\N	Human	\N	\N	\N	Ancestry	\N	Ornate Tattoo	Common	\N	\N
2f0c6ff0-c680-4e12-a4f9-b4ff8e467af9	Vivacious Conduit	{}	Your connection to the First World has grown, and its vital energy flows into you rapidly.	\N	/Feats.aspx?ID=4435	9	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
320f0acb-db41-49cf-95f9-98fc28ba5324	Wary Skulker	{}	You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity.	\N	/Feats.aspx?ID=5562	9	\N	Catfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8c8eb7ae-c054-4685-bcd7-c776a8893ecc	Water Dancer	{}	You glide through the water with graceful ease.	\N	/Feats.aspx?ID=2306	9	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
35c600f0-5ad9-4cd3-8710-0edb8d080bf5	Water Strider	{Primal,Transmutation,Water}	Water cradles your every step, allowing you to walk on its surface.	\N	/Feats.aspx?ID=2307	9	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b3af8d0c-db77-418c-a20a-9330bee78988	Web Hunter	{}	Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them.	\N	/Feats.aspx?ID=2774	9	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ecd8e3c3-5b67-4874-8739-b18b6c964ed7	Wheedle and Jig	{}	You make capering motions and silly sounds to captivate onlookers.	\N	/Feats.aspx?ID=3352	9	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
56660673-7545-45fb-9d5f-ad35acc0c263	Whispers in the Night	{}	You weave your illusions with greater ability, allowing you to play tricks and slip through the night.	\N	/Feats.aspx?ID=6830	9	\N	Goblin	\N	\N	\N	Ancestry	\N	Dokkaebi Goblin heritage	Common	\N	\N
515d9479-8f5b-45f4-b233-4b546dcb1e69	Wind God's Fan	{}	Your fan can stir up even more powerful winds.	\N	/Feats.aspx?ID=5687	9	\N	Tengu	\N	\N	\N	Ancestry	\N	Tengu Feather Fan	Common	\N	\N
a981af05-bf20-4768-a46f-eda7c353c0dd	Wing Buffet	{Attack,Dragonblood}	You have a pair of draconic wings strong enough to batter your foes away and shove them away.	\N	/Feats.aspx?ID=5742	9	\N	\N	\N	\N	\N	\N	\N	Expert in Athletics	Common	\N	\N
872f18dc-2ff5-4f07-8bce-7dfede2104cc	Wing Step	{}	With a sharp flap of your wings, you stay light on your feet as you move.	\N	/Feats.aspx?ID=2655	9	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f5da104d-dcce-47f4-9364-9e6b96e22d80	Winglet Flight	{}	Intense use and exercise have made your winglets more powerful.	\N	/Feats.aspx?ID=5627	9	\N	Kobold	\N	\N	\N	Ancestry	\N	Winglets	Common	\N	\N
f90218b3-ff3c-4de1-bbc2-4f1c103e288d	Wings of Air	{Morph,Primal,Transmutation}	You can strain to call forth feathered or cloudy wings from your back.	\N	/Feats.aspx?ID=2600	9	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d1e61221-e571-4c59-bde2-114830e797c3	Witness of Earth	{Primal,Yaksha}	The primal magic in your soul offers the patient earth’s timeless counsel.	\N	/Feats.aspx?ID=6689	9	\N	\N	\N	\N	\N	\N	\N	\N	Uncommon	\N	\N
385599ea-3d17-47d0-8727-54f60796ac1a	World-protector's Hospitality	{Primal,Yaksha}	Through your spiritual power, you impede starvation and restore pantries.	\N	/Feats.aspx?ID=6984	9	\N	\N	\N	\N	\N	\N	\N	Meticulous Restorer	Common	\N	\N
6d641123-3544-4cd2-a324-d2bd151b3e47	You Seem Somewhat Familiar	{Reincarnated,"Universal Ancestry"}	You fought hundreds of foes in your various past lives.	reaction	/Feats.aspx?ID=5259	9	\N	\N	\N	\N	Trigger: You succeed or critically succeed at a Recall Knowledge check about a creature.	\N	\N	\N	Rare	\N	\N
365bc34c-3dda-42c7-a622-4fedc4ffcdd4	Accursed Clay Fist	{Curse}	You have replaced one of your forearms with one made of clay and infused with cursed arcane magic.	\N	/Feats.aspx?ID=1228	10	\N	\N	\N	\N	\N	Archetype	\N	Golem Grafter Dedication; expert in unarmed attacks	Common	\N	\N
e06ad1a1-ce5b-439c-9b0a-21293e9cd37f	Add Element	{}	Choose a second kinetic element to add to the one you already have.	\N	/Feats.aspx?ID=4338	10	\N	\N	\N	\N	\N	Archetype	\N	Advanced Element Control	Common	\N	\N
02d68f0f-b78c-4fcd-b647-f6361321c0b3	Advanced Domain Spirit	{}	Your connection with your domain spirit has deepened.	\N	/Feats.aspx?ID=7576	10	\N	\N	\N	\N	\N	Archetype	\N	Domain Spirit	Common	\N	\N
a9d98066-5370-4694-b2c5-09e4a5e5d3c2	Advanced Efficient Alchemy	{}	You make an even-larger batch of alchemical items each morning.	\N	/Feats.aspx?ID=5787	10	\N	\N	\N	Alchemist	\N	Class	\N	Efficient Alchemy	Common	\N	\N
bbbdb187-e177-438b-a164-62df4abd2bd0	Aerial Piledriver	{Attack}	Heaving both yourself and your opponent into the air, you bring them crashing to the ground.	\N	/Feats.aspx?ID=6454	10	\N	\N	\N	\N	\N	Archetype	\N	Wrestler Dedication	Common	\N	\N
d927d1fc-5d42-422f-8ad3-894342093d87	Agile Grace	{}	Your graceful moves with agile weapons are beyond compare.	\N	/Feats.aspx?ID=4819	10	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
f53c6077-d3e2-47ea-ae60-6b9bf6b77232	Ancestral Mage	{}	The magic of your ancestry and bloodline are one and the same.	\N	/Feats.aspx?ID=1820	10	\N	\N	\N	Sorcerer	\N	Class	\N	Ancestral Blood Magic	Common	\N	\N
47d610a5-c74f-40a5-888d-fb8965c05e2c	Angel of Death	{}	All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points.	\N	/Feats.aspx?ID=6260	10	\N	\N	\N	\N	\N	Archetype	\N	Assassin Dedication	Common	\N	\N
0d414a3c-a164-412f-8bb4-8566dce34e5a	Annotate Composition	{Exploration,Linguistic}	By putting composition to paper, you can create a source of stirring words or song that others can read and understand. 	\N	/Feats.aspx?ID=4610	10	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
55b3cef0-62e1-4b49-bae3-6a9b5912315e	Apparition's Quickening	{Animist,Apparition,Concentrate,Spellshape}	If your next action is to cast a cantrip or a spell that is at least 2 ranks lower than the highest-rank spell slot you have, you can draw power from one of your attuned apparitions to reduce the number of actions to cast it by 1 (minimum 1 action).	free	/Feats.aspx?ID=7139	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
95c20b8b-fc69-4a04-953b-902e57ced70c	Armor Break	{Guardian}	You flex your muscles to crack your damaged armor, blasting jagged shards into nearby enemies.	\N	/Feats.aspx?ID=7867	12	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e5205ca7-9b5c-45eb-b15e-a83b22651e54	Armor Rune Shifter	{}	You learn the secrets of armor runes by viewing them through gems and can alter them at your discretion.	\N	/Feats.aspx?ID=1149	10	\N	\N	\N	\N	\N	Archetype	\N	Crystal Keeper Dedication	Common	\N	\N
9fafe37d-e02f-48c5-b664-b33638e607e3	Armored Rest	{}	You've slept many nights in your armor and gotten used to it.	\N	/Feats.aspx?ID=2255	10	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication; trained in light, medium, or heavy armor	Common	\N	\N
64ed9ba2-9af2-4160-b172-1b2baa50c288	Assured Ritualist	{Fortune}	You can cover for a secondary caster's error.	\N	/Feats.aspx?ID=6392	10	\N	\N	\N	\N	\N	Archetype	\N	Flexible Ritualist	Common	\N	\N
58f2fe56-e56d-45ec-94c9-ae3e05c58541	Attunement to Stone	{}	You can feel vibrations through the ground.	\N	/Feats.aspx?ID=892	10	\N	\N	\N	\N	\N	Archetype	\N	Ka Stone Ritual	Common	\N	\N
e74bebad-6608-4146-b240-b7449ac9c2a1	Aura Shaping	{}	You control the size of your kinetic aura.	\N	/Feats.aspx?ID=4196	10	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
b76944f8-5833-4413-9b6d-48a43df0cb3c	Azure Fins	{}	When submerged in water or another liquid, you form small fin-like arms along your body, granting you far greater maneuverability while swimming.	\N	/Feats.aspx?ID=4363	10	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
7ee96738-a925-4d05-9b8f-5a19fceee121	Bat Form	{Concentrate,Divine,Polymorph,Transmutation}	You can transform into a bat.	\N	/Feats.aspx?ID=3552	10	\N	\N	\N	\N	\N	Archetype	\N	Vampire Dedication	Common	\N	\N
b2ddcab4-5713-48ab-9450-d806daeb087e	Battle-Hardened Companion	{Commander}	Accompanying you across countless battlefields has allowed your companion to unleash its full potential.	\N	/Feats.aspx?ID=7815	10	\N	\N	\N	\N	\N	\N	\N	Battle-Tested Companion	Common	\N	\N
8770d067-b1f9-4ab3-a7e5-9e15b28539f6	Battlefront Sabotage	{Incapacitation}	You know methods of sabotaging your enemy's war machines and weaponry.	\N	/Feats.aspx?ID=7938	10	\N	\N	\N	\N	\N	Archetype	\N	Guerrilla Dedication	Common	\N	\N
c7c75309-7296-4ee4-8a11-2885095ec890	Bear Empathy	{Primal}	You have a magical affinity for bears and can speak to them through sounds and body language.	\N	/Feats.aspx?ID=4090	10	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
d627cc1b-28eb-4206-9612-869700c16e79	Beast Dynamo Howl	{}	You've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities.	\N	/Feats.aspx?ID=3131	10	\N	\N	\N	\N	\N	Archetype	\N	\N	Uncommon	\N	\N
17db2206-8f8a-4593-baba-1f99025f4778	Beastmaster Bond	{Mental,Primal}	You can communicate telepathically with your animal companions within 100 feet.	\N	/Feats.aspx?ID=6273	10	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
4f7d67aa-7b21-428e-81f5-70ee0e22ba81	Belly Flop	{Guardian}	You crush an enemy under the enormous weight of your armor.	\N	/Feats.aspx?ID=7862	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c94acbab-0f91-48d4-bc03-74fcb55205a6	Beneath Notice	{}	You are skilled at hiding from your foes and targets among the common populace.	\N	/Feats.aspx?ID=2735	10	\N	\N	\N	\N	\N	Archetype	\N	Golden League Xun Dedication; Expert in Deception	Common	\N	\N
8d5bd85e-a600-4810-89f2-4c9e227a66b1	Bestiary Scholar	{}	You learn how to apply your extensive knowledge of certain creatures using the lore you know.	\N	/Feats.aspx?ID=2236	10	\N	\N	\N	\N	\N	Archetype	\N	Master in Arcana, Master in Crafting, Master in Nature, Master in Occultism, or Master in Religion; Scrollmaster Dedication	Common	\N	\N
7a66bdd5-d5d1-4c5d-a426-342506628086	Big Debut	{Mental}	Now's your chance! You're a Firebrand, and the world must know it.	free	/Feats.aspx?ID=4146	10	\N	\N	\N	\N	Trigger: You're about to roll initiative.	Archetype	\N	Celebrity Dedication; Gladiator Dedication	Uncommon	\N	\N
1b4ed573-c199-482a-9dc2-940026eabc39	Black Powder Flash	{Visual}	You ignite a pinch of black powder in a foe's face.	\N	/Feats.aspx?ID=3572	10	\N	\N	\N	\N	\N	Archetype	\N	Powder Punch Stance	Common	\N	\N
2e71b2e9-c18a-4ccd-b921-bdbd5dc142be	Blade of the Heart	{Emotion}	The bonds of the heart are stronger than any steel, more powerful than any magic.	\N	/Feats.aspx?ID=7036	10	\N	\N	\N	\N	\N	Archetype	\N	Starlit Sentinel Dedication	Common	\N	\N
f5905b89-5736-4999-8502-4de1ccb30fb0	Blazing Streak	{Flourish}	Stride twice, making Strikes against up to four different creatures within reach at any point during your movement.	\N	/Feats.aspx?ID=2984	10	\N	\N	\N	Monk	\N	Class	\N	Stoked Flame Stance	Common	\N	\N
f610af21-2b41-40c6-aa2a-c74aa5467cee	Borrow Time	{}	You reach ahead and make use of time that's yet to be.	free	/Feats.aspx?ID=3852	10	\N	\N	\N	\N	Trigger: Your turn begins.	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
46c9a9bf-eefa-4500-b973-be4467b99fca	Breath of Vital Ash	{Exemplar,Ikon}	Reddish ash stains your ikon, impossible to clean off.	\N	/Feats.aspx?ID=7171	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
26b89a45-f7a1-47d5-8da1-18093bbdc4ef	Buckler Dance	{Stance}	You spin your buckler defensively toward every attack.	\N	/Feats.aspx?ID=6162	10	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
c26f593c-f32a-405f-a0c8-9b280c3466a9	Bullet Dancer Reload	{Flourish}	You've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata.	\N	/Feats.aspx?ID=3238	10	\N	\N	\N	\N	\N	Archetype	\N	Bullet Dancer Burn	Common	\N	\N
dbfaca4f-b4e5-4d50-b679-d4782aaa8ed3	Burrowing Form	{Evolution}	Your eidolon can burrow through loose dirt.	\N	/Feats.aspx?ID=2922	10	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
07324506-5f69-41b0-90fb-17a8362e0800	Burrowing Shot	{}	You tune light mortar to maximize penetration into hard surfaces.	\N	/Feats.aspx?ID=7963	10	\N	\N	\N	\N	\N	Archetype	\N	Munitions Master Dedication	Common	\N	\N
d499ca90-c80b-41e2-9dae-0f0af8744830	Call Worm Spirit	{Conjuration,Primal}	You call forth a ghostly manifestation of the worm spirit.	\N	/Feats.aspx?ID=4364	10	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
8d25fa1e-ea0e-43fe-8f34-d27215ff41a7	Called Shot	{Flourish}	You target a specific area of your foe's anatomy to debilitating effect.	\N	/Feats.aspx?ID=3182	10	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
36c95e92-0791-4527-83c4-830d0a502d2d	Camouflage	{}	You alter your appearance to blend in to the wilderness.	\N	/Feats.aspx?ID=4887	10	\N	\N	\N	Ranger	\N	Class	\N	Master in Stealth	Common	\N	\N
82446c39-eb5b-4d32-9512-7c98c03a1737	Cascade Bearer's Spellcasting	{}	Your Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic.	\N	/Feats.aspx?ID=1110	10	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication; Cascade Bearers affiliation	Common	\N	\N
22dc674a-e95c-4321-8f7d-f8bf802c9099	Cascading Ray	{Attack}	Magical energy spills out to extend beyond the creature you struck.	\N	/Feats.aspx?ID=2868	10	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
4201a722-a6b6-4a5e-b2e8-ba0e456d2a0f	Castigating Weapon	{}	The force of your deity’s castigation strengthens your body so you can strike down the enemy and its allies.	\N	/Feats.aspx?ID=4675	10	\N	\N	\N	Cleric	\N	Class	\N	Divine Castigation	Common	\N	\N
393209f0-5a42-4b8a-bc0f-f96094bf4e66	Cautious Delver	{}	You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them.	\N	/Feats.aspx?ID=2237	10	\N	\N	\N	\N	\N	Archetype	\N	Scrollmaster Dedication	Common	\N	\N
461a9696-e709-42df-9520-de2ee959e155	Certain Strike	{Press}	Even when you don’t hit squarely, you can still score a glancing blow.	\N	/Feats.aspx?ID=4820	10	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
9c39246f-3fb2-4240-931f-83bddc7ac5cd	Chain Infusion	{Infusion}	The elemental matter in your blast keeps reconstituting itself to travel onward, no matter how many bodies it collides with.	\N	/Feats.aspx?ID=4197	10	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
182e9758-6ec0-46de-88a4-71f4dd5583ae	Channel Rot	{}	You've learned to channel your curse through weapons you wield instead of solely through your flesh.	\N	/Feats.aspx?ID=3527	10	\N	\N	\N	\N	\N	Archetype	\N	Accursed Touch	Common	\N	\N
9fd4279c-a44f-426b-ae57-da0a8cd3814e	Close Contract	{Concentrate}	You’re bolstered when a plan comes together.	\N	/Feats.aspx?ID=7695	10	\N	\N	\N	\N	\N	Archetype	\N	Mercenary Motivation	Common	\N	\N
72113a7d-c4b0-4799-b55d-ddd754fe19d5	Close Formation	{}	You practiced fan dance as a member of a large group, coordinating your moves together to create living art and heightening your sense of spatial awareness.	\N	/Feats.aspx?ID=7047	10	\N	\N	\N	\N	\N	Archetype	\N	Fan Dancer Dedication; Master in Performance	Common	\N	\N
8d66215a-97a4-40c9-a558-3236b1f79174	Cloud Walk	{}	Your growing link to cloud dragons has granted you the ability to walk on clouds.	\N	/Feats.aspx?ID=3406	10	\N	\N	\N	\N	\N	Archetype	\N	Dragon Disciple Dedication	Uncommon	\N	\N
7c1c807d-e3fe-4076-bbb6-329f1a933c4e	Cobra Envenom	{Poison}	You slightly dislocate your joints to lash out with devious intent and the power to envenom your foe.	\N	/Feats.aspx?ID=6018	10	\N	\N	\N	Monk	\N	Class	\N	Cobra Stance; expert in unarmed strikes	Common	\N	\N
41885b60-017d-41d3-af44-e8829b2306db	Come and Get Me	{Concentrate,Rage}	You open yourself to attacks so you can respond in turn.	\N	/Feats.aspx?ID=5845	10	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
99ffd276-1318-4290-8bb1-4d7b274f5c62	Comforting Presence	{Concentrate,Emotion,Mental}	You use your occult connection to your allies to take on the fear and confusion they feel.	reaction	/Feats.aspx?ID=5244	10	\N	\N	\N	\N	Trigger: An adjacent ally becomes fightened or stupefied	Skill	\N	Master in Occultism	Uncommon	\N	\N
0c0c2c89-bca1-47b5-98e1-816c09efa17e	Command Attention	{Auditory,Aura,Concentrate,Emotion,Mental,Visual}	You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn.	\N	/Feats.aspx?ID=6301	10	\N	\N	\N	\N	\N	Archetype	\N	Celebrity Dedication	Common	\N	\N
8cf9ba3c-cd40-4120-bbf8-763a7d0f5521	Consecrate Spell	{Concentrate,Metamagic}	You infuse a spell with the power of your faith, consecrating it.	\N	/Feats.aspx?ID=3637	10	\N	\N	\N	Sorcerer	\N	Class	\N	ability to cast focus spells, divine spells	Uncommon	\N	\N
fd228598-bfcf-4125-8d71-64081eb2cd2a	Corpse-Killer's Defiance	{}	You defy Tar-Baphon with every undead you destroy, using your victory to rally your allies.	reaction	/Feats.aspx?ID=3638	10	\N	\N	\N	Swashbuckler	Trigger: You destroy an undead foe.	Class	\N	\N	Uncommon	\N	\N
4812522a-0945-4d12-aa16-616e9b7f67f2	Counterclockwork Focus	{}	You understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana.	\N	/Feats.aspx?ID=4043	10	\N	\N	\N	\N	\N	Archetype	\N	Shieldmarshal Dedication	Common	\N	\N
7b9c41fd-0359-49bf-8570-53026e56b99b	Courageous Assault	{Auditory,Concentrate,Spellshape}	With a mighty shout, you can stir an ally to attack.	\N	/Feats.aspx?ID=4611	10	\N	\N	\N	Bard	\N	Class	\N	warrior muse	Common	\N	\N
d9dcebfb-24fa-4758-9a0d-cafa557e1ddd	Crashing Slam	{}	You can dash your foe to the ground with a single blow.	\N	/Feats.aspx?ID=4821	10	\N	\N	\N	Fighter	\N	Class	\N	Slam Down	Common	\N	\N
1bec760d-be76-48b8-bed3-2de7c8040c3a	Cursebreaker	{Concentrate,Healing,Manipulate}	Using various implements and esoteric methods, you can attempt to remove a curse from an unfortunate victim.	\N	/Feats.aspx?ID=7563	10	\N	\N	\N	\N	\N	Archetype	\N	Palatine Detective Dedication	Common	\N	\N
630ec31c-82fd-4597-99b1-e0fb424f1bfa	Cut from the Air	{}	You can knock aside ranged attacks.	reaction	/Feats.aspx?ID=4822	10	\N	\N	\N	Fighter	Trigger: You are the target of a physical ranged Strike	Class	\N	\N	Common	\N	\N
1ec27ac3-8900-4756-af75-af9f871b00f3	Daring Flourish	{}	You make quick use of an opening from your daring stunts.	\N	/Feats.aspx?ID=1072	10	\N	\N	\N	\N	\N	Archetype	\N	Daring Act	Common	\N	\N
e3ecebb9-4a3e-47af-a99d-a749b0998540	Dazzling Block	{Evocation,Light,Visual}	When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone.	\N	/Feats.aspx?ID=2869	10	\N	\N	\N	Magus	\N	Class	\N	Arcane Cascade, sparkling targe hybrid study	Common	\N	\N
2dea4879-cf4e-4fff-82b3-ee227ed1042a	Dazzling Display	{}	You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes.	\N	/Feats.aspx?ID=4131	10	\N	\N	\N	Swashbuckler	\N	Class	\N	Expert in Intimidation	Common	\N	\N
3305d281-bc8d-49e7-b7c4-6dfedcd57933	Deathguard	{}	The twisting rotted limbs, clattering bones, or swirling ectoplasm of your horde can hide you from others' vision.	\N	/Feats.aspx?ID=7968	10	\N	\N	\N	\N	\N	Archetype	\N	Necrologist Dedication	Common	\N	\N
12e3a36d-278c-4ec0-b6c9-e2be2daf368e	Debilitating Shot	{Flourish}	Aiming for a weak point, you impede your foe with a precise shot.	\N	/Feats.aspx?ID=4823	10	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
2d22604b-423f-4ddd-9517-c707e8ef7b01	Define "Report"	{Fortune}	Look, getting caught in a lie is a normal part of venture-gossip life. 	free	/Feats.aspx?ID=7603	10	\N	\N	\N	\N	\N	Archetype	\N	Venture-Gossip Dedication; Master in Diplomacy	Common	\N	\N
1cb2479c-cc23-4bc6-96cf-ccd8c7b7dd9f	Deflecting Shot	{}	You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target.	reaction	/Feats.aspx?ID=3183	10	\N	\N	\N	Gunslinger	Trigger: An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.	Class	\N	\N	Common	\N	\N
d1eb0264-0636-46ec-a343-32201ce5c5c5	Defy Sorrow	{}	You draw on this spiritual pain to push your body to greater heights.	reaction	/Feats.aspx?ID=7585	10	\N	\N	\N	\N	Trigger: You’re dealt mental damage or spirit damage or you fail or critically fail a saving throw against a mental effect.	Archetype	\N	Rivethun Invoker Dedication	Common	\N	\N
74707cf0-41b5-45fd-bee6-4230f568e3d6	Demanding Challenge	{}	If your skill check to challenge a foe is a success, the target of your challenge takes a –1 circumstance penalty to attack rolls (or –2 if you critically succeed) until the end of your next turn.	\N	/Feats.aspx?ID=1073	10	\N	\N	\N	\N	\N	Archetype	\N	Boaster's Challenge	Common	\N	\N
a4221214-819e-4296-a953-e064a73d8a18	Deny Support	{}	Keep opponents from flanking when you Feint them.	\N	/Feats.aspx?ID=2209	10	\N	\N	\N	Rogue	\N	Class	\N	\N	Uncommon	\N	\N
2eb75e98-6fb2-4838-af94-baf76161cdad	Deny the Songs of War	{}	To keep the peace, you disrupt those who seek to break it.	\N	/Feats.aspx?ID=3041	10	\N	\N	\N	\N	\N	Archetype	\N	Nantambu Chime-Ringer Dedication	Common	\N	\N
2a222ef6-0a30-4fc3-90f2-0e2598c95fb5	Derring-do	{Fortune}	When you compound panache with even more derring-do, it somehow tends to work out.	\N	/Feats.aspx?ID=6163	10	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
d479a95e-d6bc-45c8-ba34-4355f286f04f	Destructive Block	{}	You can protect yourself more effectively, at the expense of your shield.	\N	/Feats.aspx?ID=6265	10	\N	\N	\N	\N	\N	Archetype	\N	Bastion Dedication	Common	\N	\N
ff4089c3-30e8-45fc-81c4-b1b62b36e374	Determined Dash	{Rage}	Nothing can keep you from your enemy.	\N	/Feats.aspx?ID=1617	10	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
b6ff8631-662a-4de1-a3b4-ca16b6310026	Dimensional Disappearance	{}	You take advantage of teleportation to better hide your position.	\N	/Feats.aspx?ID=2870	10	\N	\N	\N	Magus	\N	Class	\N	_dimensional assault_ focus spell, laughing shadow hybrid study	Common	\N	\N
30572c15-a3e3-4d52-aec7-5337ee5eacc7	Dire Growth	{Primal}	You transform into a primal reflection of your animal shape.	\N	/Feats.aspx?ID=5503	10	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; your animal shape is not Small	Common	\N	\N
730e37a4-09aa-40a7-b7e8-172ae75aa68c	Disarming Twist	{Press}	After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp.	\N	/Feats.aspx?ID=4824	10	\N	\N	\N	Fighter	\N	Class	\N	Trained in Athletics	Common	\N	\N
b04c4aba-1779-45a6-9c89-b9738af44823	Disperse into Petals	{Deviant,Magical,Plant,Polymorph}	You merge with the blossoms sprouting from you and disperse, becoming a visible cloud of blossoms and petals.	\N	/Feats.aspx?ID=7633	10	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
a5f0768e-4a8a-4284-aad5-895f7bf649a3	Disruptive Stance	{Stance}	The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions.	\N	/Feats.aspx?ID=4825	10	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
443b33ec-5c54-4759-b574-e827a1c6a1d8	Distant Wandering	{Deviant,Evocation,Magical}	Your body falls unconscious and your spirit projects out of it.	\N	/Feats.aspx?ID=3791	10	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
e0828d4e-41de-43f0-9826-a78eadb7fdb8	Distracting Explosion	{Manipulate}	Your enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right!	reaction	/Feats.aspx?ID=3069	10	\N	\N	\N	Inventor	Trigger: A creature within your reach uses a concentrate action.	Class	\N	offensive boost	Common	\N	\N
a0318773-0e67-40db-a53f-99c3edc29e76	Dizzying Spin Dance	{}	You’re practiced in using your fans to spin with dizzying speed.	\N	/Feats.aspx?ID=7048	10	\N	\N	\N	\N	\N	Archetype	\N	Fan Dancer Dedication; Twirling Strike	Common	\N	\N
15121868-4079-4a6d-9d33-18d64c87fa23	Double, Double	{}	For each temporary oil or potion you brew during your daily preparations, you brew two copies of it.	\N	/Feats.aspx?ID=5009	10	\N	\N	\N	Witch	\N	Class	\N	Cauldron	Common	\N	\N
885d3217-77b0-4266-ab69-be4a5f087ac1	Drain Vitality	{Magical,Necromancy}	You draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence.	\N	/Feats.aspx?ID=3231	10	\N	\N	\N	\N	\N	Archetype	\N	Beast Gunner Dedication	Common	\N	\N
055ffcf7-59af-4883-9537-3b56ad465938	Draw from the Land	{}	You pull strength from the surrounding terrain.	\N	/Feats.aspx?ID=3000	10	\N	\N	\N	\N	\N	Archetype	\N	Geomancer Dedication; Expert in Nature	Common	\N	\N
2802e07a-1261-4236-b8bb-279e1200a26b	Dream Guise	{Illusion,Occult,Psyche}	You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you.	\N	/Feats.aspx?ID=3678	10	\N	\N	\N	Psychic	\N	Class	\N	wandering reverie subconscious mind	Common	\N	\N
9d5e9dd1-8f73-40d2-8514-cd45b58f55ef	Drilled Reflexes	{Commander}	You leave a lasting impression on your squadmates that makes them particularly adept at following your commands.	\N	/Feats.aspx?ID=7816	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a3dfb257-4dd5-41c6-bc24-d6ed847a9bd0	Dual-Weapon Blitz	{}	You attack as you weave your way around the battlefield.	\N	/Feats.aspx?ID=6311	10	\N	\N	\N	\N	\N	Archetype	\N	Dual-Weapon Warrior Dedication	Common	\N	\N
56b20f41-ef6f-4928-a17f-f037b2b81f6d	Eerie Proclamation	{Auditory,Concentrate,Curse,Linguistic,Manipulate,Necromancy,Primal}	You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched.	\N	/Feats.aspx?ID=3767	10	\N	\N	\N	Ranger	\N	Class	\N	Expert in Occultism; Expert in Survival	Uncommon	\N	\N
004d50d5-db23-44fa-aa56-0e10b7b62d9b	Eidetic Memorization	{}	Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time.	\N	/Feats.aspx?ID=2230	10	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
d798e799-4336-439e-a3e0-157b7a1ccac2	Eldritch Debilitations	{}	You know how to apply debilitations that are particularly troublesome for spellcasters.	\N	/Feats.aspx?ID=1801	10	\N	\N	\N	Rogue	\N	Class	\N	eldritch trickster racket; Debilitating Strike	Common	\N	\N
28d0f232-978c-45b0-8e30-9e440a7afc89	Eldritch Reload	{}	You integrate your talent for magic into your use of reloading weapons.	free	/Feats.aspx?ID=6322	10	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Archer Dedication	Common	\N	\N
baab47b1-9131-4879-b68b-f018300f2861	Electrify Armor	{Manipulate}	You electrify your armor to punish foes who dare to attack you.	\N	/Feats.aspx?ID=3070	10	\N	\N	\N	Inventor	\N	Class	\N	armor innovation	Common	\N	\N
c9a50ac1-d6b9-4caf-9f49-5ced7c5168c7	Elemental Shape	{}	You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements.	\N	/Feats.aspx?ID=4741	10	\N	\N	\N	Druid	\N	Class	\N	Untamed Form	Common	\N	\N
efb8e776-5309-4a63-a6cc-e3dc056d8922	Elemental Transformation	{Polymorph,Primal}	You open your kinetic gate, but rather than activating your kinetic aura, you instead become overwhelmed with transformative elemental energy.	\N	/Feats.aspx?ID=4198	10	\N	\N	\N	Kineticist	\N	Class	\N	exactly one kinetic element	Common	\N	\N
371d616e-4453-4bca-9fd5-f1cc5581bbf2	Elucidating Mercy	{}	Your mercy grants clarity to those around you just when they need it most.	\N	/Feats.aspx?ID=1680	10	\N	\N	\N	Champion	\N	Class	\N	Mercy	Common	\N	\N
0d347594-ae5d-425c-90f9-b35386d111b0	Emerald Boughs Hideaway	{}	You use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious.	\N	/Feats.aspx?ID=1111	10	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication; Emerald Boughs affiliation	Common	\N	\N
5b873f89-d9cc-4e44-9e9f-a72bcc46f628	Emissary of Peace	{}	Even when bloodshed is inevitable, you would rather see your foes surrender.	\N	/Feats.aspx?ID=3580	10	\N	\N	\N	\N	\N	Skill	\N	Knight Vigilant; Master in Diplomacy	Common	\N	\N
bacc168b-b0eb-4e93-a3d6-f0d3f597e7ce	Emotional Surge	{Concentrate,Emotion,Psyche}	Your heart soars, increasing your power for a moment.	\N	/Feats.aspx?ID=3679	10	\N	\N	\N	Psychic	\N	Class	\N	emotional acceptance subconscious mind	Common	\N	\N
023dbd86-3153-4f17-b464-3b1871571d7a	Emphatic Emissary	{}	You can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows.	reaction	/Feats.aspx?ID=4120	10	\N	\N	\N	\N	Trigger: You roll initiative.	Archetype	\N	Disarming Smile	Common	\N	\N
b59c5c50-d9a7-4080-aa09-bedc24783263	Endure Death's Touch	{}	Your conviction redirects the undead’s attack through your armor and then harmlessly away.	reaction	/Feats.aspx?ID=1094	10	\N	\N	\N	\N	Trigger: An undead hits you with an unarmed attack.	Archetype	\N	Knight Vigilant; expert in medium or heavy armor	Common	\N	\N
fe495bad-9510-4447-b28b-405b80d61fb4	Energy Fusion	{Concentrate,Spellshape}	You fuse two spells together, combining their energy types.	\N	/Feats.aspx?ID=6107	10	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
353bec77-3309-42dc-a5d8-91e4d7eed98c	Ensnaring Wrappings	{}	Some of your wrappings come loose to ensnare a creature you recently damaged.	reaction	/Feats.aspx?ID=3528	10	\N	\N	\N	\N	Trigger: Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.	Archetype	\N	Mummy Dedication; Expert in Athletics	Common	\N	\N
ead65536-2d7f-4e68-8e2c-62e196476bfa	Entwined Energy Ki	{}	You can transform your inner power into a type of energy to empower your ki abilities.	\N	/Feats.aspx?ID=2692	10	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
4676016c-45a9-4f76-bc13-373f7170499f	Everyone Duck!	{}	You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects.	reaction	/Feats.aspx?ID=1128	10	\N	\N	\N	\N	Trigger: You fail, but don’t critically fail, an attempt to Disable a Device on a trap.	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
970930c3-f778-41b6-8de0-dbbf0f8daca8	Exemplar Expertise	{}	Your soul has been further tempered in divine power.	\N	/Feats.aspx?ID=7230	10	\N	\N	\N	\N	\N	Archetype	\N	Exemplar Dedication	Common	\N	\N
8dc165db-0e35-4e93-93b1-380ceb135859	Expand Spiral	{}	Your prayers encompass your companions, granting you the ability to share Pharasma's blessings.	\N	/Feats.aspx?ID=3473	10	\N	\N	\N	\N	\N	Archetype	\N	Spiral Sworn	Common	\N	\N
76e2af36-0f9a-4bbd-922f-683e75223209	Expanded Splash	{}	You can throw bombs at just the right trajectory to create especially large and powerful explosions.	\N	/Feats.aspx?ID=5788	10	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
c1906b05-37a6-4133-a67d-b1f4ffe9c47b	Expert Captivator Spellcasting	{}	You learn more powerful spells to enchant and deceive.	\N	/Feats.aspx?ID=3363	10	\N	\N	\N	\N	\N	Archetype	\N	Basic Captivator Spellcasting	Common	\N	\N
3a32e7dc-94a8-4b9c-b9bb-51892a9da024	Expert Skysage Divination	{}	Your studies of the stars have taught you about the mysteries of the cosmos.	\N	/Feats.aspx?ID=4071	10	\N	\N	\N	\N	\N	Archetype	\N	Basic Skysage Divination	Common	\N	\N
568d15dd-1af8-427c-95dd-d94ab5f662b6	Exult in Violence	{Concentrate,Divine,Exemplar,Light,Spirit}	You let out a war cry as your blow lands true, and judgment descends on an enemy.	\N	/Feats.aspx?ID=7172	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0797df05-954a-4cc6-aa10-e4e1cca3ca2a	Fading	{Teleportation}	You partially fade from reality.	reaction	/Feats.aspx?ID=6525	10	\N	\N	\N	\N	Trigger:  You are targeted with a Strike by someone you can detect.	Archetype	\N	Crimson Shroud	Rare	\N	\N
945e0e77-1549-4c3e-952a-f88a36a69493	Falcon Swoop	{Flourish}	Like the fastest of predatory birds, you soar toward your prey at great speeds.	\N	/Feats.aspx?ID=5535	10	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
3e6fefd7-4929-48bb-b566-4c68ebd5f89b	Fearsome Brute	{}	Fear makes your foes weak and more vulnerable to your attacks.	\N	/Feats.aspx?ID=4826	10	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
d439019f-fdce-4dae-b1e7-b7fa09723ce2	Feast Planner	{}	You learn the fortifying brew ritual, but you instead prepare dishes for a lavish meal that have the same effect as the drinks from the normal version of the ritual.	\N	/Feats.aspx?ID=7057	10	\N	\N	\N	\N	\N	Archetype	\N	Wandering Chef Dedication	Uncommon	\N	\N
6ae58906-f65e-48f1-9f4c-b10c1e8cfbad	Feral Lunge	{Flourish}	You spring on an unsuspecting opponent, tearing at them with your teeth.	\N	/Feats.aspx?ID=5504	10	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; your animal shape grants a fangs or jaws unarmed attack	Common	\N	\N
31dda69b-4590-4f53-9306-081e0631a261	Feral Scramble	{}	Sinking your claws in, you propel yourself at shocking speed.	\N	/Feats.aspx?ID=5505	10	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; your animal shape grants a claw unarmed attack	Common	\N	\N
e6626e93-172c-4b2e-aaf6-43b52ada8a08	Feral Toss	{Flourish}	You hurl foes away with a shake of your head.	\N	/Feats.aspx?ID=5506	10	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; your animal shape grants an antler, horn, or tusk unarmed attack	Common	\N	\N
1830e36c-d7e6-4983-8b5e-7c496aae4e9a	Ferocious Charge	{}	You've taught your companions to charge directly at an enemy.	\N	/Feats.aspx?ID=5428	10	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; animal companion with an antlers, head, or horn unarmed attack	Common	\N	\N
2f986213-99e0-419c-85d0-0d1d0c53de93	Fish from the Falls' Edge	{Divine,Exemplar,Healing,Vitality}	Seeing your ally fall, you let out a cry, sending your divine spark to them temporarily to keep them from tumbling down the River of Souls.	reaction	/Feats.aspx?ID=7173	10	\N	\N	\N	\N	Trigger: A living creature within 30 feet would die.	\N	\N	\N	Common	\N	\N
db14fd4e-21f2-4e5a-81c4-2a681c8c62ab	Flailtongue	{}	Your tongue has mutated into a lashing weapon reminiscent of Kabriri's bone-laden flail.	\N	/Feats.aspx?ID=3888	10	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication	Common	\N	\N
928bc5df-db9b-4599-9812-32c0b934a5ba	Flash your Badge	{}	You make a fearsome show of your authority.	\N	/Feats.aspx?ID=3571	10	\N	\N	\N	\N	\N	Archetype	\N	Alkenstar Agent Dedication; Master in Intimidation	Common	\N	\N
52c852e2-d87e-4577-81cb-2e7d152895a3	Flinging Charge	{Flourish}	You throw a weapon to distract your opponent as you close the gap to begin your assault.	\N	/Feats.aspx?ID=4827	10	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
9f5d3d21-6838-48e0-b325-bbb1ecf78d88	Fluttering Distraction	{Manipulate,Misfortune}	You’re trained in snapping and fluttering your fans to draw the eyes of observers around you.	reaction	/Feats.aspx?ID=7049	10	\N	\N	\N	\N	Trigger: An enemy attempts a ranged or melee Strike against an ally within 30 feet.	Archetype	\N	Fan Dancer Dedication	Common	\N	\N
01a4178b-bede-4fab-ac39-a85a60e5c3d2	Fly on Shadowed Wings	{Animist,Apparition}	Your apparition embraces you, feeding on your magic to become a pair of protective wings.	\N	/Feats.aspx?ID=7140	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
eb2bd007-d09d-4949-92cd-80005e965ea5	Font of Knowledge	{}	Experience or focused study have granted you mastery of a number of topics.	\N	/Feats.aspx?ID=1133	10	\N	\N	\N	\N	\N	Archetype	\N	Scrollmaster Dedication	Common	\N	\N
7cc5034c-9857-47a0-bc77-bd22d6c5c5a5	Form Up!	{Auditory,Flourish}	You’ve trained in battle formations for a plethora of situations.	\N	/Feats.aspx?ID=7018	10	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication	Common	\N	\N
1d99be01-560b-46aa-8057-a7292562b067	Furious Sprint	{Rage}	You rush forward.	\N	/Feats.aspx?ID=5846	10	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
6a0309de-2cec-489b-b467-598cb4e3b7f1	Fused Polearm	{}	During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon.	\N	/Feats.aspx?ID=3025	10	\N	\N	\N	\N	\N	Archetype	\N	Runelord Dedication	Common	\N	\N
189657ed-12b6-4914-8184-6f552bdec10c	Gathering Moss	{Magical,Necromancy}	By rooting yourself in place, you are able to focus your body's natural healing to work faster.	free	/Feats.aspx?ID=4180	10	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
f27b500c-15ab-4b79-82a2-8d7184717ab6	Gaze of Veracity	{}	You can channel your mask’s power to pierce through lies and see the truth in any situation.	\N	/Feats.aspx?ID=1084	10	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Signifer Dedication; ability to cast focus spells	Common	\N	\N
9da0dc93-3a35-4081-a643-caeb9aae5330	Geobukseon Retaliation	{Fire,Modification,Unstable}	Your armor has a retractable spike-covered shell reminiscent of Hwanggot’s heavily armored geobukseon, or “turtle ships.” The shell unfolds across your body, giving you a +4 circumstance bonus to AC and resistance 2 to bludgeoning, piercing, and slashing damage until the end of your next turn.	reaction	/Feats.aspx?ID=7079	10	\N	\N	\N	Inventor	Trigger: You would take damage.	Class	\N	armor innovation	Uncommon	\N	\N
263ae15c-ce6c-4a85-ad73-959b80bfa46f	Get Behind Me!	{Guardian}	When saving your allies from harm, you push them behind you to better protect them.	\N	/Feats.aspx?ID=7863	10	\N	\N	\N	\N	\N	\N	\N	Intercept Attack	Common	\N	\N
fc8b9c06-27d2-479c-b6d8-6eb94f5d9293	Ghost-path Epiphany	{}	Deviating from the orthodox path, you tread an inauspicious descent littered with flowers of death; this heretical choice will, in time, earn you the enmity and fear of more traditional cultivators.	\N	/Feats.aspx?ID=7091	10	\N	\N	\N	\N	\N	Archetype	\N	Cultivator Dedication; you aren't holy	Common	\N	\N
989ce92c-cde0-403c-8408-90145724632d	Ghostsong	{Magical}	You have come to understand the pain and fury of spirits and can raise them to do your ghastly work.	\N	/Feats.aspx?ID=7969	10	\N	\N	\N	\N	\N	Archetype	\N	Necrologist Dedication	Common	\N	\N
83ebb9ff-d4e3-44e2-a37f-f39baa1f09c2	Giant Snare	{}	You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares.	\N	/Feats.aspx?ID=6417	10	\N	\N	\N	\N	\N	Archetype	\N	Snarecrafter Dedication	Common	\N	\N
133e74f2-6993-4291-9b78-9463fcd3fdea	Gift of the Hoard	{Aftermath,Magical,Transmutation}	In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body.	\N	/Feats.aspx?ID=3754	10	\N	\N	\N	\N	\N	\N	\N	You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard.	Rare	\N	\N
82088891-d672-4071-bd54-844aee517392	Glass Skin	{Abjuration,Aftermath}	Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.	\N	/Feats.aspx?ID=3644	10	\N	\N	\N	\N	\N	\N	\N	You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.	Rare	\N	\N
b2a55712-b66c-4633-9f1d-cbb2240f979e	Glutton for Flesh	{}	You have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer.	\N	/Feats.aspx?ID=3511	10	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication	Common	\N	\N
79bec9fd-4804-4873-b149-14ae9a0e9837	Goblin Jubilee Display	{}	Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party.	\N	/Feats.aspx?ID=3249	10	\N	\N	\N	\N	\N	Archetype	\N	Firework Technician Dedication	Common	\N	\N
e4a53670-8804-46f0-9ce5-d2631312b0f8	Grave Sight	{}	Your ability to sense undead has improved.	\N	/Feats.aspx?ID=3607	10	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication; Grave Sense	Common	\N	\N
33061fcd-cbdd-4ce7-a9c8-604e1abe5143	Great Cleave	{Rage}	Your fury carries your weapon through multiple foes.	\N	/Feats.aspx?ID=5847	10	\N	\N	\N	Barbarian	\N	Class	\N	Cleave	Common	\N	\N
f4819af7-6516-4ee8-ada5-e0f729e3d211	Greater Awakened Power	{Deviant}	Your power undergoes yet another awakening.	\N	/Feats.aspx?ID=3779	10	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
89048554-7d63-4b2e-8854-e81d12a0b506	Greater Bloodline	{}	You uncover the greater secrets of your bloodline.	\N	/Feats.aspx?ID=6108	10	\N	\N	\N	Sorcerer	\N	Class	\N	bloodline spell	Common	\N	\N
ddd24699-d7e7-4f15-ac9a-56ea8e793919	Greater Deathly Secrets	{}	Your undead secrets grow stronger still.	\N	/Feats.aspx?ID=3490	10	\N	\N	\N	\N	\N	Archetype	\N	Deathly Secrets	Common	\N	\N
690b310c-cfe3-46f8-b9f6-806c16f4190d	Greater Debilitating Bomb	{}	You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.	\N	/Feats.aspx?ID=5789	10	\N	\N	\N	Alchemist	\N	Class	\N	Debilitating Bomb	Common	\N	\N
d1e9a211-a09e-4a5f-a84f-4f6ff69b16f8	Greater Magical Edification	{}	You've continued to expand your compendium of tools to compile knowledge.	\N	/Feats.aspx?ID=2004	10	\N	\N	\N	\N	\N	Archetype	\N	Magical Edification	Common	\N	\N
6a282e32-e5a0-4abc-9679-7cfbb2f1a32b	Greater Magical Scholastics	{}	You broaden the scope of your magical understanding, allowing you to find the right path, detect hidden objects, and conceal those objects from unscrupulous rivals.	\N	/Feats.aspx?ID=6251	10	\N	\N	\N	\N	\N	Archetype	\N	Magical Scholastics	Common	\N	\N
296ce148-18b6-4579-8c02-5cb8327fef8d	Greater Spell Runes	{}	You gain more powerful spell runes.	\N	/Feats.aspx?ID=916	10	\N	\N	\N	\N	\N	Archetype	\N	Spell Runes	Common	\N	\N
9ea4204b-673f-4221-9116-9d5f6db8df42	Greenwatcher	{}	Your experience fighting against and alongside fey creatures is nearly unrivaled.	\N	/Feats.aspx?ID=4058	10	\N	\N	\N	Ranger	\N	Class	\N	Defy Fey	Rare	\N	\N
cd3413db-2a11-44ad-ad86-11bb50606422	Growth Spell	{Spellshape}	You enhance your spell with elemental wood, causing your magic to expand and grow beyond its original limitations.	\N	/Feats.aspx?ID=4348	10	\N	\N	\N	\N	\N	Archetype	\N	Elementalist Dedication; wood is in your elemental philosophy	Common	\N	\N
a5cc7c04-53f2-4a67-a65c-efef704cbe67	Haft Beatdown	{}	The momentum of each of your attacks feeds into the next blow in the routine, creating a brutal rhythm that enables you to give your target one continuous beatdown.	\N	/Feats.aspx?ID=7238	10	\N	\N	\N	Rogue	\N	Class	\N	Haft Striker Stance	Common	\N	\N
252e1580-c374-40dc-a073-1d3e824dd144	Halcyon Spellcasting Initiate	{}	Your knowledge of halcyon magic increases.	\N	/Feats.aspx?ID=1118	10	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Speaker Dedication	Common	\N	\N
34264b53-533e-491d-a2a2-704106b461d8	Harden Flesh	{Earth}	You fortify your skin with minerals drawn from earth and stone.	\N	/Feats.aspx?ID=2978	10	\N	\N	\N	Druid	\N	Class	\N	stone order	Common	\N	\N
b7cadeea-e30e-4591-b68a-0383ba2e6fa3	Harrying Strike	{Attack,Press}	Your attack prevents a foe from pursuing your allies.	\N	/Feats.aspx?ID=1140	10	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication	Common	\N	\N
88c5d201-9065-4f3f-b7d4-c3f42cb5df2d	Healing Transformation	{Spellshape}	You can take advantage of shapechanging magic to close wounds and patch injuries.	\N	/Feats.aspx?ID=4742	10	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
d29be047-8a5b-4340-93dd-7751f6841fa9	Helpful Tinkering	{Manipulate}	You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course).	\N	/Feats.aspx?ID=3071	10	\N	\N	\N	Inventor	\N	Class	\N	offensive boost	Common	\N	\N
de9c5df6-d248-4cba-97e4-a030f02e890a	Hematocritical	{Fortune,Rage}	You bathe in the arterial fluids of your enemy, drinking deep of their freed essence to empower your magic and increase your spellcasting efficacy.	\N	/Feats.aspx?ID=7244	10	\N	\N	\N	\N	\N	Archetype	\N	Bloodrager Dedication	Common	\N	\N
8c930874-abd3-4150-9c23-9bd2339450b6	Heroic Recovery	{Concentrate,Spellshape}	The restorative power of your healing invigorates the recipient.	\N	/Feats.aspx?ID=4676	10	\N	\N	\N	Cleric	\N	Class	\N	healing font	Common	\N	\N
c485ff43-ae58-4d8f-8d86-e1b594d022e3	Hilt Hammer	{}	You know how to turn any weapon into a bone-crushing implement of skeletal destruction.	\N	/Feats.aspx?ID=3591	10	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication	Common	\N	\N
9ed98abd-5f73-4a75-b29f-11c51f22b6cd	Holy Light	{Concentrate,Divine,Evocation,Light}	You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light.	\N	/Feats.aspx?ID=3639	10	\N	\N	\N	Cleric	\N	Class	\N	you follow a good-aligned deity	Uncommon	\N	\N
108462aa-c7c5-4878-9b90-a64e6777d48b	Hook 'Em	{Flourish}	The Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat.	\N	/Feats.aspx?ID=4147	10	\N	\N	\N	\N	\N	Archetype	\N	Pirate Dedication	Uncommon	\N	\N
4bdcfabd-7771-407a-9662-f4780ec2097d	House of Imaginary Walls	{}	You erect an imaginary barrier others believe to be real.	\N	/Feats.aspx?ID=4612	10	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
3cca8a14-856c-44b7-8c1d-58eece6bed91	Hunting Snag	{Flourish}	Learning from nature's predators has taught you how to keep your prey close.	reaction	/Feats.aspx?ID=5446	10	\N	\N	\N	\N	Trigger: A creature within your reach uses a move action or leaves a square during a move action it’s using.	Archetype	\N	Clawdancer Dedication	Common	\N	\N
4f313a8b-a5d6-47b8-b09d-b4d6e620e49a	I Meant to Do That	{}	Somehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets.	\N	/Feats.aspx?ID=3278	10	\N	\N	\N	\N	\N	Archetype	\N	Unexpected Sharpshooter Dedication; Trained in Deception	Common	\N	\N
7f488bf9-3731-44af-9b6f-012078c28278	Impose Order (Psychic)	{Fortune,Psyche}	You bring discipline to your mind and magic, ensuring that you don't under-perform.	\N	/Feats.aspx?ID=3680	10	\N	\N	\N	Psychic	\N	Class	\N	precise discipline subconscious mind	Common	\N	\N
cf5e3406-d247-4722-a424-12d7f5a292d0	Imposing Destrier	{}	Under your care, your mount has realized its innate potential.	\N	/Feats.aspx?ID=5908	10	\N	\N	\N	Champion	\N	Class	\N	Loyal Warhorse	Common	\N	\N
c1796eed-52eb-4c52-b7ac-981f12c9b992	Impressive Landing	{}	You slam into the ground, shattering it around you.	reaction	/Feats.aspx?ID=5848	10	\N	\N	\N	Barbarian	Trigger: You fall at least 10 feet and land on a solid surface.	Class	\N	\N	Common	\N	\N
b08846a3-c70a-4c44-8887-8499a62ffa0b	Improved Command Undead	{}	Undead creatures find it all but impossible to resist your commands.	\N	/Feats.aspx?ID=292	10	\N	\N	\N	Cleric	\N	Class	\N	harmful font; Command Undead; evil alignment	Common	\N	\N
11e66630-395e-4554-b55d-71db63ea0565	Incredible Companion (Ranger)	{}	Your animal companion continues to grow and develop.	\N	/Feats.aspx?ID=4888	10	\N	\N	\N	Ranger	\N	Class	\N	Mature Animal Companion (Ranger)	Common	\N	\N
79100211-09bb-4032-8303-bb7ce2a9eb6e	Incredible Familiar (Familiar Master)	{}	Your familiar is infused with even more magic than other familiars.	\N	/Feats.aspx?ID=8005	10	\N	\N	\N	\N	\N	Archetype	\N	Enhanced Familiar	Common	\N	\N
4d40d2f9-9085-412d-84a8-3f03e3db8fe8	Infiltration Assassination	{}	With a high-priority target in reach, you quickly move to eliminate them.	\N	/Feats.aspx?ID=7919	10	\N	\N	\N	\N	\N	Archetype	\N	Crossbow Infiltrator Dedication	Common	\N	\N
d0ce59ad-f808-4dc1-b2fc-603eeb34ebfd	Instant Armor	{}	A knight is nothing without their armor, and you know how to keep yours ready.	\N	/Feats.aspx?ID=3581	10	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant	Common	\N	\N
283aa628-2401-477b-88b8-c605eb6421d4	Into the Future	{Concentrate,Metamagic}	You know your spell will be needed not now but in a few moments, so you cast your magic into the future.	\N	/Feats.aspx?ID=3844	10	\N	\N	\N	\N	\N	Archetype	\N	Time Mage Dedication	Common	\N	\N
698b164e-8a08-4930-9770-9e04583d6c24	Invigorating Breath	{}	Your spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain.	\N	/Feats.aspx?ID=4110	10	\N	\N	\N	\N	\N	Archetype	\N	Scion of Domora Dedication	Common	\N	\N
104fabcf-7419-46a2-bc67-c54b7317bd7b	Journey Of the Sky Chariot	{Exemplar,Ikon}	Small wings, flaming wheels, or another signifier of flight sprout from your ikon as it gains the power to lift you from the ground.	\N	/Feats.aspx?ID=7174	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
61b36fe7-eb4f-4156-82e4-c8fa418fd08c	Just One More Thing	{Fortune}	After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt.	\N	/Feats.aspx?ID=5958	10	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
5efcd6d9-b3e1-42a5-8a3d-66ff29b18faa	Klingegeist	{Concentrate,Possession}	Your imprisonment inside a _final blade_ used to perform countless executions has instilled in you an aptitude for entering and possessing similar sharp implements of murder.	\N	/Feats.aspx?ID=7702	10	\N	\N	\N	\N	\N	Archetype	\N	Headless Haunt	Common	\N	\N
d20c49d4-1a76-4136-a4bc-b800f758954d	Knockback	{Rage}	The weight of your swing drives your enemy back.	\N	/Feats.aspx?ID=5849	10	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
a4c49dc8-e44c-41a1-90c7-02e0eb0e955e	Knockback Strike	{Concentrate}	You focus your strength into a blow powerful enough to push an enemy away from you.	\N	/Feats.aspx?ID=6019	10	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
75d768b9-957d-4a7e-a943-141e30888016	Know it All	{}	Your knowledge of abstruse topics is unparalleled.	\N	/Feats.aspx?ID=2664	10	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
0dbd91ef-4281-418c-8260-cec7a239c927	Lastwall Warden	{}	Use your shield to protect your allies.	\N	/Feats.aspx?ID=887	10	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
6d947287-cea5-46f4-ba22-a74490b91ba3	Lead the Way	{}	You move forward, creating an opening for others to follow.	\N	/Feats.aspx?ID=3582	10	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant	Common	\N	\N
21797707-1a8d-4045-a9df-f8b6c76600e9	Lessons of Flux	{Fortune}	You apply the persistence and permutation taught by faydhaans to your failures.	reaction	/Feats.aspx?ID=7502	10	\N	\N	\N	Monk	Trigger: You fail a skill check to Grab, Reposition, Shove, Trip, or Tumble Through.	Class	\N	\N	Uncommon	\N	\N
3c76af22-cfea-468e-b7a3-c66ab6de7164	Lethal Edge	{}	When the terrified are struck by your spectral weapon, they feel the anguish of every life taken by _Silent Lenore_. 	free	/Feats.aspx?ID=7708	10	\N	\N	\N	\N	Trigger: Your Strike with your _spectral dagger_ hits a frightened creature and deals spirit damage.	Archetype	\N	Spectral Dagger	Common	\N	\N
536764bd-9c90-4025-ad18-51256571e4f4	Litany Against Sloth	{}	You rail against the sin of sloth, turning a foe’s laziness against it.	\N	/Feats.aspx?ID=239	10	\N	\N	\N	Champion	\N	Class	\N	devotion spells; tenets of good	Common	\N	\N
62f4aa35-c5ae-46ba-8ded-8889a62a8da5	Litany of Self-Interest	{}	You compel a creature to act toward its own ends rather than consider others.	\N	/Feats.aspx?ID=1681	10	\N	\N	\N	Champion	\N	Class	\N	devotion spells; tenets of evil	Uncommon	\N	\N
3a025a98-ce0c-449a-add8-cc07461ea2e9	Lock On	{}	Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it.	\N	/Feats.aspx?ID=3072	10	\N	\N	\N	Inventor	\N	Class	\N	construct innovation	Common	\N	\N
2b5e1488-f517-4d39-86c1-a81f1c513c18	Lunging Spellstrike	{Arcane,Transmutation}	Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.	\N	/Feats.aspx?ID=2871	10	\N	\N	\N	Magus	\N	Class	\N	Spellstrike, twisting tree hybrid study	Common	\N	\N
5c855fa7-4d04-47c7-b0bb-409adc828dc8	Maelstrom Flow	{}	You pour energy into an improvised weapon, speeding its destruction to grant it power.	\N	/Feats.aspx?ID=7471	10	\N	\N	\N	Magus	\N	Class	\N	Resurgent Maelstrom Hybrid Study	Uncommon	\N	\N
d12d4568-aa45-489c-b22d-8608fa010e2d	Magical Adaptation	{}	When an obstacle bars your path, you pull a trick from your sleeve to overcome it.	\N	/Feats.aspx?ID=1991	10	\N	\N	\N	\N	\N	Archetype	\N	Horizon Walker Dedication	Common	\N	\N
cd08f739-5687-4618-9cf4-d14bc4a389eb	Major Lesson	{}	Your patron grants you even greater secrets.	\N	/Feats.aspx?ID=5010	10	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
376d095c-993c-4aa1-b813-8a852b0b22e8	Martial Exercise	{}	You've become comfortable in using weapons that you might not have picked up before training with the Swords.	\N	/Feats.aspx?ID=2256	10	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication	Common	\N	\N
086156c7-861f-47f0-a96e-275ba09a88f7	Mask of The 12th Step	{}	You have reached the 12th Step and been instructed in greater secrets of Razmir’s doctrine.	\N	/Feats.aspx?ID=7568	10	\N	\N	\N	\N	\N	Archetype	\N	Razmiran Priest Dedication; Expert in Crafting	Common	\N	\N
5ac2304e-15b6-46f2-b930-fec3d405d619	Master Monster Hunter	{}	You have a nearly encyclopedic knowledge of all creatures of the world.	\N	/Feats.aspx?ID=4889	10	\N	\N	\N	Ranger	\N	Class	\N	Master in Nature; Monster Hunter	Common	\N	\N
8c4ea9c1-c9ca-4ea0-83df-61e7c326b5e5	Masterful Obfuscation	{}	You've mastered the art of deceiving others about your area of study.	\N	/Feats.aspx?ID=2238	10	\N	\N	\N	\N	\N	Skill	\N	master in a skill with the Recall Knowledge action; Scrollmaster Dedication	Common	\N	\N
50fc2e20-fae8-4b41-b8d1-c3721f37db18	Mated Birds in Paired Flight	{Exemplar,Ikon}	Your ikons bond like a pair of one-winged birds.	\N	/Feats.aspx?ID=7175	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
5094d8bb-7f3e-46d3-83d3-7964fbfd9ca7	Menacing Prowess	{}	Scaring off multiple people at once is your specialty.	\N	/Feats.aspx?ID=2736	10	\N	\N	\N	\N	\N	Archetype	\N	Golden League Xun Dedication; Expert in Intimidation	Common	\N	\N
0a600c43-f9ee-4b8f-a5cb-e195a84e1b3b	Merciful Elixir	{"Additive 2"}	You mix a special additive into your elixir that calms the drinker’s body and mind.	free	/Feats.aspx?ID=111	10	\N	\N	\N	Alchemist	Trigger: You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.	Class	\N	\N	Common	\N	\N
c0dd5de2-91d4-4d95-9fac-14383d32278d	Merciless Rend	{Eidolon,Evolution}	Your eidolon rends its foes.	\N	/Feats.aspx?ID=2923	10	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
6514d6db-d176-4edc-856d-5cb67943627c	Meteoric Spellstrike	{Arcane,Evocation}	A trail of energy flows from your target back to you.	\N	/Feats.aspx?ID=2872	10	\N	\N	\N	Magus	\N	Class	\N	Spellstrike, starlit span hybrid study	Common	\N	\N
703a8c6c-a093-4cd2-8cad-796563eba2fe	Methodical Debilitations	{}	You strategically craft your debilitations to lessen or negate an enemy’s tactical advantages.	\N	/Feats.aspx?ID=4961	10	\N	\N	\N	Rogue	\N	Class	\N	mastermind racket; Debilitating Strike	Common	\N	\N
0d00e437-efcb-4f30-90f0-db78a8c1407a	Mirror Shield	{}	You reflect the spell back against its caster.	reaction	/Feats.aspx?ID=4828	10	\N	\N	\N	Fighter	Trigger: An opponent casting a spell that targets you critically fails a spell attack roll against your AC	Class	\N	\N	Common	\N	\N
7183e6b3-3e86-48a1-a99f-f727b0221c15	Mockingbird's Disarm	{}	The Mockingbird is a master at running into foes and coming away with their weapons.	reaction	/Feats.aspx?ID=4148	10	\N	\N	\N	\N	Trigger: You succeed at a check to Tumble Through or use Tumbling Strike, and you moved through an enemy's space.	Archetype	\N	Acrobat Dedication	Uncommon	\N	\N
e4f60a5d-6400-44b7-bf0f-417986490d51	Momentum Strike	{Flourish,Guardian}	Putting your weight behind your weapon's swing, you can push one enemy into another.	\N	/Feats.aspx?ID=7864	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
cf5c9780-82cf-47e7-882e-8a18be21daa0	Monk's Flurry	{}	You gain the Flurry of Blows action.	\N	/Feats.aspx?ID=6215	10	\N	\N	\N	\N	\N	Archetype	\N	Monk Dedication	Common	\N	\N
f819514f-7d32-4b6e-a1f5-5502e2359d70	Nimble Strike	{}	You’re cunning enough to find an opening in an opponent’s attack.	\N	/Feats.aspx?ID=4962	10	\N	\N	\N	Rogue	\N	Class	\N	Nimble Roll	Common	\N	\N
52d3c9f3-9b5e-4a09-8395-bdb283537062	Ode to Ouroboros	{}	You learn the ode to ouroboros composition spell (page 371), which enables you to temporarily spare your allies from death.	\N	/Feats.aspx?ID=4613	10	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
de97ca6e-819e-4598-9d26-bdf40b349d84	Ongoing Strategy	{}	You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.	\N	/Feats.aspx?ID=5959	10	\N	\N	\N	Investigator	\N	Class	\N	strategic strike	Common	\N	\N
1ee1c93b-1a12-415d-b5a6-ee4724054b0e	Open the Blazing Eye	{}	Thanks to your diligence in the study of divine and occult mysteries, you can focus to temporarily attain a perception beyond the ordinary.	\N	/Feats.aspx?ID=7565	10	\N	\N	\N	\N	\N	Archetype	\N	Palatine Detective Dedication	Common	\N	\N
2fa77e20-2f7d-4ac2-972b-3e95b62f8a9a	Opportune Opening	{}	Your combat training taught you to capitalize on any moment of weakness from your foe. 	reaction	/Feats.aspx?ID=7696	10	\N	\N	\N	\N	Trigger: An ally lands a critical hit on a creature within your melee reach.	Archetype	\N	Blackjacket Dedication	Common	\N	\N
1e4fa01a-7202-4f0b-ba5a-1390a13c6872	Overpowering Charge	{}	You trample foes as you charge past.	\N	/Feats.aspx?ID=4829	10	\N	\N	\N	Fighter	\N	Class	\N	Barreling Charge	Common	\N	\N
638f584a-bea1-4ebb-aa38-1f44ef81c72d	Overwhelming Energy	{Manipulate,Spellshape}	With a complex gesture, you call upon the primal power of your spell to overcome enemies’ resistances.	\N	/Feats.aspx?ID=4743	10	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
ec6a8fb6-748f-4ff1-baaf-ac02c5232bdc	Pact of the Nightblossom	{Occult}	You’ve sworn a pact with Jenway Nightblossom of the Synod of Truth in Dreams, a talented oneiromancer and pactbinder.	\N	/Feats.aspx?ID=7449	10	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Rare	\N	\N
d4e17cee-32c7-4309-b65d-e25aff337043	Pass Through	{}	Filtering your form through the substance of an object, you can pass through walls, doors, and more.	\N	/Feats.aspx?ID=3501	10	\N	\N	\N	\N	\N	Archetype	\N	Ghost Dedication; Master in Acrobatics	Common	\N	\N
7f53def4-ae10-425a-87c2-c5cdc08f5902	Patron's Whisper	{Auditory}	You gain the ability to speak to your charge over great distances.	\N	/Feats.aspx?ID=7253	10	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch Dedication	Common	\N	\N
298663be-0b4f-404b-a101-0fe1da153790	Peafowl Strut	{Flourish}	You slowly move across the battlefield with dangerous grace.	\N	/Feats.aspx?ID=1748	10	\N	\N	\N	Monk	\N	Class	\N	Peafowl Stance	Common	\N	\N
006277cd-75f9-4d65-9b3b-c2fa94b7216a	Peerless Warden	{}	Your mastery of primal magic has given you access to the greatest secrets of warden magic.	\N	/Feats.aspx?ID=4890	10	\N	\N	\N	Ranger	\N	Class	\N	Initiate Warden	Common	\N	\N
84f08922-bf1f-409f-a893-2d5d02b60bc5	Penetrating Fire	{}	You blast a bullet through one foe and into another.	\N	/Feats.aspx?ID=3184	10	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
7c7837f0-b63c-4e72-a214-ab87975c0789	Penetrating Shot	{}	You shoot clear through an intervening creature to hit your prey.	\N	/Feats.aspx?ID=4891	10	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
85594d8b-926a-4705-ac44-d492d5fa2c2e	Perfect Ki Expert	{}	You gain an appropriate ki spell for your School of Perfection: _unblinking flame aura_ for Unblinking Flame, _unbreaking wave vapor_ for Unbreaking Waves, _unfolding wind buffet_ for Unfolding Wind, or _untwisting iron roots_ for Untwisting Iron.	\N	/Feats.aspx?ID=4061	10	\N	\N	\N	\N	\N	Archetype	\N	Student of Perfection Dedication	Common	\N	\N
2d33928f-b758-4599-a277-288beecd6308	Petrifying Gaze Mimicry	{Concentrate,Incapacitation,Primal,Visual}	Either by witnessing or surviving the petrifying stare of a medusa or similar creature, you have learned to petrify those you lock eyes with.	\N	/Feats.aspx?ID=5522	10	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication; you have attempted a saving throw against a creature’s petrifying gaze or a similar ability or have identified a creature with such an ability in combat	Common	\N	\N
bac628a0-79eb-4076-80a3-ce67745d2d22	Phenom's Verve	{}	You're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms.	\N	/Feats.aspx?ID=3255	10	\N	\N	\N	\N	\N	Archetype	\N	Pistol Phenom Dedication	Common	\N	\N
d05bc270-66ef-4328-9bec-c7256ec12edc	Plant Shape	{}	You can take the shape of a plant creature.	\N	/Feats.aspx?ID=4744	10	\N	\N	\N	Druid	\N	Class	\N	leaf order or Untamed Form	Common	\N	\N
cf5c56ec-a4ac-4ee6-b62c-5e6c1107076f	Potent Poisoner	{}	By concentrating your poisons’ toxic components, you make them harder for victims to resist.	\N	/Feats.aspx?ID=112	10	\N	\N	\N	Alchemist	\N	Class	\N	powerful alchemy	Common	\N	\N
f44b48e1-265e-4e6a-83f9-7df1b135c092	Practiced Defender	{}	After extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised.	\N	/Feats.aspx?ID=2257	10	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication	Common	\N	\N
3484e217-893d-42ea-b35a-41c4a3a82d78	Practiced Reloads	{}	You've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals.	\N	/Feats.aspx?ID=3219	10	\N	\N	\N	\N	\N	Archetype	\N	Gunslinger Dedication	Common	\N	\N
a6c1df3a-cf7c-46db-8651-6c2a899b1810	Precious Munitions	{}	You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition.	\N	/Feats.aspx?ID=3185	10	\N	\N	\N	Gunslinger	\N	Class	\N	Munitions Machinist	Common	\N	\N
0de7fe2b-a296-4bf2-8933-fbf40f8925e1	Precise Debilitations	{}	You attack with great precision.	\N	/Feats.aspx?ID=4963	10	\N	\N	\N	Rogue	\N	Class	\N	thief racket; Debilitating Strike	Common	\N	\N
931bd0c2-b0b2-4ac5-ac63-e26b78ad4187	Preserve the Horde	{Concentrate}	The act of summoning additional undead minions doesn't make you lose the focus required to maintain the animation of your horde.	free	/Feats.aspx?ID=7970	10	\N	\N	\N	\N	Trigger: You cast _summon undead_.	Archetype	\N	Necrologist Dedication	Common	\N	\N
a382e5a8-391f-411e-89fe-75d890940c14	Prevailing Position	{}	Your flexibility with stances lets you sacrifice their benefits to better protect yourself.	reaction	/Feats.aspx?ID=6020	10	\N	\N	\N	Monk	Trigger: You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.	Class	\N	\N	Common	\N	\N
0000f4d6-cf45-4b2c-8db6-adc64bc7057e	Primal Howl	{}	Your companion can let out a howl laced with your primal magic.	\N	/Feats.aspx?ID=4745	10	\N	\N	\N	Druid	\N	Class	\N	Incredible Companion (Druid)	Common	\N	\N
6fc4c861-e82d-4fe4-8dc3-643a22abd3ff	Pristine Weapon	{}	Your verdant weapon can cut through the resistances of magical creatures.	\N	/Feats.aspx?ID=4746	10	\N	\N	\N	Druid	\N	Class	\N	Verdant Weapon	Common	\N	\N
a1a6cb80-486f-4ca7-848c-497563ae8969	Prophet's Lockbox	{}	You’ve learned secret methods that allow you to store your valuables where no one else can reach them.	\N	/Feats.aspx?ID=7685	10	\N	\N	\N	\N	\N	Archetype	\N	Prophet of Kalistrade Dedication	Common	\N	\N
07c08a34-8d06-43f3-be77-ffa3e23f0c56	Propulsive Leap	{Deviant,Evocation,Magical}	By expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air.	\N	/Feats.aspx?ID=3783	10	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
be480627-aecf-4cf3-970d-d259562dac4d	Protective Bond	{Abjuration}	The power of your bond can protect you and your eidolon from harm.	reaction	/Feats.aspx?ID=2924	10	\N	\N	\N	Summoner	Trigger: You and your eidolon are in a damaging effect's area.	Class	\N	\N	Common	\N	\N
b7b52310-d183-48dd-be2a-44587f05c7e7	Protective Strike	{}	You keep harm at bay.	reaction	/Feats.aspx?ID=7741	10	\N	\N	\N	\N	Trigger: A creature moves adjacent to or attempts a melee Strike against your designated ally.	Archetype	\N	Ulfen Guard Dedication	Common	\N	\N
7f682beb-7f69-4de8-a9f8-fc4bacea352a	Provocator Dedication	{Dedication}	For you, fighting is as much about style as skill.	\N	/Feats.aspx?ID=2211	10	\N	\N	\N	\N	\N	Archetype	\N	Strength 14; Charisma 14	Uncommon	\N	\N
e139c0ac-9668-4a25-939d-68ffc7cb1bbf	Pushing Attack	{Evolution}	Your eidolon has an attack that pushes away enemies.	\N	/Feats.aspx?ID=2925	10	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
c8a46fe8-938d-4037-9780-82c419d8ecee	Quicken Heartbeat	{}	You’ve replaced your heart with one made of animated quicksilver and living adamantine.	\N	/Feats.aspx?ID=1229	10	\N	\N	\N	\N	\N	Archetype	\N	Golem Grafter Dedication	Common	\N	\N
8dbdbbdc-6169-4e71-b879-07cf8a989291	Quickened Casting	{Concentrate,Spellshape}	If your next action is to cast a cantrip or a spell that is at least 2 ranks lower than the highest-rank spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action).	free	/Feats.aspx?ID=4614	10	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
3b58ae67-14ee-4057-b534-641abb0458cc	Radiant Armament	{}	Your blessed armament radiates power, further enhancing your chosen weapon.	\N	/Feats.aspx?ID=5909	10	\N	\N	\N	Champion	\N	Class	\N	blessed armament	Common	\N	\N
5a3314c5-8419-4a5c-92cc-05accf84038b	Rain-Scribe Mobility	{}	You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic.	\N	/Feats.aspx?ID=1112	10	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication; Rain-Scribes affiliation	Common	\N	\N
cdb3205a-f341-45fe-b827-907ca79f8687	Rapid Recharge	{}	You tap into an arcane trick to recover your ability to meld spells and attacks.	free	/Feats.aspx?ID=2873	10	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
186ddf6e-6316-4152-91a3-7a1335d28f04	Reactive Charm	{}	You're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker.	reaction	/Feats.aspx?ID=3364	10	\N	\N	\N	\N	Trigger: You are the target of a spell or attack.	Archetype	\N	Captivator Dedication	Common	\N	\N
2b17f366-ba4a-47c7-b123-f6da50bee64d	Rebounding Assault	{}	You hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp.	\N	/Feats.aspx?ID=3186	10	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
ed187e41-9068-452d-ac06-dab61b147084	Recover Spell	{Concentrate,Metamagic}	You recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates.	\N	/Feats.aspx?ID=2243	10	\N	\N	\N	\N	\N	Archetype	\N	Spellmaster Dedication	Common	\N	\N
e0b3a20d-3eef-4485-9e7e-9825426a3029	Redirecting Draft	{}	You flap your wings to blow arrows off course.	reaction	/Feats.aspx?ID=5536	10	\N	\N	\N	\N	Trigger: You or an ally within 10 feet of you is the target of a ranged physical Strike.	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
84430bd4-f177-406c-83ec-9255b582025f	Redirecting Shot	{Fortune}	Seeing your ally's attack about to go astray, you fire your weapon to right its course.	reaction	/Feats.aspx?ID=3187	10	\N	\N	\N	Gunslinger	Trigger: An ally misses with a ranged attack that uses a thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.	Class	\N	\N	Common	\N	\N
7ee7e39f-fa2e-4c0a-956c-ed19b74ffcc0	Reflexive Riposte	{}	You can riposte almost without a thought.	\N	/Feats.aspx?ID=6164	10	\N	\N	\N	Swashbuckler	\N	Class	\N	Opportune Riposte	Common	\N	\N
934a0601-7fac-4b29-8dfe-4764f4205a03	Renewing Cycle	{Healing,Magical}	The first time each round that you Cycle Elemental Stance, you gain temporary Hit Points equal to half your level that last until the start of your next turn.	\N	/Feats.aspx?ID=7012	10	\N	\N	\N	\N	\N	Archetype	\N	Five-breath Vanguard Dedication	Common	\N	\N
f0cf2466-8d1b-41c0-9164-188c26e37fc8	Replenishment of War	{}	Striking out against your enemies draws praise and protection from your deity.	\N	/Feats.aspx?ID=4677	10	\N	\N	\N	Cleric	\N	Class	\N	expert in your deity’s favored weapon	Common	\N	\N
e5303974-138a-4955-8571-1f329d7c52d8	Repurposed Parts	{}	You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly.	\N	/Feats.aspx?ID=3138	10	\N	\N	\N	\N	\N	Archetype	\N	Trapsmith Dedication	Common	\N	\N
2e4f19e1-54d1-471b-ba4c-4cabd7b34845	Resilient Touch	{}	Your healing energies create an aura of protection that defends your allies against more than just blades and arrows.	\N	/Feats.aspx?ID=1682	10	\N	\N	\N	Champion	\N	Class	\N	devotion spell (_lay on hands_)	Common	\N	\N
fcf9ef8e-9138-41eb-909f-7282cbaf0187	Resounding Blow	{}	You strike your enemy in the head with such force that its ears ring.	\N	/Feats.aspx?ID=5850	10	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
0639a285-5267-4822-bfcb-0f3c0e59f8d9	Reverberating Spell	{Metal,Spellshape}	Your spell disorients your targets with a metallic clangor.	\N	/Feats.aspx?ID=4347	10	\N	\N	\N	\N	\N	Archetype	\N	Elementalist Dedication; metal is in your elemental philosophy	Common	\N	\N
61a35e62-00d0-435a-b40d-64b53d80cc97	Roadkill	{}	In your hands, any vehicle is a weapon.	\N	/Feats.aspx?ID=3145	10	\N	\N	\N	\N	\N	Archetype	\N	Trick Driver Dedication	Common	\N	\N
1045289d-364c-4a57-8a19-0ff9940d5868	Rockslide Spell	{Earth,Spellshape}	You enhance your spell with elemental earth, causing chunks of stone to litter the ground.	\N	/Feats.aspx?ID=4349	10	\N	\N	\N	\N	\N	Archetype	\N	Elementalist Dedication; earth is in your elemental philosophy	Common	\N	\N
f12e5746-1b6e-4d9d-a3d7-962153f8c459	Rocky Flesh	{}	Your flesh takes on the hardness of stone.	\N	/Feats.aspx?ID=4383	10	\N	\N	\N	\N	\N	Archetype	\N	Stonebound Dedication	Common	\N	\N
c9b11458-7f53-4e70-a2dc-fc6dfe4c7697	Roll the Bones of Fate	{Cursebound,Divine,Prediction}	You roll a handful of bones to learn (or perhaps influence) the future course of events.	\N	/Feats.aspx?ID=6070	10	\N	\N	\N	Oracle	\N	Class	\N	bones mystery or lore mystery	Common	\N	\N
f055adaf-fba5-4275-8128-4b49aa75f851	Rope Mastery	{}	Ropes are your tool of choice, and you deploy them in versatile ways.	\N	/Feats.aspx?ID=2737	10	\N	\N	\N	\N	\N	Archetype	\N	Golden League Xun Dedication; Expert in Athletics	Common	\N	\N
5a9ab794-8dda-4dcd-b5b7-329f45c0117b	Rubbery Skin	{}	Your skin develops a malleable, rubbery quality.	\N	/Feats.aspx?ID=2190	10	\N	\N	\N	\N	\N	Archetype	\N	Disturbing Defense	Common	\N	\N
fd0d02ce-ac30-4ef3-abdf-173333ce7df8	Runic Mind Smithing	{}	You focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon.	\N	/Feats.aspx?ID=3870	10	\N	\N	\N	\N	\N	Archetype	\N	Mind Smith Dedication	Common	\N	\N
528cd4c7-f12d-4abe-a56d-db5a894a8e07	Running Kick	{}	Your companion weaves in and out of combat, swiftly attacking before getting to a better position.	\N	/Feats.aspx?ID=5429	10	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; animal companion with a foot, hoof, or talon unarmed attack	Common	\N	\N
c4d6726d-56b7-4c58-9ffe-a2e9aac73451	Saving Slash	{}	You quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack.	reaction	/Feats.aspx?ID=7905	10	\N	\N	\N	\N	Trigger: An opponent critically hits you with a melee attack.	Archetype	\N	Aldori Duelist Dedication	Common	\N	\N
9137aec1-4825-4dab-8c01-2f77d7ebde8b	Scour the Library	{Psyche}	Seeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan.	\N	/Feats.aspx?ID=3681	10	\N	\N	\N	Psychic	\N	Class	\N	gathered lore subconscious mind	Common	\N	\N
04b66970-f2fb-4a2a-9183-60942b537ee3	Scout's Pounce	{Flourish}	You leap from the shadows to strike at your foes.	\N	/Feats.aspx?ID=6399	10	\N	\N	\N	\N	\N	Archetype	\N	Scout Dedication	Common	\N	\N
c58fb9bb-ea9f-45be-aaf6-a74e0dcef6f2	Scroll Adept	{}	During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook.	\N	/Feats.aspx?ID=5040	10	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
68a3fb0d-33bc-45a3-bc17-6ad15d001755	Seal of the Golden Dragon	{Magical}	Your familiar coils around you, protecting you with its magical resistance.	reaction	/Feats.aspx?ID=7102	10	\N	\N	\N	\N	Trigger: You would take acid, cold, electricity, poison, fire, or sonic damage.	Archetype	\N	Familiar Sage Dedication; Golden Dragon's Bounty	Common	\N	\N
7e7f0b04-281f-4703-ba39-59328b249160	Secrets of Steel	{}	As your prowess with weapons increases, so does the ferocity of magic you channel through those weapons.	\N	/Feats.aspx?ID=7984	10	\N	\N	\N	\N	\N	Archetype	\N	Arcana of Iron	Common	\N	\N
a04bf9e2-100b-4eac-8fa2-31f1e291aed6	Seize Advantage	{Concentrate}	You take the openings granted by your student's success to reposition yourself.	reaction	/Feats.aspx?ID=7952	10	\N	\N	\N	\N	Trigger: Your student critically succeeds at a Strike or spell attack roll.	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
d11e4378-3211-4751-9ae1-ac411792b41f	Sense the Strike	{}	You sense how an incoming attack moves through ambient primal energy, predicting how best to dodge.	reaction	/Feats.aspx?ID=7611	10	\N	\N	\N	\N	Trigger: A creature targets you with an attack and you can see the attacker.	Archetype	\N	Verduran Shadow Dedication; Master in Survival	Uncommon	\N	\N
83336009-6cc1-4ff4-b931-e30b26ca9953	Shadow Magic	{}	You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers.	\N	/Feats.aspx?ID=2069	10	\N	\N	\N	\N	\N	Archetype	\N	Shadowdancer Dedication	Common	\N	\N
446ad372-9ca7-420b-b7b5-5e3eeac69481	Shadow of Death	{}	Strikes you make with your deity’s favored weapon against a creature with the doomed condition have the death trait, causing the target to be instantly killed when reduced to 0 Hit Points.	\N	/Feats.aspx?ID=7235	10	\N	\N	\N	\N	\N	Archetype	\N	Avenger Dedication	Common	\N	\N
9f9c946c-77f2-4227-8e97-3eadb13a52f8	Shadow Reservoir	{}	Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power.	\N	/Feats.aspx?ID=3013	10	\N	\N	\N	\N	\N	Archetype	\N	ability to cast spells from spell slots; Shadowcaster Dedication	Common	\N	\N
994f7e7e-e297-468b-859d-0d1083bab32b	Shadow Sneak Attack	{}	You gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level.	\N	/Feats.aspx?ID=2068	10	\N	\N	\N	\N	\N	Archetype	\N	Shadowdancer Dedication	Common	\N	\N
0c4bd28d-4022-4cfc-aebb-81d4f78ca149	Shall Not Falter, Shall Not Rout	{}	You gain the _shall not falter, shall not rout_ focus spell.	\N	/Feats.aspx?ID=2168	10	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication	Rare	\N	\N
032bd16f-4031-4a0b-a3fd-0c6f9c9dd8ff	Share Weakness	{Esoterica,Manipulate}	You select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you.	\N	/Feats.aspx?ID=3717	10	\N	\N	\N	Thaumaturge	\N	Class	\N	Exploit Vulnerability, mortal weakness	Common	\N	\N
039ffaf4-5a8c-437b-82ab-2e32318f7501	Shared Avoidance	{}	You can project your premonitions of danger to your allies.	\N	/Feats.aspx?ID=4678	10	\N	\N	\N	Cleric	\N	Class	\N	Premonition of Avoidance	Common	\N	\N
2b0951dc-7e89-4a01-a0e2-0995a660a521	Shared Synergy	{}	You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition.	\N	/Feats.aspx?ID=1119	10	\N	\N	\N	\N	\N	Archetype	\N	Dualistic Synergy	Common	\N	\N
55239377-6999-43c4-ac04-29f8c29a4189	Shattering Strike (Weapon Improviser)	{}	The improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel.	reaction	/Feats.aspx?ID=6445	10	\N	\N	\N	\N	Trigger: An improvised weapon you are wielding becomes broken as a result of a critical success on an Improvised Pummel.	Archetype	\N	Improvised Pummel	Common	\N	\N
069ca5c2-3305-41b5-835d-e36ae832dc3d	Shield of Faith	{}	Residual energy from your domain spells bolsters your defenses.	\N	/Feats.aspx?ID=4679	10	\N	\N	\N	Cleric	\N	Class	\N	Domain Initiate	Common	\N	\N
adfefce6-f259-4c9b-87a6-91a03056dc97	Shield of Reckoning	{}	When you shield your ally against an attack, you call upon your power to protect your ally further.	reaction	/Feats.aspx?ID=5910	10	\N	\N	\N	Champion	Trigger: An enemy’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.	Class	\N	Shield Warden; blessed shield, champion's reaction	Common	\N	\N
cc6920e4-206d-478b-8869-73d0fa055556	Side by Side (Druid)	{}	You and your animal companion fight in tandem, distracting your foes and keeping them off balance.	\N	/Feats.aspx?ID=4747	10	\N	\N	\N	Druid	\N	Class	\N	Animal Companion	Common	\N	\N
872d6a19-c1a4-40fb-8a45-68ea5996e33b	Signature Spell Expansion	{}	Your innate connection to magic lets you cast more spells with greater freedom.	\N	/Feats.aspx?ID=6109	10	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
300c4a60-d6d0-478a-960b-a4485d056548	Signifer's Sight	{}	The magic flowing through your signifer’s mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light.	\N	/Feats.aspx?ID=1085	10	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Signifer Dedication	Common	\N	\N
ab4c3ea6-66f9-4970-b771-768a448d0dda	Silencing Strike	{Incapacitation,Rage}	A quick strike to the face or mouth silences your opponent.	\N	/Feats.aspx?ID=5851	10	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
250eb0d5-2a46-4e0b-8b4d-c1e03eb5921f	Silent Sting	{}	You quickly hide your weapon to make it difficult to pin the attack on you.	reaction	/Feats.aspx?ID=2738	10	\N	\N	\N	\N	Trigger: You make a Strike with a weapon of light bulk.	Archetype	\N	Golden League Xun Dedication; Expert in Stealth	Common	\N	\N
4cd8373b-5be8-438b-a7ba-d0bbc82925fe	Sin Counterspell	{}	Your deep connection to a specific sin allows you to easily negate spells that sin opposes.	\N	/Feats.aspx?ID=7488	10	\N	\N	\N	\N	\N	Archetype	\N	Runelord Dedication; Counterspell	Common	\N	\N
1c0c0403-0605-40a1-a9c4-27df98fe72d1	Sinking Jaws	{}	Like how a constrictor wraps itself around its next meal, your companion tightens its teeth around its constrained prey to squeeze the life out of it.	\N	/Feats.aspx?ID=5430	10	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; animal companion with a jaws or fangs unarmed attack	Common	\N	\N
a1b116ca-640d-40a4-9387-c87cb7a2f4ab	Siphon Life	{Aftermath,Flourish,Magical,Necromancy,Negative}	Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force.	\N	/Feats.aspx?ID=3755	10	\N	\N	\N	\N	\N	\N	\N	You've been reduced to 0 Hit Points by an enemy with the negative trait.	Rare	\N	\N
7647a32d-51a1-4854-a0c8-94d4c47ec5ac	Sixth Pillar Dedication	{Dedication}	You use your physical discipline to channel your magic.	\N	/Feats.aspx?ID=2739	10	\N	\N	\N	\N	\N	Archetype	\N	Dexterity 14; Expert in Acrobatics; ability to cast spells	Uncommon	\N	\N
05e71238-8d3d-4765-8e45-2af86957344b	Slayer's Presence	{}	Your very presence strikes fear into the undead.	\N	/Feats.aspx?ID=3482	10	\N	\N	\N	\N	\N	Archetype	\N	Frighten Undead	Common	\N	\N
22929cd4-63d4-400f-b2f6-3156020885c7	Sleeper Hold	{Incapacitation}	You pinch crucial points of your target's nervous system, impeding its ability to function.	\N	/Feats.aspx?ID=6021	10	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
538e1676-aa97-4345-90de-424d4c9655a6	Slingshot Maneuver	{}	You spin your lash out for your ally to grab on to, giving them a boost to their movement.	reaction	/Feats.aspx?ID=5482	10	\N	\N	\N	\N	Trigger: A willing ally enters a space within your lash’s reach using a move action.	Archetype	\N	Thlipit Contestant Dedication	Common	\N	\N
391d687d-19f7-40c3-9855-486ca593cdd7	Sneak Adept	{}	It’s almost impossible to spot you.	\N	/Feats.aspx?ID=4964	10	\N	\N	\N	Rogue	\N	Class	\N	Master in Stealth	Common	\N	\N
e275c607-2980-463c-82bc-1efc9cc69388	Sour Bomb	{Additive,Olfactory}	You can mix ingredients with a powerful sour smell into an alchemical bomb to make its explosion an overpowering stench.	\N	/Feats.aspx?ID=7064	10	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
2d311735-b86a-438e-b98b-e26c14cc7550	Spear of Doom	{Stance}	The conditions for your doom have been met, and you brace yourself for a battle that will see you either live to fight another day or die a legend.	\N	/Feats.aspx?ID=7264	10	\N	\N	\N	\N	\N	Archetype	\N	Warrior Of Legend Dedication	Common	\N	\N
38ee3fa1-3f8c-4a99-acbb-b343be746e7c	Spectral Advance	{Concentrate,Divine,Teleportation}	You gain the _spectral advance_ devotion spell	\N	/Feats.aspx?ID=5911	10	\N	\N	\N	Champion	\N	Class	\N	blessed swiftness	Common	\N	\N
707c8bad-5aa2-4708-b15c-dae70dfe66eb	Spell Swallow	{}	Your ostilli has grown strong enough to completely consume a spell cast at you, granting you the Devour Ambient Magic action.\n\n **Devour Ambient Magic** <actions string="Reaction" /> (concentrate) **Frequency** once per day; **Trigger** A creature Casts a Spell with you as the only target; **Effect** Your ostilli radiates cyan light as its tentacle-like filters attempt to consume the magical effect.	\N	/Feats.aspx?ID=5460	10	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
8ec73097-5415-44f8-bf20-8df820c102f5	Spellmaster's Ward	{}	You can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe.	\N	/Feats.aspx?ID=2244	10	\N	\N	\N	\N	\N	Archetype	\N	Spellmaster Dedication	Common	\N	\N
5b77e162-c5a5-41ab-9243-ee2b284deef6	Spinebreaker	{}	You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points.	\N	/Feats.aspx?ID=6455	10	\N	\N	\N	\N	\N	Archetype	\N	Wrestler Dedication	Common	\N	\N
8cff0dbb-40d2-484c-a1e3-b9d0adc8472e	Spiritual Flurry	{}	When you use Spiritual Strike, hit targets become flat-footed until the end of your current turn.	\N	/Feats.aspx?ID=4111	10	\N	\N	\N	\N	\N	Archetype	\N	Scion of Domora Dedication; Spiritual Strike	Common	\N	\N
fd8741cb-0262-41b8-97ca-46c5cc796e70	Spraying Mutation	{}	Your ostilli can launch a multitude of darts at once over a short distance.	\N	/Feats.aspx?ID=5461	10	\N	\N	\N	\N	\N	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
9ff8833e-2893-4d06-9825-71453fee8865	Springboard	{}	You use the power of your leg lashing out to spring off your foe and leap toward another, your talon descending in a crescent.	\N	/Feats.aspx?ID=5447	10	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
fdce193e-9378-4d9f-92e8-2f63ab6d4fb1	Spy's Countermeasures	{}	You’ve learned how to analyze and fake your responses to the most common magic used against spies.	free	/Feats.aspx?ID=7731	10	\N	\N	\N	\N	Trigger: You succeed at a save against a detection, mental, or scrying effect	Archetype	\N	Lion Blade Dedication	Common	\N	\N
5334c1f2-e5f0-4a67-9051-3d4b88d939ce	Staggering Blow	{}	You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back.	\N	/Feats.aspx?ID=3450	10	\N	\N	\N	\N	\N	Archetype	\N	Mammoth Lord Dedication	Common	\N	\N
a72b1232-1625-4032-aef9-71557e97ed03	Stalwart Standard	{}	Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent.	\N	/Feats.aspx?ID=3620	10	\N	\N	\N	\N	\N	Archetype	\N	Cavalier's Banner; Knight Vigilant	Uncommon	\N	\N
dad5a201-1f35-4eff-a6eb-7ac36429a9c9	Standard-Bearer's Sacrifice	{Brandish,Commander,Manipulate,Visual}	Seeing an enemy take aim at your ally, you bravely flourish your banner to redirect their attention to you.	reaction	/Feats.aspx?ID=7817	10	\N	\N	\N	\N	Trigger: An opponent targets an ally with a ranged attack, you are observing both of them, and you are also in range of the attack.	\N	\N	\N	Common	\N	\N
0d069098-efa5-42bd-9f91-76082d034739	Starlit Spells	{Evocation,Occult}	The stars reveal and punish your enemies.	\N	/Feats.aspx?ID=4070	10	\N	\N	\N	\N	\N	Archetype	\N	Oatia Skysage Dedication	Common	\N	\N
b296adde-e045-4de1-8fab-12b0bdba7d83	Steal the Sky	{}	You can take away the air that keeps a flying foe aloft.	\N	/Feats.aspx?ID=2202	10	\N	\N	\N	\N	\N	Archetype	\N	Jalmeri Heavenseeker Dedication	Common	\N	\N
3d5951dd-f412-4da9-988f-12cfa6c32b24	Steal Time	{}	You reach into another creature's timeline and attempt to alter their flow of time.	\N	/Feats.aspx?ID=3853	10	\N	\N	\N	\N	\N	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
1dd3eede-0031-4876-89d1-2e9ec5e7999f	Stir Allies	{Auditory,Flourish}	You shout a command for your allies to scramble.	\N	/Feats.aspx?ID=7672	10	\N	\N	\N	\N	\N	Archetype	\N	Eagle Knight Dedication	Common	\N	\N
9756dda9-fe9d-4b38-be08-f90b722b2475	Stonebane	{}	Your stonestrike attacks deal 1d6 additional damage against constructs, creatures with the earth trait, and earthen objects, such as a stone door.	\N	/Feats.aspx?ID=4375	10	\N	\N	\N	\N	\N	Archetype	\N	Stone Brawler Dedication	Common	\N	\N
17f1744b-1628-4e36-9b43-668c96010726	Strident Command	{}	The common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle.	\N	/Feats.aspx?ID=3337	10	\N	\N	\N	\N	\N	Archetype	\N	Master in Intimidation; Vigilante Dedication; Voice of Authority; member of the Gray Gardeners	Common	\N	\N
528bfe03-b9ac-40be-8312-5f75b9a5049f	Stumbling Finisher	{Finisher}	Your excellent display of fighting prowess leaves your opponent stumbling back.	\N	/Feats.aspx?ID=6165	10	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
078ad263-5c85-49ff-9612-5f1021071c9b	Stunt Performer Stance	{Stance}	You clear your mind, regulate your breathing, and prepare your muscles in a stance inspired by Kemen Kayton, a graduate of Zimar’s Monastery of the Seven Forms.	\N	/Feats.aspx?ID=7461	10	\N	\N	\N	\N	\N	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
f07225b8-d1d2-4b46-b8e8-5715a4716bf2	Sure-Footed	{Guardian}	Even if you're knocked off balance, your armor continues to protect you.	\N	/Feats.aspx?ID=7865	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
fa049471-19f0-43ee-a3b5-c38e182a9c6d	Surrounding Flames	{}	When you cast _wall of fire_, you can modify it to create a 10-foot-radius hemisphere of fire.	\N	/Feats.aspx?ID=3390	10	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _wall of fire_	Common	\N	\N
540c75b9-03d0-4762-91cd-3ebf498c2974	Suspect of Opportunity	{}	Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close.	reaction	/Feats.aspx?ID=5960	10	\N	\N	\N	Investigator	Trigger: A creature who isn’t, to your knowledge, tied to any of your active investigations takes a hostile action against you in combat.	Class	\N	Person of Interest	Common	\N	\N
3abbfba8-bb25-44fb-9844-015955c9c8d7	Sustaining Steel	{Arcane,Healing,Necromancy,Positive}	You pull magic into your weapon, using its substance to transform the magic into restorative energy.	free	/Feats.aspx?ID=2874	10	\N	\N	\N	Magus	Trigger: You Cast a Spell using a spell slot.	Class	\N	Arcane Cascade, inexorable iron hybrid study	Common	\N	\N
84bd5d92-cf7e-4e88-88ae-b4ea64fa79d6	Sweeping Fan Redirection	{}	You can redirect ammunition back at the creature that fired it with sweeping gusts of wind.	\N	/Feats.aspx?ID=7050	10	\N	\N	\N	\N	\N	Archetype	\N	Fan Dancer Dedication; Sweeping Fan Block	Common	\N	\N
aeb0341f-df9f-45b5-aa5e-9921d69ffef9	Sweeping Tail	{}	Your companion swings its tail powerfully.	\N	/Feats.aspx?ID=5431	10	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; animal companion with a tail unarmed attack	Common	\N	\N
6754649e-b0b4-492a-9abe-78018b7c56ed	Switcheroo	{}	You attempt to deftly swap places with an adjacent enemy to avoid the attack.	reaction	/Feats.aspx?ID=6166	10	\N	\N	\N	Swashbuckler	Trigger: You are targeted by a ranged attack.	Class	\N	\N	Common	\N	\N
717295c9-517b-432c-ba71-fe4479383edf	Symphony of the Unfettered Heart	{}	You learn the symphony of the unfettered heart composition spell (page 371), which enables you to protect an ally against incapacitating conditions.	\N	/Feats.aspx?ID=4615	10	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
339e610f-d4cc-407a-a82b-98f9941fcf51	Tactical Debilitations	{}	You learn new debilitations that grant you tactical advantages against your foes.	\N	/Feats.aspx?ID=4965	10	\N	\N	\N	Rogue	\N	Class	\N	scoundrel racket; Debilitating Strike	Common	\N	\N
8bf59be6-d8fb-4d4e-b7d1-f0b4c1ce9233	Tactical Reflexes	{}	You are particularly swift at punishing foes who leave you openings.	\N	/Feats.aspx?ID=4830	10	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
a74d4b64-a1d3-4250-b978-0f2b9652ca3b	Tag Team	{}	Your skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike.	reaction	/Feats.aspx?ID=3264	10	\N	\N	\N	\N	Trigger: You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.	Archetype	\N	Sniping Duo Dedication	Common	\N	\N
48bfdc0d-660c-4953-88f1-3545ca3ebfef	Tales of the Road	{Divine}	The blessings of Isthralei connect you to the thrum of the stories that underlie all settlements.	\N	/Feats.aspx?ID=7445	10	\N	\N	\N	\N	\N	Archetype	\N	Campfire Chronicler Dedication	Common	\N	\N
dad8ca7c-4521-4ff7-acf5-422ce8bd5bf2	Tangle of Battle	{Rage}	Your vicious strike pulls your foe closer, giving you the opportunity to grab them.	reaction	/Feats.aspx?ID=5852	10	\N	\N	\N	Barbarian	Trigger: You critically hit an adjacent enemy.	Class	\N	\N	Common	\N	\N
de0a27a5-d5ac-4ab4-95a4-32f2089fee89	Targeting Finisher	{Finisher}	Your attack harms and hinders your foe.	\N	/Feats.aspx?ID=6167	10	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
969b2d56-1210-45f1-9f93-9a5e1ca2ba7a	Targeting Strike	{Commander}	Your attack creates an opening in your target's defenses for your allies to capitalize on.	\N	/Feats.aspx?ID=7818	10	\N	\N	\N	\N	\N	\N	\N	Guiding Shot; Set-up Strike	Common	\N	\N
9fa3d48d-586d-4e9a-ab79-df1e450b39b2	Tectonic Stomp	{Deviant,Evocation,Magical}	You cause minor tremors that topple your enemies.	\N	/Feats.aspx?ID=3787	10	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
29006d08-6231-479b-a9af-247f8e21efc8	Tempest-Sun Shielding	{}	You transform unrealized spell energy into a protective shield.	reaction	/Feats.aspx?ID=1113	10	\N	\N	\N	\N	Trigger: You or an ally within 30 feet takes damage.	Archetype	\N	Tempest-Sun Redirection	Common	\N	\N
0aa050c8-6cf4-4c59-a607-916882c312b0	Terrain Form	{Concentrate,Divine,Transmutation}	You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the _gaseous form_ spell, or you reconstitute into your normal form.	\N	/Feats.aspx?ID=3529	10	\N	\N	\N	\N	\N	Archetype	\N	Mummy Dedication	Common	\N	\N
f27d8523-0e19-4ea4-87e4-0fb700ed4111	Terrifying Howl	{Auditory,Rage}	You unleash a terrifying howl.	\N	/Feats.aspx?ID=5853	10	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
54726637-7f86-4fd7-a5c4-f33e83e7622e	Thaumaturge's Investiture	{}	Magical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural.	\N	/Feats.aspx?ID=3718	10	\N	\N	\N	Thaumaturge	\N	Class	\N	Charisma 16	Common	\N	\N
acd46175-c041-458e-a1e8-9ecabe9924d9	The Dead Walk	{Cursebound,Divine}	You beseech warrior spirits to come forth and aid you.	\N	/Feats.aspx?ID=6071	10	\N	\N	\N	Oracle	\N	Class	\N	ancestors mystery or battle mystery	Common	\N	\N
9e70ef27-e535-4b89-bae8-c3db8d28cf8a	The Truth as I See it	{}	Your knack for spinning a believable reality from threads of story is so practiced that sometimes even you begin to believe  what you're saying.	\N	/Feats.aspx?ID=7929	10	\N	\N	\N	\N	\N	Archetype	\N	Field Propagandist Dedication	Common	\N	\N
a41c4cb7-1b6c-490d-bcca-91e55a482883	Three Pecks of Dew	{}	At this stage of cultivation, your body is as much spirit as flesh.	\N	/Feats.aspx?ID=7092	10	\N	\N	\N	\N	\N	Archetype	\N	Cultivator Dedication; you aren't unholy	Common	\N	\N
1c07c51d-2309-41f5-b061-add6b697d27d	Through Spell	{Concentrate,Metamagic}	Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects.	\N	/Feats.aspx?ID=1705	10	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
ebbbfdc9-4342-43ac-aa1c-1cb3846895ab	Thunderclap Spell	{Sonic,Spellshape}	Your lightning splits the air, generating a booming shock wave.	\N	/Feats.aspx?ID=4748	10	\N	\N	\N	Druid	\N	Class	\N	storm order	Common	\N	\N
82b82a63-d02c-4232-b8f9-681e54decbe9	Tiller's Aid	{}	You can quickly Aid your crop.	\N	/Feats.aspx?ID=933	10	\N	\N	\N	\N	\N	Archetype	\N	Bellflower Dedication	Uncommon	\N	\N
b21441b2-c86b-46bc-9bee-87dc9284a644	Tiller's Drive	{}	Increase your Speed and that of your crop.	\N	/Feats.aspx?ID=932	10	\N	\N	\N	\N	\N	Archetype	\N	Bellflower Dedication	Uncommon	\N	\N
e497e579-bdc8-4ec3-9656-7f71b36adfb2	Topple Foe	{}	You take advantage of the opening created by your ally to tip your foe off their feet.	reaction	/Feats.aspx?ID=6360	10	\N	\N	\N	\N	Trigger: An ally succeeds at a melee Strike against an enemy you are both adjacent to.	Archetype	\N	Marshal Dedication; Trained in Athletics	Common	\N	\N
f2645d87-ae56-43ca-95cd-18fa4f623d08	Toppling Tentacles	{}	When you cast _black tentacles_, you can modify it to trip the targets.	\N	/Feats.aspx?ID=3391	10	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _black tentacles_	Common	\N	\N
e121d642-e8ec-47e0-b24b-9be07b3c12e8	Torrential Backlash	{}	Calling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you.	\N	/Feats.aspx?ID=3835	10	\N	\N	\N	\N	\N	Archetype	\N	Curse Maelstrom Dedication	Common	\N	\N
0d008635-e98b-49bd-8ab2-6079d455235d	Touch of Lunacy	{Curse,Morph,Primal}	In moments of viciousness, your curse can partially infect your prey.	\N	/Feats.aspx?ID=5507	10	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication	Common	\N	\N
9e747d88-dbb7-4293-b20d-386c915db48b	Tough Cookie	{Guardian}	Though you've taken a lot of punishment, you aren't easily brought down.	\N	/Feats.aspx?ID=7866	10	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d89bf8e9-aa09-4666-bc84-9536b075064e	Trample Mimicry	{}	You Stride up to double your speed and can move through the spaces of creatures at least one size smaller, trampling each creature whose space you enter.	\N	/Feats.aspx?ID=5523	10	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication; you have seen a creature use Trample or have identified a creature with Trample in combat	Common	\N	\N
45dad834-e1ff-46b2-9fa4-76ebeb781ab5	Trampling Charge	{Flourish}	You urge your mount to charge into the fray, trampling all enemies who stand in your path.	\N	/Feats.aspx?ID=6294	10	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication	Common	\N	\N
e648c343-28e1-4fea-9393-7fc78287f42f	Transcendent Deflection	{}	You charge your weapon with spiritual energy and intercept the attack.	reaction	/Feats.aspx?ID=7030	10	\N	\N	\N	\N	Trigger: An enemy within your reach would damage you or your ally with an attack.	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
6d0191d6-fc66-4361-9922-cbc56640aeb5	Transpose	{Concentrate,Conjuration,Manipulate,Teleportation}	You switch places with your eidolon.	\N	/Feats.aspx?ID=2926	10	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
acf294b1-8a7a-49fa-9eed-dd1efb7bed0d	Trial by Skyfire	{Cursebound,Divine,Fire}	Your lips murmur as you portend a great disaster, one you hope you survive.	\N	/Feats.aspx?ID=6072	10	\N	\N	\N	Oracle	\N	Class	\N	cosmos mystery or flame mystery	Common	\N	\N
fdac0520-8539-442a-a6a3-b3a577272b3d	Trick Shot	{}	You shoot not at your foe but at an object nearby.	\N	/Feats.aspx?ID=3188	10	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
5239a6f7-5c45-4380-b370-38b685ca104d	Tumbling Opportunist	{Attack}	You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back.	free	/Feats.aspx?ID=6245	10	\N	\N	\N	\N	\N	Archetype	\N	Acrobat Dedication	Common	\N	\N
0b1dbde1-d0e9-41c4-9dd4-7fe45dc11e3f	Tunnel	{}	You gain a burrow speed of 10 feet.	\N	/Feats.aspx?ID=4365	10	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
5685d6fa-d175-4c2e-8b14-833c3c14caa3	Turn to Mist	{Concentrate,Divine,Transmutation}	You turn into vapor, gaining the effects of _gaseous form_.	\N	/Feats.aspx?ID=3553	10	\N	\N	\N	\N	\N	Archetype	\N	Vampire Dedication	Common	\N	\N
c4c8bb51-276a-447a-9b2c-e63fec89da3a	Twin Riposte	{}	A clever parry with one weapon leaves your opponent open to an attack with the other weapon.	reaction	/Feats.aspx?ID=4831	10	\N	\N	\N	Ranger	Trigger: A creature within your reach critically fails to Strike you	Class	\N	\N	Common	\N	\N
fa3357ce-d3b4-4555-b204-aa98d13e0a7b	Twin Shot Knockdown	{}	You fire at an enemy while targeting a part of its anatomy that will disrupt its balance.	\N	/Feats.aspx?ID=3189	10	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
8ba176ab-12f5-4004-a385-1f026ff4af80	Twin Weakness	{Esoterica}	As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh.	\N	/Feats.aspx?ID=3719	10	\N	\N	\N	Thaumaturge	\N	Class	\N	mortal weakness or personal antithesis	Common	\N	\N
920ad7dd-d99a-4ec5-877b-71cac2f100c7	Unbelievable Escape	{}	Your ability to narrowly evade danger defies all logic.	\N	/Feats.aspx?ID=3277	10	\N	\N	\N	\N	\N	Archetype	\N	Unexpected Sharpshooter Dedication	Common	\N	\N
07ad2443-f69f-429f-b8bd-13f2c79eedb3	Unbreakable Bond	{Necromancy,Primal}	You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die.	\N	/Feats.aspx?ID=3451	10	\N	\N	\N	\N	\N	Archetype	\N	Mammoth Lord Dedication	Common	\N	\N
7b33b78b-a7f1-44c2-9db8-e2b27e18a91b	Uncanny Dodge	{}	You gain the deny advantage class feature.	\N	/Feats.aspx?ID=5097	10	\N	\N	\N	\N	\N	Archetype	\N	Rogue Dedication	Common	\N	\N
fa705303-fa5c-4a1f-9d3d-d1f481df989d	Unleash the Blight	{Deviant,Magical,Negative}	You unleash the rot infecting you, spreading the blight to those nearby.	\N	/Feats.aspx?ID=7629	10	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
9b62d335-2fcc-4a1d-a67c-ee1fe8f6753e	Unobstructed Shot	{Flourish}	With a quick use of brute force, you remove an obstacle and take a calculated shot as part of the same motion.	\N	/Feats.aspx?ID=6256	10	\N	\N	\N	\N	\N	Archetype	\N	Archer Dedication; Expert in Athletics	Common	\N	\N
f13f1e54-7f43-4117-aede-9553672f7871	Unseat	{}	With a mighty blow from atop your companion, you attempt to knock an opponent off their mount.	\N	/Feats.aspx?ID=6295	10	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication	Common	\N	\N
5d8fd546-f8f7-4d43-91bd-d2d8f87f6058	Unsheathing the Sword-Light	{Arcane,Light}	Honed through 10,000 battles, your sword’s mere light can shatter ambitions and break armies.	\N	/Feats.aspx?ID=7084	10	\N	\N	\N	Magus	\N	Class	\N	aloof firmament hybrid study; Spellstrike	Common	\N	\N
ade12d39-6f70-4f75-bd7d-a3cdbce6d40f	Unstable Concoction	{Additive}	You can mix a wondrous yet volatile liquid into an alchemical consumable if it has an initial effect that uses dice.	\N	/Feats.aspx?ID=5790	10	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
9e05ce89-47b0-4c33-bae5-5cdef5e894e0	Unusual Composition	{Concentrate,Manipulate,Spellshape}	You can translate the emotion and power of a composition to other mediums.	\N	/Feats.aspx?ID=4616	10	\N	\N	\N	Bard	\N	Class	\N	polymath muse	Common	\N	\N
8cdfaa78-2eaf-4d44-bafc-165344297366	Uzunjati Recollection	{}	You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process.	\N	/Feats.aspx?ID=1114	10	\N	\N	\N	\N	\N	Skill	\N	Uzunjati Storytelling; master in a Recall Knowledge skill	Common	\N	\N
8d7ffc2f-a752-4fa5-893a-467569d60baf	Veil of Bugs	{}	Your swarm is dense, blotting out vision.	\N	/Feats.aspx?ID=5471	10	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
2eff88af-3c86-4278-ad26-38a515c2e550	Venipuncture	{Concentrate}	A shell made up of hundreds of razor-thin needles of blood forms around you before exploding outward.	\N	/Feats.aspx?ID=7768	10	\N	\N	\N	\N	\N	Archetype	\N	Sanguimancer Dedication	Common	\N	\N
f3f3bbd4-4e4c-4d77-a1bd-644c91fb34a4	Vermilion Threads	{Arcane}	Your Arcane Cascade sends threads to the four directions, creating a web of strings dyed by your skill and your enemies’ blood.	reaction	/Feats.aspx?ID=7083	10	\N	\N	\N	Magus	Trigger: You use Arcane Cascade.	Class	\N	Arcane Cascade; unfurling brocade hybrid study	Common	\N	\N
a2eef338-8dd4-4f4d-89c4-dfb5a5acc09b	Vicious Debilitations	{}	The debilitations you dish out seriously impair your foes.	\N	/Feats.aspx?ID=4966	10	\N	\N	\N	Rogue	\N	Class	\N	ruffian racket; Debilitating Strike	Common	\N	\N
90e0bcba-9e1d-4a95-986a-e988de1d7dcd	Vicious Rend	{}	Your companion sinks its claws and rips.	\N	/Feats.aspx?ID=5432	10	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; animal companion with a claw, fist, pincer, or talon unarmed attack	Common	\N	\N
7fc68241-6e9e-4435-900d-14c5402f63be	Vigil's Walls Rise Anew!	{}	You can train your allies to Raise a Shield on your order	\N	/Feats.aspx?ID=2169	10	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant	Rare	\N	\N
4c635110-9152-4049-be7e-88ba9acdd717	Vindicator's Judgement	{}	You can pronounce judgment on your foes, making them magically susceptible to your attacks.	\N	/Feats.aspx?ID=7259	10	\N	\N	\N	\N	\N	Archetype	\N	Vindicator Dedication; Warden Spells	Common	\N	\N
ce430ea1-fa79-4f93-abc3-102ea3c40db3	Ward Casting	{}	You carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell.	reaction	/Feats.aspx?ID=1136	10	\N	\N	\N	\N	Trigger: You attempt a flat check for Steady Spellcasting, but you haven’t rolled yet.	Archetype	\N	Spellmaster Dedication; Steady Spellcasting	Common	\N	\N
46f4a589-3702-42b0-8840-b90cac779adb	Warden's Step	{}	You can guide your allies to move quietly through the wilderness.	\N	/Feats.aspx?ID=4892	10	\N	\N	\N	Ranger	\N	Class	\N	Master in Stealth	Common	\N	\N
85c45a9f-7ca1-4edf-b72e-c2a845d054c2	Waters of Creation	{Cursebound,Divine,Healing,Vitality,Water}	Water is the source of life, and you draw upon this primordial force to heal your allies' wounds.	\N	/Feats.aspx?ID=6073	10	\N	\N	\N	Oracle	\N	Class	\N	life mystery or tempest mystery	Common	\N	\N
3350946f-bc96-4b0e-9585-cb3fc37f0251	Wave Dashes Rocks	{Water}	You slam an unlucky foe with the tremendous power of a plunging wave.	\N	/Feats.aspx?ID=7503	10	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
b05c193f-bf88-4734-aabf-a560c0c3546b	Weapon-Rune Shifter	{}	You learn how to alter the magic of weapon runes by using a crystal as a focusing component.	\N	/Feats.aspx?ID=1150	10	\N	\N	\N	\N	\N	Archetype	\N	Crystal Keeper Dedication	Common	\N	\N
e4636119-9f40-40a3-9ed7-5f1f92d10885	Weighty Impact	{Evolution}	Your eidolon knocks enemies down.	\N	/Feats.aspx?ID=2927	10	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
56a2669b-d6a5-47c2-9a3f-53fafbf44c68	Whirlwind Stance	{Flourish,Stance}	You use your staff as a defensive implement as well as an offensive one.	\N	/Feats.aspx?ID=1197	10	\N	\N	\N	\N	\N	Archetype	\N	Staff Acrobat Dedication; expert proficiency in your staff	Uncommon	\N	\N
0b524af9-e398-42b1-9b8e-2559174eabff	Wide Overwatch	{}	Through a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance.	\N	/Feats.aspx?ID=3122	10	\N	\N	\N	\N	\N	Archetype	\N	Overwatch Dedication; master in Perception	Common	\N	\N
b7eef96e-8019-4609-a32c-f654a73bd48b	Widen the Gap	{}	Once you have penetrated a foe’s defenses, you can home in on the same spot to exploit your opponent’s wound and deal some serious damage.	\N	/Feats.aspx?ID=1236	10	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
00ab021f-88af-4024-b4c4-7526631c7881	Wind Jump	{}	You gather the wind beneath you, allowing you to soar as you jump.	\N	/Feats.aspx?ID=6022	10	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
2631b8e5-3eac-45c4-97fd-d761d94dd6bc	Winding Flow	{}	Any journey consists of more than simply reaching your destination.	\N	/Feats.aspx?ID=6023	10	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
16806ee3-e6ca-4d86-b711-48fa0c21e8fb	Winter's Embrace	{}	Your eyes are accustomed to the harsh glare of the sun on snow and ice.	\N	/Feats.aspx?ID=4100	10	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
6730144d-0d2b-4c2e-aad0-2de5d517821b	Witch's Communion	{}	You can keep watch over multiple charges.	\N	/Feats.aspx?ID=5011	10	\N	\N	\N	Witch	\N	Class	\N	Witch's Charge	Common	\N	\N
8d04bbda-28a5-435e-8ecd-4ed7bd2e06e3	Wronged Monk's Wrath	{}	You gain the wronged monk's wrath ki spell.	\N	/Feats.aspx?ID=2693	10	\N	\N	\N	Monk	\N	Class	\N	ki spells	Uncommon	\N	\N
d4c54b2b-6974-4730-ba3b-f577afc6017f	A Home in Every Port	{Downtime}	You have a reputation in towns and villages you've visited, and residents are always willing to open their doors to you.	\N	/Feats.aspx?ID=6457	11	\N	\N	\N	\N	\N	General	\N	Charisma +3	Common	\N	\N
1e73a484-ee0b-4403-aba9-c09c144b0ca4	Axuma's Awakening	{}	Exposure of the well of Axuma has given you some arcane magic.	\N	/Feats.aspx?ID=4161	11	\N	\N	\N	\N	\N	General	\N	Exposure to the Well of Axuma	Rare	\N	\N
5e0ba377-9a22-40d3-85ae-810a5436de92	Axuma's Vigor	{}	Your vigor makes it easier for others to heal you.	\N	/Feats.aspx?ID=4162	11	\N	\N	\N	\N	\N	General	\N	Exposure to the Well of Axuma	Rare	\N	\N
5efd72ce-74ed-4188-9cff-8c31d14d702b	Caravan Leader	{}	You know how to get the most effort out of your allies on the road.	\N	/Feats.aspx?ID=6467	11	\N	\N	\N	\N	\N	General	\N	Pick Up the Pace	Common	\N	\N
faa12617-2e59-43ce-950a-6f6eb316a4b2	Fame and Fortune	{Kingdom}	Gain RP when you critically succeed at Kingdom skills	\N	/Feats.aspx?ID=3912	11	\N	\N	\N	\N	\N	General	\N	\N	Common	\N	\N
7b69abb8-9c85-44bd-9ef5-bab6842fb861	Incredible Investiture	{}	Invest up to 12 magic items	\N	/Feats.aspx?ID=5161	11	\N	\N	\N	\N	\N	General	\N	Charisma +3	Common	\N	\N
0b56850c-210c-40fb-8c7e-851eafa82bf2	Incredible Scout	{Exploration}	When you scout, you are particularly alert for danger, granting your allies precious moments to prepare to fight.	\N	/Feats.aspx?ID=6487	11	\N	\N	\N	\N	\N	General	\N	Master in Perception	Common	\N	\N
c9580d4c-bad7-418e-b3d7-9bd8bed7e768	Sanguine Tenacity	{}	Your blood carries permanent regenerative properties.	\N	/Feats.aspx?ID=7762	11	\N	\N	\N	\N	\N	General	\N	Constitution +4	Uncommon	\N	\N
0999824f-7b18-4e23-bd58-7c4c40adf004	Acknowledge Fan	{Enchantment,Incapacitation,Mental,Visual}	Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you.	\N	/Feats.aspx?ID=4150	12	\N	\N	\N	\N	\N	Archetype	\N	Celebrity Dedication; Mesmerizing Gaze	Uncommon	\N	\N
2e8be21a-a12a-47d8-9c4f-6703e6085eb0	Additional Shadow Magic	{}	Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic.	\N	/Feats.aspx?ID=2070	12	\N	\N	\N	\N	\N	Archetype	\N	Shadow Magic	Common	\N	\N
bb74d50e-d59a-47fd-b320-49edc0bba502	Adept Storyteller	{}	Your ability to tell stories rivals those of the finest bards.	\N	/Feats.aspx?ID=7756	12	\N	\N	\N	\N	\N	Archetype	\N	Uzunjati Storytelling; master in a Recall Knowledge skill	Common	\N	\N
916cf6e8-e514-4594-a73a-562ac30dd08b	Advanced Order Training	{}	You gain the greater order benefit for the Hellknight order to which you belong.	\N	/Feats.aspx?ID=1076	12	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Armiger Dedication; Hellknight Dedication or Hellknight Signifer Dedication	Uncommon	\N	\N
3f031b7b-967c-4e61-8b0b-0921a89e9251	Advanced Seeker of Truths	{}	You have unlocked deeper secrets to uncovering and hoarding lore.	\N	/Feats.aspx?ID=2665	12	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication; Seeker of Truths	Common	\N	\N
10b2ea2c-bac7-4dbd-9d3a-e82dc81ed576	Aegis of Arnisant	{}	Inspired by the tale of Arnisant, you transform your shield into a magic ward.	\N	/Feats.aspx?ID=1095	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant; Shield Block; Master in Religion	Common	\N	\N
bdb57c24-f490-47d1-b57e-121f59e655eb	Affliction Mercy	{}	The divine grace that flows through you grants reprieve from an affliction.	\N	/Feats.aspx?ID=5912	12	\N	\N	\N	Champion	\N	Class	\N	Mercy	Common	\N	\N
8cecd0d7-ca41-441e-b47d-753fe0a94e4a	Alchemical Power	{}	You become an expert in the alchemist class DC.	\N	/Feats.aspx?ID=6189	12	\N	\N	\N	\N	\N	Archetype	\N	Alchemist Dedication; Master in Crafting	Common	\N	\N
da3b292f-78f1-4f85-b7f9-37b80d255cee	Amplifying Touch	{}	Your healing energies empower attacks.	\N	/Feats.aspx?ID=1683	12	\N	\N	\N	Champion	\N	Class	\N	devotion spell (_lay on hands_)	Common	\N	\N
3ccf0db7-9113-4c7d-b05b-14d8bc54843a	Apparition Cloud	{Animist,Misfortune,Wandering}	With a mere thought, you discorporate your familiar into a thousand shards of spiritual magic, protecting both it and yourself from physical harm while making it difficult for enemies to move near you.	reaction	/Feats.aspx?ID=7141	12	\N	\N	\N	\N	Trigger: You are targeted by an attack.	\N	\N	Spirit Familiar (Animist)	Common	\N	\N
823deb3a-972e-4467-98c5-51d60bcc37e1	Architect of Flame	{Fire,Impulse,Manipulate,Overflow,Primal}	Flames rise and shape to your will, forming a wall or dome of your design.	\N	/Feats.aspx?ID=4246	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
2923165a-df7f-430a-a049-035cdc0b9f55	Armored Counterattack	{Guardian}	With the might of your armor behind you, you hit back at a foe who would dare try to hurt your allies.	free	/Feats.aspx?ID=7868	12	\N	\N	\N	\N	\N	\N	\N	Intercept Attack	Common	\N	\N
a8f137ae-1b95-4962-a5f3-f7973528bc4c	Assassinate	{}	You strike with one swift movement, trying to instantly slay your mark.	\N	/Feats.aspx?ID=6261	12	\N	\N	\N	\N	\N	Archetype	\N	Assassin Dedication	Common	\N	\N
c151a1d0-5d37-478c-b110-a4701d1e9e48	Aura of Confidence	{Emotion,Mental}	Your will and your faith in your nation is unassailable, and the feeling is contagious.	\N	/Feats.aspx?ID=7673	12	\N	\N	\N	\N	\N	Archetype	\N	Eagle Knight Dedication	Common	\N	\N
1ca688e7-1e56-443b-87c3-187d8ab0f225	Aura of Faith	{}	You radiate an aura of belief that imbues your attacks and those of nearby allies with divine power.	\N	/Feats.aspx?ID=5913	12	\N	\N	\N	Champion	\N	Class	\N	holy or unholy	Common	\N	\N
a71c28ed-0928-4ccf-bbff-f9ab88841f23	Banshee Cry Display	{}	You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording.	\N	/Feats.aspx?ID=3250	12	\N	\N	\N	\N	\N	Archetype	\N	Firework Technician Dedication	Common	\N	\N
35234f44-89a2-420d-94ab-b3d8c92e4095	Battlefield Arcana	{Concentrate,Spellshape}	You have learned to safely cast spells even in the heat of battle.	\N	/Feats.aspx?ID=7985	12	\N	\N	\N	\N	\N	Archetype	\N	Steady Spellcasting	Common	\N	\N
d5cac4b3-2f43-4cf9-b508-7c0e8ba47931	Beastmaster's Call	{Auditory,Concentrate,Primal}	You quickly call in a primal projection of a non-active companion to provide the companion’s support benefit.	\N	/Feats.aspx?ID=6274	12	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; Call Companion	Common	\N	\N
a5a3dcb4-3a00-445b-96cb-df9ed3a3d3b4	Billowing Wings	{Air}	You've trained your winged companions to gather air in their wings, whipping up a concentrated gust of wind at opponents, potentially staggering them.	\N	/Feats.aspx?ID=5433	12	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication; animal companion with wings	Common	\N	\N
062fca3c-9040-4a99-84f9-8ab3a525c4c6	Blade of Justice	{}	You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.	\N	/Feats.aspx?ID=244	12	\N	\N	\N	Champion	\N	Class	\N	tenets of good	Common	\N	\N
93da4e9c-2cb0-4497-b0a4-2e8d991df481	Blade of Law	{}	You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly.	\N	/Feats.aspx?ID=1080	12	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Dedication	Common	\N	\N
1e96bfb3-8e13-44ee-bc3a-15f5e075b4c6	Blade of the Crimson Oath	{}	You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe.	\N	/Feats.aspx?ID=1101	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication	Common	\N	\N
6c35d4b6-07e2-43b3-9ad3-388eaa875c06	Bleak Humorist	{Emotion,Linguistic,Mental}	You’ve watched dozens of morbid comedies depicting Beldam I, Taldor’s prankster emperor whose wife accidentally killed him when she struck him with a marble bust after he jumped out from behind curtains to frighten her.	reaction	/Feats.aspx?ID=7463	12	\N	\N	\N	\N	Trigger: You are reduced to 0 Hit Points by a creature within 30 feet, but not immediately killed	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
e9076fba-71d2-456f-9e28-90ee4a5b81c0	Blessed Counterstrike	{Flourish}	You call upon divine power and make a weapon or unarmed Strike against the enemy who triggered your champion's reaction.	\N	/Feats.aspx?ID=5914	12	\N	\N	\N	Champion	\N	Class	\N	champion’s reaction that grants an ally resistance to an enemy’s damage (including the grandeur, justice, liberation, and redemption causes)	Common	\N	\N
0507d99e-66e5-45c4-96f5-6876166a22ac	Blessed Denial	{}	You exude peace and protection, lessening a harmful condition as it falls upon an ally.	reaction	/Feats.aspx?ID=6280	12	\N	\N	\N	\N	Trigger: An ally within 30 feet would become frightened, drained, enfeebled, sickened, or stupefied.	Archetype	\N	Blessed One Dedication	Common	\N	\N
f41c2885-4640-49e5-bcb1-c573ebf01cc9	Blood Component Substitution	{}	You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy.	\N	/Feats.aspx?ID=1824	12	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
c1dde9ec-62e8-42e0-b3e6-a0cf5baca7de	Blood in the Air	{Concentrate}	Once you've locked on to a target, little can obscure your aim.	\N	/Feats.aspx?ID=3190	12	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
c2b8b225-07df-4a0b-bee7-069761600e38	Blood Sovereignty	{}	You wield blood magic masterfully.	\N	/Feats.aspx?ID=6110	12	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
de9765d9-8e5d-460b-8d4a-35a27b3ce693	Bloodline Focus	{}	By listening to the beating of your heart, your focus recovers faster.	\N	/Feats.aspx?ID=6111	12	\N	\N	\N	Sorcerer	\N	Class	\N	bloodline spell	Common	\N	\N
7a9db1a3-0e6d-4f2b-b6e8-f867a68a423f	Bloody Debilitation	{}	Your attacks slice arteries and veins.	\N	/Feats.aspx?ID=4967	12	\N	\N	\N	Rogue	\N	Class	\N	Trained in Medicine; Debilitating Strike	Common	\N	\N
1bfaee1c-6fb7-4631-9a8c-434479be88cd	Boost Modulation	{Manipulate}	You aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once.	\N	/Feats.aspx?ID=3073	12	\N	\N	\N	Inventor	\N	Class	\N	offensive boost	Common	\N	\N
8c479b4c-0cb0-43f9-99e8-11e2cc4a0a63	Brutal Finish	{Press}	Your final blow can make an impact even if it rebounds off a foe’s defenses.	\N	/Feats.aspx?ID=4832	12	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
d4dba4d2-6956-4d55-8553-9c332d4add15	Corpse Stench	{Aura,Olfactory}	Your body exudes an overwhelming scent of decay in a 10-foot emanation, so putrid that it nauseates creates within that range.	\N	/Feats.aspx?ID=3512	12	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication	Common	\N	\N
5f3d79f5-b2d5-4da5-a3e7-0389dd927a0f	Buzzing Death Cicadas	{Flourish}	Your swarm takes on characteristics of the death cicadas of the Mana Wastes, whose distinctive buzz is said to be a herald of imminent demise.	\N	/Feats.aspx?ID=5472	12	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
7b534db7-caff-4509-8995-a0a526a5f03d	Call The Hunt	{}	You instruct your allies on how best to defeat your prey.	\N	/Feats.aspx?ID=7260	12	\N	\N	\N	\N	\N	Archetype	\N	Vindicator Dedication	Common	\N	\N
d61d0bcb-4c19-4dcb-86e0-695e2bc88d11	Cartwheel Dodge	{}	You can dodge away from damaging effects.	reaction	/Feats.aspx?ID=2213	12	\N	\N	\N	\N	Trigger: You succeed or critically succeed at a Reflex saving throw.	Archetype	\N	Provocator Dedication	Common	\N	\N
7901f42e-d1d5-4f59-9172-c69e979bed36	Catch and Kill	{}	When you’ve decided to quash a story, no one can escape from you with any incriminating information.	reaction	/Feats.aspx?ID=7604	12	\N	\N	\N	\N	Trigger: A creature within your reach uses a move action, or leaves a square during a move action it’s using.	Archetype	\N	Venture-Gossip Dedication	Common	\N	\N
bc11d2aa-c081-4d22-b838-6a8df5c5b118	Cautious Word	{}	You let your words defend you, just as your allies in the Vellumis Scholars defend through knowledge. 	free	/Feats.aspx?ID=7757	12	\N	\N	\N	\N	Trigger: An enemy hits you with a Strike.	Archetype	\N	Uzunjati Storytelling; ability to cast _shield_	Common	\N	\N
fc7bdacf-cd18-4d4a-99f6-bea8bfb6a2d3	Celestial Cacophony	{Fire,Manipulate,Sonic,Visual}	Your weapon contains a detonation chamber that launches fireworks, sparklers, and black powder pellets that sizzle, twist, and scatter on the ground in a cacophonous manner liable to annoy the entire Celestial Court.	\N	/Feats.aspx?ID=7080	12	\N	\N	\N	Inventor	\N	Class	\N	weapon innovation	Uncommon	\N	\N
da043e8b-66e5-4003-8bc4-b09551a30902	Cellular Reconstruction	{Healing}	Your ostilli takes control of your nervous system and kicks your cellular functions into overdrive when you're about to die.	reaction	/Feats.aspx?ID=5462	12	\N	\N	\N	\N	Trigger: You fail a recovery check while dying.	Archetype	\N	Ostilli Host Dedication	Common	\N	\N
bd03dbf0-ce98-40df-b379-73a341653715	Chain Reaction	{}	You fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire.	\N	/Feats.aspx?ID=3279	12	\N	\N	\N	\N	\N	Archetype	\N	Unexpected Sharpshooter Dedication	Common	\N	\N
1c58d7a0-d060-4058-8053-996306ef2f7c	Champion's Sacrifice	{}	You can suffer so that others might live.	\N	/Feats.aspx?ID=5915	12	\N	\N	\N	Champion	\N	Class	\N	you aren't unholy	Common	\N	\N
6be9b0a7-4473-4ca9-ae4e-ba625f327fc4	Charged Creation	{}	Your magic is drawn to your persistent creations.	\N	/Feats.aspx?ID=1120	12	\N	\N	\N	\N	\N	Archetype	\N	Persistent Creation	Common	\N	\N
8eb79b34-1db9-4149-ab5d-f2b4a29c228a	Cheat Death	{}	Somehow you always escape the reaper by a hair's breadth.	reaction	/Feats.aspx?ID=6168	12	\N	\N	\N	Swashbuckler	Trigger: You take damage that would reduce you to 0 Hit Points.	Class	\N	\N	Common	\N	\N
e4ba07ae-c128-47fc-850e-603b76d006f7	Choking Smoke	{}	When you cast _fireball_, you can modify it to create a cloud of smoking smoke.	\N	/Feats.aspx?ID=3392	12	\N	\N	\N	\N	\N	Archetype	\N	Smoldering Explosion	Common	\N	\N
98886584-7060-4925-b2ba-153ac09d49b2	Chorus Companion	{}	Animals can be musical partners as much as the subjects or audience.	\N	/Feats.aspx?ID=5420	12	\N	\N	\N	Bard	\N	Class	\N	zoophonia muse, mature animal companion	Common	\N	\N
2468507b-f4b9-4e8e-bf7a-b42b5c24fc48	Claw and Talon Flow	{Flourish}	You fluidly shift between your two stances.	\N	/Feats.aspx?ID=5448	12	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
23bd3e0e-80b0-4cc5-9bbc-fbc3b7909692	Clever Counterspell	{}	You creatively apply your prepared spells to Counterspell a much wider variety of your opponents’ magic.	\N	/Feats.aspx?ID=5041	12	\N	\N	\N	Wizard	\N	Class	\N	Counterspell; Quick Recognition	Common	\N	\N
b4bca810-71cc-41b0-a085-3b0b94fcde1c	Coffin Bound	{Divine,Necromancy,Negative}	You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery.	\N	/Feats.aspx?ID=3554	12	\N	\N	\N	\N	\N	Archetype	\N	Vampire Dedication	Uncommon	\N	\N
4bf685fb-431b-4aa7-92f1-5536bc5c7b3b	Collapse Wall	{}	You detonate the required bombs in order to bring a wall down on a creature.	reaction	/Feats.aspx?ID=3244	12	\N	\N	\N	\N	Trigger: A creature moves into the bombs' splash area.	Archetype	\N	Demolitionist Dedication	Common	\N	\N
37a0e64c-fbb2-442a-881d-dfaec13fab1f	Combat Premonition	{}	By narrowing your sense of the future, you can improve that of your allies.	\N	/Feats.aspx?ID=3854	12	\N	\N	\N	\N	\N	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
8fbb5d48-3e00-42a1-97cd-f62ebf02e7a3	Communal Sustain	{}	Choose one spell with a sustained duration that one of your allies has in effect.	\N	/Feats.aspx?ID=2245	12	\N	\N	\N	\N	\N	Archetype	\N	Spellmaster Dedication	Common	\N	\N
f0cead03-1b26-47d9-b465-9c6baff01448	Competitive Eater	{}	Gorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment.	\N	/Feats.aspx?ID=3889	12	\N	\N	\N	\N	\N	Archetype	\N	Glutton for Flesh	Common	\N	\N
440fc9f5-4d17-41e1-9a75-104246085f4b	Compliant Gold	{Exemplar,Ikon}	You can command your weapon to shrink or grow, for convenience or power.	\N	/Feats.aspx?ID=7176	12	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f45bc240-aa59-4187-8ead-9b31ac4c3578	Conflux Focus	{}	You imagine how you'll weave magic and combat into future battles, improving your focus.	\N	/Feats.aspx?ID=2875	12	\N	\N	\N	Magus	\N	Class	\N	conflux spells	Common	\N	\N
8ee38e2b-0872-412a-a99f-20a0256a31f0	Consult the Spirits (Rivethun Emissary)	{Exploration}	You spend 1 hour communing with powerful spirits of the world to gain insight, information, or advice.	\N	/Feats.aspx?ID=7577	12	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Emissary Dedication	Common	\N	\N
57fb7fd3-1e6b-4c9f-b3f7-c16b4846cfab	Contingency Gadgets	{}	You are too brilliant to be caught off guard, and you always have just the right gadget for the situation.	\N	/Feats.aspx?ID=3074	12	\N	\N	\N	Inventor	\N	Class	\N	Gadget Specialist	Common	\N	\N
3e4c3ccc-aff3-4075-990e-c05b52e9d661	Coordinated Charge	{Flourish,Visual}	You heroically dash into the fray, inspiring your allies to follow.	\N	/Feats.aspx?ID=6361	12	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication	Common	\N	\N
eb3931d4-870d-4de3-986a-6701f35a7c10	Coordinated Distraction	{Concentrate}	You distract an opponent from the fact that one of your allies is about to attack them.	\N	/Feats.aspx?ID=2210	12	\N	\N	\N	Rogue	\N	Class	\N	\N	Uncommon	\N	\N
f35f77cf-8c23-4207-aeaa-68148e8f8cfa	Coordinated Tactics	{}	You and your follower fight in tandem.	\N	/Feats.aspx?ID=8001	12	\N	\N	\N	\N	\N	Archetype	\N	Captain Dedication	Common	\N	\N
ab8e4c50-4220-4f51-a422-1da7f7659b48	Drive-By Attack	{Flourish}	You can smoothly line up an attack without disrupting your control.	\N	/Feats.aspx?ID=3146	12	\N	\N	\N	\N	\N	Archetype	\N	Trick Driver Dedication	Common	\N	\N
6d5f0818-80ac-4115-b59e-6cd8144bd4e7	Coven Spell	{Spellshape}	You rhyme with your ally’s incantations or echo their movements, linking your magic to empower their spell in one of two ways.\n	reaction	/Feats.aspx?ID=5012	12	\N	\N	\N	Witch	Trigger: An ally within 30 feet Casts a Spell	Class	\N	\N	Common	\N	\N
922ba385-3265-451e-9086-faab8859cd1b	Cracked Mountain	{}	You fight on, staying on your feet and lashing out at a foe.	reaction	/Feats.aspx?ID=4181	12	\N	\N	\N	\N	Trigger: You would be reduced to 0 Hit Points but not immediately killed.	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
7b6f22f9-7d6f-468e-8ff1-073e39479c36	Crimson Breath	{Evocation,Fire,Primal}	You gain a fire breath weapon similar to that of a crimson worm.	\N	/Feats.aspx?ID=4366	12	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
af33efb8-6832-4fbf-ac1f-11c36d2a5269	Critical Debilitation	{Incapacitation}	Your debilitations are especially effective on your most powerful attacks.	\N	/Feats.aspx?ID=4968	12	\N	\N	\N	Rogue	\N	Class	\N	Debilitating Strike	Common	\N	\N
58851bae-e0d6-442b-bf56-95c30409b29f	Cut the Bonds	{Attack}	You can counteract a magical effect that impedes movement.	\N	/Feats.aspx?ID=934	12	\N	\N	\N	\N	\N	Archetype	\N	Bellflower Dedication; expert in a melee weapon	Uncommon	\N	\N
2047f437-d782-4635-ae83-d86e7d257e74	Danse Macabre	{Concentrate,Flourish,Manipulate,Visual}	Your horde can drag unwilling victims along with it as it shambles forward.	\N	/Feats.aspx?ID=7971	12	\N	\N	\N	\N	\N	Archetype	\N	Necrologist Dedication	Common	\N	\N
08563c59-7c17-4e2f-813b-09d1a93c3825	Daredevil's Gambit	{}	If you critically succeed at your Daring Act, you can enter the target’s space and remain there until the beginning of your next turn or until the target moves, whichever comes first.	\N	/Feats.aspx?ID=1074	12	\N	\N	\N	\N	\N	Archetype	\N	Daring Act	Common	\N	\N
1ab9ad36-e587-42c2-9703-2ff7023d3777	Dashing Strike	{Press}	Springing away from one foe, you Strike at another.	\N	/Feats.aspx?ID=4833	12	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
8db8945d-0dc4-4f27-8edd-225d46177543	Deadeye	{Concentrate}	You relax your eyes, taking in the presence of hidden things, granting you the ability to locate invisible creatures.	\N	/Feats.aspx?ID=3191	12	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
da365335-b6c6-483d-a871-f49e64a80dfb	Deadly Poison Weapon	{}	Your poisons are devastatingly potent.	\N	/Feats.aspx?ID=1151	12	\N	\N	\N	Rogue	\N	Class	\N	Improved Poison Weapon	Uncommon	\N	\N
7c16100e-1c60-4594-834a-f42adff0d99e	Deep Freeze	{Cold,Manipulate}	You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down.	\N	/Feats.aspx?ID=3075	12	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
4a89b039-924e-4545-b7c4-6bad5caa010f	Defensive Dismissal	{}	You change your form as a means of evading a potentially fatal blow.	reaction	/Feats.aspx?ID=5404	12	\N	\N	\N	Druid	Trigger: A creature you’re aware of critically succeeds on a Strike against you.	Class	\N	\N	Common	\N	\N
7ff43d91-9554-433e-9c35-036e19ef50d3	Defensive Recovery	{Concentrate,Spellshape}	Your faith provides temporary protection in addition to healing.	\N	/Feats.aspx?ID=4680	12	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
99dca094-fea7-4d06-bb9f-4329c0f711f9	Desiccating Inhalation	{Divine,Evocation}	You draw in the moisture from nearby creatures, draining them dry to heal your wounds.	\N	/Feats.aspx?ID=3530	12	\N	\N	\N	\N	\N	Archetype	\N	Mummy Dedication	Common	\N	\N
1764e113-654c-41cd-9945-a44f61e09812	Desperate Wish	{}	You call out a desperate wish to the stars to save a friend.	\N	/Feats.aspx?ID=7037	12	\N	\N	\N	\N	\N	Archetype	\N	Starlit Sentinel Dedication	Common	\N	\N
602356c3-fa0e-40f3-82fb-c3b3cedabe7f	Determined Lore Seeker	{}	You've mastered useful spells that let you find hidden truths others might miss.	\N	/Feats.aspx?ID=2239	12	\N	\N	\N	\N	\N	Archetype	\N	Lore Seeker	Common	\N	\N
7d865044-6700-47f1-bc80-42218e265357	Devastating Shield Wallop	{Flourish,Guardian}	The impact of your shield sends foes tumbling to the ground.	\N	/Feats.aspx?ID=7869	12	\N	\N	\N	\N	\N	\N	\N	Shield Wallop	Common	\N	\N
953b327d-3de9-424e-b6c5-18c42c9007ec	Devoted Focus	{}	Your devotion is strong enough to increase your focus to incredible heights.	\N	/Feats.aspx?ID=5916	12	\N	\N	\N	Champion	\N	Class	\N	devotion spells	Common	\N	\N
e53e9a80-8252-45be-bcc7-f7e42dcf828c	Diamond Soul	{}	You have fortified your body and mind against eldritch effects.	\N	/Feats.aspx?ID=468	12	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
b2334cc0-cd00-4231-9657-c3deab787baa	Directed Poison	{}	When you cast _cloudkill_, you can modify it to be under your control.	\N	/Feats.aspx?ID=3393	12	\N	\N	\N	\N	\N	Archetype	\N	Spell Trickster Dedication; ability to cast _cloudkill_	Common	\N	\N
40bc0259-c031-46ed-ab2a-e3571c4d1255	Disrupt Qi	{Void}	You carefully target a creature's pressure points to block its inner life force.	\N	/Feats.aspx?ID=6024	12	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
b3e5d4ee-d176-4b43-8e5a-edd2c21e7229	Distracting Shot	{}	The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered.	\N	/Feats.aspx?ID=4893	12	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
a7669a66-f14c-4365-8d9f-d082ae414b62	Diverse Weapon Expert	{}	Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.	\N	/Feats.aspx?ID=5086	12	\N	\N	\N	\N	\N	Archetype	\N	Fighter Dedication; expert in any kind of weapon or unarmed attack	Common	\N	\N
ec96e9fb-c9bc-479d-98f6-a13fcbb7869c	Divine Wall	{}	You use your shield to harry your enemies, preventing them from stepping away from or around you.	\N	/Feats.aspx?ID=5917	12	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
c378e4c7-1b96-45e7-b3b5-336c0158732f	Dodging Roll	{}	You dodge a blow at the last possible moment.	reaction	/Feats.aspx?ID=6025	12	\N	\N	\N	Monk	Trigger: You take damage from an area effect that allows a Reflex save.	Class	\N	Master in Acrobatics	Common	\N	\N
e0f32ca1-35a4-408e-b0e5-4a584e5705a1	Domain Fluency	{}	You command a deep understanding of the domains related to your mystery.	\N	/Feats.aspx?ID=6074	12	\N	\N	\N	Oracle	\N	Class	\N	Domain Acumen	Common	\N	\N
200a2992-b3fc-49de-91a9-efc62ad14382	Domain Focus	{}	Your devotion to your deity’s domains grows greater, and so does the power granted to you.	\N	/Feats.aspx?ID=4681	12	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
47c300f1-a3a6-4974-8c74-3d17e20274d6	Double Prey	{}	You can focus on two foes at once, hunting both of them down.	\N	/Feats.aspx?ID=4894	12	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
4df15a07-3b5f-45f6-8822-cb0679dd68ee	Dragon Shape	{}	You can take on the shape of some of the world’s most fearsome creatures.	\N	/Feats.aspx?ID=4749	12	\N	\N	\N	Druid	\N	Class	\N	Soaring Shape	Common	\N	\N
6e51b962-56b9-48fc-9ef7-e351b504c07e	Dragon's Rage Wings	{Morph,Rage}	You sprout dragon wings from your back of the same color as your chosen dragon.	\N	/Feats.aspx?ID=5854	12	\N	\N	\N	Barbarian	\N	Class	\N	dragon instinct	Common	\N	\N
dbdba7e5-a776-4291-ae33-4d2129465989	Dueling Dance (Fighter)	{Stance}	Using a free hand as pivot and balance, you both attack and defend with your weapon.	\N	/Feats.aspx?ID=4834	12	\N	\N	\N	Fighter	\N	Class	\N	Dueling Parry (Fighter)	Common	\N	\N
e1161d6e-9a5b-4640-a322-a561a5637ef3	Eagle Eye	{}	Your practice with crossbows and firearms has sharpened your attention to detail.	\N	/Feats.aspx?ID=3220	12	\N	\N	\N	\N	\N	Archetype	\N	Gunslinger Dedication; expert in Perception	Common	\N	\N
d457b39a-c10c-4605-ae1d-a00bc1416946	Eagle Eyes	{Auditory,Visual}	You and your spotter are adept at watching out for one another.	\N	/Feats.aspx?ID=3265	12	\N	\N	\N	\N	\N	Archetype	\N	Sniping Duo Dedication	Common	\N	\N
6a927b06-c8b8-4ac6-bcda-8e8237754466	Eclectic Polymath	{}	Your flexible mind can quickly shift from one spell to another.	\N	/Feats.aspx?ID=4617	12	\N	\N	\N	Bard	\N	Class	\N	Esoteric Polymath	Common	\N	\N
067096ec-7530-4a17-ba81-cf1e549f6621	Educated Assessment	{Secret}	You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment.	\N	/Feats.aspx?ID=1129	12	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
885d486d-fea3-43ef-b6e3-183fa437b5af	Effortless Impulse	{}	A steady ripple from your kinetic gate maintains one of your impulses.	free	/Feats.aspx?ID=4199	12	\N	\N	\N	Kineticist	Trigger: Your turn begins.	Class	\N	\N	Common	\N	\N
cca9c5ef-0d9e-4e36-82d2-5bb4b99295a0	Elaborate Scroll Esoterica	{}	You've picked up more scraps of magic texts, improving your makeshift scrolls.	\N	/Feats.aspx?ID=3720	12	\N	\N	\N	Thaumaturge	\N	Class	\N	Scroll Esoterica	Common	\N	\N
0d9da197-921a-4be8-970f-0ef83d102346	Emblazon Antimagic	{}	Your deity’s symbol protects against offensive magic.	\N	/Feats.aspx?ID=4682	12	\N	\N	\N	Cleric	\N	Class	\N	Emblazon Armament	Common	\N	\N
232d0d47-4a18-4fc6-993e-ea5126ca41f5	Embrace the Pain	{Rage}	Ignoring your pain, you reach out and grab the creature or weapon that caused you harm.	reaction	/Feats.aspx?ID=5855	12	\N	\N	\N	Barbarian	Trigger: A creature within your reach damages you with a melee attack.	Class	\N	\N	Common	\N	\N
82f1a920-c946-422a-9b0f-c44a572c2941	Emergency Medical Assistance	{Manipulate}	You've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires.	\N	/Feats.aspx?ID=2258	12	\N	\N	\N	\N	\N	Skill	\N	Swordmaster Dedication; Master in Medicine	Common	\N	\N
36ef7faf-f4c2-42f4-84cc-8a777c45a092	Empiricist's Eye	{}	Sharp and piercing, your eyes see all and convey more.	\N	/Feats.aspx?ID=5961	12	\N	\N	\N	Investigator	\N	Class	\N	empiricism methodology	Common	\N	\N
51cb55f3-6f15-4b31-9eb0-e699c7b24c8b	Empowered Onslaught	{}	When your body and mind are perfectly in sync and pushed to the limit, it can produce even greater results.	reaction	/Feats.aspx?ID=7512	12	\N	\N	\N	\N	Trigger: You critically hit and Sustain a battle aura.	Archetype	\N	Tandem Onslaught	Common	\N	\N
6c28c791-d027-4dd3-afd9-fd4c2d274471	Enforce Oath	{}	You call on your oath to embolden you in combat.	\N	/Feats.aspx?ID=7522	12	\N	\N	\N	Champion	\N	Class	\N	Any feat with the oath trait	Common	\N	\N
9bd12e84-ca59-4723-a65a-af47bb95f9c5	Enigma's Knowledge	{}	Your muse whispers knowledge to you at all the right times.	\N	/Feats.aspx?ID=4618	12	\N	\N	\N	Bard	\N	Class	\N	Assured Knowledge	Common	\N	\N
9d3e727b-bdef-497d-942e-96882eb8bb18	Enticing Dwelling	{}	Your _spirit dwelling_ is particularly inviting to spirit wisps.	\N	/Feats.aspx?ID=3458	12	\N	\N	\N	\N	\N	Archetype	\N	Exorcist Dedication	Common	\N	\N
70ab486d-b5aa-42ba-b05e-754c5541b25f	Epiphany at the Crossroads	{Divine}	The crossroads between life and death is a place that can reveal many secrets.	free	/Feats.aspx?ID=6075	12	\N	\N	\N	Oracle	Trigger: Your turn begins. 	Class	\N	\N	Common	\N	\N
bec02ac7-f971-4c46-9ae2-13a66a57e398	Escape Timeline	{}	You step outside of the flow of time momentarily, allowing you to avoid dangers.	free	/Feats.aspx?ID=3855	12	\N	\N	\N	\N	Trigger: Your turn begins.	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
4db6011b-45d6-4316-8c54-9b44345572a4	Evasiveness	{}	Your proficiency rank for Reflex saves increases to master.	\N	/Feats.aspx?ID=6239	12	\N	\N	\N	\N	\N	Archetype	\N	Swashbuckler Dedication; expert in Reflex Saves	Common	\N	\N
db385f16-a6ae-4c78-be64-d1f1917c7c37	Evasiveness (Rogue)	{}	Your proficiency rank for Reflex saves increases to master.	\N	/Feats.aspx?ID=5098	12	\N	\N	\N	\N	\N	Archetype	\N	Rogue Dedication; expert in Reflex saves	Common	\N	\N
79e90aa1-b5f4-4fd3-a0dd-d65c8ba0ef0d	Expert Animist Spellcasting	{}	You gain the  expert spellcasting benefits as a prepared divine caster.	\N	/Feats.aspx?ID=7224	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Animist Spellcasting; Master in Religion	Common	\N	\N
e5b038b5-dedd-439b-a20a-47c8bf7b836c	Expert Bard Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=5064	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Bard Spellcasting; Master in Occultism	Common	\N	\N
055415a5-2e8f-4a3d-9a8b-801f98ccaad3	Expert Beast Gunner Spellcasting	{}	You've learned the deeper secrets of beast guns, making you an expert in the magic they grant you.	\N	/Feats.aspx?ID=3232	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Beast Gunner Spellcasting or Basic Wizard Spellcasting	Common	\N	\N
12ba3d44-cacf-401c-b825-bd8003c21f40	Expert Cathartic Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=2967	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Cathartic Spellcasting	Common	\N	\N
4c00fa7e-a116-47a5-8342-f7390f6aa336	Expert Cleric Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=5071	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Cleric Spellcasting; Master in Religion	Common	\N	\N
75496fb7-7630-4ba4-a572-7418972bf5b0	Expert Combat Eidolon	{}	Your eidolon advances its capabilities in combat.	\N	/Feats.aspx?ID=2958	12	\N	\N	\N	\N	\N	Archetype	\N	Summoner Dedication	Common	\N	\N
5aeb1590-f50a-495a-9667-2f957dba1a9f	Expert Druid Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=5079	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Druid Spellcasting; Master in Nature	Common	\N	\N
00130235-e5e6-4638-a702-d50e3405d99a	Expert Eldritch Archer Spellcasting	{}	You learn additional eldritch archer magic.	\N	/Feats.aspx?ID=6323	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Eldritch Archer Spellcasting	Common	\N	\N
c1b627f7-710d-4800-ac4b-1d4670add9b3	Expert Kinetic Control	{}	You become an expert in kineticist class DC and impulse attack rolls.	\N	/Feats.aspx?ID=4339	12	\N	\N	\N	\N	\N	Archetype	\N	Kineticist Dedication	Common	\N	\N
4d478715-afaf-4301-a213-f7b514fed857	Expert Magus Spellcasting	{}	You gain the expert bounded spellcasting benefits.	\N	/Feats.aspx?ID=2951	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Magus Spellcasting; Master in Arcana	Common	\N	\N
c29e331c-24a7-4ba9-adec-092b9eeb9526	Expert Oracle Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=6223	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Oracle Spellcasting; Master in Religion	Common	\N	\N
cad66d25-838f-4fff-ae57-b1d60224f506	Expert Prophet Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=7686	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Prophet Spellcasting; Master in Society	Common	\N	\N
833250da-3a56-4bbb-869b-8be484d6a53e	Expert Psychic Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=3741	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Psychic Spellcasting; Master in Occultism	Common	\N	\N
41dd7443-5c17-40a4-aea7-93aadc53c392	Expert Red Mantis Magic	{}	You gain the expert spellcasting benefits	\N	/Feats.aspx?ID=6526	12	\N	\N	\N	\N	\N	Archetype	\N	Master in Religion; Basic Red Mantis Magic	Common	\N	\N
45ed5fc4-4e36-4f79-ab4b-3ce9082a3e58	Expert Rivethun Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=7591	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Rivethun Spellcasting; Master in Religion	Common	\N	\N
c8edfa98-e0b5-44d8-ba61-0efae7a35742	Expert Scroll Cache	{}	Your scroll collection has vastly grown, both in size and potency.	\N	/Feats.aspx?ID=6403	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Scroll Cache	Common	\N	\N
722166b8-794e-44ce-b1de-a50fdef738ff	Expert Snowcasting	{}	You draw ever more magical cold into your being, learning how to manipulate it to your whims.	\N	/Feats.aspx?ID=4101	12	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
ac0ccd59-15b0-4a4b-8fe7-784c847c8c16	Expert Sorcerer Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=6231	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Sorcerer Spellcasting; master in Arcana, Nature, Occultism, or Religion, depending on bloodline	Common	\N	\N
7facfa44-a98c-4cf3-b428-e695f6ed9e10	Expert Spellcasting	{"Pervasive Magic"}	You gain the expert spellcasting archetype benefits.	\N	/Feats.aspx?ID=3007	12	\N	\N	\N	\N	\N	\N	\N	Basic Spellcasting	Rare	\N	\N
3b42acad-08e4-4e98-96ad-cff07f16332c	Expert Summoner Spellcasting	{}	You gain the expert bounded spellcasting benefits.	\N	/Feats.aspx?ID=2959	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Summoner Spellcasting; master in the skill associated with your eidolon's tradition	Common	\N	\N
b3e401a9-78c7-4bfb-bfc3-bc994a49892c	Expert Witch Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=5104	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Witch Spellcasting; master in the skill associated with your patron's tradition	Common	\N	\N
8c5cf8ca-116e-4b69-b2d8-5df4432d283c	Expert Wizard Spellcasting	{}	You gain the expert spellcasting benefits.	\N	/Feats.aspx?ID=5112	12	\N	\N	\N	\N	\N	Archetype	\N	Basic Wizard Spellcasting; Master in Arcana	Common	\N	\N
a1276a30-72f8-47f3-8dd4-b26666b7699a	Explosive Metamorphosis	{Spellshape}	You use additional primal energy to transform, creating a burst of elemental energy to complement your transformation.	\N	/Feats.aspx?ID=5405	12	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
b8302333-e2bc-4ab1-90ad-0747128a39e1	Extend Elixir	{}	Integrating your own personal energy into the elixirs you create causes them to affect you for longer.	\N	/Feats.aspx?ID=5791	12	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
9d31234e-819b-440e-a27e-134545b68128	Extract Vow of Nonviolence	{Auditory,Concentrate,Exemplar}	You entice or threaten a weapon, making it swear not to harm you.	\N	/Feats.aspx?ID=7177	12	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d574160b-5df6-4003-9f68-f1940001ed0b	Familiar's Eyes	{Concentrate,Divination}	You use your familiar's senses as easily as your own.	\N	/Feats.aspx?ID=1582	12	\N	\N	\N	Witch	\N	Class	\N	a familiar	Common	\N	\N
ad6192a0-4ab0-4972-a36e-035c072b064e	Fantastic Leap	{}	You launch yourself through the air at a foe.	\N	/Feats.aspx?ID=4969	12	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
7c33755e-b2a1-455b-a09a-a8ce93182eab	Felling Shot	{}	Your ranged attacks can shoot an unprepared foe right out of the air.	\N	/Feats.aspx?ID=4970	12	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
7e26ec4c-96a8-4a3a-9850-1e96f04f8a7d	Festering Wound	{Disease,Divine,Necromancy}	Wounds you inflict with your unarmed attacks fester and rot, becoming infected and difficult to heal.	\N	/Feats.aspx?ID=3566	12	\N	\N	\N	\N	\N	Archetype	\N	Zombie Dedication	Common	\N	\N
c5b79190-3244-4289-95f6-dfb4a1a5f899	Finessed Features	{}	You've learned how to build snares that trigger based on visual stimuli.	\N	/Feats.aspx?ID=3139	12	\N	\N	\N	\N	\N	Archetype	\N	Trapsmith Dedication	Common	\N	\N
d50281c2-cabc-4637-bc46-43f140c43d1c	Firearm Expert	{}	You've become an expert with your chosen weapons.	\N	/Feats.aspx?ID=3221	12	\N	\N	\N	\N	\N	Archetype	\N	Gunslinger Dedication; expert in any kind of weapon or unarmed attack	Common	\N	\N
73a8e61a-c701-4bfa-930c-4f10df0d1519	Five-gods Ram	{}	You attack in an unceasing flurry of charging headbutts.	\N	/Feats.aspx?ID=7112	12	\N	\N	\N	Monk	\N	Class	\N	Rushing Goat Stance	Common	\N	\N
afeb99e3-07c1-475b-b8f6-815aa8e856c3	Flesh Wound	{}	You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage.	\N	/Feats.aspx?ID=3192	12	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
a568a618-4a0b-4672-aef3-65947382f415	Flexible Halcyon Spellcasting	{}	You broaden your ability to channel your power into halcyon magic.	\N	/Feats.aspx?ID=1121	12	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Spellcasting Initiate	Common	\N	\N
e4264a7c-41f7-489f-83a0-836088233ace	Flexible Transmogrification	{}	You've learned how to transmogrify your eidolon to suit the circumstances of the day.	\N	/Feats.aspx?ID=2928	12	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
9be300a6-5e63-4b35-9ab0-a1c54f59592d	Flickering Twirl	{}	You use your movements and disguises to make yourself a flickering blur.	\N	/Feats.aspx?ID=7732	12	\N	\N	\N	\N	\N	Archetype	\N	Lion Blade Dedication	Common	\N	\N
c6eaf602-8698-41a2-9bab-351cc32df9ee	Flinging Shove	{}	Whether you’re shoving opponents with a shield or a large weapon, you’ve learned to push them even further.	\N	/Feats.aspx?ID=4835	12	\N	\N	\N	Fighter	\N	Class	\N	Aggressive Block or Brutish Shove	Common	\N	\N
e3c843d1-d2b2-4212-ac56-b5c2f21f0c7f	Flourishing Finish	{Concentrate,Emotion,Mental}	Your martial prowess demoralizes all who can see you.	\N	/Feats.aspx?ID=2212	12	\N	\N	\N	\N	\N	Archetype	\N	Provocator Dedication	Common	\N	\N
a962e6e4-3f89-4572-b282-a1d5e9a5006f	Focused Shot	{Concentrate}	You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy.	\N	/Feats.aspx?ID=6026	12	\N	\N	\N	Monk	\N	Class	\N	Monastic Archer Stance	Common	\N	\N
40fa6b9d-67fb-4696-b15f-da0c607f0b56	For Love, For Lightning	{}	Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it.	\N	/Feats.aspx?ID=3592	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication	Rare	\N	\N
7f3afa72-1b14-405e-9924-665e10577228	Forcible Energy	{Manipulate,Spellshape}	You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.	\N	/Feats.aspx?ID=5042	12	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
734c516f-05a4-44c5-9d2a-e5125a1bf64e	Foresee Danger	{Concentrate}	You perceive every possible way your foe's attack could land and attempt to avoid them all.	reaction	/Feats.aspx?ID=5962	12	\N	\N	\N	Investigator	Trigger: A creature targets you with an attack, and you can see the attacker.	Class	\N	\N	Common	\N	\N
ca30c0d9-7460-43ce-a6cf-ce5d3a579032	Foreseen Failure	{Divination,Fortune,Occult}	You see your spell fail to take hold to disastrous end, then snap back to reality—it was all a precognition, and you know to try a different spell.	free	/Feats.aspx?ID=3682	12	\N	\N	\N	Psychic	Trigger: A spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws.	Class	\N	\N	Common	\N	\N
46f8b526-1f00-44a5-aafe-9ab116ca5252	Forewarn	{}	Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults.	reaction	/Feats.aspx?ID=3123	12	\N	\N	\N	\N	Trigger: An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.	Archetype	\N	Overwatch Dedication; master in Perception	Common	\N	\N
ef527f7a-89b6-4263-8ffe-5d49ea518797	Fortunate Blow	{Commander,Fortune}	You set an enemy up for a devastating follow-through from your allies.	\N	/Feats.aspx?ID=7819	12	\N	\N	\N	\N	\N	\N	\N	Guiding Shot or Set-up Strike	Common	\N	\N
09a5dae6-fef5-4373-ab91-59ae94675fd2	Fortunate Relief	{Fortune}	Your god favors your attempts to remove afflictions and conditions.	\N	/Feats.aspx?ID=4683	12	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
635a1582-4bac-4095-82f7-d343395bee7e	Frightening Appearance	{Vigilante}	Your dramatic appearances can frighten bystanders.	\N	/Feats.aspx?ID=6433	12	\N	\N	\N	\N	\N	Archetype	\N	Startling Appearance; Expert in Intimidation	Common	\N	\N
769edd49-8f43-40e3-a2c9-4a7966806145	Frightful Attrition	{Emotion,Fear,Incapacitation,Mental}	Your diminishment of your foes' ranks damages their morale.	\N	/Feats.aspx?ID=7939	12	\N	\N	\N	\N	\N	Archetype	\N	Guerrilla Dedication	Common	\N	\N
0bc21d5b-f01b-4f00-ab26-f36f11075e8f	Frostbite Runes	{Evocation,Primal}	Thick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face.	\N	/Feats.aspx?ID=3417	12	\N	\N	\N	\N	\N	Archetype	\N	Pactbound Dedication	Common	\N	\N
2f7ed105-46d1-4344-9330-3970805085c7	Furious Grab	{Rage}	You grab your foe while it's distracted by your attack.	\N	/Feats.aspx?ID=5856	12	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
2de9962c-19a3-47ba-a4e7-e4eb318ed60f	Furnace Form	{Fire,Impulse,Manipulate,Polymorph,Primal}	Opening your kinetic gate, you allow flames to consume your form and leave you a living flame.	\N	/Feats.aspx?ID=4247	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
96087b9c-c1c3-4c20-b257-46e442a64570	Garland Spell	{Manipulate,Spellshape}	If your next action is to Cast a Spell with the fungus or plant trait, a garland of plants grows in a 10-foot burst in the spell’s range.	\N	/Feats.aspx?ID=4750	12	\N	\N	\N	Druid	\N	Class	\N	leaf order	Common	\N	\N
eb9f3d39-6297-4dd1-9db7-cf3d03383f38	General's Gambit	{}	You move strategically forward to draw the enemy’s attention away from your allies.	\N	/Feats.aspx?ID=7019	12	\N	\N	\N	\N	\N	Archetype	\N	Marshal Dedication; Five-breath Vanguard Dedication	Common	\N	\N
9e658d19-9da3-404b-b153-bd948338b9b4	Get Used to Disappointment	{Bravado}	You capitalize on an opponent's failure with smug attitude and swagger, reminding them of the gap in skill between you and your opponent.	free	/Feats.aspx?ID=6169	12	\N	\N	\N	Swashbuckler	\N	Class	\N	Expert in Intimidation	Common	\N	\N
35852db5-54ce-4fe4-944d-bc944e886431	Ghostly Condemnation	{Divine,Emotion,Fear,Mental}	You shriek a death sentence upon a single target within 120 feet, forcing it to experience the final moments of your mortal life as you were dragged through a howling mob and forced to kneel before the _final blade_ that took your life and head.	\N	/Feats.aspx?ID=7703	12	\N	\N	\N	\N	\N	Archetype	\N	Headless Haunt	Common	\N	\N
90a5a52c-20d6-4c20-9578-70048bc5d604	Ghosts in the Storm	{Air,Electricity,Impulse,Primal,Stance}	Clouds, like eager pets, are drawn to you and to those in your good graces.	\N	/Feats.aspx?ID=4216	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
4567e56f-2264-4f4c-add2-2f43fd5dc574	Gigantic Megafauna Companion	{}	The mammoths and other megafauna ridden by your people are larger than any ordinary beast.	\N	/Feats.aspx?ID=3452	12	\N	\N	\N	\N	\N	Archetype	\N	Mammoth Lord Dedication	Common	\N	\N
92a22771-9677-48b6-8131-80fc0516491a	Gigavolt	{}	When you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death.	\N	/Feats.aspx?ID=3076	12	\N	\N	\N	Inventor	\N	Class	\N	Megavolt	Common	\N	\N
1eb2d568-15d3-4d60-9890-db822e9b9e6a	Glacial Prison	{Cold,Impulse,Incapacitation,Overflow,Primal,Water}	Intense cold swirls around your foe, covering it in frost that slows it down and turns its body to ice.	\N	/Feats.aspx?ID=4276	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
9bca6625-e8ea-491b-91cf-20403747c9e8	Gladiator's Roar	{Emotion,Fear,Mental,Sonic}	You can project your voice into a high-pitched screech that damages your foes.	\N	/Feats.aspx?ID=7634	12	\N	\N	\N	\N	\N	Archetype	\N	Gladiator Dedication; Master in Intimidation	Uncommon	\N	\N
9986c5c2-abb1-4136-9768-bea5c3a4bb59	Golem Dynamo	{}	You've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic.	\N	/Feats.aspx?ID=3132	12	\N	\N	\N	\N	\N	Archetype	\N	Sterling Dynamo Dedication	Uncommon	\N	\N
21c8bf90-8170-4518-bdde-d3918e911d8c	Grasping Limbs	{Evolution}	Your eidolon grabs enemies.	\N	/Feats.aspx?ID=2929	12	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
0ebd1b76-49f0-4486-963a-d405e74e35da	Great Bear	{}	When you transform, you can take on a bear's bulk and size.	\N	/Feats.aspx?ID=4091	12	\N	\N	\N	\N	\N	Archetype	\N	Ursine Avenger Form	Common	\N	\N
d008d466-b05d-459d-ad6a-f3a7eb7d8cc0	Greater Despair	{}	You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour.	\N	/Feats.aspx?ID=3531	12	\N	\N	\N	\N	\N	Archetype	\N	Mummy's Despair	Common	\N	\N
27f5e932-96e4-4d72-93b6-240f6cd25ed2	Greater Esoteric Spellcasting	{}	Your understanding of magic has evolved, and so has your spellcasting.	\N	/Feats.aspx?ID=7564	12	\N	\N	\N	\N	\N	Archetype	\N	Esoteric Spellcasting	Common	\N	\N
8681bb5c-036a-48bf-95e9-cf34b79498bf	Greater Physical Evolution	{}	You change form readily.	\N	/Feats.aspx?ID=6112	12	\N	\N	\N	Sorcerer	\N	Class	\N	Primal Evolution or Arcane Evolution	Common	\N	\N
d6c0dc6a-339f-49d8-830f-fa9aea4499f3	Greater Revelation	{}	You unlock deeper revelations hidden within your mystery.	\N	/Feats.aspx?ID=6076	12	\N	\N	\N	Oracle	\N	Class	\N	initial revelation spell	Common	\N	\N
a431b516-b082-4a8e-8c73-98d018e8898d	Greater Spiritual Evolution	{}	Your magical blood allows your spells to be fully effective against incorporeal creatures.	\N	/Feats.aspx?ID=6113	12	\N	\N	\N	Sorcerer	\N	Class	\N	Divine Evolution or Occult Evolution	Common	\N	\N
31f51d34-b680-474f-aa84-42b6f41a5281	Greater Sun Blessing	{}	Your connection to the Old Sun Gods grows stronger.	\N	/Feats.aspx?ID=3413	12	\N	\N	\N	\N	\N	Archetype	\N	Blessing of the Sun Gods	Common	\N	\N
371049f1-e16a-4729-b328-ae0d6054cd11	Green Tongue	{}	You share a special kinship with all things green and living.	\N	/Feats.aspx?ID=341	12	\N	\N	\N	Druid	\N	Class	\N	Green Empathy	Common	\N	\N
8ac304f1-90b3-4984-92d6-3615172166e2	Gruesome Strike	{}	Make a Strike against the creature that triggered your champion's reaction.	\N	/Feats.aspx?ID=5918	12	\N	\N	\N	Champion	\N	Class	\N	champion’s reaction that grants extra damage with your Strikes (including the desecration, iniquity, and obedience causes)	Common	\N	\N
96486cd3-2b2b-419d-90c5-c0fcbb8046a6	Guarded Advance (Knight Vigilant)	{}	You slowly advance on the battlefield, taking utmost caution.	\N	/Feats.aspx?ID=3583	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant	Common	\N	\N
557f3e5a-15c2-4097-950d-39d6651cc307	Hedge Maze	{Impulse,Manipulate,Overflow,Plant,Primal,Wood}	You sculpt a manicured maze of hedges.	\N	/Feats.aspx?ID=4291	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
8cba692f-fb09-474d-a273-0ae4315bd084	Hell's Armaments	{}	You’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor.	\N	/Feats.aspx?ID=1081	12	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Dedication	Common	\N	\N
ca912648-7945-476e-8625-000820891e18	Hellknight Order Cross-Training	{}	You gain the lesser order benefit of a Hellknight order other than the one to which you belong.	\N	/Feats.aspx?ID=1077	12	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Armiger Dedication; Hellknight Dedication or Hellknight Signifer Dedication	Uncommon	\N	\N
9096f02e-dc93-48d8-a995-10f43f055799	Hex Focus	{}	Your patron’s teachings have allowed you to achieve a deeper focus.	\N	/Feats.aspx?ID=5013	12	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
26c56434-b6cb-4df6-96c0-e4482b8325ba	Hungry Blade	{Concentrate}	Once your _spectral dagger_ has tasted an enemy’s soul, your _splinter of finality_ becomes increasingly relentless in its attempts to claim the soul.	\N	/Feats.aspx?ID=7709	12	\N	\N	\N	\N	\N	Archetype	\N	Spectral Dagger	Common	\N	\N
ff700356-6a83-4c8c-9f7a-8dbe23044054	Illusory Identity	{Illusion}	There are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation.	\N	/Feats.aspx?ID=4149	12	\N	\N	\N	\N	\N	Archetype	\N	Alter Ego Dedication	Uncommon	\N	\N
42db1ce1-2c27-4986-95c6-8a10ba6ba843	Imbue Mindlessness	{}	You grasp the mind of an undead creature and temporarily wipe it as empty as a zombie's brain.	\N	/Feats.aspx?ID=3887	12	\N	\N	\N	\N	\N	Archetype	\N	Command Corpse	Uncommon	\N	\N
f58636d9-956a-4617-9944-8bf2ddc72463	Improved Dueling Riposte	{}	Your weapon whirls and darts, striking foes whenever the slightest opening or moment of weakness presents itself.	\N	/Feats.aspx?ID=4836	12	\N	\N	\N	Fighter	\N	Class	\N	Dueling Riposte	Common	\N	\N
85bb6123-c452-4fc4-a28a-7eca207c76db	Improved Knockback	{}	When you successfully Shove a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success.	\N	/Feats.aspx?ID=6027	12	\N	\N	\N	Monk	\N	Class	\N	Knockback Strike	Common	\N	\N
d71d5b88-e0ee-4ab3-93df-cc867f5b04dd	Incredible Ricochet	{Concentrate,Press}	After your first shot singles out your opponent’s position, you direct another that ricochets around obstacles and strikes unerringly.	\N	/Feats.aspx?ID=4837	12	\N	\N	\N	Fighter	\N	Class	\N	Incredible Aim	Common	\N	\N
04074587-ce88-436e-8099-2a091c021d5b	Inescapable Grasp	{}	Your grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance.	\N	/Feats.aspx?ID=6456	12	\N	\N	\N	\N	\N	Archetype	\N	Wrestler Dedication	Common	\N	\N
8f7ef306-ab30-4643-b0df-f9a6dacd9265	Infectious Emotions	{}	When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you.	\N	/Feats.aspx?ID=2968	12	\N	\N	\N	\N	\N	Archetype	\N	Cathartic Mage Dedication	Common	\N	\N
86937357-20cc-4ce9-b7eb-731d95863b0e	Inspirational Focus	{}	Your connection to your muse has granted you unusual focus.	\N	/Feats.aspx?ID=4619	12	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
3852cdfe-92fb-40dc-95df-c501bcca797c	Instigate Psychic Duel	{Illusion,Incapacitation,Mental,Occult}	You attempt to enter a psychic duel with a creature within 100 feet.	\N	/Feats.aspx?ID=3861	12	\N	\N	\N	\N	\N	Archetype	\N	Psychic Duelist Dedication	Common	\N	\N
07f1c1f2-a920-4bd7-9076-205f1528c283	Intensify Investiture	{}	Your bond to your invested items enables you to put more of yourself into them.	free	/Feats.aspx?ID=3721	12	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
694ba400-9a12-434f-aa0c-db293923b5b9	Intercepting Hand	{}	Your particular martial art includes various defensive actions designed to remove your opponent’s ability to cause harm.	\N	/Feats.aspx?ID=7031	12	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
ae1c9fdf-2357-484f-837e-3919c7fe3a84	Interfering Surge	{Abjuration}	You overcharge the triggering spell with magic.	reaction	/Feats.aspx?ID=3032	12	\N	\N	\N	\N	Trigger: A creature you can see Casts a Spell.	Archetype	\N	Wellspring Mage Dedication	Common	\N	\N
08d912f2-3ba6-4916-b69a-adc3f1628a82	Invoke Movement	{Morph}	You manifest a form of locomotion of the spirits all around, such as the wings of an animal spirit or the watery flow of a nature spirit.	\N	/Feats.aspx?ID=7586	12	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Invoker Dedication	Common	\N	\N
ad8ad438-0d49-4191-9cfb-429979811459	Ironclad Fortitude	{}	Your proficiency rank in Fortitude saves increases to master.	\N	/Feats.aspx?ID=7898	12	\N	\N	\N	\N	\N	Archetype	\N	Guardian Dedication; expert in Fortitude saves	Common	\N	\N
90739bc0-52ad-4b38-82fd-107b660362c4	Janatimo's Lessons	{}	Thanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations.	\N	/Feats.aspx?ID=2166	12	\N	\N	\N	\N	\N	Archetype	\N	Uzunjati Recollection	Rare	\N	\N
1b26ce7e-cffd-43ae-82fd-8bdb15878299	Judgment of the Monolith	{}	You can use your _ka stone_ to compel the truth.	\N	/Feats.aspx?ID=893	12	\N	\N	\N	\N	\N	Archetype	\N	Ka Stone Ritual	Common	\N	\N
17f126b1-5a83-4ed0-9c3f-458760179df3	Juggernaut's Fortitude	{}	Your proficiency rank in Fortitude saves increases to master.	\N	/Feats.aspx?ID=6195	12	\N	\N	\N	\N	\N	Archetype	\N	Barbarian Dedication; expert in Fortitude saves	Common	\N	\N
9540f7ce-c9f0-4cf6-b2d1-c6ba29cc09f6	Just As Planned	{Fortune}	In the blink of an eye, you calculate your enemy's movements and know exactly where to aim your next blow.	free	/Feats.aspx?ID=5963	12	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
2c9b244a-0c8a-4020-9e46-2bfc8044313e	Keen Magical Detection	{Fortune}	You sense magical dangers.	\N	/Feats.aspx?ID=5043	12	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
879f5eeb-a95d-4b40-8bff-1094030e256c	Knight in Shining Armor	{}	As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor.	\N	/Feats.aspx?ID=1096	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant; expert in light armor, medium armor, or unarmored defense; trained in heavy armor	Common	\N	\N
161a9f00-9320-4527-97fa-68af4799dbc4	Know thy Doom	{Fortune}	As your legend grows, details of your demise become clearer.	reaction	/Feats.aspx?ID=7265	12	\N	\N	\N	\N	Trigger: You are doomed 1 or greater and your dying value would increase.	Archetype	\N	Warrior Of Legend Dedication	Common	\N	\N
a50da871-3d23-4958-9423-9e53d6f0a1be	Lasting Doubt	{}	When you cast doubt upon your foes, the effect lasts longer than usual.	\N	/Feats.aspx?ID=247	12	\N	\N	\N	Champion	\N	Class	\N	redeemer cause	Common	\N	\N
3aebb0e1-3c97-480f-8aae-e2e43c26886e	Legs of Stone	{}	You gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you.	\N	/Feats.aspx?ID=1230	12	\N	\N	\N	\N	\N	Archetype	\N	Golem Grafter Dedication	Common	\N	\N
0409155d-f29b-4bf4-b815-b29133dbb491	Lesson of Unified Elusion	{Fortune}	You and your student react as one to common threats.	\N	/Feats.aspx?ID=7953	12	\N	\N	\N	\N	\N	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
464bc272-000f-4a19-b5c5-d6870b55505c	Liberating Stride	{}	Your allies can move farther when you release them from harm.	\N	/Feats.aspx?ID=248	12	\N	\N	\N	Champion	\N	Class	\N	liberator cause	Common	\N	\N
d414a1df-e31a-45f6-9f4e-97c95830a3a3	Lich Dedication	{Dedication}	After years of study and careful planning, you finally completed a _soul cage_ to house your soul and successfully performed a ritual to transform yourself into a lich.	\N	/Feats.aspx?ID=3513	12	\N	\N	\N	\N	\N	Archetype	\N	Expert in Crafting; living creature, ability to cast 6th-level or higher spells from spell slots, completed ritual to become a lich and crafted a _soul cage_	Rare	\N	\N
57d0875d-a298-495e-bf23-a277158192bd	Lightning Rings' Overcharge	{Electricity,Magical}	Your familiar can adopt an electrical form to empower weapon strikes.	\N	/Feats.aspx?ID=7103	12	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication; Lightning Rings' Intervention	Common	\N	\N
7f81b7b3-49ff-4ff2-a978-0b3f88681c83	Lightning Snares	{}	You can rig a trap with incredible speed.	\N	/Feats.aspx?ID=6418	12	\N	\N	\N	\N	\N	Archetype	\N	Snarecrafter Dedication; Master in Crafting	Common	\N	\N
12c026ed-022c-4e5e-8074-ea3bb457f898	Link Focus	{}	Your focus recovers faster.	\N	/Feats.aspx?ID=2930	12	\N	\N	\N	Summoner	\N	Class	\N	link spells	Common	\N	\N
f93c9e80-7269-47bf-a0cd-545747675b0f	Living Stone	{}	Your body becomes living stone.	\N	/Feats.aspx?ID=4384	12	\N	\N	\N	\N	\N	Archetype	\N	Stonebound Dedication	Common	\N	\N
3f7a3950-f09d-468f-9e44-08ec2b9098aa	Lunging Stance	{Stance}	Your body coiled to strike, you can lash out at distant enemies.	\N	/Feats.aspx?ID=4838	12	\N	\N	\N	Fighter	\N	Class	\N	Reactive Strike; Lunge	Common	\N	\N
75032985-87df-4ae1-b4a8-67cbfcd87f09	Magic Sense	{Arcane,Detection}	You have a literal sixth sense for ambient magic in your vicinity.	\N	/Feats.aspx?ID=5044	12	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
6004ac93-590d-418e-a27c-c2bd6b6aa833	Make 'em Sweat	{}	Your line of questioning lets a suspect know you can see right through them, shaking them to the core.	\N	/Feats.aspx?ID=5964	12	\N	\N	\N	Investigator	\N	Class	\N	interrogation methodology	Common	\N	\N
19acbb27-3b4e-4260-9bda-3a014336b761	Maneuvering Spell	{}	You instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield.	free	/Feats.aspx?ID=2741	12	\N	\N	\N	\N	Trigger: You begin to Cast a Spell that requires at least 2 actions to cast.	Archetype	\N	Sixth Pillar Dedication	Common	\N	\N
c7362499-9878-472d-b00c-ec4a94bfb11e	Manifold Conduit	{}	You can manifest multiple spirits at once in a cyclone around you.	\N	/Feats.aspx?ID=7578	12	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Emissary Dedication	Common	\N	\N
6807712b-dcd4-4b2a-ad59-ad34bd923636	Mass Delusion	{}	You wave around fabricated evidence that contradicts what your enemies know to be true.	\N	/Feats.aspx?ID=7930	12	\N	\N	\N	\N	\N	Archetype	\N	Field Propagandist Dedication	Common	\N	\N
068f592e-510f-40fd-92be-c8cafb2ca3a2	Master of the Dead	{}	You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was.	\N	/Feats.aspx?ID=3491	12	\N	\N	\N	\N	\N	Archetype	\N	Deathly Secrets	Uncommon	\N	\N
0f42e396-9d21-4df0-b633-57482ea01a37	Master Spotter	{}	Your proficiency rank in Perception increases to master.	\N	/Feats.aspx?ID=6209	12	\N	\N	\N	\N	\N	Archetype	\N	Investigator Dedication; expert in Perception	Common	\N	\N
4f974bcd-cada-4d0d-9390-1692f242991f	Master Spotter (Ranger)	{}	Your proficiency rank in Perception increases to master.	\N	/Feats.aspx?ID=5091	12	\N	\N	\N	\N	\N	Archetype	\N	Ranger Dedication; expert in Perception	Common	\N	\N
05abc7a6-f581-468a-aec8-546bdb2ce4af	Meditative Focus	{}	Your meditation is so effective that you can achieve a deep focus with the world around you.	\N	/Feats.aspx?ID=6028	12	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
ba2d8ee0-42c8-41f0-98ec-5fe5ba282cb3	Metallic Envisionment	{}	You always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents.	\N	/Feats.aspx?ID=3871	12	\N	\N	\N	\N	\N	Archetype	\N	Mind Smith Dedication	Common	\N	\N
2da6c227-197c-49d3-8d79-01e178a9fba4	Miraculous Intervention	{}	Through divine intervention or whispered prayers, you foil an enemy's response.	reaction	/Feats.aspx?ID=3640	12	\N	\N	\N	Cleric	Trigger: An adjacent fiend or undead begins to use a reaction.	Class	\N	\N	Uncommon	\N	\N
b3f39385-34c9-43af-bee2-e370bd929349	Mobile Finisher	{Finisher}	You attack in motion.	\N	/Feats.aspx?ID=6170	12	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
03d9a139-9595-41cf-93d2-1b91d59c7fc9	Mortal Herald Dedication	{Dedication}	You become a mortal herald of your deity, gaining power in return for your service.	\N	/Feats.aspx?ID=7528	12	\N	\N	\N	\N	\N	Archetype	\N	Worshiper of a specific deity; Master in master in Religion or your deity’s divine skill	Rare	\N	\N
0cc5b4e5-afce-4c9b-b55e-c229e51311d4	Necromancer's Visage	{Necromancy}	Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect.	\N	/Feats.aspx?ID=3484	12	\N	\N	\N	Wizard	\N	Class	\N	ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard	Uncommon	\N	\N
89fa1baa-cfb3-4e2d-ab04-5aaa52876c23	Necromantic Deflection	{}	You imbue your shield with life-giving energy to deflect harmful necromantic magic.	\N	/Feats.aspx?ID=3641	12	\N	\N	\N	Druid	\N	Class	\N	\N	Uncommon	\N	\N
ec42161e-a9f8-47cd-8a1e-60aede034dea	Night's Shine	{Evocation,Occult}	Your power from the moon and stars becomes strong enough to illuminate the night sky.	\N	/Feats.aspx?ID=4072	12	\N	\N	\N	\N	\N	Archetype	\N	Oatia Skysage Dedication; Night's Glow	Common	\N	\N
8a1c3c34-662d-4f2a-bdeb-8ae73e07afb4	No Stranger to Death	{}	Your regular exposure to the insidious putrescence of undeath inured you to its effects.	\N	/Feats.aspx?ID=3608	12	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
c581084b-db6b-483a-8edd-10869b1c6e3f	No!!!	{}	The shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth.	reaction	/Feats.aspx?ID=3683	12	\N	\N	\N	Psychic	Trigger: A non-minion ally within 60 feet is reduced to 0 Hit Points.	Class	\N	\N	Common	\N	\N
6ef4115d-63d9-4a31-a9e5-c59468ba01ea	Obscured Emergence	{}	You are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist.	\N	/Feats.aspx?ID=3768	12	\N	\N	\N	Ranger	\N	Class	\N	Expert in Stealth	Common	\N	\N
28e408c3-4e0d-4e50-b986-b3413c0de497	Officer's Expertise	{}	Your proficiency in commander class DC increases to expert, and you become an expert in Warfare Lore.	\N	/Feats.aspx?ID=7890	12	\N	\N	\N	\N	\N	Archetype	\N	Commander Dedication	Common	\N	\N
4aea8656-2dd0-418b-a30b-985dc83dea0c	One-on-One	{}	Your true skill can be seen in a one-on-one fight where you have room to dance around your opponent.	\N	/Feats.aspx?ID=7906	12	\N	\N	\N	\N	\N	Archetype	\N	Aldori Duelist Dedication; Trained in Deception	Common	\N	\N
7ced7be5-9489-4cd9-b34a-0902e33831f9	Oneiric Influence	{Enchantment,Incapacitation,Mental,Occult}	While Infiltrating a Dream, you can also implant a suggestion in the target's mind.	\N	/Feats.aspx?ID=3878	12	\N	\N	\N	\N	\N	Archetype	\N	Infiltrate Dream	Common	\N	\N
107bd3e8-3ea0-44a4-8912-c0cc367028c4	Operatic Adventurer	{}	Your training has focused you for the opera, and it certainly shows.	\N	/Feats.aspx?ID=7635	12	\N	\N	\N	\N	\N	Skill	\N	Acrobat Dedication or Celebrity Dedication	Uncommon	\N	\N
2d3cb002-6758-41d5-8b77-f4598f800656	Overwhelming Breath	{Concentrate,Spellshape}	You control your breathing and align it with your qi, exhaling with controlled force in order to overcome your opponent's resistance.	\N	/Feats.aspx?ID=6029	12	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
c1447d89-ba82-4f73-9bcc-531c7af0d1c5	Overwhelming Spellstrike	{}	You pierce through your foe's resistance.	\N	/Feats.aspx?ID=2876	12	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
2d80cabc-31ab-44e6-bcda-e9c3a3178c10	Packed with Flavor	{}	Edible morsels you create are particularly potent and bursting with flavor.	\N	/Feats.aspx?ID=7058	12	\N	\N	\N	\N	\N	Archetype	\N	Wandering Chef Dedication; Expert in Crafting or Cooking Lore	Common	\N	\N
13ab3e22-a7f5-45d8-9ee4-03396104e1ad	Pact of the Crossroads	{Primal}	You’ve sworn a pact with Ng the Hooded, the Eldest known as the Lord of the Crossroads, though your only sign of Ng’s acknowledgment is the benefits you receive.	\N	/Feats.aspx?ID=7450	12	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
1e89c370-e8a8-4dac-9523-7f2a18f5d650	Pact of the Final Breath	{Divine,Necromancy}	You've sworn a pact with a powerful psychopomp—typically an olethros advocate or yamaraj judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the undead.	\N	/Feats.aspx?ID=3827	12	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
730c2254-417c-43e3-bd5d-8d054dba4155	Pale Horse	{}	Your mount becomes a grotesque creature of foreboding when you ride it.	\N	/Feats.aspx?ID=7523	12	\N	\N	\N	Champion	\N	Class	\N	Faithful Steed;	Uncommon	\N	\N
c7002327-8816-47ba-886b-e5a0ac5ccd6d	Paragon's Guard	{Guardian,Stance}	Once you’ve had a moment to set your stance, you always have your shield ready without a thought.	\N	/Feats.aspx?ID=4839	12	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
05b81dd3-3f9b-4b2d-bb4a-1a06e72bd7de	Perfect Pitch	{}	Your ear for harmony has enhanced your ability with musical magic.	\N	/Feats.aspx?ID=7636	12	\N	\N	\N	\N	\N	Archetype	\N	Celebrity Dedication or Dandy Dedication	Uncommon	\N	\N
c3147691-f5b1-405d-b0cb-ebdb25f0cad7	Perfected Evaluations	{Commander}	You instantly assess the strengths and weaknesses of the enemy forces.	\N	/Feats.aspx?ID=7820	12	\N	\N	\N	\N	\N	\N	\N	Unrivaled Analysis	Common	\N	\N
5ae683b3-1b04-4469-88ec-aef6f559dbe5	Perfection's Path	{}	Choose one saving throw (Fortitude, Reflex, or Will) in which you’re an expert.	\N	/Feats.aspx?ID=6216	12	\N	\N	\N	\N	\N	Archetype	\N	Monk Dedication; expert in at least one saving throw	Common	\N	\N
24db478c-f64d-4278-9a6a-4d9af9c38426	Pesh Skin	{Morph}	Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it.	\N	/Feats.aspx?ID=1152	12	\N	\N	\N	Druid	\N	Class	\N	\N	Uncommon	\N	\N
a714b9cd-5899-494b-9931-1e8a9c456497	Petrified Skin	{Aftermath,Transmutation}	It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you.	\N	/Feats.aspx?ID=3756	12	\N	\N	\N	\N	\N	\N	\N	You have been petrified by an enemy.	Rare	\N	\N
8fe698fc-4931-415c-a4b7-ad1813985434	Plentiful Snares	{}	You can prepare incredible numbers of snares each day out of simple ingredients.	\N	/Feats.aspx?ID=6419	12	\N	\N	\N	\N	\N	Archetype	\N	Snarecrafter Dedication	Common	\N	\N
4129e7c6-4c74-49bb-8160-85a41fccf3af	Pouncing Transformation	{Flourish}	By transforming as you move, you attack from odd angles.	\N	/Feats.aspx?ID=5508	12	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; your animal shape has a land Speed only	Common	\N	\N
198798c9-8845-4055-9372-ef985c2d73af	Predator's Pounce	{Flourish,Rage}	You close the distance to your prey in a blur, pouncing on the creature before it can react.	\N	/Feats.aspx?ID=5857	12	\N	\N	\N	Barbarian	\N	Class	\N	animal instinct	Common	\N	\N
bf79a5c8-4476-46c7-a2f1-32d189c930f1	Preparation	{Flourish}	You survey the battlefield, calculating the possibilities.	\N	/Feats.aspx?ID=4971	12	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
92124da6-8e0d-4058-8b84-01dc2ce179e2	Primadonna	{Auditory,Visual}	The spotlight should always be on you and you alone.	\N	/Feats.aspx?ID=7638	12	\N	\N	\N	\N	\N	Archetype	\N	Celebrity Dedication; Master in Performance	Uncommon	\N	\N
74d0c5c5-79b1-4001-8b68-935f8ba65fc4	Primal Focus	{}	Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.	\N	/Feats.aspx?ID=4751	12	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
7adf676f-efd3-41fb-afd0-09739dde6014	Primal Summons	{}	Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.	\N	/Feats.aspx?ID=4752	12	\N	\N	\N	Druid	\N	Class	\N	Call of the Wild	Common	\N	\N
a451a3de-0840-4ef6-beb2-dc2c8e334f42	Psi Catastrophe	{Concentrate,Evocation,Mindshift,Occult,Psyche}	You stop holding your power back, unleashing it all in a catastrophic blast.	\N	/Feats.aspx?ID=3684	12	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
494f4aee-8fb6-4910-8f47-314d6467bb61	Pupil's Guard	{Concentrate}	You're intimately familiar with your student's motions and are ready to step in at a moment's notice should anything threaten to disrupt them.	reaction	/Feats.aspx?ID=7954	12	\N	\N	\N	\N	Trigger: Your student would be targeted with a reaction (such as Reactive Strike) due to their Stride or manipulate action.	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
601343c7-0482-48bc-ad50-7c4294427683	Purifying Spell	{Concentrate,Metamagic,Water}	You purify the water within a creature's body to cleanse them of illness.	\N	/Feats.aspx?ID=2979	12	\N	\N	\N	Druid	\N	Class	\N	wave order	Common	\N	\N
561285db-d31d-4004-a812-4a1290f95c53	Rain of Razors	{Impulse,Metal,Overflow,Primal}	Razor-sharp slivers of metal fall from the sky.	\N	/Feats.aspx?ID=4261	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
e8d55148-e804-4515-bf08-07c581a7eb6f	Rapid Spark	{Exemplar}	Your spark shifts to where it needs to be.	free	/Feats.aspx?ID=7178	12	\N	\N	\N	\N	Trigger: Your turn begins.	\N	\N	\N	Common	\N	\N
36ab01bf-e6de-4d1e-ae15-452055b301ab	Rattle The Earth	{Earth,Impulse,Overflow,Primal}	Striking the ground with the gravity of the deepest rocks, you cause an earthquake.	\N	/Feats.aspx?ID=4231	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
3a288030-7221-4d27-9f7d-f00db2b292bf	Reach for the Sky	{Auditory,Visual}	You command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air.	\N	/Feats.aspx?ID=3256	12	\N	\N	\N	\N	\N	Archetype	\N	Pistol Phenom Dedication	Common	\N	\N
bcdb9f4d-3e93-4b72-a49b-5fc93394302a	Reactive Interference	{Commander}	Grabbing a sleeve, swiping with your weapon, or creating another obstruction, you reflexively foil an enemy’s response.	reaction	/Feats.aspx?ID=4972	12	\N	\N	\N	Rogue	Trigger: An adjacent enemy begins to use a reaction	Class	\N	\N	Common	\N	\N
7649e177-7cf4-4f90-8a0a-d94e06c1af81	Read the Land	{}	You've learned how to commune with the land to learn information.	\N	/Feats.aspx?ID=3001	12	\N	\N	\N	\N	\N	Archetype	\N	Geomancer Dedication; Master in Nature	Uncommon	\N	\N
5256a874-5c86-4853-aaf8-b0376503bae2	Reaper of Repose	{}	Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses.	\N	/Feats.aspx?ID=1100	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication; master proficiency in a weapon	Common	\N	\N
7f139099-46a4-4995-9ee2-913d78e8f7f2	Rearing Display	{Flourish}	You've trained your mount to make an impressive attack and can leverage its presence to terrify your enemies.	\N	/Feats.aspx?ID=7990	12	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication; Expert in Intimidation	Common	\N	\N
262b1a85-721c-4f5f-bd0f-a0fa0bd6b5d7	Reason Rapidly	{}	Your mind works through clues at an unbelievable speed.	\N	/Feats.aspx?ID=5965	12	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
f94f15ce-2107-4dbe-95fa-a8bf3e365742	Reclaimant Plea	{}	You call on the power of the Crimson Oath to gain magical aid.	\N	/Feats.aspx?ID=3593	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication; ability to cast divine spells	Common	\N	\N
2f181f9f-3e9a-4f83-b3a0-2d2d810025d7	Recollect Studies	{}	You paid attention during your studies and remember the right way to attack various creatures.	\N	/Feats.aspx?ID=2259	12	\N	\N	\N	\N	\N	Skill	\N	Swordmaster Dedication; expert in a skill used to Recall Knowledge	Common	\N	\N
9c9145b3-1eaf-4705-b85e-ccf9c7e42f4d	Redirect Elements	{}	You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area.	reaction	/Feats.aspx?ID=4350	12	\N	\N	\N	\N	Trigger: The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails, and the elemental trait is in your elemental philosophy.	Archetype	\N	Elementalist Dedication	Common	\N	\N
2887ab6a-f958-475f-a75b-4f57f770352b	Reflexive Grapple	{}	You've honed your reflexes so well that your lash can begin closing around a target as soon as it makes contact.	\N	/Feats.aspx?ID=5483	12	\N	\N	\N	\N	\N	Archetype	\N	Thlipit Contestant Dedication	Common	\N	\N
6e9bad43-44d7-4fbc-8aca-07e481f4b945	Reflexive Stance	{}	You enter a stance without a thought.	free	/Feats.aspx?ID=6030	12	\N	\N	\N	Monk	Trigger: You roll initiative. 	Class	\N	\N	Common	\N	\N
ee3dc990-28b4-456b-9220-8eb65c0a0962	Rejuvenation	{}	The call of your unfinished business recreates you after destruction.	\N	/Feats.aspx?ID=3502	12	\N	\N	\N	\N	\N	Archetype	\N	Ghost Dedication	Rare	\N	\N
f0d12c0d-6833-45f6-aec4-1dfde1cf588c	Resolute	{}	You've tempered your mind and become resolute against effects that strain your willpower.	\N	/Feats.aspx?ID=3748	12	\N	\N	\N	\N	\N	Archetype	\N	Thaumaturge Dedication; expert in Will	Common	\N	\N
085d6a6b-2014-4a94-bcc5-0a229f9732ae	Reverberate	{}	You can manipulate the acoustics around you to deflect sonic damage back at its source.	reaction	/Feats.aspx?ID=4620	12	\N	\N	\N	Bard	Trigger: A creature or hazard would deal sonic damage to you	Class	\N	\N	Common	\N	\N
b2cc1a11-d2ac-4bb0-91ef-efcac4015a0f	Reverse Curse	{}	When you counter a curse or misfortune effect, you send it back to destroy its originator.	\N	/Feats.aspx?ID=3836	12	\N	\N	\N	\N	\N	Archetype	\N	Counter Curse	Common	\N	\N
a02efefd-7102-4412-8146-df05baf1d015	Ricochet Feint	{}	While in Ricochet Stance, you can bounce a thrown weapon off a foe to distract them.	\N	/Feats.aspx?ID=4973	12	\N	\N	\N	Rogue	\N	Class	\N	Ricochet Stance (Rogue)	Common	\N	\N
81a1a062-5c36-4f95-8d6a-ec4b82c2d855	Ricochet Shot	{Concentrate}	You bounce your shot off a nearby surface to strike your opponent from an unexpected angle.	\N	/Feats.aspx?ID=3193	12	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
8232f403-1dad-4f1d-a410-54bb2cc8b0df	Right Where you Want Them	{Guardian,Stance}	Whether with a weapon or your bare hands, you keep your opponents in their place.	\N	/Feats.aspx?ID=7870	12	\N	\N	\N	\N	\N	\N	\N	Master in Athletics	Common	\N	\N
27fa25be-7f46-499c-acbd-96e90e40e23b	Roar Mimicry	{Primal,Sonic}	You unleash a roar so loud that it's felt as deeply as it's heard.	\N	/Feats.aspx?ID=5524	12	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication; you have been targeted by a creature’s auditory ability that effects an area or have identified a creature with an auditory ability that effects an area	Common	\N	\N
8a235eb4-f670-4d53-b14e-0d35e615b51d	Rock Rampart	{Earth,Impulse,Manipulate,Overflow,Primal}	Drawing on your connection to the Plane of Earth, you form a wall of rock and earth.	\N	/Feats.aspx?ID=4232	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
0b73215e-604a-400d-aa5e-fb5a718ec627	Roll with It (Ranger)	{}	You can dodge attacks from giants.	reaction	/Feats.aspx?ID=3903	12	\N	\N	\N	Ranger	Trigger: Your hunted prey, which must be a giant, hits you with a melee attack.	Class	\N	Giant Hunter	Rare	\N	\N
4f4ef9f7-4e98-4211-bb2c-f95b7c68b073	Rugged Survivalist	{}	You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness.	\N	/Feats.aspx?ID=2260	12	\N	\N	\N	\N	\N	Skill	\N	Swordmaster Dedication; Master in Survival	Common	\N	\N
96acce24-058b-405d-982b-0b8899e36852	Sapping Symbol	{Divine}	Your religious symbol glows with sacred energy, turning the attacker’s strength to weakness.	reaction	/Feats.aspx?ID=4684	12	\N	\N	\N	Cleric	Trigger: While you have your symbol raised, you are about to take damage from a melee attack	Class	\N	Raise Symbol	Common	\N	\N
cd1083c1-2ca3-45e0-96ec-a09f9dd23335	Scattering Charge	{Flourish,Guardian}	You charge into a group of enemies to send them flying.	\N	/Feats.aspx?ID=7871	12	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d6d25ae0-d559-4c67-8f3c-7642de2bffee	School Counterspell	{}	Your intricate knowledge of your school lets you easily negate spells from that school.	\N	/Feats.aspx?ID=3026	12	\N	\N	\N	\N	\N	Archetype	\N	Counterspell; Runelord Dedication	Common	\N	\N
bc504e7f-5609-4dc9-a4d8-b7949323986c	Sea Glass Guardians	{Impulse,Primal,Stance,Water}	Eerily beautiful elemental water beings race around you, eager to protect and heal you and your allies.	\N	/Feats.aspx?ID=4277	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
7e9aca1a-c3d5-4518-8622-0dac538d9278	Second Ikon	{}	You gain an additional ikon, selected from those listed here.	\N	/Feats.aspx?ID=7231	12	\N	\N	\N	\N	\N	Archetype	\N	Exemplar Dedication	Common	\N	\N
d63c91fc-7470-41f6-8831-803ff5e8f5ba	Second Sting	{Press}	You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other.	\N	/Feats.aspx?ID=4895	12	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
2a2e8b42-d076-46bf-9a7e-c9c380771ab2	Secret Eater	{Divine,Necromancy,Occult}	You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters.	\N	/Feats.aspx?ID=3890	12	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication; worshipper of Kabriri	Rare	\N	\N
6273e336-6581-4e19-9330-83e6c535ff28	Secrets of Shadow	{}	Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm.	\N	/Feats.aspx?ID=3014	12	\N	\N	\N	\N	\N	Archetype	\N	Shadow Reservoir	Common	\N	\N
f795f2d2-ce8b-455b-95d3-c7452cb4bf56	Self-Destruct	{}	You've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away.	reaction	/Feats.aspx?ID=3650	12	\N	\N	\N	\N	Trigger: Your reanimated clockwork companion is reduced to 0 Hit Points.	Archetype	\N	Clockwork Reanimator Dedication	Common	\N	\N
7d43399b-7bc0-4ead-841c-a377036ffadc	Sense Ki	{}	You can read the presence of ki in your area.	\N	/Feats.aspx?ID=2730	12	\N	\N	\N	Monk	\N	Class	\N	ki spells	Uncommon	\N	\N
0de296b6-1839-44ed-aae8-b72b31b418d7	Shadow Illusion	{}	With an artful eye, you shape shadows into illusory forms.	\N	/Feats.aspx?ID=2071	12	\N	\N	\N	\N	\N	Archetype	\N	Shadow Magic	Common	\N	\N
47e0633b-53c4-4c5b-936e-f2d688b6cf08	Shadows Within Shadows	{Animist,Apparition,Divine,Misfortune,Wandering}	Your apparition possesses a furtive and elusive nature that can influence and blend with your spiritual energy to form a protective and nearly impenetrable shroud of nondetection around you.	reaction	/Feats.aspx?ID=7142	12	\N	\N	\N	\N	Trigger: You would be detected by an enemy Seeking you, or an enemy would succeed at a counteract check against a spell making you hidden, concealed, or undetected.	\N	\N	\N	Common	\N	\N
98b7cfee-f333-4880-8b6b-b6d9712cc5aa	Shaped Contaminant	{}	Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely.	\N	/Feats.aspx?ID=1153	12	\N	\N	\N	Alchemist	\N	Class	\N	\N	Uncommon	\N	\N
cd83df74-1c2e-43ac-9525-f813f184d56c	Share Tincture	{}	You use Quick Tincture, and the item you create remains potent until the start of your next turn.	\N	/Feats.aspx?ID=5966	12	\N	\N	\N	Investigator	\N	Class	\N	alchemical sciences methodology	Common	\N	\N
b887c1fc-9f74-4883-affe-027ad8ed5108	Shared Assault	{}	In the triumph of battle, you can share the glory with another ally.	\N	/Feats.aspx?ID=4621	12	\N	\N	\N	Bard	\N	Class	\N	Courageous Assault	Common	\N	\N
42d696fd-3a2e-414b-9d83-50fd7ed626d8	Shared Overdrive	{}	You've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive.	\N	/Feats.aspx?ID=3077	12	\N	\N	\N	Inventor	\N	Class	\N	Overdrive Ally	Common	\N	\N
a4b47d61-0def-4428-8bf7-67bd46df22ce	Shared Replenishment	{}	When your deity blesses your warlike acts, you can extend that favor to your allies.	\N	/Feats.aspx?ID=4685	12	\N	\N	\N	Cleric	\N	Class	\N	Replenishment of War	Common	\N	\N
b8e37798-9ecb-4100-9581-8d75bdd6e5db	Shared Sight	{Concentrate,Metamagic}	You bestow the mystical vision granted to you by your muse upon your allies.	\N	/Feats.aspx?ID=3642	12	\N	\N	\N	Sorcerer	\N	Class	\N	Soulsight	Uncommon	\N	\N
2af1526d-d62b-4f2a-af01-a58420333a38	Shared Tide	{}	You Swim up to twice the normal distance.	\N	/Feats.aspx?ID=5509	12	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; your animal shape has a swim Speed	Common	\N	\N
fee4db28-743b-4264-b19e-02589ca315fd	Shared Warding	{}	You ward your allies from the attacks of your foes whenever you apply those protections to yourself.	\N	/Feats.aspx?ID=3722	12	\N	\N	\N	Thaumaturge	\N	Class	\N	Esoteric Warden	Common	\N	\N
3902cf35-7fb2-4fc9-9e87-eee800a45b92	Shattering Shot	{}	You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area.	\N	/Feats.aspx?ID=3194	12	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
e83076e2-71c7-46ba-9627-e89baf9ad3e6	Shattershields	{Impulse,Metal,Primal,Stance}	Four plates of pitted metal float around you to intercept attacks.	\N	/Feats.aspx?ID=4262	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
84ce57e6-bfc3-430d-a112-a5aec1d5c481	Shepherd of Desolation	{Aura}	You know how to keep others alive in the Gravelands' murkiest shadows.	\N	/Feats.aspx?ID=3594	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication; Survivor of Desolation	Common	\N	\N
9fcb71e1-66b1-4f9a-b0fe-1174868064cf	Shield Salvation	{Guardian}	You can save your shield from total destruction, even after a devastating attack.	\N	/Feats.aspx?ID=6266	10	\N	\N	\N	\N	\N	Archetype	\N	Bastion Dedication	Common	\N	\N
6dc96f97-b590-4b51-8a9c-5ba8eb315e99	Shift Horde	{Magical,Manipulate}	With a wave of your hand, your risen undead horde collapses and another one rises to take its place.	\N	/Feats.aspx?ID=7972	12	\N	\N	\N	\N	\N	Archetype	\N	Necrologist Dedication	Common	\N	\N
e7d78316-a3cb-4fb5-b2e0-83229f0f37fa	Shooter's Camouflage	{}	You specialize in blending into a particular type of environment, able to disappear after taking your shot.	\N	/Feats.aspx?ID=3195	12	\N	\N	\N	Gunslinger	\N	Class	\N	Master in Stealth	Common	\N	\N
9fb7129c-9b98-4f69-a34d-77ae62e1bfae	Shoulder Catastrophe	{}	You’ve trained to protect your allies by diverting the worst attacks to yourself.	reaction	/Feats.aspx?ID=1141	12	\N	\N	\N	\N	Trigger: An enemy critically succeeds at a Strike against an adjacent ally.	Archetype	\N	Swordmaster Dedication	Common	\N	\N
f6451d49-bca9-4a75-b029-feca0db62c9b	Side by Side (Ranger)	{}	You and your animal companion fight in tandem.	\N	/Feats.aspx?ID=4896	12	\N	\N	\N	Ranger	\N	Class	\N	an animal companion	Common	\N	\N
83d75686-d345-4aca-9229-b83f98e00680	Signifer Armor Expertise	{}	You’ve spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well.	\N	/Feats.aspx?ID=1086	12	\N	\N	\N	\N	\N	Archetype	\N	Hellknight Signifer Dedication	Common	\N	\N
41934a12-d840-46fd-a252-d39b86d208ba	Silver's Refrain	{}	Learn the _silver's refrain_ composition cantrip.	\N	/Feats.aspx?ID=926	12	\N	\N	\N	Bard	\N	Class	\N	\N	Rare	\N	\N
58ab8d4a-c85f-4023-b38d-24c0f65d964b	Sing to the Steel	{Auditory,Evocation}	You strike magical tones that can turn the tide of combat.	\N	/Feats.aspx?ID=3042	12	\N	\N	\N	\N	\N	Archetype	\N	Nantambu Chime-Ringer Dedication	Common	\N	\N
196f0f18-5305-4649-ab58-a1f2667a6e28	Six Pillars Stance	{Stance}	You stand firm, steeling your mind and body, allowing you to use your magic unperturbed.	\N	/Feats.aspx?ID=2740	12	\N	\N	\N	\N	\N	Archetype	\N	Sixth Pillar Dedication	Common	\N	\N
87ae33c8-9f7a-4c67-99a4-8e4a1ce66ce9	Slay	{}	You finish your target with a vicious attack.	\N	/Feats.aspx?ID=7236	12	\N	\N	\N	\N	\N	Archetype	\N	Avenger Dedication	Common	\N	\N
3d854939-f866-4ae3-8ccb-f1a7da0c3f32	Slowing Strike	{}	You wound your enemy so they can’t move nimbly.	free	/Feats.aspx?ID=7733	12	\N	\N	\N	\N	Trigger: Your Strike hits an off-guard creature and deals damage.	Archetype	\N	Lion Blade Dedication	Common	\N	\N
a204002e-9dc0-4d00-858e-c1816cc26d47	Smooth Hover	{}	You remain airborne through sheer effort.	free	/Feats.aspx?ID=5537	12	\N	\N	\N	\N	Trigger: You’re airborne at the end of your turn.	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
a76de7fc-5a5b-4b79-a46b-037c513e9098	Space-Time Shift	{}	You travel just a few moments into the future to immediately arrive at your destination.	free	/Feats.aspx?ID=3856	12	\N	\N	\N	\N	Trigger: Your turn begins.	Archetype	\N	Chronoskimmer Dedication	Common	\N	\N
bb50e193-a0b3-4656-afaa-1e351ebdb837	Speaking Sky	{}	You can hear air movement like soft whispers.	\N	/Feats.aspx?ID=2204	12	\N	\N	\N	\N	\N	Archetype	\N	Jalmeri Heavenseeker Dedication	Common	\N	\N
54d098a0-ffc2-4a98-8d16-18fe2776a9f6	Spellmaster's Resilience	{}	Your experience with a specific type of harmful magic makes you more resistant to it.	\N	/Feats.aspx?ID=1137	12	\N	\N	\N	\N	\N	Archetype	\N	Spellmaster Dedication	Common	\N	\N
258f32b6-6202-4f4b-9a85-19daac65eb7a	Spirit's Wrath	{Attack,Concentrate,Rage}	You call forth an ephemeral spirit, typically the apparition of an ancestor or a nature spirit, which takes the form of a wisp.	\N	/Feats.aspx?ID=5858	12	\N	\N	\N	Barbarian	\N	Class	\N	spirit instinct	Common	\N	\N
ea298c08-60d0-451c-b4c8-0088cb43b6ac	Spiritual Aid	{}	When you call your spirit guide for aid, its presence bolsters your will and agility.	\N	/Feats.aspx?ID=4112	12	\N	\N	\N	\N	\N	Archetype	\N	Scion of Domora Dedication	Common	\N	\N
75474548-c9ae-4dae-b696-fd6b5d580e3f	Splendid Companion	{}	Your animal companion continues to develop.\r\n	\N	/Feats.aspx?ID=1208	12	\N	\N	\N	\N	\N	Archetype	\N	Mature Trained Companion	Uncommon	\N	\N
8769938b-1144-45e6-9e57-019205b7e760	Spring from the Shadows	{Flourish}	You leap from hiding and assail your target.	\N	/Feats.aspx?ID=4974	12	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
5e356920-cfdb-42b8-97e3-ae2578587857	Stand Back, I'm a Doctor!	{}	You have mastered techniques to aid those at the brink of death, even if they use dangerous Stasian technology.	\N	/Feats.aspx?ID=7480	12	\N	\N	\N	\N	\N	Archetype	\N	Master in Medicine; Lepidstadt Surgeon Dedication	Common	\N	\N
9e67b34a-0642-492b-88f4-27e26f099902	Steed's Toppling Strike	{Flourish}	Those who defy your cause feel the powerful attacks of your mount.	\N	/Feats.aspx?ID=7993	12	\N	\N	\N	Champion	\N	Class	\N	Faithful Steed	Common	\N	\N
09d539fa-a943-4584-a5cd-6d5e625f5958	Stories of Home	{Auditory,Divine,Exploration,Healing,Linguistic,Mental}	You share the joy of every story of long-awaited homecoming you’ve offered to Isthralei.	\N	/Feats.aspx?ID=7446	14	\N	\N	\N	\N	\N	Archetype	\N	Campfire Chronicler Dedication	Common	\N	\N
a8960e5c-2925-4c04-88a8-c6f2499dcdf0	Student of the Dueling Arts	{}	Dueling is your art, and your weapon is your instrument.	\N	/Feats.aspx?ID=6316	12	\N	\N	\N	\N	\N	Archetype	\N	Duelist Dedication	Common	\N	\N
1a8c0b74-4c82-41ff-be0c-40aaabe29a01	Summoner's Call	{Concentrate,Conjuration,Teleportation}	In a moment of danger, you call your eidolon to your side.	reaction	/Feats.aspx?ID=2931	12	\N	\N	\N	Summoner	Trigger: You or your eidolon take damage from a foe or hazard.	Class	\N	\N	Common	\N	\N
fbc957c5-c139-4870-a2ec-e98f343a1bf5	Sunder Spell	{Attack,Concentrate,Rage}	You draw upon your superstitious fury to destroy a spell.	\N	/Feats.aspx?ID=5859	12	\N	\N	\N	Barbarian	\N	Class	\N	superstition instinct	Common	\N	\N
11df4b47-5610-4154-b5e3-ee881cc5f053	Supreme Invigorating Elixir	{}	For the purposes of counteracting effects with invigorating elixirs, treat your level as though it were 2 higher.	\N	/Feats.aspx?ID=5792	12	\N	\N	\N	Alchemist	\N	Class	\N	Invigorating Elixir	Common	\N	\N
d8380336-ab11-4e1a-9937-5d7393465da6	Surgical Shock	{Attack}	With a few well-placed jabs with your fist or weapon, you render your opponent disoriented or ungainly.	\N	/Feats.aspx?ID=5967	12	\N	\N	\N	Investigator	\N	Class	\N	forensic medicine methodology	Common	\N	\N
685a02b4-0cb7-4277-974c-8f051154e3b8	Surging Blood Magic	{}	Your blood courses with magic.	\N	/Feats.aspx?ID=7245	12	\N	\N	\N	\N	\N	Archetype	\N	Rising Blood Magic; master in Arcana or Religion, depending on your chosen tradition	Common	\N	\N
3a7ac02d-5a05-4365-9e6d-7caa396da4bc	Swap Investment	{}	Your time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field.	\N	/Feats.aspx?ID=2231	12	\N	\N	\N	\N	\N	Archetype	\N	Pathfinder Agent Dedication	Common	\N	\N
d626570f-db9e-4bab-a6b7-5ff6dca822be	Sword of Sealing	{}	Your spiritual power pierces both body and soul, pinning your foe in place.	\N	/Feats.aspx?ID=7032	12	\N	\N	\N	\N	\N	Archetype	\N	Spirit Warrior Dedication	Common	\N	\N
16ab0c76-e3f7-438c-81b9-eba534428c5b	Sympathetic Portrayal	{}	You portrayed Grand Prince Stavian III in _Fall of the Troubled King_, a production dedicated to the life and times of the paranoid Taldan ruler whose violent resistance to new policies on succession kicked off the War for the Crown.	\N	/Feats.aspx?ID=7462	12	\N	\N	\N	\N	\N	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
516da503-ac5d-463b-a2b9-612fc23b9173	Weakening Assault	{Guardian}	With a barrage of blows, you diminish an enemy's strength.	\N	/Feats.aspx?ID=7872	12	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
91f05754-8585-47a2-b64e-d1357d3bec1a	Talmandor's Shout	{}	After seeing an enemy harm one of your allies, you deliver a righteous shout in the name of the celestial Talmandor.	\N	/Feats.aspx?ID=7674	12	\N	\N	\N	\N	\N	Archetype	\N	Eagle Knight Dedication; Master in Intimidation	Common	\N	\N
cccfde15-7016-48a5-8129-4fd1e4c767d9	Tandem Auras	{}	You’ve learned how to maintain multiple auras at once, reinforcing them simultaneously.	\N	/Feats.aspx?ID=7513	12	\N	\N	\N	\N	\N	Archetype	\N	Battle Harbinger Dedication	Common	\N	\N
8dbd52d7-c8a7-4d6b-8d86-35a016cd08a6	Tense Negotiator	{}	You often find that the best way to win a conflict means avoiding a fight in the first place.	\N	/Feats.aspx?ID=2261	12	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication; Master in Diplomacy	Common	\N	\N
06ebeed3-66d1-4b94-b8a0-f2c3d7ed3f67	Terraforming Trickery	{Concentrate,Earth}	You know how to channel the transformative aspects of your blood magic to alter your surroundings.	\N	/Feats.aspx?ID=6114	12	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
860feeea-5c1f-4e49-8e21-6ec4479ad216	Thaumaturge's Demesne	{Abjuration,Arcane}	You have claimed an area or location as your demesne, granting you the ability to ward and protect it.	\N	/Feats.aspx?ID=3723	12	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Uncommon	\N	\N
701ef915-11df-4a61-b2fb-4f177c6542dc	The Bigger They Are	{Bravado}	With reckless speed, you dash, jump and swing around a creature to find a more vulnerable spot.	\N	/Feats.aspx?ID=6171	12	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
0612d760-60c0-4702-91e7-bc56bb04221b	Their Master's Call	{Concentrate,Divine,Necromancy}	In a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit.	\N	/Feats.aspx?ID=3494	12	\N	\N	\N	\N	\N	Archetype	\N	Undead Master Dedication; Call Companion, at least one inactive undead companion whose remains or anchor are currently in your possession.	Common	\N	\N
50fd41af-91a1-4dd9-aab7-b381c3119992	Thunderous Landing	{}	You hurl away enemies with the force of your landing.	\N	/Feats.aspx?ID=5538	12	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
0d70f2fa-724c-466a-834d-dddddb7f3096	Titan's Stature	{}	You grow to even greater size.	\N	/Feats.aspx?ID=5860	12	\N	\N	\N	Barbarian	\N	Class	\N	Giant's Stature	Common	\N	\N
45cfc16d-f6d4-4dfa-a367-acb351edbdb4	Too Angry to Die	{}	You refuse to yield the battle, even after you've been knocked off your feet and nearly killed.	reaction	/Feats.aspx?ID=3899	12	\N	\N	\N	\N	Trigger: you stand up from prone after waking up from being unconscious	Skill	\N	Master in Intimidation	Rare	\N	\N
84d6bd5f-1f50-44e5-b158-82e7c334ba38	Towering Size	{Evolution}	Your eidolon becomes even bigger.	\N	/Feats.aspx?ID=2932	12	\N	\N	\N	Summoner	\N	Class	\N	Hulking Size	Common	\N	\N
ca66f59c-2d56-46a9-a039-258547354b73	Tunneling Claws	{}	You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion.	\N	/Feats.aspx?ID=3891	12	\N	\N	\N	\N	\N	Archetype	\N	Ghoul Dedication; Trained in Athletics	Common	\N	\N
6be450ba-6ca5-4185-894a-2f77e8844452	Unbalancing Sweep	{Flourish}	You make a great sweep with your weapon or fists about yourself, knocking creatures off their feet and away from you.	\N	/Feats.aspx?ID=5861	12	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
8f1702a9-ce6d-4125-b3b0-7cc9474186c0	Uncanny Bombs	{}	You lob bombs unerringly, despite obstructions or distance.	\N	/Feats.aspx?ID=5793	12	\N	\N	\N	Alchemist	\N	Class	\N	Far Lobber	Common	\N	\N
2f3b14bb-01bb-4a35-b979-0c278c1c028b	Uncanny Suction	{}	Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces.	\N	/Feats.aspx?ID=2191	12	\N	\N	\N	\N	\N	Archetype	\N	Oozemorph Dedication	Common	\N	\N
19800993-6f02-41b0-ad64-f499ca7d257c	Undying Beast	{}	You can be injured by non-silver sources but recover with staggering speed.	\N	/Feats.aspx?ID=5510	12	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication	Common	\N	\N
ea9848cb-51e0-4c7c-b506-09ad3c94563e	Unshakable Grit	{}	You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness.	\N	/Feats.aspx?ID=3196	12	\N	\N	\N	Gunslinger	\N	Class	\N	Grit and Tenacity	Common	\N	\N
c7981854-4d53-4b9a-a1ad-3b88a123d41d	Venomous Touch	{}	You've learned to channel the sting of the worm.	\N	/Feats.aspx?ID=4367	12	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
29dce7e4-5357-4585-94b7-8464edafdbb4	Vernai Training	{}	To resurrect a creature you’ve slain, a spellcaster must counteract your influence on its death.	\N	/Feats.aspx?ID=6527	12	\N	\N	\N	\N	\N	Archetype	\N	Achaekek's Grip; Basic Red Mantis Magic	Rare	\N	\N
602b51dc-1c9a-4455-9c72-357e0b9cd4da	Vexing Tempest	{Air,Spellshape}	Your familiar channels elemental air around it to unleash a disruptive gust that sends creatures flying.	\N	/Feats.aspx?ID=7104	12	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication; Tempest Cloud's Speed	Common	\N	\N
dfbc625a-5996-4669-b9bd-ad4463d5f96b	Vigilant Benediction	{}	Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic.	\N	/Feats.aspx?ID=3584	12	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant; alignment permitted by the chosen deity	Common	\N	\N
447bdeaf-67c6-494f-b6e5-4aca13950695	Virtuosic Dancer	{}	You’re so fond of using your Acrobatic feats on the stage that you’ve begun adding your own flair to these dances on the big stage.	\N	/Feats.aspx?ID=7639	12	\N	\N	\N	\N	\N	Archetype	\N	Acrobat Dedication	Uncommon	\N	\N
6805ec27-5d52-44c5-a156-860fbb23f179	Wailing Dead	{Auditory,Concentrate,Emotion,Fear,Flourish,Magical,Mental}	The voices of the spirits you command spark fear in the hearts of your enemies.	\N	/Feats.aspx?ID=7973	12	\N	\N	\N	\N	\N	Archetype	\N	Ghostsong	Common	\N	\N
60832302-2e8e-4c9b-a30d-e18fa1639095	Wandering Oasis	{}	You’re surrounded by soothing energy.	\N	/Feats.aspx?ID=4753	12	\N	\N	\N	Druid	\N	Class	\N	Master in Survival	Common	\N	\N
9336f272-85cf-4deb-8025-3a2e83e3a2be	Ward Slumber	{Abjuration,Occult}	Just before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you.	\N	/Feats.aspx?ID=3879	12	\N	\N	\N	\N	\N	Archetype	\N	Sleepwalker Dedication	Common	\N	\N
94fdb553-ec26-41d7-8c08-5f29b40f9e2a	Warden's Focus	{}	Your connection with your surroundings deepens and expands, allowing you to draw in more of nature’s primal power as you focus.	\N	/Feats.aspx?ID=4897	12	\N	\N	\N	Ranger	\N	Class	\N	warden spells	Common	\N	\N
a9097e6f-8acb-47aa-b6af-a7446708a963	Warped by Rage	{Exemplar,Ikon,Morph}	Rage courses through your body, transforming you into a beast of battle.	\N	/Feats.aspx?ID=7179	12	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
3b53651e-a26c-4b58-a3b6-bc63c67a1324	Wave Spiral	{Flourish,Occult,Water}	You dip and spin, unleashing a wide whirlpool of water.	\N	/Feats.aspx?ID=7504	12	\N	\N	\N	Monk	\N	Class	\N	Reflective Ripple Stance	Common	\N	\N
a815582f-1d1b-49b6-8e6a-94c3958d991b	Whirling in the Summer Storm	{}	Your hands move in a hypnotic and distracting flurry that throws your foes off-balance before you cast them away with a violent pirouette.	\N	/Feats.aspx?ID=7113	12	\N	\N	\N	Monk	\N	Class	\N	Twisting Petal Stance	Common	\N	\N
f3161e4c-bb66-4a6f-b2ee-600a45e50274	Whisper of Warning	{Animist,Apparition,Divine,Misfortune,Wandering}	Your protective apparitions alert you to an incoming attack.	reaction	/Feats.aspx?ID=7143	12	\N	\N	\N	\N	Trigger: You would be hit, but not critically hit, by an attack.	\N	\N	\N	Common	\N	\N
5e808f6d-e693-424b-9e82-6c0de7e8ea9f	Wild Dance	{Flourish}	The combination of your passion for both life and the battle against evil makes you graceful and unpredictable.	\N	/Feats.aspx?ID=7719	12	\N	\N	\N	\N	\N	Archetype	\N	Wylderheart Dedication	Common	\N	\N
a0b8d4d5-f020-4abe-818a-bcad28e1007e	Wild Strider	{}	Natural obstacles pose no obstacle to you.	\N	/Feats.aspx?ID=1992	12	\N	\N	\N	\N	\N	Archetype	\N	Horizon Walker Dedication	Common	\N	\N
73059084-1a77-409d-ac67-af2bfa62fc2a	Wiles on the Wind	{Air,Auditory,Illusion,Impulse,Primal}	Speaking lies, you set them loose upon a drifting wind.	\N	/Feats.aspx?ID=4217	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
ce550373-d1f2-4efe-8557-2d523d3c351c	Wings of the Dragon	{}	You can manifest draconic wings to soar through the air at great speed.	\N	/Feats.aspx?ID=1946	12	\N	\N	\N	\N	\N	Archetype	\N	Dragon Disciple Dedication	Common	\N	\N
4351ba72-8869-4bf4-8fc5-b4a015fe7ce5	Wings of the Moon	{}	You can fly long distances without breaks.	\N	/Feats.aspx?ID=5511	12	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication; your animal shape has a fly Speed	Common	\N	\N
6a687b0d-c0cb-48a2-a117-cfedecfdecf1	Witchwood Seed	{Impulse,Overflow,Plant,Polymorph,Primal,Wood}	You touch a creature to implant a malignant seed in its body.	\N	/Feats.aspx?ID=4292	12	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
a653d164-1a1f-4ab3-a684-856e3bec297f	Witch’s Broom	{}	A broom is the only steed you need to fly through the night sky.	\N	/Feats.aspx?ID=5014	12	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
359107dd-3e2c-4616-a290-a01b935cd963	Words of Unraveling	{}	You have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual.	\N	/Feats.aspx?ID=2666	12	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
260055fc-00da-45d1-9ad9-b149cdd6b056	Adamantine Mantra	{Primal,Yaksha}	You attain your true potential as a tutelary spirit.	\N	/Feats.aspx?ID=6985	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
61714dba-df95-4f9a-8173-5c2705362bbc	Advanced General Training	{}	Over the long course of your adventuring life, your adaptability has let you pick up numerous useful abilities.	\N	/Feats.aspx?ID=4489	13	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
eabae8c8-78cc-403a-a850-bdf3f64176ff	Airy Step	{}	You create a blanket of fog in a 5–foot burst centered on one corner of your space.	reaction	/Feats.aspx?ID=2601	13	\N	Sylph	\N	\N	Trigger: A creature targets you with an attack or other targeted effect, and you can see the attacker.	Ancestry	\N	\N	Common	\N	\N
ce14d278-9426-4165-bb60-cb5244419daf	Alter Resistance	{Nephilim}	You focus on your protean forebears to change your energy resistance.	reaction	/Feats.aspx?ID=7214	13	\N	\N	\N	\N	Trigger: You take acid, electricity, or sonic damage.	\N	\N	Proteankin	Common	\N	\N
e2c79726-5df9-4906-aac0-82ae684401d5	Ancestor's Rage	{Kholo}	You transform into an enormous, otherworldly hyena.	\N	/Feats.aspx?ID=5607	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f0d94995-490c-48a8-9ae0-35eb7ccabf01	Ancestor's Transformation	{}	You can commune with ancestor spirits to assume the form of an enormous primeval strix.	\N	/Feats.aspx?ID=2656	13	\N	Strix	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e984d1d2-c9a9-4a37-ae42-79290eca3bdc	Anchoring Arrow	{Arcane}	You can prevent demonic foes from fleeing your wrath via teleportation.	\N	/Feats.aspx?ID=7661	13	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
3cfa1e31-7c5f-4e39-9b04-57a9ecbd5d38	Aquatic Adaptation	{Concentrate,Primal,Transmutation,Water}	If you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water.	\N	/Feats.aspx?ID=2308	13	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b816ebe7-e746-4f36-8494-b9d4fbe8eb5b	Aquatic Camouflage	{}	You blend into the waves.	\N	/Feats.aspx?ID=2309	13	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
abebded2-cd3c-4f97-a360-6901c7e0ce51	Arboreal Conversationalist	{}	With your close connection to primal energies and the First World, you can communicate with trees.	\N	/Feats.aspx?ID=6846	13	\N	Gnome	\N	\N	\N	Ancestry	\N	Kijimuna Gnome heritage or at least one primal innate spell from a gnome heritage or feat	Uncommon	\N	\N
535a81b1-a9ea-497a-8f58-fc76ee2cab01	Arcane Locomotion	{}	You've modified your body to allow you to augment your movement.	\N	/Feats.aspx?ID=3105	13	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0252eb30-a887-4d39-be20-710795a37af8	Arcane Sight	{}	You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things.	\N	/Feats.aspx?ID=2814	13	\N	Goloma	\N	\N	\N	Ancestry	\N	ability to cast the _detect magic_ cantrip	Common	\N	\N
29435266-0f64-4b20-9bb1-2b1654d00a48	Arise, ye Worthy!	{Nephilim}	A touch of valkyrie magic in your blood lets you hold back death’s grasp.	\N	/Feats.aspx?ID=7215	13	\N	\N	\N	\N	\N	\N	\N	Battleblooded	Common	\N	\N
6238e4f8-7380-499c-8946-0c1519961b16	Astral Blink	{}	You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically.	\N	/Feats.aspx?ID=3106	13	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fddf64be-f153-4a1a-aa03-b79e24c8b177	Attuned Electroreceptors	{Athamaru}	You grow specialized organs that allow you to detect even the faintest of heartbeats.	\N	/Feats.aspx?ID=5290	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f9edf04b-8243-44d7-92a9-8f950d18b12d	Augment Senses	{}	You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses.	\N	/Feats.aspx?ID=2530	13	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d45dceb9-f0d9-4af4-a2d7-9f45212cb406	Avenge Ally	{Fortune}	Though you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks.	\N	/Feats.aspx?ID=4419	13	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2cc2fadf-3c68-48bf-97ea-a7fc53533f9a	Awaken Others	{"Awakened Animal"}	You can awaken others just through contact and communication.	\N	/Feats.aspx?ID=5316	13	\N	\N	\N	\N	\N	\N	\N	Master in Nature	Uncommon	\N	\N
9c99132f-28fe-459a-87de-e808411c17e9	Awaken the Obake	{}	Not every tool is well cared for, and those that are treated badly might awaken as malevolent spirits.	\N	/Feats.aspx?ID=6878	13	\N	Poppet	\N	\N	\N	Ancestry	\N	Tsukumogami Poppet heritage	Common	\N	\N
2a9e3a58-1164-4ffc-8e3e-3aa2f0c838b3	Azarketi Weapon Expertise	{}	Your mastery with weapons both above and below water is unmatched.	\N	/Feats.aspx?ID=2680	13	\N	Azarketi	\N	\N	\N	Ancestry	\N	Azarketi Weapon Familiarity	Common	\N	\N
df15e9ee-7571-4028-ac0d-f8cffd305ffd	Black Cat Curse	{Misfortune,Occult}	You hiss a spiteful curse.	reaction	/Feats.aspx?ID=5563	13	\N	Catfolk	\N	\N	Trigger: A creature within 30 feet you can see would succeed at a save.	Ancestry	\N	\N	Common	\N	\N
f1a33459-6e9e-408f-956b-9d321b81b996	Bone Investiture	{}	You encase yourself in spiritual dinosaur bones to become a Huge dinosaur.	\N	/Feats.aspx?ID=5646	13	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Bone Magic	Common	\N	\N
0e000150-0649-4363-acc3-92286ff19b0c	Bonekeeper's Bane	{Kholo}	Whenever an enemy starts its turn adjacent to you, it must attempt a Will saving throw against your class DC or spell DC, whichever is highest.	\N	/Feats.aspx?ID=5608	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e134ce55-aea6-44d3-8e21-49139edab7d2	Bounce Back	{}	You recover from near-death experiences with astounding resilience.	free	/Feats.aspx?ID=4490	13	\N	Human	\N	\N	Trigger: You lose the dying condition	Ancestry	\N	\N	Common	\N	\N
a6b2a134-34a1-4437-89a2-3ff23401074c	Calaca's Showstopper	{Auditory,Divine,Enchantment,Incapacitation}	You've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels.	\N	/Feats.aspx?ID=2363	13	\N	Duskwalker	\N	\N	\N	Ancestry	\N	Expert in Performance	Common	\N	\N
846ce54b-bf6e-49c8-8dcf-ea22e17eb0e6	Call of the Green Man	{}	You can call forth nearby nature spirits to augment your body.	\N	/Feats.aspx?ID=4508	13	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
10e8c9c5-f7ea-4275-98fa-b932a0ed67ec	Camoflage Coat	{Centaur}	You've learned to use your natural camouflage to your advantage, enhancing your ability to blend with your surroundings through careful movements and additional markings or attire.	\N	/Feats.aspx?ID=5337	13	\N	\N	\N	\N	\N	\N	\N	Mottle-Coat Centaur heritage	Common	\N	\N
b5764f41-0f70-4e21-a059-090e243dfd60	Can't Fall Here	{Auditory,Manipulate}	You physically help an ally remain standing and encourage them to push through their pain against dire odds.	reaction	/Feats.aspx?ID=5585	13	\N	Hobgoblin	\N	\N	Trigger: An adjacent and willing ally would be reduced to 0 HP but not killed.	Ancestry	\N	\N	Common	\N	\N
44d7ea1d-00b0-4584-8671-06bf62e83e46	Cannibalize Magic	{"Universal Ancestry"}	The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.	\N	/Feats.aspx?ID=4049	13	\N	\N	\N	\N	\N	\N	\N	Fey Influence	Rare	\N	\N
7ffa481e-256e-4c4a-a8a8-3e356ac0c9e8	Caterwaul	{Auditory,Concentrate,Emotion,Mental}	You give a daring yowl, calling your companion back from the brink of unconsciousness.	reaction	/Feats.aspx?ID=5564	13	\N	Catfolk	\N	\N	Trigger: An ally within 30 feet would be reduced to 0 HP but not immediately killed.	Ancestry	\N	\N	Common	\N	\N
21937a03-e5e5-41a5-aed4-86435b846a35	Ceaseless Shadows	{}	You excel at going unnoticed, especially among a crowd.	\N	/Feats.aspx?ID=4471	13	\N	Halfling	\N	\N	\N	Ancestry	\N	Distracting Shadows	Common	\N	\N
f2e5d2fb-57f2-4616-afb4-437d2e154751	Celestial Mercy	{Nephilim}	Your celestial powers allow you to remove lesser afflictions with ease.	\N	/Feats.aspx?ID=4562	13	\N	\N	\N	\N	\N	\N	\N	Angelkin, Lawbringer, Musetouched, or another lineage feat associated with celestials	Common	\N	\N
48ac7df7-2347-44c5-9663-60c0449406df	Celestial Strikes	{}	Your connection to good arms all your attacks against forces of evil.	\N	/Feats.aspx?ID=1363	13	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
33325000-0304-4a91-9325-4449be43528c	Ceremony of Growth	{}	You can alter your exoskeleton's size.	\N	/Feats.aspx?ID=2788	13	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
95262bfd-50d3-42e4-85f6-bd3d55f383d4	Clinging to Life	{Reincarnated,"Universal Ancestry"}	This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet.	free	/Feats.aspx?ID=5260	13	\N	\N	\N	\N	Trigger: You’re reduced to 0 hit points and don’t immediately die.	\N	\N	\N	Rare	\N	\N
9fd82505-4b2f-48de-b2fc-0e44f34527b6	Cloak of Poison	{Poison}	You secrete a cloak of concentrated poison that harms any who dare attack you.	\N	/Feats.aspx?ID=4509	13	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6cd1fc7f-1dea-41f5-b66c-c2ada00e3dd6	Cobble Dancer	{}	You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments.	\N	/Feats.aspx?ID=1022	13	\N	Halfling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a26847c1-dbac-4070-b003-76f5e9eb3174	Cold Iron Stomach	{}	You have steeled yourself against potent odors.	\N	/Feats.aspx?ID=7662	13	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
0d10c782-04f9-4af3-8e2e-ab3db291a2e9	Combined Form	{Polymorph}	Cooperation and coordination are the secrets to getting by in tanuki society.	reaction	/Feats.aspx?ID=6944	13	\N	Tanuki	\N	\N	Trigger: An ally within 30 feet uses a polymorph effect.	Ancestry	\N	\N	Common	\N	\N
5a85044d-3d16-4a3c-9dc4-051eaa7bcb88	Conrasu Weapon Expertise	{}	Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for conrasu weapons.	\N	/Feats.aspx?ID=2787	13	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
33ce99ad-5c8e-4cd8-9394-1ef311979f60	Consistent Surge	{}	Your nanites are incredibly effective, capable of improving your body's efficiency regularly.	\N	/Feats.aspx?ID=2474	13	\N	Android	\N	\N	\N	Ancestry	\N	Nanite Surge	Common	\N	\N
3804ad7b-35f2-46f8-9abb-b011fec34d95	Continuous Assault	{}	You can use Elemental Assault once per hour instead of once per day.	\N	/Feats.aspx?ID=2588	13	\N	Suli	\N	\N	\N	Ancestry	\N	Elemental Assault	Common	\N	\N
3de8f953-81f1-4eaa-9333-81f0b8462e4b	Coral Reserve	{Athamaru}	Your coral symbiotes provide a store of energy that you can call upon when needed.	\N	/Feats.aspx?ID=5291	13	\N	\N	\N	\N	\N	\N	\N	Coral Symbiotes	Common	\N	\N
6e9abe75-7646-452a-a83d-796cf7c276ec	Core Rejuvenation	{}	Your soul taps into your core's power to push against the grasp of death and allow you to recover consciousness.	free	/Feats.aspx?ID=3107	13	\N	Automaton	\N	\N	Trigger: You have the dying condition and are about to attempt a recovery check.	Ancestry	\N	\N	Common	\N	\N
70496701-5dc1-4193-99a6-4b356c91d451	Crafter's Instinct	{Fortune}	You sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw.	reaction	/Feats.aspx?ID=3289	13	\N	Dwarf	\N	\N	Trigger: You misfire with a firearm or you roll a failure on a Strike with a ranged weapon.	Ancestry	\N	Master in Crafting	Uncommon	\N	\N
ed3159ce-fd30-4ab3-90f9-7b9397b4d13d	Dalang's Ally	{Occult,Shadow}	You move your shadow as a master puppeteer, allowing it to dance around your enemies and serve you in combat.	\N	/Feats.aspx?ID=6961	13	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c10c67ef-edc6-4938-8f48-d506121c2e47	Killing Stone	{}	Your star orb hides a deadly miasma.	\N	/Feats.aspx?ID=2628	13	\N	Kitsune	\N	\N	\N	Ancestry	\N	Star Orb	Common	\N	\N
428e2431-718e-430b-98a6-8c3e8b77c461	Dance of the Jester	{}	Through your incredible dance skill, you can embody the character of the Jester, able to take control of the shadows of other players on stage (much to your amusement).	\N	/Feats.aspx?ID=6962	13	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3ea216ba-015b-4d13-9a29-886561c5f5e6	Delver	{}	Subterranean life taught you to swim through the ground like water.	\N	/Feats.aspx?ID=2841	13	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4b2ec8d1-b547-429c-b664-6281e445e269	Digger	{"Awakened Animal"}	You are used to building homes and defenses underground.	\N	/Feats.aspx?ID=5317	13	\N	\N	\N	\N	\N	\N	\N	Climbing Animal heritage or Running Animal heritage	Common	\N	\N
49ea4abc-36c7-4e4c-9d71-6f947fcd5d0c	Dire Form	{}	Your hybrid shape is a hulking beast.	\N	/Feats.aspx?ID=2496	13	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
163d4ec9-7cbf-4ec0-aac1-82bcd8b8b65f	Disruptive Stare	{Mental,Visual}	Your frigid gaze can turn a foe's blood to ice.	reaction	/Feats.aspx?ID=3995	13	\N	Nagaji	\N	\N	Trigger: A creature within 30 feet attempts to Cast a Spell with the concentrate trait.	Ancestry	\N	\N	Common	\N	\N
d6bed945-b93c-42dc-9a97-c158575727fd	Draconic Veil	{Dragonblood}	Like some dragons, your forebear had the supernatural ability to change their shape to walk among humanoids.	\N	/Feats.aspx?ID=5743	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6f554cc4-411d-4bb5-a149-b3a899465b64	Eclectic Sword Mastery	{Concentrate}	You instinctively learn how to use a sword with just a few practice swings.	\N	/Feats.aspx?ID=2441	13	\N	Tengu	\N	\N	\N	Ancestry	\N	Eclectic Sword Training	Common	\N	\N
1b175079-9c02-4981-8da3-59680d0482e3	Eldritch Calm	{"Universal Ancestry"}	Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.	\N	/Feats.aspx?ID=4051	13	\N	\N	\N	\N	\N	\N	\N	Fey Influence	Rare	\N	\N
92f0f168-9b70-467f-b752-ff7773fc4ee6	Elucidation	{Yaoguai}	You can cut through illusions with such precision that all those around you find their senses sharpened as well.	free	/Feats.aspx?ID=7006	13	\N	\N	\N	\N	Trigger: You succeed at a saving throw to disbelieve an illusion.	\N	\N	Brilliant Vision	Common	\N	\N
d0263c71-c1ae-4493-8dfa-e2d3a09e80e7	Enforced Order	{}	You never fail to strike down the ever-expanding reaches of chaos.	\N	/Feats.aspx?ID=2293	13	\N	Aasimar	\N	\N	\N	Ancestry	\N	Lawbringer	Common	\N	\N
4e2c9a1b-d155-457b-b726-4a5df08cfc5b	Enlarged Chassis	{}	You've empowered your core to support a larger body, granting you size and additional reach.	\N	/Feats.aspx?ID=3108	13	\N	Automaton	\N	\N	\N	Ancestry	\N	Medium or Small size	Common	\N	\N
7a884b87-11f1-4487-a2f2-d8e1f935e6c9	Envenomed Edge	{Tripkee}	With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points.	\N	/Feats.aspx?ID=5710	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
58e28aa6-c6a2-4314-9157-44f1cb81cf16	Eternal Memories	{}	You have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now.	\N	/Feats.aspx?ID=3957	13	\N	Ghoran	\N	\N	\N	Ancestry	\N	Endless Memories	Common	\N	\N
9d596c79-d887-4774-a95c-c2ed410d17c7	Explosive Expert	{}	You have continued training in volatile weapons and gained a deeper understanding.	\N	/Feats.aspx?ID=3290	13	\N	Dwarf	\N	\N	\N	Ancestry	\N	Explosive Savant	Uncommon	\N	\N
1b91f543-47bd-472f-bbaf-9bb6dfa53662	Ferocious Beasts	{}	Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc’s own blood.	\N	/Feats.aspx?ID=4527	13	\N	Orc	\N	\N	\N	Ancestry	\N	Bonded Animal, animal companion, or Pet; Orc Ferocity	Common	\N	\N
3b925a02-f29c-4127-9e98-237bada4e727	Ferry Through Waves	{}	The waters around you permit you passage, a privilege you can share with a willing ally.	\N	/Feats.aspx?ID=6865	13	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	River Adaptation	Common	\N	\N
67c62d8a-c338-49f5-8c55-e2e97e5a51bf	Fey Skin	{}	While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World.	\N	/Feats.aspx?ID=2641	13	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
81b9f65a-1c02-49a2-b273-8eefab8da8e8	Fiendish Strikes	{}	Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack.	\N	/Feats.aspx?ID=1393	13	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
afdbb4da-7a16-4e13-a7e9-cb9d9f361327	Finest Trick	{}	Many fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others.	\N	/Feats.aspx?ID=2457	13	\N	Tiefling	\N	\N	\N	Ancestry	\N	Devil in Plain Sight	Common	\N	\N
7b7e357a-b936-467f-89e1-b992f4481247	Flame Jump	{Concentrate,Divine,Exploration,Fire,Manipulate,Teleportation}	Your peri lineage has opened your mind to fire's raw, purging essence.	\N	/Feats.aspx?ID=2294	13	\N	Aasimar	\N	\N	\N	Ancestry	\N	Emberkin	Common	\N	\N
dbd98d8b-7eb7-4404-bfb8-6f79448d82a9	Flames of Vision	{}	Dokkaebi were among the first goblins to pioneer gazing through flames, spectral or physical, to cast their senses far and wide.	\N	/Feats.aspx?ID=6831	13	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
259ac34a-dee9-4ac0-87db-1f8ec0967032	Flower Chimera	{}	You call on a guardian of the wild to burst forth from the land to aid you.	\N	/Feats.aspx?ID=6859	13	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
fd6cdfca-cbdf-4520-9254-2e01fb302ebe	Form of the Bat	{Concentrate,Divine,Polymorph}	You can transform into a harmless bat.	\N	/Feats.aspx?ID=5724	13	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a8fbcd99-c01e-464e-8ca6-905a567b95f9	Formation Master	{}	You can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies.	\N	/Feats.aspx?ID=1035	13	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	Formation Training	Common	\N	\N
9990b057-6541-4e9f-9068-16690958973e	Generation Digger	{Surki}	You're so adept at burrowing through the earth that you don't even need tools; in fact, you just might be trusted to lead the latest generation dig.	\N	/Feats.aspx?ID=5395	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a49866aa-3d89-4e36-a594-4c154409ccf2	Genie Weapon Expertise	{Ardande,Talos}	Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in falchions, ranseurs, scimitars, tridents, and all geniekin weapons in which you are trained.	\N	/Feats.aspx?ID=2550	13	\N	Undine	\N	\N	\N	Ancestry	\N	Genie Weapon Familiarity	Common	\N	\N
2cb22129-a540-4a15-85b7-9d20fa2e4ade	Germination of Resolve	{Yaksha}	Vitality floods your trammeled soul, offering you rejuvenation, if not quite rest.	free	/Feats.aspx?ID=6986	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c169e1f4-7d5d-4d5e-b1c6-5fe06f733b65	Translucent Skin	{}	Your body is translucent while underwater.	\N	/Feats.aspx?ID=2615	13	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
964fd832-858a-40be-b0d6-c99f602aa682	Ghoran Weapon Expertise	{}	It's as if you've been training for a thousand years.	\N	/Feats.aspx?ID=3958	13	\N	Ghoran	\N	\N	\N	Ancestry	\N	Ghoran Weapon Familiarity	Common	\N	\N
502abc25-3688-4410-9106-807139512ea2	Gift of the Moon	{}	You can share your power with others, but they can't escape the werecreature's curse as easily as you can.	\N	/Feats.aspx?ID=2497	13	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
66004c0a-88b3-4563-a772-cc8e38c5a5df	Glamour	{"Universal Ancestry"}	You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.	\N	/Feats.aspx?ID=4050	13	\N	\N	\N	\N	\N	\N	\N	Fey Influence	Rare	\N	\N
c876d249-cf7e-4c91-bdbc-61b642735e36	Hag Magic	{}	Through your heritage, you can replicate a hag’s magic.	\N	/Feats.aspx?ID=4541	13	\N	Changeling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7bceaabc-0e8c-49ae-abb2-4ed8582ee2b3	Harbinger's Claw	{Auditory,Divine,Misfortune}	You caw ominously, cursing the creature with misfortune.	reaction	/Feats.aspx?ID=5688	13	\N	Tengu	\N	\N	Trigger: A creature within 60 feet is about to attempt an attack roll or skill check.	Ancestry	\N	\N	Common	\N	\N
ecc772fb-d412-47da-9e09-afef5fd89318	Hop Up	{Tripkee}	Your frog-like agility awakens as soon as you do.	free	/Feats.aspx?ID=5711	13	\N	\N	\N	\N	Trigger: You lose the unconscious condition.	\N	\N	\N	Common	\N	\N
07495ac7-b24b-49d0-ac25-f0766b8524f1	Hydraulic Maneuvers	{Concentrate,Manipulate,Primal,Transmutation,Water}	You batter your foes with a torrent of water siphoned from your surroundings.	\N	/Feats.aspx?ID=2310	13	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6cf01b9a-5266-4f3c-a3d6-124dd8c14b9c	I sense Malevolence	{Reincarnated,"Universal Ancestry"}	Your time in the River of Souls has given you deep insight into the machinations of those who refuse to move on. 	\N	/Feats.aspx?ID=5261	13	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
e3c4b405-4652-4cca-96ce-ce8ed238e496	Idol Threat	{}	You brandish the precious object you're holding menacingly, at once mocking it and threatening its safety.	\N	/Feats.aspx?ID=3942	13	\N	Tiefling	\N	\N	\N	Ancestry	\N	Beastbrood	Common	\N	\N
f3b9dc0c-0dc5-41f7-ad55-ba3ad4d5302b	Iivlar's Boundary Break	{Jotunborn}	You can bend the boundary between planes with the natural skill of an iivlar.	\N	/Feats.aspx?ID=7785	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
15c19f18-69f8-4fbd-a373-0e66c26f8b22	Imperial Dragon Potion	{}	During your daily preparations, you can spend 10 minutes to create a variant energy breath potion, which has the kobold trait in addition to its normal traits.	\N	/Feats.aspx?ID=6851	13	\N	Kobold	\N	\N	\N	Ancestry	\N	Expert in Crafting; Heavenscribe Kobold heritage	Common	\N	\N
4172cd6e-748d-4501-b53d-ac1865e19c45	Impose Order	{Fortune,Nephilim}	You shift the underlying fabric of reality to impose a baseline of order.	reaction	/Feats.aspx?ID=7216	13	\N	\N	\N	\N	Trigger: You would critically fail a skill check or suffer an effect with the misfortune trait.	\N	\N	Aeonbound	Common	\N	\N
54c1ce91-e236-4902-afe1-3ccefc80d43f	Impossible Gossip	{}	You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you.	\N	/Feats.aspx?ID=3353	13	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
4f34ab11-1eea-4fa7-a47b-5076d080a23a	Improved Elemental Bulwark	{}	You gain resistance 10 from Elemental Bulwark instead of 5.	\N	/Feats.aspx?ID=2589	13	\N	Suli	\N	\N	\N	Ancestry	\N	Elemental Bulwark	Common	\N	\N
9b1c5e2b-34f4-47cc-9588-39ffd7a31c99	Improved Signature Weapon	{Yaoguai}	Your signature weapon takes on the properties of mystical materials renowned for defeating undead, spirits, and other such creatures.	\N	/Feats.aspx?ID=7007	13	\N	\N	\N	\N	\N	\N	\N	Signature Weapon	Common	\N	\N
22585d1d-20bb-4c02-8b83-7e2b7e9bb9a7	Incredible Ferocity	{}	Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows.	\N	/Feats.aspx?ID=4526	13	\N	Orc	\N	\N	\N	Ancestry	\N	Orc Ferocity	Common	\N	\N
c1c239ca-5d60-4dc8-ad39-17997e4f7b6c	Incredible Luck (Halfling)	{}	Even other halflings consider you to be particularly lucky.	\N	/Feats.aspx?ID=1023	13	\N	Halfling	\N	\N	\N	Ancestry	\N	Halfling Luck	Common	\N	\N
3eb5f060-6ea1-4eda-b0f3-2c46befa4703	Incredible Sprint	{Centaur}	You push yourself, unleashing a burst of sudden speed.	\N	/Feats.aspx?ID=5338	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
baa07acc-400c-40af-85b2-7a74795e87f6	Inspirit Hazard	{Concentrate,Occult,Transmutation}	You awaken a spirit of creation within the hazard.	reaction	/Feats.aspx?ID=2327	13	\N	Catfolk	\N	\N	Trigger: You Disable a hazard.	Ancestry	\N	\N	Common	\N	\N
ad95ba9d-a4a0-4b7c-8195-9cd493dc3e54	Instinctive Obfuscation	{Illusion,Visual}	The magic within you manifests as a natural reaction to threats.	reaction	/Feats.aspx?ID=4436	13	\N	Gnome	\N	\N	Trigger: You are attacked by a foe, but they haven’t rolled yet	Ancestry	\N	at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat	Common	\N	\N
3c647d39-218e-463e-a49e-b3e9537868b4	Invisible Trickster	{}	You have learned how to become invisible and remain so.	\N	/Feats.aspx?ID=2642	13	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ae753591-0a06-4f3e-b327-7d9b69c48211	Irriseni Ice-Witch	{}	You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself.	\N	/Feats.aspx?ID=957	13	\N	Human	\N	\N	\N	Ancestry	\N	Jadwiga ethnicity; Wintertouched Human heritage	Common	\N	\N
216e5452-3560-4462-b258-2cbb4c7a68c1	Iruxi Spirit Strike	{}	Your iruxi unarmed attacks channel the spiritual energy of your ancestors.	\N	/Feats.aspx?ID=5647	13	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
11e1226e-38a5-4839-bb8b-0cadb3f9a185	Jinx Glutton	{}	You can Eat Fortune once per hour, rather than once per day.	\N	/Feats.aspx?ID=5689	13	\N	Tengu	\N	\N	\N	Ancestry	\N	Eat Fortune	Common	\N	\N
46410361-d931-4c74-9558-00ecfc5ebf13	Jotun's Restoration	{Jotunborn}	You’ve mastered how to tap into your restorative powers at a higher frequency.	\N	/Feats.aspx?ID=7786	13	\N	\N	\N	\N	\N	\N	\N	Caretaker's Restoration	Common	\N	\N
eafdb36f-0dfa-4c6f-b6dc-a376621834af	Kaiju's Footfalls	{}	You channel the might and mass of a kaiju.	\N	/Feats.aspx?ID=6852	13	\N	Kobold	\N	\N	\N	Ancestry	\N	Mightyfall Kobold heritage	Common	\N	\N
bbd47a38-d845-4a59-bdcc-173546ab9ea7	Kashrishi Revivification	{}	The well of psychic energy held within your mind can exceed the limitations of your physical body.	free	/Feats.aspx?ID=3978	13	\N	Kashrishi	\N	\N	Trigger: You have the dying condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act.	Ancestry	\N	\N	Common	\N	\N
832485ec-b324-49ad-83b8-59f0fe2fbc22	Kijimuna Whistle	{}	Your connection to nature—and trees, in particular—has become so strong that you can summon the plants you befriended in the forests of your youth.	\N	/Feats.aspx?ID=6847	13	\N	Gnome	\N	\N	\N	Ancestry	\N	Kijimuna Gnome heritage or at least one primal innate spell from a gnome heritage or feat	Uncommon	\N	\N
e08ff8ae-1b53-4782-ae8b-07cfb3f57820	Kitsune Spell Expertise	{}	Your tails show your magical mastery.	\N	/Feats.aspx?ID=2629	13	\N	Kitsune	\N	\N	\N	Ancestry	\N	Kitsune Spell Mysteries	Common	\N	\N
8c79890e-46e9-44f5-95a8-214789d0b2e1	Larger than Life (Kitsune)	{}	When you Change Shape, you can assume the form of a creature that’s Large or Huge in size.	\N	/Feats.aspx?ID=6884	13	\N	Kitsune	\N	\N	\N	Ancestry	\N	Shifting Faces	Common	\N	\N
e75a79b0-cb5e-4df9-b5b1-d8be493b6dbb	Lifeblood's Call	{}	The impulse to survive and continue fighting resonates deep within you.	\N	/Feats.aspx?ID=2422	13	\N	Orc	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ea4783fe-e4a0-4982-af8d-197e2db42041	Light-bending Jewel	{Sarangay}	Your ability to walk unseen through the world has given you the new moon’s blessing.	\N	/Feats.aspx?ID=6925	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e316598d-f88e-43d2-948e-1689e94d5cc1	Linguistic Revival	{Reincarnated,"Universal Ancestry"}	You achieved fluency in different languages with each reincarnation.	\N	/Feats.aspx?ID=5262	13	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
d69c757e-0b47-40fc-b2fe-573d34509e07	Look but Don't Touch	{Poison}	Many flowers are beautiful to look upon but deadly to touch—and you're one of them.	\N	/Feats.aspx?ID=3959	13	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cdf407f7-1174-4e4e-bfa2-b5beb31bb4c2	Magitaxis	{Surki}	You move reflexively toward the source of magic you most consumed as a larva.	reaction	/Feats.aspx?ID=5396	13	\N	\N	\N	\N	Trigger: A creature you could reach with a Stride action Casts a Spell from the tradition matching your magiphage ability.	\N	\N	Vestigial Magicsense	Common	\N	\N
ed0b4959-388b-4943-9af9-7bcf276f9446	Majestic Presence	{Dragonblood,Emotion,Fear,Mental,Visual}	By taking an impressive stance, the full force of your personality cows lesser beings.	\N	/Feats.aspx?ID=5744	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ae1cdb73-dd80-4cf9-aa5d-b88bc5cf1990	Malleable Form	{Transmutation}	You adroitly shift your form, taking on another appearance.	\N	/Feats.aspx?ID=3804	13	\N	Reflection	\N	\N	\N	Ancestry	\N	ability to cast at least one polymorph spell	Common	\N	\N
5ec52f45-87f9-41b1-b479-67a190425360	March the Mines	{}	You march through the earth and lead an ally along.	\N	/Feats.aspx?ID=4401	13	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5d394e37-ea44-4457-afee-5b550fb47df1	Mask of Fear	{}	Your _warmask_ burns off of your face, releasing your apprehension.	free	/Feats.aspx?ID=2423	13	\N	Orc	\N	\N	Trigger: You start your turn with the frightened condition.	Ancestry	\N	Orc Warmask	Common	\N	\N
b212dfe4-c982-450d-8368-dcdde4f68a51	Memory of Mastery	{Samsaran}	Flashes of past selves surface in an instant, especially when you’re under duress.	\N	/Feats.aspx?ID=6908	13	\N	\N	\N	\N	\N	\N	\N	Memory of Skill	Common	\N	\N
31e87c82-be24-4a32-8ac9-576effbf05de	Metal-Veined Strikes	{}	Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen.	\N	/Feats.aspx?ID=2574	13	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e07d945d-cb2a-43ac-a4a0-5c3aab251b49	Miraculous Medic	{Centaur}	Your ability to heal others is miraculous enough to bring people back from near-death.	\N	/Feats.aspx?ID=5339	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
7fb85150-2821-4918-bb66-3284e4afe0b2	Mischievous Tail	{}	Your tail can bedevil your foes.	\N	/Feats.aspx?ID=2544	13	\N	Ganzi	\N	\N	\N	Ancestry	\N	Skillful Tail (Ganzi)	Common	\N	\N
aab4d14e-e956-470e-affd-b2b4040980f7	Mist Strider	{}	You condense the moisture in the air, solidifying it so it can hold your weight.	\N	/Feats.aspx?ID=2311	13	\N	Azarketi	\N	\N	\N	Ancestry	\N	Water Strider	Common	\N	\N
ea41c4f4-097a-44d8-bf5b-f66ca321ce84	Monkey Spirits	{}	Vanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire.	\N	/Feats.aspx?ID=4016	13	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
26621c62-ffbd-40bc-93d6-dd5a48ce5a8b	Nagaji Spell Expertise	{}	Your magical skill rivals that of accomplished naga spellcasters.	\N	/Feats.aspx?ID=3996	13	\N	Nagaji	\N	\N	\N	Ancestry	\N	Nagaji Spell Mysteries	Common	\N	\N
61baac33-c4d1-42eb-b705-2aecba2001e7	None Shall Know	{}	Even magical means have a hard time prying information from you.	\N	/Feats.aspx?ID=2842	13	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
508a7479-8d0a-4109-b6ea-e3c056e65933	One with Earth	{}	You've learned to harness your connection to the earth to travel through it.	\N	/Feats.aspx?ID=2575	13	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
460d507a-c2ca-47d1-ad42-8f45d126fc83	One with the Wild	{}	You naturally blend in with the wilderness, becoming camouflaged.	\N	/Feats.aspx?ID=7618	13	\N	\N	\N	\N	\N	\N	\N	Wilderness Born	Uncommon	\N	\N
2c11b0cd-6f54-4d22-888a-c97953aed236	Oni Rampage	{Hungerseed}	Nothing invigorates you more than your own freshly spilled blood.	reaction	/Feats.aspx?ID=6841	13	\N	\N	\N	\N	Trigger: You're reduced to less than half your maximum Hit Points by a creature within your reach.	\N	\N	\N	Common	\N	\N
845a134f-eb6e-4d8f-a0f9-a9156691c8cc	Pain is Temporary	{Concentrate,Reincarnated,"Universal Ancestry"}	Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation.	\N	/Feats.aspx?ID=5263	13	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
2e9e5a8e-3651-4f65-9264-e2a4cc076045	Palm-leaf Silhouette	{Exploration,Extradimensional,Occult}	You can make yourself as flat as a paper doll or shadow.	\N	/Feats.aspx?ID=6963	13	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b29781d2-be8f-4a66-8a66-314b44b21299	Phantom Charm	{Divine,Fortune,Minotaur}	You can harness the spiritual connection in your blood, allowing you to shift the negative threads of fate.	free	/Feats.aspx?ID=5379	13	\N	\N	\N	\N	Trigger: You attempt a check that would be subject to a misfortune effect.\r\n	\N	\N	Ghost Bull Minotaur heritage	Common	\N	\N
8a88de15-a6c1-4a81-8370-a529a3d170b2	Pit of Snakes	{Concentrate,Conjuration,Manipulate,Occult}	Mundane serpents obey your summons.	\N	/Feats.aspx?ID=3997	13	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
eb6eab85-3de1-4e4d-bddf-258a789f3667	Planar Sidestep	{Arcane,Ardande,Concentrate,Conjuration,Talos}	You shift your body briefly between planes, reducing the damage from your foe's attack.	reaction	/Feats.aspx?ID=3936	13	\N	Undine	\N	\N	Trigger: A creature hits you with a melee Strike.	Ancestry	\N	\N	Common	\N	\N
96794020-5dd5-4363-9d56-9c386ad4065d	Plane Hop	{Jotunborn,Teleportation}	The spaces between planes are obvious to you, and you can use them to move in unexpected ways.	\N	/Feats.aspx?ID=7787	13	\N	\N	\N	\N	\N	\N	\N	Plane-Stepping Dash	Common	\N	\N
f9a521ed-b7f9-4ddb-a3c1-00e6d306ba33	Ponpoko-pon!	{Primal,Sonic}	Whether it’s because you play especially vigorously or are simply off-key, the music of your belly drum can physically wound your foes.	\N	/Feats.aspx?ID=6945	13	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
64f83d10-2e03-4bb0-931c-e6f806ae1c7e	Primal Rampage	{}	You gain _unfettered movement_ and _mountain resilience_ as 4th-rank primal innate spells that you can cast once per day.	\N	/Feats.aspx?ID=5648	13	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
edfbc995-1388-41cc-98a7-fef10464aec7	Pummeling Whirlpool	{Concentrate,Manipulate,Merfolk,Primal,Water}	You draw water from the environs, swirling it into a rough torrent around you to punish your foes.	\N	/Feats.aspx?ID=5357	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
66588a4f-214f-4b8e-a9d9-80e0df821912	Purge Sins	{Healing}	You call on your celestial forebears to rid your body of all toxins and impurities.	\N	/Feats.aspx?ID=2295	13	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
74084f1d-37f3-4599-bd6b-ee473177b32b	Quick Spring	{}	Ishii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react.	\N	/Feats.aspx?ID=4151	13	\N	\N	\N	\N	\N	Skill	\N	Acrobat Dedication; Master in Acrobatics	Uncommon	\N	\N
2d21358b-93b6-4340-a550-663f15ae1aa0	Radiant Burst	{Fire,Incapacitation,Light,Visual}	Your skin glows with intensity.	\N	/Feats.aspx?ID=2562	13	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c79ffb43-5b9a-4cd9-90db-9a0b8e902e9a	Rapid Pheromone Recovery	{Athamaru}	Your supply of pheromones replenish very quickly.	\N	/Feats.aspx?ID=5292	13	\N	\N	\N	\N	\N	\N	\N	Emit Defensive Odor	Common	\N	\N
417840ca-1a4e-4048-8cff-b447e1a9ef37	Reanimating Spark	{}	The magic that animates you strains to keep you alive.	\N	/Feats.aspx?ID=3354	13	\N	Poppet	\N	\N	Trigger: You have the dying condition and are about to attempt a recovery check.	Ancestry	\N	\N	Common	\N	\N
5e580060-760f-4dfc-89b1-4e4f889dabfc	Redirect Attention	{}	Through your strong connection with your progenitor, you're able to redirect those attempting to spy on you.	\N	/Feats.aspx?ID=3805	13	\N	Reflection	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8b74e96c-2f95-4dbf-8760-95cc14355601	Rehydration	{Primal,Transmutation,Water}	You surround your body with a thin layer of water drawn from the moisture in the air.	\N	/Feats.aspx?ID=2312	13	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
23e3b859-0c0c-4727-89d8-d3b953ded585	Reimagine	{}	You can cast _dreaming potential_ as an innate occult spell.	\N	/Feats.aspx?ID=3979	13	\N	Kashrishi	\N	\N	\N	Ancestry	\N	Transcendent Realization	Common	\N	\N
aecee55a-12ec-4762-b136-6f2dd15590d8	Rejuvenating Embrace	{Sarangay}	You rejuvenate your spirit by taking your rest where Mother Earth embraces Father Moon.	\N	/Feats.aspx?ID=6926	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ca06728b-1b57-4410-8a78-7fa2d32dcb59	Resist Ruin	{}	Your duskwalker heritage allows you to extend protection against void energy.	\N	/Feats.aspx?ID=5758	13	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ebab8e3d-cde5-4dcc-b6b5-140ea516dd89	Resplendent Spellhorn	{}	Your magic continues to flourish.	\N	/Feats.aspx?ID=5628	13	\N	Kobold	\N	\N	\N	Ancestry	\N	Evolved Spellhorn	Common	\N	\N
01964eac-8159-4db2-924c-f6af7d0716cc	Revivification Protocol	{}	Your nanites are programmed to automatically revive you.	free	/Feats.aspx?ID=2475	13	\N	Android	\N	\N	Trigger: You have the dying condition and are about to attempt a recovery check.	Ancestry	\N	\N	Common	\N	\N
4b4cafcc-a0c2-455b-83a0-10debd4066fa	Scrutinizing Gaze	{}	Your family's traditions of defending against Geb's undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence.	\N	/Feats.aspx?ID=3291	13	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
9866713e-a07a-49d5-985e-9ad39bb419dc	Sea Witch	{Merfolk}	You've studied the waves, and they obey your will as extensions of your own fin.	\N	/Feats.aspx?ID=5358	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
17f72315-c8af-4d7f-86d1-3b10c3440b72	Secret Eyes	{}	You can call forth an invisible eye to let you peek on secrets.	\N	/Feats.aspx?ID=2843	13	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d392f6a8-ebe8-4102-8204-a939453bdb54	See the Unseen	{}	You notice things that others can't see at all.	\N	/Feats.aspx?ID=2815	13	\N	Goloma	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a629fcbe-4af8-4da7-83f0-544878b92b93	Shadow Pact	{}	Thousands of years ago, your ancestors made a pact with Zon-Kuthon.	\N	/Feats.aspx?ID=958	13	\N	Human	\N	\N	\N	Ancestry	\N	Nidalese ethnicity	Common	\N	\N
1abb8188-3f50-4140-a38a-444f2cca0903	Shadow's Assault	{}	Your shadow assaults your foes.	\N	/Feats.aspx?ID=2513	13	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4098b007-5349-4e03-ac1f-f553aded17ac	Shaitan Skin	{}	When in danger, you can harden the stone in your skin into armor, much like a shaitan.	\N	/Feats.aspx?ID=2576	13	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6d723c27-3be9-4215-8793-0d3007ddaa3e	Sharpened Senses	{"Awakened Animal"}	Your senses have become so sharp that you notice changes subconsciously.	free	/Feats.aspx?ID=5318	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b095f9da-2943-4ecf-af9d-ed64858315c3	Sheltering Jewel	{Sarangay}	Your head gem has accessed the power of the full moon through your determination to heal and protect your loved ones.	\N	/Feats.aspx?ID=6927	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
53aa54c1-4335-415b-9d40-f07c038de0fc	Shift the Little Ones	{Minotaur}	With your large size, you need to be careful around your smaller friends.	\N	/Feats.aspx?ID=5380	13	\N	\N	\N	\N	\N	\N	\N	Friendly Nudge; Expert in Athletics	Common	\N	\N
e2c7e79f-d38c-41b3-8ca0-ea31de61e276	Shinstabber	{}	As long as you're Small or smaller, you can end your movement in the same square as an ally of any size.	\N	/Feats.aspx?ID=5668	13	\N	Ratfolk	\N	\N	\N	Ancestry	\N	Overcrowd	Common	\N	\N
3202a927-3865-47a4-9c60-50be72dc0174	Shory Aerialist	{}	Unique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air.	\N	/Feats.aspx?ID=959	13	\N	Human	\N	\N	\N	Ancestry	\N	Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity; Shory Aeromancer or ability to cast _fly_	Common	\N	\N
6d8fc772-c007-49fe-af14-7cde23af0a7f	Skeletal Transformation	{}	You rearrange your bones into a bestial shape.	\N	/Feats.aspx?ID=3541	13	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7551757b-2062-4674-9409-695fdb66e9f7	Skeleton Commander	{}	You gain the ability to summon your own skeletal minions.	\N	/Feats.aspx?ID=3542	13	\N	Skeleton	\N	\N	\N	Ancestry	\N	Expert in Religion	Uncommon	\N	\N
5f63663f-1a13-4382-9462-bdc2c2c31d6b	Skirt the Light	{}	You can travel the border between the Material and Shadow Planes and even bring others along.	\N	/Feats.aspx?ID=2514	13	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
a8b57d27-2c18-4c43-8e40-3a684698b010	Skittering Sneak	{}	You squish, slink, and skitter from cover to cover with great speed and stealth.	\N	/Feats.aspx?ID=5669	13	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
01ae3961-1435-43c0-898f-ad897b178c33	Slay Giants Unseen	{}	In the darkness, your attacks can bring any red-faced giant to their knees.	\N	/Feats.aspx?ID=6964	13	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cfc23fc3-adf1-4c0d-9bd3-870d4af6b7cf	Slip Sideways	{Nephilim}	Like many fiends, you have the supernatural ability to teleport yourself to safety.	\N	/Feats.aspx?ID=4563	13	\N	\N	\N	\N	\N	\N	\N	Grimspawn, Pitborn, or Hellspawn, or another lineage feat associated with fiends or the Maelstrom	Common	\N	\N
65d6cd48-9e9e-4dd5-9a35-5b43561ac244	Smoothing Stomp	{Jotunborn,Manipulate,Occult}	You stomp and unleash a wave of the magic of creation in a 30-foot emanation that transforms non-magical difficult terrain and greater difficult terrain into normal terrain.	\N	/Feats.aspx?ID=7788	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f41f00fb-e905-4ea6-a656-8ab5421e6408	Spell Devourer	{}	You don’t just resist magic; you devour it.	\N	/Feats.aspx?ID=4528	13	\N	Orc	\N	\N	\N	Ancestry	\N	Pervasive Superstition	Common	\N	\N
531078ca-2a78-454b-abf8-c2b189be50ae	Spew Tentacles	{}	You can open your mouth to an immense size and spew forth an impossibly large field of tentacles.	\N	/Feats.aspx?ID=2531	13	\N	Fleshwarp	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
40481235-df85-4b0a-b988-5443c845112b	Spiritual Headhunter	{}	Your spirit coffin can temporarily detain the spirits of those you kill, allowing you to ask them one last question before they pass on.	\N	/Feats.aspx?ID=6572	13	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Spirit Coffin	Common	\N	\N
d75b707a-f62f-48e4-8d7c-54229854db57	Spiteful Rake	{}	Your instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes.	\N	/Feats.aspx?ID=2339	13	\N	Changeling	\N	\N	\N	Ancestry	\N	claw unarmed attack	Common	\N	\N
0c68a3bb-a465-4493-a8f3-fe215dbb7be5	Splendid Illusion	{}	You cover your surroundings in outlandish fantasy.	\N	/Feats.aspx?ID=6946	13	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
24c51ece-c3fd-4956-bb0c-7c1395beb330	Squirm Free	{}	You're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug.	reaction	/Feats.aspx?ID=3355	13	\N	Poppet	\N	\N	Trigger: A creature grabs, immobilizes, or restrains you.	Ancestry	\N	\N	Common	\N	\N
55e66d1c-c884-4d4d-a2e4-b6cc8b4e07f3	Steadfast Ally	{}	Your presence alone is enough to provide your allies with emotional support.	\N	/Feats.aspx?ID=1225	13	\N	Shoony	\N	\N	\N	Ancestry	\N	Loyal Empath	Common	\N	\N
bfd369c8-e69e-4ec9-ad22-753b8875673b	Stone Soul Siblings	{Reincarnated,"Universal Ancestry"}	Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders.	\N	/Feats.aspx?ID=5264	13	\N	\N	\N	\N	\N	\N	\N	Plant Soul Siblings	Rare	\N	\N
347ce449-7826-4b38-a758-85a3a2b155f9	Stronger Debilitating Venom	{}	Add one of the following to the debilitations from which you can choose when you Envenom.	\N	/Feats.aspx?ID=4033	13	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Debilitating Venom; Moderate Enhance Venom	Common	\N	\N
13363784-83cb-464c-9140-ed8eae56a32c	Stubborn Persistence	{}	Humans are renowned for their ability to persist through the most grueling of trials that would leave others ready to drop.	\N	/Feats.aspx?ID=4491	13	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
cac898b0-09aa-4c43-960e-8d65687705f0	Suli Amir	{}	You have power connected to the powerful jann amirs.	\N	/Feats.aspx?ID=2590	13	\N	Suli	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
d880885e-2dbd-4c89-94e9-95f7e4620223	Summon Air Elemental	{}	You have a connection to the Inner Spheres, allowing you to summon an elemental ally.	\N	/Feats.aspx?ID=2602	13	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
0cca80ae-bfb1-483e-b930-0511b68f80ae	Summon Celestial Kin	{}	You have a connection to the celestial realms, allowing you to summon a celestial ally.	\N	/Feats.aspx?ID=1364	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
03523784-76dd-4f93-914a-8fd8f675c259	Summon Earth Elemental	{}	You have a connection to the Inner Sphere, allowing you to summon an elemental ally.	\N	/Feats.aspx?ID=2577	13	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4b8cbfa6-4161-4223-8d5c-6b4041eedaab	Summon Fiendish Kin	{}	You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage.	\N	/Feats.aspx?ID=1394	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
35b65819-0321-476e-a196-a252531bab92	Summon Fire Elemental	{}	You can summon an elemental ally.	\N	/Feats.aspx?ID=2563	13	\N	Ifrit	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bdd3cc6a-dd5b-46d5-83e1-d05584c5f847	Summon Metal Elemental	{Talos}	You can summon an elemental ally.	\N	/Feats.aspx?ID=4331	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a90850f1-cc04-41a2-b23a-e8083cc51821	Summon Nephilim Kin	{Nephilim}	You have a connection to the Outer Planes, allowing you to summon a divine ally.	\N	/Feats.aspx?ID=4564	13	\N	\N	\N	\N	\N	\N	\N	any nephilim lineage feat	Common	\N	\N
39268e9b-967a-4ee9-aff7-f2274c3788de	Summon Water Elemental	{}	You can summon an elemental ally.	\N	/Feats.aspx?ID=2614	13	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1772e87a-f3a9-4603-be5a-ccad6d7939b7	Summon Wood Elemental	{Ardande}	Your connection to the Plane of Wood allows you to summon elemental allies.	\N	/Feats.aspx?ID=4321	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
cee09edd-2707-4118-94bd-8374e2adb81b	Swift Eel Mount	{Athamaru}	Your rapport with your eel lets you guide it to avoid dangers as it swims.	\N	/Feats.aspx?ID=5293	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
7aaf006b-570a-4922-a39e-ea18091b9b24	Synchronous Slither	{}	You’ve learned to travel at your ally’s rhythm and use their movement to adjust your own position.	reaction	/Feats.aspx?ID=6892	13	\N	Nagaji	\N	\N	Trigger: An ally within your reach leaves a square during a move action they're using and ends their movement adjacent to an enemy.	Ancestry	\N	\N	Common	\N	\N
b7fc2dad-c1cd-4fb5-9dbf-c010b738054e	Telluric Power	{}	You channel strength from the earth beneath your feet to pummel your enemies.	\N	/Feats.aspx?ID=4402	13	\N	Dwarf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
82c0e5ae-d0c6-48ee-861c-9d5b7638f016	Tempest Gaze	{Hungerseed}	Your third eye grows stronger and more powerful.	\N	/Feats.aspx?ID=6840	13	\N	\N	\N	\N	\N	\N	\N	Storming Gaze	Common	\N	\N
480da0bc-7de1-4f59-a946-97c74e5ed6b8	Threatening Pursuit	{Auditory,Minotaur}	You emit a terrifying growl and snort, stamping your hooves for all to hear so that they know that you hunt them.	\N	/Feats.aspx?ID=5381	13	\N	\N	\N	\N	\N	\N	\N	Expert in Intimidation; Expert in Stealth	Common	\N	\N
97af3d67-96d4-48b5-ac0f-c241f22e7e88	Thunder God's Fan	{}	Your fan unleashes the fury of the storm.	\N	/Feats.aspx?ID=5690	13	\N	Tengu	\N	\N	\N	Ancestry	\N	Tengu Feather Fan	Common	\N	\N
d85e9f9e-721e-4e58-aa88-c89a201ac8ee	Toppling Dance	{}	While sharing a creature's space using Dance Underfoot, your melee weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share.	\N	/Feats.aspx?ID=4472	13	\N	Halfling	\N	\N	\N	Ancestry	\N	Dance Underfoot	Common	\N	\N
d1596ae6-b88b-45fc-ba52-d4e15382300b	Trample (Centaur)	{Centaur}	You've trained to stampede right over smaller foes without causing yourself any harm.	\N	/Feats.aspx?ID=5340	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a902ee77-255f-4df7-82a4-17c06f857b1f	Treehealer	{Exploration,Healing,Primal}	You can undo the effect of demonic corruption in plants.	\N	/Feats.aspx?ID=7663	13	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
61e6d27c-31eb-45b3-80ea-94369e76b716	Truespeech	{}	It is paramount that you are understood and you understand others; language need not impede your message.	\N	/Feats.aspx?ID=2296	13	\N	Aasimar	\N	\N	\N	Ancestry	\N	Angelkin	Uncommon	\N	\N
660696af-d6d8-48d1-bc34-2403b5ee4a67	Tumbling Diversion	{}	Attempt to Tumble Through an opponent's space.	\N	/Feats.aspx?ID=5629	13	\N	Kobold	\N	\N	\N	Ancestry	\N	Expert in Acrobatics; Expert in Deception	Common	\N	\N
3c658c05-b122-4bc9-886e-a2a057da89e7	Unbound Freedom	{}	Your future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you.	\N	/Feats.aspx?ID=4017	13	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
bcb846d9-a5e0-4235-972a-1cde46786c4d	Unbreakable Resolve	{Fortune,Reincarnated,"Universal Ancestry"}	he experience of coming back after death has granted you a strong sense of resolve.	reaction	/Feats.aspx?ID=5265	13	\N	\N	\N	\N	Trigger: You fail a Will save	\N	\N	\N	Rare	\N	\N
8b38a70f-364c-4ffb-957e-5738dd9c2cbe	Unbreakable-er Goblin	{}	As hard as most unbreakable goblins are to break, you are that much harder to break.	\N	/Feats.aspx?ID=1011	13	\N	Goblin	\N	\N	\N	Ancestry	\N	Unbreakable Goblin heritage	Common	\N	\N
9ef0be5e-b2ac-48fb-83cf-76e9348a8ef8	Unfettered Growth	{}	By tapping into the limitless power of the Plane of Wood, you can experience sudden, dramatic growth for a short time.	\N	/Feats.aspx?ID=7619	13	\N	\N	\N	\N	\N	\N	\N	ardande or plant	Uncommon	\N	\N
5e98ac9f-ecd8-48f6-97da-46324e5689db	Universal Longevity	{}	You’ve perfected your ability to keep up with all the skills you’ve learned over your long life, so you’re almost never truly untrained at a skill.	\N	/Feats.aspx?ID=4420	13	\N	Elf	\N	\N	\N	Ancestry	\N	Expert Longevity	Common	\N	\N
3e99667b-500f-4474-ad42-b4ca37964c81	Unnerving Terror	{Auditory,Emotion,Fear,Mental,Yaoguai}	You let out a mighty howl, chant of death, or speak with eerie repetition that plants fear in others.	\N	/Feats.aspx?ID=7008	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d2d28c6c-71ad-43f8-83f3-83fb3d63f47e	Unrivaled Builder	{}	Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done.	\N	/Feats.aspx?ID=1226	13	\N	Shoony	\N	\N	\N	Ancestry	\N	Handy with Your Paws	Common	\N	\N
cce9ace8-0687-461d-a9ac-0c8c3cc89e84	Vanara Battle Clarity	{}	Your focus in combat is practically unshakable.	\N	/Feats.aspx?ID=4018	13	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fa2d9adf-cd8e-46db-b02e-4cdbeba2f557	Vanara Weapon Expertise	{}	Thanks to numerous joyous practice exercises, you've become an expert in vanara weapons.	\N	/Feats.aspx?ID=4019	13	\N	Vanara	\N	\N	\N	Ancestry	\N	Vanara Weapon Familiarity	Common	\N	\N
f9591227-025e-489a-adb0-e8e97cc399c6	Venom Purge	{}	You produce a specialized venom that burns out other toxins and impurities in your body.	\N	/Feats.aspx?ID=4034	13	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Trained in Medicine	Common	\N	\N
4a649a71-3b6f-4280-a4c1-408f9642e8d9	Very, Very Sneaky	{}	You can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to Hide or Sneak.	\N	/Feats.aspx?ID=4453	13	\N	Goblin	\N	\N	\N	Ancestry	\N	Very Sneaky	Common	\N	\N
66ae31ee-f0d8-4cea-a93d-fa06d32fd5e2	Vicious Snares	{}	You deal an additional 1d6 precision damage with damage snares you craft.	\N	/Feats.aspx?ID=5630	13	\N	Kobold	\N	\N	\N	Ancestry	\N	Snare Crafting; Expert in Crafting	Common	\N	\N
23a5b03e-46dc-4e23-b609-611a76700d0b	Violent Vines	{}	When angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage.	\N	/Feats.aspx?ID=3960	13	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
6b85b088-4906-44c9-a020-58000f2c7cd9	Vishkanya Weapon Expertise	{}	Extensive training has granted you an elegant control in the use of vishkanyan weapons.	\N	/Feats.aspx?ID=4035	13	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Vishkanya Weapon Familiarity	Common	\N	\N
49dc25fe-128e-4e1c-89e9-e9efdcbb150c	Wandering Heart	{}	While all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves.	\N	/Feats.aspx?ID=986	13	\N	Elf	\N	\N	\N	Ancestry	\N	Arctic Elf, Cavern Elf, Desert Elf, Woodland Elf, or any other elf heritage based on adapting to an environment	Common	\N	\N
bba3c712-b665-449f-b4b5-e47ff272d815	War Conditioning	{}	You have extensive training in remote environments, allowing you to move through these areas easily.	\N	/Feats.aspx?ID=5586	13	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
99809092-9464-4348-bea2-b62f8a0650ed	Warren Digger	{}	You've learned to put your sturdy claws to work digging through the earth.	\N	/Feats.aspx?ID=5670	13	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2124ec1f-ffbd-495a-96db-9f8c556d79cd	Water to Water	{Samsaran}	You allow your body to collapse into water, then reconstitute your corporeal form elsewhere.	\N	/Feats.aspx?ID=6909	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
1e3e1a92-9b47-4c1d-b27b-10080e671718	We March On	{}	You make sure that your allies push themselves while traveling.	\N	/Feats.aspx?ID=2377	13	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e6575806-ea08-475a-a33b-154cadea22f0	Webslinger	{}	Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency.	\N	/Feats.aspx?ID=2775	13	\N	Anadi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
eebdccdb-bc0e-4682-8203-27f2286b6d17	Wild-haired Fury	{Yaksha}	Your broken bones jut at odd angles, yet this pain only adds to your anger and prowess.	\N	/Feats.aspx?ID=6987	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2d8fefb2-acae-4483-aa8b-b560f87dac41	Wooden Mantle	{Ardande}	Your connection to the magic of the Plane of Wood allows you to call upon the power of plants and trees to protect yourself.	\N	/Feats.aspx?ID=4322	13	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f96c8619-00af-4da6-83eb-98e46088f4cb	A Miracle of Science!	{}	Once, you dreamed of creating life. Now you know that merely creating life lacks ambition.	\N	/Feats.aspx?ID=7481	14	\N	\N	\N	\N	\N	Archetype	\N	Behold My Creation!	Common	\N	\N
cbd00164-2d7a-4c56-9b06-f42d8f01c315	Absorb Spell	{}	You absorb a spell and store it in your body.	reaction	/Feats.aspx?ID=1138	14	\N	\N	\N	\N	Trigger: You critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast.	Archetype	\N	Spellmaster Dedication; spell repertoire or ability to prepare spells	Common	\N	\N
368228b2-90ed-4109-b8c8-921480712f19	Airborne Form	{Evolution}	Your eidolon can fly.	\N	/Feats.aspx?ID=2933	14	\N	\N	\N	Summoner	\N	Class	\N	Glider Form	Common	\N	\N
223de8b5-f3ec-4724-a289-b114a3d173c5	Aldori's Retort	{}	You can flow through combat reactions with graceful ease.	\N	/Feats.aspx?ID=7907	14	\N	\N	\N	\N	\N	Archetype	\N	Aldori Duelist Dedication	Common	\N	\N
b8e39e1e-6df3-423d-bdb3-af7448b01bee	Allegro	{}	You can quicken your allies with a fast-paced performance.	\N	/Feats.aspx?ID=4622	14	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
3cce8d0a-1024-4630-bc05-72f8d24c7e85	Alloy Flesh and Steel	{Impulse,Manipulate,Metal,Polymorph,Primal}	Elemental energy replaces every cell of your body with raw metal.	\N	/Feats.aspx?ID=4263	14	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
a4bba6aa-0356-4043-9072-65b6797b5e7f	Arcane Shroud	{Concentrate}	Your magic has a powerful aftereffect, briefly granting you a certain spell.	\N	/Feats.aspx?ID=2877	14	\N	\N	\N	Magus	\N	Class	\N	Arcane Cascade, Spellstrike	Common	\N	\N
ed6f60ba-a1b9-4589-83b1-fb1605045e7c	Armored Exercise	{}	You've spent time training in your armor alongside other agents from the Swords.	\N	/Feats.aspx?ID=2262	14	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication; trained in light, medium, or heavy armor	Common	\N	\N
ca4b41d8-2e84-4277-a5f3-8136f3cf2d83	Assume Earth's Mantle	{Earth,Impulse,Primal,Stance}	Enormous pieces of rock cluster around your body.	\N	/Feats.aspx?ID=4233	14	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
c40efc40-36f6-49af-a863-a7f8c0947291	Aura of Determination	{}	Your aura protects against powers that would twist the mind and body.	\N	/Feats.aspx?ID=5919	14	\N	\N	\N	Champion	\N	Class	\N	champion's aura	Common	\N	\N
595fa38e-22bf-439a-a70e-e7562478dfc4	Aura of Life	{}	Your aura protects against the power of the Void.	\N	/Feats.aspx?ID=5920	14	\N	\N	\N	Champion	\N	Class	\N	champion's aura	Common	\N	\N
5a5e8ad4-6daa-4138-9bf4-a0750badf281	Aura of Preservation	{}	Your aura protects against the twisting powers of aberrations.	\N	/Feats.aspx?ID=1687	14	\N	\N	\N	Champion	\N	Class	\N	Esoteric Oath	Common	\N	\N
e4c4c5f5-b900-4de1-bf00-6d2c257c33da	Aura of Righteousness	{}	Your righteous aura dampens evil's might and prevents the unholy from escaping you.	\N	/Feats.aspx?ID=5921	14	\N	\N	\N	Champion	\N	Class	\N	champion's aura, holy	Common	\N	\N
37bba9b9-86de-407c-bf6f-7cfc9a00d6a5	Aura of Vengeance	{}	When you call upon others to take retribution, you also guide their aim.	\N	/Feats.aspx?ID=252	14	\N	\N	\N	Champion	\N	Class	\N	exalt; Vengeful Oath	Common	\N	\N
5f87b3dd-f9ff-441b-96b5-26d592cd1b88	Awesome Blow	{Concentrate,Rage}	Your attacks are so powerful, they can flatten your opponents.	\N	/Feats.aspx?ID=5862	14	\N	\N	\N	Barbarian	\N	Class	\N	Knockback	Common	\N	\N
f91d031e-fa5b-46f5-96e9-eedb927ec7d4	Banish Falsehoods of Flesh	{Animist,Concentrate,Divine}	Your ability to manipulate supernatural energy allows you to deploy divine magic directly against a disguised enemy to reveal them as they truly are, or to cleanse an ally from an unwilling transformation.	\N	/Feats.aspx?ID=7144	14	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4a71d331-6adb-426f-bf63-9d21a488b1be	Barrier of Boreal Frost	{Cold,Impulse,Manipulate,Overflow,Primal,Water}	You form an intricate structure of ice, such as a wall of bricks made of packed snow or a screen of enormous icicles.	\N	/Feats.aspx?ID=4278	14	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
6cebec98-4fae-48ce-9941-5be55bab9936	Bizarre Transformation	{Manipulate,Metamagic}	The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool.	\N	/Feats.aspx?ID=3769	14	\N	\N	\N	Druid	\N	Class	\N	Wild Shape	Common	\N	\N
f50601f0-7871-46a7-ad19-ba62fb29a488	Blanket Defense	{Flourish,Guardian}	You become a bulwark against foes' attacks that target you and your allies.	\N	/Feats.aspx?ID=7873	14	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f612e585-92da-4879-8c43-76cdce0987d1	Blast Tackle	{}	You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot.	\N	/Feats.aspx?ID=3197	14	\N	\N	\N	Gunslinger	\N	Class	\N	way of the vanguard	Common	\N	\N
2feb2234-0959-44b3-926f-c140268bba82	Blood Ascendancy	{}	When you would benefit from a blood magic effect through Blood Rising, you can choose to benefit from two different blood magic effects you know.	\N	/Feats.aspx?ID=6115	14	\N	\N	\N	Sorcerer	\N	Class	\N	Blood Rising	Common	\N	\N
e61c258b-39de-4393-823f-559607b396e5	Bloody Denial	{Flourish,Guardian}	You strike a foe with force to prevent them from reacting.	\N	/Feats.aspx?ID=7874	14	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c19505ed-ebe7-4696-9c85-6d0cf8e72586	Body of Air	{Air,Impulse,Overflow,Polymorph,Primal}	Your gathered air consumes your body, leaving only a cloud of living vapor.	reaction	/Feats.aspx?ID=4218	14	\N	\N	\N	Kineticist	Trigger: An enemy you can observe targets you with an attack or other damaging effect.	Class	\N	\N	Common	\N	\N
d2ece004-e395-4321-bfb2-65f8361502e2	Bodysnatcher	{Divine,Polymorph,Transmutation}	Your secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance.	\N	/Feats.aspx?ID=3892	14	\N	\N	\N	\N	\N	Archetype	\N	Secret Eater	Rare	\N	\N
e99310dd-82c0-434b-a3ad-3176afb70b9b	Bombing Run	{}	Using your elevation and speed to your advantage, you deliver aerial payloads with greater force.	\N	/Feats.aspx?ID=5539	14	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
87a89afd-e61a-4a87-9a3d-4ef500e24c4a	Bonded Focus	{}	Your connection to your bonded item increases your focus pool.	\N	/Feats.aspx?ID=5045	14	\N	\N	\N	Wizard	\N	Class	\N	arcane bond	Common	\N	\N
e8aebc51-9f64-494c-9a35-a6af5e2b2595	Borrow Memories	{}	Knowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether.	\N	/Feats.aspx?ID=3814	14	\N	\N	\N	\N	\N	Archetype	\N	Alter Ego Dedication	Uncommon	\N	\N
27d855a6-bfa4-48a8-ad83-068ca39e8625	Cardinal Guardians	{Animist}	You focus your divine magic to allow your apparitions to work in concert using the magic from one to weaken an enemy against the power of the next.	\N	/Feats.aspx?ID=7145	14	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
95cea668-788b-4121-b618-32dd03751ef1	Channeling Block	{}	You pour divine energy into a desperate block.	\N	/Feats.aspx?ID=4686	14	\N	\N	\N	Cleric	\N	Class	\N	Shield Block	Common	\N	\N
7e4c4e42-fa6c-4208-9490-e77f78bd5f47	Cleansing Transformation	{}	You learn to cleanse bodily toxins alongside the transformations of your shape-changing magic.	\N	/Feats.aspx?ID=5406	14	\N	\N	\N	Druid	\N	Class	\N	Healing Transformation	Common	\N	\N
57b31cf0-d718-42ba-9c58-1715d8e001aa	Come at Me!	{}	You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active.	\N	/Feats.aspx?ID=3198	14	\N	\N	\N	Gunslinger	\N	Class	\N	Pistolero's Challenge	Common	\N	\N
2cd3c090-56e1-4bd3-aaa6-fdd9fa765977	Complete the Hero's Journey	{Exemplar,Healing,Transcendence}	As your divine spark travels through each of your ikons in turn, it gains power, culminating its journey when it enters your third ikon.	\N	/Feats.aspx?ID=7180	14	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b45d9239-75e2-49b4-9ca1-fb4d37db7c41	Peerless Form	{}	Your mastery over your body is perfect enough to hold back the ravages of time.	\N	/Feats.aspx?ID=6034	14	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
d3d32b87-f461-4460-9b86-faab12afe6c4	Concentrated Assault	{}	You and your spotter combine your efforts to bring down your target.	\N	/Feats.aspx?ID=3266	14	\N	\N	\N	\N	\N	Archetype	\N	Sniping Duo Dedication	Common	\N	\N
d6c00f01-49c6-4bf0-97d1-88705cbb2c89	Conscious Spell Specialization	{}	You become more adept with the spells that are always in your mind.	\N	/Feats.aspx?ID=3685	14	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
a168995b-0999-4f54-838f-2ecb10f76786	Consecrated Aura	{Abjuration,Aura,Positive}	Your body radiates positive energy, making your very presence disorienting to undead and encouraging them to move away from you.	\N	/Feats.aspx?ID=3465	14	\N	\N	\N	\N	\N	Archetype	\N	Hallowed Necromancer Dedication	Common	\N	\N
16841546-ed6d-448a-a051-815a36e1ad1c	Contact with the Enemy	{Commander}	You know that even the best-laid plans rarely survive contact with the enemy, and you have prepared your allies to adapt with a wide array of contingencies.	\N	/Feats.aspx?ID=7821	14	\N	\N	\N	\N	\N	\N	\N	Adaptive Stratagem	Common	\N	\N
b28c2ad0-3bf4-45fd-bcd2-9a502af1ac9f	Control Tower	{}	Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes.	\N	/Feats.aspx?ID=3125	14	\N	\N	\N	\N	\N	Archetype	\N	Overwatch Dedication; master in Perception	Common	\N	\N
ef7ff861-4cdc-4de3-8eb5-47c89c1bc67c	Cosmic Cocktail	{}	Using the liquors, vinegars, and fruits or herbs at your disposal, you spend 1 minute to create a cocktail with colors reminiscent of space and its stars.	\N	/Feats.aspx?ID=7059	14	\N	\N	\N	\N	\N	Archetype	\N	Wandering Chef Dedication	Common	\N	\N
1e30a5b7-0623-48ab-837b-8cd1f18fafc8	Costume Change	{}	Enough of your life has been spent performing that you’ve mastered the art of the quick change—especially when it comes to armor or invested items.	\N	/Feats.aspx?ID=7640	14	\N	\N	\N	\N	\N	Archetype	\N	Acrobat Dedication or Celebrity Dedication; Quick Disguise; Master in Performance	Uncommon	\N	\N
f818c6fb-8304-4e83-80d1-b55efde86162	Crimson Oath Devotion	{}	You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march.	\N	/Feats.aspx?ID=3595	14	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication; ability to cast focus spells	Common	\N	\N
7dae90ae-8017-4361-b110-466dae529f4c	Crusader's Masquerade	{Concentrate}	Your mask can hide you from the undead. 	\N	/Feats.aspx?ID=7758	14	\N	\N	\N	\N	\N	Skill	\N	Mask Familiar; Expert in Stealth	Common	\N	\N
60d2da72-f411-47bf-8314-874f3d73780b	Curse of the Saumen Kar	{Conjuration,Primal}	You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet.	\N	/Feats.aspx?ID=3418	14	\N	\N	\N	\N	\N	Archetype	\N	Frostbite Runes	Common	\N	\N
6215751f-4a06-43a0-a4f5-714596ee09fd	Dance of Thunder	{Concentrate}	Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death.	\N	/Feats.aspx?ID=3199	14	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
b68ee788-0488-44d5-a0d8-ffd77749664d	Death Rattle	{Concentrate,Magical}	When the time comes for your horde to be returned to its temporary rest, its departure carries those nearby closer to death.	\N	/Feats.aspx?ID=7974	14	\N	\N	\N	\N	\N	Archetype	\N	Necrologist Dedication	Common	\N	\N
029b19c7-3a14-4dc7-a8e2-2db02899eac2	Death's Door	{}	You continue to fight when others would fall.	reaction	/Feats.aspx?ID=1142	14	\N	\N	\N	\N	Trigger: You take damage that would reduce you to 0 Hit Points.	Archetype	\N	Swordmaster Dedication	Common	\N	\N
a2b0c519-bed5-4605-8b9d-0ec7992aedcd	Deep Roots	{}	Your mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course.	\N	/Feats.aspx?ID=3686	14	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
57141e22-4a87-4eef-9a69-9cb48022695b	Defensive Roll	{}	Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious.	free	/Feats.aspx?ID=4975	14	\N	\N	\N	Rogue	Trigger: A physical attack would reduce you to 0 Hit Points	Class	\N	\N	Common	\N	\N
146e902c-eced-40ed-82dc-6840a743dfea	Deity's Protection	{}	When you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection.	\N	/Feats.aspx?ID=4687	14	\N	\N	\N	Cleric	\N	Class	\N	Advanced Domain	Common	\N	\N
1297c3b0-3f17-4f10-9c59-8a0d32fcf60c	Desperate Finisher	{Press}	You throw everything you have into one last, reckless press.	reaction	/Feats.aspx?ID=4840	14	\N	\N	\N	Fighter	Trigger: You complete the last action on your turn, and your turn has not ended yet	Class	\N	\N	Common	\N	\N
2f1a6445-45ff-4772-ae43-bbcdec60e6af	Desperate Resuscitation	{Commander,Healing,Manipulate}	You can use your training in combat medicine to revive the recently deceased.	\N	/Feats.aspx?ID=7822	14	\N	\N	\N	\N	\N	\N	\N	Officer's Medical Training; Master in Medicine	Common	\N	\N
99004436-f5fe-4c5a-8f4b-e7df5c86613f	Destined Victory	{Exemplar,Ikon}	You demand a battle against your chosen enemy.	\N	/Feats.aspx?ID=7181	14	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ec9f2b6d-d2cd-431d-be59-8e2828ef1615	Determination	{Concentrate}	Your training allows you to shrug off your foes’ spells and conditions when the need is dire.	\N	/Feats.aspx?ID=4841	14	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
c45cf0ea-59d7-4b9c-bf0d-f54ae3e0da4b	Disruptive Blur	{}	You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity.	\N	/Feats.aspx?ID=3200	14	\N	\N	\N	Gunslinger	\N	Class	\N	way of the drifter	Common	\N	\N
81f9a89f-1855-4337-b900-a23a136f5013	Divine Reflexes	{}	You gain an additional reaction that you can use only for your champion's reaction.	\N	/Feats.aspx?ID=5922	14	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
87ea07c3-202c-4790-838d-dc1a4e5de662	Domain Embodiment	{}	Your deity contains multitudes, and you can express any aspect of them you desire.	\N	/Feats.aspx?ID=7529	14	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
b907815b-c5d8-4e04-908e-2d9fb9a1b957	Dormant Eruption	{Aftermath,Fire}	A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body.	\N	/Feats.aspx?ID=3757	14	\N	\N	\N	\N	\N	\N	\N	You've been brought to 0 Hit Points by an enemy that has the fire trait or an enemy's ability that has the fire trait.	Rare	\N	\N
856af1aa-4145-4181-98ae-cede28774b86	Double Poison	{}	You can apply two different infused injury poisons to the same weapon, though not to a piece of ammunition.	\N	/Feats.aspx?ID=5794	14	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
f757ca69-125d-4026-896c-cc7910bf7173	Dragon's Journey	{Air,Flourish,Move}	Your movements are like that of a dragon weaving a serpentine path between your enemies and allies.	\N	/Feats.aspx?ID=7052	14	\N	\N	\N	\N	\N	Archetype	\N	Fan Dancer Dedication	Common	\N	\N
999ceab9-1dad-4c70-8238-0d39910e24f1	Drain Soul Cage	{}	You make your _soul cage_ into your bonded item, allowing you to harness its abundant magical energy.	\N	/Feats.aspx?ID=3514	14	\N	\N	\N	\N	\N	Archetype	\N	Lich Dedication; Drain Bonded Item, spellbook	Common	\N	\N
d8cdff48-dab2-4bb2-a633-9403470e87c3	Dream Logic	{Enchantment,Mental,Occult}	You can transmit a sense of dreamy nonchalance.	\N	/Feats.aspx?ID=3880	14	\N	\N	\N	\N	\N	Archetype	\N	Sleepwalker Dedication	Common	\N	\N
d71f2cfc-e3cc-4037-a708-6d7fd2e45094	Dual Onslaught	{}	When you lash out with both weapons, you leave no room for the target to escape your attack.	\N	/Feats.aspx?ID=6312	14	\N	\N	\N	\N	\N	Archetype	\N	Dual-Weapon Warrior Dedication	Common	\N	\N
2aa0091a-a557-434d-8c57-12b71de8662f	Earworm	{Exploration}	By endlessly repeating a motif, you implant a memorable song that repeats over and over again in your allies’ heads, preparing them to respond to it later.	\N	/Feats.aspx?ID=4623	14	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
ce399bf6-f06f-4331-844a-5a90aa9e22dd	Ebb and Flow	{Concentrate,Spellshape}	You can pull forth both vitality and the void simultaneously to harm your enemies and heal your allies.	\N	/Feats.aspx?ID=4688	14	\N	\N	\N	Cleric	\N	Class	\N	Versatile Font	Common	\N	\N
ebd8b430-cb63-4434-81f3-3fcac29b4583	Effortless Captivation	{Metamagic}	You maintain your innate enchantments and illusions with hardly a thought.	free	/Feats.aspx?ID=3365	14	\N	\N	\N	\N	Trigger: Your turn begins.	Archetype	\N	Captivator Dedication	Common	\N	\N
674cb8c8-87d7-4e42-92c0-7466076055c2	Enshroud Soul Cage	{}	You wreathe your _soul cage_ in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies.	\N	/Feats.aspx?ID=3515	14	\N	\N	\N	\N	\N	Archetype	\N	Lich Dedication	Common	\N	\N
f794b39a-f617-4271-a29d-fa31d804127d	Enterprising Ritualist	{}	Elegant and expensive components are no replacement for your skill and practice atritual casting.	\N	/Feats.aspx?ID=6393	14	\N	\N	\N	\N	\N	Archetype	\N	Ritualist Dedication	Common	\N	\N
39518e01-d65c-49b0-8aa2-d80b61f1eb88	Entities from Afar	{}	You can call in aberrations to fight for you or to answer questions.	\N	/Feats.aspx?ID=2667	14	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
86cd75ba-ee98-42f7-953e-a972f752559e	Esoteric Reflexes	{}	Your bond to your implements is so strong that you can use their reactive abilities almost by instinct.	\N	/Feats.aspx?ID=3724	14	\N	\N	\N	Thaumaturge	\N	Class	\N	an implement that grants a reaction	Common	\N	\N
a5064c80-d5fa-4579-ada8-313759a30d3e	Exalted Greatness	{}	You improve your exalted reaction with the benefit listed for your cause.	\N	/Feats.aspx?ID=7524	14	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
fe332a90-24c1-47ac-bf1e-e022d682f238	Exceptional Follower	{}	Your followers' abilities have soared to new heights.	\N	/Feats.aspx?ID=8002	14	\N	\N	\N	\N	\N	Archetype	\N	Veteran Follower	Common	\N	\N
20df990e-0012-4ca4-a722-7e208751b0e0	Execution	{Vigilante}	You swing wide, attempting to behead your condemned foe.	\N	/Feats.aspx?ID=3338	14	\N	\N	\N	\N	\N	Archetype	\N	Harsh Judgment; Vigilante Dedication; member of the Gray Gardeners	Common	\N	\N
6a5cc5d2-3876-4a81-82fa-bd12fdfe5854	Expanded Swarm	{}	Your hive has grown to the point where it is difficult to keep your swarm contained within your body.	\N	/Feats.aspx?ID=5473	14	\N	\N	\N	\N	\N	Archetype	\N	Swarmkeeper Dedication	Common	\N	\N
fd6f64ed-aee8-43f6-b502-247aef945ac2	Explosive Death Drop	{Fire}	You lift your enemy into the air before bringing them crashing down with a fiery detonation.	\N	/Feats.aspx?ID=2271	14	\N	\N	\N	Monk	\N	Class	\N	Blazing Talon Surge	Common	\N	\N
1bed0c07-7f48-4887-adb8-e8a3d7ab8038	Explosive Maneuver	{}	Thanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver.	\N	/Feats.aspx?ID=3078	14	\N	\N	\N	Inventor	\N	Class	\N	weapon innovation	Common	\N	\N
a9fc55ca-efc1-4433-b434-3ea137112a47	Fast Channel	{}	Divine power is always at your fingertips, swiftly responding to your call.	\N	/Feats.aspx?ID=4689	14	\N	\N	\N	Cleric	\N	Class	\N	harmful font or healing font	Common	\N	\N
c8379ee2-2946-46e7-9855-a56884df5cb1	Fear of God	{Divine}	You embed a divine fear into the triggering foe that lasts for 10 minutes.	free	/Feats.aspx?ID=7530	14	\N	\N	\N	\N	Trigger: You successfully Demoralize an enemy.	Skill	\N	Mortal Herald Dedication; Expert in Intimidation	Common	\N	\N
267c9c20-0e8f-46e1-9355-da1053c5ce03	Fit for the Role	{}	Not only are you a flamboyant performer, but you’ve mastered an occult secret that allows you to outfit yourself and your companions with magical visages.	\N	/Feats.aspx?ID=7641	14	\N	\N	\N	\N	\N	Archetype	\N	Acrobat Dedication or Dandy Dedication	Uncommon	\N	\N
842bd33f-51aa-4b75-9a60-e5e02005b683	Flamboyant Leap	{}	You stylishly leap and deliver a powerful finisher.	\N	/Feats.aspx?ID=6172	14	\N	\N	\N	Swashbuckler	\N	Class	\N	Flamboyant Athlete	Common	\N	\N
0fcaf07d-0b8b-4835-ad1e-94955fc4e26d	Forceful Shot	{Attack,Press}	Your ranged attacks push your foes away from your allies.	\N	/Feats.aspx?ID=2263	14	\N	\N	\N	\N	\N	Archetype	\N	Swordmaster Dedication	Common	\N	\N
f6108ab3-4b12-46b1-85e3-cefe20e8570e	Forestall Curse	{Concentrate}	You've learned to hold back your curse.	free	/Feats.aspx?ID=6077	14	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
eda0d2c6-02ae-4b56-b038-fd5f91b03b8e	Form Lock	{Attack}	Your ability to control your own qi empowers you to pressure other creatures into resuming their true forms.	\N	/Feats.aspx?ID=6031	14	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
689cb6fb-b741-4758-87e5-269390368fbd	Giant's Lunge	{Concentrate,Rage}	You extend your body and prepare to attack foes outside your normal reach.	\N	/Feats.aspx?ID=5863	14	\N	\N	\N	Barbarian	\N	Class	\N	Giant instinct	Common	\N	\N
d3aa0f4f-be02-4a24-a173-b1bca718a0ba	Grand Talisman Esoterica	{}	You've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item.	\N	/Feats.aspx?ID=3725	14	\N	\N	\N	Thaumaturge	\N	Class	\N	Talisman Esoterica	Common	\N	\N
629a3370-d941-46f5-9b59-e496a5d18da5	Graveshift	{Conjuration,Divine,Teleportation}	The maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the Material Plane.	\N	/Feats.aspx?ID=3893	14	\N	\N	\N	\N	\N	Archetype	\N	Secret Eater	Rare	\N	\N
136372df-f951-4d96-8c3f-e9d9df64509c	Greater Interpose	{}	Your divine grace empowers you to avoid hits when you otherwise could not.	\N	/Feats.aspx?ID=1688	14	\N	\N	\N	Champion	\N	Class	\N	Sacrifice Armor	Common	\N	\N
fe5c4816-a7b3-448e-ae53-8d1aeca4ca5b	Greater Merciful Elixir	{}	Your additives contain panaceas that can remedy a plethora of maladies.	\N	/Feats.aspx?ID=117	14	\N	\N	\N	Alchemist	\N	Class	\N	Merciful Elixir	Common	\N	\N
cb86ad77-40bb-4493-84c5-c3ebdc8ad2e8	Guiding Finish	{Press}	Using your weapon as a lever, you force your opponent to end up right where you want them.	\N	/Feats.aspx?ID=4842	14	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
b59c1047-3773-461b-b20e-93dc2c1e1330	Guiding Riposte	{}	By shifting your weight and angling your weapon, you guide your opponent to a more favorable position.	\N	/Feats.aspx?ID=4843	14	\N	\N	\N	Fighter	\N	Class	\N	Dueling Riposte	Common	\N	\N
e061d7ba-71ef-4213-9e01-59c4e293d06c	Halcyon Spellcasting Adept	{}	You refine your halcyon magic.	\N	/Feats.aspx?ID=1122	14	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Spellcasting Initiate; master in either Arcana or Nature, expert in the other	Common	\N	\N
fedb757b-ffe9-4de1-9863-578602398852	Hammer Quake	{Flourish}	You smash the ground with your weapon, knocking nearby creatures to the ground.	\N	/Feats.aspx?ID=6371	14	\N	\N	\N	\N	\N	Archetype	\N	Mauler Dedication	Common	\N	\N
f2e0476e-3085-4c3d-8fe8-9956d3fed8f0	Hand of the Lich	{}	Negative energy intensifies your undead form and makes your very touch the antithesis of life.	\N	/Feats.aspx?ID=3516	14	\N	\N	\N	\N	\N	Archetype	\N	Lich Dedication	Common	\N	\N
01112687-5efe-438e-b968-20031afec208	Hasted Assault	{}	You can speed yourself up to move and attack more swiftly.	\N	/Feats.aspx?ID=2878	14	\N	\N	\N	Magus	\N	Class	\N	focus pool	Common	\N	\N
dcd06df0-f3fc-4332-9f24-723eccbe94ee	Headshot	{Concentrate}	You attempt to finish your target with a final, well-placed shot.	\N	/Feats.aspx?ID=3201	14	\N	\N	\N	Gunslinger	\N	Class	\N	way of the sniper	Common	\N	\N
c5d58482-259c-4abd-9a35-b7a63c85628e	Herald's Weapon	{Divine}	Your weapon becomes a wrathful instrument of your deity’s power.	\N	/Feats.aspx?ID=7532	14	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
2c3127b7-11f3-41f0-a117-d40c973bb2be	Homing Shot	{Magical}	Your shots zip around corners and fly at impossible angles to reach your target.	\N	/Feats.aspx?ID=6324	14	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Archer Dedication	Common	\N	\N
105b999b-1979-40e4-aa4d-98a608f0fec7	Immediate Rebuke	{}	You can use Reactive Strike when a creature within your reach Strikes one of your allies.	\N	/Feats.aspx?ID=7676	14	\N	\N	\N	\N	\N	Archetype	\N	Commitment to Justice; Reactive Strike	Common	\N	\N
8234bd14-5c30-483b-b296-8182b711fab3	Impaling Thrust	{Rage}	You impale your enemy and hold it in place with your weapon, and leave it bleeding when it gets free.	\N	/Feats.aspx?ID=5864	14	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
4f015565-0488-453e-bddb-2998910dd97d	Impossible Riposte	{}	Your ripostes can deflect attacks back at their source.	\N	/Feats.aspx?ID=6173	14	\N	\N	\N	Swashbuckler	\N	Class	\N	Opportune Riposte	Common	\N	\N
5186b354-95f9-4e7a-8641-5946e7fa3d92	Improved Hijack Undead	{}	Undead creatures find it all but impossible to resist your commands.	\N	/Feats.aspx?ID=3651	14	\N	\N	\N	\N	\N	Archetype	\N	Clockwork Reanimator Dedication; Hijack Undead	Common	\N	\N
2caf4273-c769-403e-a4fc-efd33eebd166	Improved Twin Riposte (Fighter)	{}	Your weapons are a blur, blocking and biting at your foes.	\N	/Feats.aspx?ID=4844	14	\N	\N	\N	Fighter	\N	Class	\N	Twin Riposte	Common	\N	\N
74f43d0a-5e6d-49ad-a242-d08cf6b90f6c	In the Horde's Grip	{Concentrate,Flourish}	When your skeletons and zombies attack, their skeletal claws and rotting hands clutch and tear flesh.	\N	/Feats.aspx?ID=7975	14	\N	\N	\N	\N	\N	Archetype	\N	Grasping Corpses	Common	\N	\N
6928d5ad-b17c-4e29-ae67-64d0b191835f	Incredible Recollection	{}	You can sift through knowledge locked within your mind at an incredible pace.	\N	/Feats.aspx?ID=2668	14	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Researcher Dedication	Common	\N	\N
edb04c75-f036-4166-953a-06561682bd50	Induce Imbalance	{Flourish}	Your blows can disrupt the delicate balance of elemental energies that keep a body in good health.	\N	/Feats.aspx?ID=7013	14	\N	\N	\N	\N	\N	Archetype	\N	Five-breath Vanguard Dedication	Common	\N	\N
6d7bc26c-5d70-49dc-beb3-4080464d5752	Infinite Blades Celestial Arrow	{Exemplar,Ikon}	Each shot you launch multiplies itself with spiritual blades, rings, and other missiles that shower upon your foes.	\N	/Feats.aspx?ID=7182	14	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
61ea92aa-1858-49cf-9aa8-a1278db42227	Innocent Butterfly	{}	You know how to alter the perceptions of others.	\N	/Feats.aspx?ID=2709	14	\N	\N	\N	\N	\N	Archetype	\N	Butterfly Blade Dedication	Common	\N	\N
98342300-d8ae-45b7-abda-2f6179f23b20	Instant Opening	{Concentrate}	You distract your opponent with a few choice words or a rude gesture.	\N	/Feats.aspx?ID=4976	14	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
858a500d-89a4-478e-8840-75b0957ae2fe	Instinctual Interception	{}	You react to movement with hardly a thought, seeming constantly poised to spring.	\N	/Feats.aspx?ID=3585	14	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant; Interrupt Charge	Common	\N	\N
3bb96bc9-5d0f-498c-b759-79653ffb6d79	Interweave Dispel	{Spellshape}	You weave dispelling energy into a spell.	\N	/Feats.aspx?ID=6116	14	\N	\N	\N	Sorcerer	\N	Class	\N	_dispel magic_ in your spell repertoire	Common	\N	\N
955925b5-92ff-416c-8da0-bfbf69b752a2	Iron Lung	{}	Your lungs are infused with the resilience of iron.	\N	/Feats.aspx?ID=1231	14	\N	\N	\N	\N	\N	Archetype	\N	Golem Grafter Dedication	Common	\N	\N
6450da2b-89f9-45d9-8ecb-339599b92ce4	Ironblood Surge	{}	You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact.	\N	/Feats.aspx?ID=6032	14	\N	\N	\N	Monk	\N	Class	\N	Ironblood Stance	Common	\N	\N
6e1fdff6-692b-4d42-a954-e609f70a88a0	It Was Me All Along!	{Fortune,Mental}	You discard a disguise and dramatically reveal your true identity, catching your foes off guard.	\N	/Feats.aspx?ID=4152	14	\N	\N	\N	\N	\N	Archetype	\N	Alter Ego Dedication or Vigilante Dedication	Uncommon	\N	\N
270d4f15-17c1-4ba9-98f9-196a15fdf97d	It's Not Over	{}	In the world of drama, the finale of any performance doesn’t have to be the end, and for you, this now extends to life itself.	reaction	/Feats.aspx?ID=7642	14	\N	\N	\N	\N	Trigger: You’re reduced to 0 Hit Points	Archetype	\N	Celebrity Dedication or Gladiator Dedication	Uncommon	\N	\N
d8190043-803c-498b-ae70-7156935564e5	Keep up the Good Fight	{Guardian}	Your commitment to protecting others keeps you going, even  against insurmountable odds.	reaction	/Feats.aspx?ID=7875	14	\N	\N	\N	\N	Trigger: An enemy reduces you to 0 Hit Points but doesn't kill you.	\N	\N	\N	Common	\N	\N
fc127db0-013f-4208-bdb2-251065e880e5	Lasting Armament	{}	When you sanctify a weapon, it remains sanctified for an extended period.	\N	/Feats.aspx?ID=4690	14	\N	\N	\N	Cleric	\N	Class	\N	Sanctify Armament	Common	\N	\N
3119cf65-29f4-4186-b552-47a38fb74746	Leave An Opening	{}	When you hit hard enough, you leave an opening so your ally can jump in on the action.	\N	/Feats.aspx?ID=4977	14	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
f155a136-83ee-47ac-8cde-c985fa30d880	Lesson of the Hurricane's Might	{}	You and your student enact a graceful dance of battle.	\N	/Feats.aspx?ID=7955	14	\N	\N	\N	\N	\N	Archetype	\N	Lesson of the Circling Gale	Common	\N	\N
016417e3-40db-4beb-b1e9-74817bfda26f	Lighter than Air	{Divine}	Your mysterious steps become even lighter, transcending the mortal world altogether.	\N	/Feats.aspx?ID=6078	14	\N	\N	\N	Oracle	\N	Class	\N	Water Walker	Common	\N	\N
3dbe1b47-74d8-42f4-becb-1d6b17d42dc3	Litany of Depravity	{}	You undercut your enemy's vain moralism, opening their heart to evil.	\N	/Feats.aspx?ID=1689	14	\N	\N	\N	Champion	\N	Class	\N	tenets of evil	Uncommon	\N	\N
433810c1-0934-4405-acae-fbf761047765	Litany of Righteousness	{}	You call upon righteousness to expose an evil foe’s weakness.	\N	/Feats.aspx?ID=254	14	\N	\N	\N	Champion	\N	Class	\N	tenets of good	Common	\N	\N
7d4b8949-b8c6-4f57-8952-6bf268921d8b	Lonely Army	{}	You move and attack with deadly silence, unbelievable speed, and unlimited ferocity.	\N	/Feats.aspx?ID=7940	14	\N	\N	\N	\N	\N	Archetype	\N	Guerrilla Dedication	Common	\N	\N
d77d7d20-d02a-466d-8962-11675ac6c474	Mask of The 15th step	{}	You have ascended to the 15th Step and stand among the greatest of Razmir’s priests.	\N	/Feats.aspx?ID=7569	14	\N	\N	\N	\N	\N	Archetype	\N	Razmiran Priest Dedication; Master in Crafting	Common	\N	\N
24d9d8e6-fc53-44fa-bb2f-170f77b66b98	Master Merchant	{}	Kalistrade teaches that setbacks are only temporary and that perseverance is a treasured virtue.	\N	/Feats.aspx?ID=7687	14	\N	\N	\N	\N	\N	Skill	\N	Prophet of Kalistrade Dedication	Common	\N	\N
514ef56b-1282-43cc-8c43-2685f334283c	Meditate on This!	{Concentrate,Emotion,Incapacitation,Mental,Rage}	You meditate to alter your qi, coloring it with your resentment and anger.	\N	/Feats.aspx?ID=7072	14	\N	\N	\N	Barbarian	\N	Class	\N	Trained in Medicine or Tian Xia Lore	Uncommon	\N	\N
ae860ffd-c0d1-4dee-a24d-b5789a47e387	Mist Escape	{}	As you fall, your body reacts to defend itself.	free	/Feats.aspx?ID=3555	14	\N	\N	\N	\N	Trigger: You are reduced to 0 HP.	Archetype	\N	Turn to Mist; Coffin Bound	Common	\N	\N
52aa2700-e1b6-40f1-bb85-e65403f31222	Mortal Ascension	{}	Your power uplifts you, breaking the bonds between you and the ground.	\N	/Feats.aspx?ID=7533	14	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
c230eb0f-6dbe-4a59-b0a4-6c908272b975	Mountain Quake	{}	You stomp, shaking the earth beneath you.	\N	/Feats.aspx?ID=6033	14	\N	\N	\N	Monk	\N	Class	\N	Mountain Stronghold	Common	\N	\N
4cd15f28-a314-413b-9265-be13aeb54994	Murderer's Circle	{}	Circle your foe while you beat on them.	\N	/Feats.aspx?ID=2214	14	\N	\N	\N	\N	\N	Archetype	\N	Provocator Dedication	Common	\N	\N
5c0fe2f7-d3e9-4df9-84be-0ceac1e0e3fb	Musical Summons	{}	Your studies have given you a deeper understanding of animals and beasts, allowing you to call them to your side as you cast your spell.	\N	/Feats.aspx?ID=5421	14	\N	\N	\N	Bard	\N	Class	\N	zoophonia muse	Common	\N	\N
70f10c5c-b331-468f-9776-f8222a786a3b	Mutant Innervation	{}	Basic mutagens that affect your mind and thoughts can make you communicate telepathically, protect you from being detected, or let you communicate with anyone.	\N	/Feats.aspx?ID=5795	14	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
7697ffb5-3681-489f-b137-66fb91b39a9c	Mysterious Repertoire	{}	Your mystery holds unknowable depths of magic not always associated with the divine.	\N	/Feats.aspx?ID=6079	14	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
aa8cfe4a-b500-40ea-93ee-558969ed9611	Night's Warning	{Concentrate,Occult}	Portents written in the night sky show you how to avoid an attack.	reaction	/Feats.aspx?ID=4073	14	\N	\N	\N	\N	Trigger: A creature targets you with an attack and you can see the attacker.	Archetype	\N	Oatia Skysage Dedication	Common	\N	\N
8851a33a-42df-4427-bc26-0bf970fdc393	Nourishing Gate	{}	You can sustain yourself on a single drop of elemental dew or the slightest spark from the Plane of Fire.	\N	/Feats.aspx?ID=4200	14	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
985f5716-8112-45fa-ad90-31d0c705f936	Of Lions and Wyrms	{}	You starred in a war drama depicting First Emperor Taldaris’s battles against the Grogrisant, a massive six- eyed lion, and Verksaris the Kingeater, a mighty dragon.	\N	/Feats.aspx?ID=7464	14	\N	\N	\N	\N	\N	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
e4bdb538-8f09-463e-b98e-47c658055a15	Only My Doom May Claim Me	{}	The power of your legend, fueled by your legendary deeds, resists any weapon that is not tied to your curse.	\N	/Feats.aspx?ID=7266	14	\N	\N	\N	\N	\N	Archetype	\N	Warrior Of Legend Dedication	Common	\N	\N
98c1dacc-c9e1-46e8-82c9-9976efe87114	Opening Stance	{Guardian}	At the first sign of trouble, often before you consciously realize the danger, you drop into a stance with a mere thought.	free	/Feats.aspx?ID=7876	14	\N	\N	\N	\N	Trigger: You roll initiative.	\N	\N	\N	Common	\N	\N
ae93b0f8-b9ae-482d-a6ac-42b45cb12405	Opening Stance (Fighter)	{}	At the first sign of trouble, often before you consciously realize the danger, you drop into a stance with a mere thought.	free	/Feats.aspx?ID=4845	14	\N	\N	\N	Fighter	Trigger: You roll initiative	Class	\N	\N	Common	\N	\N
471174aa-1343-4449-aaf1-733453a63098	Orchard's Endurance	{Impulse,Plant,Primal,Stance,Wood}	Patches of bark appear on the skin of you and your nearby allies.	\N	/Feats.aspx?ID=4293	14	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
ee293d71-5c01-456e-bf61-7822e0c656bf	Pact of Eldritch Eyes	{Divination,Occult}	You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights.	\N	/Feats.aspx?ID=3828	14	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
5d6c7e71-eb36-467e-ae06-acd8ba1d66c5	Pact of the Death Hunter	{Divine}	You’ve sworn a pact with a psychopomp bent on the destruction of all undeath.	\N	/Feats.aspx?ID=7451	14	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
84d57396-4b77-4043-a3c4-13687bd6e081	Pact of the Fey Paths	{Primal}	You’ve sworn a pact with a powerful fey creature that longs to see the wonders of the Universe.	\N	/Feats.aspx?ID=7452	14	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
34a434f3-f4d2-403f-a437-c56b75cad3a6	Paragon Companion	{}	Your construct companion has reached the pinnacle of form and function.	\N	/Feats.aspx?ID=3079	14	\N	\N	\N	Inventor	\N	Class	\N	Incredible Construct Companion	Common	\N	\N
4d0d45ec-f634-41d7-8a5f-aec15530d043	Paragon Reanimated Companion	{}	You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before.	\N	/Feats.aspx?ID=3652	14	\N	\N	\N	\N	\N	Archetype	\N	Incredible Reanimated Companion	Common	\N	\N
4f171fbb-e32f-4eca-98e0-48a3dfda1a2c	Path of Iron	{Flourish}	With a burst of effort and speed, you weave a nimble path through your many enemies, striking each in turn as you move past them.	\N	/Feats.aspx?ID=6367	14	\N	\N	\N	\N	\N	Archetype	\N	Martial Artist Dedication	Common	\N	\N
5a57e90a-4527-4b69-aa20-1c0ea8cdc2da	Patron’s Presence	{}	Your patron can direct its attention through your familiar, and its mere presence becomes an ominous weight on the minds of other beings to distract them and blot out their magic.	\N	/Feats.aspx?ID=5015	14	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
aa80b5ba-3145-4fb0-aeda-866732a836cf	Peculiar Anatomy	{}	Your circulatory system contains viscous protoplasmic fluid instead of ordinary blood.	\N	/Feats.aspx?ID=2192	14	\N	\N	\N	\N	\N	Archetype	\N	Disturbing Defense	Common	\N	\N
60fe9a42-d818-4402-abaf-67d29a0589e9	Peony's Flourish	{Incapacitation,Visual}	As you spin around and create wide arching circles with your fans, you manifest a mosaic of peonies that confuses your enemies.	\N	/Feats.aspx?ID=7051	14	\N	\N	\N	\N	\N	Archetype	\N	Fan Dancer Dedication	Common	\N	\N
0b9e8010-1df0-48f3-930e-aa0f10d974ca	Perfect Finisher	{Finisher,Fortune}	You focus your panache into an impeccable assault.	\N	/Feats.aspx?ID=6174	14	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
7dc9bfd7-56cb-42d3-b0c7-181251f4cb9d	Perfect Ki Exemplar	{}	You gain an appropriate ki spell for your School of Perfection: _unblinking flame emblem_ for Unblinking Flame, _unbreaking wave barrier_ for Unbreaking Waves, _unfolding wind blitz_ for Unfolding Wind, or _untwisting iron augmentation_ for Untwisting Iron.	\N	/Feats.aspx?ID=4062	14	\N	\N	\N	\N	\N	Archetype	\N	Student of Perfection Dedication	Common	\N	\N
744d25e4-53f0-4f58-af7a-b45b91cd99d0	Phase Bullet	{Conjuration,Magical}	You can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target.	\N	/Feats.aspx?ID=3270	14	\N	\N	\N	\N	\N	Archetype	\N	Spellshot Dedication	Common	\N	\N
ab3f3dc6-e7a0-4deb-bacb-ed5b3c46d097	Pin to the Spot	{}	Strike a foe and restrain them.	\N	/Feats.aspx?ID=2215	14	\N	\N	\N	\N	\N	Archetype	\N	Provocator Dedication	Common	\N	\N
c1ccb476-47e4-4135-b010-af69da096d0e	Pivot Strike	{Attack,Open}	You Leap and then Strike using your staff.	\N	/Feats.aspx?ID=1198	14	\N	\N	\N	\N	\N	Archetype	\N	Staff Acrobat Dedication	Uncommon	\N	\N
7848f07f-3c4c-4c5c-a460-fc41fd45c53b	Plot the Future	{Concentrate,Prediction}	You spend 10 minutes in contemplation to uncannily predict how events will play out.	\N	/Feats.aspx?ID=5968	14	\N	\N	\N	Investigator	\N	Class	\N	\N	Uncommon	\N	\N
405c56d6-fd0e-4d3c-a247-bde3d6dbbc30	Pounce Mimicry	{Flourish}	You have mastered the art of stalking your prey and striking when they are most vulnerable.	\N	/Feats.aspx?ID=5525	14	\N	\N	\N	\N	\N	Archetype	\N	Wild Mimic Dedication; you have seen a creature use an ability that lets them Stride and Strike as a single action (such as Pounce) or have identified a creature with such an ability in combat	Common	\N	\N
862c484d-f8ef-4d96-a302-5efe2e7b4013	Prayer Attack	{Concentrate}	You’ve mastered the signature assassination style of the Red Mantis.	\N	/Feats.aspx?ID=6528	14	\N	\N	\N	\N	\N	Archetype	\N	Red Mantis Assassin Dedication	Common	\N	\N
8ee9af7d-8b41-44f0-9b06-f1c56b4fd0c7	Precise Hooks	{}	Your body is a varied and deadly weapon.	\N	/Feats.aspx?ID=5449	14	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
0bbe4448-dda8-48d1-b10c-3f6cd289eabb	Premonition of Clarity	{Fortune}	Your deity sends you a vision of faith to steel you against mental attacks.	reaction	/Feats.aspx?ID=4691	14	\N	\N	\N	Cleric	Trigger: You fail a saving throw against a mental effect	Class	\N	\N	Common	\N	\N
22c29e34-ecfe-433d-af40-9356c2a592f9	Preternatural Parry	{}	You snap your weapon or limb into place to ward off harm at the last second.	reaction	/Feats.aspx?ID=2879	14	\N	\N	\N	Magus	Trigger: You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect.	Class	\N	Spell Parry	Common	\N	\N
2c764e3d-1ce1-4170-aee9-4700fe0dcf55	Purifying Breeze	{}	You transfer the divine essence of your magic to the air around you, cleansing it of toxins.	\N	/Feats.aspx?ID=3643	14	\N	\N	\N	Sorcerer	\N	Class	\N	divine spells	Uncommon	\N	\N
74fc3a2e-0757-495e-9d79-1a06447365d1	Quickening Banner	{Brandish,Commander,Visual}	The sight of your banner urges your allies to strike now.	\N	/Feats.aspx?ID=7823	14	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c2cb2abc-7e3c-4928-b293-7775a160a3b9	Ranged Disarm	{}	When using a simple firearm, you can shoot objects right out of your enemy's hands.	\N	/Feats.aspx?ID=3239	14	\N	\N	\N	\N	\N	Archetype	\N	Bullet Dancer Dedication; Trick Shot	Common	\N	\N
49b3596c-576e-40b1-8846-913bd2c63343	Rapid Hybridization	{}	When danger threatens, your instincts kick in, and you can assume a different shape at a moment's notice.	free	/Feats.aspx?ID=5513	14	\N	\N	\N	\N	Trigger: You roll initiative.	Archetype	\N	Werecreature Dedication	Common	\N	\N
9a951eb8-947c-4ac0-b8ad-bdc637aae2d6	Rapid Reattunement	{Concentrate,Exploration}	You spend 10 minutes realigning your elemental connections in an elemental trance.	\N	/Feats.aspx?ID=4201	14	\N	\N	\N	Kineticist	\N	Class	\N	reflow elements	Common	\N	\N
a1417834-b533-4b62-affb-748543ba8f60	Reactive Transformation	{}	You transform reflexively when in danger.	reaction	/Feats.aspx?ID=4754	14	\N	\N	\N	Druid	Trigger: varies	Class	\N	Untamed Form; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape	Common	\N	\N
617d3b50-96e1-46d9-b129-7aab074dc000	Reflect Harm	{}	You can wrap your magic around you like a cloak that causes those who dare to target you with spells to suffer a similar fate.	\N	/Feats.aspx?ID=6117	14	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
f1214af6-aa22-4d10-b04f-62f533097382	Reflect Spell	{}	When you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster.	\N	/Feats.aspx?ID=5016	14	\N	\N	\N	Wizard	\N	Class	\N	Counterspell	Common	\N	\N
551bd92b-8613-458d-9873-87133deddf7b	Regional Specialty	{}	You can create dishes that reflect the food sources endemic to your environment and medicinal food techniques utilizing the cycle of the five elements.	\N	/Feats.aspx?ID=7060	14	\N	\N	\N	\N	\N	Archetype	\N	Morning Side Dishes	Common	\N	\N
a863d0da-8f68-4e00-bc3c-ceac86c965e1	Reset the Past	{}	You manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place.	free	/Feats.aspx?ID=3857	14	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
a4fc45fb-fa84-4d00-b158-197187ecc5c9	Resilient Shell	{Evolution}	Your eidolon is resilient against attacks.	\N	/Feats.aspx?ID=2934	14	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
9daf63a7-c8cb-4537-9657-bab754021942	Resolute Defender	{}	You hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won.	\N	/Feats.aspx?ID=3609	14	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
a12bdabf-a786-49b6-b81c-f3bc8095a694	Revelation's Focus	{}	The further extents of your mystery provide an endless wellspring of magic.	\N	/Feats.aspx?ID=6080	14	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
d62a48ab-9b29-46f9-a50e-3996cd170d0e	Rites of Transfiguration	{}	You can adapt your patron’s power to transform other creatures into forms more befitting their behavior or your whims.	\N	/Feats.aspx?ID=5017	14	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
2f09c695-8e1e-49ed-92eb-642436ed1b3b	Sacral Monarch	{}	You have come into your full powers and are truly a monarch of your realm, by your own definition at least.	\N	/Feats.aspx?ID=3838	14	\N	\N	\N	Oracle	\N	Class	\N	Sacral Lord; Master in Occultism or Master in Religion	Common	\N	\N
be5b4f09-bd3f-408d-8572-1a3a806c0d78	Scarred Hide	{}	Your hide is an impenetrable mass of scars, accrued over countless bloody conflicts.	\N	/Feats.aspx?ID=5512	14	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication	Common	\N	\N
3bbcab75-4f6a-42c0-ba3c-3e6d39977031	Secondary Detonation Array	{Manipulate,Spellshape}	You divert some of your spell’s energy into an unstable runic array.	\N	/Feats.aspx?ID=5046	14	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
7dd0808c-1b46-4927-80fc-df07b89ddee5	Seize	{Flourish}	You seize your foe and pull it close.	\N	/Feats.aspx?ID=3567	14	\N	\N	\N	\N	\N	Archetype	\N	Zombie Dedication	Common	\N	\N
4259f188-3d47-43f9-be05-0674ed4b4ef2	Sense the Unseen	{}	When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin.	reaction	/Feats.aspx?ID=4898	14	\N	\N	\N	Rogue	Trigger: You fail a check to Seek	Class	\N	\N	Common	\N	\N
d974c40f-0eec-4ca1-b970-b550c51384f4	Sentinel's Orbit	{}	Just as your constellation traverses the sky, so too can you.	\N	/Feats.aspx?ID=7038	14	\N	\N	\N	\N	\N	Archetype	\N	Starlit Sentinel Dedication	Common	\N	\N
0f7bf4b9-620b-4116-b62c-6a689146d342	Sepulchral Sublimation	{Concentrate,Metamagic,Necromancy}	You repurpose the negative energy that flows through your minions at a moment's notice.	\N	/Feats.aspx?ID=3485	14	\N	\N	\N	Wizard	\N	Class	\N	ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard	Uncommon	\N	\N
3b9612af-4d53-48dc-b9e2-4b7071fa04a9	Shadow Power	{}	You can focus the shadows into a powerful blast.	\N	/Feats.aspx?ID=2072	14	\N	\N	\N	\N	\N	Archetype	\N	Shadow Magic	Common	\N	\N
1393c846-234a-4ea2-85ab-061b5b0ae97c	Shadow's Web	{}	You can launch a wave of shadowy qi outward from your body, damaging your opponents and potentially binding them in place.	\N	/Feats.aspx?ID=6035	14	\N	\N	\N	Monk	\N	Class	\N	Clinging Shadows Initiate	Common	\N	\N
8fbcb123-7d5d-45e6-96c6-55d9f3fbf7f5	Shape of the Cloud Dragon	{}	You've discovered how to transform yourself into a cloud dragon.	\N	/Feats.aspx?ID=3407	14	\N	\N	\N	\N	\N	Archetype	\N	Dragon Disciple Dedication	Uncommon	\N	\N
5bf7f1c6-812d-4a30-92ba-fb100689e5af	Shape of the Dragon	{}	You've discovered how to transform yourself into a dragon.	\N	/Feats.aspx?ID=1947	14	\N	\N	\N	\N	\N	Archetype	\N	Dragon Disciple Dedication	Common	\N	\N
45dd75f7-e7b6-4633-ae48-749db70b52fb	Share Eidolon Magic	{}	Your eidolon shares innate spells with you.	\N	/Feats.aspx?ID=2935	14	\N	\N	\N	Summoner	\N	Class	\N	Magical Understudy	Common	\N	\N
cf46c623-b838-4006-b3db-c34a4070bbcc	Shared Prey	{}	Hunting as a duo, you and your ally both single out your prey.	\N	/Feats.aspx?ID=4899	14	\N	\N	\N	Ranger	\N	Class	\N	Double Prey; Warden's Boon	Common	\N	\N
506a4d94-df17-4835-bd88-5518d5d4f6e3	Shatter Space	{Amp}	The sheer power of your magic fractures reality.	\N	/Feats.aspx?ID=3687	14	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
111d5c22-169a-4885-b60b-57087e759bc4	Shattered Sacrament	{}	When Vigil fell to Tar-Baphon’s Radiant Fire, that lost innocence brought you a deeper understanding of what faith means in the context of your own magic.	\N	/Feats.aspx?ID=7742	14	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Speaker Dedication; Cascade Bearer's Spellcasting	Common	\N	\N
cde98732-75d9-4476-a7d9-68a145ba068f	Shield the Faithful	{Aura,Divine,Sanctified}	You and those closest to you are protected by your deity’s power.	\N	/Feats.aspx?ID=7534	14	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
471c0e1b-92fe-462e-9248-15b0ac3ca9a0	Shift Spell	{}	You move an active spell's area to a new location.	\N	/Feats.aspx?ID=2731	14	\N	\N	\N	Wizard	\N	Class	\N	\N	Uncommon	\N	\N
a0f7bfc6-0096-4bf1-a6d2-0c591e2a961f	Shifting Terrain	{}	You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance.	\N	/Feats.aspx?ID=3003	14	\N	\N	\N	\N	\N	Archetype	\N	Rough Terrain Stance; Master in Nature	Common	\N	\N
ed454bb9-e388-41bd-8e9d-bc380d828f90	Showstopper	{}	Your twirling weapons create a grand distraction that's difficult to look away from.	\N	/Feats.aspx?ID=3202	14	\N	\N	\N	Gunslinger	\N	Class	\N	Pistol Twirl; Master in Deception	Common	\N	\N
54e21d4c-99f8-408e-83e7-32224728292e	Signature Synergy	{}	Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies.	\N	/Feats.aspx?ID=2960	14	\N	\N	\N	\N	\N	Archetype	\N	Advanced Synergy	Common	\N	\N
f4f86f88-73c7-46e0-a14d-57ec12087a85	Simultaneous Strike	{Flourish}	Moving in unison, you and your student unleash an attack against a foe.	\N	/Feats.aspx?ID=7956	14	\N	\N	\N	\N	\N	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
9d4400bb-5bbc-4124-af43-ecf12648d0b9	Sink and Swim	{Aftermath,Water}	Your body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements.	\N	/Feats.aspx?ID=3758	14	\N	\N	\N	\N	\N	\N	\N	You've been brought to 0 Hit Points by an enemy that has the water trait or an enemy's ability that has the water trait.	Rare	\N	\N
13cb70c1-3162-4a72-8ff1-2bd1df59cdd6	Sixth Pillar Mastery	{}	You align your magical and physical potential.	\N	/Feats.aspx?ID=4078	14	\N	\N	\N	\N	\N	Archetype	\N	Sixth Pillar Dedication	Common	\N	\N
2f02dd9f-420e-4398-901a-e92d3207da5a	Soaring Armor	{Modification}	You've managed to free your innovation from the bonds of gravity!	\N	/Feats.aspx?ID=3080	14	\N	\N	\N	Inventor	\N	Class	\N	armor innovation	Common	\N	\N
9fed343c-9e5d-47b2-a711-400652d8fb2f	Soothing Ballad	{}	You soothe your allies’ wounds with the power of performance.	\N	/Feats.aspx?ID=4624	14	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
09dbbfa5-d955-466e-99ca-2ef58bacffec	Sow Spell	{Concentrate,Spellshape}	You fold your spell into a seed.	\N	/Feats.aspx?ID=4755	14	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
621e1f68-3dd6-429b-b344-f7955b4426bf	Speak for the Gravelands	{}	You have learned much of what the Gravelands need and are confident in your ability to speak for them.	\N	/Feats.aspx?ID=7743	14	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Speaker Dedication; Trained in Nature; can cast at least one spell with the vitality trait	Uncommon	\N	\N
1cb82384-e405-4814-a876-dc3b4426790e	Specialized Beastmaster Companion	{}	Your nimble and savage animal companions become cunning enough to become specialized.	\N	/Feats.aspx?ID=6275	14	\N	\N	\N	\N	\N	Archetype	\N	Incredible Beastmaster Companion	Common	\N	\N
3c5d7c6e-0482-4d34-8832-f6176caa685b	Specialized Companion (Druid)	{}	Your animal companion continues to grow in power and ability.	\N	/Feats.aspx?ID=4756	14	\N	\N	\N	Druid	\N	Class	\N	Incredible Companion (Druid)	Common	\N	\N
af249677-33e4-4bad-8768-9319d53c1e0a	Specialized Megafauna Companion	{}	You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind.	\N	/Feats.aspx?ID=3453	14	\N	\N	\N	\N	\N	Archetype	\N	Mammoth Lord Dedication	Common	\N	\N
a8736292-91fa-4413-9cb2-362779a581f4	Specialized Mount	{}	You’ve trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind.	\N	/Feats.aspx?ID=6296	14	\N	\N	\N	\N	\N	Archetype	\N	Incredible Mount	Common	\N	\N
b0ca6566-41ee-4d8e-872d-88f65932b184	Specialized Spirit Companion	{}	Your animal companion gains a unique specialization, spirit-blessed.	\N	/Feats.aspx?ID=7592	14	\N	\N	\N	\N	\N	Archetype	\N	Spirit Companion; Incredible Companion (Druid)	Common	\N	\N
e200785c-96db-42ba-b7f4-d202b76f0ecf	Spell Shroud	{Concentrate,Spellshape}	Your spell shrouds you in a billowing cloud.	\N	/Feats.aspx?ID=6118	14	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
983ae892-0d4d-47b9-a128-a42e10da361e	Spell-Repelling Form	{Evolution}	Your eidolon evolves to protect itself from the danger posed by spells.	\N	/Feats.aspx?ID=2936	14	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
e272ce1f-9bf9-476e-bb2d-dbca1fe934df	Spellmaster's Tenacity	{}	You call upon the power of your spells to protect you from the worst of the magic headed your way.	reaction	/Feats.aspx?ID=2246	14	\N	\N	\N	\N	Trigger: You critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the Spellmaster's Resilience feat.	Archetype	\N	Spellmaster's Resilience	Common	\N	\N
0fd25917-13ba-456a-886a-02646bdfb299	Spinning Release	{Mental}	You wind your lash around your opponent, then spin them rapidly to discombobulate them.	\N	/Feats.aspx?ID=5484	14	\N	\N	\N	\N	\N	Archetype	\N	Thlipit Contestant Dedication	Common	\N	\N
5a2b13fc-0794-4068-90a9-704a56ef35ad	Spirit Guide Form	{Polymorph,Transmutation}	You fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power.	\N	/Feats.aspx?ID=4113	14	\N	\N	\N	\N	\N	Archetype	\N	Scion of Domora Dedication	Common	\N	\N
98bb63b0-e37e-44ce-bc3f-386eb3d895f6	Starlight Armor	{Conjuration,Occult}	You armor yourself in the light of distant suns, shielding yourself from harm.	\N	/Feats.aspx?ID=4074	14	\N	\N	\N	\N	\N	Archetype	\N	Oatia Skysage Dedication	Common	\N	\N
0ad0d34b-4588-49c4-b99b-541142a32f22	Stay Down!	{}	You have ways of keeping your foes down.	reaction	/Feats.aspx?ID=4978	14	\N	\N	\N	Rogue	Trigger: A prone foe within your reach Stands	Class	\N	Master in Athletics	Common	\N	\N
15e4ac13-bf16-4d39-ac21-7eaef06430c5	Stealthy Companion	{}	You’ve trained your animal companion to blend in to its surroundings.	\N	/Feats.aspx?ID=4900	14	\N	\N	\N	Ranger	\N	Class	\N	Animal Companion; Camouflage	Common	\N	\N
68c25837-d7e5-4d4a-a399-2dca15406940	Stone Communion	{}	You can speak Terran and speak with stones.	\N	/Feats.aspx?ID=894	14	\N	\N	\N	\N	\N	Archetype	\N	Ka Stone Ritual	Common	\N	\N
bb21112c-8987-454c-a62f-64b518172896	Strategic Bypass	{}	Your plans account for your foes' resistances, enabling you to strike a telling blow.	\N	/Feats.aspx?ID=5969	14	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
4b3ada84-a477-42f8-b007-c6d82a86d885	Stunning Surprise	{Incapacitation}	You quickly move in to bring your foe down with a single blow. 	\N	/Feats.aspx?ID=7734	14	\N	\N	\N	\N	\N	Archetype	\N	Lion Blade Dedication	Common	\N	\N
14380593-c32a-4ba6-83c8-412994e0f9a3	Sunder Enchantment	{}	You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures.	\N	/Feats.aspx?ID=5865	14	\N	\N	\N	Barbarian	\N	Class	\N	Sunder Spell	Common	\N	\N
9fcbd077-93fd-4865-88ec-bdc8747c5e1c	Superior Bond	{}	When you draw upon your bonded item, you can leave a bit of energy within it for later use.	\N	/Feats.aspx?ID=5047	14	\N	\N	\N	Wizard	\N	Class	\N	arcane bond	Common	\N	\N
769c8fd4-8772-4a37-94e6-273508a45899	Swift Banishment	{}	The force of your blow sends your victim back to its home plane.	reaction	/Feats.aspx?ID=4692	14	\N	\N	\N	Cleric	Trigger: You critically hit a creature that is not on its home plane	Class	\N	\N	Common	\N	\N
6a0872d4-5d68-44fd-a230-1da95b74edb0	Tactical Cadence	{}	Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively, even in desperate situations.	\N	/Feats.aspx?ID=6362	14	\N	\N	\N	\N	\N	Archetype	\N	Cadence Call; Marshal Dedication	Common	\N	\N
1d67da76-3c1a-4031-bb1d-941942d6df98	Talismanic Sage	{}	Normally, affixing more than one  &lt;%CONSUMABLES%19%&gt; talisman &lt;%END> to an item causes the talismans to be suppressed, but when you Affix a Talisman, you can specially treat one item you're working on, allowing it to have two active talismans at once.	\N	/Feats.aspx?ID=6423	14	\N	\N	\N	\N	\N	Archetype	\N	Talisman Dabbler Dedication	Common	\N	\N
c3837f56-5905-47e5-a495-848a57ca5e60	Tangled Forest Rake	{}	You reposition foes with raking attacks.	\N	/Feats.aspx?ID=6036	14	\N	\N	\N	Monk	\N	Class	\N	Tangled Forest Stance	Common	\N	\N
4c5faa44-a9ac-434b-8a38-a6e03505e3d8	Target of Opportunity	{Manipulate}	You capitalize on your ally’s attack and use the opportunity to secure a blow of your own, adding to the oncoming barrage.	reaction	/Feats.aspx?ID=6363	14	\N	\N	\N	\N	Trigger: An ally succeeds at a ranged  Strike against an opponent in your weapon’s first range increment.	Archetype	\N	Marshal Dedication	Common	\N	\N
f1febd48-2f1b-4788-8b2a-c28045047e2b	Targeting Shot	{Concentrate,Press}	You carefully track your prey’s position and defenses.	\N	/Feats.aspx?ID=533	14	\N	\N	\N	Ranger	\N	Class	\N	Hunter's Aim	Common	\N	\N
8c0b2063-37d2-4b94-9d3d-71b9598e5064	Terrain Shield	{}	You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence.	reaction	/Feats.aspx?ID=3002	14	\N	\N	\N	\N	Trigger: A Strike would damage you.	Archetype	\N	Geomancer Dedication; Master in Nature	Common	\N	\N
e23d3256-a304-49c6-ac62-740e7b6b8a5e	Terrible Transformation	{}	You let out a mighty roar as part of your transformation.	\N	/Feats.aspx?ID=4092	14	\N	\N	\N	\N	\N	Archetype	\N	Ursine Avenger Form	Common	\N	\N
71023956-cfdd-4bba-8438-a43f2e9689cb	Thwart Evil	{}	You react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests.	reaction	/Feats.aspx?ID=3610	14	\N	\N	\N	\N	Trigger: A creature you can see uses a spell or ability that has the evil or negative traits.	Archetype	\N	Lastwall Sentry Dedication; Expert in Religion	Common	\N	\N
68ca50a9-7299-470f-a9df-a307ada1e63b	Timeless Nature	{}	With primal magic sustaining you, you cease aging.	\N	/Feats.aspx?ID=4757	14	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
c151ef6c-f2f7-4b70-af48-5e11e4984639	Tongue of Sun and Moon	{}	You have transcended the barriers between words and meaning.	\N	/Feats.aspx?ID=477	14	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
8a4d125c-3597-4493-8a6b-0e23f6ff7a02	Towering Transformation	{Emotion,Fear,Mental,Rage,Visual}	The physical growth of your transformation is a spectacle that shakes foes to their core.	reaction	/Feats.aspx?ID=5407	14	\N	\N	\N	Druid	Trigger: Your size increases due to a polymorph effect.	Class	\N	\N	Common	\N	\N
d5e13ae5-dfd7-4144-8e21-f0522beec4b4	Trespass Teleportation	{Conjuration,Occult,Teleportation}	You can hunt your foe to the ends of creation.	reaction	/Feats.aspx?ID=3726	14	\N	\N	\N	Thaumaturge	Trigger: The target of your Exploit Vulnerability is within 120 feet and uses a teleportation effect.	Class	\N	Exploit Vulnerability	Common	\N	\N
c0bd5ccc-c3ce-4872-8636-97c607505b1a	Triggerbrand Blitz	{}	You dance through your foes, stabbing and shooting.	\N	/Feats.aspx?ID=4039	14	\N	\N	\N	Gunslinger	\N	Class	\N	way of the triggerbrand	Common	\N	\N
77a65725-f768-4a2b-9605-62da22f6df30	Triumphant Inspiration	{}	With a triumphant shout, you inspire your allies.	free	/Feats.aspx?ID=4625	14	\N	\N	\N	Bard	Trigger: You critically hit a foe with a melee weapon Strike or a melee unarmed attack	Class	\N	warrior muse	Common	\N	\N
62d002c0-f761-44b8-bf83-abc4aa962a91	True Debilitating Bomb	{}	You have discovered increasingly devastating ways for your bombs to impede your foes.	\N	/Feats.aspx?ID=5796	14	\N	\N	\N	Alchemist	\N	Class	\N	Greater Debilitating Bomb	Common	\N	\N
eb7be753-d265-471c-9747-0e501f325e2e	True Hypercognition	{}	Your mind works at an incredible pace.	\N	/Feats.aspx?ID=4626	14	\N	\N	\N	Bard	\N	Class	\N	enigma muse	Common	\N	\N
a07c4e3b-12ca-4fd0-a663-0c4059b42411	Two-Weapon Flurry	{Flourish,Press}	Using the momentum of your prior attack, you lash out with both your weapons in a sudden frenzy.	\N	/Feats.aspx?ID=4846	14	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
60243938-b837-46de-b692-8960f4d2b2d6	Two-Weapon Fusillade	{Flourish}	You attack with both your weapons in a furious barrage.	\N	/Feats.aspx?ID=3203	14	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
a918d54b-e616-4a4a-8306-d7d01b81ed58	Unending Emptiness	{}	You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight.	\N	/Feats.aspx?ID=3015	14	\N	\N	\N	\N	\N	Archetype	\N	focus pool; Shadowcaster Dedication	Common	\N	\N
facfd805-989e-4c74-bfe5-79e1a95af008	Unlimited Ghost Flight	{}	You put your connection to the material world farther behind you.	\N	/Feats.aspx?ID=3503	14	\N	\N	\N	\N	\N	Archetype	\N	Ghost Flight	Common	\N	\N
19d2101a-b2c4-4c3e-8950-29d8b8ed7d3d	Unseen Shot	{}	Your attacks are deadly, silent, and nearly untraceable.	\N	/Feats.aspx?ID=7920	14	\N	\N	\N	\N	\N	Archetype	\N	Crossbow Infiltrator Dedication	Common	\N	\N
bb655a09-03f1-4df6-aa49-c5605f8459a3	Unstable Patronage	{Spellshape}	You can act as a magical patron for your charges.	\N	/Feats.aspx?ID=7254	14	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch Dedication	Common	\N	\N
bab5dc37-b828-4172-bb4f-dc1971035a8b	Unstable Redundancies	{}	You've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments.	free	/Feats.aspx?ID=3081	14	\N	\N	\N	Inventor	Trigger: You would attempt the flat check for an unstable action, but you haven't rolled the flat check yet.	Class	\N	\N	Common	\N	\N
224afa37-d070-4e90-a18d-5efe0429b9f1	Vengeful Strike	{Rage}	When struck by an enemy, you respond in turn.	reaction	/Feats.aspx?ID=5866	14	\N	\N	\N	Barbarian	Trigger: A creature within your reach succeeds at an attack against you.	Class	\N	Come and Get Me	Common	\N	\N
57101b6f-bc8a-4443-9771-3c88b5bb7797	Vengful Remnant	{Concentrate,Manipulate,Occult}	You wreathe yourself in the tatters of all the souls claimed by your blade.	\N	/Feats.aspx?ID=7710	14	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
1dc7683c-0a54-4971-8190-3d4fe19f147d	Verdant Metamorphosis	{}	You have turned into a plant version of yourself, gaining the plant trait and losing traits inappropriate for your new form (typically humanoid).	\N	/Feats.aspx?ID=4758	14	\N	\N	\N	Druid	\N	Class	\N	leaf order	Common	\N	\N
8884ddfe-7cd6-4362-ac19-63cdc058430d	Vigorous Anthem	{Auditory,Concentrate,Spellshape}	You instill magical vigor in your allies when you inspire them to attack.	\N	/Feats.aspx?ID=4627	14	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
d4e8a14e-5f34-4a5e-8a5a-d91c3da5aa0f	Walk Through the Conflagration	{Fire,Impulse,Overflow,Primal,Teleportation}	You fall through your own kinetic gate, leaving behind an effigy of flame and reappearing majestically near another fire.	\N	/Feats.aspx?ID=4248	14	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
5f6c97a2-fb5f-40bf-8a29-79912e53593e	Warden's Guidance	{}	You convey your prey’s location to your allies with a series of careful words or gestures.	\N	/Feats.aspx?ID=4901	14	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
2f470e28-dc1e-40df-adb8-0d32fc0a87e0	Whirling Blade Stance	{Stance}	You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your qi, even at a distance.	\N	/Feats.aspx?ID=6037	14	\N	\N	\N	Monk	\N	Class	\N	Monastic Weaponry	Common	\N	\N
01f4a07d-61f7-45c8-a1ae-d850364c7276	Whirling Knockdown	{}	You fire your gun while throwing off a target's balance with your melee weapon.	\N	/Feats.aspx?ID=3257	14	\N	\N	\N	\N	\N	Archetype	\N	Pistol Phenom Dedication	Common	\N	\N
032951cf-40a4-46c2-981a-f210bbc3de71	Whirlwind Strike	{Flourish}	You lash out in a blur of motion, attacking all nearby adversaries.	\N	/Feats.aspx?ID=4847	14	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
b484c878-3750-4017-9d0d-80ab89facfff	Wild Winds Gust	{Air,Concentrate,Manipulate}	You build air pressure with repeated motions, before releasing an enormous crescent of rushing wind strikes.	\N	/Feats.aspx?ID=6038	14	\N	\N	\N	Monk	\N	Class	\N	Wild Winds Initiate	Common	\N	\N
35736917-be7b-4d0b-9bf6-e3766f3f6f19	Wind-Tossed Spell	{Air,Concentrate,Spellshape}	You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.	\N	/Feats.aspx?ID=4352	14	\N	\N	\N	\N	\N	Archetype	\N	Elementalist Dedication; air is in your elemental philosophy	Common	\N	\N
2d1e1756-521e-438e-8c7a-0f9be99850e9	Winter's Kiss	{}	Whether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill.	\N	/Feats.aspx?ID=4102	14	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
9323e2fa-d38d-4296-a2a7-892d48a38f10	World-breaking Footfall	{}	You slam the ground and unleash a fearsome roar, sending broken shards of earth flying in all directions.	\N	/Feats.aspx?ID=7114	14	\N	\N	\N	Monk	\N	Class	\N	Kaiju Stance	Common	\N	\N
52794c8a-6e8f-4532-b332-fce1e4722d89	Worm Form	{Polymorph,Primal,Transmutation}	You take on the form of a purple worm or transform into a humanoid-worm hybrid, retaining your own head but with a worm's body, transforming into a Huge battle form.	\N	/Feats.aspx?ID=4368	14	\N	\N	\N	\N	\N	Archetype	\N	Worm Caller Dedication	Common	\N	\N
8d4ea1ef-c98c-4039-9580-ad9aa42b4e35	Wyrmbane Aura	{}	Your aura protects against destructive energies and dragons’ breath.	\N	/Feats.aspx?ID=255	14	\N	\N	\N	Champion	\N	Class	\N	Dragonslayer Oath	Common	\N	\N
1e960787-392c-4ddd-a3f2-b91b2890fff4	Craft Anything	{}	Ignore most requirements for crafting items	\N	/Feats.aspx?ID=5139	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Crafting	Common	\N	\N
943d51b3-d065-48fa-8c85-f9a949864c19	Divine Guidance	{}	Find guidance in the writings of your faith	\N	/Feats.aspx?ID=5141	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Religion	Common	\N	\N
f6bcb127-3afd-4cc0-8abb-a0c3062f9b19	Legendary Codebreaker	{}	Quickly Decipher Writing using Society	\N	/Feats.aspx?ID=5167	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Society	Common	\N	\N
f9f8ee5e-5b02-42f5-b920-b09abe8bbcd5	Legendary Guide	{}	You know the wilderness so well that you can help your party travel through it with ease.	\N	/Feats.aspx?ID=6492	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Survival	Common	\N	\N
311c3648-18d4-4b03-9182-39d592cc0365	Legendary Leader	{}	Your fame has spread throughout the lands.	\N	/Feats.aspx?ID=8003	15	\N	\N	\N	\N	\N	Skill	\N	Captain Dedication; legendary in Diplomacy or Intimidation	Common	\N	\N
e53e85aa-3884-4bf2-95a8-a078e21f3d93	Legendary Linguist	{}	Create pidgin languages to communicate with anyone	\N	/Feats.aspx?ID=5168	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Society; Multilingual	Common	\N	\N
0b9a0e74-4094-45fc-942c-6394d35b6468	Legendary Medic	{}	Remove disease, blinded, deafened, doomed, or drained	\N	/Feats.aspx?ID=5169	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Medicine	Common	\N	\N
d54a92fb-2a94-48c2-bb40-b16def163fd1	Legendary Negotiation	{}	Quickly parley with foes	\N	/Feats.aspx?ID=5170	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Diplomacy	Common	\N	\N
5d0498da-9326-4a34-b6d1-345bae88e928	Legendary Performer	{}	Gain renown for your Performance	\N	/Feats.aspx?ID=5171	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Performance; Virtuosic Performer	Common	\N	\N
f4c3e347-d503-4f83-9b1d-7c6780eef5b4	Legendary Professional	{}	Gain renown for your Lore	\N	/Feats.aspx?ID=5172	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Lore	Common	\N	\N
50e0642b-c02a-4cfb-8053-d0bcb6d9c259	Legendary Sneak	{}	Hide and Sneak without cover or being concealed	\N	/Feats.aspx?ID=5173	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Stealth; Swift Sneak	Common	\N	\N
bc29e105-2612-4551-a7ad-f1680bf622fa	Legendary Survivalist	{}	Survive extreme conditions	\N	/Feats.aspx?ID=5174	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Survival	Common	\N	\N
afb9dd79-df97-4394-a301-761ff5f1b738	Legendary Tattoo Artist	{}	Your craftsmanship at decorating flesh is unparalleled.	\N	/Feats.aspx?ID=4083	15	\N	\N	\N	\N	\N	Skill	\N	Tattoo Artist; Master in Crafting	Common	\N	\N
01cb3796-46c2-4f95-869e-9ec3c5f3fc74	Legendary Thief	{}	Steal what would normally be impossible to steal	\N	/Feats.aspx?ID=5175	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Thievery; Pickpocket	Common	\N	\N
cc7c3620-1072-4add-8f14-816df1541077	Reveal Machinations	{}	You convince a creature that you played a minor but recurring role in its life.	\N	/Feats.aspx?ID=924	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Deception	Rare	\N	\N
be66f4e4-51a9-4ba4-93e3-d8a5476f286b	Scare to Death	{Emotion,Fear,Incapacitation}	Scare a target so much, they might die	\N	/Feats.aspx?ID=5208	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Intimidation	Common	\N	\N
33a269fc-e37c-4bae-8d8b-85a4f2911359	Unified Theory	{}	Use Arcana for checks for all magical traditions	\N	/Feats.aspx?ID=5231	15	\N	\N	\N	\N	\N	Skill	\N	Legendary in Arcana	Common	\N	\N
f5d01da7-4053-4bfc-9c72-f98601cd8cda	Adamantine Fists	{}	You imbue your unarmed strikes with one of the strongest metals.	\N	/Feats.aspx?ID=4376	16	\N	\N	\N	\N	\N	Archetype	\N	Ore Fists	Common	\N	\N
f7fd84aa-05d9-49ea-bdb2-8e57de1aaec9	Advanced Runic Mind-Smithing	{}	Your mind can hold onto more complicated patterns than ever before.	\N	/Feats.aspx?ID=3872	16	\N	\N	\N	\N	\N	Archetype	\N	Runic Mind Smithing	Common	\N	\N
6ee53818-4dca-46b0-b419-cc34764ab429	Aura Expertise	{}	You’ve become so accustomed to maintaining your battle auras that it’s become second nature to you.	free	/Feats.aspx?ID=7514	16	\N	\N	\N	\N	Trigger: Your turn begins	Archetype	\N	\N	Common	\N	\N
0e4100aa-e230-45d4-89df-0164d7025d41	Auspicious Mount	{}	Guided by your ongoing care, your steed has developed incredible intelligence and skill.	\N	/Feats.aspx?ID=5923	16	\N	\N	\N	Champion	\N	Class	\N	Imposing Destrier	Common	\N	\N
ee5321eb-541b-4663-afcb-19a53b6a39af	Avalanche Strike	{Flourish}	You attack all nearby adversaries.	\N	/Feats.aspx?ID=6372	16	\N	\N	\N	\N	\N	Archetype	\N	Mauler Dedication	Common	\N	\N
93e09163-b263-4cdb-a8d4-f914bdcb5eca	Blank Slate	{}	Your deceptions confound even the most powerful magic that could spy on you.	\N	/Feats.aspx?ID=4979	16	\N	\N	\N	Rogue	\N	Class	\N	Legendary in Deception	Common	\N	\N
849f20aa-f176-467b-9eb1-c90ffe24686e	Bolster Soul Cage	{}	Your constant efforts to augment and perfect your _soul cage_ have bolstered its efficiency.	\N	/Feats.aspx?ID=3517	16	\N	\N	\N	\N	\N	Archetype	\N	Lich Dedication; Legendary in Crafting	Common	\N	\N
68acc240-ac62-4c4e-b8e0-050b1c0e40ff	Bound in Ice	{}	You become a hybrid of your ancestry and a saumen kar.	\N	/Feats.aspx?ID=3419	16	\N	\N	\N	\N	\N	Archetype	\N	Frostbite Runes	Common	\N	\N
a0ad89a0-1973-4d16-9ccc-054fce383558	Breath of Hungry Death	{Acid,Divine,Incapacitation,Necromancy,Occult}	You have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light.	\N	/Feats.aspx?ID=3894	16	\N	\N	\N	\N	\N	Archetype	\N	Secret Eater	Rare	\N	\N
ef6e5923-0c99-4bcd-a97d-1c3bb6a9f36a	Chastise	{Concentrate,Sanctified}	With but a mere word from your deity, you exploit a foe’s fear to see their inner being brought low.	\N	/Feats.aspx?ID=7535	16	\N	\N	\N	\N	\N	Archetype	\N	Fear of God	Common	\N	\N
7ff90ae2-2ac2-4399-a5ac-e5cbf56911c7	Clang!	{Guardian}	You make a foe pay for attacking you as its blow or spell glances off your armor.	reaction	/Feats.aspx?ID=7877	16	\N	\N	\N	\N	Trigger: An enemy critically misses a Strike or spell attack roll against your AC.	\N	\N	\N	Common	\N	\N
0e4bd6d2-0116-41b8-9088-367a81cedc53	Clobber	{Guardian}	With a mighty blow, you send an enemy flying backward and onto the ground.	\N	/Feats.aspx?ID=7878	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
39266f3e-26b7-4519-8c04-49b532d13c16	Cloud Step	{}	Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces.	\N	/Feats.aspx?ID=4980	16	\N	\N	\N	Rogue	\N	Class	\N	Legendary in Acrobatics	Common	\N	\N
17edf379-b360-485e-a098-a214f841b29c	Cognitive Loophole	{}	You can find a loophole in a mental effect to temporarily overcome it.	reaction	/Feats.aspx?ID=4981	16	\N	\N	\N	Rogue	Trigger: Your turn ends	Class	\N	\N	Common	\N	\N
24013442-a140-436a-942f-550607d41fd9	Collateral Thrash	{Rage}	You smack the foe you're thrashing into someone else.	\N	/Feats.aspx?ID=5867	16	\N	\N	\N	Barbarian	\N	Class	\N	Thrash	Common	\N	\N
b29ffb28-d574-4925-ac97-8fe27c91f3c4	Enlightened Presence	{Aura,Emotion,Mental}	You exude an aura of resolve.	\N	/Feats.aspx?ID=479	16	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
eec82c7b-4dce-48f5-bd88-b4eb8428f684	Conduit of Void and Vitality	{Cursebound,Divine}	You use the unstable energy of your curse to manipulate the most basic of divine magic.	\N	/Feats.aspx?ID=6081	16	\N	\N	\N	Oracle	\N	Class	\N	any oracle mystery	Common	\N	\N
0171a157-38a4-446e-8ea6-b86ec8d83ce6	Confusing Commands	{Auditory,Commander,Mental}	You shout out bewildering but authoritative commands while imitating the voices, linguistic quirks, and speech patterns of your opponents.	\N	/Feats.aspx?ID=7824	16	\N	\N	\N	\N	\N	\N	\N	Deceptive Tactics	Common	\N	\N
86e1661a-ac77-41ab-ad34-1b90e8761106	Constant Levitation	{}	Your power has unbound you from the earth below.	\N	/Feats.aspx?ID=3688	16	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
d31defea-4bcd-4cd8-bd20-e5a9fcf9f456	Controlled Bullet	{Evocation,Magical}	You create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly.	\N	/Feats.aspx?ID=3233	16	\N	\N	\N	\N	\N	Archetype	\N	Beast Gunner Dedication	Common	\N	\N
d74ca7d2-1cf8-4f75-9b93-2c8931e7e3a1	Converge	{}	Informing your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time.	reaction	/Feats.aspx?ID=3126	16	\N	\N	\N	\N	Trigger: You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.	Archetype	\N	Overwatch Dedication; master in Perception	Common	\N	\N
c93f59fc-6b2f-49e3-96ac-8bb79644ce4d	Courageous Onslaught	{Auditory,Concentrate,Spellshape}	You use your performance to orchestrate an onslaught against your enemies.	\N	/Feats.aspx?ID=4628	16	\N	\N	\N	Bard	\N	Class	\N	Courageous Advance; Courageous Assault	Common	\N	\N
c4809409-b46e-4fc7-8b18-f104805ebc3d	Cratering Drop	{}	You follow up your enemy's fall, driving you both to the earth in a meteoric descent.	\N	/Feats.aspx?ID=5540	16	\N	\N	\N	\N	\N	Archetype	\N	Pluck From the Sky	Common	\N	\N
66a9b6b8-9ba1-469c-81d9-ef5725a9bad5	Cross the Threshold	{}	You can cast ethereal jaunt as an occult innate spell once per day.	\N	/Feats.aspx?ID=2713	16	\N	\N	\N	\N	\N	Archetype	\N	Ghost Eater Dedication	Common	\N	\N
1b270f72-f47d-48f5-a29f-a34a9adc8457	Crown of Rule	{Exemplar,Ikon}	This badge of office proclaims your sovereignty.	\N	/Feats.aspx?ID=7183	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
091b7ff4-c181-44c4-8831-7a632d1ea3ec	Deadly Grace	{}	Your graceful attacks are especially powerful.	\N	/Feats.aspx?ID=6175	16	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
fcf866e5-82fa-4a2a-b43b-45cabd7c2775	Deathblow	{}	Your carefully prepared and placed shot brings instant death to your target.	\N	/Feats.aspx?ID=7941	16	\N	\N	\N	\N	\N	Archetype	\N	Guerrilla Dedication; Poisoned Sticks and Stones	Common	\N	\N
330c7417-6e14-4160-a385-da903adfa9d7	Declare Anathema	{Curse,Divine}	You declare a creature you are aware of within 30 feet anathema, causing their friends and strangers to shy away from them.	\N	/Feats.aspx?ID=7536	16	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
67bc2a8a-04db-40f8-a3ba-3282d59a326d	Deflecting Cloud	{}	You've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist.	reaction	/Feats.aspx?ID=3408	16	\N	\N	\N	\N	Trigger: You are the target of a ranged attack.	Archetype	\N	Dragon Disciple Dedication; _dragon wings_ sorcerer bloodline spell	Uncommon	\N	\N
ae4620d7-15a2-4fae-9c65-44a21ef4471a	Desperate Wrath	{Rage}	Your blood boils when you take a beating, and you throw caution to the wind to finish the fight.	free	/Feats.aspx?ID=5868	16	\N	\N	\N	Barbarian	Trigger: Your turn begins, and your current Hit Points are at half your maximum or less.	Class	\N	\N	Common	\N	\N
151fb8db-e704-4e36-94fc-781dce8818a7	Didactic Strike	{}	When you find a glaring weakness, you can set your allies up to annihilate your foe.	\N	/Feats.aspx?ID=5970	16	\N	\N	\N	Investigator	\N	Class	\N	Shared Stratagem	Common	\N	\N
52505e3d-fb64-43ac-a6ee-46f0d2041cbe	Disciple's Breath	{}	You unleash your breath weapon without spending focus.	\N	/Feats.aspx?ID=1948	16	\N	\N	\N	\N	\N	Archetype	\N	Dragon Disciple Dedication; _dragon breath_ sorcerer bloodline spell	Common	\N	\N
9e645b95-c1e6-479e-bb24-714e5a00f2a4	Dispelling Slice	{}	Your sneak attack slices through the threads binding magic to a target.	\N	/Feats.aspx?ID=4982	16	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
34f12b5a-043c-42f0-b3a5-498e86b12115	Dispelling Spellstrike	{}	The spell you deliver tries to force out magic affecting your enemy.	\N	/Feats.aspx?ID=2880	16	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
276239d2-9af5-479b-995b-51dd033d9049	Dive of the Divine	{Divine,Sanctified}	You dive from the sky, bringing down the might of the divine with you.	\N	/Feats.aspx?ID=7537	16	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication; fly Speed of at least 20 feet	Common	\N	\N
e53c133f-1d67-40d3-bb96-e4a598bedcc3	Diverse Mystery	{}	You have broadened your understanding of the divine and can tap into the wonders of a different mystery.	\N	/Feats.aspx?ID=6082	16	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
2c2e6a55-ddaa-42cc-8935-621370d27305	Dominating Gaze	{}	You stare into your target's eyes and enthrall them, shattering their free will.	\N	/Feats.aspx?ID=3556	16	\N	\N	\N	\N	\N	Archetype	\N	Manipulative Charm	Uncommon	\N	\N
887e23ac-30a7-4aee-a035-4fa7d722818d	Dragon Transformation	{Concentrate,Polymorph,Primal,Rage}	You transform into a ferocious Large dragon, gaining the effects of 6th-rank _dragon form_ except that you use your own AC and attack modifier, you apply your extra damage from Rage, and the Dragon Breath action uses your class DC.	\N	/Feats.aspx?ID=5869	16	\N	\N	\N	Barbarian	\N	Class	\N	Dragon's Rage Wings	Common	\N	\N
9cf7fccc-fa0e-4c93-a213-49f24e7bfe55	Duelist's Form	{Stance}	Many assume that a duelist's habit of fighting with one hand behind their back or on their hip is an insult or self-restriction.	\N	/Feats.aspx?ID=7908	16	\N	\N	\N	\N	\N	Archetype	\N	Aldori Duelist Dedication	Common	\N	\N
f1b01a08-00a0-4362-84ec-cc9e8368314e	Effortless Concentration	{}	You can maintain a spell with hardly a thought.	free	/Feats.aspx?ID=4629	16	\N	\N	\N	Wizard	Trigger: Your turn begins	Class	\N	\N	Common	\N	\N
1b0e5fdd-cea5-466f-9963-c5ac283ec268	Electric Counter	{Electricity,Evocation}	You can charge yourself with lighting, gain resistance to electricity or shocking an attacker.	reaction	/Feats.aspx?ID=2732	16	\N	\N	\N	Monk	Trigger: You would take damage.	Class	\N	Wild Winds Initiate	Uncommon	\N	\N
7579655d-fdbd-4f53-b248-f4f22b3a5701	Emergency Regeneration	{Healing,Primal,Vitality}	You have battled against foes whose bodies naturally regenerate, and while yours doesn't do so all the time, it can happen in a pinch.	reaction	/Feats.aspx?ID=5526	16	\N	\N	\N	\N	Trigger: You’re reduced to 0 hit points from damage that’s neither acid nor fire.	Archetype	\N	Wild Mimic Dedication; you have deactivated a creature’s regeneration for at least 1 round or have identified a creature with regeneration in combat	Common	\N	\N
8991921c-40c2-4f71-8dc3-b366ff686402	Eternal Bane	{}	Your life has made you a nexus for your deity’s vile power.	\N	/Feats.aspx?ID=4693	16	\N	\N	\N	Cleric	\N	Class	\N	unholy	Common	\N	\N
ca6b4e70-f5ab-4ac6-9f2f-a3561c971470	Eternal Blessing	{}	Your deeds have brought your deity’s grace to you for all of eternity.	\N	/Feats.aspx?ID=4694	16	\N	\N	\N	Cleric	\N	Class	\N	holy	Common	\N	\N
6e9a229d-0bd0-4462-a951-d5b161865e91	Eternal Elixir	{}	Your body readily accepts and retains minor changes.	\N	/Feats.aspx?ID=5797	16	\N	\N	\N	Alchemist	\N	Class	\N	Extend Elixir	Common	\N	\N
958a3585-c877-49e1-93b4-03889a3ee24d	Ever-Vigilant Senses	{Evolution}	Your eidolon has enhanced senses.	\N	/Feats.aspx?ID=2937	16	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
dd505edf-dd63-4301-bba2-3bd8a3258a31	Exploitive Bomb	{Additive}	You can mix a refractile substance into an alchemical bomb to foil resistances.	\N	/Feats.aspx?ID=5798	16	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
431c63d7-f8f5-4a9b-82cb-01983569c193	Faith in the Fallen	{}	The Gravelands are full of fallen spirits seeking to move on, and you consider it your obligation to assist in that regard.	\N	/Feats.aspx?ID=7759	16	\N	\N	\N	\N	\N	Archetype	\N	Magaambyan Attendant Dedication	Uncommon	\N	\N
8a1810e1-258b-48c5-ac63-d822d0d55e15	Fatal Bullet	{}	You're especially talented at striking your enemies in their most vulnerable areas.	\N	/Feats.aspx?ID=3204	16	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
752281af-606a-415b-9959-a7166742fc33	Fearsome Fangs	{}	Your claws and jaws are brutally powerful and efficient, even by ursine standards.	\N	/Feats.aspx?ID=4093	16	\N	\N	\N	\N	\N	Archetype	\N	Ursine Avenger Form	Common	\N	\N
5e3b5903-ab69-4d08-a6be-14ccecde04f0	Felicitous Riposte	{Fortune}	You take advantage of your foe's openings with uncanny odds.	\N	/Feats.aspx?ID=6176	16	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
464e072d-5098-490a-b6f5-de9f647c4eb3	Fey Life	{Aftermath,Healing,Necromancy,Primal}	There are some fates worse than death–and you worked to save a fey from one such fate.	\N	/Feats.aspx?ID=3759	16	\N	\N	\N	\N	\N	\N	\N	You helped to save a fey from a terrible fate, and you're not a fey.	Rare	\N	\N
fa6d956b-9cb5-4420-83c1-02121a8814b6	Fiend Slayer	{Death,Void}	Your attack tears through a fiend, possibly sending it back to where it came from. 	\N	/Feats.aspx?ID=7720	16	\N	\N	\N	\N	\N	Archetype	\N	Wylderheart Dedication	Common	\N	\N
da930b40-81f8-4fca-80e4-13ec8334fc6c	Flinging Blow	{}	You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away.	\N	/Feats.aspx?ID=1756	16	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
aec4dc5c-99d7-4d1e-9ee1-652a738af4b6	Focus Ally	{Fortune}	You're so focused on your allies that you can help them to recenter when something would take them out of the fight.	reaction	/Feats.aspx?ID=2264	16	\N	\N	\N	\N	Trigger: An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the incapacitation trait.	Archetype	\N	Swordmaster Dedication	Common	\N	\N
69b98546-bb07-4880-928c-a40236c99c6f	Following Smite	{Divine,Sanctified}	You call upon your deity’s power and channel it through your weapon.	\N	/Feats.aspx?ID=7538	16	\N	\N	\N	\N	\N	Archetype	\N	Herald's Weapon	Common	\N	\N
3c81fd2b-a5d6-441b-887f-7d05a3b57eaf	Force of Nature	{Healing,Primal}	You're a nigh-unstoppable killing machine, with only silver able to quell your rampage.	\N	/Feats.aspx?ID=5514	16	\N	\N	\N	\N	\N	Archetype	\N	Werecreature Dedication	Common	\N	\N
6c92de67-8ff8-4f30-8877-da2aaf078cca	Forest's Heart	{Animist,Apparition,Divine,Stance,Wandering}	You adopt a stance that allows your apparitions to channel spiritual energy down through you to inhabit roots, control vines, and command plant-life from the ground you stand on to fight on your behalf.	\N	/Feats.aspx?ID=7146	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
c0487cbf-54be-42a3-abf8-8a0b067b649f	Free from Bonds	{}	As a mortal herald, you cannot easily be captured, nor can your allies.	\N	/Feats.aspx?ID=7539	16	\N	\N	\N	\N	\N	Archetype	\N	Flash of Omnipresence	Common	\N	\N
b85a180d-3648-46c5-b13a-a3939a4dcf4a	Fulminating Synergy	{}	When you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe.	\N	/Feats.aspx?ID=1123	16	\N	\N	\N	\N	\N	Archetype	\N	Dualistic Synergy	Common	\N	\N
983af490-2cb0-42ee-883e-69b91169bf53	Furious Vengeance	{Rage}	Your enemy's blow fuels your rage and provokes your immediate retaliation.	reaction	/Feats.aspx?ID=5870	16	\N	\N	\N	Barbarian	Trigger: An enemy within your melee reach critically hits you with a melee Strike.	Class	\N	fury instinct	Common	\N	\N
9feeea54-5c14-4871-80df-89038ae80b42	Fuse Stance	{}	You have combined two stances into a single stance all your own.	\N	/Feats.aspx?ID=6039	16	\N	\N	\N	Monk	\N	Class	\N	at least two stances	Common	\N	\N
6553527c-197c-4365-86e3-2db3397073c5	Giant Slayer	{}	Your well-placed blows can fell mighty giants.	\N	/Feats.aspx?ID=3904	16	\N	\N	\N	Ranger	\N	Class	\N	Giant Hunter	Rare	\N	\N
a5e5d2aa-8ca4-43b7-9c5a-93999dfd1d44	Gift of the Immortal Herb	{Exemplar,Healing,Ikon,Light,Vitality}	Your blood turns a divine gold, shining in moments its spilled and begetting new life.	\N	/Feats.aspx?ID=7184	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
54c9879b-9285-4ff1-a78e-90d97011d4eb	Graceful Poise	{Stance}	With the right positioning, your off-hand weapon can strike like a scorpion’s stinger.	\N	/Feats.aspx?ID=4848	16	\N	\N	\N	Fighter	\N	Class	\N	Double Slice	Common	\N	\N
396b478f-f5b3-497c-8e86-c0bcc32b0f32	Grave Threat	{}	You use your imposing demeanor to set up the undead for defeat.	\N	/Feats.aspx?ID=7747	16	\N	\N	\N	\N	\N	Archetype	\N	Reaper of Repose	Common	\N	\N
c0a9c741-0d98-4d3c-adf6-0d87b62becfa	Greater Armament	{}	Your weapons have greater power available to them.	\N	/Feats.aspx?ID=7515	16	\N	\N	\N	\N	\N	Archetype	\N	Harbinger's Armament	Common	\N	\N
75d37a0d-2014-4697-87d9-26a299076c6d	Greater Distracting Shot	{}	Even a single missile can throw off your enemy’s balance, and more powerful attacks leave it flustered for longer.	\N	/Feats.aspx?ID=4902	16	\N	\N	\N	Ranger	\N	Class	\N	Distracting Shot	Common	\N	\N
1ba5a4e7-6a0c-4618-b0f2-39039820997a	Greater Mental Evolution	{}	Your bloodline's deep connection to mental essence greatly enhances your spell repertoire.	\N	/Feats.aspx?ID=6119	16	\N	\N	\N	Sorcerer	\N	Class	\N	Arcane Evolution or Occult Evolution	Common	\N	\N
590e682c-0149-4f39-b1fa-c5ad426f9c3d	Greater Snow Step	{}	You can't be impeded by environmental effects that rely on cold or its byproducts.	\N	/Feats.aspx?ID=4103	16	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
2fbd3270-cdeb-4558-b9db-132675fe5750	Greater Vital Evolution	{}	Vital power surges through you like a font of energy.	\N	/Feats.aspx?ID=6120	16	\N	\N	\N	Sorcerer	\N	Class	\N	Primal Evolution or Divine Evolution	Common	\N	\N
0993b44a-1125-46dd-9768-244c20ce84f9	Quick Vengeance	{Guardian}	Indignant at any who would strike you or your allies, you get your revenge.	\N	/Feats.aspx?ID=7882	18	\N	\N	\N	\N	\N	\N	\N	Intercept Attack;	Common	\N	\N
65188766-1df1-4080-8a6b-7be4330f4d9e	Hair Trigger	{}	No one can react faster than you can pull your trigger.	\N	/Feats.aspx?ID=3205	16	\N	\N	\N	Gunslinger	\N	Class	\N	initial deed that allows you to Interact to draw a weapon	Common	\N	\N
625a4175-39c7-481e-9b87-1fa7f7d08bcc	Healing Sanctuary	{Divine}	When you call upon your deity’s power, you also radiate a sense of safety that fortifies your allies.	\N	/Feats.aspx?ID=7540	16	\N	\N	\N	\N	\N	Archetype	\N	Shield the Faithful	Common	\N	\N
9cf6740c-ccf0-4087-bd5a-80b29c764460	Heraldic Proclamation	{Divine,Healing,Sanctified,Spellshape,Spirit,Vitality}	You proclaim your spell with the might of your god behind you.	\N	/Feats.aspx?ID=7541	16	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
e6b45e56-440e-482a-9f82-5c14cdf592db	Impaling Briars	{}	You can fill an area with devastating briars.	\N	/Feats.aspx?ID=4759	16	\N	\N	\N	Druid	\N	Class	\N	leaf order	Common	\N	\N
47e1e617-11c6-4b8c-8d49-32b0f953100a	Imperious Aura	{Impulse,Primal}	Your glowing and majestic kinetic aura marks you as a true child of the elements.	free	/Feats.aspx?ID=4202	16	\N	\N	\N	Kineticist	Trigger: Your turn begins.	Class	\N	one or more stance impulses that affect your kinetic aura	Common	\N	\N
e403e083-5aaf-4b27-80ba-1edaa0c9287e	Implausible Purchase	{}	It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.	\N	/Feats.aspx?ID=5971	16	\N	\N	\N	Investigator	\N	Class	\N	Predictive Purchase	Common	\N	\N
c87005ec-1a08-4bde-b91a-02e8f9f2e6e1	Implement's Flight	{Primal,Transmutation}	By weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle.	\N	/Feats.aspx?ID=3727	16	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
5570af26-5b39-4491-90d5-a23a511b85ca	Improved Reflexive Shield	{Guardian}	Your shield can help save nearby allies.	\N	/Feats.aspx?ID=4849	16	\N	\N	\N	Fighter	\N	Class	\N	Reflexive Shield	Common	\N	\N
b9ba25ec-ee5a-4fa5-ac4f-54a9faa6e574	Improved Twin Riposte (Ranger)	{}	At the start of each of your turns, you gain an additional reaction that you can use only to perform a Twin Riposte.	\N	/Feats.aspx?ID=4903	16	\N	\N	\N	Ranger	\N	Class	\N	Twin Riposte	Common	\N	\N
5945af81-62ee-4410-8dfe-1529762b0cbc	Incorporeal Shot	{Magical}	You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target.	\N	/Feats.aspx?ID=6325	16	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Archer Dedication	Common	\N	\N
60d87f28-8072-450c-90e4-21f66cfa52eb	Infiltrator's Blitz	{}	Though your training is meant to ensure you don't get caught by your enemies, your missions are often high risk, and sometimes the only option you have left when things go wrong is to unleash a blistering torrent of violence while running away as fast as possible.	\N	/Feats.aspx?ID=7921	16	\N	\N	\N	\N	\N	Archetype	\N	Crossbow Infiltrator Dedication	Common	\N	\N
ada93dfe-8cfa-4ef2-826e-564f1735047c	Instant Return	{}	With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker.	reaction	/Feats.aspx?ID=3206	16	\N	\N	\N	Gunslinger	Trigger: An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).	Class	\N	\N	Common	\N	\N
63130ddf-815c-407e-a683-51cd65258935	Instrument of Death	{}	Your _splinter of finality_  has reached the apex of its death-dealing potential.	\N	/Feats.aspx?ID=7711	16	\N	\N	\N	\N	\N	Archetype	\N	Lethal Edge	Common	\N	\N
5d28e392-4b5f-4a7f-bec9-70c912990aa2	Instrument of Slaughter	{}	Your blessed armament thirsts for the blood of your foes.	\N	/Feats.aspx?ID=5924	16	\N	\N	\N	Champion	\N	Class	\N	champion’s reaction that grants extra damage with your Strikes (including the desecration, iniquity, and obedience causes)	Common	\N	\N
c3b46237-eaf8-4a1a-be4a-8197d8274ea0	Instrument of Zeal	{}	Divine energy fills your weapon.	\N	/Feats.aspx?ID=5925	16	\N	\N	\N	Champion	\N	Class	\N	Blessed Counterstrike or Retributive Strike; champion’s reaction that grants an ally resistance to an enemy’s damage (including the grandeur, justice, liberation, and redemption causes)	Common	\N	\N
ef9b2f13-b905-479b-ba84-6a1d9862551e	Jester's Gambol	{Animist,Apparition,Divine,Stance,Wandering}	You adopt a stance that makes your movements carefree and sublimely unpredictable, allowing you to move past impediments with ease and resist the attacks and importunateness of natural threats.	\N	/Feats.aspx?ID=7147	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2aa14e2f-9b75-4433-9f94-f5a7d13c8b3f	Just the Thing!	{}	Need to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing.	\N	/Feats.aspx?ID=3082	16	\N	\N	\N	Inventor	\N	Class	\N	\N	Common	\N	\N
9727b2c7-d5f7-4810-baaa-9605069925af	Lead the Pack	{}	You can have up to two animal companions active at once.	\N	/Feats.aspx?ID=6276	16	\N	\N	\N	\N	\N	Archetype	\N	Mature Beastmaster Companion; you have multiple animal companions	Uncommon	\N	\N
add7d8e2-e377-4481-8baf-e9d9f30b374b	Legendary Monster Hunter	{}	Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey.	\N	/Feats.aspx?ID=4904	16	\N	\N	\N	Ranger	\N	Class	\N	Legendary in Nature; Master Monster Hunter	Common	\N	\N
b8edc37d-59bb-4c66-977a-0b3b18d7191f	Mark of The Sage	{Exemplar,Ikon}	Your ikon gains a pin, stripe, or similar marking showing you as a master of your craft.	\N	/Feats.aspx?ID=7185	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
824c1262-e3c8-4f05-8fd8-1d5fd27b6e3d	Master Captivator Spellcasting	{}	You master the most powerful spells that enchant and deceive.	\N	/Feats.aspx?ID=3366	16	\N	\N	\N	\N	\N	Archetype	\N	Expert Captivator Spellcasting	Common	\N	\N
6181c61a-57e6-4252-a67b-704037a97927	Master of Many Styles	{}	You move fluidly between stances, using your mastery of combat to always adopt the best tactics.	free	/Feats.aspx?ID=4850	16	\N	\N	\N	Monk	Trigger: Your turn begins	Class	\N	[Fighter] Opening Stance (Fighter); [Monk] Reflexive Stance	Common	\N	\N
4f521546-859f-4905-b730-a1199f6c78c0	Master Qi Spells	{}	You have achieved near-total mastery of your qi.	\N	/Feats.aspx?ID=6040	16	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
ed91559e-910d-4f51-a892-bbf0caedff70	Master Siege Engineer	{}	What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew.	\N	/Feats.aspx?ID=3228	16	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
32c19c19-6bb7-4645-8f27-42f5e92c9a4d	Master Skysage Divination	{}	You unlock the most powerful secrets hidden in the stars above.	\N	/Feats.aspx?ID=4075	16	\N	\N	\N	\N	\N	Archetype	\N	Expert Skysage Divination	Common	\N	\N
af5d0f12-f580-4a37-b4bf-541457b2b53e	Rebounding Smite	{}	The energy from your smite persists for a moment, allowing you to pass it to a new target.	reaction	/Feats.aspx?ID=4695	16	\N	\N	\N	Cleric	Trigger: You miss with your Strike during Channel Smite	Class	\N	Channel Smite	Common	\N	\N
7f6ded7c-5afa-4ea8-b85c-16f3aa756388	Master's Counterspell	{Abjuration}	When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it.	reaction	/Feats.aspx?ID=2247	16	\N	\N	\N	\N	Trigger: A creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.	Archetype	\N	Spellmaster Dedication; master in spell attack rolls and spell DCs	Common	\N	\N
d3614caa-34f7-4e38-bd0e-2f0f96723060	Mobile Magical Combat	{Flourish}	You dart around the battlefield, casting spells while you carefully make melee attacks with your weapon.	\N	/Feats.aspx?ID=2248	16	\N	\N	\N	\N	\N	Archetype	\N	Spellmaster Dedication	Common	\N	\N
dcdbb201-c3b3-4226-8b9c-ff158aabfef5	Monstrosity Shape	{}	You can transform into a powerful magical creature.	\N	/Feats.aspx?ID=4760	16	\N	\N	\N	Druid	\N	Class	\N	Untamed Form	Common	\N	\N
5cb4ba9a-2a45-4c31-a5a8-3f404092b1a7	Monstrous Inclinations	{Animist,Apparition,Wandering}	Your apparitions share with you the monstrous nature of those creatures who dwell in deep seas or ancient woods.	\N	/Feats.aspx?ID=7148	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
422103f1-8398-476b-a93f-713c2bede183	Muckraking	{Auditory,Concentrate,Emotion,Mental}	It seems like your knowledge has come in handy after all and you have your enemy at your feet.	\N	/Feats.aspx?ID=7605	16	\N	\N	\N	\N	\N	Archetype	\N	Venture-Gossip Dedication	Common	\N	\N
efe81aed-e6a6-4273-bc00-4968ca98bb89	Multishot Stance	{Stance}	You lock yourself in a stable position so you can fire swiftly and accurately.	\N	/Feats.aspx?ID=4851	16	\N	\N	\N	Fighter	\N	Class	\N	Triple Shot	Common	\N	\N
df33500d-50a5-4a2f-b836-891bcb83e96c	Needle In The God's Eyes	{}	With sinews of bronze and thews of iron, you leap to the heavens, piercing the arrogant eyes of the gods.	\N	/Feats.aspx?ID=7269	16	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
111f5a71-e2b6-4a1d-865d-2c690df3c61a	Never!	{Guardian}	The idea that you would hurt your companions, even when you've lost your reason, is unthinkable.	\N	/Feats.aspx?ID=7879	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
70ee6591-cd5c-4349-b602-9c76aa60d433	One with the Spirits	{}	The spirits you’ve invoked throughout your life have left behind echoes and spiritual fragments, which you can manifest across your own flesh, temporarily transforming you into something more akin to spirit than mortal.	\N	/Feats.aspx?ID=7587	16	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Invoker Dedication	Common	\N	\N
ca77cf91-139c-4bda-8879-fce4b2e19140	One-millimeter Punch	{}	Your punches have incredible force and control.	\N	/Feats.aspx?ID=6041	16	\N	\N	\N	Monk	\N	Class	\N	One-inch Punch	Common	\N	\N
1191b1f5-e9da-4ae8-8478-f880475a7de7	Opportune Throw	{}	Make a ranged attack with a Juggled item against a vulnerable creature.	reaction	/Feats.aspx?ID=1192	16	\N	\N	\N	\N	Trigger: A creature within 10 feet of you uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.	Archetype	\N	Legendary in Performance; Juggler Dedication	Uncommon	\N	\N
377db6b2-4300-45d0-9147-719f3a40af20	Overwhelming Blow	{}	You throw your weight into a powerful attack that leaves you vulnerable.	\N	/Feats.aspx?ID=4852	16	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
c2b602b8-f435-4567-b223-c2c10390b926	Pact of the Rune Dragon	{Arcane}	While the students of Cobyslarni are taught to make pacts with many kinds of dragons, a pact with a rune dragon is somewhat more frequent due to their interest in the accomplishments of various academies.	\N	/Feats.aspx?ID=7453	16	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
27b1961d-0efe-40bf-b2dd-861c37d3ffed	Peerless Mascot Companion	{Commander}	As veterans of countless battles, you and your companion share an indomitable strength.	\N	/Feats.aspx?ID=7825	16	\N	\N	\N	\N	\N	\N	\N	Battle-Hardened Companion	Common	\N	\N
04d23e9e-6577-4c0e-9952-62e8d8f41e2b	Penetrating Projectile	{Flourish,Rage}	Your projectiles are unhindered by flesh and bone.	\N	/Feats.aspx?ID=5871	16	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
aabd7298-e852-4b97-ac2d-73c261477c55	Perfect Distraction	{}	You use clever tactics to mislead your foes as you sneak away.	\N	/Feats.aspx?ID=4983	16	\N	\N	\N	Rogue	\N	Class	\N	Legendary in Deception	Common	\N	\N
df27acd6-9115-4691-b276-fff5c6aa0baf	Performance Weapon Expert	{}	Your experience has made you better with a wide variety of weapons.	\N	/Feats.aspx?ID=2216	16	\N	\N	\N	\N	\N	Archetype	\N	Provocator Dedication; expert in any kind of weapon or unarmed attack	Common	\N	\N
a20c359c-149a-44a2-bff5-652c0b137b0e	Persistent Boost	{}	Your innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack.	\N	/Feats.aspx?ID=3083	16	\N	\N	\N	Inventor	\N	Class	\N	offensive boost	Common	\N	\N
a73d4b21-14fa-492e-bc3b-003103f6a362	Persistent Mutagen	{}	You've trained your physical form to remain stable.	\N	/Feats.aspx?ID=5799	16	\N	\N	\N	Alchemist	\N	Class	\N	Extend Elixir	Common	\N	\N
185434c9-b68a-44eb-8d29-6627dcc03f90	Phoenix's Flight	{Fire,Magical,Polymorph}	You and your familiar learn the secrets of elemental fire, allowing you to merge together to become a legendary creature—a phoenix.	\N	/Feats.aspx?ID=7105	16	\N	\N	\N	\N	\N	Archetype	\N	Familiar Sage Dedication	Common	\N	\N
bdf51a97-9754-40f5-971f-50f605649d55	Portentous Spell	{Manipulate,Mental,Spellshape,Visual}	Your spellcasting is rife with strange lights, mild fumes, and other captivating effects that befuddle your foes.	\N	/Feats.aspx?ID=6083	16	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
91c67a7f-1c20-4438-8c05-5276eb6e9152	Preternatural Polish	{Exploration}	Armor you polish shines with righteous grace. 	\N	/Feats.aspx?ID=7751	16	\N	\N	\N	\N	\N	Skill	\N	Knight Vigilant; Legendary in Crafting	Common	\N	\N
6f813d41-59b1-4205-b9ff-832ed210a99a	Protective Cycle	{}	You react to harm by flowing into an elemental stance with new advantages.	reaction	/Feats.aspx?ID=7014	16	\N	\N	\N	\N	Trigger: You take damage from an attack.	Archetype	\N	Five-breath Vanguard Dedication	Common	\N	\N
dbd69cbc-083e-4505-bd7b-02a8ced39b71	Purge of Moments	{Concentrate,Transmutation}	All things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects.	\N	/Feats.aspx?ID=3845	16	\N	\N	\N	\N	\N	Archetype	\N	Time Mage Dedication	Common	\N	\N
a6cd6a1d-7389-4559-a5ff-d82b21789034	Quickened Attunement	{Concentrate,Metamagic}	If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).	free	/Feats.aspx?ID=3004	16	\N	\N	\N	\N	\N	Archetype	\N	Geomancer Dedication; Legendary in Nature	Common	\N	\N
c7c5b11b-994f-4d70-b77d-f0e486128fe7	Divine Declaration	{Nephilim}	You can call forth a holy or unholy word from the realms beyond to punish your foes.	\N	/Feats.aspx?ID=4565	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
1b402884-eb1a-4372-8973-5fd04ca59621	Reconstruct The Scene	{Concentrate}	You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day.	\N	/Feats.aspx?ID=4984	16	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
590e4beb-3066-4dad-bea3-0a32fca3dc4f	Remediate	{Concentrate,Spellshape}	If your next action is to use your divine font to cast a 3-action heal or harm spell, you can harness the residual energy to counterbalance opposing forces.	free	/Feats.aspx?ID=4696	16	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
f2bad595-d8ad-4abc-9c96-0aa1b7d7dd4d	Resounding Cascade	{}	When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies.	free	/Feats.aspx?ID=2881	16	\N	\N	\N	Magus	Trigger: You use Arcane Cascade.	Class	\N	Arcane Cascade	Common	\N	\N
23209be5-96bb-4949-abcc-52287424ea3a	Resounding Finale	{Concentrate}	You bring your performance to a sudden, dramatic finish, drowning out other sounds.	reaction	/Feats.aspx?ID=4630	16	\N	\N	\N	Bard	Trigger: You or an ally benefiting from your composition spell would take sonic damage	Class	\N	maestro muse	Common	\N	\N
14773081-89b7-413f-b1cc-b2303cae31a8	Resurrectionist	{}	You can cause a creature you bring back from the brink of death to thrive and continue healing.	\N	/Feats.aspx?ID=4697	16	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
9df41e70-155a-472b-974d-462a1b708206	Resuscitate	{Healing,Manipulate}	You resuscitate the dead.	\N	/Feats.aspx?ID=6377	16	\N	\N	\N	\N	\N	Archetype	\N	Medic Dedication; Legendary in Medicine	Common	\N	\N
5c698aff-1484-42d7-87e4-02740c76b709	Revitalizing Finisher	{Finisher}	Your swagger instills confidence in you and your allies.	\N	/Feats.aspx?ID=6177	16	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
515370da-a0cd-4415-9891-be3a33d382a5	Ricochet Master	{}	You have an eye for angles and can find shots that others believe are impossible.	\N	/Feats.aspx?ID=3207	16	\N	\N	\N	Gunslinger	\N	Class	\N	Ricochet Shot	Common	\N	\N
fe83aa0c-cae1-4641-86ae-bf27e964bdc7	Rivethun Adept	{}	Your ability to wield spirit magic has increased.	\N	/Feats.aspx?ID=7579	16	\N	\N	\N	\N	\N	Archetype	\N	Rivethun Devotion	Common	\N	\N
0e7692dd-51ca-47fb-9a10-823211e9bc4c	Ruthless Orator	{Auditory,Emotion,Linguistic,Mental}	You were once cast in the role of Daronlyr XII, one of Taldor’s most ambitious rulers who slew his cousin to seize the crown, yet somehow still managed to convince the entire Ulfen Guard to swear loyalty to him simply through his powers of oration.	\N	/Feats.aspx?ID=7465	16	\N	\N	\N	\N	\N	Archetype	\N	Kitharodian Actor Dedication	Common	\N	\N
c617614a-b3ed-4d87-aa14-65d550328ac2	Scintillating Spell	{Concentrate,Light,Spellshape}	Your spells become a radiant display of light and color.	\N	/Feats.aspx?ID=5048	16	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
9778a599-8a3c-41f7-bd20-de9c9fe8539b	Seven-Part Link	{}	Many traditions hold the number seven as significant.	\N	/Feats.aspx?ID=3728	16	\N	\N	\N	Thaumaturge	\N	Class	\N	Paired Link	Common	\N	\N
50204075-a603-468e-8602-b29479d10f04	Sever Magic	{Abjuration,Arcane,Esoterica}	You apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell.	\N	/Feats.aspx?ID=3729	16	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
bad11b21-6768-4fca-9549-a237c315f9e7	Shared Dream	{}	You've learned to create a shared dreamscape to communicate with others.	\N	/Feats.aspx?ID=3881	16	\N	\N	\N	\N	\N	Archetype	\N	Sleepwalker Dedication	Common	\N	\N
de1a47db-f37b-45c9-aa5a-8e16cd2c00ce	Shared Mind, Shared Heart	{Mental}	Your thoughts and dreams are your student's thoughts and dreams, and vice versa.	\N	/Feats.aspx?ID=7957	16	\N	\N	\N	\N	\N	Archetype	\N	Iridian Choirmaster Dedication	Common	\N	\N
e190dbe4-5a17-4604-93c4-95cf3d9bf2c4	Shattering Blows	{Rage}	Your forceful blows shatter objects with ease.	\N	/Feats.aspx?ID=5872	16	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
20b8681d-afa8-4e40-a89e-a457ad5540a4	Shattering Strike (Monk)	{}	The force of your considered blow shatters objects and defenses alike.	\N	/Feats.aspx?ID=6042	16	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
ec7133db-eec8-4830-90f2-db9688641381	Shield of Grace	{}	You protect an ally with both your shield and your body.	\N	/Feats.aspx?ID=5926	16	\N	\N	\N	Champion	\N	Class	\N	Shield Warden	Common	\N	\N
3b50b8a1-e3fe-4029-9c40-620010481ced	Shroud of Ghosts	{Exemplar,Ikon}	Your ikon is connected to the world of the spirits, allowing you to partially fade into their realm.	\N	/Feats.aspx?ID=7186	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
d41b71b9-c8c6-4834-a3b6-e0029fd889f2	Siphon Power	{}	You draw upon the reservoir of your patron’s magic that resides within your familiar.	free	/Feats.aspx?ID=5018	16	\N	\N	\N	Witch	Trigger: once per day	Class	\N	\N	Common	\N	\N
2cae631a-6df3-49d0-bef1-cad63a67c910	Song of Grace and Speed	{Auditory,Transmutation}	You instill great swiftness into your allies.	\N	/Feats.aspx?ID=3043	16	\N	\N	\N	\N	\N	Archetype	\N	Nantambu Chime-Ringer Dedication	Common	\N	\N
9f97e997-f763-4f70-b232-54b0611e7fe7	Sonic Strafe	{Air,Sonic}	You can now achieve such flight speeds that your passage splits the very air.	\N	/Feats.aspx?ID=5541	16	\N	\N	\N	\N	\N	Archetype	\N	Winged Warrior Dedication	Common	\N	\N
90325633-9954-4488-aadb-1f3e31b16eb1	Specialized Companion (Ranger)	{}	Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.	\N	/Feats.aspx?ID=4905	16	\N	\N	\N	Ranger	\N	Class	\N	Incredible Companion (Ranger)	Common	\N	\N
889da9dc-4977-4d2e-b148-cfc08ed7f658	Spell Gem	{}	Inspired by the degenerate demiliches your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh.	\N	/Feats.aspx?ID=3518	16	\N	\N	\N	\N	\N	Archetype	\N	Lich Dedication; Legendary in Crafting	Uncommon	\N	\N
427ae695-8cff-446c-8d6f-d9accedd67ef	Spell Tinker	{Concentrate}	You’ve learned to alter choices you make when casting spells on yourself.	\N	/Feats.aspx?ID=5049	16	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
9452c815-e4ad-4ae0-b641-d3fc26aee2ba	Spiritual Spellshape Stance	{Animist,Apparition,Divine,Stance,Wandering}	You feed excess magical power into your apparition, allowing it to grow ethereal limbs it can use to help shape and focus your spells.	\N	/Feats.aspx?ID=7149	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a52ee067-4b30-4782-a039-9a60ac6d0533	Steal Spell	{Magical}	When you use Legendary Thief to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe.	\N	/Feats.aspx?ID=1808	16	\N	\N	\N	Rogue	\N	Class	\N	Legendary Thief; Loaner Spell	Common	\N	\N
a294ab1e-e384-413f-b42d-93568fac3446	Stone Body	{}	Emulating the great defenders throughout dwarven history, you close your mind to the sensation of pain, becoming as resolute as stone itself.	\N	/Feats.aspx?ID=4182	16	\N	\N	\N	\N	\N	Archetype	\N	Stalwart Defender Dedication	Common	\N	\N
a31f360e-072f-4516-a180-d240a65d9ff6	Storm of Claws	{Flourish}	You lash out with your clawed limbs like a beast that has fallen upon its first meal in days, then back off to see your handiwork.	\N	/Feats.aspx?ID=5450	16	\N	\N	\N	\N	\N	Archetype	\N	Clawdancer Dedication	Common	\N	\N
4f1b2955-d49c-4722-98a7-f31416efa8d1	Strike Rivers, Seize Winds	{Exemplar}	Through sheer physical force, you can wrestle a river, lasso the winds, punch a hole to the molten center of the planet, or create other environmental disturbances via nothing but your own strength.	\N	/Feats.aspx?ID=7187	16	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
047ec0f5-284c-4d42-8102-23b8b759db12	Studious Capacity	{}	Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible.	\N	/Feats.aspx?ID=4631	16	\N	\N	\N	Bard	\N	Class	\N	enigma muse; Legendary in Occultism	Common	\N	\N
90ff1da1-13a0-4b26-a960-5c758d170d9f	Stunning Appearance	{Vigilante}	Your sudden appearance leaves your foe unable to respond.	\N	/Feats.aspx?ID=6434	16	\N	\N	\N	\N	\N	Archetype	\N	Startling Appearance	Common	\N	\N
3bac41ba-b3b0-4159-b633-a89cfaaf51e9	Swift Elusion	{}	Attempt an Acrobatics check against the foe’s Reflex DC.	reaction	/Feats.aspx?ID=4985	16	\N	\N	\N	Rogue	Trigger: A foe ends its movement adjacent to you	Class	\N	Legendary in Acrobatics	Common	\N	\N
d968d952-2f7b-4ea2-8d78-48f20bd674cb	Target of Psychic Ire	{Amp,Evocation,Occult}	Your magic saturates your surroundings with hateful psychic energy.	\N	/Feats.aspx?ID=3689	16	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
ffc3f629-4269-452a-b417-ab7fe90f5846	Tempo Duelist	{}	You move with an unpredictable tempo, shifting between unnervingly slow and rapid movements.	\N	/Feats.aspx?ID=7909	16	\N	\N	\N	\N	\N	Archetype	\N	Aldori Duelist Dedication	Common	\N	\N
466cab22-89b4-43ba-8955-e567f3f0dc48	Tempo Shift	{}	You are always ready to embrace to a change in tempo and adapt your actions to take advantage of unforeseen developments.	free	/Feats.aspx?ID=7643	16	\N	\N	\N	\N	Trigger: You Delay.	Archetype	\N	Celebrity Dedication or Gladiator Dedication; Legendary in Acrobatics	Uncommon	\N	\N
2f713630-247c-43b7-b80a-f598f836971f	Terraforming Spell	{Concentrate,Earth,Metamagic,Transmutation}	You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings.	\N	/Feats.aspx?ID=1830	16	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
e087eae9-e66d-477f-8f48-375ea9772f41	The Bitter Scholar's Promotion	{}	Tian Xia’s shining cities belie its empires’ long shadow of death, darkened by thousands of years of suffering and injustice.	\N	/Feats.aspx?ID=7093	16	\N	\N	\N	\N	\N	Archetype	\N	Ghost-path Epiphany	Common	\N	\N
13199ea0-8f69-47dc-88d0-07a652c68e1a	The Immortal Attains the Summit	{}	Your cultivation bearing glorious fruit, you behold Heaven’s will.	\N	/Feats.aspx?ID=7094	16	\N	\N	\N	\N	\N	Archetype	\N	Three Pecks of Dew	Common	\N	\N
b5bdda06-df4c-422f-8470-a99fb94a8a0f	Too Much to Swallow	{}	While you might be small enough to grab normally, you can change that at a moment's notice.	reaction	/Feats.aspx?ID=5408	16	\N	\N	\N	Druid	Trigger: You’re subject to an effect you could attempt to Escape.	Class	\N	Untamed Form	Common	\N	\N
351ebf03-9b5f-456e-9e40-981d9f3aae32	Touch Focus	{Manipulate,Metamagic}	You can redirect a spell's power through you to deliver it within striking distance.	free	/Feats.aspx?ID=4079	16	\N	\N	\N	\N	Trigger: You begin to Cast a Spell that requires a spell attack roll.	Archetype	\N	Sixth Pillar Dedication	Common	\N	\N
24b905ae-16f6-4202-96b9-4030a1ef6a0a	Trample (Summoner)	{Eidolon,Evolution}	Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters.	\N	/Feats.aspx?ID=2938	16	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
ab95e467-da74-4772-b939-c3ec4c4ff263	Twinned Defense (Fighter)	{Stance}	You’re always ready to use your off-hand weapon to interfere with attacks against you.	\N	/Feats.aspx?ID=4853	16	\N	\N	\N	Fighter	\N	Class	\N	Twin Parry	Common	\N	\N
236cbc6e-d2be-4863-9b88-9d245efc95f1	Ubiquitous Snares	{}	You can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes.	\N	/Feats.aspx?ID=539	16	\N	\N	\N	Ranger	\N	Class	\N	Snare Specialist	Common	\N	\N
aeb58497-cf71-4e90-a2e9-83698b127afb	Unwind Death	{}	Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death.	\N	/Feats.aspx?ID=3653	16	\N	\N	\N	\N	\N	Archetype	\N	Clockwork Reanimator Dedication	Common	\N	\N
280beaa7-98a4-4814-a650-0e8e4fbce0fc	Uplifting Winds	{}	The winds are eager to keep you aloft.	\N	/Feats.aspx?ID=4761	16	\N	\N	\N	Druid	\N	Class	\N	storm order	Common	\N	\N
e4faebe9-7781-4e54-be5e-f4eeefc0a7d1	Vellumis Excision	{}	You seek to excise the rot from the Gravelands and have made progress to do so.	\N	/Feats.aspx?ID=7744	16	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Spellcasting Adept	Uncommon	\N	\N
c468affd-0c0c-4a75-883b-f8f83d0d93ad	Vessel's Form	{Concentrate,Polymorph,Transmutation}	You symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control.	\N	/Feats.aspx?ID=3821	16	\N	\N	\N	\N	\N	Archetype	\N	Living Vessel Dedication	Common	\N	\N
a5195b1e-6b64-471e-b425-f9df92b57279	Walk on the Wind	{Aftermath,Air,Magical,Transmutation}	A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do.	\N	/Feats.aspx?ID=3760	16	\N	\N	\N	\N	\N	\N	\N	You've been brought to 0 Hit Points by an enemy that has the air trait or an enemy's ability that has the air trait.	Rare	\N	\N
ef45d8b7-5da9-4033-9639-1d73f6e8f25c	Wandering Thoughts	{Concentrate,Occult,Psyche,Teleportation}	When your Psyche is Unleashed, each burst of magic you cast also folds space around you, and you travel through one of those folds.	free	/Feats.aspx?ID=3690	16	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
470121eb-b402-4e55-b4bb-2d31319eb334	Ward Mind	{}	To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack.	reaction	/Feats.aspx?ID=2240	16	\N	\N	\N	\N	Trigger: Your turn ends.	Archetype	\N	Scrollmaster Dedication	Common	\N	\N
1fa8a385-63b7-4cf0-8c7e-2ee628afe2af	Warden’s Reload	{}	Your mastery of magic and weapons like the crossbow allow you to wield both with equal ease.	free	/Feats.aspx?ID=4906	16	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
7e3e1619-0624-48f1-83d9-45c715b72c36	Wave the Flag	{Emotion,Flourish,Mental,Visual}	You wave your banner, inspiring allies to throw off the shackles of fear.	\N	/Feats.aspx?ID=3621	16	\N	\N	\N	\N	\N	Archetype	\N	Cavalier's Banner	Uncommon	\N	\N
9989ea64-d6f8-4308-941e-56fb58868fb8	Indomitable Spirit	{Reincarnated,"Universal Ancestry"}	Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths.	\N	/Feats.aspx?ID=5267	17	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
34119144-f4c1-4b50-88f2-e4de1f869408	Whirling Clobber	{Attack}	After you've grasped a creature with your lash, you swing them around like a whirling hammer, smashing them into all nearby enemies.	\N	/Feats.aspx?ID=5485	16	\N	\N	\N	\N	\N	Archetype	\N	Thlipit Contestant Dedication	Common	\N	\N
f17c3956-5812-4d4d-8b19-815bc509df45	Withstand Death	{}	Through repeated exposure, you've trained to resist the damage wrought by undead.	\N	/Feats.aspx?ID=3611	16	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication; Necromantic Resistance	Common	\N	\N
e8b85cd9-00ff-4edb-b2d9-dcc875a08fb5	You Failed to Account for… This!	{}	When your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you.	reaction	/Feats.aspx?ID=3084	16	\N	\N	\N	Inventor	Trigger: A creature you can see targets you with an attack against your AC.	Class	\N	\N	Common	\N	\N
e70186a7-362a-4025-a2b4-812ad23bf149	Along the Deep River	{}	Once per year, when you die, you turn into an immaterial ball of light.	\N	/Feats.aspx?ID=6871	17	\N	Sprite	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
a114d756-29b6-48e3-a756-d52042234c3d	Animal Shape	{}	You have full control over your shape and can transform into your inherent animal.	\N	/Feats.aspx?ID=2498	17	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7e315feb-dcda-4e96-ba40-632b03f0e82f	Animal Swiftness	{}	You move like an animal.	\N	/Feats.aspx?ID=2499	17	\N	Beastkin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9c548da8-20e5-4232-88a7-86bf7e27606c	Awakened Stride	{"Awakened Animal"}	You blend your instinct and intellect to move so fast you seem to be a blur.	\N	/Feats.aspx?ID=5319	17	\N	\N	\N	\N	\N	\N	\N	Wild Stride	Common	\N	\N
35cbf91d-f3cd-4d4e-bb24-94cf85e4ab2a	Axial Recall	{}	You have reconfigured the magical resonance of your core to attune to the planar energies of Axis.	\N	/Feats.aspx?ID=3109	17	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
0328f3f7-6d59-4234-afb9-53f2db08e13d	Azaersi's Roads	{}	Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the _Onyx Key_.	\N	/Feats.aspx?ID=2160	17	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Rare	\N	\N
ad1bbc88-35d9-4069-84c8-d49e7b2715b6	Begin Stampede	{Minotaur,Visual}	The sight of you charging forward into battle emboldens your allies to follow.	\N	/Feats.aspx?ID=5382	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
94d2fb61-70a1-4b09-8677-e287e06b33cd	Bend Space	{}	Not even space itself is a match for the unleashed power of your mind.	\N	/Feats.aspx?ID=3980	17	\N	Kashrishi	\N	\N	\N	Ancestry	\N	Transcendent Realization	Uncommon	\N	\N
28ae5185-7b5d-42e7-950e-87626b3b678b	Benefactor's Majesty	{}	You tap into the grandeur of your warren's benefactor.	\N	/Feats.aspx?ID=5631	17	\N	Kobold	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7706622c-b4bd-40e8-9215-537c9669cf22	Blazing Aura	{Concentrate,Evocation,Fire,Primal}	You explode in flame.	reaction	/Feats.aspx?ID=2564	17	\N	Ifrit	\N	\N	Trigger: Your turn begins.	Ancestry	\N	\N	Common	\N	\N
c32886b7-735f-4791-8b6a-40158a0e10db	Bone Swarm	{Concentrate,Polymorph,Transmutation}	You scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape.	\N	/Feats.aspx?ID=3543	17	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
32815d79-90e9-4e1c-ba62-889069984a2c	Boneyard Acquaintance	{Reincarnated,"Universal Ancestry"}	Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard.	\N	/Feats.aspx?ID=5266	17	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
ac3dcc96-5f09-47be-8dbe-22bb4d5c0747	Boneyard's Call	{}	You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard.	\N	/Feats.aspx?ID=5759	17	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
916d2631-3c31-4401-b671-a53e2031eac9	Breath of Calamity	{}	Your roar shakes the earth and splits the heavens.	\N	/Feats.aspx?ID=3998	17	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c3b7d374-ec6f-43f1-b9d8-2a114d880da3	Call the Swarm	{}	You give a shrill whistle and point, and a massive swarm of rats pours forth from the surrounding terrain to fill a 30-foot burst within 120 feet.	\N	/Feats.aspx?ID=5671	17	\N	Ratfolk	\N	\N	\N	Ancestry	\N	Ratspeak	Common	\N	\N
f0955395-a02d-43d2-bcac-538f468c32ef	Cantorian Restoration	{Healing,Vitality}	The energy that flows in your blood can save a life in the direst of times.	reaction	/Feats.aspx?ID=5587	17	\N	Hobgoblin	\N	\N	Trigger: A living creature within 60 feet would die.	Ancestry	\N	\N	Common	\N	\N
4ae50d3a-784f-488e-ae67-9ba66d01f51f	Celestial Word	{}	You can call forth a holy word from the celestial realms to punish your foes.	\N	/Feats.aspx?ID=1365	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9cd930c3-38c1-4b32-b048-ed352ec688f8	Ceremony of Sun's Gift	{}	Your connection to the sun has become an unbreakable bond.	\N	/Feats.aspx?ID=2789	17	\N	Conrasu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
94b83876-073c-4821-b8b1-f3968eadf63a	Channel the Godmind	{Nephilim}	You tap into the collective consciousness of the Godmind, the governing entity of axiomite society, to rapidly parse near-infinite variables to read your surroundings.	\N	/Feats.aspx?ID=7217	17	\N	\N	\N	\N	\N	\N	\N	Aeonbound	Common	\N	\N
847ed6d1-7d51-49cd-8b49-b6dd7769fa75	Cleansing Light	{Concentrate,Light,Necromancy,Occult}	A burst of light from your horn cleanses your allies of ailments and sends your foes reeling.	\N	/Feats.aspx?ID=3981	17	\N	Kashrishi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ecf01b65-6661-450b-909f-7eadb4457cf9	Convocation of Earth and Moon	{Concentrate,Occult,Polymorph,Sarangay}	You call upon Mother Earth and Father Moon to fill you with light.	\N	/Feats.aspx?ID=6928	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
42271ca9-a2e8-40c3-a11f-380bda9870a7	Coral Lifeline	{Athamaru,Healing}	Your coral symbiotes have grown into your bloodstream and are now curled around your heart.	\N	/Feats.aspx?ID=5294	17	\N	\N	\N	\N	\N	\N	\N	Coral Symbiotes	Common	\N	\N
12716691-e2ae-4436-9b36-1ca8d74a7ff0	Core Cannon	{Arcane,Concentrate,Polymorph,Transmutation}	Your body transforms into a powerful magical cannon.	\N	/Feats.aspx?ID=3110	17	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1fb59f8d-cc39-4691-ae47-778abc64d5b3	Crone's Cruelty	{}	Filled with rancor and hate, you rend the minds of those who displease you.	\N	/Feats.aspx?ID=2340	17	\N	Changeling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
c5ba20e3-7556-45ad-b2a0-65f80929d29a	Demon Slayer	{Holy,Light}	You can deliver a melee blow to a demon that creates an explosion of holy light to try to finish the demon off.	\N	/Feats.aspx?ID=7664	17	\N	Elf	\N	\N	\N	Ancestry	\N	Demon Hunter	Uncommon	\N	\N
ae867195-62ef-438d-8ca1-b6a42f03de6d	Dissolution's Sovereignty	{}	With discipline born from a lifetime in darkness, you convince the shadow of an enemy to fight by your side.	\N	/Feats.aspx?ID=6965	17	\N	Wayang	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
73c7aea2-afdb-4b33-b1d6-aff37d237ae5	Dominion Aura	{Aura,Divine,Evocation,Force}	For a short time, you fully manifest the expectations of the god destroyer within you.	\N	/Feats.aspx?ID=3943	17	\N	Tiefling	\N	\N	\N	Ancestry	\N	Faultspawn	Common	\N	\N
2e108e05-cc56-4da6-bc0c-b25e09391e20	Doom of Sailors	{Auditory,Concentrate,Emotion,Fear,Mental,Merfolk,Primal}	Sailors know that the sight of an angry merfolk might well mean that they never see the shore again.	\N	/Feats.aspx?ID=5359	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9721e553-a72a-4f93-a6bb-8844b78ca51c	Elude Trouble	{}	Stride up to your Speed.	reaction	/Feats.aspx?ID=5565	17	\N	Catfolk	\N	\N	Trigger: A creature missed you with a melee attack.	Ancestry	\N	\N	Common	\N	\N
48930dea-4b9b-4482-8c74-6319d798d3f0	Eternal Wings	{Nephilim}	Your wings are now a permanent part of your body.	\N	/Feats.aspx?ID=4566	17	\N	\N	\N	\N	\N	\N	\N	Divine Wings	Common	\N	\N
3984aa2a-14cc-45ca-8420-60933dbf936c	Eternal Wings (Aasimar)	{}	Your wings are now a permanent part of your body.	\N	/Feats.aspx?ID=1366	\N	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f8a1b412-0ae7-46ff-b8db-3f8d4228af71	Eternal Wings (Sylph)	{}	Your wings are now a permanent part of your body.	\N	/Feats.aspx?ID=2603	17	\N	Sylph	\N	\N	\N	Ancestry	\N	Wings of Air	Common	\N	\N
39c82509-4d85-4dcb-8e62-9e809aaec22b	Favor of Heaven	{}	You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side.	\N	/Feats.aspx?ID=2445	17	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
8261aaec-6b9a-402d-a566-cb47219e617f	Fearsome Form	{Auditory,"Awakened Animal"}	A fearsome illusion covers you, evoking the terror of the most dangerous animals.	\N	/Feats.aspx?ID=5320	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f01a9e57-4975-4143-8fc6-24e701e601b9	Fey Transcendence	{"Universal Ancestry"}	You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend.	\N	/Feats.aspx?ID=4052	17	\N	\N	\N	\N	\N	\N	\N	Fey Influence	Rare	\N	\N
6c964400-9b7c-4ae9-9e9e-d64c88d4d618	Fiendish Word	{}	You can call forth a blasphemous word from the fiendish realms to punish your foes.	\N	/Feats.aspx?ID=1395	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
14604c73-98c9-4572-87d8-34e2c84f8339	Final Form	{Concentrate,Divine,Evocation,Morph,Transmutation}	You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance.	\N	/Feats.aspx?ID=2458	17	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
be2c258f-d9ac-407e-8e5e-ad99916a9b2a	First to Strike, First to Fall	{Kholo}	Whenever you successfully Strike a creature that has not acted in the first round of combat, that creature is off-guard until the end of your next turn.	\N	/Feats.aspx?ID=5609	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2ecca70d-102a-434c-b8db-8c43e5193fec	Flourish and Ruin	{}	You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes.	\N	/Feats.aspx?ID=4510	17	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f5878f0f-c946-484f-834c-df4f50286bfe	Forge-Blessed Shot	{Divine}	You intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle.	free	/Feats.aspx?ID=3292	17	\N	Dwarf	\N	\N	Trigger: You attempt a ranged Strike.	Ancestry	\N	worshipper of Torag or Angradd	Uncommon	\N	\N
4c322060-4f7b-4c23-bc39-8d5bc8f410ef	Form of the Beloved Mother	{}	You channel the blessings of Nalinivati to transform into a manifestation of her will.	\N	/Feats.aspx?ID=6893	17	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
04bad4b6-3678-4d10-b1c1-7ebce8fb7e44	Form of the Dragon	{Dragonblood}	You can briefly transform into a paragon of your draconic ancestry.	\N	/Feats.aspx?ID=5745	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4d8d12c3-74fa-4739-b61c-4e82afcb7276	Fossil Rider	{}	Using your ancestors' bones, you manifest their spirits around you in a fossilized form.	\N	/Feats.aspx?ID=5649	17	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Bone Magic	Common	\N	\N
a6cd978f-8aef-49dd-8e20-88d2497d0158	Fountain of Secrets	{}	You constantly remember details about the world.	free	/Feats.aspx?ID=2844	17	\N	Shisk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
73904516-2561-4b42-846e-7240b02adad6	Fox Possession	{}	You can project a spiritual form to possess another.	\N	/Feats.aspx?ID=6885	17	\N	Kitsune	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
acca152a-db2b-4fcf-83bc-e71e0a86e695	Gentle Death and Rebirth	{Occult,Yaoguai}	You were once born from the energies of the land and nature, and by their power, you can return to life again.	\N	/Feats.aspx?ID=7009	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6d3bb226-0d6e-40a2-a06a-3fc367470a75	Ghoran's Wrath	{}	You have such a strong connection to the natural world that you can inspire it to attack at those who threaten you.	\N	/Feats.aspx?ID=3961	17	\N	Ghoran	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e77bb4f6-8dcb-4df8-b83e-4f50954971bd	Great Tengu Form	{}	You take on the imposing form of a large, winged spirit.	\N	/Feats.aspx?ID=5691	17	\N	Tengu	\N	\N	\N	Ancestry	\N	Long-Nosed Form	Common	\N	\N
c4adeaf9-1c21-414f-acfe-25f0d25af974	Greater Augmentation	{}	You've greatly improved your abilities and your core can support further augmentations.	\N	/Feats.aspx?ID=3111	17	\N	Automaton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7cfa6287-7dd7-4396-9d11-af0a4a9fdf22	Greater Enhance Venom	{}	You upgrade the vishkanyan venom you can apply with Envenom to greater vishkanyan venom.	\N	/Feats.aspx?ID=4036	17	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Moderate Enhance Venom	Common	\N	\N
a7273b03-b92b-446a-8874-799eafbfc8b4	Greater than the Sum	{}	You call upon the familial bonds you share with your allies and other ratfolk to become an overwhelming force in battle.	\N	/Feats.aspx?ID=5672	17	\N	Ratfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
04d9cc1c-71ff-4834-a16d-a8859ac890b8	Heroic Presence	{Emotion,Mental}	The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve.	\N	/Feats.aspx?ID=4492	17	\N	Human	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3300237a-91ef-4bef-9083-06e12a8276ff	Homeward Bound	{}	The connection between you and the First World resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Universe and the First World.	\N	/Feats.aspx?ID=4437	17	\N	Gnome	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
d1fa4a76-a39a-4330-bfe1-d62749f1dd44	Hurricane Swing	{}	Choose either _lightning bolt_ or _gust of wind_.	reaction	/Feats.aspx?ID=2446	17	\N	Tengu	\N	\N	Trigger: You critically hit a foe with a Strike with a slashing weapon.	Ancestry	\N	Storm's Lash	Common	\N	\N
2ee945cb-2e9d-4d15-869e-128f176f91aa	Impaling Bone	{Kholo}	Once per day, you can cast _impaling spike_ as a 7th-rank innate occult spell, except the spike is made of bone instead of cold iron.	\N	/Feats.aspx?ID=5610	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f8edfc3d-79d5-4584-af8b-0411d51fbd02	Into the Labyrinth	{Minotaur}	Calling on your connection to minotaurs of myth, you shunt an enemy into a complex maze full of puzzles of your own devising.	\N	/Feats.aspx?ID=5383	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
99d72d6c-5028-4434-9992-970faee9c0f3	Irresistible Bloom	{Emotion,Incapacitation,Mental,Olfactory,Visual}	You bloom, sprouting flowers and releasing a pleasant smell, becoming irresistible.	\N	/Feats.aspx?ID=7620	17	\N	\N	\N	\N	\N	\N	\N	ardande or plant	Uncommon	\N	\N
85096188-58ca-4c05-a62a-b8b610b94983	Jotun's Heart	{Jotunborn}	You have unlocked the power of a true giant within you.	\N	/Feats.aspx?ID=7789	17	\N	\N	\N	\N	\N	\N	\N	Jotun's Battle Stance	Common	\N	\N
1ef2f77a-49de-4a49-9872-fa6c40aa86d5	Jotun's Transposition	{Jotunborn}	You’ve learned to fully move across planes, beginning with the Ethereal Plane.	\N	/Feats.aspx?ID=7790	17	\N	\N	\N	\N	\N	\N	\N	\N	Uncommon	\N	\N
646aa655-9068-47fa-9139-603d8aedf757	Kishin Rage	{Hungerseed,Morph,Primal}	Your eyes glow a deep red and your body courses with adrenaline as you obtain a fraction of the power of the kishin oni.	\N	/Feats.aspx?ID=6842	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
92bffc56-c80e-4d9d-95e5-6be7ef4e34fb	Kraken's Call	{Concentrate,Manipulate,Merfolk,Primal}	You call forth the sleeping krakens of the deep to crush your enemies.	\N	/Feats.aspx?ID=5360	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
f43e56ae-6ed0-47f6-847a-700b68a3e85a	Landscape Form	{}	While walking down the road on a moonlit night, one might be puzzled to find a shop or hill that wasn’t there before.	\N	/Feats.aspx?ID=6947	17	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
05d9832c-ffc6-45b5-b991-aef231fdb4b2	Legendary Laugh	{Kholo}	Your laugher echoes in the minds of your enemies.	\N	/Feats.aspx?ID=5611	17	\N	\N	\N	\N	\N	\N	\N	Laughing Kholo	Common	\N	\N
d6166204-87a8-4676-8f42-8b843304a24a	Legendary Monster	{Yaoguai}	Your yaoguai form has reached its pinnacle, allowing you to assume (or perhaps, return to) the form of a monster of legend.	\N	/Feats.aspx?ID=7010	17	\N	\N	\N	\N	\N	\N	\N	Unleash Yaoguai Might	Common	\N	\N
3f27ac9a-7eaa-485c-aacf-9d9063a59f5e	Lingering Breath	{Dragonblood}	Your draconic breath destroys the surrounding environment and leaves your enemies in pain.	\N	/Feats.aspx?ID=5746	17	\N	\N	\N	\N	\N	\N	\N	Breath of the Dragon	Common	\N	\N
1e14fe96-c135-4472-8757-eea2d7be3c8e	Magic Rider	{}	Your people used powerful magic to travel between distant worlds in the distant past, and the remnants of that magic make such transportation easier for you.	\N	/Feats.aspx?ID=4421	17	\N	Elf	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
7b3b79c9-9d30-4ef0-b66c-2d4fa024c788	Merge with the Source	{Centaur}	You're among the most powerful of Speakers and can adopt the form of the spirits you entreat with.	\N	/Feats.aspx?ID=5341	17	\N	\N	\N	\N	\N	\N	\N	Speaker in Training or Budding Speaker Centaur heritage	Common	\N	\N
fd2370ed-c858-481f-8d91-cecc25ca727b	Metallic Skin	{Concentrate,Primal,Talos}	You fortify your natural resistances with elemental metal, covering your skin with thick metal.	\N	/Feats.aspx?ID=4332	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
6c1b076a-eb45-4efb-9eba-30def5eca367	Mooneater	{Primal}	You call on the spirit of the dragon that devoured the moon to temporarily swallow a celestial body and blind onlookers with its visage.	\N	/Feats.aspx?ID=6867	17	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	Bakuwa Lizardfolk heritage	Uncommon	\N	\N
7df409f2-4e02-4a55-85ff-3fc8ac260ed9	Moray Ambush	{Athamaru}	Like the moray eels athamaru communities raise and train, you know how to quickly strike from hiding.	reaction	/Feats.aspx?ID=5295	17	\N	\N	\N	\N	Trigger: You are hidden and a creature who hasn’t detected you passes within 20 feet of you.	\N	\N	\N	Common	\N	\N
d6fd3af7-4078-4f46-9135-7f20fbe1c48c	Necromantic Heir	{}	Your affinity for negative energy spills outward and grants you a refilling well of necromantic essence.	\N	/Feats.aspx?ID=3544	17	\N	Skeleton	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
fc894368-1f38-43ed-b7d2-4f95adbb0161	Nodal Regeneration	{Surki}	Your body processes magic so effectively that you can induce true regeneration, replacing limbs and restoring organs.	\N	/Feats.aspx?ID=5398	17	\N	\N	\N	\N	\N	\N	\N	Nodal Healing	Common	\N	\N
65183fec-6d39-4a3b-8360-492ddc076d82	Offensive Odor	{Athamaru}	You've mastered your defensive pheromones and have nearly complete control over them.	\N	/Feats.aspx?ID=5296	17	\N	\N	\N	\N	\N	\N	\N	Emit Defensive Odor	Common	\N	\N
660a018b-4481-48ff-ad22-1270cd0456fe	Olethros's Decree	{Death,Divine,Necromancy}	You have a connection to olethroses, the enigmatic psychopomps who successfully swayed the yamaraj to permit the creation of the first duskwalkers.	\N	/Feats.aspx?ID=2365	17	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
5040a467-bb57-4612-b433-f424fd67165b	Pandemonium Eruption	{Nephilim}	You unleash the pent-up chaos within you, becoming a nexus of unbridled destruction that wreaks unfettered havoc on everyone in your vicinity.	\N	/Feats.aspx?ID=7218	17	\N	\N	\N	\N	\N	\N	\N	Proteankin	Common	\N	\N
8ea60cc3-4a59-429b-813c-30c69a6c798d	Perfected Gamtu	{Occult}	Your hat embodies the illusory grandeur of a master dokkaebi.	\N	/Feats.aspx?ID=6832	17	\N	Goblin	\N	\N	\N	Ancestry	\N	Glorious Gamtu	Common	\N	\N
fcfd7fc5-7556-4370-b395-07315c67dbd4	Pierce the Light	{}	You tear the veil between the Material Plane and its shadow.	\N	/Feats.aspx?ID=2515	17	\N	Fetchling	\N	\N	\N	Ancestry	\N	\N	Uncommon	\N	\N
0d268d72-1d05-4c87-ac0c-cf2ae779aba5	Planar Traveler	{Jotunborn}	You concentrate on the spaces between planes, allowing you to enhance your movement for a short period.	free	/Feats.aspx?ID=7791	17	\N	\N	\N	\N	Trigger: Your turn begins.	\N	\N	Plane Hop	Common	\N	\N
d80d3ca2-682f-4e6a-bf89-fcfeec8b9476	Potent Nectar	{}	Your nectar becomes particularly dangerous.	\N	/Feats.aspx?ID=7621	17	\N	\N	\N	\N	\N	\N	\N	Caustic Nectar	Uncommon	\N	\N
54cfa0a1-1188-4649-ac08-4277eac3b015	Prismatic Scales	{}	You can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes.	\N	/Feats.aspx?ID=3999	17	\N	Nagaji	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f0053cef-0e56-4023-bd29-8f7bc02efcf2	Radiate Glory	{Divine,Evocation,Light,Visual}	Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute.	\N	/Feats.aspx?ID=2297	17	\N	Aasimar	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
e55bce8b-fa34-4d79-af1a-5db3c3ddb8d7	Rallying Cry	{Auditory}	You call out to your allies and push them to give their all in combat.	\N	/Feats.aspx?ID=5588	17	\N	Hobgoblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
d27f5d9b-0404-4442-9b47-3a029da300e9	Rampaging Ferocity	{}	You lash out viciously even as you fend off death.	free	/Feats.aspx?ID=4529	17	\N	Orc	\N	\N	Trigger: You use Orc Ferocity	Ancestry	\N	Orc Ferocity	Common	\N	\N
f2905808-90f8-49c5-b88d-1eead0403774	Qi Center	{}	You center yourself with the universe and draw upon its vast power.	free	/Feats.aspx?ID=6045	18	\N	\N	\N	Monk	\N	Class	\N	Master of Many Styles; Qi Spells	Common	\N	\N
f216ed8a-92d1-4bec-9c7d-e643e77cf44d	Rampaging Form	{}	Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level _animal form_ and 7th-level _fiery body_ for 1 minute or until you shift back, whichever comes first.	\N	/Feats.aspx?ID=2630	17	\N	Kitsune	\N	\N	\N	Ancestry	\N	Change Shape with a fox alternate form	Common	\N	\N
0d913384-2a70-460c-9514-c7fb56833f58	Reckless Abandon (Goblin)	{Fortune}	Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions.	free	/Feats.aspx?ID=4454	17	\N	Goblin	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
12663986-d421-459c-bb98-172f5d8242aa	Reflect Foe	{}	You create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection.	\N	/Feats.aspx?ID=3806	17	\N	Reflection	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
4a100d0a-a9cc-4922-a4e1-bc98572964d7	Regrowth	{}	Your command over your vital essence allows you or an ally to recover from grievous wounds.	\N	/Feats.aspx?ID=4511	17	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
33f08d3c-8fe7-457c-9a75-61a94fe0d460	Release the Light	{Light,Reincarnated,"Universal Ancestry",Visual}	Many people report seeing a bright light before their death.	\N	/Feats.aspx?ID=5268	17	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
aa03b184-52ce-4a80-8179-b5c63dbd27b2	Relentless Wings	{}	Your wings are now a permanent part of your physiology.	\N	/Feats.aspx?ID=1396	\N	\N	Tiefling	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
9553ca78-0cd4-4991-8f19-a0228b056823	Reliable Luck	{}	You survive danger with surprising regularity.	\N	/Feats.aspx?ID=5566	17	\N	Catfolk	\N	\N	\N	Ancestry	\N	Cat's Luck	Common	\N	\N
444247c7-00b8-420c-b066-78b40376d0d2	Restitch	{}	You've learned how to sew even the most terrible tears and wounds together.	\N	/Feats.aspx?ID=3356	17	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2249f979-c4ed-47d3-9e3d-b0901bbf5bfc	Return to the Seed	{}	Once per month, when you die, you can instead choose to fade away.	\N	/Feats.aspx?ID=6860	17	\N	Leshy	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b59e2021-0991-4116-a28f-6b5a1afd4193	Scion Transformation	{Primal}	You go into hibernation for twenty-four hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis.	\N	/Feats.aspx?ID=5650	17	\N	Lizardfolk	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
2873a9a3-f236-4f44-a689-a03811d9366f	See You in Hell	{Reincarnated,"Universal Ancestry"}	You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you.	reaction	/Feats.aspx?ID=5269	17	\N	\N	\N	\N	Trigger: You are reduced to 0 Hit points by a creature but not immediately killed.	\N	\N	\N	Rare	\N	\N
f4428f7c-b56e-4abd-b3ff-18ddba536267	Sever the Dreaming Shadow	{}	As you whisper to your pusaka, it attempts to cut away an enemy’s shadow, leaving them in an eternal sleep.	\N	/Feats.aspx?ID=6966	17	\N	Wayang	\N	\N	\N	Ancestry	\N	Inherit the Dreaming Heirloom	Common	\N	\N
c7f60e4c-06d2-4181-b3a1-a1e7313c466f	Shadow Self	{}	You slip from your adversaries' notice and appear to be somewhere else.	\N	/Feats.aspx?ID=4473	17	\N	Halfling	\N	\N	Trigger: You successfully use Stealth to Hide and become hidden from all your current foes, or use Stealth to Sneak and become undetected to all your current foes	Ancestry	\N	Legendary in Stealth	Common	\N	\N
40d3d84d-5b5c-4ae3-a9ee-95d5a9dafb41	Soaring Poppet	{}	Your construction has flaps of cloth or wicker that can keep you aloft.	\N	/Feats.aspx?ID=3357	17	\N	Poppet	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
ea451d3f-49f5-4e21-8887-f7e413f7f2c6	Starshot Arrow	{Attack,Centaur}	The greatest centaurs need not wait until their stories are over to touch the stars in the sky.	\N	/Feats.aspx?ID=5342	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
ee6a3549-9529-49ff-a81c-f7d7c29966e3	Start the Festival!	{}	No distance can stop tanuki from making their way to a good party.	\N	/Feats.aspx?ID=6948	17	\N	Tanuki	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1871a849-3db1-48c7-bd94-20ba40ff628c	Stone Form	{}	You can transform your body into a pure primal manifestation of earth, an elemental.	\N	/Feats.aspx?ID=2578	17	\N	Oread	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
a3d07057-8d71-4e60-83d9-9b4632507240	Stonegate	{}	Earthen barriers no longer impede your progress.	\N	/Feats.aspx?ID=4403	17	\N	Dwarf	\N	\N	\N	Ancestry	\N	Stonewalker	Uncommon	\N	\N
e84a45e4-3ba2-482c-84e3-00dd56612f72	Stonewall	{Earth,Polymorph}	The strength of stone overcomes you so strongly that it replaces your stout body.	reaction	/Feats.aspx?ID=4404	17	\N	Dwarf	\N	\N	Trigger: An enemy or hazard’s effect hits you or you fail a Fortitude save against one	Ancestry	\N	\N	Common	\N	\N
0b61fd47-e963-496d-b4e7-6748647627e5	Storm Form	{}	You can transform into an elemental.	\N	/Feats.aspx?ID=2604	17	\N	Sylph	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
b4cfe3bb-aaa6-4096-955e-5719ad000e60	Stormy Heart	{}	The elemental power in your blood is a raging storm.	\N	/Feats.aspx?ID=2341	17	\N	Changeling	\N	\N	\N	Ancestry	\N	Invoke the Elements	Common	\N	\N
2db912e1-038c-4eb0-a264-337a6ecf9679	Strength of Eight Legions	{Polymorph,Primal,Yaksha}	You meditate for 24 hours in a one-time ceremony within a forest or cave; after your seclusion, your frame and limbs swell with warlike might to enact your vows.	\N	/Feats.aspx?ID=6988	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
a85589db-1fc7-4976-849f-104ce1882fdd	Symphony of Blood	{}	You call forth the blood of your foes to grant you vigor.	\N	/Feats.aspx?ID=5725	17	\N	Dhampir	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
387bd670-caeb-456e-9178-f9fb3d8789ee	Ten Lives	{}	When your character would die, you can attempt a DC 17 flat check.	\N	/Feats.aspx?ID=5567	17	\N	Catfolk	\N	\N	\N	Ancestry	\N	Evade Doom	Common	\N	\N
9e8b5926-aa69-4f6f-b5ea-68b4aa84bb2b	The Cycle Continues	{Samsaran}	Death is as natural as breathing to you, and you can move past it as easily as the other troubles in your life.	reaction	/Feats.aspx?ID=6910	17	\N	\N	\N	\N	Trigger: You are reduced to 0 Hit Points and would gain the dying condition or would otherwise die.	\N	\N	\N	Common	\N	\N
3e0cf97f-5aa6-4de7-8e25-431539f88e15	This Time, Bring the Body	{Reincarnated,"Universal Ancestry"}	Since your soul has experienced not only death but also rebirth, you can shift your physical body into the Ethereal Plane for brief intervals.	\N	/Feats.aspx?ID=5270	17	\N	\N	\N	\N	\N	\N	\N	\N	Rare	\N	\N
bc1bc71c-23d3-4f10-a7cc-5e1b3f846fe1	This Too Shall Pass	{Samsaran}	Mortal worries are such simple matters to you that you leave them behind almost as quickly as you experience them.	\N	/Feats.aspx?ID=6911	17	\N	\N	\N	\N	\N	\N	\N	And Will Do So Once More	Common	\N	\N
2e48abf8-8aca-418d-a181-39f5c2aefe66	Tidal Shield	{Abjuration,Concentrate,Primal,Water}	You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn.	\N	/Feats.aspx?ID=2616	17	\N	Undine	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
3938e468-37d7-4f19-96bb-fb2e183f51fd	Trample	{Sarangay}	You know how to leverage your size and momentum when using your horns attack, and can use your movement speed to overrun your foes.	\N	/Feats.aspx?ID=6929	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
b0bf7614-9adf-414e-89d6-3be3d524173f	Transcend the Azimuth	{Primal,Yaksha}	As the earth drinks the light of sun and moon, so does your steady vow imbibe superlunary forces, ready to be unleashed with a moment’s mantra.	\N	/Feats.aspx?ID=6989	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
70abe32e-6db4-46a8-ac00-ddc75b532598	Trickster Tengu	{}	You can transform yourself or the bodies of others to express your displeasure.	\N	/Feats.aspx?ID=5692	17	\N	Tengu	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
22d15cbe-59aa-45e2-ba28-8c1e200a6123	True Gaze	{Arcane,Concentrate,Divination}	When you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones.	\N	/Feats.aspx?ID=2816	17	\N	Goloma	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
1c3a7f4c-fa05-478a-a084-5bb4ceca2d13	True Senses	{"Awakened Animal"}	Your senses are so sharp they pierce through all illusions.	\N	/Feats.aspx?ID=5321	17	\N	\N	\N	\N	\N	\N	\N	Natural Senses	Common	\N	\N
5cf134f4-4d6d-4b43-bdfe-0cbba86c24d4	Twist Healing	{}	Your connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims.	\N	/Feats.aspx?ID=2353	17	\N	Dhampir	\N	\N	\N	Ancestry	\N	ability to cast _heal_ and _harm_	Common	\N	\N
f06f0039-e2b8-431d-9f0b-8948b1343b59	Unbound Leaper	{Tripkee}	Your jumping prowess is unmatched.	\N	/Feats.aspx?ID=5712	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8a7ecc6d-ed8a-43eb-a0eb-2cbd1f0e2092	Underwater Volcano	{}	You can cast _volcanic eruption_ as a 7th-level primal innate spell once per day.	\N	/Feats.aspx?ID=2313	17	\N	Azarketi	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
08b89ed0-4234-4bd2-846e-9f96cf99a63c	Unfettering Prankster	{}	You can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances.	\N	/Feats.aspx?ID=4020	17	\N	Vanara	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
f56f8942-20d3-4815-9c1d-4a16e2c99039	Unlimited Pluripotency	{Surki}	Within all surkis is the capacity to be whatever they need to be, and you can tap into that capacity even now.	\N	/Feats.aspx?ID=5397	17	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
75a9ca4d-f3be-480b-9262-264dba3b1ae1	Vicious Venom	{}	The venom you produce is exceptionally potent and difficult to overcome.	\N	/Feats.aspx?ID=4037	17	\N	Vishkanya	\N	\N	\N	Ancestry	\N	Envenom	Common	\N	\N
82786ad7-96f5-452d-bd10-848e582d39b9	Wood Ward	{Ardande,Concentrate,Plant,Primal,Wood}	With a sweep of your hand, vines and roots burst from the ground along the edge of your space between you and the attacker, creating a natural lattice of wood that grants standard cover.	reaction	/Feats.aspx?ID=4323	17	\N	\N	\N	\N	Trigger: A creature targets you with an attack.	\N	\N	\N	Common	\N	\N
5ba9d870-0865-4058-91a5-9646bfd30a02	Yamaraj's Grandeur	{}	You have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all.	\N	/Feats.aspx?ID=2366	17	\N	Duskwalker	\N	\N	\N	Ancestry	\N	\N	Common	\N	\N
38c3fbf9-f3af-44cb-9fbc-883daab83909	All in my Head	{Illusion,Mental}	Using your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination.	reaction	/Feats.aspx?ID=4632	18	\N	\N	\N	Bard	Trigger: You would take damage from a Strike or spell that doesn’t have the death trait or otherwise cause instant death (such as disintegrate)	Class	\N	\N	Common	\N	\N
85a1129a-bdb5-425e-bcda-acae1e27acc1	All in your Head	{Psyche}	Flames scouring at your body, venom coursing through your veins—you refuse to believe they exist, and nothing can affect you if you don't believe in it.	reaction	/Feats.aspx?ID=3691	18	\N	\N	\N	Psychic	Trigger: You're about to attempt a Fortitude save or a Reflex save.	Class	\N	\N	Common	\N	\N
885fb758-99ce-4a39-894d-739ef1440207	All Shall End in Flames	{Death,Fire,Impulse,Overflow,Primal}	White-hot fire consumes everything in a cataclysmic sphere of death.	\N	/Feats.aspx?ID=4249	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
3ec503a3-1230-4b1a-b201-9de3343676df	Beasts of Slumbering Steel	{Impulse,Metal,Primal}	You conjure metal elemental mounts made of interlocking metal pieces.	\N	/Feats.aspx?ID=4264	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
b0843c09-948d-4406-91a5-33d908872efe	Black Powder Embodiment	{Conjuration,Teleportation}	You infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet.	\N	/Feats.aspx?ID=3271	18	\N	\N	\N	\N	\N	Archetype	\N	Spellshot Dedication; Master in Arcana	Common	\N	\N
428b7533-7ef1-43e6-9830-05e459206532	Blaze of Revelation	{}	Your mind and body can, for a short time and with great peril, surpass the final limits of your curse.	free	/Feats.aspx?ID=6084	18	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
762be8c0-f56c-4e08-828e-4853e7a1128b	Body Barrier	{}	When your allies are in danger, you don’t hesitate to take the brunt of the blow for them.	reaction	/Feats.aspx?ID=7752	18	\N	\N	\N	\N	Trigger: You and at least one ally are in the area of an effect that requires a Reflex save.	Archetype	\N	Knight Vigilant	Common	\N	\N
5751441c-45d6-4685-bb15-00c1c8aa8f03	Branched Tree Of Pain	{Exemplar,Ikon}	The blade of your ikon takes one or more notches, capable of dealing mortal pain to your foes.\n\n**Immanence** When you Strike with the ikon, you critically succeed if you roll a 19 on the die as long as that result would be a success.	\N	/Feats.aspx?ID=7188	18	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
85e551b7-5220-42c3-9663-4bf09b6c4608	Brutal Critical	{}	Your critical hits are particularly devastating.	\N	/Feats.aspx?ID=5873	18	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
42ff2d2c-8b8b-46ac-a76a-11d86aec5d28	Call the Worm	{}	You gain _summon animal_, heightened to 9th level, as an innate primal spell that you can cast once per day, but can only summon a purple worm.	\N	/Feats.aspx?ID=4369	18	\N	\N	\N	\N	\N	Archetype	\N	Call Worm Spirit	Common	\N	\N
4d4ae839-3868-4d27-86fa-cfd3b7cc2167	Celestial Form	{}	You take on a celestial countenance, gaining the features of a type of celestial who serves your deity; for example, as an angel, you gain a halo and feathery wings.	\N	/Feats.aspx?ID=7525	18	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
2bd716fe-281b-4567-bc82-749fc6237057	Chemical Contagion	{}	Your injury poisons can spray onto creatures.	\N	/Feats.aspx?ID=6387	18	\N	\N	\N	\N	\N	Archetype	\N	Poisoner Dedication	Common	\N	\N
80de54af-fedf-4291-803c-57df3ab922fb	Conflux Wellspring	{}	You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.	\N	/Feats.aspx?ID=2882	18	\N	\N	\N	Magus	\N	Class	\N	Conflux Focus	Common	\N	\N
bc450c4d-e622-42c0-b7d9-c12a07aaf10a	Cranial Detonation	{Death,Mindshift,Psyche}	As your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head.	free	/Feats.aspx?ID=3692	18	\N	\N	\N	Psychic	Trigger: You successfully reduce one or more non-mindless enemies to 0 Hit Points with a spell.	Class	\N	\N	Common	\N	\N
cdab9069-ebf0-44e9-8359-2100e4f4c3c5	Crowned in Tempest's Fury	{Air,Electricity,Impulse,Primal,Stance}	You become one with a devastating thunderstorm from the Plane of Air, placing a crown of lightning upon your brow.	\N	/Feats.aspx?ID=4219	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
f3cd2bc8-02ae-4d23-a0e5-483eab4a0cec	Cut them Down, Burn them Out	{}	Inspired by the sixth line of the Crimson Oath, when you oppose the enemies of Lastwall, you aim to excise the rot from the land itself. 	\N	/Feats.aspx?ID=7748	18	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication; master proficiency in a weapon	Common	\N	\N
146f828e-b2dd-4b4b-a379-dc54d5e394d2	Cycle of Souls	{Animist,Apparition}	Your spiritual allies guide your movements, allowing you to prepare for the trials before you at a speed faster than thought.	free	/Feats.aspx?ID=7150	18	\N	\N	\N	\N	Trigger: Your turn begins.	\N	\N	liturgist practice; at least one animist stance	Common	\N	\N
e9bf0604-b242-4f31-9251-5a862e381858	Deep Lore	{}	Your repertoire is vast, containing far more spells than usual.	\N	/Feats.aspx?ID=4633	18	\N	\N	\N	Bard	\N	Class	\N	enigma muse; Legendary in Occultism	Common	\N	\N
4db53481-bf02-49dd-9a28-fcc683c410a7	Deepest Wellspring	{}	You've glimpsed the furthest recesses of your mind.	\N	/Feats.aspx?ID=3693	18	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
d55619ab-8172-40e0-91b1-9584818ac1d9	Deific Font	{Divine}	Your life force can fuel the stuff of miracles.	\N	/Feats.aspx?ID=7543	18	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
f8368737-e0d4-43e7-b869-351e7923f427	Demand Surrender	{Auditory,Commander,Incapacitation,Mental}	Confident in your victory, you command your opponent's  surrender.	\N	/Feats.aspx?ID=7826	18	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0904fb81-7b85-4775-9558-705f0c1f54af	Demolish Defenses	{Guardian}	With a powerful blow, you crack a foe's armor or tough hide, opening it up for further attacks.	\N	/Feats.aspx?ID=7880	18	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
678ab532-83e0-40e9-91d3-fd524017a702	Devastating Duelist	{Flourish}	You pointedly note your enemy's deficiencies, filling them with fear and dismay.	\N	/Feats.aspx?ID=7910	18	\N	\N	\N	\N	\N	Archetype	\N	Aldori Duelist Dedication	Common	\N	\N
f658804a-6657-4525-ae89-cacd189eb932	Devastating Weaponry	{}	You release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures.	\N	/Feats.aspx?ID=3085	18	\N	\N	\N	Inventor	\N	Class	\N	weapon innovation	Common	\N	\N
eef33131-9dcd-4f83-992e-68ee254c7ed2	Diamond Fists	{}	Your body hardens as you combine your attacks, making your finishing blows more damaging.	\N	/Feats.aspx?ID=6043	18	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
c2ee0cc2-9dc6-45b3-aca7-7ae9f258227a	Discordant Voice	{Sonic}	Your courageous anthem lets loose a discordant shriek that imbues your allies’ attacks with powerful sonic reverberations.	\N	/Feats.aspx?ID=4634	18	\N	\N	\N	Bard	\N	Class	\N	_Courageous Anthem_	Common	\N	\N
7907a17e-94b7-4f2f-8769-2dcaf4285342	Divine Apex	{}	You can pour divine power into an item, letting the wearer exceed their limits.	\N	/Feats.aspx?ID=4698	18	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
cbaffac5-1b42-454a-befb-93fda90732e2	Divine Effusion	{}	The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles.	\N	/Feats.aspx?ID=6085	18	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
769807d5-1d40-4bbc-b40e-b542ba6e3e52	Divine Presence	{Concentrate,Divine,Stance}	Your spirit becomes one with your deity, granting you the bearing of a god.	\N	/Feats.aspx?ID=7544	18	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
09556da0-d220-4bd7-9486-ac18e95fbb75	Echoing Channel	{Animist,Concentrate,Spellshape}	When you pull forth vitality or void energy, you also create a smaller pocket of that energy.	\N	/Feats.aspx?ID=4699	18	\N	\N	\N	Cleric	\N	Class	\N	[Animist] Embodiment Of The Balance	Common	\N	\N
e08ef87c-57eb-42b1-800a-214e9d4db0e9	Echoing Spell	{Concentrate,Spellshape}	You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects.	\N	/Feats.aspx?ID=6121	18	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
738861e9-ce2b-4f06-96b9-84fad0bfe623	Echoing Violence	{Death,Incapacitation}	Your powerful attack causes damage that reverberates through your opponent’s body, shaking muscle from bone.	free	/Feats.aspx?ID=7117	18	\N	\N	\N	\N	Trigger: You critically succeed with an unarmed Strike against an opponent.	Archetype	\N	Martial Artist Dedication	Common	\N	\N
73a4c442-9d2c-4656-9999-0f13bcddae6a	Effortless Reach	{}	Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic.	\N	/Feats.aspx?ID=2733	18	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
9fa77c59-2e79-44a2-84e8-977ca8b86036	Elemental Apotheosis	{}	You take on an elemental countenance, appearing like a type of elemental of your element.	\N	/Feats.aspx?ID=4203	18	\N	\N	\N	Kineticist	\N	Class	\N	Nourishing Gate; exactly one kinetic element	Common	\N	\N
5a7cad3a-6400-41c3-a6c4-619f3dc84a16	Embolded With Glorious Purpose	{Fortune,Mental}	Communing with powerful spirits of the world and other powers far greater than yourself fills your heart with purpose and inspires you to strive for greater accomplishments.	\N	/Feats.aspx?ID=7580	18	\N	\N	\N	\N	\N	Archetype	\N	Consult the Spirits (Rivethun Emissary)	Common	\N	\N
6757f134-49d7-4a3c-8560-bc9cf7b0c822	Empty Body	{}	You transmute your body into an ethereal form.	\N	/Feats.aspx?ID=484	18	\N	\N	\N	Monk	\N	Class	\N	ki spells	Common	\N	\N
71b2e423-495c-40eb-9c5b-534528055505	Engine of Destruction	{}	Your construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc.	\N	/Feats.aspx?ID=3086	18	\N	\N	\N	Inventor	\N	Class	\N	construct innovation	Common	\N	\N
78f6db6d-020e-45ed-8640-5730861a320c	Eternal Composition	{}	The world is a stage upon which you are always playing.	\N	/Feats.aspx?ID=4635	18	\N	\N	\N	Bard	\N	Class	\N	maestro muse	Common	\N	\N
57c1f731-024a-4f27-b83c-49f1b5fe08aa	Eternity-Incinerating Blaze	{Exemplar,Ikon,Void}	The blaze of your divine spark is hot enough that it burns in not just the present, but the past and future as well.	\N	/Feats.aspx?ID=7189	18	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
8a95e514-5698-49ac-9473-53854a4167c0	Ever Dreaming	{}	You draw no distinction between the sleeping and waking worlds.	\N	/Feats.aspx?ID=3882	18	\N	\N	\N	\N	\N	Archetype	\N	Sleepwalker Dedication	Common	\N	\N
acfc5aa4-314a-4593-bdd0-f3b0745c00cd	Exultant Blood Magic	{}	The magic in your blood sings an exultant song of battle.	\N	/Feats.aspx?ID=7246	18	\N	\N	\N	\N	\N	Archetype	\N	Surging Blood Magic; legendary in Arcana or Religion, depending on your chosen tradition	Common	\N	\N
f0e77f37-06bb-4d6f-bff9-86e92f27c634	Eyes of God	{}	You can see things as they truly are.	\N	/Feats.aspx?ID=7545	18	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
6a8ae401-b8ec-4d76-92e4-a771fbde8cbb	Fatal Shot	{Magical}	You modify an arrow or bolt to bring death to your target in a single potent hit.	\N	/Feats.aspx?ID=6326	18	\N	\N	\N	\N	\N	Archetype	\N	Eldritch Archer Dedication	Common	\N	\N
ece98cc5-361f-4084-b22a-7c0797adb8b8	Fiendish Form	{}	Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes.	\N	/Feats.aspx?ID=7526	18	\N	\N	\N	Champion	\N	Class	\N	\N	Uncommon	\N	\N
1e4b7031-0047-4a8d-b86b-be305ff40cbe	Fight Choreography	{}	You’ve spent enough time training in stage fighting and teaching a wide range of stunts that you can prepare your companions with directions on how to avoid peril in battle.	\N	/Feats.aspx?ID=7644	18	\N	\N	\N	\N	\N	Archetype	\N	Acrobat Dedication or Gladiator Dedication; master in Theater Lore	Uncommon	\N	\N
ecd436f3-f041-46ca-b9b6-04e4810e3028	Final Shot	{}	You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack.	\N	/Feats.aspx?ID=3208	18	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
8930ff68-29d1-47b3-9c1d-160ccd39f67d	Five Breaths, One Death	{}	You cycle through the elements in a devastating combination attack.	\N	/Feats.aspx?ID=7015	18	\N	\N	\N	\N	\N	Archetype	\N	Induce Imbalance	Common	\N	\N
7a45debf-8999-415b-a3fa-af01776e9a82	Frightful Aura	{Aura,Emotion,Fear,Mental}	You're surrounded by a palpable sense of menace and power that's terrifying to behold.	\N	/Feats.aspx?ID=3519	18	\N	\N	\N	\N	\N	Archetype	\N	Master in Intimidation	Common	\N	\N
7d37178b-b43d-4f21-94c3-31e5f4bb9238	Glory on High	{Mental,Visual}	You take to the skies to unveil the full magnificence of your deity’s power.	\N	/Feats.aspx?ID=7547	18	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication; fly Speed of at least 20 feet	Common	\N	\N
8ac23d89-da8b-4ccd-903a-a8a8efd131e9	Grand Scroll Esoterica	{}	You've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power.	\N	/Feats.aspx?ID=3730	18	\N	\N	\N	Thaumaturge	\N	Class	\N	Elaborate Scroll Esoterica	Common	\N	\N
d0819aa2-1be3-4a0e-970a-bd6f6ead6d57	Grandmaster Qi Spells	{}	You have unlocked a qi technique achievable only by those who attain complete mastery of both their body and their spirit.	\N	/Feats.aspx?ID=6044	18	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
c331e214-d641-4c75-b137-37bef6bec087	Greater Crossblooded Evolution	{}	Your bloodline is extraordinarily complex.	\N	/Feats.aspx?ID=6122	18	\N	\N	\N	Sorcerer	\N	Class	\N	Crossblooded Evolution	Common	\N	\N
b37e27eb-b75c-4e0b-b9a0-86e15f986e30	Guiding Words	{Auditory,Concentrate,Divine,Fortune,Linguistic}	Your words speak divine truth, guiding blades and arrows to their mark.	\N	/Feats.aspx?ID=7548	18	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication; Master in Diplomacy	Common	\N	\N
dd7b4fb8-2fa0-450d-ac53-9b75ff5871ff	Guillotine Blade	{Concentrate,Occult}	The echoes of the _splinter of finality's_ original purpose resonate through the artifact.	\N	/Feats.aspx?ID=7712	18	\N	\N	\N	\N	\N	Archetype	\N	Spectral Dagger	Common	\N	\N
70647469-afd6-4519-80a1-52c8f0685165	Halcyon Spellcasting Sage	{}	Your command over halcyon magic is nearly unmatched.	\N	/Feats.aspx?ID=1124	18	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Spellcasting Adept; legendary in either Arcana or Nature, master in the other	Common	\N	\N
9b2d8f0f-8472-4164-95c5-efe4eb7c9f70	Heightened Instincts	{}	You've worked to sharpen your companions' instincts to supernatural levels.	\N	/Feats.aspx?ID=5434	18	\N	\N	\N	\N	\N	Archetype	\N	Beastmaster Dedication	Common	\N	\N
b952ceb4-d8b2-455e-9d1b-30f1bb9682c1	Hell of 1,000,000 Needles	{Impulse,Metal,Overflow,Primal}	The landscape fills with monumental filaments of metal.	\N	/Feats.aspx?ID=4265	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
52240835-75bd-4972-a419-27b2db49f70e	I knew the Heroes	{}	Your stories aren’t mere tales passed down from elder to youth or teacher to student.	\N	/Feats.aspx?ID=7760	18	\N	\N	\N	\N	\N	Skill	\N	Uzunjati Recollection; legendary in a Recall Knowledge Skill	Common	\N	\N
5e9ea0b8-7538-4e2c-83d2-32daf8d86b38	Ignite the Sun	{Fire,Impulse,Light,Primal}	The fires of creation become yours to control.	\N	/Feats.aspx?ID=4250	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
d0d2980a-1bae-449a-9cc8-03cd80ddc894	Implausible Infiltration	{Magical,Move}	You find tiny imperfections and somehow fit yourself through them, possibly moving directly through the wall or floor.	\N	/Feats.aspx?ID=4986	18	\N	\N	\N	Rogue	\N	Class	\N	Legendary in Acrobatics; Quick Squeeze	Common	\N	\N
b34ebef7-8901-4544-8121-66a149d70369	Implausible Purchase (Rogue)	{}	You can use Prescient Planner even if you have already used it after purchasing goods, and you can Interact to draw the item as a single action instead of a 2-action activity.	\N	/Feats.aspx?ID=4987	18	\N	\N	\N	Rogue	\N	Class	\N	Predictive Purchase (Rogue)	Common	\N	\N
69534340-9108-41a7-af65-54e2306fc3ee	Implement's Assault	{Evocation,Magical}	Your implement supercharges your weapon to shoot an impossible volley or carve through your foes.	\N	/Feats.aspx?ID=3731	18	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
322fdd14-9d22-4305-91cc-d78ac96c8dde	Impossible Flurry	{Flourish}	You forgo precision to attack at an impossible speed.	\N	/Feats.aspx?ID=4907	18	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
a8711464-e074-4a8a-9b92-162ffe9afd40	Impossible Polymath	{}	Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don’t understand.	\N	/Feats.aspx?ID=4636	18	\N	\N	\N	Bard	\N	Class	\N	Trained in Arcana, Trained in Nature, or Trained in Religion; Esoteric Polymath	Common	\N	\N
2615b99e-41c4-4796-9860-a06392209a8b	Impossible Volley	{Flourish}	You fire a volley at all foes in an area.	\N	/Feats.aspx?ID=4854	18	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
43e8bf56-e264-4844-9074-9c3f97f8a3cb	Improbable Elixirs	{}	Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.	\N	/Feats.aspx?ID=5800	18	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
1cd3ca12-3982-4db3-b663-2ca9d1d65696	Improved Swift Banishment	{}	You easily banish creatures with your weapon.	\N	/Feats.aspx?ID=4700	18	\N	\N	\N	Cleric	\N	Class	\N	Swift Banishment	Common	\N	\N
2fd1d377-0779-4fb3-9742-50ae64c93b22	Incredible Luck	{Fortune}	You always seem to bounce back from the worst.	\N	/Feats.aspx?ID=6178	18	\N	\N	\N	Swashbuckler	\N	Class	\N	Charmed Life	Common	\N	\N
4cfff080-15d4-41ff-84d8-514d1cc16aa1	Infinite Expanse of Bluest Heaven	{Air,Illusion,Impulse,Mental,Overflow,Primal,Visual}	An illusion of a limitless expanse with an impossibly blue sky makes all within feel the sensation of falling...	\N	/Feats.aspx?ID=4220	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
70563328-2ce8-4f50-b0a8-347b848f0c8c	Infinite Possibilities	{}	You can prepare a spell slot that exists in your mind as many different possibilities at once.	\N	/Feats.aspx?ID=5050	18	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
b03aa7d1-8b24-4888-af19-d7dc903b2804	Intense Implement	{}	You have an exceptional link to your third implement.	\N	/Feats.aspx?ID=3732	18	\N	\N	\N	Thaumaturge	\N	Class	\N	\N	Common	\N	\N
9c4aa48b-5d00-4905-a537-083efcf185d3	Inviolable	{}	Your deity punishes creatures that harm you.	\N	/Feats.aspx?ID=4701	18	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
708c88ba-eb06-4eb9-bdfe-738176c438b2	Invoke Disaster	{}	You can invoke nature’s fury upon your foes.	\N	/Feats.aspx?ID=4762	18	\N	\N	\N	Druid	\N	Class	\N	Wind Caller	Common	\N	\N
dd5c0fbe-5cec-4005-ad49-46363da9c054	Ki Form	{}	You have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air.	\N	/Feats.aspx?ID=1760	18	\N	\N	\N	Monk	\N	Class	\N	ki spells	Common	\N	\N
da00ca9f-c27a-4833-8afe-36fb9acb5b3e	Lead Investigator	{Exploration}	You spend 1 minute briefing up to four allies about one of your open investigations.	\N	/Feats.aspx?ID=5972	18	\N	\N	\N	Investigator	\N	Class	\N	Clue Them All In	Common	\N	\N
29bb330d-e887-4ee9-98d5-1ef0a47f13b3	Lethal Finisher	{Death,Finisher}	You stab your foe in a vital organ, possibly killing them outright.	\N	/Feats.aspx?ID=6179	18	\N	\N	\N	Swashbuckler	\N	Class	\N	precise strike 6d6	Common	\N	\N
47c35a1a-cd94-4195-8b00-4bd0c896fc3f	Link Wellspring	{}	Your bond replenishes your focus.	\N	/Feats.aspx?ID=2939	18	\N	\N	\N	Summoner	\N	Class	\N	Link Focus	Common	\N	\N
52fc14d6-abc2-41eb-89f9-e30b414322b7	Look Again	{Metamagic}	If your illusions or enchantments fail to ensnare the minds of others, you can cast them again.	\N	/Feats.aspx?ID=3367	18	\N	\N	\N	\N	\N	Archetype	\N	Captivator Dedication	Common	\N	\N
5515e703-73f4-4b72-bb72-1c30b4c24aec	Magical Master	{Evolution}	Your eidolon gains a bevy of lower-level spells.	\N	/Feats.aspx?ID=2940	18	\N	\N	\N	Summoner	\N	Class	\N	Magical Adept	Common	\N	\N
a98f1c2a-7a6f-48d9-9594-8e90cc5b1576	Manifold Edge	{}	You’ve learned to leverage every possible edge.	\N	/Feats.aspx?ID=4908	18	\N	\N	\N	Ranger	\N	Class	\N	hunter's edge, masterful hunter	Common	\N	\N
5c013f7c-339d-4a0c-8cc4-d2d57336cbca	Marked For Rebuke	{Spellshape}	You declare that an enemy is fit for further punishment in the sight of your deity.	\N	/Feats.aspx?ID=7549	18	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
616d0d08-2c02-4dd0-885e-8c8e786aff0a	Master Animist Spellcasting	{}	You gain the  master spellcasting benefits as a prepared divine caster.	\N	/Feats.aspx?ID=7225	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Animist Spellcasting; Legendary in Religion	Common	\N	\N
d9d846e2-0da4-4370-968b-718d05841921	Master Bard Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=5065	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Bard Spellcasting; Legendary in Occultism	Common	\N	\N
4f3a77ee-f71f-4891-9ccd-2b36c073bad1	Master Beast Gunner Spellcasting	{}	You've learned the final truth of beast guns, making you a master in the magic they grant you.	\N	/Feats.aspx?ID=3234	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Beast Gunner Spellcasting or Expert Wizard Spellcasting	Common	\N	\N
9cf5745d-6e0e-45ee-9271-606319a6270f	Master Cathartic Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=2969	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Cathartic Spellcasting	Common	\N	\N
f14c9ae4-bd00-4d6c-a6e0-7e7ca3215198	Master Cleric Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=5072	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Cleric Spellcasting; Legendary in Religion	Common	\N	\N
d705f7df-c52b-49b3-9190-e179d7b3ed6d	Master Druid Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=5080	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Druid Spellcasting; Legendary in Nature	Common	\N	\N
1033a319-c48c-49ad-9e80-f1a61e4395cf	Master Eldritch Archer Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=6327	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Eldritch Archer Spellcasting	Common	\N	\N
469f5984-f008-4e9d-877c-f91e23386140	Master Magus Spellcasting	{}	You gain the master bounded spellcasting benefits.	\N	/Feats.aspx?ID=2952	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Magus Spellcasting; Legendary in Arcana;	Common	\N	\N
1ea0a79c-c518-4cf0-abd7-77acf57bb178	Master Oracle Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=6224	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Oracle Spellcasting; Legendary in Religion	Common	\N	\N
66346796-f672-40a8-b912-fe0b614fb4ca	Master Prophet Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=7688	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Prophet Spellcasting; Legendary in Society	Common	\N	\N
c8a835e4-1e6b-47ac-8e94-4f4092943fbe	Master Psychic Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=3742	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Psychic Spellcasting; Legendary in Occultism	Common	\N	\N
99edcc63-0010-4419-aa65-afcec5fd55cf	Master Red Mantis Magic	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=6529	18	\N	\N	\N	\N	\N	Archetype	\N	Legendary in Religion; Basic Red Mantis Magic	Common	\N	\N
f9415b49-fae8-4444-9874-d011a377c245	Master Rivethun Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=7593	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Rivethun Spellcasting; Legendary in Religion	Common	\N	\N
c7cf41cf-9504-40fa-9870-ac0f79a72a97	Master Scroll Cache	{}	Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster.	\N	/Feats.aspx?ID=6404	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Scroll Cache	Common	\N	\N
6cd72756-d625-4e41-b5d0-147c909ff47c	Master Snowcasting	{}	You have unlocked the deeper magic of your _gelid shard_, gaining access to new levels of spells.	\N	/Feats.aspx?ID=4104	18	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
9700c643-b1cf-436b-a325-39b997b22e83	Master Sorcerer Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=6232	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Sorcerer Spellcasting; legendary in Arcana, Nature, Occultism, or Religion, depending on bloodline	Common	\N	\N
9ce728f8-ca0c-4688-ac54-5525c5e0a134	Master Spellcasting	{"Pervasive Magic"}	You gain the master spellcasting archetype benefits.	\N	/Feats.aspx?ID=3008	18	\N	\N	\N	\N	\N	\N	\N	Expert Spellcasting	Rare	\N	\N
4a3c868a-85c7-47b2-bb2c-cf6612a16813	Master Summoner Spellcasting	{}	You gain the master bounded spellcasting benefits.	\N	/Feats.aspx?ID=2961	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Summoner Spellcasting; legendary in the skill associated with your eidolon's tradition	Common	\N	\N
51ccfdb9-13d6-4ddd-bd79-805c51e83ad0	Master Witch Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=5105	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Witch Spellcasting; legendary in the skill associated with your patron's tradition	Common	\N	\N
e66bfd4b-9425-4773-84a2-65d107727d23	Master Wizard Spellcasting	{}	You gain the master spellcasting benefits.	\N	/Feats.aspx?ID=5113	18	\N	\N	\N	\N	\N	Archetype	\N	Expert Wizard Spellcasting; Legendary in Arcana	Common	\N	\N
36dd2ddd-58b3-4b32-8beb-62db37f89775	Masterful Companion	{}	Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease.	\N	/Feats.aspx?ID=4909	18	\N	\N	\N	Ranger	\N	Class	\N	masterful hunter; Animal Companion	Common	\N	\N
082db874-b7e1-4b37-9de6-9d278c9e79f9	Meditative Wellspring	{}	When you clear your mind, your focus comes flowing back in a powerful rush.	\N	/Feats.aspx?ID=485	18	\N	\N	\N	Monk	\N	Class	\N	Meditative Focus	Common	\N	\N
6a8d8979-d43d-4460-9dc7-41483cef706b	Mercenary Reversal	{Auditory,Commander,Concentrate,Incapacitation,Mental}	Even though the fight seems to be surging against you and your compatriots, you know that a key ally can always turn the tide.	\N	/Feats.aspx?ID=7827	18	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4d425a8a-68c8-4981-ab08-36b2ab649fc5	Mighty Bear	{}	The power of the bear within you can expand your physical presence even further.	\N	/Feats.aspx?ID=4094	18	\N	\N	\N	\N	\N	Archetype	\N	Great Bear	Common	\N	\N
1fc046bc-cd51-4575-82c2-c2ecfe4cddea	Mighty Dragon Shape	{}	You've practiced and increased your draconic might, allowing you to take your draconic form more often.	\N	/Feats.aspx?ID=1949	18	\N	\N	\N	\N	\N	Archetype	\N	Shape of the Dragon	Common	\N	\N
7b729758-8e34-4d4a-b47e-18d6c5e6ac24	Mighty Wings	{}	Your dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed.	\N	/Feats.aspx?ID=3409	18	\N	\N	\N	\N	\N	Archetype	\N	Dragon Disciple Dedication; _dragon wings_ sorcerer bloodline spell	Uncommon	\N	\N
332136a2-9719-400c-b70e-7737c4cea5f6	Miracle Worker	{}	Your alchemical mastery can resuscitate the recently slain.	\N	/Feats.aspx?ID=5801	18	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
7d382f5d-db07-42ae-968d-324920436530	Miraculous Flight	{Magical}	With superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon.	\N	/Feats.aspx?ID=3153	18	\N	\N	\N	\N	\N	Archetype	\N	Vehicle Mechanic Dedication	Common	\N	\N
8b85add6-7f3b-46b6-9fe6-ac5f3ba291d0	Miraculous Possibility	{}	Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties.	\N	/Feats.aspx?ID=4702	18	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
fc40002b-d5c7-4ffa-9df4-74850b1c2631	Negate Damage	{}	Your armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15.	reaction	/Feats.aspx?ID=3087	18	\N	\N	\N	Inventor	Trigger: You would take damage	Class	\N	armor innovation	Common	\N	\N
b43abf97-45bc-48a5-8921-ef18ff6f6999	Officer's Mastery	{}	Your proficiency in commander class DC increases to master, and you become a master in Warfare Lore.	\N	/Feats.aspx?ID=7891	18	\N	\N	\N	\N	\N	Archetype	\N	Commander Dedication	Common	\N	\N
f7d65210-5aca-4072-96eb-949445a3882a	Orichalcum Bond	{}	The ancient Thassilonians associated sins with different skymetals, and you’ve adapted that theory to empower your bonded weapon beyond its normal limits.	\N	/Feats.aspx?ID=7489	18	\N	\N	\N	\N	\N	Archetype	\N	Rod of Rule	Common	\N	\N
8086a353-d56f-41ab-b15d-62866e3d0b6c	Pack Performance	{}	When you and animals sing together, your words ring even brighter and bolder, cutting through disruptions.	reaction	/Feats.aspx?ID=5422	18	\N	\N	\N	Bard	Trigger: A creature counteracts or disrupts the spell you're casting.\r\n	Class	\N	zoophonia muse	Common	\N	\N
9890a43f-6750-4876-8573-e5d45a7a285a	Pact of the Living Pact	{}	You’ve sworn a pact with a pact that has somehow survived long after the death of the original pactbinder.	\N	/Feats.aspx?ID=7454	18	\N	\N	\N	\N	\N	Archetype	\N	Pactbinder Dedication	Uncommon	\N	\N
fed9ea38-2984-440e-9778-21634b5f0b72	Parry and Riposte	{}	Your parries and finishers allow you to riposte with the slightest provocation.	\N	/Feats.aspx?ID=6180	18	\N	\N	\N	Swashbuckler	\N	Class	\N	Opportune Riposte	Common	\N	\N
02d9f032-6c86-4ea3-b093-d460d69c8110	Patron’s Claim	{}	Your patron partially manifests itself through your familiar to claim a foe’s power for its own.	\N	/Feats.aspx?ID=5019	18	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
45b1bb0b-1d5e-4f69-b547-dd8789a81452	Perfect Clarity	{Concentrate,Fortune,Rage}	You burn out all your rage to ensure that your attack lands and your mind remains free.	reaction	/Feats.aspx?ID=5874	18	\N	\N	\N	Barbarian	Trigger: You fail or critically fail an attack roll or Will save.	Class	\N	\N	Common	\N	\N
49822e4f-0219-4c5c-a083-4c4bb5477130	Perfect Debilitation	{}	You have perfected the formulas for bombs that impede your enemies.	\N	/Feats.aspx?ID=5802	18	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
0549b130-1d74-4f31-904b-8294275cf4b3	Perfect Form Control	{}	Thanks to magic and muscle memory, you can stay in your alternate shapes indefinitely.	\N	/Feats.aspx?ID=4763	18	\N	\N	\N	Druid	\N	Class	\N	Form Control; Strength +4	Common	\N	\N
ee3f2823-4e12-4a7a-82bd-d4b459776b6b	Perfect Ki Grandmaster	{}	You gain an appropriate ki spell for your School of Perfection: _unblinking flame ignition_ for Unblinking Flame, _unbreaking wave containment_ for Unbreaking Waves, _unfolding wind crash_ for Unfolding Wind, or _untwisting iron pillar_ for Untwisting Iron.	\N	/Feats.aspx?ID=4063	18	\N	\N	\N	\N	\N	Archetype	\N	Perfect Ki Expert or Perfect Ki Exemplar	Common	\N	\N
db289d8e-605e-43a4-9f27-ac8f92cd986b	Perfect Protection	{Guardian}	Your armor protects you from the deadliest hits.	\N	/Feats.aspx?ID=7881	18	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
e7020f31-6735-4b39-95d3-8e0fa8611cca	Perfect Shot	{Flourish}	After watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain.	\N	/Feats.aspx?ID=4910	18	\N	\N	\N	Ranger	\N	Class	\N	\N	Common	\N	\N
e8e1f25d-3b6b-4fee-9e1c-8f366fdea256	Piercing Critical	{}	Your attacks with your preferred weapons deal especially devastating wounds.	\N	/Feats.aspx?ID=3209	18	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
ac5d45f7-585c-40e3-8be9-cd2f724c1736	Powerful Sneak	{}	You’ve learned to exploit your enemies’ openings.	\N	/Feats.aspx?ID=4988	18	\N	\N	\N	Rogue	\N	Class	\N	\N	Common	\N	\N
ef4c87ae-d7c2-4f72-9e41-b00876892587	Practiced Reflexes	{Commander}	You snap out a quick series of signals or commands that urge your allies to act with alacrity.	\N	/Feats.aspx?ID=7828	18	\N	\N	\N	\N	\N	\N	\N	Drilled Reflexes	Common	\N	\N
4a3ab56d-7447-4591-8010-f969142b3e6b	Primal Aegis	{}	You surround yourself with a thick field of protective primal energy.	\N	/Feats.aspx?ID=4764	18	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
7a9735a0-1fea-4174-80ea-d740c08166b0	Razor's Edge	{}	Your curse and your power are one and the same, and you accept both equally.	\N	/Feats.aspx?ID=7267	18	\N	\N	\N	\N	\N	Archetype	\N	Spear of Doom	Common	\N	\N
fd30a35c-780e-415e-9074-fef320cc43b7	Reach for the Stars	{}	The sky's the limit, as long as you've got enough black powder.	\N	/Feats.aspx?ID=3211	18	\N	\N	\N	Gunslinger	\N	Class	\N	Black Powder Boost	Common	\N	\N
634f8d9c-bbe9-45ef-b1f3-c17cd0aec6bd	Rebirth in Living Stone	{Earth,Impulse,Polymorph,Primal}	Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone.	\N	/Feats.aspx?ID=4234	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
7871aefb-01d4-450b-bfdf-e4d877639e51	Rejuvenating Touch	{}	Your healing energies linger after you cast, providing continual benefits.	\N	/Feats.aspx?ID=5927	18	\N	\N	\N	Champion	\N	Class	\N	_lay on hands_	Common	\N	\N
bb89116c-bf16-4ed3-90ed-a554c85502bf	Reprepare Spell	{}	You’ve discovered how to reuse some of your spell slots over and over.	\N	/Feats.aspx?ID=5051	18	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
5f5c9d8e-e41a-4632-9025-fc65d59bd6ed	Retain Absorbed Spell	{}	When you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly—potentially for a greater period of time.	\N	/Feats.aspx?ID=2249	18	\N	\N	\N	\N	\N	Archetype	\N	Absorb Spell	Common	\N	\N
dfc8f015-d18b-4f21-8b73-07442a69d837	Retributive Focus	{}	Your enemy’s offenses fuel your righteous power.	free	/Feats.aspx?ID=7527	18	\N	\N	\N	Champion	\N	Class	\N	Desperate Prayer	Common	\N	\N
b0fcd117-ff87-460f-b239-f573546e2e27	Ride the Tsunami	{Impulse,Overflow,Primal,Water}	Booming, crashing walls of water, enough to fill a harbor, smash out ahead of you, overwhelming all in their path.	\N	/Feats.aspx?ID=4279	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
37f374da-6c01-4687-8cbe-6eaa18620b3e	Rouse the Forest's Fury	{Impulse,Overflow,Plant,Primal,Wood}	Terrifying trees attack your enemies.	\N	/Feats.aspx?ID=4294	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
17accecd-89cf-4a66-bcb0-21d6c0e98c39	Sacred Weapon	{}	You’re a living weapon honed to destroy fiends.	\N	/Feats.aspx?ID=7721	18	\N	\N	\N	\N	\N	Archetype	\N	Wylderheart Dedication	Common	\N	\N
e5bd1183-fde7-4f18-a0f1-89025ebd46ef	Savage Critical	{}	The wounds you inflict are grievous.	\N	/Feats.aspx?ID=4855	18	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
4124975f-ac75-4f33-b284-c732904b6e52	School Spell Redirection	{}	When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered.	\N	/Feats.aspx?ID=3027	18	\N	\N	\N	\N	\N	Archetype	\N	Counterspell; Runelord Dedication	Common	\N	\N
1c46e122-82f9-4c0e-9aa6-a267f61d2d21	Second Thoughts	{Concentrate,Mental}	When your target proves resilient to your magical deceptions, you can try them again on someone else.	reaction	/Feats.aspx?ID=5052	18	\N	\N	\N	Wizard	Trigger: You cast a mental spell that targets one creature, and it critically succeeds at its Will save	Class	\N	\N	Common	\N	\N
5bfbab73-23ab-40c7-b7b5-d09332b98f7b	Seven-Colored Cosmic Bridge	{Exemplar,Ikon}	Your divine spark shines in a riot of shimmering colors, capable of carrying you through the world as fast as light itself.	\N	/Feats.aspx?ID=7190	18	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
0076386f-970c-4ba9-8898-7c31e2701aa9	Shadow Hunter	{}	You blend in to your surroundings so well that others have trouble telling you apart from the terrain.	\N	/Feats.aspx?ID=4911	18	\N	\N	\N	Ranger	\N	Class	\N	Camouflage	Common	\N	\N
d762b547-7332-4d70-8e3b-ef5c931fbc50	Shadow Master	{}	The shadows protect you better than any armor can, and they give you power to plunge others into darkness.	\N	/Feats.aspx?ID=2073	18	\N	\N	\N	\N	\N	Archetype	\N	Shadowdancer Dedication	Common	\N	\N
e74e3c01-1b42-4462-842c-cc584305b9a0	Shared Clarity	{}	You can project your premonitions of clarity to your allies.	\N	/Feats.aspx?ID=4703	18	\N	\N	\N	Cleric	\N	Class	\N	Premonition of Clarity	Common	\N	\N
ab315544-f5f2-485f-bf85-804385776f5c	Shield from Spells	{Guardian}	Your prowess with a shield allows you to block magic and more.	\N	/Feats.aspx?ID=7883	18	\N	\N	\N	\N	\N	\N	\N	Shield from Arrows	Common	\N	\N
b977632a-149f-4e7c-a586-7da56a60cf75	Smash from the Air	{}	Your expertise enables you to knock away spells.	\N	/Feats.aspx?ID=4856	18	\N	\N	\N	Fighter	\N	Class	\N	Cut from the Air	Common	\N	\N
ef7059d0-bbfc-4c59-9dcc-c2076404302e	Soaring Dynamo	{}	You've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly.	\N	/Feats.aspx?ID=3133	18	\N	\N	\N	\N	\N	Archetype	\N	Sterling Dynamo Dedication	Common	\N	\N
6badde92-f93c-42f3-9ce7-9531ca03dcf0	Specialized Companion	{}	Your animal companion gains a specialization.	\N	/Feats.aspx?ID=1209	18	\N	\N	\N	\N	\N	Archetype	\N	Splendid Companion	Uncommon	\N	\N
96db69d0-bf01-4b6d-8bcf-6f94785212de	Spirit of Vigil	{}	Though the city of Vigil itself has been destroyed, you will carry on its warrior spirit to the end of your days.	\N	/Feats.aspx?ID=7753	18	\N	\N	\N	\N	\N	Archetype	\N	No Stranger to Death	Common	\N	\N
5bcb2721-521f-4bd1-b7c2-3ac5725fdd2a	Spirit's Sacrifice	{Animist,Apparition}	Your attuned apparition gathers all of the energy it can through your shared bond and uses that power to disperse itself while channeling the energy back into you, saving your life.	free	/Feats.aspx?ID=7151	18	\N	\N	\N	\N	Trigger: You would die. 	\N	\N	\N	Common	\N	\N
d39c9362-f852-4e32-a797-53b04307161d	Split Hex	{Concentrate,Spellshape}	You siphon some of the power from an offensive hex you cast to direct it at a second target as well.	\N	/Feats.aspx?ID=5020	18	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
7d3336f3-5a09-4910-8123-6def870a2d10	Stand for the Fallen	{Concentrate,Divine}	You protect your allies at the cost of your own blood, but your deity shields you from the worst of the harm.	reaction	/Feats.aspx?ID=7550	18	\N	\N	\N	\N	Trigger: An ally takes damage that would bring them to 0 Hit Points. 	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
398258ee-603e-4535-bb3e-a0ef6f21a916	Stave Off Catastrophe	{}	You fully protect your allies from the worst blows.	\N	/Feats.aspx?ID=2265	18	\N	\N	\N	\N	\N	Archetype	\N	Shoulder Catastrophe	Common	\N	\N
c0df96b6-b70c-42bd-a47a-dda92be22233	Sunwrecker	{Exemplar,Ikon}	Your weapon has the might of legends, capable of shooting or striking any light out of the sky.	\N	/Feats.aspx?ID=7191	18	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
74408411-de21-4ef8-b24b-c99b207fcf2c	Swift Retribution	{}	The transgressions of your enemies fuel you to retaliate with divine speed.	\N	/Feats.aspx?ID=5928	18	\N	\N	\N	Champion	\N	Class	\N	champion's reaction	Common	\N	\N
03200796-186a-45cc-9d0c-384138dacb32	Swift Paragon	{}	The movement of you and your allies is swift and decisive as the judgment of your deity.	\N	/Feats.aspx?ID=5933	20	\N	\N	\N	Champion	\N	Class	\N	blessed swiftness	Common	\N	\N
e7492f75-7451-4580-b9cb-22e092d8f812	Swift River	{}	You flow like water, avoiding all restraints.	free	/Feats.aspx?ID=6046	18	\N	\N	\N	Monk	Trigger: Your turn ends and you have a status penalty to your Speed or are immobilized or slowed.	Class	\N	\N	Common	\N	\N
93a6aabe-b9bf-4d72-a7d1-fd9eb54df41d	Terrain Ghost	{}	You move through your territory like a living shadow.	\N	/Feats.aspx?ID=7942	18	\N	\N	\N	\N	\N	Skill	\N	Guerrilla Dedication; Master in Stealth; Master in Survival	Common	\N	\N
4b742c6a-df6a-4c7b-9ec6-89c384d53b25	Terrifying Countenance	{Vigilante}	You can erect a magical cowl that terrorizes your enemies.	free	/Feats.aspx?ID=3339	18	\N	\N	\N	\N	\N	Archetype	\N	Vigilante Dedication; member of the Gray Gardeners	Common	\N	\N
fdbed9df-675e-44de-8b98-498570acc86e	The Shattered Mountain Weeps	{Earth,Impulse,Overflow,Primal}	A massive sphere of rock explodes, unleashing a cataclysm of falling debris and deadly shrapnel.	\N	/Feats.aspx?ID=4235	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
b175740c-4237-4958-8840-321c74c4f704	The Thousand Lashes of the Weeping Willow	{Impulse,Overflow,Plant,Primal,Wood}	You conjure a massive willow tree, which lashes your foes with a thousand branches.	\N	/Feats.aspx?ID=7625	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Uncommon	\N	\N
bdbba390-e70e-4cd1-899a-591e35f1ee70	Timeline-Splitting Spell	{Concentrate,Divination,Manipulate,Metamagic}	You invest in two futures, then choose the one to make a reality.	\N	/Feats.aspx?ID=3846	18	\N	\N	\N	\N	\N	Archetype	\N	Time Mage Dedication	Common	\N	\N
495d8e66-94be-4869-9c9a-4cfec1a35bf5	Tragic Lament	{Auditory,Emotion,Linguistic,Mental}	You dramatically cry out in poetic verse about the tragedies that led to your doom at this very moment, instilling guilt in your attacker.	reaction	/Feats.aspx?ID=7645	18	\N	\N	\N	\N	Trigger: A creature you’re aware of critically succeeds on a Strike against you and would deal damage to you.	Archetype	\N	Celebrity Dedication or Dandy Dedication; Legendary in Performance	Uncommon	\N	\N
92eeaf30-122c-484c-bce6-3ca4ddeb0775	Triangle Shot	{Concentrate,Fortune}	You string three arrows to your bow and fire them all at once.	\N	/Feats.aspx?ID=6047	18	\N	\N	\N	Monk	\N	Class	\N	Monastic Archer Stance; Stunning Blows	Common	\N	\N
a9003618-a9bf-4198-93c0-d45260fb8b39	Trickster's Ace	{Concentrate}	Whether from jury-rigged magic items, deduction from the study of magical interactions, or other means, you have a contingency in your back pocket for desperate situations.	reaction	/Feats.aspx?ID=5973	18	\N	\N	\N	Investigator	Trigger: You specify the trigger when you make your daily preparations.	Class	\N	\N	Common	\N	\N
d5ddf1ba-4f21-4f90-ab41-84ebbfc64cc1	Tripartite Omen	{}	You invoke religious portents to ward yourself against danger without losing sight of the history that led to this point. 	\N	/Feats.aspx?ID=7745	18	\N	\N	\N	\N	\N	Archetype	\N	Dualistic Synergy; Shattered Sacrament; Master in Religion	Common	\N	\N
b71505eb-1f53-47be-a067-22cae65d84a0	True Transmogrification	{}	You transmogrify your eidolon each day.	\N	/Feats.aspx?ID=2941	18	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
a1c0415a-5742-45af-8637-c5fc3e8eddb2	Turn the Wheel of Seasons	{Impulse,Overflow,Primal,Wood}	The seasons shift rapidly.	\N	/Feats.aspx?ID=4295	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
36486003-965f-47e4-b2cb-0cfaca5e72b9	Ultimate Mercy	{}	Your mercy transcends the bounds of life and death.	\N	/Feats.aspx?ID=5929	18	\N	\N	\N	Champion	\N	Class	\N	Mercy	Common	\N	\N
7f2ab8d7-b5ea-4b1b-90f9-c412309414ee	Uncanny Vitae	{}	Your warrior spirit is infused with a potent vital essence that imbues your gear.	\N	/Feats.aspx?ID=7754	18	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Sentry Dedication	Common	\N	\N
cbc85cda-9cbf-4c01-99b8-f2ee60eb7cad	Unerring Shot	{}	Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon.	\N	/Feats.aspx?ID=3210	18	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
d7167ab4-179c-420c-9246-276b745a2252	Usurp the Lunar Reins	{Impulse,Overflow,Primal,Water}	The moon has always been connected to the tides, and now you can grasp that connection.	\N	/Feats.aspx?ID=4280	18	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
0436efcb-c2d9-4d6b-9d8a-39331cfc2682	Versatile Spellstrike	{}	You can channel the entire realm of possibilities of your spellbook into an attack.	\N	/Feats.aspx?ID=2883	18	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
bd2dd308-8637-49ab-876a-7e0ee1b5f40e	Vicious Evisceration	{Rage}	You make a vicious attack that maims your enemy.	\N	/Feats.aspx?ID=5875	18	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
260d34d0-8f6b-416b-8047-4212c227d3a7	Whirlwind Toss	{Rage}	You whirl a foe to smash into all nearby creatures before throwing them far away.	\N	/Feats.aspx?ID=5876	18	\N	\N	\N	Barbarian	\N	Class	\N	Collateral Thrash	Common	\N	\N
6f3b5a6f-9410-4998-a929-7e2d2db54d0a	True Perception	{Revelation}	Your perceptive abilities and ability to process sensory information are so far beyond the pale that you notice minute discrepancies in all sorts of illusions and physical transformations.	\N	/Feats.aspx?ID=6511	19	\N	\N	\N	\N	\N	General	\N	Legendary in Perception	Common	\N	\N
859e4b7c-0cba-45ff-befd-b43f1f717192	Accurate Flurry	{}	You refine the precision of your unbelievable storm of blows.	\N	/Feats.aspx?ID=1778	20	\N	\N	\N	Ranger	\N	Class	\N	Impossible Flurry	Common	\N	\N
7172975b-635b-4bd4-8935-7eaf37dd5a0a	Alchemical Revivification	{}	If you die while under the effect of at least one elixir, the alchemical compounds in your bloodstream bring you back to life at the start of your next turn.	\N	/Feats.aspx?ID=5803	20	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
6bbd58c8-ef14-4ea8-a9dc-2d01cacbc6c5	Aldori Swordlord	{}	You are an Aldori swordlord.	\N	/Feats.aspx?ID=7911	20	\N	\N	\N	\N	\N	Archetype	\N	Aldori Duelist Dedication; you have taken the last name of Aldori, sworn to the Aldori swordpact, and demonstrated skill at swordplay by winning a duel using only a sword in the presence of an Aldori swordlord.	Common	\N	\N
03c672f8-3e9c-41bd-bba0-0d16447905d2	All the Time in the World	{}	Your firsthand experience of the subjective nature of time and space has given you new observational insights.	\N	/Feats.aspx?ID=2744	20	\N	\N	\N	Investigator	\N	Class	\N	\N	Uncommon	\N	\N
273aa8f4-c12c-4242-bfa6-46057a6ba221	Annihilating Swing	{}	You have embraced brute destructive power.	\N	/Feats.aspx?ID=5877	20	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
c0e48d34-7c6b-472c-8363-09f157c5e7ee	Apex Companion	{}	Gain the _apex companion_ focus spell.	\N	/Feats.aspx?ID=1160	20	\N	\N	\N	Druid	\N	Class	\N	Animal Companion	Uncommon	\N	\N
224d234b-4f18-499f-8e8c-17d825a15a05	Archwizard's Might	{}	You have mastered the greatest secrets of arcane magic.	\N	/Feats.aspx?ID=5053	20	\N	\N	\N	Wizard	\N	Class	\N	archwizard's spellcraft	Common	\N	\N
fc1901cc-fde2-4af8-b8d7-d560d7c67ac3	Armament Paragon	{}	Add the following property runes to the list you can choose for your blessed armament: animated, _greater fearsome_, _grievous_, _keen_, and _greater vitalizing_.	\N	/Feats.aspx?ID=5930	20	\N	\N	\N	Champion	\N	Class	\N	blessed armament	Common	\N	\N
a0ea2cc7-3719-4670-bd17-1ef4feaad533	Astonishing Explosion	{"Additive 2"}	Your bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded.	free	/Feats.aspx?ID=1241	20	\N	\N	\N	Alchemist	Trigger: You use Quick Alchemy to craft an alchemical bomb that deals splash damage and is at least 2 levels lower than your advanced alchemy level.	Class	\N	\N	Uncommon	\N	\N
0c799e8c-bacf-400c-9a80-d89d40d5acae	Aura of Unbreakable Virtue	{}	Overwhelm evil creatures with your aura.	\N	/Feats.aspx?ID=1161	20	\N	\N	\N	Champion	\N	Class	\N	tenets of good	Uncommon	\N	\N
f338966c-17a2-47f7-a918-6541968b8060	Avatar's Audience	{}	Your extensive service affords you certain divine privileges.	\N	/Feats.aspx?ID=4704	20	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
de4ca4bd-983b-4ce2-96e1-ae2e6afa2b87	Avatar's Protection	{}	In moments of danger, you can call upon your god’s form in an instant.	reaction	/Feats.aspx?ID=4705	20	\N	\N	\N	Cleric	Trigger: You are critically hit by an enemy	Class	\N	\N	Common	\N	\N
c425f6a9-5091-4887-9d10-df1b0ae0f205	Banishing Blow	{}	The erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks.	free	/Feats.aspx?ID=1242	20	\N	\N	\N	Champion	Trigger: You use your champion's reaction, triggered by a fiend within your reach.	Class	\N	Fiendsbane Oath	Uncommon	\N	\N
03f12078-6637-4fa2-89aa-08438db59438	Become Thought	{Transmutation}	You shed some of your material form, becoming a being of pure thought.	\N	/Feats.aspx?ID=3694	20	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
b4c9d43b-e2a6-4ae7-88d1-9e010d7fc126	Bloodline Conduit	{Spellshape}	Your inborn magical nature lets you redirect ambient energies to fuel your spells.	\N	/Feats.aspx?ID=6123	20	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
c5a6ba67-bbe5-471d-96e5-17b1584a85ab	Bloodline Metamorphosis	{}	Swap out spells from your repertoire more easily.	\N	/Feats.aspx?ID=1162	20	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Uncommon	\N	\N
cd6114fb-5d1a-4097-94de-b415591cd752	Bloodline Mutation	{}	You permanently mutate to become more like the creatures of your bloodline.	\N	/Feats.aspx?ID=6124	20	\N	\N	\N	Sorcerer	\N	Class	\N	a bloodline based on a specific type of creature	Common	\N	\N
2fc66ab4-c3bc-4953-87af-06bf539091d2	Bloodline Perfection	{}	You command the ultimate powers of your bloodline and tradition.	\N	/Feats.aspx?ID=6125	20	\N	\N	\N	Sorcerer	\N	Class	\N	\N	Common	\N	\N
de028288-1e17-4667-b1c2-9b5a9f3d1442	Boundless Reprisals	{Guardian}	With a sixth sense for the flow of combat, you can quickly react to any situation as required.	\N	/Feats.aspx?ID=4857	20	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
95d68561-74a3-452e-a596-7e1c97ee6eee	Celestial Mount	{}	Your steed gains incredible celestial powers granted by your deity.	\N	/Feats.aspx?ID=261	20	\N	\N	\N	Champion	\N	Class	\N	divine ally (steed); tenets of good	Common	\N	\N
374b227d-3a36-4258-9aa3-29cdae9cd88c	Cenotaph Stance	{Stance}	You take on a stance that marks your location as a place where none will fall.	\N	/Feats.aspx?ID=7755	20	\N	\N	\N	\N	\N	Archetype	\N	Lastwall Warden	Common	\N	\N
8ae48bb0-2af1-4ffb-bb0e-108f9d798bbf	Contagious Rage	{Auditory,Rage,Visual}	You can drive your allies into a frenzy, granting them incredible benefits.	\N	/Feats.aspx?ID=5878	20	\N	\N	\N	Barbarian	\N	Class	\N	Share Rage	Common	\N	\N
e9e7dce4-258b-4561-b65d-3b310a79d0ae	Craft Philosopher's Stone	{}	Your research has paid off, culminating in the legendary philosopher's stone.	\N	/Feats.aspx?ID=5804	20	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
62fb0080-4a8a-45a7-885c-6b256d99d145	Cross the Final Horizon	{Electricity,Evocation,Force,Sonic}	You Stride up to your Speed and your ki enshrouds your limbs in a terrifying stormy energy.	\N	/Feats.aspx?ID=2205	20	\N	\N	\N	\N	\N	Archetype	\N	Sky and Heaven Stance	Common	\N	\N
a7e27d1e-b3fc-40e9-91f1-be36c4d1b983	Cunning Trickster Mask	{}	Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes.	\N	/Feats.aspx?ID=3433	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
dcedf6d0-aea5-482e-ad78-28d528b9be93	Cutting Without Blade	{Exemplar}	While tales of your divine ikons have spread far and wide, you’ve realized that, as they are all manifestations of your soul, the object itself is unnecessary.	\N	/Feats.aspx?ID=7192	20	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
2ceddaa6-aeb7-4442-bb7e-c340a005a819	Dance of Intercession	{}	You either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power.\r\n	\N	/Feats.aspx?ID=2745	20	\N	\N	\N	Cleric	\N	Class	\N	Expert in Performance	Uncommon	\N	\N
0c68bcf3-e4ef-4d20-9053-f9e074d24fab	Deadly Strikes	{}	You have honed your body to attack with lethal focus.	\N	/Feats.aspx?ID=1762	20	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
4f858d86-9856-4e01-ab1c-936ce032b88b	Demon's Hair	{}	Your hair constantly wriggles and writhes.\r\n	\N	/Feats.aspx?ID=2746	20	\N	\N	\N	Witch	\N	Class	\N	Living Hair	Uncommon	\N	\N
5067dd7e-ac54-400b-bef6-534fe3c906aa	Denier of Destruction	{}	You can manipulate the same energies that the _aeon orbs_ use to sustain life.	reaction	/Feats.aspx?ID=1243	20	\N	\N	\N	Cleric	Trigger: Any ally within 30 feet that you can heal with your _heal_ spell would take damage from an attack or effect from a source you can observe.	Class	\N	healing font	Uncommon	\N	\N
3a86e170-a25c-447d-801c-68ea8e50d36c	Ease the Burden	{Healing}	You wash away a creature’s pain with a touch.	\N	/Feats.aspx?ID=7551	20	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
cced5240-47fc-4099-af82-daede0fabc41	Efficient Alchemy (Paragon)	{}	Prepare more alchemical items from your infused reagents.	\N	/Feats.aspx?ID=1163	20	\N	\N	\N	Alchemist	\N	Class	\N	\N	Uncommon	\N	\N
e9118af2-513e-468a-a8d5-4267a80ebd23	Emancipator's Mask	{}	Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands.	\N	/Feats.aspx?ID=3434	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
7e81ed60-61fc-40a4-9077-28b33c6e6ad5	Emblazon Divinity	{}	Emblazon more equipment at the same time.	\N	/Feats.aspx?ID=1164	20	\N	\N	\N	Cleric	\N	Class	\N	Emblazon Armament	Uncommon	\N	\N
c9651f6a-563f-4461-a3e8-e24b78f9d16a	Empyreal Aura	{Aura}	As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil.	\N	/Feats.aspx?ID=3587	20	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant; Legendary in Religion	Common	\N	\N
da9b849d-bc5f-4ee1-b357-e3de11244ba5	Endurance of the Rooted Tree	{}	Just as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment.	\N	/Feats.aspx?ID=1244	20	\N	\N	\N	Monk	\N	Class	\N	Wholeness of Body	Uncommon	\N	\N
af5ca7fc-5863-405b-9411-cdd05bd92b5e	Enduring Debilitation	{}	Your debilitations last for 1 minute.	free	/Feats.aspx?ID=1165	20	\N	\N	\N	Rogue	Trigger: You apply a debilitation to a creature.	Class	\N	Debilitating Strike	Uncommon	\N	\N
2fb4c2be-6c17-4e8a-9af0-abdcc418d48a	Enduring Quickness	{}	You move as fast and freely as the wind.	\N	/Feats.aspx?ID=6048	20	\N	\N	\N	Monk	\N	Class	\N	\N	Common	\N	\N
16b80e8c-b20a-4185-82ec-2e6f65685401	Enter Divine Realm	{}	You are granted access to your deity’s realm and can travel there quickly.	\N	/Feats.aspx?ID=7552	20	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
1a9ecf28-d171-4d0f-b9d0-8660d7465bf9	Eternal Boost	{}	Your link with your eidolon is so intense that you continuously reinforce its abilities.	\N	/Feats.aspx?ID=2942	20	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
628932da-d477-4c6a-b505-9ac3038d2910	Eternal Guide	{Animist,Apparition}	Your attuned apparitions recognize that you still have essential work to do and refuse to allow you to pass on, gathering up your essence to carry your soul back to the community you call home.	\N	/Feats.aspx?ID=7152	20	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
bedc37e8-83ae-4540-b3c1-6d2ea410e799	Everdistant Defense	{Abjuration,Divine}	You have learned that distance can foil enemies better than any armor.\r\n	reaction	/Feats.aspx?ID=2747	20	\N	\N	\N	Champion	Trigger: A creature within your aura is targeted by a ranged attack or a creature moves through your aura.	Class	\N	\N	Uncommon	\N	\N
bdc17d4b-1b4d-4a44-9468-9cd2fd2c6c9d	Everyone's a Suspect	{}	You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all—even your own allies.	\N	/Feats.aspx?ID=5974	20	\N	\N	\N	Investigator	\N	Class	\N	\N	Common	\N	\N
70ffa3da-2fb8-4ff0-82a3-9b08523f9b22	Extradimensional Stash	{Extradimensional}	When you perform sleight of hand, you fold space so that objects really do disappear.\r\n	\N	/Feats.aspx?ID=2748	20	\N	\N	\N	Rogue	\N	Class	\N	Legendary in Thievery	Uncommon	\N	\N
5eea22bf-b973-4256-9665-5dbf9734ffe1	Fatal Aria	{}	Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot.	\N	/Feats.aspx?ID=4637	20	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
3ea63531-dd8a-424c-affd-81428d80d342	Fiendish Mount	{}	Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity.	\N	/Feats.aspx?ID=1694	20	\N	\N	\N	Champion	\N	Class	\N	divine ally (steed); tenets of evil	Uncommon	\N	\N
6683495a-6273-4dc5-a746-6c635308e3da	Full Automation	{}	You become so entwined with your innovations that you can use them without a second thought.	\N	/Feats.aspx?ID=3088	20	\N	\N	\N	Inventor	\N	Class	\N	armor, construct, or weapon innovation	Common	\N	\N
30fe76a0-e4a2-42ba-bb3a-0997ab56daad	Glorious Banner	{Commander}	Your banner is an awesome sight to behold.	\N	/Feats.aspx?ID=7829	20	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
4fa35dbb-3acc-4a20-bb1a-9dd563bf28a9	Godbreaker	{}	You have mastered an ultimate grappling technique capable of breaking even the mightiest of foes.	\N	/Feats.aspx?ID=6049	20	\N	\N	\N	Monk	\N	Class	\N	Crushing Grab; Whirling Throw	Common	\N	\N
86896965-9fe4-4199-b15e-71437b55ac4a	Golden Body	{}	Strike harder and heal more rapidly.	\N	/Feats.aspx?ID=1166	20	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
80892f0e-0745-43be-bf5f-f7926511e9e8	Grand Medic's Mask	{}	Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself.	\N	/Feats.aspx?ID=3435	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
f7b202eb-0927-444d-baf3-a6d764e90988	Great Shield Mastery	{Guardian}	You've learned how to maximize the defensive abilities of the largest shields.	\N	/Feats.aspx?ID=7884	20	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
06d3e641-14be-4369-a65f-c9440d89c99e	Head of the Night Parade	{}	You remember the revelry of the Night Parade and call them to your aid in a riotous display.\r\n	\N	/Feats.aspx?ID=2749	20	\N	\N	\N	Bard	\N	Class	\N	\N	Uncommon	\N	\N
33b82b10-b89f-4fcb-9bb6-78873dda133f	Heart of the Kaiju	{}	Witnessing the might of a kaiju up close awoke a new ferocity within you.\r\n	\N	/Feats.aspx?ID=2750	20	\N	\N	\N	Druid	\N	Class	\N	Monstrosity Shape	Uncommon	\N	\N
632d6675-7c63-451e-bbb2-f613bdbcb52b	Herald's Strike	{Sanctified,Spirit}	The power of your blows can send your victim hurling through your deity’s realm for a fragment of a second.	\N	/Feats.aspx?ID=7554	20	\N	\N	\N	\N	\N	Archetype	\N	Herald's Weapon	Common	\N	\N
0bbaea21-4ec9-4356-91c9-2d614f210b88	Hex Master	{}	You embody the link to your patron so completely that you can cast your hexes in rapid succession.	\N	/Feats.aspx?ID=5021	20	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
1b5f8905-2084-46ab-b75b-e469399b6c6e	Hidden Paragon	{}	When you slip out of sight, you disappear.	reaction	/Feats.aspx?ID=4989	20	\N	\N	\N	Rogue	Trigger: You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes	Class	\N	Legendary in Stealth	Common	\N	\N
69567753-bf1c-41f5-8802-e63726178ec0	Hierophant's Power	{}	You have entwined yourself with the natural world, and its full power flows through you.	\N	/Feats.aspx?ID=4765	20	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
5301445a-36ac-47cb-9c08-c8bca65fba90	Icy Apotheosis	{}	You are as much a creature of cold as whatever ancestry you were born to.	\N	/Feats.aspx?ID=4105	20	\N	\N	\N	\N	\N	Archetype	\N	\N	Common	\N	\N
61264e6f-4449-4605-99e1-143dff466f34	Illimitable Finisher	{Finisher,Flourish}	Your strikes flow endlessly.	\N	/Feats.aspx?ID=6181	20	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
e0bf4ee2-7d88-4c45-aa82-d7d0cea10cc4	Immortal Bear	{}	Your body thrums with the primal vitality of the greatest of the ursine beasts.	\N	/Feats.aspx?ID=4095	20	\N	\N	\N	\N	\N	Archetype	\N	Ursine Avenger Form	Common	\N	\N
9300675b-d48d-4212-8958-84e4b2263517	Immortal Techniques	{}	You flow from technique to technique, renewing yourself as you embrace each style you have mastered.	\N	/Feats.aspx?ID=6050	20	\N	\N	\N	Monk	\N	Class	\N	Master of Many Styles	Common	\N	\N
4dee33f0-f3aa-4a24-be99-01db05c30fd1	Impossible Snares	{}	You can create endless shorter-lived snares, protecting your lair or using them against foes.	\N	/Feats.aspx?ID=1779	20	\N	\N	\N	Ranger	\N	Class	\N	Ubiquitous Snares	Common	\N	\N
81590c00-a1ab-4207-8112-eea08a68bb87	Impossible Striker	{}	Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming.	\N	/Feats.aspx?ID=4990	20	\N	\N	\N	Rogue	\N	Class	\N	Sly Striker	Common	\N	\N
488e7f3f-8361-4bd8-a12b-fd2868056655	Impossible Technique	{Fortune}	You execute a maneuver that defies possibility.	reaction	/Feats.aspx?ID=6051	20	\N	\N	\N	Monk	Trigger: An enemy’s attack hits you or you fail a saving throw against an enemy’s ability.	Class	\N	\N	Common	\N	\N
9e764da5-859f-482c-bb20-69fd41916ec9	Inexhaustible Countermoves	{}	At the start of each enemy's turn, you gain an extra reaction	\N	/Feats.aspx?ID=6182	20	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
f32f7a0d-d5d3-4070-82f2-0ecd0299a751	Just the Facts	{}	You fundamentally understand everything to the point where your research can't possibly be wrong.	\N	/Feats.aspx?ID=5975	20	\N	\N	\N	Investigator	\N	Class	\N	Thorough Research	Common	\N	\N
a98221e3-fea1-4315-9d80-0f8f14740ed4	Kinetic Pinnacle	{}	No one can match the pace at which elements flow from you.	\N	/Feats.aspx?ID=4204	20	\N	\N	\N	Kineticist	\N	Class	\N	\N	Common	\N	\N
d374b8d4-4a7f-40ae-856b-afe2c84efa38	Legendary Rider	{}	You and your mount move like one being, effortlessly reading each other’s signals and synchronizing even in the thick of battle.	\N	/Feats.aspx?ID=6297	20	\N	\N	\N	\N	\N	Archetype	\N	Cavalier Dedication	Common	\N	\N
b959ed87-8789-49e8-81df-49d31e47ef20	Legendary Shot	{}	You focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack.	\N	/Feats.aspx?ID=4912	20	\N	\N	\N	Ranger	\N	Class	\N	legendary in Perception; Far Shot	Common	\N	\N
5c0ae0ba-8e98-457a-9de2-359b9656aa9f	Legendary Summoner	{}	Your ability to summon extends past your other spellcasting.	\N	/Feats.aspx?ID=2943	20	\N	\N	\N	Summoner	\N	Class	\N	Master Summoner	Common	\N	\N
88053bd1-4a09-446f-8bf9-43ccdbc9b38b	Ley Line Conduit	{Concentrate,Manipulate,Spellshape}	You can draw magic from the ley lines of the world.	\N	/Feats.aspx?ID=4766	20	\N	\N	\N	Druid	\N	Class	\N	\N	Common	\N	\N
34d45347-1764-4b32-9ada-285f24e261ba	Lightning Qi	{}	Qi flows freely from within you.	free	/Feats.aspx?ID=6052	20	\N	\N	\N	Monk	\N	Class	\N	Qi Spells	Common	\N	\N
433af04f-315d-4b7a-9f6e-56511dcee29f	Live the Creed	{}	You’ve become an unparalleled figure among your faith, able to align your divine abilities with unparalleled swiftness.	\N	/Feats.aspx?ID=7516	20	\N	\N	\N	\N	\N	Archetype	\N	Battle Harbinger Dedication	Common	\N	\N
e02e0e0f-dd4a-4c4b-bb54-fbf74ff75752	Living God	{}	You have reached heights of power equaling Razmir’s himself.	\N	/Feats.aspx?ID=7570	20	\N	\N	\N	\N	\N	Archetype	\N	Razmiran Priest Dedication; Legendary in Crafting	Common	\N	\N
2be91880-2b89-43ef-b18c-afaf3fe8f4dc	Maker of Miracles	{}	You are a conduit for truly deific power.	\N	/Feats.aspx?ID=4706	20	\N	\N	\N	Cleric	\N	Class	\N	miraculous spell	Common	\N	\N
8e3cabbb-b7f1-4574-a0af-c0a28d31d51c	May Death Itself Reconsider	{}	Your will is so steadfast that even death can’t stop you.	\N	/Feats.aspx?ID=7749	20	\N	\N	\N	\N	\N	Archetype	\N	Reclaimant Plea	Common	\N	\N
eccf5505-1694-42db-bcd7-ff309edca743	Mega Bomb	{Additive,Manipulate}	You can add a highly explosive additive to an alchemical bomb to turn it into a mega bomb.	\N	/Feats.aspx?ID=5805	20	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
f0644066-3994-4322-9422-4848db353c84	Mimic Protections	{}	By adopting resonant reflections, you have learned to copy the abilities of other creatures as well.	\N	/Feats.aspx?ID=1245	20	\N	\N	\N	Ranger	\N	Class	\N	\N	Uncommon	\N	\N
7f7aa8eb-ccaa-4680-b914-42dfde1b1589	Mind over Matter	{}	Your mind's limits are only what you imagine them to be.	\N	/Feats.aspx?ID=3695	20	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
3ce7fad7-a7cd-4ec4-8675-695617d8fdd8	Moment of Apotheosis	{}	For a small moment, you can assume the form of your god.	\N	/Feats.aspx?ID=7555	20	\N	\N	\N	\N	\N	Archetype	\N	Mortal Herald Dedication	Common	\N	\N
b08e77e0-b805-4464-8f0c-5a78dc0857c3	More Real than Real	{}	Your performances aren’t just well-known, they’re famous across the land and beyond.	\N	/Feats.aspx?ID=7646	20	\N	\N	\N	\N	\N	Archetype	\N	Acrobat Dedication or Celebrity Dedication	Uncommon	\N	\N
f87eb2ad-1fe0-4275-9c3c-8f60f95453d9	Mystery Conduit	{Cursebound,Spellshape}	The power of your mystery enables you access to myriad magic.	free	/Feats.aspx?ID=6086	20	\N	\N	\N	Oracle	\N	Class	\N	\N	Common	\N	\N
c15c68a2-84f9-47a6-b8ff-c7b51f09dc75	Omnikinesis	{}	You can realign your kinetic gate with a thought.	\N	/Feats.aspx?ID=4205	20	\N	\N	\N	Kineticist	\N	Class	\N	reflow elements	Common	\N	\N
27f28e06-4e45-4aba-a515-5de4f1da0866	Oracular Providence	{}	Your mystery grants you access to deep reserves of truly miraculous divine power.	\N	/Feats.aspx?ID=6087	20	\N	\N	\N	Oracle	\N	Class	\N	oracular clarity	Common	\N	\N
370565df-993b-4063-b5da-a6523874567e	Pack Takedown	{Flourish}	The pack is strongest when it acts as one, and like a group of hungry wolves, you work together to bring down a single target.	\N	/Feats.aspx?ID=5435	20	\N	\N	\N	\N	\N	Archetype	\N	Lead the Pack	Common	\N	\N
3bd29072-7043-4e88-aea0-f626934c2c13	Panache Paragon	{}	You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks.	\N	/Feats.aspx?ID=6183	20	\N	\N	\N	Swashbuckler	\N	Class	\N	\N	Common	\N	\N
6854dfc7-6e81-4fd9-b6d4-ab485c571f90	Paradoxical Mystery	{}	The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom.	\N	/Feats.aspx?ID=6088	20	\N	\N	\N	Oracle	\N	Class	\N	Greater Revelation	Common	\N	\N
2d814d48-c9f3-4118-b7a1-58b9cf7c32cb	Patron Reborn	{}	You have fully realized the ability to serve as a patron.	\N	/Feats.aspx?ID=7255	20	\N	\N	\N	\N	\N	Archetype	\N	Seneschal Witch Dedication	Common	\N	\N
9d22643e-0b28-407d-8d4d-3054fa3f47d3	Patron's Truth	{}	You have mastered the greatest secrets of your patron’s magic and learned a fundamental truth about your patron, even if their identity still remains a mystery.	\N	/Feats.aspx?ID=5022	20	\N	\N	\N	Witch	\N	Class	\N	patron's gift	Common	\N	\N
9f9c7de6-b48e-4aad-9f5b-a50cf23fc36a	Peerless Captain	{}	When you have an active follower in an encounter, you are quickened.	\N	/Feats.aspx?ID=8004	20	\N	\N	\N	\N	\N	Archetype	\N	Captain Dedication	Common	\N	\N
4eaa6472-a0ec-46f8-b1b2-d1525ff7c7a1	Pennant of Victory	{Brandish,Commander,Visual}	You wave your banner in victory, signaling to your allies that the fight is won.	\N	/Feats.aspx?ID=7830	20	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
9d81fdc0-ab5b-40ea-8f35-5ea0f55e3958	Perfect Encore	{}	You develop another incredible creation.	\N	/Feats.aspx?ID=4638	20	\N	\N	\N	Bard	\N	Class	\N	magnum opus	Common	\N	\N
e687b479-0fcc-42e2-9214-74e03ce7fb4d	Perfect Mutagen	{}	You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology.	\N	/Feats.aspx?ID=129	20	\N	\N	\N	Alchemist	\N	Class	\N	\N	Common	\N	\N
0b26b1c5-dc71-4604-bf76-b5a894fce40f	Perfect Readiness	{}	You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts.	\N	/Feats.aspx?ID=3212	20	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
d5ecb0a2-8b17-4713-8a30-c0c338a88ce6	Pied Piping	{}	You learn the _pied piping_ composition spell, which enables you to control the actions of weak-minded individuals.	\N	/Feats.aspx?ID=4639	20	\N	\N	\N	Bard	\N	Class	\N	\N	Common	\N	\N
57d60e5a-6dd8-4174-87b9-d887fef0cd39	Plum Deluge	{}	You have learned to saturate an area with poison.\r\n	\N	/Feats.aspx?ID=2751	20	\N	\N	\N	Alchemist	\N	Class	\N	\N	Uncommon	\N	\N
eaf6c01a-777e-486f-b783-69e49fc35cb6	Swordlord Exile	{}	You are a swordlord exile.	\N	/Feats.aspx?ID=7912	20	\N	\N	\N	\N	\N	Archetype	\N	Aldori Duelist Dedication; you have broken or forsaken the Aldori swordpact.	Common	\N	\N
a1a6db1d-3856-4fe8-87bf-feaa200d63ee	Protective Spirit Mask	{}	Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it.	\N	/Feats.aspx?ID=3436	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
811124bb-7369-4ba0-9767-0eb90bf4fcc3	Quaking Stomp	{Manipulate,Rage}	You stomp the ground with such force that it creates a minor earthquake, with the effects of the _earthquake_ spell.	\N	/Feats.aspx?ID=5879	20	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
a7d82bfa-22a8-463e-b370-eb5fedf8e571	Reach for Immortality	{Exemplar}	Your divine spark is now a bonfire in your soul, bringing you to the very cusp of undying immortality.	\N	/Feats.aspx?ID=7193	20	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
bbd6fdf7-1d8a-441f-b333-bd8674392112	Reactive Distraction	{Concentrate,Manipulate}	You reactively switch with your decoy to foil your foe.	reaction	/Feats.aspx?ID=4991	20	\N	\N	\N	Rogue	Trigger: You would be hit by an attack or targeted by an effect, or you are within an effect’s area	Class	\N	Legendary in Deception; Perfect Distraction	Common	\N	\N
c50cb5d4-2243-499f-8546-fe5cd4868eee	Reclaim Spell	{}	You have learned to manipulate reflections of magic, similar to the resonant reflections.	\N	/Feats.aspx?ID=1246	20	\N	\N	\N	Wizard	\N	Class	\N	Reprepare Spell	Uncommon	\N	\N
127ebb6c-90a3-4693-9c81-ad5d458ff0ce	Reflecting Riposte	{}	You attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts.	reaction	/Feats.aspx?ID=1247	20	\N	\N	\N	Fighter	Trigger: An opponent casts a spell and you critically succeed at a saving throw against it.	Class	\N	Dueling Riposte, Mirror Shield, or Twin Riposte	Uncommon	\N	\N
d814d46b-6be3-4b0b-90e6-a1e450205346	Remake the World	{Divine,Exemplar}	For the briefest of moments, you can reach into the realm of true gods, gaining the power to shape reality to your will.	\N	/Feats.aspx?ID=7194	20	\N	\N	\N	\N	\N	\N	\N	Strike Rivers, Seize Winds	Common	\N	\N
42411e64-d9ad-4df8-95c8-9616af427fad	Ricochet Legend	{}	The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them.	\N	/Feats.aspx?ID=3213	20	\N	\N	\N	Gunslinger	\N	Class	\N	Ricochet Master	Common	\N	\N
c968c7d4-c8d0-4443-9468-ecaa6a44e011	Ringmaster's Introduction	{Auditory}	You announce the triggering ally with a litany of their legendary achievements, spurring them to action.	reaction	/Feats.aspx?ID=1248	20	\N	\N	\N	Bard	Trigger: An ally's turn begins.	Class	\N	\N	Uncommon	\N	\N
0cf96bf5-fd94-4df6-95ef-e32570c2112e	Ruby Resurrection	{Healing,Necromancy}	In a burst of flame, you return to health like a phoenix rising from the ashes.\r\n	reaction	/Feats.aspx?ID=2752	20	\N	\N	\N	Sorcerer	Trigger: You would be reduced to 0 Hit Points.	Class	\N	\N	Uncommon	\N	\N
1b752caa-df14-4f8e-9876-dab35fe209fc	Sacred Defender	{}	You are a great warrior that can stand strong against the fiercest opponents to your cause.	\N	/Feats.aspx?ID=5931	20	\N	\N	\N	Champion	\N	Class	\N	\N	Common	\N	\N
37e9fbdf-d8dc-401d-a423-f0515ac19160	Scapegoat Parallel Self	{Divine,Necromancy}	You've realized a way to manipulate the effects of your oracular curse.\r\n	reaction	/Feats.aspx?ID=2753	20	\N	\N	\N	Oracle	Trigger: Your turn starts or your oracular curse would advance.	Class	\N	\N	Uncommon	\N	\N
0e399ad6-78fd-41eb-a4ef-dc4b0a67d19b	Sever Space	{Conjuration,Flourish,Teleportation}	You destroy the space between you and your targets, allowing you to strike with your melee weapons at great range.\r\n	\N	/Feats.aspx?ID=2754	20	\N	\N	\N	Fighter	\N	Class	\N	\N	Uncommon	\N	\N
1398d2d1-dd19-4159-a2f0-dfccab87ce69	Shield Paragon	{}	Your shield is a vessel of divine protection.	\N	/Feats.aspx?ID=5932	20	\N	\N	\N	Champion	\N	Class	\N	blessed shield	Common	\N	\N
4ae98a5a-7eaa-43e6-b3f3-61e0421b4c2e	Sky Master Mask	{}	Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire.	\N	/Feats.aspx?ID=3437	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
1b111236-8ce0-4551-b046-28643579ae99	Slinger's Reflexes	{}	Your ability to react to unexpected circumstances is preternaturally sharp.	\N	/Feats.aspx?ID=3214	20	\N	\N	\N	Gunslinger	\N	Class	\N	\N	Common	\N	\N
094d5f26-b281-4969-a1e2-c80a9cf09274	Song of the Fallen	{}	Gain the _song of the fallen_ focus spell.	\N	/Feats.aspx?ID=1168	20	\N	\N	\N	Bard	\N	Class	\N	focus pool	Uncommon	\N	\N
245e536b-cf81-428b-8616-74ab36fb07f7	Soul Oubliette	{Concentrate,Occult,Unholy}	Your mortal strike wrenches the soul from your victim’s body and imprisons it in your _splinter of finality_, with the effects of _seize soul_. 	reaction	/Feats.aspx?ID=7713	20	\N	\N	\N	\N	Trigger: You reduce a creature to 0 Hit Points with an attack from your _spectral dagger_.	Archetype	\N	Spectral Dagger	Common	\N	\N
20fd8d26-9227-4089-b1a7-7eeccb06bc42	Spell Combination	{}	You can merge spells, producing multiple effects with a single casting.	\N	/Feats.aspx?ID=5054	20	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
d9973ce2-b5c7-47f6-b25a-dc8e56cf449f	Spell Mastery	{}	You have mastered a handful of spells to such a degree that you can cast them even if you haven’t prepared them in advance.	\N	/Feats.aspx?ID=5055	20	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
73637e27-0710-48f3-85f7-87c4261db2a1	Spellshape Channel	{Concentrate}	Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the energy of life and death.	free	/Feats.aspx?ID=4707	20	\N	\N	\N	Cleric	\N	Class	\N	\N	Common	\N	\N
5fc7157b-c4e8-4a82-9fd3-3f5d96e75a30	Spellshape Mastery	{}	Your mastery of magic ensures that you can alter your spells just as easily as you can cast them normally.	\N	/Feats.aspx?ID=5056	20	\N	\N	\N	Wizard	\N	Class	\N	\N	Common	\N	\N
f2956003-ecad-4211-a210-a9e06fd6215b	Stalking Feline Mask	{}	Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt.	\N	/Feats.aspx?ID=3438	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
9df868a7-3ded-404e-9d25-75568e973071	Steal Essence	{}	Being in the presence of the _aeon orbs_ as they deteriorated has taught you how to siphon energy, and you do so with the required magic item.	\N	/Feats.aspx?ID=1249	20	\N	\N	\N	Rogue	\N	Class	\N	legendary in Thievery or master in Arcana, Nature, Occultism, or Religion	Uncommon	\N	\N
549dbb99-b772-4f3f-a6ce-9d72b787de93	Storyteller's Mask	{}	Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future.	\N	/Feats.aspx?ID=3439	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
ec3d1bf9-a8f7-4791-bb6b-edeaf6e47914	Superior Sight	{}	Increase your visual acuity.	\N	/Feats.aspx?ID=1170	20	\N	\N	\N	Ranger	\N	Class	\N	\N	Uncommon	\N	\N
f000b43a-e468-49cd-a2eb-12b55e680cf1	Supreme Spellstrike	{}	You've made it almost effortless to combine spells and attacks.	\N	/Feats.aspx?ID=2884	20	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
d2f557a0-b3da-460d-8e87-a177c559a6d0	Symphony of the Muse	{}	You have learned how to weave countless performances together into a solo symphony with multitudinous effects.	\N	/Feats.aspx?ID=4640	20	\N	\N	\N	Bard	\N	Class	\N	Harmonize	Common	\N	\N
8e118cd1-da42-4ea9-8f51-60824904a488	Synergistic Spell	{Metamagic}	You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once.	\N	/Feats.aspx?ID=1125	20	\N	\N	\N	\N	\N	Archetype	\N	Halcyon Spellcasting Initiate; Fulminating Synergy; Legendary in Arcana; Legendary in Nature	Common	\N	\N
846d456a-2854-44a3-b35c-29a2d08dfc98	Tenacious Blood Magic	{}	You have learned how to invest magic more deeply by witnessing Aroden's works.	free	/Feats.aspx?ID=1250	20	\N	\N	\N	Sorcerer	Trigger: You apply an effect from your blood magic that lasts for 1 round.	Class	\N	\N	Uncommon	\N	\N
45e5ad87-b603-474f-aaf5-6d64d66c48d9	The Tyrant Falls!	{}	You've reached the apex of the Crimson Oath's power.	\N	/Feats.aspx?ID=3596	20	\N	\N	\N	\N	\N	Archetype	\N	Knight Reclaimant Dedication; Invoke the Crimson Oath	Common	\N	\N
2c7390d9-84f6-4781-a534-5504e44fc36d	Thick Hide Mask	{}	Your mask grants you the toughness of Elephant, the Conjured Chronicle.	\N	/Feats.aspx?ID=3440	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
fe223f38-d2e8-45e1-b5bd-c163b5e601aa	Time Dilation Cascade	{Flourish}	You borrow a bit of time from the future to act now.\r\n	\N	/Feats.aspx?ID=2755	20	\N	\N	\N	Ranger	\N	Class	\N	\N	Uncommon	\N	\N
d9c939a9-2e4c-4e2f-8837-c2d50b2c9cd7	Tireless Guide's Mask	{}	Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease.	\N	/Feats.aspx?ID=3441	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
369722db-aeb3-4ec2-b246-afb255c76b1f	To the Ends of the Earth	{}	Your ability to track your prey has surpassed explanation, allowing you to trace your prey’s movements and predict its location with ease.	\N	/Feats.aspx?ID=4913	20	\N	\N	\N	Ranger	\N	Class	\N	Legendary in Survival	Common	\N	\N
328a3d6a-1895-46c0-a863-eb5842182a75	Tower Shield Mastery	{}	You've learned how to maximize the defensive abilities of your tower shield.	\N	/Feats.aspx?ID=3588	20	\N	\N	\N	\N	\N	Archetype	\N	Knight Vigilant	Common	\N	\N
628f1b6c-5d55-49f2-a65e-877b7a957cd9	Triple Threat	{}	You can divide your attention three ways when hunting.	\N	/Feats.aspx?ID=4914	20	\N	\N	\N	Ranger	\N	Class	\N	Shared Prey	Common	\N	\N
2989570f-eed9-4d41-89e0-3280e8c511da	True Channel Spell	{Animist}	You are a true conduit for spiritual power, able to unleash the greatest spells.	\N	/Feats.aspx?ID=7153	20	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
13580e89-c63a-4e3f-9119-dfbbfe5c7bfb	True Shapeshifter	{Concentrate}	You transcend the limitations of form.	\N	/Feats.aspx?ID=4767	20	\N	\N	\N	Druid	\N	Class	\N	Dragon Shape; Untamed Form	Common	\N	\N
716fb948-bd4f-49c7-9967-9a14b14ea3fa	Twin Eidolon	{Polymorph,Transmutation}	You can transform to match your eidolon.	\N	/Feats.aspx?ID=2944	20	\N	\N	\N	Summoner	\N	Class	\N	\N	Common	\N	\N
3081f42b-6c62-482d-b872-e91860f663a8	Twin Psyche	{}	You've segmented your psyche so it can operate in tandem.	\N	/Feats.aspx?ID=3696	20	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
a5254669-587d-4b9e-8137-cc70c36e66ab	Ubiquitous Overdrive	{}	You prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once.	\N	/Feats.aspx?ID=3089	20	\N	\N	\N	Inventor	\N	Class	\N	Shared Overdrive	Common	\N	\N
d5a9af9e-6472-4797-a214-055c25d63baa	Ubiquitous Weakness	{Manipulate}	You've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica.	\N	/Feats.aspx?ID=3733	20	\N	\N	\N	Thaumaturge	\N	Class	\N	Share Weakness	Common	\N	\N
c3eb8a7a-1770-417b-a850-f37471ffee25	Ultimate Flexibility	{}	Your experience keeps you on your toes, helping you adopt complex strategies on the fly and face the most dangerous challenges.	\N	/Feats.aspx?ID=4858	20	\N	\N	\N	Fighter	\N	Class	\N	improved flexibility	Common	\N	\N
bbcef006-261f-43d3-9612-5fb37445032a	Ultimate Polymath	{}	You can flexibly cast all of your spells, granting a dizzying array of possible options.	\N	/Feats.aspx?ID=4641	20	\N	\N	\N	Bard	\N	Class	\N	polymath muse	Common	\N	\N
10e95435-0349-4832-bb3b-ecfb9f2a72aa	Ultimate Skirmisher	{}	You are so skilled at navigating the wild, your movement is completely unaffected by terrain.	\N	/Feats.aspx?ID=4915	20	\N	\N	\N	Ranger	\N	Class	\N	unimpeded journey	Common	\N	\N
767988ef-a47e-4df6-9efc-b27f92565bc5	Unlimited Demesne	{Arcane,Conjuration}	You can move your demesne here and there, bringing it wherever your journey takes you.	\N	/Feats.aspx?ID=3734	20	\N	\N	\N	Thaumaturge	\N	Class	\N	Thaumaturge's Demesne	Common	\N	\N
35d00787-cce4-4009-a98c-2d0758db2421	Unlimited Potential	{Concentrate,Manipulate,Metamagic}	The laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits.	\N	/Feats.aspx?ID=3697	20	\N	\N	\N	Psychic	\N	Class	\N	\N	Common	\N	\N
edfb5557-bf10-4d94-bcfb-6aa7a979b27f	Unstoppable Juggernaut	{}	You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease.	\N	/Feats.aspx?ID=5880	20	\N	\N	\N	Barbarian	\N	Class	\N	\N	Common	\N	\N
40edf30b-0581-4247-a2b7-806d7bc15c9a	Unyielding Force	{Guardian}	Thanks to your armor, almost nothing can stop you.	\N	/Feats.aspx?ID=7885	20	\N	\N	\N	\N	\N	\N	\N	\N	Common	\N	\N
63c82c09-2ceb-4dd3-bb69-b00ab3dc92f2	Verdant Presence	{}	The life-giving properties of the _aeon orbs_ flourish within you.	reaction	/Feats.aspx?ID=1251	20	\N	\N	\N	Druid	Trigger: You take damage or cast a primal spell.	Class	\N	\N	Uncommon	\N	\N
6342180a-030d-46b5-b0d3-657ac319f105	Vigil's Palisades	{}	When you use Persistent Creation, you can create up to three special wooden shields that provide a +2 circumstance bonus to AC and have Hardness 15, 120 HP, and BT 60. 	\N	/Feats.aspx?ID=7746	20	\N	\N	\N	\N	\N	Archetype	\N	Persistent Creation	Common	\N	\N
54f3e5ed-cdd9-4606-ad9b-733fbf98009b	Vigilant Mask	{}	Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between.	\N	/Feats.aspx?ID=3442	20	\N	\N	\N	\N	\N	Archetype	\N	Druid Dedication or Wizard Dedication	Rare	\N	\N
673be162-a240-4b58-96a7-c6a24df39942	Vitality-Manipulating Stance	{Stance}	You have learned to attack meridians and pressure points.\r\n	\N	/Feats.aspx?ID=2756	20	\N	\N	\N	Monk	\N	Class	\N	\N	Uncommon	\N	\N
dcf634fe-2945-48f0-904c-fdb9f4be6994	Vivacious Afterimage	{Illusion,Occult,Visual}	You move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you.\r\n	\N	/Feats.aspx?ID=2757	20	\N	\N	\N	Swashbuckler	\N	Class	\N	vivacious speed	Uncommon	\N	\N
5217e923-28c1-41a0-b93b-32822eb839a3	Wake of Devastation	{}	Like a kaiju, you leave a trail of destruction in your wake.	\N	/Feats.aspx?ID=7115	20	\N	\N	\N	Monk	\N	Class	\N	Kaiju Stance	Common	\N	\N
0e8cec89-ff78-48d6-bd8c-4c864e3951e3	Weapon Supremacy	{}	Your skill with weapons bends the laws of reality, allowing you to continuously attack with speed that would normally require magical assistance.	\N	/Feats.aspx?ID=4859	20	\N	\N	\N	Fighter	\N	Class	\N	\N	Common	\N	\N
376085d7-7b4c-4b9a-acc7-905415900772	Whirlwind Spell	{}	You combine the might of a multitarget spell with a whirling flurry of attacks.	\N	/Feats.aspx?ID=2885	20	\N	\N	\N	Magus	\N	Class	\N	Spellstrike	Common	\N	\N
523ac970-1d0e-45a0-b18f-0a105f4ad60e	Wish Alchemy	{}	You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes.	\N	/Feats.aspx?ID=2159	20	\N	\N	\N	Alchemist	\N	Class	\N	\N	Rare	\N	\N
0f89ccfc-ca17-4b6f-951f-59cd2fb01b4c	Witch's Hut	{}	Your home is an animated structure that obeys your commands.	\N	/Feats.aspx?ID=5023	20	\N	\N	\N	Witch	\N	Class	\N	\N	Common	\N	\N
38f2889a-2a41-4e4a-b625-bae3a36496c0	Wonder Worker	{}	The thaumaturge's path culminates with the working of wonders.	\N	/Feats.aspx?ID=3735	20	\N	\N	\N	Thaumaturge	\N	Class	\N	Legendary in Arcana, Legendary in Nature, Legendary in Occultism, or Legendary in Religion	Common	\N	\N
b7b1f883-8fd8-42ac-8603-172787a90530	Worldsphere Gravity	{Metamagic}	Though creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects.\r\n	\N	/Feats.aspx?ID=2759	20	\N	\N	\N	Wizard	\N	Class	\N	\N	Uncommon	\N	\N
c794f5db-dbea-4dfd-8ae2-ad58bf37a7f8	Wrath of the First Ghoul	{Death,Divine,Enchantment,Flourish,Mental,Occult}	The ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from elf to ghoul or psychic images of hundreds of maggots bursting from the victim's flesh all at once.	\N	/Feats.aspx?ID=3895	20	\N	\N	\N	\N	\N	Archetype	\N	Secret Eater	Rare	\N	\N
2fa514c2-00a3-4265-a941-219ca22c345c	Zombie Horde	{}	You built your reanimated construct companion of modular components from various corpses.	\N	/Feats.aspx?ID=3654	20	\N	\N	\N	\N	\N	Archetype	\N	Clockwork Reanimator Dedication	Common	\N	\N
\.


--
-- Data for Name: Highlight; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Highlight" (id, "documentId", "userId", "selectionText", "startOffset", "endOffset", color, note, "createdAt") FROM stdin;
\.


--
-- Data for Name: Note; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Note" (id, "userId", "campaignId", title, content, "isShared", "createdAt", "updatedAt") FROM stdin;
\.


--
-- Data for Name: NoteShare; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."NoteShare" ("noteId", "userId") FROM stdin;
\.


--
-- Data for Name: Spell; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Spell" (id, name, level, actions, traditions, traits, range, targets, duration, description, url) FROM stdin;
\.


--
-- Data for Name: Trait; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Trait" (id, name, description, url) FROM stdin;
\.


--
-- Data for Name: Translation; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."Translation" (id, type, "englishName", "germanName", "germanSummary", "germanDescription", quality, "translatedBy", "createdAt", "updatedAt") FROM stdin;
99617b08-2cb3-42e7-832f-e86777375112	CLASS	Gunslinger	Gunslinger	\N	\N	LOW	claude-api	2026-01-18 19:32:51.649	2026-01-18 19:32:51.649
c6c0f556-d67d-4b80-bcc2-b971393d9c6a	ANCESTRY	Human	Human	\N	\N	LOW	claude-api	2026-01-18 19:32:51.652	2026-01-18 19:32:51.652
a1409be3-1552-4786-a059-d045edf3c647	HERITAGE	Skilled Human	Skilled Human	\N	\N	LOW	claude-api	2026-01-18 19:32:51.654	2026-01-18 19:32:51.654
221c6155-2e72-4b39-abd3-654f36883f3e	BACKGROUND	Outlaw	Outlaw	\N	\N	LOW	claude-api	2026-01-18 19:32:51.656	2026-01-18 19:32:51.656
ea1f8cbd-04a4-4f41-bf7f-cb87aa733a01	FEAT	Subtle Theft	Subtle Theft	\N	\N	LOW	claude-api	2026-01-18 19:32:51.946	2026-01-18 19:32:51.946
13a908a9-5fa5-45e3-92e1-d3b6dd139555	FEAT	Skilled Human	Skilled Human	\N	\N	LOW	claude-api	2026-01-18 19:32:51.968	2026-01-18 19:32:51.968
9d2f1548-5ad7-4668-b906-57da1bd76208	EQUIPMENT	Dueling Pistol	Dueling Pistol	\N	\N	LOW	claude-api	2026-01-18 19:32:51.959	2026-01-18 19:32:51.973
13796c83-332d-48d9-bfb8-38fc5ffa31d8	FEAT	Dual-Weapon Reload	Dual-Weapon Reload	\N	\N	LOW	claude-api	2026-01-18 19:32:51.988	2026-01-18 19:32:51.988
3c536a08-6415-470f-b02a-659d516fed6b	FEAT	Natural Skill	Natural Skill	\N	\N	LOW	claude-api	2026-01-18 19:32:51.999	2026-01-18 19:32:51.999
73e20485-1bc2-46a7-8685-6b2559919868	EQUIPMENT	Rattan Armor	Rattan Armor	\N	\N	LOW	claude-api	2026-01-18 19:32:52.007	2026-01-18 19:32:52.007
b9a74b49-e400-44a4-9c97-63144b82d7be	EQUIPMENT	Clan Dagger	Clan Dagger	\N	\N	LOW	claude-api	2026-01-19 07:49:10.481	2026-01-19 07:49:10.481
e52fb50e-59c9-487f-b444-e5c2bd5badb0	EQUIPMENT	Chain Sword	Chain Sword	\N	\N	LOW	claude-api	2026-01-19 07:52:02.168	2026-01-19 07:52:02.168
e6880341-91c5-4d94-a769-8961365587b9	EQUIPMENT	Aklys	Aklys	\N	Eine exotische Wurfwaffe, bestehend aus einem gewichteten Kopf an einem Seil oder einer Kette, die an einem Griff befestigt ist.	HIGH	claude-api	2026-01-19 07:53:29.347	2026-01-19 07:53:29.347
1aac83b2-8ad5-4891-9f44-cf6b651ab411	EQUIPMENT	Backpack Ballista	Rucksack-Balliste	\N		HIGH	claude-api	2026-01-19 07:53:46.027	2026-01-19 07:53:46.027
00a44eb1-78ec-4a19-af72-a794f3771670	EQUIPMENT	Black King	Schwarzer König	\N	Der Schwarze König ist eine +2 überlegene Striking Aschenbüchse. Während der dunkle Metallrahmen immer noch angenehm anzusehen ist, priorisiert dieses Design zerstörerische Kraft über ästhetischen Reiz. Diese spezialisierte Büchse hat einen Streuradius von 6 Meter statt 3 Meter, und der gesamte Spritzschaden, den sie verursacht, ist negativer Schaden statt physischer Schaden. Aufgrund des Risikos von Kollateralschäden wird diese Waffe typischerweise nur von besonders tollkühn oder leichtfertig handelnden Personen verwendet.	HIGH	claude-api	2026-01-19 08:06:05.839	2026-01-19 08:06:05.839
47ca85af-baf3-4415-a442-9eb0cd9d6489	EQUIPMENT	Boarding Axe	Enterbeil	\N	Dieses kleine Beil hat einen Dorn gegenüber der Klinge, der beim Klettern hilft und zum Beseitigen von Hindernissen wie herabgefallenem Tauwerk nützlich ist. Diese Waffe ist in der Region der Hohen See, auf der Insel Kortos und in Azarketi-Siedlungen verbreitet.	HIGH	claude-api	2026-01-19 08:20:41.504	2026-01-19 08:20:41.504
f127fa74-1dd9-4d4e-b802-6253380bd248	EQUIPMENT	8-Round Magazine	8er-Magazin	\N	Anmerkung von Nethys: Für diesen Gegenstand wurde keine Beschreibung bereitgestellt.	HIGH	claude-api	2026-01-18 19:32:52.016	2026-01-19 08:49:39.534
2fb205d4-579d-4e3d-9b24-d7a9c18cbdff	EQUIPMENT	Armored Coat	Gepanzerte Robe	\N	Eine maßgefertigte, leichte Kettenpanzerung ist in das Futter eines Mantels oder ähnlicher Kleidung eingearbeitet und verbirgt die Rüstung optisch, während der Träger seine Eleganz bewahrt. Während sie nicht annähernd so schützend wie schwerere Rüstungen ist, ermöglicht die Gepanzerte Robe dem Träger, sich während ziviler Veranstaltungen optisch besser einzufügen. Wie andere Rüstungen ist die Gepanzerte Robe maßgeschneidert für den Körperbau eines Individuums ausgearbeitet, was Tragekomfort gewährleistet, ohne die Schutzfähigkeiten zu beeinträchtigen.	HIGH	claude-api	2026-01-19 08:50:22.131	2026-01-19 08:50:22.131
02c2b025-369b-4b6b-afc4-ef2546e14416	EQUIPMENT	Stiletto Pen	Stilett-Feder	\N	Diese Waffe ist eine vollständig funktionsfähige, luxuriöse Schreibfeder mit einer Klammer, die an einer Tasche oder einem Bandoleer befestigt und mühelos als kostenlose Aktion gezogen werden kann. Eine Aktion aufzuwenden, um mit der Feder zu interagieren, ermöglicht es dem Träger, eine Stilettklinge freizugeben, die sich vom oberen Teil löst, oder die zuvor entfernte Klinge wieder anzubringen.	HIGH	claude-api	2026-01-18 19:32:51.994	2026-01-19 09:52:46.975
9bbc4126-e34a-46bc-b1ee-8b045b3ec56d	EQUIPMENT	Gauntlet Buckler	Handschuh-Schild	\N	Dieser schildgroße Buckler ist segmentiert und kann zusammengeklappt in einer an einem Handschuh befestigten Halterung verstaut werden. Ein kleiner Verschluss ermöglicht es dir, den Schild im Kampf schnell auszufahren, wenn du Schutz benötigst.	HIGH	claude-api	2026-01-19 10:00:14.168	2026-01-19 10:00:14.168
db865881-c07a-40d1-8d4a-1996b4e9c694	EQUIPMENT	Blade Byrnie	Klingenpanzer	\N	Anstelle von Kettengliedern ist dieses +1 Kettenhemd aus Metallblättern zusammengesetzt, die jeweils einem kleinen Schwertblatt ähneln.	HIGH	claude-api	2026-01-19 10:08:44.655	2026-01-19 10:08:44.655
53a87362-5cc0-41bc-820f-f57b637f8e9e	EQUIPMENT	Blast Suit	Explosionsschutzrüstung	\N	Diese aus schwerem Stahlblech gefertigte und mit präziser Handwerkskunst vernietet Rüstung ist eine +1 Resistente Vollplatte, die speziell zum Schutz vor plötzlichen Explosionen konzipiert ist. Diese zusätzliche Schutzschicht geht jedoch auf Kosten der Bewegungsfreiheit.	HIGH	claude-api	2026-01-19 10:09:02.149	2026-01-19 10:09:02.149
b3f9b66b-94da-458c-a1a0-0dbc2cebffe1	EQUIPMENT	Alchemist Goggles	Alchemistenbrille	\N	Diese Messingbrille ist mit Flammenmuster graviert und hat dicke, schwere Gläser. Während du sie trägst, erhältst du einen +1 Gegenstandsbonus auf Handwerks-Fertigkeitswürfe zum Herstellen alchemischer Gegenstände. Wenn du Angriffe mit alchemischen Bomben ausführst, ignorierst du kleinere Deckung. Falls dein Angriff mit einer alchemischen Bombe fehlschlägt (aber nicht kritisch fehlschlägt), erhältst du einen +1 Gegenstandsbonus auf den Spritzschaden, den das Ziel des Angriffs erleidet.	HIGH	claude-api	2026-01-19 10:17:08.313	2026-01-19 10:17:08.313
5fc861cc-ab88-4217-9ae8-cf20ad36684a	EQUIPMENT	Clan Pistol	Clan-Pistole	\N	Die Tradition der Zwerge, ihre Clanzugehörigkeit mit speziellen Clan-Dolchen zur Schau zu stellen, reicht Jahrtausende zurück, aber viele der Zwergclans von Dongun ...	HIGH	claude-api	2026-01-19 10:29:37.134	2026-01-19 10:29:37.134
3eda922d-c662-401d-8ed0-e61e955d518c	EQUIPMENT	Padded Armor	Gepolsterte Rüstung	\N	Diese Rüstung ist einfach eine Schicht schwerer, gesteppter Stoff, wird aber manchmal verwendet, weil sie so günstig ist. Gepolsterte Rüstung ist leichter zu beschädigen und zu zerstören als andere Rüstungsarten. Schwere Rüstung wird mit einer gepolsterten Rüstungsunterseite im Preis inbegriffen geliefert, verliert aber das Comfort-Merkmal, wenn sie unter schwerer Rüstung getragen wird. Du kannst nur diese gepolsterte Rüstungsunterseite tragen, um darin zu schlafen, wenn deine schwere Rüstung zerstört ist, oder wenn du ansonsten die vollständige schwere Rüstung nicht trägst. Dies ermöglicht es dir, deine magische Rüstung investiert zu halten und vom Einfluss aller Runen auf der zugehörigen schweren Rüstung zu profitieren, aber niemand sonst kann deine schwere Rüstung ohne die gepolsterte Unterseite tragen.	HIGH	claude-api	2026-01-19 10:39:21.853	2026-01-19 10:39:21.853
438f6c2a-3f8a-465d-9b04-1a77dd2dbc03	FEAT	Adapted Cantrip	Angepasster Zauberspruch	\N		HIGH	claude-api	2026-01-19 12:51:40.754	2026-01-19 12:51:40.754
f9940af9-ec27-4c4a-9661-32d73529e05e	FEAT	Adroit Manipulation	Geschickte Manipulation	\N	Seit deiner Kindheit beschäftigst du dich mit Knoten, Schlössern und Schmiedepuzzeln, um deinen Händen etwas zu tun zu geben.	HIGH	claude-api	2026-01-19 12:57:40.036	2026-01-19 12:57:40.036
\.


--
-- Data for Name: User; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public."User" (id, username, email, "passwordHash", role, "avatarUrl", "createdAt", "updatedAt") FROM stdin;
089694da-00f6-4b3c-b3ca-8697cb5ee24b	admin	admin@dimension47.local	$2b$10$DDhy17DFnfryv/W//Vle/ufE50EXh83wdBrmw2SvDNIs17MTbgFqG	ADMIN	\N	2026-01-18 16:32:06.35	2026-01-18 16:32:06.35
0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df	gamemaster	gm@dimension47.local	$2b$10$fhFdRbWVNAVs32DL50plH.1OmPxcEt6IiR9mEljVpNvkY7m/4P36.	GM	\N	2026-01-19 07:38:43.117	2026-01-19 07:38:43.117
12f4d472-7848-4032-9bab-c7694c21bb9e	spieler1	player1@dimension47.local	$2b$10$fhFdRbWVNAVs32DL50plH.1OmPxcEt6IiR9mEljVpNvkY7m/4P36.	PLAYER	\N	2026-01-19 07:38:43.124	2026-01-19 07:38:43.124
c7ff22d1-e100-44bf-838b-f888609edb42	spieler2	player2@dimension47.local	$2b$10$fhFdRbWVNAVs32DL50plH.1OmPxcEt6IiR9mEljVpNvkY7m/4P36.	PLAYER	\N	2026-01-19 07:38:43.128	2026-01-19 07:38:43.128
\.


--
-- Data for Name: _prisma_migrations; Type: TABLE DATA; Schema: public; Owner: postgres
--

COPY public._prisma_migrations (id, checksum, finished_at, migration_name, logs, rolled_back_at, started_at, applied_steps_count) FROM stdin;
aca42077-7374-4500-ab5b-52d246ee1404	0d78a2183cbc2a794dc597b55c419e7c92498607dfed5a3902bafe44fc7e58f2	2026-01-18 17:29:16.652196+01	20260118162916_init	\N	\N	2026-01-18 17:29:16.436878+01	1
9306689e-b0b3-400e-9dff-6de9ceea8258	fcd3eb5ea6e03792d402889b6f58dbef96005c800b77cbca6f7953daa3873d98	2026-01-19 08:38:17.983563+01	20260118225853_add_equipment_detail_fields	\N	\N	2026-01-19 08:38:17.976393+01	1
361d76fd-af4e-4b98-a660-779bee9988dd	c9955e77a628d45d39b5e75e8aaf498d1569edfd19eb0aa8320a8a4b83a1f25e	2026-01-19 09:30:24.31608+01	20260119083024_add_credits_to_character	\N	\N	2026-01-19 09:30:24.308457+01	1
bc02c10d-d6a7-46de-b33d-8018caebacac	74b492c4c539423b9c41a9dc2225e74cec469f320bb48671feb8c493848c78e9	2026-01-19 12:12:09.203512+01	20260119111209_add_item_custom_fields	\N	\N	2026-01-19 12:12:09.196097+01	1
6f20e7ed-a2d3-4aab-8085-8ee0b9214bc1	788f597b33eece067a63b01c293d240e1dd1a8161b48fcaafc965820bcacc4a5	2026-01-19 12:47:13.870926+01	20260119114713_add_feat_fields	\N	\N	2026-01-19 12:47:13.856714+01	1
\.


--
-- Name: BattleMap BattleMap_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleMap"
    ADD CONSTRAINT "BattleMap_pkey" PRIMARY KEY (id);


--
-- Name: BattleSession BattleSession_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleSession"
    ADD CONSTRAINT "BattleSession_pkey" PRIMARY KEY (id);


--
-- Name: BattleToken BattleToken_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleToken"
    ADD CONSTRAINT "BattleToken_pkey" PRIMARY KEY (id);


--
-- Name: CampaignMember CampaignMember_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CampaignMember"
    ADD CONSTRAINT "CampaignMember_pkey" PRIMARY KEY ("campaignId", "userId");


--
-- Name: Campaign Campaign_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Campaign"
    ADD CONSTRAINT "Campaign_pkey" PRIMARY KEY (id);


--
-- Name: CharacterAbility CharacterAbility_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterAbility"
    ADD CONSTRAINT "CharacterAbility_pkey" PRIMARY KEY (id);


--
-- Name: CharacterCondition CharacterCondition_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterCondition"
    ADD CONSTRAINT "CharacterCondition_pkey" PRIMARY KEY (id);


--
-- Name: CharacterFeat CharacterFeat_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterFeat"
    ADD CONSTRAINT "CharacterFeat_pkey" PRIMARY KEY (id);


--
-- Name: CharacterItem CharacterItem_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterItem"
    ADD CONSTRAINT "CharacterItem_pkey" PRIMARY KEY (id);


--
-- Name: CharacterResource CharacterResource_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterResource"
    ADD CONSTRAINT "CharacterResource_pkey" PRIMARY KEY (id);


--
-- Name: CharacterSkill CharacterSkill_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterSkill"
    ADD CONSTRAINT "CharacterSkill_pkey" PRIMARY KEY (id);


--
-- Name: CharacterSpell CharacterSpell_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterSpell"
    ADD CONSTRAINT "CharacterSpell_pkey" PRIMARY KEY (id);


--
-- Name: Character Character_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Character"
    ADD CONSTRAINT "Character_pkey" PRIMARY KEY (id);


--
-- Name: CombatantAbility CombatantAbility_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CombatantAbility"
    ADD CONSTRAINT "CombatantAbility_pkey" PRIMARY KEY (id);


--
-- Name: Combatant Combatant_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Combatant"
    ADD CONSTRAINT "Combatant_pkey" PRIMARY KEY (id);


--
-- Name: DocumentAccess DocumentAccess_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."DocumentAccess"
    ADD CONSTRAINT "DocumentAccess_pkey" PRIMARY KEY (id);


--
-- Name: Document Document_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Document"
    ADD CONSTRAINT "Document_pkey" PRIMARY KEY (id);


--
-- Name: Equipment Equipment_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Equipment"
    ADD CONSTRAINT "Equipment_pkey" PRIMARY KEY (id);


--
-- Name: Feat Feat_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Feat"
    ADD CONSTRAINT "Feat_pkey" PRIMARY KEY (id);


--
-- Name: Highlight Highlight_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Highlight"
    ADD CONSTRAINT "Highlight_pkey" PRIMARY KEY (id);


--
-- Name: NoteShare NoteShare_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."NoteShare"
    ADD CONSTRAINT "NoteShare_pkey" PRIMARY KEY ("noteId", "userId");


--
-- Name: Note Note_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Note"
    ADD CONSTRAINT "Note_pkey" PRIMARY KEY (id);


--
-- Name: Spell Spell_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Spell"
    ADD CONSTRAINT "Spell_pkey" PRIMARY KEY (id);


--
-- Name: Trait Trait_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Trait"
    ADD CONSTRAINT "Trait_pkey" PRIMARY KEY (id);


--
-- Name: Translation Translation_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Translation"
    ADD CONSTRAINT "Translation_pkey" PRIMARY KEY (id);


--
-- Name: User User_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."User"
    ADD CONSTRAINT "User_pkey" PRIMARY KEY (id);


--
-- Name: _prisma_migrations _prisma_migrations_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public._prisma_migrations
    ADD CONSTRAINT _prisma_migrations_pkey PRIMARY KEY (id);


--
-- Name: CharacterAbility_characterId_ability_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "CharacterAbility_characterId_ability_key" ON public."CharacterAbility" USING btree ("characterId", ability);


--
-- Name: CharacterResource_characterId_name_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "CharacterResource_characterId_name_key" ON public."CharacterResource" USING btree ("characterId", name);


--
-- Name: CharacterSkill_characterId_skillName_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "CharacterSkill_characterId_skillName_key" ON public."CharacterSkill" USING btree ("characterId", "skillName");


--
-- Name: DocumentAccess_documentId_userId_characterId_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "DocumentAccess_documentId_userId_characterId_key" ON public."DocumentAccess" USING btree ("documentId", "userId", "characterId");


--
-- Name: Equipment_name_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "Equipment_name_key" ON public."Equipment" USING btree (name);


--
-- Name: Feat_ancestryName_idx; Type: INDEX; Schema: public; Owner: postgres
--

CREATE INDEX "Feat_ancestryName_idx" ON public."Feat" USING btree ("ancestryName");


--
-- Name: Feat_className_idx; Type: INDEX; Schema: public; Owner: postgres
--

CREATE INDEX "Feat_className_idx" ON public."Feat" USING btree ("className");


--
-- Name: Feat_featType_idx; Type: INDEX; Schema: public; Owner: postgres
--

CREATE INDEX "Feat_featType_idx" ON public."Feat" USING btree ("featType");


--
-- Name: Feat_level_idx; Type: INDEX; Schema: public; Owner: postgres
--

CREATE INDEX "Feat_level_idx" ON public."Feat" USING btree (level);


--
-- Name: Feat_name_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "Feat_name_key" ON public."Feat" USING btree (name);


--
-- Name: Spell_name_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "Spell_name_key" ON public."Spell" USING btree (name);


--
-- Name: Trait_name_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "Trait_name_key" ON public."Trait" USING btree (name);


--
-- Name: Translation_englishName_idx; Type: INDEX; Schema: public; Owner: postgres
--

CREATE INDEX "Translation_englishName_idx" ON public."Translation" USING btree ("englishName");


--
-- Name: Translation_type_englishName_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "Translation_type_englishName_key" ON public."Translation" USING btree (type, "englishName");


--
-- Name: Translation_type_idx; Type: INDEX; Schema: public; Owner: postgres
--

CREATE INDEX "Translation_type_idx" ON public."Translation" USING btree (type);


--
-- Name: User_email_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "User_email_key" ON public."User" USING btree (email);


--
-- Name: User_username_key; Type: INDEX; Schema: public; Owner: postgres
--

CREATE UNIQUE INDEX "User_username_key" ON public."User" USING btree (username);


--
-- Name: BattleMap BattleMap_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleMap"
    ADD CONSTRAINT "BattleMap_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: BattleSession BattleSession_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleSession"
    ADD CONSTRAINT "BattleSession_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: BattleSession BattleSession_mapId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleSession"
    ADD CONSTRAINT "BattleSession_mapId_fkey" FOREIGN KEY ("mapId") REFERENCES public."BattleMap"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: BattleToken BattleToken_battleSessionId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleToken"
    ADD CONSTRAINT "BattleToken_battleSessionId_fkey" FOREIGN KEY ("battleSessionId") REFERENCES public."BattleSession"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: BattleToken BattleToken_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleToken"
    ADD CONSTRAINT "BattleToken_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: BattleToken BattleToken_combatantId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."BattleToken"
    ADD CONSTRAINT "BattleToken_combatantId_fkey" FOREIGN KEY ("combatantId") REFERENCES public."Combatant"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: CampaignMember CampaignMember_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CampaignMember"
    ADD CONSTRAINT "CampaignMember_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: CampaignMember CampaignMember_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CampaignMember"
    ADD CONSTRAINT "CampaignMember_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: Campaign Campaign_gmId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Campaign"
    ADD CONSTRAINT "Campaign_gmId_fkey" FOREIGN KEY ("gmId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT;


--
-- Name: CharacterAbility CharacterAbility_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterAbility"
    ADD CONSTRAINT "CharacterAbility_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: CharacterCondition CharacterCondition_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterCondition"
    ADD CONSTRAINT "CharacterCondition_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: CharacterFeat CharacterFeat_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterFeat"
    ADD CONSTRAINT "CharacterFeat_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: CharacterFeat CharacterFeat_featId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterFeat"
    ADD CONSTRAINT "CharacterFeat_featId_fkey" FOREIGN KEY ("featId") REFERENCES public."Feat"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: CharacterItem CharacterItem_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterItem"
    ADD CONSTRAINT "CharacterItem_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: CharacterItem CharacterItem_equipmentId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterItem"
    ADD CONSTRAINT "CharacterItem_equipmentId_fkey" FOREIGN KEY ("equipmentId") REFERENCES public."Equipment"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: CharacterResource CharacterResource_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterResource"
    ADD CONSTRAINT "CharacterResource_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: CharacterSkill CharacterSkill_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterSkill"
    ADD CONSTRAINT "CharacterSkill_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: CharacterSpell CharacterSpell_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterSpell"
    ADD CONSTRAINT "CharacterSpell_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: CharacterSpell CharacterSpell_spellId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CharacterSpell"
    ADD CONSTRAINT "CharacterSpell_spellId_fkey" FOREIGN KEY ("spellId") REFERENCES public."Spell"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: Character Character_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Character"
    ADD CONSTRAINT "Character_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: Character Character_ownerId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Character"
    ADD CONSTRAINT "Character_ownerId_fkey" FOREIGN KEY ("ownerId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: CombatantAbility CombatantAbility_combatantId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."CombatantAbility"
    ADD CONSTRAINT "CombatantAbility_combatantId_fkey" FOREIGN KEY ("combatantId") REFERENCES public."Combatant"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: Combatant Combatant_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Combatant"
    ADD CONSTRAINT "Combatant_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: DocumentAccess DocumentAccess_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."DocumentAccess"
    ADD CONSTRAINT "DocumentAccess_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: DocumentAccess DocumentAccess_documentId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."DocumentAccess"
    ADD CONSTRAINT "DocumentAccess_documentId_fkey" FOREIGN KEY ("documentId") REFERENCES public."Document"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: DocumentAccess DocumentAccess_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."DocumentAccess"
    ADD CONSTRAINT "DocumentAccess_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE SET NULL;


--
-- Name: Document Document_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Document"
    ADD CONSTRAINT "Document_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: Document Document_uploadedBy_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Document"
    ADD CONSTRAINT "Document_uploadedBy_fkey" FOREIGN KEY ("uploadedBy") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT;


--
-- Name: Highlight Highlight_documentId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Highlight"
    ADD CONSTRAINT "Highlight_documentId_fkey" FOREIGN KEY ("documentId") REFERENCES public."Document"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: Highlight Highlight_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Highlight"
    ADD CONSTRAINT "Highlight_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT;


--
-- Name: NoteShare NoteShare_noteId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."NoteShare"
    ADD CONSTRAINT "NoteShare_noteId_fkey" FOREIGN KEY ("noteId") REFERENCES public."Note"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: NoteShare NoteShare_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."NoteShare"
    ADD CONSTRAINT "NoteShare_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT;


--
-- Name: Note Note_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Note"
    ADD CONSTRAINT "Note_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE;


--
-- Name: Note Note_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres
--

ALTER TABLE ONLY public."Note"
    ADD CONSTRAINT "Note_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT;


--
-- Name: SCHEMA public; Type: ACL; Schema: -; Owner: postgres
--

REVOKE USAGE ON SCHEMA public FROM PUBLIC;


--
-- PostgreSQL database dump complete
--

